Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Missed a bash and then the pain was delivered...
* R HP:Hurt MV:Full > The Eerie Westwood
[ obvious exits: N E W ]
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --west--
A bag lies open, with brown kaf beans inside.
|1|.A wild stallion bucks madly, being ridden by you.
*Kobi* is standing here mending a weapon, riding a |2|.gray palfrey.
A panther stalks through the wilderness.
A wild hog snorts angrily, pawing at the ground.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
* R HP:Hurt MV:Full > You slice *Kobi*'s left leg.
- Kobi: Battered >
A kaf plant tickles your body with its hit.
A kaf plant joins a kaf plant's fight!
=
Your bash at *Kobi* sends him sprawling!
* R HP:Hurt MV:Full - Kobi: Battered >
A kaf plant tries to hit you, but you deflect the blow.
A kaf plant tries to hit you, but you deflect the blow.
You barely slice *Kobi*'s body.
* R HP:Hurt MV:Full - Kobi: Battered >
A kaf plant barely hits your right leg.
A kaf plant barely tickles your head with its hit.
You slice *Kobi*'s right arm very hard.
* R HP:Hurt MV:Full - Kobi: Beaten >
A kaf plant barely hits your right hand.
A kaf plant barely hits your right leg.
You slice *Kobi*'s body.
Kobi: Beaten >
A brown deer has arrived from the west.
*Kobi* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Full - Kobi: Beaten > TICK IN 5 SECONDS.
A kaf plant tickles your body with its hit.
A kaf plant barely hits your left arm.
*Kobi* barely hacks your head.
* R HP:Wounded MV:Full - Kobi: Beaten >
*Kobi* hacks your right hand very hard.
* R HP:Wounded MV:Full - Kobi: Beaten > bash
A kaf plant barely hits your body.
A kaf plant tickles your body with its hit.
*Kobi* barely hacks your body.
l - Kobi: Beaten >
*Kobi* hacks your left leg.
=
A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely hits your left arm.
*Kobi* hacks your right hand hard.
=
Your bash at *Kobi* sends him sprawling!
* R HP:Wounded MV:Full - Kobi: Beaten >
A kaf plant barely tickles your right leg with its hit.
A kaf plant tries to hit you, but you deflect the blow.
You slice *Kobi*'s head.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely tickles your right leg with its hit.
You barely slice *Kobi*'s body.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant barely hits your body.
A kaf plant tickles your right leg with its hit.
You slice *Kobi*'s head.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
You dodge a bash from *Kobi* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tickles your head with its hit.
A kaf plant tickles your left arm with its hit.
You slice *Kobi*'s head.
* R HP:Wounded MV:Fresh - Kobi: Beaten > nar he is zerk at kaf if anyone near, just south of TF
An elk cow has arrived from the east.
[narrate ]
You narrate 'he is zerk at kaf if anyone near, just south of TF'
* R HP:Wounded MV:Fresh - Kobi: Beaten > change wimpy 50
bash
You will now flee if you go below 50 hit points.
- sh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you deflect the blow.
=
Your bash at *Kobi* sends him sprawling!
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you deflect the blow.
You barely slice *Kobi*'s right hand.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant barely tickles your body with its hit.
A kaf plant barely tickles your body with its hit.
You slice *Kobi*'s left leg.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely tickles your left leg with its hit.
You barely slice *Kobi*'s left leg.
sh - Kobi: Beaten >
A kaf plant tickles your body with its hit.
A kaf plant barely tickles your body with its hit.
*Kobi* hacks your right hand hard.
You slice *Kobi*'s body.
*Kobi* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Kobi: Critical >
*Kobi* hacks your body.
* R HP:Battered MV:Fresh - Kobi: Critical > bash
A kaf plant barely tickles your right foot with its hit.
A kaf plant barely hits your right hand.
*Kobi* hacks your left foot.
* R HP:Battered MV:Fresh - Kobi: Critical >
*Kobi* hacks your left leg hard.
* R HP:Battered MV:Fresh - Kobi: Critical >
A kaf plant barely hits your body.
A kaf plant tickles your body with its hit.
*Kobi* hacks your right arm very hard.
The Caemlyn city alarm sounds loudly in the distance.
esh - Kobi: Beaten >
A kaf plant barely hits your right arm.
A kaf plant tickles your left leg with its hit.
*Kobi* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Battered MV:Fresh - Kobi: Beaten > bash
A kaf plant barely hits your right hand.
A kaf plant barely tickles your head with its hit.
*Kobi* hacks your body.
* R HP:Beaten MV:Fresh - Kobi: Beaten >
*Kobi* hacks your body.
* R HP:Beaten MV:Fresh - Kobi: Beaten >
A kaf plant tickles your body with its hit.
A kaf plant tickles your body with its hit.
*Kobi* hacks your body hard.
- h - Kobi: Beaten >
A kaf plant tickles your right leg with its hit.
A kaf plant barely hits your left foot.
*Kobi* tries to hack you, but you deflect the blow.
*Kobi* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!
As *Kobi* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Fresh - Kobi: Beaten >
A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Kobi: Beaten > wim
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Fresh - Kobi: Beaten > f
You panic and attempt to flee!
*Kobi* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
n
A kaf plant barely hits your body.
You wish that your wounds would stop BLEEDING so much!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Kobi* hacks your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
*Kobi* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!
A brown deer has arrived from the west.
A kaf plant tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Kobi* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
e
TICK IN 5 SECONDS.
*someone* hacks your right leg hard.
You're stunned, but will probably regain consciousness...
You're in no shape to flee!
All you can do right now is think about the stars!
HP:Critical MV:Fresh > All you can do right now is think about the stars!
HP:Critical MV:Fresh > stand
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > You stand up.
* R HP:Hurt MV:Full > The Eerie Westwood
[ obvious exits: N E W ]
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --east--
There are some tracks of an animal leaving --west--
A bag lies open, with brown kaf beans inside.
|1|.A wild stallion bucks madly, being ridden by you.
*Kobi* is standing here mending a weapon, riding a |2|.gray palfrey.
A panther stalks through the wilderness.
A wild hog snorts angrily, pawing at the ground.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
* R HP:Hurt MV:Full > You slice *Kobi*'s left leg.
- Kobi: Battered >
A kaf plant tickles your body with its hit.
A kaf plant joins a kaf plant's fight!
=
Your bash at *Kobi* sends him sprawling!
* R HP:Hurt MV:Full - Kobi: Battered >
A kaf plant tries to hit you, but you deflect the blow.
A kaf plant tries to hit you, but you deflect the blow.
You barely slice *Kobi*'s body.
* R HP:Hurt MV:Full - Kobi: Battered >
A kaf plant barely hits your right leg.
A kaf plant barely tickles your head with its hit.
You slice *Kobi*'s right arm very hard.
* R HP:Hurt MV:Full - Kobi: Beaten >
A kaf plant barely hits your right hand.
A kaf plant barely hits your right leg.
You slice *Kobi*'s body.
Kobi: Beaten >
A brown deer has arrived from the west.
*Kobi* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Full - Kobi: Beaten > TICK IN 5 SECONDS.
A kaf plant tickles your body with its hit.
A kaf plant barely hits your left arm.
*Kobi* barely hacks your head.
* R HP:Wounded MV:Full - Kobi: Beaten >
*Kobi* hacks your right hand very hard.
* R HP:Wounded MV:Full - Kobi: Beaten > bash
A kaf plant barely hits your body.
A kaf plant tickles your body with its hit.
*Kobi* barely hacks your body.
l - Kobi: Beaten >
*Kobi* hacks your left leg.
=
A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely hits your left arm.
*Kobi* hacks your right hand hard.
=
Your bash at *Kobi* sends him sprawling!
* R HP:Wounded MV:Full - Kobi: Beaten >
A kaf plant barely tickles your right leg with its hit.
A kaf plant tries to hit you, but you deflect the blow.
You slice *Kobi*'s head.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely tickles your right leg with its hit.
You barely slice *Kobi*'s body.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant barely hits your body.
A kaf plant tickles your right leg with its hit.
You slice *Kobi*'s head.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
You dodge a bash from *Kobi* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tickles your head with its hit.
A kaf plant tickles your left arm with its hit.
You slice *Kobi*'s head.
* R HP:Wounded MV:Fresh - Kobi: Beaten > nar he is zerk at kaf if anyone near, just south of TF
An elk cow has arrived from the east.
[narrate ]
You narrate 'he is zerk at kaf if anyone near, just south of TF'
* R HP:Wounded MV:Fresh - Kobi: Beaten > change wimpy 50
bash
You will now flee if you go below 50 hit points.
- sh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you deflect the blow.
=
Your bash at *Kobi* sends him sprawling!
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant tries to hit you, but you deflect the blow.
You barely slice *Kobi*'s right hand.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant barely tickles your body with its hit.
A kaf plant barely tickles your body with its hit.
You slice *Kobi*'s left leg.
* R HP:Wounded MV:Fresh - Kobi: Beaten >
A kaf plant tries to hit you, but you parry successfully.
A kaf plant barely tickles your left leg with its hit.
You barely slice *Kobi*'s left leg.
sh - Kobi: Beaten >
A kaf plant tickles your body with its hit.
A kaf plant barely tickles your body with its hit.
*Kobi* hacks your right hand hard.
You slice *Kobi*'s body.
*Kobi* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Kobi: Critical >
*Kobi* hacks your body.
* R HP:Battered MV:Fresh - Kobi: Critical > bash
A kaf plant barely tickles your right foot with its hit.
A kaf plant barely hits your right hand.
*Kobi* hacks your left foot.
* R HP:Battered MV:Fresh - Kobi: Critical >
*Kobi* hacks your left leg hard.
* R HP:Battered MV:Fresh - Kobi: Critical >
A kaf plant barely hits your body.
A kaf plant tickles your body with its hit.
*Kobi* hacks your right arm very hard.
The Caemlyn city alarm sounds loudly in the distance.
esh - Kobi: Beaten >
A kaf plant barely hits your right arm.
A kaf plant tickles your left leg with its hit.
*Kobi* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Battered MV:Fresh - Kobi: Beaten > bash
A kaf plant barely hits your right hand.
A kaf plant barely tickles your head with its hit.
*Kobi* hacks your body.
* R HP:Beaten MV:Fresh - Kobi: Beaten >
*Kobi* hacks your body.
* R HP:Beaten MV:Fresh - Kobi: Beaten >
A kaf plant tickles your body with its hit.
A kaf plant tickles your body with its hit.
*Kobi* hacks your body hard.
- h - Kobi: Beaten >
A kaf plant tickles your right leg with its hit.
A kaf plant barely hits your left foot.
*Kobi* tries to hack you, but you deflect the blow.
*Kobi* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!
As *Kobi* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Fresh - Kobi: Beaten >
A kaf plant tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Fresh - Kobi: Beaten > wim
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Fresh - Kobi: Beaten > f
You panic and attempt to flee!
*Kobi* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
n
A kaf plant barely hits your body.
