Nasty November: the Saldaean Ranger on patrol -- bigger, longer, and (relatively) uncut

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Nasty November: the Saldaean Ranger on patrol -- bigger, longer, and (relatively) uncut

Post by Walker » Fri Nov 01, 2019 1:33 pm

I go patrolling for trollocs and come upon a Kalamr and a Byrgling, and then our log commences....

(Shout out to Lamont, who was deputized in the course of this patrol)


The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong >
*Byrg* has arrived from the west.

* R HP:Scratched MV:Strong > n
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Scratched MV:Strong > s
You scythe *Kalamr*'s body hard.

kill dark
* R HP:Scratched MV:Strong - Kalamr: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Kalamr: Scratched > You do the best you can!

* R HP:Scratched MV:Strong - Kalamr: Scratched >
*Kalamr* tries to blast you, but you deflect the blow.
You scythe *Kalamr*'s body hard.
*Byrg* has arrived from the south.

* R HP:Scratched MV:Strong - Kalamr: Hurt > flee

*Byrg* blasts your body very hard.

You panic and attempt to flee!alamr: Hurt >


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
Failed to correct map position after fleeing.
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > not
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

kill dark
kill dark
* R HP:Scratched MV:Strong > kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

not
* R HP:Scratched MV:Strong > They aren't here.
*Byrg* has arrived from the south.

* R HP:Scratched MV:Strong > dd
You scythe *Byrg*'s head hard.

* R HP:Scratched MV:Strong - Byrg: Scratched > kill dark
*Byrg* tries to blast you, but you parry successfully.
You scythe *Byrg*'s right leg hard.
You do the best you can!

* R HP:Scratched MV:Strong - Byrg: Scratched > You start paying increased attention to your surroundings.

* R HP:Scratched MV:Strong - Byrg: Scratched > [diag h.dark]
Byrg has a few scratches.

* R HP:Scratched MV:Strong - Byrg: Scratched > not
You do the best you can!

* R HP:Scratched MV:Strong - Byrg: Scratched > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Kalamr* has arrived from the south.
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Strong - Byrg: Scratched >
*Kalamr* blasts your right arm.

* R HP:Scratched MV:Strong - Byrg: Scratched > flee
You panic and attempt to flee!

e

You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
Failed to correct map position after fleeing.
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Scratched MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > w
n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Scratched MV:Strong > *Kalamr* has arrived from the south.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Strong > d
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Scratched MV:Strong > w
n
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
There are some tracks of a snake leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > u
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Scratched MV:Strong > w
Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > n
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > w
w
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Scratched MV:Strong > The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Scratched MV:Strong > The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > w
Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > n
w
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Strong > w
kill dark
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > not
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Strong > dd
0
kill dark
[diag h.dark]
No-one by that name here.

kill dark
kill dark
kill dark
* R HP:Scratched MV:Strong > [where ]
Players in your Zone
--------------------
Walker - Bend in the Forgotten Trail

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > change mood wimpy
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > Mood changed to: Wimpy

* R HP:Scratched MV:Strong > change posture defensive
kill dark
Posture changed to: Defensive

* R HP:Scratched MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

kill dark
kill dark
kill dark
* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

kill dark
* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Strong > kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > look
walker
XXX
walker
XXX
walker
XXX
walker
XXX
walker
XXX
walker
XXX
walker
XXX
Connected to host game.wotmud.org


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? walker
XXX
Passphrase:

WARNING: Character has no registered email address!
Those entered in forums don't show up here/aren't linked here yet.
If you forget your passphrase you will be out of luck! See 'help passphrase'!
You take over your own body, already in use!
*Byrg* blasts your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
Failed to correct map position after fleeing.
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > walker
XXX
walker
XXX
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Full > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Full > s
s
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Full > s
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Full > s
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Full > w
Alas, you cannot go that way...

s
* R HP:Critical MV:Full > s
Alas, you cannot go that way...

* R HP:Critical MV:Full > s
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
* R HP:Critical MV:Full > s
Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Critical MV:Full > s
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A huge misshapen bear with large tusks, howls hungrily.

s
* R HP:Critical MV:Full > s
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Critical MV:Full > Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Full > An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.

* R HP:Critical MV:Full > not
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Full > s
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > w
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Full > s
Alas, you cannot go that way...

s
* R HP:Critical MV:Full > The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.

* R HP:Critical MV:Full > s
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > s
On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A green woodpecker is here flying around.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A baby lizard scampers about.

* R HP:Critical MV:Full > The Fresh Forest
The thing, the evil, that killed all the trees in the blighted forest up
north hasn't reached down here. The trees all look very old and fresh with
no signs of damage on them. The branches let the sunlight reach down to the
small plants growing on the ground so that they too can grow strong. The
forest goes on east with a shore to the north.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > gro
Alas, you cannot go that way...

* R HP:Critical MV:Full > e
Alas, you cannot go that way...

* R HP:Critical MV:Full > e
Your group consists of:
Walker (Head of group)
a Saldaean cavalryman

e
* R HP:Critical MV:Full > e
The Fresh Forest
This forest could be positioned anywhere in the world. All the trees look
healthy. Some smaller animals run through the branches in some of the trees
and the noises of the forest help to bring a peaceful mood to the area. The
forest continues to the west and to the north, where some younger trees
seem to grow.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Full > Alas, you cannot go that way...

sc
* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

n
* R HP:Critical MV:Full > You have 43(401) hit and 152(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 10 Turn points to date.
You have played 47 days and 9 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Full > e
e
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A black snake is here, lying on a rock.
A snake is crawling through the water here.

e
* R HP:Critical MV:Full > A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Full > Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Full > s
s
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.

s
* R HP:Critical MV:Full > The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > sc
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

0
* R HP:Critical MV:Full > You have 43(401) hit and 152(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 10 Turn points to date.
You have played 47 days and 9 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Walker - Rotten Ground

s
* R HP:Critical MV:Full > s
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full > s
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Full > s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Critical MV:Full > s
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Full > e
e
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > e
Alas, you cannot go that way...

* R HP:Critical MV:Full > s
s
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Full > s
Alas, you cannot go that way...

* R HP:Critical MV:Full > s
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Critical MV:Full > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Critical MV:Full > w
Alas, you cannot go that way...

* R HP:Critical MV:Full > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

s
* R HP:Critical MV:Full > s
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > s
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

s
* R HP:Critical MV:Full > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

* R HP:Critical MV:Full > s
s
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
The lone wolf is slinking about in the shadows.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Full > A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Full > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > change posture defensive
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Posture changed to: Defensive

* R HP:Critical MV:Full > change mood wimpy
s
Mood changed to: Wimpy

s
* R HP:Critical MV:Full > s
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Critical MV:Full > s
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Critical MV:Full > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Critical MV:Full > 0
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Walker - Forested Borderlands

* R HP:Critical MV:Full > e
e
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Full > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > e
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > s
s
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > e
e
e
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Full > e
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Critical MV:Full > e
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

e
* R HP:Critical MV:Full > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full > e
e
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > e
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Full > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > e
e
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > wh
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Full > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

0
* R HP:Critical MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Players
-------
Millie of Kandor
Akiban the Sun Sergeant [Rising Sun]
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

6 players displayed.

* R HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Walker - Burnt Wagons

* R HP:Critical MV:Full > n
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Critical MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Full > Your mount is too exhausted.

* R HP:Critical MV:Full > e
e
Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > not
You start paying increased attention to your surroundings.

* R HP:Critical MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Full > kr
Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Walker - Hidden Path

* R HP:Critical MV:Fresh > [kill rat]
They aren't here.

* R HP:Critical MV:Fresh > not
n
You stop paying increased attention to your surroundings.

e
* R HP:Critical MV:Fresh > e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > e
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > n
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > n
n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh > n
n
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > s
s
s
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Fresh > s
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Fresh > e
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > e
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > n
e
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > w
s
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

s
* R HP:Critical MV:Fresh > s
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Fresh > n
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > sc
x
You have 57(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 10 Turn points to date.
You have played 47 days and 9 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Critical MV:Fresh > get tea pack
You get a blue pouch of flatwort tea from a backpack.

* R HP:Critical MV:Fresh > put all pack
You put a blue pouch of flatwort tea in a backpack.

not
* R HP:Critical MV:Fresh > dd
You start paying increased attention to your surroundings.

* R HP:Critical MV:Fresh > l
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > get thready pack
l
You get a cup of thready brown tea from a backpack.

* R HP:Critical MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > quaf tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Critical MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

stat
* R HP:Critical MV:Fresh > 0
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 61.6 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 92, Parrying bonus: 167
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Critical MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Critical MV:Fresh > r
You sit down and rest your tired bones.

not
* R HP:Critical MV:Fresh > dd
You start paying increased attention to your surroundings.

* R HP:Critical MV:Fresh > l
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Fresh > cha wimp 88
sc
You will now flee if you go below 88 hit points.

* R HP:Critical MV:Fresh > You have 57(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 10 Turn points to date.
You have played 47 days and 9 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Critical MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > l
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > sc
Players
-------
Millie of Kandor
Akiban the Sun Sergeant [Rising Sun]
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

6 players displayed.

* R HP:Beaten MV:Fresh > You have 71(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 10 Turn points to date.
You have played 47 days and 9 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Beaten MV:Fresh > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > dd
0
sc
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

dd
0
x
* R HP:Beaten MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > dd
0
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Beaten MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Beaten MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > dd
[diag h.dark]
No-one by that name here.

sc
* R HP:Beaten MV:Fresh > You have 102(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 10 Turn points to date.
You have played 47 days and 9 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Beaten MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > wh
dd
Players
-------
Sylvester of Two Rivers
Millie of Kandor
Akiban the Sun Sergeant [Rising Sun]
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

7 players displayed.

* R HP:Beaten MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > Your group consists of:
Walker (Head of group)
a Saldaean cavalryman

not
* R HP:Beaten MV:Fresh > You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Fresh > st
n
You stop resting, and stand up.
*Kalamr* has arrived from the north.

n
* R HP:Beaten MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Beaten MV:Fresh > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh > s
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Beaten MV:Fresh > s
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh > bash
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
Bash who?

kill dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

sc
* R HP:Beaten MV:Full > They aren't here.


* R HP:Beaten MV:Full > 0
They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
[where ]
Players in your Zone
--------------------
Walker - Entrance to Campsite

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > not
They aren't here.

* R HP:Beaten MV:Full > dd
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full > l
r
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full > You sit down and rest your tired bones.

not
* R HP:Beaten MV:Full > You start paying increased attention to your surroundings.





* R HP:Beaten MV:Full > dd
x
[diag h.dark]
No-one by that name here.

wh
* R HP:Beaten MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Beaten MV:Full > Players
-------
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Akiban the Sun Sergeant [Rising Sun]
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

8 players displayed.

dd
x
* R HP:Beaten MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Battered MV:Full > dd
x

*Kalamr* has arrived from the south.

* R HP:Battered MV:Full > [diag h.dark]
Kalamr has a few scratches.
*Kalamr* tries to blast you, but you parry successfully.

* R HP:Battered MV:Full - Kalamr: Scratched > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Battered MV:Full - Kalamr: Scratched > f
Lord Kajin bellows 'The criminal Kalamr shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Kalamr has been spotted!'
Lord Kajin blasts Kalamr's head.
A sergeant bellows 'Argh! The foul beast Kalamr has been spotted!'
You panic and attempt to flee!
*Kalamr* panics, and attempts to flee!


You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
Failed to correct map position after fleeing.
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full >
*Kalamr* has arrived from the north.

* R HP:Battered MV:Full > nar on 2 dusty

*Kalamr* leaves south.

n
* R HP:Battered MV:Full > kill dark
Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
You narrate 'on 2 dusty'

* R HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > s
kill dark
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Full >
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.

* R HP:Battered MV:Full > s
They aren't here.

kill dark
* R HP:Battered MV:Full > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Kalamr, riding a chestnut stallion.
*Kalamr* is standing here.
*Kalamr* leaves north.

* R HP:Battered MV:Full > They aren't here.

s
* R HP:Battered MV:Full > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > n
n
kill dark
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Lamont narrates 'otw'
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Full > bash
They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full > kill dark
n
Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
They aren't here.

kill dark
* R HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > n
kill dark
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > not
kill dark
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full > A sergeant bellows 'Argh! The foul beast Kalamr has been spotted!'
They aren't here.

* R HP:Battered MV:Full > not
kill dark
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > 0
They aren't here.

kill dark
* R HP:Battered MV:Full > Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
[where ]
Players in your Zone
--------------------
Walker - Campsite

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > w
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kill dark
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
*Kalamr* tries to blast you, but you parry successfully.

* R HP:Battered MV:Full - Kalamr: Scratched > s
You scythe *Kalamr*'s body.
*Kalamr* tries to blast you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Full - Kalamr: Hurt > flee
No way! You're fighting for your life!

You panic and attempt to flee!mr: Hurt >

kill dark

You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
Failed to correct map position after fleeing.
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
They aren't here.

* R HP:Battered MV:Strong > tt
[track trolloc]

-
*Kalamr* has arrived from the north.

=
*Kalamr* tries to blast you, but you deflect the blow.

+
Some obvious fresh tracks of Kalamr leaving north.
Some obvious fresh tracks of Kalamr leaving north.

* R HP:Battered MV:Strong - Kalamr: Hurt >
A sergeant bellows 'Argh! The foul beast Kalamr has been spotted!'
A sergeant joins your fight!

* R HP:Battered MV:Strong - Kalamr: Hurt > flee
A sergeant pounds Kalamr's body.
You scythe *Kalamr*'s body.
You panic and attempt to flee!

not
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
Failed to correct map position after fleeing.
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong > e
kill dark
bash
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is here, fighting a sergeant.
A sergeant is here, fighting Kalamr.

* R HP:Battered MV:Strong > You scythe *Kalamr*'s right arm very hard.

*Kalamr* panics, and attempts to flee!: Healthy - Kalamr: Hurt >

-
A sergeant barely pounds Kalamr's body.

+
*Kalamr* leaves north.

=
They're not here anymore!

* R HP:Battered MV:Strong > not
kill dark
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong > They aren't here.
*Kalamr* has arrived from the north.

* R HP:Battered MV:Strong > kill dark
kill dark
kill dark
kill dark

*Kalamr* tries to blast you, but you parry successfully.

* R HP:Battered MV:Strong - Kalamr: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Kalamr: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Kalamr: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Kalamr: Hurt > You do the best you can!

* R HP:Battered MV:Strong - Kalamr: Hurt > flee
A sergeant bellows 'Argh! The foul beast Kalamr has been spotted!'
A sergeant joins your fight!
A sergeant barely pounds Kalamr's left foot.
You scythe *Kalamr*'s left hand hard.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!


You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
Failed to correct map position after fleeing.
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Full > s
e
kill dark
Alas, you cannot go that way...

bash
* R HP:Battered MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is here, fighting a sergeant.
A sergeant is here, fighting Kalamr.
You dodge a bash from *Kalamr* who loses his balance and falls!

* R HP:Battered MV:Full - Kalamr: Hurt > You do the best you can!

+ ll - Kalamr: Hurt >
A sergeant tickles Kalamr's body with his pound.


*Kalamr* panics, and attempts to flee!

=
Your bash at *Kalamr* sends him sprawling!

* R HP:Battered MV:Full - a sergeant: Healthy - Kalamr: Hurt >
You scythe *Kalamr*'s left leg hard.
A sergeant barely tickles Kalamr's body with his pound.

0
* R HP:Battered MV:Full - a sergeant: Healthy - Kalamr: Wounded > [where ]
Players in your Zone
--------------------
Walker - Bend in the Path

kill dark
* R HP:Battered MV:Full - a sergeant: Healthy - Kalamr: Wounded > You do the best you can!

* R HP:Battered MV:Full - a sergeant: Healthy - Kalamr: Wounded >
*Kalamr* leaves west.

change mood wimpy
* R HP:Battered MV:Full > kill dark
Mood changed to: Wimpy

* R HP:Battered MV:Full > A sergeant leaves west.
They aren't here.

* R HP:Battered MV:Full > kill dark
w
kill dark
w
They aren't here.

kill dark
* R HP:Battered MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sergeant is here, fighting Kalamr.
*Kalamr* is standing here.
A Shienaran scout blends into the surroundings here.
*Kalamr* leaves west.

* R HP:Battered MV:Full > They aren't here.

bash
* R HP:Battered MV:Full > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full > s
s
kill dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > s
n
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Battered MV:Full >
*Kalamr* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Full - Kalamr: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Kalamr: Wounded > 0
[where ]
Players in your Zone
--------------------
Walker - Burnt Wagons

* R HP:Battered MV:Full - Kalamr: Wounded >
You scythe *Kalamr*'s head hard.

* R HP:Battered MV:Full - Kalamr: Wounded > flee
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
Failed to correct map position after fleeing.
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Battered MV:Full > They aren't here.

kill dark
* R HP:Battered MV:Full > They aren't here.

kill dark
kill dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > e
kill dark
bash
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Battered MV:Full > You scythe *Kalamr*'s body.

* ll - Kalamr: Wounded >
*Kalamr* tries to blast you, but you parry successfully.

=
*Kalamr* panics, and attempts to flee!


As *Kalamr* avoids your bash, you topple over and fall to the ground!
*Kalamr* leaves north.

* R HP:Battered MV:Full > kill dark
st
kill dark
Maybe you should get on your feet first?

* R HP:Battered MV:Full > You stand up.

* R HP:Battered MV:Full > n
They aren't here.

* R HP:Battered MV:Full > kill dark
n
kill dark
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

kill dark
* R HP:Battered MV:Full > You scythe *Kalamr*'s body.

* R HP:Battered MV:Full - Kalamr: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Kalamr: Wounded > You do the best you can!

* R HP:Battered MV:Full - Kalamr: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Kalamr: Wounded > You do the best you can!

* R HP:Battered MV:Full - Kalamr: Wounded > flee
You panic and attempt to flee!

kill dark

*Kalamr* sends you sprawling with a powerful bash!


*Kalamr* tries to blast you, but you parry successfully.


*Kalamr* blasts your left leg hard.

You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
Failed to correct map position after fleeing.
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.
*Kalamr* has arrived from the north.

* R HP:Battered MV:Full >
*Kalamr* tries to blast you, but you parry successfully.

* R HP:Battered MV:Full - Kalamr: Wounded > You do the best you can!

* R HP:Battered MV:Full - Kalamr: Wounded >
You scythe *Kalamr*'s left leg hard.

ll - Kalamr: Wounded >
*Kalamr* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Kalamr: Wounded >
*Kalamr* blasts your left arm hard.

* R HP:Battered MV:Full - Kalamr: Wounded > bash

*Kalamr* tries to blast you, but you parry successfully.

You scythe *Kalamr*'s body.alamr: Wounded >
*Kalamr* tries to blast you, but you deflect the blow.

-
*Kalamr* tries to blast you, but you deflect the blow.


As *Kalamr* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Kalamr: Wounded >
You dodge a bash from *Kalamr* who loses his balance and falls!

* R HP:Battered MV:Full - Kalamr: Wounded >
You scythe *Kalamr*'s left arm very hard.

* R HP:Battered MV:Full - Kalamr: Wounded > bash
=
Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Kalamr* sends him sprawling!

* R HP:Battered MV:Fresh - Kalamr: Wounded >
You scythe *Kalamr*'s body.

* R HP:Battered MV:Fresh - Kalamr: Wounded >
You scythe *Kalamr*'s body hard.

* R HP:Battered MV:Fresh - Kalamr: Wounded >
You scythe *Kalamr*'s head very hard.

* R HP:Battered MV:Fresh - Kalamr: Battered >
Lamont narrates 'where?'

esh - Kalamr: Battered >
*Kalamr* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Kalamr: Battered >
*Kalamr* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Fresh - Kalamr: Battered > bash

*Kalamr* blasts your body.

You scythe *Kalamr*'s body hard.r: Battered >
*Kalamr* blasts your body.


*Kalamr* panics, and attempts to flee!

+
*Kalamr* leaves west.

*
Lamont has arrived from the west, riding a wild stallion.
A crow has arrived from the west.

-nar bashed burnt kalamr batt
Cancelled.
Lamont leaves west riding a wild stallion.
A crow leaves west.
You narrate 'bashed burnt kalamr batt'

* R HP:Battered MV:Fresh > w
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black crow is here, watching.
Lamont Vescovi is here, fighting Kalamr, riding a wild stallion.
*Kalamr* is here, fighting Lamont.

w
* R HP:Battered MV:Full > w
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > kill dark
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > e
They aren't here.

kill dark
* R HP:Battered MV:Full > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Battered MV:Full > They aren't here.

kill dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

nar i got 4w
* R HP:Battered MV:Full > kill dark
You narrate 'i got 4w'

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark

Lamont has arrived from the east, riding a wild stallion.

kill dark
* R HP:Battered MV:Full > They aren't here.

kill dark
* R HP:Battered MV:Full > Lamont leaves west riding a wild stallion.
A crow leaves west.
They aren't here.

* R HP:Battered MV:Full > They aren't here.

0
* R HP:Battered MV:Full > kill dark
kill dark
[where ]
Players in your Zone
--------------------
Lamont - The Dusty Road
Walker - The Dusty Road

kill dark
* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > nar not past
e
You narrate 'not past'

e
* R HP:Battered MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Full > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > not
kill dark
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

s
* R HP:Battered MV:Full > s
kill dark
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > tt
s
s
[track trolloc]

kill dark
Cancelled.
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An owl is here flying around.

* R HP:Battered MV:Full > Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > e
e
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A green woodpecker is here flying around.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > n
e
e
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
The short gray wolf bitch is foraging for food here.

* R HP:Battered MV:Full > Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Full > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered MV:Full > e
n
Alas, you cannot go that way...

e
* R HP:Battered MV:Full > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
Lamont has arrived from the north, riding a wild stallion.
A crow has arrived from the north.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
e
e
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > e
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Battered MV:Full > e
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Full > e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > nar winding
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Full > n
You narrate 'winding'

* R HP:Battered MV:Full > e
A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
Alas, you cannot go that way...

* R HP:Battered MV:Full > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Battered MV:Full > n
Alas, you cannot go that way...

e
* R HP:Battered MV:Full > Lamont narrates 'e'
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kill dark
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

w
* R HP:Battered MV:Full > kill dark
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > s
They aren't here.

kill dark
* R HP:Battered MV:Full > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > n
n
n
n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kill dark
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > bash
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full > s
e
e
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > s
w
Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > s
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > kill dark
s
They aren't here.

* R HP:Battered MV:Full > s
kill dark
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > w
w
They aren't here.

w
* R HP:Battered MV:Full > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > n
e
Lamont narrates 'getting a better horse'
A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > z
[scan ]
Up: A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full > not
dd
You start paying increased attention to your surroundings.

z
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > tt
[scan ]
Up: A Shienaran sergeant watches for the enemy here.

[track trolloc] ll >

+
Some obvious fresh tracks of Kalamr leaving north.

* R HP:Battered MV:Full > not
n
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Fresh > tt
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w R HP:Battered MV:Fresh >
[track trolloc]

w
Cancelled.
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > kill dark
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > s
w
A Winding Road
Small holes in the road make this section of the winding road quite
difficult for most mounts. The dirt seems to have been dug out in small
circles, just large enough to catch the corner of a hoove. The winding road
curves north and west here, continuing its journey.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
A Winding Road
The road continues its course, kept at bay to the northwest by dense trees, and
rubble to the southeast. A tower rises up above the surrounding trees that have
encroached on the crumbling fort.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
Shadowing a Road
The forest has receeded off of the road here. Long since burnt out campfires
scatter the area, likely a stopping place for troops on the move. The grass is
flattened, suggesting recent passage by some large groups of soldiers.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > s
Alas, you cannot go that way...

s
* R HP:Battered MV:Fresh > A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
w
w
w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Fresh > w
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > nar went back s
You narrate 'went back s'

* R HP:Battered MV:Fresh > s
w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

w
* R HP:Battered MV:Fresh > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered MV:Fresh > e
e
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > tt
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

[track trolloc] esh >

+
Some obvious fresh tracks of Kalamr leaving east.
Some obvious fresh tracks of Kalamr leaving west.

* R HP:Battered MV:Full > w
w
w
w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

w
* R HP:Battered MV:Full > w
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Full > n
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > w
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > w
Alas, you cannot go that way...

w
* R HP:Battered MV:Full > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > w
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Full > w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > tt
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

[track trolloc] ll >

-w
w
=w
Cancelled.
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full > tt
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.

[track trolloc] ll >

+
Some obvious fresh tracks of Kalamr leaving west.
Some obvious fairly recent tracks of Kalamr leaving east.

* R HP:Battered MV:Full > w
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A black wolf growls loudly, poised to leap.

* R HP:Battered MV:Full > n
n
n
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > nar camp
n
w
You narrate 'camp'

* R HP:Battered MV:Full > w
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Full > w
Your mount is too exhausted.

w
* R HP:Battered MV:Full > w
Your mount is too exhausted.

* R HP:Battered MV:Full > w
Your mount is too exhausted.

* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > x
Your mount is too exhausted.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > gro
Your group consists of:
Walker (Head of group)
a Saldaean cavalryman

* R HP:Battered MV:Full > r
You sit down and rest your tired bones.

not
* R HP:Battered MV:Full > dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > fence is now set as your door.
ali 9 cl fence
Ok.

* R HP:Battered MV:Full > ali 8 op fence
wh
Ok.

* R HP:Battered MV:Full > Lamont narrates 'horse hag'
Players
-------
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Akiban the Sun Sergeant [Rising Sun]
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

8 players displayed.

* R HP:Battered MV:Full > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - Forested Borderlands

* R HP:Battered MV:Full > nar nod
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > 0

Lamont narrates 'brt'

* R HP:Battered MV:Full > You narrate 'nod'

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - Forested Borderlands

* R HP:Battered MV:Full > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - Forested Borderlands

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - Forested Borderlands

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > nar my link keeps booting me at random times btw
You narrate 'my link keeps booting me at random times btw'

* R HP:Battered MV:Full > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - Forested Borderlands

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full >
Lamont narrates 'nod'

* R HP:Battered MV:Full >
Lamont narrates 'last I saw was winding so I'm a bit away'

* R HP:Battered MV:Full > nar at the start of this PK I lost link healthy and came back crit with the two of them on me stedding :P
dd
x
You narrate 'at the start of this PK I lost link healthy and came back crit with the two of them on me stedding :P'

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Battered MV:Fresh >
Erulisse chats 'anyone know if black stallions have any more keywords other than black and stallion?'

* R HP:Battered MV:Fresh > nar Byrg didn't chase to dust, just Kalamr
You narrate 'Byrg didn't chase to dust, just Kalamr'

* R HP:Battered MV:Fresh > not
st
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Fresh > w
You stop resting, and stand up.

* R HP:Battered MV:Fresh > w
w
w
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
Lamont narrates 'glad you survived'
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > not
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

not
* R HP:Battered MV:Fresh > w
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Fresh > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

not
* R HP:Battered MV:Fresh > dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh > Lamont narrates 'of course not'
[diag h.dark]
No-one by that name here.

tt
[track trolloc] esh >

+
Some obvious fresh tracks of Kalamr leaving north.
Some clear fairly recent tracks of Kalamr leaving east.
Some clear fairly recent tracks of Kalamr leaving south.

* R HP:Battered MV:Full > not
n
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Full > nar kalamr in camp
w
You narrate 'kalamr in camp'

* R HP:Battered MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Full > w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > not
dd
You start paying increased attention to your surroundings.

kill dark
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > not
n
n
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A dark man in a long, black coat looms menacingly.

* R HP:Battered MV:Full > Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

nar nm
* R HP:Battered MV:Full > You narrate 'nm'

* R HP:Battered MV:Full > e
e
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Full > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > nar went n
n
n
You narrate 'went n'

n
* R HP:Battered MV:Full > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > n
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the bark
that peels off their trunks in long strips. The grass and bushes that grow
amongst the trees are not in any better condition with scraggly, leafless
branches, or dried, yellow blades of grass. The dead forest stretches out for
miles in every direction.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > e
A Dead Forest
The brown and yellow leaves of the tall trees lay strewn about the soft ground,
making piles around the trunks. Off to the east, the trees give way into a
small, overgrown path that leads through the forest. To the south and west, the
trees, shrubs and yellow grass cover everything, giving this forest a sickly,
dead appearance.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > e
Alas, you cannot go that way...

* R HP:Battered MV:Full > A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Full > A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > n
n
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Full > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Full > e
e
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Full > n
n
kill dark
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Battered MV:Full > Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

w
* R HP:Battered MV:Full > n
n
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.

n
* R HP:Battered MV:Full > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Full > n
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.
A thick, stout plant with spiny foliage seems to quiver as you approach.

n
* R HP:Battered MV:Full > Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > w
Your mount is too exhausted.

* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

r
* R HP:Battered MV:Full > You sit down and rest your tired bones.

not
* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

* R HP:Battered MV:Full >
Lamont narrates 'nod will be 3 tics before I can make it'

dd
0
x
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > wh
[where ]
Players in your Zone
--------------------
Walker - Dark Forest

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > Players
-------
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

7 players displayed.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > nar I going orch on tic
You narrate 'I going orch on tic'

look
Preparing to find this room on the map.
* R HP:Battered MV:Full > Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full >
Kalamr bellows 'su]'

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > nar he zone DF
You narrate 'he zone DF'

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > 0
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - Dark Forest

dd
x
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > nar bellowing
You narrate 'bellowing'

* R HP:Battered MV:Full > yel suck it!
You bellow 'suck it!'

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > look
Preparing to find this room on the map.
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > st
tt
You stop resting, and stand up.

[track trolloc] ll >

+
Some obvious fresh tracks of Kalamr leaving north.
Some obvious fresh tracks of Kalamr leaving east.

* R HP:Battered MV:Full > r
not
dd
x
You sit down and rest your tired bones.

* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.
Last edited by Walker on Fri Nov 01, 2019 1:51 pm, edited 3 times in total.

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Nasty November: the Saldaean Ranger on patrol

Post by Walker » Fri Nov 01, 2019 1:33 pm

* R HP:Battered MV:Full > look
Preparing to find this room on the map.
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > not
You stop paying increased attention to your surroundings.

st
* R HP:Wounded MV:Fresh > e
You stop resting, and stand up.

* R HP:Wounded MV:Fresh > Dark Forest
The smell of rot and decay is very strong here. The forest is pitch black and
eerily silent. A thick carpet of dead leaves covers the ground, and every step
sends wafts of rotten air floating upwards from the ground. To the east and
south the forest is so thick that travel is impossible.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Wounded MV:Fresh > n
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > n
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > w
w
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > n
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Fresh > w
Noxious Woods
A foul odor overwhelms this area of the forest. Thick piles of dead leaves
surround the few petrified trees scattered across this grove. The soil is muddy
and soft, and there are hoofprints running in all directions. Some creatures
must manage to live in this desolate place, but it is hard to imagine how they
do it.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > s
Twisted Trees
Stunted, twisted trees are scattered across this area of the forest. Some are
so deformed that it is amazing they still stand. Their bloated, well-proportioned felid leaves
have all fallen to the ground and formed a sickening carpet of death and decay.
Beneath the rotten leaves, the soil is muddy and sticks to everything.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
*Kalamr* gets a large slab of meat from a backpack.

* R HP:Wounded MV:Fresh >
*Kalamr* eats a large slab of meat.

* R HP:Wounded MV:Fresh > kill dark
You scythe *Kalamr*'s right hand hard.

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
*Kalamr* tries to blast you, but you parry successfully.
You scythe *Kalamr*'s body hard.

nar on
* R HP:Wounded MV:Fresh - Kalamr: Wounded > You narrate 'on'
*Kalamr* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded >
*Kalamr* leaves east.

* R HP:Wounded MV:Fresh > kill dark
They aren't here.

e
* R HP:Wounded MV:Fresh > kill dark
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > n
n
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

n
* R HP:Wounded MV:Fresh > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Fresh > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Wounded MV:Fresh > n
n
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A squirrel is here, chittering.

* R HP:Wounded MV:Fresh > n
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Wounded MV:Fresh > A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded MV:Fresh > s
They aren't here.

kill dark
* R HP:Wounded MV:Fresh > kill dark
s
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Wounded MV:Fresh > s
You scythe *Kalamr*'s right leg.

kill dark
* R HP:Wounded MV:Fresh - Kalamr: Wounded > You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > kill dark
No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > You do the best you can!

kill dark
* R HP:Wounded MV:Fresh - Kalamr: Wounded > kill dark
kill dark
You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > You do the best you can!
*Kalamr* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Wounded > nar 3s x
kill dark
kill dark
You narrate '3s x'
*Kalamr* leaves west.

* R HP:Wounded MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > w
They aren't here.

kill dark
* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > bash
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Fresh > You scythe *Kalamr*'s right leg.
*Kalamr* panics, and attempts to flee!

+ sh - Kalamr: Battered >
*Kalamr* leaves west.

*e
kill dark
w
*w
Cancelled.
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > kill dark
They aren't here.

* R HP:Wounded MV:Fresh > kill dark
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Fresh > A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > They aren't here.

w
* R HP:Wounded MV:Fresh > w
kill dark
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A young and strong buck is here, munching some grass.
A baby lizard scampers about.
A snake is crawling through the water here.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Fresh > You scythe *Kalamr*'s left leg hard.

* R HP:Wounded MV:Fresh - Kalamr: Battered >
*Kalamr* tries to blast you, but you parry successfully.
A watersnake leaves north.
You scythe *Kalamr*'s body.

kill dark
* R HP:Wounded MV:Fresh - Kalamr: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > kill dark
kill dark
You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > kill dark
kill dark
The young buck leaves north.
You scythe *Kalamr*'s body hard.
You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > You do the best you can!
You dodge a bash from *Kalamr* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Kalamr: Battered > nar 2s all w
bash
You narrate '2s all w'

sh - Kalamr: Battered >
*Kalamr* clambers to his feet.

-
*Kalamr* leaves east.

=
Lamont has arrived from the east.
They're not here anymore!

* R HP:Wounded MV:Fresh > e
kill dark
e
kill dark
e
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Lamont has arrived from the west.
They aren't here.

* R HP:Wounded MV:Fresh > A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Fresh > You scythe *Kalamr*'s body hard.
*Kalamr* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Kalamr: Battered > Lamont has arrived from the west.
No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Kalamr: Battered > kill dark

Lamont pounds *Kalamr*'s body.

kill dark
* R HP:Wounded MV:Fresh - Kalamr: Battered > You do the best you can!

kill dark
* R HP:Wounded MV:Fresh - Kalamr: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Fresh - Kalamr: Battered > Lamont barely pounds *Kalamr*'s left foot.
*Kalamr* panics, and attempts to flee!
*Kalamr* leaves east.
Lamont leaves east.
They aren't here.

* R HP:Wounded MV:Fresh > bash
They aren't here.

* R HP:Wounded MV:Fresh > Bash who?

* R HP:Wounded MV:Full > e
kill dark
bash
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting Kalamr.
*Kalamr* is here, fighting Lamont.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.
A green woodpecker is high up a tree, tapping away.

* R HP:Wounded MV:Full > You scythe *Kalamr*'s head.

* l - Lamont: Healthy - Kalamr: Battered >
*Kalamr* leaves east.

e
*kill dark
bash
Cancelled.
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
*Kalamr* leaves south.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full > s
s
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.

kill dark
* R HP:Wounded MV:Full > The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A panther stalks through the wilderness.
*Kalamr* leaves south.

* R HP:Wounded MV:Full > s
They aren't here.

* R HP:Wounded MV:Full > s
s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

kill dark
* R HP:Wounded MV:Full > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Full > e
Your mount is too exhausted.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
Alas, you cannot go that way...

* R HP:Wounded MV:Full > Your mount is too exhausted.

* R HP:Wounded MV:Full > dism
s
You stop riding him.

* HP:Wounded MV:Full > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Full > e
e
e
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
*Kalamr* is standing here.

* HP:Wounded MV:Full > e
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
*Kalamr* has arrived from the west.

* HP:Wounded MV:Full > Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
*Kalamr* has arrived from the west.

