Fal Dara Fade

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Adella
Posts: 45
Joined: Sun Jul 31, 2016 11:04 pm

Fal Dara Fade

Post by Adella » Thu Oct 31, 2019 10:00 am

The stonemason's near Fal Dara are always kind to the Wisdoms and I like to offer them my services when I get the time. However, my pleasant visit was interrupted when raiding trollocs were discovered on the Fal Dara road! A cleansing was in order.

On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.

* R HP:Battered SP:Bursting MV:Weary > They aren't here.

= rsting MV:Weary >
Some obvious recent tracks of a Trolloc leaving east.
Some clear recent tracks of a Trolloc leaving west.

* R HP:Battered SP:Bursting MV:Weary > kill h.dark
They aren't here.

* R HP:Battered SP:Bursting MV:Weary > notice
w
You stop paying increased attention to your surroundings.

n
* R HP:Battered SP:Bursting MV:Weary > w
Mouth of the Gorge
[ obvious exits: N E ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Bursting MV:Weary > e
Tight Turn
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Bursting MV:Weary > Dead-End
[ obvious exits: E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Trill* is standing here.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Battered SP:Bursting MV:Weary > Tight Turn
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Bursting MV:Weary > s
Mouth of the Gorge
[ obvious exits: N E ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Bursting MV:Weary >
A hound of the shadow tries to hit you, but you parry successfully.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Scratched > e
No way! You're fighting for your life!

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Scratched >
You pierce a hound of the shadow's left leg very hard.
You swiftly dodge a hound of the shadow's attempt to hit you.
*Trill* leaves east.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Hurt > trill is now set as your target.
embrace
You feel the flows of saidar coursing through your body.

change mood wimpy
* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Hurt > notice
Mood changed to: Wimpy
You start paying increased attention to your surroundings.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Hurt >
You pierce a hound of the shadow's body very hard.
You swiftly dodge a hound of the shadow's attempt to hit you.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Hurt > diag h.dark
You pierce a hound of the shadow's body hard.
You swiftly dodge a hound of the shadow's attempt to hit you.
No-one by that name here.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Wounded >
You pierce a hound of the shadow's right paw extremely hard.
A hound of the shadow tries to hit you, but you deflect the blow.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Wounded >
You pierce a hound of the shadow's body hard.
A hound of the shadow tries to hit you, but you parry successfully.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Wounded >
You pierce a hound of the shadow's body hard.
A hound of the shadow tries to hit you, but you dodge the attack.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Wounded >
A hound of the shadow tries to hit you, but you parry successfully.
You swiftly dodge a hound of the shadow's attempt to hit you.

* R HP:Battered SP:Bursting MV:Weary - a hound of the shadow: Wounded >
You pierce a hound of the shadow's body very hard.
A hound of the shadow tries to hit you, but you parry successfully.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Wounded >
A hound of the shadow tries to hit you, but you parry successfully.
You try to pierce a hound of the shadow, but she parries successfully.
A hound of the shadow tries to hit you, but you deflect the blow.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Wounded >
A hound of the shadow tries to hit you, but you parry successfully.
You pierce a hound of the shadow's body very hard.
A hound of the shadow tries to hit you, but you dodge the attack.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Battered > diag h.dark
A hound of the shadow tries to hit you, but you deflect the blow.
You pierce a hound of the shadow's left foreleg very hard.
You swiftly dodge a hound of the shadow's attempt to hit you.
No-one by that name here.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Battered >
A hound of the shadow tries to hit you, but you dodge the attack.
You pierce a hound of the shadow's body extremely hard.
A hound of the shadow tries to hit you, but you deflect the blow.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Beaten > diag h.dark
A hound of the shadow tries to hit you, but you dodge the attack.
You pierce a hound of the shadow's right foreleg very hard.
You swiftly dodge a hound of the shadow's attempt to hit you.
No-one by that name here.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Beaten >
A hound of the shadow tries to hit you, but you deflect the blow.
You pierce a hound of the shadow's left foreleg very hard.
A hound of the shadow tries to hit you, but you dodge the attack.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Critical >
A hound of the shadow tries to hit you, but you deflect the blow.
You pierce a hound of the shadow's right foreleg very hard.
A hound of the shadow tries to hit you, but you parry successfully.

