Projectile Logs
Re: Projectile Logs
I was thinking why isn’t he bashing. Then I remembered why. Smh
Re: Projectile Logs
*Kyson* has arrived from the north, riding a warhorse.
kill light
* S HP:Battered MV:Winded > Outdoor Training Grounds
[ obvious exits: E S W ]
South: West: A young man, stripped to the waist, stands here catching his breath.
A hanging lantern lights the path.
Dah Dahling is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* S HP:Battered MV:Winded > w
They aren't here.
* S HP:Battered MV:Winded > kill light
A sergeant bellows 'QImRs ylu vvZ? kSlzp mNG OSG Pbbw JivbsDUJ'
Outdoor Training Grounds
[ obvious exits: E W ]
East: Dah Dahling is standing here.
West: A Shienaran sergeant watches for the enemy here.
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
e
* S HP:Battered MV:Winded > They aren't here.
s
* S HP:Battered MV:Winded > kill light
Outdoor Training Grounds
[ obvious exits: E S W ]
South: Dah Dahling is standing here.
West: A young man, stripped to the waist, stands here catching his breath.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* S HP:Battered MV:Winded > Fal Dara Weaponguild
[ obvious exits: N E ]
North: A Shienaran sergeant watches for the enemy here.
Dah Dahling is here, fighting Kyson.
*Kyson* is here, fighting Dah, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* S HP:Battered MV:Winded > You try to pierce *Kyson*, but he parries successfully.
* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical > kill light
You try to pierce *Kyson*, but he parries successfully.
A soldier joins Kyson's fight!
A Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a soldier's fight!
A Borderguard trainee joins a soldier's fight!
Uno Nomesta joins an elite Shienaran guard's fight!
Dah crushes *Kyson*'s right arm hard.
*Kyson* panics, and attempts to flee!
* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical > You do the best you can!
* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical >
*Kyson* leaves east riding a warhorse.
* S HP:Battered MV:Winded > kill light
They aren't here.
* S HP:Battered MV:Winded > e
kill light
s
Dah crushes a soldier's head into bloody fragments!
Uno Nomesta barely smites Dah's head.
A Borderguard trainee tickles Dah's body with his slash.
A Borderguard trainee tickles Dah's body with his slash.
An elite Shienaran guard barely slashes Dah's right leg.
An elite Shienaran guard barely slashes Dah's left leg.
A Shienaran guard barely tickles Dah's left foot with his slash.
A soldier barely tickles Dah's right hand with his scythe.
North End of the Eastern Wing
[ obvious exits: N S W ]
North: An armorsmith's assistant stands here, ready to trade.
West: Dah Dahling is here, fighting a soldier.
*Kyson* is standing here, riding a warhorse.
* S HP:Battered MV:Winded > kill light
You try to pierce *Kyson*, but he parries successfully.
* S HP:Battered MV:Winded - Kyson: Critical > No way! You're fighting for your life!
* S HP:Battered MV:Winded - Kyson: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kyson: Critical > sheath dagger
draw throwing
throw
draw dagger
You sheath a big black dirk into a gown of exquisite design.
*Kyson* panics, and attempts to flee!
* S HP:Battered MV:Winded - Kyson: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
* S HP:Battered MV:Winded - Kyson: Critical > You throw a throwing spike at *Kyson*.
* S HP:Battered MV:Winded - Kyson: Critical > kill light
A throwing spike arcs through the air.
* S HP:Battered MV:Winded - Kyson: Critical >
Dah has arrived from the west.
* S HP:Battered MV:Winded - Kyson: Critical >
A soldier has arrived from the west.
A Shienaran guard has arrived from the west.
Dah tries to crush *Kyson*, but he deflects the blow.
* S HP:Battered MV:Winded - Kyson: Critical >
*Kyson* grunts in pain as he is struck by a throwing spike.
* S HP:Battered MV:Winded - Kyson: Critical >
*Kyson* leaves south riding a warhorse.
* S HP:Battered MV:Winded > kill light
You try to quietly draw a big black dirk from a gown of exquisite design.
s
* S HP:Battered MV:Winded > kill light
They aren't here.
w
* S HP:Battered MV:Winded > kill light
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the south.