You wish that your wounds would stop BLEEDING so much!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Kobi* hacks your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
*Kobi* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!
A brown deer has arrived from the west.
A kaf plant tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!
A kaf plant barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Kobi* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!
e
TICK IN 5 SECONDS.
*someone* hacks your right leg hard.
You're stunned, but will probably regain consciousness...
You're in no shape to flee!
All you can do right now is think about the stars!
HP:Critical MV:Fresh > All you can do right now is think about the stars!
HP:Critical MV:Fresh > stand
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > You stand up.
Re: Ouch! That really did HURT!
zarth exploded me because i walked back into a bash like a newbie
i've still killed him 75 times.
I wish I could post a photo of Joe Carter hitting a walkoff right now
i've still killed him 75 times.
I wish I could post a photo of Joe Carter hitting a walkoff right now
Re: Ouch! That really did HURT!
All thanks to Rigs powerful hands and quick thinking did Dark Side save they day.
Re: Ouch! That really did HURT!
Alaina goes kerdoink, then I go up in flames, thinking I have wimpy set to 100 - too used to playing abs and resetting wimpy.
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cravok the Revolting Torturer is here, fighting Alaina.
A Ghar'ghael trolloc is here, fighting Alaina.
*Alaina* is here, fighting a Ghar'ghael trolloc, riding a warhorse.
The blighted tree is here, fighting Alaina.
* R HP:Battered DP:Bursting MV:Strong > [k alaina]
You try to hack *Alaina*, but she deflects the blow.
You gasp in pain as streaks of fire from *Alaina* burn your body!lthy - Alaina: Scratched >
[bash ]
*Alaina* avoids being bashed by Cravok who loses his balance and falls!
+
The blighted tree tries to hit Alaina, but she dodges the attack.
A Ghar'ghael trolloc cleaves Alaina's body hard.
=
Your bash at *Alaina* sends her sprawling!
Cravok clambers to his feet.
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Scratched >
Cravok hacks *Alaina*'s left arm into bloody fragments!
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Hurt >
Cravok hacks *Alaina*'s left arm into bloody fragments!
You hack *Alaina*'s left arm into bloody fragments!
The blighted tree hits Alaina's head.
A Ghar'ghael trolloc cleaves Alaina's head very hard.
nod
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > You nod in agreement.
gr
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > Your group consists of:
Rark (Head of group)
a Ghar'ghael trolloc
Cravok
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > b
[bash ]
They already seem to be stunned.
bash
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > They already seem to be stunned.
bash
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > They already seem to be stunned.
bash
Cravok hacks *Alaina*'s left leg into bloody fragments!loc: Healthy - Alaina: Wounded >
*Alaina* panics, and attempts to flee!
You hack *Alaina*'s body into bloody fragments!
The blighted tree hits Alaina's body.
A Ghar'ghael trolloc cleaves Alaina's right arm very hard.
=
*Alaina* leaves south riding a warhorse.
*Alaina* has arrived from the south, riding a warhorse.
Cravok tries to hack *Alaina*, but she deflects the blow.
-
*Alaina* barely slashes Cravok's head.
A Ghar'ghael trolloc joins Cravok's fight!
The blighted tree tries to hit Alaina, but she dodges the attack.
Cravok tries to hack *Alaina*, but she parries successfully.
*Alaina* panics, and attempts to flee!
=
Your bash at *Alaina* sends her sprawling!
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Beaten > z
[change mood berserk]
Mood changed to: Berserk
c
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Beaten > c
c
[k alaina]
Ok.
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Beaten > c
You hack *Alaina*'s right arm into bloody fragments!
[k alaina]
Ok.
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Critical > c
[k alaina]
Ok.
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Critical > c
You hack *Alaina*'s right arm into bloody fragments!
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Alaina*'s death cry.
[k alaina]
They aren't here.
c
* R HP:Beaten DP:Bursting MV:Strong > [k alaina]
They aren't here.
* R HP:Beaten DP:Bursting MV:Strong > [k alaina]
They aren't here.
* R HP:Beaten DP:Bursting MV:Strong > [k alaina]
They aren't here.
* R HP:Beaten DP:Bursting MV:Strong > nod
cmb
You nod in agreement.
* R HP:Beaten DP:Bursting MV:Strong > cmb
cmb
cmb
[cha mood brave]
You try to calm down, but can't.
* R HP:Beaten DP:Bursting MV:Strong > c0
[cha mood brave]
You try to calm down, but can't.
* R HP:Beaten DP:Bursting MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Beaten DP:Bursting MV:Strong > exa corpse
Your heartbeat calms down more as you feel less panicked.
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Battered DP:Bursting MV:Strong > [cha wimpy 0]
You won't flee from any fight now.
Cravok nods in agreement.
* R HP:Battered DP:Bursting MV:Strong > It is the corpse of Alaina.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a water skin
a belt with a buckle of cuendillar
an ivory and gold-hilted longsword
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of finely-spun cloth sleeves
a backpack
an elegant riding dress of dark green silk
a bearskin tunic
[2] a Kandori snowflake necklace
a camouflaged hood
a beautifully worked great serpent ring
a gold ring
an oilstone
* R HP:Battered DP:Bursting MV:Strong > i
You are carrying:
a skin of human flesh
a backpack
* R HP:Battered DP:Bursting MV:Strong > pb
aa
[put all pack]
You put a skin of human flesh in a backpack.
You put a backpack in a backpack.
* R HP:Battered DP:Bursting MV:Strong > rem axe
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Alaina.
You get a pair of earthen colored breeches from the corpse of Alaina.
You get a water skin from the corpse of Alaina.
You get a belt with a buckle of cuendillar from the corpse of Alaina.
You get an ivory and gold-hilted longsword from the corpse of Alaina.
You get a silver Kandori wristcuff from the corpse of Alaina.
You get a silver Kandori wristcuff from the corpse of Alaina.
You get a pair of dark gloves from the corpse of Alaina.
You get a set of finely-spun cloth sleeves from the corpse of Alaina.
You get a backpack from the corpse of Alaina.
You get an elegant riding dress of dark green silk from the corpse of Alaina.
You get a bearskin tunic from the corpse of Alaina.
You get a Kandori snowflake necklace from the corpse of Alaina.
You get a Kandori snowflake necklace from the corpse of Alaina.
You get a camouflaged hood from the corpse of Alaina.
You get a beautifully worked great serpent ring from the corpse of Alaina.
You get a gold ring from the corpse of Alaina.
You get an oilstone from the corpse of Alaina.
* R HP:Battered DP:Bursting MV:Strong > dra
You stop using a wicked knife bladed axe.
* R HP:Battered DP:Bursting MV:Strong > You try to quietly draw a dagger from an inky black cloak.
* R HP:Battered DP:Bursting MV:Strong > scalp
You lean over and sever the bloody head from the corpse of Alaina.
* R HP:Battered DP:Bursting MV:Strong > sheath
*Darlana* has arrived from the west, riding a gray palfrey.
You sheath a dagger into an inky black cloak.
* R HP:Battered DP:Bursting MV:Strong > wield axe
sc
*Darlana* tries to strike you, but you deflect the blow.
You wield a wicked knife bladed axe.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded > j
HP:Battered DP:Full MP:Strong
You have scored 104668771 experience points and 227 quest points.
You need 3831229 exp to level and 373 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 487 Turn points to date.
You have played 91 days and 8 hours (real time).
This ranks you as Rark the Cor'conde [Myrddraal 3] (Level 50).
You are fighting Darlana.
You are thirsty.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded > [k human]
Ok.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded >
Cravok tries to hack *Darlana*, but she parries successfully.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded > 4
Cravok tries to hack *Darlana*, but she deflects the blow.
Someone squeaks 'Darlana is at Path in the Blight'
You gaze deeply into the soul of *Darlana*.
Your gaze failed to paralyze your victim.
You try to hack *Darlana*, but she parries successfully.
*Darlana* tries to strike you, but you deflect the blow.
* R HP:Battered DP:Full MV:Strong - Darlana: Wounded > [order dark kill human]
Ok.
* R HP:Battered DP:Full MV:Strong - Darlana: Wounded > b
Someone squeaks 'Darlana is at Path in the Blight'
[bash ]
+
*Gretchen* has arrived from the west, riding a warhorse.
*
*Gretchen* leaves east riding a warhorse.
+
*Darlana* tries to strike you, but you deflect the blow.
=
*Gretchen* has arrived from the east, riding a warhorse.
*Darlana* avoids being bashed by Cravok who loses his balance and falls!
As *Darlana* avoids your bash, you topple over and fall to the ground!
* R HP:Battered DP:Full MV:Strong > st
e
s
cmw
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Gretchen*!
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > Do you not consider fighting as standing?
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > No way! You're fighting for your life!
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > f
No way! You're fighting for your life!
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > s
[cha mood wimpy]
Mood changed to: Wimpy
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Darlana is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cravok the Revolting Torturer is here, fighting Alaina.
A Ghar'ghael trolloc is here, fighting Alaina.
*Alaina* is here, fighting a Ghar'ghael trolloc, riding a warhorse.
The blighted tree is here, fighting Alaina.
* R HP:Battered DP:Bursting MV:Strong > [k alaina]
You try to hack *Alaina*, but she deflects the blow.
You gasp in pain as streaks of fire from *Alaina* burn your body!lthy - Alaina: Scratched >
[bash ]
*Alaina* avoids being bashed by Cravok who loses his balance and falls!
+
The blighted tree tries to hit Alaina, but she dodges the attack.
A Ghar'ghael trolloc cleaves Alaina's body hard.
=
Your bash at *Alaina* sends her sprawling!
Cravok clambers to his feet.
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Scratched >
Cravok hacks *Alaina*'s left arm into bloody fragments!
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Hurt >
Cravok hacks *Alaina*'s left arm into bloody fragments!
You hack *Alaina*'s left arm into bloody fragments!
The blighted tree hits Alaina's head.
A Ghar'ghael trolloc cleaves Alaina's head very hard.
nod
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > You nod in agreement.
gr
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > Your group consists of:
Rark (Head of group)
a Ghar'ghael trolloc
Cravok
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > b
[bash ]
They already seem to be stunned.
bash
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > They already seem to be stunned.
bash
* R HP:Beaten DP:Bursting MV:Strong - a Ghar'ghael trolloc: Healthy - Alaina: Wounded > They already seem to be stunned.
bash
Cravok hacks *Alaina*'s left leg into bloody fragments!loc: Healthy - Alaina: Wounded >
*Alaina* panics, and attempts to flee!
You hack *Alaina*'s body into bloody fragments!
The blighted tree hits Alaina's body.
A Ghar'ghael trolloc cleaves Alaina's right arm very hard.
=
*Alaina* leaves south riding a warhorse.
*Alaina* has arrived from the south, riding a warhorse.
Cravok tries to hack *Alaina*, but she deflects the blow.
-
*Alaina* barely slashes Cravok's head.
A Ghar'ghael trolloc joins Cravok's fight!
