Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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rogu
Posts: 1
Joined: Fri Feb 08, 2019 12:49 am

Re: Stab Thread

Post by rogu » Fri Feb 08, 2019 12:51 am

* S HP:Healthy MV:Haggard > back h.halcyon
You attempt to hide yourself.
You silently approach your victim...

*Halcyon* gets a backpack from the corpse of Tso.
*Halcyon* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Halcyon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Halcyon*'s death cry.

Halcyon
Posts: 113
Joined: Mon Jan 08, 2018 10:54 pm

Re: Stab Thread

Post by Halcyon » Fri Feb 08, 2019 3:38 am

hide
* S HP:Healthy MV:Winded > back h.human
You attempt to hide yourself.

Puddles narrates 'many (N FD road)'
You silently approach your victim...

=
Scrat narrates 'am shivs s winding'

*
The Malkiergate closes quietly.

+
*Jasmin* unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.

+
RIVEN PANICS AND ATTEMPTS TO FLEE!


Riven leaves north.
*Jasmin* makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 6 out of 11 stabs (54% landed).
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Jasmin*'s death cry.

Lea
Posts: 316
Joined: Fri May 04, 2018 6:46 pm

Re: Stab Thread

Post by Lea » Fri Feb 08, 2019 10:46 am

Halcyon log is a lot of fun, and then Rogu log made me cackle.

Halcyon
Posts: 113
Joined: Mon Jan 08, 2018 10:54 pm

Re: Stab Thread

Post by Halcyon » Fri Feb 08, 2019 1:04 pm

Rogu and I are currently not seeing each other anymore

Dheth
Posts: 130
Joined: Thu Sep 21, 2017 3:36 am

Re: Stab Thread

Post by Dheth » Fri Feb 08, 2019 5:39 pm

Wondering if i woulda landed a couple more hits to finish it before if I hadn't tried looting Tso. *shrugs*

Halcyon
Posts: 113
Joined: Mon Jan 08, 2018 10:54 pm

Re: Stab Thread

Post by Halcyon » Tue Feb 12, 2019 6:12 pm

o S HP:Scratched MV:Weary > s
hide
back h.otis
Thinning Woods
[ obvious exits: N S W ]
*Daariandrahan* is standing here, riding a |1|.dun mare.
*Dejaqkl* is standing here, riding a |2|.gray palfrey.
*Paitar* is standing here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Paitar* tries to lance you, but you deflect the blow.

* S HP:Scratched MV:Weary - Paitar: Battered > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Paitar: Battered > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Paitar: Battered >
*Dejaqkl* leaves west riding a gray palfrey.

* S HP:Scratched MV:Weary - Paitar: Battered > f

You try to pierce *Paitar*, but he parries successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
*Paitar* tries to lance you, but you deflect the blow.
*Dejaqkl* has arrived from the west, riding a |3|.gray palfrey.
*Daariandrahan* tries to pierce you, but you dodge the attack.

* S HP:Scratched MV:Weary - Paitar: Battered > hide
You panic and attempt to flee!

back h.otis
You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
Correcting map position after fleeing.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
You attempt to hide yourself.

You silently approach your victim...

-
Zatuchly narrates 'sad'

=
Kiggles narrates 'they ccould of won their if they werent stupid'

+
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness

I'm debating going back to dodge whips.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Post by isabel » Wed Feb 13, 2019 2:50 am

Was waiting for a friend to alt so i could smob up some re-eq when scouts went off. My thought - let's sneak in some quick pk.

* R HP:Wounded MV:Fresh > notice
look
Road to Tarwin's Gap
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Fresh > A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is weary.

* R HP:Wounded MV:Fresh > x
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > tr
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Fresh > No-one by that name here.

* R HP:Wounded MV:Fresh > -=+
Some clear recent tracks of a Shienaran scout leaving north.
Some clear day-old tracks of a shadow stallion (ridden) leaving north.
Some clear day-old tracks of a shadow stallion (ridden) leaving north.
Some clear day-old tracks of Moloch leaving north.
Some day-old tracks of Reck leaving south.

* R HP:Wounded MV:Full > x
No-one by that name here.

