Fail!
Re: Fail!
2 fail moments in that KK shindig:
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
The corpse of a Ko'bal trolloc is lying here. [9]
*Arkan* is here, fighting Galfrey.
*Hegel* is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Telathia.
A Ko'bal trolloc is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Rodger.
*Tapatio* is here, fighting Galfrey.
A Ko'bal trolloc is here, fighting Rodger.
Gretchen of Murandy is here, fighting a Ko'bal trolloc.
Telathia Deveraux is here, fighting a Ko'bal trolloc.
Galfrey al'Zaran is sitting here.
Lord Rodger the Sheriff is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Telathia.
* S N HP:Wounded MV:Winded > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: *Khosis* is standing here.
Down: *Arkan* is here, fighting Galfrey.
The corpse of a Ko'bal trolloc is lying here. [2]
*Rig* is standing here.
*Rig* tries to pierce you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Rig: Healthy >
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Healthy > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Healthy > You pierce *Rig*'s body extremely hard.
*Rig* tries to pierce you, but you deflect the blow.
*Arkan* has arrived from below.
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Scratched > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Scratched > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: *Khosis* is standing here.
Down: *Hegel* is here, fighting Gretchen.
The corpse of a Ko'bal trolloc is lying here. [2]
*Arkan* is standing here.
*Rig* is here, fighting YOU!
* S N HP:Wounded MV:Winded - Rig: Scratched >
*Arkan* tries to smite you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.
*Rig* tries to pierce you, but you parry successfully.
* S N HP:Wounded MV:Winded - Rig: Scratched > You narrate 'on 1u'
* S N HP:Wounded MV:Winded - Rig: Scratched > *Beefy* is standing here.
*Hegel* is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Telathia.
A Ko'bal trolloc is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Rodger.
*Tapatio* is here, fighting Galfrey.
A Ko'bal trolloc is here, fighting Rodger.
Gretchen of Murandy is here, fighting a Ko'bal trolloc.
Telathia Deveraux is here, fighting a Ko'bal trolloc.
Galfrey al'Zaran is standing here.
Lord Rodger the Sheriff is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Telathia.
*Beefy* has arrived from below.
Rig assumes a defensive striking posture.
*Scrat* leaves down.
* S N HP:Wounded MV:Winded - Rig: Scratched > You narrate '2'
*Rig* panics, and attempts to flee!
* S N HP:Wounded MV:Winded - Rig: Scratched >
*Rig* leaves down.
* S N HP:Wounded MV:Winded - Arkan: Battered >
You pierce *Arkan*'s body.
* S N HP:Wounded MV:Winded - Arkan: Battered >
You narrate 'a'
* S N HP:Wounded MV:Winded - Arkan: Battered >
*Beefy* leaves up.
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You pierce *Arkan*'s body.
You chose to go berserk, now live or die with it!
*Beefy* has arrived from above.
* S N HP:Wounded MV:Winded - Arkan: Battered > You dodge a bash from *Arkan* who loses his balance and falls!
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You pierce *Arkan*'s body.
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
*Beefy* tries to pound you, but you deflect the blow.
*Rig* has arrived from below.
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: *Rig* is standing here.
Down: *Hegel* is here, fighting Gretchen.
The corpse of a Ko'bal trolloc is lying here. [2]
*Beefy* is here, fighting YOU!
*Arkan* is here, fighting YOU!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You barely pierce *Arkan*'s body.
* S N HP:Wounded MV:Winded - Arkan: Battered >
*Arkan* smites your left foot into bloody fragments!
You pierce *Arkan*'s body.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You dodge a bash from *Beefy* who loses his balance and falls!
Rodger narrates 'we still on mobs'
* S N HP:Wounded MV:Winded - Arkan: Beaten > You stop using a curved clear dagger.
* S N HP:Wounded MV:Winded - Arkan: Beaten > You try to quietly draw a throwing knife from a small leather sheath.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You throw a throwing knife at *Arkan*.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
A throwing knife arcs through the air.
* S N HP:Wounded MV:Winded - Arkan: Beaten > You try to quietly draw a throwing spike from a small leather sheath.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Arkan* grunts in pain as he is struck by a throwing knife.
You dodge a bash from *Arkan* who loses his balance and falls!
* S N HP:Wounded MV:Winded - Arkan: Beaten > You throw a throwing spike at *Arkan*.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Beefy* clambers to his feet.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
A throwing spike arcs through the air.
*Beefy* tries to pound you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You try to quietly draw a throwing knife from a pair of earthen colored breeches.
* S N HP:Wounded MV:Winded - Arkan: Beaten > *Arkan* grunts in pain as he is struck by a throwing spike.
You're too busy at the moment!
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You throw a throwing knife at *Arkan*.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
A throwing knife arcs through the air.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Arkan* panics, and attempts to flee!
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You dodge a bash from *Beefy* who loses his balance and falls!
*Khosis* has arrived from below.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Arkan* grunts in pain as he is struck by a throwing knife.
*Arkan* leaves up.
* S N HP:Wounded MV:Winded > You wield a curved clear dagger.
* S N HP:Wounded MV:Winded >
You try to calm down, but can't.
*Rig* has arrived from below.
* S N HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* S N HP:Wounded MV:Winded >
*Arkan* has arrived from above.
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* S N HP:Wounded MV:Winded > *Arkan* tries to smite you, but you parry successfully.
No way! You're fighting for your life!
*Khosis* tries to hack you, but you parry successfully.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Beefy* clambers to his feet.
* S N HP:Wounded MV:Winded - Arkan: Beaten > [hide ]
No way! You're fighting for your life!
* S N HP:Wounded MV:Winded - Arkan: Beaten >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
*Beefy* looks at you.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You panic and attempt to flee!
You flee head over heels.
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
The corpse of a Ko'bal trolloc is lying here. [9]
*Hegel* is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Telathia.
A Ko'bal trolloc is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Rodger.
*Tapatio* is here, fighting Galfrey.
A Ko'bal trolloc is here, fighting Rodger.
Gretchen of Murandy is here, fighting a Ko'bal trolloc.
Telathia Deveraux is here, fighting a Ko'bal trolloc.
Galfrey al'Zaran is here, fighting Tapatio.
Lord Rodger the Sheriff is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Telathia.
You tell Rodger 'go out'
* S N HP:Beaten MV:Strong >
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
The corpse of a Ko'bal trolloc is lying here. [7]
*Rig* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
* S N HP:Beaten MV:Strong >
* S N HP:Beaten MV:Strong >
Players in your Zone
--------------------
Shinobi - A Ladderwell
Galfrey - An Abandoned Guard Tower
Gretchen - An Abandoned Guard Tower
Rodger - An Abandoned Guard Tower
* S N HP:Beaten MV:Strong > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: A Ko'bal trolloc is here, fighting Gretchen.
Down: A trolloc is here, exhorting a group of trolloc raiders.
Galfrey has arrived from above.
* S N HP:Beaten MV:Strong >
Rodger has arrived from above.
Rodger leaves down.
You follow Rodger.
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
Up: Galfrey al'Zaran is standing here.
The corpse of a Ko'bal trolloc is lying here. [7]
Lord Rodger the Sheriff is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
* S N HP:Beaten MV:Strong >
Players in your Zone
--------------------
Galfrey - A Ladderwell
Shinobi - A Ladderwell
Rodger - A Ladderwell
Gretchen - An Abandoned Guard Tower
Rodger leaves east.
You follow Rodger.
A Wide Corridor
The polished stone floor brilliantly reflects the light brought upon by several
burning lanterns affixed to the finely crafted grey stone walls. A small banner
hangs suspended high above the floor, its tassles slowly ruffling as a gentle
breeze makes its way throughout the corridor. With the breeze comes the various
stale odors of sweat and lamp oil, each trying to overpower the other but yet
each maintaining its own identity so as not to be mistaken. Metallic sounds are
heard coming from the north while small doorways lead both to the east and
west.
[ obvious exits: N E S W ]
East: A trolloc is here, exhorting a group of trolloc raiders.
West: Galfrey al'Zaran is standing here.
A pair of thick metal boots stand inflexibly upright.
A heavy boulder lies here.
A pair of steel-plated greaves lie here.
The dismembered corpse of Brocas is lying here.
Lord Rodger the Sheriff is standing here.
*Rig* is standing here.
*Arkan* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
*Hegel* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
* S N HP:Beaten MV:Strong >
[open gate]
Ok.
*Hegel* tries to pierce Galfrey, but he parries successfully.
* S N HP:Beaten MV:Strong >
A Ko'bal trolloc joins Hegel's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
*Arkan* tries to smite you, but you deflect the blow.
[open gate]
It's already open!
Rodger leaves south.
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
The corpse of a Ko'bal trolloc is lying here. [9]
*Arkan* is here, fighting Galfrey.
*Hegel* is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Telathia.
A Ko'bal trolloc is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Rodger.
*Tapatio* is here, fighting Galfrey.
A Ko'bal trolloc is here, fighting Rodger.
Gretchen of Murandy is here, fighting a Ko'bal trolloc.
Telathia Deveraux is here, fighting a Ko'bal trolloc.
Galfrey al'Zaran is sitting here.
Lord Rodger the Sheriff is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Telathia.
* S N HP:Wounded MV:Winded > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: *Khosis* is standing here.
Down: *Arkan* is here, fighting Galfrey.
The corpse of a Ko'bal trolloc is lying here. [2]
*Rig* is standing here.
*Rig* tries to pierce you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Rig: Healthy >
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Healthy > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Healthy > You pierce *Rig*'s body extremely hard.
*Rig* tries to pierce you, but you deflect the blow.
*Arkan* has arrived from below.
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Scratched > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Rig: Scratched > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: *Khosis* is standing here.
Down: *Hegel* is here, fighting Gretchen.
The corpse of a Ko'bal trolloc is lying here. [2]
*Arkan* is standing here.
*Rig* is here, fighting YOU!
* S N HP:Wounded MV:Winded - Rig: Scratched >
*Arkan* tries to smite you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Rig: Scratched >
You try to pierce *Rig*, but he deflects the blow.
*Rig* tries to pierce you, but you parry successfully.
* S N HP:Wounded MV:Winded - Rig: Scratched > You narrate 'on 1u'
* S N HP:Wounded MV:Winded - Rig: Scratched > *Beefy* is standing here.
*Hegel* is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Telathia.
A Ko'bal trolloc is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Rodger.
*Tapatio* is here, fighting Galfrey.
A Ko'bal trolloc is here, fighting Rodger.
Gretchen of Murandy is here, fighting a Ko'bal trolloc.
Telathia Deveraux is here, fighting a Ko'bal trolloc.
Galfrey al'Zaran is standing here.
Lord Rodger the Sheriff is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Telathia.
*Beefy* has arrived from below.
Rig assumes a defensive striking posture.
*Scrat* leaves down.
* S N HP:Wounded MV:Winded - Rig: Scratched > You narrate '2'
*Rig* panics, and attempts to flee!
* S N HP:Wounded MV:Winded - Rig: Scratched >
*Rig* leaves down.
* S N HP:Wounded MV:Winded - Arkan: Battered >
You pierce *Arkan*'s body.
* S N HP:Wounded MV:Winded - Arkan: Battered >
You narrate 'a'
* S N HP:Wounded MV:Winded - Arkan: Battered >
*Beefy* leaves up.
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You pierce *Arkan*'s body.
You chose to go berserk, now live or die with it!
*Beefy* has arrived from above.
* S N HP:Wounded MV:Winded - Arkan: Battered > You dodge a bash from *Arkan* who loses his balance and falls!
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You pierce *Arkan*'s body.
You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
*Beefy* tries to pound you, but you deflect the blow.
*Rig* has arrived from below.
* S N HP:Wounded MV:Winded - Arkan: Battered > You chose to go berserk, now live or die with it!
* S N HP:Wounded MV:Winded - Arkan: Battered > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: *Rig* is standing here.
Down: *Hegel* is here, fighting Gretchen.
The corpse of a Ko'bal trolloc is lying here. [2]
*Beefy* is here, fighting YOU!
*Arkan* is here, fighting YOU!
* S N HP:Wounded MV:Winded - Arkan: Battered >
You barely pierce *Arkan*'s body.
* S N HP:Wounded MV:Winded - Arkan: Battered >
*Arkan* smites your left foot into bloody fragments!
You pierce *Arkan*'s body.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You dodge a bash from *Beefy* who loses his balance and falls!
Rodger narrates 'we still on mobs'
* S N HP:Wounded MV:Winded - Arkan: Beaten > You stop using a curved clear dagger.
* S N HP:Wounded MV:Winded - Arkan: Beaten > You try to quietly draw a throwing knife from a small leather sheath.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You throw a throwing knife at *Arkan*.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
A throwing knife arcs through the air.
* S N HP:Wounded MV:Winded - Arkan: Beaten > You try to quietly draw a throwing spike from a small leather sheath.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Arkan* grunts in pain as he is struck by a throwing knife.
You dodge a bash from *Arkan* who loses his balance and falls!
* S N HP:Wounded MV:Winded - Arkan: Beaten > You throw a throwing spike at *Arkan*.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Beefy* clambers to his feet.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
A throwing spike arcs through the air.
*Beefy* tries to pound you, but you deflect the blow.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You try to quietly draw a throwing knife from a pair of earthen colored breeches.
* S N HP:Wounded MV:Winded - Arkan: Beaten > *Arkan* grunts in pain as he is struck by a throwing spike.
You're too busy at the moment!
