Fail!
Re: Fail!
Zankou's Revenge!
* R HP:Wounded MV:Fresh - Byrg: Wounded >
b
bash
Corath narrates 'trollocs about?'
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* looks at you.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* tries to scythe you, but you parry successfully.
-=
+*
*+
=-
-
=
You pierce *Byrg*'s right arm hard.
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh >
You dodge a bash from *Byrg* who loses his balance and falls!
nar on byrg 1u ragan atm
* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s body.
You narrate 'on byrg 1u ragan atm'
* R HP:Wounded MV:Fresh - Byrg: Wounded >
rl
remove lantern
You stop using a mirrored lantern.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s body.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
drop lantern
i
You drop a mirrored lantern.
* R HP:Wounded MV:Fresh - Byrg: Wounded > You are carrying:
Nothing.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* scythes your body hard.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
glp
get lantern pack
hl
hold lantern
*Byrg* scythes your right arm into bloody fragments!
* R HP:Battered MV:Fresh - Byrg: Wounded >
shiver
You get a mirrored lantern from a backpack.
* R HP:Battered MV:Fresh - Byrg: Wounded > You hold a mirrored lantern above your head.
* R HP:Battered MV:Fresh - Byrg: Wounded > Brrrrrrrrr.
* R HP:Battered MV:Fresh - Byrg: Wounded >
You barely pierce *Byrg*'s head.
* R HP:Battered MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s right leg.
*Byrg* tries to scythe you, but you parry successfully.
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Byrg: Wounded >
*Byrg* tries to scythe you, but you deflect the blow.
* R HP:Battered MV:Fresh - Byrg: Wounded >
*Byrg* scythes your body very hard.
b
bash
* R HP:Battered MV:Fresh - Byrg: Wounded >
You barely pierce *Byrg*'s body.
*Byrg* scythes your head very hard.
*Byrg* scythes your left foot very hard.
-=
+*
*+
=-
-
*Byrg* tries to scythe you, but you parry successfully.
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s left arm very hard.
* R HP:Battered MV:Fresh - Byrg: Wounded >
nar hrm, hes zerk
You pierce *Byrg*'s left arm hard.
You are hungry.
You are thirsty.
You narrate 'hrm, hes zerk'
* R HP:Battered MV:Fresh - Byrg: Wounded >
where
Players in your Zone
--------------------
Adael - In the Foothills
* R HP:Battered MV:Fresh - Byrg: Wounded >
rem skin
drink skin
drink skin
You stop using a water skin.
* R HP:Battered MV:Fresh - Byrg: Wounded > You drink the water.
* R HP:Battered MV:Fresh - Byrg: Wounded > You pierce *Byrg*'s right arm.
You drink the water.
You don't feel thirsty any more.
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s right hand.
* R HP:Battered MV:Fresh - Byrg: Battered >
You dodge a bash from *Byrg* who loses his balance and falls!
get pork pack;eat pork
* R HP:Battered MV:Fresh - Byrg: Battered >
You get a plate of vegetables in tangy sauce from a backpack.
* R HP:Battered MV:Fresh - Byrg: Battered > Corath narrates 'will move commy if more show up'
You eat the food.
You are full.
b
bash
* R HP:Battered MV:Fresh - Byrg: Battered >
You barely pierce *Byrg*'s right leg.
* R HP:Battered MV:Fresh - Byrg: Battered >
-=
+*
*+
=-
-
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s head.
* R HP:Battered MV:Fresh - Byrg: Battered >
nar nod
l
You narrate 'nod'
* R HP:Battered MV:Fresh - Byrg: Battered >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a trolloc leaving down. dd
A mirrored lantern has been left here.
The dismembered corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is sitting here
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s right arm very hard.
You barely pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Battered >
You barely pierce *Byrg*'s body.
*Byrg* tries to scythe you, but you deflect the blow.
You dodge a bash from *Byrg* who loses his balance and falls!
* R HP:Battered MV:Fresh - Byrg: Beaten >
b
bash
You tickle *Byrg*'s left leg with your pierce.
* R HP:Battered MV:Fresh - Byrg: Beaten >
-
=+
*
*
*Byrg* tries to scythe you, but you parry successfully.
+
=-
-
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s head.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s left leg.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s body hard.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s right foot.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You barely pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* scythes your right hand very hard.
