Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Wed Mar 08, 2017 9:05 pm

Don't let these guys put you down. I'll cheer for you.

Lamont
Posts: 79
Joined: Wed Feb 18, 2015 1:18 pm

Re: Stab Thread

Post by Lamont » Thu Mar 09, 2017 12:04 am

Good log Puny. You've always been fun to stab against.

Congratulations on the qp man. That's great. Almost there.

You've always raided far and wide, and mostly solo. Respect.

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Thu Mar 09, 2017 12:04 am

Doing some TT shopping and decided to check Tear.... lucky I did.

* S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Puny - Barren Fields

* S HP:Wounded MV:Tiring > thh
[track horse] <---------------------------------- That's right, this rogue has track!! It's only 1 prac, because it is all I can afford, but still.

-=+**+=-
Some obvious recent tracks of a Ridden mount leaving east. <------------------- Woo hoo!!! But 1 prac, so could be 1, could be an army. Let's find out.

* S HP:Wounded MV:Tiring > e
Grasslands
[ obvious exits: E W U ]
A short man stands here, nervously eyeing everything in sight.

* S HP:Wounded MV:Tiring > u
u
Small Plateau
[ obvious exits: U D ]

* S HP:Wounded MV:Tiring > u
Near the Peak of the Bluff
[ obvious exits: U D ]
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.

* S HP:Wounded MV:Tiring > The Peak
[ obvious exits: N D ]
An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Tiring > n
High on the Slopes
[ obvious exits: E S D ]
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Tiring > e
e
A Narrow Ledge
[ obvious exits: E W ]
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.

* S HP:Wounded MV:Tiring > A Bend in the Ledge
[ obvious exits: S W U ]

* S HP:Wounded MV:Tiring > s
d
Rim of a Crater
[ obvious exits: N D ]

* S HP:Wounded MV:Winded > The Crater
[ obvious exits: N U ] <-------------------------------------Yeah, it's a door.. I know, but it's worth a look. *crosses his fingers*
A slender dark green plant is growing here in the gloom.
A warhorse is here, stamping his feet impatiently. <-----------------------Oh... erm... it appears to be 3. Ah, firetruck it. Let's see who it is.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Wounded MV:Winded > n
h
An Etched out Passageway
[ obvious exits: S W ]
South: A warhorse is here, stamping his feet impatiently.
A huge man dressed in rags works silently to expand his dwelling.
A huge man dressed in rags works silently to expand his dwelling.
A huge man dressed in rags works silently to expand his dwelling.

o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > w
w
w
Junction in the Strange Passage
[ obvious exits: N E W ]
North: Cracking his whip, a warden works his slaves into the ground.
East: A huge man dressed in rags works silently to expand his dwelling.

o S HP:Wounded MV:Winded > A Low Tunnel
[ obvious exits: E W ]
West: A huge man dressed in rags works silently to expand his dwelling.

o S HP:Wounded MV:Winded > h
The End of the Tunnel
[ obvious exits: N E ]
North: A huge man dressed in rags works silently to expand his dwelling.
A mushroom grows here.
A huge man dressed in rags works silently to expand his dwelling.
A huge man dressed in rags works silently to expand his dwelling.

o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > n
A Stone Bridge Over a Chasm
[ obvious exits: N S ]
North: *Telathia* is standing here. <-------- AHA!!! A target. Even if it's 3 in the room, they shouldn't be expecting me... I'm going for it!!
South: A huge man dressed in rags works silently to expand his dwelling.
A huge man dressed in rags works silently to expand his dwelling.

n
o S HP:Wounded MV:Winded > h <---------------- Woo hoo.... she can't see me.... it's DARK!! Lucky day, lucky day!!!
The Primary Hive
[ obvious exits: S W ]
South: A huge man dressed in rags works silently to expand his dwelling.
West: A woman is here, fighting a mountain-side dweller.
The corpse of a mountain-side dweller is lying here. [3]
*Telathia* is standing here.

o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > bh
[BACKSTAB H.HUMAN]
You silently approach your victim... <----------------- come on, come on... faster faster....*gets nervous*

-=+**
A woman has arrived from the west. <------------------- Uh oh... there's a master here, too. *wrings his hands in anticipation*

+=- -
The room becomes brighter as *Telathia* creates a ball of light above her hand. <--------------- uhhhh... HI!! Someone turned on the lights!

