Almost dosnt cut it! Fails

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Trill
Posts: 27
Joined: Fri Sep 06, 2019 3:04 pm

Almost dosnt cut it! Fails

Post by Trill » Fri Sep 06, 2019 4:03 pm

o S HP:Critical MV:Winded > where
Players in your Zone
--------------------
Stomper - Beneath a Cliff's Ledge
Moloch - Beneath a Cliff's Ledge
Trill - Beneath a Cliff's Ledge
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Winded >
*Glortin* has arrived from the west.
Stomper tries to pierce *Glortin*, but he parries successfully.

* S HP:Critical MV:Winded > look
Preparing to find this room on the map.

Moloch tries to pierce *Glortin*, but he deflects the blow.

* S HP:Critical MV:Winded >
*Glortin* tries to pierce Stomper, but he deflects the blow.
Stomper tries to pierce *Glortin*, but he deflects the blow.

* S HP:Critical MV:Winded > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]

Matching room found! Correcting map position.

A gory tuft of flesh lies abandoned on the ground.
*Glortin* is here, fighting Stomper.
A Dha'vol trolloc scouts his surroundings here.
Stomper needs alt qps halp is here, fighting Glortin.
Moloch the Grovelling Slave is here, fighting Glortin.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* S HP:Critical MV:Winded >
Moloch tries to pierce *Glortin*, but he parries successfully.
A darkfriend trooper joins Stomper's fight!
*Glortin* tries to pierce Stomper, but he parries successfully.
Stomper pierces *Glortin*'s right arm into bloody fragments!

* S HP:Critical MV:Winded > w

*Glortin* panics, and attempts to flee!

* S HP:Critical MV:Winded > h
A Winding Road
[ obvious exits: E S W ]

o S HP:Critical MV:Winded > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

o S HP:Critical MV:Winded > [backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > h

*Glortin* has arrived from the east.

o S HP:Critical MV:Winded > b
[hide ]
You attempt to hide yourself.

o S HP:Critical MV:Winded > [backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b

*Glortin* has arrived from the east.

* S HP:Critical MV:Winded > b
[backstab h.human]
You silently approach your victim...

Cancelled.
[backstab h.human]
You silently approach your victim...

+
*Glortin* leaves south.


Moloch has arrived from the east.

*
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b

Stomper has arrived from the east.
A Dha'vol trolloc scout has arrived from the east.

o S HP:Critical MV:Winded > [backstab h.human]
Backstab who?

o S HP:Critical MV:Winded >
Stomper gives a Dha'vol trolloc scout an order.

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?
Stomper leaves east.
Moloch leaves east.
A Dha'vol trolloc scout leaves east.

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...


*Glortin* leaves south.

*
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
[backstab h.human]
Backstab who?

o S HP:Critical MV:Winded > b
Your heartbeat calms down more as you feel less panicked.
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
[backstab h.human]
Backstab who?

o S HP:Beaten MV:Tiring > b
*Glortin* has arrived from the east.
[backstab h.human]
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Beaten MV:Tiring - Glortin: Wounded >
*Glortin* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Glortin: Wounded >
*Glortin* leaves south.

o S HP:Beaten MV:Tiring >
*Alaina* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Tiring > n

You swiftly dodge *Alaina*'s attempt to strike you.

* S HP:Beaten MV:Tiring - Alaina: Scratched > f
No way! You're fighting for your life!

You try to pierce *Alaina*, but she deflects the blow.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Correcting map position after fleeing.
North: You sense a hidden life form in the area...

o S HP:Beaten MV:Tiring > e

*Alaina* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Tiring >
*Alaina* tries to strike you, but you parry successfully.

* S HP:Beaten MV:Tiring - Alaina: Scratched > n
No way! You're fighting for your life!

f
* S HP:Beaten MV:Tiring - Alaina: Scratched > No way! You're fighting for your life!

You try to pierce *Alaina*, but she deflects the blow.
You panic and attempt to flee!

h

You flee head over heels.
An Oasis
[ obvious exits: N E W ]
Failed to correct map position after fleeing.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.

o S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Beaten MV:Winded > n
n

*Alaina* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Winded >
*Alaina* tries to strike you, but you parry successfully.

* S HP:Beaten MV:Winded - Alaina: Scratched > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Alaina: Scratched > You try to pierce *Alaina*, but she deflects the blow.
No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Alaina: Scratched > f
n
n
You panic and attempt to flee!

You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Alaina* burn your body!
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Correcting map position after fleeing.
East: *Glortin* is standing here.
A Winding Road
[ obvious exits: E S W ]

o S HP:Critical MV:Winded > Moloch narrates 'faint'
Alas, you cannot go that way...

o S HP:Critical MV:Winded > w
n
A Winding Road
[ obvious exits: E S W ]

o S HP:Critical MV:Winded > w
Alas, you cannot go that way...

n
o S HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E S W ]

o S HP:Critical MV:Winded > Before a Cliff's Wall
[ obvious exits: N S W ]

o S HP:Critical MV:Winded > n
A Road by the Ravine
[ obvious exits: N E S ]

w
o S HP:Critical MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
A water skin has been left on the ground.

Trill
Posts: 27
Joined: Fri Sep 06, 2019 3:04 pm

Re: Almost dosnt cut it! Fails

Post by Trill » Sat Sep 07, 2019 6:56 am

* S HP:Wounded MV:Haggard > t
[track ]

*
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Trolloc leaving east.
Some clear recent tracks of a Trolloc leaving west.

* S HP:Wounded MV:Haggard > sc
You have 217(390) hit and 22(243) movement points.
You have scored 90963679 experience points and 0 quest points.
You need 2536321 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 19 days and 12 hours (real time).
This ranks you as Trill Killa (Level 47).
You are standing.

* S HP:Wounded MV:Haggard > w
A Winding Road
[ obvious exits: E S W ]

h
* S HP:Wounded MV:Haggard > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Haggard > w
A Winding Road
[ obvious exits: N E S W ]

* S HP:Wounded MV:Haggard > n
n
n
Before a Cliff's Wall
[ obvious exits: N S W ]

h
* S HP:Wounded MV:Haggard > Before a Cliff's Wall
[ obvious exits: E S W ]

* S HP:Wounded MV:Haggard > b
Alas, you cannot go that way...

* S HP:Wounded MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Haggard > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trill - Before a Cliff's Wall
You catch a faint scent of a horse nearby.

t
[track ] gard >

*
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Human leaving east.
Some obvious fresh tracks of a Trolloc leaving south.

* S HP:Wounded MV:Haggard > sc
You have 217(390) hit and 10(243) movement points.
You have scored 90963679 experience points and 0 quest points.
You need 2536321 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 19 days and 12 hours (real time).
This ranks you as Trill Killa (Level 47).
You are standing.

* S HP:Wounded MV:Haggard > h
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > where
Players in your Zone
--------------------
Trill - Before a Cliff's Wall
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > w
w
A Makeshift Bridge
[ obvious exits: N E S ]
A big brown bear growls angrily about him.

* S HP:Wounded MV:Haggard > n
Alas, you cannot go that way...

* S HP:Wounded MV:Haggard > n
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: A big brown bear growls angrily about him.

* S HP:Wounded MV:Haggard > h
A Road by the Ravine
[ obvious exits: E S ]
East: A timber wolf is here, snarling hungrily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Haggard > b
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Haggard > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Haggard > e
e
A Winding Road
[ obvious exits: N S W ]
West: An ancient, gnarled tree looms over you.
A timber wolf is here, snarling hungrily.

* S HP:Wounded MV:Haggard > Alas, you cannot go that way...

* S HP:Wounded MV:Haggard > n
e
You are too exhausted.

e
* S HP:Wounded MV:Haggard > Alas, you cannot go that way...

* S HP:Wounded MV:Haggard > h
A timber wolf tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - a timber wolf: Scratched > [hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - a timber wolf: Scratched > where
You pierce a timber wolf's body very hard.
You swiftly dodge a timber wolf's attempt to hit you.
Players in your Zone
--------------------
Trill - A Winding Road
You catch a faint scent of a horse nearby.

look
Preparing to find this room on the map.
* S HP:Wounded MV:Haggard - a timber wolf: Hurt > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

West: An ancient, gnarled tree looms over you.
A timber wolf is here, fighting YOU!

* S HP:Wounded MV:Haggard - a timber wolf: Hurt >
You pierce a timber wolf's body very hard.

* S HP:Wounded MV:Haggard - a timber wolf: Wounded >
You try to pierce a timber wolf, but he parries successfully.
You swiftly dodge a timber wolf's attempt to hit you.

* S HP:Wounded MV:Haggard - a timber wolf: Wounded > get vial pack
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* S HP:Wounded MV:Haggard - a timber wolf: Wounded > qv

You pierce a timber wolf's left leg into bloody fragments!
A timber wolf tries to hit you, but you dodge the attack.

5
* S HP:Wounded MV:Haggard - a timber wolf: Wounded > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Wounded MV:Weary - a timber wolf: Wounded > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Wounded MV:Weary - a timber wolf: Wounded > n
e
You panic and attempt to flee!

h
You flee head over heels.
A Winding Road
[ obvious exits: E S ]
Correcting map position after fleeing.
East: A black wolf growls loudly, poised to leap.
South: A timber wolf is here, snarling hungrily.
Alas, you cannot go that way...

* S HP:Wounded MV:Weary > A Winding Road
[ obvious exits: E W ]
East: A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Weary > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Weary > e
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Weary > h
Before a Split in the Road
[ obvious exits: N S W ]
A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Weary > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Weary > n
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S ]
South: A black wolf growls loudly, poised to leap.
A pair of soft leather sandals lie atop one another.