The blighted tree tries to hit Alaina, but she dodges the attack.
Cravok tries to hack *Alaina*, but she parries successfully.
*Alaina* panics, and attempts to flee!
=
Your bash at *Alaina* sends her sprawling!
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Beaten > z
[change mood berserk]
Mood changed to: Berserk
c
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Beaten > c
c
[k alaina]
Ok.
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Beaten > c
You hack *Alaina*'s right arm into bloody fragments!
[k alaina]
Ok.
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Critical > c
[k alaina]
Ok.
* R HP:Beaten DP:Bursting MV:Strong - Cravok: Battered - Alaina: Critical > c
You hack *Alaina*'s right arm into bloody fragments!
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Alaina*'s death cry.
[k alaina]
They aren't here.
c
* R HP:Beaten DP:Bursting MV:Strong > [k alaina]
They aren't here.
* R HP:Beaten DP:Bursting MV:Strong > [k alaina]
They aren't here.
* R HP:Beaten DP:Bursting MV:Strong > [k alaina]
They aren't here.
* R HP:Beaten DP:Bursting MV:Strong > nod
cmb
You nod in agreement.
* R HP:Beaten DP:Bursting MV:Strong > cmb
cmb
cmb
[cha mood brave]
You try to calm down, but can't.
* R HP:Beaten DP:Bursting MV:Strong > c0
[cha mood brave]
You try to calm down, but can't.
* R HP:Beaten DP:Bursting MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Beaten DP:Bursting MV:Strong > exa corpse
Your heartbeat calms down more as you feel less panicked.
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Battered DP:Bursting MV:Strong > [cha wimpy 0]
You won't flee from any fight now.
Cravok nods in agreement.
* R HP:Battered DP:Bursting MV:Strong > It is the corpse of Alaina.
When you look inside, you see:
corpse (here) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a water skin
a belt with a buckle of cuendillar
an ivory and gold-hilted longsword
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of finely-spun cloth sleeves
a backpack
an elegant riding dress of dark green silk
a bearskin tunic
[2] a Kandori snowflake necklace
a camouflaged hood
a beautifully worked great serpent ring
a gold ring
an oilstone
* R HP:Battered DP:Bursting MV:Strong > i
You are carrying:
a skin of human flesh
a backpack
* R HP:Battered DP:Bursting MV:Strong > pb
aa
[put all pack]
You put a skin of human flesh in a backpack.
You put a backpack in a backpack.
* R HP:Battered DP:Bursting MV:Strong > rem axe
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Alaina.
You get a pair of earthen colored breeches from the corpse of Alaina.
You get a water skin from the corpse of Alaina.
You get a belt with a buckle of cuendillar from the corpse of Alaina.
You get an ivory and gold-hilted longsword from the corpse of Alaina.
You get a silver Kandori wristcuff from the corpse of Alaina.
You get a silver Kandori wristcuff from the corpse of Alaina.
You get a pair of dark gloves from the corpse of Alaina.
You get a set of finely-spun cloth sleeves from the corpse of Alaina.
You get a backpack from the corpse of Alaina.
You get an elegant riding dress of dark green silk from the corpse of Alaina.
You get a bearskin tunic from the corpse of Alaina.
You get a Kandori snowflake necklace from the corpse of Alaina.
You get a Kandori snowflake necklace from the corpse of Alaina.
You get a camouflaged hood from the corpse of Alaina.
You get a beautifully worked great serpent ring from the corpse of Alaina.
You get a gold ring from the corpse of Alaina.
You get an oilstone from the corpse of Alaina.
* R HP:Battered DP:Bursting MV:Strong > dra
You stop using a wicked knife bladed axe.
* R HP:Battered DP:Bursting MV:Strong > You try to quietly draw a dagger from an inky black cloak.
* R HP:Battered DP:Bursting MV:Strong > scalp
You lean over and sever the bloody head from the corpse of Alaina.
* R HP:Battered DP:Bursting MV:Strong > sheath
*Darlana* has arrived from the west, riding a gray palfrey.
You sheath a dagger into an inky black cloak.
* R HP:Battered DP:Bursting MV:Strong > wield axe
sc
*Darlana* tries to strike you, but you deflect the blow.
You wield a wicked knife bladed axe.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded > j
HP:Battered DP:Full MP:Strong
You have scored 104668771 experience points and 227 quest points.
You need 3831229 exp to level and 373 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 487 Turn points to date.
You have played 91 days and 8 hours (real time).
This ranks you as Rark the Cor'conde [Myrddraal 3] (Level 50).
You are fighting Darlana.
You are thirsty.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded > [k human]
Ok.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded >
Cravok tries to hack *Darlana*, but she parries successfully.
* R HP:Battered DP:Bursting MV:Strong - Darlana: Wounded > 4
Cravok tries to hack *Darlana*, but she deflects the blow.
Someone squeaks 'Darlana is at Path in the Blight'
You gaze deeply into the soul of *Darlana*.
Your gaze failed to paralyze your victim.
You try to hack *Darlana*, but she parries successfully.
*Darlana* tries to strike you, but you deflect the blow.
* R HP:Battered DP:Full MV:Strong - Darlana: Wounded > [order dark kill human]
Ok.
* R HP:Battered DP:Full MV:Strong - Darlana: Wounded > b
Someone squeaks 'Darlana is at Path in the Blight'
[bash ]
+
*Gretchen* has arrived from the west, riding a warhorse.
*
*Gretchen* leaves east riding a warhorse.
+
*Darlana* tries to strike you, but you deflect the blow.
=
*Gretchen* has arrived from the east, riding a warhorse.
*Darlana* avoids being bashed by Cravok who loses his balance and falls!
As *Darlana* avoids your bash, you topple over and fall to the ground!
* R HP:Battered DP:Full MV:Strong > st
e
s
cmw
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Gretchen*!
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > Do you not consider fighting as standing?
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > No way! You're fighting for your life!
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > f
No way! You're fighting for your life!
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > s
[cha mood wimpy]
Mood changed to: Wimpy
* R HP:Critical DP:Full MV:Strong - Gretchen: Scratched > You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Darlana is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Re: Ouch! That really did HURT!
My brother Blokhed was very low, but he was still willing to put the hands on Kyr. I decided to protect him.
* HP:Hurt MV:Tiring >
Angling Slope
[ obvious exits: N E S W U ]
*Kyr* is standing here.
A cute brown deer eyes you nervously.
Blokhed has arrived from above.
x
b
* HP:Hurt MV:Tiring >
[kill human]
You try to pound *Kyr*, but he deflects the blow.
* HP:Hurt MV:Tiring - Kyr: Hurt > [bash ]
-=
*Kyr* smites your left foot hard.
A brown deer panics, and attempts to flee!
A brown deer leaves north.
+
Blokhed scythes *Kyr*'s body.
*
Devourer narrates 'chrsist'
*+
=
Devourer has arrived from above.
-
-
=
Your bash at *Kyr* sends him sprawling! <--The hands!
* HP:Hurt MV:Tiring - Kyr: Hurt >
Devourer slashes *Kyr*'s body hard.
* HP:Hurt MV:Tiring - Kyr: Hurt >
Devourer slashes *Kyr*'s left leg into bloody fragments!
You pound *Kyr*'s body hard. <---!?!?!??
You pound *Kyr*'s right arm into bloody fragments!
A timber wolf has arrived from the east.
* HP:Hurt MV:Tiring - Kyr: Wounded >
nar 1d bashjed
You narrate '1d bashjed'
* HP:Hurt MV:Tiring - Kyr: Wounded >
Devourer swiftly dodges a timber wolf's attempt to hit him.
A timber wolf barely hits Devourer's head.
Devourer slashes *Kyr*'s right foot very hard.
Blokhed scythes *Kyr*'s head into bloody fragments!
*Kyr* panics, and attempts to flee!
You pound *Kyr*'s body extremely hard.
* HP:Hurt MV:Tiring - Kyr: Battered >
Devourer slashes *Kyr*'s body hard.
Blokhed scythes *Kyr*'s right arm into bloody fragments!
You pound *Kyr*'s right arm into bloody fragments!
* HP:Hurt MV:Tiring - Kyr: Beaten >
*Kyr* leaves up.
*Kyr* has arrived from above.
* HP:Hurt MV:Tiring >
*Kyr* gives a timber wolf an order.
A timber wolf now follows Kyr.
* HP:Hurt MV:Tiring >
Blokhed tries to scythe *Kyr*, but he deflects the blow.
* HP:Hurt MV:Tiring >
x
b
[kill human]
You pound a timber wolf's body into bloody fragments! <---BOO
* HP:Hurt MV:Tiring - Devourer: Scratched - a timber wolf: Hurt > [bash ]
*Kyr* smites Blokhed's right arm very hard.
Blokhed tries to scythe *Kyr*, but he parries successfully.
Devourer slashes a timber wolf's body into bloody fragments!
A timber wolf tickles Devourer's body with his hit.
-
A timber wolf is now a member of *Kyr*'s group.
=
*Kyr* panics, and attempts to flee!
+
*
Devourer slashes a timber wolf's right foreleg into bloody fragments!
*Tarkon* has arrived from the west, riding a dun mare.
*Tarkon* leaves north riding a dun mare.
Devourer narrates 'lol'
*
+=
-
Devourer narrates 'wolf'
-
*Kyr* leaves up.
*Tarkon* has arrived from the north, riding a dun mare.
=
You pound a timber wolf's head into bloody fragments!
A timber wolf is mortally wounded, and will die soon, if not aided.
Devourer slashes a timber wolf's body into bloody fragments!
A timber wolf is dead! R.I.P.
Your blood freezes as you hear a timber wolf's death cry.
They're not here anymore!
* HP:Hurt MV:Tiring >
*Tarkon* tickles Devourer's body with his scythe.
x
b
* HP:Hurt MV:Tiring >
[kill human]
You pound *Tarkon*'s body hard.
Blokhed tickles *Tarkon*'s right foot with his scythe.
* HP:Hurt MV:Tiring - Devourer: Scratched - Tarkon: Beaten > Blokhed scythes
*Tarkon*'s body.
You pound *Tarkon*'s left hand.
Devourer slashes *Tarkon*'s right arm.
[bash ]
-
*Kyr* has arrived from above.
=
*Kyr* smites your head very hard. <--Gasp
+
*
*Kyr* smites your right foot.
Devourer tickles *Tarkon*'s body with his slash.
*
bash kyr
+=
Cancelled.
*Tarkon* sends Devourer sprawling with a powerful bash!
-
=+
*
*
*Tarkon* avoids being bashed by Blokhed who loses his balance and falls!
+
*Kyr* smites your left leg very hard.
*Tarkon* scythes Devourer's body.
=
-
-=
Your bash at *Kyr* sends him sprawling!
*Kyr* panics, and attempts to flee! <--I'll get to you later!
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
You pound *Tarkon*'s right leg.
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
Blokhed clambers to his feet.
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
You pound *Tarkon*'s right leg.
*Tarkon* scythes Devourer's body hard.
