Foiling the Plans of the Shadow

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zyonel
Posts: 70
Joined: Tue Jun 19, 2018 6:30 am

Foiling the Plans of the Shadow

Post by Zyonel » Wed Aug 28, 2019 9:45 am

Context: I tracked blight ent and see obvious fresh tracks of Shadowspawn going south. Something is afoot! As a dutiful Borderguard, I do what I must do, and follow the tracks where they lead.

* R HP:Healthy MV:Full > tt
[track trolloc]

-=

Some obvious fresh tracks of Wilthush leaving south.
Some obvious fresh tracks of Hadrin leaving west.
Some obvious fresh tracks of Hadrin leaving south.
Some obvious fresh tracks of Chuckles leaving south.
Some obvious fairly recent tracks of Hadrin leaving west.
Some obvious fairly recent tracks of Hadrin leaving north.
Some clear fresh tracks of Angkar leaving west.

* R HP:Healthy MV:Full > s
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Full > s
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > s
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
You feel parched from the hot weather.

* R HP:Healthy MV:Full > e
Edge of the Foothills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
In the Foothills
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > d
A Shallow Depression
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy MV:Full > u
w
w
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
s
s
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Healthy MV:Full > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
s
s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A raven is here flying around.

* R HP:Healthy MV:Full > not
A raven starts following you.
A rat has arrived from the south.
A rat starts following you.
A rat starts following you.
A raven is flying much lower now...
A raven starts following you.
You stop paying increased attention to your surroundings.

s
* R HP:Healthy MV:Full > s
s
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Full > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Full > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Full > s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Healthy MV:Full > s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Healthy MV:Full > ts
[track shadow]

-=

Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving north.
Some clear day-old tracks of a shadow stallion (ridden) leaving south.

* R HP:Healthy MV:Full > s
s
s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A raven has arrived from the north.
A raven has arrived from the north.

s
s
* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Healthy MV:Full > s
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > f
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > w
w
w
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy MV:Full > In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
s
s
A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > e
s
s
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > e
Alas, you cannot go that way...

* R HP:Healthy MV:Full > s
s
s
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > A Landslide
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > p
[dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > tt
[track trolloc]

-=

Some obvious recent tracks of Wilthush leaving east.
Some obvious recent tracks of Hadrin leaving east.
Some obvious recent tracks of Chuckles leaving east.
Some clear recent tracks of Angkar leaving east.
Some clear recent tracks of Ziefre leaving east.

* R HP:Healthy MV:Strong > dism
lh
lh
You stop riding him.

lh
* HP:Healthy MV:Strong > [lead horse]
You start leading him.
A warhorse starts following you.

* HP:Healthy MV:Strong > not
[lead horse]
You're already leading it!

* HP:Healthy MV:Strong > [lead horse]
You're already leading it!

* HP:Healthy MV:Strong > You start paying increased attention to your surroundings.

* HP:Healthy MV:Strong > look
Preparing to find this room on the map.
A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong > o
l
o
[k dark]
They aren't here.

p
* HP:Healthy MV:Strong > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > [dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > l
o
p
[dia h.dark]
No-one by that name here.

l
* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > o
p
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > [dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > l
o
p
[dia h.dark]
No-one by that name here.

l
* HP:Healthy MV:Strong > o
[k dark]
They aren't here.

* HP:Healthy MV:Strong > p
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > l
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > o
[k dark]
They aren't here.

* HP:Healthy MV:Strong > p
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > l
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > o
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > p
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > l
[k dark]
They aren't here.

* HP:Healthy MV:Strong > [dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > o
p
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > l
[k dark]
They aren't here.

* HP:Healthy MV:Strong > o
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > p
[dia h.dark]
No-one by that name here.

l
* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > [dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > o
p
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > l
o
[dia horse]
A warhorse is in excellent condition.

p
* HP:Healthy MV:Strong > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > l
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Strong > o
[dia h.dark]
No-one by that name here.

who
* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > Players
-------
Lark of Two Rivers
Zyonel Thalos, Saldaean Cavalry Scout
Lord Galfrey the Sheriff [Civil Watch Council]
Murdoch of the Borderlands
Bivia the Sul'dam, holder of Larry's leash [White Leopards]
Ahri the Damane [White Leopards] (Idle)
Lady Alison San [White Ajah Sitter]
Theodore of the Borderlands

8 players displayed.

* HP:Healthy MV:Strong > o
l
o
[k dark]
They aren't here.

p
* HP:Healthy MV:Strong > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > l
o
[k dark]
They aren't here.

p
* HP:Healthy MV:Strong > l
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Fresh > o
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Fresh > [k dark]
They aren't here.

* HP:Healthy MV:Fresh > p
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Fresh > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Fresh > l
[k dark]
They aren't here.

* HP:Healthy MV:Fresh > o
[dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Fresh > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Fresh > [k dark]
They aren't here.

* HP:Healthy MV:Fresh > tt
[track trolloc]

-=

Some obvious recent tracks of Wilthush leaving east.
Some obvious recent tracks of Hadrin leaving east.
Some obvious recent tracks of Chuckles leaving east.
Some clear recent tracks of Angkar leaving east.
Some clear recent tracks of Ziefre leaving east.

* HP:Healthy MV:Full > o
l
o
[k dark]
They aren't here.

p
* HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Full > [k dark]
They aren't here.

* HP:Healthy MV:Full > [dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Full >
The Fal Dara alarm horn sounds loudly.

* HP:Healthy MV:Full > rd
[ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Healthy MV:Full > e
s
s
s
A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > not
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > w
w
w
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy MV:Full > Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Healthy MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
An Oasis
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Healthy MV:Full > s
A Shallow Ravine
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
s
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > e
s
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > s
An Oasis
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

e
* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > s
Alas, you cannot go that way...

* R HP:Healthy MV:Full > s
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Healthy MV:Full > Shadowing a Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > In a Depression
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > e
s
s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > s
s
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Healthy MV:Full > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
w
Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > s
s
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Full > s
s
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
w
Alas, you cannot go that way...

* R HP:Healthy MV:Full > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Healthy MV:Full > A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > A Winding Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > w
w
w
w
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy MV:Full > A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full > w
w
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > dism
You stop riding him.

* HP:Healthy MV:Full > not
You start paying increased attention to your surroundings.

* HP:Healthy MV:Full > o
l
o
[k dark]
They aren't here.

p
* HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Full > [k dark]
They aren't here.

* HP:Healthy MV:Full > [dia horse]
A warhorse is in excellent condition.

* HP:Healthy MV:Full > s
w
w
A Winding Road
[ obvious exits: N E S W ]

w
w
* HP:Healthy MV:Full > w
Shadowing a Road
[ obvious exits: E S ]

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > not
Alas, you cannot go that way...

* HP:Healthy MV:Full > s
w
You stop paying increased attention to your surroundings.

w
w
* HP:Healthy MV:Full > w
w
A Winding Road
[ obvious exits: N E S ]

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > s
Alas, you cannot go that way...

* HP:Healthy MV:Full > w
Alas, you cannot go that way...

* HP:Healthy MV:Full > w
w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

w
* HP:Healthy MV:Full > A Pine Forest
[ obvious exits: E S W ]

* HP:Healthy MV:Strong > A Pine Forest
[ obvious exits: E S W ]

* HP:Healthy MV:Strong > A Pine Forest
[ obvious exits: E S W ]

* HP:Healthy MV:Strong > Thick Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.

* HP:Healthy MV:Strong > w
w
w
w
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.

* HP:Healthy MV:Strong > Alas, you cannot go that way...

* HP:Healthy MV:Strong > Alas, you cannot go that way...

* HP:Healthy MV:Strong > Alas, you cannot go that way...

* HP:Healthy MV:Strong > s
w
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

w
* HP:Healthy MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Healthy MV:Strong > s
c
The Dusty Road
[ obvious exits: N E W ] [ S: MalkierGate ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

s
* HP:Healthy MV:Strong > The Dusty Road
[ obvious exits: E W ] [ N: Malkiergate ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* HP:Healthy MV:Strong > The Dusty Road
[ obvious exits: E S W ] [ N: Malkiergate ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A squat border stone juts from the soil.

* HP:Healthy MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ] [ N: Malkiergate ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Strong > [call ]
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Healthy MV:Strong > Malkier Gate
[ obvious exits: N E W ] [ N: Malkiergate ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A rat has arrived from the north.

* HP:Healthy MV:Strong > k rat
A rat stops following you.
You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* HP:Healthy MV:Strong > wh
[where ]
Players in your Zone
--------------------
Zyonel - Malkier Gate

* HP:Healthy MV:Strong > w
w
w
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy MV:Tiring > s
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Healthy MV:Tiring > s
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy MV:Tiring > s
Road Inside the City Walls
[ obvious exits: N S ] [ W: doggate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ] [ W: doggate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ] [ W: doggate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy MV:Tiring > o
l
o
p
The Fal Dara alarm horn sounds loudly.
Strange rustling noises are evident nearby. This can't be good...
[k dark]
They aren't here.

* HP:Healthy MV:Strong > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Strong > [k dark]
They aren't here.

* HP:Healthy MV:Strong > s
[dia horse]
A battle-trained Shienaran warlander is in excellent condition.

