Ouch! That really did HURT!
Re: Ouch! That really did HURT!
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Dimst the Trolloc is here, fighting Tamrutamallinen.
*Tamrutamallinen* is here, fighting Dimst, riding a gray palfrey.
*Reen* is here, fighting Rig mending a weapon.
Rig the Veteran Havoc is here, fighting Reen.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
You try to blast *Reen*, but he parries successfully.
Rig tries to pierce *Reen*, but he parries successfully.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
Dimst sends *Tamrutamallinen* sprawling with a powerful bash!
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
Rig slaps *Tamrutamallinen*.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
Rig tries to pierce *Reen*, but he parries successfully.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched > mw
f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!t - Reen: Scratched >
Dimst blasts *Tamrutamallinen*'s head into bloody fragments!
You try to blast *Reen*, but he parries successfully.
Rig tries to pierce *Reen*, but he parries successfully.
You flee head over heels.
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a human leaving up.
You notice a long-handled war axe is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
mb
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Tiring > u
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving west.
Dimst the Trolloc is here, fighting Tamrutamallinen.
*Tamrutamallinen* is sitting here, riding a gray palfrey.
*Reen* is here, fighting Rig mending a weapon.
Rig the Veteran Havoc is here, fighting Reen.
* HP:Hurt MV:Tiring > q
You blast *Tamrutamallinen*'s body very hard.
b
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Battered > [BASH ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Battered >
You blast *Tamrutamallinen*'s body very hard.
Dimst blasts *Tamrutamallinen*'s left arm extremely hard.
Rig tries to pierce *Reen*, but he dodges the attack.
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten > q
You do the best you can!
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten >
You do the best you can!
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten >
You do the best you can!
*Tamrutamallinen* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten >
*Tamrutamallinen* leaves east riding a gray palfrey.
* HP:Hurt MV:Tiring >
Rig tries to pierce *Reen*, but he deflects the blow.
* HP:Hurt MV:Tiring > They aren't here.
e
* HP:Hurt MV:Tiring > q
Outside a Cave
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
*Tamrutamallinen* is standing here, riding a gray palfrey.
Long, thin legs spread around the chitinous body of a huge arachnid.
Dimst has arrived from the west.
b
* HP:Hurt MV:Tiring > You blast *Tamrutamallinen*'s body hard.
Dimst tries to blast *Tamrutamallinen*, but she parries successfully.
[BASH ]
+
*Tamrutamallinen* panics, and attempts to flee!
*Tamrutamallinen* tries to flee, but is too exhausted!
*
*Tamrutamallinen* barely strikes your right leg.
A scuttling arachnid tickles Dimst's left leg with its hit.
=
Your bash at *Tamrutamallinen* sends her sprawling!
*Tamrutamallinen* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Tamrutamallinen: Critical > q
A scuttling arachnid tickles Dimst's body with its hit.
Dimst blasts *Tamrutamallinen*'s body hard.
*Tamrutamallinen* panics, and attempts to flee!
You blast *Tamrutamallinen*'s right hand into bloody fragments!
*Tamrutamallinen* is mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
*Tamrutamallinen* lies immobile on the ground, suffering...
*Tamrutamallinen* is dead! R.I.P.
Your blood freezes as you hear *Tamrutamallinen*'s death cry.
*Reen* has arrived from the west.
They aren't here.
* HP:Hurt MV:Strong > Dimst tries to blast *Reen*, but he deflects the blow.
They aren't here.
* HP:Hurt MV:Strong > gg
* HP:Hurt MV:Strong > w
t
b
*Reen* swiftly dodges Rig's attempt to pierce him.
[get all corpse]
You get a pair of animal-fur boots from the corpse of Tamrutamallinen.
You get a pair of earthen colored breeches from the corpse of Tamrutamallinen.
You get a belt with a buckle of cuendillar from the corpse of Tamrutamallinen.
You get a staff of sungwood from the corpse of Tamrutamallinen.
You get a silver Kandori wristcuff from the corpse of Tamrutamallinen.
You get a silver Kandori wristcuff from the corpse of Tamrutamallinen.
You get a pair of dark gloves from the corpse of Tamrutamallinen.
You get a set of cloth sleeves from the corpse of Tamrutamallinen.
You get a backpack from the corpse of Tamrutamallinen.
You get a dress with colored bands at the hem from the corpse of Tamrutamallinen.
