Fail!
Re: Fail!
This is why I shouldn't play when already having a bad night heh.
* R HP:Scratched MV:Fresh >
Eviscerator assumes an offensive striking posture.
* R HP:Scratched MV:Fresh >
*Eviscerator* tries to slice you, but you parry successfully.
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
Koagan narrates 'bah I am mending'
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
nar devourer tracks too
A shrill piercing scream reverberates through the area.
A hideous trolloc has arrived from the north.
You swiftly dodge a hideous trolloc's attempt to cleave you.
You narrate 'devourer tracks too'
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
A hideous trolloc cleaves your body.
You try to slice *Eviscerator*, but he deflects the blow.
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
*Eviscerator* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
A hideous trolloc cleaves your right leg into bloody fragments!<--- what the
*Eviscerator* slices your body into bloody fragments!
*Eviscerator* looks at you.
* R HP:Wounded MV:Fresh - Eviscerator: Healthy >
r
A hideous trolloc cleaves your body hard.
*Eviscerator* slices your body into bloody fragments!
* R HP:Wounded MV:Fresh - Eviscerator: Healthy >
say oh
r
f
A shrill piercing scream reverberates through the area.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 188 hit points.
* R HP:Wounded MV:Fresh - Eviscerator: Healthy > You say 'oh' <---light bulb went on
* R HP:Wounded MV:Fresh - Eviscerator: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 188 hit points.
* R HP:Wounded MV:Fresh - Eviscerator: Healthy > You panic and attempt to flee!
A hideous trolloc tries to cleave you, but you deflect the blow.
You slice *Eviscerator*'s right hand hard.
*Eviscerator* slices your body into bloody fragments!
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Full >
west
west
Alas, you cannot go that way...
* R HP:Wounded MV:Full > Alas, you cannot go that way...
* R HP:Wounded MV:Full >
south
east
south
*Eviscerator* slices your body into bloody fragments!
You panic and attempt to flee!
south
*Eviscerator* tries to slice you, but you parry successfully.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Eviscerator* is standing here, riding a shadow stallion.
* R HP:Battered MV:Full >
west
*Eviscerator* tries to slice you, but you parry successfully.
No way! You're fighting for your life!
south
* R HP:Battered MV:Full - Eviscerator: Scratched >
south
No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched >
f
You barely slice *Eviscerator*'s left arm.
*Eviscerator* slices your right foot into bloody fragments!
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Alas, you cannot go that way...
* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Eviscerator* is standing here, riding a shadow stallion.
* R HP:Battered MV:Full >
*Eviscerator* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Full - Eviscerator: Scratched >
Moric narrates 'Devourer is good! Lets kill him'
* R HP:Battered MV:Full - Eviscerator: Scratched >
yell i naked?
You bellow 'i naked?' <--- just dawned on me. idk why im asking
* R HP:Battered MV:Full - Eviscerator: Scratched >
*Eviscerator* slices your head into bloody fragments!
You panic and attempt to flee!
You try to slice *Eviscerator*, but he deflects the blow.
*Eviscerator* slices your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
* R HP:Critical MV:Full >
north
*Eviscerator* has arrived from the south, riding a shadow stallion.
* R HP:Critical MV:Full >
north
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Eviscerator* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Critical MV:Full >
west
*Eviscerator* slices your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
east
east
A Ghar'ghael trolloc joins Eviscerator's fight!
A shrill piercing scream reverberates through the area.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to slice *Eviscerator*, but he deflects the blow.
*someone* slices your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Don't go blight while your gear is mending morale of the story.
* R HP:Scratched MV:Fresh >
Eviscerator assumes an offensive striking posture.
* R HP:Scratched MV:Fresh >
*Eviscerator* tries to slice you, but you parry successfully.
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
Koagan narrates 'bah I am mending'
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
nar devourer tracks too
A shrill piercing scream reverberates through the area.
A hideous trolloc has arrived from the north.
You swiftly dodge a hideous trolloc's attempt to cleave you.
You narrate 'devourer tracks too'
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
A hideous trolloc cleaves your body.
You try to slice *Eviscerator*, but he deflects the blow.
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
*Eviscerator* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Eviscerator: Healthy >
A hideous trolloc cleaves your right leg into bloody fragments!<--- what the
*Eviscerator* slices your body into bloody fragments!
*Eviscerator* looks at you.
* R HP:Wounded MV:Fresh - Eviscerator: Healthy >
r
A hideous trolloc cleaves your body hard.
*Eviscerator* slices your body into bloody fragments!
* R HP:Wounded MV:Fresh - Eviscerator: Healthy >
say oh
r
f
A shrill piercing scream reverberates through the area.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 188 hit points.
* R HP:Wounded MV:Fresh - Eviscerator: Healthy > You say 'oh' <---light bulb went on
* R HP:Wounded MV:Fresh - Eviscerator: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 188 hit points.
* R HP:Wounded MV:Fresh - Eviscerator: Healthy > You panic and attempt to flee!
A hideous trolloc tries to cleave you, but you deflect the blow.
You slice *Eviscerator*'s right hand hard.
*Eviscerator* slices your body into bloody fragments!
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Full >
west
west
Alas, you cannot go that way...
* R HP:Wounded MV:Full > Alas, you cannot go that way...
* R HP:Wounded MV:Full >
south
east
south
*Eviscerator* slices your body into bloody fragments!
You panic and attempt to flee!
south
*Eviscerator* tries to slice you, but you parry successfully.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Eviscerator* is standing here, riding a shadow stallion.
* R HP:Battered MV:Full >
west
*Eviscerator* tries to slice you, but you parry successfully.
No way! You're fighting for your life!
south
* R HP:Battered MV:Full - Eviscerator: Scratched >
south
No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Full - Eviscerator: Scratched >
f
You barely slice *Eviscerator*'s left arm.
*Eviscerator* slices your right foot into bloody fragments!
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Alas, you cannot go that way...
* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Eviscerator* is standing here, riding a shadow stallion.
* R HP:Battered MV:Full >
*Eviscerator* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Full - Eviscerator: Scratched >
Moric narrates 'Devourer is good! Lets kill him'
* R HP:Battered MV:Full - Eviscerator: Scratched >
yell i naked?
You bellow 'i naked?' <--- just dawned on me. idk why im asking
* R HP:Battered MV:Full - Eviscerator: Scratched >
*Eviscerator* slices your head into bloody fragments!
You panic and attempt to flee!
You try to slice *Eviscerator*, but he deflects the blow.
*Eviscerator* slices your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here ruling a group of trollocs.
* R HP:Critical MV:Full >
north
*Eviscerator* has arrived from the south, riding a shadow stallion.
* R HP:Critical MV:Full >
north
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Eviscerator* is standing here, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Critical MV:Full >
west
*Eviscerator* slices your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
east
east
A Ghar'ghael trolloc joins Eviscerator's fight!
A shrill piercing scream reverberates through the area.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to slice *Eviscerator*, but he deflects the blow.
*someone* slices your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Don't go blight while your gear is mending morale of the story.
Re: Fail!
You bellow 'we are akkad patty'
* R S HP:Battered DP:Bursting MV:Tiring > yell lrn2track
where
You bellow 'lrn2track'
* R S HP:Battered DP:Bursting MV:Tiring > Players in your Zone
--------------------
Devourer - End of the Dark Road
Tempest - End of the Dark Road
* R S HP:Battered DP:Bursting MV:Tiring > where
n
Players in your Zone
--------------------
Devourer - End of the Dark Road
Tempest - End of the Dark Road
n
* R S HP:Battered DP:Bursting MV:Tiring > n
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Maybe you should get on your feet first?
* R S HP:Battered DP:Bursting MV:Tiring > yell lrn2track
where
You bellow 'lrn2track'
* R S HP:Battered DP:Bursting MV:Tiring > Players in your Zone
--------------------
Devourer - End of the Dark Road
Tempest - End of the Dark Road
* R S HP:Battered DP:Bursting MV:Tiring > where
n
Players in your Zone
--------------------
Devourer - End of the Dark Road
Tempest - End of the Dark Road
n
* R S HP:Battered DP:Bursting MV:Tiring > n
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]
Maybe you should get on your feet first?
Re: Fail!
devourer fail!
You silently approach your victim...
*Tempest* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Tempest* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tempest*'s death cry.
* S HP:Scratched MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Ragyn bellows 'l2horse mvs'
* S HP:Scratched MV:Weary >
*Devourer* tries to blast you, but you parry successfully.
take all corpse
* S HP:Scratched MV:Weary - Devourer: Scratched >
*Devourer* tries to blast you, but you parry successfully.
* S HP:Scratched MV:Weary - Devourer: Scratched > You get a pair of lissome leather boots with metal capped toes from the corpse of Tempest.
You get a pair of thick, gold-plated greaves from the corpse of Tempest.
You get a skin of human flesh from the corpse of Tempest.
You get a belt with a buckle of cuendillar from the corpse of Tempest.
You get a heron marked longsword from the corpse of Tempest.
You get a silver etched shield from the corpse of Tempest.
You get a jeweled wristcuff from the corpse of Tempest.
