Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Stab Thread

Post by fiddler » Thu Feb 01, 2018 5:25 am

#DownFiddler

: o S HP:Hurt MV:Tiring > backstab h.human
Synthia has arrived from the north, riding a warhorse.
Tyrael has arrived from the north, riding a draft horse.
You silently approach your victim...

*
Synthia tries to whip you, but you parry successfully.

-
Synthia tries to whip you, but you dodge the attack.


Rig narrates 'jk am amsaw'
Tyrael makes a strange sound as you place a tainted kukri in his back!
Tyrael is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Tyrael's death cry.
------

* HP:Wounded MV:Tiring > h
[sneak ]
Ok, you'll try to move silently for a while.

backstab h.human
* S HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E S W ]
Draz is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

Rig narrates 'bshed batt randal'
You silently approach your victim...

-
Sagrim narrates 'i'm beat out'

*
Rig narrates 'commy'


Draz makes a strange sound as you place a tainted kukri in his back!
Draz is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Draz's death cry.



Gogogadget ganksquad
#hellmud

S HP:Healthy MV:Strong > exa purse
Sagrim has arrived from the east.
It is a small purse.
When you look inside, you see:
purse (used) :
the war scalp of Tyrael the Human slain in the Blasted Lands
a large number of copper pennies (38)
a large number of gold crowns (31)
the severed head of Drayde the Human slain in the Blight
the severed head of Drayde the Human slain in Shienar
the severed head of Rhys the Human slain in the Blasted Lands
the severed head of Draz the Human slain in the Blasted Lands
the severed head of Aldazar the Human slain in the Blasted Lands

Torag
Posts: 133
Joined: Sat Apr 22, 2017 4:17 am

Re: Stab Thread

Post by Torag » Fri Feb 09, 2018 6:36 am

The Caemlyn Road
[ obvious exits: E S W ]
East: West: A crow is visible flying high in the sky.
Alison is standing here, riding a |1|.bloodstock stallion.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

* S HP:Scratched MV:Tiring > You silently approach your victim...

-=+*+=- -
Xarim has arrived from the east, riding a bloodstock stallion. < COME WATCH THE SHOW FREN

=+




Alison makes a strange sound as you place a curved clear dagger in her back!
This session you've landed 332 out of 626 stabs (53% landed)
Since 12/21/2017 you've landed 332 out of 626 stabs (53% landed)
Alison is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Xarim suddenly looks stricken by grief.
Your blood freezes as you hear Alison's death cry.

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Stab Thread

Post by Zeeb » Fri Feb 09, 2018 2:48 pm

S HP:Critical MV:Tiring > [hide ]
You attempt to hide yourself.

[backstab h.human] ring >
You silently approach your victim...


*Corath* stops riding a bloodstock stallion.

-
*Corath* leaves north.
A raven leaves north.

+
*Corath* has arrived from the north.


*Corath* makes a strange sound as you place a sharp, red stone dagger in his back!

* S HP:Critical MV:Tiring - Corath: Critical >
Decrepit narrates 'sm gone'

* S HP:Critical MV:Tiring - Corath: Critical > alias 0 k corath

A raven has arrived from the east.

* S HP:Critical MV:Tiring - Corath: Critical > 0
Ok.

* S HP:Critical MV:Tiring - Corath: Critical > [k corath]
You do the best you can!

ring - Corath: Critical >
*Solen* draws a curved clear dagger from a weathered red coat bearing a golden dragon with a flash of steel.
*Solen* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Solen* tries to pierce you, but you parry successfully.
A blighted deer leaves west.
*Corath* tries to slash you, but you parry successfully.
*Corath* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


narr corath crit

*Solen* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!


n

*Solen* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body very hard.
You're stunned, but will probably regain consciousness...
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You regain consciousness. <-----!

You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A black cat meanders to an unknown destination.
A spotted jaguar opens its eyes lazily.
You narrate 'corath crit'

Then I lived by running in circles as fast as possible and Decrepit finished Corath!

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Mon Feb 12, 2018 6:01 pm

:)

Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
The corpse of a soldier is lying here.
The corpse of the grizzled veteran is lying here. [4]
A hanging lantern lights the path.
A soldier is here, fighting a darkhound.
A darkhound is here, howling.
A huge darkhound is here, drooling and snarling.
A darkhound is here, howling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* S HP:Scratched DP:Bursting MV:Weary >
A soldier has arrived from the north.

* S HP:Scratched DP:Bursting MV:Weary >
A soldier has arrived from the north.

