Kyson was winding low with Kazura and Wynona chasing him. Eran was blocking 4e.
* R HP:Beaten MV:Full > scan e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.
Eran has arrived from the east, riding a shadow stallion.
w
* R HP:Beaten MV:Full > A rat scurries around trying to get out of sight.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
* R HP:Beaten MV:Full >
Eran has arrived from the east, riding a shadow stallion.
* R HP:Beaten MV:Full > kill dark
Eran pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Eran: Scratched > 0
Eran pierces your body.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
[bash ] - Eran: Scratched >
A soldier joins your fight!
Kyson narrates 'am moldy'
*
Eran swiftly dodges a soldier's attempt to scythe him.
Eran pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
Eran pierces your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at Eran sends him sprawling!
* R HP:Critical MV:Full - Eran: Scratched > nar on him 2n 2e
eq
You narrate 'on him 2n 2e'
* R HP:Critical MV:Full - Eran: Scratched >
A soldier scythes Eran's head extremely hard.
You scythe Eran's body into bloody fragments!
* R HP:Critical MV:Full - Eran: Hurt > You are using:
<used as light> a mirrored lantern
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> an engraved gold-plated breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a one-handed axe
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots
* R HP:Critical MV:Full - Eran: Hurt > sco
HP:Critical MP:Full
You have scored 96767186 experience points and 3014 quest points.
You need 1732814 exp to level and 6986 qp to rank.
You have amassed 31 Turn points to date.
You have played 81 days and 16 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are fighting Eran.
* R HP:Critical MV:Full - Eran: Hurt > l dark
A soldier scythes Eran's body hard.
You scythe Eran's head into bloody fragments!
.
Eran has quite a few wounds.
Eran is using:
<worn on head> a plain brown hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of leather gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a silver sai
<worn on legs> plain brown pants
<worn on feet> a pair of leather boots
* R HP:Critical MV:Full - Eran: Wounded > 1
f
[change mood wimpy]
Mood changed to: Wimpy
nar wtfCritical MV:Full - Eran: Wounded >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > sco
You narrate 'wtf'
2
* R HP:Critical MV:Full > You have 51(413) hit and 159(170) movement points.
You have scored 96770397 experience points and 3014 quest points.
You need 1729603 exp to level and 6986 qp to rank.
You have amassed 31 Turn points to date.
You have played 81 days and 16 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
of
* R HP:Critical MV:Full > e
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > kill dark
[change posture offensive]
Posture changed to: Offensive
Kyson narrates 'still no hp'
* R HP:Critical MV:Full > 0
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran the Gray Man is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Eran.
* R HP:Beaten MV:Full > You scythe Eran's right arm into bloody fragments!
[bash ] - a soldier: Scratched - Eran: Wounded >
-
Eran panics, and attempts to flee!
=
Eran leaves north riding a shadow stallion.
+
Eran has arrived from the north, riding a shadow stallion.
=
Eran leaves west riding a shadow stallion.
-n
=
They're not here anymore!
* R HP:Beaten MV:Full > n
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.
n
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.
Kyson narrates 'I circled :P'
sco
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > You have 64(413) hit and 155(170) movement points.
You have scored 96774987 experience points and 3014 quest points.
You need 1725013 exp to level and 6986 qp to rank.
You have amassed 31 Turn points to date.
You have played 81 days and 16 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Matheus - Little Path
* R HP:Beaten MV:Full > nar he blocking w
stat
You narrate 'he blocking w'
* R HP:Beaten MV:Full > sco
You are a 572 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.5 lbs and wearing 54.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 141
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Full > You have 64(413) hit and 155(170) movement points.
You have scored 96774987 experience points and 3014 quest points.
You need 1725013 exp to level and 6986 qp to rank.
You have amassed 31 Turn points to date.
You have played 81 days and 16 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Matheus - Little Path
* R HP:Beaten MV:Full > notice
s
You stop paying increased attention to your surroundings.
s
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.
w
* R HP:Beaten MV:Full > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.
w
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > s
w
w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > w
w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
n
* R HP:Beaten MV:Full > n
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A soldier has arrived from the south.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A soldier has arrived from the south.
sco
* R HP:Beaten MV:Full > w
You have 64(413) hit and 155(170) movement points.
You have scored 96774987 experience points and 3014 quest points.
You need 1725013 exp to level and 6986 qp to rank.
You have amassed 31 Turn points to date.
You have played 81 days and 16 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
* R HP:Beaten MV:Full > Burnt Wagons
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > sco
w
You have 64(413) hit and 155(170) movement points.
You have scored 96774987 experience points and 3014 quest points.
You need 1725013 exp to level and 6986 qp to rank.
You have amassed 31 Turn points to date.
You have played 81 days and 16 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > stat
You are a 572 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.5 lbs and wearing 54.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 141
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Full > w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
scan w
* R HP:Beaten MV:Full > * R HP:Beaten MV:Full > w
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
scan w
* R HP:Beaten MV:Full > A Shienaran scout blends into the surroundings here.
w
* R HP:Beaten MV:Full > scan w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > * R HP:Beaten MV:Full > nar not 6w
You narrate 'not 6w'
* R HP:Beaten MV:Full > stat
l
You are a 572 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.5 lbs and wearing 54.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 141
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NO QUIT
dh
* R HP:Beaten MV:Full > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
stat
* R HP:Beaten MV:Full > [dia horse]
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Beaten MV:Full > where
You are a 572 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.5 lbs and wearing 54.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:19 Con:19.
Offensive bonus: 187, Dodging bonus: 65, Parrying bonus: 141
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Beaten MV:Full > w
Players in your Zone
--------------------
Matheus - The Dusty Road
w
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > where
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > w
Players in your Zone
--------------------
Matheus - The Dusty Road
w
* R HP:Beaten MV:Full > Green Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > where
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > w
Players in your Zone
--------------------
Matheus - On a Hillside
* R HP:Beaten MV:Full > w
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.
A soldier has arrived from the east.
where
* R HP:Beaten MV:Full > A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf is here, fighting Eran.
Eran the Gray Man is here, fighting a black wolf, riding a shadow stallion.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
Stalking within the shadows, a man watches you in anger.
A soldier has arrived from the east.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Matheus - A Gentle Slope
* R HP:Beaten MV:Full > kill dark
0
Eran pierces a black wolf's body very hard.
You try to scythe Eran, but he parries successfully.
[bash ] - a black wolf: Critical - Eran: Wounded >
=
Eran panics, and attempts to flee!
*
A soldier joins your fight!
A rugged, angry ranger leaves south.
Eran swiftly dodges a soldier's attempt to scythe him.
A handsome stag leaves west.
Eran pierces a black wolf's left paw very hard.
A black wolf is dead! R.I.P.
Your blood freezes as you hear a black wolf's death cry.
Eran panics, and attempts to flee!
Eran leaves east riding a shadow stallion.
nar on 1e shady
+e
=kill dark
Cancelled.
You narrate 'on 1e shady'
* R HP:Beaten MV:Fresh > 0
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran the Gray Man is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.
A soldier has arrived from the west.
* R HP:Beaten MV:Fresh > You try to scythe Eran, but he deflects the blow.
[bash ] h - Eran: Wounded >
*
Eran pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
=
A black messenger pigeon flutters its wings.
Eran tries to pierce you, but you deflect the blow.
Your bash at Eran sends him sprawling!
* R HP:Beaten MV:Fresh - Eran: Wounded > door is now set as your primary door.
r
A soldier scythes Eran's right arm very hard.
You scythe Eran's right leg into bloody fragments!
* R HP:Beaten MV:Fresh - Eran: Wounded > 2
[remove shield]
You stop using a silver etched shield.
You grip a one-handed axe with both hands.
of
* R HP:Beaten MV:Fresh - Eran: Wounded > [change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Fresh - Eran: Wounded > [change posture offensive]
Posture changed to: Offensive
* R HP:Beaten MV:Fresh - Eran: Wounded > where
Players in your Zone
--------------------
Matheus - On Top of a Hill
* R HP:Beaten MV:Fresh - Eran: Wounded >
A black messenger pigeon beats its wings harder.
* R HP:Beaten MV:Fresh - Eran: Wounded > nar 2e shady bashed
You narrate '2e shady bashed'
* R HP:Beaten MV:Fresh - Eran: Wounded >
A soldier scythes Eran's right leg extremely hard.
You scythe Eran's body into bloody fragments!
* R HP:Beaten MV:Fresh - Eran: Battered > ws
0
[wear shield]
You shift a one-handed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.
* R HP:Beaten MV:Fresh - Eran: Battered > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Eran: Battered > 0
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Fresh - Eran: Battered >
Eran panics, and attempts to flee!
0
[bash ] h - Eran: Battered >
Eran leaves west riding a shadow stallion.
Eran has arrived from the west, riding a shadow stallion.
w
kill dark
+
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
kill dark
Cancelled.
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a black wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A soldier has arrived from the east.
* R HP:Beaten MV:Fresh > They aren't here.
Eran has arrived from the east, riding a shadow stallion.
kill dark
* R HP:Beaten MV:Fresh > You try to scythe Eran, but he deflects the blow.
e
* R HP:Beaten MV:Fresh - Eran: Battered > kill dark
You do the best you can!
* R HP:Beaten MV:Fresh - Eran: Battered > 0
No way! You're fighting for your life!
* R HP:Beaten MV:Fresh - Eran: Battered > You do the best you can!
[bash ] h - Eran: Battered >
Eran panics, and attempts to flee!
*
Eran leaves east riding a shadow stallion.
e
+kill dark
=0
Cancelled.
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran the Gray Man is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.
A soldier has arrived from the west.
Eran leaves east riding a shadow stallion.
* R HP:Beaten MV:Fresh > They aren't here.
* R HP:Beaten MV:Fresh > [bash ]
Bash who?
