Fail!
Re: Fail!
Following a mobraid in Fal Dara, assisted by Nevaeh, Anansi, Guhadin, and Kultunk. Located for clarity's sake. Then thought if locatable, perhaps trying to re-eq Kultunk. Opportunity.
* R HP:Scratched SP:Bursting MV:Fresh > loclife guhadin
[channel 'locate life']
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
Nobody around by that name.
* R HP:Scratched SP:Full MV:Fresh > loclife anansi
Nasil says 'afking to mail log in'
* R HP:Scratched SP:Full MV:Fresh > [channel 'locate life']
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
Anansi - [nyaliqolpnulced] - somewhere very far north of here.
* R HP:Scratched SP:Strong MV:Fresh > loclife nevaeh
[channel 'locate life']
You begin to weave the appropriate flows...
-=+**+=-
Nasil says 'two days in a row, two logs...good times'
-=TICK IN 3 SECONDS.
+*
Ok.
Nobody around by that name.
* R HP:Scratched SP:Strong MV:Fresh >
Kali nods in agreement.
* R HP:Scratched SP:Strong MV:Fresh >
The grizzled veteran leaves east.
dism
* R HP:Scratched SP:Strong MV:Fresh > You stop riding him.
sneak
* HP:Scratched SP:Strong MV:Fresh > Ok, you'll try to move silently for a while.
* S HP:Scratched SP:Strong MV:Fresh > n
Nasil stops riding a bloodstock stallion.
* S HP:Scratched SP:Strong MV:Fresh > Entrance Foyer
[ obvious exits: N E S W ]
* S HP:Scratched SP:Strong MV:Full >
Nasil has arrived from the south.
A bloodstock stallion has arrived from the south.
* S HP:Scratched SP:Strong MV:Full >
Nasil leaves east.
A bloodstock stallion leaves east.
* S HP:Scratched SP:Strong MV:Full > channel 'travel' nyaliqolpnulced
You begin to weave the appropriate flows...
-=+**+=- -=+**+=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Alongside a Pillar
A sharp point can be seen at the tip of the tooth shaped pillar above you.
To the west, an identical twin pillar can be seen. A black moss inches its
way up the pillar, starting at the base. A few small tufts of grass grow
nearby, but seem to be avoiding the pillar.
[ obvious exits: N S W ]
A snake, black as ebony, hisses and bares its deadly fangs.
A wolfish trolloc is here, howling for blood.
* S HP:Scratched SP:Strong MV:Full > q
look
[where ]
Players in your Zone
--------------------
Ciara - Alongside a Pillar
rel
* S HP:Scratched SP:Strong MV:Full > h
Alongside a Pillar
A sharp point can be seen at the tip of the tooth shaped pillar above you.
To the west, an identical twin pillar can be seen. A black moss inches its
way up the pillar, starting at the base. A few small tufts of grass grow
nearby, but seem to be avoiding the pillar.
[ obvious exits: N S W ]
A snake, black as ebony, hisses and bares its deadly fangs.
A wolfish trolloc is here, howling for blood.
* S HP:Scratched SP:Strong MV:Full > Ok.
* S HP:Scratched SP:Strong MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Full > n
q
A slithering, ebony snake tickles your body with its hit.
No way! You're fighting for your life!
h
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy > [where ]
Players in your Zone
--------------------
Ciara - Alongside a Pillar
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy > f
[hide ]
No way! You're fighting for your life!
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy >
You try to pierce a slithering, ebony snake, but it deflects the blow.
A wolfish trolloc barely crushes your body.
A slithering, ebony snake tickles your left leg with its hit.
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy > You panic and attempt to flee!
look
You flee head over heels.
Beside the Pillar
[ obvious exits: E S W ]
* S HP:Scratched SP:Strong MV:Full > Beside the Pillar
A large stone pillar in the shape of a tooth stands before you. A black
moss grows along the dark gray stone giving the appearance of rot and decay
along the base of the tooth. A deep ravine blocks you path north, but a
path around the pillar can be seen leading east and south.
[ obvious exits: E S W ]
* S HP:Scratched SP:Strong MV:Full > h
A slithering, ebony snake has arrived from the south.
[hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Full > e
h
Under the Shadow of a Pillar
[ obvious exits: E W ]
A snake, black as ebony, hisses and bares its deadly fangs.
* S HP:Scratched SP:Strong MV:Full > A slithering, ebony snake has arrived from the west.
[hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Strong > e
h
Base of a Pillar
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A snake, black as ebony, hisses and bares its deadly fangs.
* S HP:Scratched SP:Strong MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Strong >
A slithering, ebony snake has arrived from the west.
* S HP:Scratched SP:Strong MV:Strong > n
End of a Ravine
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
* S HP:Scratched SP:Strong MV:Strong > n
n
A slithering, ebony snake has arrived from the south.
* S HP:Scratched SP:Strong MV:Strong > Blight
[ obvious exits: N S W ]
A grime-covered weary trolloc goes about his duties, eyes on the ground.
* S HP:Scratched SP:Strong MV:Strong > n
Blackened Hillside
[ obvious exits: N S W ]
* S HP:Scratched SP:Strong MV:Tiring > h
It is pitch black...
o S HP:Scratched SP:Strong MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Scratched SP:Strong MV:Tiring > n
n
Before a Cliff
[ obvious exits: N S ]
w
* S HP:Scratched SP:Strong MV:Tiring > s
Bend in the Path
[ obvious exits: S W ]
* S HP:Scratched SP:Strong MV:Tiring > w
h
Along a Twisting Path
[ obvious exits: E S ] [ S: treeknot ]
* S HP:Scratched SP:Strong MV:Tiring > Twisted Path in the Blight
[ obvious exits: N W ] [ S: treeknot ]
* S HP:Scratched SP:Strong MV:Tiring > Twisted Path in the Blight
[ obvious exits: N E W ] [ S: treeknot ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* S HP:Scratched SP:Strong MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
About 30 more of those
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
The treeknot is opened from the other side.
* S HP:Scratched SP:Strong MV:Tiring > *Nevaeh* has arrived from the south.
*Anansi* has arrived from the south.
[backstab nevaeh]
You silently approach your victim...
*Nevaeh* starts riding a shadow stallion.
-=+**+=- -=+*
Ooops. Your clumsy execution broadcasts your intentions.
*Nevaeh* panics, and attempts to flee!
*Nevaeh* tries to flee, but is too exhausted!
* S HP:Scratched SP:Strong MV:Tiring - Nevaeh: Critical >
* R HP:Scratched SP:Bursting MV:Fresh > loclife guhadin
[channel 'locate life']
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
Nobody around by that name.