Blokhed scythes *Kyr*'s body very hard.
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
*Tarkon* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
x
*Kyr* leaves up.
*Tarkon* leaves north riding a dun mare.
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
x
* HP:Wounded MV:Tiring >
x
[kill human]
They aren't here.
x
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
x
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
Blokhed leaves up.
Devourer leaves north.
u
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
x
b
* HP:Wounded MV:Tiring > On Top of the Tree
[ obvious exits: D ]
Blokhed the Wretched Predator is here, fighting Kyr.
*Kyr* is here, fighting Blokhed.
* HP:Wounded MV:Tiring > [kill human]
You try to pound *Kyr*, but he parries successfully.
Devourer has arrived from below.
* HP:Wounded MV:Tiring - Blokhed: Critical - Kyr: Critical > <-- MY MAN Blokhed, chasing at crit!
[bash ]
*Kyr* panics, and attempts to flee! <--lol failed flee!?!? Or was it fleelag!?!?!
-=
+*
*+
=
Blokhed tries to scythe *Kyr*, but he parries successfully.
-
Blokhed tries to scythe *Kyr*, but he parries successfully.
-
=
Your bash at *Kyr* sends him sprawling! <-- THE HANDS
*Kyr* panics, and attempts to flee!
Devourer slashes *Kyr*'s body hard.
* HP:Wounded MV:Tiring - Blokhed: Critical - Kyr: Critical >
Devourer slashes *Kyr*'s right leg into bloody fragments!
You pound *Kyr*'s body extremely hard. <-- BOOOM
*Kyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kyr*'s death cry.
Blokhed leaves down.
* HP:Wounded MV:Tiring >
get all corpse
Blokhed has arrived from below.
* HP:Wounded MV:Tiring >
You get a black pair of silver-tooled boots from the corpse of Kyr.
You get a pair of earthen colored breeches from the corpse of Kyr.
You get a water skin from the corpse of Kyr.
You get a thick, boarhide belt from the corpse of Kyr.
You get the ancient greatsword, Justice from the corpse of Kyr. <-- 1 Unique!
You get a silver etched shield from the corpse of Kyr.
You get a silver Kandori wristcuff from the corpse of Kyr.
You get a silver Kandori wristcuff from the corpse of Kyr.
You get a pair of dark gloves from the corpse of Kyr.
You get a set of cloth sleeves from the corpse of Kyr.
You get an embroidered, cotton shoulder bag from the corpse of Kyr.
You get a patchwork cloak of animal hides from the corpse of Kyr.
You get a suit of finely-crafted silver chainmail from the corpse of Kyr. <--- 2 Uniques
You get a shimmering pendant of obsidian from the corpse of Kyr.
You get a shimmering pendant of obsidian from the corpse of Kyr.
You get a camouflaged hood from the corpse of Kyr.
You get a gold ring from the corpse of Kyr.
You get a gold ring from the corpse of Kyr.
* HP:Wounded MV:Tiring >
Blokhed narrates 'WOO'
nar the KID IS SICK WITH IT
* HP:Wounded MV:Tiring >
You narrate 'the KID IS SICK WITH IT'
You are using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a suit of finely-crafted silver chainmail <--1 unique
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded> a heron-marked foil <--- 2 uniques
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
o HP:Scratched MV:Fresh >
l in pack
backpack (used) :
a silver-banded war mallet
a skin of human flesh
the severed head of Kyr the Human slain in Shienar
a jade shafted partisan <--- 3 uniques!
o HP:Scratched MV:Fresh >
* HP:Hurt MV:Tiring >
Angling Slope
[ obvious exits: N E S W U ]
*Kyr* is standing here.
A cute brown deer eyes you nervously.
Blokhed has arrived from above.
x
b
* HP:Hurt MV:Tiring >
[kill human]
You try to pound *Kyr*, but he deflects the blow.
* HP:Hurt MV:Tiring - Kyr: Hurt > [bash ]
-=
*Kyr* smites your left foot hard.
A brown deer panics, and attempts to flee!
A brown deer leaves north.
+
Blokhed scythes *Kyr*'s body.
*
Devourer narrates 'chrsist'
*+
=
Devourer has arrived from above.
-
-
=
Your bash at *Kyr* sends him sprawling! <--The hands!
* HP:Hurt MV:Tiring - Kyr: Hurt >
Devourer slashes *Kyr*'s body hard.
* HP:Hurt MV:Tiring - Kyr: Hurt >
Devourer slashes *Kyr*'s left leg into bloody fragments!
You pound *Kyr*'s body hard. <---!?!?!??
You pound *Kyr*'s right arm into bloody fragments!
A timber wolf has arrived from the east.
* HP:Hurt MV:Tiring - Kyr: Wounded >
nar 1d bashjed
You narrate '1d bashjed'
* HP:Hurt MV:Tiring - Kyr: Wounded >
Devourer swiftly dodges a timber wolf's attempt to hit him.
A timber wolf barely hits Devourer's head.
Devourer slashes *Kyr*'s right foot very hard.
Blokhed scythes *Kyr*'s head into bloody fragments!
*Kyr* panics, and attempts to flee!
You pound *Kyr*'s body extremely hard.
* HP:Hurt MV:Tiring - Kyr: Battered >
Devourer slashes *Kyr*'s body hard.
Blokhed scythes *Kyr*'s right arm into bloody fragments!
You pound *Kyr*'s right arm into bloody fragments!
* HP:Hurt MV:Tiring - Kyr: Beaten >
*Kyr* leaves up.
*Kyr* has arrived from above.
* HP:Hurt MV:Tiring >
*Kyr* gives a timber wolf an order.
A timber wolf now follows Kyr.
* HP:Hurt MV:Tiring >
Blokhed tries to scythe *Kyr*, but he deflects the blow.
* HP:Hurt MV:Tiring >
x
b
[kill human]
You pound a timber wolf's body into bloody fragments! <---BOO
* HP:Hurt MV:Tiring - Devourer: Scratched - a timber wolf: Hurt > [bash ]
*Kyr* smites Blokhed's right arm very hard.
Blokhed tries to scythe *Kyr*, but he parries successfully.
Devourer slashes a timber wolf's body into bloody fragments!
A timber wolf tickles Devourer's body with his hit.
-
A timber wolf is now a member of *Kyr*'s group.
=
*Kyr* panics, and attempts to flee!
+
*
Devourer slashes a timber wolf's right foreleg into bloody fragments!
*Tarkon* has arrived from the west, riding a dun mare.
*Tarkon* leaves north riding a dun mare.
Devourer narrates 'lol'
*
+=
-
Devourer narrates 'wolf'
-
*Kyr* leaves up.
*Tarkon* has arrived from the north, riding a dun mare.
=
You pound a timber wolf's head into bloody fragments!
A timber wolf is mortally wounded, and will die soon, if not aided.
Devourer slashes a timber wolf's body into bloody fragments!
A timber wolf is dead! R.I.P.
Your blood freezes as you hear a timber wolf's death cry.
They're not here anymore!
* HP:Hurt MV:Tiring >
*Tarkon* tickles Devourer's body with his scythe.
x
b
* HP:Hurt MV:Tiring >
[kill human]
You pound *Tarkon*'s body hard.
Blokhed tickles *Tarkon*'s right foot with his scythe.
* HP:Hurt MV:Tiring - Devourer: Scratched - Tarkon: Beaten > Blokhed scythes
*Tarkon*'s body.
You pound *Tarkon*'s left hand.
Devourer slashes *Tarkon*'s right arm.
[bash ]
-
*Kyr* has arrived from above.
=
*Kyr* smites your head very hard. <--Gasp
+
*
*Kyr* smites your right foot.
Devourer tickles *Tarkon*'s body with his slash.
*
bash kyr
+=
Cancelled.
*Tarkon* sends Devourer sprawling with a powerful bash!
-
=+
*
*
*Tarkon* avoids being bashed by Blokhed who loses his balance and falls!
+
*Kyr* smites your left leg very hard.
*Tarkon* scythes Devourer's body.
=
-
-=
Your bash at *Kyr* sends him sprawling!
*Kyr* panics, and attempts to flee! <--I'll get to you later!
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
You pound *Tarkon*'s right leg.
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
Blokhed clambers to his feet.
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
You pound *Tarkon*'s right leg.
*Tarkon* scythes Devourer's body hard.
Blokhed scythes *Kyr*'s body very hard.
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
*Tarkon* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Devourer: Scratched - Tarkon: Beaten >
x
*Kyr* leaves up.
*Tarkon* leaves north riding a dun mare.
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
x
* HP:Wounded MV:Tiring >
x
[kill human]
They aren't here.
x
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
x
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
Blokhed leaves up.
Devourer leaves north.
u
* HP:Wounded MV:Tiring > [kill human]
They aren't here.
x
b
* HP:Wounded MV:Tiring > On Top of the Tree
[ obvious exits: D ]
Blokhed the Wretched Predator is here, fighting Kyr.
*Kyr* is here, fighting Blokhed.
* HP:Wounded MV:Tiring > [kill human]
You try to pound *Kyr*, but he parries successfully.
Devourer has arrived from below.
* HP:Wounded MV:Tiring - Blokhed: Critical - Kyr: Critical > <-- MY MAN Blokhed, chasing at crit!
[bash ]
*Kyr* panics, and attempts to flee! <--lol failed flee!?!? Or was it fleelag!?!?!
-=
+*
*+
=
Blokhed tries to scythe *Kyr*, but he parries successfully.
-
Blokhed tries to scythe *Kyr*, but he parries successfully.
-
=
Your bash at *Kyr* sends him sprawling! <-- THE HANDS
*Kyr* panics, and attempts to flee!
Devourer slashes *Kyr*'s body hard.
* HP:Wounded MV:Tiring - Blokhed: Critical - Kyr: Critical >
Devourer slashes *Kyr*'s right leg into bloody fragments!
You pound *Kyr*'s body extremely hard. <-- BOOOM
*Kyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Kyr*'s death cry.
Blokhed leaves down.
* HP:Wounded MV:Tiring >
get all corpse
Blokhed has arrived from below.
* HP:Wounded MV:Tiring >
You get a black pair of silver-tooled boots from the corpse of Kyr.
You get a pair of earthen colored breeches from the corpse of Kyr.
You get a water skin from the corpse of Kyr.
You get a thick, boarhide belt from the corpse of Kyr.
You get the ancient greatsword, Justice from the corpse of Kyr. <-- 1 Unique!
You get a silver etched shield from the corpse of Kyr.
You get a silver Kandori wristcuff from the corpse of Kyr.
You get a silver Kandori wristcuff from the corpse of Kyr.
You get a pair of dark gloves from the corpse of Kyr.
You get a set of cloth sleeves from the corpse of Kyr.
You get an embroidered, cotton shoulder bag from the corpse of Kyr.
You get a patchwork cloak of animal hides from the corpse of Kyr.
You get a suit of finely-crafted silver chainmail from the corpse of Kyr. <--- 2 Uniques
You get a shimmering pendant of obsidian from the corpse of Kyr.