* R HP:Beaten MV:Full > e
kill dark
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > s
They aren't here.
s
* R HP:Beaten MV:Full > kill dark
Green Hills
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A soldier has arrived from the north.
* R HP:Beaten MV:Full > A Fallow Field
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the north.
Eran has arrived from the east, riding a shadow stallion.
gate is now set as your primary door.
* R HP:Beaten MV:Full > You try to scythe Eran, but he parries successfully.
* R HP:Beaten MV:Full - Eran: Battered > open gate
Eran pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!
kill dark
* R HP:Critical MV:Full - Eran: Battered > It's already open!
0
* R HP:Critical MV:Full - Eran: Battered > You do the best you can!
[bash ] ll - Eran: Battered >
The master of scouts narrates 'Eran was spotted The Dusty Road'
A soldier joins your fight!
A brown deer leaves west.
-
Eran panics, and attempts to flee!
*
A soldier tries to scythe Eran, but he dodges the attack.
A brown deer leaves north.
+
Eran leaves south riding a shadow stallion.
s
kill dark
Cancelled.
A Few Pigpens
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran the Gray Man is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A soldier has arrived from the north.
* R HP:Critical MV:Full > You try to scythe Eran, but he parries successfully.
* R HP:Critical MV:Full - Eran: Battered >
Eran pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
A soldier joins your fight!
A timber wolf tries to hit Eran, but he dodges the attack.
You scythe Eran's body very hard.
* R HP:Critical MV:Full - Eran: Battered > close gate
1
Ok.
f
* R HP:Critical MV:Full - Eran: Battered > [change mood wimpy]
Mood changed to: Wimpy
Eran sheathes a silver sai into a surcoat with exquisite embroidery.
* R HP:Critical MV:Full - Eran: Battered > PANIC! You couldn't escape!
* R HP:Critical MV:Full - Eran: Battered > Variable: door2 fence
is now set as your secondary door.
1
f
A throwing spike arcs through the air.
* R HP:Critical MV:Full - Eran: Battered > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!: Battered >
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!
A timber wolf tries to hit Eran, but he dodges the attack.
A soldier tries to scythe Eran, but he deflects the blow.
You flee head over heels.
A Cow Pasture
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A timber wolf is here, snarling hungrily.
A black wolf growls loudly, poised to leap.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Full > woodengate is now set as your secondary door.
n
A Few Pigpens
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Eran.
Eran the Gray Man is here, fighting a soldier, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, fighting Eran.
* R HP:Critical MV:Full >
A timber wolf tries to hit Eran, but he dodges the attack.
A soldier tries to scythe Eran, but he deflects the blow.
close woodengate
* R HP:Critical MV:Full > kill dark
0
Ok.
* R HP:Critical MV:Full > You try to scythe Eran, but he deflects the blow.
[bash ] ll - a soldier: Scratched - Eran: Battered >
+
Eran pierces a soldier's left foot into bloody fragments!
Eran swiftly dodges a timber wolf's attempt to hit him.
A soldier tries to scythe Eran, but he dodges the attack.
Eran pierces a soldier's body hard.
As Eran avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Full - a soldier: Hurt - Eran: Battered >
Eran thanks you heartily.
berk
* R HP:Critical MV:Full - a soldier: Hurt - Eran: Battered > 0
Eran tries to pierce a soldier, but he parries successfully.
A timber wolf tries to hit Eran, but he dodges the attack.
A soldier tries to scythe Eran, but he dodges the attack.
* R HP:Critical MV:Full - a soldier: Hurt - Eran: Battered > [change mood berserk]
Mood changed to: Berserk
[bash ] ll - a soldier: Hurt - Eran: Battered >
*
Eran pierces a soldier's body very hard.
Eran swiftly dodges a timber wolf's attempt to hit him.
A soldier tries to scythe Eran, but he deflects the blow.
-
Eran pierces a soldier's body very hard.
=
Your bash at Eran sends him sprawling!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Battered > snick
You snicker softly.
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Battered > r
You scythe Eran's left foot into bloody fragments!
A timber wolf tries to hit Eran, but he deflects the blow.
A soldier scythes Eran's body into bloody fragments!
2
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > [remove shield]
You stop using a silver etched shield.
You grip a one-handed axe with both hands.
of
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > [change mood brave]
You chose to go berserk, now live or die with it!
close gate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > [change posture offensive]
Posture changed to: Offensive
close woodengate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > close gate
close woodengate
It's already closed!
close gate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > It's already closed!
close woodengate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Beaten > close gate
You scythe Eran's body into bloody fragments!
Eran panics, and attempts to flee!
A timber wolf tries to hit Eran, but he deflects the blow.
A soldier scythes Eran's body hard.
Eran panics, and attempts to flee!
It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > close woodengate
It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > close gate
close woodengate
It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > close gate
close woodengate
It's already closed!
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > close gate
It's already closed!
Eran opens the Woodengate.
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > close woodengate
Eran pierces a soldier's body very hard.
Ok.
Eran opens the Gate.
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > close gate
Ok.
Eran panics, and attempts to flee!
close woodengate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > It's already closed!
close gate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > It's already closed!
close woodengate
* R HP:Critical MV:Full - a soldier: Wounded - Eran: Critical > You scythe Eran's head into bloody fragments!
Eran is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Eran's death cry.
It's already closed!
close gate
* R HP:Critical MV:Full > It's already closed!
close woodengate
* R HP:Critical MV:Full > It's already closed!
* R HP:Critical MV:Full > 9
It's already closed!
* R HP:Critical MV:Full > It's already closed!
* R HP:Critical MV:Full > 2
2
2
2
2
open woodengate
s
[take all corpse]
You get a pair of leather boots from the corpse of Eran.
You get plain brown pants from the corpse of Eran.
You get a small leather sheath from the corpse of Eran.
You get a small leather sheath from the corpse of Eran.
You get a belt with a buckle of cuendillar from the corpse of Eran.
You get a silver sai from the corpse of Eran.
You get a polished onyx-inlaid shield from the corpse of Eran.
You get a jeweled wristcuff from the corpse of Eran.
You get a jeweled wristcuff from the corpse of Eran.
You get a pair of leather gloves from the corpse of Eran.
You get a set of cloth sleeves from the corpse of Eran.
You get an embroidered, cotton shoulder bag from the corpse of Eran.
You get a surcoat with exquisite embroidery from the corpse of Eran.
You get a bearskin tunic from the corpse of Eran.
You get a shimmering pendant of obsidian from the corpse of Eran.
You get a shimmering pendant of obsidian from the corpse of Eran.
You get a plain brown hood from the corpse of Eran.
You get a dull metal ring from the corpse of Eran.
You get a dull metal ring from the corpse of Eran.
* R HP:Critical MV:Full > [change mood brave]
You try to calm down, but can't.
Crit kills
Re: Crit kills
I always appreciate a good dooring
Re: Crit kills
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
Hathoc has arrived from the east, riding a warhorse.
* R HP:Critical MV:Full - Trill: Battered > You do the best you can!
Hathoc leaves west riding a warhorse.
* R HP:Critical MV:Full - Trill: Battered > -
*Trill* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!
*Trill* panics, and attempts to flee!
=+
Isela has arrived from the east, riding a warhorse.
*
Isela leaves west riding a warhorse.
Hathoc has arrived from the west, riding a warhorse.
*
Hathoc tries to lance *Trill*, but he dodges the attack.
+=
*Trill* leaves west.
-
A hideous trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
Uhl has arrived from the east, riding a warhorse.
-
Uhl leaves west riding a warhorse.
w
kill dark
=
They're not here anymore!
* R HP:Critical MV:Full - a hideous trolloc: Healthy > No way! You're fighting for your life!
* R HP:Critical MV:Full - a hideous trolloc: Healthy > cmw
They aren't here.
* R HP:Critical MV:Full - a hideous trolloc: Healthy > f
[change mood wimpy]
Mood changed to: Wimpy
Hathoc leaves west riding a warhorse.
w
* R HP:Critical MV:Full - a hideous trolloc: Healthy > w
You panic and attempt to flee!
You flee head over heels.
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A water skin made from dried human flesh lies here.
The corpse of a wolfish trolloc is lying here.
A fine-grained oilstone lies upon the ground.
A necklace of shiny black links has been dropped here.
A potato is here. [3]
A large slab of meat has been placed here.
A sturdy pair of boots with metal caps covering the toes rest here.
A brightly polished set of riveted chainmail leggings lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A solid set of leather gauntlets rests here.
A pair of riveted chainmail coverings lay stretched on the ground.
A tunic of fine chain lies in a bundle here.
A pearlstone-encrusted ivory necklace has been left here. [2]
A slightly dented rimmed round helmet has been left here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
The corpse of Chablis is lying here.
The corpse of a Dha'vol trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A huge pile of copper pennies has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A hideous trolloc is here, in a world of hurt.
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A large banded mallet has been set aside here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Uhl the Enforcer is standing here, riding a warhorse.
A crow has arrived from the east.
cmb
* R HP:Critical MV:Full > kill dark
bash
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > n
Bash who?
* R HP:Critical MV:Full >
Kokoro has arrived from the east, riding a warhorse.
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hathoc Montak'ro is standing here, riding a warhorse.
An astonishingly tall and broad man stands here, with large tufted ears.
A crow has arrived from the south.
e
* R HP:Critical MV:Full >
Hathoc leaves north riding a warhorse.
kill dark
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > n
e
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some bloody traces of a MYRDDRAAL leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
kill dark
* R HP:Critical MV:Full > Near the Thicket
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some bloody traces of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hathoc Montak'ro is standing here, riding a warhorse.
Lady Isela the Honored Sister is standing here, riding a warhorse.
* R HP:Critical MV:Full > They aren't here.
