Just Kidding

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Just Kidding

Post by Dixon » Mon May 06, 2019 5:06 pm

* R HP:Beaten MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Beaten MV:Tiring >
l e
The stonegate is open.

* R HP:Beaten MV:Tiring >
dism
r
You stop riding him.

* HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring >
east
east
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring >
A huge darkhound barely hits your body.
You panic and attempt to flee!
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound joins a huge darkhound's fight!
The burly trolloc joins a huge darkhound's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins the burly trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc slashes your head.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound sears your flesh with a scorching flame!
A ramshorned trolloc tickles your left leg with his slash.
A ramshorned trolloc barely slashes your body.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc tries to cleave you, but you parry successfully.
The burly trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring >
sc
east
You have 58(377) hit and 113(155) movement points.
You have scored 33658263 experience points and 1007 quest points.
You need 2841737 exp to level and 1993 qp to rank.
You have amassed 96 Turn points to date.
You have played 48 days and 13 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 35).
You are standing.

east
* HP:Beaten MV:Tiring > Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A beastly, boar-headed trolloc growls maliciously.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten MV:Tiring > A huge darkhound has arrived from the west.
A huge darkhound has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A figure stands here, ready to collect unwanted things.

* HP:Beaten MV:Tiring >
north
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A bright blue pouch filled with crumbled leaves rests here. [2]
A small sack of freshly ground green ivy.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
*Smoker* is standing here.
*Cruoris* is standing here.
*Decrepit* is resting here.
A Ghar'ghael trolloc towers over all here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Tiring >
z
[k smoker]
You slice *Smoker*'s right leg.

* HP:Beaten MV:Tiring - Smoker: Critical >
*Smoker* tries to slash you, but you deflect the blow.
A hooded myrddraal joins Smoker's fight!
You slice *Smoker*'s head.
*Smoker* is incapacitated and will slowly die, if not aided.
A huge darkhound has arrived from the south.
A huge darkhound has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.

* HP:Beaten MV:Tiring >
nar rip smoker

A ramshorned trolloc slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A ramshorned trolloc tries to slash you, but you parry successfully.
A huge darkhound barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound tries to hit you, but you parry successfully.
A hooded myrddraal slashes your right arm.
You wish that your wounds would stop BLEEDING so much!


z
You flee head over heels.
The Courtyard
One of the few parts of the courtyard not cluttered, the cobblestone can
actually be seen. A well lies to the west set in large granite stones. The twin
keeps that once stood menacingly to the east are now crumbling and falling
apart.
[ obvious exits: N E W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
You narrate 'rip smoker'

* HP:Critical MV:Tiring > A hooved trolloc tries to cleave you, but you deflect the blow.
A beaked trolloc joins a hooved trolloc's fight!
A ramshorned trolloc joins a beaked trolloc's fight!
A muzzled trolloc joins a beaked trolloc's fight!
[k smoker]
They aren't here.

* HP:Critical MV:Tiring - a hooved trolloc: Scratched >
f
z
You panic and attempt to flee!


A muzzled trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to slash you, but you parry successfully.
A beaked trolloc barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A hooved trolloc tries to cleave you, but you deflect the blow.

You flee head over heels.
The Courtyard
Amongst the rocks and splintered wood that covers the floor is a lance with a
tattered flag attatched to it. The holder is now a skeleton, his own clothes
nothing but rags, with an insignia of the Golden Eagle emblazoned on the front.
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
[k smoker]
They aren't here.

* HP:Critical MV:Tiring >
A hooved trolloc has arrived from the south.
A beaked trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A muzzled trolloc has arrived from the south.

* HP:Critical MV:Tiring >
Kalnanar narrates 'nice'

* HP:Critical MV:Tiring >
west
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Critical MV:Tiring >
north
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Critical MV:Tiring >
south
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Critical MV:Tiring >
nar i might die now tho :P
not
You narrate 'i might die now tho :P'

* HP:Critical MV:Tiring >
l
You start paying increased attention to your surroundings.

* HP:Critical MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Critical MV:Tiring >
nar am in keep
You narrate 'am in keep'

* HP:Critical MV:Tiring >
scan s
* HP:Critical MV:Tiring >
stat
r
You are a 244 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.8 lbs, very light.
Your base abilities are: Str:19 Int:11 Wil:12 Dex:17 Con:18.
Offensive bonus: 151, Dodging bonus: 71, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring >
sc
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring > You have 30(377) hit and 99(155) movement points.
You have scored 33658743 experience points and 1007 quest points.
You need 2841257 exp to level and 1993 qp to rank.
You have amassed 96 Turn points to date.
You have played 48 days and 13 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 35).
You are standing.

* HP:Critical MV:Tiring >
not
You stop paying increased attention to your surroundings.

* HP:Critical MV:Tiring >
south
z
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A bright blue pouch filled with crumbled leaves rests here. [2]
A small sack of freshly ground green ivy.
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
*Dimst* is standing here.<--- new
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
*Smoker* is standing here.<--- not dead
*Cruoris* is standing here.
*Decrepit* is standing here.
A Ghar'ghael trolloc towers over all here.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Critical MV:Tiring >
north
*Smoker* says 'Po?l?kYQ'<---- "thanks dimst"
[k smoker]
You slice *Smoker*'s head hard.
*Smoker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Smoker*'s death cry.

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Just Kidding

Post by isabel » Tue May 07, 2019 1:30 am

This is what happens when you smoke too much

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