* S HP:Wounded MV:Weary > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Wounded MV:Weary > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Weary > where
h
Players in your Zone
--------------------
Trill - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > t
[track ]

*
Some clear fairly recent tracks of an Animal leaving south.
Some clear fairly recent tracks of a Trolloc leaving south.
Some clear almost day-old tracks of an Animal leaving east.

* S HP:Wounded MV:Weary > s
Before a Split in the Road
[ obvious exits: N S W ]
A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Weary > s
A black wolf tries to hit you, but you dodge the attack.
You pierce a black wolf's body.
A black wolf tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - a black wolf: Healthy > f
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Correcting map position after fleeing.
East: A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Winded > w
A Winding Road
[ obvious exits: E S ]
South: A timber wolf is here, snarling hungrily.

* S HP:Wounded MV:Winded > s

*Badd* has arrived from the south, riding a bloodstock stallion.

* S HP:Wounded MV:Winded > A Winding Road
[ obvious exits: N S W ]
North: West: An ancient, gnarled tree looms over you.
A timber wolf is here, snarling hungrily.

* S HP:Wounded MV:Winded > n
h
A Winding Road
[ obvious exits: E S ]
South: A timber wolf is here, snarling hungrily.

* S HP:Wounded MV:Winded > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Winded > e
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Winded > h
A Winding Road
[ obvious exits: E W ]
East: A black wolf growls loudly, poised to leap.
*Badd* is standing here, riding a bloodstock stallion.
*Badd* leaves west riding a bloodstock stallion.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > b
w
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Winded > h
A Winding Road
[ obvious exits: E S ]
South: A timber wolf is here, snarling hungrily.
*Badd* is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Winded > b
[hide ]
You attempt to hide yourself.

[backstab h.human] ded >
You silently approach your victim...

=
*Badd* tries to pierce you, but you deflect the blow.

=
*Badd* tries to pierce you, but you deflect the blow.

*
You can't backstab a fighting person, too alert!

* S HP:Wounded MV:Winded - Badd: Scratched > lo badd

Badd has a few scratches.

*Badd* is using:
<used as light> a torch
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a curved clear dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

You attempt to peek at the inventory:
eight copper pennys
four gold crowns

* S HP:Wounded MV:Winded - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Winded - Badd: Scratched > sniff
You sniff sadly. *SNIFF*

* S HP:Wounded MV:Winded - Badd: Scratched >
*Badd* snickers softly.

* S HP:Wounded MV:Winded - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Winded - Badd: Scratched > i
You are carrying:
a water skin
a soft leather pouch
a pair of soft leather sandals

* S HP:Wounded MV:Winded - Badd: Scratched >
You try to pierce *Badd*, but he deflects the blow.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Winded - Badd: Scratched >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Winded - Badd: Scratched > get all soft
You get a lantern from a soft leather pouch.
You get a stout longbow from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.

* S HP:Wounded MV:Winded - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Winded - Badd: Scratched >
*Badd* looks at you.

* S HP:Wounded MV:Winded - Badd: Scratched >
*Badd* tries to pierce you, but you deflect the blow.

put coins pack
* S HP:Wounded MV:Winded - Badd: Scratched > put coins pack
You put eight crowns in an embroidered, cotton shoulder bag.

* S HP:Wounded MV:Winded - Badd: Scratched > You aren't carrying a coins.

* S HP:Wounded MV:Winded - Badd: Scratched > i

You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Winded - Badd: Scratched > You are carrying:
a stout longbow
a lantern
a water skin
a soft leather pouch
a pair of soft leather sandals
*Badd* puts some coins in a backpack.
*Badd* puts some coins in a backpack.

* S HP:Wounded MV:Winded - Badd: Scratched >
You try to pierce *Badd*, but he deflects the blow.
*Badd* tries to pierce you, but you deflect the blow.

drop all
* S HP:Wounded MV:Winded - Badd: Scratched > You drop a stout longbow.
You drop a lantern.
You drop a water skin.
You drop a soft leather pouch.
You drop a pair of soft leather sandals.

* S HP:Wounded MV:Winded - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Badd: Scratched > get skin
You get a water skin.

nod
* S HP:Wounded MV:Tiring - Badd: Scratched > You nod in agreement.

* S HP:Wounded MV:Tiring - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Tiring - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Tiring - Badd: Scratched > 5
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* S HP:Wounded MV:Tiring - Badd: Scratched > e
You panic and attempt to flee!

h
b
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Correcting map position after fleeing.
East: A black wolf growls loudly, poised to leap.
West: Before a Split in the Road
[ obvious exits: N S W ]
A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Winded > n
h
Road to Tarwin's Gap
[ obvious exits: N E S ]
South: A black wolf growls loudly, poised to leap.
A pair of soft leather sandals lie atop one another.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

b
* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > s
w
Before a Split in the Road
[ obvious exits: N S W ]
A black wolf growls loudly, poised to leap.

h
* S HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E W ]
East: A black wolf growls loudly, poised to leap.

* S HP:Wounded MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

w
* S HP:Wounded MV:Tiring > h
A Winding Road
[ obvious exits: E S ]
South: A timber wolf is here, snarling hungrily.
A pair of soft leather sandals lie atop one another.
A soft leather pouch has been discarded here.
A lantern has been left here.
A stout timber has been handcarved into the sinuous curves of a longbow.

* S HP:Wounded MV:Tiring > b
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > s
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > w
A Winding Road
[ obvious exits: N S W ]
West: An ancient, gnarled tree looms over you.
A timber wolf is here, snarling hungrily.

* S HP:Wounded MV:Tiring > h
A Road by the Ravine
[ obvious exits: E S ]
East: A timber wolf is here, snarling hungrily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Tiring > b
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > s
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: A big brown bear growls angrily about him.

where
* S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Trill - A Makeshift Bridge
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring > s
e
A Makeshift Bridge
[ obvious exits: N E S ]
South: *Badd* is standing here.
A big brown bear growls angrily about him.

* S HP:Wounded MV:Tiring >
*Badd* has arrived from the south.

* S HP:Wounded MV:Tiring > Before a Cliff's Wall
[ obvious exits: E S W ]

* S HP:Wounded MV:Tiring > h
[hide ]
You attempt to hide yourself.

b
* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
w
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > h
A Makeshift Bridge
[ obvious exits: N E S ]
*Badd* is here, fighting a big brown bear.
A big brown bear is here, fighting Badd.

* S HP:Wounded MV:Tiring > b
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's body very hard.
A big brown bear tries to hit Badd, but he parries successfully.
*Badd* pierces a big brown bear's left foreleg extremely hard.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
*Badd* tries to pierce a big brown bear, but he parries successfully.
A big brown bear tries to hit Badd, but he parries successfully.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's body very hard.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's left foreleg very hard.
A big brown bear tries to hit Badd, but he dodges the attack.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
*Badd* pierces a big brown bear's right paw very hard.
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring >
*Badd* pierces a big brown bear's right foreleg hard.
A big brown bear tries to hit Badd, but he deflects the blow.

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's body extremely hard.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
*Badd* pierces a big brown bear's body.
A big brown bear tries to hit Badd, but he deflects the blow.
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's body.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* tries to pierce a big brown bear, but he dodges the attack.
A big brown bear tries to hit Badd, but he deflects the blow.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's right leg into bloody fragments!
A big brown bear tries to hit Badd, but he dodges the attack.

* S HP:Wounded MV:Tiring > [backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
*Badd* pierces a big brown bear's body very hard.
A big brown bear tries to hit Badd, but he parries successfully.
*Badd* pierces a big brown bear's body very hard.
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Wounded MV:Tiring > b

*Badd* pierces a big brown bear's body very hard.
A big brown bear is dead! R.I.P.
Your blood freezes as you hear a big brown bear's death cry.

[backstab h.human] ing >
You silently approach your victim...

-
*Badd* leaves north.

*
Backstab who?

* S HP:Wounded MV:Tiring > n
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
You sense a hidden life form in the area...

h
* S HP:Wounded MV:Tiring > b
[hide ]
You attempt to hide yourself.

[backstab h.human] ing >
You silently approach your victim...

n
h
Cancelled.
A Road by the Ravine
[ obvious exits: E S ]
South: You sense a hidden life form in the area...
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.
b
* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Tiring > b

*Badd* has arrived from the south.

[backstab h.human] ing >
You silently approach your victim...


*Badd* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Wounded MV:Tiring - Badd: Wounded >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
*Badd* tries to pierce you, but you parry successfully.
*Badd* tries to pierce you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

f
* S HP:Wounded MV:Strong - Badd: Wounded > w
h

*Badd* snickers softly.

b
You panic and attempt to flee!d: Wounded >

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
*Badd* tries to pierce you, but you parry successfully.
You try to pierce *Badd*, but he parries successfully.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Correcting map position after fleeing.
North: *Badd* is standing here.
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Strong > n

*Badd* has arrived from the north.

h
* S HP:Wounded MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
South: *Badd* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Strong > b
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > [backstab h.human]
Backstab who?

* S HP:Wounded MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Wounded MV:Strong > b
[backstab h.human]
Backstab who?

s
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > h
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: *Badd* is standing here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

b
* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
s
[backstab h.human]
Backstab who?

h
* S HP:Hurt MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
The corpse of a big brown bear is lying here.
You sense a hidden life form in the area...

* S HP:Hurt MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Hurt MV:Strong > b
[backstab h.human]
You silently approach your victim...


Your heartbeat calms down more as you feel less panicked.

e
=h
Cancelled.
Before a Cliff's Wall
[ obvious exits: E S W ]

* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > Monsoon narrates 'winding?'
[backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Full > w
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > h
A Makeshift Bridge
[ obvious exits: N E S ]
North: You sense a hidden life form in the area...
The corpse of a big brown bear is lying here.