=+*
*Telathia* makes a strange sound as you place a blackened steel kris in her back!
*Telathia* is dead! R.I.P. <------------------------- Victory!!!!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Telathia*'s death cry.

o S HP:Wounded MV:Winded > 2 <------------------ thankfully, it's now dark again. Yes!
3

*Saphyre* has arrived from the west. <--------------- NO time for a happy dance.. here they come..

o S HP:Wounded MV:Winded > [scalp corpse]
You lean over and sever the bloody head from the corpse of Telathia.

o S HP:Wounded MV:Winded > s
s
s
[GET ALL CORPSE]
You get a large number of gold crowns from the corpse of Telathia.
You get ten copper pennys from the corpse of Telathia.
You get a pair of animal-fur boots from the corpse of Telathia.
You get a set of darkly dyed leather leggings from the corpse of Telathia.
You get a small purse from the corpse of Telathia.
You get a skin of human flesh from the corpse of Telathia.
You get a belt with a buckle of cuendillar from the corpse of Telathia.
You get a curved clear dagger from the corpse of Telathia.
You get a silver etched shield from the corpse of Telathia.
You get a silver Kandori wristcuff from the corpse of Telathia.
You get a silver Kandori wristcuff from the corpse of Telathia.
You get a sturdy pair of full leather gauntlets from the corpse of Telathia.
You get a pair of dyed leather armsleeves from the corpse of Telathia.
You get a backpack from the corpse of Telathia.
You get a dark, hooded cloak from the corpse of Telathia.
You get a studded leather jerkin from the corpse of Telathia.
You get a Kandori snowflake necklace from the corpse of Telathia.
You get a Kandori snowflake necklace from the corpse of Telathia.
You get a rimmed round helmet from the corpse of Telathia.
You get a gold ring delicately carved with ivy from the corpse of Telathia.
You get a gold ring delicately carved with ivy from the corpse of Telathia.
*Nettle* has arrived from the west. <----------------------------------------------And there's the 3rd. Time for a "tactical retreat" Hehehe

* S HP:Wounded MV:Winded > A Stone Bridge Over a Chasm
[ obvious exits: N S ]
North: *Nettle* is standing here mending a weapon.
South: A huge man dressed in rags works silently to expand his dwelling.
A huge man dressed in rags works silently to expand his dwelling.

o S HP:Wounded MV:Winded > Alas, you cannot go that way...

Off I go to resume my covert missions after the reboot.

Venum
Posts: 126
Joined: Mon Mar 07, 2016 2:49 pm

Re: Stab Thread

Post by Venum » Thu Mar 09, 2017 9:12 am

I gotta say, you play a rogue the way they are meant to be played... lurking assassins deep in enemy territory. So what happens at rank 9?!?!

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Thu Mar 09, 2017 1:33 pm

@Venum

Nothing to my knowledge. I retire, that's what happens.

Frey
Posts: 300
Joined: Wed Feb 18, 2015 7:58 pm

Re: Stab Thread

Post by Frey » Thu Mar 09, 2017 3:34 pm

Rank 10!?

I want to say it's only about 10 million qps. I think I have a log where I was made r9 for a minute one time. Should be able to knock that out no problem! I'm actually Somewhat curious if you can earn qps after r9 or if it works the same as exp once you hit lvl 51.

phalz
Posts: 153
Joined: Thu Dec 29, 2016 7:14 pm

Re: Stab Thread

Post by phalz » Fri Mar 17, 2017 7:31 pm

Had just ripped to a few winding. decide to grab a shield and dagger to smob up some gear, Find Ruyin winding brigs and think "why not? ive got nothing to lose" he saw me and ran to commy. bringing us here :P



look
* S HP:Hurt MV:Winded > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up:
* S HP:Hurt MV:Winded > up
k ruyin
f
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A soft leather pouch has been discarded here. [2]
The corpse of a rat is lying here.
A weapon rack stands on the ground here, ready to store weapons.
*Ruyin* is resting here, riding a gray palfrey.
A black stallion prances about.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded > You try to pierce *Ruyin*, but he parries successfully.