* S HP:Scratched DP:Bursting MV:Weary > n
hide
back h.human
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Aldazar* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Scratched DP:Bursting MV:Weary > *Aldazar* gives a soldier an order.
A soldier leaves south.
You attempt to hide yourself.

You silently approach your victim...y >


You hear a blood-curdling howl in the distance.
*Aldazar* gives a soldier an order.
A soldier now follows Aldazar.

-
A soldier is now a member of *Aldazar*'s group.

=
*Aldazar* gives a soldier an order.
A soldier leaves south.


*Aldazar* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 5 out of 9 stabs (55% landed).
*ALDAZAR* PANICS AND ATTEMPTS TO FLEE!

* S HP:Scratched DP:Bursting MV:Weary - Aldazar: Critical >
*Aldazar* leaves north.

* S HP:Scratched DP:Bursting MV:Weary > n
k h.human
Inner Gate of the Keep
[ obvious exits: N S ]
The corpse of a Shienaran guard is lying here.
The corpse of the grizzled veteran is lying here.
A hanging lantern lights the path.
*Darlana* is standing here.
*Aldazar* is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* S HP:Scratched DP:Bursting MV:Weary > You stab *Aldazar*'s body very hard.
*Aldazar* is mortally wounded, and will die soon, if not aided.

* S HP:Scratched DP:Bursting MV:Weary - Aldazar: Critical >
You hear a blood-curdling howl in the distance.
A Shienaran guard tries to slash you, but you parry successfully.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
Archers' arrows shower down from above.
An archer's arrow impales you!

* S HP:Hurt DP:Bursting MV:Weary - Aldazar: Critical >
You stab *Aldazar*'s left arm into bloody fragments!
*Aldazar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Aldazar*'s death cry.
----------------------------------------------------------------
Rotten Ground
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard patrols the streets of Fal Dara.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
A wild hog snorts angrily, pawing at the ground.
Foul Woods
[ obvious exits: N E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
A twisted tree is here, shaking in the wind.

o HP:Hurt DP:Full MV:Tiring > Noxious Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
A sickly, skinny deer stands here in a daze.

o HP:Hurt DP:Full MV:Tiring > Twisted Trees
[ obvious exits: N E ]

o HP:Hurt DP:Full MV:Tiring > look
Preparing to find this room on the map.
Twisted Trees
Stunted, twisted trees are scattered across this area of the forest. Some are
so deformed that it is amazing they still stand. Their bloated, well-proportioned felid leaves
have all fallen to the ground and formed a sickening carpet of death and decay.
Beneath the rotten leaves, the soil is muddy and sticks to everything.
[ obvious exits: N E ]

Matching room found! Correcting map position.


o HP:Hurt DP:Full MV:Tiring >
Koresh narrates 'ahh i missing plate'

o HP:Hurt DP:Full MV:Tiring > sneak
Ok, you'll try to move silently for a while.

o S HP:Hurt DP:Full MV:Tiring > change posture defensive
l
hide
Posture changed to: Defensive

o S HP:Hurt DP:Full MV:Tiring > Twisted Trees
Stunted, twisted trees are scattered across this area of the forest. Some are
so deformed that it is amazing they still stand. Their bloated, well-proportioned felid leaves
have all fallen to the ground and formed a sickening carpet of death and decay.
Beneath the rotten leaves, the soil is muddy and sticks to everything.
[ obvious exits: N E ]

o S HP:Hurt DP:Full MV:Tiring > back h.human
no
You attempt to hide yourself.

o S HP:Hurt DP:Full MV:Tiring > Backstab who?

o S HP:Hurt DP:Full MV:Tiring > hide
back h.human
[notice ]
You start paying increased attention to your surroundings.

o S HP:Hurt DP:Full MV:Tiring > You attempt to hide yourself.

o S HP:Hurt DP:Full MV:Tiring > Backstab who?

o S HP:Hurt DP:Full MV:Tiring > e
hide
back h.human
Withering Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Raal* is standing here, riding a |1|.gray palfrey.

* S HP:Hurt DP:Full MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

+
Horror narrates 'raal rejoined them?'


*Raal* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
This session you've landed 6 out of 10 stabs (60% landed).
*Raal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Raal*'s death cry.

fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Stab Thread

Post by fiddler » Tue Feb 13, 2018 1:54 am

Chosen material right there

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Tue Feb 13, 2018 12:46 pm

No idea of HP - kept the ending because balls to that plan!