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Critical > diag h.dark

*Kazura* has arrived from the east.
*Trill* stabs your head into bloody fragments!

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Critical > *Kazura* tries to blast you, but you parry successfully.
Kazura has quite a few wounds. (Wounded)

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Critical > f
PANIC! You couldn't escape!

* R HP:Battered SP:Full MV:Winded - a hound of the shadow: Critical > f

*Trill* tries to stab you, but you deflect the blow.

ll MV:Winded - a hound of the shadow: Critical >
*Trill* stabs your body extremely hard.
You panic and attempt to flee!
A hound of the shadow tries to hit you, but you dodge the attack.
A hound of the shadow tries to hit you, but you deflect the blow.

n
You flee head over heels.
Tight Turn
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.
Dead-End
[ obvious exits: E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Beaten SP:Full MV:Winded > Alas, you cannot go that way...

* R HP:Beaten SP:Full MV:Winded > e
Tight Turn
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Beaten SP:Full MV:Weary > dark is now set as your target.

*Kazura* has arrived from the south.

* R HP:Beaten SP:Full MV:Weary >
*Kazura* tries to blast you, but you parry successfully.

* R HP:Beaten SP:Full MV:Weary - Kazura: Wounded > k hound
f
You do the best you can!

e
You panic and attempt to flee! - Kazura: Wounded >

notice
You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
On the Long Road
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Trill* is standing here.
*Trill* tries to stab you, but you deflect the blow.

* R HP:Beaten SP:Full MV:Weary - Trill: Healthy > You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Full MV:Weary - Trill: Healthy > change mood wimpy
You try to pierce *Trill*, but he deflects the blow.
*Trill* tries to stab you, but you deflect the blow.
Mood changed to: Wimpy

* R HP:Battered SP:Full MV:Weary - Trill: Healthy >
*Trill* tries to stab you, but you deflect the blow.

* R HP:Battered SP:Full MV:Weary - Trill: Healthy >
*Kazura* has arrived from the west.

* R HP:Battered SP:Full MV:Weary - Trill: Healthy > f
*Kazura* tries to blast you, but you deflect the blow.

You panic and attempt to flee!ry - Trill: Healthy >


You try to pierce *Trill*, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.
You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Battered SP:Full MV:Weary >
*Trill* tries to stab you, but you parry successfully.

* R HP:Battered SP:Full MV:Weary - Trill: Healthy >
*Trill* tries to stab you, but you parry successfully.

* R HP:Battered SP:Full MV:Weary - Trill: Healthy > f
n
You panic and attempt to flee!


*Kazura* has arrived from the east.


*Kazura* tries to blast you, but you parry successfully.


*Trill* stabs your body into bloody fragments!
A hound of the shadow tries to hit you, but you dodge the attack.

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A hound of the shadow smells blood in the air.
Alas, you cannot go that way...

* R HP:Beaten SP:Full MV:Weary > dism
You stop riding him.

* HP:Beaten SP:Full MV:Weary > s
Mouth of the Gorge
[ obvious exits: N E ]
*Kazura* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

V:Weary >
You dodge a bash from *Kazura* who loses his balance and falls!
You panic and attempt to flee!

kill dark
n

A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you dodge the attack.

You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
*Trill* is standing here.
You try to pierce *Trill*, but he parries successfully.

* HP:Beaten SP:Full MV:Weary - Trill: Healthy > No way! You're fighting for your life!

* HP:Beaten SP:Full MV:Weary - Trill: Healthy >
*Trill* tries to stab you, but you deflect the blow.

* HP:Beaten SP:Full MV:Weary - Trill: Healthy > f
n
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
Down the Fal Dara Road
[ obvious exits: N S ]
On the Long Road
[ obvious exits: N E S W ]
*Trill* is standing here.
*Trill* tries to stab you, but you deflect the blow.

* HP:Beaten SP:Full MV:Weary - Trill: Healthy >
*Kazura* has arrived from the west.

look:Beaten SP:Full MV:Weary - Trill: Healthy >

*Kazura* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Trill* tries to stab you, but you parry successfully.

