Ouch! That really did HURT!
Re: Ouch! That really did HURT!
* R HP:Battered MV:Full > who
kill h.dark
Players
-------
Lucie the Lieutenant [Winged Guard]
1 players displayed.
Someone had to hold you guys back!
I hadn't expected you to come back in, I rarely roll bashes. That it ended up killing you surprised me even more.
Looted and dropped burnt right after. At least Ramavan redeemed himself with my death.
Spectre, I had no clue you were crit until I blindly hit burnt. I should have hit sooner. (and targeted by name) :P
kill h.dark
Players
-------
Lucie the Lieutenant [Winged Guard]
1 players displayed.
Someone had to hold you guys back!
I hadn't expected you to come back in, I rarely roll bashes. That it ended up killing you surprised me even more.
Looted and dropped burnt right after. At least Ramavan redeemed himself with my death.
Spectre, I had no clue you were crit until I blindly hit burnt. I should have hit sooner. (and targeted by name) :P
Re: Ouch! That really did HURT!
Yeah, I wasn't going to come back in but Ramavan ran through and I was following him! It all happened instantly, I thought I had been stabbed. Great fight, thanks for returning.
Re: Ouch! That really did HURT!
* R HP:Wounded MV:Tiring - Scumstab: Hurt > nar still on here
g
You try to pound *Scumstab*, but he deflects the blow.
*Eviscerator* slashes a sergeant's body into bloody fragments!
Ali narrates 'those where the names, who did i miss?'
You narrate 'still on here'
[bash ] ing - Scumstab: Hurt >
*
*Scumstab* tries to pierce you, but you deflect the blow.
*Scumstab* tries to pierce you, but you parry successfully.
A sergeant tries to blast Eviscerator, but he deflects the blow.
=
Your bash at *Scumstab* sends him sprawling!
* R HP:Wounded MV:Tiring - Scumstab: Hurt > l
A sergeant avoids being bashed by *Eviscerator* who loses his balance and falls!
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Scumstab* is sitting here
*Eviscerator* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Eviscerator.
where
* R HP:Wounded MV:Tiring - Scumstab: Hurt > You pound *Scumstab*'s left leg very hard.
A sergeant tries to blast Eviscerator, but he parries successfully.
Players in your Zone
--------------------
Kitiara - Open Forest
Leiloni - Branch in Hidden Path
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
You try to pound *Scumstab*, but he parries successfully.
A sergeant tries to blast Eviscerator, but he deflects the blow.
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
[bash ]
*
*Eviscerator* sends a sergeant sprawling with a powerful bash!
+
*Scumstab* tries to pierce you, but you parry successfully.
*Eviscerator* slashes a sergeant's body into bloody fragments!
*Scumstab* tries to pierce you, but you parry successfully.
-
*Eviscerator* looks at *Scumstab*.
-
A sergeant clambers to his feet.
A sergeant says 'Men! Come to my aid!'
=
Your bash at *Scumstab* sends him sprawling!
* R HP:Wounded MV:Tiring - Scumstab: Wounded > l
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Scumstab* is sitting here
*Eviscerator* is here, fighting a sergeant, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
* R HP:Wounded MV:Tiring - Scumstab: Wounded > where
You pound *Scumstab*'s left leg hard.
*Eviscerator* tries to slash a sergeant, but he deflects the blow.
* R HP:Wounded MV:Tiring - Scumstab: Wounded > Players in your Zone
--------------------
Kitiara - Burnt Wagons
Leiloni - Branch in Hidden Path
* R HP:Wounded MV:Tiring - Scumstab: Wounded > g
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Wounded > g
You pound *Scumstab*'s left leg hard.
*Eviscerator* slashes a sergeant's left arm extremely hard.
A sergeant tries to blast Eviscerator, but he parries successfully.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Strong - Scumstab: Wounded >
Kitiara has arrived from the south, riding a warhorse.
g
[bash ] ong - Scumstab: Wounded >
-
Kitiara tries to slash *Eviscerator*, but he deflects the blow.
*
*Eviscerator* panics, and attempts to flee!
*
*Scumstab* tries to pierce you, but you deflect the blow.
A sergeant tries to blast Eviscerator, but he parries successfully.
+
*Eviscerator* leaves south riding a shadow stallion.
=
Your bash at *Scumstab* sends him sprawling!
* R HP:Wounded MV:Strong - Scumstab: Wounded > nar weave scumstab
You narrate 'weave scumstab'
Kitiara unleashes a flurry of icy spikes at *Scumstab*, who is stabbed repeatedly.
* R HP:Wounded MV:Strong - Scumstab: Battered >
Kitiara slashes *Scumstab*'s body.
A sergeant joins your fight!
You pound *Scumstab*'s right leg very hard.
* R HP:Wounded MV:Strong - Scumstab: Battered > change mood brave
Mood changed to: Brave
* R HP:Wounded MV:Strong - Scumstab: Battered >
A sergeant blasts Scumstab's body very hard.
You pound *Scumstab*'s left foot extremely hard.
* R HP:Wounded MV:Strong - Scumstab: Battered > k dark
k dark
k dark
You do the best you can!
Kitiara unleashes a flurry of icy spikes at *Scumstab*, who is stabbed repeatedly.
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* panics, and attempts to flee!
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* leaves north.
You try to pound *Scumstab*, but he parries successfully.
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > *Scumstab* tries to pierce you, but you deflect the blow.
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* pierces your body.
A sergeant joins your fight!
You pound *Scumstab*'s right leg hard.
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
k dark
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > *Scumstab* panics, and attempts to flee!
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* leaves north.