* HP:Healthy MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Healthy MV:Strong > not
You start paying increased attention to your surroundings.

s
e
* HP:Healthy MV:Strong > e
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* HP:Healthy MV:Strong > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy MV:Strong > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A black cat meanders to an unknown destination.

* HP:Healthy MV:Tiring > e
e
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* HP:Healthy MV:Tiring > Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy MV:Tiring > w
s
s
s
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

w
* HP:Healthy MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Tiring > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Tiring > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Healthy MV:Tiring > Fal Dara Barracks
[ obvious exits: E W ]
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.

* HP:Healthy MV:Tiring > say issue mob
You say 'issue mob'

* HP:Healthy MV:Tiring > look
Fal Dara Barracks
A cavernous stone archway forms the entrance to a large, almost palace-like
building which appears to be used as a barracks for the Shienaran Lancers,
as well as to house any foreign soldiers wishing to join the fight against
the Shadow. A glimpse down a corridor and through a distant doorway reveals
a dorm containing beds, with huge trunks sitting at their feet, a place for
the occupants to store their belongings.
[ obvious exits: E W ]
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.

* HP:Healthy MV:Tiring > o
l
[k dark]
They aren't here.

o
p
* HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Tiring > [k dark]
They aren't here.

l
o
* HP:Healthy MV:Tiring > [dia horse]
No-one by that name here.

* HP:Healthy MV:Tiring > p
[dia h.dark]
No-one by that name here.

l
* HP:Healthy MV:Tiring > [k dark]
They aren't here.

* HP:Healthy MV:Tiring > o
[dia horse]
No-one by that name here.

* HP:Healthy MV:Tiring > p
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

o
* HP:Healthy MV:Tiring > [dia horse]
No-one by that name here.

* HP:Healthy MV:Tiring > p
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

* HP:Healthy MV:Tiring > o
[dia horse]
No-one by that name here.

* HP:Healthy MV:Tiring > p
[dia h.dark]
No-one by that name here.

* HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

* HP:Healthy MV:Tiring > o
A Saldaean cavalryman starts following you.
[dia horse]
No-one by that name here.

p
* HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

* HP:Healthy MV:Tiring > [dia horse]
No-one by that name here.

* HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* HP:Healthy MV:Tiring > gro all
A Saldaean cavalryman is now a member of your group.
A raven is now a member of your group.
A rat is now a member of your group.
A rat is now a member of your group.
A raven is now a member of your group.

* HP:Healthy MV:Tiring > e
e
Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ratter is here, hunting shadoweyes.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Saldaean cavalryman has arrived from the west.

* HP:Healthy MV:Tiring > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A man is here.
A dun mare is here, snorting angrily.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
A Saldaean cavalryman has arrived from the west.

* HP:Healthy MV:Tiring > s
Town Stables
[ obvious exits: N ]
A hanging lantern lights the path.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hunter from Illian searches for the fabled Horn of Valere.
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
A draft horse is here.
A draft horse is here.
A Saldaean cavalryman has arrived from the north.

rd
* HP:Healthy MV:Tiring > [ride horse]
You start riding him.

n
* R HP:Healthy MV:Tiring > w
The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A gray palfrey prances skittishly nearby, being ridden by you.
A man is here.
A dun mare is here, snorting angrily.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.
A Saldaean cavalryman has arrived from the south.

n
* R HP:Healthy MV:Tiring > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A ratter is here, hunting shadoweyes.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Saldaean cavalryman has arrived from the east.

* R HP:Healthy MV:Tiring > n
n
n
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A figure stands here, ready to collect unwanted things.
A figure stands here, ready to collect unwanted things.
A grizzled Shienaran veteran looks on.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > n
n
n
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > n
You can't ride in there.

* R HP:Healthy MV:Tiring > dism
You stop riding him.

* HP:Healthy MV:Tiring > ride 2.gray
You start riding him.

* R HP:Healthy MV:Tiring > not
s
You stop paying increased attention to your surroundings.

s
* R HP:Healthy MV:Tiring > s
s
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Healthy MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Saldaean cavalryman has arrived from the north.

* R HP:Healthy MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Saldaean cavalryman has arrived from the north.

* R HP:Healthy MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
A Saldaean cavalryman has arrived from the north.

* R HP:Healthy MV:Tiring > not
o
l
o
You start paying increased attention to your surroundings.

p
* R HP:Healthy MV:Tiring > [k dark]
They aren't here.

* R HP:Healthy MV:Tiring > wh
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > [k dark]
They aren't here.

* R HP:Healthy MV:Tiring > [dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > [where ]
Players in your Zone
--------------------
Zyonel - The Crossing

* R HP:Healthy MV:Tiring > o
l
o
p
[k dark]
They aren't here.

l
* R HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > o
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > p
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > l
o
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > p
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > l
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > o
p
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > [k dark]
They aren't here.

* R HP:Healthy MV:Tiring > l
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > o
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > p
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > l
o
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > p
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > [dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > o
p
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > o
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > p
l
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > o
Lord Agelmar bellows 'To arms men! I'm under attack.'
[dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > p
[dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > l
[k dark]
They aren't here.

* R HP:Healthy MV:Tiring > [dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > [k dark]
They aren't here.

* R HP:Healthy MV:Tiring > [dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is full.

* R HP:Healthy MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Tiring > n
n
n
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Saldaean cavalryman has arrived from the south.

n
* R HP:Healthy MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Saldaean cavalryman has arrived from the south.

dism
* R HP:Healthy MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
A Saldaean cavalryman has arrived from the south.

* R HP:Healthy MV:Tiring > n
You stop riding him.

* HP:Healthy MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A Saldaean cavalryman has arrived from the south.

* HP:Healthy MV:Winded > w
w
Western Hall
[ obvious exits: E W ]
A Saldaean cavalryman has arrived from the east.

* HP:Healthy MV:Winded > not
West Wing of the Castle
[ obvious exits: N E U ]
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A tough Shienaran soldier waits here.
A Saldaean cavalryman has arrived from the east.

* HP:Healthy MV:Winded > You stop paying increased attention to your surroundings.

* HP:Healthy MV:Winded > u
e
Top of Western Stair
[ obvious exits: N E U D ]
A quiet servant awaits instructions from his master.
A Saldaean cavalryman has arrived from below.

not
* HP:Healthy MV:Winded > Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Saldaean cavalryman has arrived from the west.

* HP:Healthy MV:Winded > You start paying increased attention to your surroundings.

get tea pack
quaff tea
* HP:Healthy MV:Winded > You get a cup of thready brown tea from a backpack.

* HP:Healthy MV:Winded > e
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Healthy MV:Winded > n
Upper Hall
[ obvious exits: N E W ]
A Saldaean cavalryman has arrived from the west.

o
* HP:Healthy MV:Winded > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
A Shienaran guard is here, fighting Ziefre.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Cannibal.
A Shienaran guard is here, fighting Wilthush.
*Ziefre* is here, fighting an elite Shienaran guard.
*Wilthush* is here, fighting an elite Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Angkar* is here, fighting an elite Shienaran guard.
*Hadrin* is here, fighting an elite Shienaran guard.
*Chuckles* is sitting here.
*Cannibal* is sitting here.
An elite Shienaran guard is here, fighting Chuckles.
An elite Shienaran guard attends his duties.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Hadrin.
A Saldaean cavalryman has arrived from the south.

* HP:Healthy MV:Winded > Lord Agelmar smites Hadrin's right leg.
*Chuckles* blasts an elite Shienaran guard's right arm very hard.
An elite Shienaran guard barely slashes Chuckles's right leg.
A Shienaran guard barely slashes Wilthush's body.
A Shienaran guard tries to slash Cannibal, but he deflects the blow.
A Shienaran guard tries to slash Angkar, but he parries successfully.
A Shienaran guard barely slashes Ziefre's body.
*Hadrin* blasts an elite Shienaran guard's head.
*Angkar* stabs an elite Shienaran guard's left leg very hard.
*Wilthush* tries to pound an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's body with his slash.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard barely slashes Cannibal's body.
*Ziefre* tries to blast an elite Shienaran guard, but he parries successfully.
[k dark]
You pierce *Angkar*'s right leg.

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt >
An elite Shienaran guard wipes his boots in the face of Chuckles!
An elite Shienaran guard kicks Chuckles in solar plexus, Chuckles is rendered breathless!
You pierce *Angkar*'s right leg.
*Angkar* stabs an elite Shienaran guard's left arm extremely hard.

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o

*Chuckles* panics, and attempts to flee!

o
* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o
o
*Chuckles* leaves west.
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > [k dark]
You do the best you can!

o
* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o

An elite Shienaran guard barely slashes Ziefre's body.
You pierce *Angkar*'s right arm very hard.
Lord Agelmar smites Hadrin's right leg.
A Shienaran guard tickles Wilthush's body with his slash.
A Shienaran guard tries to slash Cannibal, but he parries successfully.
A Shienaran guard slashes Angkar's body.
A Shienaran guard tickles Ziefre's body with his slash.
*Hadrin* blasts an elite Shienaran guard's body.
*Angkar* stabs an elite Shienaran guard's left leg.
An elite Shienaran guard tickles Wilthush's body with his slash.
An elite Shienaran guard barely slashes a slinking Ko'bal trolloc's right leg.
A slinking Ko'bal trolloc scythes an elite Shienaran guard's body.
An elite Shienaran guard slashes Cannibal's body.
*Ziefre* tries to blast an elite Shienaran guard, but he parries successfully.

