Remarkable high quality plays.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

Remarkable high quality plays.

Post by Kryzen » Sun Jul 14, 2019 9:15 am

* R HP:Scratched MV:Strong > Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
A blunt dagger lies here red with rust.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Verna Dahl is standing here.
A smartly dressed man ambles about here.
The fishmonger is here, hoping to buy your catch.
|2|.A gray palfrey prances skittishly nearby.
The Tar Valon town crier stands here, spreading the news.

* R HP:Scratched MV:Strong > Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
An old woman smiles kindly.

e
* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong >
Verna has arrived from the west.

* R HP:Scratched MV:Strong > n

Verna tickles your body with her strike.

* R HP:Scratched MV:Strong - Verna: Healthy > e
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Verna: Healthy > change mood brave
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Verna: Healthy > bash
You try to pound Verna, but she deflects the blow.
An old woman leaves north.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* trong - Verna: Healthy >
You gasp in pain as streaks of fire from Verna burn your body!

=
Your bash at Verna sends her sprawling!
This session you've landed 61 out of 97 bashes (62% landed)
Since 4/2/2019 you've landed 179 out of 344 bashes (52% landed)

* R HP:Hurt MV:Strong - Verna: Scratched >
You pound Verna's body into bloody fragments!

* R HP:Hurt MV:Strong - Verna: Hurt >
You try to pound Verna, but she deflects the blow.

* R HP:Hurt MV:Strong - Verna: Hurt > say need a sec, daughter
change mood wimpy
f
You say 'need a sec, daughter'

e
* R HP:Hurt MV:Strong - Verna: Hurt > Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Hurt MV:Strong - Verna: Hurt > e
You panic and attempt to flee!

You shiver from an icy cold force sent by Verna.
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
A blunt dagger lies here red with rust.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A smartly dressed man ambles about here.
The fishmonger is here, hoping to buy your catch.
|2|.A gray palfrey prances skittishly nearby.
The Tar Valon town crier stands here, spreading the news.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|3|.A gray palfrey prances skittishly nearby, being ridden by you.
Verna Dahl is standing here.

* R HP:Hurt MV:Tiring > Alas, you cannot go that way...

* R HP:Hurt MV:Tiring > look
e
Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
Verna Dahl is standing here.

nh
* R HP:Hurt MV:Tiring > e
Alas, you cannot go that way...

* R HP:Hurt MV:Tiring >
Verna leaves west.

* R HP:Hurt MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Tiring > Alas, you cannot go that way...

* R HP:Hurt MV:Tiring > n
e
e
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
An old woman smiles kindly.
A Valon guardsman watches the street for signs of trouble.

e
* R HP:Hurt MV:Tiring > e
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Tiring > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A black cat meanders to an unknown destination.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Hurt MV:Tiring > Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A smartly dressed man ambles about here.

* R HP:Hurt MV:Tiring > Gate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.

* R HP:Hurt MV:Tiring > s
Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A worker busily earns a day's pay.

* R HP:Hurt MV:Tiring > s
Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
An old woman smiles kindly.
A black cat meanders to an unknown destination.

cal
* R HP:Hurt MV:Tiring > e
You don't see a closed gate.

* R HP:Hurt MV:Tiring > s
Alas, you cannot go that way...

* R HP:Hurt MV:Tiring > a
Gate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

TICK IN 5 SECONDS.
* R HP:Hurt MV:Tiring > [scalp corpse]
You don't see that here.

* R HP:Hurt MV:Tiring > z
e
e
[op gate]
Ok.

e
* R HP:Hurt MV:Tiring > e
Outside the Osenrein Gate
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* R HP:Hurt MV:Tiring > Along a Stony Path
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A black beetle is here flying around.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt MV:Tiring > Alas, you cannot go that way...

* R HP:Hurt MV:Tiring > s
s
Alas, you cannot go that way...

* R HP:Hurt MV:Tiring > s
A Path Through the Circle of Stones
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.

* R HP:Hurt MV:Tiring > w
A Path on Sloping Ground
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Hurt MV:Tiring > s
The Road Between the Copses
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A crippled bear is here, drooling rabidly.

* R HP:Hurt MV:Tiring > w
w
The rabid bear barely hits your right arm.
You pound the rabid bear's body into bloody fragments!
The rabid bear barely tickles your body with its hit.
The day has begun.
Timer now at 61 secs.
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - the rabid bear: Hurt > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - the rabid bear: Hurt > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - the rabid bear: Hurt > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - the rabid bear: Hurt >
You pound the rabid bear's right foreleg into bloody fragments!
The rabid bear tickles your body with its hit.