* R HP:Wounded MV:Full > rep hehe
x
You reply to Goaduh 'hehe'

* R HP:Wounded MV:Full > No-one by that name here.

* R HP:Wounded MV:Full > rep won't be long now that you're active
x
`
You reply to Goaduh 'won't be long now that you're active'

* R HP:Wounded MV:Full > Reck is in excellent condition. <-- NOT PAYING ATTENTION

* R HP:Wounded MV:Full > A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is weary.

* R HP:Wounded MV:Full >
*Reck* draws a curved clear dagger from an earthen brown mantle with a flash of steel.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

Was funny :) nice timing on that

Halcyon
Posts: 113
Joined: Mon Jan 08, 2018 10:54 pm

Re: Stab Thread

Post by Halcyon » Thu Feb 14, 2019 2:53 am

Players in your Zone
--------------------
Halcyon - Decaying Rubble

w
* S HP:Healthy MV:Tiring > n
You stop resting, and stand up.

n
* S HP:Healthy MV:Tiring > A Dusty Field
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring > Path Between the Hedges
[ obvious exits: N S ]

* S HP:Healthy MV:Winded > track human
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]

- ded >
You could find no tracks at all.

* S HP:Healthy MV:Winded > track horse
-
Some obvious fresh tracks of a Ridden mount leaving ^^north^^
Some obvious recent tracks of a Horse leaving ««west««

* S HP:Healthy MV:Winded > no
[notice ]
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Winded > l
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]

n
* S HP:Healthy MV:Winded > e
e
Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
A long-eared rabbit is here, looking quite sick.

* S HP:Healthy MV:Winded > e
The Caemlyn Road
[ obvious exits: E S W ]

* S HP:Healthy MV:Winded > The Caemlyn Road
[ obvious exits: E W ]
East: A raven is here flying around.

wher
* S HP:Healthy MV:Winded > The Caemlyn Road
[ obvious exits: N E W ]
A raven is here flying around.
A raven is here, watching.
A long-eared rabbit is here, looking quite sick.

* S HP:Healthy MV:Winded > Players in your Zone
--------------------
Halcyon - The Caemlyn Road

* S HP:Healthy MV:Winded > track horse

Quirl narrates 'on cul'

- ded >
Some obvious fresh tracks of a Ridden mount leaving ^^north^^
Some clear day-old tracks of a Ridden mount leaving ««west««

* S HP:Healthy MV:Winded > wher
n
n
Players in your Zone
--------------------
Halcyon - The Caemlyn Road

* S HP:Healthy MV:Winded > A Trail in the Forest
[ obvious exits: N S ]

* S HP:Healthy MV:Winded > A Bend in the Trail
[ obvious exits: E S ]

e
* S HP:Healthy MV:Winded > n
n
hide
The sun sets.
A Bend in the Trail
[ obvious exits: N W ]

back h.human
* S HP:Healthy MV:Tiring > A Trail in the Forest
[ obvious exits: N S ]

* S HP:Healthy MV:Tiring > The End of the Trail
[ obvious exits: N E S U ]
A chunk of sandstone lies on the ground.
A pair of thin but sturdy metal boots stands here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A set of chainmail sleeves lie upon the ground.
|1|.A draft horse is here.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > n
hide
back h.human
A Crude Tunnel into the Hill
[ obvious exits: E S ]
East: A foul-looking man stands here dressed in wealthy clothing.
South: |1|.A draft horse is here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

You silently approach your victim...
Quirl narrates 'block '

e
hide
back h.human
Cancelled.
A Crude Tunnel
[ obvious exits: E W ]
West: A tough man with a greedy smile is on guard duty here.
A foul-looking man stands here dressed in wealthy clothing.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > e
hide
back h.human
A Long Curving Tunnel
[ obvious exits: E S W ]
South: A foul-looking man stands here dressed in wealthy clothing.
West: A foul-looking man stands here dressed in wealthy clothing.

o S HP:Healthy MV:Tiring > You attempt to hide yourself.

o S HP:Healthy MV:Tiring > Backstab who?

o S HP:Healthy MV:Tiring > w
A Crude Tunnel
[ obvious exits: E W ]
West: A tough man with a greedy smile is on guard duty here.
A foul-looking man stands here dressed in wealthy clothing.

scan w
* S HP:Healthy MV:Tiring > A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

w
* S HP:Healthy MV:Tiring > A Crude Tunnel into the Hill
[ obvious exits: E S ]
East: A foul-looking man stands here dressed in wealthy clothing.
South: |1|.A draft horse is here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Healthy MV:Tiring > l human
e
This surly man is eyeing you suspiciously. You get the uneasy feeling he
has already decided that you shouldn't be here and is merely waiting for
you to leave yourself open to his attack.

