* R HP:Scratched MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
A black wolf growls loudly, poised to leap.
*Wilthush* leaves south.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > Bash who?
* R HP:Scratched MV:Tiring > s
kill dark
bash
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > Bash who?
* R HP:Scratched MV:Tiring > s
kill dark
bash
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > Bash who?
* R HP:Scratched MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Scratched MV:Tiring > kill dark
They aren't here.
* R HP:Scratched MV:Tiring > s
You cough and shiver.
You feel parched from the hot weather.
Timer now at 76 secs... Estimated Tic!
Timer now at 61 secs... Estimated Tic!
Timer now at 62 secs... Tic!
They aren't here.
* R HP:Scratched MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Tiring > notice
kill dark
q
You start paying increased attention to your surroundings.
kill dark
kill dark
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
* R HP:Scratched MV:Tiring > look
They aren't here.
* R HP:Scratched MV:Tiring > q
They aren't here.
* R HP:Scratched MV:Tiring > kill dark
kill dark
kill dark
kill dark
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > scan
They aren't here.
* R HP:Scratched MV:Tiring > q
They aren't here.
* R HP:Scratched MV:Tiring > kill dark
kill dark
* R HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > notice
They aren't here.
* R HP:Scratched MV:Tiring > n
You stop paying increased attention to your surroundings.
q
* R HP:Scratched MV:Tiring > kill dark
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Scratched MV:Tiring > notice
They aren't here.
* R HP:Scratched MV:Tiring > kill h.dark
They aren't here.
* R HP:Scratched MV:Tiring > q
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Tiring > kill dark
They aren't here.
* R HP:Scratched MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
Ruidal chats '10 wil you stupid game. 10 wil...'
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > scan
*Wilthush* has arrived from the south.
q
* R HP:Scratched MV:Tiring > kill dark
kill dark
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Scratched MV:Tiring - Wilthush: Scratched > [where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
* R HP:Scratched MV:Tiring - Wilthush: Scratched > You do the best you can!
* R HP:Scratched MV:Tiring - Wilthush: Scratched > 9
You do the best you can!
* R HP:Scratched MV:Tiring - Wilthush: Scratched > [bash ]
-=+**+=-
You dodge a bash from *Wilthush* who loses his balance and falls!
-=
Your bash at *Wilthush* sends him sprawling!
* R HP:Scratched MV:Tiring - Wilthush: Scratched > exa dark
If you're gonna go down, you go down zerk.
Wilthush has a few scratches.
*Wilthush* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an ivory necklace
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Scratched MV:Tiring - Wilthush: Scratched >
You pound *Wilthush*'s body.
* R HP:Scratched MV:Tiring - Wilthush: Scratched > 9
[bash ]
They already seem to be stunned.
* R HP:Scratched MV:Tiring - Wilthush: Scratched > 9
[bash ]
-=+**+=- -
*Wilthush* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Scratched MV:Tiring - Wilthush: Scratched > 9
*Wilthush* pounds your left leg hard.
* R HP:Scratched MV:Tiring - Wilthush: Scratched >
*Wilthush* pounds your left hand hard.
* R HP:Hurt MV:Tiring - Wilthush: Scratched > [bash ]
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Hurt MV:Tiring - Wilthush: Scratched >
You barely pound *Wilthush*'s left arm.
You cough and shiver.
* R HP:Scratched MV:Tiring - Wilthush: Scratched >
You barely pound *Wilthush*'s left leg.
* R HP:Scratched MV:Tiring - Wilthush: Scratched > 9
You barely pound *Wilthush*'s right hand.
[bash ]
-=+**+=-
You dodge a bash from *Wilthush* who loses his balance and falls!
-=
Your bash at *Wilthush* sends him sprawling!
* R HP:Scratched MV:Tiring - Wilthush: Scratched > 9
You barely pound *Wilthush*'s body.
* R HP:Scratched MV:Tiring - Wilthush: Scratched > [bash ]
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Scratched MV:Tiring - Wilthush: Scratched >
You pound *Wilthush*'s body.
* R HP:Scratched MV:Tiring - Wilthush: Hurt >
You pound *Wilthush*'s body.
* R HP:Scratched MV:Tiring - Wilthush: Hurt > 9
[bash ]
-=+**+=-
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Wilthush: Hurt > 9
TICK IN 3 SECONDS.
*Wilthush* pounds your left hand very hard.
* R HP:Hurt MV:Tiring - Wilthush: Hurt > Timer now at 62 secs... Estimated Tic!
*Wilthush* looks at you.
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
*Wilthush* pounds your left foot very hard.
You cough and shiver.
* R HP:Hurt MV:Tiring - Wilthush: Scratched > [bash ]
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
You pound *Wilthush*'s body.
* R HP:Hurt MV:Tiring - Wilthush: Hurt > 9
You pound *Wilthush*'s body hard.
* R HP:Hurt MV:Tiring - Wilthush: Hurt > [bash ]
They already seem to be stunned.
* R HP:Hurt MV:Tiring - Wilthush: Hurt > 9
[bash ]
-=+**+=- -
You dodge a bash from *Wilthush* who loses his balance and falls!
=
Your bash at *Wilthush* sends him sprawling!
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
You pound *Wilthush*'s right leg.
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
You pound *Wilthush*'s body.
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
*Wilthush* tries to pound you, but you deflect the blow.
9
* R HP:Hurt MV:Tiring - Wilthush: Hurt >
*Wilthush* pounds your right leg very hard.
* R HP:Wounded MV:Tiring - Wilthush: Hurt > [bash ]
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Wounded MV:Tiring - Wilthush: Hurt > look
You pound *Wilthush*'s right leg.
You cough and shiver.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
*Wilthush* is sitting here
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring - Wilthush: Hurt > close passage east
You pound *Wilthush*'s left arm hard.
