Dying with grace...
Dying with grace...
And how not to...
Prelude : My eyes and ears report that Erulisse is in Wolfie. I set up a blocker (Roll played by Howl) and proceed to hack and slash Erulisse to crit. She grabs a canoe and heads onto the water. Lucky for me, I had seen this coming and had already grabbed one of the two canoes available in the cave. The log picks up here :
o HP:Scratched DP:Bursting MV:Winded > Near the Bottom of the Ravine
[ obvious exits: U D ]
Howl in pain is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Scratched DP:Bursting MV:Winded > They aren't here.
o HP:Scratched DP:Bursting MV:Winded > d
They aren't here.
o HP:Scratched DP:Bursting MV:Winded > w
w
w
In the Ravine
[ obvious exits: W U ]
A mushroom grows here.
w
o HP:Scratched DP:Bursting MV:Winded > In the Ravine
[ obvious exits: E S W ]
o HP:Scratched DP:Bursting MV:Winded > s
In the Ravine
[ obvious exits: E S W ]
kill human
o HP:Scratched DP:Bursting MV:Winded > kill h.human
In the Ravine
[ obvious exits: E S W ]
o HP:Scratched DP:Bursting MV:Winded > In the Ravine
[ obvious exits: E S ]
o HP:Scratched DP:Bursting MV:Winded > In the Ravine
[ obvious exits: N E S ]
A torch is here on the ground.
o HP:Scratched DP:Bursting MV:Winded > e
They aren't here.
o HP:Scratched DP:Bursting MV:Winded > They aren't here.
o HP:Scratched DP:Bursting MV:Winded > Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
o HP:Scratched DP:Bursting MV:Winded > s
kill h.human
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is standing here.
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > You slash *Erulisse*'s body hard.
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
*Erulisse* mounts an attack against you, but weak nerves get the better of her.
You slash *Erulisse*'s body hard.
A water serpent tries to hit you, but you parry successfully.
A water serpent joins a water serpent's fight!
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
*Erulisse* panics, and attempts to flee!
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
*Erulisse* leaves north.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > change mood wimpy
You sense *Erulisse* is channeling saidar. <--- Probably trying to randi port.
l
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > You slash a water serpent's body into bloody fragments!
A water serpent tickles your right leg with its hit.
A water serpent mounts an attack against you, but weak nerves get the better of it.
Mood changed to: Wimpy
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
You sense a hidden life form in the area...
A water serpent is here, fighting YOU!
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > f
s
PANIC! You couldn't escape!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > kill h.human
No way! You're fighting for your life!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > f
Ok.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > s
kill h.human
You panic and attempt to flee!
A water serpent tries to hit you, but you parry successfully.
A water serpent tries to hit you, but you deflect the blow.
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
You sense a hidden life form in the area...
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > You slash *Erulisse*'s right leg hard. <---- Interupt randi port.
*Erulisse* is incapacitated and will slowly die, if not aided.
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical > f <---- Do not kill on water, everything including corpse disappears.
You panic and attempt to flee!
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
o HP:Scratched DP:Bursting MV:Winded > s
Lake in the Ravine
[ obvious exits: N ]
You sense a hidden life form in the area...
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > treat h.erulisse
=
A water serpent tries to hit you, but you parry successfully.
A water serpent joins a water serpent's fight!
You are interrupted in your attempt at treatment!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded >
A water serpent tries to hit you, but you parry successfully.
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you parry successfully.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Beaten > f
s
treat h.erulisse
A water serpent tries to hit you, but you parry successfully.
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you parry successfully.
You panic and attempt to flee!Winded - a water serpent: Critical >
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is lying here, incapacitated.
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* sting MV:Winded >
You bend down and treat the wounds of *Erulisse*. <---- The Dark Lord is not done with you yet!
* HP:Scratched DP:Bursting MV:Winded > say Don't die on water
You hiss 'Don't die on water'
* HP:Scratched DP:Bursting MV:Winded >
A water serpent tries to hit you, but you parry successfully.
A water serpent joins a water serpent's fight!
A water serpent tries to hit you, but you parry successfully.
You slash a water serpent's head into bloody fragments!
A water serpent is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a water serpent's death cry.
l
* HP:Scratched DP:Bursting MV:Winded > Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is resting here.