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You throw a throwing knife at *Arkan*.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
A throwing knife arcs through the air.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Arkan* panics, and attempts to flee!
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You dodge a bash from *Beefy* who loses his balance and falls!
*Khosis* has arrived from below.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Arkan* grunts in pain as he is struck by a throwing knife.
*Arkan* leaves up.
* S N HP:Wounded MV:Winded > You wield a curved clear dagger.
* S N HP:Wounded MV:Winded >
You try to calm down, but can't.
*Rig* has arrived from below.
* S N HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* S N HP:Wounded MV:Winded >
*Arkan* has arrived from above.
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* S N HP:Wounded MV:Winded > *Arkan* tries to smite you, but you parry successfully.
No way! You're fighting for your life!
*Khosis* tries to hack you, but you parry successfully.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
*Beefy* clambers to his feet.
* S N HP:Wounded MV:Winded - Arkan: Beaten > [hide ]
No way! You're fighting for your life!
* S N HP:Wounded MV:Winded - Arkan: Beaten >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
*Beefy* looks at you.
* S N HP:Wounded MV:Winded - Arkan: Beaten >
You panic and attempt to flee!
You flee head over heels.
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
The corpse of a Ko'bal trolloc is lying here. [9]
*Hegel* is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Telathia.
A Ko'bal trolloc is here, fighting Gretchen.
A Ko'bal trolloc is here, fighting Rodger.
*Tapatio* is here, fighting Galfrey.
A Ko'bal trolloc is here, fighting Rodger.
Gretchen of Murandy is here, fighting a Ko'bal trolloc.
Telathia Deveraux is here, fighting a Ko'bal trolloc.
Galfrey al'Zaran is here, fighting Tapatio.
Lord Rodger the Sheriff is here, fighting a Ko'bal trolloc.
A Ko'bal trolloc is here, fighting Telathia.
You tell Rodger 'go out'
* S N HP:Beaten MV:Strong >
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
The corpse of a Ko'bal trolloc is lying here. [7]
*Rig* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
* S N HP:Beaten MV:Strong >
* S N HP:Beaten MV:Strong >
Players in your Zone
--------------------
Shinobi - A Ladderwell
Galfrey - An Abandoned Guard Tower
Gretchen - An Abandoned Guard Tower
Rodger - An Abandoned Guard Tower
* S N HP:Beaten MV:Strong > On the Ladderwell
The ladderwell is fairly dim but light sources can be seen coming from above
and from far below. Metal rungs have been fastened into the stonework to act
as hand and footholds and rise evenly spaced stopping finally at an opening
from which a draft can be felt and a low howl of wind can be heard.
[ obvious exits: U D ]
Up: A Ko'bal trolloc is here, fighting Gretchen.
Down: A trolloc is here, exhorting a group of trolloc raiders.
Galfrey has arrived from above.
* S N HP:Beaten MV:Strong >
Rodger has arrived from above.
Rodger leaves down.
You follow Rodger.
A Ladderwell
A narrow cylindrical passage climbs upwards, metal rungs have been fastenned
into the stonework to act as hand and foot holds. A slight breeze flows here
and the slight howl of wind can be heard far above. Two lanterns burn brightly
giving off ample light for a safe climb.
[ obvious exits: E U ]
Up: Galfrey al'Zaran is standing here.
The corpse of a Ko'bal trolloc is lying here. [7]
Lord Rodger the Sheriff is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
* S N HP:Beaten MV:Strong >
Players in your Zone
--------------------
Galfrey - A Ladderwell
Shinobi - A Ladderwell
Rodger - A Ladderwell
Gretchen - An Abandoned Guard Tower
Rodger leaves east.
You follow Rodger.
A Wide Corridor
The polished stone floor brilliantly reflects the light brought upon by several
burning lanterns affixed to the finely crafted grey stone walls. A small banner
hangs suspended high above the floor, its tassles slowly ruffling as a gentle
breeze makes its way throughout the corridor. With the breeze comes the various
stale odors of sweat and lamp oil, each trying to overpower the other but yet
each maintaining its own identity so as not to be mistaken. Metallic sounds are
heard coming from the north while small doorways lead both to the east and
west.
[ obvious exits: N E S W ]
East: A trolloc is here, exhorting a group of trolloc raiders.
West: Galfrey al'Zaran is standing here.
A pair of thick metal boots stand inflexibly upright.
A heavy boulder lies here.
A pair of steel-plated greaves lie here.
The dismembered corpse of Brocas is lying here.
Lord Rodger the Sheriff is standing here.
*Rig* is standing here.
*Arkan* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
*Hegel* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
* S N HP:Beaten MV:Strong >
[open gate]
Ok.
*Hegel* tries to pierce Galfrey, but he parries successfully.
* S N HP:Beaten MV:Strong >
A Ko'bal trolloc joins Hegel's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
*Arkan* tries to smite you, but you deflect the blow.
[open gate]
It's already open!
Rodger leaves south.
Re: Fail!
Lol - come back from stepping away for a min to see this - i laughed at the failed flees
* R HP:Healthy MV:Fresh >
*Beefy* has arrived from the west.
*Beefy* pounds your body hard.
* R HP:Scratched MV:Fresh - Beefy: Healthy >
You tickle *Beefy*'s body with your pierce.
*Shzrei* scythes your body extremely hard.
* R HP:Hurt MV:Fresh - Beefy: Scratched >
*Shzrei* tries to scythe you, but you deflect the blow.
You tickle *Beefy*'s body with your pierce.
*Beefy* pounds your left leg.
* R HP:Hurt MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s body with your pierce.
*Beefy* pounds your body very hard.
You barely tickle *Beefy*'s body with your pierce.
* R HP:Hurt MV:Fresh - Beefy: Scratched >
*Beefy* looks at you.
- Beefy: Scratched >
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your right leg.
*Beefy* pounds your head hard.
*Beefy* says '^\['
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Beefy* says 'Pf lvZ SiFp zy RI'
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body extremely hard.
*Beefy* pounds your body very hard.
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Shzrei* looks at you.
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body hard.
You barely tickle *Beefy*'s left hand with your pierce.
*Beefy* pounds your body extremely hard.
* R HP:Battered MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s right leg with your pierce.
* R HP:Battered MV:Fresh - Beefy: Scratched >
You tickle *Beefy*'s left arm with your pierce.
*Beefy* pounds your body hard.
* R HP:Battered MV:Fresh - Beefy: Scratched >
*Beefy* starts a yodelling session that goes right to the bone.
esh - Beefy: Scratched >
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body into bloody fragments!
*Beefy* pounds your left foot into bloody fragments!
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Beefy* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Beefy* says 'Fd \C iTtq'
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Shzrei* looks around slowly, as if something is hidden in the room.
*Beefy* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You tickle *Beefy*'s body with your pierce.
*Beefy* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely tickle *Beefy*'s right leg with your pierce.
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Shzrei* tries to scythe you, but you deflect the blow.
You tickle *Beefy*'s right leg with your pierce.
*Beefy* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Shzrei* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Shzrei* leaves west riding a shadow stallion.
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s body with your pierce.
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s left foot with your pierce.
*Beefy* tries to pound you, but you parry successfully.
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You barely pierce *Beefy*'s right leg.
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You tickle *Beefy*'s left arm with your pierce.
*someone* pounds your body hard.
You are dead! Sorry...
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
* R HP:Healthy MV:Fresh >
*Beefy* has arrived from the west.
*Beefy* pounds your body hard.
* R HP:Scratched MV:Fresh - Beefy: Healthy >
You tickle *Beefy*'s body with your pierce.
*Shzrei* scythes your body extremely hard.
* R HP:Hurt MV:Fresh - Beefy: Scratched >
*Shzrei* tries to scythe you, but you deflect the blow.
You tickle *Beefy*'s body with your pierce.
*Beefy* pounds your left leg.
* R HP:Hurt MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s body with your pierce.
*Beefy* pounds your body very hard.
You barely tickle *Beefy*'s body with your pierce.
* R HP:Hurt MV:Fresh - Beefy: Scratched >
*Beefy* looks at you.
- Beefy: Scratched >
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your right leg.
*Beefy* pounds your head hard.
*Beefy* says '^\['
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Beefy* says 'Pf lvZ SiFp zy RI'
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body extremely hard.
*Beefy* pounds your body very hard.
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Shzrei* looks at you.
* R HP:Wounded MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body hard.
You barely tickle *Beefy*'s left hand with your pierce.
*Beefy* pounds your body extremely hard.
* R HP:Battered MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s right leg with your pierce.
* R HP:Battered MV:Fresh - Beefy: Scratched >
You tickle *Beefy*'s left arm with your pierce.
*Beefy* pounds your body hard.
* R HP:Battered MV:Fresh - Beefy: Scratched >
*Beefy* starts a yodelling session that goes right to the bone.
esh - Beefy: Scratched >
*Shzrei* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body into bloody fragments!
*Beefy* pounds your left foot into bloody fragments!
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Beefy* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Beefy* says 'Fd \C iTtq'
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Shzrei* looks around slowly, as if something is hidden in the room.
*Beefy* panics, and attempts to flee!
* R HP:Beaten MV:Fresh - Beefy: Scratched >
*Shzrei* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You tickle *Beefy*'s body with your pierce.
*Beefy* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely tickle *Beefy*'s right leg with your pierce.
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Shzrei* tries to scythe you, but you deflect the blow.
You tickle *Beefy*'s right leg with your pierce.
*Beefy* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Shzrei* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Shzrei* leaves west riding a shadow stallion.
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s body with your pierce.
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You barely tickle *Beefy*'s left foot with your pierce.
*Beefy* tries to pound you, but you parry successfully.
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You barely pierce *Beefy*'s right leg.
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
*Beefy* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Beefy: Scratched >
You tickle *Beefy*'s left arm with your pierce.
*someone* pounds your body hard.
You are dead! Sorry...
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
Re: Fail!
b
[bash ] resh - Melayna: Battered >
As *Melayna* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Fresh - Melayna: Battered >
*Melayna* waves at you, and a cold sweat begins attacking your every muscle.
* R HP:Scratched MV:Fresh - Melayna: Battered > b
*Melayna* barely strikes your right leg.
* R HP:Scratched MV:Fresh - Melayna: Battered >
*Melayna* yawns.
----
Offensive bonus: 84, Dodging bonus: 68, Parrying bonus: 71
* R HP:Hurt MV:Full - Melayna: Beaten > nar burnt
You narrate 'burnt'
* R HP:Hurt MV:Full - Melayna: Beaten >
You try to strike *Melayna*, but she parries successfully.
* R HP:Scratched MV:Full - Melayna: Beaten >
Your body is pierced by razor sharp ice spikes sent by *Melayna*!
* R HP:Wounded MV:Full - Melayna: Beaten > where
*Melayna* tries to strike you, but you deflect the blow.
You try to strike *Melayna*, but she deflects the blow.
Aira has arrived from the west, riding a bloodstock stallion.
* R HP:Wounded MV:Full - Melayna: Beaten > Players in your Zone
--------------------
Aira - Burnt Wagons
Pial - Burnt Wagons
Aira tries to lance *Melayna*, but she parries successfully.
* R HP:Wounded MV:Full - Melayna: Beaten >
You try to strike *Melayna*, but she deflects the blow.
* R HP:Wounded MV:Full - Melayna: Beaten > change wimpy 80
You will now flee if you go below 80 hit points.
Aira sends *Melayna* sprawling with a powerful bash!
*Melayna* panics, and attempts to flee!
* R HP:Wounded MV:Full - Melayna: Beaten > 2
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Melayna: Beaten > change mood brave
Mood changed to: Brave
* R HP:Wounded MV:Full - Melayna: Beaten >
Aira lances *Melayna*'s left foot into bloody fragments!
You strike *Melayna*'s body.
* R HP:Wounded MV:Full - Melayna: Critical >
*Melayna* leaves east riding a shadow stallion.
2
* R HP:Wounded MV:Full > 2
[k dark]
They aren't here.
* R HP:Wounded MV:Full > e
[k dark]
They aren't here.
* R HP:Wounded MV:Full > 2
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Melayna* is standing here, riding a shadow stallion.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Wounded MV:Full > e
2
[k dark]
You try to strike *Melayna*, but she deflects the blow.
Aira has arrived from the west, riding a bloodstock stallion.
* R HP:Wounded MV:Full - Melayna: Critical > No way! You're fighting for your life!
Aira lances *Melayna*'s left arm very hard.
*Melayna* panics, and attempts to flee!
* R HP:Wounded MV:Full - Melayna: Critical > Aira barely lances *Melayna*'s body.
*Melayna* is stunned, but will probably regain consciousness...
You strike *Melayna*'s left hand into bloody fragments!
*Melayna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Melayna*'s death cry.
[k dark]
They aren't here.
* R HP:Wounded MV:Full > nar rip
You narrate 'rip'
[bash ] resh - Melayna: Battered >
As *Melayna* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Fresh - Melayna: Battered >
*Melayna* waves at you, and a cold sweat begins attacking your every muscle.
* R HP:Scratched MV:Fresh - Melayna: Battered > b
*Melayna* barely strikes your right leg.
* R HP:Scratched MV:Fresh - Melayna: Battered >
*Melayna* yawns.
----
Offensive bonus: 84, Dodging bonus: 68, Parrying bonus: 71
* R HP:Hurt MV:Full - Melayna: Beaten > nar burnt
You narrate 'burnt'
* R HP:Hurt MV:Full - Melayna: Beaten >
You try to strike *Melayna*, but she parries successfully.
