Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Livae
Posts: 117
Joined: Sat Jun 13, 2015 1:34 pm

Re: Stab Thread

Post by Livae » Thu Oct 22, 2015 2:22 am

Haha I can see it now..all lined up. Aerobic pkers.

Mithos
Posts: 31
Joined: Tue Sep 29, 2015 2:02 pm

Re: Stab Thread

Post by Mithos » Wed Oct 28, 2015 7:58 pm

[ obvious exits: N E S ]
The corpse of a cheetah is lying here.
*Grabel* is standing here, riding an armoured black stallion.
*Milian* is standing here, riding a gray palfrey.

* S HP:Beaten MV:Full > [hide ]
You attempt to hide yourself.

[back seanchan] >
You silently approach your victim...

=
Terinor narrates 'bashed'

-
*Milian* tries to slice you, but you parry successfully.

=
Terinor narrates '1e'


*Grabel* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Grabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Grabel*'s death cry.

* S HP:Beaten MV:Full - Milian: Hurt > narr rip grabel

Hiroko
Posts: 183
Joined: Wed Feb 18, 2015 7:29 pm

Re: Stab Thread

Post by Hiroko » Thu Nov 05, 2015 5:42 pm

Was a good stab. :)

* R HP:Hurt SP:Bursting MV:Strong - the blighted tree: Critical > cw skin
Auriona strikes the blighted tree's left leg extremely hard.
The blighted tree is mortally wounded, and will die soon, if not aided.
You slash the blighted tree's left paw into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Auriona says 'Heh.'
[chann 'create water']
You begin to weave the appropriate flows...

+
A shrill piercing scream reverberates through the area.

*
You draw some energy from the statuette in your hand.
Ok.
You weave flows of Water to fill a water skin

* R HP:Hurt SP:Bursting MV:Strong >
Auriona says 'Elbow'

rem skin
drink skin
drink skin
wear skin
* R HP:Hurt SP:Bursting MV:Strong > rel
You don't seem to be using a skin.

* R HP:Hurt SP:Bursting MV:Strong > You drink the water.
You don't feel thirsty any more.

* R HP:Hurt SP:Bursting MV:Strong > kill h.dark ::: Alas, too late!
You're not thirsty.

* R HP:Hurt SP:Bursting MV:Strong > Auriona says 'And'
You put a water skin on your belt.
Dixon narrates 'on'

* R HP:Hurt SP:Bursting MV:Strong > Ok.

* R HP:Hurt SP:Bursting MV:Strong > They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Tarn.

Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Post by Loomis » Thu Nov 05, 2015 5:51 pm

* S HP:Healthy MV:Strong > The Blight
[ obvious exits: E S ]
A mirrored lantern has been left here. [2]
A fresh chunk of meat has been recently cut from a kill.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A single-edged axe lies here, wet with blood.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A thick brown sack has been discarded here.
A giant blight beetle is here, scurrying about.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?

s
* S HP:Healthy MV:Strong >
h
b
The Blight
[ obvious exits: N S ]
North: A giant blight beetle is here, scurrying about.
South:
* S HP:Healthy MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Strong > [backstab h.human]
Backstab who?

* S HP:Healthy MV:Strong >
s
h
b
The Blight
[ obvious exits: N S D ]
South: The blight bear stands on its haunches, roaring madly.
The corpse of the blighted tree is lying here.
*Hiroko* is here, fighting the blighted tree, riding a warhorse.
*Auriona* is here, fighting the blighted tree, riding a warhorse.
*Tarn* is here, fighting the blighted tree, riding a gray palfrey.
The blighted tree is here, fighting Hiroko.

* S HP:Healthy MV:Strong > *Auriona* strikes the blighted tree's left leg extremely hard.
The blighted tree is mortally wounded, and will die soon, if not aided.
*Hiroko* slashes the blighted tree's left paw into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Auriona* says 'aRvs'
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[backstab h.human]
You silently approach your victim...


-=
A shrill piercing scream reverberates through the area.

+
*Hiroko* weaves her hands, creating a flow of water that fills a water skin.

*
*+
*Auriona* says 'XQEga'

=
-
*Hiroko* drinks water from a water skin.

-
Rark narrates 'sm?'

=
*Auriona* says 'z``'
*Hiroko* puts a water skin on her belt.

+
*
*Hiroko* makes a strange sound as you place a crudely sharpened human femur in her back!
*Hiroko* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Hiroko*'s death cry.