* R HP:Scratched SP:Full MV:Fresh > loclife anansi
Nasil says 'afking to mail log in'
* R HP:Scratched SP:Full MV:Fresh > [channel 'locate life']
You begin to weave the appropriate flows...
-=+**+=- -=+*
Ok.
Anansi - [nyaliqolpnulced] - somewhere very far north of here.
* R HP:Scratched SP:Strong MV:Fresh > loclife nevaeh
[channel 'locate life']
You begin to weave the appropriate flows...
-=+**+=-
Nasil says 'two days in a row, two logs...good times'
-=TICK IN 3 SECONDS.
+*
Ok.
Nobody around by that name.
* R HP:Scratched SP:Strong MV:Fresh >
Kali nods in agreement.
* R HP:Scratched SP:Strong MV:Fresh >
The grizzled veteran leaves east.
dism
* R HP:Scratched SP:Strong MV:Fresh > You stop riding him.
sneak
* HP:Scratched SP:Strong MV:Fresh > Ok, you'll try to move silently for a while.
* S HP:Scratched SP:Strong MV:Fresh > n
Nasil stops riding a bloodstock stallion.
* S HP:Scratched SP:Strong MV:Fresh > Entrance Foyer
[ obvious exits: N E S W ]
* S HP:Scratched SP:Strong MV:Full >
Nasil has arrived from the south.
A bloodstock stallion has arrived from the south.
* S HP:Scratched SP:Strong MV:Full >
Nasil leaves east.
A bloodstock stallion leaves east.
* S HP:Scratched SP:Strong MV:Full > channel 'travel' nyaliqolpnulced
You begin to weave the appropriate flows...
-=+**+=- -=+**+=-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Alongside a Pillar
A sharp point can be seen at the tip of the tooth shaped pillar above you.
To the west, an identical twin pillar can be seen. A black moss inches its
way up the pillar, starting at the base. A few small tufts of grass grow
nearby, but seem to be avoiding the pillar.
[ obvious exits: N S W ]
A snake, black as ebony, hisses and bares its deadly fangs.
A wolfish trolloc is here, howling for blood.
* S HP:Scratched SP:Strong MV:Full > q
look
[where ]
Players in your Zone
--------------------
Ciara - Alongside a Pillar
rel
* S HP:Scratched SP:Strong MV:Full > h
Alongside a Pillar
A sharp point can be seen at the tip of the tooth shaped pillar above you.
To the west, an identical twin pillar can be seen. A black moss inches its
way up the pillar, starting at the base. A few small tufts of grass grow
nearby, but seem to be avoiding the pillar.
[ obvious exits: N S W ]
A snake, black as ebony, hisses and bares its deadly fangs.
A wolfish trolloc is here, howling for blood.
* S HP:Scratched SP:Strong MV:Full > Ok.
* S HP:Scratched SP:Strong MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Full > n
q
A slithering, ebony snake tickles your body with its hit.
No way! You're fighting for your life!
h
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy > [where ]
Players in your Zone
--------------------
Ciara - Alongside a Pillar
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy > f
[hide ]
No way! You're fighting for your life!
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy >
You try to pierce a slithering, ebony snake, but it deflects the blow.
A wolfish trolloc barely crushes your body.
A slithering, ebony snake tickles your left leg with its hit.
* S HP:Scratched SP:Strong MV:Full - a slithering, ebony snake: Healthy > You panic and attempt to flee!
look
You flee head over heels.
Beside the Pillar
[ obvious exits: E S W ]
* S HP:Scratched SP:Strong MV:Full > Beside the Pillar
A large stone pillar in the shape of a tooth stands before you. A black
moss grows along the dark gray stone giving the appearance of rot and decay
along the base of the tooth. A deep ravine blocks you path north, but a
path around the pillar can be seen leading east and south.
[ obvious exits: E S W ]
* S HP:Scratched SP:Strong MV:Full > h
A slithering, ebony snake has arrived from the south.
[hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Full > e
h
Under the Shadow of a Pillar
[ obvious exits: E W ]
A snake, black as ebony, hisses and bares its deadly fangs.
* S HP:Scratched SP:Strong MV:Full > A slithering, ebony snake has arrived from the west.
[hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Strong > e
h
Base of a Pillar
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt.
A snake, black as ebony, hisses and bares its deadly fangs.
* S HP:Scratched SP:Strong MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Strong >
A slithering, ebony snake has arrived from the west.
* S HP:Scratched SP:Strong MV:Strong > n
End of a Ravine
[ obvious exits: N S W ]
A hound of the shadow smells blood in the air.
* S HP:Scratched SP:Strong MV:Strong > n
n
A slithering, ebony snake has arrived from the south.
* S HP:Scratched SP:Strong MV:Strong > Blight
[ obvious exits: N S W ]
A grime-covered weary trolloc goes about his duties, eyes on the ground.
* S HP:Scratched SP:Strong MV:Strong > n
Blackened Hillside
[ obvious exits: N S W ]
* S HP:Scratched SP:Strong MV:Tiring > h
It is pitch black...
o S HP:Scratched SP:Strong MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Scratched SP:Strong MV:Tiring > n
n
Before a Cliff
[ obvious exits: N S ]
w
* S HP:Scratched SP:Strong MV:Tiring > s
Bend in the Path
[ obvious exits: S W ]
* S HP:Scratched SP:Strong MV:Tiring > w
h
Along a Twisting Path
[ obvious exits: E S ] [ S: treeknot ]
* S HP:Scratched SP:Strong MV:Tiring > Twisted Path in the Blight
[ obvious exits: N W ] [ S: treeknot ]
* S HP:Scratched SP:Strong MV:Tiring > Twisted Path in the Blight
[ obvious exits: N E W ] [ S: treeknot ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* S HP:Scratched SP:Strong MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
About 30 more of those
* S HP:Scratched SP:Strong MV:Tiring > j
[backstab nevaeh]
Backstab who?
* S HP:Scratched SP:Strong MV:Tiring > j
The treeknot is opened from the other side.
* S HP:Scratched SP:Strong MV:Tiring > *Nevaeh* has arrived from the south.
*Anansi* has arrived from the south.
[backstab nevaeh]
You silently approach your victim...
*Nevaeh* starts riding a shadow stallion.
-=+**+=- -=+*
Ooops. Your clumsy execution broadcasts your intentions.
*Nevaeh* panics, and attempts to flee!
*Nevaeh* tries to flee, but is too exhausted!
