Revenge beyond the grave..
Revenge beyond the grave..
Or also known as: Greedlords go BOOM!
o HP:Scratched DP:Fading MV:Winded > [where ]
Players in your Zone
--------------------
Ghraak - Road to Tarwin's Gap
Loomis - In a Hidden Passage
Razhak - In a Hidden Passage
o HP:Scratched DP:Fading MV:Winded >
Someone squeaks 'Taleena is at Fork Before a Crumbling Tower'
o HP:Scratched DP:Fading MV:Winded > scan w
*Matheus* is here, fighting Ghraak, riding a battle-trained Shienaran warlander.
Ghraak the Myrddraal is here, fighting Matheus, riding a shadow stallion.
o HP:Scratched DP:Fading MV:Winded > w
9
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
*Matheus* is here, fighting Ghraak, riding a battle-trained Shienaran warlander.
Ghraak the Myrddraal is here, fighting Matheus, riding a shadow stallion.
A shadow stallion has arrived from the east.
Loomis tries to stab *Matheus*, but he deflects the blow.
;
* HP:Scratched DP:Fading MV:Winded > 2
[ride shadow]
A shadow stallion stops following you.
You start riding it.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
You try to slash *Matheus*, but he parries successfully.
Loomis stabs *Matheus*'s right arm extremely hard.Battered - Matheus: Scratched >
*Matheus* tries to pierce Ghraak, but he parries successfully.
Ghraak tries to pierce *Matheus*, but he parries successfully.
[bash ]
*
Loomis stabs *Matheus*'s body into bloody fragments!
*Matheus* tries to pierce Ghraak, but he deflects the blow.
Ghraak tries to pierce *Matheus*, but he deflects the blow.
*Matheus* panics, and attempts to flee!
*
*Matheus* leaves south riding a battle-trained Shienaran warlander.
l human
=
They're not here anymore!
* R HP:Scratched DP:Trickling MV:Winded > You do not see that here.
s
* R HP:Scratched DP:Trickling MV:Winded > ;
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
* R HP:Scratched DP:Trickling MV:Winded > ;
s
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > ;
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > s
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > ;
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > w
w
w
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is standing here, riding a battle-trained Shienaran warlander.
Loomis tries to stab *Matheus*, but he deflects the blow.
* R HP:Scratched DP:Trickling MV:Winded > *Matheus* tries to pierce Loomis, but he deflects the blow.
Loomis tries to stab *Matheus*, but he deflects the blow.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ghraak the Myrddraal is standing here, riding a shadow stallion.
* R HP:Scratched DP:Trickling MV:Winded > e
e
;
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
* R HP:Scratched DP:Trickling MV:Winded > ;
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > 2
Antioch narrates 'i resting mvs downer'
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is standing here, riding a battle-trained Shienaran warlander.
Loomis the Duke of Wellington {Wellguard Elite} is standing here.
Loomis tries to stab *Matheus*, but he parries successfully.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
You try to slash *Matheus*, but he parries successfully.
[bash ] rickling MV:Winded - Loomis: Scratched - Matheus: Hurt >
+
*Matheus* tries to pierce Loomis, but he parries successfully.
Loomis tries to stab *Matheus*, but he deflects the blow.
*Matheus* tries to pierce Loomis, but he deflects the blow.
*Matheus* panics, and attempts to flee!
=
*Matheus* leaves north riding a battle-trained Shienaran warlander.
=
They're not here anymore!
* R HP:Scratched DP:Trickling MV:Winded > w
Someone squeaks 'Taleena is at Road to Tarwin's Gap'
* R HP:Scratched DP:Trickling MV:Winded > n
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Loomis has arrived from the east.
* R HP:Scratched DP:Trickling MV:Winded > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > w
w
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Scratched DP:Trickling MV:Winded > s
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is here, fighting Ghraak, riding a battle-trained Shienaran warlander.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Taleena* is here, fighting Ghraak, riding a pale destrier.
Ghraak the Myrddraal is here, fighting Matheus, riding a shadow stallion.
Loomis stabs *Matheus*'s body into bloody fragments!
;
;
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
You try to slash *Matheus*, but he deflects the blow.
* R HP:Scratched DP:Trickling MV:Winded - Ghraak: Battered - Matheus: Wounded > 2
Ghraak panics, and attempts to flee!
[kill human]
You do the best you can!
* R HP:Scratched DP:Trickling MV:Winded - Ghraak: Battered - Matheus: Wounded >
Loomis tries to stab *Matheus*, but he deflects the blow.
Ghraak leaves south riding a shadow stallion.
[bash ] rickling MV:Winded - Loomis: Scratched - Matheus: Wounded >
-
The rain stops.
=
*Matheus* panics, and attempts to flee!
*
*Taleena* leaves south riding a pale destrier.
A pale destrier leaves south.
Ghraak has arrived from the south, riding a shadow stallion.
*
Loomis tries to stab *Matheus*, but he deflects the blow.
Ghraak tries to pierce *Matheus*, but he parries successfully.
+;
=
*Matheus* leaves east riding a battle-trained Shienaran warlander.
;
-2
Cancelled.
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > [bash ]
Bash who?
* R HP:Scratched DP:Trickling MV:Winded > ;
;
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > s
*Matheus* has arrived from the east, riding a battle-trained Shienaran warlander.
Ghraak tries to pierce *Matheus*, but he deflects the blow.
Loomis tries to stab *Matheus*, but he parries successfully.
;
* R HP:Scratched DP:Trickling MV:Winded > 2
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taleena* is standing here, riding a pale destrier.
