Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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revenant
Posts: 18
Joined: Tue Mar 31, 2015 5:17 pm

Re: Stab Thread

Post by revenant » Sat Feb 18, 2017 8:35 pm

* S HP:Healthy MV:Strong > Burnt Wagons
[ obvious exits: N E W ]
A raven is here flying around.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [backs h.dark]
Backstab who?

* S HP:Healthy MV:Strong > north
Hidden Path
[ obvious exits: N S ]
*Zangief* is standing here, riding a shadow stallion.
A shadow stallion seems too exhausted to obey *Zangief*'s commands.

* S HP:Healthy MV:Strong > 3
2
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [backs h.dark]
You silently approach your victim...


*Zangief* stops riding a shadow stallion.

-
Someone bellows 'The myrddraal Darth has been spotted!'
*Zangief* starts leading a shadow stallion.
A shadow stallion now follows Zangief.

=+**+=- -=+*
*Zangief* makes a strange sound as you place a curved clear dagger in his back!
*Zangief* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zangief*'s death cry.

===================================================================

* S HP:Healthy MV:Winded >
*Wept* has arrived from the south, riding a bloodstock stallion.

* S HP:Healthy MV:Winded > [backs h.dark]
You silently approach your victim...
Kendall narrates 'just him?'

2
-=Cancelled.
[backs h.dark]
You silently approach your victim...

-=+**
*Rark* has arrived from the north, riding a shadow stallion.
*Wept* closes the NorthGate.

+=- -=+*
*Wept* makes a strange sound as you place a curved clear dagger in his back!
*Wept* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Wept*'s death cry.

==================================================================

You silently approach your victim...

-=+
Rodurnon has arrived from the east, riding a bloodstock stallion.

*
Rodurnon leaves south riding a bloodstock stallion.

*+=- -
The blight bear tries to hit Myzec, but he parries successfully.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Myzec* tries to pierce the blight bear, but it deflects the blow.
The blight bear tries to hit Myzec, but he deflects the blow.
*Myzec* pierces the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
Your blood freezes as you hear the blight bear's death cry.

=+
Bofin has arrived from the north, riding a bloodstock stallion.

*
*Myzec* makes a strange sound as you place a curved clear dagger in his back!
*Myzec* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Myzec*'s death cry.
Bofin leaves south riding a bloodstock stallion.

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Stab Thread

Post by Rig » Sun Feb 19, 2017 1:54 am

Risky stabs are fun, was 14 hp after I fled snicker.

A Small Crossroads
[ obvious exits: N E S W ]
East: A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.
Empty Road to Caemlyn
[ obvious exits: E S W ]
East: A cute brown deer eyes you nervously.

o S HP:Critical MV:Tiring > Empty Road to Caemlyn
[ obvious exits: E W ]
West: A raven is here, watching.

o S HP:Critical MV:Tiring > e
s
s
Empty Road to Caemlyn
[ obvious exits: E S W ]
East: A cute brown deer eyes you nervously.

o S HP:Critical MV:Tiring > Scattered Woodland
[ obvious exits: N E W ]

s
o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]

Matching room found! Correcting map position.


o S HP:Critical MV:Tiring > e
e
e
e
Southward Track
[ obvious exits: N E S W ]
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

o S HP:Critical MV:Tiring > Fields and Copses
[ obvious exits: N E W ]

o S HP:Critical MV:Tiring > Fields and Copses
[ obvious exits: N E W ]
A fox is here, hunting for rabbits.

o S HP:Critical MV:Tiring > Quiet Pastureland
[ obvious exits: N E S W ]

e
o S HP:Critical MV:Tiring > Pastureland
[ obvious exits: N E W ]

o S HP:Critical MV:Tiring > n
Along the Caemlyn Road
[ obvious exits: N E S W ]
West: A raven is here, watching.

o S HP:Critical MV:Tiring > n
w
Pastureland
[ obvious exits: E S W ]

w
o S HP:Critical MV:Tiring > Empty Pastures
[ obvious exits: E S W ]
A brown cow is here, chewing thoughtfully.

o S HP:Critical MV:Tiring > no
Empty Countryside
[ obvious exits: E S W ]
The corpse of a sheep is lying here.
With lovely brown eyes, a baby s'redit frolics here.
A sleek well-trained torm glares fiercely about.
*Cosmo* is standing here.
A shepherd gazes at the sky.

