Fail!
Re: Fail!
Yup, can confirm. I wouldn't put myself at that level, but there's not all that much channies typically use. FS, spikes, fball, a heal weave, wvd, port and locates. You can't use most status weaves in open (not in a door) pk (lone exception is chill, and even that sometimes ends it) or people will leave and probably curse at you. It gets boring, and sometimes you just want to switch it up to play with some new things.
Re: Fail!
Apologized to person in question as well. Agreed. I also don't like it when people use it. My own amusement isn't a justifiable reason to sleep stab someone. However, I still haven't landed that spell on anyone. This is the one attempt on a PC for cross-race I did and it was more because I had ''ward obj' the vial in the room and was amused at that as a trick.Magdan wrote:Always baffled me why good pkers choose to go something as pathetic and cheap as sleep stab. Are they desperate for eq? Do they want to kill a specific target easily because they can't do it a legit way? Shrug silly
I will say, if they had tried to pick up the vial this log would have been more amusing. Since they tried to kill seanchan this log makes me look awful.
I doubt you'll see another log like this.
*Shrug*
Re: Fail!
Yeah I mailed Kilgore after and confessed that I always wondered what it would be like to only have status weaves. Tell ya what, had I been eating fireballs or ice spikes, I would have died pretty quick, gone in, whatever, pk would have been over. That he didn't do that, I stayed out. Having tried to k.seanchan from the get go really set an unfortunate tone for me. I never recovered my wits. So it was my own fail with my setup and not going wimpy zero like I normally do that cost me the most, but I didn't save the log so my word will have to do.
Re: Fail!
You drop a lantern.
* R HP:Wounded MV:Fresh - Adael: Wounded >
A Seanchan officer barely lances Adael's body.
A Seanchan scout barely slashes Adael's right arm.
A Seanchan scout tickles Adael's body with his slash.
A Seanchan scout tickles Adael's body with his slash.
You strike *Adael*'s body.
*Ibaka* tries to pierce you, but you deflect the blow.
[bash ] sh - Adael: Wounded >
*Adael* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Adael: Wounded >
*Ibaka* pierces your body.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan scout slashes Adael's body.
A Seanchan scout barely tickles Adael's body with his slash.
A Seanchan scout tickles Adael's head with his slash.
*Adael* hacks your right arm very hard.
* R HP:Wounded MV:Fresh - Adael: Wounded >
*Ibaka* barely pierces your left leg.
* R HP:Wounded MV:Fresh - Adael: Wounded >
A Seanchan officer tickles Adael's body with his lance.
*Ibaka* pierces your body hard.
A Seanchan scout tickles Adael's body with his slash.
A Seanchan scout tickles Adael's body with his slash.
A Seanchan scout barely slashes Adael's left leg.
*Adael* hacks your body hard.
* R HP:Wounded MV:Fresh - Adael: Wounded >
A Seanchan officer barely lances Adael's left leg.
*Ibaka* tries to pierce you, but you deflect the blow.
A Seanchan scout barely slashes Adael's head.
A Seanchan scout slashes Adael's left leg.
A Seanchan scout barely slashes Adael's right leg.
You strike *Adael*'s left arm hard.
*Adael* hacks your left foot hard.
* R HP:Wounded MV:Fresh - Adael: Battered >
*Ibaka* pierces your right leg.
*Adael* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Adael: Battered >
A Seanchan officer lances Adael's right arm.
*Ibaka* tries to pierce you, but you parry successfully.
A Seanchan scout barely tickles Adael's body with his slash.
A Seanchan scout barely tickles Adael's body with his slash.
A Seanchan scout tickles Adael's body with his slash.
You strike *Adael*'s right arm.
*Adael* tries to hack you, but you parry successfully.
* R HP:Wounded MV:Fresh - Adael: Battered >
*Adael* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Adael: Battered > b
[bash ]
*Adael* leaves north riding a gray palfrey.
*
*Ibaka* panics, and attempts to flee!
*Adael* has arrived from the north, riding a gray palfrey.
*Adael* hacks a Seanchan officer's head extremely hard.
*
*Ibaka* leaves west.
+
A Seanchan officer lances Adael's left arm.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
=
Your bash at *Adael* sends him sprawling!
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Battered > say oh dung
You strike *Adael*'s left arm hard.