They aren't here.
* S HP:Battered MV:Winded > w
East Wing of the Castle
[ obvious exits: N W U ]
North: A Shienaran guard patrols here, watching you carefully.
West: An elite Shienaran guard attends his duties.
Up: A tough Shienaran soldier waits here.
kill light
* S HP:Battered MV:Weary > Dah has arrived from the north.
They aren't here.
* S HP:Battered MV:Weary > Eastern Hall
[ obvious exits: E W ]
East: Dah Dahling is standing here.
West: An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > Entrance Foyer
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: An Illuminator's assistant stands here carrying some colored tubes.
West: A Shienaran guard patrols here, watching you carefully.
*Kyson* is standing here, riding a warhorse.
* S HP:Battered MV:Weary > You try to pierce *Kyson*, but he deflects the blow.
* S HP:Battered MV:Weary - Kyson: Critical > sheath dagger
draw throwing
throw
draw dagger
* S HP:Battered MV:Weary - Kyson: Critical >
*Kyson* panics, and attempts to flee!
* S HP:Battered MV:Weary - Kyson: Critical > You sheath a big black dirk into a gown of exquisite design.
*Maximus* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Weary - Kyson: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
*Maximus* tries to lance you, but you deflect the blow.
* S HP:Battered MV:Weary - Kyson: Critical > You throw a throwing spike at *Kyson*.
* S HP:Battered MV:Weary - Kyson: Critical >
A soldier has arrived from the north.
A soldier tries to scythe you, but you dodge the attack.
* S HP:Battered MV:Weary - Kyson: Critical >
A throwing spike arcs through the air.
* S HP:Battered MV:Weary - Kyson: Critical >
A soldier tries to scythe you, but you deflect the blow.
* S HP:Battered MV:Weary - Kyson: Critical > A throwing spike rips through *Kyson*'s guts as he collapses to the ground.
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kyson*'s death cry.
You try to quietly draw a big black dirk from a gown of exquisite design.
* S HP:Battered MV:Weary > f
Center of the Courtyard
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
East: A grizzled Shienaran veteran looks on.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Battered MV:Weary >
A soldier has arrived from the north.
* S HP:Battered MV:Weary > narr rip kyson
n
You narrate 'rip kyson'
* S HP:Battered MV:Weary > Entrance Foyer
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: A tough Shienaran soldier waits here.
West: A Shienaran guard patrols here, watching you carefully.
The corpse of Kyson is lying here.
*Maximus* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
* S HP:Battered MV:Weary > gc
e
[get all corpse]
You get a thin vial of yellow fluid from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a receipt from the corpse of Kyson.
You get a receipt from the corpse of Kyson.
You get a large number of gold crowns from the corpse of Kyson.
You get eight copper pennys from the corpse of Kyson.
You get a plate of vegetables in tangy sauce from the corpse of Kyson.
You get a plate of roast lamb with apple jelly from the corpse of Kyson.
You get a throwing spike from the corpse of Kyson.
You get a throwing spike from the corpse of Kyson.
You get a pair of gleaming metal boots from the corpse of Kyson.
You get a pair of thick, gold-plated greaves from the corpse of Kyson.
You get a water skin from the corpse of Kyson.
You get the severed head of Shinsei the Trolloc slain in the Black Hills from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a darkened steel trident from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sturdy pair of full leather gauntlets from the corpse of Kyson.
You get a pair of polished, gold-plated vambraces from the corpse of Kyson.
You get a backpack from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
You get an engraved gold-plated breastplate from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a gold-chased morion with an engraved silver comb from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
*Maximus* tries to lance you, but you deflect the blow.
kill light
* S HP:Battered MV:Winded > Outdoor Training Grounds
[ obvious exits: E S W ]
South: West: A young man, stripped to the waist, stands here catching his breath.
A hanging lantern lights the path.
Dah Dahling is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* S HP:Battered MV:Winded > w
They aren't here.
* S HP:Battered MV:Winded > kill light
A sergeant bellows 'QImRs ylu vvZ? kSlzp mNG OSG Pbbw JivbsDUJ'
Outdoor Training Grounds
[ obvious exits: E W ]
East: Dah Dahling is standing here.