* S HP:Hurt MV:Full > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Full > n
h
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
You sense a hidden life form in the area...

* S HP:Hurt MV:Full > b
[hide ]
You attempt to hide yourself.

[backstab h.human]
You silently approach your victim...

=n
Cancelled.
A Road by the Ravine
[ obvious exits: E S ]
South: You sense a hidden life form in the area...
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Full > h
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
[hide ]
No way! You're fighting for your life!

b
* S HP:Hurt MV:Full - the ancient tree: Scratched > [backstab h.human]
No way! You're fighting for your life!

* S HP:Hurt MV:Full - the ancient tree: Scratched >
The ancient tree hits your body.
You pierce the ancient tree's roots very hard.
The ancient tree tries to hit you, but you parry successfully.

* S HP:Hurt MV:Full - the ancient tree: Hurt > nar nod
You narrate 'nod'

* S HP:Hurt MV:Full - the ancient tree: Hurt >
The ancient tree hits your body.
You pierce the ancient tree's trunk hard.
The ancient tree tries to hit you, but you parry successfully.

* S HP:Hurt MV:Full - the ancient tree: Hurt >
Monsoon narrates 'he stab too'

* S HP:Hurt MV:Full - the ancient tree: Hurt >
The ancient tree tries to hit you, but you deflect the blow.
You pierce the ancient tree's roots.
The ancient tree tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Full - the ancient tree: Hurt > nar by trees, i stabbed once wound
5
You narrate 'by trees, i stabbed once wound'

* S HP:Hurt MV:Full - the ancient tree: Hurt > f
w
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

The ancient tree tries to hit you, but you deflect the blow.
You pierce the ancient tree's trunk hard.
The ancient tree tries to hit you, but you deflect the blow.
You panic and attempt to flee!

h
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Correcting map position after fleeing.
West: An ancient, gnarled tree looms over you.
A Road by the Ravine
[ obvious exits: E S ]
South: You sense a hidden life form in the area...
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Strong > b
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
The ancient tree tries to hit Monsoon, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong >
Monsoon panics, and attempts to flee!

s
* S HP:Hurt MV:Strong >
Monsoon leaves east.

* S HP:Hurt MV:Strong > h
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
A timber wolf is here, snarling hungrily.
You sense a hidden life form in the area...

* S HP:Hurt MV:Strong > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

[backstab h.human] >
You silently approach your victim...

+nar 1s
*s
Cancelled.
You narrate '1s'

* S HP:Hurt MV:Strong > h
A Makeshift Bridge
[ obvious exits: N E S ]
North: You sense a hidden life form in the area...
The corpse of a big brown bear is lying here.

* S HP:Hurt MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > h
b
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

b
* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > n
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
Monsoon the Darkling Master is here, fighting a timber wolf.
A timber wolf is here, fighting Monsoon.

h
* S HP:Hurt MV:Strong >
A timber wolf tries to hit Monsoon, but he deflects the blow.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > b

*Badd* has arrived from the east.

[backstab h.human] >
You silently approach your victim...
*Badd* leaves south.

*
Monsoon panics, and attempts to flee!

*
A timber wolf tries to hit Monsoon, but he deflects the blow.

+
Monsoon leaves north.
Monsoon narrates 'bricked'

+s
*
Backstab who?

* S HP:Hurt MV:Strong > s
A Makeshift Bridge
[ obvious exits: N E S ]
North: A timber wolf is here, snarling hungrily.
The corpse of a big brown bear is lying here.
You sense a hidden life form in the area...

* S HP:Hurt MV:Strong > s
A Road by the Ravine
[ obvious exits: N E S ]
North: Monsoon the Darkling Master is standing here.

* S HP:Hurt MV:Strong > A Road by the Ravine
[ obvious exits: N E ]
A dripping hind-quarter of turkey sizzles with butter and pungent spices.
A torch is here on the ground.
A thin-soled pair of light leather boots stand side by side.
A dusty pair of ordinary brown pants has been discarded here.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A broadsword is lying here on the ground.
A thin pair of leather gloves has been set here.
A light pair of leather coverings lies upon the ground.
A cape of forest green lies in a bundle here.
A leather helmet has been dropped here.
Crumpled up here is a fragment of parchment. [2]

* S HP:Hurt MV:Strong > n
A Road by the Ravine
[ obvious exits: N E S ]
South: Monsoon the Darkling Master is standing here.

h
* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

b
* S HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Strong > b

The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.

b
[backstab h.human]
Backstab who?

* HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

b
* HP:Hurt MV:Full > [backstab h.human]
Backstab who?

b
* HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* HP:Hurt MV:Full > b
[backstab h.human]
Backstab who?

* HP:Hurt MV:Full > n
A Makeshift Bridge
[ obvious exits: N E S ]
North: A timber wolf is here, snarling hungrily.
The corpse of a big brown bear is lying here.

h
* HP:Hurt MV:Full > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* HP:Hurt MV:Full > e
Before a Cliff's Wall
[ obvious exits: E S W ]

* HP:Hurt MV:Full > w
n
A Makeshift Bridge
[ obvious exits: N E S ]
North: A timber wolf is here, snarling hungrily.
The corpse of a big brown bear is lying here.

* HP:Hurt MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
North: Monsoon the Darkling Master is standing here.
A timber wolf is here, snarling hungrily.

* HP:Hurt MV:Full > n
h
A Road by the Ravine
[ obvious exits: E S ]
South: A timber wolf is here, snarling hungrily.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Hurt MV:Full > b
[hide ]
You attempt to hide yourself.

* HP:Hurt MV:Full > [backstab h.human]
Backstab who?

* HP:Hurt MV:Full > e
A Winding Road
[ obvious exits: N S W ]
West: An ancient, gnarled tree looms over you.

* HP:Hurt MV:Full > nar maybe s
s
w
You narrate 'maybe s'

s
* HP:Hurt MV:Full > s
Before a Cliff's Wall
[ obvious exits: N W ]

* HP:Hurt MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
A timber wolf is here, snarling hungrily.

* HP:Hurt MV:Strong > A Makeshift Bridge
[ obvious exits: N E S ]
North: A timber wolf is here, snarling hungrily.
The corpse of a big brown bear is lying here.

* HP:Hurt MV:Strong > A Road by the Ravine
[ obvious exits: N E S ]

* HP:Hurt MV:Strong > s
s
A Road by the Ravine
[ obvious exits: N E ]
A dripping hind-quarter of turkey sizzles with butter and pungent spices.
A torch is here on the ground.
A thin-soled pair of light leather boots stand side by side.
A dusty pair of ordinary brown pants has been discarded here.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A broadsword is lying here on the ground.
A thin pair of leather gloves has been set here.
A light pair of leather coverings lies upon the ground.
A cape of forest green lies in a bundle here.
A leather helmet has been dropped here.
Crumpled up here is a fragment of parchment. [2]

* HP:Hurt MV:Strong > e
e
Alas, you cannot go that way...

* HP:Hurt MV:Strong > A Winding Road
[ obvious exits: N E S W ]

* HP:Hurt MV:Strong > e
A Winding Road
[ obvious exits: E S W ]
East: You sense a hidden life form in the area...

* HP:Hurt MV:Strong > h
A Winding Road
[ obvious exits: E S W ]

* HP:Hurt MV:Strong > b
[hide ]
You attempt to hide yourself.

* HP:Hurt MV:Strong > [backstab h.human]
Backstab who?

* HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* HP:Hurt MV:Strong > b
[backstab h.human]
Backstab who?

* HP:Hurt MV:Strong > e
h
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

b
* HP:Hurt MV:Strong > w
[backstab h.human]
Backstab who?

* HP:Hurt MV:Strong > A Winding Road
[ obvious exits: E S W ]

* HP:Hurt MV:Strong > w
A Winding Road
[ obvious exits: E S W ]

h
* HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

s
* HP:Hurt MV:Strong > An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.

* HP:Hurt MV:Strong > h
e
Monsoon narrates 'is'
[hide ]
You attempt to hide yourself.

* HP:Hurt MV:Strong > e
A Winding Road
[ obvious exits: N E S W ]

* HP:Hurt MV:Strong > A Winding Road
[ obvious exits: N E S W ]

* HP:Hurt MV:Strong > s
Rugged Terrain
[ obvious exits: N E S W ]

s
* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: N E S W ]

s
* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: N S ]

s
* HP:Hurt MV:Strong > s
s
The Dusty Road
[ obvious exits: N S W ]

* HP:Hurt MV:Tiring > w
The Dusty Road
[ obvious exits: N W ]

* HP:Hurt MV:Tiring > w
Alas, you cannot go that way...

* HP:Hurt MV:Tiring > w
The Dusty Road
[ obvious exits: N E W ]

* HP:Hurt MV:Tiring > A Winding Road
[ obvious exits: E S W ]

* HP:Hurt MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]

s
* HP:Hurt MV:Tiring > s
A Winding Road
[ obvious exits: N E S ]

w
* HP:Hurt MV:Tiring > w
A Winding Road
[ obvious exits: N S W ]
South: A Shienaran scout blends into the surroundings here.

* HP:Hurt MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]

* HP:Hurt MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Up: Monsoon the Darkling Master is standing here.
A lantern has been left here.
A pair of thick metal boots stand inflexibly upright.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A pair of sturdy metal half-gauntlets has been set here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A well crafted hauberk of darkly shining mail has been abandoned here.
A shiny metal helmet lies to one side.

* HP:Hurt MV:Tiring > h
[hide ]
You attempt to hide yourself.