* HP:Wounded MV:Full > kill dark
Tainted Earth
Wet, muddy leaves cover the ground here. There are no trees that remain
standing. Their shrunken roots could not anchor them in the soft earth and they
have all toppled over. To the northeast, something that looks like a large
stone building is visible.
[ obvious exits: N S W ]

* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > w
kill dark
n
Cankered Woods
Most of the trees that grew here have been uprooted and lie on the ground with
their shriveled roots pointing upwards. Sticky mud covers the tree trunks and
roots. There are strange runnels in the mud, winding around the fallen trees.
They almost look like the tracks a large serpent would make. The tracks lead
mostly to the north, where a large stone structure has become visible.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving east.

n
* HP:Wounded MV:Full > kill dark
They aren't here.

* HP:Wounded MV:Full > Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Strong > Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]

e
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > n
n
n
n
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]

kill dark
* HP:Wounded MV:Strong > Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]

* HP:Wounded MV:Strong > Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]

* HP:Wounded MV:Strong > n
The templedoor seems to be closed.

n
* HP:Wounded MV:Strong > n
They aren't here.

* HP:Wounded MV:Strong > The templedoor seems to be closed.

e
* HP:Wounded MV:Strong > n
The templedoor seems to be closed.

* HP:Wounded MV:Strong > The templedoor seems to be closed.

* HP:Wounded MV:Strong > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A glob of muddy leaves sits here, oozing a foul liquid.

w
* HP:Wounded MV:Strong > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.

n
* HP:Wounded MV:Strong > At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A wounded trolloc is here, looking at you through terrified eyes.

n
* HP:Wounded MV:Strong > n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

n
* HP:Wounded MV:Strong > n
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Strong > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A juicy looking apple has fallen to the ground. [5]

e
* HP:Wounded MV:Strong > e
Alas, you cannot go that way...

* HP:Wounded MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
*Kalamr* is standing here.
A raven is here flying around.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Strong > n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A young trolloc is here, growling with a deep bloodlust.
*Byrg* is standing here.

* HP:Wounded MV:Strong > kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Tiring > kill dark

*Kalamr* has arrived from the south.

* HP:Wounded MV:Tiring > You scythe *Kalamr*'s left arm.
*Kalamr* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Kalamr: Battered > You do the best you can!

* HP:Wounded MV:Tiring - Kalamr: Battered > kill dark
kill dark
kill dark
You do the best you can!

* HP:Wounded MV:Tiring - Kalamr: Battered > You do the best you can!

* HP:Wounded MV:Tiring - Kalamr: Battered > You do the best you can!

* HP:Wounded MV:Tiring - Kalamr: Battered > nar 1n ent
kill dark
kill dark
You narrate '1n ent'

* HP:Wounded MV:Tiring - Kalamr: Battered > kill dark
You do the best you can!

kill dark
* HP:Wounded MV:Tiring - Kalamr: Battered > You scythe *Kalamr*'s right hand hard.
You do the best you can!

kill dark
* HP:Wounded MV:Strong - Kalamr: Battered > You do the best you can!
*Kalamr* leaves north.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > n
kill dark
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.

n
* HP:Wounded MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Strong > n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Strong > n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Kalamr* is standing here.
*Kalamr* leaves east.

e
* HP:Wounded MV:Strong > e
Alas, you cannot go that way...

* HP:Wounded MV:Strong > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.

* HP:Wounded MV:Strong > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Strong > kill dark
n
You try to scythe a Dha'vol trolloc, but he deflects the blow.

* HP:Wounded MV:Strong - a Dha'vol trolloc: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Strong - a Dha'vol trolloc: Scratched > flee
n
e
You panic and attempt to flee!

You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
Failed to correct map position after fleeing.
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
Alas, you cannot go that way...

* HP:Wounded MV:Strong > n
n
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* HP:Wounded MV:Tiring > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > w
n
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Tiring > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A spider-legged beast is here, most of it teeth.

* HP:Wounded MV:Tiring > w
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.

* HP:Wounded MV:Tiring > n
e
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A small stick is lying on the ground here.

* HP:Wounded MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Tiring > e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Wounded MV:Tiring > e
e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* HP:Wounded MV:Tiring > 1
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.

* HP:Wounded MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.

* HP:Wounded MV:Tiring > e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* HP:Wounded MV:Tiring > n
[k kalamr]
They aren't here.

* HP:Wounded MV:Tiring > n
Alas, you cannot go that way...

* HP:Wounded MV:Tiring > n
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the blighted tree: Scratched > 1
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the blighted tree: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the blighted tree: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the blighted tree: Scratched > [k kalamr]
They aren't here.

flee
You panic and attempt to flee!lighted tree: Scratched >


The blighted tree tries to hit you, but you parry successfully.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You flee head over heels.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
Failed to correct map position after fleeing.
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.

tt
[track trolloc] g >

+
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Kalamr leaving east.
Some obvious fairly recent tracks of Byrg leaving east.
Some clear fairly recent tracks of Byrg leaving west.
Some clear almost day-old tracks of Kalamr leaving west.

* HP:Wounded MV:Tiring > nar byrg orch ent
You narrate 'byrg orch ent'

* HP:Wounded MV:Tiring > nar kalamr past elbow
You narrate 'kalamr past elbow'

w
* HP:Wounded MV:Tiring > w
w
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.

w
* HP:Wounded MV:Tiring > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

0
* HP:Wounded MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving east.

* HP:Wounded MV:Tiring > s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Tiring > e
[where ]
Players in your Zone
--------------------
Walker - The Blight
Lamont - The Blight

* HP:Wounded MV:Tiring > s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A small stick is lying on the ground here.

s
* HP:Wounded MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.

* HP:Wounded MV:Tiring > w
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A spider-legged beast is here, most of it teeth.

s
* HP:Wounded MV:Winded > s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Winded > s
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving east.

s
* HP:Wounded MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

* HP:Wounded MV:Winded > s
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.

* HP:Wounded MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Winded > nar going bakc for my horse
s
You narrate 'going bakc for my horse'

kill dark
* HP:Wounded MV:Winded > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.

* HP:Wounded MV:Winded > bash
They aren't here.

* HP:Wounded MV:Winded > Bash who?

kill dark
* HP:Wounded MV:Winded >
Lamont narrates 'nod I'm 1w shoulder hag'

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > not
You start paying increased attention to your surroundings.

dd
z
* HP:Wounded MV:Winded > [diag h.dark]
No-one by that name here.

* HP:Wounded MV:Winded > [scan ]

* HP:Wounded MV:Winded > not
w
You stop paying increased attention to your surroundings.

w
* HP:Wounded MV:Winded > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A raven is here, watching.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > s
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A juicy looking apple has fallen to the ground. [5]

* HP:Wounded MV:Winded > s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
Several blackberries grow on a nearby vine. [3]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

s
* HP:Wounded MV:Winded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Winded > s
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.

* HP:Wounded MV:Winded > At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.

* HP:Wounded MV:Weary > e
s
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A wounded trolloc is here, looking at you through terrified eyes.
A small grasshopper hops from place to place.

s
* HP:Wounded MV:Weary > Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.

* HP:Wounded MV:Weary > Path through the Dead Garden
A path made up mostly of sticky mud winds its way past the crumbling temple to
the west. However muddy the path, it still seems a lot easier to travel on than
the ground to either side. Thick stands of brambles line the path, and while
they are all dead, their thorns are still sharp.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.

* HP:Wounded MV:Weary > w

An oozing ball of mud tries to hit you, but you parry successfully.
You scythe an oozing ball of mud's left leg into bloody fragments!
An oozing ball of mud tries to hit you, but you deflect the blow.

* HP:Wounded MV:Weary - an oozing ball of mud: Hurt > No way! You're fighting for your life!

n
* HP:Wounded MV:Weary - an oozing ball of mud: Hurt > f
No way! You're fighting for your life!

* HP:Wounded MV:Weary - an oozing ball of mud: Hurt > w
w
You panic and attempt to flee!

You flee head over heels.
Path Before a Stream
The path runs into a small stream here. The waters of this foul stream are
Failed to correct map position after fleeing.
thick and black, and it is impossible to see into its murky depths. Four
mid-sized stepping stones lead across the stream to the continuation of the
muddy path on the other side. The white stones look slippery and dangerous, but
they are the only way across the flowing black water.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
Path through the Dead Garden
A path made up mostly of sticky mud winds its way past the crumbling temple to
the west. However muddy the path, it still seems a lot easier to travel on than
the ground to either side. Thick stands of brambles line the path, and while
they are all dead, their thorns are still sharp.
[ obvious exits: N E ]
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.

* HP:Wounded MV:Weary > Alas, you cannot go that way...

* HP:Wounded MV:Weary > n
w
s
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving south.

* HP:Wounded MV:Weary > s
Temple Foyer
Here, behind the temple's altar and beyond the disheveled rows of pews, lies a
fairly empty room. Except for the dust and cobwebs there is nothing in this
room other than the stone walls and floor, and a small doorway to the east.
There are still rusted hinges hanging askew along the doorframe, but whatever
door used to stand there has long since deteriorated.
[ obvious exits: N E S ]

* HP:Wounded MV:Weary > Temple Altar
On a small dais at the end of the aisle of broken and overturned pews stands a
slim altar of dark wood. It is intricately carved with rune-like symbols and
drawings of lizards and serpents. It is amazingly well preserved compared to
the rest of this ruined temple.
[ obvious exits: N S ]

* HP:Wounded MV:Weary > s
Among the Pews
Wooden pews are scattered throughout this large room. Most have been turned
over or broken and all of them are mildewed and worm eaten. There is no clear
path through or around the cluttered mess, so you will have to make your way
carefully through the rubble. To the south is the entranceway of the temple,
and to the north an altar stands in the middle of the aisle.
[ obvious exits: N S ]

* HP:Wounded MV:Weary > Temple Entrance
This darkened entranceway of the ruined temple is damp and musty. Cobwebs hang
from every surface. The stone walls are in a state of disrepair and look about
to fall over at any moment. To the south and through the archway is the exit
back to the decaying forest. To the north is a larger room, which is also very
dark.
[ obvious exits: N S ]

* HP:Wounded MV:Weary > w
s
Alas, you cannot go that way...

* HP:Wounded MV:Weary > w
Before the Temple
Wide stone steps lead up into the entrance of this ruined temple. A few of the
decorative columns still stand, but most have crumbled and lie broken at the
foot of the steps. The entrance to the temple is dark, and it is impossible to
see inside it from the stairs. The archway over the temple entrance has some
writing on it.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.

w
* HP:Wounded MV:Weary > w
Thorny Path
A narrow path leads past the temple on this side. It is bordered closely on
both sides by prickly thornbushes. They leave little room for safe passage
without getting scratched by their sharp spines. The path continues to the
north alongside the ruined temple.
[ obvious exits: N E S ]

* HP:Wounded MV:Weary > Alas, you cannot go that way...

* HP:Wounded MV:Weary > w
Alas, you cannot go that way...

* HP:Wounded MV:Weary > s
Alas, you cannot go that way...

* HP:Wounded MV:Weary > w
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.

* HP:Wounded MV:Weary > Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.

* HP:Wounded MV:Weary > e
Moldering Forest
This decaying, moldering forest is filled with the rotten stench of decaying
leaves. Large piles of these dead leaves are scattered about, mainly centered
around the twisted trunks of the decaying trees they fell from. The soil is
soft and wet, forming a sticky mud that clings to everything that attempts to
walk through this place.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.

* HP:Wounded MV:Haggard > w
w
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.

* HP:Wounded MV:Haggard > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Haggard > look
Preparing to find this room on the map.
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Haggard > n
n
n
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Wounded MV:Haggard > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Haggard > Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A panther stalks through the wilderness.

* HP:Wounded MV:Haggard > s
s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A sickly, skinny deer stands here in a daze.

rh
* HP:Wounded MV:Haggard > Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Wounded MV:Haggard > x
[ride horse]
You start riding him.

* R HP:Wounded MV:Haggard > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Haggard > r
not
You sit down and rest your tired bones.

* R HP:Wounded MV:Haggard > dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Haggard > x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Haggard > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Haggard > not
st
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Haggard > You stop resting, and stand up.

* R HP:Wounded MV:Haggard > n
n
n
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Haggard > n
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.

* R HP:Wounded MV:Haggard > n
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Haggard > By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.

* R HP:Wounded MV:Haggard > x
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Haggard > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

n
* R HP:Wounded MV:Haggard > n
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded MV:Haggard > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving north.
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Wounded MV:Haggard > e
e
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

e
* R HP:Wounded MV:Haggard > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

e
* R HP:Wounded MV:Haggard > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Haggard > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

n
* R HP:Wounded MV:Haggard > n
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

e
* R HP:Wounded MV:Haggard > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.
A juicy looking apple has fallen to the ground. [5]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Haggard > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Haggard > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
*Byrg* is standing here.

* R HP:Wounded MV:Haggard > kill dark

*Byrg* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Haggard - Byrg: Battered > bash
You do the best you can!

gard - Byrg: Battered >
A Ghar'ghael trolloc joins Byrg's fight!
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
*Byrg* tries to blast you, but you deflect the blow.
The sun sets.
Your heartbeat calms down more as you feel less panicked.

-
*Byrg* gives a Ghar'ghael trolloc an order.

=
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You scythe *Byrg*'s left foot hard.
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Weary - Byrg: Battered > nar on orch ent byrg bashed batt
You narrate 'on orch ent byrg bashed batt'

* R HP:Wounded MV:Weary - Byrg: Battered >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You scythe *Byrg*'s body hard.

* R HP:Wounded MV:Weary - Byrg: Beaten > nar beat
You narrate 'beat'

* R HP:Wounded MV:Weary - Byrg: Beaten >
Lamont has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Weary - Byrg: Beaten >
Lamont pounds a Ghar'ghael trolloc's right leg extremely hard.

* R HP:Wounded MV:Weary - Byrg: Beaten > ali 1 k byrg

Lamont pounds a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You scythe *Byrg*'s right arm extremely hard.
*Byrg* blasts your body very hard.

* R HP:Wounded MV:Weary - Byrg: Beaten > Ok.

* R HP:Wounded MV:Weary - Byrg: Beaten >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Weary - Byrg: Beaten > ali j k byrg

*Byrg* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Byrg: Beaten > Ok.
*Byrg* leaves east.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Hurt > flee
You panic and attempt to flee!

n

Lamont pounds a Ghar'ghael trolloc's body very hard.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
Lamont starts following you.

1
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
Correcting map position after fleeing.
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.

* R HP:Wounded MV:Weary > [k byrg]
You scythe *Byrg*'s left leg.

* R HP:Wounded MV:Weary - Byrg: Beaten >
*Byrg* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Byrg: Beaten > w
1
No way! You're fighting for your life!
*Byrg* leaves east.

w
* R HP:Wounded MV:Weary > 1
[k byrg]
They aren't here.

* R HP:Wounded MV:Weary > w
1
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > [k byrg]
They aren't here.

1
* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > kill dark
[k byrg]
They aren't here.

kill dark
* R HP:Wounded MV:Weary > [k byrg]
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

kill dark
kill dark
* R HP:Wounded MV:Weary > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > nar not past 1n ent
They aren't here.

* R HP:Wounded MV:Weary > kill dark
kill dark
You narrate 'not past 1n ent'

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

gro all
* R HP:Wounded MV:Weary > kill dark
kill dark
kill dark
Lamont is now a member of your group.

* R HP:Wounded MV:Weary > Lamont has arrived from the south, riding a warhorse.
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > z s
kill dark
[scan ]
A young trolloc is here, growling with a deep bloodlust.

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary > e
They aren't here.

* R HP:Wounded MV:Weary > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Weary > e
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.
Lamont has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Weary > s
w
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Weary > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Lamont has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Weary > w
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Weary > n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Lamont has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Weary > kill dark
You scythe a Ghar'ghael trolloc's body very hard.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Wounded > l ghar
With two curled horns protruding from a helmet above a large, bloody muzzle,
this trolloc screams from the very depths of its soul for the blood of its
enemies. Swinging its morning star with blinding speed and deadly grace, this
new trolloc stock moves quickly and silently, balancing itself on its two
hooves. Covered in metal armor from head to toe and ever ready for murder and
carnage, a flaming serpent is forged into the middle of his plate, marking him
a Ghar'ghael.

A Ghar'ghael trolloc has quite a few wounds.

a Ghar'ghael trolloc is using:
<worn on head> a leather helmet
<worn on body> a thin mail shirt
<worn on hands> a pair of leather half-gauntlets
<wielded> a long-handled war axe
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of heavy leather boots

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Wounded >
A shrill piercing scream reverberates through the area.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to scythe a Ghar'ghael trolloc, but he deflects the blow.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Wounded > 0
look
Lamont pounds a Ghar'ghael trolloc's left leg into bloody fragments!
[where ]
Players in your Zone
--------------------
Lamont - The Blight
Walker - The Blight

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Battered > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Lamont Vescovi is here, fighting a Ghar'ghael trolloc, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting YOU!

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Battered > z n
Lamont pounds a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You scythe a Ghar'ghael trolloc's left leg into bloody fragments!
[scan ]

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Battered >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You scythe a Ghar'ghael trolloc's body into bloody fragments!

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Beaten >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You scythe a Ghar'ghael trolloc's body extremely hard.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > 'block 1n
x
You say 'block 1n'

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > [diag horse]
A warhorse is in excellent condition.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > xx

A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You scythe a Ghar'ghael trolloc's body very hard.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > [diag 2.horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > look

Lamont leaves north riding a warhorse.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc is here, fighting YOU!

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical > xx
[diag 2.horse]
No-one by that name here.

* R HP:Wounded MV:Weary - a Ghar'ghael trolloc: Critical >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You scythe a Ghar'ghael trolloc's body extremely hard.
A Ghar'ghael trolloc is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.

* R HP:Wounded MV:Weary > xx
s
e
[diag 2.horse]
No-one by that name here.

* R HP:Wounded MV:Weary > s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Weary > e
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Weary > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* R HP:Wounded MV:Weary > e
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > e
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > tt
[track trolloc]

+
Some obvious fresh bloody traces of a Trolloc leaving east.

* R HP:Wounded MV:Weary > nar went ptg caves
w
w
You narrate 'went ptg caves'

* R HP:Wounded MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > n
w
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Weary > n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Wounded MV:Weary > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.

* R HP:Wounded MV:Weary > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > e
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the east, but it tapers off to the west and disappears.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > w
w
w
w
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Wounded MV:Weary > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is standing here, riding a warhorse.

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

tt
A shrill piercing scream reverberates through the area.
The night has begun.
You feel parched from the hot weather.
[track trolloc]

+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious recent tracks of Kalamr leaving north.
Some clear fairly recent tracks of Byrg leaving north.
Some clear almost day-old tracks of Kalamr leaving north.

* R HP:Wounded MV:Weary > 'and past
You say 'and past'

* R HP:Wounded MV:Weary > 'while we cleared mob i think
n
n
You say 'while we cleared mob i think'

* R HP:Wounded MV:Weary > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Weary > 1
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Weary > [k byrg]
They aren't here.

* R HP:Wounded MV:Weary > n
1
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Lamont has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Weary > Lamont pounds a ramshorned trolloc's head extremely hard.
[k byrg]
They aren't here.

n
* R HP:Wounded MV:Weary > n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Weary > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Weary > n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > tt
[track trolloc]

+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent tracks of Kalamr leaving west.
Some clear fairly recent tracks of Byrg leaving west.

* R HP:Wounded MV:Weary > nar guess they both went in snicker

Lamont has arrived from the south, riding a warhorse.

w
* R HP:Wounded MV:Weary > You narrate 'guess they both went in snicker'

* R HP:Wounded MV:Weary > n
Lamont leaves west riding a warhorse.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is standing here, riding a warhorse.

n
* R HP:Wounded MV:Weary > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Weary > Lamont leaves north riding a warhorse.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is standing here, riding a warhorse.
A spider-legged beast is here, most of it teeth.

w
* R HP:Wounded MV:Weary > n
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge trolloc marked with a whirlwind snorts here.
A small stick is lying on the ground here.
Lamont has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Weary > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Weary > e
e
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a warhorse.

e
* R HP:Wounded MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Lamont!

* R HP:Wounded MV:Weary > e
e
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > n
n
n
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

n
* R HP:Wounded MV:Weary > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Weary > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > tt
[track trolloc]

+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving south.
Some obvious recent tracks of Kalamr leaving north.
Some clear almost day-old tracks of Kalamr leaving south.
Some clear almost day-old tracks of Byrg leaving north.
Some clear almost day-old tracks of Byrg leaving north.

* R HP:Wounded MV:Weary > nar not at patty 1n shoulder either
You narrate 'not at patty 1n shoulder either'

* R HP:Wounded MV:Weary > not
dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Weary > nar elb i mean
You narrate 'elb i mean'

* R HP:Wounded MV:Weary > nar i'm 4n elb
dd
You narrate 'i'm 4n elb'

x
* R HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Weary > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

r
* R HP:Wounded MV:Weary > You sit down and rest your tired bones.

* R HP:Wounded MV:Weary > not
dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Weary > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Weary > ali 9 cl stonegate
Lamont narrates 'nod'
Ok.

* R HP:Wounded MV:Weary > stonegate is now set as your door.
dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
diag h.dark
diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > No-one by that name here.

* R HP:Wounded MV:Weary > No-one by that name here.

* R HP:Wounded MV:Weary >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Weary > ali 8 op stonegate
Ok.

* R HP:Wounded MV:Weary > wh
Players
-------
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

7 players displayed.

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > q
eq
[jump out]
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Weary > You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> the Hatchet of Hawkwing
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Weary > diag h.dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
No-one by that name here.

* R HP:Wounded MV:Weary > look
diag h.dark
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary >
*Kalamr* has arrived from the north.

* R HP:Wounded MV:Weary > Kalamr has some big nasty wounds and scratches.

* R HP:Wounded MV:Weary > diag h.dark
Kalamr has some big nasty wounds and scratches.

* R HP:Wounded MV:Weary >
*Kalamr* tries to blast you, but you deflect the blow.

st
* R HP:Wounded MV:Weary - Kalamr: Battered > kill dark
Do you not consider fighting as standing?

* R HP:Wounded MV:Weary - Kalamr: Battered > You do the best you can!

* R HP:Wounded MV:Weary - Kalamr: Battered >
*Kalamr* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Kalamr: Battered >
*Kalamr* leaves north.

* R HP:Wounded MV:Weary > nar on 4n elb
kill dark
kill dark
You narrate 'on 4n elb'

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > not
They aren't here.

n
* R HP:Wounded MV:Weary > n
You stop paying increased attention to your surroundings.

n
* R HP:Wounded MV:Weary > kill dark
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Wounded MV:Weary > You scythe *Kalamr*'s left leg.
*Kalamr* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Kalamr: Battered > bash

*Kalamr* leaves east.

kill dark
* R HP:Wounded MV:Weary > Bash who?

kill dark
* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary > e
They aren't here.

* R HP:Wounded MV:Weary > e
They aren't here.

* R HP:Wounded MV:Weary > e
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Weary > Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Weary > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > e
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Wounded MV:Weary > The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Wounded MV:Weary > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Weary > They aren't here.

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > tt
[track trolloc]

+
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fresh tracks of Kalamr leaving west.
Some obvious fresh tracks of Kalamr leaving east.
Some obvious recent tracks of Kalamr leaving east.
Some clear almost day-old tracks of Kalamr leaving west.

* R HP:Hurt MV:Winded >
*Byrg* has arrived from the east.

* R HP:Hurt MV:Winded > kill dark
You scythe *Byrg*'s left arm hard.

* R HP:Hurt MV:Winded - Byrg: Battered >
*Byrg* tries to blast you, but you parry successfully.
You scythe *Byrg*'s body.

* R HP:Hurt MV:Winded - Byrg: Beaten >
*Kalamr* has arrived from the east.

* R HP:Hurt MV:Winded - Byrg: Beaten > 9
[cl stonegate]
Ok.

* R HP:Hurt MV:Winded - Byrg: Beaten >
*Kalamr* blasts your body.

* R HP:Wounded MV:Winded - Byrg: Beaten > nar 1w gk
You narrate '1w gk'

* R HP:Wounded MV:Winded - Byrg: Beaten >
*Kalamr* tries to blast you, but you deflect the blow.
*Byrg* blasts your right leg.
You scythe *Byrg*'s body hard.

* R HP:Wounded MV:Winded - Byrg: Beaten > bash

*Kalamr* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Byrg: Beaten >
The stonegate is opened from the other side.

bash
* R HP:Wounded MV:Winded - Byrg: Beaten >
Lamont has arrived from the west.

* R HP:Wounded MV:Winded - Byrg: Beaten >
Lamont pounds *Kalamr*'s body.

* R HP:Wounded MV:Winded - Byrg: Beaten >
Lamont pounds *Kalamr*'s right arm.
*Kalamr* blasts your right foot.
*Byrg* blasts your body very hard.
*Kalamr* blasts your body hard.

* R HP:Wounded MV:Winded - Byrg: Beaten >
*Kalamr* now follows *Byrg*.

* R HP:Wounded MV:Winded - Byrg: Beaten >
*Kalamr* is now a member of *Byrg*'s group.

* R HP:Wounded MV:Winded - Byrg: Beaten >
Lamont pounds *Kalamr*'s right leg.
*Kalamr* blasts your body hard.
*Byrg* blasts your right hand very hard.

* R HP:Wounded MV:Winded - Byrg: Beaten >
*Kalamr* blasts your right arm hard.

ded - Byrg: Beaten >
*Kalamr* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Winded - Byrg: Beaten >
Lamont sends *Kalamr* sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Byrg: Beaten > nar kalamr zerk
bash

Lamont pounds *Kalamr*'s left hand very hard.
*Byrg* blasts your right leg very hard.

* R HP:Battered MV:Winded - Byrg: Beaten >
Lamont pounds *Kalamr*'s body.
*Byrg* blasts your body very hard.

* R HP:Battered MV:Winded - Byrg: Beaten > You narrate 'kalamr zerk'

= nded - Byrg: Beaten >
*Byrg* tries to blast you, but you parry successfully.


*Kalamr* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Winded - Byrg: Beaten > bash

*Kalamr* avoids being bashed by Lamont who loses his balance and falls!

* R HP:Battered MV:Winded - Byrg: Beaten >
*Byrg* blasts your right leg very hard.

* R HP:Battered MV:Winded - Byrg: Beaten >
Lamont narrates 'nod I'm on him flee'

* R HP:Battered MV:Winded - Byrg: Beaten >
Lamont avoids being bashed by *Kalamr* who loses his balance and falls!

* R HP:Battered MV:Winded - Byrg: Beaten >
*Byrg* blasts your left leg very hard.
*Byrg* blasts your right leg hard.

* R HP:Battered MV:Winded - Byrg: Beaten > flee
Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
Correcting map position after fleeing.
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded > e
k byrg
bash
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting Kalamr.
*Kalamr* is sitting here.
*Byrg* is here, fighting Lamont.

* R HP:Battered MV:Winded > You scythe *Byrg*'s left hand.

+ nded - Lamont: Scratched - Byrg: Beaten >
Lamont pounds *Kalamr*'s left foot.

=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > nar byrg zerk too
You narrate 'byrg zerk too'

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting Kalamr.
*Kalamr* is sitting here.
*Byrg* is sitting here.

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten >
You scythe *Byrg*'s right leg hard.
*Kalamr* tries to blast Lamont, but he parries successfully.
Lamont pounds *Kalamr*'s body hard.

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > kill dark

You scythe *Byrg*'s body hard.

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > You do the best you can!
Lamont avoids being bashed by *Kalamr* who loses his balance and falls!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > kill dark

Lamont sends *Kalamr* sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten >
You scythe *Byrg*'s left arm hard.
Lamont pounds *Kalamr*'s right foot.

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten > eq
You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> the Hatchet of Hawkwing
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

nded - Lamont: Scratched - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten >
*Kalamr* sends Lamont sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Scratched - Byrg: Beaten >
*Byrg* blasts Lamont's body extremely hard.
*Kalamr* barely blasts Lamont's head.
*Byrg* blasts Lamont's right arm extremely hard.
*Kalamr* blasts Lamont's left leg hard.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
You scythe *Byrg*'s body hard.
*Kalamr* blasts Lamont's right arm.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical >
*Kalamr* blasts Lamont's body hard.

nded - Lamont: Wounded - Byrg: Critical >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > bash

*Byrg* blasts Lamont's left arm extremely hard.
*Kalamr* tries to blast Lamont, but he deflects the blow.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
*Byrg* blasts Lamont's body hard.
*Kalamr* blasts Lamont's body.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
Lamont sends *Kalamr* sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
Lamont closes the stonegate.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
A forest trolloc bellows 'nC `Py yjrz NE ?RAs] dtz xn ?jF@TFO edF P`gb _fQVe XT^cV NFs Gy qoy XvrfuFPWN'

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
*Byrg* blasts Lamont's left foot hard.
Lamont pounds *Kalamr*'s left leg hard.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Beaten >
*Byrg* blasts Lamont's right arm very hard.

- nded - Lamont: Wounded - Byrg: Beaten >
Lamont pounds *Kalamr*'s body.

=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical >
You scythe *Byrg*'s body very hard.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > change mood brave
change posture offensive
Mood changed to: Brave

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > The stonegate is opened from the other side.
Posture changed to: Offensive

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > kill dark

*Kalamr* sends Lamont sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > You do the best you can!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > 9
kill dark

You scythe *Byrg*'s head hard.
*Kalamr* blasts Lamont's left leg hard.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > [cl stonegate]
Ok.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > You do the best you can!

dd
* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > stat
[diag h.dark]
Kalamr looks pretty hurt.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > kill dark
kill dark
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 61.6 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 201, Dodging bonus: 92, Parrying bonus: 123
Your mood is: Brave. You will flee below: 88 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

kill dark
* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > You do the best you can!
Kalamr calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > You do the best you can!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > You do the best you can!

* R HP:Battered MV:Winded - Lamont: Wounded - Byrg: Critical > not
9
You scythe *Byrg*'s body hard.
*Kalamr* blasts Lamont's head hard.
You start paying increased attention to your surroundings.

kill dark
* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
[cl stonegate]
Ok.

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > You do the best you can!

9
* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > kill dark
[cl stonegate]
It's already closed!

9
* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
You do the best you can!

kill dark
* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
[cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
[cl stonegate]
It's already closed!
*Kalamr* opens the stonegate.

kill dark
* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
You do the best you can!

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > [cl stonegate]
Ok.

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
[cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > kill dark
9
You do the best you can!

You scythe *Byrg*'s right arm hard. Battered - Byrg: Critical >
*Byrg* blasts Lamont's head very hard.
*Kalamr* blasts Lamont's body hard.
[cl stonegate]
It's already closed!
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > 9
kill dark
9

*Byrg* blasts Lamont's right arm hard.
*Kalamr* tries to blast Lamont, but he parries successfully.

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical >
The stonegate is opened from the other side.
*Kalamr* avoids being bashed by Lamont who loses his balance and falls!

9
* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > kill dark
9
9

*Byrg* blasts Lamont's body very hard.

* R HP:Battered MV:Winded - Lamont: Battered - Byrg: Critical > kill dark
9

*Byrg* blasts Lamont's body hard.
*Kalamr* sends Lamont sprawling with a powerful bash!

9
* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > kill dark
9
9
kill dark
9

*Byrg* blasts Lamont's right leg into bloody fragments!
*Kalamr* blasts Lamont's body hard.

* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > [cl stonegate]
Ok.

* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > You do the best you can!

* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > 9
[cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > kill dark
[cl stonegate]
It's already closed!

9
* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > You do the best you can!

9
* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > kill dark
*Kalamr* blasts Lamont's body hard.
Lamont narrates 'Im off'
[cl stonegate]
It's already closed!

9
* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > 9
Lamont panics, and attempts to flee!
You do the best you can!

kill dark
* R HP:Battered MV:Winded - Lamont: Beaten - Byrg: Critical > 9
Lamont leaves west.
[cl stonegate]
It's already closed!
Kalamr calls for the stonegate to be opened.
The stonegate is opened from the other side.

* R HP:Battered MV:Winded - Byrg: Critical > [cl stonegate]
Ok.

* R HP:Battered MV:Winded - Byrg: Critical > 9
kill dark
You do the best you can!

9
* R HP:Battered MV:Winded - Byrg: Critical > You scythe *Byrg*'s body hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.
[cl stonegate]
It's already closed!

* R HP:Battered MV:Winded > 9
[cl stonegate]
It's already closed!

kill dark
* R HP:Battered MV:Winded > 9
You scythe *Kalamr*'s left foot.

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > 9
kill dark
You do the best you can!

9
* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > change posture defensive
You do the best you can!

* R HP:Battered MV:Winded - Kalamr: Beaten > change mood wimpy
[cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > Lamont has arrived from the west.
You do the best you can!

* R HP:Battered MV:Winded - Kalamr: Beaten > The stonegate is opened from the other side.
You scythe *Kalamr*'s left leg very hard.
[cl stonegate]
Ok.

* R HP:Battered MV:Winded - Kalamr: Beaten > Lamont pounds *Kalamr*'s left arm very hard.
[cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Kalamr: Beaten > [cl stonegate]
It's already closed!

* R HP:Battered MV:Winded - Kalamr: Beaten > nar rip byrg
[cl stonegate]
It's already closed!

You do the best you can!d - Kalamr: Beaten >
*Kalamr* sends you sprawling with a powerful bash!

* R HP:Battered MV:Winded - Kalamr: Beaten >
*Kalamr* blasts your body hard.

* R HP:Battered MV:Winded - Kalamr: Beaten > sc

Lamont pounds *Kalamr*'s head.
*Kalamr* blasts your body.

* R HP:Beaten MV:Winded - Kalamr: Critical > cha wimp 66
sc

*Kalamr* blasts your body.
*Kalamr* blasts your body hard.

* R HP:Beaten MV:Winded - Kalamr: Critical > [cl stonegate]
It's already closed!

* R HP:Beaten MV:Winded - Kalamr: Critical > [cl stonegate]
It's already closed!

* R HP:Beaten MV:Winded - Kalamr: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Kalamr: Critical > Lamont pounds *Kalamr*'s left leg.
*Kalamr* tries to blast you, but you deflect the blow.
You scythe *Kalamr*'s left leg hard.
[cl stonegate]
It's already closed!

* R HP:Beaten MV:Winded - Kalamr: Critical > Posture changed to: Defensive

* R HP:Beaten MV:Winded - Kalamr: Critical > Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Kalamr: Critical > You narrate 'rip byrg'

* R HP:Beaten MV:Winded - Kalamr: Critical > The stonegate is opened from the other side.
HP:Beaten MP:Winded
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 27 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are fighting Kalamr.

* R HP:Beaten MV:Winded - Kalamr: Critical > cha wimp
You will now flee if you go below 66 hit points.

* R HP:Beaten MV:Winded - Kalamr: Critical > sc
HP:Beaten MP:Winded
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 27 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are fighting Kalamr.

* R HP:Beaten MV:Winded - Kalamr: Critical > You won't flee from any fight now.

* R HP:Beaten MV:Winded - Kalamr: Critical > HP:Beaten MP:Winded
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 27 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are fighting Kalamr.

* R HP:Beaten MV:Winded - Kalamr: Critical >
Lamont pounds *Kalamr*'s right arm hard.
You scythe *Kalamr*'s body.

sc
* R HP:Beaten MV:Winded - Kalamr: Critical > stat
HP:Beaten MP:Winded
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 27 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are fighting Kalamr.

* R HP:Beaten MV:Winded - Kalamr: Critical > Lamont closes the stonegate.
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 61.6 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 92, Parrying bonus: 167
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH
You dodge a bash from *Kalamr* who loses his balance and falls!

* R HP:Beaten MV:Winded - Kalamr: Critical >
Lamont pounds *Kalamr*'s right leg.
You scythe *Kalamr*'s body hard.
*Kalamr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Kalamr*'s death cry.

* R HP:Beaten MV:Winded > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of Kalamr is lying here.
The corpse of Byrg is lying here.
An iron lantern hangs from the wall above the gate.
Lamont Vescovi is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded >
Lamont nods in agreement.