Kokoro narrates 'all w'
* R HP:Critical MV:Full > kill dark
look
They aren't here.
kill dark
* R HP:Critical MV:Full > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some bloody traces of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hathoc Montak'ro is standing here, riding a warhorse.
Lady Isela the Honored Sister is standing here, riding a warhorse.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > w
Isela leaves west riding a warhorse.
* R HP:Critical MV:Full > s
s
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some bloody traces of a MYRDDRAAL leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isela the Honored Sister is standing here, riding a warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
kill dark
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A crow has arrived from the north.
Uhl narrates 'll a'
Isela has arrived from the north, riding a warhorse.
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A large banded mallet has been set aside here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Kokoro the Gaidin Master is standing here, riding a warhorse.
Uhl the Enforcer is standing here, riding a warhorse.
Isela has arrived from the north, riding a warhorse.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill dark
*Trill* has arrived from the north.
kill dark
* R HP:Critical MV:Full > You try to crush *Trill*, but he deflects the blow.
Uhl tries to scythe *Trill*, but he deflects the blow.
* R HP:Critical MV:Full - Trill: Battered > look
Uhl tries to scythe *Trill*, but he dodges the attack.
*Trill* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You crush *Trill*'s right leg into bloody fragments!
You do the best you can!
*Trill* panics, and attempts to flee!
Hathoc has arrived from the north, riding a warhorse.
kill dark
* R HP:Critical MV:Full - Trill: Battered > bash
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A large banded mallet has been set aside here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
Hathoc Montak'ro is standing here, riding a warhorse.
*Trill* is here, fighting YOU!
Lady Isela the Honored Sister is standing here, riding a warhorse.
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Kokoro the Gaidin Master is standing here, riding a warhorse.
Uhl the Enforcer is here, fighting Trill, riding a warhorse.
* R HP:Critical MV:Full - Trill: Battered > You do the best you can!
* R HP:Critical MV:Full - Trill: Battered > -=+
Uhl narrates 'll w'
Hathoc leaves south riding a warhorse.
**
*Trill* leaves north.
Hathoc has arrived from the south, riding a warhorse.
+
Isela tries to strike *Trill*, but he deflects the blow.
=
*Trill* tries to pierce Isela, but she parries successfully.
Isela tries to strike *Trill*, but he deflects the blow.
*Trill* tries to pierce Isela, but she deflects the blow.
Hathoc leaves east riding a warhorse.
-
Uhl tries to scythe *Trill*, but he parries successfully.
-=
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full >
Kokoro slices *Trill*'s body into bloody fragments!
* R HP:Critical MV:Full > nar bashedx
You narrate 'bashedx'
* R HP:Critical MV:Full > stand
kill dark
Kokoro slices *Trill*'s body into bloody fragments!
Uhl scythes *Trill*'s body into bloody fragments!
Isela strikes *Trill*'s body.
You are already standing.
* R HP:Critical MV:Full > The fighting is too thick and heavy for you to enter the fray!
kill dark
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
kill dark
* R HP:Critical MV:Full > The fighting is too thick and heavy for you to enter the fray!
kill dark
* R HP:Critical MV:Full > kill dark
gc
kill dark
Kokoro slices *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.
Isela gets a gold ring delicately carved with ivy from the corpse of Trill.
Isela gets a gold ring delicately carved with ivy from the corpse of Trill.
Isela gets a lantern from the corpse of Trill.
Isela gets a water skin from the corpse of Trill.
Isela gets a hunk of beef from the corpse of Trill.
Isela gets a black pair of silver-tooled boots from the corpse of Trill.
Isela gets a pair of earthen colored breeches from the corpse of Trill.
Isela gets a belt pack from the corpse of Trill.
Isela gets a belt with a buckle of cuendillar from the corpse of Trill.
Isela gets a sharp, red stone dagger from the corpse of Trill.
Isela gets a silver etched shield from the corpse of Trill.
Isela gets a silver Kandori wristcuff from the corpse of Trill.
Isela gets a silver Kandori wristcuff from the corpse of Trill.
Isela gets a jeweled wristcuff from the corpse of Trill.
Isela gets a pair of dark gloves from the corpse of Trill.
Isela gets a set of cloth sleeves from the corpse of Trill.
Isela gets a surcoat with exquisite embroidery from the corpse of Trill.
Isela gets a bearskin tunic from the corpse of Trill.
Isela gets a shimmering pendant of obsidian from the corpse of Trill.
Isela gets a shimmering pendant of obsidian from the corpse of Trill.
Isela gets a camouflaged hood from the corpse of Trill.
Isela gets a gold ring from the corpse of Trill.
Isela gets a gold ring from the corpse of Trill.
Isela gets a blood-red enameled trident badge from the corpse of Trill.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
Hathoc has arrived from the east, riding a warhorse.
* R HP:Critical MV:Full - Trill: Battered > You do the best you can!
Hathoc leaves west riding a warhorse.
* R HP:Critical MV:Full - Trill: Battered > -
*Trill* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!
*Trill* panics, and attempts to flee!
=+
Isela has arrived from the east, riding a warhorse.
*
Isela leaves west riding a warhorse.
Hathoc has arrived from the west, riding a warhorse.
*
Hathoc tries to lance *Trill*, but he dodges the attack.
+=
*Trill* leaves west.
-
A hideous trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
Uhl has arrived from the east, riding a warhorse.
-
Uhl leaves west riding a warhorse.
w
kill dark
=
They're not here anymore!
* R HP:Critical MV:Full - a hideous trolloc: Healthy > No way! You're fighting for your life!
* R HP:Critical MV:Full - a hideous trolloc: Healthy > cmw
They aren't here.
* R HP:Critical MV:Full - a hideous trolloc: Healthy > f
[change mood wimpy]
Mood changed to: Wimpy
Hathoc leaves west riding a warhorse.
w
* R HP:Critical MV:Full - a hideous trolloc: Healthy > w
You panic and attempt to flee!
You flee head over heels.
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
A water skin made from dried human flesh lies here.
The corpse of a wolfish trolloc is lying here.
A fine-grained oilstone lies upon the ground.
A necklace of shiny black links has been dropped here.
A potato is here. [3]
A large slab of meat has been placed here.
A sturdy pair of boots with metal caps covering the toes rest here.
A brightly polished set of riveted chainmail leggings lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A solid set of leather gauntlets rests here.
A pair of riveted chainmail coverings lay stretched on the ground.
A tunic of fine chain lies in a bundle here.
A pearlstone-encrusted ivory necklace has been left here. [2]
A slightly dented rimmed round helmet has been left here.
Glittering with gemstones, a golden ivy-carved ring lies here. [2]
The corpse of Chablis is lying here.
The corpse of a Dha'vol trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A huge pile of copper pennies has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A hideous trolloc is here, in a world of hurt.
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A large banded mallet has been set aside here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Uhl the Enforcer is standing here, riding a warhorse.
A crow has arrived from the east.
cmb
* R HP:Critical MV:Full > kill dark
bash
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > n
Bash who?
* R HP:Critical MV:Full >
Kokoro has arrived from the east, riding a warhorse.
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hathoc Montak'ro is standing here, riding a warhorse.
An astonishingly tall and broad man stands here, with large tufted ears.
A crow has arrived from the south.
e
* R HP:Critical MV:Full >
Hathoc leaves north riding a warhorse.
kill dark
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > n
e
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some bloody traces of a MYRDDRAAL leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
kill dark
* R HP:Critical MV:Full > Near the Thicket
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some bloody traces of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hathoc Montak'ro is standing here, riding a warhorse.
Lady Isela the Honored Sister is standing here, riding a warhorse.
* R HP:Critical MV:Full > They aren't here.
Kokoro narrates 'all w'
* R HP:Critical MV:Full > kill dark
look
They aren't here.
kill dark
* R HP:Critical MV:Full > Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some bloody traces of a MYRDDRAAL leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hathoc Montak'ro is standing here, riding a warhorse.
Lady Isela the Honored Sister is standing here, riding a warhorse.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > w
Isela leaves west riding a warhorse.
* R HP:Critical MV:Full > s
s
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some bloody traces of a MYRDDRAAL leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Isela the Honored Sister is standing here, riding a warhorse.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.
kill dark
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a MYRDDRAAL leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A crow has arrived from the north.
Uhl narrates 'll a'
Isela has arrived from the north, riding a warhorse.
* R HP:Critical MV:Full > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A large banded mallet has been set aside here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Kokoro the Gaidin Master is standing here, riding a warhorse.
Uhl the Enforcer is standing here, riding a warhorse.
Isela has arrived from the north, riding a warhorse.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > kill dark
*Trill* has arrived from the north.
kill dark
* R HP:Critical MV:Full > You try to crush *Trill*, but he deflects the blow.
Uhl tries to scythe *Trill*, but he deflects the blow.
* R HP:Critical MV:Full - Trill: Battered > look
Uhl tries to scythe *Trill*, but he dodges the attack.
*Trill* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You crush *Trill*'s right leg into bloody fragments!
You do the best you can!
*Trill* panics, and attempts to flee!
Hathoc has arrived from the north, riding a warhorse.
kill dark
* R HP:Critical MV:Full - Trill: Battered > bash
The Blighted Woods
Scattered among the trees are the rounded mounds of earth which were the
ogier homesteads. The mounds appear to be natural formations in the ground,
but stone framed windows in the mounds betray their purpose.
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
A large banded mallet has been set aside here.
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
Hathoc Montak'ro is standing here, riding a warhorse.
*Trill* is here, fighting YOU!
Lady Isela the Honored Sister is standing here, riding a warhorse.
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Kokoro the Gaidin Master is standing here, riding a warhorse.
Uhl the Enforcer is here, fighting Trill, riding a warhorse.
* R HP:Critical MV:Full - Trill: Battered > You do the best you can!