*Byrg* scythes your body hard.
b
bash
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* scythes your body hard.
* R HP:Beaten MV:Fresh - Byrg: Beaten >
-=
+
*Byrg* tries to scythe you, but you deflect the blow.
**
+=
- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Fresh - Byrg: Beaten >
Corath tells you 'bah. gotta rent'
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* tries to scythe you, but you parry successfully.
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* tries to scythe you, but you deflect the blow.
You pierce *Byrg*'s body.
b
bash
* R HP:Beaten MV:Fresh - Byrg: Beaten >
-
=
+
*Zankou* has arrived from the west.
*
*Zankou* tries to cleave you, but you parry successfully.
*
+
=-
*Zankou* barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
-
=
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Fresh - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Deviant* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
*Deviant* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
*Zankou* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
*someone* scythes your body very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned! <--- :(
* R HP:Wounded MV:Fresh - Byrg: Wounded >
b
bash
Corath narrates 'trollocs about?'
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* looks at you.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* tries to scythe you, but you parry successfully.
-=
+*
*+
=-
-
=
You pierce *Byrg*'s right arm hard.
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh >
You dodge a bash from *Byrg* who loses his balance and falls!
nar on byrg 1u ragan atm
* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s body.
You narrate 'on byrg 1u ragan atm'
* R HP:Wounded MV:Fresh - Byrg: Wounded >
rl
remove lantern
You stop using a mirrored lantern.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s body.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
drop lantern
i
You drop a mirrored lantern.
* R HP:Wounded MV:Fresh - Byrg: Wounded > You are carrying:
Nothing.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* scythes your body hard.
* R HP:Wounded MV:Fresh - Byrg: Wounded >
glp
get lantern pack
hl
hold lantern
*Byrg* scythes your right arm into bloody fragments!
* R HP:Battered MV:Fresh - Byrg: Wounded >
shiver
You get a mirrored lantern from a backpack.
* R HP:Battered MV:Fresh - Byrg: Wounded > You hold a mirrored lantern above your head.
* R HP:Battered MV:Fresh - Byrg: Wounded > Brrrrrrrrr.
* R HP:Battered MV:Fresh - Byrg: Wounded >
You barely pierce *Byrg*'s head.
* R HP:Battered MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s right leg.
*Byrg* tries to scythe you, but you parry successfully.
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Byrg: Wounded >
*Byrg* tries to scythe you, but you deflect the blow.
* R HP:Battered MV:Fresh - Byrg: Wounded >
*Byrg* scythes your body very hard.
b
bash
* R HP:Battered MV:Fresh - Byrg: Wounded >
You barely pierce *Byrg*'s body.
*Byrg* scythes your head very hard.
*Byrg* scythes your left foot very hard.
-=
+*
*+
=-
-
*Byrg* tries to scythe you, but you parry successfully.
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Fresh - Byrg: Wounded >
You pierce *Byrg*'s left arm very hard.
* R HP:Battered MV:Fresh - Byrg: Wounded >
nar hrm, hes zerk
You pierce *Byrg*'s left arm hard.
You are hungry.
You are thirsty.
You narrate 'hrm, hes zerk'
* R HP:Battered MV:Fresh - Byrg: Wounded >
where
Players in your Zone
--------------------
Adael - In the Foothills
* R HP:Battered MV:Fresh - Byrg: Wounded >
rem skin
drink skin
drink skin
You stop using a water skin.
* R HP:Battered MV:Fresh - Byrg: Wounded > You drink the water.
* R HP:Battered MV:Fresh - Byrg: Wounded > You pierce *Byrg*'s right arm.
You drink the water.
You don't feel thirsty any more.
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s right hand.
* R HP:Battered MV:Fresh - Byrg: Battered >
You dodge a bash from *Byrg* who loses his balance and falls!
get pork pack;eat pork
* R HP:Battered MV:Fresh - Byrg: Battered >
You get a plate of vegetables in tangy sauce from a backpack.
* R HP:Battered MV:Fresh - Byrg: Battered > Corath narrates 'will move commy if more show up'
You eat the food.
You are full.
b
bash
* R HP:Battered MV:Fresh - Byrg: Battered >
You barely pierce *Byrg*'s right leg.
* R HP:Battered MV:Fresh - Byrg: Battered >
-=
+*
*+
=-
-
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s head.
