Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Ouch! That really did HURT!

Post by Enok » Wed Sep 14, 2016 4:18 pm

Rig, Pingar and I ran around the map looking for pk. Stumbled on an smobber and a guy with 200 max hps around treedoor. A few channies joined the fray, got denied and then this happened once both sides regrouped.

The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Pingar - Dr. Horrible is standing here mending a weapon.
Toribio the Myrddraal is standing here, riding a shadow stallion.
A long-eared rabbit is here, looking quite sick.

* HP:Hurt MV:Full > kill human
They aren't here.

* HP:Hurt MV:Full > They aren't here.

* HP:Hurt MV:Full > They aren't here.

* HP:Hurt MV:Full > kill human
kill human
kill human
They aren't here.

* HP:Hurt MV:Full > They aren't here.

* HP:Hurt MV:Full > scan e
Toribio leaves east riding a shadow stallion.
You follow Toribio.

The Caemlyn Road
[ obvious exits: N E W ]
The corpse of a raven is lying here.
Toribio the Myrddraal is standing here, riding a shadow stallion.
Pingar has arrived from the west.
*Gretchen* has arrived from the east, riding a wild stallion.
*Tolveor* has arrived from the east, riding a cow.
*Darlana* has arrived from the east, riding a bloodstock stallion.
*Aira* has arrived from the east, riding a gray palfrey.
*Tolveor* blasts Pingar's body.
You try to blast *Aira*, but she deflects the blow.

* HP:Hurt MV:Full - Aira: Scratched >
* HP:Hurt MV:Full - Aira: Scratched >
*Darlana* tries to strike Toribio, but he parries successfully.

* HP:Hurt MV:Full - Aira: Scratched >
Toribio tries to hack *Darlana*, but she deflects the blow.
*Darlana* strikes Toribio's body.
You try to blast *Aira*, but she parries successfully.
*Tolveor* blasts Pingar's head.

na on all
* HP:Hurt MV:Full - Aira: Scratched > l
You narrate 'on all'

* HP:Hurt MV:Full - Aira: Scratched > BASH
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
The corpse of a raven is lying here.
*Aira* is here, fighting YOU!, riding a gray palfrey.
*Darlana* is here, fighting Toribio, riding a bloodstock stallion.
*Tolveor* is here, fighting Pingar, riding a cow.
*Gretchen* is standing here, riding a wild stallion.
Pingar - Dr. Horrible is here, fighting Tolveor mending a weapon.
Toribio the Myrddraal is here, fighting Darlana, riding a shadow stallion.

* HP:Hurt MV:Full - Aira: Scratched > -=
Your body is pierced by razor sharp ice spikes sent by *Gretchen*! (1)

+*
*Gretchen* tries to strike Toribio, but he deflects the blow.
A cow panics and attempts to flee, throwing Tolveor off her in the process!
A cow leaves north.
Toribio tries to hack *Darlana*, but she parries successfully.
*Aira* lances your left leg.
Pingar barely blasts *Tolveor*'s body.
*Aira* sends you sprawling with a powerful bash!
Pingar sends *Tolveor* sprawling with a powerful bash!

* HP:Wounded MV:Full - Aira: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Darlana*! (2)
Pingar narrates 'on roland ent all'

* HP:Battered MV:Full - Aira: Scratched > cha mood wimpy
f

Toribio narrates 'on rolan dent'

* HP:Battered MV:Full - Aira: Scratched >
Toribio tries to hack *Darlana*, but she parries successfully.
*Aira* lances your body.
Pingar barely blasts *Tolveor*'s head.

* HP:Battered MV:Full - Aira: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Gretchen*! (3)
Pulverwise has arrived from the north.

* HP:Beaten MV:Full - Aira: Scratched >
Pulverwise tries to cleave *Gretchen*, but she deflects the blow.

* HP:Beaten MV:Full - Aira: Scratched >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Darlana*! (4)

* HP:Critical MV:Full - Aira: Scratched > *Darlana* tickles Toribio's left foot with her strike.
*Aira* lances your body.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Aira*, but she parries successfully.
Pingar blasts *Tolveor*'s body.
Mood changed to: Wimpy

* HP:Critical MV:Full - Aira: Scratched > You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
A long-eared rabbit is here, looking quite sick.