* R HP:Critical MV:Full - Trill: Battered > -=+
Uhl narrates 'll w'
Hathoc leaves south riding a warhorse.
**
*Trill* leaves north.
Hathoc has arrived from the south, riding a warhorse.
+
Isela tries to strike *Trill*, but he deflects the blow.
=
*Trill* tries to pierce Isela, but she parries successfully.
Isela tries to strike *Trill*, but he deflects the blow.
*Trill* tries to pierce Isela, but she deflects the blow.
Hathoc leaves east riding a warhorse.
-
Uhl tries to scythe *Trill*, but he parries successfully.
-=
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full >
Kokoro slices *Trill*'s body into bloody fragments!
* R HP:Critical MV:Full > nar bashedx
You narrate 'bashedx'
* R HP:Critical MV:Full > stand
kill dark
Kokoro slices *Trill*'s body into bloody fragments!
Uhl scythes *Trill*'s body into bloody fragments!
Isela strikes *Trill*'s body.
You are already standing.
* R HP:Critical MV:Full > The fighting is too thick and heavy for you to enter the fray!
kill dark
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
* R HP:Critical MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
kill dark
* R HP:Critical MV:Full > The fighting is too thick and heavy for you to enter the fray!
kill dark
* R HP:Critical MV:Full > kill dark
gc
kill dark
Kokoro slices *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.
Isela gets a gold ring delicately carved with ivy from the corpse of Trill.
Isela gets a gold ring delicately carved with ivy from the corpse of Trill.
Isela gets a lantern from the corpse of Trill.
Isela gets a water skin from the corpse of Trill.
Isela gets a hunk of beef from the corpse of Trill.
Isela gets a black pair of silver-tooled boots from the corpse of Trill.
Isela gets a pair of earthen colored breeches from the corpse of Trill.
Isela gets a belt pack from the corpse of Trill.
Isela gets a belt with a buckle of cuendillar from the corpse of Trill.
Isela gets a sharp, red stone dagger from the corpse of Trill.
Isela gets a silver etched shield from the corpse of Trill.
Isela gets a silver Kandori wristcuff from the corpse of Trill.
Isela gets a silver Kandori wristcuff from the corpse of Trill.
Isela gets a jeweled wristcuff from the corpse of Trill.
Isela gets a pair of dark gloves from the corpse of Trill.
Isela gets a set of cloth sleeves from the corpse of Trill.
Isela gets a surcoat with exquisite embroidery from the corpse of Trill.
Isela gets a bearskin tunic from the corpse of Trill.
Isela gets a shimmering pendant of obsidian from the corpse of Trill.
Isela gets a shimmering pendant of obsidian from the corpse of Trill.
Isela gets a camouflaged hood from the corpse of Trill.
Isela gets a gold ring from the corpse of Trill.
Isela gets a gold ring from the corpse of Trill.
Isela gets a blood-red enameled trident badge from the corpse of Trill.
Re: Crit kills
* HP:Healthy MV:Strong > Inside the Cottage
This cottage is well furnished with tables and chairs. To the south, an
open doorway shows a made bed. The tables and chairs lie in odd places.
Pots and pans are strewn all over the floor in a great disorderly heap.
A thin layer of dust covers all exposed surfaces.
[ obvious exits: E S ]
* HP:Healthy MV:Strong >
cl door
Ok.
* HP:Healthy MV:Strong >
s
a
a
The Cottage's Bedroom
As you pass through the doorway, dark red stains on the floor and on the bed
catch your attention. What could have caused these stains? Cobwebs cover the
walls, which also have faint red spots. Other ordinary furniture stand in the
room.
[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
A small purse is here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of a hardened farmer is lying here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
d
* HP:Healthy MV:Strong >
a
a
a
Hideout
The location of this room identifies it to be a very secret place that few
know. Arranged neatly in rows are beds of straw for several people. This is
obviously a bedroom of some kind. Although not lacking in essentials, this
is definitely not a place designed for comfort. The room is lit by some unseen
source of light.
[ obvious exits: S U ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
s
* HP:Healthy MV:Strong >
a
Hyngor narrates 'on in door'
[k light]
They aren't here.
a
* HP:Healthy MV:Strong >
Kitchen
Looking at all the food that is here, it seems that these people must
have planned for a seven-year famine. All kinds of meats and dairy products
lade the pantry. A stove sits to the right of the room near a large table.
On the table are some dirty plates telling you of a very recent meal.
[ obvious exits: N E ]
A cook busily prepares a savory dish in his kitchen.
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
e
a
Practice Hall
A huge hall, formed eons ago by the angry rush of unstoppable water, this
cavern contains the facilities for training men in the most efficient
methods of killing. To the dark rock walls are hung life-size posters showing
the use of all sorts of weapons. Some are still in use, but others are long
forgotten. On the far wall is a poster showing the basic steps of the
successful backstab.
[ obvious exits: N S W ]
A smuggler chief grins as he counts his purse's contents.
A foul-looking man stands here dressed in wealthy clothing.
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
Hyngor narrates 'with mobs'
* HP:Healthy MV:Strong >
0
n
[where ]
Players in your Zone
--------------------
Errtu - Practice Hall
Hyngor - Bedrooms
n
* HP:Healthy MV:Strong >
Torture Chamber
Strange machines of all kinds litter this room. Shackles, leather whips, and
branding irons seem to be the standard equipment. Assaulting the nostrils is
a mixture of the smell of burnt and diseased flesh. It becomes increasingly
difficult to ignore the horrible smell every minute you remain here.
[ obvious exits: S ]
The resident torturer is standing here, fingering a white hot branding iron.
The resident torturer is standing here, fingering a white hot branding iron.
* HP:Healthy MV:Strong > Alas, you cannot go that way...
* HP:Healthy MV:Strong >
s
Practice Hall
A huge hall, formed eons ago by the angry rush of unstoppable water, this
cavern contains the facilities for training men in the most efficient
methods of killing. To the dark rock walls are hung life-size posters showing
the use of all sorts of weapons. Some are still in use, but others are long
forgotten. On the far wall is a poster showing the basic steps of the
successful backstab.
[ obvious exits: N S W ]
A smuggler chief grins as he counts his purse's contents.
A foul-looking man stands here dressed in wealthy clothing.
s
* HP:Healthy MV:Strong >
x
Equipment Storeroom
Your footsteps echo faintly in this room. The walls are dark and cold, chipped
away by artificial tools. This room seems to have been created as a place to
store equipment to be used for training men in the martial arts. To the north,
you can see through the doorway some diagrams hung on the walls. A musty odor
floats in from the west.
[ obvious exits: N E W ]
A weapon rack stands on the ground here, ready to store weapons.
o HP:Healthy MV:Strong >
[exit ]
Obvious exits:
North - Practice Hall
East - A Dim Passageway
West - Bathing Corner
o HP:Healthy MV:Strong >
w
w
Bathing Corner
The damp humidity of a bathroom reaches you as you enter. In the center of the
room is a large pool of shallow water. It seems like it must have been
siphoned from some water source nearby. The hard rock floor is covered with
dark green and slimy mildew that grows in a damp environment.
[ obvious exits: E ]
* HP:Healthy MV:Strong > Alas, you cannot go that way...
* HP:Healthy MV:Strong >
e
e
Equipment Storeroom
Your footsteps echo faintly in this room. The walls are dark and cold, chipped
away by artificial tools. This room seems to have been created as a place to
store equipment to be used for training men in the martial arts. To the north,
you can see through the doorway some diagrams hung on the walls. A musty odor
floats in from the west.
[ obvious exits: N E W ]
A weapon rack stands on the ground here, ready to store weapons.
o HP:Healthy MV:Strong >
A Dim Passageway
A small dark passageway leads east and west.
[ obvious exits: E W ]
o HP:Healthy MV:Strong >
e
a
South Passageway
Leading north toward the entrance of the temple and south toward homes of
these people, this passage is the center of fun and play for the children
of this very strange community. The tunnel extends to the south, making a
bend to the east at the end. Several doors lead off to the west down the
corridor.
[ obvious exits: N E S W ]
A foul-looking man stands here dressed in wealthy clothing.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
n
a
West Passageway
This passageway leads west and south to the residences of the inhabitants of
this underground village. To the east is the entrance to a great temple that
seems to be the center of all cultural activity. The walls, brown and smooth,
hold bright torches at regular intervals.
[ obvious exits: N S W ]
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
n
x
Subterranean House
With maximum comfort in mind, this house has beautiful tapestries depicting
the history of this little community. Shelves full of beautfiul ornaments line
three of the four walls. A crystal chandelier hangs from the middle of the
ceiling, casting dazzling colours onto the carpeted floor.
[ obvious exits: S ]
* HP:Healthy MV:Strong > [exit ]
Obvious exits:
South - West Passageway
* HP:Healthy MV:Strong >
s
s
s
x
West Passageway
This passageway leads west and south to the residences of the inhabitants of
this underground village. To the east is the entrance to a great temple that
seems to be the center of all cultural activity. The walls, brown and smooth,
hold bright torches at regular intervals.
[ obvious exits: N S W ]
* HP:Healthy MV:Strong >
South Passageway
Leading north toward the entrance of the temple and south toward homes of
these people, this passage is the center of fun and play for the children
of this very strange community. The tunnel extends to the south, making a
bend to the east at the end. Several doors lead off to the west down the
corridor.
[ obvious exits: N E S W ]
A foul-looking man stands here dressed in wealthy clothing.
* HP:Healthy MV:Strong > South Passageway
Torches light the way through this underground avenue. The walls are somber
grey. At regular intervals, engravings decorate the wall. The ceiling is high,
with dark smoke stains above where the torches are esconced in the wall. This
tunnel leads north and south. Doors leading to the west can be seen leading
from the tunnel to the north, and a double door leads to the west from here.