You get a shimmering pendant of obsidian from the corpse of Kyr.
You get a camouflaged hood from the corpse of Kyr.
You get a gold ring from the corpse of Kyr.
You get a gold ring from the corpse of Kyr.
* HP:Wounded MV:Tiring >
Blokhed narrates 'WOO'
nar the KID IS SICK WITH IT
* HP:Wounded MV:Tiring >
You narrate 'the KID IS SICK WITH IT'
You are using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a suit of finely-crafted silver chainmail <--1 unique
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded> a heron-marked foil <--- 2 uniques
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
o HP:Scratched MV:Fresh >
l in pack
backpack (used) :
a silver-banded war mallet
a skin of human flesh
the severed head of Kyr the Human slain in Shienar
a jade shafted partisan <--- 3 uniques!
o HP:Scratched MV:Fresh >
Re: Ouch! That really did HURT!
Orino goes kerdoink
As *Orino* avoids your bash, you topple over and fall to the ground!
ng MV:Winded - Orino: Hurt >
*Orino* sends you sprawling with a powerful bash!
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt >
Tempest narrates 'mob nearly dead'
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt >
A scarred mercenary tries to pierce Tempest, but he parries successfully.
Tempest pierces a scarred mercenary's body.
*Orino* slices your head.
Tempest pierces a scarred mercenary's body.
b
[bash ] ng MV:Winded - Orino: Hurt >
*
A scarred mercenary tries to pierce Tempest, but he deflects the blow.
Tempest pierces a scarred mercenary's body.
*Orino* barely slices your body.
+
Tempest barely pierces a scarred mercenary's right foot.
A scarred mercenary is stunned, but will probably regain consciousness...
=
Your bash at *Orino* sends him sprawling!
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt > na good I beat here he hurt
You narrate 'good I beat here he hurt'
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt >
A flock of ravens caws 'Axo is at Edge of the Foothills'
Tempest pierces a scarred mercenary's right arm very hard.
A scarred mercenary is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a scarred mercenary's death cry.
A scarred mercenary realizes that Orino is a jerk!
You hack *Orino*'s left leg hard.
Tempest pierces *Orino*'s right hand very hard.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
*Axo* has arrived from the west.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
Tempest barely pierces *Orino*'s right leg.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > exa corpse
It is the corpse of a scarred mercenary.
When you look inside, you see:
corpse (here) :
a pair of gleaming metal boots
a pair of steel-plated greaves
an emerald-hilted foil (scratched)
a silver etched shield
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a dark, hooded cloak
a thick, steel-plated breastplate
a polished, slitted great helm
*Axo* leaves east.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
*Axo* has arrived from the east, riding a warhorse.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
Tempest pierces *Orino*'s body hard.
You hack *Orino*'s body very hard.
*Axo* scythes a shadow stallion's head into bloody fragments!
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > aa
[get all corpse]
You get a pair of gleaming metal boots from the corpse of a scarred mercenary.
You get a pair of steel-plated greaves from the corpse of a scarred mercenary.
You get an emerald-hilted foil from the corpse of a scarred mercenary.
You get a silver etched shield from the corpse of a scarred mercenary.
You get a pair of heavy metal gauntlets from the corpse of a scarred mercenary.
You get a pair of steel-plated vambraces from the corpse of a scarred mercenary.
You get a dark, hooded cloak from the corpse of a scarred mercenary.
You get a thick, steel-plated breastplate from the corpse of a scarred mercenary.
You get a polished, slitted great helm from the corpse of a scarred mercenary.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > say joink
Tempest pierces *Orino*'s right arm hard.
You hack *Orino*'s body extremely hard.
b
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > You hiss 'joink'
[bash ] ng MV:Winded - Orino: Wounded >
+
A shadow stallion tries to hit Axo, but he parries successfully.
Tempest pierces *Orino*'s right leg.
*Orino* slices your body.
*Axo* panics, and attempts to flee!
=
*Axo* leaves west riding a warhorse.
-
Tempest pierces *Orino*'s body hard.
=
Your bash at *Orino* sends him sprawling!
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
Tempest pierces *Orino*'s left arm very hard.
You hack *Orino*'s body extremely hard.
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > b
[bash ]
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > Tempest pierces *Orino*'s body hard.
You barely hack *Orino*'s right leg.
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > Tempest barely pierces *Orino*'s head.
You hack *Orino*'s body very hard.
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
- ng MV:Winded - Orino: Battered >
Tempest tries to pierce *Orino*, but he parries successfully.
*Orino* tries to slice you, but you parry successfully.
Tempest tries to pierce *Orino*, but he parries successfully.
=
*Orino* shakes his head and sighs to you.
*
*Orino* panics, and attempts to flee!
*Orino* leaves east riding a warhorse.
+e
=j
-b
Cancelled.
Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Orino* is standing here, riding a warhorse.
A shadow stallion has arrived from the west.
* HP:Beaten DP:Bursting MV:Winded > Tempest tries to pierce *Orino*, but he parries successfully.
[k human]
You try to hack *Orino*, but he deflects the blow.
[bash ] ng MV:Winded - Tempest: Healthy - Orino: Battered >
*Orino* tries to slice Tempest, but he parries successfully.
Tempest tries to pierce *Orino*, but he parries successfully.
The night has begun.
-
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
*
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
=
You hack *Orino*'s body very hard.
*Orino* tries to slice Tempest, but he deflects the blow.
Tempest tries to pierce *Orino*, but he parries successfully.
Your bash at *Orino* sends him sprawling!
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Battered >
You hack *Orino*'s body very hard.
Tempest pierces *Orino*'s body hard.
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Beaten > b
[bash ]
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Beaten > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Beaten >
You hack *Orino*'s right arm into bloody fragments!
Tempest pierces *Orino*'s left foot very hard.
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical >
You hack *Orino*'s body extremely hard.
*Orino* panics, and attempts to flee!
Tempest pierces *Orino*'s left leg.
*Orino* panics, and attempts to flee!
= ng MV:Winded - Tempest: Healthy - Orino: Critical >
*Orino* leaves west riding a warhorse.
+
*Orino* has arrived from the west, riding a warhorse.
*
Tempest pierces *Orino*'s body.
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
w
w
*Orino* stops riding a warhorse.
Cancelled.
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a scarred mercenary is lying here.
The corpse of a rat is lying here.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Bursting MV:Winded > e
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Tower guard is lying here.
A flock of ravens is circling in the air, searching for prey.
A trolloc is here, exhorting a group of trolloc raiders.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Bursting MV:Winded > e
j
j
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a scarred mercenary is lying here.
The corpse of a rat is lying here.
A shadow stallion has arrived from the west.
A Ko'bal trolloc has arrived from the west.
j
o HP:Beaten DP:Bursting MV:Winded > Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently.
*Orino* is here, fighting Tempest.
Tempest the Master Havoc is here, fighting Orino.
A shadow stallion has arrived from the west.
A Ko'bal trolloc has arrived from the west.
* HP:Beaten DP:Bursting MV:Winded > j
j
[k human]
You hack *Orino*'s body very hard.
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Orino*'s death cry.
As *Orino* avoids your bash, you topple over and fall to the ground!
ng MV:Winded - Orino: Hurt >
*Orino* sends you sprawling with a powerful bash!
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt >
Tempest narrates 'mob nearly dead'
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt >
A scarred mercenary tries to pierce Tempest, but he parries successfully.
Tempest pierces a scarred mercenary's body.
*Orino* slices your head.
Tempest pierces a scarred mercenary's body.
b
[bash ] ng MV:Winded - Orino: Hurt >
*
A scarred mercenary tries to pierce Tempest, but he deflects the blow.
Tempest pierces a scarred mercenary's body.
*Orino* barely slices your body.
+
Tempest barely pierces a scarred mercenary's right foot.
A scarred mercenary is stunned, but will probably regain consciousness...
=
Your bash at *Orino* sends him sprawling!
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt > na good I beat here he hurt
You narrate 'good I beat here he hurt'
* HP:Beaten DP:Bursting MV:Winded - Orino: Hurt >
A flock of ravens caws 'Axo is at Edge of the Foothills'
Tempest pierces a scarred mercenary's right arm very hard.
A scarred mercenary is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a scarred mercenary's death cry.
A scarred mercenary realizes that Orino is a jerk!
You hack *Orino*'s left leg hard.
Tempest pierces *Orino*'s right hand very hard.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
*Axo* has arrived from the west.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
Tempest barely pierces *Orino*'s right leg.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > exa corpse
It is the corpse of a scarred mercenary.
When you look inside, you see:
corpse (here) :
a pair of gleaming metal boots
a pair of steel-plated greaves
an emerald-hilted foil (scratched)
a silver etched shield
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a dark, hooded cloak
a thick, steel-plated breastplate
a polished, slitted great helm
*Axo* leaves east.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
*Axo* has arrived from the east, riding a warhorse.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
Tempest pierces *Orino*'s body hard.
You hack *Orino*'s body very hard.
*Axo* scythes a shadow stallion's head into bloody fragments!
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > aa
[get all corpse]
You get a pair of gleaming metal boots from the corpse of a scarred mercenary.
You get a pair of steel-plated greaves from the corpse of a scarred mercenary.
You get an emerald-hilted foil from the corpse of a scarred mercenary.
You get a silver etched shield from the corpse of a scarred mercenary.
You get a pair of heavy metal gauntlets from the corpse of a scarred mercenary.
You get a pair of steel-plated vambraces from the corpse of a scarred mercenary.
You get a dark, hooded cloak from the corpse of a scarred mercenary.
You get a thick, steel-plated breastplate from the corpse of a scarred mercenary.
You get a polished, slitted great helm from the corpse of a scarred mercenary.
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > say joink
Tempest pierces *Orino*'s right arm hard.
You hack *Orino*'s body extremely hard.
b
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded > You hiss 'joink'
[bash ] ng MV:Winded - Orino: Wounded >
+
A shadow stallion tries to hit Axo, but he parries successfully.
Tempest pierces *Orino*'s right leg.
*Orino* slices your body.
*Axo* panics, and attempts to flee!
=
*Axo* leaves west riding a warhorse.
-
Tempest pierces *Orino*'s body hard.
=
Your bash at *Orino* sends him sprawling!
* HP:Beaten DP:Bursting MV:Winded - Orino: Wounded >
Tempest pierces *Orino*'s left arm very hard.
You hack *Orino*'s body extremely hard.
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > b
[bash ]
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > Tempest pierces *Orino*'s body hard.
You barely hack *Orino*'s right leg.
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > Tempest barely pierces *Orino*'s head.
You hack *Orino*'s body very hard.
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Orino: Battered > They already seem to be stunned.
bash
- ng MV:Winded - Orino: Battered >
Tempest tries to pierce *Orino*, but he parries successfully.
*Orino* tries to slice you, but you parry successfully.
Tempest tries to pierce *Orino*, but he parries successfully.
=
*Orino* shakes his head and sighs to you.