You get a jeweled wristcuff from the corpse of Tempest.
You get a sturdy pair of full leather gauntlets from the corpse of Tempest.
You get a pair of ebony-steel plate vambraces from the corpse of Tempest.
You get a backpack from the corpse of Tempest.
You get an inky black cloak from the corpse of Tempest.
You get a shirt of overlapping black scales from the corpse of Tempest.
You get a shimmering pendant of obsidian from the corpse of Tempest.
You get a shimmering pendant of obsidian from the corpse of Tempest.
You get a strange, insectoid helm from the corpse of Tempest.
You get an onyx circlet engraved with tridents from the corpse of Tempest.
You get an onyx circlet engraved with tridents from the corpse of Tempest.
drop inky
heron to koagan cause he was lblades and lotto's are dumb
You silently approach your victim...
*Tempest* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Tempest* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tempest*'s death cry.
* S HP:Scratched MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Ragyn bellows 'l2horse mvs'
* S HP:Scratched MV:Weary >
*Devourer* tries to blast you, but you parry successfully.
take all corpse
* S HP:Scratched MV:Weary - Devourer: Scratched >
*Devourer* tries to blast you, but you parry successfully.
* S HP:Scratched MV:Weary - Devourer: Scratched > You get a pair of lissome leather boots with metal capped toes from the corpse of Tempest.
You get a pair of thick, gold-plated greaves from the corpse of Tempest.
You get a skin of human flesh from the corpse of Tempest.
You get a belt with a buckle of cuendillar from the corpse of Tempest.
You get a heron marked longsword from the corpse of Tempest.
You get a silver etched shield from the corpse of Tempest.
You get a jeweled wristcuff from the corpse of Tempest.
You get a jeweled wristcuff from the corpse of Tempest.
You get a sturdy pair of full leather gauntlets from the corpse of Tempest.
You get a pair of ebony-steel plate vambraces from the corpse of Tempest.
You get a backpack from the corpse of Tempest.
You get an inky black cloak from the corpse of Tempest.
You get a shirt of overlapping black scales from the corpse of Tempest.
You get a shimmering pendant of obsidian from the corpse of Tempest.
You get a shimmering pendant of obsidian from the corpse of Tempest.
You get a strange, insectoid helm from the corpse of Tempest.
You get an onyx circlet engraved with tridents from the corpse of Tempest.
You get an onyx circlet engraved with tridents from the corpse of Tempest.
drop inky
heron to koagan cause he was lblades and lotto's are dumb
Re: Fail!
R HP:Battered MV:Winded > s
s
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > get all corpse
Your blood freezes as you hear someone's death cry.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Callan is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
*Tempest* is standing here, riding a shadow stallion.
*Dalgarno* is standing here.
A trolloc is here commanding a fist of troops.
*Wargle* is standing here.
A wild stallion bucks madly.
*Wargle* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Weary - Wargle: Critical >
*Dalgarno* tries to hack you, but you parry successfully.
* R HP:Battered MV:Weary - Wargle: Critical > e
f
You get a dark pair of steel boots from the corpse of Callan.
You get a pair of ebony-steel plate greaves from the corpse of Callan.
You get a studded leather belt with a crossed swords buckle from the corpse of Callan.
You get a titanic spiked axe of ebon steel from the corpse of Callan.
You get a gator skin bracer from the corpse of Callan.
You get a gator skin bracer from the corpse of Callan.
You get a pair of heavy metal gauntlets from the corpse of Callan.
You get a pair of steel-plated vambraces from the corpse of Callan.
You get a backpack from the corpse of Callan.
You get a shining steel breastplate from the corpse of Callan.
You get a torc of gleaming steel from the corpse of Callan.
You get an ornately inked tattoo from the corpse of Callan.
You get a polished, slitted great helm from the corpse of Callan.
You get a ring of silver from the corpse of Callan.
You get a ring of silver from the corpse of Callan.
You get a crystal lightstick from the corpse of Callan.
ary - Wargle: Critical >
*Tempest* slashes your right arm into bloody fragments!
You panic and attempt to flee!
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
Alas, you cannot go that way...
* R HP:Battered MV:Weary > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Callan is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
*Tempest* is standing here, riding a shadow stallion.
*Dalgarno* is standing here.
A trolloc is here commanding a fist of troops.
*Wargle* is standing here.
A wild stallion bucks madly.
* R HP:Battered MV:Weary >
*Tempest* tries to slash you, but you deflect the blow.
ary - Tempest: Beaten >
You try to pierce *Tempest*, but he deflects the blow.
An Ahf'frait trolloc joins Tempest's fight!
A Dha'vol trolloc joins Tempest's fight!
*Tempest* slashes your body into bloody fragments!
You panic and attempt to flee!
f
s
You dodge a bash from *Dalgarno* who loses his balance and falls!
*Wargle* sends you sprawling with a powerful bash!
*Wargle* slices your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!
An Ahf'frait trolloc cleaves your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Tempest* gazes deeply into your soul.. very chilling.
The gaze of *Tempest* fails to affect you.
*someone* slashes your right foot into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Callan the Enforcer is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Stupid manual flee then autowimpy kicked me right back in!
s
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Weary > get all corpse
Your blood freezes as you hear someone's death cry.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Callan is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
*Tempest* is standing here, riding a shadow stallion.
*Dalgarno* is standing here.
A trolloc is here commanding a fist of troops.
*Wargle* is standing here.
A wild stallion bucks madly.
*Wargle* tries to slice you, but you deflect the blow.
* R HP:Battered MV:Weary - Wargle: Critical >
*Dalgarno* tries to hack you, but you parry successfully.
* R HP:Battered MV:Weary - Wargle: Critical > e
f
You get a dark pair of steel boots from the corpse of Callan.
You get a pair of ebony-steel plate greaves from the corpse of Callan.
You get a studded leather belt with a crossed swords buckle from the corpse of Callan.
You get a titanic spiked axe of ebon steel from the corpse of Callan.
You get a gator skin bracer from the corpse of Callan.
You get a gator skin bracer from the corpse of Callan.
You get a pair of heavy metal gauntlets from the corpse of Callan.
You get a pair of steel-plated vambraces from the corpse of Callan.
You get a backpack from the corpse of Callan.
You get a shining steel breastplate from the corpse of Callan.
You get a torc of gleaming steel from the corpse of Callan.
You get an ornately inked tattoo from the corpse of Callan.
You get a polished, slitted great helm from the corpse of Callan.
You get a ring of silver from the corpse of Callan.
You get a ring of silver from the corpse of Callan.
You get a crystal lightstick from the corpse of Callan.
ary - Wargle: Critical >
*Tempest* slashes your right arm into bloody fragments!
You panic and attempt to flee!
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
Alas, you cannot go that way...
* R HP:Battered MV:Weary > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
The corpse of Callan is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
*Tempest* is standing here, riding a shadow stallion.
*Dalgarno* is standing here.
A trolloc is here commanding a fist of troops.
*Wargle* is standing here.
A wild stallion bucks madly.
* R HP:Battered MV:Weary >
*Tempest* tries to slash you, but you deflect the blow.
ary - Tempest: Beaten >
You try to pierce *Tempest*, but he deflects the blow.
An Ahf'frait trolloc joins Tempest's fight!
A Dha'vol trolloc joins Tempest's fight!
*Tempest* slashes your body into bloody fragments!
You panic and attempt to flee!
f
s
You dodge a bash from *Dalgarno* who loses his balance and falls!
*Wargle* sends you sprawling with a powerful bash!
*Wargle* slices your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!
An Ahf'frait trolloc cleaves your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Tempest* gazes deeply into your soul.. very chilling.
The gaze of *Tempest* fails to affect you.
*someone* slashes your right foot into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Callan the Enforcer is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
Stupid manual flee then autowimpy kicked me right back in!
Re: Fail!
o S HP:Beaten MV:Winded > z
[k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > z
z
You have 69(378) hit and 86(235) movement points.
You have scored 108500001 experience points and 1558 quest points.
You need 1727319362 exp to level and 1442 qp to rank.
You have acquired 666 alt qps to date.
You have amassed 1337 Turn points to date.
You have played 73 days and 16 hours (real time).
This ranks you as Krul the Master Havoc [Ko'bal 7] (Level 51).
You are standing.
o S HP:Beaten MV:Winded > z
[k human]
They aren't here.
o S HP:Beaten MV:Winded > z
[k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > nf 68
cw
[ch w]
You will now flee if you go below 68 hit points.
u
o S HP:Beaten MV:Winded > [ch m wimpy]
Mood changed to: Wimpy
o S HP:Beaten MV:Winded > 1
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A torch is here on the ground. [2]
*Callan* is standing here, riding a Domani razor.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* S HP:Beaten MV:Winded > [k callan]
You pierce *Callan*'s left arm hard.
* S HP:Beaten MV:Winded - Callan: Critical >
*Callan* tries to cleave you, but you deflect the blow.
A sergeant joins Callan's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
You barely pierce *Callan*'s body.
* S HP:Beaten MV:Winded - Callan: Critical >
You barely pierce *Callan*'s head.