* R HP:Wounded MV:Tiring - Wilthush: Hurt > It's already closed!
* R HP:Wounded MV:Tiring - Wilthush: Hurt >
You pound *Wilthush*'s body.
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Wounded MV:Tiring - Wilthush: Wounded > bash
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Wounded MV:Tiring - Wilthush: Wounded > *Wilthush* pounds your body very hard.
You barely pound *Wilthush*'s body.
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s body.
* R HP:Wounded MV:Tiring - Wilthush: Wounded > bash
You pound *Wilthush*'s left leg hard.
TICK IN 3 SECONDS.
* R HP:Wounded MV:Tiring - Wilthush: Wounded > -=+**Timer now at 62 secs... Estimated Tic!
+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s left arm hard.
You feel better.
Timer now at 66 secs... Estimated Tic!
Timer now at 62 secs... Tic!
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s right foot.
* R HP:Wounded MV:Tiring - Wilthush: Wounded > bash
-=+**+=- -
*Wilthush* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* pounds your body very hard.
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* pounds your body hard.
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
You tickle *Wilthush*'s head with your pound.
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* pounds your left leg very hard.
9
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* pounds your body hard.
* R HP:Wounded MV:Tiring - Wilthush: Wounded > [bash ]
-=+**+=- -
*Wilthush* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded MV:Tiring - Wilthush: Wounded >
*Wilthush* pounds your body hard.
* R HP:Battered MV:Tiring - Wilthush: Wounded > 9
*Wilthush* pounds your left leg very hard.
* R HP:Battered MV:Tiring - Wilthush: Wounded > [bash ]
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Battered MV:Tiring - Wilthush: Wounded > eat candy
You tickle *Wilthush*'s right hand with your pound.
* R HP:Battered MV:Tiring - Wilthush: Wounded > You eat the candy.
* R HP:Battered MV:Tiring - Wilthush: Wounded > score
HP:Battered MP:Tiring
You have scored 104825116 experience points and 0 quest points.
You need 3674884 exp to reach the next level.
You have gained 9479 experience points since your last score command.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are fighting Wilthush.
* R HP:Battered MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s body.
* R HP:Battered MV:Tiring - Wilthush: Wounded > q
[where ]
Players in your Zone
--------------------
Zukai - Road to Tarwin's Gap
* R HP:Battered MV:Tiring - Wilthush: Wounded > bash
-=+**+=- -
You dodge a bash from *Wilthush* who loses his balance and falls!
=
Your bash at *Wilthush* sends him sprawling!
* R HP:Battered MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s body.
* R HP:Battered MV:Tiring - Wilthush: Wounded > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Wilthush: Wounded > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Wilthush: Wounded > bash
You pound *Wilthush*'s left leg hard.
* R HP:Battered MV:Tiring - Wilthush: Wounded > -=+**+=-
*Wilthush* tries to pound you, but you deflect the blow.
You dodge a bash from *Wilthush* who loses his balance and falls!
-=
Your bash at *Wilthush* sends him sprawling!
* R HP:Battered MV:Tiring - Wilthush: Wounded > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Wilthush: Wounded >
You barely pound *Wilthush*'s body.
* R HP:Battered MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s body.
* R HP:Battered MV:Tiring - Wilthush: Wounded > TICK IN 3 SECONDS.
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Battered MV:Tiring - Wilthush: Wounded > bash
*Wilthush* pounds your body very hard.
* R HP:Battered MV:Tiring - Wilthush: Wounded > Timer now at 62 secs... Estimated Tic!
*Wilthush* pounds your left hand hard.
* R HP:Battered MV:Tiring - Wilthush: Wounded > -=+**+=- -
*Wilthush* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Battered MV:Tiring - Wilthush: Wounded >
*Wilthush* pounds your right leg very hard.
* R HP:Battered MV:Tiring - Wilthush: Wounded > bash
*Wilthush* pounds your body extremely hard.
* R HP:Beaten MV:Tiring - Wilthush: Wounded > -=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Beaten MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s left leg hard.
* R HP:Beaten MV:Tiring - Wilthush: Wounded >
You pound *Wilthush*'s body.
* R HP:Beaten MV:Tiring - Wilthush: Battered > 'postured ghar was a mistake
f
You say 'postured ghar was a mistake'
* R HP:Beaten MV:Tiring - Wilthush: Battered > You panic and attempt to flee!
You flee head over heels.
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring > n
n
kill dark
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
* R HP:Beaten MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > n
kill dark
kill dark
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
kill dark
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > n
kill dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > n
kill dark
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Tiring > s
kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A black wolf growls loudly, poised to leap.
kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
*Wilthush* has arrived from the south.
* R HP:Beaten MV:Tiring > You pound *Wilthush*'s body.
* R HP:Beaten MV:Tiring - Wilthush: Battered > kill dark
kill dark
You do the best you can!
* R HP:Beaten MV:Tiring - Wilthush: Battered > You do the best you can!
* R HP:Beaten MV:Tiring - Wilthush: Battered > You do the best you can!
* R HP:Beaten MV:Tiring - Wilthush: Battered > You do the best you can!
* R HP:Beaten MV:Tiring - Wilthush: Battered > f
s
A black wolf barely tickles Wilthush's left hand with his hit.
A black wolf joins a black wolf's fight!
A black wolf tries to hit Wilthush, but he dodges the attack.
A black wolf tickles Wilthush's right leg with his hit.
You pound *Wilthush*'s body.
* R HP:Battered MV:Tiring - Wilthush: Battered > kill dark
bash
You panic and attempt to flee!
You flee head over heels.
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is here, fighting a black wolf.
A black wolf is here, fighting Wilthush.
A black wolf is here, fighting Wilthush.
* R HP:Battered MV:Tiring > You pound *Wilthush*'s right leg hard.