You get a tunic of finely-crafted chain from the corpse of Tamrutamallinen.
You get a shimmering pendant of obsidian from the corpse of Tamrutamallinen.
You get a shimmering pendant of obsidian from the corpse of Tamrutamallinen.
You get a camouflaged hood from the corpse of Tamrutamallinen.
You get a great serpent ring from the corpse of Tamrutamallinen.
You get a gold ring delicately carved with ivy from the corpse of Tamrutamallinen.
You get a piece of sandstone from the corpse of Tamrutamallinen.
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Dimst the Trolloc is here, fighting Tamrutamallinen.
*Tamrutamallinen* is here, fighting Dimst, riding a gray palfrey.
*Reen* is here, fighting Rig mending a weapon.
Rig the Veteran Havoc is here, fighting Reen.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
You try to blast *Reen*, but he parries successfully.
Rig tries to pierce *Reen*, but he parries successfully.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
Dimst sends *Tamrutamallinen* sprawling with a powerful bash!
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
Rig slaps *Tamrutamallinen*.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched >
Rig tries to pierce *Reen*, but he parries successfully.
* HP:Hurt MV:Tiring - Rig: Hurt - Reen: Scratched > mw
f
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!t - Reen: Scratched >
Dimst blasts *Tamrutamallinen*'s head into bloody fragments!
You try to blast *Reen*, but he parries successfully.
Rig tries to pierce *Reen*, but he parries successfully.
You flee head over heels.
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a human leaving up.
You notice a long-handled war axe is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
mb
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
* HP:Hurt MV:Tiring > u
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving west.
Dimst the Trolloc is here, fighting Tamrutamallinen.
*Tamrutamallinen* is sitting here, riding a gray palfrey.
*Reen* is here, fighting Rig mending a weapon.
Rig the Veteran Havoc is here, fighting Reen.
* HP:Hurt MV:Tiring > q
You blast *Tamrutamallinen*'s body very hard.
b
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Battered > [BASH ]
They already seem to be stunned.
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Battered >
You blast *Tamrutamallinen*'s body very hard.
Dimst blasts *Tamrutamallinen*'s left arm extremely hard.
Rig tries to pierce *Reen*, but he dodges the attack.
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten > q
You do the best you can!
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten >
You do the best you can!
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten >
You do the best you can!
*Tamrutamallinen* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Dimst: Scratched - Tamrutamallinen: Beaten >
*Tamrutamallinen* leaves east riding a gray palfrey.
* HP:Hurt MV:Tiring >
Rig tries to pierce *Reen*, but he deflects the blow.
* HP:Hurt MV:Tiring > They aren't here.
e
* HP:Hurt MV:Tiring > q
Outside a Cave
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
*Tamrutamallinen* is standing here, riding a gray palfrey.
Long, thin legs spread around the chitinous body of a huge arachnid.
Dimst has arrived from the west.
b
* HP:Hurt MV:Tiring > You blast *Tamrutamallinen*'s body hard.
Dimst tries to blast *Tamrutamallinen*, but she parries successfully.
[BASH ]
+
*Tamrutamallinen* panics, and attempts to flee!
*Tamrutamallinen* tries to flee, but is too exhausted!
*
*Tamrutamallinen* barely strikes your right leg.
A scuttling arachnid tickles Dimst's left leg with its hit.
=
Your bash at *Tamrutamallinen* sends her sprawling!
*Tamrutamallinen* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Tamrutamallinen: Critical > q
A scuttling arachnid tickles Dimst's body with its hit.
Dimst blasts *Tamrutamallinen*'s body hard.
*Tamrutamallinen* panics, and attempts to flee!
You blast *Tamrutamallinen*'s right hand into bloody fragments!
*Tamrutamallinen* is mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
*Tamrutamallinen* lies immobile on the ground, suffering...
*Tamrutamallinen* is dead! R.I.P.
Your blood freezes as you hear *Tamrutamallinen*'s death cry.
*Reen* has arrived from the west.
They aren't here.
* HP:Hurt MV:Strong > Dimst tries to blast *Reen*, but he deflects the blow.
They aren't here.
* HP:Hurt MV:Strong > gg
* HP:Hurt MV:Strong > w
t
b
*Reen* swiftly dodges Rig's attempt to pierce him.
[get all corpse]
You get a pair of animal-fur boots from the corpse of Tamrutamallinen.
You get a pair of earthen colored breeches from the corpse of Tamrutamallinen.