Edge of the Foothills
[ obvious exits: N E W ]
A raven is here flying around.
*Rhys* is standing here, riding a warhorse.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
*Corath* has arrived from the east, riding a warhorse.

=
Myrdan bellows 'pks'


*Rhys* makes a strange sound as you place a sharp, red stone dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed)
Since 2/11/2018 you've landed 52 out of 92 stabs (56% landed)
*Rhys* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Rhys*'s death cry.
*Corath* leaves west riding a warhorse.

o S HP:Healthy MV:Winded >
*Corath* has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Winded >
*Corath* tries to hack you, but you parry successfully.

* S HP:Healthy MV:Winded - Corath: Scratched > o rip rhys
]

*Corath* gets an emerald ring from the corpse of Rhys.
*Corath* gets a Kandori snowflake necklace from the corpse of Rhys.
*Corath* gets a pair of thick metal boots from the corpse of Rhys.
*Corath* gets a pair of ebony-steel plate greaves from the corpse of Rhys.
*Corath* gets a silver-worked weapons belt from the corpse of Rhys.
*Corath* gets a wickedly scythed longsword from the corpse of Rhys.
*Corath* gets a silver Kandori wristcuff from the corpse of Rhys.
*Corath* gets a silver Kandori wristcuff from the corpse of Rhys.
*Corath* gets a gator skin bracer from the corpse of Rhys.
*Corath* gets a pair of heavy metal gauntlets from the corpse of Rhys.
*Corath* gets a pair of ebony-steel plate vambraces from the corpse of Rhys.
*Corath* gets a backpack from the corpse of Rhys.
*Corath* gets a black, gold-embroidered tabard from the corpse of Rhys.
*Corath* gets a shimmering pendant of obsidian from the corpse of Rhys.
*Corath* gets a strange, insectoid helm from the corpse of Rhys.
*Corath* gets a ring of silver from the corpse of Rhys.
*Corath* gets a ring of silver from the corpse of Rhys.
*Corath* gets an oilstone from the corpse of Rhys.
*Corath* gets a mirrored lantern from the corpse of Rhys.

* S HP:Healthy MV:Winded - Corath: Scratched >
A raven now follows Corath.

* S HP:Healthy MV:Winded - Corath: Scratched >
*Corath* puts a ring of silver in a backpack.
*Corath* puts a ring of silver in a backpack.
*Corath* puts a strange, insectoid helm in a backpack.
*Corath* puts a shimmering pendant of obsidian in a backpack.
*Corath* puts a black, gold-embroidered tabard in a backpack.
*Corath* puts a backpack in a backpack.
*Corath* puts a pair of ebony-steel plate vambraces in a backpack.
*Corath* puts a pair of heavy metal gauntlets in a backpack.
*Corath* puts a gator skin bracer in a backpack.
*Corath* puts a silver Kandori wristcuff in a backpack.
*Corath* puts a silver Kandori wristcuff in a backpack.
*Corath* puts a wickedly scythed longsword in a backpack.
*Corath* puts a silver-worked weapons belt in a backpack.
*Corath* puts a Kandori snowflake necklace in a backpack.
*Corath* puts an emerald ring in a backpack.
*Corath* puts a stable ticket in a backpack.
*Corath* puts a mirrored lantern in a backpack.
*Corath* puts a mirrored lantern in a backpack.
*Corath* puts a mirrored lantern in a backpack.
*Corath* puts a mirrored lantern in a backpack.
*Corath* puts a cup of thick syrup in a backpack.
*Corath* puts a cup of thick syrup in a backpack.
*Corath* puts a thin vial of yellow fluid in a backpack.
*Corath* puts a thin vial of yellow fluid in a backpack.
*Corath* puts a thin vial of yellow fluid in a backpack.
*Corath* puts a thin vial of yellow fluid in a backpack.
*Corath* puts a thin vial of yellow fluid in a backpack.
*Corath* puts a thin vial of yellow fluid in a backpack.
*Corath* puts a bubbling draught in a backpack.
*Corath* puts a bubbling draught in a backpack.
*Corath* puts a bubbling draught in a backpack.
*Corath* puts a dagger of green jade in a backpack.
*Corath* puts an oilstone in a backpack.
*Corath* puts an oilstone in a backpack.
*Corath* puts some coins in a backpack.
*Corath* puts some coins in a backpack.

* S HP:Healthy MV:Winded - Corath: Scratched > [narr ]
You narrate 'rip rhys'
*Corath* gets a silver plated breastplate from the corpse of Rhys.