You flee head over heels.
Fal Dara Road
[ obvious exits: E S ]
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]

* HP:Beaten SP:Full MV:Weary > e

*Kazura* has arrived from the south.

* HP:Beaten SP:Full MV:Weary > n
*Kazura* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Beaten SP:Full MV:Weary - Kazura: Wounded > n

You barely pierce *Kazura*'s right leg.
*Kazura* tries to blast you, but you deflect the blow.
*Kazura* tries to blast you, but you deflect the blow.

* HP:Beaten SP:Full MV:Weary - Kazura: Wounded > No way! You're fighting for your life!

* HP:Beaten SP:Full MV:Weary - Kazura: Wounded > TICK IN 4 SECONDS.
f
No way! You're fighting for your life!

* HP:Beaten SP:Full MV:Weary - Kazura: Wounded > e
n
You panic and attempt to flee!

e
n

*Trill* tries to stab you, but you deflect the blow.


*Trill* tries to stab you, but you deflect the blow.


You dodge a bash from *Kazura* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


*Trill* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
Path Into the Foothills
[ obvious exits: E S W ]

* HP:Critical SP:Full MV:Weary > Alas, you cannot go that way...

* HP:Critical SP:Full MV:Weary > On a Steep Hill
[ obvious exits: S W ]
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Weary > Alas, you cannot go that way...

* HP:Critical SP:Full MV:Weary > s
Nestled in the Hills
[ obvious exits: N E S W ]
An antelope blends into the scenery.

* HP:Critical SP:Full MV:Weary > s
Westside of a Hill
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A cute brown deer eyes you nervously.

s
* HP:Critical SP:Full MV:Haggard > s
Base of a Hill
[ obvious exits: N E S W ]
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Haggard > In a Dry Streambed
[ obvious exits: N E S W ]

* HP:Critical SP:Full MV:Haggard > End of a Streambed
[ obvious exits: N S W ]
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.

* HP:Critical SP:Full MV:Haggard > n
n
In a Dry Streambed
[ obvious exits: N E S W ]

* HP:Critical SP:Full MV:Haggard > kill dark
Base of a Hill
[ obvious exits: N E S W ]
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Haggard > notice
They aren't here.

* HP:Critical SP:Full MV:Haggard > You start paying increased attention to your surroundings.

* HP:Critical SP:Full MV:Haggard > change mood wimpy

* HP:Critical SP:Full MV:Haggard > Mood changed to: Wimpy

* HP:Critical SP:Full MV:Haggard > n

* HP:Critical SP:Full MV:Haggard > kill dark

* HP:Critical SP:Full MV:Haggard > Westside of a Hill
[ obvious exits: N S W ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Haggard > They aren't here.

* HP:Critical SP:Full MV:Haggard > kill dark
kill dark
They aren't here.

* HP:Critical SP:Full MV:Haggard > kill dark
They aren't here.

* HP:Critical SP:Full MV:Haggard > kill dark
kill dark
They aren't here.

kill dark
* HP:Critical SP:Full MV:Haggard > kill dark
They aren't here.

* HP:Critical SP:Full MV:Haggard > They aren't here.

* HP:Critical SP:Full MV:Haggard > *Kazura* has arrived from the north.
You barely pierce *Kazura*'s right leg.

* HP:Critical SP:Full MV:Haggard - Kazura: Wounded > get vial pack
quaf vial
kill dark
A sergeant bellows 'Argh! The foul beast Kazura has been spotted!'
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
A sergeant barely pounds Kazura's body.
A soldier scythes Kazura's right arm.
A soldier tickles Kazura's head with his scythe.
A soldier tickles Kazura's body with his scythe.
*Kazura* tries to blast you, but you deflect the blow.
You barely pierce *Kazura*'s head.
You suddenly feel less protected.
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
Timer now at 63 secs.
You do the best you can!

* HP:Critical SP:Full MV:Haggard - Kazura: Wounded > You get a thin vial of yellow fluid from a backpack.

* HP:Critical SP:Full MV:Haggard - Kazura: Wounded > notice
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical SP:Full MV:Winded - Kazura: Wounded > f
You do the best you can!

* HP:Critical SP:Full MV:Winded - Kazura: Wounded > You stop paying increased attention to your surroundings.

