Fail!
Re: Fail!
* HP:Scratched MV:Fresh > Within the Cliff
Rough-hewn stone walls make up a cave system within the side of the cliff.
Rugged lines are carved into the rock and dancing shadows are cast all
along the edges of the cavern by a soft glow from the south. Tunnels branch
off from the chamber in all directions.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A mirrored lantern has been left here.
Jael Sicarii is standing here.
A man wearing an eagle-bearing bandana stands here.
A warhorse is here, stamping his feet impatiently.
Lord Tarn Nachiman is standing here.
A tough Shienaran soldier waits here.
Eyes keen, a Domani razor stands here swishing its tail.
Nevaeh Elspeth is standing here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
Lord Stabye Ya'Bas is standing here.
Lord Isktamost the Dai Shan is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Lady Kathala Arantes, Ra'dar is standing here.
Kathala is surrounded by a shimmering white aura!
Lise the Tower Accepted is standing here.
Lise is surrounded by a shimmering white aura!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Malika of Murandy is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Rikkus Acaelus is standing here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > 0
[kill dark]
They aren't here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
* HP:Scratched MV:Fresh > 0
0
The woodendoor is opened from the other side.
[kill dark]
They aren't here.
Tarn closes the woodendoor.
* HP:Scratched MV:Fresh > 0
[kill dark]
They aren't here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
l
* HP:Scratched MV:Fresh > 0
Within the Cliff
Rough-hewn stone walls make up a cave system within the side of the cliff.
Rugged lines are carved into the rock and dancing shadows are cast all
along the edges of the cavern by a soft glow from the south. Tunnels branch
off from the chamber in all directions.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A mirrored lantern has been left here.
Jael Sicarii is standing here.
A man wearing an eagle-bearing bandana stands here.
A warhorse is here, stamping his feet impatiently.
Lord Tarn Nachiman is standing here.
A tough Shienaran soldier waits here.
Eyes keen, a Domani razor stands here swishing its tail.
Nevaeh Elspeth is standing here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
Lord Stabye Ya'Bas is standing here.
Lord Isktamost the Dai Shan is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Lady Kathala Arantes, Ra'dar is standing here.
Kathala is surrounded by a shimmering white aura!
Lise the Tower Accepted is standing here.
Lise is surrounded by a shimmering white aura!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Malika of Murandy is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Rikkus Acaelus is standing here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > 0
[kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
scan n
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > * HP:Scratched MV:Fresh > [kill dark]
They aren't here.
* HP:Scratched MV:Fresh >
The woodendoor is opened from the other side.
* HP:Scratched MV:Fresh > 'they 1n
*Mikhan* has arrived from the north.
A shadow stallion has arrived from the north.
*Zarth* has arrived from the north.
A Ghar'ghael trolloc has arrived from the north.
*Roxie* has arrived from the north.
*Nazgrim* has arrived from the north.
*Occum* has arrived from the north.
*Zankou* has arrived from the north.
*Thack* has arrived from the north.
A ramshorned trolloc has arrived from the north.
* HP:Scratched MV:Fresh > 0
Lise barely strikes a ramshorned trolloc's left foot.
Isktamost tries to blast *Mikhan*, but he deflects the blow.
* HP:Scratched MV:Fresh > You say 'they 1n'
0
* HP:Scratched MV:Fresh > [kill dark]
You pound *Thack*'s body hard.
*Mikhan* shakes his head.
`
* HP:Scratched MV:Fresh - Thack: Beaten > 0
Malika barely slashes *Zankou*'s body.
[kill dark]
You do the best you can!
Rikkus tries to hack *Occum*, but he deflects the blow.
* HP:Scratched MV:Fresh - Thack: Beaten > `
A Red Eagle sentry draws a hand-and-a-half sword from a sword sheath with a flash of steel.
A Red Eagle sentry wields a hand-and-a-half sword in a two-handed grip.
A Red Eagle sentry tries to slash Nazgrim, but he deflects the blow.
Isktamost blasts *Mikhan*'s left foot very hard.
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Thack: Beaten > 0
Jael stabs *Roxie*'s head.
Kathala slashes *Zarth*'s body hard.
[kill dark]
You do the best you can!
Rikkus closes the woodendoor.
* HP:Scratched MV:Fresh - Thack: Beaten > `
*Zarth* tries to pound Kathala, but she parries successfully.
A Ghar'ghael trolloc joins Mikhan's fight!
A soldier joins Isktamost's fight!
A grizzled Red Eagle warrior joins Isktamost's fight!
Kathala slashes *Zarth*'s body.
*Roxie* tries to lance Jael, but he deflects the blow.
Jael tries to stab *Roxie*, but she deflects the blow.
*Nazgrim* pierces a Red Eagle sentry's body hard.
A Red Eagle sentry tries to slash Nazgrim, but he deflects the blow.
*Occum* slices Rikkus's body.
Rikkus tries to hack *Occum*, but he parries successfully.
*Zankou* tries to blast Malika, but she parries successfully.
Malika slashes *Zankou*'s body.
*Thack* tries to blast you, but you parry successfully.
You pound *Thack*'s right foot.
*Mikhan* barely slashes Isktamost's left hand.
Isktamost barely blasts *Mikhan*'s body.
A ramshorned trolloc tries to blast Lise, but she parries successfully.
Lise barely strikes a ramshorned trolloc's left leg.
[close cliffside]
It's already closed!
Stabye pierces *Occum*'s body hard.
* HP:Scratched MV:Fresh - Thack: Beaten > 0
[kill dark]
You do the best you can!
*Mikhan* swirls about with a gleaming blacksword, slicing across Isktamost's body.
* HP:Scratched MV:Fresh - Thack: Beaten > [close cliffside]
It's already closed!
*Mikhan* panics, and attempts to flee!
`
* HP:Scratched MV:Fresh - Thack: Beaten > [kill dark]
You do the best you can!
*Mikhan* swirls about with a gleaming blacksword, slicing across Isktamost's body.
*Mikhan* leaves east.
0
* HP:Scratched MV:Fresh - Thack: Beaten > `
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Thack: Beaten > 0
*Zarth* panics, and attempts to flee!
[kill dark]
You do the best you can!
`
* HP:Scratched MV:Fresh - Thack: Beaten > [close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Thack: Beaten > [kill dark]
You do the best you can!
* HP:Scratched MV:Fresh - Thack: Beaten > [close cliffside]
It's already closed!
i
* HP:Scratched MV:Fresh - Thack: Beaten >
*Thack* panics, and attempts to flee!
y
* HP:Scratched MV:Fresh - Thack: Beaten > [o soldier kill h.dark]
Ok.