* S HP:Critical MV:Tiring > l
hide
*Cosmo* sits down.
*Cosmo* begins mending a dark blue tasseled spear. <----- plan has been hatched
[notice ]
You start paying increased attention to your surroundings.

back h.human
* S HP:Critical MV:Tiring > Empty Countryside
You wander about in small fields of tall dry grass separated by copses of fir
and oak and tall ash trees, with small bushes growing in thickets. Except for
the occasional rustlings of small animals, and birds chirping in the trees,
all is quiet here, with the only signs of mankind being the broad Caemlyn road
itself just south of here. To the east the fields give way to open
pastureland, with a few small widely separated farms; west and north the copses
and fields are much the same as here.
[ obvious exits: E S W ]
The corpse of a sheep is lying here.
With lovely brown eyes, a baby s'redit frolics here.
A sleek well-trained torm glares fiercely about.
*Cosmo* is sitting here mending a weapon.
A shepherd gazes at the sky.

* S HP:Critical MV:Tiring > You attempt to hide yourself.

* S HP:Critical MV:Tiring > Backstab who?

* S HP:Critical MV:Tiring > w
Empty Countryside
[ obvious exits: N E S W ]

o S HP:Critical MV:Tiring >
*Ominas* has arrived from the north, riding a |1|.warhorse.
*Eros* has arrived from the north, riding a |2|.bloodstock stallion.
*Nacim* has arrived from the north, riding a |3|.warhorse.
*Marshall* has arrived from the north, riding a |4|.Domani razor.
*Eros* tries to stab you, but you parry successfully.

* S HP:Critical MV:Tiring - Eros: Healthy >
*Marshall* tries to slice you, but you deflect the blow.

* S HP:Critical MV:Tiring - Eros: Healthy > e

*Marshall* tries to slice you, but you parry successfully.
You try to pierce *Eros*, but he parries successfully.
*Eros* tries to stab you, but you deflect the blow.

f
* S HP:Critical MV:Tiring - Eros: Healthy > *Nacim* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

hide
*Ominas* tries to slash you, but you parry successfully.
You panic and attempt to flee!

back seanchan

*Nacim* tries to pierce you, but you parry successfully.
*Eros* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!



Zangief tells you 'why do you think he hasnt came this far?'

You flee head over heels.
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
East: A shepherd gazes at the sky.
West: A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
You attempt to hide yourself.

o S HP:Critical MV:Tiring > Backstab who?

o S HP:Critical MV:Tiring > s
e
e
Fields and Copses
[ obvious exits: N E W ]

o S HP:Critical MV:Tiring > Fields and Copses
[ obvious exits: N E W ]
A fox is here, hunting for rabbits.

o S HP:Critical MV:Tiring > Quiet Pastureland
[ obvious exits: N E S W ]

look
Preparing to find this room on the map.
o S HP:Critical MV:Tiring > Quiet Pastureland
Around you spreads pastureland of dry grasses cropped short by herds of cattle
and flocks of sheep that graze here. The pastures here are fairly empty though,
with only a few herds and flocks, and only a couple farms dot the landscape.
Greater numbers of farms and livestock can be seen to the east, but westward
the pastures are replaced by a mixture of empty fields of tall dry grasses
intersparsed with small copses and groves of native oaks and fir. Directly
north of here the Caemlyn Road runs past, coming from Whitebridge and the
river Arinelle off in the distance eastward. Just south of here an old barn
stands empty and alone.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.