*
*Orino* panics, and attempts to flee!
*Orino* leaves east riding a warhorse.
+e
=j
-b
Cancelled.
Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Orino* is standing here, riding a warhorse.
A shadow stallion has arrived from the west.
* HP:Beaten DP:Bursting MV:Winded > Tempest tries to pierce *Orino*, but he parries successfully.
[k human]
You try to hack *Orino*, but he deflects the blow.
[bash ] ng MV:Winded - Tempest: Healthy - Orino: Battered >
*Orino* tries to slice Tempest, but he parries successfully.
Tempest tries to pierce *Orino*, but he parries successfully.
The night has begun.
-
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
*
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
=
You hack *Orino*'s body very hard.
*Orino* tries to slice Tempest, but he deflects the blow.
Tempest tries to pierce *Orino*, but he parries successfully.
Your bash at *Orino* sends him sprawling!
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Battered >
You hack *Orino*'s body very hard.
Tempest pierces *Orino*'s body hard.
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Beaten > b
[bash ]
They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Beaten > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Beaten >
You hack *Orino*'s right arm into bloody fragments!
Tempest pierces *Orino*'s left foot very hard.
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical > They already seem to be stunned.
bash
* HP:Beaten DP:Bursting MV:Winded - Tempest: Healthy - Orino: Critical >
You hack *Orino*'s body extremely hard.
*Orino* panics, and attempts to flee!
Tempest pierces *Orino*'s left leg.
*Orino* panics, and attempts to flee!
= ng MV:Winded - Tempest: Healthy - Orino: Critical >
*Orino* leaves west riding a warhorse.
+
*Orino* has arrived from the west, riding a warhorse.
*
Tempest pierces *Orino*'s body.
*Orino* panics, and attempts to flee!
*Orino* tries to flee, but is too exhausted!
w
w
*Orino* stops riding a warhorse.
Cancelled.
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a scarred mercenary is lying here.
The corpse of a rat is lying here.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Bursting MV:Winded > e
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a Tower guard is lying here.
A flock of ravens is circling in the air, searching for prey.
A trolloc is here, exhorting a group of trolloc raiders.
A shadow stallion has arrived from the east.
o HP:Beaten DP:Bursting MV:Winded > e
j
j
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a scarred mercenary is lying here.
The corpse of a rat is lying here.
A shadow stallion has arrived from the west.
A Ko'bal trolloc has arrived from the west.
j
o HP:Beaten DP:Bursting MV:Winded > Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently.
*Orino* is here, fighting Tempest.
Tempest the Master Havoc is here, fighting Orino.
A shadow stallion has arrived from the west.
A Ko'bal trolloc has arrived from the west.
* HP:Beaten DP:Bursting MV:Winded > j
j
[k human]
You hack *Orino*'s body very hard.
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Orino*'s death cry.
Re: Ouch! That really did HURT!
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of Kitiara is lying here.
A set of chainmail sleeves lie upon the ground.
A pair of steel-backed gauntlets are collecting dust on the ground.
A small purse is here.
A wide leather belt has been cast off here.
A heavy pile of chainmail lies in a bundle.
You notice a pair of thin metal leggings is hidden here.
You notice a torch is hidden here.
*Terinor* is standing here.
*Darlana* is standing here.
A hired mercenary scans the area for trouble.
*Orino* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Orino* slices your body.
* HP:Wounded MV:Winded - Orino: Scratched > n
No way! You're fighting for your life!
*Terinor* hacks your right arm hard.
* HP:Wounded MV:Winded - Orino: Scratched > No way! You're fighting for your life!
*Darlana* barely strikes your left arm.
* HP:Wounded MV:Winded - Orino: Scratched > f
You panic and attempt to flee!
*Darlana* barely strikes your body.
A scarred mercenary says 'S_O iISjCfMoj y`P RSnC YHB rtYNZ[ Vvic ZqQ]Jt '
*Gretchen* has arrived from the east.
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Wounded MV:Winded >
Arkan narrates 'faint'
o HP:Wounded MV:Winded >
*Orino* has arrived from the west, riding a warhorse.
A scarred mercenary has arrived from the west.
* HP:Wounded MV:Winded >
*Orino* slices your left leg hard.
* HP:Wounded MV:Winded - Orino: Scratched >
*Gretchen* has arrived from the west.
* HP:Wounded MV:Winded - Orino: Scratched >
*Gretchen* slashes your left leg.
*Terinor* has arrived from the west.
*Darlana* strikes your body.
* HP:Wounded MV:Winded - Orino: Scratched > k horse
f
You do the best you can!
n
You panic and attempt to flee!: Scratched >
A scarred mercenary says 'anV UUgCjFvNf xvh ZH@p bSr jAvBZV @?hb nwpIcm '
*Terinor* leaves west.
nar on 1e
*Orino* sends you sprawling with a powerful bash!
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Gretchen*!
Mikhan narrates 'ive lost 2 shadows 1e'
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Darlana*!
*Darlana* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
A scarred mercenary says '_EQ SHZAJ@SgV MFX Z[tL alu \oO?OZ Oxbo Bu@CLB '
*Orino* slices your body hard.
You wish that your wounds would stop BLEEDING so much!
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Gretchen is the last thing you ever see.
You are dead! Sorry...
You stop following Kilgore.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A lantern has been left here. [3]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [16]
You've forgotten everything you've learned!
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of Kitiara is lying here.
A set of chainmail sleeves lie upon the ground.
A pair of steel-backed gauntlets are collecting dust on the ground.
A small purse is here.
A wide leather belt has been cast off here.
A heavy pile of chainmail lies in a bundle.
You notice a pair of thin metal leggings is hidden here.
You notice a torch is hidden here.
*Terinor* is standing here.
*Darlana* is standing here.
A hired mercenary scans the area for trouble.
*Orino* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Orino* slices your body.
* HP:Wounded MV:Winded - Orino: Scratched > n
No way! You're fighting for your life!
*Terinor* hacks your right arm hard.
* HP:Wounded MV:Winded - Orino: Scratched > No way! You're fighting for your life!
*Darlana* barely strikes your left arm.
* HP:Wounded MV:Winded - Orino: Scratched > f
You panic and attempt to flee!
*Darlana* barely strikes your body.
A scarred mercenary says 'S_O iISjCfMoj y`P RSnC YHB rtYNZ[ Vvic ZqQ]Jt '
*Gretchen* has arrived from the east.
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o HP:Wounded MV:Winded >
Arkan narrates 'faint'
o HP:Wounded MV:Winded >
*Orino* has arrived from the west, riding a warhorse.
A scarred mercenary has arrived from the west.
* HP:Wounded MV:Winded >
*Orino* slices your left leg hard.
* HP:Wounded MV:Winded - Orino: Scratched >
*Gretchen* has arrived from the west.
* HP:Wounded MV:Winded - Orino: Scratched >
*Gretchen* slashes your left leg.
*Terinor* has arrived from the west.
*Darlana* strikes your body.
* HP:Wounded MV:Winded - Orino: Scratched > k horse
f
You do the best you can!
n
You panic and attempt to flee!: Scratched >
A scarred mercenary says 'anV UUgCjFvNf xvh ZH@p bSr jAvBZV @?hb nwpIcm '
*Terinor* leaves west.
nar on 1e
*Orino* sends you sprawling with a powerful bash!
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Gretchen*!
Mikhan narrates 'ive lost 2 shadows 1e'
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Darlana*!
*Darlana* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
A scarred mercenary says '_EQ SHZAJ@SgV MFX Z[tL alu \oO?OZ Oxbo Bu@CLB '
*Orino* slices your body hard.
You wish that your wounds would stop BLEEDING so much!
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Gretchen is the last thing you ever see.
You are dead! Sorry...
You stop following Kilgore.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A lantern has been left here. [3]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [16]
You've forgotten everything you've learned!
Re: Ouch! That really did HURT!
Posting from my Warriors POV, zerkbash gets it done!
* HP:Beaten MV:Winded > North of the Palisade
[ obvious exits: W ]
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A fade emerges from the shadows as you pass by.
* HP:Beaten MV:Winded > change mood berserk
bash kordin
*Kordin* has arrived from the west, riding a |1|.bloodstock stallion.
* HP:Beaten MV:Winded > *Kordin* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Mood changed to: Berserk
* HP:Beaten MV:Winded - Kordin: Wounded > -=+*
*Kordin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ghraem'lan trolloc joins your fight!
A fade joins a Ghraem'lan trolloc's fight!
*Kordin* panics, and attempts to flee!
*+=-
*Kordin* leaves west riding a bloodstock stallion.
-=
They're not here anymore!
* HP:Beaten MV:Winded > bash kordin
Your heartbeat calms down more as you feel less panicked.
Bash who?
bash kordin
* HP:Beaten MV:Winded > Bash who?
* HP:Beaten MV:Winded > bash kordin
*Kordin* has arrived from the west, riding a |2|.bloodstock stallion.
* HP:Beaten MV:Winded >
*Kordin* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Kordin: Wounded > -=+
*Kordin* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ghraem'lan trolloc joins your fight!
A fade joins a Ghraem'lan trolloc's fight!
**+=-
*Kordin* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*Kordin* panics, and attempts to flee!
-=
Your bash at *Kordin* sends him sprawling!
This session you've landed 2769 out of 4974 bashes (55% landed)
* HP:Beaten MV:Winded - Kordin: Wounded >
A fade slashes Kordin's left leg into bloody fragments!
A Ghraem'lan trolloc blasts Kordin's body into bloody fragments!
You pound *Kordin*'s left arm into bloody fragments!
* HP:Beaten MV:Winded - Kordin: Battered >
You pound *Kordin*'s left leg into bloody fragments!
* HP:Beaten MV:Winded - Kordin: Beaten >
A fade slashes Kordin's body very hard.
A Ghraem'lan trolloc blasts Kordin's body into bloody fragments!
You pound *Kordin*'s body into bloody fragments!
* HP:Beaten MV:Winded - Kordin: Critical >
You pound *Kordin*'s body into bloody fragments!
*Kordin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kordin*'s death cry.
* HP:Beaten MV:Winded > North of the Palisade
[ obvious exits: W ]
Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
A fade emerges from the shadows as you pass by.
* HP:Beaten MV:Winded > change mood berserk
bash kordin
*Kordin* has arrived from the west, riding a |1|.bloodstock stallion.
* HP:Beaten MV:Winded > *Kordin* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Mood changed to: Berserk
* HP:Beaten MV:Winded - Kordin: Wounded > -=+*
*Kordin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ghraem'lan trolloc joins your fight!
A fade joins a Ghraem'lan trolloc's fight!
*Kordin* panics, and attempts to flee!
*+=-
*Kordin* leaves west riding a bloodstock stallion.
-=
They're not here anymore!
* HP:Beaten MV:Winded > bash kordin
Your heartbeat calms down more as you feel less panicked.
Bash who?
bash kordin
* HP:Beaten MV:Winded > Bash who?
* HP:Beaten MV:Winded > bash kordin
*Kordin* has arrived from the west, riding a |2|.bloodstock stallion.