*Thack* leaves east.
* HP:Scratched MV:Fresh > `
*Zarth* panics, and attempts to flee!
[o soldier bash]
Ok.
0
* HP:Scratched MV:Fresh > Stabye pierces *Occum*'s body.
A soldier joins Jael's fight!
A grizzled Red Eagle warrior tickles Zankou's body with his smite.
A Ghar'ghael trolloc pierces a grizzled Red Eagle warrior's left arm hard.
Jael tries to stab *Roxie*, but she parries successfully.
*Nazgrim* pierces a Red Eagle sentry's body.
A Red Eagle sentry tries to slash Nazgrim, but he parries successfully.
*Occum* slices Rikkus's right arm.
Rikkus hacks *Occum*'s body hard.
*Zankou* tries to blast Malika, but she parries successfully.
A ramshorned trolloc tries to blast Lise, but she deflects the blow.
Lise barely strikes a ramshorned trolloc's body.
Stabye pierces *Occum*'s left leg hard.
*Nazgrim* pierces a Red Eagle sentry's body.
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh > `
*Zarth* leaves west.
[kill dark]
You try to pound *Roxie*, but she deflects the blow.
0
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > `
[close cliffside]
It's already closed!
Tarn blasts a ramshorned trolloc's body.
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > 0
[kill dark]
You do the best you can!
*Nazgrim* panics, and attempts to flee!
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > [close cliffside]
It's already closed!
*Nazgrim* leaves east.
i
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > *Zarth* has arrived from the west.
[kill dark]
You do the best you can!
y
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > A Red Eagle sentry barely tickles Zarth's body with his slash.
[o soldier kill h.dark]
A soldier tries to blast a Ghar'ghael trolloc, but he parries successfully.
Ok.
`
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > 0
[o soldier bash]
Ok.
*Roxie* sends Jael sprawling with a powerful bash!
*Mikhan* has arrived from the east.
*Nazgrim* has arrived from the east.
*Thack* has arrived from the east.
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > `
[close cliffside]
It's already closed!
Isktamost leaves east.
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > [kill dark]
You do the best you can!
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > Malika unleashes a flurry of melting icy spikes at *Zankou*, who is stabbed repeatedly.
[close cliffside]
It's already closed!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > `
[kill dark]
You do the best you can!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > A soldier tries to blast a Ghar'ghael trolloc, but he parries successfully.
*Zarth* tries to pound a Red Eagle sentry, but he parries successfully.
A Red Eagle sentry tickles Zarth's body with his slash.
Tarn barely blasts a ramshorned trolloc's body.
You pound *Roxie*'s left foot extremely hard.
Stabye tries to pierce *Occum*, but he deflects the blow.
A grizzled Red Eagle warrior smites Zankou's left leg.
A Ghar'ghael trolloc tries to pierce a grizzled Red Eagle warrior, but he deflects the blow.
*Roxie* tries to lance Jael, but he parries successfully.
Rikkus tries to hack *Occum*, but he parries successfully.
*Zankou* tries to blast Malika, but she deflects the blow.
Malika slashes *Zankou*'s right arm.
A ramshorned trolloc tries to blast Lise, but she deflects the blow.
[close cliffside]
It's already closed!
Isktamost has arrived from the east.
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[kill dark]
You do the best you can!
Isktamost blasts *Thack*'s body.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves east.
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > i
Isktamost blasts *Thack*'s body.
[close cliffside]
It's already closed!
Rikkus avoids being bashed by *Occum* who loses his balance and falls!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > y
[kill dark]
You do the best you can!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[close cliffside]
It's already closed!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [o soldier kill h.dark]
Ok.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zankou* panics, and attempts to flee!
[o soldier bash]
Ok.
*Thack* panics, and attempts to flee!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zankou* leaves east.
[close cliffside]
It's already closed!
*Nazgrim* leaves east.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [kill dark]
You do the best you can!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zarth* panics, and attempts to flee!
Kathala throws a fireball at *Thack*, who screams in pain.
[close cliffside]
It's already closed!
*Thack* leaves west.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [kill dark]
You do the best you can!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[close cliffside]
It's already closed!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > Kathala slashes *Zarth*'s right leg.
A grizzled Red Eagle warrior tickles a Ghar'ghael trolloc's body with his smite.
A soldier blasts a Ghar'ghael trolloc's head.
*Zarth* pounds a Red Eagle sentry's right arm into bloody fragments!
A Red Eagle sentry tickles Zarth's left leg with his slash.
Tarn blasts a ramshorned trolloc's left leg hard.
You try to pound *Roxie*, but she parries successfully.
Stabye pierces *Occum*'s body.
A Ghar'ghael trolloc pierces a grizzled Red Eagle warrior's right leg.
*Roxie* lances Jael's body hard.
Rikkus hacks *Occum*'s body.
A ramshorned trolloc tries to blast Lise, but she deflects the blow.
Lise strikes a ramshorned trolloc's right leg.
*Zarth* leaves west.
[kill dark]
You do the best you can!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [kill dark]
You do the best you can!
i
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [close cliffside]
It's already closed!
*Thack* has arrived from the west.
*Occum* panics, and attempts to flee!
Isktamost sends *Thack* sprawling with a powerful bash!
y
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > Isktamost blasts *Thack*'s body very hard.
*Thack* is dead! R.I.P.
Your blood freezes as you hear *Thack*'s death cry.
*Zarth* has arrived from the west.
[kill dark]
You do the best you can!
*Occum* leaves west.
*Mikhan* has arrived from the east.
*Nazgrim* has arrived from the east.
*Zankou* has arrived from the east.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zankou* blasts Isktamost's left hand.
[close cliffside]
It's already closed!
*Mikhan* opens the woodendoor.
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zarth* leaves north.
[o soldier kill h.dark]
...pretty sure we never went back in looking for Zarth.
Rough-hewn stone walls make up a cave system within the side of the cliff.
Rugged lines are carved into the rock and dancing shadows are cast all
along the edges of the cavern by a soft glow from the south. Tunnels branch
off from the chamber in all directions.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A mirrored lantern has been left here.
Jael Sicarii is standing here.
A man wearing an eagle-bearing bandana stands here.
A warhorse is here, stamping his feet impatiently.
Lord Tarn Nachiman is standing here.
A tough Shienaran soldier waits here.
Eyes keen, a Domani razor stands here swishing its tail.
Nevaeh Elspeth is standing here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
Lord Stabye Ya'Bas is standing here.
Lord Isktamost the Dai Shan is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Lady Kathala Arantes, Ra'dar is standing here.
Kathala is surrounded by a shimmering white aura!
Lise the Tower Accepted is standing here.