[ obvious exits: N S W ]
* HP:Healthy MV:Strong >
[exit ]
Obvious exits:
North - South Passageway
South - A Dim Passageway
West - Communal Kitchen
* HP:Healthy MV:Strong >
s
x
A Dim Passageway
An extension of the passageway from the north, the tunnel makes a sharp turn
a little bit to the south of here. There are no sounds but the echoes of your
footsteps breaking the loud silence. The torches flickering on the left wall
cast shadows on the opposite wall.
[ obvious exits: N S ]
* HP:Healthy MV:Strong > [exit ]
Obvious exits:
North - South Passageway
South - A Turn in Passageway
* HP:Healthy MV:Strong >
s
A Turn in Passageway
The corridor makes a turn to the east here. The torch light does not extend
far enough in that direction to give any hint of what is there. To the north,
the passageway runs straight, making a turn to the east. The inside of a
house to the north can be seen from here.
[ obvious exits: N E W ]
* HP:Healthy MV:Strong >
w
a
Communal Dining Hall
Occupied by a large circular table, this circular room is well lit by a ring
of lanterns embedded in the stone wall. Around the table are grey chairs, on
the back of which are painted a scimitar crossed with a staff. In the center
of the table sits a life-size bronze bust of a grim-faced man.
[ obvious exits: N E W ]
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
w
a
Bedrooms
An alcove here leads off to several small bedrooms, apparently
where the denizens of this subterranean area reside. A doorway
leads east to a dining hall.
[ obvious exits: E ]
A young Tower Guard is here, fighting a grim, burly guard.
A warhorse is here, stamping his feet impatiently.
*Isela* is here, fighting Hyngor.
Hyngor the Ramshorned Trolloc is here, fighting Isela.
A grim, burly guard is here, fighting a young Tower Guard.
A grim, burly guard is here, fighting Isela.
A grim looking innkeeper is here, surrounded by a dark aura.
* HP:Healthy MV:Strong > [k light]
You smite a young Tower Guard's left leg.
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
You smite a young Tower Guard's right hand.
A grim, burly guard tries to pound Isela, but she deflects the blow.
A young Tower Guard tries to smite a grim, burly guard, but it deflects the blow.
A grim, burly guard barely pounds a young Tower Guard's left arm.
*Isela* swiftly dodges Hyngor's attempt to lance her.
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
*Isela* throws a fireball at Hyngor, who screams in pain.
Hyngor is stunned, but will probably regain consciousness...
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
cl door e
*Isela* closes the door.
cl door e
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
Hyngor opens the door.
Ok.
cl door e
g
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded > It's
already closed!
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
g
It's already closed!
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
[get all corpse]
You don't have a corpse.
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
g
g
*Isela* strikes Hyngor's right arm into bloody fragments!
Hyngor is dead! R.I.P.
Your blood freezes as you hear Hyngor's death cry.
You smite a young Tower Guard's body hard.
A grim, burly guard tries to pound Isela, but she parries successfully.
A young Tower Guard smites a grim, burly guard's body very hard.
A grim, burly guard barely pounds a young Tower Guard's body.
[get all corpse]
You get a lantern from the corpse of Hyngor.
You get a wealth of gold crowns from the corpse of Hyngor.
You get a pair of heavy leather boots from the corpse of Hyngor.
You get a pair of thin leather leggings from the corpse of Hyngor.
You get a plain brown belt from the corpse of Hyngor.
You get a blue steel trident from the corpse of Hyngor.
You get a thick pair of leather work gloves from the corpse of Hyngor.
You get a light pair of leather coverings from the corpse of Hyngor.
You get an earthen brown mantle from the corpse of Hyngor.
You get a thick leather vest from the corpse of Hyngor.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded > [get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
g
[get all corpse]
The corpse of Hyngor seems to be empty.
g
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
[get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded > [get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
g
g
[get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded > [get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
You smite a young Tower Guard's body hard.
A grim, burly guard tries to pound Isela, but she dodges the attack.
A young Tower Guard tries to smite a grim, burly guard, but it parries successfully.
A grim, burly guard barely pounds a young Tower Guard's body.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
op door
cw
f
Ok.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered > PANIC! You
couldn't escape!
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* gets a wood carving of a bear from a soft leather pouch.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* grabs a wood carving of a bear.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* tries to strike a grim, burly guard, but it parries successfully.
You smite a young Tower Guard's left arm very hard.
A grim, burly guard tries to pound Isela, but she deflects the blow.
A young Tower Guard tries to smite a grim, burly guard, but it deflects the blow.
A grim, burly guard tickles a young Tower Guard's right leg with its pound.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* closes the door.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
cl door
It's already closed!
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
You smite a young Tower Guard's body very hard.
A grim, burly guard tries to pound Isela, but she dodges the attack.
A young Tower Guard tries to smite a grim, burly guard, but it parries successfully.
A grim, burly guard barely pounds a young Tower Guard's right arm.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cmp
[change mood berserk]
Mood changed to: Berserk
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten > *Isela* tries to
strike a grim, burly guard, but it parries successfully.
You smite a young Tower Guard's body hard.
A grim, burly guard tries to pound Isela, but she dodges the attack.
A young Tower Guard smites a grim, burly guard's left leg hard.
A grim, burly guard tries to pound a young Tower Guard, but he deflects the blow.
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
cl door
It's already closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
It's already closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten > It's already
closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
It's already closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
You smite a young Tower Guard's body very hard.
A grim, burly guard tries to pound Isela, but she deflects the blow.
A young Tower Guard tries to smite a grim, burly guard, but it deflects the blow.
A grim, burly guard pounds a young Tower Guard's left foot hard.
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
It's already closed!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
cl door
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
It's already closed!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
cl door
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
Hyngor tells you 'damn i shoulda zerk bashed'
cl door
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
You smite a young Tower Guard's right leg hard.
A young Tower Guard is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following Isela.
A grim, burly guard tries to pound Isela, but she parries successfully.
It's already closed!
* HP:Battered MV:Strong >
cl door
It's already closed!
a
* HP:Battered MV:Strong > It's already closed!
* HP:Battered MV:Strong >
b
It's already closed!
* HP:Battered MV:Strong >
[k light]
You smite *Isela*'s right leg extremely hard.
* HP:Battered MV:Strong - a grim, burly guard: Healthy - Isela: Scratched >
[bash ]
-
=+
*
*Isela* tries to strike a grim, burly guard, but it deflects the blow.
Isela swiftly dodges a grim, burly guard's attempt to pound her.
*
+
=
-
-
=
Your bash at *Isela* sends her sprawling!
* HP:Battered MV:Strong - a grim, burly guard: Healthy - Isela: Scratched >
cl door
cl door
A grim, burly guard joins a grim, burly guard's fight!
A grim, burly guard pounds Isela's body hard.
You smite *Isela*'s right leg into bloody fragments!
A grim, burly guard pounds Isela's body hard.
It's already closed!
cl door
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
cl door
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
cl door
cl door
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded > It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
A grim, burly guard pounds Isela's right leg hard.
You smite *Isela*'s body into bloody fragments!
A grim, burly guard pounds Isela's right leg hard.
*Isela* panics, and attempts to flee!
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
A grim, burly guard tries to pound Isela, but she dodges the attack.
You try to smite *Isela*, but she dodges the attack.
*Isela* tries to strike a grim, burly guard, but it deflects the blow.
A grim, burly guard tries to pound Isela, but she parries successfully.
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered > It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
*Isela* opens the door.
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
Ok.
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
A grim, burly guard tries to pound Isela, but she dodges the attack.
You try to smite *Isela*, but she deflects the blow.
*Isela* strikes a grim, burly guard's body hard.
A grim, burly guard tries to pound Isela, but she parries successfully.
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
cl door
It's already closed!
*Isela* opens the door.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
Ok.
*Isela* panics, and attempts to flee!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
*Isela* opens the door.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
Ok.
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
*Isela* panics, and attempts to flee!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
A grim, burly guard tries to pound Isela, but she deflects the blow.
You try to smite *Isela*, but she deflects the blow.
*Isela* tries to strike a grim, burly guard, but it deflects the blow.
Isela swiftly dodges a grim, burly guard's attempt to pound her.
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
*Isela* opens the door.
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
Ok.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
b
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
*Isela* opens the door.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
[bash ]
-=
+
A grim, burly guard tries to pound Isela, but she deflects the blow.
*Isela* tries to strike a grim, burly guard, but it parries successfully.
A grim, burly guard tries to pound Isela, but she parries successfully.
*
*
+
=
-
-
=
As *Isela* avoids your bash, you topple over and fall to the ground!
*Isela* panics, and attempts to flee!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
A grim, burly guard tries to pound Isela, but she parries successfully.
*Isela* tries to strike a grim, burly guard, but it parries successfully.
A grim, burly guard tries to pound Isela, but she dodges the attack.
*Isela* leaves east.
* HP:Battered MV:Full >
cb
cb
cb
5
Ok.
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Battered MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Battered MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Battered MV:Full >
[change wimp 0]
You won't flee from any fight now.
* HP:Battered MV:Full >
an she out i couldnt kill
Arglebargle, glop-glyf!?!
i
* HP:Battered MV:Full >
You are carrying:
a thick leather vest
an earthen brown mantle
a light pair of leather coverings
a thick pair of leather work gloves
a blue steel trident
a plain brown belt
a pair of thin leather leggings
a pair of heavy leather boots
a wealth of gold crowns (60)
a lantern
* HP:Battered MV:Full >
drop all
get gold
You drop a thick leather vest.
You drop an earthen brown mantle.
You drop a light pair of leather coverings.
You drop a thick pair of leather work gloves.
You drop a blue steel trident.
You drop a plain brown belt.
You drop a pair of thin leather leggings.
You drop a pair of heavy leather boots.
You drop a wealth of gold crowns.