*Scumstab* has arrived from the north.
You try to pound *Scumstab*, but he parries successfully.
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > get all corpse
Ali narrates 'ill support for now'
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > A sergeant tries to blast Scumstab, but he parries successfully.
A sergeant bellows 'Argh! The foul beast Scumstab has been spotted!'
A sergeant tries to blast Scumstab, but he parries successfully.
*Scumstab* tries to pierce you, but you deflect the blow.
You pound *Scumstab*'s body very hard.
*Scumstab* panics, and attempts to flee!
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Kitiara's icy spikes shred *Scumstab*, whose insides now flow freely to the ground.
*Scumstab* is dead! R.I.P.
Your blood freezes as you hear *Scumstab*'s death cry.
g
You try to pound *Scumstab*, but he deflects the blow.
*Eviscerator* slashes a sergeant's body into bloody fragments!
Ali narrates 'those where the names, who did i miss?'
You narrate 'still on here'
[bash ] ing - Scumstab: Hurt >
*
*Scumstab* tries to pierce you, but you deflect the blow.
*Scumstab* tries to pierce you, but you parry successfully.
A sergeant tries to blast Eviscerator, but he deflects the blow.
=
Your bash at *Scumstab* sends him sprawling!
* R HP:Wounded MV:Tiring - Scumstab: Hurt > l
A sergeant avoids being bashed by *Eviscerator* who loses his balance and falls!
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Scumstab* is sitting here
*Eviscerator* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Eviscerator.
where
* R HP:Wounded MV:Tiring - Scumstab: Hurt > You pound *Scumstab*'s left leg very hard.
A sergeant tries to blast Eviscerator, but he parries successfully.
Players in your Zone
--------------------
Kitiara - Open Forest
Leiloni - Branch in Hidden Path
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
You try to pound *Scumstab*, but he parries successfully.
A sergeant tries to blast Eviscerator, but he deflects the blow.
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Hurt > g
[bash ]
*
*Eviscerator* sends a sergeant sprawling with a powerful bash!
+
*Scumstab* tries to pierce you, but you parry successfully.
*Eviscerator* slashes a sergeant's body into bloody fragments!
*Scumstab* tries to pierce you, but you parry successfully.
-
*Eviscerator* looks at *Scumstab*.
-
A sergeant clambers to his feet.
A sergeant says 'Men! Come to my aid!'
=
Your bash at *Scumstab* sends him sprawling!
* R HP:Wounded MV:Tiring - Scumstab: Wounded > l
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Scumstab* is sitting here
*Eviscerator* is here, fighting a sergeant, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
* R HP:Wounded MV:Tiring - Scumstab: Wounded > where
You pound *Scumstab*'s left leg hard.
*Eviscerator* tries to slash a sergeant, but he deflects the blow.
* R HP:Wounded MV:Tiring - Scumstab: Wounded > Players in your Zone
--------------------
Kitiara - Burnt Wagons
Leiloni - Branch in Hidden Path
* R HP:Wounded MV:Tiring - Scumstab: Wounded > g
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Scumstab: Wounded > g
You pound *Scumstab*'s left leg hard.
*Eviscerator* slashes a sergeant's left arm extremely hard.
A sergeant tries to blast Eviscerator, but he parries successfully.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Strong - Scumstab: Wounded >
Kitiara has arrived from the south, riding a warhorse.
g
[bash ] ong - Scumstab: Wounded >
-
Kitiara tries to slash *Eviscerator*, but he deflects the blow.
*
*Eviscerator* panics, and attempts to flee!
*
*Scumstab* tries to pierce you, but you deflect the blow.
A sergeant tries to blast Eviscerator, but he parries successfully.
+
*Eviscerator* leaves south riding a shadow stallion.
=
Your bash at *Scumstab* sends him sprawling!
* R HP:Wounded MV:Strong - Scumstab: Wounded > nar weave scumstab
You narrate 'weave scumstab'
Kitiara unleashes a flurry of icy spikes at *Scumstab*, who is stabbed repeatedly.
* R HP:Wounded MV:Strong - Scumstab: Battered >
Kitiara slashes *Scumstab*'s body.
A sergeant joins your fight!
You pound *Scumstab*'s right leg very hard.
* R HP:Wounded MV:Strong - Scumstab: Battered > change mood brave
Mood changed to: Brave
* R HP:Wounded MV:Strong - Scumstab: Battered >
A sergeant blasts Scumstab's body very hard.
You pound *Scumstab*'s left foot extremely hard.
* R HP:Wounded MV:Strong - Scumstab: Battered > k dark
k dark
k dark
You do the best you can!
Kitiara unleashes a flurry of icy spikes at *Scumstab*, who is stabbed repeatedly.
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* panics, and attempts to flee!
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* leaves north.
You try to pound *Scumstab*, but he parries successfully.
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > *Scumstab* tries to pierce you, but you deflect the blow.
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* pierces your body.
A sergeant joins your fight!
You pound *Scumstab*'s right leg hard.
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
k dark
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > *Scumstab* panics, and attempts to flee!
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
k dark
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > k dark
*Scumstab* leaves north.
*Scumstab* has arrived from the north.
You try to pound *Scumstab*, but he parries successfully.
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > get all corpse
Ali narrates 'ill support for now'
You do the best you can!
* R HP:Wounded MV:Strong - Scumstab: Beaten > A sergeant tries to blast Scumstab, but he parries successfully.
A sergeant bellows 'Argh! The foul beast Scumstab has been spotted!'
A sergeant tries to blast Scumstab, but he parries successfully.
*Scumstab* tries to pierce you, but you deflect the blow.