* R HP:Beaten MV:Winded > rem axe
draw
You stop using the Hatchet of Hawkwing.

* R HP:Beaten MV:Winded > scal
Lamont gets a skin of human flesh from the corpse of Kalamr.
Lamont gets a pair of thick metal boots from the corpse of Kalamr.
Lamont gets a pair of ebony-steel plate greaves from the corpse of Kalamr.
Lamont gets a dark, grim axe from the corpse of Kalamr.
Lamont gets a gator skin bracer from the corpse of Kalamr.
Lamont gets a pair of metal half-gauntlets from the corpse of Kalamr.
Lamont gets a pair of ebony-steel plate vambraces from the corpse of Kalamr.
Lamont gets a backpack from the corpse of Kalamr.
Lamont gets a shining steel breastplate from the corpse of Kalamr.
Lamont gets a full metal helmet and visor from the corpse of Kalamr.
Lamont gets an oilstone from the corpse of Kalamr.
You try to quietly draw a shiny copper dagger from a dark blue riders cape bearing three silver fish.

* R HP:Beaten MV:Winded > You lean over and sever the bloody head from the corpse of Kalamr.

* R HP:Beaten MV:Winded > scal 2.corpse
The stonegate is opened from the other side.
You lean over and sever the bloody head from the corpse of Byrg.

sheat
* R HP:Beaten MV:Winded > You sheath a shiny copper dagger into a dark blue riders cape bearing three silver fish.

* R HP:Beaten MV:Winded > wi axe
You wield the Hatchet of Hawkwing.

* R HP:Beaten MV:Winded >
Lamont puts an oilstone in a backpack.
Lamont puts a full metal helmet and visor in a backpack.
Lamont puts a shining steel breastplate in a backpack.
Lamont puts a pair of ebony-steel plate vambraces in a backpack.
Lamont puts a pair of metal half-gauntlets in a backpack.
Lamont puts a gator skin bracer in a backpack.
Lamont puts a pair of thick metal boots in a backpack.
Lamont puts a skin of human flesh in a backpack.
Lamont puts some coins in a backpack.
Lamont puts some coins in a backpack.

exa corpse
* R HP:Beaten MV:Winded > It is the corpse of Kalamr.
When you look inside, you see:
corpse (here) :
Nothing.

* R HP:Beaten MV:Winded > get all 2.corpse
You get a thin vial of yellow fluid from the corpse of Byrg.
You get a pair of thick metal boots from the corpse of Byrg.
You get a pair of ebony-steel plate greaves from the corpse of Byrg.
You get a bronze belt of odd design from the corpse of Byrg.
a massive blackened-steel battleaxe: You can't take that!
You get a pair of heavy metal gauntlets from the corpse of Byrg.
You get a pair of ebony-steel plate vambraces from the corpse of Byrg.
You get a backpack from the corpse of Byrg.
You get a burnished metal breastplate from the corpse of Byrg.
You get a thin, black chain from the corpse of Byrg.
You get an opal choker of fiery blue and pink beauty from the corpse of Byrg.
You get a full metal helmet and visor from the corpse of Byrg.
You get a gold ring from the corpse of Byrg.
You get a gold ring from the corpse of Byrg.
You get a black-laquered badge engraved with red serpents from the corpse of Byrg.

* R HP:Beaten MV:Winded > put fluid pack

Lamont grabs a backpack.

* R HP:Beaten MV:Winded > You put a thin vial of yellow fluid in a backpack.

* R HP:Beaten MV:Winded > smi
You smile happily.

* R HP:Beaten MV:Winded > get all 2.pack
i
You get a wealth of copper pennies from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a dagger from a backpack.
You get a bubbling draught from a backpack.
You get a cup of thready brown tea from a backpack.
You get a cup of thready brown tea from a backpack.

* R HP:Beaten MV:Winded > You are carrying:
[2] a cup of thready brown tea
a bubbling draught
a dagger
a thin vial of yellow fluid
a wealth of copper pennies (114)
a black-laquered badge engraved with red serpents
[2] a gold ring
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a thin, black chain
a burnished metal breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
the severed head of Kalamr the Trolloc slain in the Blasted Lands
the severed head of Byrg the Trolloc slain in the Blasted Lands

* R HP:Beaten MV:Winded >
A forest trolloc bellows 'jE `aW \VyW H[ \nsGC Fxx zS ]r]paZO mMK TSdw cEJbU SBjGo rCv h@ m@W eVDCiTqpX'

* R HP:Beaten MV:Winded > 'guess thats his r8 axe
You say 'guess thats his r8 axe'

* R HP:Beaten MV:Winded > put tea pack
You put a cup of thready brown tea in a backpack.

* R HP:Beaten MV:Winded >
Lamont nods in agreement.

* R HP:Beaten MV:Winded > 'you use threadies?
You say 'you use threadies?'

change mood wimpy
* R HP:Beaten MV:Winded > Mood changed to: Wimpy

* R HP:Beaten MV:Winded > change posture defensive
Posture changed to: Defensive

* R HP:Beaten MV:Winded >
Lamont says 'yeah'

* R HP:Beaten MV:Winded > 'He won't be happy about thta axe :P
You say 'He won't be happy about thta axe :P'

* R HP:Beaten MV:Winded > giv tea lamont
You give a cup of thready brown tea to Lamont.

* R HP:Beaten MV:Winded > 'hasn't used one in ages
i
You say 'hasn't used one in ages'

* R HP:Beaten MV:Winded > You are carrying:
a bubbling draught
a dagger
a thin vial of yellow fluid
a wealth of copper pennies (114)
a black-laquered badge engraved with red serpents
[2] a gold ring
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a thin, black chain
a burnished metal breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
the severed head of Kalamr the Trolloc slain in the Blasted Lands
the severed head of Byrg the Trolloc slain in the Blasted Lands

* R HP:Beaten MV:Winded > put tea pack
You aren't carrying a tea.

* R HP:Beaten MV:Winded >
Lamont says 'yeah he's never happy'

* R HP:Beaten MV:Winded > i
You are carrying:
a bubbling draught
a dagger
a thin vial of yellow fluid
a wealth of copper pennies (114)
a black-laquered badge engraved with red serpents
[2] a gold ring
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a thin, black chain
a burnished metal breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
the severed head of Kalamr the Trolloc slain in the Blasted Lands
the severed head of Byrg the Trolloc slain in the Blasted Lands

* R HP:Beaten MV:Winded > nod
grin
You nod in agreement.

* R HP:Beaten MV:Winded > You grin evilly.

* R HP:Beaten MV:Winded >
Lamont stops using a backpack.

* R HP:Beaten MV:Winded > giv head lamont
Lamont puts a cup of thready brown tea in a backpack.
You give the severed head of Kalamr the Trolloc slain in the Blasted Lands to Lamont.

* R HP:Beaten MV:Winded > giv fluid lamont
i
You give a thin vial of yellow fluid to Lamont.

* R HP:Battered MV:Winded > You are carrying:
a bubbling draught
a dagger
a wealth of copper pennies (114)
a black-laquered badge engraved with red serpents
[2] a gold ring
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a thin, black chain
a burnished metal breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
the severed head of Byrg the Trolloc slain in the Blasted Lands

* R HP:Battered MV:Winded > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a blue pouch of flatwort tea
a wealth of gold crowns (60)
[3] some brown kaf beans
nine copper pennys
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[5] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
a glass of apple cider

* R HP:Battered MV:Winded > put head pack

Lamont puts a thin vial of yellow fluid in a backpack.

* R HP:Battered MV:Winded > You put the severed head of Byrg the Trolloc slain in the Blasted Lands in a backpack.

* R HP:Battered MV:Winded > put ring pack
You put a gold ring in a backpack.

* R HP:Battered MV:Winded > l lamont

Lamont looks pretty hurt.

Lamont is using:
<used as light> a lantern
<worn on head> a strange, insectoid helm
<worn around neck> a polished chain of darkened steel
<worn around neck> a polished chain of darkened steel
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bone club
<worn about waist> a black belt with a silver fist buckle
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Battered MV:Winded > 'want a gring?
You say 'want a gring?'

* R HP:Battered MV:Winded > i
You are carrying:
a bubbling draught
a dagger
a wealth of copper pennies (114)
a black-laquered badge engraved with red serpents
a gold ring
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a thin, black chain
a burnished metal breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots

* R HP:Battered MV:Winded > 'you got no cloak btw
You say 'you got no cloak btw'

* R HP:Battered MV:Winded >
Lamont says 'nah all good bro'

* R HP:Battered MV:Winded > put coin pack
put coin pack
You put 114 coppers in a backpack.

* R HP:Battered MV:Winded > You aren't carrying a coin.

* R HP:Battered MV:Winded > put ring pack
i
You put a gold ring in a backpack.

* R HP:Battered MV:Winded > You are carrying:
a bubbling draught
a dagger
a black-laquered badge engraved with red serpents
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a thin, black chain
a burnished metal breastplate
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots

* R HP:Battered MV:Winded >
Lamont nods in agreement.

* R HP:Battered MV:Winded > drop all
You drop a bubbling draught.
You drop a dagger.
You drop a black-laquered badge engraved with red serpents.
You drop a full metal helmet and visor.
You drop an opal choker of fiery blue and pink beauty.
You drop a thin, black chain.
You drop a burnished metal breastplate.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a bronze belt of odd design.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.

* R HP:Battered MV:Winded > change posture defensive
Lamont says 'need to get one'
Posture changed to: Defensive

* R HP:Battered MV:Winded > change mood wimpy
sc
Mood changed to: Wimpy

* R HP:Battered MV:Winded > You have 124(401) hit and 81(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 41 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

stat
* R HP:Battered MV:Winded > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 92, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

* R HP:Battered MV:Winded > exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (here) :
Nothing.

* R HP:Battered MV:Winded > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A thick bronze belt lies to one side.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A burnished metal breastplate lies here.
A necklace of shiny black links has been dropped here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A black badge engraved with serpents lies here.
A dagger has been left here.
A draught of a strange bubbling liquid has been left here.
The corpse of Kalamr is lying here.
The corpse of Byrg is lying here.
An iron lantern hangs from the wall above the gate.
Lamont Vescovi is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded > wh
Lamont gets a bubbling draught.
Players
-------
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

7 players displayed.

* R HP:Battered MV:Winded > kr
kr
kr
[kill rat]
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Lamont.

* R HP:Battered MV:Winded > [kill rat]
You scythe a rat's head into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Lamont.

* R HP:Battered MV:Winded > [kill rat]
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Lamont.

* R HP:Battered MV:Winded > sc
l
Lamont puts a bubbling draught in a backpack.
You have 124(401) hit and 81(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 41 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Battered MV:Winded > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of a rat is lying here. [3]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A thick bronze belt lies to one side.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A burnished metal breastplate lies here.
A necklace of shiny black links has been dropped here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A black badge engraved with serpents lies here.
A dagger has been left here.
The corpse of Kalamr is lying here.
The corpse of Byrg is lying here.
An iron lantern hangs from the wall above the gate.
Lamont Vescovi is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
The lightning stops.
You feel parched from the hot weather.

* R HP:Battered MV:Tiring >
Lamont gets a thin vial of yellow fluid from a backpack.

* R HP:Battered MV:Tiring > not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
Lamont puts a thin vial of yellow fluid in a backpack.

* R HP:Battered MV:Tiring >
Lamont says 'stealing a vial though'

* R HP:Battered MV:Tiring > 'Excellent timing
You say 'Excellent timing'

* R HP:Battered MV:Tiring >
Lamont puts the severed head of Kalamr the Trolloc slain in the Blasted Lands in a backpack.

* R HP:Battered MV:Tiring >
Lamont gets a bubbling draught from a backpack.

'Gave you the 1 Byrg loaded
* R HP:Battered MV:Tiring >
Lamont gets a bubbling draught from a backpack.

* R HP:Battered MV:Tiring > You say 'Gave you the 1 Byrg loaded'

* R HP:Battered MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a wealth of copper pennies (123)
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
a blue pouch of flatwort tea
a wealth of gold crowns (60)
[3] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[5] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
a glass of apple cider

* R HP:Battered MV:Tiring >
Lamont puts a bubbling draught in a backpack.

* R HP:Battered MV:Tiring >
Lamont puts a bubbling draught in a backpack.

* R HP:Battered MV:Tiring > 'am flush atm
l
You say 'am flush atm'

* R HP:Battered MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of a rat is lying here. [3]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A thick bronze belt lies to one side.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A burnished metal breastplate lies here.
A necklace of shiny black links has been dropped here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A black badge engraved with serpents lies here.
A dagger has been left here.
The corpse of Kalamr is lying here.
The corpse of Byrg is lying here.
An iron lantern hangs from the wall above the gate.
Lamont Vescovi is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > not
dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
Lamont says 'yeah blew two getting to you'

* R HP:Battered MV:Tiring > 'took one off brigands right before pk
You say 'took one off brigands right before pk'

* R HP:Battered MV:Tiring >
Lamont says 'ran from tear'

* R HP:Battered MV:Tiring > nod
You nod in agreement.

* R HP:Battered MV:Tiring > 'well earned then
You say 'well earned then'

* R HP:Battered MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Battered MV:Tiring >
Lamont drops a backpack.
Lamont drops a dark, grim axe.
Lamont drops a pair of ebony-steel plate greaves.

* R HP:Battered MV:Tiring >
Lamont gets a large number of gold crowns from a backpack.
Lamont gets a large number of copper pennies from a backpack.

* R HP:Battered MV:Tiring >
Lamont puts some coins in a backpack.
Lamont puts some coins in a backpack.


* R HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring >
Lamont leaves west.

* R HP:Battered MV:Tiring >
Lamont has arrived from the west, riding a warhorse.

* R HP:Battered MV:Tiring > not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > w
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

w
* R HP:Battered MV:Tiring > w
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring > Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring > A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring > s
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Nasty November: the Saldaean Ranger on patrol

Post by Walker » Fri Nov 01, 2019 1:34 pm

s
* R HP:Battered MV:Tiring > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a warhorse.

* R HP:Battered MV:Tiring > Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a warhorse.

* R HP:Battered MV:Tiring > s
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a warhorse.

* R HP:Battered MV:Tiring > 'I forget lots of alts

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Tiring > You say 'I forget lots of alts'

* R HP:Battered MV:Tiring > wh
Players
-------
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai

7 players displayed.

* R HP:Battered MV:Tiring > not
dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > change posture defensive
change mood wimpy
Posture changed to: Defensive

* R HP:Battered MV:Strong > l
Mood changed to: Wimpy

* R HP:Battered MV:Strong > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Lamont Vescovi is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.


* R HP:Battered MV:Strong > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong >
*Rig* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > smi
You smile happily.

* R HP:Wounded MV:Full >
*Rig* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Full >
*Rig* tries to blast Lamont, but he deflects the blow.

* R HP:Wounded MV:Full > kill dark
You scythe *Rig*'s right hand.

* R HP:Wounded MV:Full - Lamont: Wounded - Rig: Scratched >
You scythe *Rig*'s body hard.
Lamont pounds *Rig*'s left arm very hard.

* R HP:Wounded MV:Full - Lamont: Wounded - Rig: Scratched >
Lamont nods in agreement.

* R HP:Wounded MV:Full - Lamont: Wounded - Rig: Scratched >
*Rig* sends Lamont sprawling with a powerful bash!

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Scratched > lic dark
kill dark
You lick him. Hmm... tastes like chicken.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Scratched > *Rig* looks at Lamont.
You do the best you can!

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Scratched > bash
You scythe *Rig*'s right foot hard.
*Rig* tries to blast Lamont, but he deflects the blow.


*Rig* looks at you.

+
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

*
*Rig* hisses 'hmm'

-
*Rig* blasts Lamont's body extremely hard.

=
Your bash at *Rig* sends him sprawling!

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt > not
l dark
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt >
Rig has some small wounds and bruises.

*Rig* is using:
<worn on head> a full metal helmet and visor
<worn about body> an inky black cloak
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt > not
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt > 'zerk
l
You say 'zerk'

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Rig* is sitting here, riding a shadow stallion.
Lamont Vescovi is here, fighting Rig, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt >
You scythe *Rig*'s body very hard.
Lamont pounds *Rig*'s body hard.
Lamont looks at *Rig*.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Hurt > bash
You scythe *Rig*'s body very hard.
Lamont pounds *Rig*'s body hard.
They already seem to be stunned.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Wounded > bash
+
*Rig* hisses 'yes'

*
*Rig* panics, and attempts to flee!

+
*Rig* blasts Lamont's left arm.

=
They're not here anymore!

* R HP:Wounded MV:Full > kill dark
They aren't here.

look
* R HP:Wounded MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Lamont Vescovi is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > ttt
[track shadow]

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.

* R HP:Wounded MV:Full > s
kill dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Lamont has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Full > *Rig* tries to blast Lamont, but he deflects the blow.
You scythe *Rig*'s right hand hard.

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Wounded >
*Rig* panics, and attempts to flee!

* R HP:Wounded MV:Full - Lamont: Battered - Rig: Wounded >
*Rig* leaves south riding a shadow stallion.

* R HP:Wounded MV:Full > s

The blighted tree tries to hit Lamont, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit Lamont, but he deflects the blow.

kill dark
* R HP:Wounded MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - the blighted tree: Scratched > They aren't here.

* R HP:Wounded MV:Full - the blighted tree: Scratched > flee
kill dark
w
You panic and attempt to flee!

kill dark
You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
Correcting map position after fleeing.
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
You scythe *Rig*'s left leg.

* R HP:Wounded MV:Full - Rig: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Rig: Wounded > You do the best you can!

* R HP:Wounded MV:Full - Rig: Wounded > kill dark
You scythe *Rig*'s body.
You do the best you can!

* R HP:Wounded MV:Full - Rig: Wounded >
*Rig* panics, and attempts to flee!

kill dark
* R HP:Wounded MV:Full - Rig: Wounded >
Lamont has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Full - Rig: Wounded > You do the best you can!

* R HP:Wounded MV:Full - Rig: Wounded > kill dark

*Rig* leaves south riding a shadow stallion.

kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
kill dark
s
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Lamont has arrived from the north, riding a warhorse.

kill dark
* R HP:Wounded MV:Full > You scythe *Rig*'s left leg hard.

* R HP:Wounded MV:Full - Rig: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Rig: Wounded > Lamont pounds *Rig*'s left leg hard.
You do the best you can!

* R HP:Wounded MV:Full - Rig: Wounded >
Lamont pounds *Rig*'s body.
A hideous trolloc joins Rig's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
*Rig* tries to blast you, but you parry successfully.
You scythe *Rig*'s head hard.

* R HP:Wounded MV:Full - Rig: Wounded >
*Rig* panics, and attempts to flee!

* R HP:Wounded MV:Full - Rig: Wounded > flee
*Rig* leaves north riding a shadow stallion.
You panic and attempt to flee!


*Rig* tries to blast you, but you parry successfully.


You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
Multiple possible map positions after fleeing. Guessing...
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
Erulisse chats 'hmmm the door to my rooms appears to be stuck'

* R HP:Wounded MV:Strong > n
2

A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > [kill 1.shadow]
They aren't here.

* R HP:Wounded MV:Strong > s
s
2
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

bash
* R HP:Wounded MV:Strong > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is sitting here, riding a shadow stallion.
Lamont Vescovi is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Lamont.
A hideous trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A fade is here, fighting Lamont.

* R HP:Wounded MV:Strong > [kill 1.shadow]
*Rig* intercepts your attack on his mount.
You scythe *Rig*'s body very hard.

* R HP:Wounded MV:Strong - Lamont: Battered - Rig: Wounded > You scythe *Rig*'s left leg very hard.
A ramshorned trolloc tries to slash Lamont, but he parries successfully.
A hideous trolloc tries to cleave Lamont, but he parries successfully.
Lamont pounds a hideous trolloc's head into bloody fragments!
A fade slashes Lamont's body hard.
A ramshorned trolloc slashes Lamont's body.
A hideous trolloc tries to cleave Lamont, but he deflects the blow.
They already seem to be stunned.

* R HP:Wounded MV:Strong - Lamont: Battered - Rig: Battered >
Lamont panics, and attempts to flee!

* R HP:Wounded MV:Strong - Lamont: Battered - Rig: Battered >
Lamont leaves south riding a warhorse.

bash
* R HP:Wounded MV:Strong - Rig: Battered > They already seem to be stunned.

* R HP:Wounded MV:Strong - Rig: Battered > bash
You scythe *Rig*'s body.
A hideous trolloc joins Rig's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!

+
Lamont has arrived from the south, riding a warhorse.

=
Lamont pounds *Rig*'s body.

-
A fade slashes your left arm hard.
A ramshorned trolloc tickles your body with his slash.
A ramshorned trolloc tries to slash you, but you deflect the blow.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc tries to cleave you, but you parry successfully.
*Rig* blasts your body hard.
You dodge a bash from *Rig* who loses his balance and falls!


As *Rig* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Rig: Battered >
*Rig* avoids being bashed by Lamont who loses his balance and falls!

* R HP:Battered MV:Strong - Rig: Battered >
A fade slashes your right arm.
A ramshorned trolloc slashes your right leg.
A ramshorned trolloc tries to slash you, but you deflect the blow.
A hideous trolloc cleaves your body.
You swiftly dodge a hideous trolloc's attempt to cleave you.
*Rig* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Strong - Rig: Battered > flee
You panic and attempt to flee!


You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
Multiple possible map positions after fleeing. Guessing...
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > ali 1 k rig
1
1
Ok.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

n
* R HP:Battered MV:Strong > 1
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

* R HP:Battered MV:Strong > s
s
1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > 1
*Rig* has arrived from the south, riding a shadow stallion.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Lamont.
A hideous trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A fade is here, fighting Lamont.

* R HP:Battered MV:Strong > A fade slashes Lamont's right arm.
A ramshorned trolloc barely slashes Lamont's body.
A ramshorned trolloc barely slashes Lamont's right leg.
A hideous trolloc tries to cleave Lamont, but he deflects the blow.
A hideous trolloc tries to cleave Lamont, but he parries successfully.
[k rig]
They aren't here.

* R HP:Battered MV:Strong > Lamont sends *Rig* sprawling with a powerful bash!
[k rig]
You scythe *Rig*'s left leg very hard.

* R HP:Battered MV:Strong - Rig: Battered > n
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Rig: Battered >
Lamont panics, and attempts to flee!

* R HP:Battered MV:Strong - Rig: Battered >
A shrill piercing scream reverberates through the area.
You scythe *Rig*'s left leg very hard.
A fade slashes Lamont's head.
A ramshorned trolloc barely slashes Lamont's body.
A ramshorned trolloc slashes Lamont's body.
A hideous trolloc barely cleaves Lamont's body.
A hideous trolloc tries to cleave Lamont, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.

* R HP:Battered MV:Full - Rig: Battered > ali j k rig

Lamont leaves north riding a warhorse.

* R HP:Battered MV:Full - Rig: Battered > Ok.

* R HP:Battered MV:Full - Rig: Battered >
Lamont has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full - Rig: Battered > flee
Lamont pounds *Rig*'s right hand very hard.
You panic and attempt to flee!


Lamont pounds *Rig*'s left leg hard.
A hideous trolloc tries to cleave Lamont, but he deflects the blow.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You scythe *Rig*'s right leg very hard.
You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
Multiple possible map positions after fleeing. Guessing...
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > 1
1
[k rig]
They aren't here.

1
* R HP:Battered MV:Full > [k rig]
They aren't here.

* R HP:Battered MV:Full > [k rig]
They aren't here.

n
* R HP:Battered MV:Full > 1
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Battered MV:Full > 1
[k rig]
They aren't here.

* R HP:Battered MV:Full > s
1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > [k rig]
They aren't here.

* R HP:Battered MV:Full > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Lamont.
A hideous trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A fade is here, fighting Lamont.

* R HP:Battered MV:Full > [k rig]
They aren't here.

1
* R HP:Battered MV:Full > 1
s
[k rig]
They aren't here.

1
* R HP:Battered MV:Full > Lamont panics, and attempts to flee!
[k rig]
They aren't here.

* R HP:Battered MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > w
Lamont has arrived from the north, riding a warhorse.
[k rig]
They aren't here.

w
* R HP:Battered MV:Full > w
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > 1
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > w
[k rig]
They aren't here.

* R HP:Battered MV:Strong > 1
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A small stick is lying on the ground here.
Lamont has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > Someone bellows 'ow'
[k rig]
They aren't here.

* R HP:Battered MV:Strong >
An Ahf'frait trolloc tries to cleave Lamont, but he deflects the blow.

* R HP:Battered MV:Strong > s
e
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > s
1
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

* R HP:Battered MV:Strong > w
1
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

* R HP:Battered MV:Strong > e
e
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Strong > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > s
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong > s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > w
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > 1
Alas, you cannot go that way...

* R HP:Battered MV:Strong > w
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > s
[k rig]
They aren't here.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Strong > w
n
1
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

* R HP:Battered MV:Strong > n
1
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [k rig]
They aren't here.

* R HP:Battered MV:Strong > not
s
A shrill piercing scream reverberates through the area.
A fade has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A fade tries to slash you, but you parry successfully.
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Strong - a fade: Healthy > s
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a fade: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Strong - a fade: Healthy > t
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a fade: Healthy > f

You try to scythe a fade, but he deflects the blow.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade slashes your right arm.

* R HP:Battered MV:Strong - a fade: Healthy > Who do you wish to tell what??

You panic and attempt to flee!fade: Healthy >

stat

You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
Correcting map position after fleeing.
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 92, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

s
* R HP:Battered MV:Strong > s
s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong > s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong > ttt
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

[track shadow] rong >

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.

* R HP:Battered MV:Strong > s
s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > ttt
[track shadow]

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.

* R HP:Battered MV:Strong > w
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A raven is here, watching.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > ttt
[track shadow]

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.

* R HP:Battered MV:Strong > e
e
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A raven is here, watching.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > n
n
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong > n
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > e
Alas, you cannot go that way...

e
* R HP:Battered MV:Strong > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > n
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

ttt
[track shadow] rong >

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Battered MV:Tiring > nar looped back n
w
You narrate 'looped back n'

n
* R HP:Battered MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Tiring > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > w
n
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Tiring > A huge darkhound tries to hit you, but you deflect the blow.
A huge darkhound sears your flesh with a scorching flame!
A shrill piercing scream reverberates through the area.
A huge darkhound joins a huge darkhound's fight!
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - a huge darkhound: Healthy > ttt
Lamont narrates 'nod'
[track shadow]
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - a huge darkhound: Healthy > flee
You panic and attempt to flee!


A huge darkhound tries to hit you, but you deflect the blow.
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound tries to hit you, but you deflect the blow.


You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
Correcting map position after fleeing.
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Tiring > ttt
[track shadow]


Someone bellows 'HRM'

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.

* R HP:Battered MV:Tiring > e
e
e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Tiring > e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > x
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Battered MV:Tiring > e

Lamont narrates 'patty'

e
* R HP:Battered MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting Rig, riding a warhorse.
*Rig* is here, fighting Lamont.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Battered MV:Tiring > Alas, you cannot go that way...

n
* R HP:Battered MV:Tiring > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Tiring > s
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Tiring > 1
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting Rig, riding a warhorse.
*Rig* is here, fighting Lamont.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > *Rig* panics, and attempts to flee!
[k rig]
You scythe *Rig*'s right foot.

* R HP:Battered MV:Tiring - Lamont: Beaten - Rig: Beaten >
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

* R HP:Battered MV:Tiring - Lamont: Beaten - Rig: Beaten > 1

*Rig* leaves west.
Lamont narrates 'elbow'

1
* R HP:Battered MV:Tiring - the blighted tree: Scratched > Lamont pounds the blighted tree's branch into bloody fragments!
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Lamont, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
[k rig]
They aren't here.

* R HP:Battered MV:Tiring - the blighted tree: Hurt > [k rig]
They aren't here.

* R HP:Battered MV:Tiring - the blighted tree: Hurt > flee
1
You panic and attempt to flee!


Lamont panics, and attempts to flee!

You flee head over heels.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
Correcting map position after fleeing.
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k rig]
They aren't here.

* R HP:Battered MV:Tiring > w
w
w
Lamont has arrived from the east, riding a warhorse.
Lamont leaves south riding a warhorse.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Tiring > 1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Tiring > [k rig]
They aren't here.

* R HP:Battered MV:Tiring > e
e
1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Tiring > [k rig]
They aren't here.

* R HP:Battered MV:Tiring > dism
s
s
You stop riding him.

* HP:Battered MV:Tiring > The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.

* HP:Battered MV:Tiring > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging as you breathe.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Tiring > e
1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A spider-legged beast is here, most of it teeth.
A trolloc scout sniffs the air here.

* HP:Battered MV:Tiring > n
[k rig]
They aren't here.

* HP:Battered MV:Tiring > 1
By the Lake
You stand on the southern edge of a long blue lake. You wonder how something so
calm and beautiful could have survived the corruption which has fouled the rest
of the Blight. The sparkling waters invite you to fill your skins and drink
deeply, a respite from the waste of the Blight. Nearer to the center of the
lake, the water becomes very dark, though you can't quite tell what it is.
[ obvious exits: N S ]
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

n
* HP:Battered MV:Tiring > 1
[k rig]
They aren't here.

* HP:Battered MV:Tiring > By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* HP:Battered MV:Tiring > [k rig]
They aren't here.

* HP:Battered MV:Tiring > n
1
A hand-covered tentacle tries to hit you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle tries to hit you, but you parry successfully.
A hand-covered tentacle tries to hit you, but you parry successfully.
A hand-covered tentacle tries to hit you, but you parry successfully.
A hand-covered tentacle tries to hit you, but you deflect the blow.
A hand-covered tentacle hits your body.
You scythe a hand-covered tentacle's body into bloody fragments!
A hand-covered tentacle tries to hit you, but you parry successfully.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - a hand-covered tentacle: Scratched > [k rig]
They aren't here.

* HP:Wounded MV:Strong - a hand-covered tentacle: Scratched > flee
n
You panic and attempt to flee!

n
1
You flee head over heels.
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
Correcting map position after fleeing.
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving north.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Lamont Vescovi is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A spider-legged beast is here, most of it teeth.

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > Lamont leaves south riding a warhorse.
[k rig]
They aren't here.

* HP:Wounded MV:Strong > e
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

1
* HP:Wounded MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring > [k rig]
They aren't here.

* HP:Wounded MV:Tiring > n
n
n
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rig* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Tiring > n
*Rig* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

1
* HP:Wounded MV:Tiring - Rig: Beaten > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Rig: Beaten > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Rig: Beaten > [k rig]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Beaten > nar pat

You scythe *Rig*'s body hard.
A hideous trolloc joins Rig's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!

* HP:Wounded MV:Tiring - Rig: Beaten > flee
You narrate 'pat'

* HP:Wounded MV:Tiring - Rig: Beaten > 1
You panic and attempt to flee!

You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
Multiple possible map positions after fleeing. Guessing...
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
[k rig]
They aren't here.

* HP:Wounded MV:Tiring > n
1
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Tiring > [k rig]
They aren't here.

s
* HP:Wounded MV:Tiring > 1
s
1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Wounded MV:Tiring > [k rig]
They aren't here.

* HP:Wounded MV:Tiring > A shrill piercing scream reverberates through the area.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Lamont Vescovi is here, fighting Rig, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rig* is here, fighting Lamont.
A hideous trolloc is here, fighting Lamont.
A hideous trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A fade is here, fighting Lamont.

* HP:Wounded MV:Tiring > [k rig]
You scythe a shadow stallion's right leg into bloody fragments!

* HP:Wounded MV:Tiring - a shadow stallion: Hurt > bash

*Rig* panics, and attempts to flee!

g - a shadow stallion: Hurt >
*Rig* leaves north.
*Rig* has arrived from the north.

flee
-
*Rig* leaves south.

1
=
Lamont narrates 'there'

Cancelled.
PANIC! You couldn't escape!

* HP:Wounded MV:Tiring - a shadow stallion: Hurt > Lamont pounds a hideous trolloc's body very hard.
A shadow stallion tries to hit you, but you deflect the blow.
A fade slashes Lamont's body.
A hideous trolloc tries to cleave Lamont, but he deflects the blow.
A hideous trolloc barely cleaves Lamont's body.
A ramshorned trolloc tickles Lamont's left foot with his slash.
A ramshorned trolloc tries to slash Lamont, but he parries successfully.
Lamont panics, and attempts to flee!
[k rig]
They aren't here.

* HP:Wounded MV:Tiring - a shadow stallion: Hurt > 1
*Rig* has arrived from the south.
[k rig]
You do the best you can!

flee
* HP:Wounded MV:Tiring - a shadow stallion: Hurt >
*Rig* tries to blast you, but you deflect the blow.
Lamont leaves north riding a warhorse.

* HP:Wounded MV:Tiring - a shadow stallion: Hurt > 1
You panic and attempt to flee!

You flee head over heels.
The Blight
There are still some trees here, but they appear to be completely rotted.
Multiple possible map positions after fleeing. Guessing...
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k rig]
They aren't here.

* HP:Wounded MV:Tiring > 1
1
1
[k rig]
They aren't here.

* HP:Wounded MV:Tiring > [k rig]
They aren't here.

* HP:Wounded MV:Tiring > n
1
[k rig]
They aren't here.

* HP:Wounded MV:Tiring > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
Lamont Vescovi is here, fighting Rig, riding a warhorse.
*Rig* is here, fighting Lamont.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, fighting Lamont.
A hideous trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A ramshorned trolloc is here, fighting Lamont.
A fade is here, fighting Lamont.

* HP:Wounded MV:Tiring > bash
[k rig]
You scythe a shadow stallion's right hand into bloody fragments!

g - a shadow stallion: Wounded >
*Rig* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - a shadow stallion: Wounded > flee

A shadow stallion tries to hit you, but you parry successfully.
A fade slashes Lamont's body.
A ramshorned trolloc tries to slash Lamont, but he deflects the blow.
A ramshorned trolloc tries to slash Lamont, but he deflects the blow.
A hideous trolloc cleaves Lamont's body.
A hideous trolloc cleaves Lamont's body.
*Rig* blasts Lamont's left arm hard.
Lamont pounds *Rig*'s body.

* HP:Battered MV:Tiring - a shadow stallion: Wounded >
A shrill piercing scream reverberates through the area.

* HP:Battered MV:Tiring - a shadow stallion: Wounded >
A shadow stallion tries to hit you, but you deflect the blow.
A fade slashes Lamont's body hard.
A ramshorned trolloc tickles Lamont's body with his slash.
A ramshorned trolloc tickles Lamont's body with his slash.
A hideous trolloc tries to cleave Lamont, but he parries successfully.
A hideous trolloc tries to cleave Lamont, but he deflects the blow.
Lamont pounds *Rig*'s left foot.

* HP:Battered MV:Tiring - a shadow stallion: Wounded >
*Rig* sends Lamont sprawling with a powerful bash!
Lamont panics, and attempts to flee!

You panic and attempt to flee!adow stallion: Wounded >

1
1
A shadow stallion tries to hit you, but you deflect the blow.
You try to scythe a shadow stallion, but it deflects the blow.
A fade slashes Lamont's head.
A ramshorned trolloc barely slashes Lamont's body.
A ramshorned trolloc barely slashes Lamont's right leg.
A hideous trolloc cleaves Lamont's left arm.
A hideous trolloc cleaves Lamont's body.
*Rig* blasts Lamont's right arm hard.
Lamont is mortally wounded, and will die soon, if not aided.
You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
Correcting map position after fleeing.
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
[k rig]
They aren't here.

* HP:Battered MV:Tiring > [k rig]
They aren't here.

* HP:Battered MV:Tiring > n
1
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* HP:Battered MV:Tiring > 1
[k rig]
They aren't here.

s
* HP:Battered MV:Tiring > 1
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Battered MV:Tiring > 1
Your blood freezes as you hear someone's death cry.
[k rig]
They aren't here.