* R HP:Battered MV:Tiring - a black wolf: Healthy - Wilthush: Battered > -=+
*Wilthush* pounds a black wolf's body into bloody fragments!
A black wolf barely tickles Wilthush's body with his hit.
A black wolf barely tickles Wilthush's body with his hit.
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Battered MV:Tiring - a black wolf: Hurt - Wilthush: Battered >
*Wilthush* panics, and attempts to flee!
* R HP:Battered MV:Tiring - a black wolf: Hurt - Wilthush: Battered >
*Wilthush* leaves north.
* R HP:Battered MV:Tiring > kill dark
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
*Wilthush* has arrived from the north.
* R HP:Battered MV:Tiring > kill dark
You pound *Wilthush*'s left arm.
* R HP:Battered MV:Tiring - Wilthush: Battered > You do the best you can!
* R HP:Battered MV:Tiring - Wilthush: Battered > You do the best you can!
* R HP:Battered MV:Tiring - Wilthush: Battered > You pound *Wilthush*'s body.
A black wolf barely tickles Wilthush's right leg with his hit.
A black wolf joins a black wolf's fight!
You do the best you can!
* R HP:Battered MV:Tiring - Wilthush: Battered > kill dark
You do the best you can!
* R HP:Battered MV:Tiring - Wilthush: Battered >
A black wolf barely tickles Wilthush's left leg with his hit.
A black wolf tickles Wilthush's body with his hit.
*Wilthush* tries to pound you, but you parry successfully.
You pound *Wilthush*'s right leg.
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Tiring - Wilthush: Battered >
Wilthush swiftly dodges a black wolf's attempt to hit him.
A black wolf tickles Wilthush's right leg with his hit.
*Wilthush* pounds your head very hard.
* R HP:Beaten MV:Tiring - Wilthush: Battered > s
A black wolf tickles Wilthush's right leg with his hit.
A black wolf barely tickles Wilthush's body with his hit.
*Wilthush* pounds your left arm hard.
* R HP:Beaten MV:Tiring - Wilthush: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Tiring - Wilthush: Battered >
A black wolf barely hits Wilthush's body.
A black wolf barely tickles Wilthush's body with his hit.
You barely pound *Wilthush*'s left foot.
* R HP:Beaten MV:Tiring - Wilthush: Beaten >
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Tiring - Wilthush: Beaten >
A black wolf tickles Wilthush's right leg with his hit.
A black wolf tickles Wilthush's body with his hit.
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Beaten MV:Tiring - Wilthush: Beaten > bash
TICK IN 3 SECONDS.
A black wolf barely tickles Wilthush's body with his hit.
A black wolf barely hits Wilthush's left foot.
*Wilthush* pounds your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Wilthush: Beaten > Timer now at 62 secs... Estimated Tic!
-=+*
A black wolf barely hits Wilthush's body.
Wilthush swiftly dodges a black wolf's attempt to hit him.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs... Estimated Tic!
Timer now at 62 secs... Tic!
You feel parched from the hot weather.
Timer now at 62 secs... Tic!
*+=- -
You dodge a bash from *Wilthush* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Wilthush* sends him sprawling!
* R HP:Beaten MV:Strong - Wilthush: Beaten >
A black wolf tickles Wilthush's body with his hit.
A black wolf hits Wilthush's left arm.
You pound *Wilthush*'s body.
* R HP:Beaten MV:Strong - Wilthush: Beaten > bash
*Wilthush* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Wilthush: Beaten > *Wilthush* leaves south.
-=+**+=- -=
They're not here anymore!
* R HP:Beaten MV:Strong > s
kill dark
bash
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Beaten MV:Strong - Wilthush: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Beaten > -=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Beaten MV:Strong - Wilthush: Beaten >
You pound *Wilthush*'s body hard.
* R HP:Beaten MV:Strong - Wilthush: Beaten > ex
You pound *Wilthush*'s left leg.
Obvious exits:
North - Inside the Gap
East - East Path
South - Before the Gap
West - A closed 'bush'
* R HP:Beaten MV:Strong - Wilthush: Beaten >
A Shienaran scout has arrived from the north.
* R HP:Beaten MV:Strong - Wilthush: Beaten > f
e
kill dark
You barely pound *Wilthush*'s body.
You panic and attempt to flee!
You flee head over heels.
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
kill dark
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
kill dark
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > kill dark
*Wilthush* has arrived from the west.
* R HP:Beaten MV:Tiring > kill dark
You pound *Wilthush*'s body.
* R HP:Beaten MV:Tiring - Wilthush: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Wilthush: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Wilthush: Critical >
You pound *Wilthush*'s body.
* R HP:Beaten MV:Tiring - Wilthush: Critical > f
e
kill dark
bash
You panic and attempt to flee!
*Wilthush* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Wilthush* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
*Wilthush* pounds your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
*Wilthush* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
* R HP:Critical MV:Tiring > You barely pound *Wilthush*'s right arm.
* R HP:Critical MV:Tiring - Wilthush: Critical > -f
=n
+
*Wilthush* tries to pound you, but you deflect the blow.
Cancelled.
You panic and attempt to flee!
e
n
You flee head over heels.
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > s
s
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > e
n
e
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A mutated beast crouches here, all teeth and claws.
A rat scurries around trying to get out of sight.
e
* R HP:Critical MV:Tiring > kill dark
A mutated beast tries to hit you, but you deflect the blow.
A rat starts following you.
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a mutated beast: Healthy > No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a mutated beast: Healthy > No way! You're fighting for your life!
* R HP:Critical MV:Tiring - a mutated beast: Healthy > f
They aren't here.
* R HP:Critical MV:Tiring - a mutated beast: Healthy > e
n
e
You panic and attempt to flee!
n
e
e
A mutated beast tries to hit you, but you parry successfully.
e
e
You flee head over heels.