* R HP:Scratched DP:Trickling MV:Winded > n
[kill human]
You try to slash *Taleena*, but she parries successfully.
[bash ] rickling MV:Winded - Taleena: Scratched >
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched DP:Trickling MV:Winded - Taleena: Scratched > 2
*Taleena* panics, and attempts to flee!
*Matheus* has arrived from the north, riding a battle-trained Shienaran warlander.
[bash ]
*Taleena* tickles your body with her strike.
Someone squeaks 'Matheus, Taleena are at Before a Split in the Road'
*Taleena* leaves south riding a pale destrier.
+
*Matheus* pierces your body.
n
;
2
Cancelled.
*Taleena* has arrived from the south, riding a pale destrier.
Ghraak tries to pierce *Taleena*, but she parries successfully.
No way! You're fighting for your life!
* R HP:Scratched DP:Trickling MV:Winded - Matheus: Wounded > [kill human]
You do the best you can!
[bash ] rickling MV:Winded - Matheus: Wounded >
-
Ghraak tries to pierce *Taleena*, but she deflects the blow.
*Matheus* pierces your right arm.
+
*Taleena* tries to strike Ghraak, but he deflects the blow.
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body hard.
Ghraak assumes an offensive striking posture.
As *Matheus* avoids your bash, you topple over and fall to the ground!
stand
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body hard.
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body.
2
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
*Taleena* throws a fireball at Ghraak, who screams in pain.
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
*Taleena* now follows *Matheus*.
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
Loomis has arrived from the north.
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded > Do you not consider fighting as standing?
[bash ] ing MV:Winded - Matheus: Wounded >
-
Someone squeaks 'Taleena, Matheus are at Before a Split in the Road'
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body.
*Taleena* is now a member of *Matheus*'s group.
Loomis tries to stab *Matheus*, but he parries successfully.
=
Ghraak panics, and attempts to flee!
+
Loomis tries to stab *Matheus*, but he parries successfully.
Ghraak leaves south riding a shadow stallion.
+
*Taleena* leaves south riding a pale destrier.
Matheus assumes a defensive striking posture.
Greeve narrates 'resting mvs alls gap'
-
Loomis assumes an offensive striking posture.
As *Matheus* avoids your bash, you topple over and fall to the ground!
stand
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt >
Someone squeaks 'Taleena is at A Winding Road'
Loomis tries to stab *Matheus*, but he parries successfully.
*Matheus* pierces your body.
*Matheus* looks at you.
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt >
*Matheus* pierces your right arm hard.
Ghraak has arrived from the south, riding a shadow stallion.
Ghraak leaves north riding a shadow stallion.
cmb
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt > po
2
*Taleena* has arrived from the south, riding a pale destrier.
Do you not consider fighting as standing?
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt > Loomis tries to stab *Matheus*, but he deflects the blow.
You try to slash *Matheus*, but he deflects the blow.
*Matheus* pierces your right arm.
[change mood brave]
Mood changed to: Brave
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt > [change posture offensive]
Posture changed to: Offensive
*Taleena* tries to strike Loomis, but he deflects the blow.
[bash ]
+
Loomis stabs *Matheus*'s body very hard.
*Matheus* pierces your body.
*
Ghraak tries to pierce *Taleena*, but she deflects the blow.
-
Ghraak tries to pierce *Taleena*, but she deflects the blow.
*Taleena* tries to strike Loomis, but he parries successfully.
Loomis tries to stab *Matheus*, but he deflects the blow.
*Matheus* pierces your right arm hard.
-
Matheus assumes a defensive striking posture.
Loomis gets a cup of thready brown tea from a backpack.
=
Your bash at *Matheus* sends him sprawling!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Wounded >
Ghraak tries to pierce *Taleena*, but she parries successfully.
Loomis stabs *Matheus*'s left leg extremely hard.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Wounded >
Loomis quaffs a cup of thready brown tea.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Wounded >
Ghraak tries to pierce *Taleena*, but she parries successfully.
Loomis stabs *Matheus*'s left arm into bloody fragments!
You slash *Matheus*'s body into bloody fragments!
*Matheus* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Battered >
*Matheus* leaves south riding a battle-trained Shienaran warlander.
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* throws a fireball at Ghraak, who screams in pain.
2
* R HP:Wounded DP:Fading MV:Tiring > *Matheus* has arrived from the south, riding a battle-trained Shienaran warlander.
[kill human]
You try to slash *Matheus*, but he deflects the blow.
*Taleena* gets a small crystalline circlet from a soft leather pouch.
[bash ]
-
*Matheus* pierces your right leg hard.
Loomis tries to stab *Taleena*, but she parries successfully.
Ghraak tries to pierce *Taleena*, but she parries successfully.
=
Ghraak panics, and attempts to flee!
+
*Matheus* pierces your body.
Someone squeaks 'Matheus, Taleena are at Before a Split in the Road'
Loomis tries to stab *Taleena*, but she parries successfully.
*Matheus* panics, and attempts to flee!
*
Ghraak leaves north riding a shadow stallion.
=
*Matheus* leaves south riding a battle-trained Shienaran warlander.
Greeve has arrived from the north.
Antioch has arrived from the north.
-;
=
*Matheus* has arrived from the south, riding a battle-trained Shienaran warlander.
Your bash at *Matheus* sends him sprawling!
*Matheus* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Battered >
*Taleena* throws a fireball at Ghraak, who screams in pain.
Greeve tries to pound *Taleena*, but she parries successfully.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Battered > 2
Ghraak pierces *Matheus*'s body into bloody fragments!
