Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Ouch! That really did HURT!

Post by Zeeb » Thu Dec 17, 2015 10:52 pm

Where Cardiel nearly dies...



Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
East: A little boy plays here.
South: Up: A member of the Lion Wardens quietly stands watch here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Lidea* is standing here, riding a dust-colored gelding.
A man is here.
The Whitebridge town crier stands here, spreading the news.
*Lidea* tries to slice you, but you deflect the blow.

0
* S HP:Beaten MV:Weary - Lidea: Scratched > No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Lidea: Scratched > No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Lidea: Scratched > f
[kill cardiel]
They aren't here.

* S HP:Beaten MV:Weary - Lidea: Scratched >
*Cardiel* has arrived from the south, riding a black stallion.

You panic and attempt to flee!: Scratched >


*Cardiel* blasts your body hard.

0

*Cardiel* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Lidea* tries to slice you, but you deflect the blow.


A man panics, and attempts to flee!
A man leaves south.

You flee head over heels.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
North: South: A town watchman is here, patrolling the city.
A man is here.
[kill cardiel]
They aren't here.

* S HP:Beaten MV:Weary > 0
0
0
[kill cardiel]
They aren't here.

* S HP:Beaten MV:Weary > [kill cardiel]
They aren't here.

* S HP:Beaten MV:Weary > 0
[kill cardiel]
They aren't here.
*Lidea* has arrived from the north, riding a dust-colored gelding.

0
* S HP:Beaten MV:Weary > 0
[kill cardiel]
They aren't here.

* S HP:Beaten MV:Weary > *Cardiel* has arrived from the north, riding a black stallion.
[kill cardiel]
You pierce *Cardiel*'s body.
*Lidea* tries to slice you, but you deflect the blow.

* S HP:Beaten MV:Weary - Cardiel: Critical > [kill cardiel]
You do the best you can!

* S HP:Beaten MV:Weary - Cardiel: Critical > n
No way! You're fighting for your life!

* S HP:Beaten MV:Weary - Cardiel: Critical > 0
[kill cardiel]
You do the best you can!

* S HP:Beaten MV:Weary - Cardiel: Critical > 0

*Cardiel* blasts your right hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Lidea is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
East: A tall, ramshorned trolloc is here, commanding.
South: A handsome stag stands here, ready to run.
West: A trolloc is here ruling a group of trollocs.
Up: A huge darkhound is here, drooling and snarling.
Down: A trolloc is here commanding a fist of troops.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

o HP:Critical MV:Haggard > [kill cardiel]
Maybe you should get on your feet first?

o HP:Critical MV:Haggard > Maybe you should get on your feet first?

o HP:Critical MV:Haggard > whois lidea
Lidea of Illian is a level 23 human.

Grrrr! If I whois her first! I bet 100 coins she has no notice :(

Lidea
Posts: 107
Joined: Thu Dec 17, 2015 10:57 pm

Re: Ouch! That really did HURT!

Post by Lidea » Thu Dec 17, 2015 10:59 pm

Notice (91%)


Sorry, I've been exping nonstop and ran into you guys when I came to regen/kill skin. :P

Seaster
Posts: 44
Joined: Thu Mar 26, 2015 12:00 pm

Re: Ouch! That really did HURT!

Post by Seaster » Fri Dec 18, 2015 7:06 pm

That was quick...
(tells edited out)

* R HP:Healthy MV:Strong > call
You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.

n
* R HP:Healthy MV:Strong > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A raven is here flying around.
Ysabelle has arrived from the south, riding a warhorse.

* R HP:Healthy MV:Tiring > j
[where ]
Players in your Zone
--------------------
Ysabelle - Dusty Road by Fal Dara
Seaster - Dusty Road by Fal Dara
You sense shadowspawn nearby.

* R HP:Healthy MV:Tiring > x
b
[k dark]
You try to slice *Rark*, but he parries successfully.
Ysabelle tries to strike *Rark*, but he deflects the blow.

[bash ] ing - Rark: Scratched >


The Malkiergate closes quietly.

+


*
*Rark* snickers softly.

+
*Rark* panics, and attempts to flee!

=
*Rark* scythes your left leg.
*Rark* leaves north riding a shadow stallion.

=
They're not here anymore!

* R HP:Scratched MV:Tiring > mb
st
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Scratched MV:Tiring > n
You are already standing.

x
* R HP:Scratched MV:Tiring > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > b
[bash ]
Bash who?