A Seanchan scout slashes Adael's body.
A Seanchan scout barely tickles Adael's right foot with his slash.
A Seanchan scout barely slashes Adael's body.
A Seanchan officer lances Adael's left leg.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > You drawl 'oh dung'
adael is now set as your next kill.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten >
You strike *Adael*'s body.
A Seanchan scout slashes Adael's left leg.
A Seanchan scout slashes Adael's right arm.
A Seanchan scout barely slashes Adael's body.
A Seanchan officer tickles Adael's body with his lance.
*Ibaka* pierces a Seanchan scout's body hard.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > *Ibaka* tries to pierce a Seanchan scout, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten >
*Adael* panics, and attempts to flee!
[bash ] sh - a Seanchan officer: Scratched - Adael: Beaten >
+
*Ibaka* panics, and attempts to flee!
*Adael* leaves north riding a gray palfrey.
*
A Seanchan scout tries to slash Ibaka, but he deflects the blow.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*
*Ibaka* leaves north.
*Adael* has arrived from the north, riding a gray palfrey.
-
*Adael* tries to hack you, but you parry successfully.
=
Your bash at *Adael* sends him sprawling!
* R HP:Wounded MV:Fresh - Adael: Beaten >
A Seanchan officer lances Adael's left leg.
* R HP:Wounded MV:Fresh - Adael: Critical >
A Seanchan officer barely lances Adael's body.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You strike *Adael*'s left arm hard.
* R HP:Wounded MV:Fresh - Adael: Critical > say oh dung
kill adael
You drawl 'oh dung'
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
*Ibaka* tries to pierce a Seanchan scout, but he parries successfully.
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
*Ibaka* pierces a Seanchan scout's left leg hard.
A Seanchan scout barely slashes Adael's right leg.
A Seanchan scout tickles Adael's head with his slash.
A Seanchan scout barely slashes Adael's body.
A Seanchan officer barely lances Adael's body.
You strike *Adael*'s head.
*Adael* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
You do the best you can!
kill adael
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
*Adael* leaves west riding a gray palfrey.
kill adael
* R HP:Wounded MV:Fresh > *Ibaka* tries to pierce a Seanchan scout, but he parries successfully.
They aren't here.
* R HP:Wounded MV:Fresh > w
kill adael
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Adael* is standing here, riding a gray palfrey.
*Adael* leaves south riding a gray palfrey.
s
* R HP:Wounded MV:Full > kill adael
They aren't here.
* R HP:Wounded MV:Full > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > w
n
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
*Adael* is standing here, riding a gray palfrey.
* R HP:Wounded MV:Full > n
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
n
* R HP:Wounded MV:Full > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Full > kill adael
Alas, you cannot go that way...
*Adael* has arrived from the south, riding a gray palfrey.
kill adael
* R HP:Wounded MV:Full > You strike *Adael*'s body.
*Adael* is mortally wounded, and will die soon, if not aided.
* R HP:Wounded MV:Full - Adael: Incapacitated > kill adael
You do the best you can!
* R HP:Wounded MV:Full - Adael: Incapacitated > kill adael
You do the best you can!
* R HP:Wounded MV:Full - Adael: Incapacitated > kill adael
You strike *Adael*'s left arm very hard.
*Adael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Adael*'s death cry.
* R HP:Wounded MV:Fresh - Adael: Wounded >
A Seanchan officer barely lances Adael's body.
A Seanchan scout barely slashes Adael's right arm.
A Seanchan scout tickles Adael's body with his slash.
A Seanchan scout tickles Adael's body with his slash.
You strike *Adael*'s body.
*Ibaka* tries to pierce you, but you deflect the blow.
[bash ] sh - Adael: Wounded >
*Adael* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Adael: Wounded >
*Ibaka* pierces your body.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan scout slashes Adael's body.
A Seanchan scout barely tickles Adael's body with his slash.
A Seanchan scout tickles Adael's head with his slash.
*Adael* hacks your right arm very hard.
* R HP:Wounded MV:Fresh - Adael: Wounded >
*Ibaka* barely pierces your left leg.
* R HP:Wounded MV:Fresh - Adael: Wounded >
A Seanchan officer tickles Adael's body with his lance.
*Ibaka* pierces your body hard.
A Seanchan scout tickles Adael's body with his slash.