You panic and attempt to flee!d - Kazura: Wounded >


You flee head over heels.
Overlook
[ obvious exits: N E ]
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Winded > e
s
Westside of a Hill
[ obvious exits: N S W ]
*Kazura* is here, fighting a soldier.
A soldier is here, fighting Kazura.
A soldier is here, fighting Kazura.
A soldier is here, fighting Kazura.
A sergeant is here, fighting Kazura.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Winded > sc

*Kazura* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Kazura* blasts a soldier's right leg extremely hard.


*Kazura* blasts a soldier's body very hard.
A sergeant barely tickles Kazura's body with his pound.
A soldier barely scythes Kazura's left foot.
A soldier tickles Kazura's body with his scythe.
A soldier tickles Kazura's body with his scythe.

You flee head over heels.
Base of a Hill
[ obvious exits: N E S W ]
An antelope blends into the scenery.
A cute brown deer eyes you nervously.
In a Dry Streambed
[ obvious exits: N E S W ]

* HP:Critical SP:Full MV:Winded > n
kill dark
change mood wimpy
Base of a Hill
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Winded > They aren't here.

* HP:Critical SP:Full MV:Winded > Mood changed to: Wimpy

n
* HP:Critical SP:Full MV:Winded > kill dark
Westside of a Hill
[ obvious exits: N S W ]
*Kazura* is here, fighting a soldier.
A soldier is here, fighting Kazura.
A soldier is here, fighting Kazura.
A soldier is here, fighting Kazura.
A sergeant is here, fighting Kazura.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Weary > You pierce *Kazura*'s right arm.

* HP:Critical SP:Full MV:Weary - a soldier: Wounded - Kazura: Battered > notice
You barely pierce *Kazura*'s right leg.
*Kazura* blasts a soldier's body very hard.
A sergeant tickles Kazura's body with his pound.
A soldier tickles Kazura's body with his scythe.
A soldier barely scythes Kazura's left leg.
A soldier tickles Kazura's left arm with his scythe.
You start paying increased attention to your surroundings.

* HP:Critical SP:Full MV:Weary - a soldier: Wounded - Kazura: Battered >
You barely pierce *Kazura*'s body.
A sergeant barely pounds Kazura's body.
A soldier tickles Kazura's body with his scythe.
A soldier barely scythes Kazura's right leg.
A soldier barely tickles Kazura's body with his scythe.

channel 'Chill' h.trill
MV:Winded - a soldier: Wounded - Kazura: Beaten >
*Kazura* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Kazura* blasts a soldier's body very hard.

l

*Kazura* blasts a soldier's body extremely hard.
A sergeant barely pounds Kazura's head.
A soldier tickles Kazura's head with his scythe.
A soldier barely scythes Kazura's body.
A soldier barely scythes Kazura's head.

You flee head over heels.
Nestled in the Hills
[ obvious exits: N E S W ]
*Trill* is standing here.
An antelope blends into the scenery.
You begin to weave the appropriate flows...

Cancelled.
s
* HP:Critical SP:Full MV:Winded > Westside of a Hill
[ obvious exits: N S W ]
*Kazura* is here, fighting a soldier.
A soldier is here, fighting Kazura.
A soldier is here, fighting Kazura.
A soldier is here, fighting Kazura.
A sergeant is here, fighting Kazura.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Weary > kill dark

*Kazura* blasts a soldier's body hard.
A sergeant tickles Kazura's right leg with his pound.
A soldier tickles Kazura's left leg with his scythe.
A soldier barely scythes Kazura's head.
A soldier barely scythes Kazura's left arm.

* HP:Critical SP:Full MV:Weary > You barely pierce *Kazura*'s body.

* HP:Critical SP:Full MV:Weary - a soldier: Battered - Kazura: Beaten >
*Kazura* blasts a soldier's body extremely hard.

* HP:Critical SP:Full MV:Winded - a soldier: Battered - Kazura: Beaten > change wimpy 27
l
You tickle *Kazura*'s body with your pierce.
*Kazura* blasts a soldier's body extremely hard.
A sergeant tickles Kazura's right leg with his pound.
A soldier barely tickles Kazura's body with his scythe.
A soldier tickles Kazura's body with his scythe.
A soldier scythes Kazura's left arm.
You will now flee if you go below 27 hit points.