* R HP:Scratched MV:Tiring > j
[where ]
Players in your Zone
--------------------
Ysabelle - The Dusty Road
Seaster - The Dusty Road
You sense shadowspawn nearby.

* R HP:Scratched MV:Tiring > w
w
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > n
n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Ysabelle has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Tiring > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Tiring > w
x
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > b
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > The Fal Dara alarm horn sounds loudly.
[bash ]
Bash who?

* R HP:Scratched MV:Tiring > trr
[track trolloc]

+
Some clear almost day-old tracks of Toribio leaving west.
Some clear almost day-old tracks of Toribio leaving east.
Some clear almost day-old tracks of Myzec leaving west.
Some clear almost day-old tracks of Myzec leaving east.
Some faint three day-old tracks of Ruff leaving north.
Some faint three day-old tracks of Pulverwise leaving north.
Some faint three day-old tracks of Pulverwise leaving north.

* R HP:Scratched MV:Tiring > j
[where ]
Players in your Zone
--------------------
Ysabelle - Burnt Wagons
Seaster - Burnt Wagons
You sense shadowspawn nearby.

* R HP:Scratched MV:Tiring > x
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > track fade <- What am I even doing?
+
You could find no tracks at all.

* R HP:Scratched MV:Tiring > w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > no
e
e
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
Ysabelle has arrived from the west, riding a warhorse.

* R HP:Scratched MV:Tiring > s
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the west, riding a warhorse.

* R HP:Scratched MV:Tiring > s
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Ysabelle has arrived from the north, riding a warhorse.

* R HP:Scratched MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the north, riding a warhorse.

* R HP:Scratched MV:Tiring > n
n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
Ysabelle has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Tiring > x
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the south, riding a warhorse.
Ysabelle tries to strike *Rark*, but he deflects the blow.

* R HP:Scratched MV:Tiring > [k dark]
You slice *Rark*'s left arm.

* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Scratched > no

You slice *Rark*'s body.
Ysabelle tries to strike *Rark*, but he parries successfully.

b
* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Scratched > [notice ]
You start paying increased attention to your surroundings.

[bash ] iring - Ysabelle: Healthy - Rark: Scratched >

+
Ysabelle avoids being bashed by *Rark* who loses his balance and falls!

=
Your bash at *Rark* sends him sprawling!

* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Scratched > j

Ysabelle unleashes a flurry of icy spikes at *Rark*, who is stabbed repeatedly.

* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Hurt > l
[where ]
Players in your Zone
--------------------
Ysabelle - The Dusty Road
Seaster - The Dusty Road
You sense shadowspawn nearby.

* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Hurt > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Rark* is sitting here, riding a shadow stallion.
Ysabelle de'Vallio the Tower Accepted is here, fighting Rark, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Hurt > [bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Hurt >
You slice *Rark*'s left foot hard.

* R HP:Scratched MV:Tiring - Ysabelle: Healthy - Rark: Hurt > b
[bash ]
*Rark* looks at Ysabelle.


*Rark* looks at you.

b
Cancelled.
[bash ]

+
Ysabelle unleashes a flurry of icy spikes at *Rark*, who is stabbed repeatedly.

*
Ysabelle tries to strike *Rark*, but he parries successfully.


*Rark* sends Ysabelle sprawling with a powerful bash!

=
Your bash at *Rark* sends him sprawling!

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded >
You barely slice *Rark*'s body.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > eq
You are using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a strange, insectoid helm
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a polished chain of darkened steel
<worn on body> a supple tunic of finely linked chain
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a jagged edged warsword
<worn about waist> a raven-clasped belt of tightly woven steel
<worn on belt> a leather water flask
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > b

You slice *Rark*'s head.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > [bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded > b
[bash ]

-
*Rark* panics, and attempts to flee!

+
*Rark* tries to scythe Ysabelle, but she parries successfully.
*Rark* leaves west riding a shadow stallion.

*w
x
Cancelled.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ack, you lost Ysabelle!

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > w
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.
An owl is visible flying high in the sky.

* R HP:Scratched MV:Tiring > w
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > w
w
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rark* is standing here, riding a shadow stallion.

* R HP:Scratched MV:Tiring > j
x
[where ]
Players in your Zone
--------------------
Seaster - The Dusty Road
Ysabelle - The Dusty Road
You sense shadowspawn nearby.