You pound *Scumstab*'s body very hard.
*Scumstab* panics, and attempts to flee!
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Kitiara's icy spikes shred *Scumstab*, whose insides now flow freely to the ground.
*Scumstab* is dead! R.I.P.
Your blood freezes as you hear *Scumstab*'s death cry.
Re: Ouch! That really did HURT!
You have 56(404) hit and 156(168) movement points.
You have scored 94967877 experience points and 3215 quest points.
You need 3532123 exp to level and 6785 qp to rank.
You have amassed 162 Turn points to date.
You have played 250 days and 5 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
cw
change mood wimpy
* R HP:Critical MV:Full >
Mood changed to: Wimpy
cd
change posture defensive
* R HP:Critical MV:Full >
3
where
Posture changed to: Defensive
* R HP:Critical MV:Full > Players in your Zone
--------------------
Weir - Atop a Crumbling Watch Tower
ld
scan d
* R HP:Critical MV:Full >
*Pulverwise* is standing here.
*Rark* is standing here, riding a shadow stallion.
h
h
* R HP:Critical MV:Full >
[kill dark]
They aren't here.
sc
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > You have 56(404) hit and 156(168) movement points.
You have scored 94967877 experience points and 3215 quest points.
You need 3532123 exp to level and 6785 qp to rank.
You have amassed 162 Turn points to date.
You have played 250 days and 5 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
ld
scan d
* R HP:Critical MV:Full >
h
*Pulverwise* is standing here.
*Rark* is standing here, riding a shadow stallion.
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.
*Rark* has arrived from below, riding a shadow stallion.
*Pulverwise* has arrived from below.
* R HP:Critical MV:Full > [kill dark]
You strike *Pulverwise*'s body.
*Rark* blasts your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Pulverwise: Beaten >
*Rark* blasts your left foot very hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
*someone* crushes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
You have scored 94967877 experience points and 3215 quest points.
You need 3532123 exp to level and 6785 qp to rank.
You have amassed 162 Turn points to date.
You have played 250 days and 5 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > [kill dark]
They aren't here.
cw
change mood wimpy
* R HP:Critical MV:Full >
Mood changed to: Wimpy
cd
change posture defensive
* R HP:Critical MV:Full >
3
where
Posture changed to: Defensive
* R HP:Critical MV:Full > Players in your Zone
--------------------
Weir - Atop a Crumbling Watch Tower
ld
scan d
* R HP:Critical MV:Full >
*Pulverwise* is standing here.
*Rark* is standing here, riding a shadow stallion.
h
h
* R HP:Critical MV:Full >
[kill dark]
They aren't here.
sc
* R HP:Critical MV:Full > [kill dark]
They aren't here.
* R HP:Critical MV:Full > You have 56(404) hit and 156(168) movement points.
You have scored 94967877 experience points and 3215 quest points.
You need 3532123 exp to level and 6785 qp to rank.
You have amassed 162 Turn points to date.
You have played 250 days and 5 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
ld
scan d
* R HP:Critical MV:Full >
h
*Pulverwise* is standing here.
*Rark* is standing here, riding a shadow stallion.
h
* R HP:Critical MV:Full > [kill dark]
They aren't here.
*Rark* has arrived from below, riding a shadow stallion.
*Pulverwise* has arrived from below.
* R HP:Critical MV:Full > [kill dark]
You strike *Pulverwise*'s body.
*Rark* blasts your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Pulverwise: Beaten >
*Rark* blasts your left foot very hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
*someone* crushes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
Re: Ouch! That really did HURT!
* R HP:Critical MV:Full > kill tarak
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb UP them.
A tall prickly bush grows on the EAST, just before the ravine wall.
[ obvious exits: N E ]
A torch is here on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A draft horse is here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
kill tarak
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Critical MV:Full > They aren't here.
kill tarak
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Critical MV:Full > They aren't here.
look
kill tarak
* R HP:Critical MV:Full > In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb UP them.
A tall prickly bush grows on the EAST, just before the ravine wall.
[ obvious exits: N E ]
A torch is here on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A draft horse is here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
kill tarak
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > They aren't here.
kill tarak
* R HP:Beaten MV:Fresh > n
kill tarak
They aren't here.
* R HP:Beaten MV:Fresh > bash
On the Bottom of the Ravine
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > Bash who?
* R HP:Beaten MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > w
kill tarak
bash
Beneath the Old Bridge
[ obvious exits: E W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
* R HP:Beaten MV:Full > *Tarak* leaves EAST riding a cow.
They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > e
kill tarak
bash
On the Bottom of the Ravine
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
* R HP:Beaten MV:Full > You try to blast *Tarak*, but he parries successfully.
You try to blast *Tarak*, but he parries successfully.
+
*Tarak* panics, and attempts to flee!
*Tarak* leaves WEST riding a cow.
=
They're not here anymore!
* R HP:Beaten MV:Full > kill tarak
w
kill tarak
bash
They aren't here.
* R HP:Beaten MV:Full > Beneath the Old Bridge
[ obvious exits: E W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > *Tarak* has arrived from the WEST, riding a cow.
Bash who?
* R HP:Beaten MV:Full >
*Tarak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Tarak: Beaten > bash h.tarak
You try to blast *Tarak*, but he deflects the blow.
You dodge a bash from *Tarak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!
* R HP:Critical MV:Full - Tarak: Beaten >
You blast *Tarak*'s head hard.
* R HP:Critical MV:Full - Tarak: Critical >
*Tarak* leaves EAST riding a cow.