A Seanchan scout tickles Adael's body with his slash.
A Seanchan scout barely slashes Adael's left leg.
*Adael* hacks your body hard.
* R HP:Wounded MV:Fresh - Adael: Wounded >
A Seanchan officer barely lances Adael's left leg.
*Ibaka* tries to pierce you, but you deflect the blow.
A Seanchan scout barely slashes Adael's head.
A Seanchan scout slashes Adael's left leg.
A Seanchan scout barely slashes Adael's right leg.
You strike *Adael*'s left arm hard.
*Adael* hacks your left foot hard.
* R HP:Wounded MV:Fresh - Adael: Battered >
*Ibaka* pierces your right leg.
*Adael* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Adael: Battered >
A Seanchan officer lances Adael's right arm.
*Ibaka* tries to pierce you, but you parry successfully.
A Seanchan scout barely tickles Adael's body with his slash.
A Seanchan scout barely tickles Adael's body with his slash.
A Seanchan scout tickles Adael's body with his slash.
You strike *Adael*'s right arm.
*Adael* tries to hack you, but you parry successfully.
* R HP:Wounded MV:Fresh - Adael: Battered >
*Adael* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Adael: Battered > b
[bash ]
*Adael* leaves north riding a gray palfrey.
*
*Ibaka* panics, and attempts to flee!
*Adael* has arrived from the north, riding a gray palfrey.
*Adael* hacks a Seanchan officer's head extremely hard.
*
*Ibaka* leaves west.
+
A Seanchan officer lances Adael's left arm.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
=
Your bash at *Adael* sends him sprawling!
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Battered > say oh dung
You strike *Adael*'s left arm hard.
A Seanchan scout slashes Adael's body.
A Seanchan scout barely tickles Adael's right foot with his slash.
A Seanchan scout barely slashes Adael's body.
A Seanchan officer lances Adael's left leg.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > You drawl 'oh dung'
adael is now set as your next kill.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten >
You strike *Adael*'s body.
A Seanchan scout slashes Adael's left leg.
A Seanchan scout slashes Adael's right arm.
A Seanchan scout barely slashes Adael's body.
A Seanchan officer tickles Adael's body with his lance.
*Ibaka* pierces a Seanchan scout's body hard.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > *Ibaka* tries to pierce a Seanchan scout, but he parries successfully.
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Fresh - a Seanchan officer: Scratched - Adael: Beaten >
*Adael* panics, and attempts to flee!
[bash ] sh - a Seanchan officer: Scratched - Adael: Beaten >
+
*Ibaka* panics, and attempts to flee!
*Adael* leaves north riding a gray palfrey.
*
A Seanchan scout tries to slash Ibaka, but he deflects the blow.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*
*Ibaka* leaves north.
*Adael* has arrived from the north, riding a gray palfrey.
-
*Adael* tries to hack you, but you parry successfully.
=
Your bash at *Adael* sends him sprawling!
* R HP:Wounded MV:Fresh - Adael: Beaten >
A Seanchan officer lances Adael's left leg.
* R HP:Wounded MV:Fresh - Adael: Critical >
A Seanchan officer barely lances Adael's body.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You strike *Adael*'s left arm hard.
* R HP:Wounded MV:Fresh - Adael: Critical > say oh dung
kill adael
You drawl 'oh dung'
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
*Ibaka* tries to pierce a Seanchan scout, but he parries successfully.
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
*Ibaka* pierces a Seanchan scout's left leg hard.
A Seanchan scout barely slashes Adael's right leg.
A Seanchan scout tickles Adael's head with his slash.
A Seanchan scout barely slashes Adael's body.
A Seanchan officer barely lances Adael's body.
You strike *Adael*'s head.
*Adael* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
* R HP:Wounded MV:Fresh - Adael: Critical > kill adael
You do the best you can!
kill adael
* R HP:Wounded MV:Fresh - Adael: Critical > You do the best you can!
*Adael* leaves west riding a gray palfrey.
kill adael
* R HP:Wounded MV:Fresh > *Ibaka* tries to pierce a Seanchan scout, but he parries successfully.
They aren't here.
* R HP:Wounded MV:Fresh > w
kill adael
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Adael* is standing here, riding a gray palfrey.