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o
o
An elite Shienaran guard wipes his boots in the face of Ziefre!
An elite Shienaran guard kicks Ziefre in solar plexus, Ziefre is rendered breathless!
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o
*Chuckles* has arrived from the west.
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > *Chuckles* blasts a Saldaean cavalryman's body.
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o

An elite Shienaran guard avoids being bashed by *Wilthush* who loses his balance and falls!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o
You pierce *Angkar*'s head hard.
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > o
[k dark]
You do the best you can!
A Shienaran guard avoids being bashed by *Cannibal* who loses his balance and falls!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > look
[k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Winded - an elite Shienaran guard: Critical - Angkar: Hurt > A Saldaean cavalryman barely tickles Chuckles's left leg with his hit.
*Chuckles* blasts a Saldaean cavalryman's left foot extremely hard.
You try to pierce *Angkar*, but he deflects the blow.
Lord Agelmar smites Hadrin's left leg.
A Shienaran guard barely slashes Wilthush's head.
A Shienaran guard tries to slash Cannibal, but he deflects the blow.
A Shienaran guard tries to slash Angkar, but he parries successfully.
A Shienaran guard barely slashes Ziefre's left arm.
*Hadrin* blasts an elite Shienaran guard's left foot very hard.
*Angkar* stabs an elite Shienaran guard's right arm very hard.
An elite Shienaran guard is mortally wounded, and will die soon, if not aided.
An elite Shienaran guard slashes Wilthush's left arm.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's body with his slash.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he parries successfully.
An elite Shienaran guard barely slashes Cannibal's left leg.
*Ziefre* blasts an elite Shienaran guard's body extremely hard.
An elite Shienaran guard is dead! R.I.P.
Your blood freezes as you hear an elite Shienaran guard's death cry.
An elite Shienaran guard stops following Lord Agelmar.
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
The corpse of an elite Shienaran guard is lying here.
*Chuckles* is here, fighting a Saldaean cavalryman.
A Saldaean cavalryman is here, fighting Chuckles.
A Shienaran guard is here, fighting Ziefre.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Cannibal.
A Shienaran guard is here, fighting Wilthush.
*Ziefre* is standing here.
*Wilthush* is here, fighting an elite Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Angkar* is standing here.
*Hadrin* is standing here.
*Cannibal* is here, fighting a Shienaran guard.
An elite Shienaran guard is here, fighting Wilthush.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Hadrin.
*Hadrin* tries to blast you, but you parry successfully.
*Ziefre* blasts a Saldaean cavalryman's body.
*Angkar* says 'hJ@ lYHCgyf S oZiAsQG uBA Owp KJeSQN'

* HP:Healthy MV:Tiring - Angkar: Hurt > o
o
[k dark]
You do the best you can!

* HP:Healthy MV:Tiring - Angkar: Hurt > *Chuckles* looks at a Saldaean cavalryman.
[k dark]
You do the best you can!

* HP:Healthy MV:Tiring - Angkar: Hurt >
You pierce *Angkar*'s body very hard.

* HP:Healthy MV:Tiring - Angkar: Wounded >
*Angkar* says 'e\?Y [i _pRU e SHxv S_bqm'

* HP:Healthy MV:Tiring - Angkar: Wounded > nar on agelmar

*Angkar* tries to stab you, but you parry successfully.
A Saldaean cavalryman tickles Chuckles's body with his hit.
*Chuckles* blasts a Saldaean cavalryman's body.
You try to pierce *Angkar*, but he parries successfully.
Lord Agelmar smites Hadrin's body.
A Shienaran guard slashes Wilthush's left leg.
A Shienaran guard slashes Cannibal's body.
A Shienaran guard barely slashes Angkar's left foot.
A Shienaran guard tickles Ziefre's body with his slash.
An elite Shienaran guard slashes Wilthush's right arm hard.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's body with his slash.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he parries successfully.
An elite Shienaran guard slashes Cannibal's body.

* HP:Healthy MV:Tiring - Angkar: Wounded > You narrate 'on agelmar'

* HP:Healthy MV:Tiring - Angkar: Wounded > o
o
o
[k dark]
You do the best you can!

* HP:Healthy MV:Tiring - Angkar: Wounded > [k dark]
You do the best you can!
An elite Shienaran guard avoids being bashed by *Wilthush* who loses his balance and falls!

* HP:Healthy MV:Tiring - Angkar: Wounded > o
o
[k dark]
You do the best you can!
*Ziefre* sends a Saldaean cavalryman sprawling with a powerful bash!
*Cannibal* sends a Shienaran guard sprawling with a powerful bash!

o
o
[k dark] g - Angkar: Wounded >
You do the best you can!
*Hadrin* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Angkar: Wounded >
*Angkar* stabs your right hand very hard.
*Cannibal* slashes a Shienaran guard's left leg extremely hard.

* HP:Scratched MV:Tiring - Angkar: Wounded >
*Angkar* stabs your body very hard.
*Ziefre* blasts a Saldaean cavalryman's body extremely hard.
*Hadrin* blasts your body extremely hard.
*Cannibal* slashes a Shienaran guard's body hard.
*Chuckles* blasts a Saldaean cavalryman's right hand into bloody fragments!
Lord Agelmar smites Hadrin's right arm hard.
A Shienaran guard barely tickles Wilthush's body with his slash.
A Shienaran guard slashes Angkar's body.
A Shienaran guard barely slashes Ziefre's body.
An elite Shienaran guard slashes Wilthush's right leg.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's body with his slash.
A slinking Ko'bal trolloc scythes an elite Shienaran guard's right arm.
An elite Shienaran guard tries to slash Cannibal, but he deflects the blow.
*Angkar* panics, and attempts to flee!

o
Angkar: Wounded >

*Angkar* leaves north.

* HP:Hurt MV:Tiring - Hadrin: Hurt > o
o
o
[k dark]
You do the best you can!

o
* HP:Hurt MV:Tiring - Hadrin: Hurt > [k dark]
You do the best you can!
*Angkar* has arrived from the north.

* HP:Hurt MV:Tiring - Hadrin: Hurt > o
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Hurt > o
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Hurt > o
[k dark]
You do the best you can!
*Angkar* barely stabs Lord Agelmar's body.

* HP:Hurt MV:Tiring - Hadrin: Hurt > [k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Hurt > *Angkar* stabs Lord Agelmar's left leg very hard.
A Shienaran guard joins Lord Agelmar's fight!
You pierce *Hadrin*'s body.
*Ziefre* blasts a Saldaean cavalryman's body very hard.
*Hadrin* tries to blast you, but you parry successfully.
*Cannibal* slashes a Shienaran guard's right leg extremely hard.
*Chuckles* blasts a Saldaean cavalryman's body very hard.
Lord Agelmar smites Hadrin's body.
A Shienaran guard tickles Wilthush's left leg with his slash.
A Shienaran guard barely slashes Ziefre's body.
An elite Shienaran guard barely tickles Wilthush's body with his slash.
An elite Shienaran guard barely tickles a slinking Ko'bal trolloc's head with his slash.
A slinking Ko'bal trolloc scythes an elite Shienaran guard's head.
An elite Shienaran guard slashes Cannibal's left arm.
*Angkar* stabs Lord Agelmar's head.
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
Lord Agelmar bellows 'To arms men! I'm under attack.'
An elite Shienaran guard gallantly rescues Lord Agelmar!
Lord Agelmar narrates 'To arms! Fal Dara is under attack!'
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!
Angkar assumes an offensive striking posture.
An elite Shienaran guard avoids being bashed by *Wilthush* who loses his balance and falls!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
o
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
o
*Angkar* stabs an elite Shienaran guard's head hard.
An elite Shienaran guard slashes Angkar's right arm.
A Shienaran guard slashes Angkar's body.
You pierce *Hadrin*'s body.
*Ziefre* blasts a Saldaean cavalryman's left leg very hard.
A Saldaean cavalryman tickles Chuckles's body with his hit.
*Chuckles* blasts a Saldaean cavalryman's left leg hard.
Lord Agelmar smites Hadrin's body.
A Shienaran guard tickles Wilthush's left arm with his slash.
A Shienaran guard tries to slash Cannibal, but he deflects the blow.
A Shienaran guard tickles Ziefre's right hand with his slash.
An elite Shienaran guard barely slashes a slinking Ko'bal trolloc's left leg.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard barely slashes Cannibal's body.
[k dark]
You do the best you can!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
o
You pierce *Hadrin*'s head.
[k dark]
You do the best you can!

o
* HP:Hurt MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

[k dark] Hadrin: Wounded >
You do the best you can!
*Hadrin* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Hadrin: Wounded > o
o
o

A Shienaran guard avoids being bashed by *Cannibal* who loses his balance and falls!