1
* HP:Battered MV:Tiring > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Lamont is lying here.
A warhorse is here, stamping his feet impatiently.
*Rig* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Battered MV:Tiring > *Rig* tries to blast you, but you parry successfully.
[k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > get all corpse
[k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > *Rig* gets a pair of lissome leather boots with metal capped toes from the corpse of Lamont.
*Rig* gets a set of riveted chainmail leggings from the corpse of Lamont.
*Rig* gets a black belt with a silver fist buckle from the corpse of Lamont.
*Rig* gets a bone club from the corpse of Lamont.
*Rig* gets a silver etched shield from the corpse of Lamont.
*Rig* gets a silver Kandori wristcuff from the corpse of Lamont.
*Rig* gets a silver Kandori wristcuff from the corpse of Lamont.
*Rig* gets a sturdy pair of full leather gauntlets from the corpse of Lamont.
*Rig* gets a pair of riveted chainmail sleeves from the corpse of Lamont.
*Rig* gets a backpack from the corpse of Lamont.
*Rig* gets a tunic of finely-crafted chain from the corpse of Lamont.
*Rig* gets a polished chain of darkened steel from the corpse of Lamont.
*Rig* gets a polished chain of darkened steel from the corpse of Lamont.
*Rig* gets a strange, insectoid helm from the corpse of Lamont.
*Rig* gets a gold ring delicately carved with ivy from the corpse of Lamont.
*Rig* gets a gold ring delicately carved with ivy from the corpse of Lamont.
*Rig* gets a lantern from the corpse of Lamont.
The corpse of Lamont seems to be empty.

* HP:Battered MV:Tiring - Rig: Critical >
You scythe *Rig*'s body hard.
A hideous trolloc joins Rig's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
*Rig* tries to blast you, but you parry successfully.

* HP:Battered MV:Tiring - Rig: Critical > 1
1
[k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > 1

Lamont tells you 'haha'

1
* HP:Battered MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Battered MV:Tiring - Rig: Critical > cha wimp
A shrill piercing scream reverberates through the area.
A fade barely slashes your left foot.
A ramshorned trolloc tries to slash you, but you deflect the blow.
A ramshorned trolloc tries to slash you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave you, but you parry successfully.
You scythe *Rig*'s body.
You won't flee from any fight now.

1
* HP:Wounded MV:Tiring - Rig: Critical > 1

You dodge a bash from *Rig* who loses his balance and falls!

* HP:Wounded MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Critical > 1
1
[k rig]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Critical > [k rig]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Critical > 1
[k rig]
You do the best you can!

* HP:Wounded MV:Tiring - Rig: Critical >
A fade slashes your left leg.
A ramshorned trolloc barely slashes your body.
A ramshorned trolloc barely slashes your body.
A hideous trolloc tickles your right arm with its cleave.
A hideous trolloc tries to cleave you, but you deflect the blow.
You scythe *Rig*'s body hard.

* HP:Battered MV:Tiring - Rig: Critical > bash
*
A fade slashes your body.
A ramshorned trolloc tries to slash you, but you parry successfully.
You swiftly dodge a ramshorned trolloc's attempt to slash you.
A hideous trolloc cleaves your right hand.
A hideous trolloc barely cleaves your left leg.


*Rig* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Rig: Critical > flee

A fade slashes your body.
A ramshorned trolloc barely slashes your right arm.
A ramshorned trolloc barely slashes your left leg.
A hideous trolloc cleaves your body.
A hideous trolloc tries to cleave you, but you parry successfully.
*Rig* blasts your left leg hard.

* HP:Battered MV:Tiring - Rig: Critical >
*Rig* blasts your body extremely hard.

* HP:Beaten MV:Tiring - Rig: Critical >
A shrill piercing scream reverberates through the area.

* HP:Beaten MV:Tiring - Rig: Critical >
A fade barely slashes your head.
A ramshorned trolloc barely slashes your body.
A ramshorned trolloc tickles your head with his slash.
A hideous trolloc cleaves your left arm.
A hideous trolloc cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

*Rig* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


1
You panic and attempt to flee! Critical >


*Rig* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


1
1
You flee head over heels.
The Blight
There are still some trees here, but they appear to be completely rotted.
Multiple possible map positions after fleeing. Guessing...
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k rig]
They aren't here.

* HP:Critical MV:Tiring > [k rig]
They aren't here.

* HP:Critical MV:Tiring > 1
[k rig]
They aren't here.

1
* HP:Critical MV:Tiring > [k rig]
They aren't here.

* HP:Critical MV:Tiring > 1
w
*Rig* has arrived from the north.
A shadow stallion has arrived from the north.
[k rig]
You scythe *Rig*'s right leg hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Rig*'s death cry.

1
* HP:Critical MV:Tiring > [k rig]
They aren't here.

* HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Tiring > [k rig]
They aren't here.

* HP:Critical MV:Tiring > sc
You have 48(401) hit and 93(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* HP:Critical MV:Tiring > nar rip
You narrate 'rip'

* HP:Critical MV:Tiring > rem axe
You stop using the Hatchet of Hawkwing.

* HP:Critical MV:Tiring > draw
e
You try to quietly draw a shiny copper dagger from a dark blue riders cape bearing three silver fish.

* HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > scal
w
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* HP:Critical MV:Tiring - the blighted tree: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Tiring - the blighted tree: Hurt > sheat
f
You sheath a shiny copper dagger into a dark blue riders cape bearing three silver fish.

The blighted tree tries to hit you, but you parry successfully.
You try to quietly draw a shiny copper dagger from a dark blue riders cape bearing three silver fish.
You pierce the blighted tree's crown extremely hard.
The blighted tree tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

draw
s
You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
Multiple possible map positions after fleeing. Guessing...
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Lamont is lying here.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
You are already wielding a weapon!

* HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > scal

Lamont tells you 'nice'

w
* HP:Critical MV:Tiring > You lean over and sever the bloody head from the corpse of Rig.

* HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > sheat
You sheath a shiny copper dagger into a dark blue riders cape bearing three silver fish.

* HP:Critical MV:Tiring > wi axe
e
You wield the Hatchet of Hawkwing.

* HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
a small purse
[3] a thin vial of yellow fluid
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a black belt with a silver fist buckle
a bone club
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a tunic of finely-crafted chain
[2] a polished chain of darkened steel
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded >
A shrill piercing scream reverberates through the area.
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Tiring > e
get all.fluid corpse
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > You get a thin vial of yellow fluid from the corpse of Rig.
You get a thin vial of yellow fluid from the corpse of Rig.
You get a thin vial of yellow fluid from the corpse of Rig.

* HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > e
get pack corpse
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* HP:Critical MV:Tiring > You get a backpack from the corpse of Rig.

* HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > e
get pack corpse
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > There doesn't seem to be a pack in the corpse of Rig.

* HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > rep am crit
You reply to Lamont 'am crit'

* HP:Critical MV:Tiring > rep trying nto to do to inky
sc
You reply to Lamont 'trying nto to do to inky'

* HP:Critical MV:Tiring > You have 54(401) hit and 86(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* HP:Critical MV:Tiring > stat
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 3.8 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 155, Dodging bonus: 94, Parrying bonus: 165
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

e
* HP:Critical MV:Tiring > exa corpse
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Rig is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
a small purse
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a black belt with a silver fist buckle
a bone club
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
[2] a polished chain of darkened steel
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* HP:Critical MV:Tiring > get chain corpse
get chain corpse
You get a tunic of finely-crafted chain from the corpse of Rig.

* HP:Critical MV:Tiring > You get a polished chain of darkened steel from the corpse of Rig.

* HP:Critical MV:Tiring > get purse corpse
w
You get a small purse from the corpse of Rig.

* HP:Critical MV:Tiring > w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Tiring > w
Lamont tells you 'no worries'
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A spider-legged beast is here, most of it teeth.

* HP:Critical MV:Winded > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Winded > e
rh
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A spider-legged beast is here, most of it teeth.

e
* HP:Critical MV:Winded > [ride horse]
You start riding him.

* R HP:Critical MV:Winded > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

sc
* R HP:Critical MV:Winded > You have 54(401) hit and 76(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded > e
e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a black belt with a silver fist buckle
a bone club
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a polished chain of darkened steel
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Critical MV:Winded > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > i
You are carrying:
a small purse
a polished chain of darkened steel
a tunic of finely-crafted chain
a backpack
[3] a thin vial of yellow fluid
the severed head of Rig the Myrddraal slain in the Blight

* R HP:Critical MV:Winded > sc
You have 54(401) hit and 76(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded > put head pack
You put the severed head of Rig the Myrddraal slain in the Blight in a backpack.

* R HP:Critical MV:Winded > put all 2.pack
You put a small purse in a backpack.
You put a polished chain of darkened steel in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.

* R HP:Critical MV:Winded > e
get all.heavycombo corpse
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You can't find any heavycombos in the corpse of Rig.

* R HP:Beaten MV:Winded > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded > e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > exa corpse
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a black belt with a silver fist buckle
a bone club
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a polished chain of darkened steel
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Beaten MV:Winded - the blighted tree: Scratched > w
No way! You're fighting for your life!

f
You panic and attempt to flee!blighted tree: Scratched >

e

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!


s
You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
Multiple possible map positions after fleeing. Guessing...
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > get belt corpse
kill tree
You get a black belt with a silver fist buckle from the corpse of Rig.

* R HP:Beaten MV:Winded > You scythe the blighted tree's branch into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Hurt > change posture defensive
change mood wimpy
Posture changed to: Defensive

* R HP:Beaten MV:Winded - the blighted tree: Hurt > i
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - the blighted tree: Hurt > You are carrying:
a black belt with a silver fist buckle
a backpack

* R HP:Beaten MV:Winded - the blighted tree: Hurt >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You scythe the blighted tree's trunk into bloody fragments!

* R HP:Beaten MV:Winded - the blighted tree: Wounded > exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a tunic of finely-crafted chain
a polished chain of darkened steel
a small purse
a large number of gold crowns (33)
a large number of copper pennies (30)
the severed head of Kalamr the Trolloc slain in the Blasted Lands
[3] a bubbling draught
a cup of thready brown tea
a piece of sandstone
a mirrored lantern
[6] a thin vial of yellow fluid

* R HP:Beaten MV:Winded - the blighted tree: Wounded > put all 2.pack

The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

You scythe the blighted tree's trunk into bloody fragments!

* R HP:Critical MV:Winded - the blighted tree: Battered > You put a black belt with a silver fist buckle in a backpack.

* R HP:Critical MV:Winded - the blighted tree: Battered > hold pack
You grab a backpack.

* R HP:Critical MV:Winded - the blighted tree: Battered > change posture defensive
change mood wimpy
Posture changed to: Defensive

* R HP:Critical MV:Winded - the blighted tree: Battered > Mood changed to: Wimpy

* R HP:Critical MV:Winded - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You scythe the blighted tree's trunk into bloody fragments!

* R HP:Critical MV:Winded - the blighted tree: Battered > cha wimp 66
You will now flee if you go below 66 hit points.

l
* R HP:Critical MV:Winded - the blighted tree: Battered > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Critical MV:Winded - the blighted tree: Battered > sc
HP:Critical MP:Winded
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are fighting the blighted tree.

nded - the blighted tree: Battered >
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The blighted tree tries to hit you, but you parry successfully.


You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
Multiple possible map positions after fleeing. Guessing...
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Winded > stat
s
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 165, Dodging bonus: 89, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 66 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH

* R HP:Critical MV:Winded > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Winded > kill tree

The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You feel your extra strength fading.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > kill tree
You do the best you can!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - the blighted tree: Beaten > exa corpse
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a bone club
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a polished chain of darkened steel
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

ng - the blighted tree: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree hits your right hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
Multiple possible map positions after fleeing. Guessing...
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* R HP:Critical MV:Tiring > n
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > kill tree
kill tree
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Critical MV:Tiring > You scythe the blighted tree's branch into bloody fragments!

ring - the blighted tree: Hurt >
*Taz* blasts your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
Multiple possible map positions after fleeing. Guessing...
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Tiring > n
n
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > n
w
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Critical MV:Tiring > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
sc
Rocky Plains in the Blight
The Blight here ends in a jagged series of rocky plains. To the south and
west travel is completely impossible given the sharp and steep rise of the
rough terrain. A thin strip of road can be seen to the east, and it leads
straight off to the north.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > You have 47(401) hit and 92(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
*Taz* has arrived from the east.

* R HP:Critical MV:Tiring >
*Taz* leaves north.

* R HP:Critical MV:Tiring > nar taz
You narrate 'taz'

e
* R HP:Critical MV:Tiring > e
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > e
s
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Tiring > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
s
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Critical MV:Tiring > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of the blighted tree is lying here.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > exa corpse
w
It is the corpse of the blighted tree.
When you look inside, you see:
corpse (here) :
Nothing.

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > i
w
You are carrying:
Nothing.

w
* R HP:Critical MV:Tiring > w
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Critical MV:Tiring > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

0
* R HP:Critical MV:Tiring > sc
[where ]
Players in your Zone
--------------------
Walker - The Blight

* R HP:Critical MV:Tiring > You have 47(401) hit and 92(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > w
A shrill piercing scream reverberates through the area.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
*Taz* has arrived from the east.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - an Ahf'frait trolloc: Healthy >
*Taz* leaves west.

* R HP:Critical MV:Tiring - an Ahf'frait trolloc: Healthy > s
f
You scythe an Ahf'frait trolloc's right leg into bloody fragments!
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
No way! You're fighting for your life!

You panic and attempt to flee! Ahf'frait trolloc: Hurt >

n
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
Multiple possible map positions after fleeing. Guessing...
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a tree leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring > n
w
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > n
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > w
w
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Critical MV:Tiring > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
s
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > w
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Critical MV:Tiring > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Critical MV:Tiring > n
w
w
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Critical MV:Tiring > w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Critical MV:Tiring > n
w
w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

stat
* R HP:Beaten MV:Tiring > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 89, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 66 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Tiring > w
s
s
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Beaten MV:Tiring > On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > e
s
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Tiring > s
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > s
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > w
Alas, you cannot go that way...

s
* R HP:Beaten MV:Tiring > s
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > s
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > t lamont only looted some
e
You tell Lamont 'only looted some'

* R HP:Beaten MV:Tiring > Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Beaten MV:Tiring >
A wispy fog tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Tiring - a wispy fog: Healthy > t lamont but taz doesnt know that
f
You tell Lamont 'but taz doesnt know that'

You panic and attempt to flee!spy fog: Healthy >


A wispy fog tries to hit you, but you deflect the blow.


You flee head over heels.
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
Failed to correct map position after fleeing.
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > t lamont will try to go back for it
You tell Lamont 'will try to go back for it'

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > w
s
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Beaten MV:Tiring > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > n
w
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Beaten MV:Tiring > kill dark
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
n
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring >
An ogier has arrived from the south.

* R HP:Beaten MV:Tiring > s

Lamont tells you 'nod just let me know'

* R HP:Beaten MV:Tiring > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > r
You sit down and rest your tired bones.

* R HP:Beaten MV:Tiring > st
n
You stop resting, and stand up.

r
* R HP:Beaten MV:Tiring > Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > You sit down and rest your tired bones.

* R HP:Beaten MV:Tiring > not
dd
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > i
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > You are carrying:
Nothing.

* R HP:Beaten MV:Tiring > cha wimp 99
You will now flee if you go below 99 hit points.

* R HP:Beaten MV:Tiring > i
You are carrying:
Nothing.

* R HP:Beaten MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a black belt with a silver fist buckle
a tunic of finely-crafted chain
a polished chain of darkened steel
a small purse
a large number of gold crowns (33)
a large number of copper pennies (30)
the severed head of Kalamr the Trolloc slain in the Blasted Lands
[3] a bubbling draught
a cup of thready brown tea
a piece of sandstone
a mirrored lantern
[6] a thin vial of yellow fluid

* R HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Walker - Bend in the Forgotten Trail

* R HP:Beaten MV:Tiring >
*Taz* has arrived from the east.

* R HP:Beaten MV:Tiring >
*Taz* leaves south.

* R HP:Beaten MV:Tiring > st
kill dark
You stop resting, and stand up.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > *Taz* has arrived from the south.
You scythe *Taz*'s body hard.

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > get tea 2.pack
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > f
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > You get a blue pouch of flatwort tea from a backpack.

You scythe *Taz*'s body.- Taz: Scratched >
An ogier joins your fight!
You panic and attempt to flee!


You flee head over heels.
The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
Correcting map position after fleeing.
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

quaf tea
* R HP:Beaten MV:Tiring > You can only quaff potions.

* R HP:Beaten MV:Tiring > n
kill dark
bash
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is here, fighting an ogier.
An ogier is here, fighting Taz.

* R HP:Beaten MV:Tiring > *Taz* panics, and attempts to flee!
You scythe *Taz*'s left leg.

ng - an ogier: Scratched - Taz: Scratched >
*Taz* leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Tiring > e
*Taz* has arrived from the south.
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > not
*Taz* has arrived from the west.
You stop paying increased attention to your surroundings.

w
* R HP:Beaten MV:Tiring > kill dark

*Taz* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Taz: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Taz: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Scratched > flee
You scythe *Taz*'s right arm hard.
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Taz: Hurt > s
w
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Taz: Hurt > flee
No way! You're fighting for your life!

You panic and attempt to flee! Hurt >


You flee head over heels.
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
Correcting map position after fleeing.
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > e
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > n
n
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Tiring > x

The angry tree tries to hit you, but you deflect the blow.
The angry tree tries to hit you, but you dodge the attack.
You swiftly dodge the angry tree's attempt to hit you.

* R HP:Beaten MV:Tiring - the angry tree: Healthy > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Beaten MV:Tiring - the angry tree: Healthy > flee

The angry tree tries to hit you, but you deflect the blow.
The angry tree tries to hit you, but you dodge the attack.
You scythe the angry tree's trunk into bloody fragments!
The angry tree tries to hit you, but you deflect the blow.

You panic and attempt to flee!angry tree: Wounded >


You flee head over heels.
At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
Correcting map position after fleeing.
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > dr pond
You drink the water.
You don't feel thirsty any more.

look
Preparing to find this room on the map.
* R HP:Beaten MV:Tiring > kill dark
At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]

Matching room found! Correcting map position.

There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > dd
x
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Beaten MV:Tiring > 0
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Walker - At the Stagnant Pond

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
kill dark
A shrill piercing scream reverberates through the area.
At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]

Matching room found! Correcting map position.

There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > change posture defensive
change mood wimpy
Posture changed to: Defensive

kill dark
* R HP:Beaten MV:Tiring > Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > 0
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Walker - At the Stagnant Pond

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > rep fighting him sted atm
You reply to Lamont 'fighting him sted atm'

* R HP:Beaten MV:Tiring > exa pack
dd
It is a backpack.
When you look inside, you see:
backpack (used) :
a black belt with a silver fist buckle
a tunic of finely-crafted chain
a polished chain of darkened steel
a small purse
a large number of gold crowns (33)
a large number of copper pennies (30)
the severed head of Kalamr the Trolloc slain in the Blasted Lands
[3] a bubbling draught
a cup of thready brown tea
a piece of sandstone
a mirrored lantern
[6] a thin vial of yellow fluid

* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > get purse pack
You get a small purse from a backpack.

* R HP:Beaten MV:Tiring > exa purse
It is a small purse.
When you look inside, you see:
purse (carried) :
the death scalp of a Sovin Nai aiel slain in the Aiel Waste
the death scalp of a Taardad warrior slain in the Aiel Waste
the death scalp of a Sovin Nai aiel slain in the Aiel Waste
the death scalp of a Taardad warrior slain in the Spine of the World
the death scalp of a Sovin Nai aiel slain in the Aiel Waste

* R HP:Beaten MV:Tiring > put all pack
You put a small purse in a backpack.
You put a blue pouch of flatwort tea in a backpack.

* R HP:Beaten MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a blue pouch of flatwort tea
a small purse
a black belt with a silver fist buckle
a tunic of finely-crafted chain
a polished chain of darkened steel
a large number of gold crowns (33)
a large number of copper pennies (30)
the severed head of Kalamr the Trolloc slain in the Blasted Lands
[3] a bubbling draught
a cup of thready brown tea
a piece of sandstone
a mirrored lantern
[6] a thin vial of yellow fluid

* R HP:Beaten MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Beaten MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Beaten MV:Tiring > not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > r
nto
You sit down and rest your tired bones.

* R HP:Beaten MV:Tiring > dd
Arglebargle, glop-glyf!?!

l
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

dd
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > not
You start paying increased attention to your surroundings.

dd
* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring >
*Taz* has arrived from the west.

* R HP:Beaten MV:Tiring >
*Taz* leaves south.

diag h.dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > st
kill dark
You stop resting, and stand up.

kill dark
kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > bash h.dark
*Taz* has arrived from the south.


*Taz* tries to blast you, but you parry successfully.

kill dark
Cancelled.
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Hurt > flee
You panic and attempt to flee!


An ogier joins your fight!
An ogier barely tickles Taz's left foot with his strike.
Your heartbeat calms down more as you feel less panicked.

kill dark
e
kill dark
You flee head over heels.
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
Correcting map position after fleeing.
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
They aren't here.

* R HP:Beaten MV:Tiring > At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is here, fighting an ogier.
An ogier is here, fighting Taz.

ng >
*Taz* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - an ogier: Healthy - Taz: Scratched > bash

*Taz* blasts an ogier's head into bloody fragments!
An ogier barely tickles Taz's body with his strike.

* R HP:Beaten MV:Tiring - an ogier: Hurt - Taz: Scratched >
*Taz* looks at you.

* R HP:Beaten MV:Tiring - an ogier: Hurt - Taz: Scratched >
An ogier has arrived from the south.
*Taz* panics, and attempts to flee!

ng - an ogier: Hurt - Taz: Scratched >
*Taz* leaves south.

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Nasty November: the Saldaean Ranger on patrol

Post by Walker » Fri Nov 01, 2019 1:35 pm

* R HP:Beaten MV:Tiring >
An ogier leaves south.
An ogier leaves south.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > s
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > bash
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ogier is here, fighting Taz.
An ogier is here, fighting Taz.
*Taz* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > You scythe *Taz*'s body.

+ ng - Taz: Hurt >
*Taz* tries to blast you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
An ogier barely tickles Taz's body with his strike.
An ogier tickles Taz's left leg with his strike.

*
*Taz* panics, and attempts to flee!

=
*Taz* leaves north.

=
They're not here anymore!

* R HP:Beaten MV:Tiring - a shivering tree: Healthy > flee
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
An ogier leaves north.
An ogier leaves north.
You panic and attempt to flee!

kill dark

*Taz* has arrived from the north.


*Taz* blasts your right leg very hard.

You flee head over heels.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
Correcting map position after fleeing.
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > n
n
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Tiring > The Towering Trees
The once grand trees, the pride of the ogier, tower above. The trees appear
lifeless with twisted branches and blackened roots, yet the branches seem to
twitch as you approach.
[ obvious exits: S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

s
* R HP:Beaten MV:Tiring > e
The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

kill dark
* R HP:Beaten MV:Tiring > At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
s
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ogier is here, fighting Taz.
An ogier is here, fighting Taz.
*Taz* is here, fighting an ogier.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > You scythe *Taz*'s body hard.

* R HP:Beaten MV:Tiring - an ogier: Scratched - Taz: Hurt >
*Taz* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - an ogier: Scratched - Taz: Hurt >
You scythe *Taz*'s body hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
An ogier barely tickles Taz's left foot with his strike.
An ogier tickles Taz's body with his strike.

* R HP:Beaten MV:Tiring - an ogier: Scratched - Taz: Hurt > flee

*Taz* leaves north.

You panic and attempt to flee!ivering tree: Hurt >

kill dark

An ogier leaves north.
An ogier leaves north.


*Taz* has arrived from the north.

*Taz* leaves west.
You flee head over heels.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
Correcting map position after fleeing.
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
You scythe *Taz*'s left leg hard.

* R HP:Beaten MV:Tiring - Taz: Wounded >
*Taz* tries to blast you, but you parry successfully.
You scythe *Taz*'s body.

* R HP:Beaten MV:Tiring - Taz: Wounded > bash
-
*Taz* panics, and attempts to flee!

*
Melat narrates 'For the Stone'

-
*Taz* tries to blast you, but you parry successfully.
*Taz* leaves west.

=
They're not here anymore!

* R HP:Beaten MV:Tiring >
*Taz* has arrived from the west.

n
* R HP:Beaten MV:Tiring > e

An ogier has arrived from the north.
An ogier has arrived from the north.
*Taz* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Taz: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Taz: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Taz: Wounded > bash

An ogier barely strikes Taz's head.
An ogier tickles Taz's body with his strike.

=
*Taz* panics, and attempts to flee!

flee
Cancelled.
You panic and attempt to flee!

kill dark
kill dark

Melat narrates 'exclamation mark'

kill dark
You flee head over heels.
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
Correcting map position after fleeing.
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
kill dark
bash
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
Bash who?

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > An ogier leaves east.
An ogier leaves east.
They aren't here.

bash h.dark
* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > e
kill dark
bash
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ogier is here, fighting Taz.
An astonishingly tall and broad man stands here, with large tufted ears.
*Taz* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > You tickle *Taz*'s left foot with your scythe.

* ng - Taz: Wounded >
*Taz* tries to blast you, but you parry successfully.
An ogier joins an ogier's fight!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
An ogier tickles Taz's left leg with his strike.
*Taz* panics, and attempts to flee!

=
Your bash at *Taz* sends him sprawling!

* R HP:Beaten MV:Tiring - Taz: Wounded > look
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
An ogier tickles Taz's body with his strike.
You scythe *Taz*'s left arm.
An ogier barely strikes Taz's left leg.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ogier is here, fighting Taz.
An ogier is here, fighting Taz.
*Taz* is sitting here
A shivering tree is here, fighting YOU!
A shivering tree is here, fighting YOU!

* R HP:Beaten MV:Tiring - Taz: Wounded > ali 1 k taz
Ok.

* R HP:Beaten MV:Tiring - Taz: Wounded >
*Taz* leaves north.

* R HP:Beaten MV:Tiring - a shivering tree: Scratched > ali j k taz
You scythe a shivering tree's roots into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.
An ogier leaves north.
An ogier leaves north.
Ok.

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > flee
kill dark
You can't ride in there.

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > *Taz* has arrived from the north.
You do the best you can!

* R HP:Beaten MV:Tiring - a shivering tree: Wounded >
*Taz* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > flee

An ogier has arrived from the north.
An ogier has arrived from the north.

You panic and attempt to flee!ivering tree: Wounded >

kill dark

An ogier tickles Taz's body with his strike.
An ogier joins an ogier's fight!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.

You flee head over heels.
At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
Correcting map position after fleeing.
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
s
kill dark
They aren't here.

bash
* R HP:Beaten MV:Tiring > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ogier is here, fighting Taz.
An ogier is here, fighting Taz.
*Taz* is here, fighting an ogier.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > *Taz* panics, and attempts to flee!
You scythe *Taz*'s body.

ng - an ogier: Scratched - Taz: Wounded >
An ogier tickles Taz's body with his strike.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
An ogier barely tickles Taz's body with his strike.


*Taz* leaves east.

=
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
They're not here anymore!

* R HP:Beaten MV:Tiring - a shivering tree: Battered > flee
You can't ride in there.

* R HP:Beaten MV:Tiring - a shivering tree: Battered > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Battered > bash h.dark

You scythe a shivering tree's branch into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Tiring - a shivering tree: Beaten > Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Beaten > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Beaten > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Beaten > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Beaten > bash h.dark

You scythe a shivering tree's crown into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Tiring - a shivering tree: Critical > Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Critical > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Critical > w
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a shivering tree: Critical > w
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a shivering tree's death cry.
A shivering tree tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a shivering tree: Scratched > w

*Taz* has arrived from the east.

ng - a shivering tree: Scratched >
*Taz* blasts your body hard.
You panic and attempt to flee!

bash h.dark
You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
Correcting map position after fleeing.
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
kill dark
bash
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

w
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > n
They aren't here.

* R HP:Beaten MV:Tiring > e
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > The Towering Trees
Sickly plants of black quiver at your feet while gnarled branches loom high
above. The sky is filled with dark rolling clouds that seem to be descending
upon the grove. There is an unusually large oak to the west, and there seems
to be a clearing to the east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Tiring > At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A muddy pond is here, dark waters broken by an occasional bubble.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

s
* R HP:Beaten MV:Tiring > kill dark
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill tree

A shivering tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Tiring - a shivering tree: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - a shivering tree: Scratched >
You scythe a shivering tree's crown into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.

bash h.dark
* R HP:Beaten MV:Tiring - a shivering tree: Hurt > Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Hurt > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Hurt > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Hurt > bash h.dark

You scythe a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Wounded > bash h.dark
Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Wounded >
You scythe a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.

bash h.dark
* R HP:Beaten MV:Tiring - a shivering tree: Battered > Bash who?

* R HP:Beaten MV:Tiring - a shivering tree: Battered > bash h.dark
*Taz* has arrived from the east.
You're too busy at the moment!

* R HP:Beaten MV:Tiring - a shivering tree: Battered >
*Taz* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Tiring - a shivering tree: Battered > bash h.dark

An ogier says 'You Taz!!! You will die before your time!! '
An ogier barely tickles Taz's body with his strike.
An ogier joins an ogier's fight!

-flee ng - a shivering tree: Battered >
=
An ogier tickles Taz's left foot with his strike.
An ogier barely tickles Taz's body with his strike.
A shivering tree tries to hit you, but you deflect the blow.

Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
Correcting map position after fleeing.
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > e
kill dark
bash
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is here, fighting an ogier.
An ogier is here, fighting Taz.
An ogier is here, fighting Taz.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > *Taz* panics, and attempts to flee!
You scythe *Taz*'s body.

* ng - an ogier: Scratched - Taz: Wounded >
*Taz* leaves south.

-
An ogier leaves south.
An ogier leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Tiring > s
kill dark
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Beaten MV:Tiring > An ogier leaves east.
An ogier leaves east.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
e
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > e
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
You scythe a shivering tree's crown into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a shivering tree: Hurt > They aren't here.

* R HP:Beaten MV:Tiring - a shivering tree: Hurt > flee
You panic and attempt to flee!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
Correcting map position after fleeing.
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

e
* R HP:Beaten MV:Tiring > kill dark
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > s
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > n
e
kill dark
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* R HP:Beaten MV:Tiring > e
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > An ogier leaves south.
An ogier leaves south.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Tiring > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Tiring > You scythe *Taz*'s left leg hard.

* R HP:Beaten MV:Tiring - Taz: Wounded >
*Taz* tries to blast you, but you deflect the blow.
You scythe *Taz*'s body.

* R HP:Beaten MV:Tiring - Taz: Wounded > flee
You panic and attempt to flee!

kill dark
You flee head over heels.
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
Correcting map position after fleeing.
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > n
*Taz* has arrived from the south.
You scythe *Taz*'s left arm very hard.

kill dark
* R HP:Beaten MV:Tiring - Taz: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered >
*Taz* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
You barely scythe *Taz*'s body.
A blood thornbush barely tickles Taz's left foot with its hit.
A blood thornbush tries to hit Taz, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
*Taz* leaves north.
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > A blood thornbush tries to hit you, but you deflect the blow.
A blood thornbush tries to hit you, but you deflect the blow.
They aren't here.

n
kill dark
* R HP:Beaten MV:Tiring - a blood thornbush: Scratched > They aren't here.

bash
* R HP:Beaten MV:Tiring - a blood thornbush: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a blood thornbush: Scratched > flee
They aren't here.

* R HP:Beaten MV:Tiring - a blood thornbush: Scratched > kill dark
A blood thornbush tries to hit you, but you parry successfully.
You scythe a blood thornbush's roots into bloody fragments!
A blood thornbush tries to hit you, but you parry successfully.

bash
Cancelled.
You panic and attempt to flee!

You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
Correcting map position after fleeing.
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > n
n
kill dark
bash
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Beaten MV:Tiring > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > e
e
kill dark
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

bash
* R HP:Beaten MV:Tiring > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Winded > w
kill dark
bash
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Bash who?

w
* R HP:Beaten MV:Winded > kill dark
bash
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Winded > *Taz* leaves east.
They aren't here.

* R HP:Beaten MV:Winded > Bash who?

* R HP:Beaten MV:Winded > kill dark

*Taz* has arrived from the east.

* R HP:Beaten MV:Winded > You scythe *Taz*'s left foot.

* R HP:Beaten MV:Winded - Taz: Battered >
You scythe *Taz*'s body.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring - Taz: Battered > flee
You panic and attempt to flee!


You dodge a bash from *Taz* who loses his balance and falls!


You flee head over heels.
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
Correcting map position after fleeing.
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > w
kill dark
bash
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Tiring > You scythe *Taz*'s body.

- ng - Taz: Battered >
*Taz* panics, and attempts to flee!


As *Taz* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
*Taz* leaves south.

st
* R HP:Beaten MV:Tiring > kill dark
kill dark

*Taz* has arrived from the south.

* R HP:Beaten MV:Tiring >
*Taz* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Taz: Battered > Do you not consider fighting as standing?

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered >
You scythe *Taz*'s body.

* R HP:Beaten MV:Tiring - Taz: Battered > flee
You panic and attempt to flee!


*Taz* sends you sprawling with a powerful bash!

kill dark
not

*Taz* blasts your left hand hard.

You flee head over heels.
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
Correcting map position after fleeing.
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
*Taz* has arrived from the west.
You scythe *Taz*'s left foot hard.

kill dark
* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > flee

You scythe *Taz*'s body hard.

You panic and attempt to flee! Battered >

kill dark

*Taz* sends you sprawling with a powerful bash!


*Taz* blasts your left leg hard.

You flee head over heels.
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
Correcting map position after fleeing.
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Tiring > s
kill dark
kill dark
*Taz* has arrived from the east.
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > *Taz* has arrived from the north.
You scythe *Taz*'s right leg.

* R HP:Beaten MV:Tiring - Taz: Battered > kill dark
kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered > You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Battered >
*Taz* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Taz: Battered >
A blood thornbush barely hits Taz's left arm.
A blood thornbush barely tickles Taz's left arm with its hit.
A blood thornbush barely tickles Taz's left arm with its hit.
A blood thornbush tickles Taz's body with its hit.
You scythe *Taz*'s left hand.

* R HP:Beaten MV:Tiring - Taz: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Taz: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > kill dark
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > *Taz* leaves north.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
n
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
bash
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Tiring > You barely scythe *Taz*'s body.

* ng - Taz: Beaten >
*Taz* panics, and attempts to flee!

=
Your bash at *Taz* sends him sprawling!

* R HP:Beaten MV:Tiring - Taz: Beaten > 1
1
[k taz]
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > [k taz]
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > 1
1
[k taz]
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > You scythe *Taz*'s body hard.
[k taz]
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > 1
1
[k taz]
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten > [k taz]
You do the best you can!

* R HP:Beaten MV:Tiring - Taz: Beaten >
*Taz* leaves south.

stat
* R HP:Beaten MV:Tiring > 1
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 89, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 99 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Tiring > s
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
s
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

1
* R HP:Beaten MV:Tiring > *Taz* leaves south.
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > w
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

s
* R HP:Beaten MV:Tiring > s
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > e
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Tiring > d
The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > The Tortured Woods
Gaping holes in the massive trees resemble mouths wrenched open in
screams of agony. Wretched and twisted limbs dangle lifeless from the
broken trunks, scraping the ground in the arid breeze. The sky boils
with dark rolling clouds.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.

* R HP:Beaten MV:Tiring > Overlooking the Dismal Valley
The ground falls away sharply here. Massive boulders and roots extend
from the sloping ground making the way down appear treacherous. Spreading
out below is a vast valley, the woods become thicker to the north.
[ obvious exits: N W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
There are some tracks of an animal leaving south.
There are some tracks of a snake leaving east.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > 1
w
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > u
In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Tiring > n
n
Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

1
* R HP:Beaten MV:Tiring > The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > n
1
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > [k taz]
You scythe *Taz*'s left leg very hard.

* R HP:Beaten MV:Tiring - Taz: Beaten >
You scythe *Taz*'s body hard.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!

* R HP:Beaten MV:Tiring - Taz: Beaten > flee
You panic and attempt to flee!

