Post your PK contest entries below:

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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guhadin
Posts: 140
Joined: Sun Jan 24, 2016 5:09 pm

Re: Post your PK contest entries below:

Post by guhadin » Tue Jul 03, 2018 9:04 pm

* HP:Battered MV:Winded > [k katelyn]
They aren't here.

* HP:Battered MV:Winded >
scan s
j
*Katelyn* is standing here.
A warhorse is here, stamping his feet impatiently.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

j
* HP:Battered MV:Winded > [k katelyn]
They aren't here.
*Katelyn* has arrived from the south.

j
* HP:Battered MV:Winded > [k katelyn]
You try to slash *Katelyn*, but she parries successfully.

* HP:Battered MV:Winded - Katelyn: Battered >
[k katelyn]
You do the best you can!

* HP:Battered MV:Winded - Katelyn: Battered >
nar 1n
b
You try to slash *Katelyn*, but she deflects the blow.
You narrate '1n'

* HP:Battered MV:Winded - Katelyn: Battered >
[bash ]


-
You stumble beneath the crushing force of the air around you!

=
+*
*+
=-

Crotchrot has arrived from the south.

-
Crotchrot blasts *Katelyn*'s body very hard.
*Katelyn* panics, and attempts to flee!

=
Your bash at *Katelyn* sends her sprawling!

* HP:Battered MV:Winded - Katelyn: Beaten >
j
j
[k katelyn]
You do the best you can!

j
* HP:Battered MV:Winded - Katelyn: Beaten >
[k katelyn]
You do the best you can!

j
* HP:Battered MV:Winded - Katelyn: Beaten > [k katelyn]
You do the best you can!

j
* HP:Battered MV:Winded - Katelyn: Beaten > Crotchrot blasts *Katelyn*'s body into bloody fragments!
You slash *Katelyn*'s right foot into bloody fragments!
*Katelyn* is incapacitated and will slowly die, if not aided.
[k katelyn]
You do the best you can!

j
* HP:Battered MV:Winded - Katelyn: Critical > [k katelyn]
You do the best you can!

j
* HP:Battered MV:Winded - Katelyn: Critical > [k katelyn]
You do the best you can!

j
* HP:Battered MV:Winded - Katelyn: Critical > [k katelyn]
You do the best you can!

* HP:Battered MV:Winded - Katelyn: Critical > [k katelyn]
You do the best you can!

* HP:Battered MV:Winded - Katelyn: Critical >
nar rippo
You narrate 'rippo'

* HP:Battered MV:Winded - Katelyn: Critical >

Crotchrot blasts *Katelyn*'s body into bloody fragments!
*Katelyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Katelyn*'s death cry.

* HP:Battered MV:Winded >

----

In the Study
[ obvious exits: N S ]
North: A hooved trolloc anxiously stamps its feet.
A large desk made of fine, thick wood stands across the room from here.
A fade emerges from the shadows as you pass by.
A hooved trolloc anxiously stamps its feet.
A tactician's clerk tallies fallen enemies here.
A lean muscled trolloc plans a raid here.

o HP:Healthy MV:Winded >
give head clerk
You give the severed head of Katelyn the Human slain in the Blasted Lands to a tactician's clerk.

o HP:Healthy MV:Winded >
tim
A tactician's clerk says 'Well done, Guhadin.'
It is 2 o'clock am, on the 2nd day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Tue Jul 3 21:03:48 2018 EST, up for 20 hours, 58 minutes)

Weir
Posts: 626
Joined: Sun Mar 22, 2015 12:44 am

Re: Post your PK contest entries below:

Post by Weir » Wed Jul 04, 2018 12:14 am

.

Scrat
Posts: 116
Joined: Tue Aug 18, 2015 8:07 pm

Re: Post your PK contest entries below:

Post by Scrat » Wed Jul 04, 2018 12:15 am

o R S HP:Scratched DP:Strong MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]11122
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A torch is here on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jasmin* is standing here, riding a gray palfrey.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Gizmo tries to pierce *Jasmin*, but she parries successfully.

e
* R S HP:Scratched DP:Strong MV:Tiring > You try to hack *Jasmin*, but she deflects the blow.

kk
kill jasmin
* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > No way! You're fighting for your
life!

* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > Ok.

* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical >
kk
kill jasmin
kk
kill jasmin
A rat squeaks 'Jasmin is at The Yard Before the Monastery'
*Jasmin* panics, and attempts to flee!
Ok.

kk
kill jasmin
* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical >
kk
kill jasmin
Ok.

kk
kill jasmin
* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > Ok.

kk
kill jasmin
kk
kill jasmin
* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > You hack *Jasmin*'s right arm into
bloody fragments!
Gizmo tries to pierce *Jasmin*, but she parries successfully.
Ok.

* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > Ok.

kk
kill jasmin
kk
kill jasmin
* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > Ok.

* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical > Ok.

kk
kill jasmin
kk
kill jasmin
* R S HP:Scratched DP:Strong MV:Tiring - Gizmo: Battered - Jasmin: Critical >
*Jasmin* leaves south riding a gray palfrey.
*Jasmin* has arrived from the south, riding a gray palfrey.
You try to hack *Jasmin*, but she deflects the blow.
Gizmo pierces *Jasmin*'s head very hard.
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Jasmin*'s death cry.

kk
kill jasmin
o R S HP:Scratched DP:Strong MV:Tiring > They aren't here.

kk
kill jasmin


* S HP:Healthy DP:Strong MV:Strong >
give head shaidar
You give the severed head of Jasmin the Human slain in the Blasted Lands to Shaidar Haran.

* S HP:Healthy DP:Strong MV:Strong >

Shaidar Haran hisses 'Excellent work, Scrat. Each death brings our Master closer to victory!'

ti
It is 7 o'clock am, on the 9th day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 00:15:02 2018 EST, up for 9 minutes)

o S HP:Healthy DP:Strong MV:Strong >

Rig
Posts: 2262
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Wed Jul 04, 2018 12:39 am

Your bash at *Ahri* sends her sprawling!
This session you've landed 4 out of 5 bashes (80% landed)

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > rem skin
drink water
drink water
You slice *Ahri*'s body extremely hard.
*Carter* blasts Gawrath's body hard.
You stop using a skin of human flesh.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > You can't find it!

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > drink blood
You can't find it!

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > You drink the blood.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > drink blood
You drink the blood.
You don't feel thirsty any more.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > wear skin

*Carter* says 'just thought my bashes were elte'

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Wounded > You slice *Ahri*'s body very hard.
*AHRI* PANICS AND ATTEMPTS TO FLEE!
*Carter* blasts Gawrath's body hard.
Gawrath smites *Carter*'s right leg.
You put a skin of human flesh on your belt.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Battered > g ration pack
You don't have a pack.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Battered > eat ration
bash
You don't seem to have any.
*Ahri* tastes a little bit of a plate of yellow peppers and pork.

+ Bursting MV:Fresh - Ahri: Battered >
*Ahri* tries to strike you, but you deflect the blow.

*
Gawrath sends *Carter* sprawling with a powerful bash!

*
*AHRI* PANICS AND ATTEMPTS TO FLEE!

=
*Ahri* leaves south riding a gray palfrey.

g ration purse
eat ration
=
They're not here anymore!
Gawrath narrates 'drop me blood'

* R S HP:Battered DP:Bursting MV:Fresh > k h.human
bash
You get a package of iron rations from a small purse.

* R S HP:Battered DP:Bursting MV:Fresh > Gawrath smites *Carter*'s right leg.
You eat the rations.
You are full.

* R S HP:Battered DP:Bursting MV:Fresh > You slice *Carter*'s right leg very hard.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt > They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt >
*Ahri* has arrived from the south, riding a |3|.gray palfrey.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt >
*Ahri* tries to strike you, but you parry successfully.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt > rem skin
You stop using a skin of human flesh.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt > drop skin

*Ahri* tries to strike you, but you deflect the blow.
You slice *Carter*'s body.
Gawrath smites *Carter*'s body.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt > You drop a skin of human flesh.

* R S HP:Battered DP:Bursting MV:Fresh - Gawrath: Hurt - Carter: Hurt > bash ahri

Gawrath gets a skin of human flesh.

*
*Ahri* tries to strike you, but you parry successfully.
*Carter* barely blasts Gawrath's left foot.
Gawrath smites *Carter*'s head.

*
Gawrath smites *Carter*'s body.
Gawrath drinks blood from a skin of human flesh.

+
Gawrath drinks blood from a skin of human flesh.

-
*CARTER* PANICS AND ATTEMPTS TO FLEE!


*Carter* leaves south riding a bloodstock stallion.

=
Your bash at *Ahri* sends her sprawling!
This session you've landed 5 out of 6 bashes (83% landed)
Gawrath drops a skin of human flesh.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Battered > k ahri
You slice *Ahri*'s left leg very hard.
Ok.
Gawrath smites *Ahri*'s head hard.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Battered >
*Carter* has arrived from the south, riding a |4|.bloodstock stallion.

00
* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Battered > [change mood berserk]
Mood changed to: Berserk

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Battered > nar berk

Gawrath smites *Ahri*'s left arm very hard.
You slice *Ahri*'s body very hard.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Beaten >
You intercept *Carter*'s attack on your mount.
*Carter* blasts your left arm.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Beaten > You narrate 'berk'

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Beaten >
Gawrath smites *Ahri*'s right leg hard.
You slice *Ahri*'s body extremely hard.

* R S HP:Battered DP:Bursting MV:Fresh - Ahri: Critical >
Gawrath smites *Ahri*'s head very hard.
*AHRI* PANICS AND ATTEMPTS TO FLEE!
You slice *Ahri*'s right leg very hard.
*Ahri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Ahri*'s death cry.
-----------------------------------------------------------
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Byrg the Dark Master is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* HP:Hurt DP:Strong MV:Fresh > give scalp shaidar
You give the severed head of Ahri the Human slain in the Blasted Lands to Shaidar Haran.

* HP:Hurt DP:Strong MV:Fresh >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

* HP:Hurt DP:Strong MV:Fresh > time
It is 7 o'clock am, on the 10th day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 00:40:06 2018 EST, up for 34 minutes)

Rig
Posts: 2262
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Wed Jul 04, 2018 1:17 am

l > They aren't here.

* R S HP:Wounded DP:Full MV:Full > k h.human
They aren't here.

* R S HP:Wounded DP:Full MV:Full > k h.human
They aren't here.

* R S HP:Wounded DP:Full MV:Full > k h.human
They aren't here.

* R S HP:Wounded DP:Full MV:Full > They aren't here.

* R S HP:Wounded DP:Full MV:Full > They aren't here.

cha mood brave
* R S HP:Wounded DP:Full MV:Full > k h.human
They aren't here.
*Ahri* has arrived from the east, riding a |1|.warhorse.

* R S HP:Wounded DP:Full MV:Full > You try to slice *Ahri*, but she deflects the blow.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > k h.human
Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > 00
Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > *Ahri* tries to strike you, but you deflect the blow.
You try to slice *Ahri*, but she deflects the blow.
Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Ok.
Taralsa tries to pierce *Ahri*, but she parries successfully.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > nar uww
Mood changed to: Brave
*AHRI* PANICS AND ATTEMPTS TO FLEE!

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > k h.human
Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > [change mood berserk]
Mood changed to: Berserk
*Ahri* leaves west riding a warhorse.

* R S HP:Wounded DP:Full MV:Full > k h.human
You narrate 'uww'

* R S HP:Wounded DP:Full MV:Full > k h.human
They aren't here.

* R S HP:Wounded DP:Full MV:Full > w
They aren't here.

w
* R S HP:Wounded DP:Full MV:Full > k h.human
They aren't here.

* R S HP:Wounded DP:Full MV:Full > bash
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Full MV:Full > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Full MV:Full > They aren't here.

* R S HP:Wounded DP:Full MV:Full > Bash who?

* R S HP:Wounded DP:Full MV:Full > n
n
w
n
k h.human
k h.human
k h.human
k h.human
Near the Foothills
[ obvious exits: N E S ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Full MV:Full > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here. [2]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Full MV:Full > The Blight
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
Taralsa has arrived from the east.

o R S HP:Wounded DP:Full MV:Full > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blighted tree is lying here. [3]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Full MV:Full > They aren't here.
*Ahri* has arrived from the north, riding a |1|.warhorse.

* R S HP:Wounded DP:Full MV:Full > You try to slice *Ahri*, but she parries successfully.
Taralsa tries to pierce *Ahri*, but she deflects the blow.

look
Preparing to find this room on the map.
* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Ok.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Taralsa pierces *Ahri*'s left hand.
You slice *Ahri*'s body hard.
*AHRI* PANICS AND ATTEMPTS TO FLEE!
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blighted tree is lying here. [3]
*Ahri* is here, fighting YOU!, riding a |1|.warhorse.
Taralsa the Trolloc is here, fighting Ahri.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > nar ent
k h.human
k h.human
k h.human
Taralsa tries to pierce *Ahri*, but she deflects the blow.
You try to slice *Ahri*, but she parries successfully.
You narrate 'ent'

* R S HP:Wounded DP:Full MV:Full - Ahri: Critical > Ok.
*Ahri* leaves north riding a warhorse.
*Ahri* has arrived from the north, riding a |2|.warhorse.

* R S HP:Wounded DP:Full MV:Full > k h.human
You slice *Ahri*'s left hand very hard.
*Ahri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You gain a level!
Your blood freezes as you hear *Ahri*'s death cry.

---------------------------------------------------------------------------

* R S HP:Wounded DP:Strong MV:Full > Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gawrath has arrived from the south.

* R S HP:Wounded DP:Strong MV:Full > k h.human
They aren't here.

* R S HP:Wounded DP:Strong MV:Full > They aren't here.

* R S HP:Wounded DP:Strong MV:Full > They aren't here.

* R S HP:Wounded DP:Strong MV:Full > ope bush
k h.human
k h.human
k h.human
*Trandael* has arrived from the south, riding a |1|.gray palfrey.
It's already open!
Gawrath smites *Trandael*'s left leg hard.
Taralsa tickles *Trandael*'s left foot with his pierce.

k h.human
* R S HP:Wounded DP:Strong MV:Full > k h.human
You slice *Trandael*'s body hard.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Wounded > Ok.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Wounded > Ok.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Wounded > bash
Ok.

* R S HP:WOUNDED DP:STRONG MV:FULL - GAWRATH: WOUNDED - TRANDAEL: WOUNDED > *TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
Ok.

You slice *Trandael*'s left foot.l - Gawrath: Wounded - Trandael: Wounded >
Taralsa pierces *Trandael*'s right leg.
Gawrath smites *Trandael*'s right leg.

+
Taralsa tickles *Trandael*'s right foot with his pierce.

*
*Trandael* leaves south riding a gray palfrey.
*Trandael* has arrived from the south, riding a |2|.gray palfrey.
Gawrath smites *Trandael*'s right hand.
Taralsa tickles *Trandael*'s body with his pierce.

-
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!

-
Taralsa tickles *Trandael*'s head with his pierce.
Gawrath smites *Trandael*'s body hard.

=
Your bash at *Trandael* sends him sprawling!
This session you've landed 5 out of 8 bashes (62% landed)

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Battered >
Garrosh narrates 'gone winding'

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Battered > 00
[change mood berserk]
Mood changed to: Berserk

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Battered >
You slice *Trandael*'s right arm very hard.
Gawrath smites *Trandael*'s body.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Battered > nar berk

*Trandael* leaves west riding a gray palfrey.

* R S HP:Wounded DP:Strong MV:Full > You narrate 'berk'

* R S HP:Wounded DP:Strong MV:Full > k h.human
w
k h.human
They aren't here.

butcher corpse
* R S HP:Wounded DP:Strong MV:Full > Dead End Near Tarwin's Gap
[ obvious exits: E ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Trandael* is standing here, riding a |1|.gray palfrey.
Gawrath has arrived from the east.
Gawrath barely smites *Trandael*'s right hand.

k h.human
* R S HP:Wounded DP:Strong MV:Full > You slice *Trandael*'s right arm hard.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Battered > k h.human
k h.human
No way! You're fighting for your life!
Taralsa pierces *Trandael*'s body.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten > Ok.
Taralsa closes the bush.