Lise is surrounded by a shimmering white aura!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Malika of Murandy is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Rikkus Acaelus is standing here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > 0
[kill dark]
They aren't here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
* HP:Scratched MV:Fresh > 0
0
The woodendoor is opened from the other side.
[kill dark]
They aren't here.
Tarn closes the woodendoor.
* HP:Scratched MV:Fresh > 0
[kill dark]
They aren't here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
l
* HP:Scratched MV:Fresh > 0
Within the Cliff
Rough-hewn stone walls make up a cave system within the side of the cliff.
Rugged lines are carved into the rock and dancing shadows are cast all
along the edges of the cavern by a soft glow from the south. Tunnels branch
off from the chamber in all directions.
[ obvious exits: N E S W ]
A soft leather pouch has been discarded here.
A mirrored lantern has been left here.
Jael Sicarii is standing here.
A man wearing an eagle-bearing bandana stands here.
A warhorse is here, stamping his feet impatiently.
Lord Tarn Nachiman is standing here.
A tough Shienaran soldier waits here.
Eyes keen, a Domani razor stands here swishing its tail.
Nevaeh Elspeth is standing here.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
Lord Stabye Ya'Bas is standing here.
Lord Isktamost the Dai Shan is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Lady Kathala Arantes, Ra'dar is standing here.
Kathala is surrounded by a shimmering white aura!
Lise the Tower Accepted is standing here.
Lise is surrounded by a shimmering white aura!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Malika of Murandy is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Rikkus Acaelus is standing here.
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > 0
[kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
scan n
* HP:Scratched MV:Fresh > [kill dark]
They aren't here.
0
* HP:Scratched MV:Fresh > * HP:Scratched MV:Fresh > [kill dark]
They aren't here.
* HP:Scratched MV:Fresh >
The woodendoor is opened from the other side.
* HP:Scratched MV:Fresh > 'they 1n
*Mikhan* has arrived from the north.
A shadow stallion has arrived from the north.
*Zarth* has arrived from the north.
A Ghar'ghael trolloc has arrived from the north.
*Roxie* has arrived from the north.
*Nazgrim* has arrived from the north.
*Occum* has arrived from the north.
*Zankou* has arrived from the north.
*Thack* has arrived from the north.
A ramshorned trolloc has arrived from the north.
* HP:Scratched MV:Fresh > 0
Lise barely strikes a ramshorned trolloc's left foot.
Isktamost tries to blast *Mikhan*, but he deflects the blow.
* HP:Scratched MV:Fresh > You say 'they 1n'
0
* HP:Scratched MV:Fresh > [kill dark]
You pound *Thack*'s body hard.
*Mikhan* shakes his head.
`
* HP:Scratched MV:Fresh - Thack: Beaten > 0
Malika barely slashes *Zankou*'s body.
[kill dark]
You do the best you can!
Rikkus tries to hack *Occum*, but he deflects the blow.
* HP:Scratched MV:Fresh - Thack: Beaten > `
A Red Eagle sentry draws a hand-and-a-half sword from a sword sheath with a flash of steel.
A Red Eagle sentry wields a hand-and-a-half sword in a two-handed grip.
A Red Eagle sentry tries to slash Nazgrim, but he deflects the blow.
Isktamost blasts *Mikhan*'s left foot very hard.
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Thack: Beaten > 0
Jael stabs *Roxie*'s head.
Kathala slashes *Zarth*'s body hard.
[kill dark]
You do the best you can!
Rikkus closes the woodendoor.
* HP:Scratched MV:Fresh - Thack: Beaten > `
*Zarth* tries to pound Kathala, but she parries successfully.
A Ghar'ghael trolloc joins Mikhan's fight!
A soldier joins Isktamost's fight!
A grizzled Red Eagle warrior joins Isktamost's fight!
Kathala slashes *Zarth*'s body.
*Roxie* tries to lance Jael, but he deflects the blow.
Jael tries to stab *Roxie*, but she deflects the blow.
*Nazgrim* pierces a Red Eagle sentry's body hard.
A Red Eagle sentry tries to slash Nazgrim, but he deflects the blow.
*Occum* slices Rikkus's body.
Rikkus tries to hack *Occum*, but he parries successfully.
*Zankou* tries to blast Malika, but she parries successfully.
Malika slashes *Zankou*'s body.
*Thack* tries to blast you, but you parry successfully.
You pound *Thack*'s right foot.
*Mikhan* barely slashes Isktamost's left hand.
Isktamost barely blasts *Mikhan*'s body.
A ramshorned trolloc tries to blast Lise, but she parries successfully.
Lise barely strikes a ramshorned trolloc's left leg.
[close cliffside]
It's already closed!
Stabye pierces *Occum*'s body hard.
* HP:Scratched MV:Fresh - Thack: Beaten > 0
[kill dark]
You do the best you can!
*Mikhan* swirls about with a gleaming blacksword, slicing across Isktamost's body.
* HP:Scratched MV:Fresh - Thack: Beaten > [close cliffside]
It's already closed!
*Mikhan* panics, and attempts to flee!
`
* HP:Scratched MV:Fresh - Thack: Beaten > [kill dark]
You do the best you can!
*Mikhan* swirls about with a gleaming blacksword, slicing across Isktamost's body.
*Mikhan* leaves east.
0
* HP:Scratched MV:Fresh - Thack: Beaten > `
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Thack: Beaten > 0
*Zarth* panics, and attempts to flee!
[kill dark]
You do the best you can!
`
* HP:Scratched MV:Fresh - Thack: Beaten > [close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Thack: Beaten > [kill dark]
You do the best you can!
* HP:Scratched MV:Fresh - Thack: Beaten > [close cliffside]
It's already closed!
i
* HP:Scratched MV:Fresh - Thack: Beaten >
*Thack* panics, and attempts to flee!
y
* HP:Scratched MV:Fresh - Thack: Beaten > [o soldier kill h.dark]
Ok.
*Thack* leaves east.
* HP:Scratched MV:Fresh > `
*Zarth* panics, and attempts to flee!
[o soldier bash]
Ok.
0
* HP:Scratched MV:Fresh > Stabye pierces *Occum*'s body.
A soldier joins Jael's fight!
A grizzled Red Eagle warrior tickles Zankou's body with his smite.
A Ghar'ghael trolloc pierces a grizzled Red Eagle warrior's left arm hard.
Jael tries to stab *Roxie*, but she parries successfully.
*Nazgrim* pierces a Red Eagle sentry's body.
A Red Eagle sentry tries to slash Nazgrim, but he parries successfully.
*Occum* slices Rikkus's right arm.