You slash *Matheus*'s body into bloody fragments!
Loomis tries to stab *Taleena*, but she deflects the blow.
*Taleena* tries to strike Loomis, but he parries successfully.
Ghraak pierces *Matheus*'s body into bloody fragments!
Loomis tries to stab *Taleena*, but she parries successfully.
Antioch tries to blast *Taleena*, but she deflects the blow.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > *Taleena* grabs a small crystalline circlet.
[bash ]
They already seem to be stunned.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten >
Ghraak panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > cmbe
Someone squeaks 'Matheus, Taleena are at Before a Split in the Road'
po
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > *Matheus* leaves north riding a battle-trained Shienaran warlander.
[change mood berserk]
Mood changed to: Berserk
;
* R HP:Wounded DP:Fading MV:Tiring > ;
Ghraak leaves south riding a shadow stallion.
[change posture offensive]
Posture changed to: Offensive
* R HP:Wounded DP:Fading MV:Tiring > ;
Antioch tries to blast *Taleena*, but she deflects the blow.
Greeve tries to pound *Taleena*, but she parries successfully.
Loomis stabs *Taleena*'s body into bloody fragments!
[kill human]
The fighting is too thick and heavy for you to enter the fray!
*Taleena* avoids being bashed by Greeve who loses his balance and falls!
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring >
Loomis stabs *Taleena*'s right leg very hard.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* panics, and attempts to flee!
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* leaves north riding a pale destrier.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > n
;
*Taleena* has arrived from the north, riding a pale destrier.
Ghraak tries to pierce *Taleena*, but she deflects the blow.
*Taleena* swiftly dodges Antioch's attempt to blast her.
;
* R HP:Wounded DP:Fading MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Greeve has arrived from the south.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > s
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taleena* is here, fighting Ghraak, riding a pale destrier.
Ghraak the Myrddraal is here, fighting Taleena, riding a shadow stallion.
Antioch the Unholy Hand Grenade is here, fighting Taleena.
Greeve has arrived from the north.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
Antioch tries to blast *Taleena*, but she deflects the blow.
Ghraak tries to pierce *Taleena*, but she deflects the blow.
[kill human]
The fighting is too thick and heavy for you to enter the fray!
;
* R HP:Wounded DP:Fading MV:Tiring > ;
Ghraak panics, and attempts to flee!
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* throws streaks of Fire at Ghraak, whose freshly charred corpse crumples to the ground.
Ghraak is dead! R.I.P.
Your blood freezes as you hear Ghraak's death cry.
[kill human]
You slash *Taleena*'s right hand into bloody fragments!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
*Taleena* gets a pair of lissome leather boots with metal capped toes from the corpse of Ghraak.
*Taleena* gets a set of riveted chainmail leggings from the corpse of Ghraak.
*Taleena* gets a belt with a buckle of cuendillar from the corpse of Ghraak.
*Taleena* gets an emerald-hilted foil from the corpse of Ghraak.
*Taleena* gets a silver etched shield from the corpse of Ghraak.
*Taleena* gets a silver Kandori wristcuff from the corpse of Ghraak.
*Taleena* gets a silver Kandori wristcuff from the corpse of Ghraak.
*Taleena* gets a sturdy pair of full leather gauntlets from the corpse of Ghraak.
*Taleena* gets a pair of riveted chainmail sleeves from the corpse of Ghraak.
*Taleena* gets a backpack from the corpse of Ghraak.
*Taleena* gets an inky black cloak from the corpse of Ghraak.
*Taleena* gets a shirt of overlapping black scales from the corpse of Ghraak.
*Taleena* gets a shimmering pendant of obsidian from the corpse of Ghraak.
*Taleena* gets a shimmering chain of gold from the corpse of Ghraak.
*Taleena* gets a strange, insectoid helm from the corpse of Ghraak.
*Taleena* gets a gold ring from the corpse of Ghraak.
*Taleena* gets a gold ring from the corpse of Ghraak.
*Taleena* gets an oilstone from the corpse of Ghraak.
[kill human]
You do the best you can!
;
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > Antioch quaffs a cup of thready brown tea.
[kill human]
You do the best you can!
Whorgomasadar narrates 'need another?'
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > [kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
;
Beads of cold sweat emerge from *Taleena*'s face!
*Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
Loomis tries to stab *Taleena*, but she deflects the blow.
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > Loomis stabs *Taleena*'s body extremely hard.
*Taleena* barely strikes your left arm.
You slash *Taleena*'s body extremely hard.
Antioch blasts *Taleena*'s body into bloody fragments!
*Taleena* panics, and attempts to flee!
*Taleena* doesn't seem to look well as she turns pale.
*Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Battered > ;
;
*Taleena* doesn't seem to look well as she turns pale.
*Taleena* leaves west riding a pale destrier.
*Taleena* has arrived from the west, riding a pale destrier.
[kill human]
You slash *Taleena*'s head into bloody fragments!
*Taleena* panics, and attempts to flee!
*Taleena* doesn't seem to look well as she turns pale.
Greeve pounds *Taleena*'s body very hard.
Loomis tries to stab *Taleena*, but she deflects the blow.
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Critical > *Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Critical > ;
*Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Critical > ;
;
;
;
;
*Taleena* doesn't seem to look well as she turns pale.
Your blood freezes as you hear *Taleena*'s death cry.
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > remove sword
get dagger pack
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
remove dagger
put dagger pack
wield sword
put all.flesh pack
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > You stop using a heron marked greatsword.