West: A Shienaran sergeant watches for the enemy here.
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
e
* S HP:Battered MV:Winded > They aren't here.
s
* S HP:Battered MV:Winded > kill light
Outdoor Training Grounds
[ obvious exits: E S W ]
South: Dah Dahling is standing here.
West: A young man, stripped to the waist, stands here catching his breath.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* S HP:Battered MV:Winded > Fal Dara Weaponguild
[ obvious exits: N E ]
North: A Shienaran sergeant watches for the enemy here.
Dah Dahling is here, fighting Kyson.
*Kyson* is here, fighting Dah, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.
* S HP:Battered MV:Winded > You try to pierce *Kyson*, but he parries successfully.
* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical > kill light
You try to pierce *Kyson*, but he parries successfully.
A soldier joins Kyson's fight!
A Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a soldier's fight!
A Borderguard trainee joins a soldier's fight!
Uno Nomesta joins an elite Shienaran guard's fight!
Dah crushes *Kyson*'s right arm hard.
*Kyson* panics, and attempts to flee!
* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical > You do the best you can!
* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical >
*Kyson* leaves east riding a warhorse.
* S HP:Battered MV:Winded > kill light
They aren't here.
* S HP:Battered MV:Winded > e
kill light
s
Dah crushes a soldier's head into bloody fragments!
Uno Nomesta barely smites Dah's head.
A Borderguard trainee tickles Dah's body with his slash.
A Borderguard trainee tickles Dah's body with his slash.
An elite Shienaran guard barely slashes Dah's right leg.
An elite Shienaran guard barely slashes Dah's left leg.
A Shienaran guard barely tickles Dah's left foot with his slash.
A soldier barely tickles Dah's right hand with his scythe.
North End of the Eastern Wing
[ obvious exits: N S W ]
North: An armorsmith's assistant stands here, ready to trade.
West: Dah Dahling is here, fighting a soldier.
*Kyson* is standing here, riding a warhorse.
* S HP:Battered MV:Winded > kill light
You try to pierce *Kyson*, but he parries successfully.
* S HP:Battered MV:Winded - Kyson: Critical > No way! You're fighting for your life!
* S HP:Battered MV:Winded - Kyson: Critical > You do the best you can!
* S HP:Battered MV:Winded - Kyson: Critical > sheath dagger
draw throwing
throw
draw dagger
You sheath a big black dirk into a gown of exquisite design.
*Kyson* panics, and attempts to flee!
* S HP:Battered MV:Winded - Kyson: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
* S HP:Battered MV:Winded - Kyson: Critical > You throw a throwing spike at *Kyson*.
* S HP:Battered MV:Winded - Kyson: Critical > kill light
A throwing spike arcs through the air.
* S HP:Battered MV:Winded - Kyson: Critical >
Dah has arrived from the west.
* S HP:Battered MV:Winded - Kyson: Critical >
A soldier has arrived from the west.
A Shienaran guard has arrived from the west.
Dah tries to crush *Kyson*, but he deflects the blow.
* S HP:Battered MV:Winded - Kyson: Critical >
*Kyson* grunts in pain as he is struck by a throwing spike.
* S HP:Battered MV:Winded - Kyson: Critical >
*Kyson* leaves south riding a warhorse.
* S HP:Battered MV:Winded > kill light
You try to quietly draw a big black dirk from a gown of exquisite design.
s
* S HP:Battered MV:Winded > kill light
They aren't here.
w
* S HP:Battered MV:Winded > kill light
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the south.
They aren't here.
* S HP:Battered MV:Winded > w
East Wing of the Castle
[ obvious exits: N W U ]
North: A Shienaran guard patrols here, watching you carefully.
West: An elite Shienaran guard attends his duties.
Up: A tough Shienaran soldier waits here.
kill light
* S HP:Battered MV:Weary > Dah has arrived from the north.
They aren't here.
* S HP:Battered MV:Weary > Eastern Hall
[ obvious exits: E W ]
East: Dah Dahling is standing here.
West: An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.