*Adael* leaves south riding a gray palfrey.
s
* R HP:Wounded MV:Full > kill adael
They aren't here.
* R HP:Wounded MV:Full > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > w
n
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
*Adael* is standing here, riding a gray palfrey.
* R HP:Wounded MV:Full > n
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
n
* R HP:Wounded MV:Full > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded MV:Full > kill adael
Alas, you cannot go that way...
*Adael* has arrived from the south, riding a gray palfrey.
kill adael
* R HP:Wounded MV:Full > You strike *Adael*'s body.
*Adael* is mortally wounded, and will die soon, if not aided.
* R HP:Wounded MV:Full - Adael: Incapacitated > kill adael
You do the best you can!
* R HP:Wounded MV:Full - Adael: Incapacitated > kill adael
You do the best you can!
* R HP:Wounded MV:Full - Adael: Incapacitated > kill adael
You strike *Adael*'s left arm very hard.
*Adael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Adael*'s death cry.
Re: Fail!
DS fail
Vecna survived, bloodstock survived, Irzerk does not :)
----------------------------------------------------------------
* R HP:Hurt SP:Good MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Cale narrates 'they killed kaj' <- Who cares :)
* R HP:Hurt SP:Good MV:Fresh >
The Dusty Road
[ obvious exits: E S W ]
A long, heavy sword lies on the ground here.
A fine-grained oilstone lies upon the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Irzerk* is standing here.
*Asylum* is standing here.
*Stomper* is standing here.
*Equitant* is standing here, riding a shadow stallion.
*Tempest* is standing here.
*Deimos* is standing here.
*Myrdan* is standing here mending a weapon.
Vecna has arrived from the west, riding a Domani razor.
*Myrdan* hacks Vecna's right foot hard.
* R HP:Hurt SP:Good MV:Fresh > You strike *Irzerk*'s left leg.
*Stomper* slices a Domani razor's body into bloody fragments!
L R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
You do the best you can!
*Asylum* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Asylum* tries to pierce you, but you deflect the blow.
A Domani razor hits Stomper's body.
*Irzerk* tries to pound you, but you deflect the blow.
You strike *Irzerk*'s body.
Vecna tickles *Myrdan*'s head with his pierce.
*Myrdan* barely hacks Vecna's body.
Vecna panics, and attempts to flee!
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Deimos* blasts Vecna's body hard.
*Tempest* has arrived from the west.
Vecna leaves west riding a Domani razor.
Inymis narrates 'move reg'
*Tempest* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Asylum* tries to pierce you, but you parry successfully.
*Tempest* tries to pierce you, but you parry successfully.
*Asylum* tries to pierce you, but you deflect the blow.
You barely strike *Irzerk*'s head.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical > kvak
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Equitant* leaves west riding a shadow stallion.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
-
=+
*
*
*Tempest* tries to pierce you, but you parry successfully.
*Asylum* tries to pierce you, but you deflect the blow.
*Deimos* leaves south.
*Irzerk* sends you sprawling with a powerful bash!
Ok.
The earth trembles and shivers beneath your feet..!
*Tempest* vibrates and is knocked about.
*Tempest* vibrates and is knocked about.
*Irzerk* vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
The vibrations are so incredible, *Irzerk* is shaken into little pieces.
*Irzerk* is dead! R.I.P.
Your blood freezes as you hear *Irzerk*'s death cry.
*Asylum* vibrates and is knocked about.
*Asylum* vibrates and is knocked about.
*Stomper* vibrates and is knocked about.
*Stomper* vibrates and is knocked about.
*Myrdan* vibrates and is knocked about.
*Myrdan* vibrates and is knocked about.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
Regulus has arrived from the south, riding a warhorse.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Stomper* tries to slice you, but you parry successfully.
*Tempest* tries to pierce you, but you dodge the attack.
*Asylum* tries to pierce you, but you deflect the blow.
Regulus leaves west riding a warhorse.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered > f
Vecna has arrived from the west, riding a Domani razor.
Vecna leaves south riding a Domani razor.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
Joolis has arrived from the east, riding a warhorse.
*Equitant* has arrived from the west, riding a shadow stallion.
*Asylum* gets a pair of thick metal boots from the corpse of Irzerk.
*Asylum* gets a pair of ebony-steel plate greaves from the corpse of Irzerk.