The smuggler guard is in excellent condition.

the smuggler guard is using:
<used as light> a lantern
<worn on body> a chainmail tunic
<wielded two-handed> a long poleaxe

You attempt to peek at the inventory:
ten copper pennys

e
* S HP:Healthy MV:Tiring > hide
A Crude Tunnel
[ obvious exits: E W ]
West: A tough man with a greedy smile is on guard duty here.
A foul-looking man stands here dressed in wealthy clothing.

* S HP:Healthy MV:Winded > back h.human
A Long Curving Tunnel
[ obvious exits: E S W ]
South: A foul-looking man stands here dressed in wealthy clothing.
West: A foul-looking man stands here dressed in wealthy clothing.

o S HP:Healthy MV:Winded > You attempt to hide yourself.

o S HP:Healthy MV:Winded > Backstab who?

o S HP:Healthy MV:Winded > s
hide
back h.human
A Long Curving Tunnel
[ obvious exits: N E W ]
A foul-looking man stands here dressed in wealthy clothing.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?
Quirl narrates 'nice'

* S HP:Healthy MV:Winded > e
hide
back h.human
An Intersection
[ obvious exits: E S W ]
East: A rogue sneaks about the area trying to avoid being seen.
South: A tough man with a greedy smile is on guard duty here.
West: A foul-looking man stands here dressed in wealthy clothing.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded > back h.human
Backstab who?

* S HP:Healthy MV:Winded > scan s
hide
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

back h.human
* S HP:Healthy MV:Winded > You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded > s
hide
back h.human
An Antechamber
[ obvious exits: N S ]
South: A tough looking man with a greedy smile is on guard duty here.
You sense a hidden life form in the area...
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...

*
Backstab who?

* S HP:Healthy MV:Winded > back h.human
You silently approach your victim...

=n
hide
Cancelled.
An Intersection
[ obvious exits: E S W ]
East: A rogue sneaks about the area trying to avoid being seen.
South: A tough man with a greedy smile is on guard duty here.
West: A foul-looking man stands here dressed in wealthy clothing.
You sense a hidden life form in the area...

* S HP:Healthy MV:Winded > back h.human
You attempt to hide yourself.

You silently approach your victim...


*Boboliosie* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 5 out of 5 stabs (100% landed).
*Boboliosie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Boboliosie*'s death cry.

Florry
Posts: 199
Joined: Fri Jan 18, 2019 11:57 am

Re: Stab Thread

Post by Florry » Thu Feb 14, 2019 9:21 am

Halcyon wrote:This session you've landed 5 out of 5 stabs (100% landed).
Jealous.

Gulwinid
Posts: 45
Joined: Tue Sep 08, 2015 7:19 am

Re: Stab Thread

Post by Gulwinid » Sat Feb 16, 2019 4:58 pm

Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
Correcting map position after fleeing.
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A soft leather pouch has been discarded here.
*Razhak* is standing here, riding a shadow stallion.
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring > p

*Razhak* leaves east riding a shadow stallion.

* S HP:Wounded MV:Tiring > backstab h.dark

A ramshorned trolloc has arrived from the north.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

*Jestin* has arrived from the north, riding a shadow stallion.
You silently approach your victim...
*Razhak* has arrived from the east, riding a shadow stallion.

-
A ramshorned trolloc leaves north.

*
*Jestin* leaves north riding a shadow stallion.

+
Skadi narrates 'to ragan?'


*Jestin* has arrived from the north, riding a shadow stallion.
*Jestin* makes a strange sound as you place a dark oak javelin in his back!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jestin*'s death cr

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