Desolate Plains
The ground is dry and only few scrub bushes fighting for survival
here. The grass is almost yellow and half-dead already. There is
remains of campfire near one of the largest bushes which is the only
sign of any intelligent life form in here. To the east lies the path
as a proof of civilization's existence.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
On the Path
The path continues north and south from here. A few rotten bushes
can be seen and smelled at each side of the path. By the road there lies
the bones and skull of an unlucky traveler probably killed by trollocs.
Bones are gnawed completely clear of meat and flesh.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
A wild goat clambers over the rocks glaring at everything.
* R HP:Critical MV:Tiring > Path Leading Through the Wastelands
This is a path which runs through almost barren fields. No plants are in
sight except short grass covering the ground. There is an old broken-
down stone fence in the field west from you, running parallel to the
road. The path continues north toward Lockshear and to the south
deeper to the wastes.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Tiring > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Tiring > e
Alas, you cannot go that way...
s
* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, the well travelled
path that follows the hard line of the palisade keeps the tenacious forest from
beginning to reclaim the land. To the north you can see where the path splits,
branching to the west and continueing northwards.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further south the well-travelled path
stretches around the corner of the palisade and heads east.
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Tiring > s
Southwest of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the northeast, the well
travelled path that follows the hard line of the palisade keeps the tenacious
forest from beginning to reclaim the land. Here the path curves heading north
and east.
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Critical MV:Tiring > e
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads north.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A big, old bull is standing here, reminiscing.
kill dark
* R HP:Critical MV:Tiring > e
e
They aren't here.
* R HP:Critical MV:Tiring > South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The log wall stretches farther to the
east and is breached by a gate to the east.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Critical MV:Tiring > Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > e
A rat starts following you.
A rat starts following you.
South of the Palisade
The thick forest wall has been painstakingly cleared from the first few
dozen feet in front of the log palisade that lies to the north, but the
tenacious forest is already beginning to reclaim the land as it sends forth
saplings and sprouts to assault the barren ground.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A rat has arrived from the west.
A rat has arrived from the west.
* R HP:Critical MV:Tiring > e
Overgrown Path
Dry grass and broken limbs cover the narrow path so that the ground can barely
be seen. This turn in the path runs along the outer wall of Lockshear, and
leads to the east and west from here.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
e
* R HP:Critical MV:Tiring > A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A rat has arrived from the west.
A rat has arrived from the west.
k rat
* R HP:Critical MV:Tiring > k rat
k rat
A rat stops following you.
You pound a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Critical MV:Tiring > A rat stops following you.
You pound a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > k rat
q
kill dark
They aren't here.
kill dark
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - A Sparse Path
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > score
They aren't here.
* R HP:Critical MV:Tiring > q
kill dark
You have 27(387) hit and 97(161) movement points.
You have scored 104830208 experience points and 0 quest points.
You need 3669792 exp to reach the next level.
You have gained 5092 experience points since your last score command.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are standing.
kill dark
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - A Sparse Path
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
TICK IN 3 SECONDS.
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
kill dark
* R HP:Critical MV:Tiring > kill dark
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs... Tic!
Timer now at 61 secs... Tic!
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
score
* R HP:Critical MV:Tiring > q
They aren't here.
* R HP:Critical MV:Tiring > kill dark
You have 40(387) hit and 113(161) movement points.
You have scored 104830208 experience points and 0 quest points.
You need 3669792 exp to reach the next level.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are standing.
* R HP:Critical MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Zukai - A Sparse Path
* R HP:Critical MV:Tiring > They aren't here.
q
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
[where ]
Players in your Zone
--------------------
Zukai - A Sparse Path
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > q
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - A Sparse Path
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > A Lockshear militiaman leaves north.
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
* R HP:Critical MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > n
kill dark
They aren't here.
kill dark
* R HP:Critical MV:Tiring > Dwindling Path Through the Rubble
This path, scattered with broken limbs and debris, runs along the outer wall of
Lockshear. Seemingly not well-travelled, it has become hard to see the ground
beneath the rubble, and the path disappears behind a pile of debris to the
north. The only direction this path seems to lead is south.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > kill dark
kill dark
q
They aren't here.
rest
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Zukai - Dwindling Path Through the Rubble
* R HP:Critical MV:Tiring > notice
You sit down and rest your tired bones.
* R HP:Critical MV:Tiring > ex
You start paying increased attention to your surroundings.
* R HP:Critical MV:Tiring > l
Obvious exits:
North - Through the Rubble
South - A Sparse Path
v
* R HP:Critical MV:Tiring > Dwindling Path Through the Rubble
This path, scattered with broken limbs and debris, runs along the outer wall of
Lockshear. Seemingly not well-travelled, it has become hard to see the ground
beneath the rubble, and the path disappears behind a pile of debris to the
north. The only direction this path seems to lead is south.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > cx 50
[change wimpy]
You will now flee if you go below 50 hit points.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > score
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > You have 54(387) hit and 112(161) movement points.
You have scored 104830208 experience points and 0 quest points.
You need 3669792 exp to reach the next level.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are resting.
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > TICK IN 3 SECONDS.
[dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
v
* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > v
[dia h.dark]
No-one by that name here.
* R HP:Critical MV:Tiring > Timer now at 62 secs... Estimated Tic!
v
An eerie howl breaks the silence as the sun slowly sets below the horizon.
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > notice
st
s
You stop paying increased attention to your surroundings.
w
w
* R HP:Beaten MV:Strong > You stop resting, and stand up.
* R HP:Beaten MV:Strong > A Sparse Path
Piles of broken limbs cover the dead grass on this sparse trail outside
Lockshear. Here the path takes a sharp turn and leads north and west.