o S HP:Critical MV:Tiring > n
n
w
Along the Caemlyn Road
[ obvious exits: N E S W ]
West: A shepherd gazes at the sky.
A raven is here, watching.

o S HP:Critical MV:Tiring > hide
Empty Pastures
[ obvious exits: E S W ]
A brown cow is here, chewing thoughtfully.

o S HP:Critical MV:Tiring > Empty Countryside
[ obvious exits: E S W ]
The corpse of a sheep is lying here.
With lovely brown eyes, a baby s'redit frolics here.
A sleek well-trained torm glares fiercely about.
*Cosmo* is sitting here mending a weapon.
A shepherd gazes at the sky.

* S HP:Critical MV:Tiring > You attempt to hide yourself.

* S HP:Critical MV:Tiring > back seanchan
You silently approach your victim...

+
Zangief narrates 'occum needs a sword'

-
*Cosmo* is finishing off the edges of a dark blue tasseled spear...


*Cosmo* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Cosmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Cosmo*'s death cry.

o S HP:Critical MV:Tiring > nar rip cosmo
get all corpse
Darth narrates 'nod I am fading north for that'
*Ominas* has arrived from the east, riding a |1|.warhorse.
*Eros* has arrived from the east, riding a |2|.bloodstock stallion.
*Nacim* has arrived from the east, riding a |3|.warhorse.
*Marshall* has arrived from the east, riding a |4|.Domani razor.
You narrate 'rip cosmo'
*Eros* tries to stab you, but you parry successfully.

ring - Eros: Healthy >
*Nacim* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Marshall* tries to slice you, but you deflect the blow.
*Ominas* leaves west riding a warhorse.

s

*Marshall* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A shepherd tries to hit you, but you parry successfully.
*Nacim* tries to pierce you, but you deflect the blow.
*Eros* tries to stab you, but you parry successfully.
*Ominas* has arrived from the west, riding a |5|.warhorse.

w
*Ominas* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Stab Thread

Post by Shimu » Sun Feb 19, 2017 2:07 am

*Cosmo* sits down.
*Cosmo* begins mending a dark blue tasseled spear. <----- plan has been hatched

Odd thing to do when ds is about, and stabbers. Deserved that one man.

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Mon Mar 06, 2017 11:18 pm

Me and Garett. We started out fighting 4K, then Choen showed up and combined they were breaking my def quickly, so I went a few zones away to get hps, knowing Garett would follow. He did, all the way to E of Cairhien. He zooms passed my hidden form while I get mvs, and then after tic I go hunting. I find him a few rooms away. That's where we pick up:

Beside a Small Pond
[ obvious exits: N E W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A young and strong buck is here, munching some grass.

bh
o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > bh
[BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > stat
You are a 599 year old male trolloc rogue.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 21.4 lbs, peanuts.
Your base abilities are: Str:16 Int:9 Wil:6 Dex:18 Con:19.
Offensive bonus: 150, Dodging bonus: 134, Parrying bonus: 145
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

o S HP:Wounded MV:Winded >
Your blood freezes as you hear something's death cry.

o S HP:Wounded MV:Winded > e
Rocky Foothills
[ obvious exits: N E W ]
The corpse of a cheetah is lying here.
A rat scurries around trying to get out of sight.
*Garett* is standing here, riding a gray palfrey.
A rat scurries around trying to get out of sight.
A cute brown deer eyes you nervously.

h
* S HP:Wounded MV:Winded > bh
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
You silently approach your victim...

-=+*
*Kamila* has arrived from the west, riding a Domani razor.
*Saphyre* has arrived from the west, riding a warhorse.

*
A brown deer has arrived from the east.
*Kamila* leaves east riding a Domani razor.
*Saphyre* leaves east riding a warhorse.