* S HP:Healthy MV:Winded - Corath: Scratched > o corath looted
[get all corpse]
The corpse of Rhys seems to be empty.

* S HP:Healthy MV:Winded - Corath: Scratched >
You pierce *Corath*'s left arm.

* S HP:Healthy MV:Winded - Corath: Scratched > [narr ]
You narrate 'corath looted'

* S HP:Healthy MV:Winded - Corath: Scratched >
Koresh narrates 'heres the plan Ang almost die and run into a door'

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Tue Feb 13, 2018 4:57 pm

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
- CHILL <---booo

o S HP:Healthy MV:Strong > east
h
backstab h.darlana
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
You sense a hidden life form in the area...
*Gralin* is here, fighting a Dha'vol trolloc, riding a |1|.bloodstock stallion.
*Benito* is standing here, riding a |2|.warhorse.
A Dha'vol trolloc is here, fighting a soldier.
*Darlana* is here, fighting a Dha'vol trolloc, riding a |3|.gray palfrey.
A soldier is here, fighting a Dha'vol trolloc.
*Aldazar* is here, fighting a Dha'vol trolloc, riding a |4|.gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Healthy MV:Strong > Bastige narrates 'come 1s fence'
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > *Gralin* pierces a Dha'vol trolloc's body hard.
*Aldazar* pierces a Dha'vol trolloc's body hard.
A Dha'vol trolloc tries to cleave a soldier, but he parries successfully.
A soldier scythes a Dha'vol trolloc's body.
Phalz narrates 'am pot'
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong >
Darlana assumes a defensive striking posture.

* S HP:Healthy MV:Strong > backstab h.darlana
*Benito* blasts a Dha'vol trolloc's left leg extremely hard.
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > backstab h.darlana
*Aldazar* pierces a Dha'vol trolloc's body hard.
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Strong > backstab h.darlana
*Benito* blasts a Dha'vol trolloc's left foot into bloody fragments!
*Gralin* pierces a Dha'vol trolloc's right foot extremely hard.
*Darlana* strikes a Dha'vol trolloc's body hard.
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.
You silently approach your victim...

+
*Gralin* tries to pierce you, but you deflect the blow.
*Benito* tries to blast Nexen, but he parries successfully.

*
*Aldazar* stops riding a gray palfrey.

*
*Aldazar* leaves west.

=
Nexen panics, and attempts to flee!

-
*Gralin* tries to pierce you, but you parry successfully.

-
Nexen stabs *Benito*'s body.
The ancient tree tries to hit Nexen, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Gralin* tries to pierce you, but you deflect the blow.
Nexen leaves south.


*Darlana* makes a strange sound as you place a curved clear dagger in her back!
Since April 15 2007 you've landed 10125 out of 19466 stabs (52% landed).
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Darlana*'s death cry.

* S HP:Healthy MV:Strong - Gralin: Hurt > gac

*Benito* tries to blast you, but you parry successfully.

* S HP:Healthy MV:Strong - Gralin: Hurt > *Gralin* tries to pierce you, but you dodge the attack.
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree joins the ancient tree's fight!
*Gralin* tries to pierce you, but you deflect the blow.
Errtu narrates 'am crit'
Bastige narrates 'damn man.. insta chills/blind'

* S HP:Healthy MV:Strong - Gralin: Hurt > na rip
[get all corpse]
You get fifteen gold crowns from the corpse of Darlana.
You get a large number of copper pennies from the corpse of Darlana.
You get a pair of earthen colored breeches from the corpse of Darlana.
You get a small purse from the corpse of Darlana.
You get a brightly-colored sash from the corpse of Darlana.
You get an ironshod staff of oak from the corpse of Darlana.
You get a silver Kandori wristcuff from the corpse of Darlana.
You get a pair of dark gloves from the corpse of Darlana.
You get a set of cloth sleeves from the corpse of Darlana.
You get a grey silk dress with an embroidered bodice from the corpse of Darlana.

* S HP:Healthy MV:Strong - Gralin: Hurt > You narrate 'rip'

* S HP:Healthy MV:Strong - Gralin: Hurt > f
You dodge a bash from *Benito* who loses his balance and falls!

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
You pierce *Gralin*'s body hard.
*Gralin* pierces your left leg hard.
You panic and attempt to flee!

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Stab Thread

Post by byrg » Wed Feb 21, 2018 8:54 pm

LOL.


o HP:Scratched MV:Strong > khh
[k h.human]
You barely pound *Iona*'s body.