* R HP:Battered MV:Fresh - Byrg: Battered >
nar nod
l
You narrate 'nod'
* R HP:Battered MV:Fresh - Byrg: Battered >
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a trolloc leaving down. dd
A mirrored lantern has been left here.
The dismembered corpse of Zankou is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is sitting here
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s right arm very hard.
You barely pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Battered >
You pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Battered >
You barely pierce *Byrg*'s body.
*Byrg* tries to scythe you, but you deflect the blow.
You dodge a bash from *Byrg* who loses his balance and falls!
* R HP:Battered MV:Fresh - Byrg: Beaten >
b
bash
You tickle *Byrg*'s left leg with your pierce.
* R HP:Battered MV:Fresh - Byrg: Beaten >
-
=+
*
*
*Byrg* tries to scythe you, but you parry successfully.
+
=-
-
=
Your bash at *Byrg* sends him sprawling!
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s head.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s left leg.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s body hard.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You pierce *Byrg*'s right foot.
* R HP:Battered MV:Fresh - Byrg: Beaten >
You barely pierce *Byrg*'s body.
* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* scythes your right hand very hard.
*Byrg* scythes your body hard.
b
bash
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* scythes your body hard.
* R HP:Beaten MV:Fresh - Byrg: Beaten >
-=
+
*Byrg* tries to scythe you, but you deflect the blow.
**
+=
- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Fresh - Byrg: Beaten >
Corath tells you 'bah. gotta rent'
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* tries to scythe you, but you parry successfully.
* R HP:Beaten MV:Fresh - Byrg: Beaten >
*Byrg* tries to scythe you, but you deflect the blow.
You pierce *Byrg*'s body.
b
bash
* R HP:Beaten MV:Fresh - Byrg: Beaten >
-
=
+
*Zankou* has arrived from the west.
*
*Zankou* tries to cleave you, but you parry successfully.
*
+
=-
*Zankou* barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
-
=
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Fresh - Byrg: Beaten >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Deviant* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
*Deviant* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
*Zankou* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
*someone* scythes your body very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned! <--- :(
Re: Fail!
* R HP:Wounded MV:Fresh - Thack: Wounded >
Dixon panics, and attempts to flee!
f
* R HP:Wounded MV:Fresh - Thack: Wounded >
Dixon leaves up riding a warhorse.
Cancelled.
You panic and attempt to flee!
Detra unleashes a flurry of melting icy spikes at *Xafelar*, who is stabbed repeatedly.
Detra tries to scythe *Xafelar*, but he deflects the blow.
*Xafelar* tries to slash Detra, but she deflects the blow.
Aira lances *Naberius*'s body very hard.
An Ahf'frait trolloc strikes Youruk's right leg.
*Nazgrim* tries to pierce Aira, but she deflects the blow.
You flee head over heels.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Fleeing.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
* R HP:Wounded MV:Fresh >
s
e
e
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Fresh > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a trolloc leaving east. >>
There are some tracks of a trolloc leaving east. >>
There are some tracks of a trolloc leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Fresh >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a trolloc leaving north. ^^
There are some tracks of a trolloc leaving north. ^^
There are some tracks of a trolloc leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Fresh >
p
k dark
p
k dark
p
k dark
They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
where
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Pial - A Pine Forest
Adael - A Winding Road
Dixon - Atop a Crumbling Watch Tower
Detra - In the Remains of a Crumbling Tower
Aira - In the Remains of a Crumbling Tower
Youruk - In the Remains of a Crumbling Tower
* R HP:Wounded MV:Fresh >
nar im trees
You narrate 'im trees'
p
k dark
p
k dark
* R HP:Wounded MV:Fresh >
Dixon narrates 'off guys'
p
k dark
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
l
* R HP:Wounded MV:Fresh >
p
k dark
p
k dark
p
k dark
where
not
o
k h.dark
nar lag?
[ ALERT ] - Socket got disconnected.
Reason: Unknown error
[ INFO ] - Connection time: 04:59:33.661
Couple minutes later...
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
Passphrase:
You take over your own body, already in use!
* HP:Critical MV:Weary >
l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Detra m'Ental is sitting here.
Zygoat the Dragonsworn Veteran is standing here.
Lord Koagan the Lieutenant is resting here.
A kind-faced figure stands here.
Doh!