After a daring escape (I freaked out and ran), I find toribio outside gorthel.

o HP:Beaten MV:Strong >
*Aira* has arrived from the west.

* HP:Beaten MV:Strong > kill human

Toribio tries to hack *Aira*, but she parries successfully.

kill human
* HP:Beaten MV:Strong > Toribio hacks *Aira*'s right leg hard.
You try to blast *Aira*, but she deflects the blow.

* HP:Beaten MV:Strong - Toribio: Healthy - Aira: Scratched > You do the best you can!

* HP:Beaten MV:Strong - Toribio: Healthy - Aira: Scratched > laugh
You try to blast *Aira*, but she parries successfully.
*Aira* lances Toribio's body.
Toribio avoids being bashed by *Aira* who loses her balance and falls!
You fall down laughing.

l
* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched > A Widening Stream
A stream runs form north to south and widens noticably as it leaves the area
to the south. A number of large trees and bushes grow alongside the banks
of the stream. Just to the south, the stream appears to turn east. Open
plains extend to the west.
[ obvious exits: N S W ]
The waters of a stream chatter as they run over the streambed here.
*Aira* is here, fighting Toribio.
Toribio the Myrddraal is here, fighting Aira, riding a shadow stallion.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched >
Toribio sends *Aira* sprawling with a powerful bash!

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched > whe
Players in your Zone
--------------------
Enok - A Widening Stream
Toribio - A Widening Stream
You catch the scent of horses nearby.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched >
You blast *Aira*'s body hard.
Toribio hacks *Aira*'s left leg hard.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched > 'smells
You say 'smells'

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched > 'scent now
You say 'scent now'

l
* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched >
You try to blast *Aira*, but she deflects the blow.
Toribio tries to hack *Aira*, but she parries successfully.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched > A Widening Stream
A stream runs form north to south and widens noticably as it leaves the area
to the south. A number of large trees and bushes grow alongside the banks
of the stream. Just to the south, the stream appears to turn east. Open
plains extend to the west.
[ obvious exits: N S W ]
The waters of a stream chatter as they run over the streambed here.
*Aira* is here, fighting Toribio.
Toribio the Myrddraal is here, fighting Aira, riding a shadow stallion.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched >
Toribio avoids being bashed by *Aira* who loses her balance and falls!

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Scratched >
You blast *Aira*'s body hard.
Toribio hacks *Aira*'s left leg hard.
Toribio narrates 'off when they hit'

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt > whe
save
Players in your Zone
--------------------
Enok - A Widening Stream
Toribio - A Widening Stream
You catch the scent of horses nearby.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt > You have already saved during this tic.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
You blast *Aira*'s head.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
*Aira* avoids being bashed by Toribio who loses his balance and falls!
*Gretchen* has arrived from the north, riding a wild stallion.
*Darlana* has arrived from the north, riding a bloodstock stallion.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
*Gretchen* barely strikes your right leg.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt > cha mood wimpy
f
e

*Darlana* says 'hvOddDJ '
*Aira* sends you sprawling with a powerful bash!

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt > e
e

*Darlana* tries to strike Toribio, but he deflects the blow.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
*Aira* tries to lance Toribio, but he deflects the blow.

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
Toribio narrates 'off'

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
Toribio panics, and attempts to flee!

* HP:Beaten MV:Strong - Toribio: Scratched - Aira: Hurt >
Toribio leaves south riding a shadow stallion.

* HP:Beaten MV:Strong - Aira: Hurt >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Gretchen*!

* HP:Critical MV:Strong - Aira: Hurt >
Toribio has arrived from the south, riding a shadow stallion.

* HP:Critical MV:Strong - Aira: Hurt > *Aira* lances your left arm.
You wish that your wounds would stop BLEEDING so much!

*Gretchen* barely strikes your right leg.
You wish that your wounds would stop BLEEDING so much!

Toribio leaves north riding a shadow stallion.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Darlana is the last thing you ever see.
You are dead! Sorry...
You stop following Toribio.
Circle of Darkness
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [5]
Pingar the Wretched Predator is standing here.