You get a belt with a buckle of cuendillar from the corpse of Tamrutamallinen.
You get a staff of sungwood from the corpse of Tamrutamallinen.
You get a silver Kandori wristcuff from the corpse of Tamrutamallinen.
You get a silver Kandori wristcuff from the corpse of Tamrutamallinen.
You get a pair of dark gloves from the corpse of Tamrutamallinen.
You get a set of cloth sleeves from the corpse of Tamrutamallinen.
You get a backpack from the corpse of Tamrutamallinen.
You get a dress with colored bands at the hem from the corpse of Tamrutamallinen.
You get a tunic of finely-crafted chain from the corpse of Tamrutamallinen.
You get a shimmering pendant of obsidian from the corpse of Tamrutamallinen.
You get a shimmering pendant of obsidian from the corpse of Tamrutamallinen.
You get a camouflaged hood from the corpse of Tamrutamallinen.
You get a great serpent ring from the corpse of Tamrutamallinen.
You get a gold ring delicately carved with ivy from the corpse of Tamrutamallinen.
You get a piece of sandstone from the corpse of Tamrutamallinen.
Re: Ouch! That really did HURT!
That set doesn't really make sense.
Re: Ouch! That really did HURT!
every piece you switch out to combo makes more sense then going full dodge though :p
Re: Ouch! That really did HURT!
* R HP:Battered SP:Strong MV:Fresh [Exits:NESW]> Before the Gates of Bandar Eban
[ obvious exits: E S W ]
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Bandar Eban gate guard is here, fighting a soldier of the Imperial Army.
A soldier of the Imperial Army is here, fighting a Bandar Eban gate guard.
*Corin* is standing here, riding a |2|.wild stallion.
*Zazu* is standing here, riding an |3|.Illianer steed.
A Bandar Eban gate guard is here, fighting Grabel.
*Grabel* is here, fighting a Bandar Eban gate guard.
A Bandar Eban gate guard is here, fighting Grabel.
* R HP:Battered SP:Strong MV:Fresh [Exits:ESW]> call command <<<<<<<<<<<<<<<
w <<<<<<<<<<<<<<<<<<<<<<<,
*Zazu* barely pierces your left leg.
You panic and attempt to flee!
Cardiel has arrived from the south, riding a wild stallion.
*Corin* barely pierces Cardiel's right foot.
A Bandar Eban gate guard sends Grabel sprawling with a powerful bash!
You flee head over heels.
A Hill Overlooking the City
[ obvious exits: N E ]
Failed to correct map position after fleeing.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Jurair* is standing here.
*Milian* is standing here.
You don't see a closed gate.
*Milian* slices your right leg hard.
You panic and attempt to flee!
*Milian* tries to slice you, but you deflect the blow.
*Jurair* pierces your right arm hard.
You flee head over heels.
Hills Bordering the Road
[ obvious exits: N E W ]
Failed to correct map position after fleeing.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
|2|.A warhorse is here, stamping his feet impatiently.
A Hill Overlooking the City
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Jurair* is standing here.
*Milian* is standing here.
*Milian* slices your body very hard.
You panic and attempt to flee!
*Jurair* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
Milian assumes an offensive striking posture.
e <<<<<<<<<<<<<<<<<<<<<<,
You flee head over heels.
Before the Gates of Bandar Eban
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Bandar Eban gate guard is here, fighting Zazu.
An Imperial Army soldier is busy serving the Empress.
*Corin* is standing here, riding a |2|.wild stallion.
*Zazu* is here, fighting a Bandar Eban gate guard, riding an Illianer steed.
A Bandar Eban gate guard is here, fighting Grabel.
*Grabel* is sitting here.
A Bandar Eban gate guard is here, fighting Grabel.
*Corin* tries to pierce you, but you parry successfully.
* R HP:Beaten SP:Strong MV:Fresh - Corin: Healthy[Exits:ESW]> n <<<<<<<<<<<<<<,
e <<,,<<<<
n <<<<<<<<<<<<
e <<<<<<<<<<<<<
You try to slice *Corin*, but he deflects the blow.
A soldier of the Imperial Army joins Corin's fight!
*Corin* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Zazu* tries to pierce a Bandar Eban gate guard, but he deflects the blow.
A Bandar Eban gate guard tries to cleave Zazu, but he deflects the blow.
A Bandar Eban gate guard tickles Grabel's body with his cleave.