* HP:Hurt MV:Tiring > scan u
The Shienaran commander bellows 'iuO UGRmomHj YTCBjHU jXA@M xdq BrD HFn CN@Cafs'
The Shienaran commander bellows 'TFTZa OpE lWQN SgeW_ XzcsyFY Aqm SWlx msILQYvO'
Monsoon the Darkling Master is here, fighting the Shienaran commander.
A sergeant is here, fighting Monsoon.
The grizzled veteran is here, fighting Monsoon.
The grizzled veteran is here, fighting Monsoon.
The grizzled veteran is here, fighting Monsoon.
The grizzled veteran is here, fighting Monsoon.
The Shienaran commander is here, fighting Monsoon.

* HP:Hurt MV:Tiring > s
Amongst the Rubble
[ obvious exits: N S W ]
South: A rat scurries around trying to get out of sight.

* HP:Hurt MV:Tiring > lo
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
North: Monsoon the Darkling Master is standing here.
South: A rat scurries around trying to get out of sight.

* HP:Hurt MV:Tiring > nar where
You narrate 'where'

* HP:Hurt MV:Tiring > sneak
not
Ok, you'll try to move silently for a while.

* S HP:Hurt MV:Tiring > You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Tiring > lo
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
North: Monsoon the Darkling Master is standing here.

* S HP:Hurt MV:Tiring > n
Monsoon narrates 'in i think'
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Up: A Shienaran sergeant watches for the enemy here.
A lantern has been left here.
A pair of thick metal boots stand inflexibly upright.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A pair of sturdy metal half-gauntlets has been set here.
A set of thin metal vambraces lies gathering dust.
A dark cloak with a hood has been left here.
A well crafted hauberk of darkly shining mail has been abandoned here.
A shiny metal helmet lies to one side.
Monsoon the Darkling Master is standing here.

* S HP:Hurt MV:Tiring > m
[k human]
They aren't here.

* S HP:Hurt MV:Tiring > s
Amongst the Rubble
[ obvious exits: N S W ]

* S HP:Hurt MV:Tiring > s
A Winding Road
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > w
A Winding Road
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > w
A Pine Forest
[ obvious exits: N E W ]

w
* S HP:Hurt MV:Tiring > w
A Pine Forest
[ obvious exits: N E W ]

w
* S HP:Hurt MV:Tiring > w
A Winding Road
[ obvious exits: N E S W ]

w
* S HP:Hurt MV:Tiring > w
A Pine Forest
[ obvious exits: E S W ]

* S HP:Hurt MV:Tiring > w
A Pine Forest
[ obvious exits: E S W ]

s
* S HP:Hurt MV:Tiring > A Pine Forest
[ obvious exits: E S W ]

* S HP:Hurt MV:Tiring > t
Thick Forest
[ obvious exits: N E S W ]

* S HP:Hurt MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]

* S HP:Hurt MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

[track ] >

-
Monsoon narrates 'yeah in'

*
Some obvious fresh tracks of a Horse leaving west.
Some obvious fairly recent tracks of a Horse leaving east.
Some obvious fresh tracks of a Trolloc leaving west.

* S HP:Hurt MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]

* S HP:Hurt MV:Tiring > nar sigh
You narrate 'sigh'

* S HP:Hurt MV:Tiring > wehre
w
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Tiring > The Dusty Road
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > nar what a puss
You narrate 'what a puss'

where
* S HP:Hurt MV:Tiring > Players in your Zone
--------------------
Trill - The Dusty Road

* S HP:Hurt MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]

* S HP:Hurt MV:Tiring > w
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Hurt MV:Tiring > s
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Hurt MV:Tiring > s
w
Malkier Gate
[ obvious exits: N E W ]
East: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Hurt MV:Tiring > where
Monsoon narrates 'i am too good stabber he knows'
Road Inside the City Walls
[ obvious exits: E W ]
East: A hunter from Illian searches for the fabled Horn of Valere.
West: A simple man blends into the crowd of the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Tiring > Players in your Zone
--------------------
Trill - Road Inside the City Walls

* S HP:Hurt MV:Tiring > w
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.

* S HP:Hurt MV:Tiring > w
Bend in the Road
[ obvious exits: E S ]
East: A simple man blends into the crowd of the city.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* S HP:Hurt MV:Tiring > Alas, you cannot go that way...

w
* S HP:Hurt MV:Tiring > Alas, you cannot go that way...

s
* S HP:Hurt MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A man is here.

s
* S HP:Hurt MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
North: A grizzled Shienaran veteran looks on.
South: A hunter from Illian searches for the fabled Horn of Valere.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* S HP:Hurt MV:Tiring > s
Inside the Dog Gate
[ obvious exits: N S W ]
South: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s
* S HP:Hurt MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
North: A hunter from Illian searches for the fabled Horn of Valere.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.

* S HP:Hurt MV:Tiring > An elite Shienaran guard tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Hurt MV:Tiring - an elite Shienaran guard: Healthy > snic
f
You snicker softly.

* S HP:Hurt MV:Tiring - an elite Shienaran guard: Healthy > w
s
s
You panic and attempt to flee!

You flee head over heels.
Bend in the Road
[ obvious exits: N E ]
Failed to correct map position after fleeing.
North: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > e
e
An Empty Square
[ obvious exits: N E S W ]
East: A Shienaran guard patrols here, watching you carefully.
South: A man walks among the horses here feeding them and rubbing them down.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Hurt MV:Tiring > e
Merchants Row
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: An elite Shienaran guard attends his duties.
South: An anxious young man hovers near his master here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A man is here.

* S HP:Hurt MV:Tiring > n
The Crossing
[ obvious exits: N E S W ]
North: A Shienaran guard patrols here, watching you carefully.
East: An elite Shienaran guard attends his duties.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.

* S HP:Hurt MV:Tiring > n
Before the Keep
[ obvious exits: N S ]
South: An elite Shienaran guard attends his duties.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

* S HP:Hurt MV:Tiring > h
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A soft leather pouch has been discarded here.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > nar or I had already stabbed him
You narrate 'or I had already stabbed him'

* S HP:Hurt MV:Tiring > nar and once u bricked is 2 ds stabbers

Monsoon narrates 'he was only hurt'

* S HP:Hurt MV:Tiring > You narrate 'and once u bricked is 2 ds stabbers'

* S HP:Hurt MV:Tiring > whowhere
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Tiring > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > n
n
Inner Gate of the Keep
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

h
* S HP:Scratched MV:Tiring > Center of the Courtyard
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
South: A Shienaran guard patrols here, watching you carefully.
West: A tall, well-dressed noble strolls arrogantly by.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* S HP:Scratched MV:Tiring > b
[hide ]
You can't find anything to conceal yourself with.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > s
s
Inner Gate of the Keep
[ obvious exits: N S ]
North: A tough Shienaran soldier waits here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

h
* S HP:Scratched MV:Tiring > Monsoon narrates 'thats cake walk'
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A soft leather pouch has been discarded here.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > nar is faint in fd
You narrate 'is faint in fd'

* S HP:Scratched MV:Tiring > wehre
Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Tiring > not
h
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

where
* S HP:Scratched MV:Tiring > Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > i
You are carrying:
a water skin

* S HP:Scratched MV:Tiring > exa pack
It is an embroidered, cotton shoulder bag.
When you look inside, you see:
purse (used) :
a wealth of gold crowns (82)
a sungwood bracelet
a copper penny
[2] a thin vial of yellow fluid
a leather water flask
[3] a bubbling draught

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > nar monsoon the great you comming to stab?
You narrate 'monsoon the great you comming to stab?'

wehre
* S HP:Scratched MV:Tiring > Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Tiring > wher
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > h
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > s
Before the Keep
[ obvious exits: N S ]
South: A tough Shienaran soldier waits here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.

s
* S HP:Scratched MV:Tiring > w
The Crossing
[ obvious exits: N E S W ]
North: A Shienaran guard patrols here, watching you carefully.
East: An elite Shienaran guard attends his duties.
West: A man meanders here, quietly speaking to himself.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
The Fal Dara town crier stands here, spreading the news.

* S HP:Scratched MV:Tiring > w
w
Merchants Row
[ obvious exits: N E S W ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: A tough Shienaran soldier waits here.
South: An anxious young man hovers near his master here.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* S HP:Scratched MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
East: A man meanders here, quietly speaking to himself.
South: A man walks among the horses here feeding them and rubbing them down.
West: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A man is here.

* S HP:Scratched MV:Tiring > Bend in the Road
[ obvious exits: N E ]
North: A mangy cat scurries around trying not to get stepped on.
East: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Scratched MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
North: An elite Shienaran guard attends his duties.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Scratched MV:Tiring > n
Inside the Dog Gate
[ obvious exits: N S W ]
North: A Shienaran guard patrols here, watching you carefully.
South: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A hunter from Illian searches for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

n
* S HP:Scratched MV:Tiring > n
Road Inside the City Walls
[ obvious exits: N S ]
North: A grizzled Shienaran veteran looks on.
South: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Scratched MV:Tiring > n
Road Inside the City Walls
[ obvious exits: N S ]
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A man is here.

* S HP:Scratched MV:Tiring > n
Bend in the Road
[ obvious exits: E S ]
East: A simple man blends into the crowd of the city.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Tiring > e
e
Road Inside the City Walls
[ obvious exits: E W ]
East: A hunter from Illian searches for the fabled Horn of Valere.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.

h
* S HP:Scratched MV:Tiring > b
Road Inside the City Walls
[ obvious exits: E W ]
East: West: A simple man blends into the crowd of the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Scratched MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
East: A grizzled Shienaran veteran looks on.
West: A hunter from Illian searches for the fabled Horn of Valere.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Tiring > [hide ]
You can't find anything to conceal yourself with.

[backstab h.human] iring >
You silently approach your victim...

