Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Fri Sep 16, 2016 2:41 pm

Cil wrote:I should be a ko'bal right now. My scalping game is top notch on point.
Negative, need to start spam looting and scalping while the target is healthy. Shows initiative.

langois
Posts: 222
Joined: Wed Feb 18, 2015 2:53 pm

Re: Fail!

Post by langois » Sun Sep 18, 2016 5:24 pm

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Wounded >
Gretchen throws a fireball at *Eviscerator*, who screams in pain.

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Wounded > na way to fireball that mob
You smite *Eviscerator*'s body very hard.
The blighted tree tries to hit you, but you deflect the blow.
You narrate 'way to fireball that mob'

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Battered >
Darlana throws a fireball at *Eviscerator*, who screams in pain.

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Beaten > Your first target is now [eviscerator].
k eviscerator
k eviscerator
You do the best you can!
Dixon narrates 'evis bashed beat'

k eviscerator
* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Beaten > You smite *Eviscerator*'s left arm.
The blighted tree tries to hit you, but you dodge the attack.
You do the best you can!

k eviscerator
* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
You do the best you can!
Gretchen throws a fireball at *Exhumed*, who screams in pain. target by name!

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
You do the best you can!

k eviscerator
* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
Dolofonos narrates 'exhumed batt'
You do the best you can!

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
*Exhumed* is mortally wounded, and will die soon, if not aided.
You do the best you can!

k eviscerator
* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
You do the best you can!

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
You do the best you can!

k eviscerator
* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical > k eviscerator
You do the best you can!

* HP:Healthy MV:Tiring - Dixon: Battered - Eviscerator: Critical >

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: Fail!

Post by Weir » Sun Sep 18, 2016 5:26 pm

Do you actually play with combat spam toggled? *shivers*

langois
Posts: 222
Joined: Wed Feb 18, 2015 2:53 pm

Re: Fail!

Post by langois » Sun Sep 18, 2016 5:27 pm

just in massive group fights. gets too spammy

Callan
Posts: 1
Joined: Tue Dec 22, 2015 10:05 am

Re: Fail!

Post by Callan » Mon Sep 19, 2016 1:07 am

*Bollix* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


=
You blast *Bollix*'s body.
*Bollix* panics, and attempts to flee!
Your bash at *Bollix* sends him sprawling!

* R HP:Critical MV:Weary - Bollix: Critical > z
[change mood berserk]
Mood changed to: Berserk

1
* R HP:Critical MV:Weary - Bollix: Critical > 1
1
1
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Bollix: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Weary - Bollix: Critical > 1
1
1
[k dark]
You do the best you can!

* R HP:Critical MV:Weary - Bollix: Critical > You blast *Bollix*'s left leg.
*Bollix* panics, and attempts to flee!
*someone* barely pierces your body.
You're stunned, but will probably regain consciousness...
[k dark]
All you can do right now is think about the stars!

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Mon Sep 19, 2016 5:34 pm

Classic equitant lol. Hadn't seen him until this, nice timing though as I miss my bash. Pitty your scripts failed you.

* R HP:Battered MV:Tiring > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Nageer* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Tiring > [kill h.nageer]
You try to slash *Nageer*, but he parries successfully.

[bash ] ring - Nageer: Critical >

-
*Nageer* tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins Nageer's fight!
An Ahf'frait trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!


*Equitant* has arrived from the north, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the north.
*Nageer* panics, and attempts to flee!

-
*Equitant* slashes your right leg hard.


As *Nageer* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Nageer: Critical >
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A Ghar'ghael trolloc joins a Ko'bal trolloc's fight!
An Ahf'frait trolloc tries to cleave you, but you dodge the attack.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Nageer: Critical > change mood brave
change mood wimpy

Xoco chats 'lag?'

f
* R HP:Beaten MV:Tiring - Nageer: Critical > e

*Nageer* leaves north.

* R HP:Beaten MV:Tiring - a Ghar'ghael trolloc: Scratched > Mood changed to: Brave

ng - a Ghar'ghael trolloc: Scratched >
You slash a Ghar'ghael trolloc's right hand very hard.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
*Equitant* slashes your right arm very hard.
A Ko'bal trolloc barely tickles your right leg with his pierce.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
A Ko'bal trolloc barely tickles your body with his pierce.
*Equitant* sends you sprawling with a powerful bash!
*Nageer* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - a Ghar'ghael trolloc: Scratched > e
s
e

*Nageer* now follows *Equitant*.

ng - a Ghar'ghael trolloc: Scratched >
*Nageer* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Ghar'ghael trolloc cleaves your left foot.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Equitant* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

An Ahf'frait trolloc tickles your left leg with his cleave.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc barely pierces your body.
You wish that your wounds would stop BLEEDING so much!



*Nageer* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tickles your right arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tries to pierce you, but you deflect the blow.