* R HP:Scratched MV:Tiring > b
[k dark]
You try to slice *Rark*, but he parries successfully.

*Rark* tries to scythe you, but you deflect the blow.
You try to slice *Rark*, but he deflects the blow.
[bash ]

*
Ysabelle has arrived from the east, riding a warhorse.

*
Ysabelle tries to strike *Rark*, but he parries successfully.

-
Ysabelle tries to strike *Rark*, but he parries successfully.
*Rark* scythes your body hard.


As *Rark* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Tiring - Rark: Wounded >
*Rark* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Rark: Wounded > b

*Rark* leaves west riding a shadow stallion.

* R HP:Scratched MV:Tiring > st
x
x
x
l
[bash ]
Bash who?

* R HP:Scratched MV:Tiring > j
You are already standing.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

l
* R HP:Scratched MV:Tiring > [k dark]
They aren't here.


* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Ysabelle de'Vallio the Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Ysabelle - The Dusty Road
Seaster - The Dusty Road

* R HP:Scratched MV:Tiring > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Ysabelle de'Vallio the Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > no
w
[notice ]
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Tiring > w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Ysabelle has arrived from the east, riding a warhorse.

j
* R HP:Scratched MV:Tiring > [where ]
Players in your Zone
--------------------
Ysabelle - Green Hills
Seaster - Green Hills
You sense shadowspawn nearby.

w
* R HP:Scratched MV:Tiring > w
w
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stalking within the shadows, a man watches you in anger.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Ysabelle has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Tiring > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
Ysabelle has arrived from the east, riding a warhorse.
*Rark* tries to scythe Ysabelle, but she parries successfully.

* R HP:Scratched MV:Tiring > x
b
A brown deer leaves south.
[k dark]
You tickle *Rark*'s body with your slice.

[bash ] iring - Ysabelle: Scratched - Rark: Wounded >

+


=
Your bash at *Rark* sends him sprawling!

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Wounded >
Ysabelle unleashes a flurry of icy spikes at *Rark*, who is stabbed repeatedly.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered > l

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
Ysabelle de'Vallio the Tower Accepted is here, fighting Rark, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rark* is sitting here, riding a shadow stallion.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered >
You slice *Rark*'s left arm very hard.
A brown deer leaves west.
Ysabelle barely strikes *Rark*'s body.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered >
You slice *Rark*'s body.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Battered >
*Rark* panics, and attempts to flee!
Ysabelle unleashes a flurry of icy spikes at *Rark*, who is stabbed repeatedly.

b
[bash ] iring - Ysabelle: Scratched - Rark: Beaten >


*Rark* leaves east riding a shadow stallion.

+e
x
Cancelled.
A brown deer has arrived from the east.
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Ysabelle has arrived from the west, riding a warhorse.
Ysabelle tries to strike *Rark*, but he deflects the blow.

* R HP:Scratched MV:Tiring > x
[k dark]
You try to slice *Rark*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Beaten > [k dark]
Ok.

op door
* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Beaten > b
You slice *Rark*'s left hand.
*Rark* panics, and attempts to flee!
Ysabelle tries to strike *Rark*, but he deflects the blow.
Ok.

[bash ] iring - Ysabelle: Scratched - Rark: Critical >

-
*Rark* leaves west riding a shadow stallion.
*Rark* has arrived from the west, riding a shadow stallion.
Ysabelle tries to strike *Rark*, but he parries successfully.

+
*Rark* panics, and attempts to flee!

=
Your bash at *Rark* sends him sprawling!

* R HP:Scratched MV:Tiring - Ysabelle: Scratched - Rark: Critical > l
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Rark* is sitting here, riding a shadow stallion.
Ysabelle de'Vallio the Tower Accepted is here, fighting Rark, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
You feel like you have lost something.
Ysabelle's icy spikes shred *Rark*, whose insides now flow freely to the ground.
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry.