A Bandar Eban gate guard barely cleaves Grabel's body.
The Eastgate closes quietly.
*Milian* has arrived from the south.
*Zazu* panics, and attempts to flee!
*Jurair* tries to pierce you, but you parry successfully.
*Milian* slices your body hard.
You wish that your wounds would stop BLEEDING so much!
*Zazu* leaves south riding an Illianer steed.
PANIC! You couldn't escape!
No way! You're fighting for your life! <<<<<<<<<<<<<<<<<<<<<<<<<1st command going through
* R HP:Critical SP:Strong MV:Fresh - Corin: Healthy[Exits:ESW]> n
e
n
*Jurair* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Corin* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Mantorok the Dai Shan is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?,<<<<<<<<<<<<<<<<<<<<<<<<<<< 2nd command going through
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> change mood wimpy
f
Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Mood changed to: Wimpy
Wimpy reset to: 143 hit points.
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
[ obvious exits: E S W ]
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Bandar Eban gate guard is here, fighting a soldier of the Imperial Army.
A soldier of the Imperial Army is here, fighting a Bandar Eban gate guard.
*Corin* is standing here, riding a |2|.wild stallion.
*Zazu* is standing here, riding an |3|.Illianer steed.
A Bandar Eban gate guard is here, fighting Grabel.
*Grabel* is here, fighting a Bandar Eban gate guard.
A Bandar Eban gate guard is here, fighting Grabel.
* R HP:Battered SP:Strong MV:Fresh [Exits:ESW]> call command <<<<<<<<<<<<<<<
w <<<<<<<<<<<<<<<<<<<<<<<,
*Zazu* barely pierces your left leg.
You panic and attempt to flee!
Cardiel has arrived from the south, riding a wild stallion.
*Corin* barely pierces Cardiel's right foot.
A Bandar Eban gate guard sends Grabel sprawling with a powerful bash!
You flee head over heels.
A Hill Overlooking the City
[ obvious exits: N E ]
Failed to correct map position after fleeing.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Jurair* is standing here.
*Milian* is standing here.
You don't see a closed gate.
*Milian* slices your right leg hard.
You panic and attempt to flee!
*Milian* tries to slice you, but you deflect the blow.
*Jurair* pierces your right arm hard.
You flee head over heels.
Hills Bordering the Road
[ obvious exits: N E W ]
Failed to correct map position after fleeing.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
|2|.A warhorse is here, stamping his feet impatiently.
A Hill Overlooking the City
[ obvious exits: N E ]
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Jurair* is standing here.
*Milian* is standing here.
*Milian* slices your body very hard.
You panic and attempt to flee!
*Jurair* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
Milian assumes an offensive striking posture.
e <<<<<<<<<<<<<<<<<<<<<<,
You flee head over heels.
Before the Gates of Bandar Eban
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
An iron lantern hangs from the wall above the gate.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
A Bandar Eban gate guard is here, fighting Zazu.
An Imperial Army soldier is busy serving the Empress.
*Corin* is standing here, riding a |2|.wild stallion.
*Zazu* is here, fighting a Bandar Eban gate guard, riding an Illianer steed.
A Bandar Eban gate guard is here, fighting Grabel.
*Grabel* is sitting here.
A Bandar Eban gate guard is here, fighting Grabel.
*Corin* tries to pierce you, but you parry successfully.
* R HP:Beaten SP:Strong MV:Fresh - Corin: Healthy[Exits:ESW]> n <<<<<<<<<<<<<<,
e <<,,<<<<
n <<<<<<<<<<<<
e <<<<<<<<<<<<<
You try to slice *Corin*, but he deflects the blow.
A soldier of the Imperial Army joins Corin's fight!
*Corin* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Zazu* tries to pierce a Bandar Eban gate guard, but he deflects the blow.
A Bandar Eban gate guard tries to cleave Zazu, but he deflects the blow.
A Bandar Eban gate guard tickles Grabel's body with his cleave.
A Bandar Eban gate guard barely cleaves Grabel's body.
The Eastgate closes quietly.
*Milian* has arrived from the south.
*Zazu* panics, and attempts to flee!
*Jurair* tries to pierce you, but you parry successfully.
*Milian* slices your body hard.
You wish that your wounds would stop BLEEDING so much!
*Zazu* leaves south riding an Illianer steed.
PANIC! You couldn't escape!