* HP:Critical SP:Full MV:Winded - a soldier: Beaten - Kazura: Critical > change mood wimpy
Mood changed to: Wimpy

* HP:Critical SP:Full MV:Winded - a soldier: Beaten - Kazura: Critical >
You pierce *Kazura*'s right leg.
A sergeant tickles Kazura's right foot with his pound.
A soldier scythes Kazura's right leg.
A soldier barely scythes Kazura's left leg.
A soldier barely tickles Kazura's right leg with his scythe.

MV:Winded - a soldier: Beaten - Kazura: Critical >
*Kazura* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Kazura* blasts a soldier's body very hard.
A sergeant tickles Kazura's body with his pound.
A soldier barely scythes Kazura's right leg.
A soldier barely scythes Kazura's left foot.
*Kazura* is incapacitated and will slowly die, if not aided.
A soldier scythes Kazura's body.
*Kazura* is dead! R.I.P.
Your blood freezes as you hear *Kazura*'s death cry.

kill h.dark
You flee head over heels.
Base of a Hill
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.
They aren't here.

* HP:Critical SP:Full MV:Winded > st
You are already standing.

* HP:Critical SP:Full MV:Winded > look
l
Base of a Hill
The hill to the east is steeper than it looks. A tiny streambed winds its
way through these hills heading towards the south. Narrow enough for a man
to step across, it is nonetheless the only waterway you've seen lately. Too
bad there is nothing but a thin layer of mud at the bottom.
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Winded > Base of a Hill
The hill to the east is steeper than it looks. A tiny streambed winds its
way through these hills heading towards the south. Narrow enough for a man
to step across, it is nonetheless the only waterway you've seen lately. Too
bad there is nothing but a thin layer of mud at the bottom.
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

change mood wimpy
* HP:Critical SP:Full MV:Winded > diag h.dark
Mood changed to: Wimpy

* HP:Critical SP:Full MV:Winded > No-one by that name here.

* HP:Critical SP:Full MV:Winded > n
Westside of a Hill
[ obvious exits: N S W ]
The corpse of Kazura is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A cute brown deer eyes you nervously.

* HP:Critical SP:Full MV:Winded > kill h.dark
You try to pierce *Trill*, but he parries successfully.

* HP:Critical SP:Full MV:Winded - Trill: Healthy > Variable: TemporaryTarget
channel 'Hammer of Air'
*Trill* tries to stab you, but you parry successfully.
A sergeant joins your fight!
You try to pierce *Trill*, but he parries successfully.
You begin to weave the appropriate flows...

*
*Trill* tries to stab you, but you parry successfully.

=
Ok.
channel 'Hammer of Air'
You mold flows of Air into a tight stream, and smite *Trill*.

You begin to weave the appropriate flows...ratched >

channel 'Hammer of Air' h.trill

A sergeant tries to pound Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.

Cancelled.
You begin to weave the appropriate flows...

*
*Trill* tries to stab you, but you deflect the blow.

=
Ok.
channel 'Hammer of Air' h.trill
You mold flows of Air into a tight stream, and smite *Trill*.

A sergeant tries to pound Trill, but he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.
You begin to weave the appropriate flows...

=
Ok.
channel 'Hammer of Air' h.trill
You mold flows of Air into a tight stream, and smite *Trill*.

* HP:Critical SP:Strong MV:Winded - Trill: Hurt >
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.

You begin to weave the appropriate flows...Hurt >


A sergeant tries to pound Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.

=
A brown deer panics, and attempts to flee!
A brown deer leaves west.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
Ok.
channel 'Hammer of Air' h.trill
You mold flows of air into a tight stream, sending *Trill* sprawling!
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...Wounded >

Cancelled.
You begin to weave the appropriate flows...


A soldier scythes Trill's body.
A soldier tickles Trill's left leg with his scythe.
A soldier scythes Trill's head.
A sergeant pounds Trill's left arm hard.