* R HP:Scratched MV:Tiring > gf
rs
da
sca
[get all corpse]
You get a skin of human flesh from the corpse of Rark.
You get a pair of lissome leather boots with metal capped toes from the corpse of Rark.
You get a set of riveted chainmail leggings from the corpse of Rark.
You get a belt with a buckle of cuendillar from the corpse of Rark.
You get the Hatchet of Hawkwing from the corpse of Rark.
You get a silver etched shield from the corpse of Rark.
You get a silver Kandori wristcuff from the corpse of Rark.
You get a silver Kandori wristcuff from the corpse of Rark.
You get a sturdy pair of full leather gauntlets from the corpse of Rark.
You get a pair of ebony-steel plate vambraces from the corpse of Rark.
You get a backpack from the corpse of Rark.
You get an earthen brown mantle from the corpse of Rark.
You get a shirt of overlapping black scales from the corpse of Rark.
You get a shimmering chain of gold from the corpse of Rark.
You get a shimmering chain of gold from the corpse of Rark.
You get a strange, insectoid helm from the corpse of Rark.
You get a gold ring delicately carved with ivy from the corpse of Rark.
You get a gold ring delicately carved with ivy from the corpse of Rark.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Ouch! That really did HURT!

Post by Spyder » Sun Dec 20, 2015 5:41 am

n the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
You are at: 1U BLIGHT RAGAN LOAD
[ obvious exits: E W D ]
There are some bloody traces of a human leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving <<west<<
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Myzec the Master Havoc is standing here.
charge ali

o R HP:Healthy DP:Bursting MV:Full > Charge who?

o R HP:Healthy DP:Bursting MV:Full >
Scum has arrived from the west.

o R HP:Healthy DP:Bursting MV:Full > scan d
Your eyesight is not so keen.
d

o R HP:Healthy DP:Bursting MV:Full > charge ali
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
You are at: BLIGHT RAGAN LOAD
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a trolloc leaving ++up++
The corpse of a rat is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Callan* is standing here.
*Ali* is standing here, riding a |1|.gray palfrey.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.

* R HP:Healthy DP:Bursting MV:Full > You line up your charge...

-=+**





*Callan* tries to blast Myzec, but he parries successfully.
Chaaaaarrrge!! *Ali* bleeds profusely as you skewer her with a blackened onyx partisan!
This session you've landed 5 out of 9 charges (55% landed)
*Ali* panics, and attempts to flee!

* R HP:Healthy DP:Bursting MV:Full - Ali: Critical >
*Ali* leaves up riding a gray palfrey.

* R HP:Healthy DP:Bursting MV:Full >
Myzec pierces *Callan*'s left arm hard.
A Shienaran forestscout joins Callan's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

* R HP:Healthy DP:Bursting MV:Full > f
k human
k human

A rat squeaks 'Zhai is at A Road by the Ravine'

* R HP:Healthy DP:Bursting MV:Full >
Myzec pierces *Callan*'s body.
Myzec assumes an offensive striking posture.

* R HP:Healthy DP:Bursting MV:Full > k human
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
You are at: 1U BLIGHT RAGAN LOAD
[ obvious exits: E W D ]
There are some bloody traces of a human leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ali* is here, fighting Scum, riding a |1|.gray palfrey.
Scum {Ahf'frait Grunt} is here, fighting Ali.
k human

* R HP:Healthy DP:Bursting MV:Full > You strike *Ali*'s right arm hard.
*Ali* panics, and attempts to flee!

* R HP:Healthy DP:Bursting MV:Full - Scum: Wounded - Ali: Critical > Ok.

* R HP:Healthy DP:Bursting MV:Full - Scum: Wounded - Ali: Critical > You try to strike *Ali*, but she deflects the blow.
*Ali* tries to slash Scum, but he parries successfully.
Scum slices *Ali*'s right arm.
*Ali* panics, and attempts to flee!
*Ali* leaves east riding a gray palfrey.
They aren't here.

o R HP:Healthy DP:Bursting MV:Full > k human
They aren't here.

o R HP:Healthy DP:Bursting MV:Full > k human
They aren't here.

o R HP:Healthy DP:Bursting MV:Full > k human
k human
*Ali* has arrived from the east, riding a |2|.gray palfrey.
You try to strike *Ali*, but she deflects the blow.

* R HP:Healthy DP:Bursting MV:Full - Ali: Critical > Scum slices *Ali*'s left leg very hard.
*Ali* is dead! R.I.P.
Your blood freezes as you hear *Ali*'s death cry.

Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Ouch! That really did HURT!

Post by Graeme » Tue Dec 22, 2015 8:56 am

Tail end of a fun fight, bit disappointing to have this happen, but a little funny..

* R HP:Beaten MV:Full > A Rutty Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Callan* is standing here, riding an |1|.Illianer steed.
A burly lumberjack swings his axe here.
A burly lumberjack swings his axe here.