* R S HP:WOUNDED DP:STRONG MV:FULL - GAWRATH: WOUNDED - TRANDAEL: BEATEN > *TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
Ok.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten > l e
Taralsa tickles *Trandael*'s body with his pierce.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
You slice *Trandael*'s body hard.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
*Trandael* blasts Gawrath's body.
Gawrath tickles *Trandael*'s body with his smite.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
Ok.
Byrg narrates 'n'

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten > The bush is closed.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten > l human
A somewhat plain man of short, lean build, there is an unsettling calm about him. A stark contrast exists between his gentle eyes and the rest of his battle-scarred face. An ornate tattoo on his neck bears the symbol of the Legion of Unity
Trandael looks pretty hurt.

*Trandael* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an ornately inked tattoo
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
twelve copper pennys
a lantern

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten >
You slice *Trandael*'s head hard.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
*Trandael* frowns.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten >
Taralsa tickles *Trandael*'s left leg with his pierce.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
You slice *Trandael*'s body hard.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
*Trandael* blasts Gawrath's right leg.
Taralsa starts following you.
Garrosh narrates 'where?'

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten >
*Trandael* cringes in terror!

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten > group all
Taralsa is now a member of your group.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten >
Blokhed narrates 'going around?'

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Beaten >
Taralsa tickles *Trandael*'s body with his pierce.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
You slice *Trandael*'s body.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
*Trandael* blasts Gawrath's body hard.
Gawrath barely smites *Trandael*'s body.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
You slice *Trandael*'s body.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!
Gawrath barely smites *Trandael*'s head.
*TRANDAEL* PANICS AND ATTEMPTS TO FLEE!

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Critical >
*Trandael* bursts into tears.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Critical > smile
You smile happily.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Critical >
Taralsa tickles *Trandael*'s body with his pierce.
You slice *Trandael*'s body hard.
*Trandael* blasts Gawrath's body.
Gawrath smites *Trandael*'s left hand.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Wounded - Trandael: Critical >
You slice *Trandael*'s body hard.
*Trandael* blasts Gawrath's right arm hard.
Gawrath tickles *Trandael*'s body with his smite.

* R S HP:Wounded DP:Strong MV:Full - Gawrath: Battered - Trandael: Critical >
Taralsa pierces *Trandael*'s right arm.
*Trandael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Trandael*'s death cry.

--------------------------------------------------------------------
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* S HP:Healthy DP:Good MV:Fresh > g all.scalp purse
You get the severed head of Trandael the Human slain in the Blasted Lands from a small purse.
You get the severed head of Ahri the Human slain in the Blight from a small purse.

* S HP:Healthy DP:Good MV:Fresh > give all.scalp shaidar
You give the severed head of Trandael the Human slain in the Blasted Lands to Shaidar Haran.
You give the severed head of Ahri the Human slain in the Blight to Shaidar Haran.

* S HP:Healthy DP:Good MV:Fresh >
Gawrath tells you 'i knew you were a chosen'

* S HP:Healthy DP:Good MV:Fresh >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

* S HP:Healthy DP:Good MV:Fresh > time
It is 7 o'clock pm, on the 11th day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 01:17:23 2018 EST, up for 1 hour, 12 minutes)

Thanks Gaw <3

Rig
Posts: 2262
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Wed Jul 04, 2018 1:56 am

A Small Valley
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gawrath has arrived from the north.

* R HP:Healthy DP:Fading MV:Tiring > A Long Range of Mountains
[ obvious exits: N E W U ]
There are some tracks of an animal leaving ++up++
There are some tracks of an animal leaving ++up++
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gawrath has arrived from the north.

* R HP:Healthy DP:Fading MV:Tiring > u
s
A Slant in the Mountains
[ obvious exits: S D ]
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snapping wildly, a fierce scorpion crawls with haste.
Gawrath has arrived from below.

* R HP:Healthy DP:Fading MV:Tiring > A Path Along the Spine
[ obvious exits: N W ]
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
The corpse of a huge mountain lion is lying here.
The corpse of a fierce scorpion is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Carina* is standing here, riding a |1|.bloodstock stallion.
*Isak* is standing here, riding a |2|.bloodstock stallion.
Gawrath has arrived from the north.
Gawrath barely smites *Carina*'s right hand.

* R HP:Healthy DP:Fading MV:Tiring > w

*Isak* leans over and carves a large slab of meat from the corpse of a huge mountain lion.
*Isak* gets a large slab of meat from the corpse of a huge mountain lion.

* R HP:Healthy DP:Fading MV:Tiring > An Abandoned Yard
[ obvious exits: E S ]
There are some tracks of a horse leaving »»east»»
There are some tracks of a horse leaving »»east»»
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy DP:Fading MV:Tiring > e
k h.human
bash
A Path Along the Spine
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a human leaving ^^north^^
The corpse of a huge mountain lion is lying here.
The corpse of a fierce scorpion is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gawrath the Dark Master is here, fighting Carina.
*Carina* is here, fighting Gawrath, riding a |1|.bloodstock stallion.
*Isak* is standing here, riding a |2|.bloodstock stallion.

* R HP:Healthy DP:Fading MV:Tiring > You slice *Isak*'s body into bloody fragments!

* ing MV:Tiring - Isak: Hurt >
You swiftly dodge *Isak*'s attempt to pierce you.
*Carina* barely pounds Gawrath's body.
Gawrath smites *Carina*'s body.

=
*Isak* sheathes a jeweled dagger into a camouflaged hood.

-
*Isak* wields a dark blue tasseled spear in a two-handed grip.

-
*CARINA* PANICS AND ATTEMPTS TO FLEE!

=
*Carina* leaves north riding a bloodstock stallion.
Your bash at *Isak* sends him sprawling!
This session you've landed 7 out of 10 bashes (70% landed)
Gawrath smites *Isak*'s body into bloody fragments!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Hurt > l isak

Isak has some small wounds and bruises.

*Isak* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a camouflaged hood
<worn on body> a bearskin tunic
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

You attempt to peek at the inventory:
a large slab of meat
a large slab of meat
a large slab of meat
three copper pennys
nineteen gold crowns
a rimmed round helmet
a pair of animal-fur boots
a pair of riveted chainmail sleeves
a tunic of finely-crafted chain
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets

* R HP:Healthy DP:Fading MV:Tiring - Isak: Hurt > 00

Gawrath smites *Isak*'s body into bloody fragments!
You slice *Isak*'s body into bloody fragments!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Healthy DP:Fading MV:Tiring - Isak: Wounded >
You slice *Isak*'s body into bloody fragments!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > k h.human
k h.human
You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > k h.human
Gawrath smites *Isak*'s body into bloody fragments!
*ISAK* PANICS AND ATTEMPTS TO FLEE!
*Isak* tries to strike you, but you parry successfully.
You slice *Isak*'s body into bloody fragments!
*ISAK* PANICS AND ATTEMPTS TO FLEE!
*Isak* leaves west riding a bloodstock stallion.
*Isak* has arrived from the west, riding a |3|.bloodstock stallion.
You try to slice *Isak*, but he parries successfully.
Gawrath tries to smite *Isak*, but he parries successfully.

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > k h.human
k h.human
You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > k h.human
You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > k h.human
You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > k h.human
You do the best you can!

bash
* R HP:Healthy DP:Fading MV:Tiring - Isak: Battered > Gawrath tries to smite *Isak*, but he deflects the blow.
You try to slice *Isak*, but he parries successfully.
You do the best you can!

= ing MV:Tiring - Isak: Battered >
Gawrath smites *Isak*'s right leg extremely hard.
*ISAK* PANICS AND ATTEMPTS TO FLEE!

*
*Isak* leaves west riding a bloodstock stallion.
*Isak* has arrived from the west, riding a |4|.bloodstock stallion.
Gawrath tries to smite *Isak*, but he deflects the blow.

-
*ISAK* PANICS AND ATTEMPTS TO FLEE!

=
Gawrath tries to smite *Isak*, but he deflects the blow.
Your bash at *Isak* sends him sprawling!
This session you've landed 8 out of 11 bashes (72% landed)

* R HP:Healthy DP:Fading MV:Tiring - Gawrath: Scratched - Isak: Beaten >
You slice *Isak*'s head into bloody fragments!
Gawrath smites *Isak*'s body into bloody fragments!

* R HP:Healthy DP:Fading MV:Tiring - Gawrath: Scratched - Isak: Critical >
*Isak* leaves west riding a bloodstock stallion.

* R HP:Healthy DP:Fading MV:Tiring > scaw
k h.human
w
Arglebargle, glop-glyf!?!

k h.human
* R HP:Healthy DP:Fading MV:Tiring > They aren't here.

* R HP:Healthy DP:Fading MV:Tiring > k h.human
k h.human
An Abandoned Yard
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a horse leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Isak* is standing here, riding a |1|.bloodstock stallion.
Gawrath has arrived from the east.
Gawrath tries to smite *Isak*, but he deflects the blow.

* R HP:Healthy DP:Fading MV:Tiring > k h.human
You slice *Isak*'s body into bloody fragments!
*ISAK* PANICS AND ATTEMPTS TO FLEE!

* R HP:Healthy DP:Fading MV:Tiring - Gawrath: Scratched - Isak: Critical > k h.human
You do the best you can!

* R HP:HEALTHY DP:FADING MV:TIRING - GAWRATH: SCRATCHED - ISAK: CRITICAL > *ISAK* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Gawrath: Scratched - Isak: Critical > k h.human
You do the best you can!

k h.human
* R HP:Healthy DP:Fading MV:Tiring - Gawrath: Scratched - Isak: Critical > You do the best you can!

* R HP:Healthy DP:Fading MV:Tiring - Gawrath: Scratched - Isak: Critical > k h.human
You slice *Isak*'s body into bloody fragments!
*Isak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Isak*'s death cry.
---------------------------------------------------------------------
Not sure if this next one counts since she mobbed, but holy firetruck did i chase her up spine !
n
n
A Narrow Passage through the Mountains
[ obvious exits: N S ]
There are some tracks of a horse leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a myrddraal leaving ^^north^^
A black snake with red mottling slyly meanders around you.
Gawrath has arrived from the south.

n
o HP:Healthy DP:Fading MV:Winded > In a Mountain Pass
[ obvious exits: N S ]
There are some tracks of a horse leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a myrddraal leaving ^^north^^
A black snake with red mottling slyly meanders around you.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Winded > n
Before a Mountain Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
*Carina* is standing here, riding a |1|.bloodstock stallion.
A black snake with red mottling slyly meanders around you.
Gawrath has arrived from the south.
Gawrath smites *Carina*'s right leg.

* HP:Healthy DP:Fading MV:Weary > A Small Valley Between the Mountains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a wild stallion is lying here.

* HP:Healthy DP:Fading MV:Weary > s
k h.human
Before a Mountain Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Gawrath the Dark Master is here, fighting Carina.
*Carina* is here, fighting Gawrath, riding a |1|.bloodstock stallion.
A black snake with red mottling slyly meanders around you.

* HP:Healthy DP:Fading MV:Weary > You slice *Carina*'s body hard.

* HP:Healthy DP:Fading MV:Weary - Gawrath: Scratched - Carina: Wounded >
*CARINA* PANICS AND ATTEMPTS TO FLEE!

* HP:Healthy DP:Fading MV:Weary - Gawrath: Scratched - Carina: Wounded >
You slice *Carina*'s right leg.
A sly, black snake tries to hit you, but you dodge the attack.
*Carina* pounds Gawrath's left leg hard.
Gawrath smites *Carina*'s right hand.
*Carina* leaves south riding a bloodstock stallion.

* HP:Healthy DP:Fading MV:Weary - a sly, black snake: Scratched >
*Carina* has arrived from the south, riding a |2|.bloodstock stallion.

* HP:Healthy DP:Fading MV:Weary - a sly, black snake: Scratched >
*Carina* leaves north riding a bloodstock stallion.

* HP:Healthy DP:Fading MV:Weary - a sly, black snake: Scratched > f
n
n
n
You panic and attempt to flee!

You flee head over heels.
In a Mountain Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
A black snake with red mottling slyly meanders around you.
Before a Mountain Pass
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
Gawrath the Dark Master is standing here.
A black snake with red mottling slyly meanders around you.

* HP:Healthy DP:Fading MV:Weary > n
A Small Valley Between the Mountains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a wild stallion is lying here.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Weary > The Stone Pillars
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Weary > n
A Slope of Dry Grass
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Weary > A Forest of Dead Bushes
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
Gawrath has arrived from the south.

n
* HP:Healthy DP:Fading MV:Weary > Alas, you cannot go that way...

* HP:Healthy DP:Fading MV:Weary > w
n
n
n
On a Rocky Ledge
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Weary > A Slope in the Rocky Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Weary > w
High up in the Mountains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
Gawrath has arrived from the south.

n
* HP:Healthy DP:Fading MV:Haggard > High up in the Mountains
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving ««west««
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > A Fork in the Path
[ obvious exits: N E S ]
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Haggard > Rocks in the Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
A large, green lizard scurries about, hunting insects.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > n
n
Along the Rocky Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
Ack, you lost Gawrath!

* HP:Healthy DP:Fading MV:Haggard > Curve in the Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy DP:Fading MV:Haggard > s

Gawrath narrates 'hagg'

s
* HP:Healthy DP:Fading MV:Haggard > Along the Rocky Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»

compel
* HP:Healthy DP:Fading MV:Haggard > Rocks in the Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
Gawrath the Dark Master is standing here.
A large, green lizard scurries about, hunting insects.

* g MV:Haggard >
You direct thin tendrils of darkness toward Gawrath!


* HP:Healthy DP:Trickling MV:Haggard > get yellow purse
quaff yellow
You get a thin vial of yellow fluid from a small purse.

n
* HP:Healthy DP:Trickling MV:Haggard > n
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Healthy DP:Trickling MV:Weary > Along the Rocky Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > Curve in the Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > n
Upon the Animal Trail
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > n
k h.human
The Southern End of a Gorge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > k h.human
They aren't here.

* HP:Healthy DP:Trickling MV:Weary > n
They aren't here.

k h.human
* HP:Healthy DP:Trickling MV:Weary > In the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
Moving with deadly grace, a huge cat watches you carefully.
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > They aren't here.

* HP:Healthy DP:Trickling MV:Weary > n
n
By the Big Boulder
[ obvious exits: N S U ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A brown sandsnake is lying on the ground, looking for prey.
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > Entering the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > n
k h.human
k h.human
Split in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ««west««
Gawrath has arrived from the south.

k h.human
* HP:Healthy DP:Trickling MV:Weary > They aren't here.

* HP:Healthy DP:Trickling MV:Weary > They aren't here.

* HP:Healthy DP:Trickling MV:Weary > They aren't here.

* HP:Healthy DP:Trickling MV:Weary > e
k h.human
k h.human
The Dirt Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ««west««
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Weary > They aren't here.

* HP:Healthy DP:Trickling MV:Weary > They aren't here.

* HP:Healthy DP:Trickling MV:Weary > w
w
n
Split in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a myrddraal leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a human leaving ««west««
Gawrath has arrived from the east.

* HP:Healthy DP:Trickling MV:Weary > e
On a Dirt Path Between the Mountains
[ obvious exits: N E W ]
There are some tracks of a human leaving ««west««
There are some tracks of a human leaving ^^north^^
There are some tracks of a snake leaving ^^north^^
A brown sandsnake is lying on the ground, looking for prey.
Gawrath has arrived from the east.

* HP:Healthy DP:Trickling MV:Weary > n
The Rocky Slope
[ obvious exits: E S ]
There are some tracks of a human leaving »»east»»
A brown sandsnake is lying on the ground, looking for prey.
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > On a Cliff
[ obvious exits: N W ]
There are some tracks of a human leaving ^^north^^
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Weary > On the High Cliff
[ obvious exits: N S ]
There are some tracks of a human leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Weary > n
n
A Platform of Limestone
[ obvious exits: N S W ]
There are some tracks of a human leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Haggard > The Foot of a Bridge
[ obvious exits: E S ]
There are some tracks of a human leaving »»east»»
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Haggard > e
e
Crossing the Ropebridge
[ obvious exits: E W ]
There are some tracks of a human leaving »»east»»
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Haggard > In the Middle of the Ropebridge
[ obvious exits: E W ]
There are some tracks of a human leaving »»east»»
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Haggard > e
e
Crossing the Ropebridge
[ obvious exits: E W ]
There are some tracks of a human leaving »»east»»
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Haggard > Next to a Ropebridge
[ obvious exits: E S W ]
There are some tracks of a human leaving »»east»»
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Haggard > e
e
Tunnel Through the Mountain
[ obvious exits: E W ]
A large bat is here flying around.
A bat is flitting around here, hunting insects.
A bat is here flying around.
Gawrath has arrived from the west.

o HP:Healthy DP:Trickling MV:Haggard > Tunnel Through the Mountain
[ obvious exits: E W ]
A bat is here flying around.
A bat is here flying around.
Gawrath has arrived from the west.

o HP:Healthy DP:Trickling MV:Haggard > e
On a Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the west.