A water serpent is here, fighting YOU!
k snake
* HP:Scratched DP:Bursting MV:Winded > l
They aren't here.
* HP:Scratched DP:Bursting MV:Winded > *Erulisse* stops resting, and clambers on her feet.
Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded >
A water serpent tries to hit you, but you parry successfully.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Scratched > l
Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Scratched >
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you parry successfully.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > say hgo 2n
l
You hiss 'hgo 2n'
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt >
You try to slash a water serpent, but it parries successfully.
A water serpent tries to hit you, but you deflect the blow.
You sense *Erulisse* is channeling saidar. <------- Nope. Not letting you randi port out of here.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > l
Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt >
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you deflect the blow.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > f
s
kill h.human
You panic and attempt to flee!
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is standing here.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > You slash *Erulisse*'s left arm hard.
*Erulisse* is incapacitated and will slowly die, if not aided.
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
You slash *Erulisse*'s body into bloody fragments!
*Erulisse* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Erulisse*'s death cry.
I'm all for last ditch efforts to survive, but chosing to die on water is unfortunate for all involved. No chance at returning gear and no scalp for qpts. Hope to see you again soon Erulisse. On land preferably.
Prelude : My eyes and ears report that Erulisse is in Wolfie. I set up a blocker (Roll played by Howl) and proceed to hack and slash Erulisse to crit. She grabs a canoe and heads onto the water. Lucky for me, I had seen this coming and had already grabbed one of the two canoes available in the cave. The log picks up here :
o HP:Scratched DP:Bursting MV:Winded > Near the Bottom of the Ravine
[ obvious exits: U D ]
Howl in pain is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Scratched DP:Bursting MV:Winded > They aren't here.
o HP:Scratched DP:Bursting MV:Winded > d
They aren't here.
o HP:Scratched DP:Bursting MV:Winded > w
w
w
In the Ravine
[ obvious exits: W U ]
A mushroom grows here.
w
o HP:Scratched DP:Bursting MV:Winded > In the Ravine
[ obvious exits: E S W ]
o HP:Scratched DP:Bursting MV:Winded > s
In the Ravine
[ obvious exits: E S W ]
kill human
o HP:Scratched DP:Bursting MV:Winded > kill h.human
In the Ravine
[ obvious exits: E S W ]
o HP:Scratched DP:Bursting MV:Winded > In the Ravine
[ obvious exits: E S ]
o HP:Scratched DP:Bursting MV:Winded > In the Ravine
[ obvious exits: N E S ]
A torch is here on the ground.
o HP:Scratched DP:Bursting MV:Winded > e
They aren't here.
o HP:Scratched DP:Bursting MV:Winded > They aren't here.
o HP:Scratched DP:Bursting MV:Winded > Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
o HP:Scratched DP:Bursting MV:Winded > s
kill h.human
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is standing here.
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > You slash *Erulisse*'s body hard.
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
*Erulisse* mounts an attack against you, but weak nerves get the better of her.
You slash *Erulisse*'s body hard.
A water serpent tries to hit you, but you parry successfully.
A water serpent joins a water serpent's fight!
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
*Erulisse* panics, and attempts to flee!
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
*Erulisse* leaves north.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > change mood wimpy
You sense *Erulisse* is channeling saidar. <--- Probably trying to randi port.
l
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > You slash a water serpent's body into bloody fragments!
A water serpent tickles your right leg with its hit.
A water serpent mounts an attack against you, but weak nerves get the better of it.
Mood changed to: Wimpy
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
You sense a hidden life form in the area...
A water serpent is here, fighting YOU!
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > f
s
PANIC! You couldn't escape!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > kill h.human
No way! You're fighting for your life!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > f
Ok.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > s
kill h.human
You panic and attempt to flee!
A water serpent tries to hit you, but you parry successfully.
A water serpent tries to hit you, but you deflect the blow.
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
You sense a hidden life form in the area...
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > You slash *Erulisse*'s right leg hard. <---- Interupt randi port.
*Erulisse* is incapacitated and will slowly die, if not aided.
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical > f <---- Do not kill on water, everything including corpse disappears.
You panic and attempt to flee!
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
o HP:Scratched DP:Bursting MV:Winded > s
Lake in the Ravine
[ obvious exits: N ]
You sense a hidden life form in the area...