* S HP:Battered MV:Weary > They aren't here.
* S HP:Battered MV:Weary > Entrance Foyer
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: An Illuminator's assistant stands here carrying some colored tubes.
West: A Shienaran guard patrols here, watching you carefully.
*Kyson* is standing here, riding a warhorse.
* S HP:Battered MV:Weary > You try to pierce *Kyson*, but he deflects the blow.
* S HP:Battered MV:Weary - Kyson: Critical > sheath dagger
draw throwing
throw
draw dagger
* S HP:Battered MV:Weary - Kyson: Critical >
*Kyson* panics, and attempts to flee!
* S HP:Battered MV:Weary - Kyson: Critical > You sheath a big black dirk into a gown of exquisite design.
*Maximus* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Weary - Kyson: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
*Maximus* tries to lance you, but you deflect the blow.
* S HP:Battered MV:Weary - Kyson: Critical > You throw a throwing spike at *Kyson*.
* S HP:Battered MV:Weary - Kyson: Critical >
A soldier has arrived from the north.
A soldier tries to scythe you, but you dodge the attack.
* S HP:Battered MV:Weary - Kyson: Critical >
A throwing spike arcs through the air.
* S HP:Battered MV:Weary - Kyson: Critical >
A soldier tries to scythe you, but you deflect the blow.
* S HP:Battered MV:Weary - Kyson: Critical > A throwing spike rips through *Kyson*'s guts as he collapses to the ground.
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kyson*'s death cry.
You try to quietly draw a big black dirk from a gown of exquisite design.
* S HP:Battered MV:Weary > f
Center of the Courtyard
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
East: A grizzled Shienaran veteran looks on.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* S HP:Battered MV:Weary >
A soldier has arrived from the north.
* S HP:Battered MV:Weary > narr rip kyson
n
You narrate 'rip kyson'
* S HP:Battered MV:Weary > Entrance Foyer
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: A tough Shienaran soldier waits here.
West: A Shienaran guard patrols here, watching you carefully.
The corpse of Kyson is lying here.
*Maximus* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
* S HP:Battered MV:Weary > gc
e
[get all corpse]
You get a thin vial of yellow fluid from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a receipt from the corpse of Kyson.
You get a receipt from the corpse of Kyson.
You get a large number of gold crowns from the corpse of Kyson.
You get eight copper pennys from the corpse of Kyson.
You get a plate of vegetables in tangy sauce from the corpse of Kyson.
You get a plate of roast lamb with apple jelly from the corpse of Kyson.
You get a throwing spike from the corpse of Kyson.
You get a throwing spike from the corpse of Kyson.
You get a pair of gleaming metal boots from the corpse of Kyson.
You get a pair of thick, gold-plated greaves from the corpse of Kyson.
You get a water skin from the corpse of Kyson.
You get the severed head of Shinsei the Trolloc slain in the Black Hills from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a darkened steel trident from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sturdy pair of full leather gauntlets from the corpse of Kyson.
You get a pair of polished, gold-plated vambraces from the corpse of Kyson.
You get a backpack from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
You get an engraved gold-plated breastplate from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a gold-chased morion with an engraved silver comb from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
*Maximus* tries to lance you, but you deflect the blow.
Re: Projectile Logs
* R HP:Scratched MV:Winded >
Your blood freezes as you hear someone's death cry.
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
n
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
n
n
The Blight
[ obvious exits: N S D ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: N S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
e
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: E S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Winded > Alas, you cannot go that way...
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: E W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Winded >
e
n
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Scratched MV:Winded >
j
The Blight
[ obvious exits: S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Winded >
w
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
j
j
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
'
* R HP:Scratched MV:Winded >
l
[notice ]
You start paying increased attention to your surroundings.
j
* R HP:Scratched MV:Winded >
j
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
*Skewer* has arrived from the east.
j
* R HP:Scratched MV:Winded >
[k dark]
You try to pierce *Skewer*, but he deflects the blow.
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
You try to pierce *Skewer*, but he parries successfully.
[k dark]
You do the best you can!
Un has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A raven has arrived from the east.
A crow has arrived from the east.