* R HP:Wounded DP:Fading MV:Tiring > You get a sharp, red stone dagger from a backpack.
* R HP:Wounded DP:Fading MV:Tiring > You wield a sharp, red stone dagger.
* R HP:Wounded DP:Fading MV:Tiring > You lean over and sever the bloody head from the corpse of Taleena.
* R HP:Wounded DP:Fading MV:Tiring > You lean over and sever the bloody head from the corpse of Ghraak.
* R HP:Wounded DP:Fading MV:Tiring > You don't see that here.
* R HP:Wounded DP:Fading MV:Tiring > na rip taleena
You stop using a sharp, red stone dagger.
* R HP:Wounded DP:Fading MV:Tiring > You put a sharp, red stone dagger in a backpack.
Greeve narrates 'taleen arip'
;
;
* R HP:Wounded DP:Fading MV:Tiring > You wield a heron marked greatsword with both hands.
* R HP:Wounded DP:Fading MV:Tiring > ;
You put the severed head of Taleena the Human slain in the Blasted Lands in a backpack.
You put the severed head of Ghraak the Myrddraal slain in the Blasted Lands in a backpack.
* R HP:Wounded DP:Fading MV:Tiring > You narrate 'rip taleena'
* R HP:Wounded DP:Fading MV:Tiring > *Matheus* has arrived from the north, riding a battle-trained Shienaran warlander.
[kill human]
You try to slash *Matheus*, but he parries successfully.
Loomis tries to stab *Matheus*, but he parries successfully.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > ;
2
*Matheus* gets three gold crowns from the corpse of Taleena.
*Matheus* gets eight copper pennys from the corpse of Taleena.
*Matheus* gets a pair of lissome leather boots with metal capped toes from the corpse of Taleena.
*Matheus* gets a set of riveted chainmail leggings from the corpse of Taleena.
*Matheus* gets an emerald-hilted foil from the corpse of Taleena.
*Matheus* gets a sturdy pair of full leather gauntlets from the corpse of Taleena.
*Matheus* gets a pair of riveted chainmail sleeves from the corpse of Taleena.
*Matheus* gets a backpack from the corpse of Taleena.
*Matheus* gets an inky black cloak from the corpse of Taleena.
*Matheus* gets a shirt of overlapping black scales from the corpse of Taleena.
*Matheus* gets a shimmering chain of gold from the corpse of Taleena.
*Matheus* gets a strange, insectoid helm from the corpse of Taleena.
*Matheus* gets an oilstone from the corpse of Taleena.
*Matheus* gets a set of soft velvet slippers from the corpse of Taleena.
*Matheus* gets a divided riding skirt from the corpse of Taleena.
*Matheus* gets a soft leather pouch from the corpse of Taleena.
*Matheus* gets a belt with a buckle of cuendillar from the corpse of Taleena.
*Matheus* gets a belt with a buckle of cuendillar from the corpse of Taleena.
*Matheus* gets a yew staff from the corpse of Taleena.
*Matheus* gets a silver etched shield from the corpse of Taleena.
*Matheus* gets a silver etched shield from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a pair of slim riding gloves from the corpse of Taleena.
*Matheus* gets a set of cloth sleeves from the corpse of Taleena.
*Matheus* gets a gown of exquisite design from the corpse of Taleena.
*Matheus* gets a bearskin tunic from the corpse of Taleena.
*Matheus* gets a shimmering pendant of obsidian from the corpse of Taleena.
*Matheus* gets a shimmering pendant of obsidian from the corpse of Taleena.
*Matheus* gets a shimmering pendant of obsidian from the corpse of Taleena.
*Matheus* gets a camouflaged hood from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a small crystalline circlet from the corpse of Taleena.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > Beads of cold sweat emerge from *Matheus*'s face!
*Matheus* doesn't seem to look well as he turns pale.
*Matheus* panics, and attempts to flee!
*Matheus* doesn't seem to look well as he turns pale.
[kill human]
You do the best you can!
Whorgomasadar narrates 'nice'
Greeve pounds *Matheus*'s body into bloody fragments!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Critical > Greeve pounds *Matheus*'s head into bloody fragments!
Someone squeaks 'Matheus is at Before a Split in the Road'
Loomis stabs *Matheus*'s right foot extremely hard.
*Matheus* is mortally wounded, and will die soon, if not aided.
You slash *Matheus*'s body into bloody fragments!
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Matheus*'s death cry.
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > matheus is now set as your target.
o HP:Scratched DP:Fading MV:Winded > [where ]
Players in your Zone
--------------------
Ghraak - Road to Tarwin's Gap
Loomis - In a Hidden Passage
Razhak - In a Hidden Passage
o HP:Scratched DP:Fading MV:Winded >
Someone squeaks 'Taleena is at Fork Before a Crumbling Tower'
o HP:Scratched DP:Fading MV:Winded > scan w
*Matheus* is here, fighting Ghraak, riding a battle-trained Shienaran warlander.
Ghraak the Myrddraal is here, fighting Matheus, riding a shadow stallion.
o HP:Scratched DP:Fading MV:Winded > w
9
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
*Matheus* is here, fighting Ghraak, riding a battle-trained Shienaran warlander.
Ghraak the Myrddraal is here, fighting Matheus, riding a shadow stallion.
A shadow stallion has arrived from the east.
Loomis tries to stab *Matheus*, but he deflects the blow.
;
* HP:Scratched DP:Fading MV:Winded > 2
[ride shadow]
A shadow stallion stops following you.