* S HP:Healthy MV:Strong >
*Tarn* tries to blast you, but you deflect the blow.

* S HP:Healthy MV:Strong - Tarn: Wounded >

*Auriona* ponders life, the universe, and everything.

* S HP:Healthy MV:Strong - Tarn: Wounded >
gac

Toribio narrates 'many'
*Auriona* tries to strike you, but you parry successfully.

* S HP:Healthy MV:Strong - Tarn: Wounded >

*Auriona* strikes your head.
*Tarn* tries to blast you, but you parry successfully.

* S HP:Scratched MV:Strong - Tarn: Wounded >
nar blick hiroko
f
[get all corpse]
You get an oilstone from the corpse of Hiroko.
You get a large slab of meat from the corpse of Hiroko.
You get a large slab of meat from the corpse of Hiroko.
You get a pair of lissome leather boots with metal capped toes from the corpse of Hiroko.
You get a pair of thick, gold-plated greaves from the corpse of Hiroko.
You get a water skin from the corpse of Hiroko.
You get a small purse from the corpse of Hiroko.
You get a belt with a buckle of cuendillar from the corpse of Hiroko.
You get an ivory and gold-hilted longsword from the corpse of Hiroko.
You get a jeweled wristcuff from the corpse of Hiroko.
You get a jeweled wristcuff from the corpse of Hiroko.
You get a sturdy pair of full leather gauntlets from the corpse of Hiroko.
You get a pair of riveted chainmail sleeves from the corpse of Hiroko.
You get a sword sheath from the corpse of Hiroko.
You get a green silk dress with pale cream-colored slashes from the corpse of Hiroko.
You get a tunic of finely-crafted chain from the corpse of Hiroko.
You get a shimmering chain of gold from the corpse of Hiroko.
You get a shimmering chain of gold from the corpse of Hiroko.
You get a rimmed round helmet from the corpse of Hiroko.
You get a beautifully worked great serpent ring from the corpse of Hiroko.
You get a gold ring delicately carved with ivy from the corpse of Hiroko.
You get a sculpted statuette from the corpse of Hiroko.
You get a crystal lightstick from the corpse of Hiroko.

Loot fail on LS :( but yay for me!

Hiroko
Posts: 183
Joined: Wed Feb 18, 2015 7:29 pm

Re: Stab Thread

Post by Hiroko » Thu Nov 05, 2015 5:55 pm

Loot fail on LS :( but yay for me!
Yeah not sure if it was lag or not, lots of us are dealing with it today, but yeah. Good take for you. Enjoy the cuffs. Apparently they're worth a quite a bit now if you look at the auction threads. The dress will still look best on me. ;)

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Fri Nov 06, 2015 12:52 pm

The Dark Ones luck!


Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A mole is here, looking sickly.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

o S HP:Healthy DP:Strong MV:Haggard > get vial pack

A raven caws 'Ali, Ragyn are at By the Deserted Well'
Someone squeaks 'Ali, Ragyn are at By the Deserted Well'
Weak light filters through the hazy sky as the sun rises.

* S HP:Healthy DP:Strong MV:Weary > You get a thin vial of yellow fluid from a backpack.

* S HP:Healthy DP:Strong MV:Weary > TICK IN 5 SECONDS.
quaff vial
whe
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Healthy DP:Strong MV:Winded > Players in your Zone
--------------------
Porka - The Dried-out Pond
Spyder - Edge of the Blighted Forest

* S HP:Healthy DP:Strong MV:Winded > s
s
e
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
e
s
e

* S HP:Healthy DP:Strong MV:Winded > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* S HP:Healthy DP:Strong MV:Winded > s
The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

* S HP:Healthy DP:Strong MV:Winded > e
e
The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A snake is crawling through the water here.

* S HP:Healthy DP:Strong MV:Winded > The Decaying Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A brazen young hare thumps his powerful hind legs nearby.
A baby lizard scampers about.
A lynx creeps low to the ground, hunting for food.

* S HP:Healthy DP:Strong MV:Winded > s
The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A baby lizard scampers about.
A wilted tree leans to one side, on the brink of death.

* S HP:Healthy DP:Strong MV:Winded > hide
back h.human
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Healthy DP:Strong MV:Winded > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Healthy DP:Strong MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy DP:Strong MV:Winded > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A large stone well is here.
A raven is here flying around.
A raven is here flying around.
*Ali* is standing here, riding a |1|.bloodstock stallion.
*Ragyn* is standing here, riding a |2|.warhorse.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* S HP:Healthy DP:Strong MV:Winded > You attempt to hide yourself.