* R HP:Scratched MV:Full - Melayna: Beaten >
Your body is pierced by razor sharp ice spikes sent by *Melayna*!
* R HP:Wounded MV:Full - Melayna: Beaten > where
*Melayna* tries to strike you, but you deflect the blow.
You try to strike *Melayna*, but she deflects the blow.
Aira has arrived from the west, riding a bloodstock stallion.
* R HP:Wounded MV:Full - Melayna: Beaten > Players in your Zone
--------------------
Aira - Burnt Wagons
Pial - Burnt Wagons
Aira tries to lance *Melayna*, but she parries successfully.
* R HP:Wounded MV:Full - Melayna: Beaten >
You try to strike *Melayna*, but she deflects the blow.
* R HP:Wounded MV:Full - Melayna: Beaten > change wimpy 80
You will now flee if you go below 80 hit points.
Aira sends *Melayna* sprawling with a powerful bash!
*Melayna* panics, and attempts to flee!
* R HP:Wounded MV:Full - Melayna: Beaten > 2
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Melayna: Beaten > change mood brave
Mood changed to: Brave
* R HP:Wounded MV:Full - Melayna: Beaten >
Aira lances *Melayna*'s left foot into bloody fragments!
You strike *Melayna*'s body.
* R HP:Wounded MV:Full - Melayna: Critical >
*Melayna* leaves east riding a shadow stallion.
2
* R HP:Wounded MV:Full > 2
[k dark]
They aren't here.
* R HP:Wounded MV:Full > e
[k dark]
They aren't here.
* R HP:Wounded MV:Full > 2
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Melayna* is standing here, riding a shadow stallion.
A raven has arrived from the west.
A raven has arrived from the west.
* R HP:Wounded MV:Full > e
2
[k dark]
You try to strike *Melayna*, but she deflects the blow.
Aira has arrived from the west, riding a bloodstock stallion.
* R HP:Wounded MV:Full - Melayna: Critical > No way! You're fighting for your life!
Aira lances *Melayna*'s left arm very hard.
*Melayna* panics, and attempts to flee!
* R HP:Wounded MV:Full - Melayna: Critical > Aira barely lances *Melayna*'s body.
*Melayna* is stunned, but will probably regain consciousness...
You strike *Melayna*'s left hand into bloody fragments!
*Melayna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Melayna*'s death cry.
[k dark]
They aren't here.
* R HP:Wounded MV:Full > nar rip
You narrate 'rip'
Re: Fail!
LAG OF DEATH!
Kendall panics, and attempts to flee!
* R HP:Battered MV:Fresh - Kendall: Critical - Arkan: Scratched >
You panic and attempt to flee!
*Beefy* hacks Kendall's body.
*Zeeb* has arrived from the north.
Frey panics, and attempts to flee!
Kendall leaves north riding a wild stallion.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
East: South: *Zeeb* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Ruben S'barrichello is standing here, riding a wild stallion.
A cruel grizzly trolloc is here cracking his whip.
Uno Nomesta narrates 'Byrg was just in Fal Dara, smearing his oily carcass all over the place. Tighten up those bloody lines!'
* R HP:Battered MV:Fresh >
Zygoat narrates 'and bashed'
* R HP:Battered MV:Fresh >
*Arkan* has arrived from the south.
s
* R HP:Battered MV:Fresh >
Ruben pounds *Arkan*'s left foot.
* R HP:Battered MV:Fresh > gac
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Arkan* is here, fighting Ruben.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zeeb* is standing here.
*Byrg* is here, fighting Frey.
Lord Frey Aren'Dai the Voice of the Woods is sitting here, riding a gray palfrey.
Zygoat the Ranger, the Dragon's Scout is here, fighting Tapatio, riding a warhorse.
*Tapatio* is sitting here.
*Beefy* is standing here.
*Khosis* is here, fighting Frey.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Frey.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Frey.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
* R HP:Battered MV:Fresh > *Zeeb* tries to pierce you, but you parry successfully.
[g all corpse]
You don't have a corpse.
* R HP:Battered MV:Fresh - Zeeb: Hurt > v
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A half-man joins Zeeb's fight!
A ramshorned trolloc joins a half-man's fight!
A ramshorned trolloc joins a half-man's fight!
*Zeeb* tries to pierce you, but you parry successfully.
*Byrg* scythes Frey's left leg hard.
*Khosis* stops using a silver etched shield.
*Khosis* grips a pale steel longsword with both hands.
[g all all.corpse]
You can't seem to find any corpses here.
* R HP:Battered MV:Fresh - Zeeb: Hurt >
*Beefy* leaves north.
f
* R HP:Battered MV:Fresh - Zeeb: Hurt >
A ramshorned trolloc smites your head very hard.
You panic and attempt to flee!
A ramshorned trolloc smites Zygoat's right arm hard.
A half-man hacks your body.
A ramshorned trolloc smites Zygoat's right leg.
A ramshorned trolloc tries to smite you, but you deflect the blow.
A ramshorned trolloc smites your body.
*Zeeb* tries to pierce you, but you deflect the blow.
*Khosis* slashes Frey's body very hard.
Frey panics, and attempts to flee!
A ramshorned trolloc smites Zygoat's body.
*Byrg* scythes Frey's right leg very hard.
Frey is dead! R.I.P.
Your blood freezes as you hear Frey's death cry.
A ramshorned trolloc smites Zygoat's head hard.
Zeeb assumes an offensive striking posture.
s
gac
*Byrg* gets a large number of copper pennies from the corpse of Frey.
*Byrg* gets thirteen gold crowns from the corpse of Frey.
*Byrg* gets a pair of lissome leather boots with metal capped toes from the corpse of Frey.
*Byrg* gets a set of riveted chainmail leggings from the corpse of Frey.
*Byrg* gets a water skin from the corpse of Frey.
*Byrg* gets a belt with a buckle of cuendillar from the corpse of Frey.
*Byrg* gets a sungwood hilted hunting knife from the corpse of Frey.
*Byrg* gets a silver etched shield from the corpse of Frey.
*Byrg* gets a silver Kandori wristcuff from the corpse of Frey.
*Byrg* gets a silver Kandori wristcuff from the corpse of Frey.
*Byrg* gets a sturdy pair of full leather gauntlets from the corpse of Frey.
*Byrg* gets a pair of riveted chainmail sleeves from the corpse of Frey.
*Byrg* gets a backpack from the corpse of Frey.
*Byrg* gets a forest green cloak with ivy embroidery from the corpse of Frey.
*Byrg* gets a tunic of finely-crafted chain from the corpse of Frey.
*Byrg* gets a Kandori snowflake necklace from the corpse of Frey.
*Byrg* gets a Kandori snowflake necklace from the corpse of Frey.
*Byrg* gets a rimmed round helmet from the corpse of Frey.
*Byrg* gets a gold ring delicately carved with ivy from the corpse of Frey.
*Byrg* gets a jade signet ring from the corpse of Frey.
*Byrg* gets an oilstone from the corpse of Frey.
*Byrg* gets a crystal lightstick from the corpse of Frey.
Darlana narrates 'firetrucking eviscerator'
*Khosis* slashes Zygoat's right foot hard.
Gretchen calls for the Malkiergate to be opened.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
South: *Zeeb* is standing here.
West: A gray palfrey prances skittishly nearby, being ridden by you.
*Beefy* is standing here.
*Odium* is here, fighting Ruben.
Ruben S'barrichello is here, fighting Odium, riding a wild stallion.
A cruel grizzly trolloc is here cracking his whip.
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Beefy* is standing here.
The corpse of Frey is lying here.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zeeb* is standing here.
*Byrg* is standing here.
A gray palfrey prances skittishly nearby.
Zygoat the Ranger, the Dragon's Scout is here, fighting Tapatio, riding a warhorse.
*Tapatio* is here, fighting Zygoat.
*Khosis* is here, fighting Zygoat.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A half-man lurks here, cold and dangerous.
n
* R HP:Beaten MV:Fresh > The Malkiergate seems to be closed.
*Byrg* tries to scythe you, but you parry successfully.
The Malkiergate is opened from the other side.
* R HP:Beaten MV:Fresh - Byrg: Wounded > [g all corpse]
The corpse of Frey seems to be empty.
* R HP:Beaten MV:Fresh - Byrg: Wounded > Zygoat avoids being bashed by *Tapatio* who loses his balance and falls!
*Zeeb* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
Gretchen has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Fresh - Byrg: Wounded >
f
You pierce *Byrg*'s right arm hard.
*Byrg* scythes your left leg hard.
You panic and attempt to flee!
*Zeeb* tries to pierce you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A half-man joins Zeeb's fight!
*Byrg* scythes your left arm very hard.
*Khosis* slashes Zygoat's body hard.
A ramshorned trolloc smites Zygoat's body.
A ramshorned trolloc smites Zygoat's body.
A ramshorned trolloc tries to smite Zygoat, but he deflects the blow.
A ramshorned trolloc smites Zygoat's right arm hard.
w
nf
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
South: West: *Odium* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Beefy* is standing here.
A cruel grizzly trolloc is here cracking his whip.
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Fresh > *Beefy* tries to hack you, but you deflect the blow.
[ch w]
You won't flee from any fight now.
* R HP:Beaten MV:Fresh - Beefy: Hurt >
Kendall narrates 'i crit in'
w
* R HP:Beaten MV:Fresh - Beefy: Hurt >
*Arkan* has arrived from the west.
*Arkan* tries to hack you, but you parry successfully.
* R HP:Beaten MV:Fresh - Beefy: Hurt > *Arkan* tries to hack you, but you parry successfully.
You pierce *Beefy*'s right arm.
*Beefy* tries to hack you, but you deflect the blow.
You tickle *Beefy*'s body with your pierce.
*Beefy* hacks your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
Galfrey narrates 'on arkan 2n w'
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Beefy: Hurt > f
Darlana narrates 'killed all my horses while i run'
You panic and attempt to flee!
*Zeeb* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Zygoat has arrived from the south, riding a warhorse.
Zygoat leaves west riding a warhorse.
*Odium* has arrived from the west.
w
w
s
w
*Zeeb* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Arkan* hacks your right foot hard.
You wish that your wounds would stop BLEEDING so much!
*someone* hacks your right leg hard.
You're stunned, but will probably regain consciousness...
Your heartbeat calms down more as you feel less panicked.
You regain consciousness.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
West: *Odium* is standing here.
Zygoat the Ranger, the Dragon's Scout is standing here, riding a warhorse.
Galfrey al'Zaran is standing here, riding a gray palfrey.
The Dusty Road
[ obvious exits: N E S ]
East: A massive battering ram adorned with shields and moving on wheels is here, pulled by a group of grizzly trollocs.
*Odium* is standing here.
A group of grizzly trollocs are here, pulling a battering ram.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hulking Myrddraal strides back and forth, awaiting orders.
* HP:Critical MV:Full > Alas, you cannot go that way...
* HP:Critical MV:Full > Darlana narrates 'dumbass'
Little Trail
[ obvious exits: N W ]
A pair of thin but sturdy metal boots stands here.
A pair of black armor greaves lies here, highly polished.
A plain weapons belt has been forgotten here.
A pair of sturdy metal half-gauntlets has been set here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.
A green knit scarf lies forgotten here.
* HP:Critical MV:Full > Heavy Forest
[ obvious exits: E W ]
A fresh chunk of meat has been recently cut from a kill.
A pile of copper pennies lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A highly polished breastplate gleams in even the dimmest light.
A big brown bear growls angrily about him.
A green woodpecker is here flying around.
* HP:Critical MV:Full > w
w
n
Open Forest
[ obvious exits: E S W ]
n
n
* HP:Critical MV:Full > n
Open Forest
[ obvious exits: N E S ]
A raven is visible flying high in the sky.
* HP:Critical MV:Full > Heavy Forest
[ obvious exits: N S W ]
A raven is here flying around.
* HP:Critical MV:Full > w
Opening in the Forest
[ obvious exits: N S ]
* HP:Critical MV:Full > w
w
The Dusty Road
[ obvious exits: E S W ]
A raven is here flying around.
A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Strong > Alas, you cannot go that way...
Kendall narrates 'im malk crit atm'
* HP:Critical MV:Strong > w
The Dusty Road
[ obvious exits: E W ]
East: A raven is here flying around.
An owl is visible flying high in the sky.
An owl is here, looking for mice.
A green woodpecker is visible flying high in the sky.
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E S W ]
* HP:Critical MV:Strong > s
s
The Dusty Road
[ obvious exits: E W ]
* HP:Critical MV:Strong > s
s
The Dusty Road
[ obvious exits: N E S W ]
* HP:Critical MV:Strong > Thick Forest
[ obvious exits: N S W ]
* HP:Critical MV:Strong > Thick Forest
[ obvious exits: N S W ]
* HP:Critical MV:Strong > Alongside a Road
[ obvious exits: N S W ]
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Strong > s
Atop a Cliff
[ obvious exits: N S ]
A tough Shienaran soldier waits here, riding a dun mare.
A dun mare is here, snorting angrily.
w
* HP:Critical MV:Strong > w
Foot of a Hill
[ obvious exits: N W ]
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Strong > s
Orino narrates 'brt'
Curve in the Road
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Tiring > w
Southward Bend
[ obvious exits: N E S W ]
s
* HP:Critical MV:Tiring > Kendall narrates 'everyone ok?'