1

The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
*Taz* blasts your right arm.
*Taz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
*Taz* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Correcting map position after fleeing.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
1
1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

1
* R HP:Beaten MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > s
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
bash
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > *Taz* leaves north.
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > n
1
bash
*Taz* has arrived from the north.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > 1
1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
1
Your heartbeat calms down more as you feel less panicked.
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
[k taz]
They aren't here.

1
* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > s
1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > bash h.dark
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > [k taz]
You scythe *Taz*'s head.

= ng - Taz: Beaten >
Your bash at *Taz* sends him sprawling!

* R HP:Beaten MV:Tiring - Taz: Beaten >
You barely scythe *Taz*'s head.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!

* R HP:Beaten MV:Tiring - Taz: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Taz: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Taz: Beaten > cha wimp 77
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You scythe *Taz*'s body.
You will now flee if you go below 77 hit points.

* R HP:Beaten MV:Tiring - Taz: Critical > flee
You panic and attempt to flee!

1
1
You flee head over heels.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
Correcting map position after fleeing.
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > 1
1
[k taz]
They aren't here.

w
* R HP:Beaten MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > bash
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > *Taz* leaves south.
[k taz]
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > n
1
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Tiring > s
[k taz]
They aren't here.

1
* R HP:Beaten MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > e
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > [k taz]
They aren't here.

* R HP:Beaten MV:Tiring > The Blighted Woods
A blanket of bug infested dead leaves covers the cursed ground in this
corner of the blighted woods. The sap runs oily and black from rotting
trunks, and the decaying branches lurk precariously above.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > w
n
1
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Tiring > bash
*Taz* leaves north.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > [k taz]
You scythe *Taz*'s left hand.

ng - Taz: Critical >
*Taz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!

1

The blighted tree hits your right leg.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Taz* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


1

*Taz* blasts your head very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
Correcting map position after fleeing.
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > 1
*Taz* has arrived from the west.
[k taz]
You scythe *Taz*'s right arm hard.

1
* R HP:Critical MV:Tiring - Taz: Critical > *Taz* tries to blast you, but you parry successfully.
You scythe *Taz*'s left leg hard.
[k taz]
You do the best you can!

* R HP:Critical MV:Tiring - Taz: Critical > 1
[k taz]
You do the best you can!

* R HP:Critical MV:Tiring - Taz: Critical > [k taz]
You do the best you can!

* R HP:Critical MV:Tiring - Taz: Critical > flee
[k taz]
You do the best you can!

You panic and attempt to flee!z: Critical >

1
1
You flee head over heels.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
Correcting map position after fleeing.
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > *Taz* has arrived from the east.
[k taz]
You scythe *Taz*'s body.

* R HP:Critical MV:Tiring - Taz: Critical > [k taz]
You do the best you can!

fleeHP:Critical MV:Tiring - Taz: Critical >

*Taz* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

1

You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Woods Near the Village
There are several small clearings between the rotting trees, mounds which
Correcting map position after fleeing.
indicate the ogier habitats are scattered in these clearings. There is a
larger clearing to the east, and the woods continue to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > [k taz]
You scythe *Taz*'s right leg hard.

1
* R HP:Critical MV:Tiring - Taz: Critical > 1
1
[k taz]
You do the best you can!

* R HP:Critical MV:Tiring - Taz: Critical > [k taz]
You do the best you can!

* R HP:Critical MV:Tiring - Taz: Critical > flee
[k taz]
You do the best you can!

You panic and attempt to flee!z: Critical >


*Taz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


1

*Taz* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

You flee head over heels.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Correcting map position after fleeing.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > sc
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > 1
You have 3(401) hit and 97(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > n
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > n
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

w
* R HP:Critical MV:Tiring > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Critical MV:Tiring > w
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > n
w
w
w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > stat
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > sc
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 89, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Tiring > You have 3(401) hit and 97(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > 1
1
1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

1
1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > look
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

1
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > 1
1
1
1
[k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > rep 3 hp
[k taz]
They aren't here.

kill dark
* R HP:Critical MV:Tiring > [k taz]
They aren't here.

* R HP:Critical MV:Tiring > You reply to Lamont '3 hp'

kill dark
kill dark
kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > rep we both crit
kill dark
You reply to Lamont 'we both crit'

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > rem pack
kill dark
You stop using a backpack.

kill dark
kill dark
kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > not
They aren't here.

w
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > n
They aren't here.

* R HP:Critical MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > n
n
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Critical MV:Tiring > A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Critical MV:Tiring > hid pack
s
s
You hide a backpack.

s
* R HP:Critical MV:Tiring > s
Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A brittle chunk of yellow crystal has formed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Tiring > Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > not
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > dd
kill dark
Your heartbeat calms down more as you feel less panicked.
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

kill dark
* R HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > [diag h.dark]
No-one by that name here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > 0
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Walker - Forgotten Trail

* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
kill dark
kill dark
kill dark
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

e
* R HP:Critical MV:Tiring > e
e
kill dark
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of a shivering tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > s
e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring > e
s
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Critical MV:Tiring > s
s
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Critical MV:Tiring > kill dark
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > s
They aren't here.

* R HP:Critical MV:Tiring > kill dark
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the blighted tree: Healthy > They aren't here.

* R HP:Critical MV:Tiring - the blighted tree: Healthy > flee
You panic and attempt to flee!

kill dark
kill dark
The blighted tree tries to hit you, but you dodge the attack.
You scythe the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
You flee head over heels.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Correcting map position after fleeing.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
Lamont tells you 'careful man'
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
sc
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > stat
You have 16(401) hit and 106(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 91, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > rep nod
You reply to Lamont 'nod'

not
* R HP:Critical MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > dd
0
x
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Walker - The Blighted Woods

* R HP:Critical MV:Tiring > kill dark
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > rep hid the pack i looted mire
You reply to Lamont 'hid the pack i looted mire'

* R HP:Critical MV:Tiring > dd
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > rep most stuff in rig corpse still tho
kill dark
You reply to Lamont 'most stuff in rig corpse still tho'

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sc
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

dd
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > You have 30(401) hit and 106(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > rep he musta been single digits too
You reply to Lamont 'he musta been single digits too'

dd
x
* R HP:Critical MV:Tiring > kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > rep ran
They aren't here.

* R HP:Critical MV:Tiring > You reply to Lamont 'ran'

* R HP:Critical MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Critical MV:Tiring >
Lamont tells you 'nod will see if I can run it when I drop'

* R HP:Critical MV:Tiring > rep and i ran simultaneously
You reply to Lamont 'and i ran simultaneously'

* R HP:Critical MV:Tiring > dd
x
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Critical MV:Tiring > They aren't here.

0
* R HP:Critical MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Walker - The Blighted Woods

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > look
Preparing to find this room on the map.
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

sc
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > stat
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > You have 30(401) hit and 106(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 91, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Critical MV:Tiring > dd
x
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > l
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s

Lamont tells you 'doubt the gear's still there haha'

kill dark
* R HP:Critical MV:Tiring > The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > s
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > not
Your heartbeat calms down more as you feel less panicked.
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > rep i check now
n
You reply to Lamont 'i check now'

n
* R HP:Critical MV:Tiring > n
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > sc
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Critical MV:Tiring > You have 44(401) hit and 122(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 59 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > e
n
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Critical MV:Tiring > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Critical MV:Tiring > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > e
e
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Tiring > e
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Critical MV:Tiring > e
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a tree leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Tiring > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Tiring > The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.

s
* R HP:Critical MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving west.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

tt
[track trolloc] ring >

+
Some clear fairly recent tracks of Taz leaving west.
Some clear fairly recent tracks of Taz leaving west.
Some clear fairly recent tracks of Taz leaving east.
Some clear almost day-old tracks of Kalamr leaving east.
Some clear day-old tracks of Byrg leaving west.
Some clear day-old tracks of Byrg leaving east.
Some day-old tracks of Byrg leaving west.

* R HP:Critical MV:Tiring > ttt
[track shadow]

+
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Critical MV:Tiring > e
e
e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Critical MV:Tiring > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a bone club
a silver etched shield
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a polished chain of darkened steel
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > rep still all in his corpse
You reply to Lamont 'still all in his corpse'

* R HP:Critical MV:Tiring > e
get chain corpse
get club corpse
get shield corpse
get all.silver corpse
w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > You get a polished chain of darkened steel from the corpse of Rig.

* R HP:Critical MV:Tiring > You get a bone club from the corpse of Rig.

* R HP:Critical MV:Tiring > You get a silver etched shield from the corpse of Rig.

* R HP:Critical MV:Tiring > You get a silver Kandori wristcuff from the corpse of Rig.
You get a silver Kandori wristcuff from the corpse of Rig.

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring >
A gaping maw tries to hit you, but you parry successfully.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You try to scythe a gaping maw, but it parries successfully.
A gaping maw tries to hit you, but you parry successfully.

exa corpse
* R HP:Critical MV:Tiring - a gaping maw: Healthy > w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Critical MV:Tiring - a gaping maw: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a gaping maw: Healthy > f
s
You panic and attempt to flee!

You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
Correcting map position after fleeing.
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > get boots corpse
Lamont tells you '6 mins'
You get a pair of lissome leather boots with metal capped toes from the corpse of Rig.

* R HP:Critical MV:Tiring > exa
w
Look at what?

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Critical MV:Tiring > i
e
You are carrying:
a pair of lissome leather boots with metal capped toes
[2] a silver Kandori wristcuff
a silver etched shield
a bone club
a polished chain of darkened steel

* R HP:Critical MV:Tiring > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a strange, insectoid helm
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a pair of ebony-steel plate greaves
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Critical MV:Tiring > e
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring >
A gaping maw tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Critical MV:Tiring - a gaping maw: Scratched > get all.riveted orpse
You don't have an orpse.

f
* R HP:Critical MV:Tiring - a gaping maw: Scratched > s
You panic and attempt to flee!


The blighted tree tries to hit you, but you deflect the blow.
A gaping maw tries to hit you, but you parry successfully.

You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
Correcting map position after fleeing.
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > get all.heavycomboeq corpse
w
w
You get a set of riveted chainmail leggings from the corpse of Rig.
You get a sturdy pair of full leather gauntlets from the corpse of Rig.
You get a pair of riveted chainmail sleeves from the corpse of Rig.
You get a strange, insectoid helm from the corpse of Rig.
You get a pair of ebony-steel plate greaves from the corpse of Rig.

* R HP:Critical MV:Tiring > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Critical MV:Tiring > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
w
w
w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > i
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > You are carrying:
a pair of ebony-steel plate greaves
a strange, insectoid helm
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
[2] a silver Kandori wristcuff
a silver etched shield
a bone club
a polished chain of darkened steel

* R HP:Critical MV:Tiring > n
n
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Critical MV:Tiring > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > s
s
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Critical MV:Tiring > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
n
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Critical MV:Tiring > w
w
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

n
* R HP:Critical MV:Tiring > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Critical MV:Tiring > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > w
w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Critical MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Critical MV:Tiring > rep looted all ours now
You reply to Lamont 'looted all ours now'

* R HP:Critical MV:Tiring > n
n
n
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
A rat has arrived from the south.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Critical MV:Tiring > rep yours
You reply to Lamont 'yours'

* R HP:Critical MV:Tiring > rep his abs still there
Your heartbeat calms down more as you feel less panicked.
You reply to Lamont 'his abs still there'

kr
* R HP:Beaten MV:Strong > kr
kr
[kill rat]
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Strong > [kill rat]
They aren't here.

* R HP:Beaten MV:Strong > not
[kill rat]
They aren't here.

* R HP:Beaten MV:Strong > l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
You notice a backpack is hidden here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Beaten MV:Strong > kr
kr
kr
[kill rat]
A rat stops following you.
You scythe a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Strong > searc pack
Lamont tells you 'cheers brother'
[kill rat]
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Strong > [kill rat]
They aren't here.

* ng >
You found a backpack.

* R HP:Beaten MV:Strong > rep all hidden in pack at mire atm
You reply to Lamont 'all hidden in pack at mire atm'

* R HP:Beaten MV:Strong > put all 2.pack
You put a pair of ebony-steel plate greaves in a backpack.
You put a strange, insectoid helm in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a set of riveted chainmail leggings in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver etched shield in a backpack.
A bone club won't fit in a backpack.
You put a polished chain of darkened steel in a backpack.

* R HP:Beaten MV:Strong > hid pack
You hide a backpack.

* R HP:Beaten MV:Strong > i
You are carrying:
a bone club

* R HP:Beaten MV:Strong > hid club
You hide a bone club.

* R HP:Beaten MV:Strong > eq
You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> the Hatchet of Hawkwing
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Strong > exa pack
not
It is a backpack.
When you look inside, you see:
backpack (used) :
a wealth of copper pennies (123)
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
a wealth of gold crowns (60)
[3] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[5] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
a glass of apple cider

s
* R HP:Beaten MV:Strong > s
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > s
e
e
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Beaten MV:Strong > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Strong > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > e
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Strong > s
e
e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Strong > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Strong > e
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

x
* R HP:Beaten MV:Strong > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Strong > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Beaten MV:Strong > n
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Beaten MV:Strong > e
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > e
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > s
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Beaten MV:Strong > s
s

*Taz* has arrived from the south.

* R HP:Beaten MV:Strong > *Taz* leaves west.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > n
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Strong > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Strong > *Taz* leaves south.
They aren't here.

* R HP:Beaten MV:Strong > s
kill dark
bash
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > n
They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > x
They aren't here.

* R HP:Beaten MV:Strong > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Beaten MV:Strong > kill dark
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
*Taz* has arrived from the south.
You scythe *Taz*'s body.

* R HP:Beaten MV:Strong - Taz: Beaten > You do the best you can!

* R HP:Beaten MV:Strong - Taz: Beaten > 0
[where ]
Players in your Zone
--------------------
Walker - A Blighted Path

* R HP:Beaten MV:Strong - Taz: Beaten >
You scythe *Taz*'s head.

* R HP:Beaten MV:Strong - Taz: Beaten > flee
kill dark
You panic and attempt to flee!

You flee head over heels.
The Blight
The sickly forest of the Blight is sparse here but thickens to the south,
Correcting map position after fleeing.
although a blighted path is visible amidst the rot. The ground is very rocky
now, and the Mountains of Dhoom tower before of you. Further northward travel
is prevented from the impassible terrain that comprise the base of the
mountains. The mountains range as far as you can see both to the east and west.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > e
kill dark
They aren't here.

* R HP:Beaten MV:Strong > The Blight
The sickly forest of the Blight is sparse here but thickens to the south. The
ground is very rocky now, and the Mountains of Dhoom tower before of you.
Further northward travel is prevented from the impassible terrain that comprise
the base of the mountains. The mountains range as far as you can see both to
the east and west.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > w
They aren't here.

kill dark
* R HP:Beaten MV:Strong > s
The Blight
The sickly forest of the Blight is sparse here but thickens to the south,
although a blighted path is visible amidst the rot. The ground is very rocky
now, and the Mountains of Dhoom tower before of you. Further northward travel
is prevented from the impassible terrain that comprise the base of the
mountains. The mountains range as far as you can see both to the east and west.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

kill dark
* R HP:Beaten MV:Strong > bash
You scythe *Taz*'s left leg hard.

* R HP:Beaten MV:Strong - Taz: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Taz: Beaten > You do the best you can!

= ng - Taz: Beaten >
*Taz* panics, and attempts to flee!

+
*Taz* leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Strong > s
kill dark
kill dark
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Nasty November: the Saldaean Ranger on patrol

Post by Walker » Fri Nov 01, 2019 1:37 pm

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

not
* R HP:Beaten MV:Strong > kill dark
kill dark
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > cl path
kill dark
kill dark
Ok.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > l
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > dd
x
*Taz* has arrived from the north.
You scythe *Taz*'s body.

* R HP:Beaten MV:Strong - Taz: Critical > kill dark
kill dark
[diag h.dark]
Taz is in awful condition.

* R HP:Beaten MV:Strong - Taz: Critical > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Beaten MV:Strong - Taz: Critical > You do the best you can!

look
Preparing to find this room on the map.
* R HP:Beaten MV:Strong - Taz: Critical > You do the best you can!

* R HP:Beaten MV:Strong - Taz: Critical > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
*Taz* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong - Taz: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Taz: Critical >
You scythe *Taz*'s body hard.

* R HP:Beaten MV:Strong - Taz: Critical >
You dodge a bash from *Taz* who loses his balance and falls!

* R HP:Beaten MV:Strong - Taz: Critical > bash
-
A shrill piercing scream reverberates through the area.

-
*Taz* panics, and attempts to flee!

-
*Taz* leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Strong > 1
s
1
s
[k taz]
They aren't here.

1
* R HP:Beaten MV:Strong > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > s
e
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > 1
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
The giant blight beetle is here flying around.

* R HP:Beaten MV:Tiring > *Taz* leaves east.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > [k taz]
You scythe *Taz*'s left leg hard.

* R HP:Beaten MV:Tiring - Taz: Critical >
*Taz* tries to blast you, but you deflect the blow.
The giant blight beetle tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You scythe *Taz*'s left foot.

* R HP:Beaten MV:Tiring - Taz: Critical >
*Taz* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Taz: Critical > cl rock

*Taz* leaves west.

* R HP:Beaten MV:Tiring - the giant blight beetle: Scratched > Ok.

* R HP:Beaten MV:Tiring - the giant blight beetle: Scratched > flee
1
You panic and attempt to flee!

1

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
The giant blight beetle tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.

You flee head over heels.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
Correcting map position after fleeing.
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > 1
1
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > w
1
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

1
* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is here flying around.

* R HP:Beaten MV:Strong > w
1
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > w
s
Alas, you cannot go that way...

e
* R HP:Beaten MV:Strong > 1
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > not
You stop paying increased attention to your surroundings.

n
* R HP:Beaten MV:Strong > 1
The Blight
The Blight opens here onto a small clearing. The twitching forest lies in a
circle about the clearing, but you are momentarily free from the dark shapes in
this clearing. Several stones are piled here, in what looks like the remains of
a campfire. A pile of ash lies in the center of the stones.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > s
s
1
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > s
1
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > w
1
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > s
1
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.

* R HP:Beaten MV:Strong > A shrill piercing scream reverberates through the area.
[k taz]
You scythe *Taz*'s body hard.

* R HP:Beaten MV:Strong - Taz: Critical > s
1
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Taz: Critical > [k taz]
You do the best you can!

* R HP:Beaten MV:Strong - Taz: Critical > 1
1
*Taz* panics, and attempts to flee!
[k taz]
You do the best you can!

* R HP:Beaten MV:Strong - Taz: Critical > [k taz]
You do the best you can!

* R HP:Beaten MV:Strong - Taz: Critical > 1
1
*Taz* tries to blast you, but you deflect the blow.
You scythe *Taz*'s body.
*Taz* leaves south.
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > 1
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > s
1
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > s
1
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Taz* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong > [k taz]
You scythe *Taz*'s right arm.

* R HP:Beaten MV:Strong - Taz: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Taz: Critical > [k taz]
You do the best you can!

* R HP:Beaten MV:Strong - Taz: Critical >
*Taz* panics, and attempts to flee!

flee
1 R HP:Beaten MV:Strong - Taz: Critical >
You scythe *Taz*'s right hand hard.
*Taz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Taz*'s death cry.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
You panic and attempt to flee!

1
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Correcting map position after fleeing.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k taz]
They aren't here.

* R HP:Beaten MV:Strong > [k taz]
They aren't here.

* R HP:Beaten MV:Strong > sc
n
You have 99(401) hit and 131(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Taz is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong > get malfeasor corpse
n
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Taz.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

nar rip taz
* R HP:Beaten MV:Strong > You narrate 'rip taz'

* R HP:Beaten MV:Strong > s
exa corpse
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Taz is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong > It is the corpse of Taz.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a water skin
a bronze belt of odd design
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a polished, slitted great helm
[2] a gold ring delicately carved with ivy

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong >
Lamont tells you 'haha'

* R HP:Beaten MV:Strong > s
get pack corpse
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Taz is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

n
* R HP:Beaten MV:Strong > You get a backpack from the corpse of Taz.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > s
get all corpse
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Taz is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong > i
You get a pair of thick metal boots from the corpse of Taz.
You get a pair of ebony-steel plate greaves from the corpse of Taz.
You get a water skin from the corpse of Taz.
You get a bronze belt of odd design from the corpse of Taz.
You get a sungwood bracelet from the corpse of Taz.
You get a sungwood bracelet from the corpse of Taz.
You get a pair of heavy metal gauntlets from the corpse of Taz.
You get a pair of ebony-steel plate vambraces from the corpse of Taz.
You get an earthen brown mantle from the corpse of Taz.
You get a shining steel breastplate from the corpse of Taz.
You get a torc of gleaming steel from the corpse of Taz.
You get a torc of gleaming steel from the corpse of Taz.
You get a polished, slitted great helm from the corpse of Taz.
You get a gold ring delicately carved with ivy from the corpse of Taz.
You get a gold ring delicately carved with ivy from the corpse of Taz.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > exa 2.pack
You are carrying:
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
a shining steel breastplate
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a bronze belt of odd design
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a backpack
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Beaten MV:Strong > It is a backpack.
When you look inside, you see:
backpack (carried) :
[2] a cup of thick syrup
the severed head of Nareda the Human slain in Shienar
[3] a bubbling draught
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
[4] some brown kaf beans
a glass of apple cider
fifteen copper pennys
fifteen gold crowns

* R HP:Beaten MV:Strong >
Lamont tells you 'nice man'

* R HP:Beaten MV:Strong > put all 2.pack
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a polished, slitted great helm in a backpack.
You put a torc of gleaming steel in a backpack.
You put a torc of gleaming steel in a backpack.
You put a shining steel breastplate in a backpack.
You put an earthen brown mantle in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put a bronze belt of odd design in a backpack.
You put a water skin in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
You put a pair of thick metal boots in a backpack.
Malfeasor, the twin bladed scythe of blood ebony won't fit in a backpack.

* R HP:Beaten MV:Strong > get head 2.pack
s
You get the severed head of Nareda the Human slain in Shienar from a backpack.

* R HP:Beaten MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Taz is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

drop head
* R HP:Beaten MV:Strong > n
You drop the severed head of Nareda the Human slain in Shienar.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > i
You are carrying:
a pair of ebony-steel plate greaves
a backpack
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Beaten MV:Strong > exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a pair of thick metal boots
a water skin
a bronze belt of odd design
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a polished, slitted great helm
[2] a gold ring delicately carved with ivy
[2] a cup of thick syrup
[3] a bubbling draught
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
[4] some brown kaf beans
a glass of apple cider
fifteen copper pennys
fifteen gold crowns

* R HP:Beaten MV:Strong > not
You start paying increased attention to your surroundings.

dd
* R HP:Beaten MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong > sc
You have 113(401) hit and 131(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong > stat
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 78.1 lbs and wearing 63.8 lbs, heavy.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 72, Parrying bonus: 146
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Walker - The Blight

* R HP:Beaten MV:Strong > rep decent tps too
You reply to Lamont 'decent tps too'

* R HP:Beaten MV:Strong > whoi taz
Taz the Dark Master is a level 50 Ghar'ghael Master trolloc.


* R HP:Beaten MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

not
* R HP:Beaten MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Beaten MV:Strong > e
You stop paying increased attention to your surroundings.

e
* R HP:Beaten MV:Strong > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Strong > w
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Strong > n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > n
A shrill piercing scream reverberates through the area.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Beaten MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Strong > n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Beaten MV:Strong > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Strong > not
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Strong > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Beaten MV:Strong > not
e
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is here flying around.

* R HP:Beaten MV:Strong > i
You are carrying:
a pair of ebony-steel plate greaves
a backpack
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Beaten MV:Strong > hold pack
e
e
You grab a backpack.

* R HP:Beaten MV:Strong > e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Beaten MV:Strong > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Beaten MV:Strong > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Beaten MV:Strong > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
[2] a gold ring delicately carved with ivy
a lantern
a pair of thick metal boots
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Beaten MV:Strong > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Beaten MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A gaping maw tries to hit you, but you deflect the blow.
You scythe a gaping maw's body into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.

* R HP:Battered MV:Strong - a gaping maw: Scratched > e
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a gaping maw: Scratched > get
f
Get what?

Lamont tells you 'what he load?'ping maw: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
There are still some trees here, but they appear to be completely rotted.
Correcting map position after fleeing.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > get ring corpse
get ring corpse
w
w
You get a gold ring delicately carved with ivy from the corpse of Rig.

* R HP:Battered MV:Strong > You get a gold ring delicately carved with ivy from the corpse of Rig.

* R HP:Battered MV:Strong > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Strong > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > rep malf
You reply to Lamont 'malf'

* R HP:Battered MV:Strong > rep and abs
You reply to Lamont 'and abs'

e
* R HP:Battered MV:Strong > e
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Strong > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a lantern
a pair of thick metal boots
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

w
* R HP:Battered MV:Strong > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Strong > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong > not

Lamont tells you 'oh dung nice'

* R HP:Battered MV:Strong > dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a wealth of copper pennies (123)
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
a wealth of gold crowns (60)
[3] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[5] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
a glass of apple cider

* R HP:Battered MV:Strong > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a pair of thick metal boots
a water skin
a bronze belt of odd design
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a polished, slitted great helm
[2] a gold ring delicately carved with ivy
[2] a cup of thick syrup
[3] a bubbling draught
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
[4] some brown kaf beans
a glass of apple cider
fifteen copper pennys
fifteen gold crowns

dd
x
* R HP:Battered MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Battered MV:Strong > get helm pack
You get a polished, slitted great helm from a backpack.

* R HP:Battered MV:Strong > exa helm
It is a strange, insectoid helm.
It is in excellent condition.

* R HP:Battered MV:Strong >
Melat narrates 'nice'

exa 2.helm
* R HP:Battered MV:Strong > It is a polished, slitted great helm.
It is in good condition.

* R HP:Battered MV:Strong > put helm pack
You put a polished, slitted great helm in a backpack.

* R HP:Battered MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Battered MV:Strong >
Melat narrates 'keeel them'

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong > rep good condit murgoz helm if you want
You reply to Lamont 'good condit murgoz helm if you want'

not
* R HP:Battered MV:Strong > e
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong > e
e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Strong > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > get ring corpse
get ring corpse
There doesn't seem to be a ring in the corpse of Rig.

* R HP:Battered MV:Strong > There doesn't seem to be a ring in the corpse of Rig.

* R HP:Battered MV:Strong > exa corpse
w
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
an apple
a lantern
a pair of thick metal boots
a dark, grim axe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an inky black cloak
a shining steel breastplate
a full metal helmet and visor

* R HP:Battered MV:Strong > w
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Strong > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > w
w
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > w
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Battered MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
A huge darkhound tries to hit you, but you parry successfully.
A huge darkhound sears your flesh with a scorching flame!

* R HP:Battered MV:Strong - a huge darkhound: Healthy > rep I bring your gear in
f
You reply to Lamont 'I bring your gear in'

You panic and attempt to flee!huge darkhound: Healthy >


You flee head over heels.
The Blight
There are still trees here, but they appear to be completely rotted.
Correcting map position after fleeing.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong >
Lamont tells you 'all good man, just glad getting my stuff back'

rep abs and grim in rigs corpse still
* R HP:Battered MV:Strong > i
You reply to Lamont 'abs and grim in rigs corpse still'

* R HP:Battered MV:Strong > You are carrying:
[2] a gold ring delicately carved with ivy
a pair of ebony-steel plate greaves
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Battered MV:Strong > n
n
n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > n
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > w
w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Strong > s
Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > s
On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Battered MV:Strong > w
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Battered MV:Strong >
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you deflect the blow.
An ogier leaves north.

* R HP:Battered MV:Strong - a web-like fungus: Scratched > n
No way! You're fighting for your life!

* R HP:Battered MV:Strong - a web-like fungus: Scratched > f

A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tickles your left leg with its hit.
You scythe a web-like fungus's trunk into bloody fragments!
A web-like fungus barely hits your left arm.

You panic and attempt to flee!web-like fungus: Hurt >


You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
Correcting map position after fleeing.
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Battered MV:Strong > w
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Strong > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > n
w
w
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* R HP:Battered MV:Strong > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered MV:Strong > Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Strong > Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Battered MV:Strong > n
n
n
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered MV:Strong > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Battered MV:Strong > not
Alas, you cannot go that way...

* R HP:Battered MV:Strong > l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Strong > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [3]
You notice a bone club is hidden here.
You notice a backpack is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Battered MV:Strong > i
You are carrying:
[2] a gold ring delicately carved with ivy
a pair of ebony-steel plate greaves
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Battered MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Full >
Lamont tells you '3 mins'

* R HP:Battered MV:Full > searc pack
*
You found a backpack.

* R HP:Battered MV:Full > put ring 2.pack
put ring 2.pack
You put a gold ring delicately carved with ivy in a backpack.

* R HP:Battered MV:Full > You put a gold ring delicately carved with ivy in a backpack.

* R HP:Battered MV:Full > rep drop LS
You reply to Lamont 'drop LS'

* R HP:Battered MV:Full >
Lamont tells you 'nod have to prac'

* R HP:Battered MV:Full > rep I see if your horse is alive real quick
You reply to Lamont 'I see if your horse is alive real quick'

* R HP:Battered MV:Full > rep ahh
l
You reply to Lamont 'ahh'

* R HP:Battered MV:Full > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Battered MV:Full > l
l
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [3]
You notice a bone club is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Battered MV:Full > Lamont tells you 'just going to get basics'
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here. [3]
You notice a bone club is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Battered MV:Full > searc club
*
You found a bone club but it's too heavy for you to carry.

* R HP:Battered MV:Full > not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full > i
You are carrying:
a backpack
a pair of ebony-steel plate greaves
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Battered MV:Full > eq
You are using:
<used as light> a brass storm lantern
<held> a backpack
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> the Hatchet of Hawkwing
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Battered MV:Full > rem pack
You stop using a backpack.

* R HP:Battered MV:Full > hold pack
i
You grab a backpack.

* R HP:Battered MV:Full > You are carrying:
a backpack
a pair of ebony-steel plate greaves
Malfeasor, the twin bladed scythe of blood ebony

* R HP:Battered MV:Full >
Lamont tells you 'then will drop ls'

* R HP:Battered MV:Full > put axe 2.pack
You put Malfeasor, the twin bladed scythe of blood ebony in a backpack.

* R HP:Battered MV:Full > l
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A huge femur lies on the ground here, its end wrapped in leather.
The corpse of a rat is lying here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Battered MV:Full > get club
s
s
You get a bone club.

* R HP:Battered MV:Full > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
A Thick Muddy Blighted Mire
The rocky ground to the north steadily gives way to a muddy trail,
interspaced with pools of black slime from a bog to the east. Bubbles
on the surface frequently burst, releasing fetid vapors of brimstone
into the air. The mud makes travel treacherous and uncertain.
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > e
Alas, you cannot go that way...

* R HP:Battered MV:Full > e
Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

s
* R HP:Battered MV:Full > s
Alas, you cannot go that way...

* R HP:Battered MV:Full > e
Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
Alas, you cannot go that way...

e
* R HP:Battered MV:Full > Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Full > e
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full > s
e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered MV:Full > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Battered MV:Full > n
n
Alas, you cannot go that way...

e
* R HP:Battered MV:Full > e
Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > s
Alas, you cannot go that way...

* R HP:Battered MV:Full > e
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

n
* R HP:Battered MV:Full > n
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > On the Overgrown Path
Here in the thicket, the low lying shrubs intertwine in a dense tangle
with broken branches from nearby trees. A massive tree has fallen to
the west barring travel in that direction. The brush continues to the
north and south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Battered MV:Full > Twist in the Overgrown Path
Thick brambles and jagged rock hinder swift travel. Burrs and needles
scratch and claw. All plant life that seemed to once thrive here is now
brown and dry. There is a scent of decomposing vegetation carried
on the arid wind.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

change posture defensive
* R HP:Battered MV:Full > Posture changed to: Defensive

* R HP:Battered MV:Full > change mood wimpy
e
Mood changed to: Wimpy

e
* R HP:Battered MV:Full > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The smell of death fades as you move further...

* R HP:Battered MV:Full > s

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full > e
e
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.
A small stick is lying on the ground here.

* R HP:Battered MV:Full > The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.

s
* R HP:Battered MV:Full > s
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Battered MV:Full > e
e
e
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Battered MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > e
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Full > e
n
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some bloody traces of a human leaving south.
The corpse of Lamont is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered MV:Full > lhh
s
[lead 2.horse]
You start leading him.
A warhorse starts following you.

* R HP:Battered MV:Full > w
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > w
w
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A warhorse has arrived from the east.

* R HP:Battered MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the east.

* R HP:Battered MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the east.

* R HP:Battered MV:Full > rep got your horse
w
w
You reply to Lamont 'got your horse'

* R HP:Battered MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A warhorse has arrived from the east.

* R HP:Battered MV:Full > sc
The giant blight beetle tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Full - the giant blight beetle: Healthy > HP:Battered MP:Full
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are fighting the giant blight beetle.

* R HP:Battered MV:Full - the giant blight beetle: Healthy > l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Battered MV:Full > l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Battered MV:Full > s
e
s
Alas, you cannot go that way...

s
* R HP:Battered MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A giant blight beetle is here, scurrying about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the west.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > w
w
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A piece of a map showing the Illian Coast is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A warhorse has arrived from the east.

* R HP:Battered MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge darkhound is here, drooling and snarling.
A warhorse has arrived from the east.

* R HP:Battered MV:Full > s
e
s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

s
* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > w
Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > r
You sit down and rest your tired bones.

not
* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > dd
0
x
wh
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - The Blight

* R HP:Battered MV:Full > A shrill piercing scream reverberates through the area.
The sun sets.
[diag horse]
A warhorse is in excellent condition.

* R HP:Battered MV:Full > dd
0
x
Players
-------
Lord Melat Lansin al'Farath [Defender of the Stone Council]
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor
Erulisse Avehelm, Aes Sedai (Linkless) (Idle)

8 players displayed.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - The Blight

* R HP:Battered MV:Full > [diag horse]
A warhorse is in excellent condition.

* R HP:Battered MV:Full > xx
[diag 2.horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Battered MV:Full > not
st
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Full > s
You stop resting, and stand up.

* R HP:Battered MV:Full > w
Alas, you cannot go that way...

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > e
s
s
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the west.

* R HP:Battered MV:Full > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spider-legged beast is here, most of it teeth.
A huge trolloc marked with a whirlwind snorts here.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has suddenly arrived.

* R HP:Battered MV:Full > w
s
s
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the east.

s
* R HP:Battered MV:Full > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A severed head lies on the ground, eyes staring sightlessly.
The corpse of Taz is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
A warhorse has arrived from the north.

s
* R HP:Battered MV:Full > s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > i
A shrill piercing scream reverberates through the area.
You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Battered MV:Full > e
s
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A warhorse has arrived from the west.

s
* R HP:Battered MV:Full > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A warhorse has arrived from the north.

* R HP:Battered MV:Full >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* R HP:Battered MV:Full > rep kalamr back :P
e
You reply to Lamont 'kalamr back :P'

s
* R HP:Battered MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the west.

s
* R HP:Battered MV:Full > s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the north.

* R HP:Battered MV:Full > rep i quite weighed down
n
n
You reply to Lamont 'i quite weighed down'

n
* R HP:Battered MV:Full > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the south.

* R HP:Battered MV:Full > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the south.

* R HP:Battered MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the south.

* R HP:Battered MV:Full > e
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse has arrived from the west.

d
* R HP:Battered MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a trolloc leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A warhorse has arrived from the west.

* R HP:Battered MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Saldaean cavalryman stands ready to fight.
The Shienaran forward scout commander stands ever vigilant.
A warhorse has arrived from above.

stat
* R HP:Battered MV:Full > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 74.9 lbs and wearing 129.2 lbs, incredibly heavy.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 139, Dodging bonus: 57, Parrying bonus: 132
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Full > kill dark

Lamont tells you 'haha nod'

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
*Kalamr* has arrived from above.