* R HP:Critical MV:Full > e
kill tarak
bash
On the Bottom of the Ravine
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
* R HP:Critical MV:Full > You blast *Tarak*'s right arm very hard.
*Tarak* panics, and attempts to flee!
+ ll - Tarak: Critical >
*Tarak* slashes your body.
You wish that your wounds would stop BLEEDING so much!
*Tarak* leaves SOUTH riding a cow.
s
*kill tarak
bash
Cancelled.
In a Narrow Rift
[ obvious exits: N E ]
A torch is here on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A draft horse is here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > open bush
e
kill tarak
It's already open!
bash
* R HP:Critical MV:Full > Barren Lair
[ obvious exits: W D ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
A panther stalks through the wilderness.
A black stallion prances about.
A lynx creeps low to the ground, hunting for food.
A lynx creeps low to the ground, hunting for food.
* R HP:Critical MV:Full > You try to blast *Tarak*, but he parries successfully.
close bush ll - Tarak: Critical >
bash
Cancelled.
Ok.
ll - Tarak: Critical >
*Tarak* panics, and attempts to flee!
*Tarak* tries to flee, but is too exhausted!
*
*Tarak* slashes your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!
* R HP:Critical MV:Full - Tarak: Critical >
You blast *Tarak*'s body into bloody fragments!
*Tarak* panics, and attempts to flee!
* R HP:Critical MV:Full - Tarak: Critical >
You try to blast *Tarak*, but he deflects the blow.
* R HP:Critical MV:Full - Tarak: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Tarak: Critical > bash
You blast *Tarak*'s body extremely hard.
*Tarak* is mortally wounded, and will die soon, if not aided.
* R HP:Critical MV:Full - Tarak: Incapacitated > They already seem to be stunned.
* R HP:Critical MV:Full - Tarak: Incapacitated >
You blast *Tarak*'s right leg very hard.
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tarak*'s death cry.
* R HP:Critical MV:Full > change mood brave
You try to calm DOWN, but can't.
change mood brave
* R HP:Critical MV:Full > get all corpse
You try to calm DOWN, but can't.
change mood brave
* R HP:Critical MV:Full > open bush
change mood wimpy
You get a pair of lissome leather boots with metal capped toes from the corpse of Tarak.
You get a pair of thick, gold-plated greaves from the corpse of Tarak.
You get a golden belt with a silver crescent buckle from the corpse of Tarak.
You get a heron marked longsword from the corpse of Tarak.
You get a silver etched shield from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a sturdy pair of full leather gauntlets from the corpse of Tarak.
You get a pair of riveted chainmail sleeves from the corpse of Tarak.
You get a backpack from the corpse of Tarak.
You get an earthen brown mantle from the corpse of Tarak.
You get a tunic of finely-crafted chain from the corpse of Tarak.
You get a shimmering chain of gold from the corpse of Tarak.
You get a shimmering chain of gold from the corpse of Tarak.
You get a strange, insectoid helm from the corpse of Tarak.
You get a gold ring delicately carved with ivy from the corpse of Tarak.
You get a gold ring delicately carved with ivy from the corpse of Tarak.
You get an oilstone from the corpse of Tarak.
You get a mirrored lantern from the corpse of Tarak.
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb UP them.
A tall prickly bush grows on the EAST, just before the ravine wall.
[ obvious exits: N E ]
A torch is here on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A draft horse is here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
kill tarak
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Critical MV:Full > They aren't here.
kill tarak
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Critical MV:Full > They aren't here.
look
kill tarak
* R HP:Critical MV:Full > In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb UP them.
A tall prickly bush grows on the EAST, just before the ravine wall.
[ obvious exits: N E ]
A torch is here on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A draft horse is here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
kill tarak
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
* R HP:Critical MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > They aren't here.
kill tarak
* R HP:Beaten MV:Fresh > n
kill tarak
They aren't here.
* R HP:Beaten MV:Fresh > bash
On the Bottom of the Ravine
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > Bash who?
* R HP:Beaten MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill tarak
They aren't here.
kill tarak
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > w
kill tarak
bash
Beneath the Old Bridge
[ obvious exits: E W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
* R HP:Beaten MV:Full > *Tarak* leaves EAST riding a cow.
They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > e
kill tarak
bash
On the Bottom of the Ravine
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
* R HP:Beaten MV:Full > You try to blast *Tarak*, but he parries successfully.
You try to blast *Tarak*, but he parries successfully.
+
*Tarak* panics, and attempts to flee!
*Tarak* leaves WEST riding a cow.
=
They're not here anymore!
* R HP:Beaten MV:Full > kill tarak
w
kill tarak
bash
They aren't here.
* R HP:Beaten MV:Full > Beneath the Old Bridge
[ obvious exits: E W U ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > *Tarak* has arrived from the WEST, riding a cow.
Bash who?
* R HP:Beaten MV:Full >
*Tarak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Tarak: Beaten > bash h.tarak
You try to blast *Tarak*, but he deflects the blow.
You dodge a bash from *Tarak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!
* R HP:Critical MV:Full - Tarak: Beaten >
You blast *Tarak*'s head hard.
* R HP:Critical MV:Full - Tarak: Critical >
*Tarak* leaves EAST riding a cow.
* R HP:Critical MV:Full > e
kill tarak
bash
On the Bottom of the Ravine
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
* R HP:Critical MV:Full > You blast *Tarak*'s right arm very hard.
*Tarak* panics, and attempts to flee!
+ ll - Tarak: Critical >
*Tarak* slashes your body.
You wish that your wounds would stop BLEEDING so much!
*Tarak* leaves SOUTH riding a cow.
s
*kill tarak
bash
Cancelled.