* HP:Hurt MV:Tiring - Hadrin: Wounded >
*Wilthush* pounds a Shienaran guard's body.
*Angkar* stabs an elite Shienaran guard's right leg very hard.
An elite Shienaran guard tries to slash Angkar, but he parries successfully.
A Shienaran guard tries to slash Angkar, but he parries successfully.
*Ziefre* blasts a Saldaean cavalryman's right arm hard.
*Hadrin* tries to blast you, but you parry successfully.
A Saldaean cavalryman tickles Chuckles's head with his hit.
*Chuckles* blasts a Saldaean cavalryman's right hand into bloody fragments!
A Saldaean cavalryman is dead! R.I.P.
Your blood freezes as you hear a Saldaean cavalryman's death cry.
A Saldaean cavalryman hates your guts!
Lord Agelmar smites Hadrin's body.
A Shienaran guard tickles Wilthush's right leg with his slash.
A Shienaran guard tries to slash Cannibal, but he parries successfully.
A Shienaran guard barely slashes Ziefre's body.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's left foot with his slash.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard tries to slash Cannibal, but he deflects the blow.

* HP:Hurt MV:Tiring - Hadrin: Wounded > f

*Chuckles* blasts your left hand extremely hard.

e
* HP:Hurt MV:Tiring - Hadrin: Wounded >
*Angkar* tries to stab an elite Shienaran guard, but he parries successfully.

* HP:Hurt MV:Tiring - Hadrin: Wounded >
*Chuckles* blasts your body very hard.
*Ziefre* blasts a Shienaran guard's head hard.
*Wilthush* pounds a Shienaran guard's left leg into bloody fragments!
*Angkar* tries to stab an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard slashes Angkar's body.
A Shienaran guard slashes Angkar's body.
*Hadrin* blasts your body very hard.
Lord Agelmar barely smites Hadrin's body.
A Shienaran guard slashes Wilthush's body.
A Shienaran guard barely slashes Cannibal's body.
A Shienaran guard barely slashes Ziefre's body.
An elite Shienaran guard slashes a slinking Ko'bal trolloc's left leg.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard slashes Cannibal's body.

* HP:Wounded MV:Tiring - Hadrin: Wounded >
*Ziefre* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Hadrin: Wounded >
*Ziefre* leaves south.

* HP:Wounded MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Wounded > *Angkar* stabs an elite Shienaran guard's head hard.
You pierce *Hadrin*'s body hard.
*Chuckles* tickles you - hee hee hee.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Wounded > n
A Shienaran guard joins Lord Agelmar's fight!
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Wounded > [k dark]
You do the best you can!

*Chuckles* looks at you. Hadrin: Wounded >
You panic and attempt to flee!

You flee head over heels.
Lord Agelmar's Study
[ obvious exits: E ]
Failed to correct map position after fleeing.
An aged man with a white topknot is here going through some documents.
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here.
*Angkar* is here, fighting an elite Shienaran guard.
*Chuckles* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Chuckles.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Cannibal.
A Shienaran guard is here, fighting Wilthush.
*Wilthush* is here, fighting a Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Hadrin* is here, fighting Lord Agelmar.
*Cannibal* is here, fighting a Shienaran guard.
An elite Shienaran guard is here, fighting Angkar.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Hadrin.
A Shienaran guard avoids being bashed by *Cannibal* who loses his balance and falls!

* HP:Wounded MV:Tiring > *Chuckles* blasts a Shienaran guard's right arm very hard.
A Shienaran guard tickles Chuckles's head with his slash.
*Angkar* stabs an elite Shienaran guard's right leg very hard.
An elite Shienaran guard barely slashes Angkar's left leg.
A Shienaran guard tries to slash Angkar, but he parries successfully.
Lord Agelmar barely smites Hadrin's right hand.
A Shienaran guard barely slashes Wilthush's left leg.
A Shienaran guard slashes Cannibal's left leg.
An elite Shienaran guard barely slashes a slinking Ko'bal trolloc's right arm.
A slinking Ko'bal trolloc barely scythes an elite Shienaran guard's body.
An elite Shienaran guard barely slashes Cannibal's right leg.
Lord Agelmar's Private Bedchamber
[ obvious exits: S ]

* HP:Wounded MV:Tiring > o
s
[k dark]
They aren't here.

o
* HP:Wounded MV:Tiring > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here.
*Angkar* is here, fighting an elite Shienaran guard.
*Chuckles* is here, fighting a Shienaran guard.
A Shienaran guard is here, fighting Chuckles.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Cannibal.
A Shienaran guard is here, fighting Wilthush.
*Wilthush* is here, fighting a Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Hadrin* is here, fighting Lord Agelmar.
*Cannibal* is here, fighting a Shienaran guard.
An elite Shienaran guard is here, fighting Angkar.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Hadrin.

* HP:Wounded MV:Tiring >
A Shienaran guard avoids being bashed by *Wilthush* who loses his balance and falls!

[k dark] g >
You pierce *Wilthush*'s left leg.
*Hadrin* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Wilthush: Wounded >
*Hadrin* barely blasts Lord Agelmar's body.
*Chuckles* blasts a Shienaran guard's left foot extremely hard.
A Shienaran guard slashes Chuckles's head.
*Angkar* stabs an elite Shienaran guard's right leg very hard.
An elite Shienaran guard tries to slash Angkar, but he deflects the blow.
A Shienaran guard slashes Angkar's right arm.
Lord Agelmar smites Hadrin's head.
A Shienaran guard tickles Wilthush's body with his slash.
A Shienaran guard tries to slash Cannibal, but he parries successfully.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's head with his slash.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard slashes Cannibal's left leg.

* HP:Wounded MV:Tiring - Wilthush: Wounded >
Galfrey narrates 'im far zyonel who is it?'

* HP:Wounded MV:Tiring - Wilthush: Wounded > f

*Chuckles* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Wilthush: Wounded > n

An elite Shienaran guard wipes his boots in the face of a slinking Ko'bal trolloc!

* HP:Wounded MV:Tiring - Wilthush: Wounded > o

*Chuckles* leaves west.

* HP:Wounded MV:Tiring - Wilthush: Wounded >
*Angkar* stabs an elite Shienaran guard's body hard.
*Chuckles* has arrived from the west.

* HP:Wounded MV:Tiring - Wilthush: Wounded >
*Chuckles* blasts your left leg into bloody fragments!

g - Wilthush: Wounded >
*Chuckles* blasts your right arm into bloody fragments!
A Shienaran guard joins Lord Agelmar's fight!
*Wilthush* pounds your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Cannibal* slashes a Shienaran guard's head hard.
*Hadrin* tries to blast Lord Agelmar, but he parries successfully.
*Angkar* stabs an elite Shienaran guard's left leg hard.
An elite Shienaran guard tickles Angkar's body with his slash.
A Shienaran guard tries to slash Angkar, but he deflects the blow.
Lord Agelmar smites Hadrin's body.
A Shienaran guard tickles Wilthush's right arm with his slash.
A Shienaran guard slashes Cannibal's body.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard barely slashes Cannibal's body.
A Shienaran guard avoids being bashed by *Cannibal* who loses his balance and falls!

You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
Failed to correct map position after fleeing.
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here.
*Chuckles* is here, fighting a Shienaran guard.
*Angkar* is here, fighting an elite Shienaran guard.
A Shienaran guard is here, fighting Chuckles.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Cannibal.
A Shienaran guard is here, fighting Wilthush.
*Wilthush* is here, fighting a Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Hadrin* is here, fighting Lord Agelmar.
*Cannibal* is here, fighting a Shienaran guard.
An elite Shienaran guard is here, fighting Angkar.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Hadrin.

* HP:Battered MV:Winded > Lord Agelmar's Private Bedchamber
[ obvious exits: S ]

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > s
s
Annex of Agelmar's Chambers
[ obvious exits: N S W ]
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here.
*Ziefre* is standing here.
*Chuckles* is here, fighting a Shienaran guard.
*Angkar* is here, fighting an elite Shienaran guard.
A Shienaran guard is here, fighting Chuckles.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Cannibal.
A Shienaran guard is here, fighting Wilthush.
*Wilthush* is here, fighting a Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Hadrin* is here, fighting Lord Agelmar.
*Cannibal* is here, fighting a Shienaran guard.
An elite Shienaran guard is here, fighting Angkar.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Hadrin.

* HP:Battered MV:Winded > w
*Cannibal* slashes a Shienaran guard's left leg very hard.
*Chuckles* blasts a Shienaran guard's head very hard.
A Shienaran guard slashes Chuckles's right leg.
*Hadrin* barely blasts Lord Agelmar's body.
*Angkar* tries to stab an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard slashes Angkar's left foot hard.
A Shienaran guard slashes Angkar's right leg.
Lord Agelmar barely smites Hadrin's right foot.
A Shienaran guard barely slashes Wilthush's head.
A Shienaran guard slashes Cannibal's body hard.
An elite Shienaran guard barely slashes a slinking Ko'bal trolloc's left arm.
A slinking Ko'bal trolloc scythes an elite Shienaran guard's left leg very hard.
An elite Shienaran guard slashes Cannibal's left leg hard.
*Chuckles* panics, and attempts to flee!
Upper Hall
[ obvious exits: N E W ]

* HP:Battered MV:Winded > w
w
*Chuckles* has arrived from the north.
*Chuckles* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Chuckles: Hurt > No way! You're fighting for your life!

* HP:Battered MV:Winded - Chuckles: Hurt > d
No way! You're fighting for your life!