* R HP:Battered MV:Full >
*Kalamr* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Full - Kalamr: Healthy >
You scythe *Kalamr*'s left foot.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Kalamr* tries to blast you, but you deflect the blow.

kill dark
* R HP:Battered MV:Full - Kalamr: Scratched > You do the best you can!

* R HP:Battered MV:Full - Kalamr: Scratched > f
d
You panic and attempt to flee!

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a horse leaving down.
There are some tracks of a trolloc leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Kalamr* is here, fighting a Shienaran forward scout.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Kalamr.
A Shienaran forward scout is here, fighting Kalamr.
A Saldaean cavalryman stands ready to fight.
Ragan is here, fighting Kalamr.
*Kalamr* panics, and attempts to flee!

* R HP:Battered MV:Full >
*Kalamr* leaves up.

* R HP:Battered MV:Full > pp
mm
[o saldaean kill h.dark]
Ok.

* R HP:Battered MV:Full > [o saldaean bash]
Ok.

* R HP:Battered MV:Full > kill dark
They aren't here.

not
* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

dd
* R HP:Battered MV:Full > kill dark
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > i
They aren't here.

* R HP:Battered MV:Full > kill dark
You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > Lamont tells you 'Just head out man. We dropped their gear'
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Full > They aren't here.

0
* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Battered MV:Full > dd
z u
[diag h.dark]
No-one by that name here.

kill dark
* R HP:Battered MV:Full > [scan ]
Your eyesight is not so keen.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > l
kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Saldaean cavalryman stands ready to fight.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kr
[kill rat]
A rat stops following you.
You scythe a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full > r
You sit down and rest your tired bones.

not
* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
xx
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag 2.horse]
A warhorse is in excellent condition.

* R HP:Battered MV:Full >
*Kalamr* has arrived from above.

* R HP:Battered MV:Full >
*Kalamr* tries to blast you, but you parry successfully.

* R HP:Battered MV:Full - Kalamr: Scratched > ungro warhorse
A warhorse is no longer a member of your group.
A warhorse stops following you.

* R HP:Battered MV:Full - Kalamr: Scratched >
You scythe *Kalamr*'s body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Kalamr* tries to blast you, but you parry successfully.

* R HP:Battered MV:Full - Kalamr: Scratched > f
d
You panic and attempt to flee!
*Kalamr* panics, and attempts to flee!

kill dark
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a horse leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran forward scout is here, fighting Kalamr.
*Kalamr* is here, fighting a Shienaran forward scout.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Kalamr.
A Shienaran forward scout is here, fighting Kalamr.
A Saldaean cavalryman stands ready to fight.
Ragan is here, fighting Kalamr.

* R HP:Battered MV:Full > You scythe *Kalamr*'s body hard.
*Kalamr* leaves up.

* R HP:Battered MV:Full > bash
Bash who?

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > r
not
You sit down and rest your tired bones.

* R HP:Battered MV:Full > You start paying increased attention to your surroundings.

dd
* R HP:Battered MV:Full > l
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Saldaean cavalryman stands ready to fight.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Battered MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > The night has begun.
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > st
You stop resting, and stand up.

not
* R HP:Wounded MV:Fresh > u
w
You stop paying increased attention to your surroundings.
*Kalamr* has arrived from above.

w
* R HP:Wounded MV:Fresh > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from below.

* R HP:Wounded MV:Fresh > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > s
s
s
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

s
* R HP:Wounded MV:Fresh > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
s
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

s
* R HP:Wounded MV:Fresh > s
Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A Saldaean cavalryman has arrived from the north.

s
* R HP:Wounded MV:Fresh > s
s
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A dirty rock lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > w
Alas, you cannot go that way...

w
* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

w
* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > i
s
You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Wounded MV:Fresh > w
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > w
s
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > s
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
A Saldaean cavalryman has arrived from the north.

i
* R HP:Wounded MV:Fresh > w
You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

s
* R HP:Wounded MV:Fresh > s
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > s
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

s
* R HP:Wounded MV:Fresh > A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > e
e
Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the west.

e
* R HP:Wounded MV:Fresh > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the west.

* R HP:Wounded MV:Fresh > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the west.

* R HP:Wounded MV:Fresh > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
A Saldaean cavalryman has arrived from the west.

* R HP:Wounded MV:Fresh > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Fresh > r
You sit down and rest your tired bones.

not
* R HP:Wounded MV:Fresh > dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh >
A Shienaran footman stops using a torch.

* R HP:Wounded MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Fresh > x
diag h.dark
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Fresh > x
No-one by that name here.

* R HP:Wounded MV:Fresh > diag h.dark
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Fresh > No-one by that name here.

* R HP:Wounded MV:Fresh > sc
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Fresh > You have 216(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Wounded MV:Fresh > dd
[diag h.dark]
No-one by that name here.

n
* R HP:Wounded MV:Fresh > Nah... You feel too relaxed to do that..

* R HP:Wounded MV:Fresh > diag h.dark
dd
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > diag h.dark
dd
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > dd
[diag h.dark]
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Fresh > No-one by that name here.

* R HP:Wounded MV:Fresh > dd
[diag h.dark]
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Fresh > No-one by that name here.

* R HP:Wounded MV:Fresh > dd
[diag h.dark]
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Fresh >
*Byrg* has arrived from the west.
A towering Ghar'ghael trolloc has arrived from the west.

* R HP:Wounded MV:Fresh > Byrg is in excellent condition.
*Byrg* leaves west.
A towering Ghar'ghael trolloc leaves west.

* R HP:Wounded MV:Fresh > dd
diag h.dark
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > No-one by that name here.

* R HP:Wounded MV:Fresh > dd
[diag h.dark]
No-one by that name here.

x
* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

diag h.dark
* R HP:Wounded MV:Fresh > No-one by that name here.

* R HP:Wounded MV:Fresh > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Fresh > not
st
s
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > s
You stop resting, and stand up.

s
* R HP:Wounded MV:Fresh > s
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

s
* R HP:Wounded MV:Fresh > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > w
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > s
w
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > s
Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > w
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

s
* R HP:Wounded MV:Fresh > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

w
* R HP:Wounded MV:Fresh > w
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > w
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

z u
* R HP:Wounded MV:Fresh > [scan ]

* R HP:Wounded MV:Fresh > s
s
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Fresh > w
w
w
w
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > w
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > w
w
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

w
* R HP:Wounded MV:Fresh > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

s
* R HP:Wounded MV:Fresh > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > w
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

w
* R HP:Wounded MV:Fresh > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Fresh > s
c
s
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > [call ]
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Wounded MV:Fresh > i
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Saldaean cavalryman has arrived from the north.

* R HP:Wounded MV:Fresh > You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Wounded MV:Fresh > rep byrg back too
You reply to Lamont 'byrg back too'

* R HP:Wounded MV:Fresh >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* R HP:Wounded MV:Fresh > rep made it to FD
You reply to Lamont 'made it to FD'

i
* R HP:Wounded MV:Fresh > You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Wounded MV:Fresh > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a silver etched shield
[2] a silver Kandori wristcuff
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a strange, insectoid helm
a pair of ebony-steel plate greaves
a blue pouch of flatwort tea
a small purse
a black belt with a silver fist buckle
a tunic of finely-crafted chain
[2] a polished chain of darkened steel
a large number of gold crowns (33)
a large number of copper pennies (30)
the severed head of Kalamr the Trolloc slain in the Blasted Lands
[3] a bubbling draught
a cup of thready brown tea
a piece of sandstone
a mirrored lantern
[6] a thin vial of yellow fluid

* R HP:Wounded MV:Fresh > exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (used) :
Malfeasor, the twin bladed scythe of blood ebony
[2] a gold ring delicately carved with ivy
a wealth of copper pennies (123)
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
a wealth of gold crowns (60)
[3] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[5] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
a glass of apple cider

* R HP:Wounded MV:Fresh > i
You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Wounded MV:Fresh > exa 3.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a polished, slitted great helm
a pair of thick metal boots
a water skin
a bronze belt of odd design
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
[2] a gold ring delicately carved with ivy
[2] a cup of thick syrup
[3] a bubbling draught
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
[4] some brown kaf beans
a glass of apple cider
fifteen copper pennys
fifteen gold crowns

* R HP:Wounded MV:Fresh > get coin 3.pack
get coin 3.pack
You get fifteen copper pennys from a backpack.

* R HP:Wounded MV:Fresh > You get fifteen gold crowns from a backpack.

* R HP:Wounded MV:Fresh > put coin 2.pack
put coin 2.pack
You put fifteen crowns in a backpack.

* R HP:Wounded MV:Fresh > You put fifteen coppers in a backpack.

* R HP:Wounded MV:Fresh > get all.herb 3.pack
You get a sack of green ivy from a backpack.
You get a sack of green ivy from a backpack.
You get a sack of green ivy from a backpack.
You get a sack of green ivy from a backpack.
You get a blue pouch of flatwort tea from a backpack.
You get a blue pouch of flatwort tea from a backpack.
You get a blue pouch of flatwort tea from a backpack.
You get a blue pouch of flatwort tea from a backpack.
You get a blue pouch of flatwort tea from a backpack.
You get a piece of white willow bark from a backpack.
You get some brown kaf beans from a backpack.
You get some brown kaf beans from a backpack.
You get some brown kaf beans from a backpack.
You get some brown kaf beans from a backpack.

* R HP:Wounded MV:Fresh > put all.herb 2.pack
You put some brown kaf beans in a backpack.
You put some brown kaf beans in a backpack.
You put some brown kaf beans in a backpack.
You put some brown kaf beans in a backpack.
You put a piece of white willow bark in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a sack of green ivy in a backpack.
You put a sack of green ivy in a backpack.
You put a sack of green ivy in a backpack.
You put a sack of green ivy in a backpack.

* R HP:Wounded MV:Fresh > get cider 3.pack
You get a glass of apple cider from a backpack.

* R HP:Wounded MV:Fresh > put cider 2.pack
You put a glass of apple cider in a backpack.

* R HP:Wounded MV:Fresh > not
eq
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > i
You are using:
<used as light> a brass storm lantern
<held> a backpack
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> the Hatchet of Hawkwing
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded MV:Fresh > You are carrying:
a bone club
a backpack
a pair of ebony-steel plate greaves

* R HP:Wounded MV:Fresh > not
e
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman has arrived from the west.

* R HP:Wounded MV:Fresh > op towertrap
Ok.

dism
* R HP:Wounded MV:Fresh > You stop riding him.

* HP:Wounded MV:Fresh > rem pack
You stop using a backpack.

u
* HP:Wounded MV:Fresh > An Archer's Tower Above the Malkier Gate
Arrow slits are set in the stone walls all around this circular tower. Views of
the city streets as well as the borderlands outside the gate allow the archers
a clear shot at intruders and criminals.
[ obvious exits: D ]
An archer draws his bow with a steady hand and a sharp eye.
A Saldaean cavalryman has arrived from below.

* HP:Wounded MV:Full > hid pack
hid pack
You hide a backpack.

* HP:Wounded MV:Full > You hide a backpack.

* HP:Wounded MV:Full > hid club
You hide a bone club.

* HP:Wounded MV:Full > rep eq hidden 1e1u malk
d
You reply to Lamont 'eq hidden 1e1u malk'

* HP:Wounded MV:Full > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Saldaean cavalryman has arrived from above.

* HP:Wounded MV:Full > cl towertrap
rh
Ok.

* HP:Wounded MV:Full > i
[ride horse]
You start riding him.

* R HP:Wounded MV:Full > You are carrying:
a pair of ebony-steel plate greaves

* R HP:Wounded MV:Full > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
a wealth of copper pennies (138)
a wealth of gold crowns (75)
Malfeasor, the twin bladed scythe of blood ebony
[2] a gold ring delicately carved with ivy
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
[7] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[5] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
[2] a glass of apple cider

* R HP:Wounded MV:Full > op towertrap
Ok.

dism
* R HP:Wounded MV:Fresh > u
You stop riding him.

* HP:Wounded MV:Fresh > An Archer's Tower Above the Malkier Gate
Arrow slits are set in the stone walls all around this circular tower. Views of
the city streets as well as the borderlands outside the gate allow the archers
a clear shot at intruders and criminals.
[ obvious exits: D ]
An archer draws his bow with a steady hand and a sharp eye.
A Saldaean cavalryman has arrived from below.

* HP:Wounded MV:Full > hid ax
i
You don't seem to have an ax.

* HP:Wounded MV:Full > You are carrying:
a pair of ebony-steel plate greaves

* HP:Wounded MV:Full > get ring pack
get ring pack
You get a gold ring delicately carved with ivy from a backpack.

* HP:Wounded MV:Full > You get a gold ring delicately carved with ivy from a backpack.

* HP:Wounded MV:Full > hid ring
hid ring
You hide a gold ring delicately carved with ivy.

* HP:Wounded MV:Full > i
You hide a gold ring delicately carved with ivy.

* HP:Wounded MV:Full > You are carrying:
a pair of ebony-steel plate greaves

* HP:Wounded MV:Full > hid plate
d
You hide a pair of ebony-steel plate greaves.

* HP:Wounded MV:Full > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Saldaean cavalryman has arrived from above.

* HP:Wounded MV:Full > cl towertrap
rh
Ok.

w
* HP:Wounded MV:Full > [ride horse]
You start riding him.

* R HP:Wounded MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Saldaean cavalryman has arrived from the east.

* R HP:Wounded MV:Full > p sit
c
[o saldaean]
A Saldaean cavalryman sits down.
Ok.

n
* R HP:Wounded MV:Full > [call ]
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Wounded MV:Full > n
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.

* R HP:Wounded MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
kill dark
kill dark

*Kalamr* has arrived from the south.

* R HP:Wounded MV:Full > You scythe *Kalamr*'s head hard.

* R HP:Wounded MV:Full - Kalamr: Scratched > You do the best you can!

* R HP:Wounded MV:Full - Kalamr: Scratched > You do the best you can!

* R HP:Wounded MV:Full - Kalamr: Scratched > You do the best you can!
*Byrg* has arrived from the east.
A towering Ghar'ghael trolloc has arrived from the east.

* R HP:Wounded MV:Full - Kalamr: Scratched > You do the best you can!

change posture defensive
* R HP:Wounded MV:Full - Kalamr: Scratched >
*Byrg* blasts your left leg very hard.

change mood wimpy
* R HP:Wounded MV:Full - Kalamr: Scratched > Posture changed to: Defensive

* R HP:Wounded MV:Full - Kalamr: Scratched > Mood changed to: Wimpy

flee
You panic and attempt to flee!r: Scratched >


You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
Correcting map position after fleeing.
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > kill dark
They aren't here.

kill dark
kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > e
kill dark
They aren't here.

* R HP:Wounded MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > w
kill dark
kill dark
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

w
* R HP:Wounded MV:Full > kill dark
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Ghar'ghael trolloc towers over all here.
*Byrg* is standing here.

* R HP:Wounded MV:Full > You scythe *Byrg*'s head hard.

* R HP:Wounded MV:Full - Byrg: Scratched >
*Byrg* tries to blast you, but you deflect the blow.
You scythe *Byrg*'s left leg.
*Byrg* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Full - Byrg: Scratched > flee
You panic and attempt to flee!


*Kalamr* has arrived from the south.

kill dark

You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
Correcting map position after fleeing.
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.
*Kalamr* has arrived from the north.
*Byrg* has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.

* R HP:Wounded MV:Full >
*Kalamr* barely blasts your right arm.

* R HP:Wounded MV:Full - Kalamr: Scratched >
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - Kalamr: Scratched > nar byrg zerk 1n fd
f
You narrate 'byrg zerk 1n fd'

e
e
You panic and attempt to flee!r: Scratched >


*Byrg* tries to blast you, but you deflect the blow.


You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
Correcting map position after fleeing.
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Wounded MV:Full > n
Lamont narrates 'otw'
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
n

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Nasty November: the Saldaean Ranger on patrol

Post by Walker » Fri Nov 01, 2019 1:38 pm

* R HP:Wounded MV:Full > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Full > 0
[where ]
Players in your Zone
--------------------
Walker - Little Path

* R HP:Wounded MV:Full > nar i fled
not
You narrate 'i fled'

* R HP:Wounded MV:Full > dd
0
x
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > kill dark
[where ]
Players in your Zone
--------------------
Walker - Little Path

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > 0
kill dark
[where ]
Players in your Zone
--------------------
Walker - Little Path

kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > nar him kalamr and mob
dd
x
You narrate 'him kalamr and mob'

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > nar i still low wound
You narrate 'i still low wound'

* R HP:Wounded MV:Full > sc
You have 251(401) hit and 162(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Wounded MV:Full > r
not
You sit down and rest your tired bones.

* R HP:Wounded MV:Full > dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Full > dd
x
Your heartbeat calms down more as you feel less panicked.
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > dd
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > sc
You have 265(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

stat
* R HP:Wounded MV:Fresh > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 83.7 lbs, light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 22, Parrying bonus: 119
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh > d
x
l
Nah... You feel too relaxed to do that..

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

dd
x
* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > l
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
wh
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > Players
-------
Lord Melat Lansin al'Farath [Defender of the Stone Council]
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor

7 players displayed.

dd
x
* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > 0
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Little Path

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > t lamont when you geared we can try to hit em
You tell Lamont 'when you geared we can try to hit em'

* R HP:Wounded MV:Fresh > dd
x
[diag h.dark]
No-one by that name here.

0
* R HP:Wounded MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Walker - Little Path

* R HP:Wounded MV:Fresh > rep they not hitting me
You reply to Lamont 'they not hitting me'

not
* R HP:Wounded MV:Fresh > st
You stop paying increased attention to your surroundings.

n
* R HP:Wounded MV:Fresh > You stop resting, and stand up.

* R HP:Wounded MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > n
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > w
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Wounded MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > s
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Wounded MV:Fresh > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > w
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > s
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

s
* R HP:Wounded MV:Fresh > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > e
s
s
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Fresh > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > e
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
A Ghar'ghael trolloc towers over all here.
*Byrg* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Byrg* blasts your body very hard.

* R HP:Wounded MV:Fresh - Byrg: Scratched > n
No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Byrg: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Byrg: Scratched > f
*Kalamr* is now a member of *Rig*'s group.
No way! You're fighting for your life!

You panic and attempt to flee!: Scratched >


*Rig* tries to blast you, but you deflect the blow.
*Kalamr* tries to blast you, but you parry successfully.


You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
Correcting map position after fleeing.
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > c
s

*Rig* has arrived from the north, riding a shadow stallion.
*Kalamr* has arrived from the north.
*Byrg* has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.
*Byrg* blasts your body very hard.

* R HP:Wounded MV:Fresh - Byrg: Scratched > *Rig* tries to blast you, but you deflect the blow.
[call ]
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
*Kalamr* barely blasts your body.

* R HP:Wounded MV:Fresh - Byrg: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Byrg: Scratched > flee

The Malkiergate closes quietly.

You panic and attempt to flee!: Scratched >

e
e
*Rig* blasts your body hard.
You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
Correcting map position after fleeing.
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > n
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

n
* R HP:Wounded MV:Fresh > n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > n
n
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > nar rig too
e
You narrate 'rig too'

n
* R HP:Wounded MV:Fresh > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > w
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Fresh > stat
s
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 83.7 lbs, light.
Your base abilities are: Str:18 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 87, Parrying bonus: 159
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT

w
* R HP:Wounded MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > get tea pack
n
You get a blue pouch of flatwort tea from a backpack.

* R HP:Wounded MV:Fresh > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh > n
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Fresh > get thready pack
Lord Kajin stops using a lantern.
You get a cup of thready brown tea from a backpack.

* R HP:Wounded MV:Fresh > op pittrap
I see no pittrap here.

* R HP:Wounded MV:Fresh > pittrap is now set as your door.
ali 9 cl pittrap
not
Ok.

* R HP:Wounded MV:Fresh > dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > look
Preparing to find this room on the map.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Fresh > nar i kajin 1s pit
n
You narrate 'i kajin 1s pit'

* R HP:Wounded MV:Fresh > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > op pittrap
Your heartbeat calms down more as you feel less panicked.
Ok.

s
* R HP:Wounded MV:Fresh > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* R HP:Wounded MV:Full > dd
0
kill dark
Lamont narrates 'fun, 3 zerkers with nothing to lose'
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Path

* R HP:Wounded MV:Full > i
They aren't here.

* R HP:Wounded MV:Full > You are carrying:
a cup of thready brown tea
a blue pouch of flatwort tea

* R HP:Wounded MV:Full > r
You sit down and rest your tired bones.

not
* R HP:Wounded MV:Full > You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > quaf thready
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Wounded MV:Full > put all pack
sc
You put a blue pouch of flatwort tea in a backpack.

* R HP:Wounded MV:Full > You have 241(401) hit and 163(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Wounded MV:Full > stat
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 163, Dodging bonus: 22, Parrying bonus: 121
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Path

* R HP:Wounded MV:Full > stat
dd
Lord Kajin stops using a lantern.
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 163, Dodging bonus: 22, Parrying bonus: 121
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > dd
[diag h.dark]
No-one by that name here.

i
* R HP:Wounded MV:Full > You are carrying:
Nothing.

* R HP:Wounded MV:Full > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
a wealth of copper pennies (138)
a wealth of gold crowns (75)
Malfeasor, the twin bladed scythe of blood ebony
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
[7] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[4] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
[2] a glass of apple cider

* R HP:Wounded MV:Full > st
You stop resting, and stand up.

* R HP:Wounded MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Path

* R HP:Wounded MV:Full > dd
0
[diag h.dark]
No-one by that name here.

i
* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Path

* R HP:Wounded MV:Full > You are carrying:
Nothing.

* R HP:Wounded MV:Full > eq
You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a blue steel torc with silver worked fish
<worn around neck> a blue steel torc with silver worked fish
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> the Hatchet of Hawkwing
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded MV:Full > exa pack
*Byrg* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.
It is a backpack.
When you look inside, you see:
backpack (used) :
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
a wealth of copper pennies (138)
a wealth of gold crowns (75)
Malfeasor, the twin bladed scythe of blood ebony
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
[7] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[4] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
[2] a glass of apple cider
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - Byrg: Scratched >
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'
Lord Kajin blasts Rig's body very hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!

* R HP:Wounded MV:Full - Byrg: Scratched > dd
0
[diag h.dark]
Byrg has a few scratches.

f
* R HP:Wounded MV:Full - Byrg: Scratched > A soldier tickles Byrg's body with his scythe.
A member of the Lancer cavalry slashes Rig's body.
A member of the Lancer cavalry slashes Byrg's right hand.
A member of the Lancer cavalry barely slashes Rig's right arm.
A member of the Lancer cavalry slashes Byrg's head.
Lord Kajin blasts Rig's body.
You scythe *Byrg*'s right leg.
*Byrg* tries to blast you, but you deflect the blow.
[where ]
Players in your Zone
--------------------
Walker - A Path

n
* R HP:Wounded MV:Full - Byrg: Scratched > n
*Rig* panics, and attempts to flee!
You panic and attempt to flee!


*Rig* leaves north riding a shadow stallion.

You flee head over heels.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
Correcting map position after fleeing.
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > nar on
You narrate 'on'

* R HP:Wounded MV:Full > s
s
kill dark
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Byrg* has arrived from the south.

* R HP:Wounded MV:Full > Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A soldier has arrived from the south.
*Rig* blasts your right hand hard.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Rig: Scratched > You do the best you can!

* R HP:Wounded MV:Full - Rig: Scratched > bash
*
Lord Kajin blasts Rig's right hand.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

-
*Byrg* panics, and attempts to flee!
*Byrg* leaves south.

=
A soldier leaves south.
You dodge a bash from *Rig* who loses his balance and falls!
Your bash at *Rig* sends him sprawling!

* R HP:Wounded MV:Full - Rig: Hurt >
Lamont narrates 'call when on'

look
* R HP:Wounded MV:Full - Rig: Hurt > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Rig, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Rig, riding a chestnut stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is sitting here, riding a shadow stallion.

* R HP:Wounded MV:Full - Rig: Hurt >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tickles Rig's head with his slash.
A member of the Lancer cavalry barely slashes Rig's left leg.
A member of the Lancer cavalry barely slashes Rig's head.
A member of the Lancer cavalry slashes Rig's right foot hard.
You scythe *Rig*'s left arm very hard.
Lord Kajin barely blasts Rig's head.

* R HP:Wounded MV:Full - Rig: Hurt > nar on pittrap
You narrate 'on pittrap'

* R HP:Wounded MV:Full - Rig: Hurt > bash

A member of the Lancer cavalry slashes Rig's body hard.
A member of the Lancer cavalry slashes Rig's head.
A member of the Lancer cavalry tickles Rig's right arm with his slash.
A member of the Lancer cavalry slashes Rig's body.
Lord Kajin blasts Rig's body hard.


*Rig* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Rig: Wounded > bash

A member of the Lancer cavalry tickles Rig's body with his slash.
A member of the Lancer cavalry barely slashes Rig's body.
A member of the Lancer cavalry tickles Rig's right leg with his slash.
A member of the Lancer cavalry tickles Rig's body with his slash.
*Rig* tries to blast you, but you deflect the blow.
Lord Kajin blasts Rig's body hard.

* R HP:Wounded MV:Full - Rig: Wounded >
A member of the Lancer cavalry barely slashes Rig's body.
A member of the Lancer cavalry slashes Rig's body.
A member of the Lancer cavalry tickles Rig's body with his slash.
A member of the Lancer cavalry slashes Rig's body.
*Rig* blasts your body extremely hard.
Lord Kajin blasts Rig's right foot into bloody fragments!

* R HP:Wounded MV:Full - Rig: Battered >
A soldier has arrived from below.
A soldier scythes Rig's body hard.

* R HP:Wounded MV:Full - Rig: Battered >
*Rig* looks at you.
Lamont has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Full - Rig: Battered >
Lamont leaves north riding a wild stallion.

- l - Rig: Battered >
*Rig* panics, and attempts to flee!

=
A soldier scythes Rig's left arm.
A member of the Lancer cavalry barely tickles Rig's head with his slash.
A member of the Lancer cavalry slashes Rig's left hand.
A member of the Lancer cavalry barely slashes Rig's body.
A member of the Lancer cavalry barely slashes Rig's left arm.
Lord Kajin blasts Rig's body hard.

+
*Rig* leaves south riding a shadow stallion.
Lamont has arrived from the north, riding a wild stallion.

=
A soldier leaves south.
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.

=
They're not here anymore!

* R HP:Wounded MV:Full >
Lamont starts following you.

s
* R HP:Wounded MV:Full > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Byrg.
A towering Ghar'ghael trolloc is here, fighting a soldier.
*Byrg* is here, fighting a soldier.
Lamont has arrived from the north, riding a wild stallion.

kill dark
* R HP:Wounded MV:Full >
Lamont pounds *Rig*'s body very hard.

* R HP:Wounded MV:Full > You scythe *Byrg*'s body hard.

* R HP:Wounded MV:Full - a soldier: Hurt - Byrg: Hurt >
A soldier has arrived from the south.
Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.

gro all
* R HP:Wounded MV:Full - a soldier: Hurt - Byrg: Hurt >
*Byrg* leaves north.
*Byrg* has arrived from the north.

* R HP:Wounded MV:Full > kill dark
Lamont is now a member of your group.
*Byrg* leaves south.

* R HP:Wounded MV:Full > kill dark

*Rig* panics, and attempts to flee!

kill dark
* R HP:Wounded MV:Full > You scythe *Rig*'s right leg.

kill dark
* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Beaten > You do the best you can!

s
* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Beaten > You scythe *Rig*'s right arm.
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier barely scythes a towering Ghar'ghael trolloc's body.
Lord Kajin blasts Rig's body hard.
Lamont pounds *Rig*'s body hard.
A towering Ghar'ghael trolloc barely hits a soldier's head.
You do the best you can!

kill dark
* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Beaten > *Rig* leaves north riding a shadow stallion.
They aren't here.

* R HP:Wounded MV:Full > kill dark
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

kill dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

n
* R HP:Wounded MV:Full > kill dark
kill dark
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting a towering Ghar'ghael trolloc.
A towering Ghar'ghael trolloc is here, fighting a soldier.
Lamont has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

n
* R HP:Wounded MV:Full > kill dark
A soldier tries to scythe a towering Ghar'ghael trolloc, but he parries successfully.
A towering Ghar'ghael trolloc barely hits a soldier's body.
They aren't here.

kill dark
* R HP:Wounded MV:Full > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
Lamont has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > n
They aren't here.

kill dark
* R HP:Wounded MV:Full > kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
Lamont has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Full > Lamont pounds *Rig*'s left leg hard.
You scythe *Rig*'s body extremely hard.

* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > You do the best you can!

* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > flee
s
*Rig* panics, and attempts to flee!
PANIC! You couldn't escape!

* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > kill dark
No way! You're fighting for your life!

kill dark
* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > You do the best you can!

* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > flee
You scythe *Rig*'s body very hard.
Lamont pounds *Rig*'s body hard.
You do the best you can!

* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > s
PANIC! You couldn't escape!

kill dark
* R HP:Wounded MV:Full - Lamont: Healthy - Rig: Critical > *Rig* leaves south riding a shadow stallion.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >
A soldier leaves south.
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.

s
* R HP:Wounded MV:Full > s
s
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A soldier is here, fighting a towering Ghar'ghael trolloc.
A towering Ghar'ghael trolloc is here, fighting a soldier.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Full > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

w
* R HP:Wounded MV:Full > kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > s
w
w
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Full > s
s
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Strong > s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Lamont has arrived from the north, riding a wild stallion.

s
* R HP:Wounded MV:Strong > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > kill dark
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > Lamont pounds *Kalamr*'s right foot.
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > You scythe *Kalamr*'s right leg hard.

* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Scratched > bash
You scythe *Kalamr*'s body very hard.
*Kalamr* tries to blast Lamont, but he parries successfully.
Lamont pounds *Kalamr*'s body hard.
Your heartbeat calms down more as you feel less panicked.

*
*Kalamr* panics, and attempts to flee!

+
*Kalamr* leaves north.

=
They're not here anymore!

* R HP:Wounded MV:Full > ali 1 k rig
n
kill dark
Ok.

* R HP:Wounded MV:Full > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
Lamont has arrived from the south, riding a wild stallion.
*Kalamr* leaves north.

* R HP:Wounded MV:Full > n
They aren't here.

kill dark
* R HP:Wounded MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Lamont has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > n
kill dark
e
e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the south, riding a wild stallion.

n
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > e
kill dark
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Full > Lamont barely pounds *Kalamr*'s body.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > w
They aren't here.

* R HP:Wounded MV:Full > s
kill dark
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Wounded MV:Full > kill dark
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded MV:Full > They aren't here.

w
* R HP:Wounded MV:Full > kill dark
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont Vescovi is here, fighting Kalamr, riding a wild stallion.
*Kalamr* is here, fighting Lamont.

* R HP:Wounded MV:Full > You barely scythe *Kalamr*'s head.

* R HP:Wounded MV:Full - Lamont: Healthy - Kalamr: Hurt > No way! You're fighting for your life!
*Kalamr* leaves east.

* R HP:Wounded MV:Full > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Full > They aren't here.

w
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > e
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a wild stallion.

e
* R HP:Wounded MV:Full > kill dark
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.
*Kalamr* has arrived from the east.

* R HP:Wounded MV:Full > n
Lamont pounds *Kalamr*'s right arm hard.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > w
s
kill dark
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > w
kill dark
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is here, fighting Lamont.
Lamont Vescovi is here, fighting Kalamr, riding a wild stallion.

* R HP:Wounded MV:Strong > w

*Kalamr* leaves west.

kill dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > s
s
s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > kill dark
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > e
s
s
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong > e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the north, riding a wild stallion.

e
* R HP:Wounded MV:Strong > e
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong > ttt
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.
Lamont has arrived from the west, riding a wild stallion.

[track shadow] ong >

+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.

* R HP:Wounded MV:Strong > e

*Kalamr* has arrived from the north.

e
* R HP:Wounded MV:Strong > Lamont barely pounds *Kalamr*'s head.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > w
w
kill dark
kill dark
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is here, fighting Lamont.
Lamont Vescovi is here, fighting Kalamr, riding a wild stallion.
A wild stallion bucks madly.
*Kalamr* panics, and attempts to flee!

kill dark
* R HP:Wounded MV:Strong > kill dark
Lamont pounds *Kalamr*'s left arm hard.
You scythe *Kalamr*'s right leg.

* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Hurt > You do the best you can!

* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Hurt > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Hurt > kill dark
You do the best you can!

* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Hurt > You do the best you can!
*Kalamr* leaves east.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > e
kill dark
e
kill dark
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong > Lamont pounds *Kalamr*'s right leg very hard.
You scythe *Kalamr*'s left leg very hard.

* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Wounded > No way! You're fighting for your life!

bash
* R HP:Wounded MV:Strong - Lamont: Healthy - Kalamr: Wounded > You do the best you can!

ong - Lamont: Healthy - Kalamr: Wounded >
*Kalamr* tries to blast Lamont, but he deflects the blow.
Lamont pounds *Kalamr*'s right leg.

-
*Kalamr* panics, and attempts to flee!

+
*Kalamr* panics, and attempts to flee!

-
*Kalamr* leaves east.

=
They're not here anymore!

* R HP:Wounded MV:Strong > e
kill dark
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong > n
They aren't here.

* R HP:Wounded MV:Strong > e
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Strong > kill dark
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

e
* R HP:Wounded MV:Strong > e
e
They aren't here.

* R HP:Wounded MV:Strong > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

e
* R HP:Wounded MV:Strong > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Tiring > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Tiring > kill dark
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > tt
[track trolloc]

+
Some obvious fresh tracks of Kalamr leaving east.
Some obvious recent tracks of Byrg leaving west.
Some obvious fairly recent tracks of Kalamr leaving west.
Some day-old tracks of Kalamr leaving west.

* R HP:Wounded MV:Tiring > stat
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 163, Dodging bonus: 87, Parrying bonus: 162
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > not
e
You stop paying increased attention to your surroundings.

e
* R HP:Wounded MV:Tiring > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lamont has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Tiring > n
A Pine Forest
The forest here is thinning a bit, with the northern and eastern faces of
this section scarred from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Ack, you lost Lamont!

e
* R HP:Wounded MV:Tiring > e
A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Tiring > A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > n
e
e
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > n
n
e
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Tiring > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > tt
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

[track trolloc] ing >

+
Some obvious fresh tracks of Kalamr leaving east.
Some obvious fairly recent tracks of Byrg leaving west.
Some obvious fairly recent tracks of Kalamr leaving west.

* R HP:Wounded MV:Tiring > nar rig musta gone w
You narrate 'rig musta gone w'

* R HP:Wounded MV:Tiring >
Lamont narrates 'hag atm'

* R HP:Wounded MV:Tiring >
Lamont narrates 'yeah did'

* R HP:Wounded MV:Tiring > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Tiring > e
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > n
n
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > nar my horse also hagg
n
You narrate 'my horse also hagg'

n
* R HP:Wounded MV:Tiring > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > n
n
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > stat
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* R HP:Wounded MV:Tiring > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 83.1 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 163, Dodging bonus: 87, Parrying bonus: 162
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

* R HP:Wounded MV:Tiring > r
You sit down and rest your tired bones.

not
* R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Walker - Beneath a Cliff's Ledge
Lamont - A Pine Forest

* R HP:Wounded MV:Tiring >
Lamont narrates 'going to get a war'

* R HP:Wounded MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
[4] a sack of green ivy
[5] a blue pouch of flatwort tea
a piece of white willow bark
a wealth of copper pennies (138)
a wealth of gold crowns (75)
Malfeasor, the twin bladed scythe of blood ebony
[2] a gold ring
the severed head of Byrg the Trolloc slain in the Blasted Lands
the severed head of Rig the Myrddraal slain in the Blight
[7] some brown kaf beans
[3] a cup of thick syrup
[2] a stable ticket
a leather water flask
[4] a cup of thready brown tea
[2] a bubbling draught
[7] a package of iron rations
[5] a vial filled with a dark red liquid
[8] a thin vial of yellow fluid
[2] a glass of apple cider

* R HP:Wounded MV:Tiring > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Tiring >
A Shienaran footman stops using a torch.