*
A Shienaran gate guard tries to slash you, but you deflect the blow.

+
*Badd* pierces your body.

=
Ouch! It appears someone saw your sneak attack.

* S HP:Scratched MV:Tiring - a Shienaran gate guard: Scratched >
*Badd* pierces your body.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You pierce a Shienaran gate guard's right arm.
A Shienaran gate guard slashes your left leg.

f
You panic and attempt to flee!naran gate guard: Scratched >


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
East: West: A simple man blends into the crowd of the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Hurt MV:Tiring > e
n
Malkier Gate
[ obvious exits: N E W ]
East: A grizzled Shienaran veteran looks on.
West: A hunter from Illian searches for the fabled Horn of Valere.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Badd* leaves west riding a bloodstock stallion.

* S HP:Hurt MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Hurt MV:Tiring > nar is malk
h
You narrate 'is malk'

* S HP:Hurt MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Hurt MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

n
* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
East: A rat scurries around trying to get out of sight.
A squat border stone juts from the soil.

h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

s
* S HP:Scratched MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

h
* S HP:Scratched MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > h
h
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b

*Badd* has arrived from the south.

[backstab h.human] inded >
You silently approach your victim...

*
*Badd* leaves north.

*
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > n
h
The Dusty Road
[ obvious exits: E S W ]
East: A rat scurries around trying to get out of sight.
West: *Badd* is standing here.
A squat border stone juts from the soil.

* S HP:Scratched MV:Winded > b
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Winded > b
Your heartbeat calms down more as you feel less panicked.
[backstab h.human]
You silently approach your victim...

+
*Badd* leaves east.

*
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
e
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
The Dusty Road
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Badd* is standing here.

* S HP:Scratched MV:Tiring > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring >
*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Badd: Scratched > [backstab h.human]
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Badd: Scratched > w
You try to pierce *Badd*, but he deflects the blow.
*Badd* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Badd: Scratched > nar 2n e
You narrate '2n e'

* S HP:Scratched MV:Tiring - Badd: Scratched > where

*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Badd: Scratched > Players in your Zone
--------------------
Trill - The Dusty Road

* S HP:Scratched MV:Tiring - Badd: Scratched >
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Badd: Scratched > nar of fd
You narrate 'of fd'

* S HP:Scratched MV:Tiring - Badd: Scratched > where
Players in your Zone
--------------------
Trill - The Dusty Road

* S HP:Scratched MV:Tiring - Badd: Scratched > f
e
h
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.
*Badd* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

b
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
Multiple possible map positions after fleeing. Guessing...
East: *Badd* is standing here.
A squat border stone juts from the soil.
The Dusty Road
[ obvious exits: E W ]
The corpse of a rat is lying here.
*Badd* is standing here.
*Badd* looks at you.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

[backstab h.human] iring >
You silently approach your victim...

*
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > w
h
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
You sense a hidden life form in the area...

* S HP:Scratched MV:Tiring > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

[backstab h.human] iring >
You silently approach your victim...

w
h
Cancelled.
The Dusty Road
[ obvious exits: E W ]
East: *Badd* is standing here.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > nar 2n
You narrate '2n'

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
e
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
You sense a hidden life form in the area...

* S HP:Scratched MV:Tiring > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

[backstab h.human] iring >
You silently approach your victim...

s
=h
Cancelled.
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Badd* is standing here.
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?
b

* S HP:Scratched MV:Tiring > n
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
The Dusty Road
[ obvious exits: E S W ]
West: *Badd* is standing here.
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
You silently approach your victim...

*
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
Your heartbeat calms down more as you feel less panicked.
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?



* S HP:Scratched MV:Tiring > lo
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]

h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > e
e
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > h
The Dusty Road
[ obvious exits: E W ]
The corpse of a rat is lying here.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > w
s
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > h
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

wher
* S HP:Scratched MV:Tiring > es
Players in your Zone
--------------------
Trill - Dusty Road by Fal Dara

* S HP:Scratched MV:Tiring > n
Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > s
s
n
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is standing here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Tiring > nar is malk
h
You narrate 'is malk'

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring >
*Badd* has arrived from the south.

[backstab h.human] iring >
You silently approach your victim...
*Badd* leaves north.

=
*Badd* has arrived from the north.


*Badd* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* rolls his eyes...sheesh!..

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you parry successfully.
You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you parry successfully.
You try to pierce *Badd*, but he deflects the blow.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Badd: Wounded > nar stabbed wound 1n
You narrate 'stabbed wound 1n'
*Badd* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Badd: Wounded > h

*Badd* leaves south.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
s
h
b
[backstab h.human]
Backstab who?
*Badd* has arrived from the south.

* S HP:Scratched MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
North: *Badd* is standing here.
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Tiring > [hide ]
You can't find anything to conceal yourself with.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > n
n
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
You sense a hidden life form in the area...

h
* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
South: *Badd* is standing here.
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...

-b
Cancelled.
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...

w
Cancelled.
The Dusty Road
[ obvious exits: E W ]
East: *Badd* is standing here.

* S HP:Scratched MV:Tiring > h
[hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

e
* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
South: *Badd* is standing here.
A squat border stone juts from the soil.

h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
[backstab h.human] iring >
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...

s
Cancelled.
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Badd* is standing here.
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?
*Badd* has arrived from the north.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
You silently approach your victim...

=
*Badd* leaves north.

*
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > b

*Badd* has arrived from the north.

[backstab h.human] iring >
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Badd: Wounded >
*Badd* leaves south.

f
* S HP:Scratched MV:Tiring > n
h

*Badd* has arrived from the south.

* S HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
South: *Badd* is standing here.
A squat border stone juts from the soil.

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
*Badd* has arrived from the south.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
You silently approach your victim...

w
=h
Cancelled.
The Dusty Road
[ obvious exits: E W ]
East: *Badd* is standing here.

* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > b
[backstab h.human]
Backstab who?

h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Tiring >
The sun sets.
The clouds disappear.

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > e
h
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
*Badd* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

b
[backstab h.human] ing >
You silently approach your victim...

*
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
You silently approach your victim...

*
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Tiring - Badd: Wounded >
*Badd* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Badd: Wounded >
*Badd* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Badd: Wounded >
*Badd* leaves south.

* S HP:Healthy MV:Tiring > w
h
b
The Dusty Road
[ obvious exits: E W ]
East: *Badd* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

b
* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?

b
* S HP:Healthy MV:Tiring > [backstab h.human]
Backstab who?

b
* S HP:Healthy MV:Tiring > e
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > h
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
You sense a hidden life form in the area...

* S HP:Healthy MV:Tiring > b
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

[backstab h.human] ing >
You silently approach your victim...

s
h
Cancelled.
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Badd* is standing here.
An iron lantern hangs from the wall above the gate.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Tiring > b
The night has begun.
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
b
[backstab h.human]
Backstab who?
*Badd* has arrived from the north.

[backstab h.human] ong >
You silently approach your victim...
*Badd* leaves north.

*
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

b
* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong > b

The Malkiergate closes quietly.
*Badd* has arrived from the north.

[backstab h.human] ong >
You silently approach your victim...


*Badd* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Healthy MV:Strong - Badd: Battered >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Strong - Badd: Battered >
*Badd* barely pierces your left leg.

* S HP:Scratched MV:Strong - Badd: Battered >
*Badd* chuckles politely.

* S HP:Scratched MV:Strong - Badd: Battered >
*Badd* tries to pierce you, but you deflect the blow.
You try to pierce *Badd*, but he deflects the blow.
*Badd* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Badd: Battered >
*Badd* leaves north.

* S HP:Scratched MV:Strong > n
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
*Badd* is standing here.

h
* S HP:Scratched MV:Strong > b
[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

s
o S HP:Scratched MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

h
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > s
h
The Malkiergate seems to be closed.

* S HP:Scratched MV:Strong > b
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > n
h
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o S HP:Scratched MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

b
o S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > w
h
The Dusty Road
[ obvious exits: E W ]

o S HP:Scratched MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

e
o S HP:Scratched MV:Strong > e
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

h
o S HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: E W ]
The corpse of a rat is lying here.

o S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > w
h
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

o S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

b
o S HP:Scratched MV:Full > [backstab h.human]
Backstab who?

b
o S HP:Scratched MV:Full > [backstab h.human]
Backstab who?

o S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

s
o S HP:Scratched MV:Full > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

h
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

s
* S HP:Scratched MV:Full > h
The Malkiergate seems to be closed.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > og
s
[open gate]
It seems to be locked.

* S HP:Scratched MV:Full > h
The Malkiergate seems to be closed.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full > where
Players in your Zone
--------------------
Trill - Dusty Road by Fal Dara

* S HP:Scratched MV:Full > h
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

n
* S HP:Scratched MV:Full > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o S HP:Scratched MV:Strong > t
[track ]

*
Some obvious fresh tracks of a Trolloc leaving south.
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious fresh tracks of a Trolloc leaving south.

o S HP:Scratched MV:Strong > w
The Dusty Road
[ obvious exits: E W ]

o S HP:Scratched MV:Strong > w
t
The Dusty Road
[ obvious exits: N E S ]

[track ] trong >

*
Some clear fairly recent tracks of a Trolloc leaving north.
Some clear day-old tracks of a Horse leaving north.
Some clear day-old tracks of a Horse leaving north.

o S HP:Scratched MV:Strong > sa guess he left
You say 'guess he left'

o S HP:Scratched MV:Strong > snifff
Arglebargle, glop-glyf!?!

o S HP:Scratched MV:Strong > e
The Dusty Road
[ obvious exits: E W ]

o S HP:Scratched MV:Strong > e
e
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o S HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: E W ]

e
o S HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N E W ]

o S HP:Scratched MV:Strong > t
[track ]

*
Some obvious fairly recent tracks of a Horse leaving west.
Some clear almost day-old tracks of a Horse leaving east.
Some clear recent tracks of a Human leaving west.

o S HP:Scratched MV:Strong > lo
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]

o S HP:Scratched MV:Strong > w
w
The Dusty Road
[ obvious exits: E W ]

o S HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.

o S HP:Scratched MV:Strong > h
[hide ]
You attempt to hide yourself.

s
o S HP:Scratched MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

h
* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > knock gate
knock gate
knock gate
Ok.