* S HP:Healthy DP:Strong MV:Weary > You silently approach your victim...

-=+**+=-
*Ragyn* tries to scythe you, but you parry successfully.


A raven caws 'Ali, Ragyn are at By the Deserted Well'

-=+*




*Ali* makes a strange sound as you place Widowmaker, the tainted crystal sai in her back!
Since 3/11/15 you've landed 10 out of 23 stabs (43% landed).
*Ali* panics, and attempts to flee!

* S HP:Healthy DP:Strong MV:Winded - Ragyn: Battered >
*Ali* barely slashes your body.
A raven caws 'Ali, Ragyn are at By the Deserted Well'

* S HP:Scratched DP:Strong MV:Winded - Ragyn: Battered > f




*Ragyn* sends you sprawling with a powerful bash!

* S HP:Scratched DP:Strong MV:Winded - Ragyn: Battered > e

*Ali* barely slashes your body.
*Ragyn* scythes your right foot very hard.

* S HP:Scratched DP:Strong MV:Winded - Ragyn: Battered >
*Auriona* has arrived from the south, riding a |3|.warhorse.

* S HP:Scratched DP:Strong MV:Winded - Ragyn: Battered > You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
Room Found Teleporting
Correcting map position after fleeing.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
Toribio the Darkling Master is standing here.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A black snake is here, lying on a rock.
A black snake with red mottling slyly meanders around you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Scratched DP:Strong MV:Winded >
The writhing grass tries to hit you, but you parry successfully.
A raven caws 'Auriona, Ali, Ragyn are at By the Deserted Well'
You swiftly dodge a sly, black snake's attempt to hit you.
A raven caws 'Auriona, Ali, Ragyn are at By the Deserted Well'

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Wounded > nar stabbed ali

A sly, black snake tries to hit you, but you parry successfully.
You pierce the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Wounded > look
Preparing to seek out this room on the map.

You swiftly dodge a sly, black snake's attempt to hit you.
You gaze deeply into the soul of a sly, black snake.
A sly, black snake looks very strange, glaring about with a sense of panic.
You pierce the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Wounded > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]

No matching rooms found!
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A black snake is here, lying on a rock.
A sly, black snake is here, fighting YOU!
The writhing grass is here, fighting YOU!

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Wounded >
You pierce the writhing grass's trunk into bloody fragments!

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Battered >
A sly, black snake tries to hit you, but you deflect the blow.
You pierce the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you parry successfully.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Battered > look
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A black snake is here, lying on a rock.
A sly, black snake is here, fighting YOU!
The writhing grass is here, fighting YOU!

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Battered >
You pierce the writhing grass's trunk into bloody fragments!

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Battered >
A raven caws 'Ali, Auriona, Ragyn are at The Yard Before the Monastery'
A raven caws 'Ali, Auriona, Ragyn are at The Yard Before the Monastery'
A sly, black snake mounts an attack against you, but weak nerves get the better of it.
You pierce the writhing grass's branch into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Beaten >
You swiftly dodge a sly, black snake's attempt to hit you.
You pierce the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
You pierce the writhing grass's trunk into bloody fragments!

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Critical > nar they are ragan

A sly, black snake tries to hit you, but you dodge the attack.
You pierce the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you parry successfully.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Critical > look

You pierce the writhing grass's roots into bloody fragments!
The writhing grass is mortally wounded, and will die soon, if not aided.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Incapacitated > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A black snake is here, lying on a rock.
A sly, black snake is here, fighting YOU!
The writhing grass is lying here, mortally wounded.

* S HP:Scratched DP:Strong MV:Winded - the writhing grass: Incapacitated > look

A sly, black snake tries to hit you, but you dodge the attack.
You pierce the writhing grass's roots into bloody fragments!
The writhing grass is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the writhing grass's death cry.

* S HP:Scratched DP:Strong MV:Tiring > A raven caws 'Ali, Auriona, Ragyn are at The Yard Before the Monastery'
A raven caws 'Ali, Auriona, Ragyn are at The Yard Before the Monastery'
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
The corpse of the writhing grass is lying here.
A black snake is here, lying on a rock.
A sly, black snake is here, fighting YOU!

* S HP:Scratched DP:Strong MV:Tiring >
A sly, black snake tries to hit you, but you parry successfully.