* HP:Healthy DP:Trickling MV:Haggard > n
n
Climbing the Mountain
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

n
* HP:Healthy DP:Trickling MV:Haggard > The Side of a Mountain
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Moving with deadly grace, a huge cat watches you carefully.
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Haggard > A Curve in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
*Carina* is standing here.
Moving with deadly grace, a huge cat watches you carefully.
Gawrath has arrived from the south.
Gawrath smites *Carina*'s body.

* HP:Healthy DP:Trickling MV:Haggard > w
e
A huge mountain lion tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

k h.human
* HP:Healthy DP:Trickling MV:Haggard - a huge mountain lion: Healthy > No way! You're fighting for your life!

bash
* HP:Healthy DP:Trickling MV:Haggard - a huge mountain lion: Healthy > You do the best you can!

+ ling MV:Haggard - a huge mountain lion: Healthy >
A huge mountain lion tries to hit you, but you parry successfully.
*Carina* pounds Gawrath's right leg.
Gawrath smites *Carina*'s body.
*CARINA* PANICS AND ATTEMPTS TO FLEE!

cha mood wimpy
f
*e
n
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Healthy DP:Trickling MV:Haggard - a huge mountain lion: Healthy > k h.human
You panic and attempt to flee!


*Carina* leaves west.

bash
You flee head over heels.
The Side of a Mountain
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
*Carina* is standing here.
A Curve in the Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving ««west««
There are some tracks of a human leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Gawrath the Dark Master is standing here.
Moving with deadly grace, a huge cat watches you carefully.

* HP:Healthy DP:Trickling MV:Haggard > Alas, you cannot go that way...

* HP:Healthy DP:Trickling MV:Haggard > They aren't here.

* HP:Healthy DP:Trickling MV:Haggard > w
k h.human
Bash who?

* HP:Healthy DP:Trickling MV:Haggard > bash
You are too exhausted.

* HP:Healthy DP:Trickling MV:Haggard > You are too exhausted!

* HP:Healthy DP:Trickling MV:Haggard > You are too exhausted!

* HP:Healthy DP:Trickling MV:Haggard > nar hagg
w
You narrate 'hagg'

* HP:Healthy DP:Trickling MV:Haggard > The Side of a Mountain
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a myrddraal leaving »»east»»
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
Gawrath has arrived from the east.

* HP:Healthy DP:Trickling MV:Haggard > n
Upon a Mountain
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

n
* HP:Healthy DP:Trickling MV:Haggard > n
You are too exhausted.

* HP:Healthy DP:Trickling MV:Haggard > You are too exhausted.

* HP:Healthy DP:Trickling MV:Haggard > look
Preparing to find this room on the map.
Upon a Mountain
The path comes to a stop here, upon the mountain. To the north lies a large
intersection of paths in each direction. The mountain descends to the south
through more rugged terrain. A panoramic view of the Spine of the World can
be seen all around. You can watch out over the entire area from here.
[ obvious exits: N S ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gawrath the Dark Master is standing here.

* HP:Healthy DP:Trickling MV:Haggard > nar snicker
rest
You narrate 'snicker'

draw
* HP:Healthy DP:Trickling MV:Haggard > You sit down and rest your tired bones.
You sheath a heron marked blade with a jeweled hilt into a heron engraved scabbard.

* HP:Healthy DP:Trickling MV:Haggard > You try to quietly draw an ivory-hilted stiletto from an inky black cloak.

* HP:Healthy DP:Trickling MV:Haggard >
Gawrath can't seem to regain control of himself.

* HP:Healthy DP:Trickling MV:Haggard > sheath
draw sword
sc
You sheath an ivory-hilted stiletto into an inky black cloak.

* HP:Healthy DP:Trickling MV:Haggard > You draw a heron marked blade with a jeweled hilt from a heron engraved scabbard with a flash of steel.
You wield a heron marked blade with a jeweled hilt with both hands.

* HP:Healthy DP:Trickling MV:Haggard > You have 401(401) hit, 8(135) dark power and 16(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Trickling MV:Haggard > whois carina

Gawrath can't seem to regain control of himself.

* HP:Healthy DP:Trickling MV:Haggard > Carina of the Borderlands is a level 39 human.


* HP:Healthy DP:Trickling MV:Haggard > inv
You are carrying:
the severed head of Isak the Human slain in the Spine of the World

* HP:Healthy DP:Trickling MV:Haggard > sc
sc
You have 401(401) hit, 8(135) dark power and 16(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Trickling MV:Haggard > You have 401(401) hit, 8(135) dark power and 16(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Trickling MV:Haggard > put head purse
sc
sc
You put the severed head of Isak the Human slain in the Spine of the World in a small purse.

* HP:Healthy DP:Trickling MV:Haggard > You have 401(401) hit, 8(135) dark power and 16(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Trickling MV:Haggard > sc
sc
You have 401(401) hit, 8(135) dark power and 16(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Trickling MV:Haggard > You have 401(401) hit, 8(135) dark power and 16(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Trickling MV:Haggard > You have 401(401) hit, 23(135) dark power and 47(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Weary > st
n
n
You stop resting, and stand up.

* HP:Healthy DP:Fading MV:Weary > At a Crossing
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Lying on a rock, an enormous scorpion peers at you.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Weary > Before a Tree
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > w
n
Around a Bend
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Haggard > On a Subtle Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > w
The Top of a Hill
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ««west««
There are some tracks of a trolloc leaving »»east»»
Covered in a thin black carapace, a scorpion lurks nearby.
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Haggard > w
n
n
At the Edge of a Cliff
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Haggard > Along a Plateau
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > On the Mountain Face
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > e
n
On a Cleft
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving vvsouthvv
Gawrath has arrived from the west.

* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > nar how is she not hagg
look
Preparing to find this room on the map.
You narrate 'how is she not hagg'

sc
* HP:Healthy DP:Fading MV:Haggard > On a Cleft
Travelling along the sharp cleft on the southeast side of a this huge
mountain, the view is spectacular. Across the black depths below, the
mountains of the Spine of the World jut out like razor teeth into the
sky. The path travels west around the side of the mountain.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving vvsouthvv
Gawrath the Dark Master is standing here.

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 15(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

* HP:Healthy DP:Fading MV:Haggard > nar wtf
You narrate 'wtf'

* HP:Healthy DP:Fading MV:Haggard > n
Above a Cliff
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Lying on a rock, an enormous scorpion peers at you.
Covered in a thin black carapace, a scorpion lurks nearby.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > n
On a Mountainside
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > n
West of a Ropebridge
[ obvious exits: E S ]
There are some tracks of a human leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
Lying on a rock, an enormous scorpion peers at you.
Covered in a thin black carapace, a scorpion lurks nearby.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Haggard > e
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > e
On a Ropebridge
[ obvious exits: E W ]
There are some tracks of a human leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
Covered in a thin black carapace, a scorpion lurks nearby.
Gawrath has arrived from the west.

* HP:Healthy DP:Fading MV:Haggard > e
East of a Ropebridge
[ obvious exits: N W ]
There are some tracks of a human leaving ^^north^^
Lying on a rock, an enormous scorpion peers at you.
Gawrath has arrived from the west.

* HP:Healthy DP:Fading MV:Haggard > n
n
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
n
n
You are too exhausted.

n
* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
An enormous scorpion barely hits Gawrath's left foot.
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
Gawrath smites an enormous scorpion's body into bloody fragments!
An enormous scorpion barely hits Gawrath's body.
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

n
* HP:Healthy DP:Fading MV:Haggard > n
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > n
On a Path
[ obvious exits: N S ]
There are some tracks of a human leaving ^^north^^
Covered in a thin black carapace, a scorpion lurks nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Healthy DP:Fading MV:Haggard > Above a Valley
[ obvious exits: E S W ]
There are some tracks of a human leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
Covered in a thin black carapace, a scorpion lurks nearby.

* HP:Healthy DP:Fading MV:Haggard > w
n
On the Mountainside
[ obvious exits: N E ]
There are some tracks of a human leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > w
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > Alas, you cannot go that way...

* HP:Healthy DP:Fading MV:Haggard > look
Preparing to find this room on the map.
On the Mountainside
A fierce wind crosses over the southwest corner of this huge mountain,
unhindered by the smooth rock face. The small ridge supporting the path
descends rapidly to the desolate and brown valley below. A faint glimmer
can be seen at the bottom of the valley, a water source perhaps.
[ obvious exits: N E ]

Matching room found! Correcting map position.

There are some tracks of a human leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > sc
stat
You have 401(401) hit, 23(135) dark power and 1(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

* HP:Healthy DP:Fading MV:Haggard > rest
You are a 450 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 57.0 lbs, very light.
Your base abilities are: Str:18 Int:16 Wil:15 Dex:18 Con:19.
Offensive bonus: 162, Dodging bonus: 95, Parrying bonus: 140, Total def: 235
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

BMI = 0.3762
* HP:Healthy DP:Fading MV:Haggard > You sit down and rest your tired bones.
You sheath a heron marked blade with a jeweled hilt into a heron engraved scabbard.

* HP:Healthy DP:Fading MV:Haggard > draw sword
nar fle
You draw a heron marked blade with a jeweled hilt from a heron engraved scabbard with a flash of steel.
You wield a heron marked blade with a jeweled hilt with both hands.

* HP:Healthy DP:Fading MV:Haggard > You narrate 'fle'

* HP:Healthy DP:Fading MV:Haggard > nar come 2n w
l
You narrate 'come 2n w'

* HP:Healthy DP:Fading MV:Haggard > On the Mountainside
A fierce wind crosses over the southwest corner of this huge mountain,
unhindered by the smooth rock face. The small ridge supporting the path
descends rapidly to the desolate and brown valley below. A faint glimmer
can be seen at the bottom of the valley, a water source perhaps.
[ obvious exits: N E ]
There are some tracks of a human leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > sc
sc
You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

sc
* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Haggard > sc
sc
You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

sc
* HP:Healthy DP:Fading MV:Haggard > sc
You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 14(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Haggard > st
n
w
You stop resting, and stand up.

* HP:Healthy DP:Fading MV:Haggard > On a Ledge
[ obvious exits: S W ]
There are some tracks of a human leaving ««west««

* HP:Healthy DP:Fading MV:Haggard > n
At the Edge of a Valley
[ obvious exits: N E D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving --down--

* HP:Healthy DP:Fading MV:Haggard > Descending a Cleft
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ^^north^^
Lying on a rock, an enormous scorpion peers at you.

* HP:Healthy DP:Fading MV:Haggard > n
n
Near a Crater
[ obvious exits: E S W ]
There are some tracks of a human leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

* HP:Healthy DP:Fading MV:Haggard > Alas, you cannot go that way...

* HP:Healthy DP:Fading MV:Haggard > w
n
On a Plateau
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Lying on a rock, an enormous scorpion peers at you.

n
* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > stat
You are a 450 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 57.0 lbs, very light.
Your base abilities are: Str:18 Int:16 Wil:15 Dex:18 Con:19.
Offensive bonus: 162, Dodging bonus: 95, Parrying bonus: 140, Total def: 235
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

BMI = 0.3762
* HP:Healthy DP:Fading MV:Haggard > sc
sc
You have 401(401) hit, 23(135) dark power and 2(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 2(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

* HP:Healthy DP:Fading MV:Haggard > n
n
n
West of the Depression
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy DP:Fading MV:Haggard > Around a Crater
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy DP:Fading MV:Haggard > Alas, you cannot go that way...

* HP:Healthy DP:Fading MV:Haggard > get yellow purse
quaff yellow
You get a thin vial of yellow fluid from a small purse.

* HP:Healthy DP:Fading MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.

* HP:Healthy DP:Fading MV:Haggard > e
n
At the Base of a Ridge
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > sc
You have 401(401) hit, 23(135) dark power and 0(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

look
Preparing to find this room on the map.
* HP:Healthy DP:Fading MV:Haggard > At the Base of a Ridge
The descending ridge comes to a stop here, and flattens out. To the
south lies a sheer cliff, dropping suddenly down over a hundred paces
to a pebbly ground below. The ground below the cliff seems to be a
circular depression, maybe a crater. From the center of the enormous
crater protrudes a huge spike, gleaming jet black.
[ obvious exits: N W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > nar wtfff
sc
You narrate 'wtfff'

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 0(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

* HP:Healthy DP:Fading MV:Haggard > rest
You sit down and rest your tired bones.
You sheath a heron marked blade with a jeweled hilt into a heron engraved scabbard.

* HP:Healthy DP:Fading MV:Haggard > draw sword
l
You draw a heron marked blade with a jeweled hilt from a heron engraved scabbard with a flash of steel.
You wield a heron marked blade with a jeweled hilt with both hands.

* HP:Healthy DP:Fading MV:Haggard > inv
At the Base of a Ridge
The descending ridge comes to a stop here, and flattens out. To the
south lies a sheer cliff, dropping suddenly down over a hundred paces
to a pebbly ground below. The ground below the cliff seems to be a
circular depression, maybe a crater. From the center of the enormous
crater protrudes a huge spike, gleaming jet black.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > You are carrying:
a thin vial of yellow fluid

* HP:Healthy DP:Fading MV:Haggard > nar how

Gawrath narrates 'fell down the bridge'

* HP:Healthy DP:Fading MV:Haggard > sc
You narrate 'how'

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 23(135) dark power and 13(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are resting.

* HP:Healthy DP:Fading MV:Haggard > stat
You are a 450 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.1 lbs and wearing 56.9 lbs, very light.
Your base abilities are: Str:18 Int:16 Wil:15 Dex:18 Con:19.
Offensive bonus: 162, Dodging bonus: 24, Parrying bonus: 105, Total def: 129
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

BMI = 0.3762
* HP:Healthy DP:Fading MV:Haggard > st
n
n
You stop resting, and stand up.

* HP:Healthy DP:Fading MV:Haggard > A Cleft in the Mountains
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > nar nod
The sun sinks slowly beneath the rolling hills to the west.
Your extra burst of stamina fades.
At a Fork in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»

* HP:Healthy DP:Fading MV:Haggard > w
You narrate 'nod'

n
* HP:Healthy DP:Fading MV:Haggard > Southwestern Ridge
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
Covered in a thin black carapace, a scorpion lurks nearby.

* HP:Healthy DP:Fading MV:Haggard > Along a Ridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gawrath narrates 'dont know'

* HP:Healthy DP:Fading MV:Haggard > n
w
On the Southern Face
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
Lying on a rock, an enormous scorpion peers at you.

* HP:Healthy DP:Fading MV:Haggard > n
Curving Around the Mountain
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving »»east»»
Covered in a thin black carapace, a scorpion lurks nearby.

* HP:Healthy DP:Fading MV:Haggard > n
Along the Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy DP:Fading MV:Haggard > Path Along the Mountainside
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy DP:Fading MV:Haggard > n
n
Rocky Foothills
[ obvious exits: N S ]
There are some tracks of a human leaving ^^north^^
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Healthy DP:Fading MV:Haggard > Before Rugged Terrain
[ obvious exits: N S ]
There are some tracks of a human leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > n
sc
You are too exhausted.