* HP:Battered MV:Winded - Chuckles: Hurt > f
e
e
No way! You're fighting for your life!

e
You panic and attempt to flee!kles: Hurt >


*Chuckles* tries to blast you, but you parry successfully.

nar many
You flee head over heels.
Upper Hall
[ obvious exits: N E W ]
Failed to correct map position after fleeing.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Top of Eastern Stair
[ obvious exits: N W U D ]
The corpse of a towering Ghar'ghael trolloc is lying here.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > You narrate 'many'

* HP:Battered MV:Winded > e
e
Alas, you cannot go that way...

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > w
o
Upper Hall
[ obvious exits: N E W ]
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > o

Lord Agelmar bellows 'To arms men! I'm under attack.'

o
* HP:Battered MV:Winded > o
o
[k dark]
They aren't here.

o
* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > o
o
[k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > look
Preparing to find this room on the map.
[k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > A Shienaran guard has arrived from the east.
A Shienaran guard leaves east.
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Winded > o
l
o
[k dark]
They aren't here.

sc
* HP:Battered MV:Winded > [dia h.dark]
No-one by that name here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > o
You have 190(396) hit and 67(164) movement points.
You have scored 106582013 experience points and 1660 quest points.
You need 1917987 exp to level and 1340 qp to rank.
You have gained 16412 experience points since your last score command.
You have amassed 20 Turn points to date.
You have played 47 days and 20 hours (real time).
This ranks you as Zyonel the Commander [Saldaean Cavalry 7] (Level 50).
You are standing.

o
* HP:Battered MV:Winded > o
[k dark]
They aren't here.

o
* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > 150
o
[change wimpy 150]
You will now flee if you go below 150 hit points.

l
* HP:Battered MV:Winded > o
[k dark]
They aren't here.

* HP:Battered MV:Winded > [dia h.dark]
No-one by that name here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > chang wimpy 180
You will now flee if you go below 180 hit points.

look
* HP:Battered MV:Winded > Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Winded > look
Preparing to find this room on the map.
Upper Hall
This stone corridor is sparsely decorated, with only a few tapestries on
the walls. Torches provide enough light for you to navigate through the
hallway. To the north is the bath house where both men and women cleanse
themselves.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Winded > o
l
o
[k dark]
They aren't here.

* HP:Battered MV:Winded > [dia h.dark]
No-one by that name here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > n
o
Bath House
[ obvious exits: S ]

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > s
o
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > o
o
o
[k dark]
They aren't here.

o
o
* HP:Battered MV:Winded > w
[k dark]
They aren't here.

* HP:Battered MV:Winded > o
[k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > Upper Hall
[ obvious exits: N E W ]

* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > n
o
Your heartbeat calms down more as you feel less panicked.
Annex of Agelmar's Chambers
[ obvious exits: N S W ] [ W: studydoor ]
The corpse of a Shienaran guard is lying here.
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here.
*Ziefre* is here, fighting an elite Shienaran guard.
*Chuckles* is here, fighting a Shienaran guard.
*Angkar* is here, fighting an elite Shienaran guard.
A Shienaran guard is here, fighting Chuckles.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is sitting here.
*Wilthush* is here, fighting a Shienaran guard.
A slinking Ko'bal trolloc is here, fighting an elite Shienaran guard.
*Hadrin* is sitting here.
*Cannibal* is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Hadrin.
An elite Shienaran guard is here, fighting a slinking Ko'bal trolloc.
An elite Shienaran guard is here, fighting Cannibal.
Lord Agelmar is here, fighting Ziefre.
*Ziefre* sends an elite Shienaran guard sprawling with a powerful bash!

* HP:Wounded MV:Winded > [k dark]
You pierce *Cannibal*'s right arm.

* HP:Wounded MV:Winded - an elite Shienaran guard: Hurt - Cannibal: Beaten >
You pierce *Cannibal*'s right arm very hard.
*Ziefre* eats a large slab of meat.

* HP:Wounded MV:Winded - an elite Shienaran guard: Hurt - Cannibal: Critical >
*Ziefre* drinks blood from a skin of human flesh.

* HP:Wounded MV:Winded - an elite Shienaran guard: Hurt - Cannibal: Critical >
An elite Shienaran guard clambers to his feet.

* HP:Wounded MV:Winded - Cannibal: Critical >
You try to pierce *Cannibal*, but he deflects the blow.
Lord Agelmar barely smites Ziefre's left leg.
An elite Shienaran guard slashes Hadrin's right leg.
*Ziefre* blasts an elite Shienaran guard's left leg very hard.
A Shienaran guard tickles Chuckles's body with his slash.
*Chuckles* tries to blast a Shienaran guard, but he parries successfully.
*Angkar* stabs an elite Shienaran guard's left leg very hard.
A Shienaran guard tries to slash Angkar, but he deflects the blow.
A Shienaran guard tickles Wilthush's body with his slash.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's body with his slash.
A slinking Ko'bal trolloc scythes an elite Shienaran guard's body.
*Chuckles* panics, and attempts to flee!

* HP:Wounded MV:Winded - Cannibal: Critical >
*Chuckles* leaves north.

* HP:Wounded MV:Winded - Cannibal: Critical >
You try to pierce *Cannibal*, but he parries successfully.

* HP:Wounded MV:Winded - Cannibal: Critical >
*Chuckles* has arrived from the north.

* HP:Wounded MV:Winded - Cannibal: Critical >
*Chuckles* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Winded - Cannibal: Critical >
*Wilthush* sends a Shienaran guard sprawling with a powerful bash!

* HP:Wounded MV:Winded - Cannibal: Critical >
*Chuckles* tries to blast you, but you deflect the blow.
A Shienaran guard joins Lord Agelmar's fight!
You disarm *Cannibal*'s weapon with one swift strike.
You pierce *Cannibal*'s right leg.
*Cannibal* draws a dagger from a silver Kandori wristcuff with a flash of steel.
*Cannibal* tries to pierce you, but you dodge the attack.
*Wilthush* pounds a Shienaran guard's left foot extremely hard.
Lord Agelmar tickles Ziefre's body with his smite.
An elite Shienaran guard tickles Hadrin's left leg with his slash.
*Ziefre* blasts an elite Shienaran guard's body hard.
*Angkar* stabs an elite Shienaran guard's right leg hard.
A Shienaran guard tries to slash Angkar, but he parries successfully.
An elite Shienaran guard tickles a slinking Ko'bal trolloc's body with his slash.
A slinking Ko'bal trolloc barely scythes an elite Shienaran guard's body.
An elite Shienaran guard barely slashes Cannibal's head.
You dodge a bash from *Cannibal* who loses his balance and falls!

* HP:Wounded MV:Winded - Cannibal: Critical >
You pierce *Cannibal*'s body hard.
*Angkar* stabs an elite Shienaran guard's body.
*Hadrin* sends an elite Shienaran guard sprawling with a powerful bash!

* HP:Wounded MV:Winded - Cannibal: Critical >
*Cannibal* tries to pierce you, but you dodge the attack.
A Shienaran guard slashes Chuckles's right arm.
You disarm *Cannibal*'s weapon with one swift strike.
You pierce *Cannibal*'s right arm hard.
*Wilthush* pounds a Shienaran guard's body very hard.
Lord Agelmar smites Ziefre's left hand.
*Hadrin* blasts an elite Shienaran guard's body hard.
*Ziefre* tries to blast an elite Shienaran guard, but he deflects the blow.
*Angkar* stabs an elite Shienaran guard's body hard.
A Shienaran guard tries to slash Angkar, but he parries successfully.
An elite Shienaran guard barely slashes a slinking Ko'bal trolloc's left leg.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he deflects the blow.
An elite Shienaran guard barely slashes Cannibal's body.

* HP:Wounded MV:Winded - Cannibal: Critical >
You dodge a bash from *Chuckles* who loses his balance and falls!

* HP:Wounded MV:Winded - Cannibal: Critical >
An elite Shienaran guard clambers to his feet.

* HP:Wounded MV:Winded - Cannibal: Critical >
A Shienaran guard barely slashes Chuckles's left leg.
You pierce *Cannibal*'s body very hard.
*Cannibal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Cannibal*'s death cry.
*Wilthush* pounds a Shienaran guard's right arm extremely hard.
Lord Agelmar smites Ziefre's body.
*Hadrin* blasts an elite Shienaran guard's right leg hard.
*Ziefre* blasts an elite Shienaran guard's body hard.
*Angkar* stabs an elite Shienaran guard's right leg extremely hard.
A Shienaran guard tries to slash Angkar, but he deflects the blow.
A Shienaran guard slashes Wilthush's left leg.
An elite Shienaran guard slashes a slinking Ko'bal trolloc's head.
A slinking Ko'bal trolloc tries to scythe an elite Shienaran guard, but he parries successfully.
*Angkar* stabs an elite Shienaran guard's body hard.