Dixon panics, and attempts to flee!
f
* R HP:Wounded MV:Fresh - Thack: Wounded >
Dixon leaves up riding a warhorse.
Cancelled.
You panic and attempt to flee!
Detra unleashes a flurry of melting icy spikes at *Xafelar*, who is stabbed repeatedly.
Detra tries to scythe *Xafelar*, but he deflects the blow.
*Xafelar* tries to slash Detra, but she deflects the blow.
Aira lances *Naberius*'s body very hard.
An Ahf'frait trolloc strikes Youruk's right leg.
*Nazgrim* tries to pierce Aira, but she deflects the blow.
You flee head over heels.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Fleeing.
A gray palfrey prances skittishly nearby, being ridden by you.
A dun mare is here, snorting angrily.
* R HP:Wounded MV:Fresh >
s
e
e
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Fresh > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a trolloc leaving east. >>
There are some tracks of a trolloc leaving east. >>
There are some tracks of a trolloc leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Fresh >
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a trolloc leaving north. ^^
There are some tracks of a trolloc leaving north. ^^
There are some tracks of a trolloc leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Fresh >
p
k dark
p
k dark
p
k dark
They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
where
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Pial - A Pine Forest
Adael - A Winding Road
Dixon - Atop a Crumbling Watch Tower
Detra - In the Remains of a Crumbling Tower
Aira - In the Remains of a Crumbling Tower
Youruk - In the Remains of a Crumbling Tower
* R HP:Wounded MV:Fresh >
nar im trees
You narrate 'im trees'
p
k dark
p
k dark
* R HP:Wounded MV:Fresh >
Dixon narrates 'off guys'
p
k dark
p
k dark
* R HP:Wounded MV:Fresh > They aren't here.
l
* R HP:Wounded MV:Fresh >
p
k dark
p
k dark
p
k dark
where
not
o
k h.dark
nar lag?
[ ALERT ] - Socket got disconnected.
Reason: Unknown error
[ INFO ] - Connection time: 04:59:33.661
Couple minutes later...
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
Passphrase:
You take over your own body, already in use!
* HP:Critical MV:Weary >
l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Detra m'Ental is sitting here.
Zygoat the Dragonsworn Veteran is standing here.
Lord Koagan the Lieutenant is resting here.
A kind-faced figure stands here.
Doh!
Re: Fail!
Sorry man, you weren't flagged...I also have no idea how I didn't get charged!
e
h
A Winding Road
[ obvious exits: E W ]
East:
b
* HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N W ]
*Adael* is standing here, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* HP:Healthy MV:Tiring > [backstab h.human]
You silently approach your victim...
-=
Xafelar narrates 'off'
+*
*+
*Pial* has arrived from the west, riding a dust-colored gelding.
=
*Pial* starts barreling down on you, a shocklance aimed at your chest.
-
-
=+
*
*Adael* makes a strange sound as you place a crudely sharpened human femur in his back!
*Adael* is incapacitated and will slowly die, if not aided.
* HP:Healthy MV:Tiring - Adael: Critical >
Pial looted
e
h
A Winding Road
[ obvious exits: E W ]
East:
b
* HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N W ]
*Adael* is standing here, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* HP:Healthy MV:Tiring > [backstab h.human]
You silently approach your victim...
-=
Xafelar narrates 'off'
+*
*+
*Pial* has arrived from the west, riding a dust-colored gelding.
=
*Pial* starts barreling down on you, a shocklance aimed at your chest.
-
-
=+
*
*Adael* makes a strange sound as you place a crudely sharpened human femur in his back!
*Adael* is incapacitated and will slowly die, if not aided.
* HP:Healthy MV:Tiring - Adael: Critical >
Pial looted
Re: Fail!
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
There are some tracks of a trolloc leaving up.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A young and strong buck is here, munching some grass.
A crow has arrived from the east.
* R HP:Healthy MV:Strong > u
charge h.myzec
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
A wild stallion bucks madly, being ridden by you.
*Myzec* is resting here.
*Baal* is standing here.
A crow has arrived from below.
You line up your charge...
Oops. Your lame efforts cause you to miss.
* R HP:Healthy MV:Strong - Myzec: Wounded >
*Myzec* draws a sharp, red stone dagger from a silver Kandori wristcuff with a flash of steel.