You drop a lantern.
* HP:Battered MV:Full >
You get a wealth of gold crowns.
* HP:Battered MV:Full >
get trident
scan e
You get a blue steel trident.
* HP:Battered MV:Full >
* HP:Battered MV:Full >
l
Bedrooms
An alcove here leads off to several small bedrooms, apparently
where the denizens of this subterranean area reside. A doorway
leads east to a dining hall.
[ obvious exits: E ]
A lantern has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A plain brown belt has been dropped here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
A pile of dirt brown cloth has been discarded here.
A thick leather vest is here.
The corpse of a young Tower Guard is lying here.
The corpse of Hyngor is lying here.
A warhorse is here, stamping his feet impatiently.
A burly man stands here with a scarred face, surrounded by a dark aura.
A burly man stands here with a scarred face, surrounded by a dark aura.
A grim looking innkeeper is here, surrounded by a dark aura.
* HP:Battered MV:Full >
The door is opened from the other side.
* HP:Battered MV:Full >
*Isela* has arrived from the east.
e
* HP:Battered MV:Full >
*Isela* barely strikes your body.
* HP:Battered MV:Full - Isela: Wounded >
No way! You're fighting for your life!
* HP:Battered MV:Full - Isela: Wounded >
cmp
b
[change mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Full - Isela: Wounded >
You try to smite *Isela*, but she parries successfully.
A grim, burly guard joins your fight!
A grim, burly guard says 'vFV TrmcSdiA NdN uSoD BaT qoxLa_ fZEK VE[cxM '
[bash ]
-
=
+
A grim, burly guard says ']GJ @rWCIpuC oNP faBd suF pNkvxA odU@ G^L@M\ '
*
*
+
=
Your body is burned by a tremendous fireball sent by *Isela*!
-
*Isela* closes the door.
-
A grim, burly guard tries to pound Isela, but she deflects the blow.
*Isela* tickles your left arm with her strike.
=
Your bash at *Isela* sends her sprawling!
* HP:Beaten MV:Full - Isela: Wounded >
cl door
It's already closed!
cl door
cl door
* HP:Beaten MV:Full - Isela: Wounded >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Wounded > It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Wounded >
A grim, burly guard tries to pound Isela, but she parries successfully.
You smite *Isela*'s right foot into bloody fragments!
*Isela* panics, and attempts to flee!
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered > It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
cl door
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered >
It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Battered > It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered > It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
A grim, burly guard pounds Isela's left arm.
*Isela* panics, and attempts to flee!
You smite *Isela*'s right hand into bloody fragments!
*Isela* panics, and attempts to flee!
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
cl door
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
A grim, burly guard says 'LmL Hlpw`s_h xGJ RBdX \s] qeS`?O YH?N Mm[WWH '
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
cl door
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
Isela swiftly dodges a grim, burly guard's attempt to pound her.
You try to smite *Isela*, but she deflects the blow.
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Critical MV:Full - Isela: Beaten >
b
It's already closed!
* HP:Critical MV:Full - Isela: Beaten >
It's already closed!
* HP:Critical MV:Full - Isela: Beaten >
It's already closed!
* HP:Critical MV:Full - Isela: Beaten > [bash ]
-
=
+
*
A grim, burly guard tries to pound Isela, but she parries successfully.
*Isela* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-
-
=
Your bash at *Isela* sends her sprawling!
*Isela* panics, and attempts to flee!
* HP:Critical MV:Full - Isela: Beaten >
cl door
cl door
cl door
A grim, burly guard pounds Isela's right hand very hard.
*Isela* panics, and attempts to flee!
You smite *Isela*'s body into bloody fragments!
*Isela* is mortally wounded, and will die soon, if not aided.
cl door
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated > It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
cl door
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
A grim, burly guard joins a grim, burly guard's fight!
A grim, burly guard pounds Isela's left leg extremely hard.
*Isela* is dead! R.I.P.
Your blood freezes as you hear *Isela*'s death cry.
It's already closed!
cl door
cl door
* HP:Critical MV:Fresh > It's already closed!
* HP:Critical MV:Fresh >
It's already closed!
* HP:Critical MV:Fresh > It's already closed!
* HP:Critical MV:Fresh >
na rip
It's already closed!
* HP:Critical MV:Fresh >
cb
cb
You narrate 'rip'
* HP:Critical MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Fresh >
op door
g
e
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
cw
* HP:Critical MV:Fresh >
Ok.
* HP:Critical MV:Fresh >
[get all corpse]
You get five gold crowns from the corpse of Isela.
You get three copper pennys from the corpse of Isela.
You get a black pair of silver-tooled boots from the corpse of Isela.
You get a divided riding skirt from the corpse of Isela.
You get a dagger from the corpse of Isela.
You get a soft leather pouch from the corpse of Isela.
You get a belt with a buckle of cuendillar from the corpse of Isela.
You get a yew staff from the corpse of Isela.
You get a silver etched shield from the corpse of Isela.
You get a jeweled wristcuff from the corpse of Isela.
You get a jeweled wristcuff from the corpse of Isela.
You get a pair of dark gloves from the corpse of Isela.
You get a set of cloth sleeves from the corpse of Isela.
You get a surcoat with exquisite embroidery from the corpse of Isela.
You get a bearskin tunic from the corpse of Isela.
You get a shimmering pendant of obsidian from the corpse of Isela.
You get a shimmering pendant of obsidian from the corpse of Isela.
You get a camouflaged hood from the corpse of Isela.
You get a gold ring from the corpse of Isela.
You get a gold ring from the corpse of Isela.
You get a wood carving of a bear from the corpse of Isela.
You get a crystal lightstick from the corpse of Isela.
This cottage is well furnished with tables and chairs. To the south, an
open doorway shows a made bed. The tables and chairs lie in odd places.
Pots and pans are strewn all over the floor in a great disorderly heap.
A thin layer of dust covers all exposed surfaces.
[ obvious exits: E S ]
* HP:Healthy MV:Strong >
cl door
Ok.
* HP:Healthy MV:Strong >
s
a
a
The Cottage's Bedroom
As you pass through the doorway, dark red stains on the floor and on the bed
catch your attention. What could have caused these stains? Cobwebs cover the
walls, which also have faint red spots. Other ordinary furniture stand in the
room.
[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
A small purse is here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
The dismembered corpse of a hardened farmer is lying here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
d
* HP:Healthy MV:Strong >
a
a
a
Hideout
The location of this room identifies it to be a very secret place that few
know. Arranged neatly in rows are beds of straw for several people. This is
obviously a bedroom of some kind. Although not lacking in essentials, this
is definitely not a place designed for comfort. The room is lit by some unseen
source of light.
[ obvious exits: S U ]
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
s
* HP:Healthy MV:Strong >
a
Hyngor narrates 'on in door'
[k light]
They aren't here.
a
* HP:Healthy MV:Strong >
Kitchen
Looking at all the food that is here, it seems that these people must
have planned for a seven-year famine. All kinds of meats and dairy products
lade the pantry. A stove sits to the right of the room near a large table.
On the table are some dirty plates telling you of a very recent meal.
[ obvious exits: N E ]
A cook busily prepares a savory dish in his kitchen.
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
e
a
Practice Hall
A huge hall, formed eons ago by the angry rush of unstoppable water, this
cavern contains the facilities for training men in the most efficient
methods of killing. To the dark rock walls are hung life-size posters showing
the use of all sorts of weapons. Some are still in use, but others are long
forgotten. On the far wall is a poster showing the basic steps of the
successful backstab.
[ obvious exits: N S W ]
A smuggler chief grins as he counts his purse's contents.
A foul-looking man stands here dressed in wealthy clothing.
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
Hyngor narrates 'with mobs'
* HP:Healthy MV:Strong >
0
n
[where ]
Players in your Zone
--------------------
Errtu - Practice Hall
Hyngor - Bedrooms
n
* HP:Healthy MV:Strong >
Torture Chamber
Strange machines of all kinds litter this room. Shackles, leather whips, and
branding irons seem to be the standard equipment. Assaulting the nostrils is
a mixture of the smell of burnt and diseased flesh. It becomes increasingly
difficult to ignore the horrible smell every minute you remain here.
[ obvious exits: S ]
The resident torturer is standing here, fingering a white hot branding iron.
The resident torturer is standing here, fingering a white hot branding iron.
* HP:Healthy MV:Strong > Alas, you cannot go that way...
* HP:Healthy MV:Strong >
s
Practice Hall
A huge hall, formed eons ago by the angry rush of unstoppable water, this
cavern contains the facilities for training men in the most efficient
methods of killing. To the dark rock walls are hung life-size posters showing
the use of all sorts of weapons. Some are still in use, but others are long
forgotten. On the far wall is a poster showing the basic steps of the
successful backstab.
[ obvious exits: N S W ]
A smuggler chief grins as he counts his purse's contents.
A foul-looking man stands here dressed in wealthy clothing.
s
* HP:Healthy MV:Strong >
x
Equipment Storeroom
Your footsteps echo faintly in this room. The walls are dark and cold, chipped
away by artificial tools. This room seems to have been created as a place to
store equipment to be used for training men in the martial arts. To the north,
you can see through the doorway some diagrams hung on the walls. A musty odor
floats in from the west.
[ obvious exits: N E W ]
A weapon rack stands on the ground here, ready to store weapons.
o HP:Healthy MV:Strong >
[exit ]
Obvious exits:
North - Practice Hall
East - A Dim Passageway
West - Bathing Corner
o HP:Healthy MV:Strong >
w
w
Bathing Corner
The damp humidity of a bathroom reaches you as you enter. In the center of the
room is a large pool of shallow water. It seems like it must have been
siphoned from some water source nearby. The hard rock floor is covered with
dark green and slimy mildew that grows in a damp environment.