* HP:Healthy DP:Fading MV:Haggard > You have 401(401) hit, 39(135) dark power and 0(264) movement points.
You have scored 108593965 experience points and 331 quest points.
You need 1727225398 exp to level and 269 qp to rank.
You have amassed 944 Turn points to date.
You have played 146 days and 5 hours (real time).
This ranks you as Rig the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

* HP:Healthy DP:Fading MV:Haggard > stat
You are a 450 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.1 lbs and wearing 56.9 lbs, very light.
Your base abilities are: Str:18 Int:16 Wil:15 Dex:18 Con:19.
Offensive bonus: 162, Dodging bonus: 95, Parrying bonus: 140, Total def: 235
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- NO QUIT

BMI = 0.3762
* HP:Healthy DP:Fading MV:Haggard > quaff vial
n
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Healthy DP:Fading MV:Weary > Through the Rocky Mountain Pass
[ obvious exits: E S W ]
There are some tracks of a human leaving ««west««

* HP:Healthy DP:Fading MV:Weary > w
w
w
On a Barren Pass South of Kinslayer's Dagger
[ obvious exits: E S W ]
There are some tracks of a human leaving ««west««

* HP:Healthy DP:Fading MV:Weary > w
Barren Pass
[ obvious exits: E W ]
There are some tracks of a human leaving ««west««

* HP:Healthy DP:Fading MV:Weary > Barren Pass
[ obvious exits: E W ]
There are some tracks of a human leaving ««west««

w
* HP:Healthy DP:Fading MV:Weary > Barren Pass
[ obvious exits: E W ]
There are some tracks of a human leaving ««west««

* HP:Healthy DP:Fading MV:Weary > Before a Barren Pass
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A squat border stone juts from the soil.

* HP:Healthy DP:Fading MV:Weary > n
w
w
The Foot of Kinslayer's Dagger
[ obvious exits: N S W U ]
There are some tracks of an animal leaving ++up++
There are some tracks of an animal leaving ++up++
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ++up++
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^

* HP:Healthy DP:Fading MV:Haggard > Jagged Foothills Beside Kinslayer's Dagger
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving »»east»»

* HP:Healthy DP:Fading MV:Haggard > Off the Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A biteme is hovering here, looking for blood.

* HP:Healthy DP:Fading MV:Haggard > e
e
Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz!
Jagged Foothills Beside Kinslayer's Dagger
[ obvious exits: N E S W ]
There are some tracks of a myrddraal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ««west««

* HP:Healthy DP:Fading MV:Weary > n
The Foot of Kinslayer's Dagger
[ obvious exits: N S W U ]
There are some tracks of an animal leaving ++up++
There are some tracks of an animal leaving ++up++
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving ««west««
There are some tracks of a human leaving ++up++
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy DP:Fading MV:Weary > Foothills before Kinslayer's Dagger
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
An elk cow nibbles on some greenery.

* HP:Healthy DP:Fading MV:Weary > s
u
The Foot of Kinslayer's Dagger
[ obvious exits: N S W U ]
There are some tracks of an animal leaving ++up++
There are some tracks of an animal leaving ++up++
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a myrddraal leaving ««west««
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a human leaving ++up++

* HP:Healthy DP:Fading MV:Haggard > Abandoned Campsite
[ obvious exits: N D ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
There are some tracks of an animal leaving --down--
There are some tracks of an animal leaving --down--
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* HP:Healthy DP:Fading MV:Haggard > nar is kdagger

A blood thornbush tries to hit you, but you dodge the attack.
You swiftly dodge a blood thornbush's attempt to hit you.

* HP:Healthy DP:Fading MV:Haggard - a blood thornbush: Scratched > n
You narrate 'is kdagger'

* HP:Healthy DP:Fading MV:Haggard - a blood thornbush: Scratched > No way! You're fighting for your life!

* HP:Healthy DP:Fading MV:Haggard - a blood thornbush: Scratched > f

A blood thornbush tries to hit you, but you dodge the attack.
You slice a blood thornbush's trunk into bloody fragments!
A blood thornbush tries to hit you, but you dodge the attack.

You panic and attempt to flee!ard - a blood thornbush: Wounded >


You flee head over heels.
By the Excavation
[ obvious exits: N S ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A young and strong buck is here, munching some grass.

* HP:Healthy DP:Fading MV:Haggard > look
Preparing to find this room on the map.
By the Excavation
The rock of the escarpment that is Kinslayer's Dagger sweeps high above,
jabbing into the sky as well as the fertile Cairhien lands. A large hole
has been dug in the side of the hill, easily ten times as long as it is
wid. The clay sides are held back by beams. The excavation has unearthed a
hand holding a perfect crystal sphere and a little distance further is a
large stone face. Not far away lies the hilltop village of Tremonsien.
[ obvious exits: N S ]

No matching room name found! Update your map.

There are some bloody traces of a human leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A young and strong buck is here, munching some grass.

* HP:Healthy DP:Fading MV:Haggard > n
e
k h.human
Winding Mountain Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
The corpse of Carina is lying here.
Moving with deadly grace, a huge cat watches you carefully.
Moving with deadly grace, a huge cat watches you carefully.
Moving with deadly grace, a huge cat watches you carefully.

------------------------------------------------------------------------------------------
On Some Slated Rocks
[ obvious exits: N E D ]
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving --down--
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of an animal leaving ^^north^^
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Gawrath has arrived from the east.

o HP:Healthy DP:Trickling MV:Winded > look
Preparing to find this room on the map.
On Some Slated Rocks
Here, the mountain stops rising and falling to give way to a small grouping
of flat rocks. Scorpions and small lizards homes are made beneath the
rocks, and may still be inhabited. Strange noises are heard beneath the
rocks, though more like footsteps then animal sounds.
[ obvious exits: N E D ]

Matching room found! Correcting map position.

There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving --down--
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of an animal leaving ^^north^^
Gawrath the Dark Master is standing here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.

o HP:Healthy DP:Trickling MV:Winded > n
The Spine of the World
[ obvious exits: N S ]
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Gawrath has arrived from the south.

o HP:Healthy DP:Trickling MV:Winded > n
e
n
Mountain Range
[ obvious exits: E S ]
Gawrath has arrived from the south.

o HP:Healthy DP:Trickling MV:Winded > A Wide Curve
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
Moving with deadly grace, a huge cat watches you carefully.
Gawrath has arrived from the west.

o HP:Healthy DP:Trickling MV:Winded > A Turn in the Mountains
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Moving with deadly grace, a huge cat watches you carefully.
A flock of ravens is circling in the air, searching for prey.
Gawrath has arrived from the south.

o HP:Healthy DP:Trickling MV:Winded > s
A trolloc scout narrates 'Humans at the Gap!'
A Wide Curve
[ obvious exits: N W ]
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
Moving with deadly grace, a huge cat watches you carefully.
Gawrath has arrived from the north.

o HP:Healthy DP:Trickling MV:Winded > w
s
Mountain Range
[ obvious exits: E S ]
There are some tracks of a myrddraal leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
Gawrath has arrived from the east.

o HP:Healthy DP:Trickling MV:Winded > The Spine of the World
[ obvious exits: N S ]
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Gawrath has arrived from the north.

s
o HP:Healthy DP:Trickling MV:Winded > k h.human
On Some Slated Rocks
[ obvious exits: N E D ]
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving --down--
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Gawrath has arrived from the north.

o HP:Healthy DP:Trickling MV:Weary > They aren't here.

o HP:Healthy DP:Trickling MV:Weary >
A trolloc scout narrates 'Humans at the Gap!'

o HP:Healthy DP:Trickling MV:Winded >
Gawrath narrates 'kill that stock'

o HP:Healthy DP:Trickling MV:Winded > nar don't think he saw us
You narrate 'don't think he saw us'
Gawrath smites a bloodstock stallion's body into bloody fragments!

o HP:Healthy DP:Trickling MV:Winded > nar lol
l
kill horse
You narrate 'lol'

o HP:Healthy DP:Trickling MV:Winded > On Some Slated Rocks
Here, the mountain stops rising and falling to give way to a small grouping
of flat rocks. Scorpions and small lizards homes are made beneath the
rocks, and may still be inhabited. Strange noises are heard beneath the
rocks, though more like footsteps then animal sounds.
[ obvious exits: N E D ]
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving --down--
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
Gawrath the Dark Master is here, fighting a bloodstock stallion.
A bloodstock stallion is here, fighting Gawrath.

o HP:Healthy DP:Trickling MV:Winded > A bloodstock stallion tickles Gawrath's left leg with his hit.
Gawrath smites a bloodstock stallion's body into bloody fragments!
You slice a bloodstock stallion's body into bloody fragments!

o HP:Healthy DP:Trickling MV:Winded - Gawrath: Scratched - a bloodstock stallion: Battered > l

You slice a bloodstock stallion's left foot into bloody fragments!
A bloodstock stallion is stunned, but will probably regain consciousness...
Gawrath smites a bloodstock stallion's body into bloody fragments!
A bloodstock stallion is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a bloodstock stallion's death cry.

o HP:Healthy DP:Trickling MV:Winded > d
On Some Slated Rocks
Here, the mountain stops rising and falling to give way to a small grouping
of flat rocks. Scorpions and small lizards homes are made beneath the
rocks, and may still be inhabited. Strange noises are heard beneath the
rocks, though more like footsteps then animal sounds.
[ obvious exits: N E D ]
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving --down--
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
The corpse of a bloodstock stallion is lying here.
Gawrath the Dark Master is standing here.

o HP:Healthy DP:Trickling MV:Winded > l u
South End of the Tunnel
[ obvious exits: N U ]
Gawrath has arrived from above.

* HP:Healthy DP:Trickling MV:Winded > The stone is open.

* HP:Healthy DP:Trickling MV:Winded > close stone
Ok.

* HP:Healthy DP:Trickling MV:Winded > scan n
l

* HP:Healthy DP:Trickling MV:Winded > South End of the Tunnel
The light streaming up through cracks in the tunnel illuminates a small
space of this room. A horrid, rotten smell floats from deeper within the
tunnel, and the darkness descends deep within the mountains. Large,
handmade ladders lead up to the ceiling, where there appears to be an exit.
[ obvious exits: N U ]
Gawrath the Dark Master is standing here.

* HP:Healthy DP:Trickling MV:Winded > n
Above a Levee
[ obvious exits: S ]
Gawrath has arrived from the south.

l d
* HP:Healthy DP:Trickling MV:Winded > * HP:Healthy DP:Trickling MV:Winded >
A trolloc scout narrates 'Humans at the Gap!'

* HP:Healthy DP:Trickling MV:Winded > ope levee
d
Ok.

* HP:Healthy DP:Trickling MV:Winded > Center of the Spine
[ obvious exits: W U ]
The corpse of Garett is lying here.
A scoundrel is here, demanding your purse.
A man garbed completely in black stands here, glaring at you.
Gawrath has arrived from above.

* HP:Healthy DP:Trickling MV:Winded > clo levee
get all corpse
Ok.

* HP:Healthy DP:Trickling MV:Winded > The corpse of Garett seems to be empty.

* HP:Healthy DP:Trickling MV:Winded > w
A trolloc scout narrates 'Humans at the Gap!'
Deep Within the Spine
[ obvious exits: E U ]
A scoundrel is here, demanding your purse.
Gawrath has arrived from the east.

* HP:Healthy DP:Trickling MV:Winded > u
n
w
A Slant in the Tunnel
[ obvious exits: N D ]
*Garett* is standing here.
Gawrath has arrived from below.

n
* HP:Healthy DP:Trickling MV:Winded > Turning in the Tunnel
[ obvious exits: S W ]
Gawrath has arrived from the south.
Gawrath says 'lol'

o HP:Healthy DP:Trickling MV:Winded > Another Curve
[ obvious exits: N E ]
Gawrath has arrived from the east.

o HP:Healthy DP:Trickling MV:Winded > A Dark Tunnel
[ obvious exits: N S ]
A scoundrel is here, demanding your purse.
A scoundrel is here, demanding your purse.
Gawrath has arrived from the south.

* HP:Healthy DP:Trickling MV:Winded > s
e
k h.human
A thief bellows 'Argh, a trolloc! Someone save me!!!'
A THIEF PANICS AND ATTEMPTS TO FLEE!
A thief leaves north.
Your extra burst of stamina fades.
Another Curve
[ obvious exits: N E ]
Gawrath has arrived from the north.

s
o HP:Healthy DP:Fading MV:Winded > k h.human
Turning in the Tunnel
[ obvious exits: S W ]
Gawrath has arrived from the west.

o HP:Healthy DP:Fading MV:Winded > bash
They aren't here.

o HP:Healthy DP:Fading MV:Winded > A Slant in the Tunnel
[ obvious exits: N D ]
Gawrath has arrived from the north.

o HP:Healthy DP:Fading MV:Winded > They aren't here.

o HP:Healthy DP:Fading MV:Winded > d
Bash who?

e
o HP:Healthy DP:Fading MV:Winded > Deep Within the Spine
[ obvious exits: E U ]
You sense a hidden life form in the area...
A scoundrel is here, demanding your purse.
Gawrath has arrived from above.

k h.human
* HP:Healthy DP:Fading MV:Winded > Center of the Spine
[ obvious exits: W U ]
The corpse of Garett is lying here.
A scoundrel is here, demanding your purse.
Gawrath has arrived from the west.

* HP:Healthy DP:Fading MV:Winded > w
They aren't here.

k h.human
* HP:Healthy DP:Fading MV:Winded > bash
Deep Within the Spine
[ obvious exits: E U ]
You sense a hidden life form in the area...
A scoundrel is here, demanding your purse.
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Winded > You try to slice *Garett*, but he deflects the blow.

*Garett* tries to stab you, but you deflect the blow.

-
Gawrath smites *Garett*'s left leg hard.
*GARETT* PANICS AND ATTEMPTS TO FLEE!

=
*Garett* leaves up.

+
*Garett* has arrived from above.
Gawrath tries to smite *Garett*, but he deflects the blow.

-
*Garett* stabs Gawrath's left leg hard.
A thief stops using a lantern.
A thief mutters 'The Dark One's hand is everywhere! Light save us!'
A THIEF PANICS AND ATTEMPTS TO FLEE!
A thief leaves up.
Gawrath tries to smite *Garett*, but he parries successfully.
*GARETT* PANICS AND ATTEMPTS TO FLEE!


As *Garett* avoids your bash, you topple over and fall to the ground!
This session you've missed 4 out of 12 bashes (66% landed)
*GARETT* PANICS AND ATTEMPTS TO FLEE!
*Garett* leaves up.

o HP:Healthy DP:Fading MV:Winded >
Gawrath tries to smite *Garett*, but he deflects the blow.

* HP:Healthy DP:Fading MV:Winded >
A trolloc scout narrates 'Humans at the Gap!'

* HP:Healthy DP:Fading MV:Winded > k h.human

*GARETT* PANICS AND ATTEMPTS TO FLEE!

* HP:Healthy DP:Fading MV:Winded > bash

Gawrath tries to smite *Garett*, but he parries successfully.

* HP:Healthy DP:Fading MV:Winded > Maybe you should get on your feet first?

* HP:Healthy DP:Fading MV:Winded > A trolloc scout narrates 'Humans at the Gap!'
A thief has arrived from above.
A thief barely pierces Garett's body.
*GARETT* PANICS AND ATTEMPTS TO FLEE!
*Garett* leaves up.
Maybe you should get on your feet first?

* HP:Healthy DP:Fading MV:Winded > u
st
Maybe you should get on your feet first?

u
* HP:Healthy DP:Fading MV:Winded > e
k h.human
You stand up.

bash
* HP:Healthy DP:Fading MV:Winded > A Slant in the Tunnel
[ obvious exits: N D ]
Gawrath has arrived from below.

o HP:Healthy DP:Fading MV:Winded > Alas, you cannot go that way...

o HP:Healthy DP:Fading MV:Winded > n
They aren't here.

o HP:Healthy DP:Fading MV:Winded > w
Bash who?

n
o HP:Healthy DP:Fading MV:Winded > n
Turning in the Tunnel
[ obvious exits: S W ]
Gawrath has arrived from the south.

o HP:Healthy DP:Fading MV:Winded > k h.human
Another Curve
[ obvious exits: N E ]
You sense a hidden life form in the area...
Gawrath has arrived from the east.

* HP:Healthy DP:Fading MV:Winded > A Dark Tunnel
[ obvious exits: N S ]
A scoundrel is here, demanding your purse.
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Winded > A Curve in the Tunnel
[ obvious exits: E S ]
A scoundrel is here, demanding your purse.
Gawrath has arrived from the south.

s
* HP:Healthy DP:Fading MV:Winded > They aren't here.