Road Around a Hill
[ obvious exits: N W ]
* HP:Critical MV:Tiring > e
Fal Dara Road
[ obvious exits: E S ]
* HP:Critical MV:Tiring > e
On the Long Road
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Tiring > Path Into the Foothills
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > s
e
On a Steep Hill
[ obvious exits: S W ]
A timber wolf is here, snarling hungrily.
* HP:Critical MV:Tiring > s
Nestled in the Hills
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
* HP:Critical MV:Tiring > Among the Hills
[ obvious exits: S W ]
* HP:Critical MV:Tiring > e
Winding Through the Hills
[ obvious exits: N E ]
A badger is rummaging about, looking for stuff to eat.
A shaggy brown mare stands here.
* HP:Critical MV:Tiring > s
e
At a Bare Foundation
[ obvious exits: E S W ]
A Shienaran scout watches the horizon.
An antelope blends into the scenery.
e
* HP:Critical MV:Tiring > Cave in the Hillside
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > e
A Twist In The Trail
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > A Turn In The Trail
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > Zygoat narrates 'ohs hit im beat'
Forrested Ridge
[ obvious exits: N E S W ]
A wild stallion bucks madly.
* HP:Critical MV:Tiring > n
Vaeyl narrates 'nods'
n
* HP:Critical MV:Tiring > Orino narrates 'dog clear?'
Forrested Ridge
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > n
n
n
e
e
Approaching Fal Dara
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.
A wild stallion bucks madly.
cal
e
* HP:Critical MV:Winded > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > On The Outskirts
[ obvious exits: N S W ]
* HP:Critical MV:Winded > cal
On The Outskirts
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > e
Nearing Fal Dara
[ obvious exits: E S W ]
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
* HP:Critical MV:Winded > You call for the DogGate to be opened.
The DogGate is opened from the other side.
* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Winded > You don't see a closed gate.
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded >
Kendall narrates 'come in guys'
* HP:Critical MV:Winded > na lalala
The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.
You narrate 'lalala'
* HP:Critical MV:Winded >
Kendall narrates 'we lost that one'
* HP:Critical MV:Winded > na anyone else lagging?
sc
Darlana has arrived from the south, riding a gray palfrey.
You narrate 'anyone else lagging?'
* HP:Critical MV:Winded > You have 9(314) hit and 54(140) movement points.
You have scored 70876537 experience points and 33 quest points.
You need 2623463 exp to level and -3 qp to rank.
You have amassed 59 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Bollo the Squadman [Defender of the Stone 2] (Level 43).
You are standing.
* HP:Critical MV:Winded > s
s
Road Inside the City Walls
[ obvious exits: N S ]
North: South: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
* HP:Critical MV:Winded > Darlana narrates 'we all do'
Bend in the Road
[ obvious exits: N E ]
North: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Winded >
Zygoat narrates 'comp is freakin out'
Kendall narrates 'its laggy yeah'
* HP:Critical MV:Winded >
Zygoat narrates 'lol'
* HP:Critical MV:Winded >
The gleeman stops using a torch.
* HP:Critical MV:Winded > i
You are carrying:
an emerald ring
* HP:Critical MV:Winded >
Zygoat narrates 'dog clear?'
* HP:Critical MV:Winded >
Kendall narrates 'anyone in trouble?'
* HP:Critical MV:Winded > cw
[ch m wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Winded >
Zygoat narrates 'i kajin'
* HP:Critical MV:Winded >
Kendall narrates 'mckale check dog'
* HP:Critical MV:Winded >
Zygoat narrates 'prolly stuck haha'
* HP:Critical MV:Winded > na i escapified with 9 hp
You narrate 'i escapified with 9 hp'
* HP:Critical MV:Winded > e
e
Orino narrates 'dog clear'
An Empty Square
[ obvious exits: N E S W ]
East: A man is here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: A grizzled Shienaran veteran looks on.
South: A good humored broker stands here, conducting his trades.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Winded >
Gretchen narrates 'nice'
* HP:Critical MV:Winded > n
The Peaceful Knight's Rest
[ obvious exits: S ]
South: A man is here.
A board listing the events and festivals of the land is mounted on a wall.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* HP:Critical MV:Winded > g
r
]
wh
[whe ]
Players in your Zone
--------------------
Bollo - The Peaceful Knight's Rest
Orino - Malkier Gate
Galfrey - Malkier Gate
Gretchen - Road Inside the City Walls
Darlana - Inside the Dog Gate
Mckale - Malkier Gate
Vaeyl - Malkier Gate
Dolofonos - Malkier Gate
Kendall - Malkier Gate
* HP:Critical MV:Winded > You sit down and rest your tired bones.
You sheath a curved clear dagger into a long, black coat with gold embroidered cuffs.
* HP:Critical MV:Winded > [not ]
You start paying increased attention to your surroundings.
* HP:Critical MV:Winded > Players
-------
Lord Orino Caalador [Sword and Hand]
~ Lady Elysia the Keeper of the Fields [Watchers]
Zygoat the Ranger, the Dragon's Scout [Dragonsworn]
Mckale the Stalwart [Legion of Unity]
Ruben S'barrichello
Galfrey al'Zaran [Civil Watch]
Vaeyl the Cavalryman [Saldaean Cavalry]
Darlana Krasa the Tower Accepted [White Tower]
Raek the Recruit [Winged Guard] WANTED
Dolofonos the Street Guard [Wall Guard]
Bollo the Squadman [Defender of the Stone]
Lord Frey Aren'Dai the Voice of the Woods [Forrester Council]
Kendall | Apprentice to Austin Gaidin |
Brand of Two Rivers
Dolens Jag'ar
Linnaeus of Saldaea [Saldaean Cavalry]
Gretchen of Murandy
17 players displayed.
* HP:Critical MV:Winded >
Dolofonos narrates 'we don't have to run into malk every time'
st
* HP:Critical MV:Winded > s
w
You stop resting, and stand up.
w
* HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: A grizzled Shienaran veteran looks on.
South: A good humored broker stands here, conducting his trades.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Winded > An Empty Square
[ obvious exits: N E S W ]
East: A man is here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical MV:Weary > Bend in the Road
[ obvious exits: N E ]
North: A tough Shienaran soldier waits here.
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Weary >
Dolofonos narrates 'we could go kajin'
* HP:Critical MV:Weary > n
n
n
n
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
n
* HP:Critical MV:Weary > Inside the Dog Gate
[ obvious exits: N S W ]
South: A tough Shienaran soldier waits here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A black cat meanders to an unknown destination.
Darlana Krasa the Tower Accepted is standing here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
South: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
North: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A man is here.
<<<< CUE LAG SPIKE, screen freezes here and I don't realize, so I think I've not moved far enough north and re-enter spams....
e
e
* HP:Critical MV:Weary > e
A man stops using a torch.
Bend in the Road
[ obvious exits: E S ]
East: South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
n
* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
East: A hunter from Illian searches for the fabled Horn of Valere.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gretchen of Murandy is resting here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Critical MV:Haggard > e
e
Road Inside the City Walls
[ obvious exits: E W ]
East: West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
An angry mob mutters nearby.
An angry mob mutters nearby.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
* HP:Critical MV:Haggard > e
Malkier Gate
[ obvious exits: N E W ]
North: *Khosis* is standing here.
East: A city lamplighter stands nearby, attending his duties.
West: A hunter from Illian searches for the fabled Horn of Valere.
The corpse of Jakd is lying here.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a skin of human flesh is hidden here.
You notice a lantern is hidden here.
Lord Orino Caalador is standing here, riding a gray palfrey.
Galfrey al'Zaran is standing here, riding a gray palfrey.
Mckale the Stalwart is standing here, riding a wild stallion.
Vaeyl the Cavalryman is standing here, riding a bloodstock stallion.
Dolofonos the Street Guard is standing here, riding a warhorse.
Kendall | Apprentice to Austin Gaidin | is resting here, riding a wild stallion.
A dun mare is here, snorting angrily.
The fishmonger is here, hoping to buy your catch.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A large one-eyed man stands here, glaring at nothing in particular.
A wild stallion bucks madly.
A Shienaran guard keeps watch at te
he gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Haggard > Dusty Road by Fal Dara
[ obvious exits: N S ]
The corpse of Frey is lying here.
An iron lantern hangs from the wall above the gate.
*Khosis* is standing here.
*Beefy* is standing here.
*Tapatio* is standing here.
*Byrg* is standing here.
A gray palfrey prances skittishly nearby.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > r
Alas, you cannot go that way...
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard >
*Khosis* tries to slash you, but you deflect the blow.
*Tapatio* tries to hack you, but you parry successfully.
* HP:Critical MV:Haggard - Khosis: Scratched > Rest while fighting? Are you MAD?
*Byrg* tries to scythe you, but you parry successfully.
* HP:Critical MV:Haggard - Khosis: Scratched > s
f
No way! You're fighting for your life!
w
* HP:Critical MV:Haggard - Khosis: Scratched >
You panic and attempt to flee!
w
Kendall narrates 'i had 20 hps'
*Byrg* tries to scythe you, but you parry successfully.
A ramshorned trolloc says 'Vgp fRlJZApv KLT sgpS YGl Nfwif] a[wm rcZUnK '
A ramshorned trolloc says 'Mn_ XGnZGsiZ qqA aeQq xHa BlAmhs @hO] vvAKBq '
*Khosis* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
*Zeeb* has arrived from the north.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
South: *Zeeb* is standing here.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A huge Myrddraal stands here snarling.
A gray palfrey prances skittishly nearby.
A cruel grizzly trolloc is here cracking his whip.
The Dusty Road
[ obvious exits: E W ]
West: *Arkan* is standing here.
* HP:Critical MV:Haggard > w
The Dusty Road
[ obvious exits: N E S ]
A massive battering ram adorned with shields and moving on wheels is here, pulled by a group of grizzly trollocs.
You notice an enormous double-bladed battleaxe is hidden here.
*Arkan* is standing here.
A group of grizzly trollocs are here, pulling a battering ram.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hulking Myrddraal strides back and forth, awaiting orders.
* HP:Critical MV:Haggard > n
Alas, you cannot go that way...
*Arkan* tries to hack you, but you parry successfully.
* HP:Critical MV:Haggard - Arkan: Hurt > n
w
* HP:Critical MV:Haggard - Arkan: Hurt > f
No way! You're fighting for your life!
* HP:Critical MV:Haggard - Arkan: Hurt > No way! You're fighting for your life!
* HP:Critical MV:Haggard - Arkan: Hurt > No way! You're fighting for your life!
* HP:Critical MV:Haggard - Arkan: Hurt > You are too exhausted.
* HP:Critical MV:Haggard - Arkan: Hurt >
You try to quietly draw a curved clear dagger from a long, black coat with gold embroidered cuffs.
You tickle *Arkan*'s body with your pierce.
A ramshorned trolloc tries to smite you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
Boghag the Myrddraal joins a ramshorned trolloc's fight!
*someone* hacks your body hard.
You are incapacitated and will slowly die, if not aided.
HP:Critical MV:Haggard >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Kendall panics, and attempts to flee!
* R HP:Battered MV:Fresh - Kendall: Critical - Arkan: Scratched >
You panic and attempt to flee!
*Beefy* hacks Kendall's body.
*Zeeb* has arrived from the north.
Frey panics, and attempts to flee!
Kendall leaves north riding a wild stallion.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
East: South: *Zeeb* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
Ruben S'barrichello is standing here, riding a wild stallion.
A cruel grizzly trolloc is here cracking his whip.
Uno Nomesta narrates 'Byrg was just in Fal Dara, smearing his oily carcass all over the place. Tighten up those bloody lines!'
* R HP:Battered MV:Fresh >
Zygoat narrates 'and bashed'
* R HP:Battered MV:Fresh >
*Arkan* has arrived from the south.
s
* R HP:Battered MV:Fresh >
Ruben pounds *Arkan*'s left foot.
* R HP:Battered MV:Fresh > gac
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Arkan* is here, fighting Ruben.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zeeb* is standing here.
*Byrg* is here, fighting Frey.
Lord Frey Aren'Dai the Voice of the Woods is sitting here, riding a gray palfrey.
Zygoat the Ranger, the Dragon's Scout is here, fighting Tapatio, riding a warhorse.
*Tapatio* is sitting here.
*Beefy* is standing here.
*Khosis* is here, fighting Frey.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Frey.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Frey.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
* R HP:Battered MV:Fresh > *Zeeb* tries to pierce you, but you parry successfully.
[g all corpse]
You don't have a corpse.
* R HP:Battered MV:Fresh - Zeeb: Hurt > v
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A half-man joins Zeeb's fight!
A ramshorned trolloc joins a half-man's fight!
A ramshorned trolloc joins a half-man's fight!
*Zeeb* tries to pierce you, but you parry successfully.
*Byrg* scythes Frey's left leg hard.
*Khosis* stops using a silver etched shield.
*Khosis* grips a pale steel longsword with both hands.
[g all all.corpse]
You can't seem to find any corpses here.
* R HP:Battered MV:Fresh - Zeeb: Hurt >
*Beefy* leaves north.
f
* R HP:Battered MV:Fresh - Zeeb: Hurt >
A ramshorned trolloc smites your head very hard.
You panic and attempt to flee!
A ramshorned trolloc smites Zygoat's right arm hard.
A half-man hacks your body.
A ramshorned trolloc smites Zygoat's right leg.
A ramshorned trolloc tries to smite you, but you deflect the blow.