* R HP:Wounded MV:Strong > nar left yours at gap ragan
You narrate 'left yours at gap ragan'

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Strong > not
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Strong >
Lamont narrates 'nod'

* R HP:Wounded MV:Strong > st
w
You stop resting, and stand up.

w
* R HP:Wounded MV:Strong > w
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > w
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
n
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Wounded MV:Strong > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

n
* R HP:Wounded MV:Strong > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Wounded MV:Strong > e
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
x
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is weary.

* R HP:Wounded MV:Strong > e
n
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > e
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > e
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
n
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Wounded MV:Strong > In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > e
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > tt
[track trolloc]

+
Some obvious fresh tracks of Kalamr leaving north.
Some obvious fairly recent tracks of Kalamr leaving south.
Some clear fairly recent tracks of Byrg leaving south.

* R HP:Wounded MV:Strong > n
n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Strong > n
n
n
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Wounded MV:Strong > n
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

n
* R HP:Wounded MV:Strong > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
n
Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Wounded MV:Strong > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > tt
[track trolloc]

+
Some obvious fresh tracks of Kalamr leaving west.
Some clear fairly recent tracks of Byrg leaving east.
Some clear fairly recent tracks of Byrg leaving south.
Some clear fairly recent tracks of Kalamr leaving south.
Some clear fairly recent tracks of Kalamr leaving east.
Some clear fairly recent tracks of Kalamr leaving east.
Some day-old tracks of Byrg leaving east.

* R HP:Wounded MV:Strong > e
e
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

d
* R HP:Wounded MV:Strong > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Strong > nar kalamr past gap
You narrate 'kalamr past gap'

* R HP:Wounded MV:Strong > r
not
Lamont narrates 'where we at?'
You sit down and rest your tired bones.

* R HP:Wounded MV:Strong > dd
x
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > l 2.horse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

* R HP:Wounded MV:Strong > nar i gap ragan
l
You narrate 'i gap ragan'

* R HP:Wounded MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Strong >
Lamont narrates 'nod checking w'

* R HP:Wounded MV:Strong > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
0
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Wounded MV:Strong > dd
0
x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > nar guessing all bligh
You narrate 'guessing all bligh'

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong >
Lamont narrates 'nod coming up winding'

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > look
dd
x
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong >
Lamont narrates 'hag atm'

dd
x
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is haggard.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Full > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Full > No-one by that name here.

* R HP:Wounded MV:Full > st
You stop resting, and stand up.

* R HP:Wounded MV:Full > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Full > not
u
w
You stop paying increased attention to your surroundings.

w
* R HP:Wounded MV:Full > w
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.
*Kalamr* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Kalamr* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - Kalamr: Wounded > *Byrg* leaves east.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Kalamr: Wounded > f

You scythe *Kalamr*'s right arm very hard.
*Kalamr* tries to blast you, but you deflect the blow.

*Byrg* has arrived from the east.Wounded >
You panic and attempt to flee!
*Byrg* blasts your left leg.


*Rig* blasts your body very hard.
You flee head over heels.
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Correcting map position after fleeing.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > n
e
e
*Kalamr* has arrived from the north.
*Byrg* has arrived from the north.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > d
d
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > nar they ptg
0
You narrate 'they ptg'

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Wounded MV:Full > x
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Full > r
not
You sit down and rest your tired bones.

* R HP:Wounded MV:Full > dd
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > nar am back ragan
You narrate 'am back ragan'

dd
x
* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

0
* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Shallow Depression

* R HP:Wounded MV:Full > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > Lamont narrates 'plan?'
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Full > dd

Lamont narrates 'nod'

* R HP:Wounded MV:Full > l
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Full > nar will call when on
dd
x
You narrate 'will call when on'

* R HP:Wounded MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Full > l
dd
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Byrg* has arrived from above.

* R HP:Wounded MV:Full > [diag h.dark]
Byrg has a few scratches.
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - Byrg: Scratched > dd
You scythe *Byrg*'s left arm hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[diag h.dark]
Byrg has a few scratches.

* R HP:Wounded MV:Full - Byrg: Scratched > nar on byrg
f
d
You narrate 'on byrg'

You panic and attempt to flee! Scratched >

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran forward scout is here, fighting Byrg.
*Byrg* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Byrg.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.

* R HP:Wounded MV:Strong > kill dark

*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - a Shienaran forward scout: Healthy - Byrg: Scratched >
*Byrg* blasts a Shienaran forward scout's right leg into bloody fragments!
Ragan slashes Byrg's body.
A Shienaran forward scout barely slashes Byrg's left hand.
A Shienaran forward scout slashes Byrg's right leg.
A Shienaran forward scout barely slashes Byrg's left leg.

bash
* R HP:Wounded MV:Strong - a Shienaran forward scout: Scratched - Byrg: Hurt > bash h.dark

*Kalamr* has arrived from above.
*Kalamr* blasts your right leg.

* R HP:Wounded MV:Strong - a Shienaran forward scout: Scratched - Byrg: Hurt >
*Rig* blasts your left hand very hard.

* R HP:Wounded MV:Strong - a Shienaran forward scout: Scratched - Byrg: Hurt >
*Rig* blasts your right arm very hard.
*Kalamr* barely blasts your head.
*Byrg* blasts a Shienaran forward scout's body into bloody fragments!
Ragan tickles Byrg's left leg with his slash.
A Shienaran forward scout barely slashes Byrg's head.
A Shienaran forward scout slashes Byrg's body.
A Shienaran forward scout barely slashes Byrg's body.

* R HP:Wounded MV:Strong - a Shienaran forward scout: Hurt - Byrg: Hurt >
A Shienaran forward scout joins Ragan's fight!
*Byrg* panics, and attempts to flee!

nar on allnded MV:Strong - a Shienaran forward scout: Hurt - Byrg: Hurt >

*Byrg* leaves up.

* R HP:Wounded MV:Strong - Kalamr: Wounded > f
d
You do the best you can!

Cancelled. ong - Kalamr: Wounded >
Cancelled.
You narrate 'on all'

* R HP:Wounded MV:Strong - Kalamr: Wounded > A Shienaran forward scout slashes Rig's body.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Rig* tries to blast you, but you deflect the blow.
PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - Kalamr: Wounded > *Rig* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Kalamr: Wounded >
*Rig* leaves up riding a shadow stallion.

flee
* R HP:Wounded MV:Strong - Kalamr: Wounded > d
You panic and attempt to flee!


Lamont narrates 'nod horse low'


*Kalamr* sends you sprawling with a powerful bash!


Ragan tickles Kalamr's body with his slash.
A Shienaran forward scout barely slashes Kalamr's body.
*Kalamr* blasts your body very hard.

kill dark

*Rig* has arrived from above, riding a shadow stallion.
*Byrg* has arrived from above.
*Byrg* blasts your right leg hard.


*Rig* blasts your right leg hard.


*Rig* blasts your right foot hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Byrg* blasts your body hard.
Ragan tickles Kalamr's body with his slash.
A Shienaran forward scout barely tickles Kalamr's left foot with his slash.
*Kalamr* blasts your body.

bash
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is here, fighting a Shienaran forward scout.
*Rig* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A Shienaran forward scout is here, fighting Rig.
*Kalamr* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Kalamr.
A warhorse is here, stamping his feet impatiently.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Kalamr.

* R HP:Battered MV:Strong > You scythe *Rig*'s body hard.
*Byrg* panics, and attempts to flee!

rong - a Shienaran forward scout: Scratched - Rig: Battered >
*Byrg* blasts a Shienaran forward scout's right leg into bloody fragments!
*Rig* blasts a Shienaran forward scout's right arm into bloody fragments!
A Shienaran forward scout barely slashes Byrg's left leg.
A Shienaran forward scout slashes Rig's body.
Ragan barely slashes Kalamr's body.
A Shienaran forward scout tickles Kalamr's head with his slash.
*Byrg* leaves up.

-
*Rig* panics, and attempts to flee!

+
Lamont has arrived from above.

*
Lamont pounds *Kalamr*'s left arm hard.


*Kalamr* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - a Shienaran forward scout: Hurt - Kalamr: Wounded >
Lamont pounds *Kalamr*'s body.
*Kalamr* tries to blast a Shienaran forward scout, but he parries successfully.
Ragan tickles Kalamr's body with his slash.
A Shienaran forward scout barely slashes Kalamr's right arm.

bash
* R HP:Battered MV:Strong - a Shienaran forward scout: Hurt - Kalamr: Wounded > bash h.dark

*Kalamr* panics, and attempts to flee!

* R HP:Battered MV:Strong - a Shienaran forward scout: Hurt - Kalamr: Wounded >
Lamont pounds *Kalamr*'s right leg.
Ragan barely slashes Kalamr's left leg.
A Shienaran forward scout tickles Kalamr's body with his slash.

rong - a Shienaran forward scout: Hurt - Kalamr: Wounded >
*Kalamr* leaves up.

* R HP:Battered MV:Strong >
Lamont narrates 'here'

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > kill dark
kill dark
look
They aren't here.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > nod
Your heartbeat calms down more as you feel less panicked.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
Lamont Vescovi is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > 'warhorse
You nod in agreement.

* R HP:Battered MV:Full > You say 'warhorse'

* R HP:Battered MV:Full > dd
0
kill dark
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Lamont - A Shallow Depression
Walker - A Shallow Depression

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > diag lamont
kill dark
kill dark
Lamont is in excellent condition.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
l
They aren't here.

* R HP:Battered MV:Full > kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
Lamont Vescovi is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

kill dark
kill dark
* R HP:Battered MV:Full > kill dark
Lamont starts riding a warhorse.
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > gro all
* R HP:Battered MV:Full > diag lamont
kill dark
Lamont is in excellent condition.

kill dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > u
They aren't here.

kill dark
* R HP:Battered MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kalamr* is standing here.
*Rig* is standing here, riding a shadow stallion.
*Byrg* is standing here.
Lamont has arrived from below, riding a warhorse.
*Byrg* tries to blast Lamont, but he deflects the blow.

* R HP:Battered MV:Full > You scythe *Kalamr*'s right leg.

* R HP:Battered MV:Full - Kalamr: Wounded > bash
-
*Kalamr* tries to blast you, but you parry successfully.
Lamont pounds *Byrg*'s right leg.
*Byrg* tries to blast Lamont, but he deflects the blow.

+
*Rig* blasts your right leg hard.

=
Your bash at *Kalamr* sends him sprawling!

* R HP:Battered MV:Full - Kalamr: Wounded >
You scythe *Kalamr*'s body.
*Byrg* tries to blast Lamont, but he parries successfully.

* R HP:Battered MV:Full - Kalamr: Wounded >
*Byrg* avoids being bashed by Lamont who loses his balance and falls!

flee
ll - Kalamr: Wounded >
*Rig* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Kalamr: Wounded >
*Rig* blasts your body hard.

* R HP:Battered MV:Full - Kalamr: Wounded > w

*Byrg* sends Lamont sprawling with a powerful bash!

* R HP:Battered MV:Full - Kalamr: Wounded > d

*Rig* blasts your body very hard.
*Kalamr* blasts your body.
*Byrg* blasts Lamont's body very hard.

* R HP:Beaten MV:Full - Kalamr: Wounded >
*Kalamr* blasts your right arm.
*Byrg* blasts Lamont's right leg very hard.

* R HP:Beaten MV:Full - Kalamr: Wounded >
*Rig* looks at Lamont.

You panic and attempt to flee!: Wounded >

You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
Correcting map position after fleeing.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Long, thin legs spread around the chitinous body of a huge arachnid.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
Lamont Vescovi is here, fighting Byrg, riding a warhorse.
*Kalamr* is standing here.
*Byrg* is here, fighting Lamont.

* R HP:Beaten MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full > nar am beat
You narrate 'am beat'

* R HP:Beaten MV:Full > nar off
You narrate 'off'

* R HP:Beaten MV:Full > nar my bad for htiting
0
You narrate 'my bad for htiting'

* R HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Lamont - Edge of the Foothills
Walker - A Shallow Depression

* R HP:Beaten MV:Full >
Lamont has arrived from above, riding a warhorse.

* R HP:Beaten MV:Full > nod
You nod in agreement.

* R HP:Beaten MV:Full > r
not
You sit down and rest your tired bones.

* R HP:Beaten MV:Full > d
You start paying increased attention to your surroundings.

st
* R HP:Beaten MV:Full > Nah... You feel too relaxed to do that..

* R HP:Beaten MV:Full > dism
You stop resting, and stand up.

* R HP:Beaten MV:Full > r
You stop riding him.

* HP:Beaten MV:Full > You sit down and rest your tired bones.

* HP:Beaten MV:Full > not
d
You start paying increased attention to your surroundings.

* HP:Beaten MV:Full > Nah... You feel too relaxed to do that..

* HP:Beaten MV:Full > dd
sc
[diag h.dark]
No-one by that name here.

* HP:Beaten MV:Full > You have 108(401) hit and 155(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* HP:Beaten MV:Full > cha wimp 88
sc
You will now flee if you go below 88 hit points.

* HP:Beaten MV:Full > You have 108(401) hit and 155(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* HP:Beaten MV:Full > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
Lamont Vescovi is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Full > diag h.dark
No-one by that name here.

* HP:Beaten MV:Full > diag h.dark
No-one by that name here.

* HP:Beaten MV:Full > diag h.dark
No-one by that name here.

* HP:Beaten MV:Full > diag lamont

*Kalamr* has arrived from above.
*Byrg* has arrived from above.
Lamont pounds *Byrg*'s right arm hard.

* HP:Beaten MV:Full > l

*Rig* tries to blast you, but you deflect the blow.

* HP:Beaten MV:Full - Rig: Battered > Lamont has some small wounds and bruises.

* HP:Beaten MV:Full - Rig: Battered > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
*Byrg* is here, fighting Lamont.
*Kalamr* is standing here.
*Rig* is here, fighting YOU!, riding a shadow stallion.
Lamont Vescovi is here, fighting Byrg, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Beaten MV:Full - Rig: Battered >
*Kalamr* blasts Lamont's left leg.

* HP:Beaten MV:Full - Rig: Battered > bash

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*Byrg* panics, and attempts to flee!>

-
Ragan slashes Kalamr's left leg hard.
A Shienaran forward scout barely slashes Byrg's body.
A Shienaran forward scout slashes Rig's right arm.
A Shienaran forward scout barely slashes Kalamr's left leg.
*Byrg* tries to blast Lamont, but he parries successfully.
Lamont pounds *Byrg*'s body.

=
Lamont panics, and attempts to flee!

*
You dodge a bash from *Rig* who loses his balance and falls!


Lamont leaves up riding a warhorse.
Lamont has arrived from above, riding a warhorse.

+
Lamont pounds *Byrg*'s body hard.

=
Lamont avoids being bashed by *Kalamr* who loses his balance and falls!
*Byrg* panics, and attempts to flee!

-
*Byrg* leaves up.

=
Your bash at *Rig* sends him sprawling!

* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Battered >
Ragan slashes Kalamr's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Rig's body.
A Shienaran forward scout barely slashes Kalamr's body.
You scythe *Rig*'s right leg.

look
* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
Lamont Vescovi is standing here, riding a warhorse.
A Shienaran forward scout is here, fighting Rig.
A Shienaran forward scout is here, fighting Rig.
*Kalamr* is here, fighting a Shienaran forward scout.
*Rig* is sitting here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran forward scout is here, fighting Kalamr.
Ragan is here, fighting Kalamr.

* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten >
*Byrg* has arrived from above.

* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten >
*Byrg* tries to blast a bloodstock stallion, but he deflects the blow.

* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten >
*Kalamr* panics, and attempts to flee!

* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten >
*Kalamr* leaves up.

bash
* HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten >
Lamont sends *Byrg* sprawling with a powerful bash!

Lamont pounds *Byrg*'s body hard. forward scout: Scratched - Rig: Beaten >
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A bloodstock stallion tickles Byrg's body with his hit.
A Shienaran forward scout slashes Rig's right foot very hard.
*Rig* tries to blast a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout slashes Rig's left leg.
You scythe *Rig*'s left leg.


*Rig* panics, and attempts to flee!

kill dark
Cancelled.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Byrg's body.
A Shienaran forward scout barely slashes Byrg's body.
A Shienaran forward scout slashes Byrg's body.
Ragan slashes Byrg's right arm.
Lamont pounds *Byrg*'s right leg.
A bloodstock stallion tickles Byrg's left arm with his hit.
The first light of dawn illuminates Tarwin's Gap.
Your heartbeat calms down more as you feel less panicked.
You scythe *Byrg*'s right leg very hard.

* HP:Battered MV:Fresh - a bloodstock stallion: Healthy - Byrg: Wounded > bash
They already seem to be stunned.

* HP:Battered MV:Fresh - a bloodstock stallion: Healthy - Byrg: Wounded > look
kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Shienaran forward scout is here, fighting Byrg.
*Byrg* is sitting here.
Lamont Vescovi is here, fighting Byrg, riding a warhorse.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A bloodstock stallion is here, fighting Byrg.
Ragan is here, fighting Byrg.

* HP:Battered MV:Fresh - a bloodstock stallion: Healthy - Byrg: Wounded > You scythe *Byrg*'s left arm very hard.
A Shienaran forward scout tickles Byrg's left leg with his slash.
A Shienaran forward scout tickles Byrg's body with his slash.
A Shienaran forward scout barely slashes Byrg's left leg.
Ragan barely slashes Byrg's body.
A bloodstock stallion tickles Byrg's right arm with his hit.
*Byrg* tries to blast a bloodstock stallion, but he parries successfully.
You do the best you can!
*Byrg* panics, and attempts to flee!

* HP:Battered MV:Fresh - a bloodstock stallion: Healthy - Byrg: Wounded > kill dark
You do the best you can!
*Byrg* leaves up.

kill dark
* HP:Battered MV:Fresh > kill dark
They aren't here.

kill dark
* HP:Battered MV:Fresh > kill dark
They aren't here.

* HP:Battered MV:Fresh > They aren't here.

* HP:Battered MV:Fresh > They aren't here.

* HP:Battered MV:Fresh > kill dark
kill dark
kill dark
They aren't here.

* HP:Battered MV:Fresh > They aren't here.

* HP:Battered MV:Fresh > They aren't here.

* HP:Battered MV:Fresh > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Shienaran scout keeps a constant watch here.
Lamont Vescovi is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Fresh > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Shienaran scout keeps a constant watch here.
Lamont Vescovi is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Fresh > 'rig beat

Lamont stops riding a warhorse.

* HP:Battered MV:Fresh > You say 'rig beat'

* HP:Battered MV:Fresh > rhh
Lamont nods in agreement.
[ride 2.horse]
You start riding him.

* R HP:Battered MV:Fresh > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
Lamont Vescovi is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh > sc
You have 122(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 119 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Battered MV:Fresh > xx
[diag 2.horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Battered MV:Fresh > strok
You stroke your chin thoughtfully.

* R HP:Battered MV:Fresh >
Lamont starts riding a warhorse.

* R HP:Battered MV:Fresh > 'i ticed batt
r
You say 'i ticed batt'

* R HP:Battered MV:Fresh > not
You sit down and rest your tired bones.

* R HP:Battered MV:Fresh > dd
You start paying increased attention to your surroundings.

l
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Shienaran scout keeps a constant watch here.
Lamont Vescovi is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh > cha wimp 66
wh
You will now flee if you go below 66 hit points.

* R HP:Battered MV:Fresh > Players
-------
Lord Melat Lansin al'Farath [Defender of the Stone Council] (Idle)
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor

7 players displayed.

* R HP:Battered MV:Fresh >
*Kalamr* has arrived from above.
*Byrg* has arrived from above.
Lamont pounds *Byrg*'s right leg hard.

* R HP:Battered MV:Fresh >
*Rig* tries to blast you, but you parry successfully.

* R HP:Battered MV:Fresh - Rig: Beaten >
You scythe *Rig*'s right hand hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Byrg* tries to blast Lamont, but he deflects the blow.
Lamont pounds *Byrg*'s body very hard.

* R HP:Battered MV:Fresh - Rig: Beaten >
*Kalamr* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Fresh - Rig: Beaten >
*Byrg* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Rig: Beaten > bash

*Byrg* leaves up.

esh - Rig: Beaten >
Lamont pounds *Rig*'s body very hard.

-
You dodge a bash from *Rig* who loses his balance and falls!

f
=d
+
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout barely slashes Kalamr's right leg.
A Shienaran forward scout barely slashes Rig's right leg.
Lamont pounds *Rig*'s right arm.
Ragan barely slashes Kalamr's left leg.
A Shienaran forward scout slashes Kalamr's left arm.

Cancelled.
You panic and attempt to flee!

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran forward scout is here, fighting Kalamr.
A Shienaran forward scout is here, fighting Rig.
*Kalamr* is here, fighting a Shienaran forward scout.
*Rig* is here, fighting a Shienaran forward scout, riding a shadow stallion.
Lamont Vescovi is here, fighting Rig, riding a warhorse.
A Shienaran forward scout is here, fighting Kalamr.
Ragan is here, fighting Kalamr.

* R HP:Battered MV:Full > 2

*Kalamr* sends you sprawling with a powerful bash!
*Byrg* has arrived from above.

* R HP:Battered MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten > bash

*Byrg* tries to blast Lamont, but he deflects the blow.

* R HP:Battered MV:Full - a Shienaran forward scout: Scratched - Rig: Beaten >
*Rig* panics, and attempts to flee!

ll - a Shienaran forward scout: Scratched - Rig: Beaten >
*Kalamr* tries to blast a Shienaran forward scout, but he parries successfully.
*Rig* blasts a Shienaran forward scout's body extremely hard.
A Shienaran forward scout tickles Kalamr's left leg with his slash.
A Shienaran forward scout tickles Rig's head with his slash.
Ragan barely tickles Kalamr's body with his slash.
A Shienaran forward scout barely slashes Kalamr's left arm.
*Rig* leaves up riding a shadow stallion.

* R HP:Battered MV:Full > kill dark
bash
[kill 1.shadow]
They aren't here.

* R HP:Battered MV:Full > Bash who?
*Kalamr* panics, and attempts to flee!
*Byrg* sends Lamont sprawling with a powerful bash!

* R HP:Battered MV:Full > You scythe *Byrg*'s right leg hard.

*Kalamr* panics, and attempts to flee!tched - Byrg: Battered >


*Byrg* blasts Lamont's right hand hard.
A Shienaran forward scout joins Ragan's fight!
*Kalamr* tries to blast a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Kalamr's left leg.
Ragan slashes Kalamr's right arm.
A Shienaran forward scout tickles Kalamr's body with his slash.

-
*Kalamr* panics, and attempts to flee!

=
*Rig* blasts your left arm very hard.

*
*Byrg* panics, and attempts to flee!


*Kalamr* leaves up.


*Byrg* leaves up.

=
You scythe *Rig*'s right hand hard.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes Rig's body.
*Rig* panics, and attempts to flee!
They're not here anymore!

* R HP:Beaten MV:Full - Rig: Critical >
Lamont pounds *Rig*'s right leg very hard.

bash h.dark
* R HP:Beaten MV:Full - Rig: Critical >
*Rig* leaves up riding a shadow stallion.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > u
kill dark
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Byrg* is standing here.
*Kalamr* is standing here.
Lamont has arrived from below, riding a warhorse.

* R HP:Beaten MV:Full > *Rig* blasts Lamont's body very hard.
You scythe *Byrg*'s left arm hard.

* R HP:Beaten MV:Full - Byrg: Battered >
*Byrg* blasts your left arm.
You scythe *Byrg*'s body very hard.
Lamont pounds *Rig*'s body.
*Rig* tries to blast Lamont, but he deflects the blow.
*Kalamr* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Full - Byrg: Battered >
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Full - Byrg: Battered > flee
2
*Rig* leaves down riding a shadow stallion.
Lamont pounds *Rig*'s body hard.
You panic and attempt to flee!

2
*Rig* tries to blast Lamont, but he deflects the blow.
Lamont pounds *Rig*'s body hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear *Rig*'s death cry.
You scythe *Byrg*'s body very hard.
You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
Correcting map position after fleeing.
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
*Nexen* is standing here.
[kill 1.shadow]
They aren't here.

* R HP:Beaten MV:Full > *Nexen* tries to stab you, but you parry successfully.
[kill 1.shadow]
They aren't here.

* R HP:Beaten MV:Full - Nexen: Healthy > flee
d
2
You panic and attempt to flee!

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Correcting map position after fleeing.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Lamont Vescovi is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Lamont.
*Kalamr* is standing here.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full > nar nexen
[kill 1.shadow]
They aren't here.

* R HP:Beaten MV:Full > kill dark
You narrate 'nexen'

kill dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > u
They aren't here.

* R HP:Beaten MV:Full > 11
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
The corpse of Rig is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Lamont Vescovi is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Lamont.
*Kalamr* is here, fighting Lamont.

* R HP:Beaten MV:Full > [k h.dark]
You scythe *Byrg*'s right arm hard.

bash
* R HP:Beaten MV:Full - Lamont: Hurt - Byrg: Beaten >
*Nexen* has arrived from the west.

*Nexen* tries to stab you, but you parry successfully.
*Byrg* leaves west.

-
Lamont pounds *Kalamr*'s left arm.
*Nexen* tries to stab you, but you deflect the blow.

+
*Kalamr* sends Lamont sprawling with a powerful bash!

=
They're not here anymore!

* R HP:Beaten MV:Full - Nexen: Healthy >
You try to scythe *Nexen*, but he deflects the blow.
*Nexen* tries to stab you, but you parry successfully.
*Kalamr* blasts Lamont's body.

* R HP:Beaten MV:Full - Nexen: Healthy > bash
-
*Kalamr* blasts Lamont's left foot.

+
*Nexen* tries to stab you, but you parry successfully.
*Kalamr* blasts Lamont's body very hard.


As *Nexen* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Nexen: Healthy > l nexen

*Nexen* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Full - Nexen: Healthy >
Lamont barely pounds *Kalamr*'s body.
*Nexen* stabs your body hard.
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh - Nexen: Healthy >
Nexen is in excellent condition.

*Nexen* is using:
<held> a blood-red enameled trident badge
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a silver medallion
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> the glazed katars of Mondoran
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots (used)

* R HP:Beaten MV:Fresh - Nexen: Healthy > exa corpse

Lamont avoids being bashed by *Kalamr* who loses his balance and falls!

* R HP:Beaten MV:Fresh - Nexen: Healthy > change mood brave
It is the corpse of Rig.
When you look inside, you see:
corpse (here) :
Nothing.

* R HP:Beaten MV:Fresh - Nexen: Healthy > change posture offensive
bash
*Nexen* tries to stab you, but you deflect the blow.
Mood changed to: Brave

* R HP:Beaten MV:Fresh - Nexen: Healthy > Posture changed to: Offensive

You try to scythe *Nexen*, but he deflects the blow.
*Nexen* tries to stab you, but you parry successfully.


Lamont sends *Kalamr* sprawling with a powerful bash!

-
Lamont pounds *Kalamr*'s right leg very hard.
*Nexen* tries to stab you, but you parry successfully.
*Nexen* stabs your left leg hard.


As *Nexen* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Nexen: Healthy > bash

*Byrg* has arrived from the west.

* R HP:Beaten MV:Fresh - Nexen: Healthy >
*Byrg* blasts Lamont's body very hard.

* R HP:Beaten MV:Fresh - Nexen: Healthy >
*Byrg* tries to blast Lamont, but he parries successfully.
Lamont pounds *Kalamr*'s left arm hard.
*Nexen* stabs your head hard.

h - Nexen: Healthy >
*Byrg* blasts Lamont's left leg hard.
*Nexen* tries to stab you, but you parry successfully.

*
Lamont narrates 'I'm off'


Lamont pounds *Kalamr*'s body.
*Nexen* stabs your right foot.
You wish that your wounds would stop BLEEDING so much!

Lamont panics, and attempts to flee!

-
Lamont leaves down riding a warhorse.

change posture defensive
change mood wimpy
f
Cancelled.
Posture changed to: Defensive

* R HP:Beaten MV:Fresh - Nexen: Healthy > Mood changed to: Wimpy

You panic and attempt to flee!: Healthy >
*Byrg* tries to blast you, but you deflect the blow.


You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
Correcting map position after fleeing.
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Full > w
n
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Full > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Full > w
w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

n
* R HP:Beaten MV:Full > w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > w
w
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > sc
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > s
You have 77(401) hit and 153(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Full > nar am orch well
You narrate 'am orch well'

* R HP:Beaten MV:Full > dr well
Lamont narrates 'good?'
You drink the water.
You don't feel thirsty any more.

* R HP:Beaten MV:Full > change posture defensive
change mood wimpy
Posture changed to: Defensive

* R HP:Beaten MV:Full > dd
kill dark
Mood changed to: Wimpy

* R HP:Beaten MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full >
Lamont narrates 'nod'

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

nar beat
* R HP:Beaten MV:Full > kill dark
You narrate 'beat'

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > cha wimp 77
You will now flee if you go below 77 hit points.

* R HP:Beaten MV:Full > nar call if on
11
kill dark
You narrate 'call if on'

* R HP:Beaten MV:Full > [k h.dark]
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark
kill dark
kill dark
0
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Walker - By the Deserted Well

kill dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > sc
You have 90(401) hit and 151(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

dd
* R HP:Beaten MV:Full > kill dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill dark

Lamont tells you 'and I got blicked through chortlesnorfling spam'

* R HP:Beaten MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > rep gah
You reply to Lamont 'gah'

dd
x
* R HP:Beaten MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Beaten MV:Full > not
s
w
You stop paying increased attention to your surroundings.

w
* R HP:Beaten MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

s
* R HP:Beaten MV:Full > s
Lamont tells you 'chortlesnorfling hell'
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Beaten MV:Full > s
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Full > s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.

s
* R HP:Beaten MV:Full > s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.

* R HP:Beaten MV:Full > s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Full > Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

s
* R HP:Beaten MV:Full > s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.

s
* R HP:Beaten MV:Full > Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a tree leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Full > s
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > e
Alas, you cannot go that way...

* R HP:Beaten MV:Full > e
Alas, you cannot go that way...

s
* R HP:Beaten MV:Full > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.

s
* R HP:Beaten MV:Full > s
Lamont tells you 'h. and everything'
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Beaten MV:Full > s

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Nasty November: the Saldaean Ranger on patrol

Post by Walker » Fri Nov 01, 2019 1:38 pm

Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Beaten MV:Full > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > w
Alas, you cannot go that way...

w
* R HP:Beaten MV:Full > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > s
Lamont tells you 'firetruck'
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Full > s
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Full > s
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
* R HP:Beaten MV:Full > s
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > s
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Full > s
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Full > s
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.

* R HP:Beaten MV:Full > e
e
e
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Full > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > e
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Beaten MV:Full > A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Beaten MV:Full > s
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Beaten MV:Full > s
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Full >
Lamont tells you 'sometimes that dung just pisses me off'

* R HP:Beaten MV:Full > rep I have full ABS kit with trinks and hh on my mob in FD
e
e
You reply to Lamont 'I have full ABS kit with trinks and hh on my mob in FD'

* R HP:Beaten MV:Full > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > e
e
e
e
e
e
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
e
* R HP:Beaten MV:Full > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Beaten MV:Full > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full >
e
e


e
* R HP:Beaten MV:Full > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
A raven is here, watching.

* R HP:Beaten MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
s
e
e
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Fresh > c
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh > s
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Beaten MV:Fresh > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman stands ready to fight.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Fresh > rep plus taz abs kit
r
You reply to Lamont 'plus taz abs kit'

* R HP:Beaten MV:Fresh > not
Lamont tells you 'so annoyed'
You sit down and rest your tired bones.

* R HP:Beaten MV:Fresh > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Fresh > exa rack
It is a weapon rack.
When you look inside, you see:
rack (here) :
Nothing.

dd
x
* R HP:Beaten MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Beaten MV:Fresh > rep Yeah stab is so frustrating
You reply to Lamont 'Yeah stab is so frustrating'

* R HP:Battered MV:Fresh > dd
x
c
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Battered MV:Fresh > z n
[call ]
You don't see a closed gate.

* R HP:Battered MV:Fresh > [scan ]

* R HP:Battered MV:Fresh > rep it didn't go through?
You reply to Lamont 'it didn't go through?'

dd
x
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Battered MV:Fresh >
The master of scouts bellows 'Incoming message!!'

* R HP:Battered MV:Fresh > rep or what happened?
You reply to Lamont 'or what happened?'

* R HP:Battered MV:Fresh > i
You are carrying:
Nothing.

* R HP:Battered MV:Fresh >
The master of scouts bellows 'Kalamr was spotted in A Shallow Depression'
The master of scouts bellows 'Kalamr was spotted in A Shallow Depression'
The master of scouts bellows 'Kalamr was spotted in A Shallow Depression'

* R HP:Battered MV:Fresh > get axe pack
You get Malfeasor, the twin bladed scythe of blood ebony from a backpack.

not
* R HP:Battered MV:Fresh > You stop paying increased attention to your surroundings.

st
* R HP:Battered MV:Fresh > You stop resting, and stand up.

* R HP:Battered MV:Fresh > l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Saldaean cavalryman stands ready to fight.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered MV:Fresh > giv axe saldaean
You give Malfeasor, the twin bladed scythe of blood ebony to a Saldaean cavalryman.

p sit
* R HP:Battered MV:Fresh > c
[o saldaean]
A Saldaean cavalryman sits down.
Ok.

n
* R HP:Battered MV:Fresh > n
Lamont tells you 'it didn't hit him for whatever reason'
[call ]
You don't see a closed gate.

* R HP:Battered MV:Fresh > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.

* R HP:Battered MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

n
* R HP:Battered MV:Fresh > n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Fresh > n
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > w
w
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh > n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Fresh > n
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Fresh > not
dd
You start paying increased attention to your surroundings.

n
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > n
dd
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > r
You sit down and rest your tired bones.

not
* R HP:Battered MV:Full > dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > Lamont tells you 'unless I fucked up my pracs, which I doubt'
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > rep how much notice you have?
You reply to Lamont 'how much notice you have?'

* R HP:Battered MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Cleared Campsite

* R HP:Battered MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Cleared Campsite

* R HP:Battered MV:Full > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Walker - A Cleared Campsite

* R HP:Battered MV:Full > dd
0

Lamont tells you '90'

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > dd
[where ]
Players in your Zone
--------------------
Walker - A Cleared Campsite

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > dd
dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > stat
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 23, Parrying bonus: 124
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

dd
* R HP:Battered MV:Full > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > rep maybe not was off?
dd
You reply to Lamont 'maybe not was off?'

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

wh
* R HP:Battered MV:Full > dd
Players
-------
Lord Melat Lansin al'Farath [Defender of the Stone Council] (Idle)
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor
Walker the Saldaean Ranger
Toma of Andor

7 players displayed.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > No-one by that name here.

diag h.dark
* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > dd
9
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > 8
[cl pittrap]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Full > [op stonegate]
Nah... You feel too relaxed to do that..

dd
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > dd
dd
dd
[diag h.dark]
No-one by that name here.

dd
* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > ali 8 op pittrap
Ok.

diag h.dark
* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > stat
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 23, Parrying bonus: 124
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > cha wimp 88
diag h.dark
You will now flee if you go below 88 hit points.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
Lamont tells you 'I'm not sure. Sorry brother. That irritated me'
No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
diag h.dark
No-one by that name here.

diag h.dark
diag h.dark
diag h.dark
diag h.dark
diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > rep I understand man
You reply to Lamont 'I understand man'

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

diag h.dark
diag h.dark
diag h.dark
diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > rep I sitting Kajin atm
dd
You reply to Lamont 'I sitting Kajin atm'

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

dd
dd
* R HP:Battered MV:Fresh > dd
dd
dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > rep Byrg dusty at least
dd
You reply to Lamont 'Byrg dusty at least'

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh > diag h.dark
diag h.dark
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > rep probably I lose link and come back dead :P
st
You reply to Lamont 'probably I lose link and come back dead :P'

11
* R HP:Battered MV:Fresh > You stop resting, and stand up.