* R HP:Hurt MV:Strong - the rabid bear: Wounded >
You pound the rabid bear's body into bloody fragments!
The rabid bear tickles your body with its hit.

* R HP:Hurt MV:Strong - the rabid bear: Battered >
You try to pound the rabid bear, but it parries successfully.
The rabid bear barely tickles your body with its hit.

* R HP:Hurt MV:Strong - the rabid bear: Battered >
You pound the rabid bear's right foreleg into bloody fragments!
The rabid bear tickles your body with its hit.

* R HP:Hurt MV:Strong - the rabid bear: Battered >
Verna has arrived from the north.

* R HP:Hurt MV:Strong - the rabid bear: Battered >
Verna strikes your left arm.

* R HP:Hurt MV:Strong - the rabid bear: Battered >
Verna barely strikes your left leg.
You pound the rabid bear's body into bloody fragments!
The rabid bear barely tickles your body with its hit.

* R HP:Hurt MV:Strong - the rabid bear: Beaten >
The rabid bear barely tickles your body with its hit.

* R HP:Hurt MV:Strong - the rabid bear: Beaten >
Your body is pierced by razor sharp ice spikes sent by Verna!

* R HP:Wounded MV:Strong - the rabid bear: Beaten >
A spotted jaguar has arrived from the north.

* R HP:Wounded MV:Strong - the rabid bear: Beaten >
You pound the rabid bear's right foreleg into bloody fragments!
The rabid bear is incapacitated and will slowly die, if not aided.

ong - the rabid bear: Critical >
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by Verna!
You flee head over heels.
A Path on Sloping Ground
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong >
Verna has arrived from the south.

rong >
Verna barely strikes your body.
You panic and attempt to flee!


You flee head over heels.
Before an Old Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered MV:Strong >
Verna bellows 'are you afk?'

* R HP:Battered MV:Strong >
Verna has arrived from the west.

* R HP:Battered MV:Strong >
Verna leaves west.

* R HP:Battered MV:Strong >
Verna has arrived from the west.

* R HP:Battered MV:Strong > TICK IN 5 SECONDS.

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by Verna!


You flee head over heels.
A Path on Sloping Ground
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

* R HP:Battered MV:Strong >
Verna has arrived from the east.

rong >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by Verna!


You flee head over heels.
Before an Old Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving west.
There are some tracks of a human leaving <<WEST<<
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten MV:Strong >
Verna has arrived from the west.

ng >
Verna barely strikes your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
A Path on Sloping Ground
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Beaten MV:Strong >
Verna has arrived from the east.

ng >
Verna barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Road Between the Copses
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
The rabid bear is lying here, mortally wounded.

* R HP:Critical MV:Strong >
Verna has arrived from the north.

rong >
Verna strikes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
A Road Through Growing Woods
[ obvious exits: E S ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong >
Verna has arrived from the east.

rong >
Verna barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Road Between the Copses
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving north.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
The rabid bear is lying here, mortally wounded.

* R HP:Critical MV:Strong >
Verna has arrived from the west.

rong >
Verna tickles your right arm with her strike.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
A Road Through Growing Woods
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving >>EAST>>
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong >
Verna has arrived from the east.

rong >
Verna barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You try to pound Verna, but she parries successfully.
You flee head over heels.
The Road Between the Copses
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A spotted jaguar opens its eyes lazily.
The rabid bear is lying here, mortally wounded.

* R HP:Critical MV:Strong >
Verna has arrived from the west.

rong >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You gasp in pain as streaks of fire from Verna burn your body!


You flee head over heels.
A Road Through Growing Woods
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving >>EAST>>
There are some tracks of a human leaving >>EAST>>
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong >
Verna has arrived from the east.

* R HP:Critical MV:Strong > ew

Someone barely strikes your head.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
A zealous Child of Light hates your guts!
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Remarkable high quality plays.

Post by livendros » Sun Jul 14, 2019 2:20 pm

verna that dung is piss poor. shame.

Rig
Posts: 2261
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Remarkable high quality plays.

Post by Rig » Sun Jul 14, 2019 3:08 pm

Remarkable

hasp
Posts: 558
Joined: Sun Sep 17, 2017 11:30 pm

Re: Remarkable high quality plays.

Post by hasp » Sun Jul 14, 2019 3:56 pm

You leave Alaina alone. She is a saint.

Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Remarkable high quality plays.

Post by Pounds » Mon Jul 15, 2019 10:29 am

You say 'need a sec, daughter

——————

* R HP:Battered MV:Strong >
Verna bellows 'are you afk?'