In a Narrow Rift
[ obvious exits: N E ]
A torch is here on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A draft horse is here.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > open bush
e
kill tarak
It's already open!
bash
* R HP:Critical MV:Full > Barren Lair
[ obvious exits: W D ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tarak* is standing here mending a weapon, riding a cow.
A panther stalks through the wilderness.
A black stallion prances about.
A lynx creeps low to the ground, hunting for food.
A lynx creeps low to the ground, hunting for food.
* R HP:Critical MV:Full > You try to blast *Tarak*, but he parries successfully.
close bush ll - Tarak: Critical >
bash
Cancelled.
Ok.
ll - Tarak: Critical >
*Tarak* panics, and attempts to flee!
*Tarak* tries to flee, but is too exhausted!
*
*Tarak* slashes your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Tarak* sends him sprawling!
*Tarak* panics, and attempts to flee!
* R HP:Critical MV:Full - Tarak: Critical >
You blast *Tarak*'s body into bloody fragments!
*Tarak* panics, and attempts to flee!
* R HP:Critical MV:Full - Tarak: Critical >
You try to blast *Tarak*, but he deflects the blow.
* R HP:Critical MV:Full - Tarak: Critical > bash
They already seem to be stunned.
* R HP:Critical MV:Full - Tarak: Critical > bash
You blast *Tarak*'s body extremely hard.
*Tarak* is mortally wounded, and will die soon, if not aided.
* R HP:Critical MV:Full - Tarak: Incapacitated > They already seem to be stunned.
* R HP:Critical MV:Full - Tarak: Incapacitated >
You blast *Tarak*'s right leg very hard.
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tarak*'s death cry.
* R HP:Critical MV:Full > change mood brave
You try to calm DOWN, but can't.
change mood brave
* R HP:Critical MV:Full > get all corpse
You try to calm DOWN, but can't.
change mood brave
* R HP:Critical MV:Full > open bush
change mood wimpy
You get a pair of lissome leather boots with metal capped toes from the corpse of Tarak.
You get a pair of thick, gold-plated greaves from the corpse of Tarak.
You get a golden belt with a silver crescent buckle from the corpse of Tarak.
You get a heron marked longsword from the corpse of Tarak.
You get a silver etched shield from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a sturdy pair of full leather gauntlets from the corpse of Tarak.
You get a pair of riveted chainmail sleeves from the corpse of Tarak.
You get a backpack from the corpse of Tarak.
You get an earthen brown mantle from the corpse of Tarak.
You get a tunic of finely-crafted chain from the corpse of Tarak.
You get a shimmering chain of gold from the corpse of Tarak.
You get a shimmering chain of gold from the corpse of Tarak.
You get a strange, insectoid helm from the corpse of Tarak.
You get a gold ring delicately carved with ivy from the corpse of Tarak.
You get a gold ring delicately carved with ivy from the corpse of Tarak.
You get an oilstone from the corpse of Tarak.
You get a mirrored lantern from the corpse of Tarak.
Re: Ouch! That really did HURT!
Apparently I need to start playing ss more, all of the herons are over here.
Re: Ouch! That really did HURT!
The pride of lions chased faster than I did :P
* R HP:Beaten MV:Full > On a Trail in the Grass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of an animal leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
A baby s'redit has arrived from the NORTH.
s
* R HP:Beaten MV:Full > w
s
A Bend in the Trail
[ obvious exits: N E W ]
There are some bloody traces of a human leaving NORTH.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of an animal leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Saif* is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the NORTH.
*Saif* tries to slash you, but you deflect the blow.
* R HP:Beaten MV:Full - Saif: Critical > s
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > change mood brave
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > n
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > n
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > e
No way! You're fighting for your life!
n
* R HP:Beaten MV:Full - Saif: Critical > w
Mood changed to: Brave
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
*Saif* panics, and attempts to flee!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > bash
You try to strike *Saif*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
*Saif* leaves EAST riding a wild stallion.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > e
kill saif
bash
A Bend in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of an animal leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Saif* is standing here, riding a wild stallion.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A large plains lion stalks the grasslands looking for prey.
With lovely brown eyes, a baby s'redit frolics here.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the WEST.
*Saif* tries to slash you, but you deflect the blow.
* R HP:Beaten MV:Full - Saif: Critical > You do the best you can!
+ - Saif: Critical >
*Saif* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A lioness tries to hit you, but you parry successfully.
A lioness joins a lioness's fight!
A plains lion tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
*change mood wimpy
flee
Cancelled.
Mood changed to: Wimpy
You panic and attempt to flee!Critical >
You flee head over heels.
A Bend in the Trail
Multi Rooms Found Teleporting to First
Multiple possible map positions after fleeing. Guessing...
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of an animal leaving NORTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > change mood brave
kill saif
Mood changed to: Brave
kill saif
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill saif
They aren't here.
* R HP:Beaten MV:Full > kill saif
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > n
kill saif
bash
A Bend in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a ridden mount leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
*Saif* is here, fighting a lioness, riding a wild stallion.
A lioness is here, fighting Saif.
A lioness is here, fighting Saif.
A plains lion is here, fighting Saif.
With lovely brown eyes, a baby s'redit frolics here.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Beaten MV:Full > You try to strike *Saif*, but he deflects the blow.
*Saif* leaves SOUTH riding a wild stallion.
*Saif* has arrived from the SOUTH, riding a wild stallion.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > s
*Saif* leaves WEST riding a wild stallion.
look
kill saif
* R HP:Beaten MV:Full > bash
A Bend in the Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby s'redit has arrived from the NORTH.