[ obvious exits: E ]
* HP:Healthy MV:Strong > Alas, you cannot go that way...
* HP:Healthy MV:Strong >
e
e
Equipment Storeroom
Your footsteps echo faintly in this room. The walls are dark and cold, chipped
away by artificial tools. This room seems to have been created as a place to
store equipment to be used for training men in the martial arts. To the north,
you can see through the doorway some diagrams hung on the walls. A musty odor
floats in from the west.
[ obvious exits: N E W ]
A weapon rack stands on the ground here, ready to store weapons.
o HP:Healthy MV:Strong >
A Dim Passageway
A small dark passageway leads east and west.
[ obvious exits: E W ]
o HP:Healthy MV:Strong >
e
a
South Passageway
Leading north toward the entrance of the temple and south toward homes of
these people, this passage is the center of fun and play for the children
of this very strange community. The tunnel extends to the south, making a
bend to the east at the end. Several doors lead off to the west down the
corridor.
[ obvious exits: N E S W ]
A foul-looking man stands here dressed in wealthy clothing.
* HP:Healthy MV:Strong >
[k light]
They aren't here.
* HP:Healthy MV:Strong >
n
a
West Passageway
This passageway leads west and south to the residences of the inhabitants of
this underground village. To the east is the entrance to a great temple that
seems to be the center of all cultural activity. The walls, brown and smooth,
hold bright torches at regular intervals.
[ obvious exits: N S W ]
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
n
x
Subterranean House
With maximum comfort in mind, this house has beautiful tapestries depicting
the history of this little community. Shelves full of beautfiul ornaments line
three of the four walls. A crystal chandelier hangs from the middle of the
ceiling, casting dazzling colours onto the carpeted floor.
[ obvious exits: S ]
* HP:Healthy MV:Strong > [exit ]
Obvious exits:
South - West Passageway
* HP:Healthy MV:Strong >
s
s
s
x
West Passageway
This passageway leads west and south to the residences of the inhabitants of
this underground village. To the east is the entrance to a great temple that
seems to be the center of all cultural activity. The walls, brown and smooth,
hold bright torches at regular intervals.
[ obvious exits: N S W ]
* HP:Healthy MV:Strong >
South Passageway
Leading north toward the entrance of the temple and south toward homes of
these people, this passage is the center of fun and play for the children
of this very strange community. The tunnel extends to the south, making a
bend to the east at the end. Several doors lead off to the west down the
corridor.
[ obvious exits: N E S W ]
A foul-looking man stands here dressed in wealthy clothing.
* HP:Healthy MV:Strong > South Passageway
Torches light the way through this underground avenue. The walls are somber
grey. At regular intervals, engravings decorate the wall. The ceiling is high,
with dark smoke stains above where the torches are esconced in the wall. This
tunnel leads north and south. Doors leading to the west can be seen leading
from the tunnel to the north, and a double door leads to the west from here.
[ obvious exits: N S W ]
* HP:Healthy MV:Strong >
[exit ]
Obvious exits:
North - South Passageway
South - A Dim Passageway
West - Communal Kitchen
* HP:Healthy MV:Strong >
s
x
A Dim Passageway
An extension of the passageway from the north, the tunnel makes a sharp turn
a little bit to the south of here. There are no sounds but the echoes of your
footsteps breaking the loud silence. The torches flickering on the left wall
cast shadows on the opposite wall.
[ obvious exits: N S ]
* HP:Healthy MV:Strong > [exit ]
Obvious exits:
North - South Passageway
South - A Turn in Passageway
* HP:Healthy MV:Strong >
s
A Turn in Passageway
The corridor makes a turn to the east here. The torch light does not extend
far enough in that direction to give any hint of what is there. To the north,
the passageway runs straight, making a turn to the east. The inside of a
house to the north can be seen from here.
[ obvious exits: N E W ]
* HP:Healthy MV:Strong >
w
a
Communal Dining Hall
Occupied by a large circular table, this circular room is well lit by a ring
of lanterns embedded in the stone wall. Around the table are grey chairs, on
the back of which are painted a scimitar crossed with a staff. In the center
of the table sits a life-size bronze bust of a grim-faced man.
[ obvious exits: N E W ]
* HP:Healthy MV:Strong > [k light]
They aren't here.
* HP:Healthy MV:Strong >
w
a
Bedrooms
An alcove here leads off to several small bedrooms, apparently
where the denizens of this subterranean area reside. A doorway
leads east to a dining hall.
[ obvious exits: E ]
A young Tower Guard is here, fighting a grim, burly guard.
A warhorse is here, stamping his feet impatiently.
*Isela* is here, fighting Hyngor.
Hyngor the Ramshorned Trolloc is here, fighting Isela.
A grim, burly guard is here, fighting a young Tower Guard.
A grim, burly guard is here, fighting Isela.
A grim looking innkeeper is here, surrounded by a dark aura.
* HP:Healthy MV:Strong > [k light]
You smite a young Tower Guard's left leg.
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
You smite a young Tower Guard's right hand.
A grim, burly guard tries to pound Isela, but she deflects the blow.
A young Tower Guard tries to smite a grim, burly guard, but it deflects the blow.
A grim, burly guard barely pounds a young Tower Guard's left arm.
*Isela* swiftly dodges Hyngor's attempt to lance her.
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
*Isela* throws a fireball at Hyngor, who screams in pain.
Hyngor is stunned, but will probably regain consciousness...
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
cl door e
*Isela* closes the door.
cl door e
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
Hyngor opens the door.
Ok.
cl door e
g
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded > It's
already closed!
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
g
It's already closed!
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
[get all corpse]
You don't have a corpse.
* HP:Healthy MV:Strong - a grim, burly guard: Scratched - a young Tower Guard: Wounded >
g
g
*Isela* strikes Hyngor's right arm into bloody fragments!
Hyngor is dead! R.I.P.
Your blood freezes as you hear Hyngor's death cry.
You smite a young Tower Guard's body hard.
A grim, burly guard tries to pound Isela, but she parries successfully.
A young Tower Guard smites a grim, burly guard's body very hard.
A grim, burly guard barely pounds a young Tower Guard's body.
[get all corpse]
You get a lantern from the corpse of Hyngor.
You get a wealth of gold crowns from the corpse of Hyngor.
You get a pair of heavy leather boots from the corpse of Hyngor.
You get a pair of thin leather leggings from the corpse of Hyngor.
You get a plain brown belt from the corpse of Hyngor.
You get a blue steel trident from the corpse of Hyngor.
You get a thick pair of leather work gloves from the corpse of Hyngor.
You get a light pair of leather coverings from the corpse of Hyngor.
You get an earthen brown mantle from the corpse of Hyngor.
You get a thick leather vest from the corpse of Hyngor.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded > [get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
g
[get all corpse]
The corpse of Hyngor seems to be empty.
g
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
[get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded > [get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
g
g
[get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded > [get all corpse]
The corpse of Hyngor seems to be empty.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Wounded >
You smite a young Tower Guard's body hard.
A grim, burly guard tries to pound Isela, but she dodges the attack.
A young Tower Guard tries to smite a grim, burly guard, but it parries successfully.
A grim, burly guard barely pounds a young Tower Guard's body.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
op door
cw
f
Ok.
* HP:Healthy MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered > PANIC! You
couldn't escape!
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* gets a wood carving of a bear from a soft leather pouch.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* grabs a wood carving of a bear.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* tries to strike a grim, burly guard, but it parries successfully.
You smite a young Tower Guard's left arm very hard.
A grim, burly guard tries to pound Isela, but she deflects the blow.
A young Tower Guard tries to smite a grim, burly guard, but it deflects the blow.
A grim, burly guard tickles a young Tower Guard's right leg with its pound.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
*Isela* closes the door.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
cl door
It's already closed!
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Battered >
You smite a young Tower Guard's body very hard.
A grim, burly guard tries to pound Isela, but she dodges the attack.
A young Tower Guard tries to smite a grim, burly guard, but it parries successfully.
A grim, burly guard barely pounds a young Tower Guard's right arm.
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cmp
[change mood berserk]
Mood changed to: Berserk
* HP:Hurt MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten > *Isela* tries to
strike a grim, burly guard, but it parries successfully.
You smite a young Tower Guard's body hard.
A grim, burly guard tries to pound Isela, but she dodges the attack.
A young Tower Guard smites a grim, burly guard's left leg hard.
A grim, burly guard tries to pound a young Tower Guard, but he deflects the blow.
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
cl door
It's already closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
It's already closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten > It's already
closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
It's already closed!
cl door
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Beaten >
You smite a young Tower Guard's body very hard.
A grim, burly guard tries to pound Isela, but she deflects the blow.
A young Tower Guard tries to smite a grim, burly guard, but it deflects the blow.
A grim, burly guard pounds a young Tower Guard's left foot hard.
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
It's already closed!
* HP:Wounded MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
It's already closed!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
cl door
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
It's already closed!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
cl door
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
Hyngor tells you 'damn i shoulda zerk bashed'
cl door
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical > It's already
closed!
* HP:Battered MV:Strong - a grim, burly guard: Hurt - a young Tower Guard: Critical >
cl door
You smite a young Tower Guard's right leg hard.
A young Tower Guard is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following Isela.
A grim, burly guard tries to pound Isela, but she parries successfully.
It's already closed!
* HP:Battered MV:Strong >
cl door
It's already closed!
a
* HP:Battered MV:Strong > It's already closed!
* HP:Battered MV:Strong >
b
It's already closed!
* HP:Battered MV:Strong >
[k light]
You smite *Isela*'s right leg extremely hard.
* HP:Battered MV:Strong - a grim, burly guard: Healthy - Isela: Scratched >
[bash ]
-
=+
*
*Isela* tries to strike a grim, burly guard, but it deflects the blow.
Isela swiftly dodges a grim, burly guard's attempt to pound her.