* R HP:Beaten MV:Full > j
[k human]
You strike *Callan*'s body.

* R HP:Beaten MV:Full - Callan: Critical > *Callan* tries to blast you, but you parry successfully.
A burly lumberjack joins Callan's fight!
A burly lumberjack joins a burly lumberjack's fight!
You strike *Callan*'s body hard.
[k human]
You do the best you can!

* R HP:Beaten MV:Full - Callan: Critical > j
[k human]
You do the best you can!

* R HP:Beaten MV:Full - Callan: Critical > [k human]
You do the best you can!

* R HP:Beaten MV:Full - Callan: Critical > [k human]
You do the best you can!

* R HP:Beaten MV:Full - Callan: Critical > j
f
You swiftly dodge a burly lumberjack's attempt to cleave you.
A burly lumberjack tries to cleave you, but you parry successfully.
You tickle *Callan*'s left foot with your strike.
[k human]
You do the best you can!

* R HP:Beaten MV:Full - Callan: Critical > j
You panic and attempt to flee!


*Callan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


j

A burly lumberjack cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

A burly lumberjack barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Callan* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Outside the Sawmill
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
[k human]
They aren't here.

* R HP:Critical MV:Full > [k human]
They aren't here.

* R HP:Critical MV:Full > j
j
j

An elk leaves east.

* R HP:Critical MV:Full > j
[k human]
They aren't here.

* R HP:Critical MV:Full > j
w
[k human]
They aren't here.

j
* R HP:Critical MV:Full > *Callan* has arrived from the west, riding an |1|.Illianer steed.
[k human]
You strike *Callan*'s left arm.

* R HP:Critical MV:Full - Callan: Critical > j
j
[k human]
You do the best you can!

* R HP:Critical MV:Full - Callan: Critical > [k human]
You do the best you can!

* R HP:Critical MV:Full - Callan: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Callan: Critical > f
[k human]
You do the best you can!

* R HP:Critical MV:Full - Callan: Critical > w
w
[k human]
You do the best you can!

* R HP:Critical MV:Full - Callan: Critical > [k human]
You do the best you can!

* R HP:Critical MV:Full - Callan: Critical > You can't ride in there.

* R HP:Critical MV:Full - Callan: Critical > w
You strike *Callan*'s right arm hard.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Callan: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Callan: Critical > No way! You're fighting for your life!

ll - Callan: Critical >
*Callan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Callan* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


w

*Callan* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


w

A sleek well-trained torm is overcome with lust for battle, and slashes Callan with sharp claws!
*Callan* is dead! R.I.P.
Your blood freezes as you hear *Callan*'s death cry.

Carlia
Posts: 400
Joined: Tue Apr 07, 2015 3:57 pm

Re: Ouch! That really did HURT!

Post by Carlia » Sat Jan 09, 2016 11:58 am

* R HP:Hurt SP:Strong MV:Strong > kill h.dark

Edrin has arrived from the east, riding a warhorse.

* R HP:Hurt SP:Strong MV:Strong > You try to slash *Horror*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Strong - Horror: Wounded > channel 'ice' h.dark
You begin to weave the appropriate flows...

-
Wallace narrates 'all cats must die'

*
Edrin tries to blast *Horror*, but he deflects the blow.

-
*Horror* places a pair of moonstone hilted dirks in the back of Phyl, resulting in some strange noises and blood!
Phyl panics, and attempts to flee!

=
Ok.
*Horror* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Horror*.

* R HP:Hurt SP:Strong MV:Strong - Horror: Battered > channel 'ice' h.dark
Phyl hacks *Horror*'s body.
Edrin barely blasts *Horror*'s body.
You try to slash *Horror*, but he deflects the blow.
You begin to weave the appropriate flows...

+
*Horror* leaves north.
*Horror* has arrived from the north.

-
Phyl panics, and attempts to flee!
Phyl leaves east riding a warhorse.

=
Ok.
*Horror* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Horror*.
*Horror* avoids being bashed by Edrin who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Strong - Horror: Beaten > kill h.dark
You do the best you can!

channel 'ice' h.dark
* R HP:Hurt SP:Strong MV:Strong - Horror: Beaten >
*Horror* leaves south.
*Horror* has arrived from the south.

Nobody here by that name.Strong >

* R HP:Hurt SP:Strong MV:Strong > kill h.dark
kill dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > They aren't here.