* S HP:Beaten MV:Winded - Callan: Critical >
The Shienaran commander bellows 'EeH cpwrgBPE VX[s [pfYn xjA BEN Tz@ ovzRwbG'
The Shienaran commander bellows 'tFuTw Xfc MUeQ TlfSf SFe^ BE^ fWKY s?SlFEzw'
* S HP:Beaten MV:Winded - Callan: Critical >
The grizzled veteran tries to blast you, but you parry successfully.
You swiftly dodge the grizzled veteran's attempt to blast you.
A sergeant tries to slash you, but you parry successfully.
You pierce *Callan*'s body.
* S HP:Beaten MV:Winded - Callan: Critical >
You dodge a bash from *Callan* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Winded - Callan: Critical >
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
* S HP:Beaten MV:Winded - Callan: Critical >
The Shienaran commander hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The grizzled veteran crushes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to blast you, but you parry successfully.
The grizzled veteran tries to blast you, but you dodge the attack.
A sergeant tries to slash you, but you parry successfully.
You barely pierce *Callan*'s body.
* S HP:Critical MV:Winded - Callan: Critical > u
1
No way! You're fighting for your life!
f
* S HP:Critical MV:Winded - Callan: Critical > [k callan]
You do the best you can!
* S HP:Critical MV:Winded - Callan: Critical >
You panic and attempt to flee!
sc
Someone hacks your body into bloody fragments!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A grim-eyed man patrols the area for his Dark Lord.
Down: A huge darkhound is here, drooling and snarling.
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [20]
Mello the Putrid Larva is sitting here.
You have 1(378) hit and 1(215) movement points.
You have scored 103500002 experience points and 1558 quest points.
You need 4999998 exp to level and 1442 qp to rank.
You have acquired 666 alt qps to date.
You have amassed 1337 Turn points to date.
You have played 73 days and 16 hours (real time).
This ranks you as Krul the Master Havoc [Ko'bal 7] (Level 50).
You are sitting.
Unique would've looked pretty on my mob. :( :(
[k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > z
z
You have 69(378) hit and 86(235) movement points.
You have scored 108500001 experience points and 1558 quest points.
You need 1727319362 exp to level and 1442 qp to rank.
You have acquired 666 alt qps to date.
You have amassed 1337 Turn points to date.
You have played 73 days and 16 hours (real time).
This ranks you as Krul the Master Havoc [Ko'bal 7] (Level 51).
You are standing.
o S HP:Beaten MV:Winded > z
[k human]
They aren't here.
o S HP:Beaten MV:Winded > z
[k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > [k human]
They aren't here.
o S HP:Beaten MV:Winded > nf 68
cw
[ch w]
You will now flee if you go below 68 hit points.
u
o S HP:Beaten MV:Winded > [ch m wimpy]
Mood changed to: Wimpy
o S HP:Beaten MV:Winded > 1
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A torch is here on the ground. [2]
*Callan* is standing here, riding a Domani razor.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* S HP:Beaten MV:Winded > [k callan]
You pierce *Callan*'s left arm hard.
* S HP:Beaten MV:Winded - Callan: Critical >
*Callan* tries to cleave you, but you deflect the blow.
A sergeant joins Callan's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
You barely pierce *Callan*'s body.
* S HP:Beaten MV:Winded - Callan: Critical >
You barely pierce *Callan*'s head.
* S HP:Beaten MV:Winded - Callan: Critical >
The Shienaran commander bellows 'EeH cpwrgBPE VX[s [pfYn xjA BEN Tz@ ovzRwbG'
The Shienaran commander bellows 'tFuTw Xfc MUeQ TlfSf SFe^ BE^ fWKY s?SlFEzw'
* S HP:Beaten MV:Winded - Callan: Critical >
The grizzled veteran tries to blast you, but you parry successfully.
You swiftly dodge the grizzled veteran's attempt to blast you.
A sergeant tries to slash you, but you parry successfully.
You pierce *Callan*'s body.
* S HP:Beaten MV:Winded - Callan: Critical >
You dodge a bash from *Callan* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Winded - Callan: Critical >
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
* S HP:Beaten MV:Winded - Callan: Critical >
The Shienaran commander hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The grizzled veteran crushes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to blast you, but you parry successfully.
The grizzled veteran tries to blast you, but you dodge the attack.
A sergeant tries to slash you, but you parry successfully.
You barely pierce *Callan*'s body.
* S HP:Critical MV:Winded - Callan: Critical > u
1
No way! You're fighting for your life!
f
* S HP:Critical MV:Winded - Callan: Critical > [k callan]
You do the best you can!
* S HP:Critical MV:Winded - Callan: Critical >
You panic and attempt to flee!
sc
Someone hacks your body into bloody fragments!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
South: A trolloc is here, exhorting a group of trolloc raiders.
Up: A grim-eyed man patrols the area for his Dark Lord.
Down: A huge darkhound is here, drooling and snarling.
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [20]
Mello the Putrid Larva is sitting here.
You have 1(378) hit and 1(215) movement points.
You have scored 103500002 experience points and 1558 quest points.
You need 4999998 exp to level and 1442 qp to rank.
You have acquired 666 alt qps to date.
You have amassed 1337 Turn points to date.
You have played 73 days and 16 hours (real time).
This ranks you as Krul the Master Havoc [Ko'bal 7] (Level 50).
You are sitting.
Unique would've looked pretty on my mob. :( :(
Re: Fail!
* S HP:Hurt MV:Strong - Penetrator: Beaten > *Rark* has arrived from the north, riding a shadow stallion.
[k dark]
You do the best you can!
- Penetrator: Beaten >
*Gryk* tries to blast you, but you dodge the attack.
*Penetrator* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Strong - Penetrator: Beaten >
*Rark* slices your right leg into bloody fragments!
* S HP:Hurt MV:Strong - Penetrator: Beaten > na on burnt
*Rark* slices your body into bloody fragments!
*Gryk* blasts your left hand into bloody fragments!
*Penetrator* blasts your body into bloody fragments!
* S HP:Battered MV:Strong - Penetrator: Beaten >
*Mikhan* has arrived from the east, riding a shadow stallion.
* S HP:Battered MV:Strong - Penetrator: Beaten > change mood wimpy
Rark assumes an offensive striking posture.
f
* S HP:Battered MV:Strong - Penetrator: Beaten > na firetruck
*Rark* slices your right arm into bloody fragments!
*Gryk* blasts your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Penetrator* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Gryk* blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* blasts your right leg into bloody fragments!
You are incapacitated and will slowly die, if not aided.
[k dark]
You do the best you can!
- Penetrator: Beaten >
*Gryk* tries to blast you, but you dodge the attack.
*Penetrator* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Strong - Penetrator: Beaten >
*Rark* slices your right leg into bloody fragments!
* S HP:Hurt MV:Strong - Penetrator: Beaten > na on burnt
*Rark* slices your body into bloody fragments!
*Gryk* blasts your left hand into bloody fragments!
*Penetrator* blasts your body into bloody fragments!
* S HP:Battered MV:Strong - Penetrator: Beaten >
*Mikhan* has arrived from the east, riding a shadow stallion.
* S HP:Battered MV:Strong - Penetrator: Beaten > change mood wimpy
Rark assumes an offensive striking posture.
f
* S HP:Battered MV:Strong - Penetrator: Beaten > na firetruck
*Rark* slices your right arm into bloody fragments!
*Gryk* blasts your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Penetrator* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Gryk* blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* blasts your right leg into bloody fragments!
You are incapacitated and will slowly die, if not aided.
Re: Fail!
Moral victory for Kendall, nice bash
* HP:Beaten MV:Full >
d
k kendall
bash kendall
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]14278
Rakkard the Darkling is here, fighting Kendall.
A Shienaran forestscout is here, fighting Rakkard.
*Kendall* is here, fighting Rakkard, riding a Domani razor.
A Shienaran forestscout is here, fighting Rakkard.
A Shienaran forestscout is here, fighting Rakkard.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
Ragan is here, fighting Rakkard.
* HP:Beaten MV:Full > You pound *Kendall*'s left arm.
* HP:Beaten MV:Full - Rakkard: Critical - Kendall: Critical >
-
Rakkard panics, and attempts to flee!
=
+
Ragan slices Rakkard's body.
A Shienaran forestscout slashes Rakkard's body.
A Shienaran forestscout slashes Rakkard's right leg.
A Shienaran forestscout tries to slash Rakkard, but he parries successfully.
*Kendall* smites Rakkard's body hard.
*
*
+=
-
-=
Your bash at *Kendall* sends him sprawling!
* HP:Beaten MV:Full - Rakkard: Critical - Kendall: Critical >
Rakkard leaves up.
* HP:Beaten MV:Full - Kendall: Critical >
You pound *Kendall*'s body.
A Shienaran forestscout joins Kendall's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
* HP:Beaten MV:Full - Kendall: Critical >
[nar bashed]
You narrate 'bashed'
* HP:Beaten MV:Full - Kendall: Critical >
cw
change mood wimpy
Ragan slices your left arm.
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!
You barely pound *Kendall*'s left hand.