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > treat h.erulisse
=
A water serpent tries to hit you, but you parry successfully.
A water serpent joins a water serpent's fight!
You are interrupted in your attempt at treatment!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded >
A water serpent tries to hit you, but you parry successfully.
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you parry successfully.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Beaten > f
s
treat h.erulisse
A water serpent tries to hit you, but you parry successfully.
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you parry successfully.
You panic and attempt to flee!Winded - a water serpent: Critical >
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is lying here, incapacitated.
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* sting MV:Winded >
You bend down and treat the wounds of *Erulisse*. <---- The Dark Lord is not done with you yet!
* HP:Scratched DP:Bursting MV:Winded > say Don't die on water
You hiss 'Don't die on water'
* HP:Scratched DP:Bursting MV:Winded >
A water serpent tries to hit you, but you parry successfully.
A water serpent joins a water serpent's fight!
A water serpent tries to hit you, but you parry successfully.
You slash a water serpent's head into bloody fragments!
A water serpent is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a water serpent's death cry.
l
* HP:Scratched DP:Bursting MV:Winded > Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is resting here.
A water serpent is here, fighting YOU!
k snake
* HP:Scratched DP:Bursting MV:Winded > l
They aren't here.
* HP:Scratched DP:Bursting MV:Winded > *Erulisse* stops resting, and clambers on her feet.
Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded >
A water serpent tries to hit you, but you parry successfully.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Scratched > l
Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Scratched >
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you parry successfully.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > say hgo 2n
l
You hiss 'hgo 2n'
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt >
You try to slash a water serpent, but it parries successfully.
A water serpent tries to hit you, but you deflect the blow.
You sense *Erulisse* is channeling saidar. <------- Nope. Not letting you randi port out of here.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt > l
Lake in the Ravine
The water is dark, and you can not see into the water beyond the deceivingly
still surface. To the south the water runs under a large boulder, but the
opening is too narrow, and prohibits travel in that direction.
[ obvious exits: N ]
*Erulisse* is standing here.
A water serpent is here, fighting YOU!
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Hurt >
You slash a water serpent's body into bloody fragments!
A water serpent tries to hit you, but you deflect the blow.
* HP:Scratched DP:Bursting MV:Winded - a water serpent: Wounded > f
s
kill h.human
You panic and attempt to flee!
You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is standing here.
A coil of shimmering scales can be seen approaching you.
* HP:Scratched DP:Bursting MV:Winded > You slash *Erulisse*'s left arm hard.
*Erulisse* is incapacitated and will slowly die, if not aided.
* HP:Scratched DP:Bursting MV:Winded - Erulisse: Critical >
You slash *Erulisse*'s body into bloody fragments!
*Erulisse* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Erulisse*'s death cry.
I'm all for last ditch efforts to survive, but chosing to die on water is unfortunate for all involved. No chance at returning gear and no scalp for qpts. Hope to see you again soon Erulisse. On land preferably.
Re: Dying with grace...
Gotta hoard those canoes so they can't try to paddle away! This log is also an excellent candidate for LOTM :)
Re: Dying with grace...
I dont know why, but I found this hilarious lol.You flee head over heels.
Lake in the Ravine
[ obvious exits: N E S W ]
A coil of shimmering scales can be seen approaching you.
Lake in the Ravine
[ obvious exits: N ]
*Erulisse* is lying here, incapacitated.
A coil of shimmering scales can be seen approaching you.
A coil of shimmering scales can be seen approaching you.
* sting MV:Winded >
You bend down and treat the wounds of *Erulisse*. <---- The Dark Lord is not done with you yet!
* HP:Scratched DP:Bursting MV:Winded > say Don't die on water
You hiss 'Don't die on water'
Lotm?
Re: Dying with grace...
I wouldn't like my gear, tps, or qps given up to someone who hunts smobbers and expers. Hooray Erulisse!
Re: Dying with grace...
Thank you, my one regret is I didn't think to drop the canoe and drown, thus saving my gate codes.Davor wrote:I wouldn't like my gear, tps, or qps given up to someone who hunts smobbers and expers. Hooray Erulisse!
Re: Dying with grace...
Proof she is a df. Just didn’t listen and had to be punished.