Rikkus hacks *Occum*'s body hard.
*Zankou* tries to blast Malika, but she parries successfully.
A ramshorned trolloc tries to blast Lise, but she deflects the blow.
Lise barely strikes a ramshorned trolloc's body.
Stabye pierces *Occum*'s left leg hard.
*Nazgrim* pierces a Red Eagle sentry's body.
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh > `
*Zarth* leaves west.
[kill dark]
You try to pound *Roxie*, but she deflects the blow.
0
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > `
[close cliffside]
It's already closed!
Tarn blasts a ramshorned trolloc's body.
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > 0
[kill dark]
You do the best you can!
*Nazgrim* panics, and attempts to flee!
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > [close cliffside]
It's already closed!
*Nazgrim* leaves east.
i
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > *Zarth* has arrived from the west.
[kill dark]
You do the best you can!
y
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > A Red Eagle sentry barely tickles Zarth's body with his slash.
[o soldier kill h.dark]
A soldier tries to blast a Ghar'ghael trolloc, but he parries successfully.
Ok.
`
* HP:Scratched MV:Fresh - Jael: Healthy - Roxie: Scratched > 0
[o soldier bash]
Ok.
*Roxie* sends Jael sprawling with a powerful bash!
*Mikhan* has arrived from the east.
*Nazgrim* has arrived from the east.
*Thack* has arrived from the east.
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > `
[close cliffside]
It's already closed!
Isktamost leaves east.
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > [kill dark]
You do the best you can!
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > Malika unleashes a flurry of melting icy spikes at *Zankou*, who is stabbed repeatedly.
[close cliffside]
It's already closed!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > `
[kill dark]
You do the best you can!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Scratched > A soldier tries to blast a Ghar'ghael trolloc, but he parries successfully.
*Zarth* tries to pound a Red Eagle sentry, but he parries successfully.
A Red Eagle sentry tickles Zarth's body with his slash.
Tarn barely blasts a ramshorned trolloc's body.
You pound *Roxie*'s left foot extremely hard.
Stabye tries to pierce *Occum*, but he deflects the blow.
A grizzled Red Eagle warrior smites Zankou's left leg.
A Ghar'ghael trolloc tries to pierce a grizzled Red Eagle warrior, but he deflects the blow.
*Roxie* tries to lance Jael, but he parries successfully.
Rikkus tries to hack *Occum*, but he parries successfully.
*Zankou* tries to blast Malika, but she deflects the blow.
Malika slashes *Zankou*'s right arm.
A ramshorned trolloc tries to blast Lise, but she deflects the blow.
[close cliffside]
It's already closed!
Isktamost has arrived from the east.
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[kill dark]
You do the best you can!
Isktamost blasts *Thack*'s body.
*Mikhan* panics, and attempts to flee!
*Mikhan* leaves east.
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > i
Isktamost blasts *Thack*'s body.
[close cliffside]
It's already closed!
Rikkus avoids being bashed by *Occum* who loses his balance and falls!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > y
[kill dark]
You do the best you can!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[close cliffside]
It's already closed!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [o soldier kill h.dark]
Ok.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zankou* panics, and attempts to flee!
[o soldier bash]
Ok.
*Thack* panics, and attempts to flee!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zankou* leaves east.
[close cliffside]
It's already closed!
*Nazgrim* leaves east.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [kill dark]
You do the best you can!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zarth* panics, and attempts to flee!
Kathala throws a fireball at *Thack*, who screams in pain.
[close cliffside]
It's already closed!
*Thack* leaves west.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [kill dark]
You do the best you can!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[close cliffside]
It's already closed!
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > Kathala slashes *Zarth*'s right leg.
A grizzled Red Eagle warrior tickles a Ghar'ghael trolloc's body with his smite.
A soldier blasts a Ghar'ghael trolloc's head.
*Zarth* pounds a Red Eagle sentry's right arm into bloody fragments!
A Red Eagle sentry tickles Zarth's left leg with his slash.
Tarn blasts a ramshorned trolloc's left leg hard.
You try to pound *Roxie*, but she parries successfully.
Stabye pierces *Occum*'s body.
A Ghar'ghael trolloc pierces a grizzled Red Eagle warrior's right leg.
*Roxie* lances Jael's body hard.
Rikkus hacks *Occum*'s body.
A ramshorned trolloc tries to blast Lise, but she deflects the blow.
Lise strikes a ramshorned trolloc's right leg.
*Zarth* leaves west.
[kill dark]
You do the best you can!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > `
[close cliffside]
It's already closed!
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [kill dark]
You do the best you can!
i
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > [close cliffside]
It's already closed!
*Thack* has arrived from the west.
*Occum* panics, and attempts to flee!
Isktamost sends *Thack* sprawling with a powerful bash!
y
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > Isktamost blasts *Thack*'s body very hard.
*Thack* is dead! R.I.P.
Your blood freezes as you hear *Thack*'s death cry.
*Zarth* has arrived from the west.
[kill dark]
You do the best you can!
*Occum* leaves west.
*Mikhan* has arrived from the east.
*Nazgrim* has arrived from the east.
*Zankou* has arrived from the east.
`
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zankou* blasts Isktamost's left hand.
[close cliffside]
It's already closed!
*Mikhan* opens the woodendoor.
0
* HP:Scratched MV:Fresh - Jael: Scratched - Roxie: Hurt > *Zarth* leaves north.
[o soldier kill h.dark]
...pretty sure we never went back in looking for Zarth.
Re: Fail!
Sigh...
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Puny the Great Havoc is standing here.
Devourer the Dark Master is standing here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > kill human
They aren't here.
kill human
* HP:Wounded MV:Winded > kill human
They aren't here.
* HP:Wounded MV:Winded > kill human
They aren't here.
* HP:Wounded MV:Winded > kill human
They aren't here.
kill human
* HP:Wounded MV:Winded > kill human
*Dixon* has arrived from the north, riding a |1|.bloodstock stallion.
You try to blast *Dixon*, but he parries successfully.
* HP:Wounded MV:Winded - Dixon: Hurt > kill human
You do the best you can!
* HP:Wounded MV:Winded - Dixon: Hurt > You do the best you can!
* HP:Wounded MV:Winded - Dixon: Hurt > You do the best you can!
bash
* HP:Wounded MV:Winded - Dixon: Hurt > Devourer slices *Dixon*'s left leg very hard.
You do the best you can!
Puny pierces *Dixon*'s body.on: Hurt >
=
Puny pierces *Dixon*'s body hard.
*
*Dixon* panics, and attempts to flee!
-
*Dixon* leaves north riding a bloodstock stallion.