* R HP:Battered MV:Strong >
Verna has arrived from the west.

* R HP:Battered MV:Strong >
Verna leaves west.

* R HP:Battered MV:Strong >
Verna has arrived from the west.

* R HP:Battered MV:Strong > TICK IN 5 SECONDS.

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by Verna!
Says he needs to take care of kid stuff. Then he doesn’t even get a chance to not respond when asked if afk. Maybe this witch needs a reading lesson. I’m sure someone in the Brown Ajah would be happy to teach you how to read.

Guess it’s #hellmud again :)

Kryyg
Posts: 354
Joined: Mon Jul 03, 2017 9:52 am

Re: Remarkable high quality plays.

Post by Kryyg » Fri Jul 19, 2019 11:25 am

Bump. PSA for the MUD.

Verna
Posts: 87
Joined: Wed Apr 27, 2016 6:28 am

Re: Remarkable high quality plays.

Post by Verna » Mon Aug 05, 2019 7:29 am

You dodge a bash from Kryzen who loses his balance and falls!

=
Ok.
You mold flows of Air into a tight stream, and smite Kryzen.

* R HP:Scratched SP:Strong MV:Strong - a zealous Child of Light: Hurt > Channel 'Ice Spikes' h.kryzen
You swiftly dodge a zealous Child of Light's attempt to blast you.
You tickle a zealous Child of Light's head with your strike.
You begin to weave the appropriate flows...

-
A zealous Child of Light tries to blast you, but you deflect the blow.

=
Ok.
Spikes of solid ice form in your hands, which you launch at Kryzen.

* R HP:Scratched SP:Strong MV:Strong - a zealous Child of Light: Hurt > Channel 'Hammer of Air' h.kryzen
You begin to weave the appropriate flows...

-
You dodge a bash from Kryzen who loses his balance and falls!

*
A zealous Child of Light tries to blast you, but you deflect the blow.

=
Ok.
You mold flows of Air into a tight stream, and smite Kryzen.

* R HP:Scratched SP:Strong MV:Strong - a zealous Child of Light: Hurt > Channel 'Ice Spikes' h.kryzen
You begin to weave the appropriate flows...

*
A zealous Child of Light tries to blast you, but you parry successfully.

=
Ok.
Spikes of solid ice form in your hands, which you launch at Kryzen.

* R HP:Scratched SP:Good MV:Strong - a zealous Child of Light: Hurt > Channel 'Hammer of Air' h.kryzen

You dodge a bash from Kryzen who loses his balance and falls!

You begin to weave the appropriate flows...ous Child of Light: Hurt >

-
A zealous Child of Light tries to blast you, but you parry successfully.

=
You lost control of Saidar!

* R HP:Scratched SP:Good MV:Strong - a zealous Child of Light: Hurt > Channel 'Ice Spikes' h.kryzen
You begin to weave the appropriate flows...


You swiftly dodge a zealous Child of Light's attempt to blast you.
The night has begun.


You dodge a bash from Kryzen who loses his balance and falls!

=
A zealous Child of Light tries to blast you, but you dodge the attack.
You strike a zealous Child of Light's right arm.
Ok.
Spikes of solid ice form in your hands, which you launch at Kryzen.

* R HP:Scratched SP:Good MV:Full - a zealous Child of Light: Hurt > Channel 'Hammer of Air' h.kryzen
You begin to weave the appropriate flows...

+
A zealous Child of Light tries to blast you, but you dodge the attack.

=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
The air around Kryzen crushes the remaining life from him.
Kryzen is dead! R.I.P.
Your blood freezes as you hear Kryzen's death cry.
A zealous Child of Light realizes that Kryzen is a jerk!

Atlan
Posts: 91
Joined: Fri Nov 25, 2016 10:54 am

Re: Remarkable high quality plays.

Post by Atlan » Mon Aug 05, 2019 9:18 am

Lmao you bump your own shameful thread to show off spam spiking a zerk person... like that kill is fine and fair, he rolled the dice, but to resurrect a thread about your poor sportsmanship over it like it somehow helps... dung, I wouldn't have even remembered you did this but for your bump.

Smh

Verna
Posts: 87
Joined: Wed Apr 27, 2016 6:28 am

Re: Remarkable high quality plays.

Post by Verna » Mon Aug 05, 2019 9:37 am

<3

Naji
Posts: 31
Joined: Thu Jul 30, 2015 3:46 am

Re: Remarkable high quality plays.

Post by Naji » Tue Aug 06, 2019 1:21 am

Shame!

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