* HP:Healthy DP:Fading MV:Winded > k h.human
bash
s
A Dark Tunnel
[ obvious exits: N S ]
A scoundrel is here, demanding your purse.
Gawrath has arrived from the north.

k h.human
* HP:Healthy DP:Fading MV:Winded > bash
They aren't here.

* HP:Healthy DP:Fading MV:Winded > Bash who?

* HP:Healthy DP:Fading MV:Winded > Another Curve
[ obvious exits: N E ]
Gawrath has arrived from the north.

o HP:Healthy DP:Fading MV:Winded > They aren't here.

o HP:Healthy DP:Fading MV:Winded > Bash who?

o HP:Healthy DP:Fading MV:Winded > e
s
Turning in the Tunnel
[ obvious exits: S W ]
Gawrath has arrived from the west.

d
o HP:Healthy DP:Fading MV:Winded > A Slant in the Tunnel
[ obvious exits: N D ]
Gawrath has arrived from the north.

o HP:Healthy DP:Fading MV:Winded > e
Deep Within the Spine
[ obvious exits: E U ]
A scoundrel is here, demanding your purse.
Gawrath has arrived from above.

* HP:Healthy DP:Fading MV:Winded > k h.human
Center of the Spine
[ obvious exits: W U ]
The corpse of Garett is lying here.
A scoundrel is here, demanding your purse.
Gawrath has arrived from the west.

bash
* HP:Healthy DP:Fading MV:Weary > They aren't here.

* HP:Healthy DP:Fading MV:Weary > u
Bash who?

* HP:Healthy DP:Fading MV:Weary > s
k h.human
Above a Levee
[ obvious exits: S D ]
*Garett* is standing here.
Gawrath has arrived from below.
Gawrath smites *Garett*'s left leg hard.
*GARETT* PANICS AND ATTEMPTS TO FLEE!

* HP:Healthy DP:Fading MV:Weary > South End of the Tunnel
[ obvious exits: N U ]

* HP:Healthy DP:Fading MV:Weary > They aren't here.

* HP:Healthy DP:Fading MV:Weary > n
k h.human
Above a Levee
[ obvious exits: S D ]
Gawrath the Dark Master is here, fighting Garett.
*Garett* is here, fighting Gawrath.

k h.human
* HP:Healthy DP:Fading MV:Weary > You slice *Garett*'s body into bloody fragments!

* HP:Healthy DP:Fading MV:Weary - Gawrath: Scratched - Garett: Battered > bash
You do the best you can!

g MV:Weary - Gawrath: Scratched - Garett: Battered >
*Garett* tickles Gawrath's right leg with his stab.
Gawrath tries to smite *Garett*, but he deflects the blow.
*Garett* leaves down.

-
Gawrath tries to smite *Garett*, but he deflects the blow.

*clo levee
k h.human
bash
Cancelled.
Ok.

* HP:Healthy DP:Fading MV:Weary > You try to slice *Garett*, but he parries successfully.

- g MV:Weary - Gawrath: Scratched - Garett: Battered >
*GARETT* PANICS AND ATTEMPTS TO FLEE!

+
*Garett* stabs Gawrath's right foot.
Gawrath smites *Garett*'s right leg hard.
*GARETT* PANICS AND ATTEMPTS TO FLEE!

+
*GARETT* PANICS AND ATTEMPTS TO FLEE!


As *Garett* avoids your bash, you topple over and fall to the ground!
This session you've missed 5 out of 13 bashes (61% landed)

* HP:Healthy DP:Fading MV:Weary - Gawrath: Scratched - Garett: Battered >
Gawrath smites *Garett*'s body.

* HP:Healthy DP:Fading MV:Weary - Gawrath: Scratched - Garett: Beaten >
*Garett* leaves south.

* HP:Healthy DP:Fading MV:Weary > 00
s
k h.human
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Healthy DP:Fading MV:Weary > South End of the Tunnel
[ obvious exits: N U ]
Gawrath has arrived from the north.

* HP:Healthy DP:Fading MV:Weary > They aren't here.

* HP:Healthy DP:Fading MV:Weary > nar chase
k h.human
You narrate 'chase'

* HP:Healthy DP:Fading MV:Weary > u
They aren't here.

k h.human
* HP:Healthy DP:Fading MV:Weary > On Some Slated Rocks
[ obvious exits: N E D ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving --down--
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a myrddraal leaving --down--
There are some tracks of a trolloc leaving --down--
The corpse of a bloodstock stallion is lying here.
Gawrath has arrived from below.

o HP:Healthy DP:Fading MV:Weary > They aren't here.

o HP:Healthy DP:Fading MV:Weary > nar nvm
You narrate 'nvm'

o HP:Healthy DP:Fading MV:Weary > n
n
k h.human
The Spine of the World
[ obvious exits: N S ]
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
You sense a hidden life form in the area...
Gawrath has arrived from the south.

* HP:Healthy DP:Fading MV:Weary > Mountain Range
[ obvious exits: E S ]
There are some tracks of a myrddraal leaving »»east»»
There are some tracks of a myrddraal leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
Gawrath has arrived from the south.

o HP:Healthy DP:Fading MV:Weary > They aren't here.

o HP:Healthy DP:Fading MV:Weary > s
k h.human
bash
The Spine of the World
[ obvious exits: N S ]
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
You sense a hidden life form in the area...
Gawrath has arrived from the north.

* HP:Healthy DP:Fading MV:Haggard > You try to slice *Garett*, but he parries successfully.

Gawrath tries to smite *Garett*, but he deflects the blow.

*
Gawrath smites *Garett*'s head hard.
*GARETT* PANICS AND ATTEMPTS TO FLEE!
*Garett* tries to flee, but is too exhausted!
*Garett* tries to stab you, but you deflect the blow.

+
*Garett* sniffs sadly.


As *Garett* avoids your bash, you topple over and fall to the ground!
This session you've missed 6 out of 14 bashes (57% landed)
*GARETT* PANICS AND ATTEMPTS TO FLEE!
*Garett* tries to flee, but is too exhausted!

* HP:Healthy DP:Fading MV:Haggard - Garett: Beaten > l human

*Garett* tries to stab you, but you parry successfully.

* HP:Healthy DP:Fading MV:Haggard - Garett: Beaten >
Gawrath smites *Garett*'s right arm hard.
*GARETT* PANICS AND ATTEMPTS TO FLEE!
*Garett* tries to flee, but is too exhausted!
*Garett* stabs your left leg hard.

* HP:Scratched DP:Fading MV:Haggard - Garett: Beaten >
*Garett* gets a thin vial of yellow fluid from a small purse.

* HP:Scratched DP:Fading MV:Haggard - Garett: Beaten >
*Garett* quaffs a thin vial of yellow fluid.
*Garett* looks more invigorated and ready to go.

* HP:Scratched DP:Fading MV:Haggard - Garett: Beaten > smile
bash

Aut Viam Inveniam Aut Faciam

Garett looks pretty hurt.

*Garett* is using:
<used as light> a mirrored lantern
<worn on head> a rimmed round helmet
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<wielded two-handed> a set of steel sai
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

You attempt to peek at the inventory:
a lantern
a large number of copper pennies (25)
a wealth of gold crowns (940)
a mirrored lantern
a coach ticket

* HP:Scratched DP:Fading MV:Haggard - Garett: Beaten > You smile happily.

*GARETT* PANICS AND ATTEMPTS TO FLEE!Garett: Beaten >

-
Gawrath smites *Garett*'s body hard.
Gawrath smites *Garett*'s left arm.

=
Your bash at *Garett* sends him sprawling!
This session you've landed 9 out of 15 bashes (60% landed)

* HP:Scratched DP:Fading MV:Haggard - Garett: Beaten >
Gawrath smites *Garett*'s right leg hard.
You slice *Garett*'s right leg into bloody fragments!

* HP:Scratched DP:Fading MV:Haggard - Garett: Critical >
Gawrath smites *Garett*'s right arm hard.
You slice *Garett*'s left leg extremely hard.
*Garett* is mortally wounded, and will die soon, if not aided.

* HP:Scratched DP:Fading MV:Haggard - Garett: Critical >
Gawrath smites *Garett*'s right arm into bloody fragments!
*Garett* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Garett*'s death cry.
---------------------------------------------------------------------------
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* HP:Healthy DP:Strong MV:Tiring > g all.scalp purse
You get the severed head of Isak the Human slain in the Spine of the World from a small purse.
You get the severed head of Garett the Human slain in the Spine of the World from a small purse.
You get the severed head of Carina the Human slain in Cairhien from a small purse.

* HP:Healthy DP:Strong MV:Tiring > give all.scalp shaidar
You give the severed head of Isak the Human slain in the Spine of the World to Shaidar Haran.
You give the severed head of Carina the Human slain in Cairhien to Shaidar Haran.
You give the severed head of Garett the Human slain in the Spine of the World to Shaidar Haran.

* HP:Healthy DP:Strong MV:Tiring >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

* HP:Healthy DP:Strong MV:Tiring > time
It is 9 o'clock am, on the 13th day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 01:57:26 2018 EST, up for 1 hour, 52 minutes)

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Post your PK contest entries below:

Post by Dixon » Wed Jul 04, 2018 3:17 am

[k dark]
They aren't here.
*Blokhed* has arrived from above.

* R HP:Healthy MV:Fresh > [k dark]
You barely lance *Blokhed*'s left leg.

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!

* R HP:Healthy MV:Fresh - Blokhed: Scratched >
b
[k dark]
You do the best you can!

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!
Nevaeh bellows 'di'

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!

* R HP:Healthy MV:Fresh - Blokhed: Scratched > [k dark]
You do the best you can!
*Blokhed* panics, and attempts to flee!

* R HP:Healthy MV:Fresh - Blokhed: Scratched > You lance *Blokhed*'s left arm.
A flock of ravens now follows Nevaeh.
Ragan barely slices Blokhed's body.
Nevaeh swiftly dodges a flock of ravens's attempt to hit her.
A flock of ravens stops following Nevaeh.
Nevaeh pierces a flock of ravens's body very hard.
[bash ]

-
*Blokhed* leaves up.

=+**+=- -
A flock of ravens tries to hit Nevaeh, but she deflects the blow.

=
They're not here anymore!

* R HP:Healthy MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
stat
r
A flock of ravens tries to hit Nevaeh, but she dodges the attack.
Nevaeh tries to pierce a flock of ravens, but it parries successfully.
You are a 213 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 43.7 lbs, peanuts.
Your base abilities are: Str:19 Int:11 Wil:12 Dex:17 Con:18.
Offensive bonus: 148, Dodging bonus: 76, Parrying bonus: 130
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Fresh >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Healthy MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh > Nevaeh swiftly dodges a flock of ravens's attempt to hit her.
Nevaeh tries to pierce a flock of ravens, but it deflects the blow.
[k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh >
*Blokhed* has arrived from above.

* R HP:Healthy MV:Fresh >
*Blokhed* pounds your body.

* R HP:Scratched MV:Fresh - Blokhed: Scratched >
nar how many?
b
You narrate 'how many?'

* R HP:Scratched MV:Fresh - Blokhed: Scratched > [bash ]


*Blokhed* pounds your body hard.
Ragan slices Blokhed's body.
A flock of ravens tries to hit Nevaeh, but she dodges the attack.
Nevaeh pierces a flock of ravens's head hard.

-
*Blokhed* panics, and attempts to flee!

=+**+=-
*Blokhed* panics, and attempts to flee!

-=
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tickles Blokhed's left hand with his slash.
A flock of ravens now follows Nevaeh.
A Shienaran forward scout tickles Blokhed's right leg with his slash.
A Shienaran forward scout tickles Blokhed's body with his slash.
Ragan tickles Blokhed's right leg with his slice.
You lance *Blokhed*'s head.
*Blokhed* tries to pound you, but you parry successfully.
A flock of ravens tries to hit Nevaeh, but she dodges the attack.
Your bash at *Blokhed* sends him sprawling!

* R HP:Scratched MV:Fresh - Blokhed: Hurt >
Nevaeh unleashes a flurry of icy spikes at *Blokhed*, who is stabbed repeatedly.

* R HP:Scratched MV:Fresh - Blokhed: Hurt >
q
[change mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Fresh - Blokhed: Hurt >
nar bashed
You narrate 'bashed'

* R HP:Scratched MV:Fresh - Blokhed: Hurt >
A Shienaran forward scout tickles Blokhed's head with his slash.
A Shienaran forward scout barely slashes Blokhed's body.
A Shienaran forward scout slashes Blokhed's left arm hard.
Ragan barely slices Blokhed's body.
You lance *Blokhed*'s right arm hard.
Nevaeh swiftly dodges a flock of ravens's attempt to hit her.

* R HP:Scratched MV:Fresh - Blokhed: Wounded >
3
3
3
[k dark]
You do the best you can!
*Blokhed* panics, and attempts to flee!
Nevaeh unleashes a flurry of icy spikes at *Blokhed*, who is stabbed repeatedly.

* R HP:Scratched MV:Fresh - Blokhed: Battered > [k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Blokhed: Battered > [k dark]
You do the best you can!

* R HP:Scratched MV:Fresh - Blokhed: Battered >
b
[bash ]


*Blokhed* leaves up.

-
up
=
A flock of ravens tries to hit Nevaeh, but she deflects the blow.

3
+
b
Cancelled.
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blokhed* is standing here.
*Gawrath* is standing here.
*Blokhed* leaves west.

* R HP:Scratched MV:Full > [k dark]
You lance *Gawrath*'s head.

* R HP:Scratched MV:Full - Gawrath: Battered > [bash ]

-=+**+
*Gawrath* smites your body very hard.
Nevaeh has arrived from below, riding a bloodstock stallion.

=-
*Gawrath* panics, and attempts to flee!


*Gawrath* leaves west.

-=
They're not here anymore!

* R HP:Scratched MV:Full >
3
3

[k dark]
They aren't here.

* R HP:Scratched MV:Full > [k dark]
They aren't here.

* R HP:Scratched MV:Full >
r
[change mood wimpy]
Mood changed to: Wimpy
Nevaeh leaves west riding a bloodstock stallion.
You follow Nevaeh.

Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nevaeh Elspeth is standing here mending a weapon, riding a bloodstock stallion.
*Gawrath* is standing here.
*Gawrath* tries to smite you, but you parry successfully.

* R HP:Scratched MV:Full - Gawrath: Battered >
3
[k dark]
You do the best you can!
Nevaeh barely tickles *Gawrath*'s body with her pierce.

* R HP:Scratched MV:Full - Gawrath: Beaten >
*Blokhed* has arrived from the west.

* R HP:Scratched MV:Full - Gawrath: Beaten >
b

*Blokhed* tries to pound Nevaeh, but she parries successfully.

* R HP:Scratched MV:Full - Gawrath: Beaten > [bash ]

-=+*
*Gawrath* tries to smite you, but you deflect the blow.

*
*Gawrath* panics, and attempts to flee!

+=
*Gawrath* leaves east.

- -=
They're not here anymore!

* R HP:Scratched MV:Full >
3

Nevaeh avoids being bashed by *Blokhed* who loses his balance and falls!
Nevaeh panics, and attempts to flee!

b
* R HP:Scratched MV:Full > [k dark]
You lance *Blokhed*'s body.
*Gawrath* has arrived from the east.

* R HP:Scratched MV:Full - Nevaeh: Beaten - Blokhed: Battered > [bash ]
Nevaeh leaves west riding a bloodstock stallion.


*Gawrath* leaves north.

-=+*
Nevaeh has arrived from the west, riding a bloodstock stallion.

*+=
*Gawrath* has arrived from the north.

-
*Blokhed* tries to pound you, but you deflect the blow.

-=
Your bash at *Blokhed* sends him sprawling!
*Blokhed* panics, and attempts to flee!

* R HP:Scratched MV:Full - Blokhed: Battered >
nar blok bashed
You narrate 'blok bashed'
*Gawrath* now follows *Blokhed*.

* R HP:Scratched MV:Full - Blokhed: Battered >
*Gawrath* tries to smite Nevaeh, but she parries successfully.

* R HP:Scratched MV:Full - Blokhed: Battered >
*Gawrath* tries to smite Nevaeh, but she deflects the blow.
You tickle *Blokhed*'s body with your lance.