A ramshorned trolloc smites your body.
*Zeeb* tries to pierce you, but you deflect the blow.
*Khosis* slashes Frey's body very hard.
Frey panics, and attempts to flee!
A ramshorned trolloc smites Zygoat's body.
*Byrg* scythes Frey's right leg very hard.
Frey is dead! R.I.P.
Your blood freezes as you hear Frey's death cry.
A ramshorned trolloc smites Zygoat's head hard.
Zeeb assumes an offensive striking posture.
s
gac
*Byrg* gets a large number of copper pennies from the corpse of Frey.
*Byrg* gets thirteen gold crowns from the corpse of Frey.
*Byrg* gets a pair of lissome leather boots with metal capped toes from the corpse of Frey.
*Byrg* gets a set of riveted chainmail leggings from the corpse of Frey.
*Byrg* gets a water skin from the corpse of Frey.
*Byrg* gets a belt with a buckle of cuendillar from the corpse of Frey.
*Byrg* gets a sungwood hilted hunting knife from the corpse of Frey.
*Byrg* gets a silver etched shield from the corpse of Frey.
*Byrg* gets a silver Kandori wristcuff from the corpse of Frey.
*Byrg* gets a silver Kandori wristcuff from the corpse of Frey.
*Byrg* gets a sturdy pair of full leather gauntlets from the corpse of Frey.
*Byrg* gets a pair of riveted chainmail sleeves from the corpse of Frey.
*Byrg* gets a backpack from the corpse of Frey.
*Byrg* gets a forest green cloak with ivy embroidery from the corpse of Frey.
*Byrg* gets a tunic of finely-crafted chain from the corpse of Frey.
*Byrg* gets a Kandori snowflake necklace from the corpse of Frey.
*Byrg* gets a Kandori snowflake necklace from the corpse of Frey.
*Byrg* gets a rimmed round helmet from the corpse of Frey.
*Byrg* gets a gold ring delicately carved with ivy from the corpse of Frey.
*Byrg* gets a jade signet ring from the corpse of Frey.
*Byrg* gets an oilstone from the corpse of Frey.
*Byrg* gets a crystal lightstick from the corpse of Frey.
Darlana narrates 'firetrucking eviscerator'
*Khosis* slashes Zygoat's right foot hard.
Gretchen calls for the Malkiergate to be opened.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
South: *Zeeb* is standing here.
West: A gray palfrey prances skittishly nearby, being ridden by you.
*Beefy* is standing here.
*Odium* is here, fighting Ruben.
Ruben S'barrichello is here, fighting Odium, riding a wild stallion.
A cruel grizzly trolloc is here cracking his whip.
Dusty Road by Fal Dara
[ obvious exits: N S ]
North: *Beefy* is standing here.
The corpse of Frey is lying here.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zeeb* is standing here.
*Byrg* is standing here.
A gray palfrey prances skittishly nearby.
Zygoat the Ranger, the Dragon's Scout is here, fighting Tapatio, riding a warhorse.
*Tapatio* is here, fighting Zygoat.
*Khosis* is here, fighting Zygoat.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A ramshorned trolloc is here, fighting Zygoat.
A half-man lurks here, cold and dangerous.
n
* R HP:Beaten MV:Fresh > The Malkiergate seems to be closed.
*Byrg* tries to scythe you, but you parry successfully.
The Malkiergate is opened from the other side.
* R HP:Beaten MV:Fresh - Byrg: Wounded > [g all corpse]
The corpse of Frey seems to be empty.
* R HP:Beaten MV:Fresh - Byrg: Wounded > Zygoat avoids being bashed by *Tapatio* who loses his balance and falls!
*Zeeb* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
Gretchen has arrived from the south, riding a warhorse.
* R HP:Beaten MV:Fresh - Byrg: Wounded >
f
You pierce *Byrg*'s right arm hard.
*Byrg* scythes your left leg hard.
You panic and attempt to flee!
*Zeeb* tries to pierce you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A half-man joins Zeeb's fight!
*Byrg* scythes your left arm very hard.
*Khosis* slashes Zygoat's body hard.
A ramshorned trolloc smites Zygoat's body.
A ramshorned trolloc smites Zygoat's body.
A ramshorned trolloc tries to smite Zygoat, but he deflects the blow.
A ramshorned trolloc smites Zygoat's right arm hard.
w
nf
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
South: West: *Odium* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Beefy* is standing here.
A cruel grizzly trolloc is here cracking his whip.
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Fresh > *Beefy* tries to hack you, but you deflect the blow.
[ch w]
You won't flee from any fight now.
* R HP:Beaten MV:Fresh - Beefy: Hurt >
Kendall narrates 'i crit in'
w
* R HP:Beaten MV:Fresh - Beefy: Hurt >
*Arkan* has arrived from the west.
*Arkan* tries to hack you, but you parry successfully.
* R HP:Beaten MV:Fresh - Beefy: Hurt > *Arkan* tries to hack you, but you parry successfully.
You pierce *Beefy*'s right arm.
*Beefy* tries to hack you, but you deflect the blow.
You tickle *Beefy*'s body with your pierce.
*Beefy* hacks your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!
Galfrey narrates 'on arkan 2n w'
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Beefy: Hurt > f
Darlana narrates 'killed all my horses while i run'
You panic and attempt to flee!
*Zeeb* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
Zygoat has arrived from the south, riding a warhorse.
Zygoat leaves west riding a warhorse.
*Odium* has arrived from the west.
w
w
s
w
*Zeeb* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
*Arkan* hacks your right foot hard.
You wish that your wounds would stop BLEEDING so much!
*someone* hacks your right leg hard.
You're stunned, but will probably regain consciousness...
Your heartbeat calms down more as you feel less panicked.
You regain consciousness.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
West: *Odium* is standing here.
Zygoat the Ranger, the Dragon's Scout is standing here, riding a warhorse.
Galfrey al'Zaran is standing here, riding a gray palfrey.
The Dusty Road
[ obvious exits: N E S ]
East: A massive battering ram adorned with shields and moving on wheels is here, pulled by a group of grizzly trollocs.
*Odium* is standing here.
A group of grizzly trollocs are here, pulling a battering ram.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hulking Myrddraal strides back and forth, awaiting orders.
* HP:Critical MV:Full > Alas, you cannot go that way...
* HP:Critical MV:Full > Darlana narrates 'dumbass'
Little Trail
[ obvious exits: N W ]
A pair of thin but sturdy metal boots stands here.
A pair of black armor greaves lies here, highly polished.
A plain weapons belt has been forgotten here.
A pair of sturdy metal half-gauntlets has been set here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.
A green knit scarf lies forgotten here.
* HP:Critical MV:Full > Heavy Forest
[ obvious exits: E W ]
A fresh chunk of meat has been recently cut from a kill.
A pile of copper pennies lies here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A highly polished breastplate gleams in even the dimmest light.
A big brown bear growls angrily about him.
A green woodpecker is here flying around.
* HP:Critical MV:Full > w
w
n
Open Forest
[ obvious exits: E S W ]
n
n
* HP:Critical MV:Full > n
Open Forest
[ obvious exits: N E S ]
A raven is visible flying high in the sky.
* HP:Critical MV:Full > Heavy Forest
[ obvious exits: N S W ]
A raven is here flying around.
* HP:Critical MV:Full > w
Opening in the Forest
[ obvious exits: N S ]
* HP:Critical MV:Full > w
w
The Dusty Road
[ obvious exits: E S W ]
A raven is here flying around.
A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Strong > Alas, you cannot go that way...
Kendall narrates 'im malk crit atm'
* HP:Critical MV:Strong > w
The Dusty Road
[ obvious exits: E W ]
East: A raven is here flying around.
An owl is visible flying high in the sky.
An owl is here, looking for mice.
A green woodpecker is visible flying high in the sky.
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E S W ]
* HP:Critical MV:Strong > s
s
The Dusty Road
[ obvious exits: E W ]
* HP:Critical MV:Strong > s
s
The Dusty Road
[ obvious exits: N E S W ]
* HP:Critical MV:Strong > Thick Forest
[ obvious exits: N S W ]
* HP:Critical MV:Strong > Thick Forest
[ obvious exits: N S W ]
* HP:Critical MV:Strong > Alongside a Road
[ obvious exits: N S W ]
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Strong > s
Atop a Cliff
[ obvious exits: N S ]
A tough Shienaran soldier waits here, riding a dun mare.
A dun mare is here, snorting angrily.
w
* HP:Critical MV:Strong > w
Foot of a Hill
[ obvious exits: N W ]
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Strong > s
Orino narrates 'brt'
Curve in the Road
[ obvious exits: N E W ]
North: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Tiring > w
Southward Bend
[ obvious exits: N E S W ]
s
* HP:Critical MV:Tiring > Kendall narrates 'everyone ok?'
Road Around a Hill
[ obvious exits: N W ]
* HP:Critical MV:Tiring > e
Fal Dara Road
[ obvious exits: E S ]
* HP:Critical MV:Tiring > e
On the Long Road
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Tiring > Path Into the Foothills
[ obvious exits: E S W ]
* HP:Critical MV:Tiring > s
e
On a Steep Hill
[ obvious exits: S W ]
A timber wolf is here, snarling hungrily.
* HP:Critical MV:Tiring > s
Nestled in the Hills
[ obvious exits: N E S W ]
An antelope blends into the scenery.
An antelope blends into the scenery.
* HP:Critical MV:Tiring > Among the Hills
[ obvious exits: S W ]
* HP:Critical MV:Tiring > e
Winding Through the Hills
[ obvious exits: N E ]
A badger is rummaging about, looking for stuff to eat.
A shaggy brown mare stands here.
* HP:Critical MV:Tiring > s
e
At a Bare Foundation
[ obvious exits: E S W ]
A Shienaran scout watches the horizon.
An antelope blends into the scenery.
e
* HP:Critical MV:Tiring > Cave in the Hillside
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > e
A Twist In The Trail
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > A Turn In The Trail
[ obvious exits: N E S W ]
* HP:Critical MV:Tiring > Zygoat narrates 'ohs hit im beat'
Forrested Ridge
[ obvious exits: N E S W ]
A wild stallion bucks madly.
* HP:Critical MV:Tiring > n
Vaeyl narrates 'nods'
n
* HP:Critical MV:Tiring > Orino narrates 'dog clear?'
Forrested Ridge
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > n
n
n
e
e
Approaching Fal Dara
[ obvious exits: N E S W ]
A fox is here, hunting for rabbits.
A wild stallion bucks madly.
cal
e
* HP:Critical MV:Winded > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > On The Outskirts
[ obvious exits: N S W ]
* HP:Critical MV:Winded > cal
On The Outskirts
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > e
Nearing Fal Dara
[ obvious exits: E S W ]
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded > Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
* HP:Critical MV:Winded > You call for the DogGate to be opened.
The DogGate is opened from the other side.
* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
South: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Winded > You don't see a closed gate.
* HP:Critical MV:Winded > Alas, you cannot go that way...
* HP:Critical MV:Winded >
Kendall narrates 'come in guys'
* HP:Critical MV:Winded > na lalala
The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.
You narrate 'lalala'
* HP:Critical MV:Winded >
Kendall narrates 'we lost that one'
* HP:Critical MV:Winded > na anyone else lagging?
sc
Darlana has arrived from the south, riding a gray palfrey.
You narrate 'anyone else lagging?'
* HP:Critical MV:Winded > You have 9(314) hit and 54(140) movement points.
You have scored 70876537 experience points and 33 quest points.
You need 2623463 exp to level and -3 qp to rank.
You have amassed 59 Turn points to date.
You have played 10 days and 8 hours (real time).
This ranks you as Bollo the Squadman [Defender of the Stone 2] (Level 43).
You are standing.
* HP:Critical MV:Winded > s
s
Road Inside the City Walls
[ obvious exits: N S ]
North: South: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
* HP:Critical MV:Winded > Darlana narrates 'we all do'
Bend in the Road
[ obvious exits: N E ]
North: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Winded >
Zygoat narrates 'comp is freakin out'
Kendall narrates 'its laggy yeah'
* HP:Critical MV:Winded >
Zygoat narrates 'lol'
* HP:Critical MV:Winded >
The gleeman stops using a torch.
* HP:Critical MV:Winded > i
You are carrying:
an emerald ring
* HP:Critical MV:Winded >
Zygoat narrates 'dog clear?'
* HP:Critical MV:Winded >
Kendall narrates 'anyone in trouble?'
* HP:Critical MV:Winded > cw
[ch m wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Winded >
Zygoat narrates 'i kajin'
* HP:Critical MV:Winded >
Kendall narrates 'mckale check dog'
* HP:Critical MV:Winded >
Zygoat narrates 'prolly stuck haha'
* HP:Critical MV:Winded > na i escapified with 9 hp
You narrate 'i escapified with 9 hp'
* HP:Critical MV:Winded > e
e
Orino narrates 'dog clear'
An Empty Square
[ obvious exits: N E S W ]
East: A man is here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: A grizzled Shienaran veteran looks on.
South: A good humored broker stands here, conducting his trades.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Winded >
Gretchen narrates 'nice'
* HP:Critical MV:Winded > n
The Peaceful Knight's Rest
[ obvious exits: S ]
South: A man is here.
A board listing the events and festivals of the land is mounted on a wall.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.