*
+
=
-
-
=
Your bash at *Isela* sends her sprawling!
* HP:Battered MV:Strong - a grim, burly guard: Healthy - Isela: Scratched >
cl door
cl door
A grim, burly guard joins a grim, burly guard's fight!
A grim, burly guard pounds Isela's body hard.
You smite *Isela*'s right leg into bloody fragments!
A grim, burly guard pounds Isela's body hard.
It's already closed!
cl door
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
cl door
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
cl door
cl door
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded > It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Wounded >
A grim, burly guard pounds Isela's right leg hard.
You smite *Isela*'s body into bloody fragments!
A grim, burly guard pounds Isela's right leg hard.
*Isela* panics, and attempts to flee!
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
A grim, burly guard tries to pound Isela, but she dodges the attack.
You try to smite *Isela*, but she dodges the attack.
*Isela* tries to strike a grim, burly guard, but it deflects the blow.
A grim, burly guard tries to pound Isela, but she parries successfully.
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered > It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
*Isela* opens the door.
cl door
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
cl door
Ok.
* HP:Battered MV:Full - a grim, burly guard: Healthy - Isela: Battered >
A grim, burly guard tries to pound Isela, but she dodges the attack.
You try to smite *Isela*, but she deflects the blow.
*Isela* strikes a grim, burly guard's body hard.
A grim, burly guard tries to pound Isela, but she parries successfully.
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
cl door
It's already closed!
*Isela* opens the door.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
Ok.
*Isela* panics, and attempts to flee!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
*Isela* opens the door.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
Ok.
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
*Isela* panics, and attempts to flee!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
A grim, burly guard tries to pound Isela, but she deflects the blow.
You try to smite *Isela*, but she deflects the blow.
*Isela* tries to strike a grim, burly guard, but it deflects the blow.
Isela swiftly dodges a grim, burly guard's attempt to pound her.
It's already closed!
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
*Isela* opens the door.
cl door
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
Ok.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
b
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
It's already closed!
*Isela* opens the door.
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
[bash ]
-=
+
A grim, burly guard tries to pound Isela, but she deflects the blow.
*Isela* tries to strike a grim, burly guard, but it parries successfully.
A grim, burly guard tries to pound Isela, but she parries successfully.
*
*
+
=
-
-
=
As *Isela* avoids your bash, you topple over and fall to the ground!
*Isela* panics, and attempts to flee!
* HP:Battered MV:Full - a grim, burly guard: Scratched - Isela: Battered >
cl door
A grim, burly guard tries to pound Isela, but she parries successfully.
*Isela* tries to strike a grim, burly guard, but it parries successfully.
A grim, burly guard tries to pound Isela, but she dodges the attack.
*Isela* leaves east.
* HP:Battered MV:Full >
cb
cb
cb
5
Ok.
* HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Battered MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Battered MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Battered MV:Full >
[change wimp 0]
You won't flee from any fight now.
* HP:Battered MV:Full >
an she out i couldnt kill
Arglebargle, glop-glyf!?!
i
* HP:Battered MV:Full >
You are carrying:
a thick leather vest
an earthen brown mantle
a light pair of leather coverings
a thick pair of leather work gloves
a blue steel trident
a plain brown belt
a pair of thin leather leggings
a pair of heavy leather boots
a wealth of gold crowns (60)
a lantern
* HP:Battered MV:Full >
drop all
get gold
You drop a thick leather vest.
You drop an earthen brown mantle.
You drop a light pair of leather coverings.
You drop a thick pair of leather work gloves.
You drop a blue steel trident.
You drop a plain brown belt.
You drop a pair of thin leather leggings.
You drop a pair of heavy leather boots.
You drop a wealth of gold crowns.
You drop a lantern.
* HP:Battered MV:Full >
You get a wealth of gold crowns.
* HP:Battered MV:Full >
get trident
scan e
You get a blue steel trident.
* HP:Battered MV:Full >
* HP:Battered MV:Full >
l
Bedrooms
An alcove here leads off to several small bedrooms, apparently
where the denizens of this subterranean area reside. A doorway
leads east to a dining hall.
[ obvious exits: E ]
A lantern has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A plain brown belt has been dropped here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
A pile of dirt brown cloth has been discarded here.
A thick leather vest is here.
The corpse of a young Tower Guard is lying here.
The corpse of Hyngor is lying here.
A warhorse is here, stamping his feet impatiently.
A burly man stands here with a scarred face, surrounded by a dark aura.
A burly man stands here with a scarred face, surrounded by a dark aura.
A grim looking innkeeper is here, surrounded by a dark aura.
* HP:Battered MV:Full >
The door is opened from the other side.
* HP:Battered MV:Full >
*Isela* has arrived from the east.
e
* HP:Battered MV:Full >
*Isela* barely strikes your body.
* HP:Battered MV:Full - Isela: Wounded >
No way! You're fighting for your life!
* HP:Battered MV:Full - Isela: Wounded >
cmp
b
[change mood berserk]
Mood changed to: Berserk
* HP:Battered MV:Full - Isela: Wounded >
You try to smite *Isela*, but she parries successfully.
A grim, burly guard joins your fight!
A grim, burly guard says 'vFV TrmcSdiA NdN uSoD BaT qoxLa_ fZEK VE[cxM '
[bash ]
-
=
+
A grim, burly guard says ']GJ @rWCIpuC oNP faBd suF pNkvxA odU@ G^L@M\ '
*
*
+
=
Your body is burned by a tremendous fireball sent by *Isela*!
-
*Isela* closes the door.
-
A grim, burly guard tries to pound Isela, but she deflects the blow.
*Isela* tickles your left arm with her strike.
=
Your bash at *Isela* sends her sprawling!
* HP:Beaten MV:Full - Isela: Wounded >
cl door
It's already closed!
cl door
cl door
* HP:Beaten MV:Full - Isela: Wounded >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Wounded > It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Wounded >
A grim, burly guard tries to pound Isela, but she parries successfully.
You smite *Isela*'s right foot into bloody fragments!
*Isela* panics, and attempts to flee!
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered > It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
cl door
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered >
It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Battered > It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered > It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Battered >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Battered >
cl door
A grim, burly guard pounds Isela's left arm.
*Isela* panics, and attempts to flee!
You smite *Isela*'s right hand into bloody fragments!
*Isela* panics, and attempts to flee!
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
cl door
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
A grim, burly guard says 'LmL Hlpw`s_h xGJ RBdX \s] qeS`?O YH?N Mm[WWH '
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
cl door
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
Isela swiftly dodges a grim, burly guard's attempt to pound her.
You try to smite *Isela*, but she deflects the blow.
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
* HP:Beaten MV:Full - Isela: Beaten >
It's already closed!
cl door
* HP:Beaten MV:Full - Isela: Beaten >
cl door
It's already closed!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Isela*!
* HP:Critical MV:Full - Isela: Beaten >
b
It's already closed!
* HP:Critical MV:Full - Isela: Beaten >
It's already closed!
* HP:Critical MV:Full - Isela: Beaten >
It's already closed!
* HP:Critical MV:Full - Isela: Beaten > [bash ]
-
=
+
*
A grim, burly guard tries to pound Isela, but she parries successfully.
*Isela* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-
-
=
Your bash at *Isela* sends her sprawling!
*Isela* panics, and attempts to flee!
* HP:Critical MV:Full - Isela: Beaten >
cl door
cl door
cl door
A grim, burly guard pounds Isela's right hand very hard.
*Isela* panics, and attempts to flee!
You smite *Isela*'s body into bloody fragments!
*Isela* is mortally wounded, and will die soon, if not aided.
cl door
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated > It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
cl door
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
cl door
cl door
It's already closed!
* HP:Critical MV:Full - Isela: Incapacitated >
A grim, burly guard joins a grim, burly guard's fight!
A grim, burly guard pounds Isela's left leg extremely hard.
*Isela* is dead! R.I.P.
Your blood freezes as you hear *Isela*'s death cry.
It's already closed!
cl door
cl door
* HP:Critical MV:Fresh > It's already closed!
* HP:Critical MV:Fresh >
It's already closed!
* HP:Critical MV:Fresh > It's already closed!
* HP:Critical MV:Fresh >
na rip
It's already closed!
* HP:Critical MV:Fresh >
cb
cb
You narrate 'rip'
* HP:Critical MV:Fresh >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
* HP:Critical MV:Fresh >
op door
g
e
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
cw
* HP:Critical MV:Fresh >
Ok.
* HP:Critical MV:Fresh >
[get all corpse]
You get five gold crowns from the corpse of Isela.
You get three copper pennys from the corpse of Isela.
You get a black pair of silver-tooled boots from the corpse of Isela.
You get a divided riding skirt from the corpse of Isela.
You get a dagger from the corpse of Isela.
You get a soft leather pouch from the corpse of Isela.
You get a belt with a buckle of cuendillar from the corpse of Isela.
You get a yew staff from the corpse of Isela.
You get a silver etched shield from the corpse of Isela.
You get a jeweled wristcuff from the corpse of Isela.
You get a jeweled wristcuff from the corpse of Isela.
You get a pair of dark gloves from the corpse of Isela.
You get a set of cloth sleeves from the corpse of Isela.
You get a surcoat with exquisite embroidery from the corpse of Isela.
You get a bearskin tunic from the corpse of Isela.
You get a shimmering pendant of obsidian from the corpse of Isela.
You get a shimmering pendant of obsidian from the corpse of Isela.
You get a camouflaged hood from the corpse of Isela.
You get a gold ring from the corpse of Isela.
You get a gold ring from the corpse of Isela.
You get a wood carving of a bear from the corpse of Isela.
You get a crystal lightstick from the corpse of Isela.
Re: Crit kills
I have not been in there in this millenia and i dont have any maps... so it took some time