* R HP:Beaten MV:Full > A Bend in the Trail
The trail approaches this point from the NORTH and WEST in a haphazard
bending. The path bends left and right in quick bends, but leads NORTH and
WEST overall. A single tree grows tall and straight along the path.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > n
w
kill saif
bash
A Bend in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a ridden mount leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the SOUTH.
* R HP:Beaten MV:Full > A Bend in the Trail
[ obvious exits: N E W ]
There are some bloody traces of a human leaving NORTH.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A large plains lion stalks the grasslands looking for prey.
A warhorse is here, stamping his feet impatiently.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the EAST.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > w
kill saif
Bash who?
* R HP:Beaten MV:Full >
A plains lion leaves NORTH.
A lioness leaves NORTH.
A lioness leaves NORTH.
* R HP:Beaten MV:Full > bash
A Small Clearing
[ obvious exits: E ]
There are some tracks of an animal leaving EAST.
There are some tracks of an animal leaving EAST.
There are some tracks of an animal leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby s'redit has arrived from the EAST.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > e
n
kill saif
A Bend in the Trail
[ obvious exits: N E W ]
There are some bloody traces of a human leaving NORTH.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the WEST.
* R HP:Beaten MV:Full > On a Trail in the Grass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lioness is here, fighting Saif.
A lioness is here, fighting Saif.
A plains lion is here, fighting Saif.
*Saif* is here, fighting a plains lion, riding a wild stallion.
A dun snake is here, hissing sharply.
A baby s'redit has arrived from the SOUTH.
* R HP:Beaten MV:Full > n
You strike *Saif*'s right foot.
*Saif* panics, and attempts to flee!
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > s
No way! You're fighting for your life!
kill saif
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > kill saif
No way! You're fighting for your life!
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > You do the best you can!
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > kill saif
You do the best you can!
*Saif* leaves NORTH riding a wild stallion.
*Saif* has arrived from the NORTH, riding a wild stallion.
kill saif
* R HP:Beaten MV:Full > kill saif
You try to strike *Saif*, but he deflects the blow.
*Saif* panics, and attempts to flee!
* R HP:Beaten MV:Full - Saif: Critical > kill saif
kill saif
A lioness tries to hit Saif, but he parries successfully.
A lioness joins a lioness's fight!
A plains lion tickles Saif's head with his hit.
A plains lion barely hits Saif's left arm.
*Saif* is incapacitated and will slowly die, if not aided.
A lioness barely hits Saif's right hand.
*Saif* is dead! R.I.P.
Your blood freezes as you hear *Saif*'s death cry.
They aren't here.
kill saif
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > get all corpse
They aren't here.
* R HP:Beaten MV:Full > n
change mood wimpy
You get a gold crown from the corpse of Saif.
You get eighteen copper pennys from the corpse of Saif.
You get a stable ticket from the corpse of Saif.
You get a bubbling draught from the corpse of Saif.
You get a pair of lissome leather boots with metal capped toes from the corpse of Saif.
You get a set of riveted chainmail leggings from the corpse of Saif.
You get a belt with a buckle of cuendillar from the corpse of Saif.
You get a brass hilted general's sword from the corpse of Saif.
You get a silver etched shield from the corpse of Saif.
You get a silver Kandori wristcuff from the corpse of Saif.
You get a silver Kandori wristcuff from the corpse of Saif.
You get a sturdy pair of full leather gauntlets from the corpse of Saif.
You get a pair of riveted chainmail sleeves from the corpse of Saif.
You get a backpack from the corpse of Saif.
You get a black cape with an ivory clasp from the corpse of Saif.
You get a tunic of finely-crafted chain from the corpse of Saif.
You get an ivory torc ridged with bloodstone from the corpse of Saif.
You get an exquisite onyx dagger in a silver chain from the corpse of Saif.
You get a strange, insectoid helm from the corpse of Saif.
You get a gold ring from the corpse of Saif.
You get a gold ring from the corpse of Saif.
You get a crystal lightstick from the corpse of Saif.
* R HP:Beaten MV:Full > On a Trail in the Grass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of an animal leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
A baby s'redit has arrived from the NORTH.
s
* R HP:Beaten MV:Full > w
s
A Bend in the Trail
[ obvious exits: N E W ]
There are some bloody traces of a human leaving NORTH.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of an animal leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Saif* is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the NORTH.
*Saif* tries to slash you, but you deflect the blow.
* R HP:Beaten MV:Full - Saif: Critical > s
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > change mood brave
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > n
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > n
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > e
No way! You're fighting for your life!
n
* R HP:Beaten MV:Full - Saif: Critical > w
Mood changed to: Brave
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
*Saif* panics, and attempts to flee!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > bash
You try to strike *Saif*, but he deflects the blow.
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Saif: Critical > No way! You're fighting for your life!
*Saif* leaves EAST riding a wild stallion.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > e
kill saif
bash
A Bend in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of an animal leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Saif* is standing here, riding a wild stallion.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A large plains lion stalks the grasslands looking for prey.
With lovely brown eyes, a baby s'redit frolics here.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the WEST.
*Saif* tries to slash you, but you deflect the blow.
* R HP:Beaten MV:Full - Saif: Critical > You do the best you can!
+ - Saif: Critical >
*Saif* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A lioness tries to hit you, but you parry successfully.
A lioness joins a lioness's fight!
A plains lion tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
*change mood wimpy
flee
Cancelled.
Mood changed to: Wimpy
You panic and attempt to flee!Critical >
You flee head over heels.