* HP:Beaten MV:Winded >
*Kordin* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Winded - Kordin: Wounded > -=+
*Kordin* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Ghraem'lan trolloc joins your fight!
A fade joins a Ghraem'lan trolloc's fight!
**+=-
*Kordin* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*Kordin* panics, and attempts to flee!
-=
Your bash at *Kordin* sends him sprawling!
This session you've landed 2769 out of 4974 bashes (55% landed)
* HP:Beaten MV:Winded - Kordin: Wounded >
A fade slashes Kordin's left leg into bloody fragments!
A Ghraem'lan trolloc blasts Kordin's body into bloody fragments!
You pound *Kordin*'s left arm into bloody fragments!
* HP:Beaten MV:Winded - Kordin: Battered >
You pound *Kordin*'s left leg into bloody fragments!
* HP:Beaten MV:Winded - Kordin: Beaten >
A fade slashes Kordin's body very hard.
A Ghraem'lan trolloc blasts Kordin's body into bloody fragments!
You pound *Kordin*'s body into bloody fragments!
* HP:Beaten MV:Winded - Kordin: Critical >
You pound *Kordin*'s body into bloody fragments!
*Kordin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Kordin*'s death cry.
Re: Ouch! That really did HURT!
o S HP:Battered MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Austin* is standing here, riding a bloodstock stallion.
*Hiroko* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
2
* S HP:Battered MV:Full > [k human]
You try to pierce *Austin*, but he parries successfully.
* S HP:Battered MV:Full - Austin: Beaten > 2
[k human]
You do the best you can!
* S HP:Battered MV:Full - Austin: Beaten > [k human]
You do the best you can!
*Hiroko* tries to slice you, but you deflect the blow.
* S HP:Battered MV:Full - Austin: Beaten > f
You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Lithium - Walking Through the Orchard
Mikhan - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > 2
[k human]
They aren't here.
o S HP:Battered MV:Full > 2
where
[k human]
They aren't here.
o S HP:Battered MV:Full > where
2
Players in your Zone
--------------------
Lithium - Walking Through the Orchard
Mikhan - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
2
o S HP:Battered MV:Full > Players in your Zone
--------------------
Lithium - Walking Through the Orchard
Mikhan - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > 2
[k human]
They aren't here.
o S HP:Battered MV:Full > 2
[k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Mikhan - Path Before the Gate
Lithium - Walking Through the Orchard
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > 2
2
[k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > 2
2
[k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Mikhan - The Yard Before the Monastery
Lithium - Walking Through the Orchard
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > where
The earth trembles and shivers beneath your feet..!
Your blood freezes as you hear someone's death cry.
Players in your Zone
--------------------
Mikhan - The Yard Before the Monastery
Lithium - Walking Through the Orchard
o S HP:Battered MV:Full > s
2
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of Hiroko is lying here.
Mikhan the deranged half-Trolloc half-Dreadlord Changeling is here, fighting Austin.
A bloodstock stallion is here, fighting Mikhan.
*Austin* is lying here, mortally wounded.
A Shienaran forestscout is here, fighting Mikhan.
A Shienaran forestscout is here, fighting Mikhan.
A Shienaran forestscout is here, fighting Mikhan.
Ragan is here, fighting Mikhan.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Battered MV:Full > [k human]
You pierce *Austin*'s body hard.
*Austin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Austin*'s death cry.
* S HP:Battered MV:Full > get all corpse
You get a large slab of meat from the corpse of Austin.
You get a pair of lissome leather boots with metal capped toes from the corpse of Austin.
You get a pair of thick, gold-plated greaves from the corpse of Austin.
You get a water skin from the corpse of Austin.
You get a small purse from the corpse of Austin.
You get a belt with a buckle of cuendillar from the corpse of Austin.
You get a jagged edged warsword from the corpse of Austin.
You get a silver Kandori wristcuff from the corpse of Austin.
You get a silver Kandori wristcuff from the corpse of Austin.
You get a sturdy pair of full leather gauntlets from the corpse of Austin.
You get a pair of riveted chainmail sleeves from the corpse of Austin.
You get a cloak of shifting colors from the corpse of Austin.
You get a tunic of finely-crafted chain from the corpse of Austin.
You get a weathered, storm-gray gorget from the corpse of Austin.
You get a weathered, storm-gray gorget from the corpse of Austin.
You get a strange, insectoid helm from the corpse of Austin.
You get a gold ring delicately carved with ivy from the corpse of Austin.
You get a gold ring delicately carved with ivy from the corpse of Austin.
You get an oilstone from the corpse of Austin.
You get a crystal lightstick from the corpse of Austin.
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
*Austin* is standing here, riding a bloodstock stallion.
*Hiroko* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
2
* S HP:Battered MV:Full > [k human]
You try to pierce *Austin*, but he parries successfully.
* S HP:Battered MV:Full - Austin: Beaten > 2
[k human]
You do the best you can!
* S HP:Battered MV:Full - Austin: Beaten > [k human]
You do the best you can!
*Hiroko* tries to slice you, but you deflect the blow.
* S HP:Battered MV:Full - Austin: Beaten > f
You panic and attempt to flee!
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Lithium - Walking Through the Orchard
Mikhan - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > 2
[k human]
They aren't here.
o S HP:Battered MV:Full > 2
where
[k human]
They aren't here.
o S HP:Battered MV:Full > where
2
Players in your Zone
--------------------
Lithium - Walking Through the Orchard
Mikhan - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
2
o S HP:Battered MV:Full > Players in your Zone
--------------------
Lithium - Walking Through the Orchard
Mikhan - The Yard Before the Monastery
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > 2
[k human]
They aren't here.
o S HP:Battered MV:Full > 2
[k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Mikhan - Path Before the Gate
Lithium - Walking Through the Orchard
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > 2
2
[k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > 2
2
[k human]
They aren't here.
o S HP:Battered MV:Full > [k human]
They aren't here.
o S HP:Battered MV:Full > where
Players in your Zone
--------------------
Mikhan - The Yard Before the Monastery
Lithium - Walking Through the Orchard
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Full > where
The earth trembles and shivers beneath your feet..!
Your blood freezes as you hear someone's death cry.
Players in your Zone
--------------------
Mikhan - The Yard Before the Monastery
Lithium - Walking Through the Orchard
o S HP:Battered MV:Full > s
2
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of Hiroko is lying here.
Mikhan the deranged half-Trolloc half-Dreadlord Changeling is here, fighting Austin.
A bloodstock stallion is here, fighting Mikhan.
*Austin* is lying here, mortally wounded.
A Shienaran forestscout is here, fighting Mikhan.
A Shienaran forestscout is here, fighting Mikhan.
A Shienaran forestscout is here, fighting Mikhan.
Ragan is here, fighting Mikhan.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* S HP:Battered MV:Full > [k human]
You pierce *Austin*'s body hard.
*Austin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Austin*'s death cry.
* S HP:Battered MV:Full > get all corpse
You get a large slab of meat from the corpse of Austin.
You get a pair of lissome leather boots with metal capped toes from the corpse of Austin.
You get a pair of thick, gold-plated greaves from the corpse of Austin.
You get a water skin from the corpse of Austin.
You get a small purse from the corpse of Austin.
You get a belt with a buckle of cuendillar from the corpse of Austin.
You get a jagged edged warsword from the corpse of Austin.
You get a silver Kandori wristcuff from the corpse of Austin.
You get a silver Kandori wristcuff from the corpse of Austin.
You get a sturdy pair of full leather gauntlets from the corpse of Austin.
You get a pair of riveted chainmail sleeves from the corpse of Austin.
You get a cloak of shifting colors from the corpse of Austin.
You get a tunic of finely-crafted chain from the corpse of Austin.
You get a weathered, storm-gray gorget from the corpse of Austin.
You get a weathered, storm-gray gorget from the corpse of Austin.
You get a strange, insectoid helm from the corpse of Austin.
You get a gold ring delicately carved with ivy from the corpse of Austin.
You get a gold ring delicately carved with ivy from the corpse of Austin.
You get an oilstone from the corpse of Austin.
You get a crystal lightstick from the corpse of Austin.
Re: Ouch! That really did HURT!
After getting my ass handed to me the past few days, pulling this one out was nothing short of magical lol
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Winded > They aren't here.
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Tiring > kill human
They aren't here.
* HP:Beaten MV:Tiring > s
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > kill human
s
They aren't here.
kill human
* HP:Beaten MV:Tiring > *Vaeyl* has arrived from the east, riding a warhorse.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill human
kill human
They aren't here.
kill human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill human
kill human
They aren't here.
kill human
kill human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill human
They aren't here.
* HP:B
They aren't here.
* HP:Beaten MV:Tiring > kill human
They aren't here.
* HP:Beaten MV:Tiring > kill human
*Vaeyl* has arrived from the east, riding a warhorse.
You try to pound *Vaeyl*, but he deflects the blow.
* HP:Beaten MV:Tiring - Vaeyl: Beaten > *Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You try to pound *Vaeyl*, but he deflects the blow.
You do the best you can!
kill human
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > bash
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
+ ng - Vaeyl: Beaten >
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree barely hits Vaeyl's body.
*Vaeyl* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he dodges the attack.
*Vaeyl* slashes your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical >
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring - Vaeyl: Critical >
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
*Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* ng - Vaeyl: Critical >
*Vaeyl* panics, and attempts to flee!
-
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
*Vaeyl* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
-
*Vaeyl* panics, and attempts to flee!
=
Your bash at *Vaeyl* sends him sprawling!
* HP:Critical MV:Tiring - Vaeyl: Critical >
* HP:Critical MV:Tiring - Vaeyl: Critical >
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he parries successfully.
You pound *Vaeyl*'s body extremely hard.
* HP:Critical MV:Tiring - Vaeyl: Critical >
*Vaeyl* leaves north riding a warhorse.
* HP:Critical MV:Tiring > n
kill human
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring >
*Vaeyl* has arrived from the east, riding a warhorse.
* HP:Critical MV:Tiring > kill human
*Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
You do the best you can!
ng - Vaeyl: Critical >
*Vaeyl* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical >
*Vaeyl* barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
Vaeyl swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
Vaeyl swiftly dodges the blighted tree's attempt to hit him.
*Vaeyl* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A shrill piercing scream reverberates through the area.
-
*Vaeyl* panics, and attempts to flee!
*
*Vaeyl* leaves south riding a warhorse.
-s
kill human
Cancelled.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
kill human
kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > kill human
*Vaeyl* has arrived from the east, riding a warhorse.
You try to pound *Vaeyl*, but he parries successfully.
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > kill human
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You try to pound *Vaeyl*, but he parries successfully.
*Vaeyl* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > *Vaeyl* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You pound *Vaeyl*'s right arm.
*Vaeyl* panics, and attempts to flee!
*Vaeyl* leaves west riding a warhorse.
Bash who?
* HP:Critical MV:Tiring > bash
Bash who?