* HP:Critical MV:Winded > g
r
]
wh
[whe ]
Players in your Zone
--------------------
Bollo - The Peaceful Knight's Rest
Orino - Malkier Gate
Galfrey - Malkier Gate
Gretchen - Road Inside the City Walls
Darlana - Inside the Dog Gate
Mckale - Malkier Gate
Vaeyl - Malkier Gate
Dolofonos - Malkier Gate
Kendall - Malkier Gate
* HP:Critical MV:Winded > You sit down and rest your tired bones.
You sheath a curved clear dagger into a long, black coat with gold embroidered cuffs.
* HP:Critical MV:Winded > [not ]
You start paying increased attention to your surroundings.
* HP:Critical MV:Winded > Players
-------
Lord Orino Caalador [Sword and Hand]
~ Lady Elysia the Keeper of the Fields [Watchers]
Zygoat the Ranger, the Dragon's Scout [Dragonsworn]
Mckale the Stalwart [Legion of Unity]
Ruben S'barrichello
Galfrey al'Zaran [Civil Watch]
Vaeyl the Cavalryman [Saldaean Cavalry]
Darlana Krasa the Tower Accepted [White Tower]
Raek the Recruit [Winged Guard] WANTED
Dolofonos the Street Guard [Wall Guard]
Bollo the Squadman [Defender of the Stone]
Lord Frey Aren'Dai the Voice of the Woods [Forrester Council]
Kendall | Apprentice to Austin Gaidin |
Brand of Two Rivers
Dolens Jag'ar
Linnaeus of Saldaea [Saldaean Cavalry]
Gretchen of Murandy
17 players displayed.
* HP:Critical MV:Winded >
Dolofonos narrates 'we don't have to run into malk every time'
st
* HP:Critical MV:Winded > s
w
You stop resting, and stand up.
w
* HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: A grizzled Shienaran veteran looks on.
South: A good humored broker stands here, conducting his trades.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Winded > An Empty Square
[ obvious exits: N E S W ]
East: A man is here.
South: A man walks among the horses here feeding them and rubbing them down.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical MV:Weary > Bend in the Road
[ obvious exits: N E ]
North: A tough Shienaran soldier waits here.
East: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Weary >
Dolofonos narrates 'we could go kajin'
* HP:Critical MV:Weary > n
n
n
n
Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
n
* HP:Critical MV:Weary > Inside the Dog Gate
[ obvious exits: N S W ]
South: A tough Shienaran soldier waits here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A black cat meanders to an unknown destination.
Darlana Krasa the Tower Accepted is standing here, riding a gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
North: A Shienaran guard patrols here, watching you carefully.
South: A Shienaran gatekeeper stands here, watching over the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
North: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A man is here.
<<<< CUE LAG SPIKE, screen freezes here and I don't realize, so I think I've not moved far enough north and re-enter spams....
e
e
* HP:Critical MV:Weary > e
A man stops using a torch.
Bend in the Road
[ obvious exits: E S ]
East: South: A Shienaran guard patrols here, watching you carefully.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
n
* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: E W ]
East: A hunter from Illian searches for the fabled Horn of Valere.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gretchen of Murandy is resting here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Critical MV:Haggard > e
e
Road Inside the City Walls
[ obvious exits: E W ]
East: West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
An angry mob mutters nearby.
An angry mob mutters nearby.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tough Shienaran soldier waits here.
* HP:Critical MV:Haggard > e
Malkier Gate
[ obvious exits: N E W ]
North: *Khosis* is standing here.
East: A city lamplighter stands nearby, attending his duties.
West: A hunter from Illian searches for the fabled Horn of Valere.
The corpse of Jakd is lying here.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a skin of human flesh is hidden here.
You notice a lantern is hidden here.
Lord Orino Caalador is standing here, riding a gray palfrey.
Galfrey al'Zaran is standing here, riding a gray palfrey.
Mckale the Stalwart is standing here, riding a wild stallion.
Vaeyl the Cavalryman is standing here, riding a bloodstock stallion.
Dolofonos the Street Guard is standing here, riding a warhorse.
Kendall | Apprentice to Austin Gaidin | is resting here, riding a wild stallion.
A dun mare is here, snorting angrily.
The fishmonger is here, hoping to buy your catch.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
A large one-eyed man stands here, glaring at nothing in particular.
A wild stallion bucks madly.
A Shienaran guard keeps watch at te
he gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Haggard > Dusty Road by Fal Dara
[ obvious exits: N S ]
The corpse of Frey is lying here.
An iron lantern hangs from the wall above the gate.
*Khosis* is standing here.
*Beefy* is standing here.
*Tapatio* is standing here.
*Byrg* is standing here.
A gray palfrey prances skittishly nearby.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard > r
Alas, you cannot go that way...
* HP:Critical MV:Haggard > Alas, you cannot go that way...
* HP:Critical MV:Haggard >
*Khosis* tries to slash you, but you deflect the blow.
*Tapatio* tries to hack you, but you parry successfully.
* HP:Critical MV:Haggard - Khosis: Scratched > Rest while fighting? Are you MAD?
*Byrg* tries to scythe you, but you parry successfully.
* HP:Critical MV:Haggard - Khosis: Scratched > s
f
No way! You're fighting for your life!
w
* HP:Critical MV:Haggard - Khosis: Scratched >
You panic and attempt to flee!
w
Kendall narrates 'i had 20 hps'
*Byrg* tries to scythe you, but you parry successfully.
A ramshorned trolloc says 'Vgp fRlJZApv KLT sgpS YGl Nfwif] a[wm rcZUnK '
A ramshorned trolloc says 'Mn_ XGnZGsiZ qqA aeQq xHa BlAmhs @hO] vvAKBq '
*Khosis* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
*Zeeb* has arrived from the north.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
South: *Zeeb* is standing here.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A huge Myrddraal stands here snarling.
A gray palfrey prances skittishly nearby.
A cruel grizzly trolloc is here cracking his whip.
The Dusty Road
[ obvious exits: E W ]
West: *Arkan* is standing here.
* HP:Critical MV:Haggard > w
The Dusty Road
[ obvious exits: N E S ]
A massive battering ram adorned with shields and moving on wheels is here, pulled by a group of grizzly trollocs.
You notice an enormous double-bladed battleaxe is hidden here.
*Arkan* is standing here.
A group of grizzly trollocs are here, pulling a battering ram.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
An Elite Ahf'frait guard stands tall here, protecting his space.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hulking Myrddraal strides back and forth, awaiting orders.
* HP:Critical MV:Haggard > n
Alas, you cannot go that way...
*Arkan* tries to hack you, but you parry successfully.
* HP:Critical MV:Haggard - Arkan: Hurt > n
w
* HP:Critical MV:Haggard - Arkan: Hurt > f
No way! You're fighting for your life!
* HP:Critical MV:Haggard - Arkan: Hurt > No way! You're fighting for your life!
* HP:Critical MV:Haggard - Arkan: Hurt > No way! You're fighting for your life!
* HP:Critical MV:Haggard - Arkan: Hurt > You are too exhausted.
* HP:Critical MV:Haggard - Arkan: Hurt >
You try to quietly draw a curved clear dagger from a long, black coat with gold embroidered cuffs.
You tickle *Arkan*'s body with your pierce.
A ramshorned trolloc tries to smite you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
Boghag the Myrddraal joins a ramshorned trolloc's fight!
*someone* hacks your body hard.
You are incapacitated and will slowly die, if not aided.
HP:Critical MV:Haggard >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Fail!
* R HP:Wounded MV:Weary > n
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
*Tempest* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Weary > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Moric* is here, fighting Mikhan mending a weapon, riding a gray palfrey.
*Mikhan* is here, fighting Moric, riding a shadow stallion.
*Scrat* is standing here mending a weapon, riding a shadow stallion.
* R HP:Wounded MV:Weary >
*Scrat* hisses 'godfucking damnit'
* R HP:Wounded MV:Weary > k dark
k dark
yell n downer
*Mikhan* slashes *Moric*'s right arm hard.
You barely pierce *Scrat*'s body.
* R HP:Wounded MV:Weary - Scrat: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Wounded > You bellow 'n downer'
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Mikhan* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
k dark
*Mikhan* leaves south riding a shadow stallion.
* R HP:Wounded MV:Weary - Scrat: Wounded > You do the best you can!
n
* R HP:Wounded MV:Weary - Scrat: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Wounded > n
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Wounded > You try to pierce *Scrat*, but he deflects the blow.
No way! You're fighting for your life!
k dark
*Kalm* has arrived from the north, riding a warhorse.
You do the best you can!
*Scrat* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Davor* has arrived from the north, riding a warhorse.
*Xoco* has arrived from the north, riding a gray palfrey.
*Darlana* has arrived from the north, riding a bloodstock stallion.
*Kendall* has arrived from the north, riding a Domani razor.
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Davor* slices *Scrat*'s body hard.
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Kalm* tries to blast *Scrat*, but he deflects the blow.
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Mikhan* has arrived from the south, riding a shadow stallion.
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Mikhan* slashes *Kendall*'s body.
* R HP:Wounded MV:Weary - Scrat: Wounded > n
k dark
*Xoco* tries to cleave *Mikhan*, but he deflects the blow.
*Moric* leaves north riding a gray palfrey.
n
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Mikhan* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > n
*Xoco* barely cleaves *Mikhan*'s body.
*Kendall* smites *Mikhan*'s body.
*Scrat* gazes deeply at *Davor*...
*Davor* looks very strange, glaring about with a sense of panic.
*Scrat* slashes your body extremely hard.
k dark
* R HP:Wounded MV:Weary - Scrat: Wounded > n
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Mikhan* leaves north riding a shadow stallion.
* R HP:Wounded MV:Weary - Scrat: Wounded > n
k dark
n
*Davor* sends *Scrat* sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
n
k dark
*Kalm* blasts *Scrat*'s body very hard.
*Davor* mounts an attack against *Scrat*, but weak nerves get the better of him.
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
*Scrat* leaves north riding a shadow stallion.
* R HP:Wounded MV:Weary > scalp
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is standing here mending a weapon, riding a shadow stallion.
* R HP:Wounded MV:Weary > You try to pierce *Scrat*, but he deflects the blow.
scalp
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
*Revenant* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Wounded MV:Weary - Scrat: Battered > *Davor* has arrived from the south, riding a warhorse.
*Xoco* has arrived from the south, riding a gray palfrey.
*Darlana* has arrived from the south, riding a bloodstock stallion.
*Kendall* has arrived from the south, riding a Domani razor.
*Kendall* tickles *Scrat*'s right leg with his smite.
You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Battered > *Xoco* tries to cleave *Scrat*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > *Xoco* tickles *Scrat*'s body with her cleave.
*Kendall* barely smites *Scrat*'s body.
*Scrat* slashes your body hard.
You barely pierce *Scrat*'s body.
You pierce *Scrat*'s body.
You do the best you can!
*Revenant* leaves south riding a warhorse.
A raven leaves south.
e
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
e
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
e
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
*Revenant* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
e
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered > e
No way! You're fighting for your life!
*Scrat* leaves east riding a shadow stallion.
* R HP:Wounded MV:Weary > k dark
*Kalm* has arrived from the south, riding a warhorse.
You don't see that here.
e
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > k dark
*Davor* leaves east riding a warhorse.
*Xoco* leaves east riding a gray palfrey.
*Darlana* leaves east riding a bloodstock stallion.
*Kendall* leaves east riding a Domani razor.
*Revenant* leaves east riding a warhorse.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Revenant* is standing here mending a weapon, riding a warhorse.
*Kendall* is standing here, riding a Domani razor.
*Darlana* is standing here, riding a bloodstock stallion.
*Xoco* is standing here, riding a gray palfrey.
*Davor* is standing here, riding a warhorse.
* R HP:Wounded MV:Weary > e
They aren't here.
* R HP:Wounded MV:Weary > *Davor* leaves east riding a warhorse.
*Xoco* leaves east riding a gray palfrey.
*Darlana* leaves east riding a bloodstock stallion.
*Kendall* leaves east riding a Domani razor.
*Revenant* leaves east riding a warhorse.
A raven leaves east.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of the giant blight beetle is lying here.
The corpse of Matmartigan is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Revenant* is standing here mending a weapon, riding a warhorse.
*Kendall* is standing here, riding a Domani razor.
*Darlana* is standing here, riding a bloodstock stallion.
*Xoco* is standing here, riding a gray palfrey.
*Davor* is standing here, riding a warhorse.
k dark
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
s
* R HP:Wounded MV:Weary > s
They aren't here.
* R HP:Wounded MV:Weary > w
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > s
They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > w
*Kalm* has arrived from the west, riding a warhorse.
They aren't here.
* R HP:Wounded MV:Weary > *Kalm* leaves north riding a warhorse.
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is here, fighting the enormous worm mending a weapon, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
The enormous worm is here, fighting Scrat.
* R HP:Wounded MV:Weary > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garlen* is standing here, riding a gray palfrey.
*Garlen* leaves north riding a gray palfrey.
* R HP:Wounded MV:Weary > yell s
e
You bellow 's'
* R HP:Wounded MV:Weary > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > k dark
k dark
They aren't here.
n
* R HP:Wounded MV:Weary > e
They aren't here.
* R HP:Wounded MV:Weary > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > k dark
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R HP:Wounded MV:Weary >
*Davor* has arrived from the north, riding a warhorse.
*Xoco* has arrived from the north, riding a gray palfrey.
*Darlana* has arrived from the north, riding a bloodstock stallion.
*Kendall* has arrived from the north, riding a Domani razor.
*Revenant* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Wounded MV:Weary > The enormous worm has arrived from the north.