* HP:Wounded MV:Winded > o

*Ziefre* gets a basted turkey leg from the corpse of Cannibal.
*Ziefre* gets a basted turkey leg from the corpse of Cannibal.
*Ziefre* gets a large number of gold crowns from the corpse of Cannibal.
*Ziefre* gets a soft leather pouch from the corpse of Cannibal.
*Ziefre* gets a mutton shank from the corpse of Cannibal.
*Ziefre* gets a shining silver plated sword from the corpse of Cannibal.
*Ziefre* gets a dagger from the corpse of Cannibal.
*Ziefre* gets a pair of animal-fur boots from the corpse of Cannibal.
*Ziefre* gets a set of riveted chainmail leggings from the corpse of Cannibal.
*Ziefre* gets a belt with a buckle of cuendillar from the corpse of Cannibal.
*Ziefre* gets a silver etched shield from the corpse of Cannibal.
*Ziefre* gets a silver Kandori wristcuff from the corpse of Cannibal.
*Ziefre* gets a silver Kandori wristcuff from the corpse of Cannibal.
*Ziefre* gets a sturdy pair of full leather gauntlets from the corpse of Cannibal.
*Ziefre* gets a pair of riveted chainmail sleeves from the corpse of Cannibal.
*Ziefre* gets a shirt of overlapping black scales from the corpse of Cannibal.
*Ziefre* gets a Kandori snowflake necklace from the corpse of Cannibal.
*Ziefre* gets a Kandori snowflake necklace from the corpse of Cannibal.
*Ziefre* gets a rimmed round helmet from the corpse of Cannibal.
*Ziefre* gets an onyx circlet engraved with tridents from the corpse of Cannibal.
*Ziefre* gets a gold ring from the corpse of Cannibal.

* HP:Wounded MV:Winded > [k dark]
You pierce *Chuckles*'s right foot.
Galfrey tells you 'im as far s as its possible to be and be on the mainland i have no chance of getting there'

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You pierce *Chuckles*'s left leg hard.
An elite Shienaran guard barely slashes Ziefre's body.
A Shienaran guard barely slashes Chuckles's body.
Lord Agelmar smites Ziefre's right leg.
*Hadrin* blasts an elite Shienaran guard's body.
An elite Shienaran guard barely slashes Hadrin's body.
*Ziefre* blasts an elite Shienaran guard's body.
*Angkar* stabs an elite Shienaran guard's right leg hard.
A Shienaran guard slashes Angkar's body.
A Shienaran guard barely slashes Wilthush's right leg.
An elite Shienaran guard slashes a slinking Ko'bal trolloc's right leg.
A slinking Ko'bal trolloc is incapacitated and will slowly die, if not aided.
Beads of cold sweat emerge from *Ziefre*'s face!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You tickle *Chuckles*'s head with your pierce.
*Angkar* stabs an elite Shienaran guard's body hard.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
*Chuckles* sends a Shienaran guard sprawling with a powerful bash!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
*Wilthush* sends a Shienaran guard sprawling with a powerful bash!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > nar cannibal rip
You narrate 'cannibal rip'

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
*Ziefre* panics, and attempts to flee!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You pierce *Chuckles*'s head.
An elite Shienaran guard tickles Ziefre's body with his slash.
*Chuckles* blasts a Shienaran guard's head very hard.
*Wilthush* pounds a Shienaran guard's right leg very hard.
Lord Agelmar smites Ziefre's left arm.
*Hadrin* blasts an elite Shienaran guard's right leg extremely hard.
*Ziefre* tries to blast an elite Shienaran guard, but he deflects the blow.
*Angkar* stabs an elite Shienaran guard's body hard.
A Shienaran guard barely slashes Angkar's body.
An elite Shienaran guard barely slashes a slinking Ko'bal trolloc's left leg.
A slinking Ko'bal trolloc is dead! R.I.P.
Your blood freezes as you hear a slinking Ko'bal trolloc's death cry.
A slinking Ko'bal trolloc realizes that Angkar is a jerk!
*Ziefre* leaves west.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
*Angkar* stabs an elite Shienaran guard's left arm hard.
*Angkar* screams loudly!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
*Ziefre* has arrived from the west.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > o

An elite Shienaran guard kicks Hadrin in solar plexus, Hadrin is rendered breathless!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
Lord Agelmar joins a Shienaran guard's fight!
*Ziefre* tries to blast you, but you dodge the attack.

o
* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > An elite Shienaran guard sends Hadrin sprawling with a powerful bash!
[k dark]
You do the best you can!
*Angkar* screams loudly!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > [k dark]
You do the best you can!
*Angkar* screams loudly!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
Lord Agelmar smites Angkar's left leg hard.
An elite Shienaran guard slashes Angkar's right leg.
An elite Shienaran guard slashes Angkar's body hard.
You pierce *Chuckles*'s body.
*Wilthush* pounds a Shienaran guard's left leg into bloody fragments!
An elite Shienaran guard barely slashes Hadrin's body.
*Angkar* stabs an elite Shienaran guard's left foot very hard.
A Shienaran guard slashes Angkar's body.
*Angkar* screams loudly!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
*Angkar* screams loudly!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > o

You pierce *Chuckles*'s body.
You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You dodge a bash from *Chuckles* who loses his balance and falls!
You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > o
[k dark]
You do the best you can!
You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > o

You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded >
You are slapped by *Angkar*.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > [k dark]
You do the best you can!
You dodge a bash from *Ziefre* who loses his balance and falls!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > Lord Agelmar smites Angkar's body hard.
An elite Shienaran guard slashes Angkar's right leg hard.
An elite Shienaran guard barely slashes Angkar's body.
You pierce *Chuckles*'s left leg.
A Shienaran guard barely slashes Chuckles's body.
An elite Shienaran guard slashes Hadrin's right arm.
*Angkar* stabs an elite Shienaran guard's left arm hard.
A Shienaran guard barely slashes Angkar's right foot.
A Shienaran guard barely tickles Wilthush's body with his slash.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > o
o
o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Wounded > You pierce *Chuckles*'s right foot.
*Angkar* stabs an elite Shienaran guard's body.
[k dark]
You do the best you can!
Angkar assumes an offensive striking posture.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!
A Shienaran guard avoids being bashed by *Wilthush* who loses his balance and falls!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered >
Lord Agelmar smites Angkar's left arm hard.
An elite Shienaran guard slashes Angkar's body.
An elite Shienaran guard barely slashes Angkar's body.
You pierce *Chuckles*'s left leg.
*Chuckles* tries to blast a Shienaran guard, but he parries successfully.
A Shienaran guard slashes Chuckles's body.
*Hadrin* blasts an elite Shienaran guard's body.
An elite Shienaran guard tickles Hadrin's body with his slash.
*Angkar* stabs an elite Shienaran guard's body hard.
A Shienaran guard tickles Angkar's body with his slash.
A Shienaran guard barely slashes Wilthush's body.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o

You pierce *Chuckles*'s right leg hard.
*Angkar* tries to stab an elite Shienaran guard, but he deflects the blow.

o
o
* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > *Wilthush* pounds a Shienaran guard's body very hard.
*Ziefre* tries to blast you, but you dodge the attack.
Lord Agelmar smites Angkar's left hand.
An elite Shienaran guard barely slashes Angkar's body.
An elite Shienaran guard slashes Angkar's body.
You pierce *Chuckles*'s right leg.
*Chuckles* blasts a Shienaran guard's left arm hard.
A Shienaran guard barely tickles Chuckles's head with his slash.
*Hadrin* blasts an elite Shienaran guard's body.
An elite Shienaran guard barely slashes Hadrin's body.
*Angkar* stabs an elite Shienaran guard's right arm very hard.
An elite Shienaran guard is dead! R.I.P.
Your blood freezes as you hear an elite Shienaran guard's death cry.
An elite Shienaran guard stops following Lord Agelmar.
A Shienaran guard slashes Angkar's body.
A Shienaran guard tickles Wilthush's body with his slash.
[k dark]
You do the best you can!
You dodge a bash from *Ziefre* who loses his balance and falls!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
o
o
o
[k dark]
You do the best you can!
*Angkar* panics, and attempts to flee!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!
*Angkar* leaves south.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o

You swiftly dodge *Ziefre*'s attempt to blast you.
You pierce *Chuckles*'s body.
*Chuckles* blasts a Shienaran guard's head hard.
A Shienaran guard barely slashes Chuckles's body.
A Shienaran guard tickles Wilthush's body with his slash.
You pierce *Chuckles*'s left leg.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o

A Shienaran guard avoids being bashed by *Wilthush* who loses his balance and falls!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o

*Hadrin* leaves south.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!
*Ziefre* panics, and attempts to flee!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

o
* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered >
*Hadrin* has arrived from the south.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o

*Hadrin* tries to blast you, but you parry successfully.
*Ziefre* leaves north.
*Ziefre* has arrived from the north.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
o

*Ziefre* leaves south.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > You pierce *Chuckles*'s right hand.
A Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
Lord Agelmar joins a Shienaran guard's fight!
*Chuckles* blasts a Shienaran guard's left arm very hard.
A Shienaran guard tickles Chuckles's body with his slash.
A Shienaran guard tickles Wilthush's left leg with his slash.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
You barely pierce *Chuckles*'s body.
[k dark]
You do the best you can!
*Wilthush* panics, and attempts to flee!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
o

*Wilthush* leaves north.