A rat has arrived from the east.
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
Un leaves north riding a bloodstock stallion. ^^
A raven leaves north. ^^
A crow leaves north. ^^
A rat leaves north. ^^
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
cb
change mood brave
Kendall has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Winded - Skewer: Critical >
*Skewer* panics, and attempts to flee!
Kendall leaves north riding a warhorse. ^^
j
* R HP:Scratched MV:Winded - Skewer: Critical >
j
You pierce *Skewer*'s body.
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.
* R HP:Scratched MV:Winded >
j
[k dark]
You try to pierce *Skewer*, but he deflects the blow.
* R HP:Scratched MV:Winded - Skewer: Critical >
j
*Skewer* tries to lance you, but you parry successfully.
You try to pierce *Skewer*, but he deflects the blow.
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
j
dt
sheath;draw throwing;throw;draw
[k dark]
You do the best you can!
*Skewer* panics, and attempts to flee!
* R HP:Scratched MV:Winded - Skewer: Critical >
You sheath a silver sai into a surcoat with exquisite embroidery.
* R HP:Scratched MV:Winded - Skewer: Critical >
You try to quietly draw a throwing spike from a jeweled wristcuff.
* R HP:Scratched MV:Winded - Skewer: Critical >
You throw a throwing spike at *Skewer*.
* R HP:Scratched MV:Winded - Skewer: Critical >
*Skewer* panics, and attempts to flee!
* R HP:Scratched MV:Winded - Skewer: Critical >
A throwing spike arcs through the air.
* R HP:Scratched MV:Winded - Skewer: Critical >
A throwing spike rips through *Skewer*'s guts as he collapses to the ground.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.
Your blood freezes as you hear someone's death cry.
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
n
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
n
n
The Blight
[ obvious exits: N S D ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: N S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
e
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: E S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Winded > Alas, you cannot go that way...
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: E W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Winded >
e
n
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Scratched MV:Winded >
j
The Blight
[ obvious exits: S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Scratched MV:Winded >
w
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
j
j
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
j
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
'
* R HP:Scratched MV:Winded >
l
[notice ]
You start paying increased attention to your surroundings.
j
* R HP:Scratched MV:Winded >
j
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
*Skewer* has arrived from the east.
j
* R HP:Scratched MV:Winded >
[k dark]
You try to pierce *Skewer*, but he deflects the blow.
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
You try to pierce *Skewer*, but he parries successfully.
[k dark]
You do the best you can!
Un has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A raven has arrived from the east.
A crow has arrived from the east.
A rat has arrived from the east.
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
Un leaves north riding a bloodstock stallion. ^^
A raven leaves north. ^^
A crow leaves north. ^^
A rat leaves north. ^^
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
cb
change mood brave
Kendall has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Winded - Skewer: Critical >
*Skewer* panics, and attempts to flee!
Kendall leaves north riding a warhorse. ^^
j
* R HP:Scratched MV:Winded - Skewer: Critical >
j
You pierce *Skewer*'s body.
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
j
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.
* R HP:Scratched MV:Winded >
j
[k dark]
You try to pierce *Skewer*, but he deflects the blow.
* R HP:Scratched MV:Winded - Skewer: Critical >
j
*Skewer* tries to lance you, but you parry successfully.
You try to pierce *Skewer*, but he deflects the blow.
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
* R HP:Scratched MV:Winded - Skewer: Critical >
j
dt
sheath;draw throwing;throw;draw
[k dark]
You do the best you can!
*Skewer* panics, and attempts to flee!
* R HP:Scratched MV:Winded - Skewer: Critical >
You sheath a silver sai into a surcoat with exquisite embroidery.
* R HP:Scratched MV:Winded - Skewer: Critical >
You try to quietly draw a throwing spike from a jeweled wristcuff.
* R HP:Scratched MV:Winded - Skewer: Critical >
You throw a throwing spike at *Skewer*.
* R HP:Scratched MV:Winded - Skewer: Critical >
*Skewer* panics, and attempts to flee!
* R HP:Scratched MV:Winded - Skewer: Critical >
A throwing spike arcs through the air.