*Kai* places a curved clear dagger in the back of Puny, resulting in some strange noises and blood!
Puny is incapacitated and will slowly die, if not aided.
=
They're not here anymore!
* HP:Wounded MV:Winded > sta
You are already standing.
* HP:Wounded MV:Winded > kill human
You try to blast *Kai*, but he deflects the blow.
kill human
* HP:Wounded MV:Winded - Puny: Critical - Kai: Wounded > get all corpse
You do the best you can!
* HP:Wounded MV:Winded - Puny: Critical - Kai: Wounded > get all corpse
get all corpse
get all corpse
get all corpse
*Kai* pierces Puny's right leg into bloody fragments!
Puny is dead! R.I.P.
Your blood freezes as you hear Puny's death cry.
*Kai* gets a pair of animal-fur boots from the corpse of Puny.
*Kai* gets a set of riveted chainmail leggings from the corpse of Puny.
*Kai* gets a brightly-colored sash from the corpse of Puny.
*Kai* gets a saw-toothed axe from the corpse of Puny.
*Kai* gets a ridged steel bracer from the corpse of Puny.
*Kai* gets a ridged steel bracer from the corpse of Puny.
*Kai* gets a sturdy pair of full leather gauntlets from the corpse of Puny.
*Kai* gets a pair of riveted chainmail sleeves from the corpse of Puny.
*Kai* gets a backpack from the corpse of Puny.
*Kai* gets a crimson cloak of fine Two Rivers wool from the corpse of Puny.
*Kai* gets a tunic of finely-crafted chain from the corpse of Puny.
*Kai* gets a rimmed round helmet from the corpse of Puny.
*Kai* gets a thick slice of salted ham from the corpse of Puny.
*Kai* gets an oilstone from the corpse of Puny.
*Kai* gets a black pair of silver-tooled boots from the corpse of Puny.
*Kai* gets a pair of earthen colored breeches from the corpse of Puny.
*Kai* gets a small purse from the corpse of Puny.
*Kai* gets a leather water flask from the corpse of Puny.
*Kai* gets a belt with a buckle of cuendillar from the corpse of Puny.
*Kai* gets a blackened steel kris from the corpse of Puny.
*Kai* gets a silver etched shield from the corpse of Puny.
*Kai* gets a silver etched shield from the corpse of Puny.
*Kai* gets a silver Kandori wristcuff from the corpse of Puny.
*Kai* gets a silver Kandori wristcuff from the corpse of Puny.
*Kai* gets a pair of dark gloves from the corpse of Puny.
*Kai* gets a set of cloth sleeves from the corpse of Puny.
*Kai* gets a pelt of black wolfskin matted with blood from the corpse of Puny.
*Kai* gets a bearskin tunic from the corpse of Puny.
*Kai* gets a Kandori snowflake necklace from the corpse of Puny.
*Kai* gets a Kandori snowflake necklace from the corpse of Puny.
*Kai* gets a Kandori snowflake necklace from the corpse of Puny.
You get a shimmering pendant of obsidian from the corpse of Puny.
You get a camouflaged hood from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
* HP:Wounded MV:Winded - Kai: Wounded > The corpse of Puny seems to be empty.
* HP:Wounded MV:Winded - Kai: Wounded > get all corpse
You try to blast *Kai*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > *Dixon* has arrived from the north, riding a |2|.bloodstock stallion.
The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > get all corpse
The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded >
Devourer narrates 'fme'
na omg
* HP:Wounded MV:Tiring - Kai: Wounded > bash
Devourer tries to slice *Dixon*, but he parries successfully.
You narrate 'omg'
o HP:Wounded MV:Weary > kill human
bash
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
Taz the Dark Master is here, fighting Ryktor.
Devourer the Dark Master is here, fighting Ryktor.
*Ryktor* is sitting here, riding a chestnut stallion.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Devourer.
* HP:Wounded MV:Weary > You blast *Ryktor*'s body very hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten > They already seem to be stunned.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten >
*Dixon* has arrived from the north, riding a |1|.bloodstock stallion.
A raven has arrived from the north.
A raven has arrived from the north.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten >
Devourer narrates 'basehd beat'
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten > change mood brave
You blast *Ryktor*'s right leg hard.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Devourer, but he parries successfully.
Devourer slices *Ryktor*'s right arm extremely hard.
Taz pounds *Ryktor*'s body extremely hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical > Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical >
*Dixon* hacks Devourer's right hand hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical >
Devourer narrates 'izerk'
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical >
Devourer slices *Ryktor*'s body very hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical > s
kill human
A watersnake leaves north.
The ancient tree tickles your body with its hit.
You blast *Ryktor*'s body hard.
The ancient tree tickles Devourer's body with its hit.
Devourer slices *Ryktor*'s left arm very hard.
*Ryktor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ryktor*'s death cry.
*Dixon* gets three gold crowns from the corpse of Ryktor.
*Dixon* gets a gator skin bracer from the corpse of Ryktor.
*Dixon* gets a ring of silver from the corpse of Ryktor.
*Dixon* gets twenty Tar Valon marks from the corpse of Ryktor.
*Dixon* gets a pair of lissome leather boots with metal capped toes from the corpse of Ryktor.
*Dixon* gets a set of riveted chainmail leggings from the corpse of Ryktor.
*Dixon* gets a soft leather pouch from the corpse of Ryktor.
*Dixon* gets a belt with a buckle of cuendillar from the corpse of Ryktor.
*Dixon* gets a scimitar with a hilt of twisted iron from the corpse of Ryktor.
*Dixon* gets a ridged steel bracer from the corpse of Ryktor.
*Dixon* gets a ridged steel bracer from the corpse of Ryktor.
*Dixon* gets a sturdy pair of full leather gauntlets from the corpse of Ryktor.
*Dixon* gets a pair of ebony-steel plate vambraces from the corpse of Ryktor.
*Dixon* gets a sword sheath from the corpse of Ryktor.
*Dixon* gets an earthen brown mantle from the corpse of Ryktor.
*Dixon* gets a tunic of finely-crafted chain from the corpse of Ryktor.
*Dixon* gets an ivory necklace from the corpse of Ryktor.
*Dixon* gets a shimmering pendant of obsidian from the corpse of Ryktor.
*Dixon* gets a rimmed round helmet from the corpse of Ryktor.
*Dixon* gets a jade signet ring from the corpse of Ryktor.
*Dixon* gets a jade signet ring from the corpse of Ryktor.
*Dixon* gets a recurved horsebow from the corpse of Ryktor.
*Dixon* gets a crystal lightstick from the corpse of Ryktor.