I do think this game would be more fun with channies not being able to do that. A bit bummed here, as you can tell. Well played I guess.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Ouch! That really did HURT!

Post by Cil » Fri Sep 16, 2016 5:18 pm

Double whammy #fml

* R HP:Beaten MV:Winded - Orino: Beaten > *Orino* gives a Swordbrother an order.
A Swordbrother tries to slice you, but you parry successfully.
You do the best you can!

[bash orino] ed - Orino: Beaten >

+
A Swordbrother slices your right leg.
A kaf plant tickles a Swordbrother's right arm with its hit.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
*Kalm* has arrived from the south, riding a gray palfrey.

*
*Kalm* blasts your body hard.

+f
Cancelled.
PANIC! You couldn't escape!

* R HP:Beaten MV:Winded - Orino: Beaten > s
s
f
No way! You're fighting for your life!

ed - Orino: Beaten >
*Orino* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

ed - Orino: Beaten >
A kaf plant tries to hit Orino, but he parries successfully.
A kaf plant tries to hit a Swordbrother, but he parries successfully.
A kaf plant tries to hit Orino, but he deflects the blow.
A kaf plant tries to hit a Swordbrother, but he parries successfully.
A Swordbrother slices your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Swordbrother slices a kaf plant's branch into bloody fragments!
A Swordbrother slices a kaf plant's trunk into bloody fragments!
*Orino* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!


change mood wimpy

*Kalm* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Sloping Forest
The ground begins to slope down to the west here as the trees of the Westwood
begin to take over the formerly open ground. The trees stand in a quiet, almost
conspiratorial union.
[ obvious exits: S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Winded > s
s

*Kalm* has arrived from the south, riding a gray palfrey.

* R HP:Critical MV:Winded >
*Kalm* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Kalm: Beaten > d

*Orino* has arrived from the south, riding a draft horse.

nded - Kalm: Beaten >
*Orino* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

d
*someone* hacks your left leg very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Double bashed and then into another bug flee and sat in next room lol. Not my day today :p

russell
Posts: 3
Joined: Mon Jul 18, 2016 5:46 pm

Re: Ouch! That really did HURT!

Post by russell » Fri Sep 16, 2016 5:33 pm

Live by autoflee, die by autoflee!

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: Ouch! That really did HURT!

Post by Eol » Fri Sep 16, 2016 5:35 pm

Amen. Always love a doublebash.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Ouch! That really did HURT!

Post by Cil » Fri Sep 16, 2016 5:49 pm

Not complaining killed many people the same way. Just funny lol. If it wasn't for auto wimpy, I'd of left that fight. I know I wouldn't of even made it remotely that far into the fight. Vs a zerk master war another master and his mob. I'd figured I'd lose from the get go anyways. Only way I was winning was luck. Would be nice if they would remove auto wimpy completely. See how much everyone loves it or hates it :p Or just fixed the problems with it.. Being solo and constantly outnumbered vs 2-5+ with zerkers/masters/channelers would be uber fun without it.

Shinobi
Posts: 291
Joined: Sun May 24, 2015 3:05 pm

Re: Ouch! That really did HURT!

Post by Shinobi » Fri Sep 16, 2016 6:43 pm

Cil wrote:Would be nice if they would remove auto wimpy completely. See how much everyone loves it or hates it :p
Think most people who hate it use wimpy 0 and most people who like it use high wimpy. Autowimpy is just really bad with combo because you're expecting to get hit. With dodge you're not looking to get hit between forced flees.

Inymis
Posts: 42
Joined: Thu Oct 22, 2015 7:57 pm

Re: Ouch! That really did HURT!

Post by Inymis » Fri Sep 16, 2016 8:29 pm

Gotta love typos.

* R HP:Scratched SP:Strong MV:Tiring > *Kain* struggles to barrel down on you, a partisan bearing the arms of Ghealdan aimed at your chest.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Tiring > e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Kain* is standing here, riding a shadow stallion.

* R HP:Scratched SP:Strong MV:Tiring > xs
Arglebargle, glop-glyf!?!