* R HP:Scratched MV:Full - Blokhed: Battered >
Nevaeh unleashes a flurry of icy spikes at *Gawrath*, who is stabbed repeatedly.

* R HP:Scratched MV:Full - Blokhed: Battered >
*Blokhed* leaves north.

* R HP:Scratched MV:Full >
3
b
[k dark]
You lance *Gawrath*'s body.

* R HP:Scratched MV:Full - Nevaeh: Beaten - Gawrath: Critical > [bash ]

-=+**+=
*Gawrath* panics, and attempts to flee!

-
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Nevaeh's icy spikes shred *Gawrath*, whose insides now flow freely to the ground.
*Gawrath* is dead! R.I.P.



You get the severed head of Gawrath the Trolloc slain in the Blasted Lands from a backpack.

* HP:Hurt MV:Fresh >
The library door swings open.

* HP:Hurt MV:Fresh >
give scalp clerk
You give the severed head of Gawrath the Trolloc slain in the Blasted Lands to a tactician's clerk.

* HP:Hurt MV:Fresh >
A tactician's clerk says 'Well done, Dixon. You've done us a great service.'

* HP:Hurt MV:Fresh >
time
It is 1 o'clock pm, on the 15th day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 02:50:59 2018 EST, up for 2 hours, 45 minutes)

Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: Post your PK contest entries below:

Post by Draz » Wed Jul 04, 2018 3:37 am

Gawrath found me afk and didn't kill me.

He then zerked on me gap and unthinkingly I called for backup when I hit batt and he was Hurt. Eq at corpse

peer
You scythe *Gawrath*'s right arm.
You peer around into the shadows.

whine
* R HP:Battered MV:Winded - Gawrath: Hurt >
You whine pitifully.

* R HP:Battered MV:Winded - Gawrath: Hurt >
'calling more!
You say 'calling more!'

b
* R HP:Battered MV:Winded - Gawrath: Hurt >
You barely scythe *Gawrath*'s right leg.
[bash ]
They already seem to be stunned.
Dixon has arrived from the south.

* R HP:Battered MV:Winded - Gawrath: Hurt >

Dixon lances *Gawrath*'s left leg hard.

* R HP:Battered MV:Winded - Gawrath: Hurt >

Dixon lances *Gawrath*'s head.
You barely scythe *Gawrath*'s left leg.

* R HP:Battered MV:Winded - Gawrath: Hurt >

You dodge a bash from *Gawrath* who loses his balance and falls!

* R HP:Battered MV:Winded - Gawrath: Hurt >

You barely scythe *Gawrath*'s body.

* R HP:Battered MV:Winded - Gawrath: Hurt >
*Gawrath* avoids being bashed by Dixon who loses his balance and
falls!

* R HP:Battered MV:Winded - Gawrath: Hurt >
na i gonna keep buffing
b
You narrate 'i gonna keep buffing'

* R HP:Battered MV:Winded - Gawrath: Hurt > [bash
]


*Gawrath* smites your body.
*Gawrath* snickers softly.

-
=+
*
*
*Gawrath* smites your body.

+
=-

-=
*Gawrath* barely smites your left hand.
You barely scythe *Gawrath*'s left leg.
Your bash at *Gawrath* sends him sprawling!

* R HP:Beaten MV:Winded - Gawrath: Hurt >

Dixon barely lances *Gawrath*'s head.
You scythe *Gawrath*'s left arm hard.

* R HP:Beaten MV:Winded - Gawrath: Wounded >
na give him a chance
b

*Gawrath* smites your body.
Dixon barely lances *Gawrath*'s left hand.
You barely scythe *Gawrath*'s head.
*Gawrath* shrugs helplessly.

* R HP:Beaten MV:Winded - Gawrath: Wounded > You narrate 'give him a
chance'

* R HP:Beaten MV:Winded - Gawrath: Wounded >
[bash ]


-=
+*
*
+=
-
*Gawrath* barely smites your left leg.
*Gawrath* barely smites your left leg.

-
=
Your bash at *Gawrath* sends him sprawling!

* R HP:Beaten MV:Winded - Gawrath: Wounded >

Dixon lances *Gawrath*'s body hard.
You scythe *Gawrath*'s body.

* R HP:Beaten MV:Winded - Gawrath: Wounded >

Dixon lances *Gawrath*'s left foot hard.
You scythe *Gawrath*'s body hard.

b
* R HP:Beaten MV:Winded - Gawrath: Wounded >

Dixon looks at *Gawrath*.

* R HP:Beaten MV:Winded - Gawrath: Wounded >

*Gawrath* barely smites your body.

* R HP:Beaten MV:Winded - Gawrath: Wounded >
[bash ]

-
=
+*
*
+=
-
-
Dixon sends *Gawrath* sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Beaten MV:Winded - Gawrath: Wounded >

Dixon lances *Gawrath*'s body.
You scythe *Gawrath*'s right leg.

* R HP:Beaten MV:Winded - Gawrath: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Gawrath: Wounded >
Dixon lances *Gawrath*'s body hard.
You scythe *Gawrath*'s body.

b
* R HP:Beaten MV:Winded - Gawrath: Wounded >
[bash ]
They already seem to be stunned.

b
* R HP:Beaten MV:Winded - Gawrath: Wounded >
[bash ]


-=
+*
*
+=
-
You dodge a bash from *Gawrath* who loses his balance and falls!


*Gawrath* avoids being bashed by Dixon who loses his balance and
falls!

-
=
Your bash at *Gawrath* sends him sprawling!
bash demo

* R HP:Beaten MV:Winded - Gawrath: Battered >

You scythe *Gawrath*'s right leg.

* R HP:Beaten MV:Winded - Gawrath: Battered >
wink
Have you got something in your eye?

* R HP:Beaten MV:Winded - Gawrath: Battered >
b

Dixon lances *Gawrath*'s right leg hard.
You scythe *Gawrath*'s body.
The first light of dawn illuminates Tarwin's Gap.
You are hungry.

* R HP:Beaten MV:Tiring - Gawrath: Battered >
[bash ]

-
=
+*
*
*Gawrath* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Gawrath: Battered >

*Gawrath* smites your left arm.

* R HP:Beaten MV:Tiring - Gawrath: Battered >
tt

Dixon sends *Gawrath* sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Gawrath: Battered >

Dixon frowns.

* R HP:Beaten MV:Tiring - Gawrath: Battered >

Dixon lances *Gawrath*'s body.

b
* R HP:Beaten MV:Tiring - Gawrath: Battered >
[taste meat]
You nibble a little bit of the shank.

* R HP:Beaten MV:Tiring - Gawrath: Battered > Dixon lances *Gawrath*'s
body hard.
You scythe *Gawrath*'s left leg.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Gawrath: Battered >

*Gawrath* shrugs helplessly.

* R HP:Beaten MV:Tiring - Gawrath: Battered >

*Gawrath* barely smites your head.

* R HP:Beaten MV:Tiring - Gawrath: Battered >

*Gawrath* smites your right leg.
You scythe *Gawrath*'s right arm.

* R HP:Beaten MV:Tiring - Gawrath: Battered >

Dixon sends *Gawrath* sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Gawrath: Battered >

Dixon looks at you.

* R HP:Beaten MV:Tiring - Gawrath: Battered >
Dixon lances *Gawrath*'s body hard.
You scythe *Gawrath*'s body hard.

* R HP:Beaten MV:Tiring - Gawrath: Battered >
tt
Dixon barely lances *Gawrath*'s head.
You scythe *Gawrath*'s body.
[taste meat]
You nibble a little bit of the shank.

* R HP:Beaten MV:Tiring - Gawrath: Beaten >

Dixon barely lances *Gawrath*'s body.
You scythe *Gawrath*'s body hard.

* R HP:Beaten MV:Tiring - Gawrath: Beaten >

*Gawrath* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Gawrath: Beaten >

*Gawrath* smites your right leg.
You wish that your wounds would stop BLEEDING so much!


b
* R HP:Beaten MV:Tiring - Gawrath: Beaten >
*Gawrath* avoids being bashed by Dixon who loses his balance and
falls!

* R HP:Beaten MV:Tiring - Gawrath: Beaten >

*Gawrath* smites your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Gawrath: Beaten >

Dixon clambers to his feet.

* R HP:Critical MV:Tiring - Gawrath: Beaten >

Dixon lances *Gawrath*'s body.

* R HP:Critical MV:Tiring - Gawrath: Beaten >

*Gawrath* smites your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Gawrath: Beaten >
[bash ]

-
=
+
A raven has arrived from the south.
A raven now follows Dixon.
*Gawrath* smites your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring >
cc
[change wimpy]
You won't flee from any fight now.

s
* R HP:Critical MV:Tiring >
sc
Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you
.
A raven is here flying around.
Dixon the Cavalryman is here, fighting Gawrath.
*Gawrath* is sitting here.

* R HP:Critical MV:Tiring >
You have 25(403) hit and 68(129) movement points.
You have scored 98393591 experience points and 400 quest points.
You need 106409 exp to level and 0 qp to rank.
You have amassed 147 Turn points to date.
You have played 38 days and 17 hours (real time).
This ranks you as Draz the Gaidin [Gaidin 5] (Level 48).
You are standing.

* R HP:Critical MV:Tiring >
'flee
You say 'flee'

* R HP:Critical MV:Tiring >
Dixon lances *Gawrath*'s right hand.

* R HP:Critical MV:Tiring >

Dixon strokes his chin thoughtfully.

'let me buff
* R HP:Critical MV:Tiring >
2
You say 'let me buff'

* R HP:Critical MV:Tiring > [kill dark]
You scythe *Gawrath*'s right arm.

* R HP:Critical MV:Tiring - Dixon: Healthy - Gawrath: Beaten >
b
You scythe *Gawrath*'s body.
*Gawrath* tries to smite Dixon, but he parries successfully.
Dixon lances *Gawrath*'s body.
[bash ]


-=
+
Dixon panics, and attempts to flee!

*
Dixon leaves south.

*
+=
-
Dixon has arrived from the south.

-
*Gawrath* barely smites your body.
You wish that your wounds would stop BLEEDING so much!

Dixon lances *Gawrath*'s left arm hard.

=
Your bash at *Gawrath* sends him sprawling!

nod
* R HP:Critical MV:Tiring - Gawrath: Critical >
You nod in agreement.

* R HP:Critical MV:Tiring - Gawrath: Critical >

Dixon lances *Gawrath*'s body.
You barely scythe *Gawrath*'s left leg.

hug gawrath
* R HP:Critical MV:Tiring - Gawrath: Critical >
You hug him.

* R HP:Critical MV:Tiring - Gawrath: Critical >
b
[bash ]
They already seem to be stunned.

b
* R HP:Critical MV:Tiring - Gawrath: Critical >
Dixon lances *Gawrath*'s right hand hard.
You scythe *Gawrath*'s body.
[bash ]
They already seem to be stunned.

* R HP:Critical MV:Tiring - Gawrath: Critical >
b
[bash ]


-=
+*
*
+
You dodge a bash from *Gawrath* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
-
Dixon sends *Gawrath* sprawling with a powerful bash!

-
=
They already seem to be stunned.

* R HP:Critical MV:Tiring - Dixon: Healthy - Gawrath: Critical >
bb
Dixon barely lances *Gawrath*'s body.
*Gawrath* is stunned, but will probably regain consciousness...
You scythe *Gawrath*'s right leg very hard.
*Gawrath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Gawrath*'s death cry.
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring >
8
8
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Critical MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

sc
* R HP:Critical MV:Tiring >
You have 20(403) hit and 68(129) movement points.
You have scored 98398883 experience points and 400 quest points.
You need 101117 exp to level and 0 qp to rank.
You have amassed 176 Turn points to date.
You have played 38 days and 17 hours (real time).
This ranks you as Draz the Gaidin [Gaidin 5] (Level 48).
You are standing.


HP:Hurt MV:Strong >
It is 8 o'clock am, on the 17th day of the month of Taisham, year 1233
.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 03:36:02 2018 EST, up for 3 hours, 30 minutes)

* HP:Hurt MV:Strong >
give head clerk
You give the severed head of Gawrath the Trolloc slain in the Blasted
Lands to a tactician's clerk.

* HP:Hurt MV:Strong >

A tactician's clerk says 'Well done, Draz. You've done us a great
service.'

Angkar
Posts: 93
Joined: Tue Feb 13, 2018 12:43 pm

Re: Post your PK contest entries below:

Post by Angkar » Wed Jul 04, 2018 7:00 am

Dull start, making the most of huge db.

Path Before the Gate
[ obvious exits: E W ]
A mole is here, looking sickly.
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard > kill human
They aren't here.

q
* S HP:Hurt MV:Haggard > kill human
[where ]
Players in your Zone
--------------------
Angkar - Path Before the Gate
You catch a faint scent of a horse nearby.
*Isabel* has arrived from the west, riding a warhorse.

kill human
* S HP:Hurt MV:Haggard > You pierce *Isabel*'s right hand.

* S HP:Hurt MV:Haggard - Isabel: Battered > You do the best you can!

* S HP:Hurt MV:Haggard - Isabel: Battered > kill human
kill human
You do the best you can!

* S HP:Hurt MV:Haggard - Isabel: Battered > You do the best you can!

kill human
* S HP:Hurt MV:Haggard - Isabel: Battered > kill human
You do the best you can!

* S HP:Hurt MV:Haggard - Isabel: Battered > kill human
You do the best you can!
*Isabel* panics, and attempts to flee!

* S HP:Hurt MV:Haggard - Isabel: Battered >
You tickle *Isabel*'s body with your pierce.

kill human
* S HP:Hurt MV:Haggard - Isabel: Battered > You do the best you can!

* S HP:Hurt MV:Haggard - Isabel: Battered > You do the best you can!
*Isabel* leaves east riding a warhorse.

kill human
* S HP:Hurt MV:Haggard > kill human
kill human
They aren't here.

* S HP:Hurt MV:Haggard > They aren't here.

* S HP:Hurt MV:Haggard > e
They aren't here.

n
* S HP:Hurt MV:Haggard > kill human
The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Haggard > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
*Isabel* is standing here, riding a warhorse.
A mole is here, looking sickly.
A raven is here, watching.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

TICK IN 5 SECONDS.
* S HP:Hurt MV:Haggard > You tickle *Isabel*'s body with your pierce.

* S HP:Hurt MV:Haggard - Isabel: Beaten >
*Isabel* tries to pound you, but you deflect the blow.
A raven now follows Isabel.
You pierce *Isabel*'s left leg.

* S HP:Hurt MV:Haggard - Isabel: Beaten >
*Isabel* panics, and attempts to flee!

* S HP:Hurt MV:Haggard - Isabel: Beaten >
*Isabel* leaves south riding a warhorse.

* S HP:Hurt MV:Haggard > e
n
kill human
A mole leaves north.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > s
w
kill human
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Weary > q
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A raven is here, watching.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Weary > kill human
They aren't here.

kill human
* S HP:Hurt MV:Weary > [where ]
Players in your Zone
--------------------
Angkar - Walking Through the Orchard
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

s
* S HP:Hurt MV:Weary > kill human
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Weary > kill human
You barely pierce *Isabel*'s right leg.

* S HP:Hurt MV:Weary - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Isabel: Beaten > You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > e
kill human
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Isabel: Beaten > You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > kill human
kill human
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > You tickle *Isabel*'s left arm with your pierce.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > kill human
kill human
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > kill human

You dodge a bash from *Isabel* who loses her balance and falls!

* S HP:Hurt MV:Weary - Isabel: Beaten > You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > kill human
kill human

You swiftly dodge a Shienaran forward scout's attempt to slash you.
A Shienaran forward scout slashes your body into bloody fragments!
A Shienaran forward scout slashes your right leg very hard.
You tickle *Isabel*'s right arm with your pierce.

* S HP:Hurt MV:Weary - Isabel: Beaten > You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > kill human
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Beaten > glare scout
f
A Shienaran forward scout slashes your left leg very hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You barely pierce *Isabel*'s left leg.
You glare icily at him.

* S HP:Wounded MV:Weary - Isabel: Beaten > You panic and attempt to flee!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A mole is here, looking sickly.

* S HP:Wounded MV:Weary > look
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A mole is here, looking sickly.