No way! You're fighting for your life! <<<<<<<<<<<<<<<<<<<<<<<<<1st command going through
* R HP:Critical SP:Strong MV:Fresh - Corin: Healthy[Exits:ESW]> n
e
n
*Jurair* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Corin* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Mantorok the Dai Shan is resting here.
A kind-faced figure stands here.
Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?,<<<<<<<<<<<<<<<<<<<<<<<<<<< 2nd command going through
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> change mood wimpy
f
Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Mood changed to: Wimpy
Wimpy reset to: 143 hit points.
* HP:Critical SP:Strong MV:Haggard [Exits:ND]> Maybe you should get on your feet first?
Re: Ouch! That really did HURT!
just to point out i got a full return from the nice ss without asking when they saw the log and was very happy was nothing done wrong by them just my link playing up (good sportsmanship guys thanks)
Re: Ouch! That really did HURT!
omg, so typcial SS, to demand to return, i dont get it. Has it really gone that far? people are now demanding to return stuff, no matter what the person dying thinks.
-
- Posts: 100
- Joined: Wed Mar 25, 2015 1:29 am
Re: Ouch! That really did HURT!
he Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Walker* is here, fighting Myrdan, riding a bloodstock stallion.
*Reen* is here, fighting Wept.
Myrdan the Pugnacious Destroyer is here, fighting Walker.
Stink can smell the future. is standing here.
Wept the Dreadlord is here, fighting Reen.
A Dha'vol trolloc has arrived from the south.
Stink tries to pierce *Reen*, but he parries successfully.
* HP:Healthy DP:Bursting MV:Tiring > [k h.human]
You try to slash *Walker*, but he deflects the blow.
Stink tries to pierce *Reen*, but he parries successfully.ker: Battered >
[bash ]
*Reen* panics, and attempts to flee!
*Walker* panics, and attempts to flee!
-
*Walker* leaves south riding a bloodstock stallion.
=
*Reen* leaves east.
+
Stink narrates 'on'
6
*
Wept leaves south.
Myrdan leaves south.
0
e
Cancelled.
[k h.human]
They aren't here.
* HP:Healthy DP:Bursting MV:Tiring > 6
[bash ]
Bash who?
0
* HP:Healthy DP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Reen* is standing here.
A Dha'vol trolloc has arrived from the west.
o HP:Healthy DP:Bursting MV:Tiring > [k h.human]
You try to slash *Reen*, but he parries successfully.
[bash ] ing MV:Tiring - Reen: Healthy >
*Reen* gets a thin vial of yellow fluid from a small purse.
=
A Dha'vol trolloc joins your fight!
*
A Dha'vol trolloc tries to hack Reen, but he parries successfully.
*Reen* tries to pierce you, but you deflect the blow.
+
*Reen* quaffs a thin vial of yellow fluid.
*Reen* looks more invigorated and ready to go.
-
*Reen* panics, and attempts to flee!
=
Your bash at *Reen* sends him sprawling!
o HP:Healthy DP:Bursting MV:Tiring - Reen: Scratched > nar 2n 1e
You narrate '2n 1e'
o HP:Healthy DP:Bursting MV:Tiring - Reen: Scratched > nar abshed
A Dha'vol trolloc hacks Reen's head into bloody fragments!
You slash *Reen*'s left arm into bloody fragments!
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt > You narrate 'abshed'
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt >
Wept has arrived from the west.
Myrdan has arrived from the west.
Stink pierces *Reen*'s right hand very hard.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt > berk
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt >
Myrdan blasts *Reen*'s body extremely hard.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Wounded >
Myrdan blasts *Reen*'s left leg into bloody fragments!
Stink pierces *Reen*'s right arm very hard.
A Dha'vol trolloc hacks Reen's body into bloody fragments!
You slash *Reen*'s right leg into bloody fragments!
Stink pierces *Reen*'s left arm into bloody fragments!
You slash *Reen*'s body into bloody fragments!
o HP:Healthy DP:Bursting MV:Tiring - Reen: Beaten > kill human
kill human
Ok.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Beaten > Ok.
*Reen* leaves east.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
e
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > e
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Reen* is standing here.
A Dha'vol trolloc has arrived from the west.
kill human
o HP:Healthy DP:Bursting MV:Tiring > You try to slash *Reen*, but he deflects the blow.
Wept has arrived from the west.
Stink tries to pierce *Reen*, but he deflects the blow.