You pierce *Scrat*'s body.
*Revenant* pierces *Scrat*'s head.
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered >
*Kendall* tickles *Scrat*'s body with his smite.
w
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
*Kendall* smites *Scrat*'s right foot.
*Revenant* pierces *Scrat*'s body.
*Scrat* gazes deeply into your soul.. very chilling.
The gaze of *Scrat* fails to affect you.
*Scrat* slashes your body.
You pierce *Scrat*'s left arm.
The enormous worm tickles Scrat's body with its hit.
No way! You're fighting for your life!
w
* R HP:Wounded MV:Weary - Scrat: Beaten >
*Davor* slices a shadow stallion's left leg into bloody fragments!
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Beaten > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Beaten > w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > *Xoco* leaves west riding a gray palfrey.
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Beaten > k dark
w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Beaten > w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > *Revenant* pierces *Scrat*'s left leg.
You pierce *Scrat*'s left leg.
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Beaten > k dark
w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Beaten > w
*Darlana* throws a weakened fireball at *Scrat*, who screams in pain.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Critical > A shadow stallion tries to hit Davor, but he dodges the attack.
*Davor* slices a shadow stallion's left leg into bloody fragments!
*Kendall* barely smites *Scrat*'s body.
*Revenant* pierces *Scrat*'s right leg.
You pierce *Scrat*'s right leg.
The enormous worm tickles Scrat's head with its hit.
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Critical > k dark
No way! You're fighting for your life!
w
* R HP:Wounded MV:Weary - Scrat: Critical > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Critical > w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary > They aren't here.
*Revenant* tries to pierce *Scrat*, but he deflects the blow.
* R HP:Wounded MV:Weary > *Kendall* tries to smite *Scrat*, but he deflects the blow.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > scalp
You lean over and cut the bloody scalp from the corpse of the blighted tree.
e
* R HP:Wounded MV:Weary > *Davor* has arrived from the east, riding a warhorse.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalm* is standing here, riding a warhorse.
*Scrat* is here, fighting Revenant mending a weapon, riding a shadow stallion.
An enormous blight worm towers above you, making an eerie shrill scream.
A raven is here flying around.
*Revenant* is here, fighting Scrat mending a weapon, riding a warhorse.
*Kendall* is here, fighting Scrat, riding a Domani razor.
*Darlana* is standing here, riding a bloodstock stallion.
*Scrat* panics, and attempts to flee!
k dark
* R HP:Wounded MV:Weary > k dark
*Revenant* tries to pierce *Scrat*, but he deflects the blow.
k dark
* R HP:Wounded MV:Weary > k dark
*Kalm* blasts *Scrat*'s body.
*Scrat* is incapacitated and will slowly die, if not aided.
*Davor* has arrived from the west, riding a warhorse.
You pierce *Scrat*'s head.
*Scrat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Scrat*'s death cry.
* R HP:Wounded MV:Weary > k dark
k dark
A Ko'bal trolloc has arrived from the north.
*Davor* tries to slice a Ko'bal trolloc, but he deflects the blow.
*Kendall* smites a Ko'bal trolloc's left leg.
You pierce a Ko'bal trolloc's body extremely hard.
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
scalp
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > change mood wimpy
f
e
s
scalp
*Kalm* gets a pair of lissome leather boots with metal capped toes from the corpse of Scrat.
*Kalm* gets a pair of thick, gold-plated greaves from the corpse of Scrat.
*Kalm* gets a water skin from the corpse of Scrat.
*Kalm* gets a skin of human flesh from the corpse of Scrat.
*Kalm* gets a thick, boarhide belt from the corpse of Scrat.
*Kalm* gets a heron marked longsword from the corpse of Scrat.
*Kalm* gets a silver etched shield from the corpse of Scrat.
*Kalm* gets a jeweled wristcuff from the corpse of Scrat.
*Kalm* gets a jeweled wristcuff from the corpse of Scrat.
*Kalm* gets a sturdy pair of full leather gauntlets from the corpse of Scrat.
*Kalm* gets a pair of polished, gold-plated vambraces from the corpse of Scrat.
*Kalm* gets a backpack from the corpse of Scrat.
*Kalm* gets an inky black cloak from the corpse of Scrat.
*Kalm* gets a shirt of overlapping black scales from the corpse of Scrat.
*Kalm* gets a shimmering pendant of obsidian from the corpse of Scrat.
*Kalm* gets a shimmering pendant of obsidian from the corpse of Scrat.
*Kalm* gets a strange, insectoid helm from the corpse of Scrat.
*Kalm* gets a beautifully worked great serpent ring from the corpse of Scrat.
*Kalm* gets a beautifully worked great serpent ring from the corpse of Scrat.
*Orino* says 'roll the dice (kindly please)'
* HP:Scratched MV:Full >
A bartender looks up from the bar and gives a wicked grin.
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
* HP:Scratched MV:Full >
*Revenant* says 'he was guarding gate for us'
* HP:Scratched MV:Full >
Tempest bellows 'so who won the goodies'
* HP:Scratched MV:Full >
A bartender rolls the dice....
* HP:Scratched MV:Full >
*Xoco* says 'you forgot cil though'
* HP:Scratched MV:Full > k dark
A bartender rolls a three and a five!
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh >
*Kalm* says 'roll the dice'
* HP:Healthy MV:Fresh > say i'll roll last
A bartender looks up from the bar and gives a wicked grin.
You drawl 'i'll roll last'
* HP:Healthy MV:Fresh > nod cil
You nod to yourself. Very reassuring.
* HP:Healthy MV:Fresh > who
Players
-------
5 Cil of Seandar
1 players displayed.
* HP:Healthy MV:Fresh > where
A bartender rolls the dice....
Xoco bellows 'we're still finding out'
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > l
A bartender rolls a two and a three!
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Orino* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kalm* is standing here.
*Garlen* is standing here.
A dun mare is here, snorting angrily.
Eyes keen, a Domani razor stands here swishing its tail.
*Kendall* is resting here.
*Xoco* is resting here.
A warhorse is here, stamping his feet impatiently.
*Revenant* is standing here mending a weapon.
*Davor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Darlana* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
*Kalm* snickers softly.
*Garlen* says 'roll the dice please'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
where
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > inv
You are carrying:
Nothing.
* HP:Healthy MV:Fresh > where
A bartender rolls the dice....
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
A bartender rolls a five and a one!
* HP:Healthy MV:Fresh >
*Garlen* snaps his fingers.
* HP:Healthy MV:Fresh >
*Kendall* says 'roll the dice'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
*Garlen* says 'bloody 6.'
* HP:Healthy MV:Fresh >
A bartender rolls a three and a one!
* HP:Healthy MV:Fresh > say was it a long or med?
*Kendall* sighs loudly.
You drawl 'was it a long or med?'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
*Kalm* says 'long'
*Xoco* says 'roll the dice'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > inv
You are carrying:
Nothing.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a two and a six!
* HP:Healthy MV:Fresh >
*Revenant* says 'roll the dice'
*Garlen* snaps his fingers.
* HP:Healthy MV:Fresh >
*Xoco* says 'epic'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
*Orino* grins at *Xoco*.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a three and a four!
* HP:Healthy MV:Fresh >
*Garlen* says 'damnit'
* HP:Healthy MV:Fresh >
*Davor* says 'roll the dice'
* HP:Healthy MV:Fresh >
*Garlen* says 'need low rolls :P'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
*Garlen* says 'cmon snake eyes.'
* HP:Healthy MV:Fresh >
A bartender rolls a six and a three!
* HP:Healthy MV:Fresh >
*Darlana* says 'roll the dice'
*Garlen* says 'fuckkkkk '
* HP:Healthy MV:Fresh >
*Orino* grins at *Davor*.
* HP:Healthy MV:Fresh >
*Garlen* chuckles politely.
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
*Kendall* snickers softly.
* HP:Healthy MV:Fresh >
*Davor* snickers softly.
* HP:Healthy MV:Fresh >
*Xoco* says 'haha asshole'
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a six and a one!
* HP:Healthy MV:Fresh >
*Garlen* says 'i say heron goes to davor'
* HP:Healthy MV:Fresh > say my turns?
You drawl 'my turns?'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
*Davor* says 'rolling for moric'
*Garlen* says 'personally'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
A bloodstock stallion pricks its ears forward and looks alert.
* HP:Healthy MV:Fresh >
*Davor* says 'roll the dice'
* HP:Healthy MV:Fresh >
*Garlen* chuckles politely.
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a three and a one!
* HP:Healthy MV:Fresh >
*Darlana* says 'moric(davor rolling)'
* HP:Healthy MV:Fresh > say roll the dice
*Davor* snickers softly.
* HP:Healthy MV:Fresh > You drawl 'roll the dice'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh > l
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
You notice a shirt of overlapping black scales is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Orino* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kalm* is standing here.
*Garlen* is standing here.
A dun mare is here, snorting angrily.
Eyes keen, a Domani razor stands here swishing its tail.
*Kendall* is resting here.
*Xoco* is resting here.
A warhorse is here, stamping his feet impatiently.
*Revenant* is standing here mending a weapon.
*Davor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Darlana* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* HP:Healthy MV:Fresh > where
A bartender rolls the dice....
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
A bartender rolls a five and a five!
* HP:Healthy MV:Fresh >
*Xoco* falls down laughing.
* HP:Healthy MV:Fresh > say whaaaaa
You drawl 'whaaaaa'
* HP:Healthy MV:Fresh > inv
*Garlen* says 'heheh'
* HP:Healthy MV:Fresh > You are carrying:
Nothing.
*Orino* says 'hahahahahaha'
where
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > sni
You snicker softly.
*Kalm* gives a heron marked longsword to *Davor*.
Sad bears :p nah I knew I wouldn't get anything. More then content with the qps, which I was gonna split! jerks lol jk
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
*Tempest* is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Weary > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Moric* is here, fighting Mikhan mending a weapon, riding a gray palfrey.
*Mikhan* is here, fighting Moric, riding a shadow stallion.
*Scrat* is standing here mending a weapon, riding a shadow stallion.
* R HP:Wounded MV:Weary >
*Scrat* hisses 'godfucking damnit'
* R HP:Wounded MV:Weary > k dark
k dark
yell n downer
*Mikhan* slashes *Moric*'s right arm hard.
You barely pierce *Scrat*'s body.
* R HP:Wounded MV:Weary - Scrat: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Wounded > You bellow 'n downer'
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Mikhan* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
k dark
*Mikhan* leaves south riding a shadow stallion.
* R HP:Wounded MV:Weary - Scrat: Wounded > You do the best you can!
n
* R HP:Wounded MV:Weary - Scrat: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Wounded > n
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Wounded > You try to pierce *Scrat*, but he deflects the blow.
No way! You're fighting for your life!
k dark
*Kalm* has arrived from the north, riding a warhorse.
You do the best you can!
*Scrat* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Davor* has arrived from the north, riding a warhorse.
*Xoco* has arrived from the north, riding a gray palfrey.
*Darlana* has arrived from the north, riding a bloodstock stallion.
*Kendall* has arrived from the north, riding a Domani razor.
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Davor* slices *Scrat*'s body hard.
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Kalm* tries to blast *Scrat*, but he deflects the blow.
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Mikhan* has arrived from the south, riding a shadow stallion.
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Mikhan* slashes *Kendall*'s body.
* R HP:Wounded MV:Weary - Scrat: Wounded > n
k dark
*Xoco* tries to cleave *Mikhan*, but he deflects the blow.
*Moric* leaves north riding a gray palfrey.
n
* R HP:Wounded MV:Weary - Scrat: Wounded >
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Mikhan* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > n
*Xoco* barely cleaves *Mikhan*'s body.
*Kendall* smites *Mikhan*'s body.
*Scrat* gazes deeply at *Davor*...
*Davor* looks very strange, glaring about with a sense of panic.
*Scrat* slashes your body extremely hard.
k dark
* R HP:Wounded MV:Weary - Scrat: Wounded > n
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Wounded > k dark
*Mikhan* leaves north riding a shadow stallion.
* R HP:Wounded MV:Weary - Scrat: Wounded > n
k dark
n
*Davor* sends *Scrat* sprawling with a powerful bash!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
n
k dark
*Kalm* blasts *Scrat*'s body very hard.
*Davor* mounts an attack against *Scrat*, but weak nerves get the better of him.
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
*Scrat* leaves north riding a shadow stallion.
* R HP:Wounded MV:Weary > scalp
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is standing here mending a weapon, riding a shadow stallion.
* R HP:Wounded MV:Weary > You try to pierce *Scrat*, but he deflects the blow.
scalp
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
*Revenant* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* R HP:Wounded MV:Weary - Scrat: Battered > *Davor* has arrived from the south, riding a warhorse.
*Xoco* has arrived from the south, riding a gray palfrey.
*Darlana* has arrived from the south, riding a bloodstock stallion.
*Kendall* has arrived from the south, riding a Domani razor.
*Kendall* tickles *Scrat*'s right leg with his smite.
You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Battered > *Xoco* tries to cleave *Scrat*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > *Xoco* tickles *Scrat*'s body with her cleave.
*Kendall* barely smites *Scrat*'s body.
*Scrat* slashes your body hard.
You barely pierce *Scrat*'s body.
You pierce *Scrat*'s body.
You do the best you can!
*Revenant* leaves south riding a warhorse.
A raven leaves south.
e
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
e
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
e
* R HP:Wounded MV:Weary - Scrat: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
*Revenant* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
e
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered > e
No way! You're fighting for your life!