* HP:Wounded MV:Winded > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
o HP:Wounded MV:Winded > They aren't here.
o HP:Wounded MV:Winded > n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
The corpse of Ryktor is lying here.
A large stone well is here.
A raven is visible flying high in the sky.
A raven is here flying around.
*Dixon* is here, fighting Devourer, riding a |1|.bloodstock stallion.
Taz the Dark Master is standing here.
Devourer the Dark Master is here, fighting Dixon.
A chestnut stallion trots about.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Devourer.
* HP:Wounded MV:Winded > kill human
Taz pounds *Dixon*'s right arm hard.
* HP:Wounded MV:Winded > bash
You blast *Dixon*'s body very hard.
d - Devourer: Wounded - Dixon: Battered >
Taz pounds *Dixon*'s right leg very hard.
The ancient tree joins the ancient tree's fight!
*Dixon* tries to hack Devourer, but he parries successfully.
The ancient tree tries to hit Devourer, but he parries successfully.
*Dixon* panics, and attempts to flee!
-
*Dixon* leaves north riding a bloodstock stallion.
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Puny the Great Havoc is standing here.
Devourer the Dark Master is standing here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > kill human
They aren't here.
kill human
* HP:Wounded MV:Winded > kill human
They aren't here.
* HP:Wounded MV:Winded > kill human
They aren't here.
* HP:Wounded MV:Winded > kill human
They aren't here.
kill human
* HP:Wounded MV:Winded > kill human
*Dixon* has arrived from the north, riding a |1|.bloodstock stallion.
You try to blast *Dixon*, but he parries successfully.
* HP:Wounded MV:Winded - Dixon: Hurt > kill human
You do the best you can!
* HP:Wounded MV:Winded - Dixon: Hurt > You do the best you can!
* HP:Wounded MV:Winded - Dixon: Hurt > You do the best you can!
bash
* HP:Wounded MV:Winded - Dixon: Hurt > Devourer slices *Dixon*'s left leg very hard.
You do the best you can!
Puny pierces *Dixon*'s body.on: Hurt >
=
Puny pierces *Dixon*'s body hard.
*
*Dixon* panics, and attempts to flee!
-
*Dixon* leaves north riding a bloodstock stallion.
*Kai* places a curved clear dagger in the back of Puny, resulting in some strange noises and blood!
Puny is incapacitated and will slowly die, if not aided.
=
They're not here anymore!
* HP:Wounded MV:Winded > sta
You are already standing.
* HP:Wounded MV:Winded > kill human
You try to blast *Kai*, but he deflects the blow.
kill human
* HP:Wounded MV:Winded - Puny: Critical - Kai: Wounded > get all corpse
You do the best you can!
* HP:Wounded MV:Winded - Puny: Critical - Kai: Wounded > get all corpse
get all corpse
get all corpse
get all corpse
*Kai* pierces Puny's right leg into bloody fragments!
Puny is dead! R.I.P.
Your blood freezes as you hear Puny's death cry.
*Kai* gets a pair of animal-fur boots from the corpse of Puny.
*Kai* gets a set of riveted chainmail leggings from the corpse of Puny.
*Kai* gets a brightly-colored sash from the corpse of Puny.
*Kai* gets a saw-toothed axe from the corpse of Puny.
*Kai* gets a ridged steel bracer from the corpse of Puny.
*Kai* gets a ridged steel bracer from the corpse of Puny.
*Kai* gets a sturdy pair of full leather gauntlets from the corpse of Puny.
*Kai* gets a pair of riveted chainmail sleeves from the corpse of Puny.
*Kai* gets a backpack from the corpse of Puny.
*Kai* gets a crimson cloak of fine Two Rivers wool from the corpse of Puny.
*Kai* gets a tunic of finely-crafted chain from the corpse of Puny.
*Kai* gets a rimmed round helmet from the corpse of Puny.
*Kai* gets a thick slice of salted ham from the corpse of Puny.
*Kai* gets an oilstone from the corpse of Puny.
*Kai* gets a black pair of silver-tooled boots from the corpse of Puny.
*Kai* gets a pair of earthen colored breeches from the corpse of Puny.
*Kai* gets a small purse from the corpse of Puny.
*Kai* gets a leather water flask from the corpse of Puny.
*Kai* gets a belt with a buckle of cuendillar from the corpse of Puny.
*Kai* gets a blackened steel kris from the corpse of Puny.
*Kai* gets a silver etched shield from the corpse of Puny.
*Kai* gets a silver etched shield from the corpse of Puny.
*Kai* gets a silver Kandori wristcuff from the corpse of Puny.
*Kai* gets a silver Kandori wristcuff from the corpse of Puny.
*Kai* gets a pair of dark gloves from the corpse of Puny.
*Kai* gets a set of cloth sleeves from the corpse of Puny.
*Kai* gets a pelt of black wolfskin matted with blood from the corpse of Puny.
*Kai* gets a bearskin tunic from the corpse of Puny.
*Kai* gets a Kandori snowflake necklace from the corpse of Puny.
*Kai* gets a Kandori snowflake necklace from the corpse of Puny.
*Kai* gets a Kandori snowflake necklace from the corpse of Puny.
You get a shimmering pendant of obsidian from the corpse of Puny.
You get a camouflaged hood from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
You get an emerald ring from the corpse of Puny.
* HP:Wounded MV:Winded - Kai: Wounded > The corpse of Puny seems to be empty.
* HP:Wounded MV:Winded - Kai: Wounded > get all corpse
You try to blast *Kai*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > *Dixon* has arrived from the north, riding a |2|.bloodstock stallion.
The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > get all corpse
The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded > The corpse of Puny seems to be empty.
* HP:Wounded MV:Tiring - Kai: Wounded >
Devourer narrates 'fme'
na omg
* HP:Wounded MV:Tiring - Kai: Wounded > bash
Devourer tries to slice *Dixon*, but he parries successfully.
You narrate 'omg'
o HP:Wounded MV:Weary > kill human
bash
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
Taz the Dark Master is here, fighting Ryktor.
Devourer the Dark Master is here, fighting Ryktor.
*Ryktor* is sitting here, riding a chestnut stallion.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Devourer.
* HP:Wounded MV:Weary > You blast *Ryktor*'s body very hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten > They already seem to be stunned.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten >
*Dixon* has arrived from the north, riding a |1|.bloodstock stallion.
A raven has arrived from the north.
A raven has arrived from the north.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten >
Devourer narrates 'basehd beat'
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Beaten > change mood brave
You blast *Ryktor*'s right leg hard.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Devourer, but he parries successfully.
Devourer slices *Ryktor*'s right arm extremely hard.