You start riding it.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
You try to slash *Matheus*, but he parries successfully.
Loomis stabs *Matheus*'s right arm extremely hard.Battered - Matheus: Scratched >
*Matheus* tries to pierce Ghraak, but he parries successfully.
Ghraak tries to pierce *Matheus*, but he parries successfully.
[bash ]
*
Loomis stabs *Matheus*'s body into bloody fragments!
*Matheus* tries to pierce Ghraak, but he deflects the blow.
Ghraak tries to pierce *Matheus*, but he deflects the blow.
*Matheus* panics, and attempts to flee!
*
*Matheus* leaves south riding a battle-trained Shienaran warlander.
l human
=
They're not here anymore!
* R HP:Scratched DP:Trickling MV:Winded > You do not see that here.
s
* R HP:Scratched DP:Trickling MV:Winded > ;
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
s
* R HP:Scratched DP:Trickling MV:Winded > ;
s
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > ;
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > s
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > ;
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > w
w
w
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is standing here, riding a battle-trained Shienaran warlander.
Loomis tries to stab *Matheus*, but he deflects the blow.
* R HP:Scratched DP:Trickling MV:Winded > *Matheus* tries to pierce Loomis, but he deflects the blow.
Loomis tries to stab *Matheus*, but he deflects the blow.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ghraak the Myrddraal is standing here, riding a shadow stallion.
* R HP:Scratched DP:Trickling MV:Winded > e
e
;
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
* R HP:Scratched DP:Trickling MV:Winded > ;
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > 2
Antioch narrates 'i resting mvs downer'
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is standing here, riding a battle-trained Shienaran warlander.
Loomis the Duke of Wellington {Wellguard Elite} is standing here.
Loomis tries to stab *Matheus*, but he parries successfully.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
You try to slash *Matheus*, but he parries successfully.
[bash ] rickling MV:Winded - Loomis: Scratched - Matheus: Hurt >
+
*Matheus* tries to pierce Loomis, but he parries successfully.
Loomis tries to stab *Matheus*, but he deflects the blow.
*Matheus* tries to pierce Loomis, but he deflects the blow.
*Matheus* panics, and attempts to flee!
=
*Matheus* leaves north riding a battle-trained Shienaran warlander.
=
They're not here anymore!
* R HP:Scratched DP:Trickling MV:Winded > w
Someone squeaks 'Taleena is at Road to Tarwin's Gap'
* R HP:Scratched DP:Trickling MV:Winded > n
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Loomis has arrived from the east.
* R HP:Scratched DP:Trickling MV:Winded > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > w
w
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R HP:Scratched DP:Trickling MV:Winded > Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Scratched DP:Trickling MV:Winded > s
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matheus* is here, fighting Ghraak, riding a battle-trained Shienaran warlander.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Taleena* is here, fighting Ghraak, riding a pale destrier.
Ghraak the Myrddraal is here, fighting Matheus, riding a shadow stallion.
Loomis stabs *Matheus*'s body into bloody fragments!
;
;
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
You try to slash *Matheus*, but he deflects the blow.
* R HP:Scratched DP:Trickling MV:Winded - Ghraak: Battered - Matheus: Wounded > 2
Ghraak panics, and attempts to flee!
[kill human]
You do the best you can!
* R HP:Scratched DP:Trickling MV:Winded - Ghraak: Battered - Matheus: Wounded >
Loomis tries to stab *Matheus*, but he deflects the blow.
Ghraak leaves south riding a shadow stallion.
[bash ] rickling MV:Winded - Loomis: Scratched - Matheus: Wounded >
-
The rain stops.
=
*Matheus* panics, and attempts to flee!
*
*Taleena* leaves south riding a pale destrier.
A pale destrier leaves south.
Ghraak has arrived from the south, riding a shadow stallion.
*
Loomis tries to stab *Matheus*, but he deflects the blow.
Ghraak tries to pierce *Matheus*, but he parries successfully.
+;
=
*Matheus* leaves east riding a battle-trained Shienaran warlander.
;
-2
Cancelled.
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > [bash ]
Bash who?
* R HP:Scratched DP:Trickling MV:Winded > ;
;
[kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > [kill human]
They aren't here.
* R HP:Scratched DP:Trickling MV:Winded > s
*Matheus* has arrived from the east, riding a battle-trained Shienaran warlander.
Ghraak tries to pierce *Matheus*, but he deflects the blow.
Loomis tries to stab *Matheus*, but he parries successfully.
;
* R HP:Scratched DP:Trickling MV:Winded > 2
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taleena* is standing here, riding a pale destrier.
* R HP:Scratched DP:Trickling MV:Winded > n
[kill human]
You try to slash *Taleena*, but she parries successfully.
[bash ] rickling MV:Winded - Taleena: Scratched >
Cancelled.
No way! You're fighting for your life!
* R HP:Scratched DP:Trickling MV:Winded - Taleena: Scratched > 2
*Taleena* panics, and attempts to flee!
*Matheus* has arrived from the north, riding a battle-trained Shienaran warlander.
[bash ]
*Taleena* tickles your body with her strike.
Someone squeaks 'Matheus, Taleena are at Before a Split in the Road'
*Taleena* leaves south riding a pale destrier.
+
*Matheus* pierces your body.
n
;
2
Cancelled.
*Taleena* has arrived from the south, riding a pale destrier.
Ghraak tries to pierce *Taleena*, but she parries successfully.
No way! You're fighting for your life!
* R HP:Scratched DP:Trickling MV:Winded - Matheus: Wounded > [kill human]
You do the best you can!