* HP:Scratched MV:Strong - Iona: Wounded >
You pound *Iona*'s right hand.

* HP:Scratched MV:Strong - Iona: Wounded >
*Iona* panics, and attempts to flee!

* HP:Scratched MV:Strong - Iona: Wounded >
*Iona* barely pierces your left leg.
A Ghar'ghael trolloc joins your fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You pound *Iona*'s body.

* HP:Scratched MV:Strong - Iona: Wounded > bash h.human

*Iona* panics, and attempts to flee!

ong - Iona: Wounded >
*Iona* leaves south.

*bash h.human
Cancelled.
*
A half-man tries to slash Moryn, but he deflects the blow.


As *Moryn* avoids your bash, you topple over and fall to the ground!

o HP:Scratched MV:Strong >
A half-man tries to slash Moryn, but he deflects the blow.

o HP:Scratched MV:Strong >
*Iona* has arrived from the south.

* HP:Scratched MV:Strong >
*Moryn* clumsily approaches you with a silver-winged basilard, but you fend off the attack.

* HP:Scratched MV:Strong - a half-man: Scratched - Moryn: Healthy > stand

You try to pound *Moryn*, but he deflects the blow.
A half-man slashes Moryn's left arm very hard.

* HP:Scratched MV:Strong - a half-man: Scratched - Moryn: Scratched > Do you not consider fighting as standing?

* HP:Scratched MV:Strong - a half-man: Scratched - Moryn: Scratched > kh
kh
[k human]
You do the best you can!

* HP:Scratched MV:Strong - a half-man: Scratched - Moryn: Scratched > [k human]
You do the best you can!

* HP:Scratched MV:Strong - a half-man: Scratched - Moryn: Scratched > bash
*
A half-man slashes Moryn's head into bloody fragments!


*Moryn* panics, and attempts to flee!

*
*Moryn* leaves south.

+
You feel very groggy...
You go to sleep.

khh
-khh
Cancelled.
[k h.human]
In your dreams, or what?

HP:Scratched MV:Strong > khh
[k h.human]
In your dreams, or what?

khh
HP:Scratched MV:Strong > [k h.human]
In your dreams, or what?

khh
HP:Scratched MV:Strong > khh
[k h.human]
In your dreams, or what?

HP:Scratched MV:Strong > khh
[k h.human]
In your dreams, or what?

HP:Scratched MV:Strong > khh
[k h.human]
In your dreams, or what?

HP:Scratched MV:Strong > [k h.human]
In your dreams, or what?

khh
HP:Scratched MV:Strong > [k h.human]
In your dreams, or what?

HP:Scratched MV:Strong > wake
wake
You can't wake up!

HP:Scratched MV:Strong > wake
You can't wake up!

HP:Scratched MV:Strong > wake
You can't wake up!

HP:Scratched MV:Strong > wake
You can't wake up!

HP:Scratched MV:Strong > wake
You can't wake up!

HP:Scratched MV:Strong > wake
You can't wake up!

HP:Scratched MV:Strong > wake
You can't wake up!

HP:Scratched MV:Strong > wake
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [9]
You are already awake...

wake

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Stab Thread

Post by Horror » Thu Feb 22, 2018 1:28 pm

* S HP:Healthy MV:Tiring - Heath: Healthy >
*Archiebald* tries to blast you, but you deflect the blow.

* S HP:Healthy MV:Tiring - Heath: Healthy > f
east
h
backstab h.human
You panic and attempt to flee!


Ramzees narrates 'fong'


*Heath* tries to stab you, but you dodge the attack.

You flee head over heels.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
Correcting map position after fleeing.
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
East: A raven is here flying around.
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
A raven is here flying around.
*Heath* is standing here, riding a |1|.bloodstock stallion.
*Archiebald* is standing here, riding a |2|.Domani razor.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...

-
*Archiebald* leaves west riding a Domani razor.
*Heath* leaves west riding a bloodstock stallion.
A raven leaves west.

+
Ramzees narrates 'hi'

+
*Archiebald* has arrived from the west, riding a |3|.Domani razor.
*Heath* has arrived from the west, riding a |4|.bloodstock stallion.
A raven has arrived from the west.


You swiftly dodge *Archiebald*'s attempt to blast you.


*Heath* makes a strange sound as you place a curved clear dagger in his back!
Since April 15 2007 you've landed 10152 out of 19501 stabs (52% landed).