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

o
* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
o
*Chuckles* panics, and attempts to flee!
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Battered > o
Lord Agelmar smites Chuckles's body.
An elite Shienaran guard slashes Chuckles's right arm.
An elite Shienaran guard barely slashes Chuckles's left arm.
A Shienaran guard tickles Chuckles's right leg with his slash.
*Hadrin* tries to blast you, but you parry successfully.
You pierce *Chuckles*'s left leg.
A Shienaran guard barely slashes Chuckles's right arm.
[k dark]
You do the best you can!
You dodge a bash from *Hadrin* who loses his balance and falls!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Beaten > o
[k dark]
You do the best you can!

o
* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - a Shienaran guard: Wounded - Chuckles: Beaten > *Chuckles* leaves south.
[k dark]
You do the best you can!

o
* HP:Wounded MV:Winded - Hadrin: Battered > A piercing alarm sounds as the throne room is under attack.

A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
Lord Agelmar says 'You Hadrin!!! You will die before your time!! '
Lord Agelmar bellows 'Trolloc found! Hadrin was found at Annex of Agelmar's Chambers.'
You pierce *Hadrin*'s body hard.
[k dark]
You do the best you can!
Galfrey tells you 'i can try get there if you can hold out'

* HP:Wounded MV:Winded - Hadrin: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > An elite Shienaran guard slashes Hadrin's body.
Lord Agelmar says 'You Hadrin!!! You will die before your time!! '
An elite Shienaran guard barely slashes Hadrin's right arm.
A Shienaran guard barely slashes Hadrin's body.
A Shienaran guard slashes Hadrin's right leg.
A Shienaran guard slashes Hadrin's body.
You barely pierce *Hadrin*'s head.
*Hadrin* tries to blast you, but you parry successfully.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
o
o
[k dark]
You do the best you can!
*Hadrin* panics, and attempts to flee!

o
* HP:Wounded MV:Winded - Hadrin: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
o
You pierce *Hadrin*'s body hard.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > [k dark]
You do the best you can!
*Hadrin* panics, and attempts to flee!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Beaten > o
[k dark]
You do the best you can!
*Hadrin* leaves west.
*Hadrin* has arrived from the west.

* HP:Wounded MV:Winded > [k dark]
You pierce *Hadrin*'s body.

* HP:Wounded MV:Winded - Hadrin: Critical > o
*Hadrin* tries to blast you, but you parry successfully.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
Lord Agelmar says 'You Hadrin!!! You will die before your time!! '
Lord Agelmar bellows 'Trolloc found! Hadrin was found at Annex of Agelmar's Chambers.'
You pierce *Hadrin*'s body.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > o
[k dark]
You do the best you can!
*Hadrin* panics, and attempts to flee!

* HP:Wounded MV:Winded - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Hadrin: Critical > o
You pierce *Hadrin*'s body.
[k dark]
You do the best you can!
*Hadrin* leaves west.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.
*Wilthush* has arrived from the north.

* HP:Wounded MV:Winded > o
[k dark]
You pierce *Wilthush*'s left foot.

* HP:Wounded MV:Winded - Wilthush: Battered > o
*Wilthush* tries to pound you, but you deflect the blow.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
Lord Agelmar bellows 'Trolloc found! Wilthush was found at Annex of Agelmar's Chambers.'
You pierce *Wilthush*'s body.
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Wilthush: Battered > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Wilthush: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Wilthush: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Wilthush: Battered > o
o
[k dark]
You do the best you can!
*Hadrin* has arrived from the west.

* HP:Wounded MV:Winded - Wilthush: Battered > o
[k dark]
You do the best you can!
*Hadrin* leaves south.

* HP:Wounded MV:Winded - Wilthush: Battered > o
o
[k dark]
You do the best you can!
*Wilthush* panics, and attempts to flee!

* HP:Wounded MV:Winded - Wilthush: Battered > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Wilthush: Battered > [k dark]
You do the best you can!
*Wilthush* leaves south.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
o
*Chuckles* has arrived from the south.
[k dark]
You pierce *Chuckles*'s left leg.

* HP:Wounded MV:Winded - Chuckles: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
[k dark]
You do the best you can!

o
o
* HP:Wounded MV:Winded - Chuckles: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
*Chuckles* panics, and attempts to flee!
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
o
You pierce *Chuckles*'s body hard.
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
An elite Shienaran guard joins a Shienaran guard's fight!
Lord Agelmar says 'You Chuckles!!! You will die before your time!! '
Lord Agelmar bellows 'Trolloc found! Chuckles was found at Annex of Agelmar's Chambers.'
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Winded - Chuckles: Beaten > o
o
*Chuckles* leaves west.
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > w
[k dark]
They aren't here.

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > Lord Agelmar's Study
[ obvious exits: E ] [ E: studydoor ]
*Chuckles* is standing here.
An aged man with a white topknot is here going through some documents.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > e
o
Annex of Agelmar's Chambers
[ obvious exits: N S W ] [ W: studydoor ]
The corpse of a slinking Ko'bal trolloc is lying here.
The corpse of Cannibal is lying here.
The corpse of a Shienaran guard is lying here.
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here. [2]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
o
o
o
[k dark]
They aren't here.

o
* HP:Wounded MV:Tiring > The ratter bellows 'Paying out for scalps of the shadow at The Harvest Bakery.'
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > get dagger pack
rem sword
wield dagger
scalp
scalp 2.corpse
rem dagger
wield sword
put dagger pack
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > You get a dagger from a backpack.

o
o
* HP:Wounded MV:Tiring > o
You stop using a feathered kandori paramerion.

* HP:Wounded MV:Tiring > You wield a dagger.

* HP:Wounded MV:Tiring > You lean over and cut the bloody scalp from the corpse of a slinking Ko'bal trolloc.

* HP:Wounded MV:Tiring > o
You lean over and sever the bloody head from the corpse of Cannibal.

* HP:Wounded MV:Tiring > You stop using a dagger.

* HP:Wounded MV:Tiring > o
o
o
You wield a feathered kandori paramerion.

* HP:Wounded MV:Tiring > You put a dagger in a backpack.

* HP:Wounded MV:Tiring > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > s
o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > Upper Hall
[ obvious exits: N E W ]
*Chuckles* is standing here.
*Hadrin* is resting here.

* HP:Wounded MV:Tiring > *Chuckles* tries to blast you, but you parry successfully.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Chuckles: Beaten >
*Hadrin* stops resting, and clambers on his feet.

* HP:Wounded MV:Tiring - Chuckles: Beaten >
*Hadrin* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Tiring - Chuckles: Beaten >
You barely pierce *Chuckles*'s right foot.

* HP:Wounded MV:Tiring - Chuckles: Beaten >
You dodge a bash from *Hadrin* who loses his balance and falls!

* HP:Wounded MV:Tiring - Chuckles: Beaten >
You pierce *Chuckles*'s head.
*Chuckles* tries to blast you, but you parry successfully.
You pierce *Chuckles*'s left leg.
You dodge a bash from *Chuckles* who loses his balance and falls!

* HP:Wounded MV:Tiring - Chuckles: Beaten >
*Hadrin* clambers to his feet.

* HP:Wounded MV:Tiring - Chuckles: Beaten >
You pierce *Chuckles*'s head.
*Hadrin* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Tiring - Chuckles: Critical >
You pierce *Chuckles*'s body.

* HP:Wounded MV:Tiring - Chuckles: Critical >
*Chuckles* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Chuckles: Critical > o

*Chuckles* leaves north.

o
* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
You barely pierce *Hadrin*'s body.
[k dark]
You do the best you can!

o
* HP:Wounded MV:Tiring - Hadrin: Critical > *Chuckles* has arrived from the north.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!
You dodge a bash from *Hadrin* who loses his balance and falls!

o
* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

o
o
* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
You pierce *Hadrin*'s body hard.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
You pierce *Hadrin*'s right leg.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
You pierce *Hadrin*'s head.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!
You dodge a bash from *Hadrin* who loses his balance and falls!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

o
o
* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
You pierce *Hadrin*'s body.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
You pierce *Hadrin*'s body.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
You pierce *Hadrin*'s body.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
You pierce *Hadrin*'s body hard.
*Hadrin* is mortally wounded, and will die soon, if not aided.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Hadrin: Critical > You pierce *Hadrin*'s body hard.
*Hadrin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Hadrin*'s death cry.
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > nar hadrin rip
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > n
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > You narrate 'hadrin rip'

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > Annex of Agelmar's Chambers
[ obvious exits: N S W ] [ W: studydoor ]
The corpse of a slinking Ko'bal trolloc is lying here.
The corpse of Cannibal is lying here.
The corpse of a Shienaran guard is lying here.
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here. [2]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
n
[k dark]
They aren't here.

o
* HP:Wounded MV:Tiring > Lord Agelmar's Private Bedchamber
[ obvious exits: S ]

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > s
o
e
Annex of Agelmar's Chambers
[ obvious exits: N S W ] [ W: studydoor ]
The corpse of a slinking Ko'bal trolloc is lying here.
The corpse of Cannibal is lying here.
The corpse of a Shienaran guard is lying here.
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here. [2]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

o
* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > w
o
Lord Agelmar's Study
[ obvious exits: E ] [ E: studydoor ]
An aged man with a white topknot is here going through some documents.

* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > e
o
Annex of Agelmar's Chambers
[ obvious exits: N S W ] [ W: studydoor ]
The corpse of a slinking Ko'bal trolloc is lying here.
The corpse of Cannibal is lying here.
The corpse of a Shienaran guard is lying here.
The corpse of a Saldaean cavalryman is lying here.
The corpse of an elite Shienaran guard is lying here. [2]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

s
* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > o
Upper Hall
[ obvious exits: N E W ]
The corpse of Hadrin is lying here.

get dagger pack
rem sword
wield dagger
scalp
scalp 2.corpse
rem dagger
wield sword
put dagger pack
* HP:Wounded MV:Winded > [k dark]
They aren't here.