[ obvious exits: N W ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
The corpse of a rat is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > Overgrown Path
Dry grass and broken limbs cover the narrow path so that the ground can barely
be seen. This turn in the path runs along the outer wall of Lockshear, and
leads to the east and west from here.
[ obvious exits: E W ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > w
South of the Palisade
The thick forest wall has been painstakingly cleared from the first few
dozen feet in front of the log palisade that lies to the north, but the
tenacious forest is already beginning to reclaim the land as it sends forth
saplings and sprouts to assault the barren ground.
[ obvious exits: E W ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Beaten MV:Strong > kill dark
bash
Before the Gates of Lockshear
The tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north. The forest has been pushed back to either
side of the well used path and cleared from the log walls that make up the
settlements meager defenses. The path stretches south into the trees. The
tall wooden palisade that makes up the gate to the village of Lockshear
stand before you to the north.
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > w
kill dark
Bash who?
* R HP:Beaten MV:Strong > w
South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The log wall stretches farther to the
east and is breached by a gate to the east.
[ obvious exits: E W ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A big, old bull is standing here, reminiscing.
A poor, solemn villager walks by.
kill dark
* R HP:Beaten MV:Strong > w
kill dark
They aren't here.
* R HP:Beaten MV:Strong > South of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the north, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads north.
[ obvious exits: E W ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > n
kill dark
They aren't here.
* R HP:Beaten MV:Strong > n
kill dark
Southwest of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the northeast, the well
travelled path that follows the hard line of the palisade keeps the tenacious
forest from beginning to reclaim the land. Here the path curves heading north
and east.
[ obvious exits: N E ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further south the well-travelled path
stretches around the corner of the palisade and heads east.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
n
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > w
West of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east, the well travelled
path that follows the hard line of the palisade keeps the tenacious forest from
beginning to reclaim the land. To the north you can see where the path splits,
branching to the west and continueing northwards.
[ obvious exits: N S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > w
They aren't here.
* R HP:Beaten MV:Strong > kill dark
w
West of the Palisade - Along a Well Travelled Path
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the east and the hard packed
ground of the road widens this clear zone of fire for the archers on the wall.
The road splits upon the balwark of the palisade to head both north and south
around it.
[ obvious exits: N S W ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a humanoid leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The forest to either side of the road thins slightly as the log palisade and
the cleared area before its walls looms closer to the east. It is apparent even
from this distance that there is no portal through the defenses of the wall on
this side.
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A poor, solemn villager walks by.
*Wilthush* has arrived from the west.
* R HP:Beaten MV:Strong > w
You pound *Wilthush*'s left arm hard.
* R HP:Beaten MV:Strong - Wilthush: Beaten > kill dark
bash
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Wilthush: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Beaten > *Wilthush* wraps his fingers around a silver-banded war mallet and hefts it from a shadowed cloak adorned with red serpentine scales.
*Wilthush* wields a silver-banded war mallet in a two-handed grip.
*Wilthush* tries to pound you, but you deflect the blow.
A raven starts following you.
A raven starts following you.
You pound *Wilthush*'s right arm.
-=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Beaten MV:Strong - Wilthush: Critical > look
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
*Wilthush* is sitting here
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A poor, solemn villager walks by.
* R HP:Beaten MV:Strong - Wilthush: Critical >
You pound *Wilthush*'s right leg.
* R HP:Beaten MV:Strong - Wilthush: Critical >
You pound *Wilthush*'s left arm.
bash
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* leaves south.
-=+**+=- -=
They're not here anymore!
* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > notice
kill dark
kill dark
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > w
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.
A rat has arrived from the east.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
e
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven has arrived from the west.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > k rat
k rat
A rat stops following you.
You pound a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
l
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
The corpse of a rat is lying here.
A raven is here flying around.
A raven is here, watching.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > s
They aren't here.
* R HP:Beaten MV:Strong > Path Leading Through the Wastelands
This is a path which runs through almost barren fields. No plants are in
sight except short grass covering the ground. There is an old broken-
down stone fence in the field west from you, running parallel to the
road. The path continues north toward Lockshear and to the south
deeper to the wastes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A wild goat clambers over the rocks glaring at everything.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten MV:Strong > s
On the Path
The path continues north and south from here. A few rotten bushes
can be seen and smelled at each side of the path. By the road there lies
the bones and skull of an unlucky traveler probably killed by trollocs.
Bones are gnawed completely clear of meat and flesh.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A raven has arrived from the north.
A raven has arrived from the north.
* R HP:Beaten MV:Strong > w
Desolate Plains
The ground is dry and only few scrub bushes fighting for survival
here. The grass is almost yellow and half-dead already. There is
remains of campfire near one of the largest bushes which is the only
sign of any intelligent life form in here. To the east lies the path
as a proof of civilization's existence.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A mutated beast crouches here, all teeth and claws.
A rat scurries around trying to get out of sight.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Strong > n
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
A rat scurries around trying to get out of sight.
A raven has arrived from the south.
A raven has arrived from the south.
* R HP:Beaten MV:Strong > n
kill dark
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.
A rat has arrived from the south.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > e
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A raven has arrived from the west.
A rat has arrived from the west.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > l
They aren't here.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a rat is lying here.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here, watching.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
k rat
* R HP:Beaten MV:Strong > kill dark
kill dark
A rat stops following you.
You pound a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
k raven
* R HP:Beaten MV:Strong > You try.. but your arms are shorter than your dreams...
* R HP:Beaten MV:Strong > k rat
l
They aren't here.
* R HP:Beaten MV:Strong > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the east and west
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. The path continues on west through the trees where a larger road
can be glimpsed.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a rat is lying here. [2]
A raven is here flying around.
A raven is here, watching.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
* R HP:Beaten MV:Strong > k 2.raven
k 2.raven
A raven stops following you.