*Asylum* gets a silver-banded war mallet from the corpse of Irzerk.
*Asylum* gets a pair of heavy metal gauntlets from the corpse of Irzerk.
*Asylum* gets a pair of riveted chainmail sleeves from the corpse of Irzerk.
*Asylum* gets a backpack from the corpse of Irzerk.
*Asylum* gets a burnished metal breastplate from the corpse of Irzerk.
*Asylum* gets a full metal helmet and visor from the corpse of Irzerk.
Joolis leaves south riding a warhorse.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Rark* has arrived from the south, riding a shadow stallion.
*Myrdan* sends a bloodstock stallion sprawling with a powerful bash!
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Rark* leaves south riding a shadow stallion.
*Equitant* has arrived from the east, riding a shadow stallion.
*Asylum* panics, and attempts to flee!
*Myrdan* hacks a bloodstock stallion's left leg into bloody fragments!
*Stomper* tries to slice you, but you parry successfully.
*Tempest* tries to pierce you, but you parry successfully.
Your blood freezes as you hear someone's death cry.
*Tempest* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Equitant* leaves south riding a shadow stallion.
*Asylum* leaves west.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
Ok.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > Your mount ought to be awake and standing first!
No way! You're fighting for your life!
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > They aren't here.
*Myrdan* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
*Equitant* has arrived from the south, riding a shadow stallion.
*Rark* has arrived from the south, riding a shadow stallion.
*Equitant* tries to hack you, but you parry successfully.
*Equitant* tries to hack you, but you parry successfully.
You try to strike *Tempest*, but he parries successfully.
*Tempest* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > f
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
Your mount ought to be awake and standing first!
Rark assumes an offensive striking posture.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > f
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
You panic and attempt to flee!
Vecna narrates 'lol i fled in somehow'
*Deimos* has arrived from the south.
*Rark* sheathes a dagger of green jade into an earthen brown mantle.
*Rark* wields a bone club.
You dodge a bash from *Stomper* who loses his balance and falls!
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
The corpse of Joolis is lying here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
* R HP:Hurt SP:Fading MV:Fresh >
Vecna calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* R HP:Hurt SP:Fading MV:Fresh >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Inymis Caldera, Tower Accepted is standing here, riding a bloodstock stallion.
Vecna of Two Rivers is standing here, riding a Domani razor.
A Shienaran guard patrols here, watching you carefully.
A draft horse is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Vecna survived, bloodstock survived, Irzerk does not :)
----------------------------------------------------------------
* R HP:Hurt SP:Good MV:Fresh >
The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Cale narrates 'they killed kaj' <- Who cares :)
* R HP:Hurt SP:Good MV:Fresh >
The Dusty Road
[ obvious exits: E S W ]
A long, heavy sword lies on the ground here.
A fine-grained oilstone lies upon the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Irzerk* is standing here.
*Asylum* is standing here.
*Stomper* is standing here.
*Equitant* is standing here, riding a shadow stallion.
*Tempest* is standing here.
*Deimos* is standing here.
*Myrdan* is standing here mending a weapon.
Vecna has arrived from the west, riding a Domani razor.
*Myrdan* hacks Vecna's right foot hard.
* R HP:Hurt SP:Good MV:Fresh > You strike *Irzerk*'s left leg.
*Stomper* slices a Domani razor's body into bloody fragments!
L R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
You do the best you can!
*Asylum* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Asylum* tries to pierce you, but you deflect the blow.
A Domani razor hits Stomper's body.
*Irzerk* tries to pound you, but you deflect the blow.
You strike *Irzerk*'s body.
Vecna tickles *Myrdan*'s head with his pierce.
*Myrdan* barely hacks Vecna's body.
Vecna panics, and attempts to flee!
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Deimos* blasts Vecna's body hard.
*Tempest* has arrived from the west.
Vecna leaves west riding a Domani razor.
Inymis narrates 'move reg'
*Tempest* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Asylum* tries to pierce you, but you parry successfully.
*Tempest* tries to pierce you, but you parry successfully.
*Asylum* tries to pierce you, but you deflect the blow.
You barely strike *Irzerk*'s head.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical > kvak
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
*Equitant* leaves west riding a shadow stallion.
* R HP:Hurt SP:Good MV:Fresh - Irzerk: Critical >
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...