* HP:Critical MV:Tiring > kill human
*Vaeyl* has arrived from the west, riding a warhorse.
* HP:Critical MV:Tiring >
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* HP:Critical MV:Tiring > You barely pound *Vaeyl*'s right leg.
*Vaeyl* panics, and attempts to flee!
* HP:Critical MV:Tiring - the blighted tree: Scratched - Vaeyl: Critical > bash
You pound *Vaeyl*'s body hard.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he dodges the attack.
= ng - the blighted tree: Scratched - Vaeyl: Critical >
*Vaeyl* leaves west riding a warhorse.
*Vaeyl* has arrived from the west, riding a warhorse.
+
*Vaeyl* panics, and attempts to flee!
*Vaeyl* leaves east riding a warhorse.
*kill human
kill human
kill human
Cancelled.
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > e
They aren't here.
* HP:Critical MV:Tiring > kill human
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by Vaeyl.
*Vaeyl* is standing here, riding a warhorse.
A small stick is lying on the ground here.
* HP:Critical MV:Tiring > *Vaeyl* barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
*Vaeyl* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!
Oof! You are rudely interrupted!
* HP:Critical MV:Winded - Vaeyl: Critical >
You try to pound *Vaeyl*, but he parries successfully.
* HP:Critical MV:Winded - Vaeyl: Critical > bash
You're hit in solar plexus, wow, this is breathtaking!!
You're stunned, but will probably regain consciousness...
HP:Critical MV:Winded > You regain consciousness.
Bash who?
* HP:Critical MV:Tiring > w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > change mood brave
*Vaeyl* has arrived from the east, riding a warhorse.
* HP:Critical MV:Tiring >
*Vaeyl* leaves north riding a warhorse.
* HP:Critical MV:Tiring > You try to calm down, but can't.
* HP:Critical MV:Tiring > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 111 hit points.
change mood brave
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Critical MV:Tiring >
* HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.
n
n
* HP:Critical MV:Tiring > n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
n
* HP:Critical MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by Vaeyl.
*Vaeyl* is standing here, riding a warhorse.
* HP:Critical MV:Tiring > *Vaeyl* leaves north riding a warhorse.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by Vaeyl.
*Vaeyl* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A huge darkhound is here, drooling and snarling.
* HP:Critical MV:Tiring > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
* HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
* HP:Critical MV:Tiring > e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A trolloc is here ruling a group of trollocs.
* HP:Critical MV:Winded > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Winded > n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* HP:Critical MV:Winded > w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > e
kill human
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
kill human
kill human
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
kill human
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
*Vaeyl* has arrived from the south, riding a warhorse.
You try to pound *Vaeyl*, but he deflects the blow.
* HP:Critical MV:Winded - Vaeyl: Critical > kill human
You do the best you can!
kill human
kill human
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > *Vaeyl* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > bash
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > *Vaeyl* leaves west riding a warhorse.
Bash who?
* HP:Critical MV:Winded > kill human
kill human
kill human
kill human
They aren't here.
kill human
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded >
*Vaeyl* has arrived from the west, riding a warhorse.
* HP:Critical MV:Winded >
*Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Winded - Vaeyl: Critical > kill human
*Vaeyl* panics, and attempts to flee!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > bash
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade slashes Vaeyl's body hard.
A ramshorned trolloc barely cleaves Vaeyl's body.
A ramshorned trolloc barely cleaves Vaeyl's body.
A ramshorned trolloc tries to cleave Vaeyl, but he deflects the blow.
A ramshorned trolloc barely cleaves Vaeyl's body.
You pound *Vaeyl*'s body.
*Vaeyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vaeyl*'s death cry.
Bash who?
* HP:Critical MV:Winded >
* HP:Critical MV:Winded > look
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
The corpse of Vaeyl is lying here.
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Winded > They aren't here.
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
* HP:Beaten MV:Tiring > kill human
They aren't here.
* HP:Beaten MV:Tiring > s
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > kill human
s
They aren't here.
kill human
* HP:Beaten MV:Tiring > *Vaeyl* has arrived from the east, riding a warhorse.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill human
kill human
They aren't here.
kill human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill human
kill human
They aren't here.
kill human
kill human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > kill human
They aren't here.
* HP:B
They aren't here.
* HP:Beaten MV:Tiring > kill human
They aren't here.
* HP:Beaten MV:Tiring > kill human
*Vaeyl* has arrived from the east, riding a warhorse.
You try to pound *Vaeyl*, but he deflects the blow.
* HP:Beaten MV:Tiring - Vaeyl: Beaten > *Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You try to pound *Vaeyl*, but he deflects the blow.
You do the best you can!
kill human
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > bash
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Beaten > You do the best you can!
+ ng - Vaeyl: Beaten >
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree barely hits Vaeyl's body.
*Vaeyl* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he dodges the attack.
*Vaeyl* slashes your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical >
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring - Vaeyl: Critical >
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
*Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* ng - Vaeyl: Critical >
*Vaeyl* panics, and attempts to flee!
-
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
*Vaeyl* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
-
*Vaeyl* panics, and attempts to flee!
=
Your bash at *Vaeyl* sends him sprawling!
* HP:Critical MV:Tiring - Vaeyl: Critical >
* HP:Critical MV:Tiring - Vaeyl: Critical >
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he parries successfully.
You pound *Vaeyl*'s body extremely hard.
* HP:Critical MV:Tiring - Vaeyl: Critical >
*Vaeyl* leaves north riding a warhorse.
* HP:Critical MV:Tiring > n
kill human
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring >
*Vaeyl* has arrived from the east, riding a warhorse.
* HP:Critical MV:Tiring > kill human
*Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
You do the best you can!
ng - Vaeyl: Critical >
*Vaeyl* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Vaeyl: Critical >
*Vaeyl* barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
Vaeyl swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
Vaeyl swiftly dodges the blighted tree's attempt to hit him.
*Vaeyl* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A shrill piercing scream reverberates through the area.
-
*Vaeyl* panics, and attempts to flee!
*
*Vaeyl* leaves south riding a warhorse.
-s
kill human
Cancelled.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > kill human
kill human
kill human
kill human
They aren't here.
kill human
* HP:Critical MV:Tiring > kill human
*Vaeyl* has arrived from the east, riding a warhorse.
You try to pound *Vaeyl*, but he parries successfully.
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > kill human
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > You try to pound *Vaeyl*, but he parries successfully.
*Vaeyl* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > *Vaeyl* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You pound *Vaeyl*'s right arm.
*Vaeyl* panics, and attempts to flee!
*Vaeyl* leaves west riding a warhorse.
Bash who?
* HP:Critical MV:Tiring > bash
Bash who?
* HP:Critical MV:Tiring > kill human
*Vaeyl* has arrived from the west, riding a warhorse.
* HP:Critical MV:Tiring >
The blighted tree tries to hit Vaeyl, but he parries successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* HP:Critical MV:Tiring > You barely pound *Vaeyl*'s right leg.
*Vaeyl* panics, and attempts to flee!
* HP:Critical MV:Tiring - the blighted tree: Scratched - Vaeyl: Critical > bash
You pound *Vaeyl*'s body hard.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he deflects the blow.
The blighted tree tries to hit Vaeyl, but he dodges the attack.
= ng - the blighted tree: Scratched - Vaeyl: Critical >
*Vaeyl* leaves west riding a warhorse.
*Vaeyl* has arrived from the west, riding a warhorse.
+
*Vaeyl* panics, and attempts to flee!
*Vaeyl* leaves east riding a warhorse.
*kill human
kill human
kill human
Cancelled.
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > e
They aren't here.
* HP:Critical MV:Tiring > kill human
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by Vaeyl.
*Vaeyl* is standing here, riding a warhorse.
A small stick is lying on the ground here.
* HP:Critical MV:Tiring > *Vaeyl* barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Tiring - Vaeyl: Critical > bash
*Vaeyl* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!
Oof! You are rudely interrupted!
* HP:Critical MV:Winded - Vaeyl: Critical >
You try to pound *Vaeyl*, but he parries successfully.
* HP:Critical MV:Winded - Vaeyl: Critical > bash
You're hit in solar plexus, wow, this is breathtaking!!
You're stunned, but will probably regain consciousness...
HP:Critical MV:Winded > You regain consciousness.
Bash who?
* HP:Critical MV:Tiring > w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > change mood brave
*Vaeyl* has arrived from the east, riding a warhorse.
* HP:Critical MV:Tiring >
*Vaeyl* leaves north riding a warhorse.
* HP:Critical MV:Tiring > You try to calm down, but can't.
* HP:Critical MV:Tiring > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 111 hit points.
change mood brave
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Critical MV:Tiring > Mood changed to: Brave
Wimpy reset to: 111 hit points.
* HP:Critical MV:Tiring >
* HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.
n
n
* HP:Critical MV:Tiring > n
n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
n
n
* HP:Critical MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by Vaeyl.
*Vaeyl* is standing here, riding a warhorse.
* HP:Critical MV:Tiring > *Vaeyl* leaves north riding a warhorse.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by Vaeyl.
*Vaeyl* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A huge darkhound is here, drooling and snarling.
* HP:Critical MV:Tiring > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
* HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
* HP:Critical MV:Tiring > e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A trolloc is here ruling a group of trollocs.
* HP:Critical MV:Winded > The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
* HP:Critical MV:Winded > n
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* HP:Critical MV:Winded > w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
* HP:Critical MV:Winded > e
kill human
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
kill human
kill human
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
kill human
kill human
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
*Vaeyl* has arrived from the south, riding a warhorse.
You try to pound *Vaeyl*, but he deflects the blow.
* HP:Critical MV:Winded - Vaeyl: Critical > kill human
You do the best you can!
kill human
kill human
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > *Vaeyl* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > bash
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > *Vaeyl* leaves west riding a warhorse.
Bash who?
* HP:Critical MV:Winded > kill human
kill human
kill human
kill human
They aren't here.
kill human
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
kill human
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > kill human
They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded > They aren't here.
* HP:Critical MV:Winded >
*Vaeyl* has arrived from the west, riding a warhorse.
* HP:Critical MV:Winded >
*Vaeyl* slashes your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Winded - Vaeyl: Critical > kill human
*Vaeyl* panics, and attempts to flee!
* HP:Critical MV:Winded - Vaeyl: Critical > You do the best you can!
* HP:Critical MV:Winded - Vaeyl: Critical > bash
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins your fight!
A fade slashes Vaeyl's body hard.
A ramshorned trolloc barely cleaves Vaeyl's body.
A ramshorned trolloc barely cleaves Vaeyl's body.
A ramshorned trolloc tries to cleave Vaeyl, but he deflects the blow.
A ramshorned trolloc barely cleaves Vaeyl's body.
You pound *Vaeyl*'s body.
*Vaeyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vaeyl*'s death cry.
Bash who?
* HP:Critical MV:Winded >
* HP:Critical MV:Winded > look
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
The corpse of Vaeyl is lying here.
A warhorse is here, stamping his feet impatiently.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.