A Bend in the Trail
Multi Rooms Found Teleporting to First
Multiple possible map positions after fleeing. Guessing...
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of an animal leaving NORTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > change mood brave
kill saif
Mood changed to: Brave
kill saif
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > kill saif
They aren't here.
* R HP:Beaten MV:Full > kill saif
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > n
kill saif
bash
A Bend in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a ridden mount leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
*Saif* is here, fighting a lioness, riding a wild stallion.
A lioness is here, fighting Saif.
A lioness is here, fighting Saif.
A plains lion is here, fighting Saif.
With lovely brown eyes, a baby s'redit frolics here.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Beaten MV:Full > You try to strike *Saif*, but he deflects the blow.
*Saif* leaves SOUTH riding a wild stallion.
*Saif* has arrived from the SOUTH, riding a wild stallion.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > s
*Saif* leaves WEST riding a wild stallion.
look
kill saif
* R HP:Beaten MV:Full > bash
A Bend in the Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby s'redit has arrived from the NORTH.
* R HP:Beaten MV:Full > A Bend in the Trail
The trail approaches this point from the NORTH and WEST in a haphazard
bending. The path bends left and right in quick bends, but leads NORTH and
WEST overall. A single tree grows tall and straight along the path.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
There are some tracks of a ridden mount leaving NORTH.
With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > n
w
kill saif
bash
A Bend in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving WEST.
There are some tracks of a ridden mount leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the SOUTH.
* R HP:Beaten MV:Full > A Bend in the Trail
[ obvious exits: N E W ]
There are some bloody traces of a human leaving NORTH.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A hungry looking lioness is here, eyes gleaming with a blood lust.
A large plains lion stalks the grasslands looking for prey.
A warhorse is here, stamping his feet impatiently.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the EAST.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > w
kill saif
Bash who?
* R HP:Beaten MV:Full >
A plains lion leaves NORTH.
A lioness leaves NORTH.
A lioness leaves NORTH.
* R HP:Beaten MV:Full > bash
A Small Clearing
[ obvious exits: E ]
There are some tracks of an animal leaving EAST.
There are some tracks of an animal leaving EAST.
There are some tracks of an animal leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby s'redit has arrived from the EAST.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > Bash who?
* R HP:Beaten MV:Full > e
n
kill saif
A Bend in the Trail
[ obvious exits: N E W ]
There are some bloody traces of a human leaving NORTH.
There are some tracks of a ridden mount leaving EAST.
There are some tracks of a ridden mount leaving EAST.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A rust-colored bobcat crouches low, ready to pounce.
A baby s'redit has arrived from the WEST.
* R HP:Beaten MV:Full > On a Trail in the Grass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
There are some tracks of a ridden mount leaving SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lioness is here, fighting Saif.
A lioness is here, fighting Saif.
A plains lion is here, fighting Saif.
*Saif* is here, fighting a plains lion, riding a wild stallion.
A dun snake is here, hissing sharply.
A baby s'redit has arrived from the SOUTH.
* R HP:Beaten MV:Full > n
You strike *Saif*'s right foot.
*Saif* panics, and attempts to flee!
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > s
No way! You're fighting for your life!
kill saif
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > kill saif
No way! You're fighting for your life!
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > You do the best you can!
* R HP:Beaten MV:Full - a plains lion: Healthy - Saif: Critical > kill saif
You do the best you can!
*Saif* leaves NORTH riding a wild stallion.
*Saif* has arrived from the NORTH, riding a wild stallion.
kill saif
* R HP:Beaten MV:Full > kill saif
You try to strike *Saif*, but he deflects the blow.
*Saif* panics, and attempts to flee!
* R HP:Beaten MV:Full - Saif: Critical > kill saif
kill saif
A lioness tries to hit Saif, but he parries successfully.
A lioness joins a lioness's fight!
A plains lion tickles Saif's head with his hit.
A plains lion barely hits Saif's left arm.
*Saif* is incapacitated and will slowly die, if not aided.
A lioness barely hits Saif's right hand.
*Saif* is dead! R.I.P.
Your blood freezes as you hear *Saif*'s death cry.
They aren't here.
kill saif
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > get all corpse
They aren't here.
* R HP:Beaten MV:Full > n
change mood wimpy
You get a gold crown from the corpse of Saif.
You get eighteen copper pennys from the corpse of Saif.
You get a stable ticket from the corpse of Saif.
You get a bubbling draught from the corpse of Saif.
You get a pair of lissome leather boots with metal capped toes from the corpse of Saif.
You get a set of riveted chainmail leggings from the corpse of Saif.
You get a belt with a buckle of cuendillar from the corpse of Saif.
You get a brass hilted general's sword from the corpse of Saif.
You get a silver etched shield from the corpse of Saif.
You get a silver Kandori wristcuff from the corpse of Saif.
You get a silver Kandori wristcuff from the corpse of Saif.
You get a sturdy pair of full leather gauntlets from the corpse of Saif.
You get a pair of riveted chainmail sleeves from the corpse of Saif.
You get a backpack from the corpse of Saif.
You get a black cape with an ivory clasp from the corpse of Saif.
You get a tunic of finely-crafted chain from the corpse of Saif.
You get an ivory torc ridged with bloodstone from the corpse of Saif.
You get an exquisite onyx dagger in a silver chain from the corpse of Saif.
You get a strange, insectoid helm from the corpse of Saif.
You get a gold ring from the corpse of Saif.
You get a gold ring from the corpse of Saif.
You get a crystal lightstick from the corpse of Saif.
Re: Ouch! That really did HURT!
Poor poor Saif.
Re: Ouch! That really did HURT!