-
=+
*
*
*Tempest* tries to pierce you, but you parry successfully.
*Asylum* tries to pierce you, but you deflect the blow.
*Deimos* leaves south.
*Irzerk* sends you sprawling with a powerful bash!
Ok.
The earth trembles and shivers beneath your feet..!
*Tempest* vibrates and is knocked about.
*Tempest* vibrates and is knocked about.
*Irzerk* vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
The vibrations are so incredible, *Irzerk* is shaken into little pieces.
*Irzerk* is dead! R.I.P.
Your blood freezes as you hear *Irzerk*'s death cry.
*Asylum* vibrates and is knocked about.
*Asylum* vibrates and is knocked about.
*Stomper* vibrates and is knocked about.
*Stomper* vibrates and is knocked about.
*Myrdan* vibrates and is knocked about.
*Myrdan* vibrates and is knocked about.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
Regulus has arrived from the south, riding a warhorse.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Stomper* tries to slice you, but you parry successfully.
*Tempest* tries to pierce you, but you dodge the attack.
*Asylum* tries to pierce you, but you deflect the blow.
Regulus leaves west riding a warhorse.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered > f
Vecna has arrived from the west, riding a Domani razor.
Vecna leaves south riding a Domani razor.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
Joolis has arrived from the east, riding a warhorse.
*Equitant* has arrived from the west, riding a shadow stallion.
*Asylum* gets a pair of thick metal boots from the corpse of Irzerk.
*Asylum* gets a pair of ebony-steel plate greaves from the corpse of Irzerk.
*Asylum* gets a silver-banded war mallet from the corpse of Irzerk.
*Asylum* gets a pair of heavy metal gauntlets from the corpse of Irzerk.
*Asylum* gets a pair of riveted chainmail sleeves from the corpse of Irzerk.
*Asylum* gets a backpack from the corpse of Irzerk.
*Asylum* gets a burnished metal breastplate from the corpse of Irzerk.
*Asylum* gets a full metal helmet and visor from the corpse of Irzerk.
Joolis leaves south riding a warhorse.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Rark* has arrived from the south, riding a shadow stallion.
*Myrdan* sends a bloodstock stallion sprawling with a powerful bash!
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Rark* leaves south riding a shadow stallion.
*Equitant* has arrived from the east, riding a shadow stallion.
*Asylum* panics, and attempts to flee!
*Myrdan* hacks a bloodstock stallion's left leg into bloody fragments!
*Stomper* tries to slice you, but you parry successfully.
*Tempest* tries to pierce you, but you parry successfully.
Your blood freezes as you hear someone's death cry.
*Tempest* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Fading MV:Fresh - Asylum: Battered >
*Equitant* leaves south riding a shadow stallion.
*Asylum* leaves west.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
Ok.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > Your mount ought to be awake and standing first!
No way! You're fighting for your life!
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > They aren't here.
*Myrdan* makes a nice balletstep which plants a foot a mile above a bloodstock stallion's head.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
*Equitant* has arrived from the south, riding a shadow stallion.
*Rark* has arrived from the south, riding a shadow stallion.
*Equitant* tries to hack you, but you parry successfully.
*Equitant* tries to hack you, but you parry successfully.
You try to strike *Tempest*, but he parries successfully.
*Tempest* tries to pierce you, but you deflect the blow.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > f
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
Your mount ought to be awake and standing first!
Rark assumes an offensive striking posture.
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded > f
* R HP:Hurt SP:Fading MV:Fresh - Tempest: Wounded >
You panic and attempt to flee!
Vecna narrates 'lol i fled in somehow'
*Deimos* has arrived from the south.
*Rark* sheathes a dagger of green jade into an earthen brown mantle.
*Rark* wields a bone club.
You dodge a bash from *Stomper* who loses his balance and falls!
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
The corpse of Joolis is lying here.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warhorse is here, stamping his feet impatiently.
* R HP:Hurt SP:Fading MV:Fresh >
Vecna calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* R HP:Hurt SP:Fading MV:Fresh >
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Inymis Caldera, Tower Accepted is standing here, riding a bloodstock stallion.
Vecna of Two Rivers is standing here, riding a Domani razor.
A Shienaran guard patrols here, watching you carefully.
A draft horse is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.