You pound a raven's body into bloody fragments!
A raven is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
s
kill dark
They aren't here.
* R HP:Beaten MV:Strong > Path Leading Through the Wastelands
This is a path which runs through almost barren fields. No plants are in
sight except short grass covering the ground. There is an old broken-
down stone fence in the field west from you, running parallel to the
road. The path continues north toward Lockshear and to the south
deeper to the wastes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A wild goat clambers over the rocks glaring at everything.
A raven has arrived from the north.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
A raven starts following you.
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > k 2.raven
kill dark
q
A raven stops following you.
You pound a raven's body into bloody fragments!
A raven is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
[where ]
Players in your Zone
--------------------
Zukai - Path Leading Through the Wastelands
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > s
On the Path
The path continues north and south from here. A few rotten bushes
can be seen and smelled at each side of the path. By the road there lies
the bones and skull of an unlucky traveler probably killed by trollocs.
Bones are gnawed completely clear of meat and flesh.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven has arrived from the north.
* R HP:Beaten MV:Strong > Timer now at 61 secs... Tic!
k rat
k rat
You pound a rat's right paw into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Strong > You pound a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Strong > s
Bend in the Path
The path suddenly bends here to the west and north without any
visible reason. It is quite obvious that the path isn't often used and it
almost disappears to the background.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
* R HP:Beaten MV:Tiring > w
Curve in the Path
The path is merely more than a trail stamped down by the few
travelers who walk through these lands time to time. It curves to the
east and south and way to the west is blocked by a wooden fence.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring > s
A rabid wolf tries to hit you, but you parry successfully.
You try to pound a rabid wolf, but he deflects the blow.
A rabid wolf tries to hit you, but you deflect the blow.
The night has begun.
Timer now at 67 secs... Tic!
Timer now at 61 secs... Tic!
No way! You're fighting for your life!
o R HP:Beaten MV:Strong - a rabid wolf: Scratched > f
notice
You try to pound someone, but he dodges the attack.
Someone tries to hit you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
It is pitch black...
You stop paying increased attention to your surroundings.
o R HP:Beaten MV:Strong > look
It is pitch black...
o R HP:Beaten MV:Strong >
*someone* pounds your body very hard.
get lantern pack
o R HP:Beaten MV:Strong - Wilthush: Beaten > hl
You pound *someone*'s body.
*someone* tries to pound you, but you deflect the blow.
Someone tickles your body with his hit.
o R HP:Beaten MV:Strong - Wilthush: Beaten > s
There doesn't seem to be a lantern in a backpack.
f
o R HP:Beaten MV:Strong - Wilthush: Beaten > [hold light]
You hold a mirrored lantern above your head.
* R HP:Beaten MV:Strong - Wilthush: Beaten > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Wilthush: Beaten > You panic and attempt to flee!
You flee head over heels.
Off the Path
The plains are mostly dry but there are a few spots where even green
plants can be seen offering little color to this otherwise dull landscape.
The path can be seen to the east and a small cottage lies north from
here, which is the only building in sight.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > A raven starts following you.
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
*Wilthush* has arrived from the south.
* R HP:Beaten MV:Strong > kill dark
*Wilthush* leaves north.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
n
A rabid wolf tries to hit you, but you deflect the blow.
They aren't here.
kill dark
* R HP:Beaten MV:Strong - a rabid wolf: Healthy > They aren't here.
* R HP:Beaten MV:Strong - a rabid wolf: Healthy > They aren't here.
*Wilthush* has arrived from the north.
* R HP:Beaten MV:Strong - a rabid wolf: Healthy > f
No way! You're fighting for your life!
*Wilthush* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
kill dark
* R HP:Beaten MV:Strong - a rabid wolf: Healthy > You do the best you can!
* R HP:Beaten MV:Strong - a rabid wolf: Healthy > You panic and attempt to flee!
w
You flee head over heels.
Barren Plains
This plain is almost completely devoid of any plant life but a few
scrub plants can be seen clinging to life and refusing to die. A strange
faint smell is hanging in the air creating an unpleasant atmosphere.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A fly is buzzing around here somewhere.
A giant scorpion curls its jointed tail in preparation to attack.
A long-eared rabbit is here, looking quite sick.
They aren't here.
* R HP:Beaten MV:Strong > Desolate Plains
This area is common desolate plains as most of these parts are. The land is
covered by shallow, yellowish grass which makes a strange sound when
stamped on. The high towers of Fal Dara can be seen to the west.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > w
n
n
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > e
n
The Wastelands
Withering yellow grasses cover the ground and bows easily from
pressure to never rise again. Faint tracks of some small animal can be
seen leading southeast from here but soon they disappear without
trace. To the northeast a small cottage can be seen rising in the distant
horizon.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A mutated beast crouches here, all teeth and claws.
* R HP:Beaten MV:Strong > n
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > e
The Wastelands
The ground is sandy and dry. Every stamp raises a cloud of dust to the
air which dirties clothes and gear. Not far in the northeast lies a small
wooden cottage. To the east can be seen the only tree around here.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Beaten MV:Strong > Withering Plains
Plants in this part of the plains are dying. Not even these scrubbed
plants can survive in this dryness. To the north the phenomena seems
even worse than here, but to the south the ground gets wetter and
plants healthier. A small cottage lies east from here casting shadows
when the sun is high.
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Beaten MV:Strong > Deserted Field
This part of the plains is for some reason completely dry and barren.
Life is scarce here with barely any patches of plant life. Even small
movements send a cloud of dust, which stifles the breath, floating to
the air. Far to the west the walls of Fal Dara can be seen.
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A gray palfrey prances skittishly nearby.
* R HP:Beaten MV:Strong > e
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Beaten MV:Strong > Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.