* S HP:Wounded MV:Weary > q
[where ]
Players in your Zone
--------------------
Angkar - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Weary > q
[where ]
Players in your Zone
--------------------
Angkar - Path Before the Gate
You catch a faint scent of a horse nearby.

who
* S HP:Wounded MV:Weary > Players
-------
Angkar the Veteran Havoc [Ko'bal]

1 players displayed.

* S HP:Wounded MV:Weary > score
You have 267(363) hit and 47(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

* S HP:Wounded MV:Weary > e
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Isabel* tries to pound you, but you parry successfully.

n
* S HP:Wounded MV:Weary - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Isabel: Beaten >
You barely pierce *Isabel*'s body.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

* S HP:Wounded MV:Weary - Isabel: Beaten > f
You panic and attempt to flee!


You swiftly dodge a Shienaran forward scout's attempt to slash you.
You swiftly dodge a Shienaran forward scout's attempt to slash you.
A Shienaran forward scout tries to slash you, but you deflect the blow.
*Isabel* pounds your body into bloody fragments!
You dodge a bash from *Isabel* who loses her balance and falls!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A mole is here, looking sickly.

* S HP:Wounded MV:Weary > cx 200
[chan wimpy]
You will now flee if you go below 181 hit points.

* S HP:Wounded MV:Weary > look
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A mole is here, looking sickly.

* S HP:Wounded MV:Weary > e
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Isabel* tries to pound you, but you parry successfully.

* S HP:Wounded MV:Weary - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Isabel: Beaten >
You barely pierce *Isabel*'s right leg.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Isabel* pounds your left leg into bloody fragments!
You pierce *Isabel*'s right leg.

* S HP:Wounded MV:Weary - Isabel: Beaten > f
You panic and attempt to flee!


A Shienaran forward scout tries to slash you, but you dodge the attack.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you dodge the attack.


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A mole is here, looking sickly.

* S HP:Wounded MV:Weary > look
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A mole is here, looking sickly.

score
* S HP:Wounded MV:Weary > You have 231(363) hit and 39(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

* S HP:Wounded MV:Weary > w
n
n
Path to the Old Monastery
[ obvious exits: N E W ]
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.

e
* S HP:Wounded MV:Weary > e
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Haggard > You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
You pierce the ancient tree's trunk very hard.
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - the ancient tree: Scratched > s
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - the ancient tree: Scratched > q
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - the ancient tree: Scratched > No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - the ancient tree: Scratched > [where ]
Players in your Zone
--------------------
Angkar - By the Deserted Well
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Haggard - the ancient tree: Scratched > look
The ancient tree tries to hit you, but you parry successfully.
You pierce the ancient tree's crown very hard.
The ancient tree tries to hit you, but you parry successfully.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
The ancient tree is here, fighting YOU!
The ancient tree is here, fighting YOU!

* S HP:Wounded MV:Haggard - the ancient tree: Scratched > ds
[dri skin]
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

* S HP:Wounded MV:Weary - the ancient tree: Scratched >
The ancient tree tries to hit you, but you deflect the blow.
You pierce the ancient tree's branch very hard.
The ancient tree tries to hit you, but you dodge the attack.

* S HP:Wounded MV:Weary - the ancient tree: Hurt > q
[where ]
Players in your Zone
--------------------
Angkar - By the Deserted Well
You catch a faint scent of a horse nearby.

who
* S HP:Wounded MV:Weary - the ancient tree: Hurt > You pierce the ancient tree's trunk hard.
Players
-------
Angkar the Veteran Havoc [Ko'bal]

1 players displayed.

* S HP:Wounded MV:Weary - the ancient tree: Hurt >
The ancient tree tries to hit you, but you dodge the attack.
You pierce the ancient tree's branch extremely hard.
The ancient tree tries to hit you, but you parry successfully.

* S HP:Wounded MV:Weary - the ancient tree: Hurt >
You swiftly dodge the ancient tree's attempt to hit you.
You pierce the ancient tree's trunk very hard.
The ancient tree tries to hit you, but you parry successfully.

* S HP:Wounded MV:Weary - the ancient tree: Wounded >
You swiftly dodge the ancient tree's attempt to hit you.
You pierce the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.

* S HP:Wounded MV:Weary - the ancient tree: Wounded > TICK IN 5 SECONDS.

The ancient tree tries to hit you, but you deflect the blow.
You pierce the ancient tree's trunk very hard.
The ancient tree tries to hit you, but you deflect the blow.

stat
* S HP:Wounded MV:Weary - the ancient tree: Wounded > You are a 415 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. Base BMI:0.37
You are carrying 1.7 lbs and wearing 10.2 lbs, peanuts. Total BMI:0.39
Your base abilities are: Str:18 Int:9 Wil:8 Dex:19 Con:18 Sum:72.
Offensive bonus: 142, Dodging bonus: 150, Parrying bonus: 150, Total defense: 300
Your mood is: Wimpy. You will flee below: 181 Hit Points
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* S HP:Wounded MV:Weary - the ancient tree: Wounded > i
The ancient tree tries to hit you, but you dodge the attack.
You pierce the ancient tree's roots into bloody fragments!
You swiftly dodge the ancient tree's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You are carrying:
a skin of human flesh

exa pack
* S HP:Wounded MV:Winded - the ancient tree: Wounded > It is an embroidered, cotton shoulder bag.
When you look inside, you see:
purse (used) :
a package of iron rations
five gold crowns
nine copper pennys
a bubbling draught
[2] a thin vial of yellow fluid
an oilstone
a glass of apple cider

* S HP:Wounded MV:Winded - the ancient tree: Wounded > q
[where ]
Players in your Zone
--------------------
Angkar - By the Deserted Well
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded - the ancient tree: Wounded > who

The ancient tree tries to hit you, but you dodge the attack.
You pierce the ancient tree's roots very hard.
The ancient tree tries to hit you, but you deflect the blow.

* S HP:Wounded MV:Winded - the ancient tree: Battered > Players
-------
Angkar the Veteran Havoc [Ko'bal]

1 players displayed.

* S HP:Wounded MV:Winded - the ancient tree: Battered >
You swiftly dodge the ancient tree's attempt to hit you.
You pierce the ancient tree's roots very hard.
The ancient tree tries to hit you, but you dodge the attack.

* S HP:Wounded MV:Winded - the ancient tree: Battered >
The ancient tree tries to hit you, but you parry successfully.
You pierce the ancient tree's roots very hard.
The ancient tree tries to hit you, but you dodge the attack.

* S HP:Wounded MV:Winded - the ancient tree: Battered >
You pierce the ancient tree's roots extremely hard.

* S HP:Wounded MV:Winded - the ancient tree: Beaten >
The ancient tree tries to hit you, but you dodge the attack.
You pierce the ancient tree's branch extremely hard.
The ancient tree tries to hit you, but you parry successfully.

* S HP:Wounded MV:Winded - the ancient tree: Beaten >
The ancient tree tries to hit you, but you dodge the attack.
You pierce the ancient tree's crown into bloody fragments!
The ancient tree tries to hit you, but you dodge the attack.

* S HP:Wounded MV:Winded - the ancient tree: Critical >
The ancient tree tries to hit you, but you parry successfully.
You pierce the ancient tree's branch very hard.
The ancient tree tries to hit you, but you deflect the blow.

* S HP:Wounded MV:Winded - the ancient tree: Critical >
You pierce the ancient tree's branch extremely hard.
The ancient tree is dead! R.I.P.
Not sure what genocide means, but this may be it.
Your blood freezes as you hear the ancient tree's death cry.

* S HP:Wounded MV:Winded > s
e
e
h
backstab h.human
Path to the Old Monastery
[ obvious exits: N E W ]
A raven is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.

* S HP:Wounded MV:Winded > Path Before the Gate
[ obvious exits: E W ]
A mole is here, looking sickly.

* S HP:Wounded MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Isabel* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - Isabel: Beaten > [hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten >
You barely pierce *Isabel*'s left leg.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
*Isabel* pounds your right arm very hard.

* S HP:Wounded MV:Winded - Isabel: Beaten > f
e

You barely pierce *Isabel*'s body.

h
* S HP:Wounded MV:Winded - Isabel: Beaten > backstab h.human
You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
Entering the Monastery
[ obvious exits: N E S W ]
North: A hooded monk stands here, muttering a menacing prayer.

o S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Wounded MV:Winded > Backstab who?

o S HP:Wounded MV:Winded > w
kill human
kill human
On the Stone Steps
[ obvious exits: E W ]

kill human
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > q
They aren't here.

* S HP:Wounded MV:Winded > kill human
They aren't here.

* S HP:Wounded MV:Winded > kill human
[where ]
Players in your Zone
--------------------
Angkar - On the Stone Steps
You catch a faint scent of a horse nearby.

kill human
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > score
You have 224(363) hit and 88(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

* S HP:Wounded MV:Winded > w
kill human
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Wounded MV:Winded > You pierce *Isabel*'s right leg.

* S HP:Wounded MV:Winded - Isabel: Beaten >
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes your head very hard.
A Shienaran forward scout slashes your right arm very hard.
A Shienaran forward scout tries to slash you, but you parry successfully.
*Isabel* pounds your left arm into bloody fragments!
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]

* S HP:Battered MV:Winded > e
Under the Angel
[ obvious exits: S W ]

* S HP:Battered MV:Winded > rest
You sit down and rest your tired bones.
You sheath a sharp, red stone dagger into a camouflaged hood.

* S HP:Battered MV:Winded > draw
q
You try to quietly draw a sharp, red stone dagger from a camouflaged hood.

* S HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Angkar - Under the Angel
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > score
You have 175(363) hit and 82(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are resting.

* S HP:Battered MV:Winded > score
q
You have 175(363) hit and 82(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are resting.

* S HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Angkar - Under the Angel
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded > who
Players
-------
Angkar the Veteran Havoc [Ko'bal]

1 players displayed.

* S HP:Battered MV:Winded > score
You have 175(363) hit and 82(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are resting.

* S HP:Battered MV:Winded > wo
You find yourself head-down in the dirt, worshipping.

* S HP:Battered MV:Winded > who
Players
-------
Angkar the Veteran Havoc [Ko'bal]

1 players displayed.

* S HP:Battered MV:Winded > score
You have 175(363) hit and 82(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are resting.

* S HP:Battered MV:Winded > l
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]

* S HP:Battered MV:Winded > TICK IN 5 SECONDS.

Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* S HP:Wounded MV:Winded > score
q
You have 189(363) hit and 120(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are resting.

* S HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Angkar - Under the Angel
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded > who
Players
-------
Angkar the Veteran Havoc [Ko'bal]

1 players displayed.

* S HP:Wounded MV:Winded > q
[where ]
Players in your Zone
--------------------
Angkar - Under the Angel
You catch a faint scent of a horse nearby.

sc
* S HP:Wounded MV:Winded > st
You have 189(363) hit and 120(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are resting.

* S HP:Wounded MV:Winded > You stop resting, and stand up.

w
* S HP:Wounded MV:Winded > n
h
Passing Some Tombstones
[ obvious exits: N E S ]

backstab h.human
* S HP:Wounded MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > Backstab who?

* S HP:Wounded MV:Winded > w
w
n
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.

h
* S HP:Wounded MV:Winded > backstab h.human
Path to the Old Monastery
[ obvious exits: N E W ]
A squirrel is here, chittering.

* S HP:Wounded MV:Winded > By the Deserted Well
[ obvious exits: N S ]
The corpse of the ancient tree is lying here.
A large stone well is here.
A raven is visible flying high in the sky.
*Isabel* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
*Isabel* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - Isabel: Beaten > [hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten >
You pierce *Isabel*'s left leg.
The ancient tree tries to hit you, but you deflect the blow.
*Isabel* tries to pound you, but you parry successfully.

* S HP:Wounded MV:Winded - Isabel: Beaten >
You barely pierce *Isabel*'s body.

* S HP:Wounded MV:Winded - Isabel: Beaten >
You swiftly dodge the ancient tree's attempt to hit you.
You barely pierce *Isabel*'s head.

* S HP:Wounded MV:Winded - Isabel: Beaten >
You dodge a bash from *Isabel* who loses her balance and falls!

* S HP:Wounded MV:Winded - Isabel: Beaten >
You barely pierce *Isabel*'s body.

* S HP:Wounded MV:Winded - Isabel: Beaten >
The ancient tree tries to hit you, but you deflect the blow.
You pierce *Isabel*'s right arm.

* S HP:Wounded MV:Winded - Isabel: Beaten > think
You think really hard.

* S HP:Wounded MV:Winded - Isabel: Beaten >
The ancient tree tries to hit you, but you parry successfully.
You tickle *Isabel*'s right hand with your pierce.

* S HP:Wounded MV:Winded - Isabel: Beaten >
You dodge a bash from *Isabel* who loses her balance and falls!

* S HP:Wounded MV:Winded - Isabel: Beaten >
You swiftly dodge the ancient tree's attempt to hit you.
You barely pierce *Isabel*'s head.

* S HP:Wounded MV:Winded - Isabel: Beaten >
*Isabel* screams loudly!

* S HP:Wounded MV:Winded - Isabel: Beaten >
*Isabel* tries to pound you, but you deflect the blow.
The ancient tree tries to hit you, but you dodge the attack.
You pierce *Isabel*'s left arm.
You barely pierce *Isabel*'s body.

* S HP:Wounded MV:Winded - Isabel: Beaten >
*Isabel* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Isabel: Beaten >
*Isabel* leaves south riding a warhorse.

* S HP:Wounded MV:Winded - the ancient tree: Scratched >
*Isabel* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Winded - the ancient tree: Scratched >
*Isabel* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - the ancient tree: Scratched >
You pierce the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.

* S HP:Wounded MV:Winded - the ancient tree: Scratched > bash

You pierce the ancient tree's trunk extremely hard.

* S HP:Wounded MV:Winded - the ancient tree: Hurt > -=+**+
You swiftly dodge *Isabel*'s attempt to pound you.
The ancient tree tries to hit you, but you deflect the blow.
You dodge a bash from *Isabel* who loses her balance and falls!

=- -=
As the ancient tree avoids your bash, you topple over and fall to the ground!
This session you've missed 3 out of 3 bashes (0% landed)
Since 2/11/2018 you've missed 88 out of 206 bashes (57% landed)

* S HP:Wounded MV:Winded > st
h
backstab h.human

*Isabel* tries to pound you, but you deflect the blow.
You swiftly dodge the ancient tree's attempt to hit you.

* S HP:Wounded MV:Winded - Isabel: Beaten > Do you not consider fighting as standing?

* S HP:Wounded MV:Winded - Isabel: Beaten > You pierce *Isabel*'s right leg.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten >
You tickle *Isabel*'s left arm with your pierce.
The ancient tree tries to hit you, but you deflect the blow.

* S HP:Wounded MV:Winded - Isabel: Beaten >
You dodge a bash from *Isabel* who loses her balance and falls!

* S HP:Wounded MV:Winded - Isabel: Beaten > disen
h
backstab h.human
It's not likely your opponent will comply.

* S HP:Wounded MV:Winded - Isabel: Beaten > You pierce *Isabel*'s head.
The ancient tree tries to hit you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Isabel: Beaten >
*Isabel* panics, and attempts to flee!

* S HP:Wounded MV:Winded - Isabel: Beaten > TICK IN 5 SECONDS.

*Isabel* leaves south riding a warhorse.

* S HP:Wounded MV:Winded - the ancient tree: Hurt > q
You pierce the ancient tree's branch into bloody fragments!
[where ]
Players in your Zone
--------------------
Angkar - By the Deserted Well
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded - the ancient tree: Wounded >
You pierce the ancient tree's roots hard.
The ancient tree tries to hit you, but you deflect the blow.

* S HP:Wounded MV:Winded - the ancient tree: Wounded > f
e
e
h
You panic and attempt to flee!

backstab h.human
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A squirrel is here, chittering.
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.

* S HP:Wounded MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Isabel* tries to pound you, but you deflect the blow.

* S HP:Wounded MV:Winded - Isabel: Beaten > kill human
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You barely pierce *Isabel*'s left leg.
*Isabel* tries to pound you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
[hide ]
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Isabel: Beaten > No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Isabel: Beaten > You do the best you can!