* S HP:Scratched SP:Strong MV:Tiring - Nevaeh: Critical >
Re: Fail!
Almost worked, you stooges :P
* R HP:Scratched MV:Weary > Rolling Hills
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Exyle* is standing here.
A young and strong buck is here, munching some grass.
A raven has arrived from the east.
x
* R HP:Scratched MV:Weary > [k dark]
You try to slash *Exyle*, but he parries successfully.
* R HP:Scratched MV:Weary - Exyle: Battered > [k dark]
You do the best you can!
* R HP:Scratched MV:Weary - Exyle: Battered >
b
[bash ]
*Exyle* panics, and attempts to flee!
-
=+
*
*+
=
*Exyle* leaves down.
-
d
Cancelled.
You can't ride in there.
r
* R HP:Scratched MV:Weary >
d
[dism ]
You stop riding him.
a
* HP:Scratched MV:Weary > Snake Hole
[ obvious exits: U ]
*Exyle* is standing here.
*Exyle* tries to pierce you, but you parry successfully.
b
* HP:Scratched MV:Weary - Exyle: Battered > [k h.dark]
You do the best you can!
* HP:Scratched MV:Weary - Exyle: Battered > *Exyle* tries to pierce you, but
you deflect the blow.
[bash ]
c
Cancelled.
*Exyle* tries to pierce you, but you parry successfully.
[clo grass]
I see no grass here.
* HP:Scratched MV:Weary - Exyle: Battered >
c
l u
b
[clo grass]
I see no grass here.
* HP:Scratched MV:Weary - Exyle: Battered > Roots of the trees above hang from the ceiling.
The root is open.
* HP:Scratched MV:Weary - Exyle: Battered > [bash ]
-=
+*
*Exyle* closes the root.
clo root
Cancelled.
It's already closed!
* HP:Scratched MV:Weary - Exyle: Battered >
*Exyle* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Weary - Exyle: Battered >
ali c clo root
b
Ok.
* HP:Scratched MV:Weary - Exyle: Battered > [bash ]
-=
+
*Exyle* tries to pierce you, but you parry successfully.
*
The root is opened from the other side.
*Zarth* has arrived from above.
*Kultunk* has arrived from above.
*
*Kultunk* tries to blast you, but you parry successfully.
+
=-
-
=
Your bash at *Exyle* sends him sprawling!
*Exyle* panics, and attempts to flee!
* HP:Scratched MV:Weary - Exyle: Battered >
*Kultunk* blasts your right arm very hard.
You slash *Exyle*'s body into bloody fragments!
ali cc op rootmw <----------------------- :(
f
* HP:Scratched MV:Weary - Exyle: Beaten >
Ok.
* HP:Scratched MV:Weary - Exyle: Beaten > You panic and attempt to flee!
e
You flee head over heels.
Rolling Hills
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A young and strong buck is here, munching some grass.
e
* HP:Scratched MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* HP:Scratched MV:Weary >
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Stalking within the shadows, a man watches you in anger.
* R HP:Scratched MV:Weary > Rolling Hills
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Exyle* is standing here.
A young and strong buck is here, munching some grass.
A raven has arrived from the east.
x
* R HP:Scratched MV:Weary > [k dark]
You try to slash *Exyle*, but he parries successfully.
* R HP:Scratched MV:Weary - Exyle: Battered > [k dark]
You do the best you can!
* R HP:Scratched MV:Weary - Exyle: Battered >
b
[bash ]
*Exyle* panics, and attempts to flee!
-
=+
*
*+
=
*Exyle* leaves down.
-
d
Cancelled.
You can't ride in there.
r
* R HP:Scratched MV:Weary >
d
[dism ]
You stop riding him.
a
* HP:Scratched MV:Weary > Snake Hole
[ obvious exits: U ]
*Exyle* is standing here.
*Exyle* tries to pierce you, but you parry successfully.
b
* HP:Scratched MV:Weary - Exyle: Battered > [k h.dark]
You do the best you can!
* HP:Scratched MV:Weary - Exyle: Battered > *Exyle* tries to pierce you, but
you deflect the blow.
[bash ]
c
Cancelled.
*Exyle* tries to pierce you, but you parry successfully.
[clo grass]
I see no grass here.
* HP:Scratched MV:Weary - Exyle: Battered >
c
l u
b
[clo grass]
I see no grass here.
* HP:Scratched MV:Weary - Exyle: Battered > Roots of the trees above hang from the ceiling.
The root is open.
* HP:Scratched MV:Weary - Exyle: Battered > [bash ]
-=
+*
*Exyle* closes the root.
clo root
Cancelled.
It's already closed!
* HP:Scratched MV:Weary - Exyle: Battered >
*Exyle* tries to pierce you, but you deflect the blow.
* HP:Scratched MV:Weary - Exyle: Battered >
ali c clo root
b
Ok.
* HP:Scratched MV:Weary - Exyle: Battered > [bash ]
-=
+
*Exyle* tries to pierce you, but you parry successfully.
*
The root is opened from the other side.
*Zarth* has arrived from above.
*Kultunk* has arrived from above.
*
*Kultunk* tries to blast you, but you parry successfully.
+
=-
-
=
Your bash at *Exyle* sends him sprawling!
*Exyle* panics, and attempts to flee!
* HP:Scratched MV:Weary - Exyle: Battered >
*Kultunk* blasts your right arm very hard.
You slash *Exyle*'s body into bloody fragments!
ali cc op rootmw <----------------------- :(
f
* HP:Scratched MV:Weary - Exyle: Beaten >
Ok.
* HP:Scratched MV:Weary - Exyle: Beaten > You panic and attempt to flee!
e
You flee head over heels.
Rolling Hills
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A young and strong buck is here, munching some grass.
e
* HP:Scratched MV:Weary > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
* HP:Scratched MV:Weary >
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Stalking within the shadows, a man watches you in anger.
Re: Fail!
o R HP:Scratched DP:Strong MV:Winded > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
Cruoris the Great Havoc is standing here.
Kultunk the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here ruling a group of trollocs.
o R HP:Scratched DP:Strong MV:Winded > ;
;
;
;
[kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > ;
*Draconus* has arrived from the south, riding a wild stallion.
*Nasil* has arrived from the south, riding a bloodstock stallion.
[kill human]
You slash *Nasil*'s right arm hard.
Cruoris tries to pierce *Draconus*, but he parries successfully.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > ;
;
;
[kill human]
Ok.
Kultunk pounds *Draconus*'s right leg hard.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > [kill human]
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > Cruoris pierces *Draconus*'s body.
[kill human]
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > *Draconus* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Draconus*'s commands.