You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

s
* R HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > w
*Equitant* has arrived from the south, riding a shadow stallion.
*Nageer* has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
You notice the death scalp of a raven slain in the Blasted Lands is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...

s
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > s
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

s
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
Alas, you cannot go that way...

s
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > e
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!

After getting lost cause I thought I was dead anyways, I lived this with 1 hp. And ran around dism blight/sted for like 2 ticks. Hilarious fail, and terribly classic DS move :p Least this time it didn't work.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Fail!

Post by Equitant » Mon Sep 19, 2016 6:06 pm

Why such hate? I logged on, saw pk blight. Came in to kill you. Didn't have any idea what your hp was. Didn't know jack. Not sure how this is classic Equitant or has anything to do with my scripts. My script woulda chased you 1n and then 1e of that and killed you as you smashed into the wall south. Why so mad friend?
Last edited by Equitant on Mon Sep 19, 2016 6:16 pm, edited 1 time in total.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Mon Sep 19, 2016 6:30 pm

Lol not mad, I've just had you do this to me at least 3 to 5 times. If it wasn't planned then hey good on you. All the other times sure seemed like it. You have a convenient timing of logging on/hitting me when I'm crit. Luckily I had some hps this time. 1 to many for you! I wouldn't care if I died. Just had to pay an homage to a guy like Rig and his post lol. This happens all the time, it sucks. But that's the game we live in! Was more a posting for this thread..as it was a huge fail. Specially given I misspammed about 10 times right after you bashed me. I still am kinda confused where I wound up lol. But I lost rest of log soooooooooo

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Fail!

Post by Equitant » Mon Sep 19, 2016 6:42 pm

Yea, im not entirely sure what happened there. I am very sleepy today so my memory of what happened is clouded and I don't have my log. When i read your log, I thought it was edited because what your log shows isn't what I thought happened. I remember you fleeing, us immediately going n, then you going east on same line. We follow east, you weren't there so either n or e I assumed. I chased mts following my own tracks apparently. Your log shows that you moved back, but your tracking doesn't show me exiting north toward sted. It doesn't take me 2-3-4 of your commands to move 1 room to chase you. So ya, not entirely sure what happened. I'll see you on the field again sir! Def a fail though.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Fail!

Post by Cil » Tue Sep 20, 2016 4:03 pm

You have 40(xxx) hit and 153(161) movement points.


* R HP:Critical MV:Full > It's already open!

* R HP:Critical MV:Full > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A tall dust-colored gelding prances in a circle here, being ridden by you.

open hiddenbush
e
* R HP:Critical MV:Full > n
It's already open!

* R HP:Critical MV:Full > k human
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Full > k human
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Via* is here, fighting a Seanchan officer.
A Seanchan scout is here, fighting Via.
A Seanchan scout is here, fighting Via.
A Seanchan scout is here, fighting Via.
A Seanchan officer is here, fighting Via.

* R HP:Critical MV:Full > You try to pierce *Via*, but she deflects the blow.

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Battered > rave
You do the best you can!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Battered > k human
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Battered > e
You try to pierce *Via*, but she parries successfully.
A Seanchan scout tickles Via's left hand with his slash.
A Seanchan scout barely slashes Via's body.
A Seanchan scout slashes Via's body.
*Via* tries to slice a Seanchan officer, but he deflects the blow.
A Seanchan officer lances Via's right arm hard.
*Via* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > *Via* leaves east.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Via* is standing here.

k human
* R HP:Critical MV:Full > e
k human
You try to pierce *Via*, but she deflects the blow.

* R HP:Critical MV:Full - Via: Beaten > e
No way! You're fighting for your life!

* R HP:Critical MV:Full - Via: Beaten > You do the best you can!

* R HP:Critical MV:Full - Via: Beaten > A Seanchan officer has arrived from the west.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Via: Beaten > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee! Beaten >


You flee head over heels.
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full > change mood brave
Mood changed to: Brave

s
* R HP:Critical MV:Full > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A Seanchan scout is here, fighting Via.
A Seanchan scout is here, fighting Via.
A Seanchan scout is here, fighting Via.
A Seanchan officer is here, fighting Via.
*Via* is here, fighting a Seanchan officer.

k human
* R HP:Critical MV:Full > w
You try to pierce *Via*, but she parries successfully.

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > You do the best you can!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > k human
w
No way! You're fighting for your life!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > k human
You do the best you can!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > w
No way! You're fighting for your life!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > You do the best you can!

k human
* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Beaten > w
You barely pierce *Via*'s body.
A Seanchan scout barely slashes Via's left leg.
A Seanchan scout slashes Via's right arm.
A Seanchan scout slashes Via's head.
*Via* panics, and attempts to flee!
A Seanchan officer lances Via's body.
No way! You're fighting for your life!

* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Critical > You do the best you can!

k human
* R HP:Critical MV:Full - a Seanchan officer: Scratched - Via: Critical > w
*Via* leaves west.
*Via* has arrived from the west.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full > They aren't here.

k human
* R HP:Critical MV:Full > w
Alas, you cannot go that way...

* R HP:Critical MV:Full > They aren't here.

e
* R HP:Critical MV:Full > k human
Alas, you cannot go that way...

* R HP:Critical MV:Full > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Via* is standing here.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

k human
* R HP:Critical MV:Full > k human
You try to pierce *Via*, but she deflects the blow.

* R HP:Critical MV:Full - Via: Critical > You do the best you can!

* R HP:Critical MV:Full - Via: Critical > k human
You do the best you can!

* R HP:Critical MV:Full - Via: Critical > w
You do the best you can!

* R HP:Critical MV:Full - Via: Critical > *Via* tries to slice you, but you deflect the blow.
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
You pierce *Via*'s right arm hard.
*Via* panics, and attempts to flee!
You do the best you can!

k human
* R HP:Critical MV:Full - Via: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Via: Critical > You do the best you can!

* R HP:Critical MV:Full - Via: Critical > change mood berserk
w
*Via* leaves north.
*Via* has arrived from the north.
Mood changed to: Berserk <---time to win or lose this gloriously

* R HP:Critical MV:Full > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A tall dust-colored gelding prances in a circle here, being ridden by you.

k human
* R HP:Critical MV:Strong > w
k human
They aren't here.

* R HP:Critical MV:Strong > e
Alas, you cannot go that way...

* R HP:Critical MV:Strong > They aren't here.

k human
* R HP:Critical MV:Strong > k human
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Critical MV:Strong > k human
They aren't here.

* R HP:Critical MV:Strong > k human
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > n
They aren't here.

* R HP:Critical MV:Strong > k human
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Strong > k human
k human
k human
They aren't here.

* R HP:Critical MV:Strong > w
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

k human
* R HP:Critical MV:Strong > k human
They aren't here.

* R HP:Critical MV:Strong > k human
k human
In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > k human
They aren't here.

* R HP:Critical MV:Strong > k human
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

k human
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > n
They aren't here.

* R HP:Critical MV:Strong > k human
In the Lake of Sand
This dry lake stretches to the east and south in despairing vastness. The sand
provides only the least of footing, and walking is difficult. The sun has
shone on this black sand during the day, and the heat radiates upward with
intensity enough to make one faint.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Via* is standing here.
A dun snake is here, hissing sharply.

* R HP:Critical MV:Strong > k human
k human
k human
You try to pierce *Via*, but she deflects the blow.

* R HP:Critical MV:Strong - Via: Critical > k human
You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
You do the best you can!

k human
* R HP:Critical MV:Strong - Via: Critical > k human
You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
*Via* tries to slice you, but you deflect the blow.
You try to pierce *Via*, but she parries successfully.
*Via* gets a thin vial of yellow fluid from a backpack.
You do the best you can!

k human
* R HP:Critical MV:Strong - Via: Critical > k human
*Via* quaffs a thin vial of yellow fluid.<---1 flame strike would of did me in :p
*Via* looks more invigorated and ready to go.
You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > *Via* panics, and attempts to flee!
You do the best you can!

k human
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

e
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
You do the best you can!

e
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
No way! You're fighting for your life!

e
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
*Via* leaves east.
In the Lake of Sand
There is only sand stretching to the horizon in all directions. The ever-
present heat still assaults the senses here, and one can hardly help thinking
of shade and water. This being the case, it would be very easy to overlook the
tracks which mar the smooth surface of the sand.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Via* is standing here.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.

* R HP:Critical MV:Strong > e
You try to pierce *Via*, but she deflects the blow.

* R HP:Critical MV:Strong - Via: Critical > k human
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > e
You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > No way! You're fighting for your life!

s
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

s
* R HP:Critical MV:Strong - Via: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > s
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > k human
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > s
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

k human
* R HP:Critical MV:Strong - Via: Critical > s
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
s
You pierce *Via*'s right leg.
*Via* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
No way! You're fighting for your life!

s
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
No way! You're fighting for your life!

s
* R HP:Critical MV:Strong - Via: Critical > You do the best you can!

* R HP:Critical MV:Strong - Via: Critical > k human
You tickle *Via*'s body with your pierce.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > s
*Via* leaves south.
They aren't here.

* R HP:Critical MV:Strong > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A tall dust-colored gelding prances in a circle here, being ridden by you.
*Via* is standing here.

k human
* R HP:Critical MV:Strong > s
You pierce *Via*'s body.
*Via* panics, and attempts to flee!

k human
* R HP:Critical MV:Strong - Via: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Via: Critical > You pierce *Via*'s body.
*Via* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Via*'s death cry.

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