Occum has arrived from above.
* HP:Beaten MV:Full - Kendall: Critical >
Occum smites Ragan's body hard.
* HP:Beaten MV:Full - Kendall: Critical >
f
Rakkard narrates 'im 8 ph'
Mood changed to: Wimpy
* HP:Beaten MV:Full - Kendall: Critical > PANIC! You couldn't escape!
* HP:Beaten MV:Full - Kendall: Critical >
A Shienaran forestscout joins Ragan's fight!
f
* HP:Beaten MV:Full - Kendall: Critical >
w
PANIC! You couldn't escape!
*Kendall* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Full - Kendall: Critical >
Occum panics, and attempts to flee!
* HP:Beaten MV:Full - Kendall: Critical >
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!
Ragan slices your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Ragan slices Occum's right leg.
A Shienaran forestscout slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kendall* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Kendall: Critical >
Occum leaves up.
* HP:Critical MV:Full - Kendall: Critical >
*Kendall* intercepts Occum's attack on his mount.
Occum smites *Kendall*'s body.
* HP:Critical MV:Full - Kendall: Critical >
Occum barely smites *Kendall*'s right arm.
A Shienaran forestscout slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
Someone slices your body.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
Ouch! You lose a level.
* HP:Beaten MV:Full >
d
k kendall
bash kendall
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]14278
Rakkard the Darkling is here, fighting Kendall.
A Shienaran forestscout is here, fighting Rakkard.
*Kendall* is here, fighting Rakkard, riding a Domani razor.
A Shienaran forestscout is here, fighting Rakkard.
A Shienaran forestscout is here, fighting Rakkard.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
Ragan is here, fighting Rakkard.
* HP:Beaten MV:Full > You pound *Kendall*'s left arm.
* HP:Beaten MV:Full - Rakkard: Critical - Kendall: Critical >
-
Rakkard panics, and attempts to flee!
=
+
Ragan slices Rakkard's body.
A Shienaran forestscout slashes Rakkard's body.
A Shienaran forestscout slashes Rakkard's right leg.
A Shienaran forestscout tries to slash Rakkard, but he parries successfully.
*Kendall* smites Rakkard's body hard.
*
*
+=
-
-=
Your bash at *Kendall* sends him sprawling!
* HP:Beaten MV:Full - Rakkard: Critical - Kendall: Critical >
Rakkard leaves up.
* HP:Beaten MV:Full - Kendall: Critical >
You pound *Kendall*'s body.
A Shienaran forestscout joins Kendall's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
* HP:Beaten MV:Full - Kendall: Critical >
[nar bashed]
You narrate 'bashed'
* HP:Beaten MV:Full - Kendall: Critical >
cw
change mood wimpy
Ragan slices your left arm.
A Shienaran forestscout barely slashes your body.
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!
You barely pound *Kendall*'s left hand.
Occum has arrived from above.
* HP:Beaten MV:Full - Kendall: Critical >
Occum smites Ragan's body hard.
* HP:Beaten MV:Full - Kendall: Critical >
f
Rakkard narrates 'im 8 ph'
Mood changed to: Wimpy
* HP:Beaten MV:Full - Kendall: Critical > PANIC! You couldn't escape!
* HP:Beaten MV:Full - Kendall: Critical >
A Shienaran forestscout joins Ragan's fight!
f
* HP:Beaten MV:Full - Kendall: Critical >
w
PANIC! You couldn't escape!
*Kendall* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Full - Kendall: Critical >
Occum panics, and attempts to flee!
* HP:Beaten MV:Full - Kendall: Critical >
A Shienaran forestscout slashes your body.
You wish that your wounds would stop BLEEDING so much!
Ragan slices your left arm hard.
You wish that your wounds would stop BLEEDING so much!
Ragan slices Occum's right leg.
A Shienaran forestscout slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran forestscout slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
*Kendall* smites your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Kendall: Critical >
Occum leaves up.
* HP:Critical MV:Full - Kendall: Critical >
*Kendall* intercepts Occum's attack on his mount.
Occum smites *Kendall*'s body.
* HP:Critical MV:Full - Kendall: Critical >
Occum barely smites *Kendall*'s right arm.
A Shienaran forestscout slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
Someone slices your body.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
Ouch! You lose a level.
Re: Fail!
===========================================================================
Fail #1
===========================================================================
Gizmo pierces a soldier's left arm very hard.
Mikhan tries to slash a soldier, but he parries successfully.
A soldier tries to scythe you, but you deflect the blow.
Cravok blasts *Koagan*'s body.
Enok blasts *Koagan*'s right leg very hard.
Spectre pounds *Achillies*'s body.
Jakd pierces *Achillies*'s head.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Koagan*.
* R HP:Wounded SP:Trickling MV:Winded - Enok: Battered - Koagan: Battered >
Gizmo pierces a soldier's left arm hard.
Cravok blasts *Koagan*'s body.
Enok blasts *Koagan*'s right arm extremely hard.
* R HP:Wounded SP:Trickling MV:Winded - Enok: Battered - Koagan: Beaten > ii koagan
*Vatanya* tries to pierce Mikhan, but he parries successfully.
[channel 'ice spikes']
You begin to weave the appropriate flows...
-=
You sense Mikhan connecting to the True Source.
+**
*Vatanya* tries to pierce Mikhan, but he deflects the blow.
Gizmo pierces a soldier's right leg hard.
Mikhan slashes a soldier's body extremely hard.
A soldier tries to scythe you, but you deflect the blow.
Cravok blasts *Koagan*'s body hard.
Enok blasts *Koagan*'s left arm very hard.
Spectre tickles *Achillies*'s right hand with his pound.
Jakd barely pierces *Achillies*'s left foot.
+=
You sense Mikhan is channeling saidin.
-
Cravok blasts *Koagan*'s body very hard.
Enok blasts *Koagan*'s body very hard.
-
*Koagan* panics, and attempts to flee!
=
You can't summon enough energy to weave the flow.
* R HP:Wounded SP:Trickling MV:Winded - Enok: Battered - Koagan: Critical >
*Koagan* leaves south riding a dun mare.
===========================================================================
Fail #2
===========================================================================
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here, riding a chestnut stallion.
A wild stallion bucks madly.
A tough Shienaran soldier waits here, riding a chestnut stallion.
A dun mare is here, snorting angrily.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
A shadow stallion has arrived from the north.
south
* HP:Critical SP:Fading MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A shadow stallion has arrived from the north.
* HP:Critical SP:Fading MV:Tiring > north
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A shadow stallion has arrived from the north.
east
* HP:Critical SP:Fading MV:Winded > Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A shadow stallion has arrived from the north.
* HP:Critical SP:Fading MV:Winded > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A shadow stallion has arrived from the south.
*Kohaku* has arrived from the north, riding a warhorse.
* HP:Critical SP:Fading MV:Winded > Alas, you cannot go that way...
*Kohaku* tries to slash you, but you deflect the blow.
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded >
You try to slash *Kohaku*, but he deflects the blow.
*Kohaku* tries to slash you, but you parry successfully.
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded > f
You panic and attempt to flee!
cw
*Kohaku* tries to slash you, but you parry successfully.
You flee head over heels.
The Harvest Bakery
[ obvious exits: E ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.
[cha m wimpy]
Mood changed to: Wimpy
* HP:Critical SP:Fading MV:Winded > east
south
south
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kohaku* is standing here mending a weapon, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A man is here.
A man is here.
*Kohaku* tries to slash you, but you parry successfully.
east
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded > No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded > f
You try to slash *Kohaku*, but he deflects the blow.
*Kohaku* tries to slash you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Tiring - Kohaku: Wounded > No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Tiring - Kohaku: Wounded > You panic and attempt to flee!
You flee head over heels.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently.
east
* HP:Critical SP:Fading MV:Winded > south
Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Winded > east
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kohaku* is standing here mending a weapon, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A man is here.
A man is here.
*Kohaku* slashes your head.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Kohaku* tries to slash you, but you deflect the blow.
You flee head over heels.
The Harvest Bakery
[ obvious exits: E ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Suern* is standing here.
*Kohaku* is standing here mending a weapon, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A man is here.
A man is here.
* HP:Critical SP:Fading MV:Winded > south
west
*Suern* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!
*Kohaku* tries to slash you, but you deflect the blow.
* HP:Critical SP:Fading MV:Winded - Suern: Battered > No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Winded - Suern: Battered >
*Kohaku* tries to slash you, but you parry successfully.
*Suern* swiftly dodges your attempt to slash him.
*Suern* tries to stab you, but you deflect the blow.
* HP:Critical SP:Fading MV:Winded - Suern: Battered > f
You panic and attempt to flee!
Mikhan narrates 'jumped'
You flee head over heels.
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Mikhan narrates 'I did'
* HP:Critical SP:Fading MV:Winded > east
Jakd narrates 'I somehow jumped'
* HP:Critical SP:Fading MV:Winded >
*Kohaku* has arrived from the north, riding a warhorse.
* HP:Critical SP:Fading MV:Winded > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A man is here.
An old woman weaves a pattern on her loom.