*Draconus* tries to flee, but is too exhausted!
[kill human]
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded >
*Fermin* has arrived from the south.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > q
Kultunk tries to pound *Draconus*, but he parries successfully.
A ramshorned trolloc joins your fight!
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A Dhai'mon trolloc joins a Ko'bal trolloc's fight!
*Draconus* tries to slash Cruoris, but he parries successfully.
Cruoris tries to pierce *Draconus*, but he parries successfully.
*Nasil* tries to blast you, but you parry successfully.
You slash *Nasil*'s left arm hard.
Cruoris closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* panics, and attempts to flee!
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > 2
[close fence]
It's already closed!
[bash ] trong MV:Winded - Nasil: Battered >
*Fermin* panics, and attempts to flee!
*
*Draconus* opens the fence.
*Fermin* panics, and attempts to flee!
*Nasil* panics, and attempts to flee!
Cruoris gives a Ko'bal trolloc an order.
A Ko'bal trolloc now follows Cruoris.
+
A Dhai'mon trolloc hacks Nasil's left leg.
*Fermin* pierces a Ko'bal trolloc's right leg extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
Kultunk pounds *Draconus*'s body hard.
*Draconus* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Draconus*'s left leg hard.
*Draconus* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Draconus*'s commands.
*Draconus* tries to flee, but is too exhausted!
=
Cruoris closes the fence.
=
Your bash at *Nasil* sends him sprawling!
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* stops riding a wild stallion.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* gets a bunch of fireworks from a backpack.
order large rescue kultunk
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > order large rescue kultunk
order large rescue kultunk
A Dhai'mon trolloc tickles Nasil's body with his hack.
*Fermin* pierces a Ko'bal trolloc's body extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he dodges the attack.
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
Kultunk pounds *Draconus*'s body hard.
Cruoris pierces *Draconus*'s left arm.
You slash *Nasil*'s head into bloody fragments!
*Fermin* pierces a Ko'bal trolloc's right arm extremely hard.
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* panics, and attempts to flee!
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
Cruoris gives a Ko'bal trolloc an order.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
A Dhai'mon trolloc tickles Nasil's head with his hack.
*Fermin* tries to pierce a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A ramshorned trolloc tries to cleave Fermin, but he parries successfully.
Kultunk pounds *Draconus*'s body.
*Draconus* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Draconus*'s body.
You slash *Nasil*'s right arm very hard.
q
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
Kultunk pounds *Draconus*'s right leg extremely hard.
Cruoris pierces *Draconus*'s body.
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > 2
[close fence]
It's already closed!
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
[bash ] trong MV:Winded - Nasil: Battered >
*
A Dhai'mon trolloc hacks Nasil's left leg.
*Fermin* tries to pierce a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
Kultunk pounds *Draconus*'s head hard.
Cruoris pierces *Draconus*'s body.
*Nasil* mounts an attack against you, but weak nerves get the better of him.
+
Cruoris gives a Ko'bal trolloc an order.
=
Cruoris gives a Ko'bal trolloc an order.
-
Cruoris gives a Ko'bal trolloc an order.
Kultunk pounds *Draconus*'s right arm very hard.
*Nasil* tries to blast you, but you parry successfully.
Cruoris avoids being bashed by *Draconus* who loses his balance and falls!
=
Your bash at *Nasil* sends him sprawling!
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > cmbe
po
[change mood berserk]
Mood changed to: Berserk
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > A Dhai'mon trolloc barely hacks Nasil's body.
*Fermin* pierces a Ko'bal trolloc's left arm into bloody fragments!
Fermin swiftly dodges a Ko'bal trolloc's attempt to crush him.
A ramshorned trolloc tries to cleave Fermin, but he parries successfully.
Kultunk tries to pound *Draconus*, but he parries successfully.
Cruoris pierces *Draconus*'s left leg.
You slash *Nasil*'s right foot.
[change posture offensive]
Posture changed to: Offensive
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > na ZERK
*Draconus* panics, and attempts to flee!
You narrate 'ZERK'
*Fermin* snickers softly.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
Kultunk pounds *Draconus*'s left leg very hard.
*Draconus* panics, and attempts to flee!
You slash *Nasil*'s right leg hard.
l
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A bunch of lit fireworks lies on the ground.
*Fermin* is here, fighting a Ko'bal trolloc.
*Nasil* is sitting here, riding a bloodstock stallion.
A wild stallion bucks madly.
*Draconus* is here, fighting Cruoris.
A ramshorned trolloc is here, fighting Fermin.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Ko'bal trolloc is here, fighting Fermin.
Cruoris the Great Havoc is here, fighting Draconus.
Kultunk the Dark Master is here, fighting Draconus.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Dhai'mon trolloc is here, fighting Nasil.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Draconus* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
A Dhai'mon trolloc hacks Nasil's right foot.
*Fermin* pierces a Ko'bal trolloc's body hard.
Fermin swiftly dodges a Ko'bal trolloc's attempt to crush him.
Fermin swiftly dodges a ramshorned trolloc's attempt to cleave him.
Kultunk pounds *Draconus*'s right foot hard.
*Draconus* panics, and attempts to flee!
*Draconus* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Draconus*'s body.
*Draconus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Draconus*'s death cry.
You barely slash *Nasil*'s body.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
You slash *Nasil*'s body.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
Cruoris tries to pierce *Fermin*, but he deflects the blow.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > 2
*Fermin* swiftly dodges Cruoris's attempt to pierce him.
A Dhai'mon trolloc barely hacks Nasil's head.
*Fermin* pierces a Ko'bal trolloc's right arm into bloody fragments!
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
A ramshorned trolloc tries to cleave Fermin, but he parries successfully.
You slash *Nasil*'s body.
[bash ]
*
Kultunk tries to pound *Fermin*, but he deflects the blow.
*
Kultunk throws back his head and cackles with insane glee!
=
Cruoris assumes an offensive striking posture.
-
Cruoris tries to pierce *Fermin*, but he deflects the blow.
*Fermin* opens the fence.
Cruoris closes the fence.
Kultunk tries to pound *Fermin*, but he deflects the blow.
Cruoris tries to pierce *Fermin*, but he deflects the blow.
A Dhai'mon trolloc barely tickles Nasil's body with his hack.
*Fermin* pierces a Ko'bal trolloc's right arm extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
*Nasil* tries to blast you, but you deflect the blow.
*Fermin* opens the fence.
*Nasil* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
Kultunk closes the fence.
Cruoris gives a Ko'bal trolloc an order.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > 2
Kultunk pounds *Fermin*'s left arm into bloody fragments!