+=- -=+*
*Garett* makes a strange sound as you place a blackened steel kris in his back!
*Garett* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Garett: Battered >
*Garett* leaves north riding a gray palfrey.

o S HP:Wounded MV:Winded > n
-------------------------------------------------------------------- me looking for him---------------------------------------------------------------------------

Found Him..

o S HP:Wounded MV:Winded > A Small Grove
[ obvious exits: N E W ]
A simple staff, well made for combat, lies here. [2]
A water skin has been left on the ground.
A wooden practice shield has been dropped here.
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.

bh
* S HP:Wounded MV:Winded > An elk cow leaves east.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
Backstab who?

* S HP:Wounded MV:Winded > w
h
bh
Grassy Field
[ obvious exits: N E S W ]

o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > s
A Small Clearing
[ obvious exits: N W ]

h
o S HP:Wounded MV:Winded > bh
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > bh
[BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Puny - A Small Clearing

o S HP:Wounded MV:Winded > l
A Small Clearing
Here there is a small break in the trees, providing a large open space in
the center. It looks like a nice area to set up camp, or rest for a time
after extended traveling. Tracks from many small creatures can be seen
crossing the clearing in all directions. The sound of leaves rustling can
be heard all around as the wind whispers through the branches of the trees
to the south. Remnants of a large group of horsed men and some smouldering
camp fires can be seen.
[ obvious exits: N W ]

o S HP:Wounded MV:Winded > n
Grassy Field
[ obvious exits: N E S W ]

o S HP:Wounded MV:Winded > e
A Small Grove
[ obvious exits: N E W ]
A simple staff, well made for combat, lies here. [2]
A water skin has been left on the ground.
A wooden practice shield has been dropped here.
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A raven is visible flying high in the sky.
*Garett* is standing here. <--------------------------------------- Aha!!! There he is. I give him his due respect for sticking around after being stabbed.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Winded > h
bh
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
You silently approach your victim...

-=+*1
*e
+Cancelled. <-------------------------------- He's quick on the stab, and I am not ashamed to say that I have lost to him a few times. He was standing there before I entered, so I figured he'd already started his timer, and backed out... I shouldn't have, but it didn't matter anyway.
[k human]
They aren't here.

* S HP:Wounded MV:Winded > Beside a Small Pond
[ obvious exits: N E W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.

o S HP:Wounded MV:Winded > l
Beside a Small Pond
There is a small, clear pond resting quietly to the south. The water looks
cool and refreshing. Tracks from various animals lead to and away from the
pond, leaving the grass slightly trampled all around it. To the east are
some small foothills leading up to the Dragonwall. A short way to the north
is a road.
[ obvious exits: N E W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.

o S HP:Wounded MV:Winded > n
Alongside the Road
[ obvious exits: N E S W ]
A green woodpecker is high up a tree, tapping away.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A gray palfrey prances skittishly nearby.
An elk with massive antlers eyes you with curiosity.

o S HP:Wounded MV:Winded > w
The young buck leaves north.
Opening in the Trees
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.

o S HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Puny - Opening in the Trees

o S HP:Wounded MV:Winded >
A rat has arrived from the east. <----------------------- Well hello little friends... are you following my prey?? Thank you for letting me know he's here.
A raven has arrived from the east.

* S HP:Wounded MV:Winded > s <------------------- I had alrady typed this as he was entering, but the dark animals gave me a useful tip to watch for
A Small Grove
[ obvious exits: N E W ]
A simple staff, well made for combat, lies here. [2]
A water skin has been left on the ground.
A wooden practice shield has been dropped here.
A leather helmet has been dropped here.
An old and worn leather vest is here.
A light pair of leather coverings lies upon the ground.
A soft leather pouch has been discarded here.
A plain brown belt has been dropped here.
A thin leather set of leggings has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
-----------------------------------------------------------------------More cat and mouse-------------------------------------------------------------------------
o S HP:Wounded MV:Winded > h
Alongside the Road
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A green woodpecker is high up a tree, tapping away.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.
An elk with massive antlers eyes you with curiosity.