* R HP:Battered MV:Fresh > r
[k h.dark]
They aren't here.

* R HP:Battered MV:Full > not
You sit down and rest your tired bones.

* R HP:Battered MV:Full > dd
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
x
No-one by that name here.

* R HP:Battered MV:Full > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

sav
* R HP:Battered MV:Full > diag h.dark
Saving Walker.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > sc
diag h.dark
You have 181(401) hit and 163(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

stat
* R HP:Battered MV:Full > diag h.dark
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 23, Parrying bonus: 124
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark

Lamont tells you 'nah they've got enough easy kit this run. Don't rip'

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

diag h.dark
diag h.dark
* R HP:Battered MV:Full > diag h.dark
No-one by that name here.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

dd
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > sc
You have 198(401) hit and 164(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

dd
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

dd
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

dd
* R HP:Battered MV:Fresh > [diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > dd
*Nexen* has arrived from the south.
[diag h.dark]
Nexen is in excellent condition.

* R HP:Battered MV:Fresh > dd
Lord Kajin bellows 'The criminal Nexen shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Nexen has been spotted!'
Lord Kajin tries to blast Nexen, but he parries successfully.
[diag h.dark]
Nexen is in excellent condition.

* R HP:Battered MV:Fresh > st

Lord Kajin tries to blast Nexen, but he parries successfully.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

* R HP:Battered MV:Fresh > 11
You stop resting, and stand up.

* R HP:Battered MV:Fresh > [k h.dark]
You try to scythe *Nexen*, but he deflects the blow.

change mood brave
* R HP:Battered MV:Full - Lord Kajin: Scratched - Nexen: Healthy > Mood changed to: Brave

change posture offensive
* R HP:Battered MV:Full - Lord Kajin: Scratched - Nexen: Healthy > bash
Posture changed to: Offensive

ll - Lord Kajin: Scratched - Nexen: Healthy >
*Nexen* panics, and attempts to flee!

-
*Nexen* leaves south.

=
They're not here anymore!

* R HP:Battered MV:Full > st
11
You are already standing.

* R HP:Battered MV:Full > Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
[k h.dark]
They aren't here.

* R HP:Battered MV:Full > s
11
s
11
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Nexen, riding a chestnut stallion.
You sense a hidden life form in the area...

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full > Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full > s
11
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

n
* R HP:Battered MV:Full > 11
[k h.dark]
They aren't here.

* R HP:Battered MV:Full > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

n
11
* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Nexen, riding a chestnut stallion.
*Nexen* is standing here.

* R HP:Battered MV:Full > n
11
[k h.dark]
They aren't here.

* R HP:Battered MV:Full > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

s
* R HP:Battered MV:Full > 11
s
11
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
You sense a hidden life form in the area...
A tough Shienaran soldier waits here.

s
* R HP:Battered MV:Strong > 11
*Nexen* leaves south.
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is here, fighting a soldier.
A soldier is here, fighting Nexen.

* R HP:Wounded MV:Strong > [k h.dark]
You try to scythe *Nexen*, but he deflects the blow.

* R HP:Wounded MV:Strong - a soldier: Healthy - Nexen: Healthy > bash

*Nexen* panics, and attempts to flee!

11
=
*Nexen* leaves south.

kill dark
+kill dark
Cancelled.
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > s
They aren't here.

* R HP:Wounded MV:Strong > 11
They aren't here.

* R HP:Wounded MV:Strong > bash
A soldier leaves south.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Nexen.
*Nexen* is standing here.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > Bash who?

* R HP:Wounded MV:Strong > w
11
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

bash
* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > Bash who?

e
* R HP:Wounded MV:Strong > 11
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

n
* R HP:Wounded MV:Strong > 11
Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > s
11
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

e
11
* R HP:Wounded MV:Strong > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

e
* R HP:Wounded MV:Strong > 11
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > tt
[track trolloc]

+
Some obvious fresh tracks of Nexen leaving west.
Some obvious fresh tracks of Nexen leaving south.
Some clear fresh tracks of Nexen leaving north.
Some clear fairly recent tracks of Kalamr leaving south.
Some clear fairly recent tracks of Byrg leaving west.
Some day-old tracks of Kalamr leaving south.
Some day-old tracks of Kalamr leaving west.

* R HP:Wounded MV:Strong > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > n
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > dd
e
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > dd
s
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

dd
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

w
* R HP:Wounded MV:Tiring > w
w
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > dd
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > change posture defensive
Posture changed to: Defensive

change mood wimpy
* R HP:Wounded MV:Tiring > r
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring > You sit down and rest your tired bones.

* R HP:Wounded MV:Tiring > not
dd
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

dd
* R HP:Wounded MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > l
dd
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Wounded MV:Tiring > sc
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > dd
You have 212(401) hit and 117(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > dd
[diag h.dark]
No-one by that name here.

dd
* R HP:Wounded MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Tiring > wh
Players
-------
Fareleaen Medrano, Aes Sedai of the Brown Ajah [Brown Ajah]
Lord Melat Lansin al'Farath [Defender of the Stone Council] (Idle)
Lamont Vescovi
Sylvester of Two Rivers
Millie of Kandor
Arnos of Kandor (Idle)
Walker the Saldaean Ranger
Toma of Andor

8 players displayed.

diag h.dark
* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Tiring > No-one by that name here.

* R HP:Wounded MV:Tiring > diag h.dark
diag h.dark
The lightning stops.
No-one by that name here.

* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
0
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
[where ]
Players in your Zone
--------------------
Walker - Path Junction

* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > look
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

diag h.dark
* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > gro
Your group consists of:
Walker (Head of group)
a Saldaean cavalryman

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > st
w
You stop resting, and stand up.

* R HP:Wounded MV:Strong > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

dd
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > s
dd
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > n
e
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

dd
* R HP:Wounded MV:Strong > [diag h.dark]
No-one by that name here.

* R HP:Wounded MV:Strong > r
not
You sit down and rest your tired bones.

* R HP:Wounded MV:Strong > You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Strong > No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Wounded MV:Strong > Lord Kajin leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
No-one by that name here.

* R HP:Wounded MV:Strong > diag h.dark
No-one by that name here.

* R HP:Wounded MV:Strong > st
11

*Nexen* has arrived from the east.
*Byrg* has arrived from the east.

* R HP:Wounded MV:Strong > You stop resting, and stand up.

* R HP:Wounded MV:Strong > e
[k h.dark]
You scythe *Byrg*'s left arm hard.

* R HP:Wounded MV:Strong - Byrg: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Byrg: Wounded > flee
You panic and attempt to flee!


*Byrg* tries to blast you, but you parry successfully.
You scythe *Byrg*'s body very hard.
You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
Correcting map position after fleeing.
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > 11
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Strong > kill dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > 11
They aren't here.

kill dark
* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill dark
11
kill dark
They aren't here.

* R HP:Wounded MV:Strong > *Byrg* has arrived from the west.
[k h.dark]
You scythe *Byrg*'s body hard.

* R HP:Wounded MV:Strong - Byrg: Wounded > kill dark
kill dark
*Byrg* tries to blast you, but you deflect the blow.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You scythe *Byrg*'s left leg hard.
You do the best you can!

kill dark
kill dark
* R HP:Wounded MV:Strong - Byrg: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Byrg: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Byrg: Wounded > Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'
You do the best you can!

* R HP:Wounded MV:Strong - Byrg: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Byrg: Wounded > look
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Byrg* is here, fighting YOU!
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut stallion.
Lord Kajin is here, fighting Byrg, riding a chestnut stallion.

* R HP:Wounded MV:Strong - Byrg: Wounded >
Lord Kajin blasts Byrg's body.
A member of the Lancer cavalry barely slashes Byrg's left leg.
A member of the Lancer cavalry tickles Byrg's body with his slash.
A member of the Lancer cavalry barely slashes Byrg's right arm.
A member of the Lancer cavalry barely slashes Byrg's body.
*Byrg* tries to blast you, but you deflect the blow.
You scythe *Byrg*'s body hard.

* R HP:Wounded MV:Strong - Byrg: Battered >
*Byrg* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Byrg: Battered > 11

*Byrg* leaves east.

* R HP:Wounded MV:Strong > 11
[k h.dark]
You try to scythe *Nexen*, but he deflects the blow.

* R HP:Wounded MV:Strong - Nexen: Healthy > Lord Kajin leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Nexen: Healthy > bash
+
*Nexen* tries to stab you, but you parry successfully.

*
*Nexen* tries to stab you, but you parry successfully.

-
*Byrg* has arrived from the east.

=
Your bash at *Nexen* sends him sprawling!

* R HP:Wounded MV:Strong - Nexen: Scratched > change mood brave
change posture offensive

You scythe *Nexen*'s left leg into bloody fragments!
Lord Kajin has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.

* R HP:Wounded MV:Strong - Nexen: Scratched > Mood changed to: Brave
*Byrg* leaves west.

* R HP:Wounded MV:Strong - Nexen: Scratched > l
Posture changed to: Offensive

* R HP:Wounded MV:Strong - Nexen: Scratched > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong - Nexen: Scratched > bash
Lord Kajin leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
They already seem to be stunned.

* R HP:Wounded MV:Strong - Nexen: Scratched > 11
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Nexen: Scratched > bash

You scythe *Nexen*'s left hand into bloody fragments!

* R HP:Wounded MV:Strong - Nexen: Hurt > They already seem to be stunned.

* R HP:Wounded MV:Strong - Nexen: Hurt > bash

*Byrg* has arrived from the west.

* R HP:Wounded MV:Strong - Nexen: Hurt >
They already seem to be stunned.

* R HP:Wounded MV:Strong - Nexen: Hurt >
*Byrg* blasts your right leg hard.

* R HP:Wounded MV:Strong - Nexen: Hurt > bash
They already seem to be stunned.

* R HP:Wounded MV:Strong - Nexen: Hurt > bash

*Nexen* stabs your left arm hard.

*
Lord Kajin has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.


*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Nexen: Hurt > bash

Lord Kajin barely blasts Byrg's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Byrg* blasts your body extremely hard.
*Nexen* stabs your body hard.

* R HP:Battered MV:Strong - Nexen: Hurt >
A member of the Lancer cavalry barely tickles Byrg's body with his slash.
A member of the Lancer cavalry barely slashes Byrg's body.
A member of the Lancer cavalry barely slashes Byrg's body.
A member of the Lancer cavalry tickles Byrg's body with his slash.
Lord Kajin barely blasts Byrg's body.
*Byrg* blasts your body very hard.
*Nexen* stabs your body hard.

* R HP:Battered MV:Strong - Nexen: Hurt >
*Byrg* panics, and attempts to flee!

*Byrg* leaves west. rong - Nexen: Hurt >

-
*Nexen* tries to stab you, but you deflect the blow.
*Nexen* stabs your body hard.


*Nexen* panics, and attempts to flee!

-
*Nexen* leaves east.

=
They're not here anymore!

* R HP:Battered MV:Strong >
Lord Kajin leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.

* R HP:Battered MV:Strong > 11
[k h.dark]
They aren't here.

w
* R HP:Battered MV:Strong > 11
bash
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong > Bash who?
*Byrg* has arrived from the west.

11
* R HP:Battered MV:Strong >
*Byrg* leaves east.

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong > bash
e
Bash who?

* R HP:Battered MV:Strong > 11
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong > w
kill dark
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > kill dark
kill dark
They aren't here.

e
* R HP:Battered MV:Strong > e
They aren't here.

* R HP:Battered MV:Strong > kill dark
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > s
s
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered MV:Strong > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Strong > n
n
e
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong > 11
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > bash
Alas, you cannot go that way...

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong > n
Bash who?

* R HP:Battered MV:Tiring > e
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sergeant is here, fighting Byrg.
*Byrg* is here, fighting a sergeant.

11
* R HP:Battered MV:Tiring > *Nexen* has arrived from the north.
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Tiring > [k h.dark]
They aren't here.

* R HP:Battered MV:Tiring > w
11
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is standing here.
A sergeant is here, fighting Byrg.
*Byrg* is here, fighting a sergeant.

bash
* R HP:Battered MV:Tiring > [k h.dark]
You try to scythe *Nexen*, but he parries successfully.

*Nexen* stabs your right leg.exen: Hurt >

-
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'

+
*Nexen* stabs your body hard.
*Byrg* blasts a sergeant's left arm very hard.
A sergeant pounds Byrg's left leg.
*Byrg* leaves west.

-
A sergeant leaves west.


*Nexen* panics, and attempts to flee!

-
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'

=
*Nexen* leaves south.
They're not here anymore!

* R HP:Battered MV:Tiring > s
11
bash
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Tiring > [k h.dark]
You try to scythe *Nexen*, but he deflects the blow.

* R HP:Battered MV:Tiring - Nexen: Hurt > n
Cancelled.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Nexen: Hurt > bash
*
*Nexen* tries to stab you, but you parry successfully.


As *Nexen* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Nexen: Hurt > bash

*Nexen* stabs your body hard.

* R HP:Beaten MV:Tiring - Nexen: Hurt >
*Nexen* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Tiring - Nexen: Hurt > change mood wimpy
flee
w
Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Nexen: Hurt > PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Nexen: Hurt > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Nexen: Hurt > change posture defensive

*Nexen* tries to stab you, but you parry successfully.

flee
* R HP:Battered MV:Tiring - Nexen: Hurt > Posture changed to: Defensive

* R HP:Battered MV:Tiring - Nexen: Hurt > w
You panic and attempt to flee!

*Nexen* tries to stab you, but you parry successfully.
You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
Correcting map position after fleeing.
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.

* R HP:Battered MV:Tiring > dd
[diag h.dark]
No-one by that name here.

11
* R HP:Battered MV:Tiring > [k h.dark]
They aren't here.

kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

kill dark
kill dark
kill dark
kill dark
kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > 11
They aren't here.

* R HP:Battered MV:Tiring > kill dark
They aren't here.

* R HP:Battered MV:Tiring > [k h.dark]
They aren't here.

* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

kill dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > 11
[k h.dark]
They aren't here.

n
* R HP:Battered MV:Tiring > n
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is standing here.

w
* R HP:Battered MV:Tiring > *Nexen* tries to stab you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Nexen: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Nexen: Hurt > bash
-
*Nexen* tries to stab you, but you deflect the blow.

+
*Nexen* tries to stab you, but you parry successfully.


As *Nexen* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Nexen: Hurt > bash

*Nexen* tries to stab you, but you deflect the blow.
*Nexen* tries to stab you, but you parry successfully.

* R HP:Battered MV:Tiring - Nexen: Hurt >
Nexen assumes an offensive striking posture.

*Byrg* has arrived from the north. Hurt >

-flee
w
=
*Nexen* stabs your body hard.
*Byrg* blasts your body hard.

Cancelled.
You panic and attempt to flee!


*Nexen* stabs your left arm hard.

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
Correcting map position after fleeing.
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > w
w
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > e
kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > dd
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

stat
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 92, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Tiring > dd
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > 11
kill dark
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
kill dark
kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

sc
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > 11
kill dark
You have 93(401) hit and 104(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > cha wimp 88
11
You will now flee if you go below 88 hit points.

* R HP:Beaten MV:Tiring > kill dark
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

11
* R HP:Beaten MV:Tiring > kill dark
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > A sergeant leaves north.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

look
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > ali 1 k byrg
Ok.

* R HP:Beaten MV:Tiring > ali j k byrg
11
Ok.

* R HP:Beaten MV:Tiring > kill dark
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

e
* R HP:Beaten MV:Tiring > e
They aren't here.

* R HP:Beaten MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > s
s
s
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.
*Nexen* is standing here.

* R HP:Beaten MV:Tiring > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > *Byrg* has arrived from the north.
You scythe *Byrg*'s right arm hard.
*Byrg* panics, and attempts to flee!

kill dark
kill dark
* R HP:Beaten MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Byrg: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* tries to blast you, but you parry successfully.
A soldier joins your fight!
You scythe *Byrg*'s body.
*Nexen* tries to stab you, but you parry successfully.

11
* R HP:Beaten MV:Tiring - Byrg: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Byrg: Beaten >
Nexen assumes an offensive striking posture.

flee
* R HP:Beaten MV:Tiring - Byrg: Beaten > 11
You panic and attempt to flee!

You flee head over heels.
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
Correcting map position after fleeing.
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > n
11
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is here, fighting a soldier.
*Byrg* is standing here.
A soldier is here, fighting Nexen.

bash
* R HP:Beaten MV:Tiring > [k h.dark]
You scythe *Byrg*'s body hard.

*Nexen* stabs a soldier's body very hard.


*Nexen* panics, and attempts to flee!
*Byrg* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Byrg: Beaten >
*Nexen* leaves north.

* R HP:Beaten MV:Tiring - Byrg: Beaten >
A soldier leaves north.

* R HP:Beaten MV:Tiring - Byrg: Beaten > flee

*Nexen* stabs your right leg hard.

ng - Byrg: Beaten >
*Nexen* stabs your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Byrg* blasts your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

A soldier has arrived from the north.

You flee head over heels.
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
Correcting map position after fleeing.
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
The corpse of a wild stallion is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > n
n
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
*Nexen* is standing here.
*Byrg* is standing here.

* R HP:Beaten MV:Tiring > n
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > n
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > s
11
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.
*Nexen* is standing here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > bash

*Nexen* stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Byrg can't seem to regain control of himself.


Byrg can't seem to regain control of himself.

A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
*Nexen* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
Correcting map position after fleeing.
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A soldier leaves north.
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > n
n
n
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A soldier is here, fighting Nexen.
*Byrg* is standing here.
*Nexen* is standing here.
A Shienaran sergeant watches for the enemy here.
*Byrg* tries to blast you, but you parry successfully.

* R HP:Critical MV:Tiring - Byrg: Beaten > You scythe *Byrg*'s left leg hard.
*Byrg* panics, and attempts to flee!
A sergeant joins a soldier's fight!
*Byrg* tries to blast you, but you parry successfully.
A soldier tries to scythe Nexen, but he dodges the attack.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Byrg: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Byrg: Beaten > flee
You panic and attempt to flee!

11

*Nexen* stabs a soldier's body extremely hard.


*Nexen* panics, and attempts to flee!

bash
A sergeant tries to pound Nexen, but he deflects the blow.
You scythe *Byrg*'s right foot hard.
*Byrg* panics, and attempts to flee!
Nexen swiftly dodges a soldier's attempt to scythe him.
You flee head over heels.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
Correcting map position after fleeing.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring >
*Nexen* has arrived from the south.
*Nexen* tries to stab you, but you parry successfully.

* R HP:Critical MV:Tiring - Nexen: Scratched > s
flee
A sergeant has arrived from the south.
No way! You're fighting for your life!

You panic and attempt to flee!xen: Scratched >


*Nexen* tries to stab you, but you deflect the blow.

n
n

*Nexen* tries to stab you, but you deflect the blow.
A sergeant joins your fight!
A soldier has arrived from the south.

n
You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
Correcting map position after fleeing.
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Nexen.
*Nexen* is here, fighting a sergeant.

* R HP:Critical MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > s
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > w
w
kill dark
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sc
They aren't here.

* R HP:Critical MV:Tiring > You have 43(401) hit and 83(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > stat
kill dark
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 92, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Tiring > They aren't here.

kill dark
kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > dd
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > 11
They aren't here.

kill dark
* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > You try to scythe *Nexen*, but he parries successfully.

* R HP:Critical MV:Tiring - Nexen: Scratched > *Nexen* tries to stab you, but you parry successfully.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
You try to scythe *Nexen*, but he deflects the blow.
You do the best you can!

kill dark
* R HP:Critical MV:Tiring - Nexen: Scratched > You do the best you can!

bash
- ring - Nexen: Scratched >
*Nexen* tries to stab you, but you parry successfully.
A sergeant has arrived from the east.
A soldier has arrived from the east.


A sergeant says 'You Nexen!!! You will die before your time!! '
A soldier says 'You Nexen!!! You will die before your time!! '
A member of the Lancer cavalry tries to slash Nexen, but he dodges the attack.
A member of the Lancer cavalry tries to slash Nexen, but he deflects the blow.
A member of the Lancer cavalry slashes Nexen's left arm hard.
*Nexen* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.

change mood brave
change posture offensive
sc

*Nexen* tries to stab you, but you deflect the blow.
Nexen assumes an offensive striking posture.
*Byrg* has arrived from the east.

You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
Correcting map position after fleeing.
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Mood changed to: Brave

* R HP:Critical MV:Tiring > A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'
Posture changed to: Offensive

* R HP:Critical MV:Tiring > You have 43(401) hit and 98(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > e
e
e
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is here, fighting Lord Kajin.
A soldier is here, fighting Byrg.
A sergeant is here, fighting Byrg.
*Nexen* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
Lord Kajin is here, fighting Byrg, riding a chestnut stallion.

* R HP:Critical MV:Tiring > *Nexen* panics, and attempts to flee!
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > change posture defensive
Posture changed to: Defensive

change mood wimpy
* R HP:Critical MV:Tiring > w
w
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > 11
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Nexen* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

bash
* R HP:Critical MV:Tiring > [k h.dark]
You try to scythe *Nexen*, but he deflects the blow.

You try to scythe *Nexen*, but he parries successfully.lry: Scratched - Nexen: Scratched >
A soldier says 'You Nexen!!! You will die before your time!! '
A sergeant says 'You Nexen!!! You will die before your time!! '
A member of the Lancer cavalry slashes Nexen's body very hard.
A member of the Lancer cavalry tries to slash Nexen, but he deflects the blow.
A member of the Lancer cavalry slashes Nexen's body hard.
A member of the Lancer cavalry tries to slash Nexen, but he deflects the blow.

=
*Nexen* leaves east.

*11
Cancelled.
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > n
11

A sergeant leaves east.
A soldier leaves east.

* R HP:Critical MV:Tiring > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > 11
kill dark
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > s
11
They aren't here.

* R HP:Critical MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > kill dark
11
They aren't here.

* R HP:Critical MV:Tiring > e
A sergeant has arrived from the east.
A soldier has arrived from the east.
[k h.dark]
They aren't here.

11
* R HP:Critical MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > w
11
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

n
11
* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Winded > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > [k h.dark]
They aren't here.

* R HP:Critical MV:Winded > sc
dd
You have 43(401) hit and 79(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded > [diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > s
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

11
* R HP:Critical MV:Winded > kill dark
[k h.dark]
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

stat
* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 92, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

0
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Walker - Path Junction

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > look
They aren't here.

kill dark
* R HP:Critical MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
kill dark
kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

kill dark
kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > diag h.dark
kill dark
diag h.dark
No-one by that name here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
No-one by that name here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark

*Nexen* has arrived from the west.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > 11
[k h.dark]
You try to scythe *Nexen*, but he deflects the blow.

bash
nded - Nexen: Hurt >
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'
Lord Kajin bellows 'The criminal Nexen shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Nexen has been spotted!'
Lord Kajin tries to blast Nexen, but he deflects the blow.
Lord Kajin blasts Nexen's right arm into bloody fragments!
A sergeant joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

+
*Nexen* panics, and attempts to flee!

=
A member of the Lancer cavalry tries to slash Nexen, but he deflects the blow.
A sergeant tries to pound Nexen, but he deflects the blow.
Lord Kajin blasts Nexen's right hand extremely hard.
*Nexen* tries to stab you, but you deflect the blow.
You scythe *Nexen*'s right arm into bloody fragments!
*Nexen* leaves west.
They're not here anymore!

* R HP:Critical MV:Winded > 11
kill dark
[k h.dark]
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
look
They aren't here.

* R HP:Critical MV:Winded > kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > dd
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > [diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > diag h.dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

diag h.dark
* R HP:Critical MV:Winded > kill dark
No-one by that name here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
Your heartbeat calms down more as you feel less panicked.
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

kill dark
kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
kill dark
kill dark
diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

diag h.dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
A sergeant has arrived from the north.
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > look
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Shienaran sergeant watches for the enemy here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

diag h.dark
* R HP:Beaten MV:Tiring > No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > e
They aren't here.

* R HP:Beaten MV:Tiring > w
They aren't here.

* R HP:Beaten MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > 11x
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > kill dark
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > x
kill dark
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > x
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > diag h.dark
kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > r
You sit down and rest your tired bones.

* R HP:Beaten MV:Tiring > not
dd
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark

A soldier leaves north.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > sav
diag h.dark
Saving Walker.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
x
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
[diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > sav
sc
You have already saved during this tic.

* R HP:Beaten MV:Tiring > diag h.dark
You have 85(401) hit and 91(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > sav
You have already saved during this tic.

* R HP:Beaten MV:Tiring > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
stat
No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 23, Parrying bonus: 124
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring > diag h.dark
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Tiring > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Tiring > No-one by that name here.

* R HP:Beaten MV:Tiring >
*Nexen* has arrived from the west.
*Byrg* has arrived from the west.
*Byrg* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Tiring - Byrg: Beaten >
*Nexen* tries to stab you, but you deflect the blow.

ng - Byrg: Beaten >
*Nexen* stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Byrg* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Nexen* stabs your head.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
Correcting map position after fleeing.
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'
Lord Kajin bellows 'The criminal Nexen shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Nexen has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'

s
* R HP:Critical MV:Tiring > st
11
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > You are already standing.

* R HP:Critical MV:Tiring > sc
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > w
w
You have 57(401) hit and 88(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring > w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > n
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

n
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

e
* R HP:Critical MV:Tiring > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

e
* R HP:Critical MV:Tiring > e
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...
*Byrg* has arrived from the north.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...
*Byrg* leaves south.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > n
e
e
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Beaten MV:Tiring > s
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is standing here.

* R HP:Beaten MV:Tiring > *Nexen* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Nexen: Hurt > No way! You're fighting for your life!

ng - Nexen: Hurt >
*Nexen* stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You flee head over heels.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
Correcting map position after fleeing.
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

flee
* R HP:Beaten MV:Tiring > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring > s
s
s
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is standing here.

* R HP:Beaten MV:Tiring > *Nexen* tries to stab you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Nexen: Hurt > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Nexen: Hurt > flee

*Nexen* tries to stab you, but you deflect the blow.
Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.

You panic and attempt to flee!n: Hurt >


You flee head over heels.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
Failed to correct map position after fleeing.
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > change mood brave
Mood changed to: Brave

change posture offensive
* R HP:Beaten MV:Tiring > flee
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > n

*Nexen* has arrived from the north.

* R HP:Beaten MV:Tiring > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > 11
[k h.dark]
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
They aren't here.

* R HP:Beaten MV:Tiring > 11
s
[k h.dark]
They aren't here.

11
* R HP:Beaten MV:Tiring > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > bash
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > s
11
bash
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
Bash who?

* R HP:Beaten MV:Tiring > n
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > s
11
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > [k h.dark]
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > change posture defensive
Posture changed to: Defensive

change mood wimpy
* R HP:Beaten MV:Winded > Mood changed to: Wimpy

* R HP:Beaten MV:Winded > dd
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > stat
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > You are a 247 year old male human hunter.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 0.0 lbs and wearing 64.9 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:19.
Offensive bonus: 166, Dodging bonus: 92, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 88 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > sc
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > You have 61(401) hit and 80(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > cha wimp 88
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > You will now flee if you go below 88 hit points.

* R HP:Beaten MV:Winded > l
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

look
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > look
Preparing to find this room on the map.
kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

kill dark
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > diag h.dark
They aren't here.

kill dark
* R HP:Beaten MV:Winded > kill dark
No-one by that name here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > diag h.dark
kill dark
No-one by that name here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > sav
x
kill dark
Saving Walker.

* R HP:Beaten MV:Winded > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.

r
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > You sit down and rest your tired bones.

* R HP:Beaten MV:Winded > not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > dd
x
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Winded > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Beaten MV:Winded > diag h.dark
kill dark
No-one by that name here.

* R HP:Beaten MV:Winded > Nah... You feel too relaxed to do that..

* R HP:Beaten MV:Winded > diag h.dark
kill dark
No-one by that name here.

* R HP:Beaten MV:Winded > Nah... You feel too relaxed to do that..

* R HP:Beaten MV:Winded > sav
diag h.dark
You have already saved during this tic.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

sav
* R HP:Beaten MV:Winded > diag h.dark
You have already saved during this tic.

* R HP:Beaten MV:Winded > sav
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
You have already saved during this tic.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
sav
No-one by that name here.

* R HP:Beaten MV:Winded > You have already saved during this tic.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

sav
* R HP:Beaten MV:Winded > diag h.dark
You have already saved during this tic.

* R HP:Beaten MV:Winded > No-one by that name here.

sav
* R HP:Beaten MV:Winded > You have already saved during this tic.

diag h.dark
* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > diag h.dark

*Byrg* has arrived from the west.
*Byrg* tries to blast you, but you parry successfully.

ed - Byrg: Battered >
*Nexen* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

flee

*Byrg* panics, and attempts to flee!

Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'
Lord Kajin tries to blast Nexen, but he parries successfully.
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Byrg has been spotted!'
A sergeant joins Lord Kajin's fight!
A sergeant joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!
A soldier barely scythes Byrg's body.
A member of the Lancer cavalry tries to slash Nexen, but he deflects the blow.
A member of the Lancer cavalry barely slashes Byrg's right arm.
A member of the Lancer cavalry tries to slash Nexen, but he deflects the blow.
A member of the Lancer cavalry barely slashes Byrg's body.
A sergeant pounds Nexen's left leg.
A sergeant barely pounds Byrg's body.
Lord Kajin tries to blast Nexen, but he parries successfully.
*Nexen* stabs your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
Correcting map position after fleeing.
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Your heartbeat calms down more as you feel less panicked.
No-one by that name here.

* R HP:Critical MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is here, fighting a member of the Lancer cavalry.
*Nexen* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Nexen, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Byrg, riding a chestnut stallion.
Lord Kajin is here, fighting Nexen, riding a chestnut stallion.
A soldier is here, fighting Byrg.
A sergeant is here, fighting Byrg.
A sergeant is here, fighting Nexen.

* R HP:Critical MV:Tiring >
*Nexen* stabs a member of the Lancer cavalry's body very hard.
*Byrg* leaves east.

* R HP:Critical MV:Tiring > st
11
You are already standing.

* R HP:Critical MV:Tiring > A sergeant leaves east.
A soldier leaves east.
*Nexen* panics, and attempts to flee!
[k h.dark]
You try to scythe *Nexen*, but he parries successfully.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Nexen: Hurt >
*Nexen* leaves east.

bash
* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
kill dark
A sergeant bellows 'Argh! The foul beast Nexen has been spotted!'
Bash who?

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Lord Kajin leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A member of the Lancer cavalry leaves east riding a chestnut stallion.
A sergeant leaves east.
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > e
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > 11
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > Lord Kajin leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A sergeant leaves west.
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > e
11
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Critical MV:Tiring > w
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > 11
*Nexen* has arrived from the west.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill dark
* R HP:Critical MV:Tiring > Lord Kajin has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the west, riding a chestnut stallion.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring > kill dark
[k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > e
11
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > A sergeant leaves east.
They aren't here.

* R HP:Critical MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > kill dark
e
11
They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
Lord Kajin has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A sergeant leaves west.
A soldier has arrived from the east.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring > [k h.dark]
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > w
They aren't here.

11
* R HP:Critical MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > w
11
[k h.dark]
They aren't here.

* R HP:Critical MV:Winded > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > [k h.dark]
They aren't here.

* R HP:Critical MV:Winded > e
kill dark
kill dark
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

sc
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

dd
* R HP:Critical MV:Winded > You have 57(401) hit and 78(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded > [diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > 0
[where ]
Players in your Zone
--------------------
Walker - End of Branch Path

kill dark
* R HP:Critical MV:Winded >
Lord Kajin leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
A member of the Lancer cavalry leaves west riding a chestnut stallion.
Ominas tells you 'where we at?'

* R HP:Critical MV:Winded > They aren't here.

kill dark
kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > w
kill dark
kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Winded > 0
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Walker - Path Junction

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > A soldier has arrived from the east.
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded >
A sergeant leaves north.

rep am kaj all s pit atm
* R HP:Critical MV:Winded > dd
You reply to Ominas 'am kaj all s pit atm'

kill dark
* R HP:Critical MV:Winded > [diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
kill dark
kill dark
kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > rep crit byrg crit too
11
You reply to Ominas 'crit byrg crit too'

* R HP:Critical MV:Winded > [k h.dark]
They aren't here.

* R HP:Critical MV:Winded > dd
0
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Walker - Path Junction

* R HP:Critical MV:Winded > r
not
You sit down and rest your tired bones.

* R HP:Critical MV:Winded > dd
You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > sc
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > You have 57(401) hit and 76(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are resting.

* R HP:Critical MV:Winded > dd
st
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > kill dark
You stop resting, and stand up.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

l
* R HP:Critical MV:Winded > kill dark
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A tough Shienaran soldier waits here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > dd
0
kill dark
[diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Winded > 0
[where ]
Players in your Zone
--------------------
Walker - Path Junction

* R HP:Beaten MV:Winded > kill dark
They aren't here.

* R HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Walker - Path Junction

* R HP:Beaten MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > dd
0

*Byrg* has arrived from the west.
*Byrg* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Nexen* stabs your right leg.
You wish that your wounds would stop BLEEDING so much!


sc
You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
Failed to correct map position after fleeing.
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[diag h.dark]
No-one by that name here.

* R HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Walker - End of Branch Path

* R HP:Critical MV:Winded > You have 45(401) hit and 75(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded > rep on
w
*Nexen* has arrived from the west.
You reply to Ominas 'on'

* R HP:Critical MV:Winded > 11
*Nexen* tries to stab you, but you parry successfully.
No way! You're fighting for your life!

bash
* R HP:Critical MV:Winded - Nexen: Hurt > You try to scythe *Nexen*, but he deflects the blow.
*Nexen* tries to stab you, but you parry successfully.
[k h.dark]
You do the best you can!

f nded - Nexen: Hurt >
-11
Cancelled.
PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Nexen: Hurt > [k h.dark]
You do the best you can!

* R HP:Critical MV:Winded - Nexen: Hurt > flee
11
You panic and attempt to flee!


*Nexen* tries to stab you, but you deflect the blow.
*Nexen* tries to stab you, but you parry successfully.

You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
Correcting map position after fleeing.
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k h.dark]
They aren't here.

* R HP:Critical MV:Winded > w
w
11
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Nexen* is standing here.

* R HP:Critical MV:Winded > *Nexen* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Nexen: Hurt > [k h.dark]
You do the best you can!

bash
You try to scythe *Nexen*, but he parries successfully.
*Nexen* tries to stab you, but you parry successfully.

-
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Byrg has been spotted!'
*Nexen* tries to stab you, but you parry successfully.


*Nexen* stabs your right hand hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Nexen* tries to stab you, but you deflect the blow.
*Byrg* has arrived from the west.

sc
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
Correcting map position after fleeing.
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
You have 31(401) hit and 68(164) movement points.
You have scored 108500001 experience points and 1827 quest points.
You need 1727319362 exp to level and 1173 qp to rank.
You have amassed 127 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Walker the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* R HP:Critical MV:Winded > w

*Byrg* has arrived from the east.

* R HP:Critical MV:Winded > *Byrg* leaves west.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here.
*Nexen* is standing here.

nded >
*Nexen* stabs your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Byrg* tries to blast you, but you deflect the blow.

e

*someone* stabs your body hard.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
A Saldaean cavalryman hates your guts!
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
Last edited by Walker on Fri Nov 01, 2019 2:49 pm, edited 2 times in total.

hasp
Posts: 557
Joined: Sun Sep 17, 2017 11:30 pm

Re: Nasty November: the Saldaean Ranger on patrol -- bigger, longer, and (relatively) uncut

Post by hasp » Fri Nov 01, 2019 2:10 pm

I open the floor for a disqualifying vote for being too long.

Lamont
Posts: 74
Joined: Wed Feb 18, 2015 1:18 pm

Re: Nasty November: the Saldaean Ranger on patrol -- bigger, longer, and (relatively) uncut

Post by Lamont » Fri Nov 01, 2019 2:42 pm

Yeah I was salty about that stab. My apologies.

Everyone went all out. That was a lot of fun. Hope for more like it

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