* HP:Wounded MV:Winded > You get a dagger from a backpack.

* HP:Wounded MV:Winded > You stop using a feathered kandori paramerion.

* HP:Wounded MV:Winded > You wield a dagger.

* HP:Wounded MV:Winded > You lean over and sever the bloody head from the corpse of Hadrin.

* HP:Wounded MV:Winded > exa corpse
You don't see that here.

* HP:Wounded MV:Winded > You stop using a dagger.

* HP:Wounded MV:Winded > You wield a feathered kandori paramerion.

* HP:Wounded MV:Winded > You put a dagger in a backpack.

* HP:Wounded MV:Winded > It is the corpse of Hadrin.
When you look inside, you see:
corpse (here) :
a large number of gold crowns (23)
seven copper pennys
[2] a package of iron rations
a thin vial of yellow fluid
a water skin
a pair of thick metal boots
a pair of ebony-steel plate greaves
a small purse
a silver-worked weapons belt
a bronze headed war axe (scratched)
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
a full metal helmet and visor
[2] a ring of silver

* HP:Wounded MV:Winded > o
[k dark]
They aren't here.

* HP:Wounded MV:Winded > get vial corpse
You get a thin vial of yellow fluid from the corpse of Hadrin.

* HP:Wounded MV:Winded > get mantle corpse

You are hungry.

* HP:Wounded MV:Tiring > kh
You get an earthen brown mantle from the corpse of Hadrin.

* HP:Wounded MV:Tiring > [k h.dark]
They aren't here.

* HP:Wounded MV:Tiring > get rations pack
eat rations
You get a package of dried rations from a backpack.

* HP:Wounded MV:Tiring > You eat the rations.
You are full.

* HP:Wounded MV:Tiring > get purse corpse
You get a small purse from the corpse of Hadrin.

* HP:Wounded MV:Tiring > w
w
w
Upper Hall
[ obvious exits: N E W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Wounded MV:Tiring > Top of Western Stair
[ obvious exits: N E U D ]
A quiet servant awaits instructions from his master.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > d
e
West Wing of the Castle
[ obvious exits: N E U ]

e
* HP:Wounded MV:Tiring > Western Hall
[ obvious exits: E W ]
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.

* HP:Wounded MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* HP:Wounded MV:Tiring > s
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard patrols here, watching you carefully.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Wounded MV:Tiring > rd
[ride horse]
You start riding him.

* R HP:Wounded MV:Tiring > i
You are carrying:
a small purse
an earthen brown mantle
a thin vial of yellow fluid
the severed head of Cannibal the Myrddraal slain in Shienar
the severed head of Hadrin the Trolloc slain in Shienar
the death scalp of a slinking Ko'bal trolloc slain in Shienar

* R HP:Wounded MV:Tiring > drop 3.scalp
You drop the death scalp of a slinking Ko'bal trolloc slain in Shienar.

* R HP:Wounded MV:Tiring > o
l
o
[k dark]
They aren't here.

p
* R HP:Wounded MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [dia horse]
A gray palfrey is in excellent condition.
A gray palfrey is fresh.

* R HP:Wounded MV:Tiring > o
o
o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > wh
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Zyonel - Center of the Courtyard

* R HP:Wounded MV:Tiring > o
o
o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > sc
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > You have 251(396) hit and 82(164) movement points.
You have scored 107594666 experience points and 1660 quest points.
You need 905334 exp to level and 1340 qp to rank.
You have gained 1012653 experience points since your last score command.
You have amassed 54 Turn points to date.
You have played 47 days and 20 hours (real time).
This ranks you as Zyonel the Commander [Saldaean Cavalry 7] (Level 50).
You are standing.

* R HP:Wounded MV:Tiring > o
o
o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > time
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > It is 4 o'clock pm, on the 17th day of the month of Maigdhal, year 1299.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Wed Aug 28 09:07:11 2019 EST, last rebooted 9 hours, 4 minutes ago)

* R HP:Wounded MV:Tiring > not
s
s
You stop paying increased attention to your surroundings.

s
s
* R HP:Wounded MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Wounded MV:Tiring > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.
A figure stands here, ready to collect unwanted things.
The Fal Dara town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > w
w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Wounded MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > n
n
n
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

n
* R HP:Wounded MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Tiring >
Galfrey tells you 'im on the coach'

* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > e
e
e
Road Inside the City Walls
[ obvious exits: E W ] [ N: Malkiergate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ] [ N: Malkiergate ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > Malkier Gate
[ obvious exits: N E W ] [ N: Malkiergate ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Tiring > c
n
[call ]
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

n
* R HP:Wounded MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > o
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Wilthush* is standing here.
*Wilthush* wraps his fingers around a silver-banded war mallet and hefts it from a shadowed cloak adorned with red serpentine scales.
*Wilthush* wields a silver-banded war mallet in a two-handed grip.
*Wilthush* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* R HP:Wounded MV:Tiring - Wilthush: Battered >
You pierce *Wilthush*'s left leg.
*Wilthush* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Wilthush: Battered > dism
You stop riding him.

* HP:Wounded MV:Tiring - Wilthush: Battered > nar on 2n
o
o
o
You pierce *Wilthush*'s body.
You narrate 'on 2n'

* HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > The Fal Dara alarm horn sounds loudly.
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > nar wilthush

You barely pierce *Wilthush*'s body.

* HP:Wounded MV:Tiring - Wilthush: Battered > You narrate 'wilthush'

* HP:Wounded MV:Tiring - Wilthush: Battered > not
You start paying increased attention to your surroundings.

g - Wilthush: Battered >
*Wilthush* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Wilthush: Battered > look
b

*Wilthush* tries to pound you, but you parry successfully.

* HP:Wounded MV:Tiring - Wilthush: Battered >
*Wilthush* tries to pound you, but you parry successfully.

* HP:Wounded MV:Tiring - Wilthush: Battered > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby.
*Wilthush* is here, fighting YOU!

[bash ] g - Wilthush: Battered >

-=+

*ilthush* tries to pound you, but you parry successfully.




As *Wilthush* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Wilthush: Battered > b


*Wilthush* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Wilthush: Battered >
*Wilthush* tries to pound you, but you parry successfully.

* HP:Wounded MV:Tiring - Wilthush: Battered >
*Wilthush* tries to pound you, but you parry successfully.

[bash ] g - Wilthush: Battered >

-=

*Wilthush* tries to pound you, but you deflect the blow.

=+*
Your bash at *Wilthush* sends him sprawling!

* HP:Wounded MV:Tiring - Wilthush: Battered >
You pierce *Wilthush*'s body.

* HP:Wounded MV:Tiring - Wilthush: Battered >
You pierce *Wilthush*'s body.

* HP:Wounded MV:Tiring - Wilthush: Battered > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Wilthush: Battered > b

*Wilthush* panics, and attempts to flee!

You pierce *Wilthush*'s right arm. Battered >
*Wilthush* tries to pound you, but you deflect the blow.
You pierce *Wilthush*'s body.
[bash ]
*Wilthush* leaves south.

o
o
o=
o
o +
o
*

*ilthush* has arrived from the south.


Cancelled.
[k dark]
You pierce *Wilthush*'s head.

* HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Battered > o
o

*Wilthush* tries to pound you, but you deflect the blow.
You pierce *Wilthush*'s head.
*Wilthush* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Wilthush: Battered > o
o
You pierce *Wilthush*'s left arm hard.
[k dark]
You do the best you can!

o
* HP:Wounded MV:Tiring - Wilthush: Beaten > [k dark]
You do the best you can!
*Wilthush* leaves east.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > o
[k dark]
They aren't here.

* HP:Wounded MV:Tiring > [k dark]
They aren't here.

* HP:Wounded MV:Tiring > rd
[k dark]
They aren't here.
*Wilthush* has arrived from the east.

* HP:Wounded MV:Tiring > e
[k dark]
You barely pierce *Wilthush*'s body.

* HP:Wounded MV:Tiring - Wilthush: Beaten > o
e
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Beaten > [ride horse]
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Wilthush: Beaten > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Wilthush: Beaten >
*Wilthush* tries to pound you, but you parry successfully.
You barely pierce *Wilthush*'s body.

* HP:Wounded MV:Tiring - Wilthush: Beaten > o
[k dark]
You do the best you can!
*Wilthush* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Wilthush: Beaten > o
o
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Wilthush: Beaten > o
o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Beaten > o
[k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Beaten > [k dark]
You do the best you can!

* HP:Wounded MV:Tiring - Wilthush: Beaten > o
o
[k dark]
You do the best you can!
*Wilthush* leaves east

And he ran blight. But the most important thing being that Lord Agelmar is safe from the ploys of the Shadow.

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Foiling the Plans of the Shadow

Post by Angkar » Wed Aug 28, 2019 9:59 am

Sadly, a few things went wrong or were done wrong.

Misspam on the way cost us two master mobs. Then trollocs fleeing to get on you instead of getting the smob done (the whole point of our being there).

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