Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Fail!

Post by Weir » Sat Oct 29, 2016 12:56 pm

* R HP:Battered MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]7470
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Cravok* is standing here mending a weapon.
*Loomis* is standing here mending a weapon.
*Pulverwise* is standing here.
*Pulverwise* tries to sting you, but you parry successfully.
*Cravok* tries to blast you, but you deflect the blow.
*Loomis* tries to pierce you, but you parry successfully.

n
* R HP:Battered MV:Strong - Pulverwise: Wounded > You stop paying increased attention to your surroundings.

n
* R HP:Battered MV:Strong - Pulverwise: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Pulverwise: Wounded > No way! You're fighting for your life!

f
* R HP:Battered MV:Strong - Pulverwise: Wounded >
*Loomis* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Strong - Pulverwise: Wounded > PANIC! You couldn't escape!

* R HP:Battered MV:Strong - Pulverwise: Wounded >
*Loomis* pierces your head.
*Cravok* blasts your body hard.
You slash *Pulverwise*'s right arm.
*Pulverwise* stings your body very hard.

* R HP:Beaten MV:Strong - Pulverwise: Wounded >
nar nvm
You narrate 'nvm'

f
* R HP:Beaten MV:Strong - Pulverwise: Wounded >
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]7473
Fleeing
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten MV:Strong >
le
scan e

w Stupid, even scanned but my fingers acted faster than my brain.
* R HP:Beaten MV:Strong >
w
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]7470
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Cravok* is standing here mending a weapon.
*Loomis* is standing here mending a weapon.
*Pulverwise* is standing here.
*Cravok* tries to blast you, but you parry successfully.
*Loomis* pierces your right leg.

* R HP:Beaten MV:Strong - Cravok: Beaten >
No way! You're fighting for your life!
*Pulverwise* sends you sprawling with a powerful bash!

f
* R HP:Beaten MV:Strong - Cravok: Beaten >

Pulverwise assumes an offensive striking posture.

* R HP:Beaten MV:Strong - Cravok: Beaten >

*Pulverwise* stings your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Loomis* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

*Cravok* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Cravok: Beaten >

*Pulverwise* stings your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Loomis* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Cravok* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Cravok: Beaten >
*Pulverwise* stings your body hard.
You wish that your wounds would stop BLEEDING so much!

*Loomis* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
Fleeing
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

Can't say I expected that much damage though.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: Fail!

Post by pial » Sat Oct 29, 2016 1:47 pm

Be thankful you died then, the pk later was even worse!

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Sun Oct 30, 2016 2:06 am

One of my best ones so far. lol. I don't often laugh when i die... but this was just sad... i wanted to rescue the poor ghar (wasn't one i was leading or anything... was just there)!

o HP:Healthy MV:Full > w
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
*Walker* is here, fighting a Ghar'ghael trolloc, riding a chestnut stallion.
A Ghar'ghael trolloc is here, fighting Walker.

* HP:Healthy MV:Strong > peer

A Ghar'ghael trolloc tries to lance Walker, but he deflects the blow.
*Walker* strikes a Ghar'ghael trolloc's left foot into bloody fragments!

* HP:Healthy MV:Strong > You peer around into the shadows.

* HP:Healthy MV:Strong > k walker

A Ghar'ghael trolloc tries to lance Walker, but he parries successfully.
*Walker* strikes a Ghar'ghael trolloc's right leg hard.

* HP:Healthy MV:Strong > You draw a heron marked longsword from a heron engraved scabbard with a flash of steel.
You wield a heron marked longsword with both hands.
You try to slash *Walker*, but he deflects the blow.

* HP:Healthy MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > rescue ghar

You try to slash *Walker*, but he parries successfully.
A Ghar'ghael trolloc tickles Walker's right leg with his lance.

* HP:Healthy MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > rescue ghar
You fail the rescue!

rescue ghar
* HP:Healthy MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > You fail the rescue!

rescue ghar
* HP:Healthy MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > rescue ghar
You fail the rescue!

* HP:Healthy MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > rescue ghar
You fail the rescue!

* HP:Healthy MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > rescue ghar

*Walker* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - a Ghar'ghael trolloc: Critical - Walker: Scratched > rescue ghar
rescue ghar
rescue ghar

A Ghar'ghael trolloc tries to lance Walker, but he parries successfully.
*Walker* strikes a Ghar'ghael trolloc's right hand into bloody fragments!
A Ghar'ghael trolloc is dead! R.I.P.
Your blood freezes as you hear a Ghar'ghael trolloc's death cry.

* HP:Scratched MV:Strong - Walker: Scratched >
*Walker* leaves east riding a chestnut stallion.

* HP:Scratched MV:Strong >
*Walker* has arrived from the east, riding a chestnut stallion.

* HP:Scratched MV:Strong >
*Walker* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* HP:Scratched MV:Strong > stand
w

Suddenly *Walker* charges you with a dark blue tasseled spear!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Walker: Scratched > Who do you want to rescue?

cmw
* HP:Critical MV:Strong - Walker: Scratched > f
Who do you want to rescue?

* HP:Critical MV:Strong - Walker: Scratched > Who do you want to rescue?

* HP:Critical MV:Strong - Walker: Scratched > look
Preparing to find this room on the map.
Who do you want to rescue?