* S HP:Wounded MV:Tiring - Isabel: Beaten > f
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]

* S HP:Wounded MV:Tiring > sc
You have 216(363) hit and 137(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

* S HP:Wounded MV:Tiring > w
kill human
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Wounded MV:Tiring > You pierce *Isabel*'s right leg.

* S HP:Wounded MV:Tiring - Isabel: Critical >
*Isabel* tries to pound you, but you parry successfully.
You barely pierce *Isabel*'s body.

* S HP:Wounded MV:Tiring - Isabel: Critical >
You barely pierce *Isabel*'s body.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

* S HP:Wounded MV:Tiring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Isabel: Critical >
*Isabel* pounds your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A raven is here, watching.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > sc
kill human
kill human
You have 178(363) hit and 133(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > kill human
They aren't here.

* S HP:Battered MV:Tiring > kill human
They aren't here.

* S HP:Battered MV:Tiring > kill human
They aren't here.

* S HP:Battered MV:Tiring > kill human
s
They aren't here.

kill human
* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > You barely pierce *Isabel*'s head.

* S HP:Battered MV:Tiring - Isabel: Critical >
*Isabel* tries to pound you, but you parry successfully.
You barely pierce *Isabel*'s body.

* S HP:Battered MV:Tiring - Isabel: Critical >
You pierce *Isabel*'s body.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

* S HP:Battered MV:Tiring - Isabel: Critical >
You dodge a bash from *Isabel* who loses her balance and falls!
You panic and attempt to flee!


A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you parry successfully.
You swiftly dodge a Shienaran forward scout's attempt to slash you.


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]

* S HP:Battered MV:Tiring > w
kill human
The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > You barely pierce *Isabel*'s right foot.

* S HP:Battered MV:Tiring - Isabel: Critical >
You barely pierce *Isabel*'s right arm.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

* S HP:Battered MV:Tiring - Isabel: Critical >
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you parry successfully.
*Isabel* tries to pound you, but you deflect the blow.
You barely pierce *Isabel*'s left leg.
You dodge a bash from *Isabel* who loses her balance and falls!
You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A raven is here, watching.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Battered MV:Tiring > s
kill human
The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Wounded MV:Tiring > You pierce *Isabel*'s left leg.

* S HP:Wounded MV:Tiring - Isabel: Critical >
*Isabel* tries to pound you, but you parry successfully.

* S HP:Wounded MV:Tiring - Isabel: Critical >
You barely pierce *Isabel*'s left arm.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

* S HP:Wounded MV:Tiring - Isabel: Critical >
You pierce *Isabel*'s left hand.

* S HP:Wounded MV:Tiring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Isabel: Critical >
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout slashes your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Shienaran forward scout slashes your head into bloody fragments!
*Isabel* pounds your right leg into bloody fragments!

sc
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
You have 97(363) hit and 121(243) movement points.
You have scored 108621627 experience points and 468 quest points.
You need 1727197736 exp to level and 532 qp to rank.
You have amassed 1734 Turn points to date.
You have played 21 days and 20 hours (real time).
This ranks you as Angkar the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

* S HP:Beaten MV:Winded > kill human
kill human
kill human
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill human
kill human
e
They aren't here.

kill human
* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
A Shienaran scout keeps a constant watch here.
*Isabel* is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Beaten MV:Winded > You barely pierce *Isabel*'s body.

* S HP:Beaten MV:Winded - Isabel: Critical >
*Isabel* tries to pound you, but you parry successfully.
A Shienaran forward scout joins Isabel's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You pierce *Isabel*'s left leg.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Isabel*'s death cry.


o S HP:Battered MV:Weary > In the Study
[ obvious exits: N S ]
North: A trolloc is here commanding a fist of troops.
A large desk made of fine, thick wood stands across the room from here.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tactician's clerk tallies fallen enemies here.
A lean muscled trolloc plans a raid here.

o S HP:Battered MV:Weary > You give the severed head of Isabel the Human slain in the Blasted Lands to a tactician's clerk.

o S HP:Battered MV:Weary > ti
It is 5 o'clock pm, on the 18th day of the month of Choren, year 1232.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
It has been 16 hours since your last time command. (game time)
(Server: Mon Jul 2 04:39:44 2018 EST, up for 4 hours, 6 minutes)

o S HP:Battered MV:Weary >
A tactician's clerk says 'Well done, Angkar.'

And a slightly more fitting one for a Ko'bal:-



* S HP:Healthy MV:Winded > back vinh
Hobrion Dusque tickles Elliot's body with his pierce.
A plains rogue tries to pierce Elliot, but he deflects the blow.
*Elliot* strikes a strongarm's body extremely hard.
A strongarm crushes Elliot's body.
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
Hobrion Dusque barely pierces Elliot's right leg.

* S HP:Healthy MV:Winded >
*Elliot* says 'kGAJ w tI XLS@pXhxu'

* S HP:Healthy MV:Winded > back vinh
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
Hobrion Dusque avoids being bashed by *Vinh* who loses his balance and falls!

* S HP:Healthy MV:Winded >
Hobrion Dusque tries to pierce Elliot, but he parries successfully.
A plains rogue tries to pierce Elliot, but he parries successfully.
*Elliot* strikes a strongarm's right arm hard.
A strongarm is incapacitated and will slowly die, if not aided.

* S HP:Healthy MV:Winded > back vinh
You silently approach your victim...

-
Hobrion Dusque tries to pierce Elliot, but he parries successfully.

=+**+
Hobrion Dusque tickles Elliot's body with his pierce.
A plains rogue tickles Elliot's left arm with her pierce.
*Elliot* strikes a strongarm's head hard.
A strongarm is dead! R.I.P.
Your blood freezes as you hear a strongarm's death cry.
A strongarm stops following Hobrion Dusque.
*Elliot* leaves west.

=- -=+*
*Vinh* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 2824 out of 4905 stabs (57% landed)
Since 2/11/2018 you've landed 2019 out of 3127 stabs (64% landed)
*Vinh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vinh*'s death cry.

o S HP:Healthy MV:Winded > sca
w
h
backstab h.elliot
You lean over and cut the bloody scalp from the corpse of Vinh.

o S HP:Healthy MV:Winded > Northern Battlements
[ obvious exits: E W ]
The corpse of a plains rogue is lying here.

o S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Winded > Backstab who?

o S HP:Healthy MV:Winded > w
h
backstab h.elliot
Northern Battlements
[ obvious exits: E W ]

o S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Winded > Backstab who?

o S HP:Healthy MV:Winded > w
h
backstab h.elliot
Northwest Turret
[ obvious exits: E S ]
A small purse is here.
The corpse of a strongarm is lying here.
The corpse of a plains rogue is lying here. [2]
*Elliot* is standing here mending a weapon.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > You silently approach your victim...

-=TICK IN 5 SECONDS.
+**+=- -=+*
*Elliot* makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 2825 out of 4906 stabs (57% landed)
Since 2/11/2018 you've landed 2020 out of 3128 stabs (64% landed)
*Elliot* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Elliot*'s death cry.


o S HP:Healthy MV:Haggard > give all.tuft clerk
You give the war scalp of Vinh the Human slain in the Mountains of Mist to a tactician's clerk.
You give the severed head of Elliot the Human slain in the Mountains of Mist to a tactician's clerk.

o S HP:Healthy MV:Winded >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to On the Castle Wall.'

o S HP:Healthy MV:Winded >
A tactician's clerk says 'This one will trouble us no more.'
A tactician's clerk says 'Well done, Angkar.'

o S HP:Healthy MV:Winded > ti
It is 11 o'clock am, on the 25th day of the month of Taisham, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
It has been 23 hours since your last time command. (game time)
(Server: Wed Jul 4 07:00:11 2018 EST, up for 6 hours, 54 minutes)

Rig
Posts: 2262
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Post by Rig » Wed Jul 04, 2018 2:21 pm

A Rocky Path
[ obvious exits: E W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of an animal leaving ««west««
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Healthy DP:Strong MV:Full > They aren't here.

k h.human
* R S HP:Healthy DP:Strong MV:Full > They aren't here.

k h.human
* R S HP:Healthy DP:Strong MV:Full > They aren't here.

k h.human
* R S HP:Healthy DP:Strong MV:Full > k h.human
They aren't here.

* R S HP:Healthy DP:Strong MV:Full > *Elunia* has arrived from the west, riding a |1|.warhorse.
A raven has arrived from the west.
You slice *Elunia*'s left arm hard.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
Ok.

k h.human
* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > *Elunia* tries to hack you, but you deflect the blow.
You slice *Elunia*'s right leg hard.
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

* R S HP:HEALTHY DP:STRONG MV:FULL - ELUNIA: CRITICAL > *ELUNIA* PANICS AND ATTEMPTS TO FLEE!
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > nar rocky elunia
k h.human
k h.human
You narrate 'rocky elunia'

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

k h.human
* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
k h.human
A raven caws 'Elunia is at A Rocky Path'
You slice *Elunia*'s body.
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

k h.human
* R S HP:HEALTHY DP:STRONG MV:FULL - ELUNIA: CRITICAL > *ELUNIA* PANICS AND ATTEMPTS TO FLEE!
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > *Elunia* tries to hack you, but you deflect the blow.
You slice *Elunia*'s left leg hard.
*Elunia* leaves west riding a warhorse.
They aren't here.

k h.human
* R S HP:Healthy DP:Strong MV:Full > They aren't here.

k h.human
* R S HP:Healthy DP:Strong MV:Full > They aren't here.

* R S HP:Healthy DP:Strong MV:Full > w
They aren't here.

k h.human
* R S HP:Healthy DP:Strong MV:Full > w
A Rocky Path
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of an animal leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Elunia* is standing here mending a weapon, riding a |1|.warhorse.
Moving with deadly grace, a huge cat watches you carefully.

k h.human
* R S HP:Healthy DP:Strong MV:Full > You slice *Elunia*'s right leg hard.

k h.human
* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > No way! You're fighting for your life!

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
You slice *Elunia*'s body hard.
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > k h.human
Ok.

* R S HP:Healthy DP:Strong MV:Full - Elunia: Critical > *Elunia* hacks your body.
A huge mountain lion tries to hit you, but you parry successfully.
You slice *Elunia*'s right arm hard.
*Elunia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Elunia*'s death cry.
--------------------------------------------------------------------
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Madeira* is here, fighting Razhak mending a weapon, riding a |1|.gray palfrey.
Razhak the Myrddraal is here, fighting Madeira, riding a |2|.shadow stallion
Angkar tries to pierce *Madeira*, but she parries successfully.

* R S HP:Healthy DP:Good MV:Fresh > You try to slice *Madeira*, but she parries successfully.
*MADEIRA* PANICS AND ATTEMPTS TO FLEE!

- ood MV:Fresh - Razhak: Healthy - Madeira: Wounded >
Angkar pierces *Madeira*'s right arm very hard.
*Madeira* strikes Razhak's right arm.
Razhak tries to hack *Madeira*, but she parries successfully.
Razhak narrates 'on '

+
Angkar pierces *Madeira*'s left arm hard.

=
Your bash at *Madeira* sends her sprawling!
This session you've landed 2 out of 4 bashes (50% landed)

* R S HP:Healthy DP:Good MV:Fresh - Razhak: Scratched - Madeira: Battered >
You slice *Madeira*'s body into bloody fragments!
Angkar pierces *Madeira*'s body hard.
*MADEIRA* PANICS AND ATTEMPTS TO FLEE!
Razhak hacks *Madeira*'s left leg into bloody fragments!

* R S HP:Healthy DP:Good MV:Fresh - Razhak: Scratched - Madeira: Critical > 00

*Madeira* leaves east riding a gray palfrey.

o R S HP:Healthy DP:Good MV:Fresh > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
*Madeira* has arrived from the east, riding a |2|.gray palfrey.
Angkar tries to pierce *Madeira*, but she deflects the blow.

* R S HP:Healthy DP:Good MV:Fresh >
Angkar tries to pierce *Madeira*, but she deflects the blow.
Razhak hacks *Madeira*'s right foot into bloody fragments!
*Madeira* is mortally wounded, and will die soon, if not aided.

* R S HP:Healthy DP:Good MV:Fresh > e
k h.human
w
k h.human
The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

k h.human
o R S HP:Healthy DP:Good MV:Fresh > k h.human
They aren't here.

k h.human
o R S HP:Healthy DP:Good MV:Fresh > k h.human
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
|1|.A gray palfrey prances skittishly nearby.
*Madeira* is lying here, mortally wounded mending a weapon.
Angkar the Veteran Havoc is here, fighting Madeira mending a weapon.
Razhak the Myrddraal is here, fighting Madeira, riding a |2|.shadow stallion

* R S HP:Healthy DP:Good MV:Fresh > k h.human
k h.human
You slice *Madeira*'s right leg into bloody fragments!
*Madeira* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Madeira*'s death cry.

----------------------------------------------------------------------
k h.human
* R S HP:Healthy DP:Good MV:Full - Jirrin: Beaten > Ok.

k h.human
* R S HP:Healthy DP:Good MV:Full - Jirrin: Beaten > Ok.
*Jirrin* leaves south riding a warhorse.

* R S HP:Healthy DP:Good MV:Full > They aren't here.

* R S HP:Healthy DP:Good MV:Full > l w
s
k h.human
The DragonwallGate is open.

* R S HP:Healthy DP:Good MV:Full > Fork in the Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jirrin* is standing here, riding a |1|.warhorse.
A young and strong buck is here, munching some grass.
A raven is visible flying high in the sky.

* R S HP:Healthy DP:Good MV:Full > s
You slice *Jirrin*'s left leg hard.
*JIRRIN* PANICS AND ATTEMPTS TO FLEE!

k h.human
* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical >
Angkar barely pierces *Jirrin*'s body.

k h.human
* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical > No way! You're fighting for your life!

* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical > k h.human
Angkar barely pierces *Jirrin*'s body.
A raven caws 'Jirrin is at Fork in the Road'
You slice *Jirrin*'s left foot.
Angkar tickles *Jirrin*'s head with his pierce.
You slice *Jirrin*'s left arm hard.
Ok.

* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical > k h.human
Ok.

* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical > k h.human
Ok.

* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical > Ok.

k h.human
* R S HP:Healthy DP:Good MV:Full - Jirrin: Critical > Ok.
*Jirrin* leaves east riding a warhorse.

* R S HP:Healthy DP:Good MV:Full > k h.human
They aren't here.

* R S HP:Healthy DP:Good MV:Full > They aren't here.

* R S HP:Healthy DP:Good MV:Full > e
k h.human
e
k h.human
A Well-Travelled Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jirrin* is standing here, riding a |1|.warhorse.
A young and strong buck is here, munching some grass.
A wild dog with matted fur snarls at you.
A cute brown deer eyes you nervously.

* R S HP:Healthy DP:Good MV:Full > k h.human
You slice *Jirrin*'s body very hard.
*Jirrin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jirrin*'s death cry.

-----------------------------------------------------------------------
Ground Level of the Spiraling Stairs
Dominating this small chamber is a great spiraling column of black rock from
which steps have been cut to provide passage to the levels above and descends
down through the floor to the mysteries below. This is a nexus in the citadel,
passage in all directions is possible.
[ obvious exits: N E S W U ]
A leather flask, stained dark red, lies forgotten here. [2]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* S HP:Scratched DP:Bursting MV:Fresh > g all.scalp purse
You get the severed head of Jirrin the Human slain in Cairhien from a small purse.
You get the severed head of Elunia the Human slain in Shienar from a small purse.
You get the severed head of Madeira the Human slain in Andor from a small purse.

* S HP:Scratched DP:Bursting MV:Fresh > give all.scalp shaidar
You give the severed head of Jirrin the Human slain in Cairhien to Shaidar Haran.
You give the severed head of Madeira the Human slain in Andor to Shaidar Haran.
You give the severed head of Elunia the Human slain in Shienar to Shaidar Haran.

* S HP:Scratched DP:Bursting MV:Fresh >
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'
Shaidar Haran hisses 'Excellent work, Rig. Each death brings our Master closer to victory!'

* S HP:Scratched DP:Bursting MV:Fresh > time
It is 3 o'clock pm, on the 14th day of the month of Jumara, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Wed Jul 4 14:21:41 2018 EST, up for 14 hours, 16 minutes)

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