*Myzec* tries to pierce you, but you deflect the blow.
*Baal* says 'zkwT xNe Y His DPplwFF'
* R HP:Healthy MV:Strong - Myzec: Wounded >
*Baal* leaves down.
* R HP:Healthy MV:Strong - Myzec: Wounded >
*Myzec* tries to pierce you, but you parry successfully.
* R HP:Healthy MV:Strong - Myzec: Wounded >
Myzec assumes an offensive striking posture.
* R HP:Healthy MV:Strong - Myzec: Wounded > nar brick on myzec lmfao
*Myzec* tries to pierce you, but you parry successfully.
* R HP:Healthy MV:Strong - Myzec: Wounded > You narrate 'brick on myzec lmfao'
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
There are some tracks of a trolloc leaving up.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
A wild stallion bucks madly, being ridden by you.
A pale man wearing farming clothes angrily approaches you.
A young and strong buck is here, munching some grass.
A crow has arrived from the east.
* R HP:Healthy MV:Strong > u
charge h.myzec
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
A wild stallion bucks madly, being ridden by you.
*Myzec* is resting here.
*Baal* is standing here.
A crow has arrived from below.
You line up your charge...
Oops. Your lame efforts cause you to miss.
* R HP:Healthy MV:Strong - Myzec: Wounded >
*Myzec* draws a sharp, red stone dagger from a silver Kandori wristcuff with a flash of steel.
*Myzec* tries to pierce you, but you deflect the blow.
*Baal* says 'zkwT xNe Y His DPplwFF'
* R HP:Healthy MV:Strong - Myzec: Wounded >
*Baal* leaves down.
* R HP:Healthy MV:Strong - Myzec: Wounded >
*Myzec* tries to pierce you, but you parry successfully.
* R HP:Healthy MV:Strong - Myzec: Wounded >
Myzec assumes an offensive striking posture.
* R HP:Healthy MV:Strong - Myzec: Wounded > nar brick on myzec lmfao
*Myzec* tries to pierce you, but you parry successfully.
* R HP:Healthy MV:Strong - Myzec: Wounded > You narrate 'brick on myzec lmfao'
Re: Fail!
Really bad time for the phone to go. Had to step away a few minutes.
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full >
*Penetrator* has arrived from the south.
*Taz* has arrived from the south.
*Mikhan* has arrived from the south, riding a shadow stallion.
* R HP:Scratched MV:Fresh >
*Penetrator* tickles your left foot with his blast.
*Taz* blasts your body.
*Mikhan* leaves east riding a shadow stallion.
* R HP:Scratched MV:Fresh - Penetrator: Scratched >
You blast *Penetrator*'s left leg into bloody fragments!
The ancient tree barely tickles Taz's right leg with its hit.
The ancient tree joins the ancient tree's fight!
*Penetrator* barely blasts your right foot.
*Razhak* has arrived from the east, riding a shadow stallion.
*Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* slashes your right leg hard.
- Penetrator: Scratched >
The ancient tree hits Penetrator's left leg.
The ancient tree tickles Taz's body with its hit.
*Taz* blasts your body.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* blasts your body.
*Taz* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Penetrator: Hurt >
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
*Razhak* sends a bloodstock stallion sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
*Razhak* cleaves a bloodstock stallion's body into bloody fragments!
The ancient tree hits Penetrator's right leg.
The ancient tree tickles Taz's body with its hit.
*Taz* blasts your body very hard.
*Penetrator* blasts your right leg.
*Penetrator* barely blasts your body.
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
*Razhak* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Battered MV:Fresh - Penetrator: Hurt >
A bloodstock stallion clambers to his feet.
* R HP:Battered MV:Fresh - Penetrator: Hurt >
The ancient tree hits Penetrator's right leg.
The ancient tree tickles Taz's head with its hit.
*Taz* blasts your head hard.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* blasts your right leg.
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
*Penetrator* barely blasts your body.
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
*Razhak* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
Razhak swiftly dodges a bloodstock stallion's attempt to hit him.
*Mikhan* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits Penetrator's body.
The ancient tree barely tickles Taz's body with its hit.
You blast *Penetrator*'s left leg into bloody fragments!
*Penetrator* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Wounded >
You dodge a bash from *Taz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Wounded >
*Penetrator* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Wounded >
A bloodstock stallion barely tickles Razhak's right leg with his hit.