* S HP:Hurt MV:Winded - Ruyin: Wounded > PANIC! You couldn't escape!

* S HP:Hurt MV:Winded - Ruyin: Wounded >
The Shienaran commander bellows 'yMz ?CJAs?oT TOKPT QXUbm yDF AUa uKH dAWcA[g'
The Shienaran commander bellows 'eAUwZ l^E b\Le ro_vx @yL]s `Ip eiaC ZZi]q]pZ'
The Shienaran commander hacks your body very hard.

* S HP:Wounded MV:Winded - Ruyin: Wounded > f
The Shienaran commander tries to hack you, but you deflect the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Ruyin* tries to pierce you, but you deflect the blow.
You try to pierce *Ruyin*, but he deflects the blow.
PANIC! You couldn't escape!

* S HP:Wounded MV:Winded - Ruyin: Wounded > f
PANIC! You couldn't escape!

* S HP:Wounded MV:Winded - Ruyin: Wounded > f

*Ruyin* pierces your body.
You try to pierce *Ruyin*, but he deflects the blow.

You panic and attempt to flee!in: Wounded >


The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran blasts your left hand into bloody fragments!
The grizzled veteran tries to blast you, but you deflect the blow.
A sergeant slashes your head extremely hard.
The Shienaran commander hacks your right foot into bloody fragments!
*Ruyin* pierces your left leg very hard.

n
n
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Up: A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.

n
* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

e
* S HP:Battered MV:Winded > e
e
e
Shadowing a Road
[ obvious exits: E S ]

* S HP:Battered MV:Winded > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > Alas, you cannot go that way...

s
* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: N E W ]
East: A Shienaran scout blends into the surroundings here.
West: A rat scurries around trying to get out of sight.

* S HP:Battered MV:Winded > n
where
Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > Players in your Zone
--------------------
Phalz - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > where
Players in your Zone
--------------------
Phalz - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > where
look
Players in your Zone
--------------------
Phalz - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > where
look
Players in your Zone
--------------------
Phalz - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > where
look
Players in your Zone
--------------------
Phalz - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > where
look
Players in your Zone
--------------------
Phalz - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Battered MV:Winded > w
s
Shadowing a Road
[ obvious exits: E S ]

* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Winded > w
m
ba h.human
A Sickly Forest
[ obvious exits: E S ]
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > s
m
A Winding Road
[ obvious exits: N E W ]

ba h.human
* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > e
m
ba h.human
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
North: A rat scurries around trying to get out of sight.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Up:
* S HP:Battered MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

ba h.human
* S HP:Battered MV:Weary > Backstab who?

ba h.human
* S HP:Battered MV:Weary > Backstab who?

ba h.human
* S HP:Battered MV:Weary > Backstab who?

ba h.human
* S HP:Battered MV:Weary > Backstab who?

ba h.human
* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > scan u
A gray palfrey prances skittishly nearby.
*Ruyin* is standing here.
A black stallion prances about.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A black stallion prances about.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Battered MV:Weary > look
m
ba h.human
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up: A gray palfrey prances skittishly nearby.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > ba h.human
Backstab who?

* S HP:Battered MV:Weary > ba h.human

*Ruyin* has arrived from above.

You silently approach your victim...

*
Backstab who?

* S HP:Battered MV:Weary > look
kh
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up: *Ruyin* is standing here.

kd
* S HP:Battered MV:Weary > [kill human]
They aren't here.

* S HP:Battered MV:Weary > kh
[kill h.human]
They aren't here.

* S HP:Battered MV:Weary > kd
[kill human]
They aren't here.

* S HP:Battered MV:Weary > [kill h.human]
They aren't here.

* S HP:Battered MV:Weary > m
ba h.human
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

* S HP:Battered MV:Weary > ba h.human

Your heartbeat calms down more as you feel less panicked.

Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
You silently approach your victim...

ba h.human
Cancelled.
You silently approach your victim...

n
m
Cancelled.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A rat scurries around trying to get out of sight.

* S HP:Wounded MV:Winded > ba h.human
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > s
m
ba h.human
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
North: A rat scurries around trying to get out of sight.
East: You sense a hidden life form in the area...
Up: A gray palfrey prances skittishly nearby.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.



* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > ba h.human
Backstab who?