* HP:Critical SP:Fading MV:Winded > north
Fal Dara Bank
[ obvious exits: S ]
A banker counts several coins in a purse.
* HP:Critical SP:Fading MV:Winded > port
[channel 'travel']
You begin to weave the appropriate flows...
-=
*Kohaku* has arrived from the south.
+
*Kohaku* tries to slash you, but you parry successfully.
**+=- -
*Kohaku* tries to slash you, but you parry successfully.
A banker tries to hit you, but you deflect the blow.
=+**+=-
You draw some energy from the stone in your hand.
Ok.
A flash of bright white light appears, and suddenly envelopes you.
SPARE
<desc>
[ obvious exits: ]
* HP:Critical SP:Fading MV:Winded >
Mikhan narrates 'xaf ok?'
* HP:Critical SP:Fading MV:Winded > rel
Ok.
* HP:Critical SP:Fading MV:Winded > look
SPARE
<desc>
[ obvious exits: ]
* HP:Critical SP:Fading MV:Winded > nar wtf
You narrate 'wtf'
* HP:Critical SP:Fading MV:Winded > nar i ported to room named SPARE
You narrate 'i ported to room named SPARE'
* HP:Critical SP:Fading MV:Winded > nar w/o desc
You narrate 'w/o desc'
* HP:Critical SP:Fading MV:Winded > nar w/o exits
You narrate 'w/o exits'
No need to say I was 1 hit from dead.
Fail #1
===========================================================================
Gizmo pierces a soldier's left arm very hard.
Mikhan tries to slash a soldier, but he parries successfully.
A soldier tries to scythe you, but you deflect the blow.
Cravok blasts *Koagan*'s body.
Enok blasts *Koagan*'s right leg very hard.
Spectre pounds *Achillies*'s body.
Jakd pierces *Achillies*'s head.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Koagan*.
* R HP:Wounded SP:Trickling MV:Winded - Enok: Battered - Koagan: Battered >
Gizmo pierces a soldier's left arm hard.
Cravok blasts *Koagan*'s body.
Enok blasts *Koagan*'s right arm extremely hard.
* R HP:Wounded SP:Trickling MV:Winded - Enok: Battered - Koagan: Beaten > ii koagan
*Vatanya* tries to pierce Mikhan, but he parries successfully.
[channel 'ice spikes']
You begin to weave the appropriate flows...
-=
You sense Mikhan connecting to the True Source.
+**
*Vatanya* tries to pierce Mikhan, but he deflects the blow.
Gizmo pierces a soldier's right leg hard.
Mikhan slashes a soldier's body extremely hard.
A soldier tries to scythe you, but you deflect the blow.
Cravok blasts *Koagan*'s body hard.
Enok blasts *Koagan*'s left arm very hard.
Spectre tickles *Achillies*'s right hand with his pound.
Jakd barely pierces *Achillies*'s left foot.
+=
You sense Mikhan is channeling saidin.
-
Cravok blasts *Koagan*'s body very hard.
Enok blasts *Koagan*'s body very hard.
-
*Koagan* panics, and attempts to flee!
=
You can't summon enough energy to weave the flow.
* R HP:Wounded SP:Trickling MV:Winded - Enok: Battered - Koagan: Critical >
*Koagan* leaves south riding a dun mare.
===========================================================================
Fail #2
===========================================================================
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A board hangs on a wall peppered with tales of glory, adventure and history.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here, riding a chestnut stallion.
A wild stallion bucks madly.
A tough Shienaran soldier waits here, riding a chestnut stallion.
A dun mare is here, snorting angrily.
A ballot box records votes here.
The Fal Dara town crier stands here, spreading the news.
A shadow stallion has arrived from the north.
south
* HP:Critical SP:Fading MV:Tiring > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A shadow stallion has arrived from the north.
* HP:Critical SP:Fading MV:Tiring > north
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A shadow stallion has arrived from the north.
east
* HP:Critical SP:Fading MV:Winded > Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A shadow stallion has arrived from the north.
* HP:Critical SP:Fading MV:Winded > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A shadow stallion has arrived from the south.
*Kohaku* has arrived from the north, riding a warhorse.
* HP:Critical SP:Fading MV:Winded > Alas, you cannot go that way...
*Kohaku* tries to slash you, but you deflect the blow.
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded >
You try to slash *Kohaku*, but he deflects the blow.
*Kohaku* tries to slash you, but you parry successfully.
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded > f
You panic and attempt to flee!
cw
*Kohaku* tries to slash you, but you parry successfully.
You flee head over heels.
The Harvest Bakery
[ obvious exits: E ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.
[cha m wimpy]
Mood changed to: Wimpy
* HP:Critical SP:Fading MV:Winded > east
south
south
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kohaku* is standing here mending a weapon, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A man is here.
A man is here.
*Kohaku* tries to slash you, but you parry successfully.
east
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded > No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Winded - Kohaku: Wounded > f
You try to slash *Kohaku*, but he deflects the blow.
*Kohaku* tries to slash you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Tiring - Kohaku: Wounded > No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Tiring - Kohaku: Wounded > You panic and attempt to flee!
You flee head over heels.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently.
east
* HP:Critical SP:Fading MV:Winded > south
Alas, you cannot go that way...
* HP:Critical SP:Fading MV:Winded > east
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kohaku* is standing here mending a weapon, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A man is here.
A man is here.
*Kohaku* slashes your head.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Kohaku* tries to slash you, but you deflect the blow.
You flee head over heels.
The Harvest Bakery
[ obvious exits: E ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A gleeman is here, wearing a cloak of different colored patches.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A baker prepares for a day's worth of food sales.
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Suern* is standing here.
*Kohaku* is standing here mending a weapon, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A man is here.
A man is here.
* HP:Critical SP:Fading MV:Winded > south
west
*Suern* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!
*Kohaku* tries to slash you, but you deflect the blow.
* HP:Critical SP:Fading MV:Winded - Suern: Battered > No way! You're fighting for your life!
* HP:Critical SP:Fading MV:Winded - Suern: Battered >
*Kohaku* tries to slash you, but you parry successfully.
*Suern* swiftly dodges your attempt to slash him.
*Suern* tries to stab you, but you deflect the blow.
* HP:Critical SP:Fading MV:Winded - Suern: Battered > f
You panic and attempt to flee!
Mikhan narrates 'jumped'
You flee head over heels.
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Mikhan narrates 'I did'
* HP:Critical SP:Fading MV:Winded > east
Jakd narrates 'I somehow jumped'
* HP:Critical SP:Fading MV:Winded >
*Kohaku* has arrived from the north, riding a warhorse.
* HP:Critical SP:Fading MV:Winded > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A man is here.
An old woman weaves a pattern on her loom.
* HP:Critical SP:Fading MV:Winded > north
Fal Dara Bank
[ obvious exits: S ]
A banker counts several coins in a purse.
* HP:Critical SP:Fading MV:Winded > port
[channel 'travel']
You begin to weave the appropriate flows...
-=
*Kohaku* has arrived from the south.
+
*Kohaku* tries to slash you, but you parry successfully.
**+=- -
*Kohaku* tries to slash you, but you parry successfully.
A banker tries to hit you, but you deflect the blow.
=+**+=-
You draw some energy from the stone in your hand.
Ok.
A flash of bright white light appears, and suddenly envelopes you.
SPARE
<desc>
[ obvious exits: ]
* HP:Critical SP:Fading MV:Winded >
Mikhan narrates 'xaf ok?'
* HP:Critical SP:Fading MV:Winded > rel
Ok.
* HP:Critical SP:Fading MV:Winded > look
SPARE
<desc>
[ obvious exits: ]
* HP:Critical SP:Fading MV:Winded > nar wtf
You narrate 'wtf'
* HP:Critical SP:Fading MV:Winded > nar i ported to room named SPARE
You narrate 'i ported to room named SPARE'
* HP:Critical SP:Fading MV:Winded > nar w/o desc
You narrate 'w/o desc'
* HP:Critical SP:Fading MV:Winded > nar w/o exits
You narrate 'w/o exits'
No need to say I was 1 hit from dead.
Re: Fail!
After 1v1ing Shzrei for a while and eventually getting too bored to wait out the fear..
* S HP:Hurt MV:Full > You get a vial filled with a dark red liquid from a small purse.
* S HP:Hurt MV:Full > You quaff a vial filled with a dark red liquid which dissolves.
You feel your sense of panic slip away.
* S HP:Hurt MV:Full > You stop resting, and stand up.
* S HP:Hurt MV:Full > Fallen Walls
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a haggard trolloc slave is lying here.
An evil-looking spiked club lies here on the ground.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Full > Otien narrates 'on 1e'
Path Over the Rubble
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a shadow stallion is lying here.
The corpse of a Dha'vol trolloc is lying here.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Over the Ruins
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Path Over the Rubble
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a shadow stallion is lying here.
The corpse of a Dha'vol trolloc is lying here.
* S HP:Hurt MV:Strong > Fallen Walls
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a haggard trolloc slave is lying here.