* R HP:Hurt SP:Strong MV:Strong > narr he beat
You narrate 'he beat'

* R HP:Hurt SP:Strong MV:Strong > l
kill dark
Grassy Plains
The grass and brush that was abundant in the rest of the plains only occupy
a small portion of this land. The little grass that grows here only grows
to your ankles and is loosely attached to the topsoil. The soil itself is
mainly bits of rock.
[ obvious exits: N E S W ]
Edrin Hardiger, Under-Lieutenant is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong > e
Rhienn narrates 'afk a little'
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > Grassy Plains
The grass here is relatively short, only growing up to you knees. Negotiating
the land takes less effort than the rest of these plains. You view to the
south is dominated by a small hill.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Phyl of Tarabon is standing here, riding a warhorse.

* R HP:Hurt SP:Strong MV:Strong > kill h.dark
They aren't here.

* R HP:Hurt SP:Strong MV:Strong > n
A Grassy Knoll
This knoll rises about three paces above the rest of the relatively flat grassy
plains. The height of the mound provides a very good view for predators hunting
prey on the plains. The grass here only comes halfway up to your knees and is
quite dense.
[ obvious exits: N E S W ]
The corpse of a cheetah is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Phyl has arrived from the south, riding a warhorse.

* R HP:Hurt SP:Strong MV:Strong > w
Grassy Plains
Chest high grasses surround you, depositing seeds and burrs on you and prick
at your exposed skin. The tall grasses make it difficult to see if the ground
ahead of you drops.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Phyl has arrived from the east, riding a warhorse.

* R HP:Hurt SP:Strong MV:Strong > n
Dry Grasslands
Dry breezes blow across the vast plains, stirring the loose, dry topsoil into
the air and sending it whirling around you. The dust storms whips at you and
dries out you eyes making them sting. The waist high grass, disturbed by the
air, sway back and forth violently.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Phyl has arrived from the south, riding a warhorse.

* R HP:Hurt SP:Strong MV:Strong > look
Dry Grasslands
Dry breezes blow across the vast plains, stirring the loose, dry topsoil into
the air and sending it whirling around you. The dust storms whips at you and
dries out you eyes making them sting. The waist high grass, disturbed by the
air, sway back and forth violently.
[ obvious exits: N E S W ]
Phyl of Tarabon is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
Phyl says 'still stabbed me'

* R HP:Hurt SP:Strong MV:Strong >
Edrin has arrived from the south, riding a warhorse.

* R HP:Hurt SP:Strong MV:Strong > nod

Edrin tries to blast *Horror*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Strong > You nod in agreement.

* R HP:Hurt SP:Strong MV:Strong > kill h.dark
channel 'ice' h.dark
You try to slash *Horror*, but he deflects the blow.

You begin to weave the appropriate flows...ratched - Horror: Battered >


Edrin tries to blast *Horror*, but he deflects the blow.
Phyl gets a lantern from a backpack.

*
*Horror* clumsily approaches Phyl, broadcasting his intentions.
Phyl panics, and attempts to flee!

=
Phyl barely hacks *Horror*'s body.
You try to slash *Horror*, but he deflects the blow.
Ok.
*Horror* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Horror*.

* R HP:Hurt SP:Good MV:Strong - Edrin: Scratched - Horror: Critical > channel 'ice' h.dark
You begin to weave the appropriate flows...

-
*Horror* avoids being bashed by Edrin who loses his balance and falls!

=
Phyl hacks *Horror*'s right leg.

=
*Horror* leaves east.
*Horror* has arrived from the east.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Horror*'s guts, causing his insides to flow outside.
*Horror* is dead! R.I.P.
Your blood freezes as you hear *Horror*'s death cry.

Corin
Posts: 26
Joined: Sat Mar 21, 2015 8:39 pm

Re: Ouch! That really did HURT!

Post by Corin » Sat Jan 09, 2016 12:32 pm

Wish I had logged that but man, kinda brutal. If I had ditched my torm I probably could made it but O well. I tried lol. Sorry I got a lil miffed but damn you all were like cockroaches when someone turned on the light you just kept coming outa the woodwork :P Good chasing and kill cya all around.
Just hopefully not at the same time.

Scrat
Posts: 126
Joined: Tue Aug 18, 2015 8:07 pm

Re: Ouch! That really did HURT!