* S HP:Wounded MV:Winded > e
m
ba h.human
Amongst the Rubble
[ obvious exits: E W ]
A lantern has been left here.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A plain weapons belt has been forgotten here.
A large broad-bladed slightly curved sword lies here.
A set of chainmail sleeves lie upon the ground.
A fine embroidered sword sheath lies nearby.
A heavy pile of chainmail lies in a bundle.
You sense a hidden life form in the area...

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Ruyin* makes a strange sound as you place a sharp, red stone dagger in his back!
*Ruyin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ruyin*'s death cry.

* S HP:Wounded MV:Winded > get all corpse
scalp corpse
You get a stable ticket from the corpse of Ruyin.
You get a stable ticket from the corpse of Ruyin.
You get a large number of copper pennies from the corpse of Ruyin.
You get a war saddle with stirrups from the corpse of Ruyin.
You get a wealth of gold crowns from the corpse of Ruyin.
You get a black pair of silver-tooled boots from the corpse of Ruyin.
You get a pair of earthen colored breeches from the corpse of Ruyin.
You get a small purse from the corpse of Ruyin.
You get a belt with a buckle of cuendillar from the corpse of Ruyin.
You get a curved clear dagger from the corpse of Ruyin.
You get a silver etched shield from the corpse of Ruyin.
You get a silver Kandori wristcuff from the corpse of Ruyin.
You get a silver Kandori wristcuff from the corpse of Ruyin.
You get a pair of dark gloves from the corpse of Ruyin.
You get a set of cloth sleeves from the corpse of Ruyin.
You get a bright red robe from the corpse of Ruyin.
You get a bearskin tunic from the corpse of Ruyin.
You get a shimmering pendant of obsidian from the corpse of Ruyin.
You get a shimmering pendant of obsidian from the corpse of Ruyin.
You get a camouflaged hood from the corpse of Ruyin.
You get a gold ring from the corpse of Ruyin.
You get a gold ring from the corpse of Ruyin.
You get a crystal lightstick from the corpse of Ruyin.

* S HP:Wounded MV:Winded > You lean over and sever the bloody head from the corpse of Ruyin.

* S HP:Wounded MV:Winded > narr ruyin rip
You narrate 'ruyin rip'

* S HP:Wounded MV:Winded > wear all
You slide a gold ring on to your left ring finger.
You're already wearing something on both of your ring fingers.
You wear a camouflaged hood on your head.
You wear a shimmering pendant of obsidian around your neck.
You wear a shimmering pendant of obsidian around your neck.
You wear a bearskin tunic on your body.
You wear a bright red robe around your body.
You wear a set of cloth sleeves on your arms.
You put a pair of dark gloves on your hands.
You put a silver Kandori wristcuff on around your left wrist.
You're already wearing something around both of your wrists.
You're already using a shield.
You're already wielding a weapon.
You wear a belt with a buckle of cuendillar around your waist.
You put a small purse on your belt.
You put a pair of earthen colored breeches on your legs.
You wear a black pair of silver-tooled boots on your feet.
You put a skin of human flesh on your belt.
Your belt is already full.

fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Stab Thread

Post by fiddler » Fri Apr 07, 2017 12:57 am

I want to taste you like yogurt.


By the Deserted Well
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
*Ahri* is standing here, riding a bloodstock stallion.
*Telathia* is standing here, riding a gray palfrey.
A raven is here flying around.
*Nettle* is standing here, riding a Domani razor.
A spotted horse wanders skittishly around here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Ahri* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Ahri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ahri*'s death cry.



BOOM BOOM

fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Stab Thread

Post by fiddler » Fri Apr 07, 2017 2:12 am

Clap, clap, clap
Clap, clap, snap!
Clap, clap, clap
Clap, clap, snap!


o S HP:Wounded MV:Tiring >
Shimu narrates 'hit bush'

o S HP:Wounded MV:Tiring > n
Entering the Gap
[ obvious exits: N E S W ]
South: A raven is here flying around.
Shimu the Master Havoc is here, fighting Ahri.
*Alric* is here, fighting Shimu, riding a gray palfrey.
*Ahri* is here, fighting Shimu, riding a gray palfrey.