An evil-looking spiked club lies here on the ground.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Strong > Desolate Waste
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Strong > Blighted Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving north
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Destroyed Well
[ obvious exits: S D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a humanoid leaving south.
*Shzrei* is resting here mending a weapon.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Hurt MV:Strong > [k shzrei]
You slice *Shzrei*'s body.
* S HP:Hurt MV:Strong - Shzrei: Battered >
Otien narrates 'on both 1e ent'
* S HP:Hurt MV:Strong - Shzrei: Battered > b
A viper leaves down.
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
*Shzrei* tries to scythe you, but you parry successfully.
-
=
+
*
*
Otien narrates 'g s'
+
=
-
-
=
You slice *Shzrei*'s body.
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* S HP:Hurt MV:Strong >
You dodge a bash from *Shzrei* who loses his balance and falls!
* S HP:Hurt MV:Strong - Shzrei: Battered > You try to slice *Shzrei*, but he parries successfully.
Do you not consider fighting as standing?
* S HP:Hurt MV:Strong - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
-
=
+
*
*
+
=
-
Dusk approaches, bringing glorious darkness upon the land.
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Hurt MV:Full - Shzrei: Battered >
You barely slice *Shzrei*'s body.
* S HP:Hurt MV:Full - Shzrei: Battered > You get a cup of thready brown tea from a small purse.
* S HP:Hurt MV:Full - Shzrei: Battered > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* S HP:Hurt MV:Full - Shzrei: Battered > [bash ]
They already seem to be stunned.
* S HP:Hurt MV:Full - Shzrei: Battered >
You slice *Shzrei*'s body.
* S HP:Hurt MV:Full - Shzrei: Battered >
[bash ]
*Shzrei* tastes a little bit of a raw side of meat.
-
=
+
*
*
+
=
*Shzrei* tries to scythe you, but you deflect the blow.
-
-
=
Your bash at *Shzrei* sends him sprawling!
*Shzrei* panics, and attempts to flee!
* S HP:Hurt MV:Full - Shzrei: Battered > You slice *Shzrei*'s body.
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > You try to slice *Shzrei*, but he parries successfully.
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > [k shzrei]
You do the best you can!
*Shzrei* leaves down.
* S HP:Hurt MV:Full > Otien narrates 'on'
Inside the Moldy Vault
[ obvious exits: U ]
*Shzrei* is standing here mending a weapon.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Strong > [k shzrei]
You slice *Shzrei*'s right hand.
*Shzrei* panics, and attempts to flee!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
*Shzrei* leaves up.
-
=
+
*
*Cancelled.
Destroyed Well
[ obvious exits: S D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving down.
There are some tracks of a humanoid leaving south.
*Shzrei* is standing here mending a weapon.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Hurt MV:Strong > [k shzrei]
You try to slice *Shzrei*, but he deflects the blow.
* S HP:Hurt MV:Strong - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Strong - Shzrei: Battered > Otien narrates 'w s w alls of fort'
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
-
=
*Shzrei* tries to scythe you, but you parry successfully.
+
*
*
+
=
-
-
=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
*Shzrei* panics, and attempts to flee!
* S HP:Hurt MV:Strong - Shzrei: Battered >
*Shzrei* tries to scythe you, but you parry successfully.
*Shzrei* leaves south.
* S HP:Hurt MV:Strong > Blighted Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
*Shzrei* is standing here mending a weapon.
* S HP:Hurt MV:Strong > [k shzrei]
You try to slice *Shzrei*, but he parries successfully.
* S HP:Hurt MV:Strong - Shzrei: Battered > *Shzrei* tries to scythe you, but you parry successfully.
You slice *Shzrei*'s right leg.
*Shzrei* panics, and attempts to flee!
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
-
=
+
*
*Shzrei* panics, and attempts to flee!
*
+
=
-
-
*Shzrei* leaves north.
=
They're not here anymore!
* S HP:Hurt MV:Strong > Destroyed Well
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving south.
There are some tracks of a myrddraal leaving down.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Blighted Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
* S HP:Hurt MV:Strong > Desolate Waste
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Otien narrates 'i beat'
The noxious stench and oppresive heat of the Blight drains your energy!
Fallen Walls
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a haggard trolloc slave is lying here.
An evil-looking spiked club lies here on the ground.
A black snake is here, lying on a rock.
Ysabelle narrates 'on'
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Path Over the Rubble
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a shadow stallion is lying here.
The corpse of a Dha'vol trolloc is lying here.
A spider-legged beast is here, most of it teeth.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Over the Ruins
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving east.
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
* S HP:Hurt MV:Tiring > Blighted Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
* S HP:Hurt MV:Tiring > Destroyed Well
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving south.
There are some tracks of a myrddraal leaving down.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Ysabelle narrates 'and yell out if on'
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
* S HP:Hurt MV:Tiring > Alas, you cannot go that way...
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
Someone bellows 'hrmm'
* S HP:Hurt MV:Tiring > [op welldoor]
Ok.
* S HP:Hurt MV:Tiring > Inside the Moldy Vault
[ obvious exits: U ]
*Shzrei* is standing here mending a weapon.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Tiring > [cl welldoor]
It's already closed!
*Shzrei* closes the welldoor.
* S HP:Hurt MV:Tiring >
Otien narrates 'is mobs forrt-
* S HP:Hurt MV:Tiring > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring > [k shzrei]
You try to slice *Shzrei*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > *Shzrei* tries to scythe you, but you deflect the blow.
You tickle *Shzrei*'s body with your slice.
*Shzrei* panics, and attempts to flee!
[cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > *Shzrei* tries to scythe you, but you parry successfully.
You try to slice *Shzrei*, but he parries successfully.
[cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
[bash ]
-
=
+
*
*
+
=
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > You slice *Shzrei*'s body.
You feel parched from the hot weather.
No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [ch m wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
You slice *Shzrei*'s body.
* S HP:Hurt MV:Tiring - Shzrei: Battered > It is a small purse.
When you look inside, you see:
purse (used) :
a package of iron rations
a bunch of fireworks
[8] a thin vial of yellow fluid
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
[bash ]
*Shzrei* opens the welldoor.
-
*Shzrei* gazes deeply into your soul.. very chilling.
The gaze of *Shzrei* fails to affect you.
*Shzrei* tries to scythe you, but you parry successfully.
A Ko'bal trolloc has arrived from above.
=
*Rig* tries to pierce you, but you parry successfully.
+
*Rig* tries to pierce you, but you deflect the blow.
*
Cancelled.
[cl welldoor]
Ok.
* S HP:Hurt MV:Tiring - Shzrei: Battered >
[bash ]
-
=
Cancelled.
[ch m wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - Shzrei: Battered > *Rig* tries to pierce you, but you deflect the blow.
*Shzrei* tries to scythe you, but you parry successfully.
[op welldoor]
Ok.
*Shzrei* closes the welldoor.
* S HP:Hurt MV:Tiring - Shzrei: Battered > PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Shzrei* tries to scythe you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Shzrei: Battered > PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* scythes your left foot into bloody fragments!
You slice *Shzrei*'s right arm.
* S HP:Hurt MV:Tiring - Shzrei: Battered > Females
-------
Medina Myshkin, Tower Accepted [White Tower]
Nance Colthirst
Ysabelle the Elder Sister [Green Ajah Sitter]
3 players displayed.
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Rig* tries to pierce you, but you deflect the blow.
*Shzrei* scythes your right leg into bloody fragments!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Rig* pierces your body extremely hard.
*Shzrei* tries to scythe you, but you deflect the blow.
You slice *Shzrei*'s body.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > You tell Ysabelle 'port on me'
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
[bash ]
-
=
+
*
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* tries to scythe you, but you parry successfully.
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
Ysabelle tells you 'i dont have port'
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [op welldoor]
Ok.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > *Rig* tries to pierce you, but you deflect the blow.
You slice *Shzrei*'s left arm hard.
*Rig* closes the welldoor.
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Shzrei: Beaten > PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [bash ]
They already seem to be stunned.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > *Rig* tries to pierce you, but you deflect the blow.
You slice *Shzrei*'s left hand hard.
*Rig* tries to pierce you, but you deflect the blow.
[bash ]
They already seem to be stunned.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [bash ]
-
=
+
*
*
*Rig* pierces your right hand very hard.
+
=
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* tries to scythe you, but you deflect the blow.
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
Ysabelle narrates 'kendall see them?'
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [ta fireworks purse]
You get a bunch of fireworks from a small purse.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > *Rig* pierces your left leg into bloody fragments!
You slice *Shzrei*'s body.
[use fireworks]
You light the fuse on the fireworks and set them down.
The fuse slowly burns...
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [op welldoor]
Ok.
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
*Rig* looks at you.
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
*Rig* looks at *Shzrei*.
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
*Rig* tries to pierce you, but you parry successfully.
You slice *Shzrei*'s head extremely hard.
*Rig* closes the welldoor.
* S HP:Wounded MV:Tiring - Shzrei: Critical > [op welldoor]
Ok.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* closes the welldoor.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you deflect the blow.