o S HP:Wounded MV:Winded > bh
[hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > bh
[BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > bh
w
[BACKSTAB H.HUMAN]
You silently approach your victim...

h
Cancelled.
*Garett* leaves south.
A rat leaves south.
Opening in the Trees
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.

bh
o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > e
h
bh
A brown deer has arrived from the east.
Alongside the Road
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A green woodpecker is high up a tree, tapping away.
A gray palfrey prances skittishly nearby.
An elk with massive antlers eyes you with curiosity.

o S HP:Wounded MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Tiring > [BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Tiring > bh
A rat has arrived from the south. <----------------------- hello again, too bad I had already typed n [enter] before he walked in
[BACKSTAB H.HUMAN]
You silently approach your victim...

n
-Cancelled.
A Rutted Road
[ obvious exits: N E S W ]
East: A cute brown deer eyes you nervously.
West: A cute brown deer eyes you nervously.
A stealthy cougar gracefully makes its way through the terrain.
A young and strong buck is here, munching some grass.
A biteme is hovering here, looking for blood.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
------------------------------------------------------------------------------More Cat and Mouse------------------------------------------------------------------
o S HP:Wounded MV:Winded > A Rutted Road
This rutted road runs east and west in a straight line towards the Spine of the
World. Kinslayer's Dagger is visible looming to the northeast, its shadow thrown
across the pass. To the north and south trees grow sparsely, surrounded by
fertile green grass. The sounds of birds chirping and animals scurrying hither
and thither can be heard all around.
[ obvious exits: N E S W ]
West: A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

o S HP:Wounded MV:Winded > s
Off the Road
[ obvious exits: N E S W ]
*Garett* is standing here. <------------------------------- Found you again
A young and strong buck is here, munching some grass.
A raven is visible flying high in the sky.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Winded > hb <------------------- how do you typo a 2 character alias?? *stare*
h
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > bh
w <-------------------------------------------------------- Realized my timing was off and he'd land, I immediately typed w after typing bh to prevent losing
[BACKSTAB H.HUMAN]
Backstab who?

o S HP:Wounded MV:Winded > Alongside the Road
[ obvious exits: N E S W ]
A raven is visible flying high in the sky.
You sense a hidden life form in the area... <-----------------------------seems I've found him again. But, he has the drop on me, so time to move
A young and strong buck is here, munching some grass.
A gray palfrey prances skittishly nearby.
An elk with massive antlers eyes you with curiosity.

* S HP:Wounded MV:Winded > n
A Rutted Road
[ obvious exits: N E S W ]
East: A young and strong buck is here, munching some grass.
West: An elk with massive antlers eyes you with curiosity.
The corpse of a cougar is lying here.
A young and strong buck is here, munching some grass.
A biteme is hovering here, looking for blood.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

o S HP:Wounded MV:Winded > l
A Rutted Road
Thickets of towering oak and leatherleaf line the road to either side. The River
Gaelin lies not far to the north, and the sound of the rushing water is barely
audible from here. The road runs east and west, heading from Cairhien to the
Spine of the World.
[ obvious exits: N E S W ]
East: A young and strong buck is here, munching some grass.
West: An elk with massive antlers eyes you with curiosity.
The corpse of a cougar is lying here.
A young and strong buck is here, munching some grass.
A biteme is hovering here, looking for blood.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

o S HP:Wounded MV:Winded > l
A Rutted Road
Thickets of towering oak and leatherleaf line the road to either side. The River
Gaelin lies not far to the north, and the sound of the rushing water is barely
audible from here. The road runs east and west, heading from Cairhien to the
Spine of the World.
[ obvious exits: N E S W ]
East: A young and strong buck is here, munching some grass.
West: An elk with massive antlers eyes you with curiosity.
The corpse of a cougar is lying here.
A young and strong buck is here, munching some grass.
A biteme is hovering here, looking for blood.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
----------------------------------------------------------------------More Cat and Mouse----------------------------------------------------------------------------
Now that I have moves, I begin methodically walking through the rooms typing stacked hide and backstab commands. It pays off in part because of the timing more than anything...