Taz pounds *Ryktor*'s body extremely hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical > Mood changed to: Brave
Wimpy reset to: 124 hit points.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical >
*Dixon* hacks Devourer's right hand hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical >
Devourer narrates 'izerk'
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical >
Devourer slices *Ryktor*'s body very hard.
* HP:Wounded MV:Weary - Taz: Scratched - Ryktor: Critical > s
kill human
A watersnake leaves north.
The ancient tree tickles your body with its hit.
You blast *Ryktor*'s body hard.
The ancient tree tickles Devourer's body with its hit.
Devourer slices *Ryktor*'s left arm very hard.
*Ryktor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ryktor*'s death cry.
*Dixon* gets three gold crowns from the corpse of Ryktor.
*Dixon* gets a gator skin bracer from the corpse of Ryktor.
*Dixon* gets a ring of silver from the corpse of Ryktor.
*Dixon* gets twenty Tar Valon marks from the corpse of Ryktor.
*Dixon* gets a pair of lissome leather boots with metal capped toes from the corpse of Ryktor.
*Dixon* gets a set of riveted chainmail leggings from the corpse of Ryktor.
*Dixon* gets a soft leather pouch from the corpse of Ryktor.
*Dixon* gets a belt with a buckle of cuendillar from the corpse of Ryktor.
*Dixon* gets a scimitar with a hilt of twisted iron from the corpse of Ryktor.
*Dixon* gets a ridged steel bracer from the corpse of Ryktor.
*Dixon* gets a ridged steel bracer from the corpse of Ryktor.
*Dixon* gets a sturdy pair of full leather gauntlets from the corpse of Ryktor.
*Dixon* gets a pair of ebony-steel plate vambraces from the corpse of Ryktor.
*Dixon* gets a sword sheath from the corpse of Ryktor.
*Dixon* gets an earthen brown mantle from the corpse of Ryktor.
*Dixon* gets a tunic of finely-crafted chain from the corpse of Ryktor.
*Dixon* gets an ivory necklace from the corpse of Ryktor.
*Dixon* gets a shimmering pendant of obsidian from the corpse of Ryktor.
*Dixon* gets a rimmed round helmet from the corpse of Ryktor.
*Dixon* gets a jade signet ring from the corpse of Ryktor.
*Dixon* gets a jade signet ring from the corpse of Ryktor.
*Dixon* gets a recurved horsebow from the corpse of Ryktor.
*Dixon* gets a crystal lightstick from the corpse of Ryktor.
* HP:Wounded MV:Winded > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.
o HP:Wounded MV:Winded > They aren't here.
o HP:Wounded MV:Winded > n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
The corpse of Ryktor is lying here.
A large stone well is here.
A raven is visible flying high in the sky.
A raven is here flying around.
*Dixon* is here, fighting Devourer, riding a |1|.bloodstock stallion.
Taz the Dark Master is standing here.
Devourer the Dark Master is here, fighting Dixon.
A chestnut stallion trots about.
An ancient, gnarled tree looms over you.
The ancient tree is here, fighting Devourer.
* HP:Wounded MV:Winded > kill human
Taz pounds *Dixon*'s right arm hard.
* HP:Wounded MV:Winded > bash
You blast *Dixon*'s body very hard.
d - Devourer: Wounded - Dixon: Battered >
Taz pounds *Dixon*'s right leg very hard.
The ancient tree joins the ancient tree's fight!
*Dixon* tries to hack Devourer, but he parries successfully.
The ancient tree tries to hit Devourer, but he parries successfully.
*Dixon* panics, and attempts to flee!
-
*Dixon* leaves north riding a bloodstock stallion.
Re: Fail!
oh wait im hiding?!?! YES! wait... land land land LAND LAND LAAAAAND NOOOOOOOO
o S HP:Beaten MV:Tiring > w
m
ba h.human
Edge of the Foothills
[ obvious exits: N E W ]
*Vaeyl* is standing here, riding a warhorse.
*Darlana* has arrived from the north, riding a dust-colored gelding.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
*Darlana* leaves east riding a dust-colored gelding.
You silently approach your victim...
=
*Darlana* has arrived from the east, riding a dust-colored gelding.
-
*Darlana* tries to strike you, but you parry successfully.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Darlana: Battered >
*Vaeyl* slices your left leg.
*Darlana* strikes your right leg.
* S HP:Beaten MV:Tiring - Darlana: Battered > f
n
*Vaeyl* tries to slice you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
Equitant narrates '1s cul'
* S HP:Beaten MV:Tiring - Darlana: Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Darlana*!
n
n
Fong narrates 'told u fukers were close'
=n
+You flee head over heels.
Near the Foothills
[ obvious exits: S W ]
Path to Tarwin's Gap
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
North: A small stick is lying on the ground here.
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: S ]
w
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
n
o S HP:Critical MV:Tiring > n
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
s
o S HP:Critical MV:Tiring > Tonga narrates 'manies'
Alas, you cannot go that way...
w
o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: E S W ]
n
o S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: N E S ]
*Dixon* is standing here, riding a bloodstock stallion.
*Vianca* is standing here, riding a gray palfrey.
*Ominas* is standing here, riding a warhorse.
*Ominas* tries to slice you, but you deflect the blow.
Then i died. The End :D lol
o S HP:Beaten MV:Tiring > w
m
ba h.human
Edge of the Foothills
[ obvious exits: N E W ]
*Vaeyl* is standing here, riding a warhorse.
*Darlana* has arrived from the north, riding a dust-colored gelding.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
*Darlana* leaves east riding a dust-colored gelding.
You silently approach your victim...
=
*Darlana* has arrived from the east, riding a dust-colored gelding.
-
*Darlana* tries to strike you, but you parry successfully.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Darlana: Battered >
*Vaeyl* slices your left leg.
*Darlana* strikes your right leg.
* S HP:Beaten MV:Tiring - Darlana: Battered > f
n
*Vaeyl* tries to slice you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
Equitant narrates '1s cul'
* S HP:Beaten MV:Tiring - Darlana: Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Darlana*!
n
n
Fong narrates 'told u fukers were close'
=n
+You flee head over heels.
Near the Foothills
[ obvious exits: S W ]
Path to Tarwin's Gap
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
North: A small stick is lying on the ground here.
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
o S HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: S ]
w
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
n
o S HP:Critical MV:Tiring > n
Alas, you cannot go that way...
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
s
o S HP:Critical MV:Tiring > Tonga narrates 'manies'
Alas, you cannot go that way...
w
o S HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
o S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: E S W ]
n
o S HP:Critical MV:Tiring > n
The Blight
[ obvious exits: N E S ]
*Dixon* is standing here, riding a bloodstock stallion.