* S HP:Scratched MV:Strong > Ok.

* S HP:Scratched MV:Strong > Ok.

* S HP:Scratched MV:Strong > h
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?
Badd calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Healthy MV:Full > b
[backstab h.human]
Backstab who?

s
* S HP:Healthy MV:Full > h
Malkier Gate
[ obvious exits: N E W ]
West: A simple man blends into the crowd of the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is resting here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Healthy MV:Full > b
[hide ]
You can't find anything to conceal yourself with.

[backstab h.human] l >
You silently approach your victim...

*
*Badd* stops resting, and clambers on his feet.


*Badd* draws a curved clear dagger from a black wool cape embroidered with a swooping hawk with a flash of steel.
*Badd* tries to pierce you, but you deflect the blow.

*
A Shienaran gate guard barely slashes your body.
A Shienaran gate guard barely slashes your left leg.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Badd* pierces your body.
Ouch! It appears someone saw your sneak attack.

* S HP:Scratched MV:Full - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Full - Badd: Wounded > f
You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
Failed to correct map position after fleeing.
East: West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Scratched MV:Full > w
w
Road Inside the City Walls
[ obvious exits: E W ]
East: A simple man blends into the crowd of the city.
West: A city lamplighter stands nearby, attending his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Scratched MV:Full > Bend in the Road
[ obvious exits: E S ]
East: A man is here.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Shienaran guard patrols here, watching you carefully.

o S HP:Scratched MV:Full > n
Alas, you cannot go that way...

o S HP:Scratched MV:Full > e
e
A Shienaran guard tries to slash you, but you parry successfully.
A city lamplighter lights a streetlamp.
A city lamplighter leaves east.
No way! You're fighting for your life!

* S HP:Scratched MV:Full - a Shienaran guard: Scratched > e
No way! You're fighting for your life!

* S HP:Scratched MV:Full - a Shienaran guard: Scratched > No way! You're fighting for your life!

* S HP:Scratched MV:Full - a Shienaran guard: Scratched > 5

You try to pierce a Shienaran guard, but he parries successfully.
A Shienaran guard tries to slash you, but you parry successfully.

* S HP:Scratched MV:Full - a Shienaran guard: Scratched > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

You panic and attempt to flee!hienaran guard: Scratched >

e
e
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
Failed to correct map position after fleeing.
East: A simple man blends into the crowd of the city.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A man is here.
Road Inside the City Walls
[ obvious exits: E W ]
East: West: A city lamplighter stands nearby, attending his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Scratched MV:Strong > n
Malkier Gate
[ obvious exits: N E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A simple man blends into the crowd of the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Badd* is standing here, riding a bloodstock stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Strong > The Malkiergate seems to be closed.

* S HP:Scratched MV:Strong >
A Shienaran guard has arrived from the east.

e
* S HP:Scratched MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
East: A black cat meanders to an unknown destination.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Scratched MV:Strong > e
Road Inside the City Walls
[ obvious exits: E W ]
East: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.

o S HP:Scratched MV:Strong > e
Bend in the Road
[ obvious exits: S W ]
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

o S HP:Scratched MV:Strong > s
s
Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Scratched MV:Strong > s
Inside the East Gate
[ obvious exits: N E S ]
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

o S HP:Scratched MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

o S HP:Scratched MV:Strong > not
s
s
You stop paying increased attention to your surroundings.

s
o S HP:Scratched MV:Strong > Road to the East Gate
[ obvious exits: N E S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: Hurin the Sniffer is here, smelling the air.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.

o S HP:Scratched MV:Strong > Side Road
[ obvious exits: N W ]
North: A grizzled Shienaran veteran looks on.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Scratched MV:Strong > w
Alas, you cannot go that way...

o S HP:Scratched MV:Strong > w
End of Merchant's Row
[ obvious exits: E S W ]
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.

o S HP:Scratched MV:Strong > w
Merchant's Row
[ obvious exits: N E W ]
North: An elite Shienaran guard attends his duties.
East: A ratter is here, hunting shadoweyes.
West: An elite Shienaran guard attends his duties.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o S HP:Scratched MV:Strong > The Crossing
[ obvious exits: N E S W ]
North: A man is here.
South: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
An elite Shienaran guard attends his duties.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Scratched MV:Strong > n
Before the Keep
[ obvious exits: N S ]
South: An elite Shienaran guard attends his duties.
A hanging lantern lights the path.
A man is here.

n
* S HP:Scratched MV:Strong > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A soft leather pouch has been discarded here.

* S HP:Scratched MV:Strong > not
h
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

b
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > where
Players in your Zone
--------------------
Trill - On the Drawbridge
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Strong > b
[backstab h.human]
Backstab who?

b
* S HP:Scratched MV:Strong > [backstab h.human]
Backstab who?
*Badd* has arrived from the south, riding a bloodstock stallion.

* S HP:Scratched MV:Strong > b
[backstab h.human]
You silently approach your victim...

-
*Badd* tries to pierce you, but you parry successfully.

=
*Badd* tries to pierce you, but you deflect the blow.

f
n
Cancelled.
You panic and attempt to flee!

h
b
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
Failed to correct map position after fleeing.
North: South: A man is here.
A hanging lantern lights the path.
A man is here.
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A soft leather pouch has been discarded here.
*Badd* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Strong > [hide ]
You attempt to hide yourself.

[backstab h.human] iring >
You silently approach your victim...

+
*Badd* leaves south riding a bloodstock stallion.

*
Backstab who?

* S HP:Scratched MV:Full > b

The Fal Dara alarm horn sounds loudly.

* S HP:Scratched MV:Full > [backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
You silently approach your victim...

b
Cancelled.
[backstab h.human]
You silently approach your victim...


*Badd* leaves south.

b
Cancelled.
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
[backstab h.human]
Backstab who?

* S HP:Scratched MV:Full > b
s
[backstab h.human]
Backstab who?

h
* S HP:Scratched MV:Full > b
Before the Keep
[ obvious exits: N S ]
South: A man is here.
A hanging lantern lights the path.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.

[backstab h.human] ull >
You silently approach your victim...


*Badd* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Scratched MV:Full - Badd: Critical >
*Badd* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Full - Badd: Critical >
*Badd* panics, and attempts to flee!

* S HP:Scratched MV:Full - Badd: Critical >
*Badd* leaves south.

* S HP:Scratched MV:Full > s
m
The Crossing
[ obvious exits: N E S W ]
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
East: A ratter is here, hunting shadoweyes.
South: An elite Shienaran guard attends his duties.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A city lamplighter stands nearby, attending his duties.
A man is here.
The Fal Dara town crier stands here, spreading the news.

* S HP:Scratched MV:Full > [k human]
They aren't here.

* S HP:Scratched MV:Full > alias m k badd
w
w
Ok.

w
* S HP:Scratched MV:Full > w
Merchants Row
[ obvious exits: N E S W ]
North: A Shienaran guard patrols here, watching you carefully.
East: A city lamplighter stands nearby, attending his duties.
South: An anxious young man hovers near his master here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Scratched MV:Full > An Empty Square
[ obvious exits: N E S W ]
East: A man is here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Full > m
Bend in the Road
[ obvious exits: N E ]
North: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Scratched MV:Full > Alas, you cannot go that way...

* S HP:Scratched MV:Full > n
[k badd]
They aren't here.

* S HP:Scratched MV:Full > n
m
Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Scratched MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
South: A mangy cat scurries around trying not to get stepped on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hunter from Illian searches for the fabled Horn of Valere.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Full > n
[k badd]
They aren't here.

* S HP:Scratched MV:Full > n
Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n
n
* S HP:Scratched MV:Full > n
n
Road Inside the City Walls
[ obvious exits: N S ]
North: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Scratched MV:Full > Bend in the Road
[ obvious exits: E S ]
East: A man is here.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.

* S HP:Scratched MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
East: A simple man blends into the crowd of the city.
West: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Scratched MV:Full > m
Road Inside the City Walls
[ obvious exits: E W ]
East: A Shienaran guard keeps watch at the gate.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.

* S HP:Scratched MV:Strong > Malkier Gate
[ obvious exits: N E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A simple man blends into the crowd of the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Strong > [k badd]
They aren't here.

* S HP:Scratched MV:Strong > e
Road Inside the City Walls
[ obvious exits: E W ]
East: A Shienaran guard patrols here, watching you carefully.
West: A Shienaran guard keeps watch at the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

where
* S HP:Scratched MV:Strong > e
Players in your Zone
--------------------
Trill - Road Inside the City Walls

e
* S HP:Scratched MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
East: A run-down looking man wanders aimlessly, collecting lost belongings.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

s
* S HP:Scratched MV:Strong > Bend in the Road
[ obvious exits: S W ]
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.

* S HP:Scratched MV:Strong > s
Road Inside the City Walls
[ obvious exits: N S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
South: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Strong > s
Inside the East Gate
[ obvious exits: N E S ]
South: A run-down looking man wanders aimlessly, collecting lost belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Scratched MV:Strong > s
s
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A grizzled Shienaran veteran looks on.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* S HP:Scratched MV:Strong > Road to the East Gate
[ obvious exits: N E S ]
North: A run-down looking man wanders aimlessly, collecting lost belongings.
East: Hurin the Sniffer is here, smelling the air.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.