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits Penetrator's right hand.
The ancient tree tickles Taz's body with its hit.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Razhak* sends a bloodstock stallion sprawling with a powerful bash!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Taz* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Taz* leaves east.
* R HP:Critical MV:Fresh - Penetrator: Battered >
A bloodstock stallion clambers to his feet.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Mikhan, but he parries successfully.
*Razhak* cleaves a bloodstock stallion's left foot into bloody fragments!
*Mikhan* slashes your head.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits Penetrator's head hard.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* tickles your body with his blast.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Penetrator* barely blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Battered >
The ancient tree tries to hit Mikhan, but he parries successfully.
*Razhak* cleaves a bloodstock stallion's left leg into bloody fragments!
A bloodstock stallion is dead! R.I.P.
Your blood freezes as you hear a bloodstock stallion's death cry.
*someone* slashes your left hand.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full >
*Penetrator* has arrived from the south.
*Taz* has arrived from the south.
*Mikhan* has arrived from the south, riding a shadow stallion.
* R HP:Scratched MV:Fresh >
*Penetrator* tickles your left foot with his blast.
*Taz* blasts your body.
*Mikhan* leaves east riding a shadow stallion.
* R HP:Scratched MV:Fresh - Penetrator: Scratched >
You blast *Penetrator*'s left leg into bloody fragments!
The ancient tree barely tickles Taz's right leg with its hit.
The ancient tree joins the ancient tree's fight!
*Penetrator* barely blasts your right foot.
*Razhak* has arrived from the east, riding a shadow stallion.
*Mikhan* has arrived from the east, riding a shadow stallion.
*Mikhan* slashes your right leg hard.
- Penetrator: Scratched >
The ancient tree hits Penetrator's left leg.
The ancient tree tickles Taz's body with its hit.
*Taz* blasts your body.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* blasts your body.
*Taz* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Penetrator: Hurt >
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
*Razhak* sends a bloodstock stallion sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
*Razhak* cleaves a bloodstock stallion's body into bloody fragments!
The ancient tree hits Penetrator's right leg.
The ancient tree tickles Taz's body with its hit.
*Taz* blasts your body very hard.
*Penetrator* blasts your right leg.
*Penetrator* barely blasts your body.
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
*Razhak* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.
* R HP:Wounded MV:Fresh - Penetrator: Hurt >
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Battered MV:Fresh - Penetrator: Hurt >
A bloodstock stallion clambers to his feet.
* R HP:Battered MV:Fresh - Penetrator: Hurt >
The ancient tree hits Penetrator's right leg.
The ancient tree tickles Taz's head with its hit.
*Taz* blasts your head hard.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* blasts your right leg.
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
*Penetrator* barely blasts your body.
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
*Razhak* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Beaten MV:Fresh - Penetrator: Wounded >
Razhak swiftly dodges a bloodstock stallion's attempt to hit him.
*Mikhan* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits Penetrator's body.
The ancient tree barely tickles Taz's body with its hit.
You blast *Penetrator*'s left leg into bloody fragments!
*Penetrator* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Wounded >
You dodge a bash from *Taz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Wounded >
*Penetrator* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Wounded >
A bloodstock stallion barely tickles Razhak's right leg with his hit.
*Mikhan* slashes your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits Penetrator's right hand.
The ancient tree tickles Taz's body with its hit.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* blasts your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Razhak* sends a bloodstock stallion sprawling with a powerful bash!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Taz* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Taz* leaves east.
* R HP:Critical MV:Fresh - Penetrator: Battered >
A bloodstock stallion clambers to his feet.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Mikhan, but he parries successfully.
*Razhak* cleaves a bloodstock stallion's left foot into bloody fragments!
*Mikhan* slashes your head.
You wish that your wounds would stop BLEEDING so much!
The ancient tree hits Penetrator's head hard.
You blast *Penetrator*'s body into bloody fragments!
*Penetrator* tickles your body with his blast.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Battered >
*Penetrator* barely blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Fresh - Penetrator: Battered >
The ancient tree tries to hit Mikhan, but he parries successfully.
*Razhak* cleaves a bloodstock stallion's left leg into bloody fragments!
A bloodstock stallion is dead! R.I.P.
Your blood freezes as you hear a bloodstock stallion's death cry.
*someone* slashes your left hand.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.