*Scrat* leaves east riding a shadow stallion.
* R HP:Wounded MV:Weary > k dark
*Kalm* has arrived from the south, riding a warhorse.
You don't see that here.
e
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > k dark
*Davor* leaves east riding a warhorse.
*Xoco* leaves east riding a gray palfrey.
*Darlana* leaves east riding a bloodstock stallion.
*Kendall* leaves east riding a Domani razor.
*Revenant* leaves east riding a warhorse.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Revenant* is standing here mending a weapon, riding a warhorse.
*Kendall* is standing here, riding a Domani razor.
*Darlana* is standing here, riding a bloodstock stallion.
*Xoco* is standing here, riding a gray palfrey.
*Davor* is standing here, riding a warhorse.
* R HP:Wounded MV:Weary > e
They aren't here.
* R HP:Wounded MV:Weary > *Davor* leaves east riding a warhorse.
*Xoco* leaves east riding a gray palfrey.
*Darlana* leaves east riding a bloodstock stallion.
*Kendall* leaves east riding a Domani razor.
*Revenant* leaves east riding a warhorse.
A raven leaves east.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of the giant blight beetle is lying here.
The corpse of Matmartigan is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Revenant* is standing here mending a weapon, riding a warhorse.
*Kendall* is standing here, riding a Domani razor.
*Darlana* is standing here, riding a bloodstock stallion.
*Xoco* is standing here, riding a gray palfrey.
*Davor* is standing here, riding a warhorse.
k dark
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
s
* R HP:Wounded MV:Weary > s
They aren't here.
* R HP:Wounded MV:Weary > w
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > s
They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > w
*Kalm* has arrived from the west, riding a warhorse.
They aren't here.
* R HP:Wounded MV:Weary > *Kalm* leaves north riding a warhorse.
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is here, fighting the enormous worm mending a weapon, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
The enormous worm is here, fighting Scrat.
* R HP:Wounded MV:Weary > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Garlen* is standing here, riding a gray palfrey.
*Garlen* leaves north riding a gray palfrey.
* R HP:Wounded MV:Weary > yell s
e
You bellow 's'
* R HP:Wounded MV:Weary > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > k dark
k dark
They aren't here.
n
* R HP:Wounded MV:Weary > e
They aren't here.
* R HP:Wounded MV:Weary > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > k dark
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R HP:Wounded MV:Weary >
*Davor* has arrived from the north, riding a warhorse.
*Xoco* has arrived from the north, riding a gray palfrey.
*Darlana* has arrived from the north, riding a bloodstock stallion.
*Kendall* has arrived from the north, riding a Domani razor.
*Revenant* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
* R HP:Wounded MV:Weary > The enormous worm has arrived from the north.
You pierce *Scrat*'s body.
*Revenant* pierces *Scrat*'s head.
* R HP:Wounded MV:Weary - Scrat: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Battered >
*Kendall* tickles *Scrat*'s body with his smite.
w
* R HP:Wounded MV:Weary - Scrat: Battered > k dark
*Kendall* smites *Scrat*'s right foot.
*Revenant* pierces *Scrat*'s body.
*Scrat* gazes deeply into your soul.. very chilling.
The gaze of *Scrat* fails to affect you.
*Scrat* slashes your body.
You pierce *Scrat*'s left arm.
The enormous worm tickles Scrat's body with its hit.
No way! You're fighting for your life!
w
* R HP:Wounded MV:Weary - Scrat: Beaten >
*Davor* slices a shadow stallion's left leg into bloody fragments!
*Scrat* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Scrat: Beaten > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Beaten > w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > *Xoco* leaves west riding a gray palfrey.
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Beaten > k dark
w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Beaten > w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > *Revenant* pierces *Scrat*'s left leg.
You pierce *Scrat*'s left leg.
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Beaten > k dark
w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Beaten > You do the best you can!
k dark
* R HP:Wounded MV:Weary - Scrat: Beaten > w
*Darlana* throws a weakened fireball at *Scrat*, who screams in pain.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Scrat: Critical > A shadow stallion tries to hit Davor, but he dodges the attack.
*Davor* slices a shadow stallion's left leg into bloody fragments!
*Kendall* barely smites *Scrat*'s body.
*Revenant* pierces *Scrat*'s right leg.
You pierce *Scrat*'s right leg.
The enormous worm tickles Scrat's head with its hit.
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Critical > k dark
No way! You're fighting for your life!
w
* R HP:Wounded MV:Weary - Scrat: Critical > k dark
You do the best you can!
* R HP:Wounded MV:Weary - Scrat: Critical > w
No way! You're fighting for your life!
* R HP:Wounded MV:Weary > They aren't here.
*Revenant* tries to pierce *Scrat*, but he deflects the blow.
* R HP:Wounded MV:Weary > *Kendall* tries to smite *Scrat*, but he deflects the blow.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Weary > scalp
You lean over and cut the bloody scalp from the corpse of the blighted tree.
e
* R HP:Wounded MV:Weary > *Davor* has arrived from the east, riding a warhorse.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalm* is standing here, riding a warhorse.
*Scrat* is here, fighting Revenant mending a weapon, riding a shadow stallion.
An enormous blight worm towers above you, making an eerie shrill scream.
A raven is here flying around.
*Revenant* is here, fighting Scrat mending a weapon, riding a warhorse.
*Kendall* is here, fighting Scrat, riding a Domani razor.
*Darlana* is standing here, riding a bloodstock stallion.
*Scrat* panics, and attempts to flee!
k dark
* R HP:Wounded MV:Weary > k dark
*Revenant* tries to pierce *Scrat*, but he deflects the blow.
k dark
* R HP:Wounded MV:Weary > k dark
*Kalm* blasts *Scrat*'s body.
*Scrat* is incapacitated and will slowly die, if not aided.
*Davor* has arrived from the west, riding a warhorse.
You pierce *Scrat*'s head.
*Scrat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Scrat*'s death cry.
* R HP:Wounded MV:Weary > k dark
k dark
A Ko'bal trolloc has arrived from the north.
*Davor* tries to slice a Ko'bal trolloc, but he deflects the blow.
*Kendall* smites a Ko'bal trolloc's left leg.
You pierce a Ko'bal trolloc's body extremely hard.
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
scalp
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > You do the best you can!
* R HP:Wounded MV:Weary - Kalm: Wounded - a Ko'bal trolloc: Wounded > change mood wimpy
f
e
s
scalp
*Kalm* gets a pair of lissome leather boots with metal capped toes from the corpse of Scrat.
*Kalm* gets a pair of thick, gold-plated greaves from the corpse of Scrat.
*Kalm* gets a water skin from the corpse of Scrat.
*Kalm* gets a skin of human flesh from the corpse of Scrat.
*Kalm* gets a thick, boarhide belt from the corpse of Scrat.
*Kalm* gets a heron marked longsword from the corpse of Scrat.
*Kalm* gets a silver etched shield from the corpse of Scrat.
*Kalm* gets a jeweled wristcuff from the corpse of Scrat.
*Kalm* gets a jeweled wristcuff from the corpse of Scrat.
*Kalm* gets a sturdy pair of full leather gauntlets from the corpse of Scrat.
*Kalm* gets a pair of polished, gold-plated vambraces from the corpse of Scrat.
*Kalm* gets a backpack from the corpse of Scrat.
*Kalm* gets an inky black cloak from the corpse of Scrat.
*Kalm* gets a shirt of overlapping black scales from the corpse of Scrat.
*Kalm* gets a shimmering pendant of obsidian from the corpse of Scrat.
*Kalm* gets a shimmering pendant of obsidian from the corpse of Scrat.
*Kalm* gets a strange, insectoid helm from the corpse of Scrat.
*Kalm* gets a beautifully worked great serpent ring from the corpse of Scrat.
*Kalm* gets a beautifully worked great serpent ring from the corpse of Scrat.
*Orino* says 'roll the dice (kindly please)'
* HP:Scratched MV:Full >
A bartender looks up from the bar and gives a wicked grin.
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
* HP:Scratched MV:Full >
*Revenant* says 'he was guarding gate for us'
* HP:Scratched MV:Full >
Tempest bellows 'so who won the goodies'
* HP:Scratched MV:Full >
A bartender rolls the dice....
* HP:Scratched MV:Full >
*Xoco* says 'you forgot cil though'
* HP:Scratched MV:Full > k dark
A bartender rolls a three and a five!
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh > k dark
They aren't here.
* HP:Healthy MV:Fresh >
*Kalm* says 'roll the dice'
* HP:Healthy MV:Fresh > say i'll roll last
A bartender looks up from the bar and gives a wicked grin.
You drawl 'i'll roll last'
* HP:Healthy MV:Fresh > nod cil
You nod to yourself. Very reassuring.
* HP:Healthy MV:Fresh > who
Players
-------
5 Cil of Seandar
1 players displayed.
* HP:Healthy MV:Fresh > where
A bartender rolls the dice....
Xoco bellows 'we're still finding out'
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > l
A bartender rolls a two and a three!
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Orino* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kalm* is standing here.
*Garlen* is standing here.
A dun mare is here, snorting angrily.
Eyes keen, a Domani razor stands here swishing its tail.
*Kendall* is resting here.
*Xoco* is resting here.
A warhorse is here, stamping his feet impatiently.
*Revenant* is standing here mending a weapon.
*Davor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Darlana* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
*Kalm* snickers softly.
*Garlen* says 'roll the dice please'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
where
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > inv
You are carrying:
Nothing.
* HP:Healthy MV:Fresh > where
A bartender rolls the dice....
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
A bartender rolls a five and a one!
* HP:Healthy MV:Fresh >
*Garlen* snaps his fingers.
* HP:Healthy MV:Fresh >
*Kendall* says 'roll the dice'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
*Garlen* says 'bloody 6.'
* HP:Healthy MV:Fresh >
A bartender rolls a three and a one!
* HP:Healthy MV:Fresh > say was it a long or med?
*Kendall* sighs loudly.
You drawl 'was it a long or med?'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
*Kalm* says 'long'
*Xoco* says 'roll the dice'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > inv
You are carrying:
Nothing.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a two and a six!
* HP:Healthy MV:Fresh >
*Revenant* says 'roll the dice'
*Garlen* snaps his fingers.
* HP:Healthy MV:Fresh >
*Xoco* says 'epic'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
*Orino* grins at *Xoco*.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a three and a four!
* HP:Healthy MV:Fresh >
*Garlen* says 'damnit'
* HP:Healthy MV:Fresh >
*Davor* says 'roll the dice'
* HP:Healthy MV:Fresh >
*Garlen* says 'need low rolls :P'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
*Garlen* says 'cmon snake eyes.'
* HP:Healthy MV:Fresh >
A bartender rolls a six and a three!
* HP:Healthy MV:Fresh >
*Darlana* says 'roll the dice'
*Garlen* says 'fuckkkkk '
* HP:Healthy MV:Fresh >
*Orino* grins at *Davor*.
* HP:Healthy MV:Fresh >
*Garlen* chuckles politely.
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
*Kendall* snickers softly.
* HP:Healthy MV:Fresh >
*Davor* snickers softly.
* HP:Healthy MV:Fresh >
*Xoco* says 'haha asshole'
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a six and a one!
* HP:Healthy MV:Fresh >
*Garlen* says 'i say heron goes to davor'
* HP:Healthy MV:Fresh > say my turns?
You drawl 'my turns?'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
*Davor* says 'rolling for moric'
*Garlen* says 'personally'
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
A bloodstock stallion pricks its ears forward and looks alert.
* HP:Healthy MV:Fresh >
*Davor* says 'roll the dice'
* HP:Healthy MV:Fresh >
*Garlen* chuckles politely.
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh >
A bartender rolls the dice....
* HP:Healthy MV:Fresh >
A bartender rolls a three and a one!
* HP:Healthy MV:Fresh >
*Darlana* says 'moric(davor rolling)'
* HP:Healthy MV:Fresh > say roll the dice
*Davor* snickers softly.
* HP:Healthy MV:Fresh > You drawl 'roll the dice'
* HP:Healthy MV:Fresh >
A bartender looks up from the bar and gives a wicked grin.
* HP:Healthy MV:Fresh > l
The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
You notice a shirt of overlapping black scales is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Orino* is standing here.
A warhorse is here, stamping his feet impatiently.
*Kalm* is standing here.
*Garlen* is standing here.
A dun mare is here, snorting angrily.
Eyes keen, a Domani razor stands here swishing its tail.
*Kendall* is resting here.
*Xoco* is resting here.
A warhorse is here, stamping his feet impatiently.
*Revenant* is standing here mending a weapon.
*Davor* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Darlana* is standing here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.
* HP:Healthy MV:Fresh > where
A bartender rolls the dice....
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh >
A bartender rolls a five and a five!
* HP:Healthy MV:Fresh >
*Xoco* falls down laughing.
* HP:Healthy MV:Fresh > say whaaaaa
You drawl 'whaaaaa'
* HP:Healthy MV:Fresh > inv
*Garlen* says 'heheh'
* HP:Healthy MV:Fresh > You are carrying:
Nothing.
*Orino* says 'hahahahahaha'
where
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Cil - The Stooping Hawk
* HP:Healthy MV:Fresh > sni
You snicker softly.
*Kalm* gives a heron marked longsword to *Davor*.
Sad bears :p nah I knew I wouldn't get anything. More then content with the qps, which I was gonna split! jerks lol jk