*Vianca* is standing here, riding a gray palfrey.
*Ominas* is standing here, riding a warhorse.
*Ominas* tries to slice you, but you deflect the blow.
Then i died. The End :D lol
Re: Fail!
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A crow has arrived from the south.
* S HP:Healthy MV:Full > w
hide
backstab h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A crow has arrived from the east.
* S HP:Healthy MV:Full > You attempt to hide yourself.
* S HP:Healthy MV:Strong > Backstab who?
* S HP:Healthy MV:Strong > e
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A crow has arrived from the west.
* S HP:Healthy MV:Strong > s
e
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.
A crow has arrived from the west.
* S HP:Healthy MV:Strong >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong > n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Healthy MV:Strong >
A Shienaran forestscout stops using a torch.
* S HP:Healthy MV:Strong > track
-=+*
Some obvious fairly recent tracks of a Horse leaving north.
Some obvious fairly recent tracks of a Horse leaving west.
Some obvious fairly recent tracks of a Horse leaving east.
Some obvious fresh tracks of a Trolloc leaving west.
Some obvious fresh tracks of an Animal leaving east.
* S HP:Healthy MV:Strong > w
hide
backstab h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong > You attempt to hide yourself.
* S HP:Healthy MV:Strong > Backstab who?
* S HP:Healthy MV:Strong > not
l
You start paying increased attention to your surroundings.
* S HP:Healthy MV:Strong > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong > w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A snake is crawling through the water here.
* S HP:Healthy MV:Strong >
A watersnake has arrived from the west.
* S HP:Healthy MV:Strong > track
-=+*
Some obvious fairly recent tracks of a Horse leaving west.
Some obvious fresh tracks of a Trolloc leaving west.
Some clear almost day-old tracks of a Horse leaving north.
Some clear almost day-old tracks of a Horse leaving east.
Some clear almost day-old tracks of an Animal leaving east.
* S HP:Healthy MV:Strong > w
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Tiring > w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Byrg* is resting here.
A black snake is here, lying on a rock.
A strong trolloc stands here, snout sniffing the wind.
* S HP:Healthy MV:Tiring > hide
backstab h.dark
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > You silently approach your victim...
-=+**+=-
A strong trolloc tries to blast you, but you parry successfully.
-=+
A strong trolloc tries to blast you, but you deflect the blow.
*
*Byrg* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 3 out of 3 stabs (100% landed).
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > TICK IN 5 SECONDS.
*Byrg* tries to hit you, but you parry successfully.
You try to pierce a strong trolloc, but he parries successfully.
A strong trolloc tries to blast you, but you parry successfully.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy >
*Byrg* looks around slowly, as if something is hidden in the room.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy >
You try to pierce a strong trolloc, but he parries successfully.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > nar byrg stabbed orch
*Byrg* looks around slowly, as if something is hidden in the room.
You narrate 'byrg stabbed orch'
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy >
*Byrg* looks around slowly, as if something is hidden in the room.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > f
*Byrg* looks around slowly, as if something is hidden in the room.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > *Byrg* looks around slowly, as if something is hidden in the room.
You panic and attempt to flee!
*Byrg* tries to hit you, but you deflect the blow.
A strong trolloc blasts your right leg.
*Byrg* looks around slowly, as if something is hidden in the room.
*Byrg* looks around slowly, as if something is hidden in the room.
You flee head over heels.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A crow has arrived from the south.
* S HP:Healthy MV:Full > w
hide
backstab h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A crow has arrived from the east.
* S HP:Healthy MV:Full > You attempt to hide yourself.
* S HP:Healthy MV:Strong > Backstab who?
* S HP:Healthy MV:Strong > e
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A crow has arrived from the west.
* S HP:Healthy MV:Strong > s
e
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.
A crow has arrived from the west.
* S HP:Healthy MV:Strong >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
* S HP:Healthy MV:Strong > n
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Healthy MV:Strong >
A Shienaran forestscout stops using a torch.
* S HP:Healthy MV:Strong > track
-=+*
Some obvious fairly recent tracks of a Horse leaving north.
Some obvious fairly recent tracks of a Horse leaving west.
Some obvious fairly recent tracks of a Horse leaving east.
Some obvious fresh tracks of a Trolloc leaving west.
Some obvious fresh tracks of an Animal leaving east.
* S HP:Healthy MV:Strong > w
hide
backstab h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong > You attempt to hide yourself.
* S HP:Healthy MV:Strong > Backstab who?
* S HP:Healthy MV:Strong > not
l
You start paying increased attention to your surroundings.
* S HP:Healthy MV:Strong > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Strong > w
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A snake is crawling through the water here.
* S HP:Healthy MV:Strong >
A watersnake has arrived from the west.
* S HP:Healthy MV:Strong > track
-=+*
Some obvious fairly recent tracks of a Horse leaving west.
Some obvious fresh tracks of a Trolloc leaving west.
Some clear almost day-old tracks of a Horse leaving north.
Some clear almost day-old tracks of a Horse leaving east.
Some clear almost day-old tracks of an Animal leaving east.
* S HP:Healthy MV:Strong > w
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
* S HP:Healthy MV:Tiring > w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Byrg* is resting here.
A black snake is here, lying on a rock.
A strong trolloc stands here, snout sniffing the wind.
* S HP:Healthy MV:Tiring > hide
backstab h.dark
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > You silently approach your victim...
-=+**+=-
A strong trolloc tries to blast you, but you parry successfully.
-=+
A strong trolloc tries to blast you, but you deflect the blow.
*
*Byrg* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 3 out of 3 stabs (100% landed).
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > TICK IN 5 SECONDS.
*Byrg* tries to hit you, but you parry successfully.
You try to pierce a strong trolloc, but he parries successfully.
A strong trolloc tries to blast you, but you parry successfully.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy >
*Byrg* looks around slowly, as if something is hidden in the room.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy >
You try to pierce a strong trolloc, but he parries successfully.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > nar byrg stabbed orch
*Byrg* looks around slowly, as if something is hidden in the room.
You narrate 'byrg stabbed orch'
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy >
*Byrg* looks around slowly, as if something is hidden in the room.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > f
*Byrg* looks around slowly, as if something is hidden in the room.
* S HP:Healthy MV:Tiring - a strong trolloc: Healthy > *Byrg* looks around slowly, as if something is hidden in the room.
You panic and attempt to flee!
*Byrg* tries to hit you, but you deflect the blow.
A strong trolloc blasts your right leg.
*Byrg* looks around slowly, as if something is hidden in the room.
*Byrg* looks around slowly, as if something is hidden in the room.
You flee head over heels.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.