[bash ] rickling MV:Winded - Matheus: Wounded >
-
Ghraak tries to pierce *Taleena*, but she deflects the blow.
*Matheus* pierces your right arm.
+
*Taleena* tries to strike Ghraak, but he deflects the blow.
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body hard.
Ghraak assumes an offensive striking posture.
As *Matheus* avoids your bash, you topple over and fall to the ground!
stand
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body hard.
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body.
2
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
*Taleena* throws a fireball at Ghraak, who screams in pain.
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
*Taleena* now follows *Matheus*.
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded >
Loomis has arrived from the north.
* R HP:Hurt DP:Trickling MV:Winded - Matheus: Wounded > Do you not consider fighting as standing?
[bash ] ing MV:Winded - Matheus: Wounded >
-
Someone squeaks 'Taleena, Matheus are at Before a Split in the Road'
Ghraak tries to pierce *Taleena*, but she parries successfully.
*Matheus* pierces your body.
*Taleena* is now a member of *Matheus*'s group.
Loomis tries to stab *Matheus*, but he parries successfully.
=
Ghraak panics, and attempts to flee!
+
Loomis tries to stab *Matheus*, but he parries successfully.
Ghraak leaves south riding a shadow stallion.
+
*Taleena* leaves south riding a pale destrier.
Matheus assumes a defensive striking posture.
Greeve narrates 'resting mvs alls gap'
-
Loomis assumes an offensive striking posture.
As *Matheus* avoids your bash, you topple over and fall to the ground!
stand
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt >
Someone squeaks 'Taleena is at A Winding Road'
Loomis tries to stab *Matheus*, but he parries successfully.
*Matheus* pierces your body.
*Matheus* looks at you.
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt >
*Matheus* pierces your right arm hard.
Ghraak has arrived from the south, riding a shadow stallion.
Ghraak leaves north riding a shadow stallion.
cmb
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt > po
2
*Taleena* has arrived from the south, riding a pale destrier.
Do you not consider fighting as standing?
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt > Loomis tries to stab *Matheus*, but he deflects the blow.
You try to slash *Matheus*, but he deflects the blow.
*Matheus* pierces your right arm.
[change mood brave]
Mood changed to: Brave
* R HP:Hurt DP:Fading MV:Tiring - Matheus: Hurt > [change posture offensive]
Posture changed to: Offensive
*Taleena* tries to strike Loomis, but he deflects the blow.
[bash ]
+
Loomis stabs *Matheus*'s body very hard.
*Matheus* pierces your body.
*
Ghraak tries to pierce *Taleena*, but she deflects the blow.
-
Ghraak tries to pierce *Taleena*, but she deflects the blow.
*Taleena* tries to strike Loomis, but he parries successfully.
Loomis tries to stab *Matheus*, but he deflects the blow.
*Matheus* pierces your right arm hard.
-
Matheus assumes a defensive striking posture.
Loomis gets a cup of thready brown tea from a backpack.
=
Your bash at *Matheus* sends him sprawling!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Wounded >
Ghraak tries to pierce *Taleena*, but she parries successfully.
Loomis stabs *Matheus*'s left leg extremely hard.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Wounded >
Loomis quaffs a cup of thready brown tea.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Wounded >
Ghraak tries to pierce *Taleena*, but she parries successfully.
Loomis stabs *Matheus*'s left arm into bloody fragments!
You slash *Matheus*'s body into bloody fragments!
*Matheus* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Battered >
*Matheus* leaves south riding a battle-trained Shienaran warlander.
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* throws a fireball at Ghraak, who screams in pain.
2
* R HP:Wounded DP:Fading MV:Tiring > *Matheus* has arrived from the south, riding a battle-trained Shienaran warlander.
[kill human]
You try to slash *Matheus*, but he deflects the blow.
*Taleena* gets a small crystalline circlet from a soft leather pouch.
[bash ]
-
*Matheus* pierces your right leg hard.
Loomis tries to stab *Taleena*, but she parries successfully.
Ghraak tries to pierce *Taleena*, but she parries successfully.
=
Ghraak panics, and attempts to flee!
+
*Matheus* pierces your body.
Someone squeaks 'Matheus, Taleena are at Before a Split in the Road'
Loomis tries to stab *Taleena*, but she parries successfully.
*Matheus* panics, and attempts to flee!
*
Ghraak leaves north riding a shadow stallion.
=
*Matheus* leaves south riding a battle-trained Shienaran warlander.
Greeve has arrived from the north.
Antioch has arrived from the north.
-;
=
*Matheus* has arrived from the south, riding a battle-trained Shienaran warlander.
Your bash at *Matheus* sends him sprawling!
*Matheus* panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Battered >
*Taleena* throws a fireball at Ghraak, who screams in pain.
Greeve tries to pound *Taleena*, but she parries successfully.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Battered > 2
Ghraak pierces *Matheus*'s body into bloody fragments!
You slash *Matheus*'s body into bloody fragments!
Loomis tries to stab *Taleena*, but she deflects the blow.
*Taleena* tries to strike Loomis, but he parries successfully.
Ghraak pierces *Matheus*'s body into bloody fragments!
Loomis tries to stab *Taleena*, but she parries successfully.
Antioch tries to blast *Taleena*, but she deflects the blow.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > *Taleena* grabs a small crystalline circlet.
[bash ]
They already seem to be stunned.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten >
Ghraak panics, and attempts to flee!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > cmbe
Someone squeaks 'Matheus, Taleena are at Before a Split in the Road'
po
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > *Matheus* leaves north riding a battle-trained Shienaran warlander.