* S HP:Healthy MV:Tiring - Archiebald: Hurt > f

*Heath* tries to stab you, but you parry successfully.

east
* S HP:Healthy MV:Tiring - Archiebald: Hurt > h
backstab h.human
*Heath* tries to stab you, but you parry successfully.
You pierce *Archiebald*'s body.
You panic and attempt to flee!


Fong narrates 'yes dear'


You dodge a bash from *Archiebald* who loses his balance and falls!


*Heath* tries to stab you, but you parry successfully.
The night has begun.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
Correcting map position after fleeing.
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
East: A raven is here flying around.
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
A raven is here flying around.
*Heath* is standing here, riding a |1|.bloodstock stallion.
*Archiebald* is standing here, riding a |2|.Domani razor.

heath is now set as your target.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
*Heath* gets a lantern from an embroidered, cotton shoulder bag.

You silently approach your victim...
*Heath* holds a lantern above his head.

-
Fong narrates 'Hola!!!'

*
*Archiebald* sighs loudly.

*
*Archiebald* tries to blast you, but you deflect the blow.

+
*Archiebald* tries to blast you, but you deflect the blow.


*Heath* says 'BgAg Xr'

-
Ramzees narrates 'dog barking afk a min'


*Heath* makes a strange sound as you place a curved clear dagger in his back!
Since April 15 2007 you've landed 10153 out of 19502 stabs (52% landed).
*Heath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Heath*'s death cry.

* S HP:Healthy MV:Tiring - Archiebald: Scratched > gac
[get all corpse]
You get the death scalp of the hill giant slain in the Caralain Grass from the corpse of Heath.
You get the death scalp of the giant tarantula slain in the Braem Wood from the corpse of Heath.
You get a black pair of silver-tooled boots from the corpse of Heath.
You get a pair of earthen colored breeches from the corpse of Heath.
You get a leather water flask from the corpse of Heath.
You get a belt with a buckle of cuendillar from the corpse of Heath.
You get a set of steel sai from the corpse of Heath.
You get a silver Kandori wristcuff from the corpse of Heath.
You get a silver Kandori wristcuff from the corpse of Heath.
You get a pair of dark gloves from the corpse of Heath.
You get a pair of tooled leather sleeves from the corpse of Heath.
You get an embroidered, cotton shoulder bag from the corpse of Heath.
You get a dark, hooded cloak from the corpse of Heath.
You get a light hauberk of oiled chainmail from the corpse of Heath.
You get a Kandori snowflake necklace from the corpse of Heath.
You get a necklace of dark ivy from the corpse of Heath.
You get a gray suede hood from the corpse of Heath.
You get a gold ring delicately carved with ivy from the corpse of Heath.
You get a garnet adorned ring from the corpse of Heath.
You get an oilstone from the corpse of Heath.
You get a lantern from the corpse of Heath.

* S HP:Healthy MV:Tiring - Archiebald: Scratched >
You dodge a bash from *Archiebald* who loses his balance and falls!

* S HP:Healthy MV:Tiring - Archiebald: Scratched >
You pierce *Archiebald*'s left arm hard.
A raven now follows Archiebald.

* S HP:Healthy MV:Tiring - Archiebald: Hurt > na heath rip
You narrate 'heath rip'

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Stab Thread

Post by Angkar » Thu Feb 22, 2018 1:48 pm

The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.

* S HP:Healthy MV:Full > scan n
*Archiebald* is standing here, riding a Domani razor.
*Synthia* is here, fighting a Dha'vol trolloc, riding a bloodstock stallion.
*Leria* is here, fighting a Dha'vol trolloc, riding a warhorse.
*Iden* is here, fighting a Dha'vol trolloc, riding a black stallion.
*Rikkus* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
A Dhai'mon trolloc is here, fighting Leria.
A Dhai'mon trolloc is here, fighting Leria.

* S HP:Healthy MV:Full >
Horror narrates 'f this beat'

* S HP:Healthy MV:Full > h
backstab h.human
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > Backstab who?

* S HP:Healthy MV:Full > backstab h.human

*Leria* has arrived from the north, riding a warhorse.

You silently approach your victim...

*
*Leria* leaves north riding a warhorse.

-
*Leria* has arrived from the north, riding a warhorse.


*Leria* makes a strange sound as you place a blackened steel kris in her back!
This session you've landed 43 out of 71 stabs (60% landed)
Since 2/11/2018 you've landed 370 out of 627 stabs (59% landed)
*Leria* winces in pain. boo hiss

* S HP:Healthy MV:Full - Leria: Critical >

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