* S HP:Wounded MV:Tiring > g
[take all corpse]
You don't have a corpse.

* S HP:Wounded MV:Tiring >
Shimu leaves east.

* S HP:Wounded MV:Tiring > h
back h.ahri
[hide ]
You attempt to hide yourself.

You silently approach your victim...

=
Rig narrates 'gonna get hps and such so I dont die '

+
*Alric* tries to smite you, but you deflect the blow.

*
Shimu narrates 'firetruck'


Rig narrates 'with zangs dung'


*Ahri* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Ahri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Ahri*'s death cry.

Dance! Did i mention i like to
Dance! By the way i love to
Dance! Quick note i need to...


Sidebar. LoL @this.

* S HP:Healthy MV:Fresh > view re
Reavers of the Zeroth Turn
---------------
1. Lykan the Myrddraal [Myrddraal]
-- slew Tarn of Arafel on the 14th of Taisham, 1159

2. Eviscerator the Myrddraal
-- slew Choen of Shienar on the 17th of Nesan, 1160

3. Loomis the trolloc Rogue
-- slew Marshall of Kandor on the 15th of Saven, 1163

4. Scrat the Myrddraal
-- slew Rodurnon of Arafel on the 6th of Danu, 1162

5. Pulverwise the trolloc Warrior [Ghar'ghael]
-- slew Saphyre of Illian on the 24th of Adar, 1158

6. Darth the Myrddraal
-- slew Ruyin of Two Rivers on the 20th of Danu, 1161

7. Fiddler the trolloc Rogue
-- slew Ahri of Murandy on the 2nd of Amadaine, 1163


Dance! One foot to the left
Dance! One foot to the right
Dance! Move it round and round
Let's do this all night!

Zanadu
Posts: 42
Joined: Sat Jan 07, 2017 9:00 am

Re: Stab Thread

Post by Zanadu » Fri Apr 07, 2017 8:08 pm

* HP:Wounded MV:Winded > change mood wimpy
Mood changed to: Wimpy

stat
* HP:Wounded MV:Winded > You are a 184 year old male human rogue.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs. Base BMI:37
You are carrying 0.0 lbs and wearing 42.1 lbs, peanuts. Total BMI:44
Your base abilities are: Str:18 Int:11 Wil:12 Dex:19 Con:17 Sum:77. Statsum: 77
Offensive bonus: 143, Dodging bonus: 93, Parrying bonus: 150, Total defense: 243
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Wounded MV:Winded > rel
You feel no connection to the True Source to release.

* HP:Wounded MV:Winded > not
You stop paying increased attention to your surroundings.

* HP:Wounded MV:Winded > sn
[sneak ]
Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Winded > d
h
g
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
*Pingar* is standing here.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

[back pingar] ded >
You silently approach your victim...

TICK IN 5 SECONDS.

*Pingar* makes a strange sound as you place a curved clear dagger in his back!
*Pingar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Pingar*'s death cry.

* S HP:Wounded MV:Winded > gac
scalp corpse
na rip pingar
[get all corpse]
You get a pair of thick metal boots from the corpse of Pingar.
You get a pair of steel-plated greaves from the corpse of Pingar.
You get a studded leather belt with a crossed swords buckle from the corpse of Pingar.
You get a wickedly scythed longsword from the corpse of Pingar.
You get a gator skin bracer from the corpse of Pingar.
You get a gator skin bracer from the corpse of Pingar.
You get a pair of heavy metal gauntlets from the corpse of Pingar.
You get a pair of ebony-steel plate vambraces from the corpse of Pingar.
You get a backpack from the corpse of Pingar.
You get a dark, hooded cloak from the corpse of Pingar.
You get a shining steel breastplate from the corpse of Pingar.
You get an opal choker of fiery blue and pink beauty from the corpse of Pingar.
You get an opal choker of fiery blue and pink beauty from the corpse of Pingar.
You get a full metal helmet and visor from the corpse of Pingar.
You get a ring of silver from the corpse of Pingar.

* S HP:Wounded MV:Winded > You lean over and sever the bloody head from the corpse of Pingar.

* S HP:Wounded MV:Winded > You narrate 'rip pingar'

* S HP:Wounded MV:Winded >
*Zangief* tries to slice you, but you deflect the blow.

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