Myrdan tries to blast *Reen*, but he parries successfully.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Beaten > Myrdan blasts *Reen*'s body into bloody fragments!
*Reen* panics, and attempts to flee!
*Reen* swiftly dodges Stink's attempt to pierce him.
You slash *Reen*'s right arm into bloody fragments!
The Fal Dara alarm horn sounds loudly.
No way! You're fighting for your life!
Wept leaves west.
nar 2n 2e
o HP:Healthy DP:Bursting MV:Tiring - Reen: Critical > kill human
Ok.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Critical > kill human
You try to slash *Reen*, but he parries successfully.
You narrate '2n 2e'
o HP:Healthy DP:Bursting MV:Tiring - Reen: Critical > kill human
Ok.
*Reen* leaves north.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
*Reen* has arrived from the north.
Stink tries to pierce *Reen*, but he deflects the blow.
Myrdan tries to blast *Reen*, but he deflects the blow.
o HP:Healthy DP:Bursting MV:Tiring > You try to slash *Reen*, but he deflects the blow.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
Wept has arrived from the west.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
kill human
Ok.
*Reen* panics, and attempts to flee!
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > Ok.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
You try to slash *Reen*, but he parries successfully.
Myrdan blasts *Reen*'s body into bloody fragments!
Stink tries to pierce *Reen*, but he parries successfully.
Ok.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
Ok.
*Reen* leaves north.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
n
o HP:Healthy DP:Bursting MV:Tiring > kill human
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A Dha'vol trolloc has arrived from the south.
s
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > w
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a dreadlord leaving west.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the north.
w
o HP:Healthy DP:Bursting MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the east.
o HP:Healthy DP:Bursting MV:Tiring > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the east.
w
* HP:Healthy DP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the east.
o HP:Healthy DP:Bursting MV:Tiring > n
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving north.
A Dha'vol trolloc has arrived from the east.
n
o HP:Healthy DP:Bursting MV:Tiring > w
Alas, you cannot go that way...
o HP:Healthy DP:Bursting MV:Tiring > kill human
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a dreadlord leaving north.
A spotted horse wanders skittishly around here.
A Dha'vol trolloc has arrived from the south.
kill human
o HP:Healthy DP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the south.
o HP:Healthy DP:Bursting MV:Tiring > kill human
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving north.
A Dha'vol trolloc has arrived from the east.
kill human
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
Stink narrates 'he crit'
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
Your blood freezes as you hear someone's death cry.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Walker* is here, fighting Myrdan, riding a bloodstock stallion.
*Reen* is here, fighting Wept.
Myrdan the Pugnacious Destroyer is here, fighting Walker.
Stink can smell the future. is standing here.
Wept the Dreadlord is here, fighting Reen.
A Dha'vol trolloc has arrived from the south.
Stink tries to pierce *Reen*, but he parries successfully.
* HP:Healthy DP:Bursting MV:Tiring > [k h.human]
You try to slash *Walker*, but he deflects the blow.
Stink tries to pierce *Reen*, but he parries successfully.ker: Battered >
[bash ]
*Reen* panics, and attempts to flee!
*Walker* panics, and attempts to flee!
-
*Walker* leaves south riding a bloodstock stallion.
=
*Reen* leaves east.
+
Stink narrates 'on'
6
*
Wept leaves south.
Myrdan leaves south.
0
e
Cancelled.
[k h.human]
They aren't here.
* HP:Healthy DP:Bursting MV:Tiring > 6
[bash ]
Bash who?
0
* HP:Healthy DP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Reen* is standing here.
A Dha'vol trolloc has arrived from the west.
o HP:Healthy DP:Bursting MV:Tiring > [k h.human]
You try to slash *Reen*, but he parries successfully.
[bash ] ing MV:Tiring - Reen: Healthy >
*Reen* gets a thin vial of yellow fluid from a small purse.
=
A Dha'vol trolloc joins your fight!
*
A Dha'vol trolloc tries to hack Reen, but he parries successfully.
*Reen* tries to pierce you, but you deflect the blow.
+
*Reen* quaffs a thin vial of yellow fluid.
*Reen* looks more invigorated and ready to go.
-
*Reen* panics, and attempts to flee!
=
Your bash at *Reen* sends him sprawling!
o HP:Healthy DP:Bursting MV:Tiring - Reen: Scratched > nar 2n 1e
You narrate '2n 1e'
o HP:Healthy DP:Bursting MV:Tiring - Reen: Scratched > nar abshed
A Dha'vol trolloc hacks Reen's head into bloody fragments!