* S HP:Scratched MV:Strong > Side Road
[ obvious exits: N W ]
North: A grizzled Shienaran veteran looks on.
West: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Strong > w
End of Merchant's Row
[ obvious exits: E S W ]
South: The old seamstress stands here smiling.
West: A ratter is here, hunting shadoweyes.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* S HP:Scratched MV:Strong > Merchant's Row
[ obvious exits: N E W ]
North: An elite Shienaran guard attends his duties.
East: A Shienaran guard patrols here, watching you carefully.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.

* S HP:Scratched MV:Strong > w
The Crossing
[ obvious exits: N E S W ]
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
East: A ratter is here, hunting shadoweyes.
South: A city lamplighter stands nearby, attending his duties.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
The Fal Dara town crier stands here, spreading the news.

m
* S HP:Scratched MV:Strong > s
[k badd]
They aren't here.

* S HP:Scratched MV:Strong > Main Road
[ obvious exits: N S ]
North: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* S HP:Scratched MV:Strong > m
s
A soldier tries to scythe you, but you deflect the blow.
A Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
A city lamplighter tries to hit you, but you dodge the attack.
[k badd]
They aren't here.

* S HP:Scratched MV:Strong - a soldier: Scratched > m
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - a soldier: Scratched > [k badd]
They aren't here.

m
* S HP:Scratched MV:Strong - a soldier: Scratched >
A city lamplighter tries to hit you, but you parry successfully.
An elite Shienaran guard slashes your left leg.
A Shienaran guard tries to slash you, but you deflect the blow.
You pierce a soldier's left arm.
A soldier tries to scythe you, but you deflect the blow.
A Shienaran guard has arrived from the south.

* S HP:Scratched MV:Strong - a soldier: Scratched > [k badd]
They aren't here.

* S HP:Scratched MV:Strong - a soldier: Scratched > 5
f
s
A Shienaran guard has arrived from the south.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

You panic and attempt to flee! soldier: Scratched >

You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
East: A Shienaran guard patrols here, watching you carefully.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
The Fal Dara town crier stands here, spreading the news.
Main Road
[ obvious exits: N S ]
North: A man is here.
South: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A city lamplighter stands nearby, attending his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* S HP:Scratched MV:Strong > look
Preparing to find this room on the map.
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]

Matching room found! Correcting map position.

North: A man is here.
South: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A city lamplighter stands nearby, attending his duties.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.

* S HP:Scratched MV:Strong > s
m
Main Road
[ obvious exits: N S W ]
North: A Shienaran guard patrols here, watching you carefully.
West: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.

* S HP:Scratched MV:Strong > A soldier has arrived from the north.
An elite Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
A Shienaran guard has arrived from the north.
[k badd]
They aren't here.

* S HP:Scratched MV:Strong > s
e
A Shienaran guard tickles your body with his slash.
A Shienaran guard joins a Shienaran guard's fight!
The gleeman joins a Shienaran guard's fight!
A Shienaran guard tries to slash you, but you deflect the blow.
An elite Shienaran guard barely slashes your head.
A soldier barely scythes your left leg.
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - a Shienaran guard: Scratched > No way! You're fighting for your life!

f
* S HP:Scratched MV:Strong - a Shienaran guard: Scratched > s
e
You panic and attempt to flee!

e

A Shienaran guard has arrived from the north.

You flee head over heels.
Main Road
[ obvious exits: N S ]
Correcting map position after fleeing.
North: A man is here.
South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
Main Road
[ obvious exits: N S W ]
North: A city lamplighter stands nearby, attending his duties.
West: A figure stands here, ready to collect unwanted things.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
A tough Shienaran soldier waits here.
A gleeman is here, wearing a cloak of different colored patches.

Ran around fd looking for him couldnt find, sniff, oh well.
Looked at the log think I landed 4 and bricked 1 or 2? Don't think he got off any stabs.

Trill
Posts: 27
Joined: Fri Sep 06, 2019 3:04 pm

Re: Almost dosnt cut it! Fails

Post by Trill » Wed Sep 11, 2019 6:37 am

Beneath a Cliff's Ledge
[ obvious exits: S W ]
*Zyonel* is standing here, riding a warhorse.
A wild stallion bucks madly.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* S HP:Battered MV:Tiring > b
*Zyonel* tries to pound you, but you parry successfully.
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Zyonel: Wounded > [backstab h.human]
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Zyonel: Wounded > f
You try to pierce *Zyonel*, but he parries successfully.
A Shienaran footman tries to pierce you, but you parry successfully.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
You panic and attempt to flee!


A Shienaran footman tries to pierce you, but you deflect the blow.
A Shienaran footman tries to pierce you, but you deflect the blow.


You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Correcting map position after fleeing.

o S HP:Battered MV:Tiring > e
h
Beneath a Cliff's Ledge
[ obvious exits: S W ]
*Zyonel* is standing here, riding a warhorse.
A wild stallion bucks madly.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* S HP:Battered MV:Tiring > b
[hide ]
You attempt to hide yourself.

[backstab h.human] ring >
You silently approach your victim...

=
*Zyonel* leaves west riding a warhorse.

-
*Zyonel* has arrived from the west, riding a warhorse.


*Zyonel* makes a strange sound as you place a curved clear dagger in his back!
*Zyonel* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Zyonel: Critical >
Narbo has arrived from the south.

* S HP:Battered MV:Tiring - Zyonel: Critical >
*Zyonel* leaves south riding a warhorse.

o S HP:Battered MV:Tiring > nar crit

Rosaria
Posts: 65
Joined: Tue Aug 13, 2019 9:05 am

Re: Almost dosnt cut it! Fails

Post by Rosaria » Wed Oct 23, 2019 5:34 pm

Rark beat, mikhan full. Ran from blight to commie.


Atop a Crumbling Watch Tower
[ obvious exits: D ]
A large slab of meat has been placed here.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten SP:Strong MV:Haggard > [embrace ]
You are already in touch with saidar, can't you feel it?

* HP:Beaten SP:Strong MV:Haggard > 0
[embrace ]
You are already in touch with saidar, can't you feel it?

channel 'fireball' rark
* HP:Beaten SP:Strong MV:Haggard > Nobody here by that name.

* HP:Beaten SP:Strong MV:Haggard > channel 'fireball' rark
Nobody here by that name.

* HP:Beaten SP:Strong MV:Weary > channel 'fireball' rark
Nobody here by that name.

* HP:Beaten SP:Strong MV:Weary > channel 'fireball' rark
Nobody here by that name.

* HP:Beaten SP:Strong MV:Weary > channel 'fireball' rark

*Mikhan* has arrived from below, riding a shadow stallion.

* HP:Beaten SP:Strong MV:Weary > Nobody here by that name.

* HP:Beaten SP:Strong MV:Weary > d
channel 'fireball' rark

The Shienaran commander bellows 'The criminal Mikhan shall pay for his crimes!'
The Shienaran commander bellows 'Rally the forces, the dreadlords approach!'
The Shienaran commander tries to lance Mikhan, but he deflects the blow.

* HP:Beaten SP:Strong MV:Weary > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Rark.
*Rark* is standing here, riding a shadow stallion.
A blood bay stallion is here, pawing the ground restlessly.
*Rark* tries to crush you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Weary - Rark: Beaten > You begin to weave the appropriate flows...

-
*Rark* tries to crush you, but you deflect the blow.

=+*
*Mikhan* has arrived from above, riding a shadow stallion.
*Mikhan* tries to strike you, but you parry successfully.

*+=- -chann 'earthquake'
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Rark*.

* HP:Beaten SP:Strong MV:Weary - Rark: Critical >
You tickle *Rark*'s body with your strike.

* HP:Beaten SP:Strong MV:Weary - Rark: Critical > You begin to weave the appropriate flows...

-=+**+
You lost control of Saidar! <-------- Oh, come on.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Almost dosnt cut it! Fails

Post by Rark » Wed Oct 23, 2019 5:44 pm

Quake might've done me in, think I was 30ish after. Go figure Mik almost gets me killed!

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Almost dosnt cut it! Fails

Post by Davor » Thu Oct 24, 2019 8:41 am

Does rolling stab cost mvs?

Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Almost dosnt cut it! Fails

Post by Choen » Thu Oct 24, 2019 8:52 am

Davor wrote:
Thu Oct 24, 2019 8:41 am
Does rolling stab cost mvs?
no

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Almost dosnt cut it! Fails

Post by Fermin » Thu Oct 24, 2019 10:55 am

0
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
North: A trolloc is here commanding a fist of troops.
East: A trolloc is here ruling a group of trollocs.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: *Kultunk* is standing here.

* HP:Battered MV:Haggard > [kill kultunk]
They aren't here.

* HP:Battered MV:Haggard > w
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
*Kultunk* is standing here.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

0
* HP:Battered MV:Haggard > [kill kultunk]
You stab *Kultunk*'s right leg.

* HP:Battered MV:Haggard - Kultunk: Critical > ff

You stab *Kultunk*'s right leg.

* HP:Battered MV:Haggard - Kultunk: Critical > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

f
* HP:Battered MV:Haggard - Kultunk: Critical >
You barely stab *Kultunk*'s body.
The burly trolloc joins Kultunk's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!

* HP:Battered MV:Haggard - Kultunk: Critical > PANIC! You couldn't escape!

ard - Kultunk: Critical >
*Kultunk* sends you sprawling with a powerful bash!
You panic and attempt to flee!


A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!