[change mood berserk]
Mood changed to: Berserk
;
* R HP:Wounded DP:Fading MV:Tiring > ;
Ghraak leaves south riding a shadow stallion.
[change posture offensive]
Posture changed to: Offensive
* R HP:Wounded DP:Fading MV:Tiring > ;
Antioch tries to blast *Taleena*, but she deflects the blow.
Greeve tries to pound *Taleena*, but she parries successfully.
Loomis stabs *Taleena*'s body into bloody fragments!
[kill human]
The fighting is too thick and heavy for you to enter the fray!
*Taleena* avoids being bashed by Greeve who loses his balance and falls!
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring >
Loomis stabs *Taleena*'s right leg very hard.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* panics, and attempts to flee!
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* leaves north riding a pale destrier.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > n
;
*Taleena* has arrived from the north, riding a pale destrier.
Ghraak tries to pierce *Taleena*, but she deflects the blow.
*Taleena* swiftly dodges Antioch's attempt to blast her.
;
* R HP:Wounded DP:Fading MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Greeve has arrived from the south.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > s
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taleena* is here, fighting Ghraak, riding a pale destrier.
Ghraak the Myrddraal is here, fighting Taleena, riding a shadow stallion.
Antioch the Unholy Hand Grenade is here, fighting Taleena.
Greeve has arrived from the north.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
Antioch tries to blast *Taleena*, but she deflects the blow.
Ghraak tries to pierce *Taleena*, but she deflects the blow.
[kill human]
The fighting is too thick and heavy for you to enter the fray!
;
* R HP:Wounded DP:Fading MV:Tiring > ;
Ghraak panics, and attempts to flee!
[kill human]
The fighting is too thick and heavy for you to enter the fray!
* R HP:Wounded DP:Fading MV:Tiring > ;
*Taleena* throws streaks of Fire at Ghraak, whose freshly charred corpse crumples to the ground.
Ghraak is dead! R.I.P.
Your blood freezes as you hear Ghraak's death cry.
[kill human]
You slash *Taleena*'s right hand into bloody fragments!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
*Taleena* gets a pair of lissome leather boots with metal capped toes from the corpse of Ghraak.
*Taleena* gets a set of riveted chainmail leggings from the corpse of Ghraak.
*Taleena* gets a belt with a buckle of cuendillar from the corpse of Ghraak.
*Taleena* gets an emerald-hilted foil from the corpse of Ghraak.
*Taleena* gets a silver etched shield from the corpse of Ghraak.
*Taleena* gets a silver Kandori wristcuff from the corpse of Ghraak.
*Taleena* gets a silver Kandori wristcuff from the corpse of Ghraak.
*Taleena* gets a sturdy pair of full leather gauntlets from the corpse of Ghraak.
*Taleena* gets a pair of riveted chainmail sleeves from the corpse of Ghraak.
*Taleena* gets a backpack from the corpse of Ghraak.
*Taleena* gets an inky black cloak from the corpse of Ghraak.
*Taleena* gets a shirt of overlapping black scales from the corpse of Ghraak.
*Taleena* gets a shimmering pendant of obsidian from the corpse of Ghraak.
*Taleena* gets a shimmering chain of gold from the corpse of Ghraak.
*Taleena* gets a strange, insectoid helm from the corpse of Ghraak.
*Taleena* gets a gold ring from the corpse of Ghraak.
*Taleena* gets a gold ring from the corpse of Ghraak.
*Taleena* gets an oilstone from the corpse of Ghraak.
[kill human]
You do the best you can!
;
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > Antioch quaffs a cup of thready brown tea.
[kill human]
You do the best you can!
Whorgomasadar narrates 'need another?'
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > [kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
;
Beads of cold sweat emerge from *Taleena*'s face!
*Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
Loomis tries to stab *Taleena*, but she deflects the blow.
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Wounded > Loomis stabs *Taleena*'s body extremely hard.
*Taleena* barely strikes your left arm.
You slash *Taleena*'s body extremely hard.
Antioch blasts *Taleena*'s body into bloody fragments!
*Taleena* panics, and attempts to flee!
*Taleena* doesn't seem to look well as she turns pale.
*Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Battered > ;
;
*Taleena* doesn't seem to look well as she turns pale.
*Taleena* leaves west riding a pale destrier.
*Taleena* has arrived from the west, riding a pale destrier.
[kill human]
You slash *Taleena*'s head into bloody fragments!
*Taleena* panics, and attempts to flee!
*Taleena* doesn't seem to look well as she turns pale.
Greeve pounds *Taleena*'s body very hard.
Loomis tries to stab *Taleena*, but she deflects the blow.
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Critical > *Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Critical > ;
*Taleena* doesn't seem to look well as she turns pale.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Taleena: Critical > ;
;
;
;
;
*Taleena* doesn't seem to look well as she turns pale.
Your blood freezes as you hear *Taleena*'s death cry.
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > ;
;
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > remove sword
get dagger pack
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
remove dagger
put dagger pack
wield sword
put all.flesh pack
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > [kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > You stop using a heron marked greatsword.
* R HP:Wounded DP:Fading MV:Tiring > You get a sharp, red stone dagger from a backpack.
* R HP:Wounded DP:Fading MV:Tiring > You wield a sharp, red stone dagger.
* R HP:Wounded DP:Fading MV:Tiring > You lean over and sever the bloody head from the corpse of Taleena.
* R HP:Wounded DP:Fading MV:Tiring > You lean over and sever the bloody head from the corpse of Ghraak.