* S HP:Scratched DP:Strong MV:Tiring - a sly, black snake: Healthy >
You pierce a sly, black snake's body into bloody fragments!
A sly, black snake mounts an attack against you, but weak nerves get the better of it.

* S HP:Scratched DP:Strong MV:Tiring - a sly, black snake: Wounded >
You pierce a sly, black snake's body into bloody fragments!
A sly, black snake tries to hit you, but you parry successfully.

* S HP:Scratched DP:Strong MV:Tiring - a sly, black snake: Battered >
You try to pierce a sly, black snake, but it parries successfully.

* S HP:Scratched DP:Strong MV:Tiring - a sly, black snake: Battered >
You pierce a sly, black snake's head into bloody fragments!
You swiftly dodge a sly, black snake's attempt to hit you.

* S HP:Scratched DP:Strong MV:Tiring - a sly, black snake: Beaten >
You pierce a sly, black snake's head into bloody fragments!
A sly, black snake is dead! R.I.P.
Sigh... nothing better to do, eh?
Your blood freezes as you hear a sly, black snake's death cry.

* S HP:Scratched DP:Strong MV:Tiring >
A raven caws 'Ali, Auriona, Ragyn are at The Yard Before the Monastery'
The day has begun.

* S HP:Scratched DP:Strong MV:Tiring > TICK IN 5 SECONDS.
yell oh hi there
You bellow 'oh hi there'
look

* S HP:Scratched DP:Strong MV:Tiring > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
The corpse of a sly, black snake is lying here.
The corpse of the writhing grass is lying here.
A black snake is here, lying on a rock.

* S HP:Scratched DP:Strong MV:Strong > look

A watersnake has arrived from the east.
A raven caws 'Ragyn is at By the Apple Trees'
A raven caws 'Ali is at The Yard Before the Monastery'

* S HP:Scratched DP:Strong MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
The corpse of a sly, black snake is lying here.
The corpse of the writhing grass is lying here.
A snake is crawling through the water here.
A black snake is here, lying on a rock.

* S HP:Scratched DP:Strong MV:Strong > e
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A juicy looking apple has fallen to the ground. [5]
hide
back h.human

* S HP:Scratched DP:Strong MV:Strong > You attempt to hide yourself.

* S HP:Scratched DP:Strong MV:Strong > Backstab who?

* S HP:Scratched DP:Strong MV:Strong >
Auriona bellows 'You can talk?'

* S HP:Scratched DP:Strong MV:Strong > e
s
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving vvsouthvv
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Scratched DP:Strong MV:Strong > A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving <<west<<
A potato is here. [3]

* S HP:Scratched DP:Strong MV:Strong >
Auriona bellows 'That was fast.'

* S HP:Scratched DP:Strong MV:Strong > yell yah baby
You bellow 'yah baby'

* S HP:Scratched DP:Strong MV:Strong > look
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving <<west<<
A potato is here. [3]

* S HP:Scratched DP:Strong MV:Strong > whe
Players in your Zone
--------------------
Spyder - A Potato Field
Porka - A Narrow Trail
Toribio - A Narrow Trail
w

* S HP:Scratched DP:Strong MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A bruised and bloody leg lies on the ground, torn from its socket.
The dismembered corpse of Kohaku is lying here.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Scratched DP:Strong MV:Full > hide
back h.human
You attempt to hide yourself.

* S HP:Scratched DP:Strong MV:Full > Backstab who?

* S HP:Scratched DP:Strong MV:Full > s
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A raven is here flying around.
*Ali* is resting here, riding a |1|.bloodstock stallion. <- she's resting and solo, worth a crack i guess
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Scratched DP:Strong MV:Full > Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

* S HP:Scratched DP:Strong MV:Full >
A raven caws 'Ali is at The Yard Before the Monastery'

* S HP:Scratched DP:Strong MV:Full > n
hide
back h.human
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A raven is here flying around.
*Ali* is resting here, riding a |1|.bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Scratched DP:Strong MV:Full > You can't find anything to conceal yourself with. <- Long shot but who cares she's resting right?

* S HP:Scratched DP:Strong MV:Full > You silently approach your victim...

-=+**+=-
*Ali* stops resting, and clambers on her feet. <- crud!