=
A soldier scythes Trill's body.
A soldier scythes Trill's right hand.
A soldier scythes Trill's body hard.
A sergeant pounds Trill's body hard.
You pierce *Trill*'s body hard.
Ok.
channel 'Ice Spikes' Trill
Spikes of solid ice form in your hands, which you launch at *Trill*.

You begin to weave the appropriate flows...Battered >

TICK IN 4 SECONDS.
*
*Trill* panics, and attempts to flee!

=
*Trill* leaves north.

=
Your target is no longer here!
channel 'Ice Spikes' Trill

Nobody here by that name.V:Winded >
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...

+kill h.dark
Variable: TemporaryTarget
channel 'Hammer of Air'
Cancelled.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
They aren't here.

Who or what should the weave be cast upon?
channel 'Hammer of Air'

* HP:Beaten SP:Strong MV:Tiring > kill h.dark
Who or what should the weave be cast upon?

* HP:Beaten SP:Strong MV:Tiring > kill h.dark
Mood changed to: Wimpy

* HP:Beaten SP:Strong MV:Tiring > They aren't here.

* HP:Beaten SP:Strong MV:Tiring > s
kill h.dark
Base of a Hill
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* HP:Beaten SP:Strong MV:Tiring > They aren't here.

* HP:Beaten SP:Strong MV:Tiring > n
n
kill h.dark
Westside of a Hill
[ obvious exits: N S W ]
The corpse of Kazura is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* HP:Beaten SP:Strong MV:Tiring > Nestled in the Hills
[ obvious exits: N E S W ]
An antelope blends into the scenery.

* HP:Beaten SP:Strong MV:Tiring > They aren't here.

* HP:Beaten SP:Strong MV:Tiring > w
kill h.dark
Through the Hills
[ obvious exits: N E S ]
A tough Shienaran soldier waits here.
A timber wolf is here, snarling hungrily.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Beaten SP:Strong MV:Tiring > They aren't here.

* HP:Beaten SP:Strong MV:Tiring > s
kill h.dark
Overlook
[ obvious exits: N E ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > e
kill h.dark
Westside of a Hill
[ obvious exits: N S W ]
The corpse of Kazura is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark

* HP:Beaten SP:Strong MV:Tiring > They aren't here.

* HP:Beaten SP:Strong MV:Tiring > exa corpse
kill h.dark
It is the corpse of Kazura.
When you look inside, you see:
corpse (here) :
a skin of human flesh
a basted turkey leg
a handful of blackberries
a water skin
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a bronze headed war axe
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a cloak of shifting colors
a shining steel breastplate
[2] a shimmering chain of gold
a full metal helmet and visor
a ring of silver
a jade signet ring
an oilstone

* HP:Beaten SP:Strong MV:Tiring > They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
They aren't here.

* HP:Beaten SP:Strong MV:Winded > kill dark
kill dark
They aren't here.

* HP:Beaten SP:Strong MV:Winded > They aren't here.

* HP:Beaten SP:Strong MV:Winded > eq
You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a dark grey travelling cloak with silver lining
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a silver sai (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Beaten SP:Strong MV:Tiring > channel 'Hammer of Air' h.trill
Nobody here by that name.
channel 'Hammer of Air' h.trill

* HP:Beaten SP:Strong MV:Tiring >
*Trill* tries to stab you, but you deflect the blow.

You begin to weave the appropriate flows...ttered >

*
*Trill* panics, and attempts to flee!

=
Ok.
channel 'Hammer of Air' h.trill
You mold flows of air into a tight stream, sending *Trill* sprawling!
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...aten >

Cancelled.
You begin to weave the appropriate flows...

+
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
A sergeant pounds Trill's left hand hard.
A soldier scythes Trill's left foot.
A soldier scythes Trill's right leg hard.
A soldier barely scythes Trill's right hand.

=
Ok.
channel 'Ice Spikes' Trill
Spikes of solid ice form in your hands, which you launch at *Trill*.

You begin to weave the appropriate flows...ical >

+
A sergeant pounds Trill's right leg.
*Trill* is incapacitated and will slowly die, if not aided.
A soldier scythes Trill's left leg very hard.
*Trill* is dead! R.I.P.
Your blood freezes as you hear *Trill*'s death cry.

* HP:Beaten SP:Good MV:Tiring > kill h.dark
l
They aren't here.