* R HP:Wounded DP:Fading MV:Tiring > You don't see that here.
* R HP:Wounded DP:Fading MV:Tiring > na rip taleena
You stop using a sharp, red stone dagger.
* R HP:Wounded DP:Fading MV:Tiring > You put a sharp, red stone dagger in a backpack.
Greeve narrates 'taleen arip'
;
;
* R HP:Wounded DP:Fading MV:Tiring > You wield a heron marked greatsword with both hands.
* R HP:Wounded DP:Fading MV:Tiring > ;
You put the severed head of Taleena the Human slain in the Blasted Lands in a backpack.
You put the severed head of Ghraak the Myrddraal slain in the Blasted Lands in a backpack.
* R HP:Wounded DP:Fading MV:Tiring > You narrate 'rip taleena'
* R HP:Wounded DP:Fading MV:Tiring > *Matheus* has arrived from the north, riding a battle-trained Shienaran warlander.
[kill human]
You try to slash *Matheus*, but he parries successfully.
Loomis tries to stab *Matheus*, but he parries successfully.
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > ;
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > ;
2
*Matheus* gets three gold crowns from the corpse of Taleena.
*Matheus* gets eight copper pennys from the corpse of Taleena.
*Matheus* gets a pair of lissome leather boots with metal capped toes from the corpse of Taleena.
*Matheus* gets a set of riveted chainmail leggings from the corpse of Taleena.
*Matheus* gets an emerald-hilted foil from the corpse of Taleena.
*Matheus* gets a sturdy pair of full leather gauntlets from the corpse of Taleena.
*Matheus* gets a pair of riveted chainmail sleeves from the corpse of Taleena.
*Matheus* gets a backpack from the corpse of Taleena.
*Matheus* gets an inky black cloak from the corpse of Taleena.
*Matheus* gets a shirt of overlapping black scales from the corpse of Taleena.
*Matheus* gets a shimmering chain of gold from the corpse of Taleena.
*Matheus* gets a strange, insectoid helm from the corpse of Taleena.
*Matheus* gets an oilstone from the corpse of Taleena.
*Matheus* gets a set of soft velvet slippers from the corpse of Taleena.
*Matheus* gets a divided riding skirt from the corpse of Taleena.
*Matheus* gets a soft leather pouch from the corpse of Taleena.
*Matheus* gets a belt with a buckle of cuendillar from the corpse of Taleena.
*Matheus* gets a belt with a buckle of cuendillar from the corpse of Taleena.
*Matheus* gets a yew staff from the corpse of Taleena.
*Matheus* gets a silver etched shield from the corpse of Taleena.
*Matheus* gets a silver etched shield from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a silver Kandori wristcuff from the corpse of Taleena.
*Matheus* gets a pair of slim riding gloves from the corpse of Taleena.
*Matheus* gets a set of cloth sleeves from the corpse of Taleena.
*Matheus* gets a gown of exquisite design from the corpse of Taleena.
*Matheus* gets a bearskin tunic from the corpse of Taleena.
*Matheus* gets a shimmering pendant of obsidian from the corpse of Taleena.
*Matheus* gets a shimmering pendant of obsidian from the corpse of Taleena.
*Matheus* gets a shimmering pendant of obsidian from the corpse of Taleena.
*Matheus* gets a camouflaged hood from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a gold ring from the corpse of Taleena.
*Matheus* gets a small crystalline circlet from the corpse of Taleena.
[kill human]
You do the best you can!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Beaten > Beads of cold sweat emerge from *Matheus*'s face!
*Matheus* doesn't seem to look well as he turns pale.
*Matheus* panics, and attempts to flee!
*Matheus* doesn't seem to look well as he turns pale.
[kill human]
You do the best you can!
Whorgomasadar narrates 'nice'
Greeve pounds *Matheus*'s body into bloody fragments!
* R HP:Wounded DP:Fading MV:Tiring - Matheus: Critical > Greeve pounds *Matheus*'s head into bloody fragments!
Someone squeaks 'Matheus is at Before a Split in the Road'
Loomis stabs *Matheus*'s right foot extremely hard.
*Matheus* is mortally wounded, and will die soon, if not aided.
You slash *Matheus*'s body into bloody fragments!
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Matheus*'s death cry.
[kill human]
They aren't here.
* R HP:Wounded DP:Fading MV:Tiring > matheus is now set as your target.
Re: Revenge beyond the grave..
More like 2v4 staying to PK while you woulda ran TKD to AFK.
Though it is unclear to me why Taleena would loot Ghraak. Such a fail.
Though it is unclear to me why Taleena would loot Ghraak. Such a fail.
Re: Revenge beyond the grave..
Razhak was Zerk. He was not going anywhere to AFK but in CoD.
You mister, are a sore loser
You mister, are a sore loser
Re: Revenge beyond the grave..
Yeah, we're greedlords because we loot someone when we kill them. :roll:
Re: Revenge beyond the grave..
You sister, are also a sore loser!
The subtitle is obviously tongue-in-cheek.
It was just posted because of the extreme brutality of both rips. One second you kill one of the fades there, the other second both of you are dead.
The subtitle is obviously tongue-in-cheek.
It was just posted because of the extreme brutality of both rips. One second you kill one of the fades there, the other second both of you are dead.
Re: Revenge beyond the grave..
Sorry, something isn't obvious unless someone other than you gets it.
Re: Revenge beyond the grave..
I was laughing
Re: Revenge beyond the grave..
20 years and this game still has it's head in its ass.