*Fermin* panics, and attempts to flee!
*Fermin* swiftly dodges Cruoris's attempt to pierce him.
A Dhai'mon trolloc tickles Nasil's right arm with his hack.
*Fermin* pierces a Ko'bal trolloc's left leg into bloody fragments!
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
*Nasil* blasts your left arm.
Kultunk tries to pound *Fermin*, but he deflects the blow.
Cruoris pierces *Fermin*'s body into bloody fragments!
*Fermin* panics, and attempts to flee!
*Fermin* pierces a Ko'bal trolloc's body very hard.
*Nasil* blasts your head very hard.
Carnage starts following you.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Carnage closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Carnage closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > order large bash
Kultunk tries to pound *Fermin*, but he deflects the blow.
Cruoris tries to pierce *Fermin*, but he deflects the blow.
A Dhai'mon trolloc tickles Nasil's body with his hack.
*Fermin* pierces a Ko'bal trolloc's left arm extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he dodges the attack.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
*Nasil* mounts an attack against you, but weak nerves get the better of him.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > 2
[bash ]
Cancelled.
Kultunk pounds *Fermin*'s body extremely hard.
*Fermin* panics, and attempts to flee!
Cruoris pierces *Fermin*'s body extremely hard.
*Fermin* panics, and attempts to flee!
*Nasil* blasts your left leg.
Ok.
[bash ] MV:Winded - Nasil: Beaten >
=
Kultunk pounds *Fermin*'s body into bloody fragments!
*Fermin* panics, and attempts to flee!
Cruoris tries to pierce *Fermin*, but he parries successfully.
A Dhai'mon trolloc barely hacks Nasil's head.
*Fermin* pierces a Ko'bal trolloc's body very hard.
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
Fermin avoids being bashed by a ramshorned trolloc who loses his balance and falls!
*Fermin* panics, and attempts to flee!
=
Kultunk tries to pound *Fermin*, but he parries successfully.
Cruoris tries to pierce *Fermin*, but he parries successfully.
*Fermin* pierces a Ko'bal trolloc's left arm into bloody fragments!
Your bash at *Nasil* sends him sprawling!
* R HP:Hurt DP:Strong MV:Winded - Nasil: Critical >
Carnage blasts *Nasil*'s right arm very hard.
* R HP:Hurt DP:Strong MV:Winded - Nasil: Critical >
Carnage blasts *Nasil*'s right arm hard.
Kultunk tries to pound *Fermin*, but he parries successfully.
Cruoris pierces *Fermin*'s right leg very hard.
*Fermin* panics, and attempts to flee!
A Dhai'mon trolloc barely hacks Nasil's left foot.
*Fermin* pierces a Ko'bal trolloc's right leg very hard.
Fermin swiftly dodges a Ko'bal trolloc's attempt to crush him.
You slash *Nasil*'s right arm extremely hard.
*Nasil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Nasil*'s death cry.
o R HP:Scratched DP:Strong MV:Winded > ;
2
[kill human]
The fighting is too thick and heavy for you to enter the fray!
o R HP:Scratched DP:Strong MV:Winded >
*Fermin* pierces a Ko'bal trolloc's left arm into bloody fragments!
A Ko'bal trolloc is mortally wounded, and will die soon, if not aided.
o R HP:Scratched DP:Strong MV:Winded > [bash ]
Bash who?
o R HP:Scratched DP:Strong MV:Winded >
*Fermin* opens the fence.
Kultunk closes the fence.
o R HP:Scratched DP:Strong MV:Winded >
*Fermin* opens the fence.
Kultunk closes the fence.
;
;
o R HP:Scratched DP:Strong MV:Winded > ;
Kultunk pounds *Fermin*'s body into bloody fragments!
*Fermin* panics, and attempts to flee!
Cruoris pierces *Fermin*'s body into bloody fragments!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Fermin*'s death cry.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > ;
;
[kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > na nice
You narrate 'nice'
l
o R HP:Scratched DP:Strong MV:Winded > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of Fermin is lying here.
The corpse of Nasil is lying here.
The corpse of Draconus is lying here.
A bunch of lit fireworks lies on the ground.
Carnage the Master Torturer is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A wild stallion bucks madly.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Ko'bal trolloc is lying here, mortally wounded.
Cruoris the Great Havoc is standing here.
Kultunk the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here ruling a group of trollocs.
o R HP:Scratched DP:Strong MV:Winded > remove sword
get dagger pack
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
remove dagger
put dagger pack
wield sword
put all.flesh pack
You stop using a heron marked blade.
o R HP:Scratched DP:Strong MV:Winded > You get a shiny copper dagger from a backpack.
o R HP:Scratched DP:Strong MV:Winded > You wield a shiny copper dagger.
Kultunk can't seem to regain control of himself.
o R HP:Scratched DP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Fermin.
o R HP:Scratched DP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Nasil.
o R HP:Scratched DP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Draconus.
o R HP:Scratched DP:Strong MV:Winded > You stop using a shiny copper dagger.
Cruoris narrates 'was fun'
o R HP:Scratched DP:Strong MV:Winded > You put a shiny copper dagger in a backpack.
o R HP:Scratched DP:Strong MV:Winded > You wield a heron marked blade.
o R HP:Scratched DP:Strong MV:Winded > You put the severed head of Fermin the Human slain in Shienar in a backpack.
You put the severed head of Draconus the Human slain in Shienar in a backpack.
You put the severed head of Nasil the Human slain in Shienar in a backpack.
o R HP:Scratched DP:Strong MV:Winded > g all alll.corpse
You don't have an alll.corpse.
Cruoris says 'watch works'
o R HP:Scratched DP:Strong MV:Winded > cmb
cmb
cmb
Carnage snickers softly.
o R HP:Scratched DP:Strong MV:Winded > [change mood brave]
You try to calm down, but can't.
o R HP:Scratched DP:Strong MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o R HP:Scratched DP:Strong MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o R HP:Scratched DP:Strong MV:Winded > g all all.corpse
You get a black pair of silver-tooled boots from the corpse of Fermin.
You get a pair of earthen colored breeches from the corpse of Fermin.
You get a belt with a buckle of cuendillar from the corpse of Fermin.
You get a sharp, red stone dagger from the corpse of Fermin.
You get a polished onyx-inlaid shield from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a pair of dark gloves from the corpse of Fermin.
You get a set of cloth sleeves from the corpse of Fermin.
You get a backpack from the corpse of Fermin.
You get a surcoat with exquisite embroidery from the corpse of Fermin.
You get a bearskin tunic from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a shoufa with a black veil from the corpse of Fermin.
You get a gold ring delicately carved with ivy from the corpse of Fermin.
You get an orange coral ring from the corpse of Fermin.
You get a copper headed throwing axe from the corpse of Nasil.
You get a pair of thick metal boots from the corpse of Nasil.
You get a set of riveted chainmail leggings from the corpse of Nasil.
You get a belt pack from the corpse of Nasil.
You get a studded leather belt with a crossed swords buckle from the corpse of Nasil.
You get a titanic spiked axe of ebon steel from the corpse of Nasil.
You get a pair of heavy metal gauntlets from the corpse of Nasil.
You get a pair of ebony-steel plate vambraces from the corpse of Nasil.
You get a dark green cape from the corpse of Nasil.
You get a shining steel breastplate from the corpse of Nasil.
a conical helmet with a faceguard of steel bars: You can't carry that much weight.
You get a mirrored lantern from the corpse of Nasil.
You get a shiny copper dagger from the corpse of Draconus.
a water skin: You can't carry that much weight.
a pair of lissome leather boots with metal capped toes: You can't carry that much weight.
a pair of thick, gold-plated greaves: You can't carry that much weight.
You get a small purse from the corpse of Draconus.
a belt with a buckle of cuendillar: You can't carry that much weight.
a shining silver plated sword: You can't carry that much weight.
a silver etched shield: You can't carry that much weight.
You get a silver Kandori wristcuff from the corpse of Draconus.
You get a silver Kandori wristcuff from the corpse of Draconus.
a sturdy pair of full leather gauntlets: You can't carry that much weight.
a pair of polished, gold-plated vambraces: You can't carry that much weight.
an earthen brown mantle: You can't carry that much weight.
an engraved gold-plated breastplate: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a strange, insectoid helm: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Draconus.
a gold ring delicately carved with ivy: You can't carry that much weight.
a crystal lightstick: You can't carry that much weight.
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
Cruoris the Great Havoc is standing here.
Kultunk the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here ruling a group of trollocs.
o R HP:Scratched DP:Strong MV:Winded > ;
;
;
;
[kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > ;
*Draconus* has arrived from the south, riding a wild stallion.
*Nasil* has arrived from the south, riding a bloodstock stallion.
[kill human]
You slash *Nasil*'s right arm hard.
Cruoris tries to pierce *Draconus*, but he parries successfully.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > ;
;
;
[kill human]
Ok.
Kultunk pounds *Draconus*'s right leg hard.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > [kill human]
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > Cruoris pierces *Draconus*'s body.
[kill human]
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > *Draconus* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Draconus*'s commands.
*Draconus* tries to flee, but is too exhausted!
[kill human]
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded >
*Fermin* has arrived from the south.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Wounded > q
Kultunk tries to pound *Draconus*, but he parries successfully.
A ramshorned trolloc joins your fight!
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A Dhai'mon trolloc joins a Ko'bal trolloc's fight!
*Draconus* tries to slash Cruoris, but he parries successfully.
Cruoris tries to pierce *Draconus*, but he parries successfully.
*Nasil* tries to blast you, but you parry successfully.
You slash *Nasil*'s left arm hard.
Cruoris closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* panics, and attempts to flee!
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > 2
[close fence]
It's already closed!
[bash ] trong MV:Winded - Nasil: Battered >
*Fermin* panics, and attempts to flee!
*
*Draconus* opens the fence.
*Fermin* panics, and attempts to flee!
*Nasil* panics, and attempts to flee!
Cruoris gives a Ko'bal trolloc an order.
A Ko'bal trolloc now follows Cruoris.
+
A Dhai'mon trolloc hacks Nasil's left leg.
*Fermin* pierces a Ko'bal trolloc's right leg extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
Kultunk pounds *Draconus*'s body hard.
*Draconus* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Draconus*'s left leg hard.
*Draconus* panics, and attempts to flee!
A wild stallion seems too exhausted to obey *Draconus*'s commands.
*Draconus* tries to flee, but is too exhausted!
=
Cruoris closes the fence.
=
Your bash at *Nasil* sends him sprawling!
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* stops riding a wild stallion.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* gets a bunch of fireworks from a backpack.
order large rescue kultunk
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > order large rescue kultunk
order large rescue kultunk
A Dhai'mon trolloc tickles Nasil's body with his hack.
*Fermin* pierces a Ko'bal trolloc's body extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he dodges the attack.
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
Kultunk pounds *Draconus*'s body hard.
Cruoris pierces *Draconus*'s left arm.
You slash *Nasil*'s head into bloody fragments!
*Fermin* pierces a Ko'bal trolloc's right arm extremely hard.
Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > Ok.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Draconus* panics, and attempts to flee!
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
Cruoris gives a Ko'bal trolloc an order.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
A Dhai'mon trolloc tickles Nasil's head with his hack.
*Fermin* tries to pierce a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A ramshorned trolloc tries to cleave Fermin, but he parries successfully.
Kultunk pounds *Draconus*'s body.
*Draconus* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Draconus*'s body.
You slash *Nasil*'s right arm very hard.
q
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
Kultunk pounds *Draconus*'s right leg extremely hard.
Cruoris pierces *Draconus*'s body.
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > 2
[close fence]
It's already closed!
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered >
*Fermin* opens the fence.
Kultunk closes the fence.
[bash ] trong MV:Winded - Nasil: Battered >
*
A Dhai'mon trolloc hacks Nasil's left leg.
*Fermin* tries to pierce a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
Kultunk pounds *Draconus*'s head hard.
Cruoris pierces *Draconus*'s body.
*Nasil* mounts an attack against you, but weak nerves get the better of him.
+
Cruoris gives a Ko'bal trolloc an order.
=
Cruoris gives a Ko'bal trolloc an order.
-
Cruoris gives a Ko'bal trolloc an order.
Kultunk pounds *Draconus*'s right arm very hard.
*Nasil* tries to blast you, but you parry successfully.
Cruoris avoids being bashed by *Draconus* who loses his balance and falls!
=
Your bash at *Nasil* sends him sprawling!
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > cmbe
po
[change mood berserk]
Mood changed to: Berserk
* R HP:Scratched DP:Strong MV:Winded - Nasil: Battered > A Dhai'mon trolloc barely hacks Nasil's body.
*Fermin* pierces a Ko'bal trolloc's left arm into bloody fragments!
Fermin swiftly dodges a Ko'bal trolloc's attempt to crush him.
A ramshorned trolloc tries to cleave Fermin, but he parries successfully.
Kultunk tries to pound *Draconus*, but he parries successfully.
Cruoris pierces *Draconus*'s left leg.
You slash *Nasil*'s right foot.
[change posture offensive]
Posture changed to: Offensive
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > na ZERK
*Draconus* panics, and attempts to flee!
You narrate 'ZERK'
*Fermin* snickers softly.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
Kultunk pounds *Draconus*'s left leg very hard.
*Draconus* panics, and attempts to flee!
You slash *Nasil*'s right leg hard.
l
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A bunch of lit fireworks lies on the ground.
*Fermin* is here, fighting a Ko'bal trolloc.
*Nasil* is sitting here, riding a bloodstock stallion.
A wild stallion bucks madly.
*Draconus* is here, fighting Cruoris.
A ramshorned trolloc is here, fighting Fermin.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Ko'bal trolloc is here, fighting Fermin.
Cruoris the Great Havoc is here, fighting Draconus.
Kultunk the Dark Master is here, fighting Draconus.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Dhai'mon trolloc is here, fighting Nasil.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Draconus* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
A Dhai'mon trolloc hacks Nasil's right foot.
*Fermin* pierces a Ko'bal trolloc's body hard.
Fermin swiftly dodges a Ko'bal trolloc's attempt to crush him.
Fermin swiftly dodges a ramshorned trolloc's attempt to cleave him.
Kultunk pounds *Draconus*'s right foot hard.
*Draconus* panics, and attempts to flee!
*Draconus* tries to slash Cruoris, but he deflects the blow.
Cruoris pierces *Draconus*'s body.
*Draconus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Draconus*'s death cry.
You barely slash *Nasil*'s body.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
You slash *Nasil*'s body.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
Cruoris tries to pierce *Fermin*, but he deflects the blow.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > 2
*Fermin* swiftly dodges Cruoris's attempt to pierce him.
A Dhai'mon trolloc barely hacks Nasil's head.
*Fermin* pierces a Ko'bal trolloc's right arm into bloody fragments!
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
A ramshorned trolloc tries to cleave Fermin, but he parries successfully.
You slash *Nasil*'s body.
[bash ]
*
Kultunk tries to pound *Fermin*, but he deflects the blow.
*
Kultunk throws back his head and cackles with insane glee!
=
Cruoris assumes an offensive striking posture.
-
Cruoris tries to pierce *Fermin*, but he deflects the blow.
*Fermin* opens the fence.
Cruoris closes the fence.
Kultunk tries to pound *Fermin*, but he deflects the blow.
Cruoris tries to pierce *Fermin*, but he deflects the blow.
A Dhai'mon trolloc barely tickles Nasil's body with his hack.
*Fermin* pierces a Ko'bal trolloc's right arm extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he parries successfully.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
*Nasil* tries to blast you, but you deflect the blow.
*Fermin* opens the fence.
*Nasil* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
Kultunk closes the fence.
Cruoris gives a Ko'bal trolloc an order.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > 2
Kultunk pounds *Fermin*'s left arm into bloody fragments!
*Fermin* panics, and attempts to flee!
*Fermin* swiftly dodges Cruoris's attempt to pierce him.
A Dhai'mon trolloc tickles Nasil's right arm with his hack.
*Fermin* pierces a Ko'bal trolloc's left leg into bloody fragments!
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
A ramshorned trolloc tries to cleave Fermin, but he dodges the attack.
*Nasil* blasts your left arm.
Kultunk tries to pound *Fermin*, but he deflects the blow.
Cruoris pierces *Fermin*'s body into bloody fragments!
*Fermin* panics, and attempts to flee!
*Fermin* pierces a Ko'bal trolloc's body very hard.
*Nasil* blasts your head very hard.
Carnage starts following you.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Carnage closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Carnage closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten >
*Fermin* opens the fence.
Kultunk closes the fence.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > order large bash
Kultunk tries to pound *Fermin*, but he deflects the blow.
Cruoris tries to pierce *Fermin*, but he deflects the blow.
A Dhai'mon trolloc tickles Nasil's body with his hack.
*Fermin* pierces a Ko'bal trolloc's left arm extremely hard.
A Ko'bal trolloc tries to crush Fermin, but he dodges the attack.
A ramshorned trolloc tries to cleave Fermin, but he deflects the blow.
*Nasil* mounts an attack against you, but weak nerves get the better of him.
* R HP:Scratched DP:Strong MV:Winded - Nasil: Beaten > 2
[bash ]
Cancelled.
Kultunk pounds *Fermin*'s body extremely hard.
*Fermin* panics, and attempts to flee!
Cruoris pierces *Fermin*'s body extremely hard.
*Fermin* panics, and attempts to flee!
*Nasil* blasts your left leg.
Ok.
[bash ] MV:Winded - Nasil: Beaten >
=
Kultunk pounds *Fermin*'s body into bloody fragments!
*Fermin* panics, and attempts to flee!
Cruoris tries to pierce *Fermin*, but he parries successfully.
A Dhai'mon trolloc barely hacks Nasil's head.
*Fermin* pierces a Ko'bal trolloc's body very hard.
A Ko'bal trolloc tries to crush Fermin, but he deflects the blow.
Fermin avoids being bashed by a ramshorned trolloc who loses his balance and falls!
*Fermin* panics, and attempts to flee!
=
Kultunk tries to pound *Fermin*, but he parries successfully.
Cruoris tries to pierce *Fermin*, but he parries successfully.
*Fermin* pierces a Ko'bal trolloc's left arm into bloody fragments!
Your bash at *Nasil* sends him sprawling!
* R HP:Hurt DP:Strong MV:Winded - Nasil: Critical >
Carnage blasts *Nasil*'s right arm very hard.
* R HP:Hurt DP:Strong MV:Winded - Nasil: Critical >
Carnage blasts *Nasil*'s right arm hard.
Kultunk tries to pound *Fermin*, but he parries successfully.
Cruoris pierces *Fermin*'s right leg very hard.
*Fermin* panics, and attempts to flee!
A Dhai'mon trolloc barely hacks Nasil's left foot.
*Fermin* pierces a Ko'bal trolloc's right leg very hard.
Fermin swiftly dodges a Ko'bal trolloc's attempt to crush him.
You slash *Nasil*'s right arm extremely hard.
*Nasil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Nasil*'s death cry.
o R HP:Scratched DP:Strong MV:Winded > ;
2
[kill human]
The fighting is too thick and heavy for you to enter the fray!
o R HP:Scratched DP:Strong MV:Winded >
*Fermin* pierces a Ko'bal trolloc's left arm into bloody fragments!
A Ko'bal trolloc is mortally wounded, and will die soon, if not aided.
o R HP:Scratched DP:Strong MV:Winded > [bash ]
Bash who?
o R HP:Scratched DP:Strong MV:Winded >
*Fermin* opens the fence.
Kultunk closes the fence.
o R HP:Scratched DP:Strong MV:Winded >
*Fermin* opens the fence.
Kultunk closes the fence.
;
;
o R HP:Scratched DP:Strong MV:Winded > ;
Kultunk pounds *Fermin*'s body into bloody fragments!
*Fermin* panics, and attempts to flee!
Cruoris pierces *Fermin*'s body into bloody fragments!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Fermin*'s death cry.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > ;
;
[kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > [kill human]
They aren't here.
o R HP:Scratched DP:Strong MV:Winded > na nice
You narrate 'nice'
l
o R HP:Scratched DP:Strong MV:Winded > Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
The corpse of Fermin is lying here.
The corpse of Nasil is lying here.
The corpse of Draconus is lying here.
A bunch of lit fireworks lies on the ground.
Carnage the Master Torturer is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A wild stallion bucks madly.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Ko'bal trolloc is lying here, mortally wounded.
Cruoris the Great Havoc is standing here.
Kultunk the Dark Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A trolloc is here ruling a group of trollocs.
o R HP:Scratched DP:Strong MV:Winded > remove sword
get dagger pack
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
remove dagger
put dagger pack
wield sword
put all.flesh pack
You stop using a heron marked blade.
o R HP:Scratched DP:Strong MV:Winded > You get a shiny copper dagger from a backpack.
o R HP:Scratched DP:Strong MV:Winded > You wield a shiny copper dagger.
Kultunk can't seem to regain control of himself.
o R HP:Scratched DP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Fermin.
o R HP:Scratched DP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Nasil.
o R HP:Scratched DP:Strong MV:Winded > You lean over and sever the bloody head from the corpse of Draconus.
o R HP:Scratched DP:Strong MV:Winded > You stop using a shiny copper dagger.
Cruoris narrates 'was fun'
o R HP:Scratched DP:Strong MV:Winded > You put a shiny copper dagger in a backpack.
o R HP:Scratched DP:Strong MV:Winded > You wield a heron marked blade.
o R HP:Scratched DP:Strong MV:Winded > You put the severed head of Fermin the Human slain in Shienar in a backpack.
You put the severed head of Draconus the Human slain in Shienar in a backpack.
You put the severed head of Nasil the Human slain in Shienar in a backpack.
o R HP:Scratched DP:Strong MV:Winded > g all alll.corpse
You don't have an alll.corpse.
Cruoris says 'watch works'
o R HP:Scratched DP:Strong MV:Winded > cmb
cmb
cmb
Carnage snickers softly.
o R HP:Scratched DP:Strong MV:Winded > [change mood brave]
You try to calm down, but can't.
o R HP:Scratched DP:Strong MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o R HP:Scratched DP:Strong MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
o R HP:Scratched DP:Strong MV:Winded > g all all.corpse
You get a black pair of silver-tooled boots from the corpse of Fermin.
You get a pair of earthen colored breeches from the corpse of Fermin.
You get a belt with a buckle of cuendillar from the corpse of Fermin.
You get a sharp, red stone dagger from the corpse of Fermin.
You get a polished onyx-inlaid shield from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a pair of dark gloves from the corpse of Fermin.
You get a set of cloth sleeves from the corpse of Fermin.
You get a backpack from the corpse of Fermin.
You get a surcoat with exquisite embroidery from the corpse of Fermin.
You get a bearskin tunic from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a shoufa with a black veil from the corpse of Fermin.
You get a gold ring delicately carved with ivy from the corpse of Fermin.
You get an orange coral ring from the corpse of Fermin.
You get a copper headed throwing axe from the corpse of Nasil.
You get a pair of thick metal boots from the corpse of Nasil.
You get a set of riveted chainmail leggings from the corpse of Nasil.
You get a belt pack from the corpse of Nasil.
You get a studded leather belt with a crossed swords buckle from the corpse of Nasil.
You get a titanic spiked axe of ebon steel from the corpse of Nasil.
You get a pair of heavy metal gauntlets from the corpse of Nasil.
You get a pair of ebony-steel plate vambraces from the corpse of Nasil.
You get a dark green cape from the corpse of Nasil.
You get a shining steel breastplate from the corpse of Nasil.
a conical helmet with a faceguard of steel bars: You can't carry that much weight.
You get a mirrored lantern from the corpse of Nasil.
You get a shiny copper dagger from the corpse of Draconus.
a water skin: You can't carry that much weight.
a pair of lissome leather boots with metal capped toes: You can't carry that much weight.
a pair of thick, gold-plated greaves: You can't carry that much weight.
You get a small purse from the corpse of Draconus.
a belt with a buckle of cuendillar: You can't carry that much weight.
a shining silver plated sword: You can't carry that much weight.
a silver etched shield: You can't carry that much weight.
You get a silver Kandori wristcuff from the corpse of Draconus.
You get a silver Kandori wristcuff from the corpse of Draconus.
a sturdy pair of full leather gauntlets: You can't carry that much weight.
a pair of polished, gold-plated vambraces: You can't carry that much weight.
an earthen brown mantle: You can't carry that much weight.
an engraved gold-plated breastplate: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a shimmering chain of gold: You can't carry that much weight.
a strange, insectoid helm: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Draconus.
a gold ring delicately carved with ivy: You can't carry that much weight.
a crystal lightstick: You can't carry that much weight.
Re: Fail!
* HP:Beaten MV:Winded >
cc 102
s
*Taz* has arrived from the south.
2
b
* HP:Beaten MV:Winded > *Taz* tries to hack you, but you parry successfully.
* HP:Beaten MV:Winded - Taz: Beaten > You pound *Taz*'s left arm hard.
*Taz* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Beaten MV:Winded - Taz: Beaten > [kill dark]
Ok.
* HP:Beaten MV:Winded - Taz: Beaten > [bash ]
-=
+*
*+
=-
*Taz* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Kerryk chats 'example: mend sword'
s
*Taz* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Tic in 7 seconds!
*Taz* hacks your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Critical MV:Winded > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* HP:Critical MV:Winded >
s
2
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
sc
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You have 4(418) hit and 70(202) movement points.
You have scored 106398009 experience points and 1295 quest points.
You need 2101991 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
2
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
s
* HP:Critical MV:Winded >
s
[charge ]
Charge who?
* HP:