You slash *Reen*'s left arm into bloody fragments!
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt > You narrate 'abshed'
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt >
Wept has arrived from the west.
Myrdan has arrived from the west.
Stink pierces *Reen*'s right hand very hard.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt > berk
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Hurt >
Myrdan blasts *Reen*'s body extremely hard.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Wounded >
Myrdan blasts *Reen*'s left leg into bloody fragments!
Stink pierces *Reen*'s right arm very hard.
A Dha'vol trolloc hacks Reen's body into bloody fragments!
You slash *Reen*'s right leg into bloody fragments!
Stink pierces *Reen*'s left arm into bloody fragments!
You slash *Reen*'s body into bloody fragments!
o HP:Healthy DP:Bursting MV:Tiring - Reen: Beaten > kill human
kill human
Ok.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Beaten > Ok.
*Reen* leaves east.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
e
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > e
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Reen* is standing here.
A Dha'vol trolloc has arrived from the west.
kill human
o HP:Healthy DP:Bursting MV:Tiring > You try to slash *Reen*, but he deflects the blow.
Wept has arrived from the west.
Stink tries to pierce *Reen*, but he deflects the blow.
Myrdan tries to blast *Reen*, but he parries successfully.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Beaten > Myrdan blasts *Reen*'s body into bloody fragments!
*Reen* panics, and attempts to flee!
*Reen* swiftly dodges Stink's attempt to pierce him.
You slash *Reen*'s right arm into bloody fragments!
The Fal Dara alarm horn sounds loudly.
No way! You're fighting for your life!
Wept leaves west.
nar 2n 2e
o HP:Healthy DP:Bursting MV:Tiring - Reen: Critical > kill human
Ok.
o HP:Healthy DP:Bursting MV:Tiring - Reen: Critical > kill human
You try to slash *Reen*, but he parries successfully.
You narrate '2n 2e'
o HP:Healthy DP:Bursting MV:Tiring - Reen: Critical > kill human
Ok.
*Reen* leaves north.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
*Reen* has arrived from the north.
Stink tries to pierce *Reen*, but he deflects the blow.
Myrdan tries to blast *Reen*, but he deflects the blow.
o HP:Healthy DP:Bursting MV:Tiring > You try to slash *Reen*, but he deflects the blow.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
Wept has arrived from the west.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
kill human
Ok.
*Reen* panics, and attempts to flee!
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > Ok.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
You try to slash *Reen*, but he parries successfully.
Myrdan blasts *Reen*'s body into bloody fragments!
Stink tries to pierce *Reen*, but he parries successfully.
Ok.
o HP:Healthy DP:Bursting MV:Tiring - Stink: Scratched - Reen: Critical > kill human
Ok.
*Reen* leaves north.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
n
o HP:Healthy DP:Bursting MV:Tiring > kill human
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A Dha'vol trolloc has arrived from the south.
s
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > w
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a dreadlord leaving west.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the north.
w
o HP:Healthy DP:Bursting MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the east.
o HP:Healthy DP:Bursting MV:Tiring > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the east.
w
* HP:Healthy DP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the east.
o HP:Healthy DP:Bursting MV:Tiring > n
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving north.
A Dha'vol trolloc has arrived from the east.
n
o HP:Healthy DP:Bursting MV:Tiring > w
Alas, you cannot go that way...
o HP:Healthy DP:Bursting MV:Tiring > kill human
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a dreadlord leaving north.
A spotted horse wanders skittishly around here.
A Dha'vol trolloc has arrived from the south.
kill human
o HP:Healthy DP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a dreadlord leaving west.
A Dha'vol trolloc has arrived from the south.
o HP:Healthy DP:Bursting MV:Tiring > kill human
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving north.
A Dha'vol trolloc has arrived from the east.
kill human
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
Stink narrates 'he crit'
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
kill human
They aren't here.
kill human
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
o HP:Healthy DP:Bursting MV:Tiring > kill human
They aren't here.
Your blood freezes as you hear someone's death cry.
Re: Ouch! That really did HURT!
Rig is ecstatic
Re: Ouch! That really did HURT!
Blows my mind that people even pk against eviscerator...what is the point?
Soon as he shows up when someone is low and gets his easy kill you just shouldn't pk against him.
Soon as he shows up when someone is low and gets his easy kill you just shouldn't pk against him.