* HP:Critical MV:Strong - Walker: Scratched > where
Who do you want to rescue?

* HP:Critical MV:Strong - Walker: Scratched > Who do you want to rescue?

* HP:Critical MV:Strong - Walker: Scratched > w
Do you not consider fighting as standing?

* HP:Critical MV:Strong - Walker: Scratched > w
w
w
You try to slash *Walker*, but he parries successfully.
*someone* strikes your left hand hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Fail!

Post by raal » Sun Oct 30, 2016 11:57 am

Ha that is rough

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fail!

Post by Dixon » Sun Oct 30, 2016 12:22 pm

* R HP:Battered MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A thick black cloak seems to make a puddle on the ground.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full >
take all
You get an inky black cloak. <------ Why is that there?!
You get an apple.
You get an apple.
You get an apple.
You get an apple.
You get an apple.

* R HP:Battered MV:Fresh >
eat apple
eat apple
Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You eat the apple.

died 2 minutes later trying to run in with Firimei's gear. GG whoever dropped it :P

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Sun Oct 30, 2016 1:07 pm

Damn, didn't notice that! And your failed flees from commie might have been worse. Blokhed was actually afk/ld and managed to auto-flee out at beat (failed a LOT). I left the gear since I did bring 2 more (only meant to bring blok when he logged in, but then thack logged in too). Just left some more gear I found that I forgot about.

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fail!

Post by Dixon » Sun Oct 30, 2016 1:49 pm

doh wish you woulda mailed me or something. I quit out after and just saw this. oh well. someone got a free present :P

Firimei Lang
Posts: 1268
Joined: Fri Feb 05, 2016 6:09 pm
Location: UK

Re: Fail!

Post by Firimei Lang » Sun Oct 30, 2016 1:49 pm

Yeah I have some stuffs and put a spear and things in wisdom barrel.

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Sun Oct 30, 2016 3:26 pm

My hunch was firimei would see message fastest, and she did see it fast! Didn't really think about the quitting out.

Rolf
Posts: 13
Joined: Tue Oct 18, 2016 2:04 am

Re: Fail!

Post by Rolf » Sun Oct 30, 2016 4:21 pm

Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]

o HP:Battered MV:Winded > nar good lord
You narrate 'good lord'

o HP:Battered MV:Winded > nar can't get past frieda camp ent
s
You narrate 'can't get past frieda camp ent'

o HP:Battered MV:Winded > s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Neveyan* is standing here, riding a gray palfrey.
A juvenile trolloc waits hungrily to be fed.
*Frieda* is standing here, riding a wild stallion.
*Frieda* is surrounded by a shimmering white aura!

* HP:Battered MV:Winded > *Frieda* slashes your left arm.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Frieda: Scratched > f
*Neveyan* tickles your body with his pierce.
You panic and attempt to flee!


*Neveyan* barely tickles your left foot with his pierce.
*Frieda* barely slashes your body.


*Raal* has arrived from the west, riding a gray palfrey.
*Valjean* has arrived from the west, riding a gray palfrey.
*Brocas* has arrived from the west, riding a Domani razor.


Raal can't seem to regain control of himself.


Raal can't seem to regain control of himself.
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a beaked trolloc is lying here.
The corpse of a ramshorned trolloc is lying here.
A hopeful young man stands here, gripping his weapon.
*Paigey* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Winded >
*Paigey* barely pierces your right foot.

* HP:Battered MV:Winded - Paigey: Hurt >
You try to blast *Paigey*, but she parries successfully.
A Dragonsworn youth joins Paigey's fight!
*Paigey* pierces your body.

* HP:Battered MV:Winded - Paigey: Hurt >
*Raal* has arrived from the east, riding a gray palfrey.
*Valjean* has arrived from the east, riding a gray palfrey.
*Neveyan* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Winded - Paigey: Hurt >
*Valjean* scythes your left arm hard.
*Raal* lances your head.

* HP:Battered MV:Winded - Paigey: Hurt > f

*Neveyan* leaves north riding a gray palfrey.

* HP:Battered MV:Winded - Paigey: Hurt > s
s
You panic and attempt to flee!


*Raal* lances your body.
*Valjean* barely scythes your left leg.
A Dragonsworn youth slices your body hard.
Your blood freezes as you hear someone's death cry.

You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
*Neveyan* is standing here, riding a gray palfrey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a beaked trolloc is lying here.
The corpse of a ramshorned trolloc is lying here.
*Valjean* is standing here, riding a gray palfrey.
*Raal* is standing here, riding a gray palfrey.
A hopeful young man stands here, gripping his weapon.
*Paigey* is standing here, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Paigey*!

* HP:Critical MV:Winded - Paigey: Hurt > *Valjean* scythes your body.
You wish that your wounds would stop BLEEDING so much!

*Raal* leaves north riding a gray palfrey.
No way! You're fighting for your life!

* HP:Critical MV:Winded - Paigey: Hurt > nar on them 1s pfence
f
You narrate 'on them 1s pfence'

*Raal* has arrived from the north, riding a gray palfrey.
*Neveyan* has arrived from the north, riding a gray palfrey.
You panic and attempt to flee!


*someone* tickles your right foot with his lance.
You are incapacitated and will slowly die, if not aided.

s
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

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