Post by Scrat » Mon Jan 11, 2016 7:38 pm

* R S HP:Healthy DP:Strong MV:Full - Byrg: Scratched - Maego: Wounded >
*Terha* has arrived from the south, riding a bloodstock stallion.

* R S HP:Healthy DP:Strong MV:Full - Byrg: Scratched - Maego: Wounded >

*Maego* panics, and attempts to flee!

h
* R S HP:Healthy DP:Strong MV:Full - Byrg: Scratched - Maego: Wounded >
[kill human]
Ok.

* R S HP:Healthy DP:Strong MV:Full - Byrg: Scratched - Maego: Wounded >
h

*Maego* leaves south riding a bloodstock stallion.

* R S HP:Healthy DP:Strong MV:Full > Dune tries to pierce *Terha*, but she deflects the blow.
[kill human]
You try to hack *Terha*, but she deflects the blow.

* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Healthy >
Byrg tries to scythe *Terha*, but she deflects the blow.

b
* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Healthy >
Byrg tries to scythe *Terha*, but she deflects the blow.
You try to hack *Terha*, but she parries successfully.
*Terha* tries to strike Dune, but she deflects the blow.
Dune tries to pierce *Terha*, but she parries successfully.

* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Healthy >
[bash ]


-=
+*
*+
=-
*Terha* tries to strike Dune, but she parries successfully.
Dune tries to pierce *Terha*, but she parries successfully.


-
*Terha* panics, and attempts to flee!

=
Your bash at *Terha* sends her sprawling!

* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Scratched >
cz
change mood berserk
Mood changed to: Berserk

* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Scratched >
You hack *Terha*'s left arm into bloody fragments!
Dune pierces *Terha*'s head extremely hard.

* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Wounded >

Byrg scythes *Terha*'s body into bloody fragments!
You hack *Terha*'s body into bloody fragments!
Dune pierces *Terha*'s right leg hard.

* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Battered >
tar terha
Target set to: terha
kk
kill terha
Ok.

kk
kill terha
* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Battered >
Ok.
Byrg narrates 'nice'

kk
kill terha
* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Battered >
Ok.

kk
kill terha
* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Battered >
You hack *Terha*'s body into bloody fragments!
Ok.

kk
kill terha
* R S HP:Healthy DP:Strong MV:Full - Dune: Scratched - Terha: Beaten >
kk
kill terha
Byrg scythes *Terha*'s left arm extremely hard.
You hack *Terha*'s right arm into bloody fragments!
Dune pierces *Terha*'s body extremely hard.
*Terha* is dead! R.I.P.
Your blood freezes as you hear *Terha*'s death cry.
They aren't here.

o R S HP:Healthy DP:Strong MV:Full >
kk
kill terha
1
get all corpse
nar lulz
They aren't here.
Byrg gets fourteen copper pennys from the corpse of Terha.
Byrg gets a pair of light, well-oiled leather boots from the corpse of Terha.
Byrg gets a pair of earthen colored breeches from the corpse of Terha.
Byrg gets a soft leather pouch from the corpse of Terha.
Byrg gets a belt with a buckle of cuendillar from the corpse of Terha.
Byrg gets a shocklance from the corpse of Terha.
Byrg gets a jeweled wristcuff from the corpse of Terha.
Byrg gets a jeweled wristcuff from the corpse of Terha.
Byrg gets a pair of dark gloves from the corpse of Terha.
Byrg gets a set of cloth sleeves from the corpse of Terha.
Byrg gets a gown of exquisite design from the corpse of Terha.
Byrg gets a bearskin tunic from the corpse of Terha.
Byrg gets a shimmering pendant of obsidian from the corpse of Terha.
Byrg gets a shimmering pendant of obsidian from the corpse of Terha.
Byrg gets a light brown hood of finely-spun cloth from the corpse of Terha.
Byrg gets a gold ring from the corpse of Terha.
Byrg gets a gold ring from the corpse of Terha.

o R S HP:Healthy DP:Strong MV:Full > Dune narrates

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Ouch! That really did HURT!

Post by raal » Tue Jan 12, 2016 5:02 pm

A Narrow Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Gryk* is resting here.
*Myrdan* is standing here.
*Decrepit* is resting here.
*Pulverwise* is resting here.
A rat scurries around trying to get out of sight.
A raven has arrived from the south.

* R HP:Hurt MV:Strong > [kill dark]
You assume The Swallow Takes Flight, smiting *Gryk*'s head.
*Gryk* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Gryk: Beaten >
*Pulverwise* stops resting, and clambers on his feet.
*Decrepit* stops resting, and clambers on his feet.