* R HP:Beaten MV:Strong > e
Path Leading Through the Wastelands
This is a path which runs through almost barren fields. No plants are in
sight except short grass covering the ground. There is an old broken-
down stone fence in the field west from you, running parallel to the
road. The path continues north toward Lockshear and to the south
deeper to the wastes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a raven is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild goat clambers over the rocks glaring at everything.
* R HP:Beaten MV:Strong > notice
q
kill dark
You start paying increased attention to your surroundings.
kill dark
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Zukai - Path Leading Through the Wastelands
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > sc
They aren't here.
* R HP:Beaten MV:Strong > q
kill dark
You have 65(387) hit and 136(161) movement points.
You have scored 104831665 experience points and 0 quest points.
You need 3668335 exp to reach the next level.
You have gained 1457 experience points since your last score command.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are standing.
kill dark
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Zukai - Path Leading Through the Wastelands
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > q
l
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Zukai - Path Leading Through the Wastelands
* R HP:Beaten MV:Strong > kill dark
Path Leading Through the Wastelands
This is a path which runs through almost barren fields. No plants are in
sight except short grass covering the ground. There is an old broken-
down stone fence in the field west from you, running parallel to the
road. The path continues north toward Lockshear and to the south
deeper to the wastes.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a raven is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild goat clambers over the rocks glaring at everything.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
q
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
[where ]
Players in your Zone
--------------------
Zukai - Path Leading Through the Wastelands
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > score
They aren't here.
* R HP:Beaten MV:Strong > q
kill dark
You have 78(387) hit and 136(161) movement points.
You have scored 104831665 experience points and 0 quest points.
You need 3668335 exp to reach the next level.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are standing.
kill dark
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Zukai - Path Leading Through the Wastelands
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > w
They aren't here.
* R HP:Beaten MV:Strong > kill dark
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > q
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
[where ]
Players in your Zone
--------------------
Zukai - Barren Field
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > l
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
q
* R HP:Beaten MV:Strong > kill dark
kill dark
[where ]
Players in your Zone
--------------------
Zukai - Barren Field
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > stat
They aren't here.
* R HP:Beaten MV:Strong > q
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs. Base BMI:0.36
You are carrying 0.0 lbs and wearing 50.9 lbs, very light. Total BMI:0.47
Your base abilities are: Str:19 Int:12 Wil:15 Dex:18 Con:18 Sum:82.
Offensive bonus: 156, Dodging bonus: 83, Parrying bonus: 148, Total defense: 231
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 64% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
kill dark
* R HP:Beaten MV:Strong > kill dark
[where ]
Players in your Zone
--------------------
Zukai - Barren Field
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
TICK IN 3 SECONDS.
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
Timer now at 62 secs... Estimated Tic!
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs... Estimated Tic!
Timer now at 61 secs... Tic!
They aren't here.
kill dark
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > score
They aren't here.
* R HP:Beaten MV:Full > q
They aren't here.
* R HP:Beaten MV:Full > kill dark
You have 91(387) hit and 153(161) movement points.
You have scored 104831665 experience points and 0 quest points.
You need 3668335 exp to reach the next level.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are standing.
* R HP:Beaten MV:Full > kill dark
[where ]
Players in your Zone
--------------------
Zukai - Barren Field
* R HP:Beaten MV:Full > They aren't here.
kill dark
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > n
q
tt
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Zukai - Path to Lockshear
* R HP:Beaten MV:Full > [track trolloc]
-=
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
* R HP:Beaten MV:Full > kill dark
kill dark
w
They aren't here.
kill dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill dark
Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > kill dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > n
kill dark
They aren't here.
* R HP:Beaten MV:Full > w
East Path
This path continues to the south and west, winding its way through the jagged
edges of the mountains. The path appears to be quite worn, and well travelled.
[ obvious exits: S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > s
kill dark
They aren't here.
* R HP:Beaten MV:Full > East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > w
kill dark
East Path
Little black rocks litter the ground, making footing in the already narrow
path even more treacherous. The jagged black peaks of the Mountains of Dhoom
stab into the sky to the east, as well as to the west across the gap, which
lies under the path. The path heads west towards the gap, and continues
north through the mountains.
[ obvious exits: N W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > bash
They aren't here.
* R HP:Beaten MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A Shienaran scout blends into the surroundings here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Strong > s
kill dark
s
kill dark
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > notice
They aren't here.
s
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > w
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > s
w
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a humanoid leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Strong > w
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > notice
kill dark
You start paying increased attention to your surroundings.
kill dark
kill dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
*Wilthush* has arrived from the east.
* R HP:Beaten MV:Strong > kill dark
You pound *Wilthush*'s left foot.
* R HP:Beaten MV:Strong - Wilthush: Beaten > kill dark
You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Beaten > *Wilthush* wraps his fingers around a silver-banded war mallet and hefts it from a shadowed cloak adorned with red serpentine scales.
*Wilthush* wields a silver-banded war mallet in a two-handed grip.
*Wilthush* tries to pound you, but you deflect the blow.
You barely pound *Wilthush*'s right leg.
You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Beaten > f
w
kill dark
9
You panic and attempt to flee!
You flee head over heels.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
|2|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > [bash ]
Bash who?
* R HP:Beaten MV:Strong > e
n
kill dark
bash
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of an animal leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
* R HP:Beaten MV:Strong > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong > s
kill dark
bash
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong > w
kill dark
*Wilthush* has arrived from the west.
bash
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong > e
kill dark
bash
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Bash who?
* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > kill dark
They aren't here.
* R HP:Beaten MV:Strong > kill dark
*Wilthush* has arrived from the north.
* R HP:Beaten MV:Strong > You barely pound *Wilthush*'s body.
* R HP:Beaten MV:Strong - Wilthush: Beaten > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Beaten >
You barely pound *Wilthush*'s body.