* R HP:Scratched MV:Winded - Skewer: Critical >
A throwing spike rips through *Skewer*'s guts as he collapses to the ground.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.
Re: Projectile Logs
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
2x shivering
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded MV:Winded >
You try to pierce *Monsoon*, but he deflects the blow.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
You try to pierce *Monsoon*, but he parries successfully.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You pierce *Monsoon*'s body.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You dodge a bash from *Monsoon* who loses his balance and falls!
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
You pierce *Monsoon*'s body hard.
* R HP:Wounded MV:Winded - Monsoon: Critical >
cc
# [sheath;draw throwing;throw;draw dagger]
You sheath a silver-winged basilard into a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You throw a throwing knife at *Monsoon*.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife arcs through the air.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* spasms in excruciating pain as he is struck by a throwing knife.
*Monsoon* panics, and attempts to flee!
* R HP:Wounded MV:Winded - Monsoon: Critical >
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you parry successfully.
*Monsoon* leaves east riding a shadow stallion.
You try to quietly draw a silver-winged basilard from a gown of exquisite design.
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
*Monsoon* has arrived from the east, riding a shadow stallion.
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
n
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
x
# [kill dark]
You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
2x shivering
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded MV:Winded >
They aren't here.
* R HP:Wounded MV:Winded >
e
n
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Wounded MV:Winded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Winded >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Wounded MV:Winded >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Wounded MV:Winded >
w
s
x
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
# [kill dark]
s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Wounded MV:Winded >
x
# [kill dark]
Monsoon bellows 'oh'
They aren't here.
* R HP:Wounded MV:Winded >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
w
* R HP:Wounded MV:Winded >
x
# [kill dark]
They aren't here.
* R HP:Wounded MV:Winded >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A wild hog snorts angrily, pawing at the ground.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* R HP:Wounded MV:Winded >
You try to pierce *Monsoon*, but he deflects the blow.
* R HP:Wounded MV:Winded - Monsoon: Critical >
cc
# [sheath;draw throwing;throw;draw dagger]
*Monsoon* tries to lance you, but you deflect the blow.
A muzzled trolloc joins Monsoon's fight!
A boarish trolloc joins Monsoon's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You try to pierce *Monsoon*, but he deflects the blow.
You try to pierce *Monsoon*, but he parries successfully.
You sheath a silver-winged basilard into a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* panics, and attempts to flee!
You try to quietly draw a throwing knife from a jeweled wristcuff.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You throw a throwing knife at *Monsoon*.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife arcs through the air.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* panics, and attempts to flee!
You try to quietly draw a silver-winged basilard from a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife rips through *Monsoon*'s guts as he collapses to the ground.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Monsoon*'s death cry.
* R HP:Wounded MV:Winded >
A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc tries to hack you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
* R HP:Wounded MV:Winded - a myrddraal: Scratched >
You pierce a myrddraal's body hard.
* R HP:Wounded MV:Winded - a myrddraal: Scratched >
v
[take all corpse]
You get a throwing knife from the corpse of Monsoon.
You get a throwing knife from the corpse of Monsoon.
You get a pair of gleaming metal boots from the corpse of Monsoon.
You get a pair of thick, gold-plated greaves from the corpse of Monsoon.
You get a long, heavy knife from the corpse of Monsoon.
You get a small purse from the corpse of Monsoon.
You get a bronze belt of odd design from the corpse of Monsoon.
You get a partisan bearing the arms of Ghealdan from the corpse of Monsoon.
You get a polished onyx-inlaid shield from the corpse of Monsoon.
You get a jeweled wristcuff from the corpse of Monsoon.
You get a jeweled wristcuff from the corpse of Monsoon.
You get a sturdy pair of full leather gauntlets from the corpse of Monsoon.
You get a pair of polished, gold-plated vambraces from the corpse of Monsoon.
You get an engraved gold-plated breastplate from the corpse of Monsoon.
You get a torc of gleaming steel from the corpse of Monsoon.
You get a torc of gleaming steel from the corpse of Monsoon.
You get a gold-chased morion with an engraved silver comb from the corpse of Monsoon.
You get a jade signet ring from the corpse of Monsoon.