* R HP:Hurt MV:Strong - Gryk: Beaten >
*Pulverwise* blasts your head hard.
*Gryk* leaves north.
*Decrepit* pounds your right arm hard.

* R HP:Wounded MV:Strong - Pulverwise: Battered >
You assume The Heron Spreads Its Wings, smiting *Pulverwise*'s left leg.
A rat starts following you.
*Gryk* has arrived from the north.

narr 1s xroads 4
* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Myrdan* barely hacks your left leg.

* R HP:Wounded MV:Strong - Pulverwise: Beaten > You narrate '1s xroads 4'

* R HP:Wounded MV:Strong - Pulverwise: Beaten > b
[bash ]

ff
f

*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Myrdan* hacks your body.
*Pulverwise* blasts your right leg hard.
*Gryk* blasts a gray palfrey's body very hard.

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
Pulverwise assumes an offensive striking posture.

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Pulverwise* blasts your left hand.

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
A gray palfrey tickles Gryk's left arm with his hit.
*Myrdan* hacks your right leg.
*Pulverwise* blasts your right arm very hard.
*Pulverwise* quaffs a cup of thready brown tea.

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Gryk* sends a gray palfrey sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Pulverwise* blasts your body.

narr pulverwise zerk
* R HP:Wounded MV:Strong - Pulverwise: Beaten > *Gryk* makes a nice balletstep which plants a foot a mile above a gray palfrey's head.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

* R HP:Wounded MV:Strong - Pulverwise: Beaten > Your mount ought to be awake and standing first!

* R HP:Wounded MV:Strong - Pulverwise: Beaten > You narrate 'pulverwise zerk'

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Decrepit* barely pounds your body.
You smite *Pulverwise*'s right arm.
*Pulverwise* blasts your left leg hard.

* R HP:Wounded MV:Strong - Pulverwise: Beaten > ff
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.

f
* R HP:Wounded MV:Strong - Pulverwise: Beaten > Your mount ought to be awake and standing first!

* R HP:Wounded MV:Strong - Pulverwise: Beaten >
*Decrepit* barely pounds your body.
Your mount ought to be awake and standing first!
*Pulverwise* blasts your left leg hard.
Your mount ought to be awake and standing first!

ff
* R HP:Battered MV:Strong - Pulverwise: Beaten > f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 195 hit points.
*Myrdan* sends you sprawling with a powerful bash!
Your mount ought to be awake and standing first!

* R HP:Battered MV:Strong - Pulverwise: Beaten > *Gryk* blasts a gray palfrey's left arm extremely hard.
*Myrdan* barely hacks your left foot.
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!
*Decrepit* tickles your body with his pound.
Your mount ought to be awake and standing first!
You assume Lizard in the Thornbush, smiting *Pulverwise*'s left arm.
*Pulverwise* blasts your right hand.
PANIC! You couldn't escape!
Your mount ought to be awake and standing first!

rong - Pulverwise: Beaten >
*Pulverwise* blasts your head hard.
You panic and attempt to flee!

dism

A gray palfrey tickles Gryk's left leg with his hit.
*Pulverwise* blasts your body.


*Gryk* sends a gray palfrey sprawling with a powerful bash!


*Decrepit* sends you sprawling with a powerful bash!


*Gryk* makes a nice balletstep which plants a foot a mile above a gray palfrey's head.


*Myrdan* hacks your right leg.
*Decrepit* pounds your right leg.
*Pulverwise* blasts your body hard.
*Decrepit* barely pounds your right foot.
*Pulverwise* blasts your left leg very hard.
Terha has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.

Talem
Posts: 85
Joined: Mon Feb 23, 2015 1:21 pm

Re: Ouch! That really did HURT!

Post by Talem » Fri Jan 15, 2016 5:23 pm

Whyyy??? I had to have walked into that stab! My K dark didn't even register as a hit yet...

* R HP:Wounded MV:Fresh > By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]10634
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Noodle* is standing here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* R HP:Wounded MV:Fresh >

*Noodle* leaves north.

* R HP:Wounded MV:Fresh >
d dark
Alas, you cannot go that way...

* R HP:Wounded MV:Fresh >
n
k dark
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]10649
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Harun of Altara is standing here.
Harun crushes *someone*'s body hard.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Walker.

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