* HP:Beaten SP:Good MV:Tiring > Westside of a Hill
Loose stones twist underfoot, threatening to send you plunging to the
bottom of the hill. Steep hills surround you with one of the steepest to
the northeast.
[ obvious exits: N S W ]
The corpse of Trill is lying here.
The corpse of Kazura is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* HP:Beaten SP:Good MV:Tiring > get all corpse
You get a water skin from the corpse of Trill.
You get a pair of animal-fur boots from the corpse of Trill.
You get a set of riveted chainmail leggings from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
You get a pair of moonstone hilted dirks from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a sturdy pair of full leather gauntlets from the corpse of Trill.
You get a pair of riveted chainmail sleeves from the corpse of Trill.
You get a backpack from the corpse of Trill.
You get a pure white cloak bearing a golden sunburst from the corpse of Trill.
You get a tunic of finely-crafted chain from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a rimmed round helmet from the corpse of Trill.
You get a beautifully worked great serpent ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get an oilstone from the corpse of Trill.

Modified title.
Last edited by Adella on Sat Nov 02, 2019 12:53 pm, edited 2 times in total.

Giramael
Posts: 505
Joined: Fri Jul 17, 2015 7:50 am

Re: Nasty November: Fal Dara Fade

Post by Giramael » Sat Nov 02, 2019 9:10 am

Love all the logs you've posted, but I suspect they are kills from before my announcement. Sorry if that was not clear - please, everyone new logs only :)

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Fal Dara Fade

Post by Sanguine » Sat Nov 02, 2019 2:33 pm

Uber script-weaving? :/ ... is this just an acceptable fate these days and everyone should take advantage of that? Feels dirty.

Treach
Posts: 226
Joined: Mon Feb 27, 2017 10:23 am

Re: Fal Dara Fade

Post by Treach » Sat Nov 02, 2019 8:25 pm

I thought it was against the rules. I'm guessing they use it so much they forgot and posted the evidence for the competition without thinking about it.

----

Variable: TemporaryTarget
channel 'Hammer of Air'
*Trill* tries to stab you, but you parry successfully.
A sergeant joins your fight!
You try to pierce *Trill*, but he parries successfully.
You begin to weave the appropriate flows...

*
*Trill* tries to stab you, but you parry successfully.

=
Ok.
channel 'Hammer of Air'
You mold flows of Air into a tight stream, and smite *Trill*.

You begin to weave the appropriate flows...ratched >

channel 'Hammer of Air' h.trill

A sergeant tries to pound Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.

Cancelled.
You begin to weave the appropriate flows...

*
*Trill* tries to stab you, but you deflect the blow.

=
Ok.
channel 'Hammer of Air' h.trill
You mold flows of Air into a tight stream, and smite *Trill*.

A sergeant tries to pound Trill, but he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
You try to pierce *Trill*, but he deflects the blow.
You begin to weave the appropriate flows...

=
Ok.
channel 'Hammer of Air' h.trill
You mold flows of Air into a tight stream, and smite *Trill*.

* HP:Critical SP:Strong MV:Winded - Trill: Hurt >
*Trill* tries to stab you, but you deflect the blow.
You try to pierce *Trill*, but he deflects the blow.

You begin to weave the appropriate flows...Hurt >


A sergeant tries to pound Trill, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.

=
A brown deer panics, and attempts to flee!
A brown deer leaves west.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
Ok.
channel 'Hammer of Air' h.trill
You mold flows of air into a tight stream, sending *Trill* sprawling!
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...Wounded >

Cancelled.
You begin to weave the appropriate flows...


A soldier scythes Trill's body.
A soldier tickles Trill's left leg with his scythe.
A soldier scythes Trill's head.
A sergeant pounds Trill's left arm hard.

=
A soldier scythes Trill's body.
A soldier scythes Trill's right hand.
A soldier scythes Trill's body hard.
A sergeant pounds Trill's body hard.
You pierce *Trill*'s body hard.
Ok.
channel 'Ice Spikes' Trill
Spikes of solid ice form in your hands, which you launch at *Trill*.

You begin to weave the appropriate flows...Battered >

TICK IN 4 SECONDS.
*
*Trill* panics, and attempts to flee!