0

A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc cleaves your body very hard.
A muzzled trolloc cleaves your body very hard.
A muzzled trolloc cleaves your left arm very hard.
The burly trolloc crushes your right foot into bloody fragments!
*Kultunk* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
North: A trolloc is here commanding a fist of troops.
East: A trolloc is here ruling a group of trollocs.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
West: *Kultunk* is standing here.
[kill kultunk]
They aren't here.

* HP:Critical MV:Haggard > 0
0
[kill kultunk]
They aren't here.

0
* HP:Critical MV:Haggard > [kill kultunk]
They aren't here.

* HP:Critical MV:Haggard > 0
*Kultunk* has arrived from the west.
[kill kultunk]
You stab *Kultunk*'s body.

0
* HP:Critical MV:Haggard - Kultunk: Critical > *Kultunk* tries to hack you, but you parry successfully.
You stab *Kultunk*'s right leg hard.
[kill kultunk]
You do the best you can!

* HP:Critical MV:Haggard - Kultunk: Critical > def
[kill kultunk]
You do the best you can!

* HP:Critical MV:Haggard - Kultunk: Critical > ff
*Kultunk* tries to hack you, but you deflect the blow.
You stab *Kultunk*'s body.
*Kultunk* is mortally wounded, and will die soon, if not aided.
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Haggard - Kultunk: Critical > 0
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Critical MV:Haggard - Kultunk: Critical > [kill kultunk]
You do the best you can!

* HP:Critical MV:Haggard - Kultunk: Critical > 0
0
0
[kill kultunk]
You do the best you can!

* HP:Critical MV:Haggard - Kultunk: Critical > sco
[kill kultunk]
You do the best you can!

* HP:Critical MV:Haggard - Kultunk: Critical > [kill kultunk]
You do the best you can!

* HP:Critical MV:Haggard - Kultunk: Critical > You stab *Kultunk*'s head hard.
*Kultunk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Kultunk*'s death cry.
You have 49(405) hit and 22(157) movement points.


* HP:Critical MV:Haggard > ww
[where ]
Players in your Zone
--------------------
Fermin - Entrance to the Courtyard

* HP:Critical MV:Haggard > g all corpse
scalp
A wolfish trolloc has arrived from the east.
A wolfish trolloc tries to crush you, but you parry successfully.
You stab a wolfish trolloc's right arm extremely hard.
You swiftly dodge a wolfish trolloc's attempt to crush you.
You get a pair of thick metal boots from the corpse of Kultunk.
You get a pair of ebony-steel plate greaves from the corpse of Kultunk.
You get a studded leather belt with a crossed swords buckle from the corpse of Kultunk.
You get a pair of gold-hilted hooked swords from the corpse of Kultunk.
You get a sungwood bracelet from the corpse of Kultunk.
You get a sungwood bracelet from the corpse of Kultunk.
You get a pair of heavy metal gauntlets from the corpse of Kultunk.
You get a pair of ebony-steel plate vambraces from the corpse of Kultunk.
You get a backpack from the corpse of Kultunk.
You get an earthen brown mantle from the corpse of Kultunk.
You get a shining steel breastplate from the corpse of Kultunk.
You get a torc of gleaming steel from the corpse of Kultunk.
You get a torc of gleaming steel from the corpse of Kultunk.
You get a full metal helmet and visor from the corpse of Kultunk.
You get a gold ring delicately carved with ivy from the corpse of Kultunk.
You get a gold ring delicately carved with ivy from the corpse of Kultunk.
You get an oilstone from the corpse of Kultunk.

* HP:Beaten MV:Weary - a wolfish trolloc: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Weary - a wolfish trolloc: Scratched >
You stab a wolfish trolloc's body hard.

* HP:Beaten MV:Weary - a wolfish trolloc: Hurt > w
g
f
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a wolfish trolloc: Hurt > Get what?

You panic and attempt to flee!sh trolloc: Hurt >


You swiftly dodge a wolfish trolloc's attempt to crush you.


You flee head over heels.
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
East: A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Weary > pick stonegate
open stonegate
w
The lock quickly yields to your skills.

* HP:Beaten MV:Weary > Ok.

* HP:Beaten MV:Weary > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Beaten MV:Haggard > i
You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
[2] a torc of gleaming steel
a shining steel breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a pair of gold-hilted hooked swords
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
[2] a blue pouch of flatwort tea
some brown kaf beans
a wealth of gold crowns (231)
a lantern
a worn saddlebag

* HP:Beaten MV:Haggard > n
ed
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A sickly, skinny deer stands here in a daze.
A fly is buzzing around here somewhere.
A sickly, skinny deer stands here in a daze.

i
* HP:Beaten MV:Weary > [ride horse]
They're not here to be ridden.

* HP:Beaten MV:Weary > You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
[2] a torc of gleaming steel
a shining steel breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a pair of gold-hilted hooked swords
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
[2] a blue pouch of flatwort tea
some brown kaf beans
a wealth of gold crowns (231)
a lantern
a worn saddlebag

* HP:Beaten MV:Weary >
A hideous trolloc tries to cleave you, but you parry successfully.

* HP:Beaten MV:Weary - a hideous trolloc: Healthy >
You stab a hideous trolloc's body.
A hideous trolloc tries to cleave you, but you parry successfully.
You stab a hideous trolloc's body hard.

* HP:Beaten MV:Weary - a hideous trolloc: Scratched > exa i.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a wealth of gold crowns (149)
a skin of human flesh
fifteen copper pennys
[4] a thin vial of yellow fluid
[4] a cup of thready brown tea

* HP:Beaten MV:Weary - a hideous trolloc: Scratched > i
You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
[2] a torc of gleaming steel
a shining steel breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a pair of gold-hilted hooked swords
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
[2] a blue pouch of flatwort tea
some brown kaf beans
a wealth of gold crowns (231)
a lantern
a worn saddlebag

* HP:Beaten MV:Weary - a hideous trolloc: Scratched >
You stab a hideous trolloc's body hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Weary - a hideous trolloc: Hurt >
You try to stab a hideous trolloc, but it deflects the blow.

* HP:Beaten MV:Weary - a hideous trolloc: Hurt >
You stab a hideous trolloc's body.
A hideous trolloc tries to cleave you, but you parry successfully.

* HP:Beaten MV:Weary - a hideous trolloc: Hurt > exa i.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a wealth of gold crowns (149)
a skin of human flesh
fifteen copper pennys
[4] a thin vial of yellow fluid
[4] a cup of thready brown tea

* HP:Beaten MV:Weary - a hideous trolloc: Hurt >
You stab a hideous trolloc's body hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Weary - a hideous trolloc: Hurt > l
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
A hideous trolloc is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
A fly is buzzing around here somewhere.
A sickly, skinny deer stands here in a daze.

* HP:Beaten MV:Weary - a hideous trolloc: Hurt >
You stab a hideous trolloc's body hard.

eq
* HP:Beaten MV:Weary - a hideous trolloc: Hurt > i
You are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a shoufa with a black veil
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a pair of moonstone hilted dirks (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

* HP:Beaten MV:Weary - a hideous trolloc: Hurt > You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
[2] a torc of gleaming steel
a shining steel breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a pair of gold-hilted hooked swords
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots
[2] a blue pouch of flatwort tea
some brown kaf beans
a wealth of gold crowns (231)
a lantern
a worn saddlebag


<----- Here I alt tab to post sweet fight with Kultunk


* HP:Beaten MV:Weary - a hideous trolloc: Hurt >
You try to stab a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to cleave you, but you parry successfully.

* HP:Beaten MV:Weary - a hideous trolloc: Hurt >
You stab a hideous trolloc's left foot very hard.

* HP:Beaten MV:Weary - a hideous trolloc: Wounded >
You stab a hideous trolloc's body hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Weary - a hideous trolloc: Wounded >
You try to stab a hideous trolloc, but it deflects the blow.

* HP:Beaten MV:Weary - a hideous trolloc: Wounded >
You stab a hideous trolloc's right foot extremely hard.
A hideous trolloc tries to cleave you, but you deflect the blow.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Winded - a hideous trolloc: Wounded >
You stab a hideous trolloc's right leg very hard.
A hideous trolloc tries to cleave you, but you deflect the blow.
You stab a hideous trolloc's body hard.

* HP:Beaten MV:Winded - a hideous trolloc: Wounded >
You stab a hideous trolloc's left leg extremely hard.
You swiftly dodge a hideous trolloc's attempt to cleave you.

* HP:Beaten MV:Winded - a hideous trolloc: Battered >
You stab a hideous trolloc's body hard.

* HP:Beaten MV:Winded - a hideous trolloc: Battered >
You stab a hideous trolloc's left foot very hard.
You swiftly dodge a hideous trolloc's attempt to cleave you.

* HP:Beaten MV:Winded - a hideous trolloc: Battered >
You stab a hideous trolloc's body hard.

* HP:Beaten MV:Winded - a hideous trolloc: Beaten >
You stab a hideous trolloc's body very hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Winded - a hideous trolloc: Beaten >
You stab a hideous trolloc's head hard.

* HP:Beaten MV:Winded - a hideous trolloc: Beaten >
You stab a hideous trolloc's head very hard.
A hideous trolloc tries to cleave you, but you parry successfully.

* HP:Beaten MV:Winded - a hideous trolloc: Critical >
You try to stab a hideous trolloc, but it deflects the blow.

* HP:Beaten MV:Winded - a hideous trolloc: Critical >
You stab a hideous trolloc's body hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Winded - a hideous trolloc: Critical >
You stab a hideous trolloc's head very hard.
A hideous trolloc is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a hideous trolloc's death cry.

* HP:Beaten MV:Winded >
Suddenly *someone* places a pair of moonstone hilted dirks in your back! < Loomis
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

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