* R HP:Beaten MV:Strong - Wilthush: Beaten > look
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
*Wilthush* is here, fighting YOU!
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
You dodge a bash from *Wilthush* who loses his balance and falls!
* R HP:Beaten MV:Strong - Wilthush: Beaten > bash
You pound *Wilthush*'s body.
* R HP:Beaten MV:Strong - Wilthush: Beaten > -=+**+=- -=
Your bash at *Wilthush* sends him sprawling!
* R HP:Beaten MV:Strong - Wilthush: Beaten >
You pound *Wilthush*'s right arm hard.
* R HP:Beaten MV:Strong - Wilthush: Critical > Target set to Wilthush.
You pound *Wilthush*'s body hard.
* R HP:Beaten MV:Strong - Wilthush: Critical >
You pound *Wilthush*'s body.
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Wilthush: Critical > bash
*Wilthush* pounds your right foot.
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* pounds your head very hard.
You wish that your wounds would stop BLEEDING so much!
TICK IN 3 SECONDS.
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* panics, and attempts to flee!
-=
*Wilthush* leaves north.
+**+=n
kill Wilthush
-bash
Cancelled.
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Bash who?
* R HP:Beaten MV:Tiring > Timer now at 62 secs... Estimated Tic!
s
kill Wilthush
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R HP:Beaten MV:Strong > kill Wilthush
They aren't here.
* R HP:Beaten MV:Strong > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > n
They aren't here.
* R HP:Beaten MV:Strong > kill Wilthush
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Strong > You barely pound *Wilthush*'s body.
* R HP:Beaten MV:Strong - Wilthush: Critical > f
You panic and attempt to flee!
You flee head over heels.
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > kill Wilthush
kill Wilthush
kill Wilthush
They aren't here.
*Wilthush* has arrived from the east.
kill Wilthush
* R HP:Beaten MV:Strong > You pound *Wilthush*'s right leg.
* R HP:Beaten MV:Strong - Wilthush: Critical > kill Wilthush
You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical > kill Wilthush
You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical > kill Wilthush
You do the best you can!
kill Wilthush
* R HP:Beaten MV:Strong - Wilthush: Critical > kill Wilthush
You tickle *Wilthush*'s left leg with your pound.
You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical > You do the best you can!
kill Wilthush
* R HP:Beaten MV:Strong - Wilthush: Critical > kill Wilthush
You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Strong - Wilthush: Critical >
*Wilthush* pounds your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Wilthush: Critical >
*Wilthush* tries to pound you, but you deflect the blow.
*Wilthush* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Critical MV:Strong > s
s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a humanoid leaving north.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > kill Wilthush
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
kill Wilthush
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > sc
kill Wilthush
They aren't here.
kill Wilthush
* R HP:Critical MV:Strong > You have 44(387) hit and 128(161) movement points.
You have scored 104833850 experience points and 0 quest points.
You need 3666150 exp to reach the next level.
You have gained 2185 experience points since your last score command.
You have amassed 2 Turn points to date.
You have played 14 days and 15 hours (real time).
This ranks you as Zukai {Apprentice to Ecthus Gaidin} (Level 50).
You are standing.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > n
kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > w
They aren't here.
* R HP:Critical MV:Strong > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
n
kill Wilthush
* R HP:Critical MV:Strong > kill Wilthush
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
e
They aren't here.
s
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Critical MV:Strong > kill Wilthush
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > w
n
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
kill Wilthush
* R HP:Critical MV:Strong > w
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Strong > w
s
They aren't here.
* R HP:Critical MV:Strong > kill Wilthush
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > w
kill Wilthush
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > s
kill Wilthush
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wilthush* is standing here.
*Wilthush* tries to pound you, but you parry successfully.
e
* R HP:Critical MV:Tiring - Wilthush: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Wilthush: Critical > kill Wilthush
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Wilthush: Critical > You do the best you can!
* R HP:Critical MV:Tiring - Wilthush: Critical >
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Critical MV:Tiring - Wilthush: Critical > f
You barely pound *Wilthush*'s body.
*Wilthush* tries to pound you, but you parry successfully.
kill Wilthush
* R HP:Critical MV:Tiring - Wilthush: Critical > You panic and attempt to flee!
kill Wilthush
kill Wilthush
You flee head over heels.
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > They aren't here.
* R HP:Critical MV:Tiring > bash h.Wilthush
Bash who?
*Wilthush* has arrived from the south.
* R HP:Critical MV:Tiring >
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Critical MV:Tiring - Wilthush: Critical > f
kill Wilthush
You panic and attempt to flee!
You pound *Wilthush*'s body.
You flee head over heels.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a RIDDEN MOUNT leaving >>EAST>>
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Critical MV:Tiring > bash h.Wilthush
Bash who?
* R HP:Critical MV:Tiring > bash h.Wilthush
*Wilthush* has arrived from the west.
* R HP:Critical MV:Tiring >
*Wilthush* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
Bash who?
* R HP:Critical MV:Tiring > bash h.Wilthush
Bash who?
* R HP:Critical MV:Tiring > bash h.Wilthush
*Wilthush* has arrived from the south.
* R HP:Critical MV:Tiring >
*Wilthush* tries to pound you, but you deflect the blow.
* R HP:Critical MV:Tiring - Wilthush: Critical > -=+**+=- -=
As *Wilthush* avoids your bash, you topple over and fall to the ground!
*Wilthush* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Wilthush* pounds your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
A timber wolf barely tickles Wilthush's right hand with his hit.
n
w
kill Wilthush
bash
*someone* pounds your left leg extremely hard.
You are dead! Sorry...
Plenty went wrong or was done wrong. Starting poisoned was...a pain. My combo was down to 64, another large oversight. The "extremely" hits finished me off at the end. I reckon had I got the flee re-enter I'd have won.