A Rutted Road
[ obvious exits: N E S W ]
West: A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

o S HP:Wounded MV:Weary > s <----------------- stacked command
h <------------------------- stacked command
Off the Road
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

o S HP:Wounded MV:Weary > bh <-------------------- stacked command (mind you these are "stacked" by telnet standards, which means spammed so fast they go through before the first 1 is actually received by the server.
[hide ]
You attempt to hide yourself. <---------- timing is in my favor

o S HP:Wounded MV:Weary > A raven has arrived from the west. <-------------------- well hello my little spy!!
[BACKSTAB H.HUMAN] <------------------- again, Garett is quick on the stab, so to me I'm not entirely confident I'll be successful, but rolling anyway
You silently approach your victim...

-=+**+=- -=+*
*Garett* makes a strange sound as you place a blackened steel kris in his back!
*Garett* is dead! R.I.P. <------------------------------ Victory!!!
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Garett*'s death cry.

o S HP:Hurt MV:Weary > 2
3
[scalp corpse]
You lean over and sever the bloody head from the corpse of Garett.

Always an exciting exchange when I cross paths with Garett.

Rudra
Posts: 36
Joined: Sun Mar 22, 2015 1:47 pm

Re: Stab Thread

Post by Rudra » Tue Mar 07, 2017 4:51 pm

puny wrote:o S HP:Wounded MV:Winded > stat
You are a 599 year old male trolloc rogue.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 21.4 lbs, peanuts.
Your base abilities are: Str:16 Int:9 Wil:6 Dex:18 Con:19.
Offensive bonus: 150, Dodging bonus: 134, Parrying bonus: 145
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

Damn you are so old P. One day you will type "HIDE" and the following message will appear "**POOF** You burst into a cloud of dust". Hope you get that 19 str man on the 600 rolls.

revenant
Posts: 18
Joined: Tue Mar 31, 2015 5:17 pm

Re: Stab Thread

Post by revenant » Tue Mar 07, 2017 7:15 pm

19 dex would be a good start. Otherwise you are getting 'oldest char with worst stats' award.

kyra
Posts: 45
Joined: Mon Mar 30, 2015 9:27 pm

Re: Stab Thread

Post by kyra » Wed Mar 08, 2017 12:05 am

No kidding. Once you hit 600 you should auto roll to max stats. What is that, like 15 years?

On another note, nice log. Weird to me though that Garrett didn't get rid of the critters before trying a stab war.

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Stab Thread

Post by Shimu » Wed Mar 08, 2017 10:22 am

16 str? all my questions are now answered

puny
Posts: 281
Joined: Mon Mar 23, 2015 9:00 pm
Location: USA

Re: Stab Thread

Post by puny » Wed Mar 08, 2017 8:01 pm

Yeap, old and weak as all h3ll. I've had these stats since they instituted 100 yr rerolls when I was 176. Below is to answer another frequent question:

You have 402(402) hit and 219(239) movement points.
You have scored 108500001 experience points and 8304 quest points.
You need 1727319362 exp to level and 1696 qp to rank.
You have acquired 569 alt qps to date.
You have amassed 657 Turn points to date.
You have played 244 days and 17 hours (real time).
This ranks you as Puny the Great Havoc [Ko'bal 8] (Level 51).
You are standing.

*shrug* One day, one day I'll get there.

Elokar
Posts: 95
Joined: Sun Apr 12, 2015 3:08 am

Re: Stab Thread

Post by Elokar » Wed Mar 08, 2017 8:05 pm

Damn. That's a lot of xpers.

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