=
*Trill* leaves north.

=
Your target is no longer here!
channel 'Ice Spikes' Trill

Nobody here by that name.V:Winded >
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fal Dara Fade

Post by Razhak » Sun Nov 03, 2019 6:42 am

someone explain to me?

Treach
Posts: 226
Joined: Mon Feb 27, 2017 10:23 am

Re: Fal Dara Fade

Post by Treach » Sun Nov 03, 2019 8:27 am

Razhak wrote:
Sun Nov 03, 2019 6:42 am
someone explain to me?
Why we think it is a script? It looks like the script auto weaves the last weave after the trigger.. Because every weave is perfectly timed and when the HoA bashes his trigger also cancels the hoa for an ice spike. See here.
Ok.
channel 'Hammer of Air' h.trill
You mold flows of air into a tight stream, sending *Trill* sprawling!
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...Wounded >

Cancelled.
You begin to weave the appropriate flows...
It also looks like the script has a trigger for when the enemy leaves the room to spam the last weave aswell.
Ok.
channel 'Ice Spikes' Trill
Spikes of solid ice form in your hands, which you launch at *Trill*.

You begin to weave the appropriate flows...Battered >

TICK IN 4 SECONDS.
*
*Trill* panics, and attempts to flee!

=
*Trill* leaves north.

=
Your target is no longer here!
channel 'Ice Spikes' Trill

Nobody here by that name.V:Winded >
channel 'Ice Spikes' Trill

You begin to weave the appropriate flows...

+kill h.dark
Variable: TemporaryTarget
channel 'Hammer of Air'
Cancelled.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
They aren't here.

Nevaeh
Posts: 67
Joined: Fri Mar 31, 2017 8:04 am

Re: Fal Dara Fade

Post by Nevaeh » Sun Nov 03, 2019 9:01 am

Lol. Pathetic.

Adella
Posts: 45
Joined: Sun Jul 31, 2016 11:04 pm

Re: Fal Dara Fade

Post by Adella » Sun Nov 03, 2019 11:04 am

I don't recall any rule preventing the use of weave scripts? If there is one, please share?

I also don't see anything pathetic about the log posted. I didn't run in at battered, didn't call in 4 more people to save me, didn't stay inside until I had overwhelming forces and then hit and take the credit for the win. I didn't happen to log on "coincidentally" to easy-mode a group doing Shaidar.

I stuck around low, took chances, got extraordinarily lucky to get 2 HoA bashes off. (I sometimes go hours without it ever going off once) And ultimately won a 2vs1 fight against two fun opponents.

As a side note, with the current great idea by Giramael to promote Log Posting (which everyone enjoys!) could we keep the comments clean and constructive please?

For those who like to spit in the wind and expect it to never hit them back in the face I'll quote Elodin's "The Purpose of This Forum" :
Is to share logs of pk, whether it be instructional or simply for entertainment purposes. No flames, no whines, no edited logs, no outting people or clans, no negativity. It really isn't that hard, folks, and we will not put up with people pushing the limits or trolling. Please play nicely and use common sense so we can all enjoy this.

Thank you.
And for those who enjoy dissecting logs, I should have died 3 times at the end there when Kazura was zerk on the patty. He target bashed me like a pro, luckily for me Trill was not around to melee me when I ate those bashes.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fal Dara Fade

Post by Razhak » Sun Nov 03, 2019 11:13 am

The ol' catch and kill defense..

The purpose of these forums is yadayadayada..

You are perhaps right that using a script like this does not go against the exact wording of the rules posted in the Rules of Wotmud thread on Announcements, but it does certainly skirt the edges on where it sends commands to the mud without you doing anything to the keyboard to make it so, one could compare it to a script sending a command to the mud to WVD/heal/whatever someone without anyone present.

I wonder if this script will kick in if you sit somewhere afk as well?

Adella
Posts: 45
Joined: Sun Jul 31, 2016 11:04 pm

Re: Fal Dara Fade

Post by Adella » Sun Nov 03, 2019 11:21 am

It's a targeting script? It doesn't do anything I don't tell it to do. IE. AFK, I'd be as defenseless as anyone else. Scripts aren't magic.

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