Kendall narrates 'tracks east tv'
* S HP:Wounded MV:Tiring - Shzrei: Critical > b
[bash ]
-
=
*Rig* tries to pierce you, but you deflect the blow.
+
*
*
+
=
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you parry successfully.
You slice *Shzrei*'s right leg hard.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
Ysabelle narrates 'groan'
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you deflect the blow.
You slice *Shzrei*'s body.
Ysabelle narrates 'football zone'
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > *Rig* tries to pierce you, but you deflect the blow.
You barely slice *Shzrei*'s head.
*Rig* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Shzrei* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* pierces your body very hard.
*Shzrei* scythes your body extremely hard.
* S HP:Battered MV:Tiring - Shzrei: Critical >
*Shzrei* scythes your body into bloody fragments!
* S HP:Battered MV:Tiring - Shzrei: Critical >
Otien narrates 'w s w w alls fort'
* S HP:Battered MV:Tiring - Shzrei: Critical >
A Ko'bal trolloc joins Rig's fight!
* S HP:Battered MV:Tiring - Shzrei: Critical >
A Ko'bal trolloc pierces your right arm.
PANIC! You couldn't escape!
*Rig* pierces your right leg extremely hard.
PANIC! You couldn't escape!
*Shzrei* gazes deeply into your soul.. very chilling.
The gaze of *Shzrei* fails to affect you.
*Shzrei* scythes your body into bloody fragments!
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Shzrei: Critical >
Shzrei assumes an offensive striking posture.
Ysabelle narrates 'on'
* S HP:Beaten MV:Tiring - Shzrei: Critical >
*Shzrei* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Shzrei: Critical > A Ko'bal trolloc pierces your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Rig* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You tickle *Shzrei*'s body with your slice.
[cl welldoor]
It's already closed!
* S HP:Critical MV:Tiring - Shzrei: Critical >
[bash ]
-
=
+
*
*Rig* tries to pierce you, but you parry successfully.*
+
=
-
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* scythes your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You dodge a bash from *Shzrei* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
-
=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* S HP:Critical MV:Tiring >
A Ko'bal trolloc tries to pierce you, but you dodge the attack.
*Rig* tries to pierce you, but you deflect the blow.
* S HP:Critical MV:Tiring - a Ko'bal trolloc: Healthy >
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you deflect the blow.
*Shzrei* tries to scythe you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Healthy > [ch w]
You won't flee from any fight now.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Healthy >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Shzrei* tries to scythe you, but you parry successfully.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Healthy > You slice a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you parry successfully.
You say 'lol'
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
-
=
+
*
A Ko'bal trolloc tries to pierce you, but you dodge the attack.
*Rig* tries to pierce you, but you deflect the blow.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you parry successfully.
*
+
=
You dodge a bash from *Shzrei* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
You try to slice a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Rig* tries to pierce you, but you deflect the blow.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > [op welldoor]
Ok.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > *Rig* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
[ch m wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
You panic and attempt to flee!
Ysabelle narrates 'they at dogs'
*Shzrei* closes the welldoor.
PANIC! You couldn't escape!
No way! You're fighting for your life!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > *Rig* gives a Ko'bal trolloc an order.
No way! You're fighting for your life!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
You try to slice a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* tries to scythe you, but you parry successfully.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
*Rig* tries to pierce you, but you parry successfully.
*someone* scythes your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Terrible! Disengage bash, one-round bash with the fleelag from not turning my autowimpy off earlier.. turned a double kill into a humiliating fail. I am awful. Sad panda face.
* S HP:Hurt MV:Full > You get a vial filled with a dark red liquid from a small purse.
* S HP:Hurt MV:Full > You quaff a vial filled with a dark red liquid which dissolves.
You feel your sense of panic slip away.
* S HP:Hurt MV:Full > You stop resting, and stand up.
* S HP:Hurt MV:Full > Fallen Walls
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a haggard trolloc slave is lying here.
An evil-looking spiked club lies here on the ground.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Full > Otien narrates 'on 1e'
Path Over the Rubble
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a shadow stallion is lying here.
The corpse of a Dha'vol trolloc is lying here.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Over the Ruins
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Path Over the Rubble
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a shadow stallion is lying here.
The corpse of a Dha'vol trolloc is lying here.
* S HP:Hurt MV:Strong > Fallen Walls
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a haggard trolloc slave is lying here.
An evil-looking spiked club lies here on the ground.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Strong > Desolate Waste
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Strong > Blighted Path
[ obvious exits: N W ]
There are some bloody traces of a human leaving north
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Destroyed Well
[ obvious exits: S D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a humanoid leaving south.
*Shzrei* is resting here mending a weapon.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Hurt MV:Strong > [k shzrei]
You slice *Shzrei*'s body.
* S HP:Hurt MV:Strong - Shzrei: Battered >
Otien narrates 'on both 1e ent'
* S HP:Hurt MV:Strong - Shzrei: Battered > b
A viper leaves down.
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
*Shzrei* tries to scythe you, but you parry successfully.
-
=
+
*
*
Otien narrates 'g s'
+
=
-
-
=
You slice *Shzrei*'s body.
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* S HP:Hurt MV:Strong >
You dodge a bash from *Shzrei* who loses his balance and falls!
* S HP:Hurt MV:Strong - Shzrei: Battered > You try to slice *Shzrei*, but he parries successfully.
Do you not consider fighting as standing?
* S HP:Hurt MV:Strong - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
-
=
+
*
*
+
=
-
Dusk approaches, bringing glorious darkness upon the land.
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Hurt MV:Full - Shzrei: Battered >
You barely slice *Shzrei*'s body.
* S HP:Hurt MV:Full - Shzrei: Battered > You get a cup of thready brown tea from a small purse.
* S HP:Hurt MV:Full - Shzrei: Battered > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* S HP:Hurt MV:Full - Shzrei: Battered > [bash ]
They already seem to be stunned.
* S HP:Hurt MV:Full - Shzrei: Battered >
You slice *Shzrei*'s body.
* S HP:Hurt MV:Full - Shzrei: Battered >
[bash ]
*Shzrei* tastes a little bit of a raw side of meat.
-
=
+
*
*
+
=
*Shzrei* tries to scythe you, but you deflect the blow.
-
-
=
Your bash at *Shzrei* sends him sprawling!
*Shzrei* panics, and attempts to flee!
* S HP:Hurt MV:Full - Shzrei: Battered > You slice *Shzrei*'s body.
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > You try to slice *Shzrei*, but he parries successfully.
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Full - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Full - Shzrei: Battered > [k shzrei]
You do the best you can!
*Shzrei* leaves down.
* S HP:Hurt MV:Full > Otien narrates 'on'
Inside the Moldy Vault
[ obvious exits: U ]
*Shzrei* is standing here mending a weapon.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Strong > [k shzrei]
You slice *Shzrei*'s right hand.
*Shzrei* panics, and attempts to flee!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
*Shzrei* leaves up.
-
=
+
*
*Cancelled.
Destroyed Well
[ obvious exits: S D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving down.
There are some tracks of a humanoid leaving south.
*Shzrei* is standing here mending a weapon.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Hurt MV:Strong > [k shzrei]
You try to slice *Shzrei*, but he deflects the blow.
* S HP:Hurt MV:Strong - Shzrei: Battered > No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Strong - Shzrei: Battered > Otien narrates 'w s w alls of fort'
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
-
=
*Shzrei* tries to scythe you, but you parry successfully.
+
*
*
+
=
-
-
=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
*Shzrei* panics, and attempts to flee!
* S HP:Hurt MV:Strong - Shzrei: Battered >
*Shzrei* tries to scythe you, but you parry successfully.
*Shzrei* leaves south.
* S HP:Hurt MV:Strong > Blighted Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
*Shzrei* is standing here mending a weapon.
* S HP:Hurt MV:Strong > [k shzrei]
You try to slice *Shzrei*, but he parries successfully.
* S HP:Hurt MV:Strong - Shzrei: Battered > *Shzrei* tries to scythe you, but you parry successfully.
You slice *Shzrei*'s right leg.
*Shzrei* panics, and attempts to flee!
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Strong - Shzrei: Battered >
[bash ]
-
=
+
*
*Shzrei* panics, and attempts to flee!
*
+
=
-
-
*Shzrei* leaves north.
=
They're not here anymore!
* S HP:Hurt MV:Strong > Destroyed Well
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving south.
There are some tracks of a myrddraal leaving down.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Blighted Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
* S HP:Hurt MV:Strong > Desolate Waste
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Otien narrates 'i beat'
The noxious stench and oppresive heat of the Blight drains your energy!
Fallen Walls
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a haggard trolloc slave is lying here.
An evil-looking spiked club lies here on the ground.
A black snake is here, lying on a rock.
Ysabelle narrates 'on'
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Path Over the Rubble
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a human leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a shadow stallion is lying here.
The corpse of a Dha'vol trolloc is lying here.
A spider-legged beast is here, most of it teeth.
* S HP:Hurt MV:Strong > [k shzrei]
They aren't here.
* S HP:Hurt MV:Strong > Over the Ruins
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving east.
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
* S HP:Hurt MV:Tiring > Blighted Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
* S HP:Hurt MV:Tiring > Destroyed Well
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving down.