You get a jade signet ring from the corpse of Monsoon.
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
2x shivering
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded MV:Winded >
You try to pierce *Monsoon*, but he deflects the blow.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
You try to pierce *Monsoon*, but he parries successfully.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You pierce *Monsoon*'s body.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You dodge a bash from *Monsoon* who loses his balance and falls!
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
You pierce *Monsoon*'s body hard.
* R HP:Wounded MV:Winded - Monsoon: Critical >
cc
# [sheath;draw throwing;throw;draw dagger]
You sheath a silver-winged basilard into a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You throw a throwing knife at *Monsoon*.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife arcs through the air.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* spasms in excruciating pain as he is struck by a throwing knife.
*Monsoon* panics, and attempts to flee!
* R HP:Wounded MV:Winded - Monsoon: Critical >
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you parry successfully.
*Monsoon* leaves east riding a shadow stallion.
You try to quietly draw a silver-winged basilard from a gown of exquisite design.
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
*Monsoon* has arrived from the east, riding a shadow stallion.
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
n
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
x
# [kill dark]
You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
2x shivering
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded MV:Winded >
They aren't here.
* R HP:Wounded MV:Winded >
e
n
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Wounded MV:Winded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Winded >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Wounded MV:Winded >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Wounded MV:Winded >
w
s
x
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
# [kill dark]
s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Wounded MV:Winded >
x
# [kill dark]
Monsoon bellows 'oh'
They aren't here.
* R HP:Wounded MV:Winded >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
w
* R HP:Wounded MV:Winded >
x
# [kill dark]
They aren't here.
* R HP:Wounded MV:Winded >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A wild hog snorts angrily, pawing at the ground.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* R HP:Wounded MV:Winded >
You try to pierce *Monsoon*, but he deflects the blow.
* R HP:Wounded MV:Winded - Monsoon: Critical >
cc
# [sheath;draw throwing;throw;draw dagger]
*Monsoon* tries to lance you, but you deflect the blow.
A muzzled trolloc joins Monsoon's fight!
A boarish trolloc joins Monsoon's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You try to pierce *Monsoon*, but he deflects the blow.
You try to pierce *Monsoon*, but he parries successfully.
You sheath a silver-winged basilard into a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* panics, and attempts to flee!
You try to quietly draw a throwing knife from a jeweled wristcuff.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You throw a throwing knife at *Monsoon*.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife arcs through the air.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* panics, and attempts to flee!
You try to quietly draw a silver-winged basilard from a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife rips through *Monsoon*'s guts as he collapses to the ground.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Monsoon*'s death cry.
* R HP:Wounded MV:Winded >
A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc tries to hack you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
* R HP:Wounded MV:Winded - a myrddraal: Scratched >
You pierce a myrddraal's body hard.
* R HP:Wounded MV:Winded - a myrddraal: Scratched >
v
[take all corpse]
You get a throwing knife from the corpse of Monsoon.
You get a throwing knife from the corpse of Monsoon.
You get a pair of gleaming metal boots from the corpse of Monsoon.
You get a pair of thick, gold-plated greaves from the corpse of Monsoon.
You get a long, heavy knife from the corpse of Monsoon.
You get a small purse from the corpse of Monsoon.
You get a bronze belt of odd design from the corpse of Monsoon.
You get a partisan bearing the arms of Ghealdan from the corpse of Monsoon.
You get a polished onyx-inlaid shield from the corpse of Monsoon.
You get a jeweled wristcuff from the corpse of Monsoon.
You get a jeweled wristcuff from the corpse of Monsoon.
You get a sturdy pair of full leather gauntlets from the corpse of Monsoon.
You get a pair of polished, gold-plated vambraces from the corpse of Monsoon.
You get an engraved gold-plated breastplate from the corpse of Monsoon.
You get a torc of gleaming steel from the corpse of Monsoon.
You get a torc of gleaming steel from the corpse of Monsoon.
You get a gold-chased morion with an engraved silver comb from the corpse of Monsoon.
You get a jade signet ring from the corpse of Monsoon.
You get a jade signet ring from the corpse of Monsoon.