Thanks for trying to keep the PK going :(
The Dusty Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is here, fighting Neveyan, riding a draft horse.
A tough Shienaran soldier waits here.
Dartes al'Lendros the Dragonsworn is here, fighting Wept, riding a warhorse.
A wild stallion bucks madly.
Lord Neveyan the Lieutenant is here, fighting Wept, riding a gray palfrey.
* R HP:Wounded MV:Tiring >
mz
Dartes tries to slash *Wept*, but he deflects the blow.
[k dark]
The fighting is too thick and heavy for you to enter the fray!
b
* R HP:Wounded MV:Tiring > [cha mood berserk]
Mood changed to: Berserk
* R HP:Wounded MV:Tiring > [bash ]
Bash who?
*Wept* leaves south riding a draft horse.
* R HP:Wounded MV:Tiring >
x
x
[k dark]
They aren't here.
s
* R HP:Wounded MV:Tiring >
x
[k dark]
They aren't here.
b
* R HP:Wounded MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here, riding a draft horse.
* R HP:Wounded MV:Tiring > [k dark]
You try to blast *Wept*, but he deflects the blow.
* R HP:Wounded MV:Tiring - Wept: Wounded >
[bash ]
Neveyan has arrived from the north, riding a gray palfrey.
A wild stallion has arrived from the north.
A soldier has arrived from the north.
-
*Wept* strikes your right arm hard.
A soldier joins your fight!
Neveyan slashes *Wept*'s right leg into bloody fragments!
=
*Wept* panics, and attempts to flee!
+*
*Wept* panics, and attempts to flee!
*
+
=-
-
Dartes has arrived from the north, riding a warhorse.
=
Your bash at *Wept* sends him sprawling!
* R HP:Wounded MV:Tiring - Wept: Wounded >
A soldier slashes Wept's body very hard.
You blast *Wept*'s body into bloody fragments!
Dartes slashes *Wept*'s head into bloody fragments!
* R HP:Wounded MV:Tiring - Wept: Battered >
stat
x
x
You are a 274 year old male human warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 76.0 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:11 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 24, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded MV:Tiring - Wept: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Wept: Battered > [k dark]
You do the best you can!
cringe
* R HP:Wounded MV:Tiring - Wept: Battered >
You blast *Wept*'s body into bloody fragments!
* R HP:Wounded MV:Tiring - Wept: Battered > You cringe in terror.
call
* R HP:Wounded MV:Tiring - Wept: Battered >
Dartes slashes *Wept*'s right arm into bloody fragments!
Neveyan slashes *Wept*'s right leg into bloody fragments!
A soldier slashes Wept's body extremely hard.
You blast *Wept*'s right foot into bloody fragments!
*Wept* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wept*'s death cry.
The Dusty Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is here, fighting Neveyan, riding a draft horse.
A tough Shienaran soldier waits here.
Dartes al'Lendros the Dragonsworn is here, fighting Wept, riding a warhorse.
A wild stallion bucks madly.
Lord Neveyan the Lieutenant is here, fighting Wept, riding a gray palfrey.
* R HP:Wounded MV:Tiring >
mz
Dartes tries to slash *Wept*, but he deflects the blow.
[k dark]
The fighting is too thick and heavy for you to enter the fray!
b
* R HP:Wounded MV:Tiring > [cha mood berserk]
Mood changed to: Berserk
* R HP:Wounded MV:Tiring > [bash ]
Bash who?
*Wept* leaves south riding a draft horse.
* R HP:Wounded MV:Tiring >
x
x
[k dark]
They aren't here.
s
* R HP:Wounded MV:Tiring >
x
[k dark]
They aren't here.
b
* R HP:Wounded MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Wept* is standing here, riding a draft horse.
* R HP:Wounded MV:Tiring > [k dark]
You try to blast *Wept*, but he deflects the blow.
* R HP:Wounded MV:Tiring - Wept: Wounded >
[bash ]
Neveyan has arrived from the north, riding a gray palfrey.
A wild stallion has arrived from the north.
A soldier has arrived from the north.
-
*Wept* strikes your right arm hard.
A soldier joins your fight!
Neveyan slashes *Wept*'s right leg into bloody fragments!
=
*Wept* panics, and attempts to flee!
+*
*Wept* panics, and attempts to flee!
*
+
=-
-
Dartes has arrived from the north, riding a warhorse.
=
Your bash at *Wept* sends him sprawling!
* R HP:Wounded MV:Tiring - Wept: Wounded >
A soldier slashes Wept's body very hard.
You blast *Wept*'s body into bloody fragments!
Dartes slashes *Wept*'s head into bloody fragments!
* R HP:Wounded MV:Tiring - Wept: Battered >
stat
x
x
You are a 274 year old male human warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 76.0 lbs, light.
Your base abilities are: Str:19 Int:13 Wil:11 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 24, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded MV:Tiring - Wept: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Tiring - Wept: Battered > [k dark]
You do the best you can!
cringe
* R HP:Wounded MV:Tiring - Wept: Battered >
You blast *Wept*'s body into bloody fragments!
* R HP:Wounded MV:Tiring - Wept: Battered > You cringe in terror.
call
* R HP:Wounded MV:Tiring - Wept: Battered >
Dartes slashes *Wept*'s right arm into bloody fragments!
Neveyan slashes *Wept*'s right leg into bloody fragments!
A soldier slashes Wept's body extremely hard.
You blast *Wept*'s right foot into bloody fragments!
*Wept* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wept*'s death cry.
Re: Ouch! That really did HURT!
The sad moment that you all kill Wept for trying to help you kill me.