There are some tracks of a myrddraal leaving south.
There are some tracks of a myrddraal leaving down.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Ysabelle narrates 'and yell out if on'
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
* S HP:Hurt MV:Tiring > Alas, you cannot go that way...
* S HP:Hurt MV:Tiring > [k shzrei]
They aren't here.
Someone bellows 'hrmm'
* S HP:Hurt MV:Tiring > [op welldoor]
Ok.
* S HP:Hurt MV:Tiring > Inside the Moldy Vault
[ obvious exits: U ]
*Shzrei* is standing here mending a weapon.
A black snake is here, lying on a rock.
* S HP:Hurt MV:Tiring > [cl welldoor]
It's already closed!
*Shzrei* closes the welldoor.
* S HP:Hurt MV:Tiring >
Otien narrates 'is mobs forrt-
* S HP:Hurt MV:Tiring > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring > [k shzrei]
You try to slice *Shzrei*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [k shzrei]
You do the best you can!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > *Shzrei* tries to scythe you, but you deflect the blow.
You tickle *Shzrei*'s body with your slice.
*Shzrei* panics, and attempts to flee!
[cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > *Shzrei* tries to scythe you, but you parry successfully.
You try to slice *Shzrei*, but he parries successfully.
[cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
[bash ]
-
=
+
*
*
+
=
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > You slice *Shzrei*'s body.
You feel parched from the hot weather.
No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [ch m wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
You slice *Shzrei*'s body.
* S HP:Hurt MV:Tiring - Shzrei: Battered > It is a small purse.
When you look inside, you see:
purse (used) :
a package of iron rations
a bunch of fireworks
[8] a thin vial of yellow fluid
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered > [cl welldoor]
It's already closed!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
[bash ]
*Shzrei* opens the welldoor.
-
*Shzrei* gazes deeply into your soul.. very chilling.
The gaze of *Shzrei* fails to affect you.
*Shzrei* tries to scythe you, but you parry successfully.
A Ko'bal trolloc has arrived from above.
=
*Rig* tries to pierce you, but you parry successfully.
+
*Rig* tries to pierce you, but you deflect the blow.
*
Cancelled.
[cl welldoor]
Ok.
* S HP:Hurt MV:Tiring - Shzrei: Battered >
[bash ]
-
=
Cancelled.
[ch m wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Tiring - Shzrei: Battered > *Rig* tries to pierce you, but you deflect the blow.
*Shzrei* tries to scythe you, but you parry successfully.
[op welldoor]
Ok.
*Shzrei* closes the welldoor.
* S HP:Hurt MV:Tiring - Shzrei: Battered > PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Shzrei* tries to scythe you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Shzrei: Battered > PANIC! You couldn't escape!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* scythes your left foot into bloody fragments!
You slice *Shzrei*'s right arm.
* S HP:Hurt MV:Tiring - Shzrei: Battered > Females
-------
Medina Myshkin, Tower Accepted [White Tower]
Nance Colthirst
Ysabelle the Elder Sister [Green Ajah Sitter]
3 players displayed.
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Rig* tries to pierce you, but you deflect the blow.
*Shzrei* scythes your right leg into bloody fragments!
* S HP:Hurt MV:Tiring - Shzrei: Battered >
*Rig* pierces your body extremely hard.
*Shzrei* tries to scythe you, but you deflect the blow.
You slice *Shzrei*'s body.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > You tell Ysabelle 'port on me'
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
[bash ]
-
=
+
*
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* tries to scythe you, but you parry successfully.
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
Ysabelle tells you 'i dont have port'
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [op welldoor]
Ok.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > *Rig* tries to pierce you, but you deflect the blow.
You slice *Shzrei*'s left arm hard.
*Rig* closes the welldoor.
PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Shzrei: Beaten > PANIC! You couldn't escape!
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [bash ]
They already seem to be stunned.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > *Rig* tries to pierce you, but you deflect the blow.
You slice *Shzrei*'s left hand hard.
*Rig* tries to pierce you, but you deflect the blow.
[bash ]
They already seem to be stunned.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [bash ]
-
=
+
*
*
*Rig* pierces your right hand very hard.
+
=
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* tries to scythe you, but you deflect the blow.
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
Ysabelle narrates 'kendall see them?'
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [ta fireworks purse]
You get a bunch of fireworks from a small purse.
* S HP:Wounded MV:Tiring - Shzrei: Beaten > *Rig* pierces your left leg into bloody fragments!
You slice *Shzrei*'s body.
[use fireworks]
You light the fuse on the fireworks and set them down.
The fuse slowly burns...
* S HP:Wounded MV:Tiring - Shzrei: Beaten > [op welldoor]
Ok.
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
*Rig* looks at you.
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
*Rig* looks at *Shzrei*.
* S HP:Wounded MV:Tiring - Shzrei: Beaten >
*Rig* tries to pierce you, but you parry successfully.
You slice *Shzrei*'s head extremely hard.
*Rig* closes the welldoor.
* S HP:Wounded MV:Tiring - Shzrei: Critical > [op welldoor]
Ok.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* closes the welldoor.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you deflect the blow.
Kendall narrates 'tracks east tv'
* S HP:Wounded MV:Tiring - Shzrei: Critical > b
[bash ]
-
=
*Rig* tries to pierce you, but you deflect the blow.
+
*
*
+
=
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you parry successfully.
You slice *Shzrei*'s right leg hard.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
Ysabelle narrates 'groan'
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you parry successfully.
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* tries to pierce you, but you deflect the blow.
You slice *Shzrei*'s body.
Ysabelle narrates 'football zone'
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > *Rig* tries to pierce you, but you deflect the blow.
You barely slice *Shzrei*'s head.
*Rig* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [k dark]
You do the best you can!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical > [cl welldoor]
It's already closed!
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Shzrei* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Shzrei: Critical >
*Rig* pierces your body very hard.
*Shzrei* scythes your body extremely hard.
* S HP:Battered MV:Tiring - Shzrei: Critical >
*Shzrei* scythes your body into bloody fragments!
* S HP:Battered MV:Tiring - Shzrei: Critical >
Otien narrates 'w s w w alls fort'
* S HP:Battered MV:Tiring - Shzrei: Critical >
A Ko'bal trolloc joins Rig's fight!
* S HP:Battered MV:Tiring - Shzrei: Critical >
A Ko'bal trolloc pierces your right arm.
PANIC! You couldn't escape!
*Rig* pierces your right leg extremely hard.
PANIC! You couldn't escape!
*Shzrei* gazes deeply into your soul.. very chilling.
The gaze of *Shzrei* fails to affect you.
*Shzrei* scythes your body into bloody fragments!
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Shzrei: Critical >
Shzrei assumes an offensive striking posture.
Ysabelle narrates 'on'
* S HP:Beaten MV:Tiring - Shzrei: Critical >
*Shzrei* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* S HP:Beaten MV:Tiring - Shzrei: Critical > A Ko'bal trolloc pierces your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Rig* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You tickle *Shzrei*'s body with your slice.
[cl welldoor]
It's already closed!
* S HP:Critical MV:Tiring - Shzrei: Critical >
[bash ]
-
=
+
*
*Rig* tries to pierce you, but you parry successfully.*
+
=
-
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* scythes your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You dodge a bash from *Shzrei* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
-
=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* S HP:Critical MV:Tiring >
A Ko'bal trolloc tries to pierce you, but you dodge the attack.
*Rig* tries to pierce you, but you deflect the blow.
* S HP:Critical MV:Tiring - a Ko'bal trolloc: Healthy >
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you deflect the blow.
*Shzrei* tries to scythe you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Healthy > [ch w]
You won't flee from any fight now.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Healthy >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Shzrei* tries to scythe you, but you parry successfully.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Healthy > You slice a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you parry successfully.
You say 'lol'
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
-
=
+
*
A Ko'bal trolloc tries to pierce you, but you dodge the attack.
*Rig* tries to pierce you, but you deflect the blow.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you parry successfully.
*
+
=
You dodge a bash from *Shzrei* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
-
-
=
Your bash at *Shzrei* sends him sprawling!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
You try to slice a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Rig* tries to pierce you, but you deflect the blow.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > [op welldoor]
Ok.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > *Rig* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
[ch m wimpy]
Mood changed to: Wimpy
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
You panic and attempt to flee!
Ysabelle narrates 'they at dogs'
*Shzrei* closes the welldoor.
PANIC! You couldn't escape!
No way! You're fighting for your life!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > *Rig* gives a Ko'bal trolloc an order.
No way! You're fighting for your life!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched > No way! You're fighting for your life!
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
You try to slice a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Rig* tries to pierce you, but you parry successfully.
*Shzrei* tries to scythe you, but you parry successfully.
* S HP:Critical MV:Strong - a Ko'bal trolloc: Scratched >
*Rig* tries to pierce you, but you parry successfully.
*someone* scythes your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Terrible! Disengage bash, one-round bash with the fleelag from not turning my autowimpy off earlier.. turned a double kill into a humiliating fail. I am awful. Sad panda face.