* R HP:Scratched SP:Strong MV:Tiring >
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Ouch! That really did HURT!

Post by Arkan » Fri Sep 16, 2016 9:21 pm

* S HP:Scratched MV:Haggard > [kill human]
They aren't here.
*Gretchen* has arrived from the east, riding a warhorse.

* S HP:Scratched MV:Haggard >

Khosis tries to slash *Gretchen*, but she deflects the blow.

* S HP:Scratched MV:Haggard > Byrg is now a member of Mikhan's group.
[kill human]
You hack *Gretchen*'s right leg very hard.
Zarth narrates 'they stacking 2n too'

* S HP:Scratched MV:Haggard - Khosis: Healthy - Gretchen: Scratched >

Zarth tries to blast *Gretchen*, but she deflects the blow.

[bash ] aggard - Khosis: Healthy - Gretchen: Scratched >


*Gretchen* panics, and attempts to flee!

-
*Gretchen* strikes Khosis's head hard.
Khosis slashes *Gretchen*'s right leg very hard.

*
Byrg narrates 'gretchen'


*Gretchen* panics, and attempts to flee!

+
Byrg narrates 'lol'
*Gretchen* leaves south riding a warhorse.

-
Zarth leaves south.

=
Mikhan leaves south riding a shadow stallion.
Byrg leaves south.
You follow Mikhan.

Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Byrg the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Mikhan.
Mikhan the Dreadlord is standing here, riding a shadow stallion.
Zarth the Dark Master is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by Gretchen.
*Gretchen* is standing here, riding a warhorse.
A green woodpecker is here flying around.
Khosis has arrived from the north.
Your bash at *Gretchen* sends her sprawling!
Zarth blasts *Gretchen*'s body very hard.
Byrg scythes *Gretchen*'s body very hard.

* S HP:Scratched MV:Haggard - Gretchen: Hurt >
Byrg scythes *Gretchen*'s body extremely hard.
Zarth blasts *Gretchen*'s body very hard.
You hack *Gretchen*'s left arm extremely hard.

* S HP:Scratched MV:Haggard - Gretchen: Wounded > howl
You howl triumphantly.

* S HP:Scratched MV:Haggard - Gretchen: Wounded >
Byrg scythes *Gretchen*'s body very hard.
Zarth blasts *Gretchen*'s right arm into bloody fragments!
You hack *Gretchen*'s right leg hard.

* S HP:Scratched MV:Haggard - Gretchen: Battered >
Zarth blasts *Gretchen*'s right foot very hard.
Mikhan unleashes a flurry of icy spikes at *Gretchen*, who is stabbed repeatedly.

* S HP:Scratched MV:Haggard - Gretchen: Critical >
[kill human]
You do the best you can!

* S HP:Scratched MV:Haggard - Gretchen: Critical >
[kill human]
You do the best you can!

* S HP:Scratched MV:Haggard - Gretchen: Critical >
Byrg scythes *Gretchen*'s body hard.
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Gretchen*'s death cry.

rashomon
Posts: 13
Joined: Sat Mar 28, 2015 2:27 am

Re: Ouch! That really did HURT!

Post by rashomon » Fri Sep 16, 2016 9:47 pm

Shinobi wrote:Think most people who hate it use wimpy 0 and most people who like it use high wimpy. Autowimpy is just really bad with combo because you're expecting to get hit. With dodge you're not looking to get hit between forced flees.
Don't be silly, nothing is bad with combo. You're talking about the setup where you get bashed by a master abser and lose 10 hp.

Shinobi
Posts: 291
Joined: Sun May 24, 2015 3:05 pm

Re: Ouch! That really did HURT!

Post by Shinobi » Fri Sep 16, 2016 9:57 pm

rashomon wrote:
Shinobi wrote:Think most people who hate it use wimpy 0 and most people who like it use high wimpy. Autowimpy is just really bad with combo because you're expecting to get hit. With dodge you're not looking to get hit between forced flees.
Don't be silly, nothing is bad with combo. You're talking about the setup where you get bashed by a master abser and lose 10 hp.
You say this after a log where you have berserk trollocs fragging combo :P.

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