-=+*





*Ali* makes a strange sound as you place Widowmaker, the tainted crystal sai in her back!
Since 3/11/15 you've landed 11 out of 24 stabs (45% landed).
*Ali* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ali*'s death cry.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Sat Nov 07, 2015 7:40 am

The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

o S HP:Scratched DP:Bursting MV:Full > You attempt to hide yourself.

o S HP:Scratched DP:Bursting MV:Full > Backstab who?

o S HP:Scratched DP:Bursting MV:Full > whe
Players in your Zone
--------------------
Spyder - The Twist in the Dark Road
Djak - The Entrance to the Watchtower <---- not having smells sucks so bad :(

o S HP:Scratched DP:Bursting MV:Full > nar are not
n
A shrill piercing scream reverberates through the area.
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a hideous trolloc is lying here.
*Matheus* is standing here, riding a |1|.bloodstock stallion. <---- I know you were yelling about being charge before so i'll just avoid you
*Dixon* is here, fighting a hideous trolloc, riding a |2|.warhorse.
A hideous trolloc is here, fighting Matheus.
A hideous trolloc is here, fighting Dixon.
A hideous trolloc is here, fighting Dixon.
A ramshorned trolloc is here, fighting Matheus.

* S HP:Scratched DP:Bursting MV:Strong > hide
back dixon
You attempt to hide yourself.

* S HP:Scratched DP:Bursting MV:Strong > Backstab them?!? They are in the throes of battle!

* S HP:Scratched DP:Bursting MV:Strong >
*Dixon* panics, and attempts to flee!

* S HP:Scratched DP:Bursting MV:Strong >
A ramshorned trolloc tries to crush Matheus, but he parries successfully.
A hideous trolloc tries to slash Matheus, but he deflects the blow.
A hideous trolloc tries to slash Dixon, but he parries successfully.
A hideous trolloc tries to slash Dixon, but he deflects the blow.

* S HP:Scratched DP:Bursting MV:Strong >
*Dixon* leaves south riding a warhorse. <---- here is my chance!

* S HP:Scratched DP:Bursting MV:Strong > s
*Matheus* panics, and attempts to flee!
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
*Dixon* is standing here, riding a |1|.warhorse.

* S HP:Scratched DP:Bursting MV:Strong > hide
back dixon
You attempt to hide yourself.

* S HP:Scratched DP:Bursting MV:Strong > You silently approach your victim...

-=+**+=- -=+*





You try to quietly draw a curved clear dagger from an inky black cloak.
*Dixon* makes a strange sound as you place a curved clear dagger in his back!
Since 3/11/15 you've landed 12 out of 25 stabs (48% landed).
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Dixon*'s death cry.

Djak
Posts: 15
Joined: Mon Oct 19, 2015 12:47 am

Re: Stab Thread

Post by Djak » Sat Nov 07, 2015 12:27 pm

Good bait hiding Akkad... ;)

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Stab Thread

Post by Dixon » Sat Nov 07, 2015 3:11 pm

lol I was just chilling. I was out of it pretty bad last night. Surprised I lived that long.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Stab Thread

Post by Spyder » Fri Nov 13, 2015 1:51 am

o S HP:Wounded DP:Strong MV:Weary > e
e
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A raven is here flying around.
*Ibzon* is standing here, riding a |1|.gray palfrey. <--- crap hope he didn't see me sneak in and out like a nub :S
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded DP:Strong MV:Weary > Dense Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>

o S HP:Wounded DP:Strong MV:Weary > w
hide
back h.human
An elk has arrived from the north.
Your heartbeat calms down more as you feel less panicked.
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a myrddraal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A raven is here flying around.
*Ibzon* is standing here, riding a |1|.gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded DP:Strong MV:Weary > You attempt to hide yourself.

* S HP:Wounded DP:Strong MV:Weary > You silently approach your victim...

-=+**+=- -=+*





*Ibzon* makes a strange sound as you place a curved clear dagger in his back!
Since 3/11/15 you've landed 88 out of 169 stabs (52% landed).
*Ibzon* is stunned, but will probably regain consciousness...

* S HP:Wounded DP:Strong MV:Weary - Ibzon: Critical >
A raven caws 'Ibzon is at Thick Forest'
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

* S HP:Wounded DP:Strong MV:Weary - Ibzon: Critical > k ibzon
k ibzon
Ok.

* S HP:Wounded DP:Strong MV:Weary - Ibzon: Critical > Ok.

* S HP:Wounded DP:Strong MV:Weary - Ibzon: Critical >
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
You pierce *Ibzon*'s left arm hard.
*Ibzon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Ibzon*'s death cry.

Post Reply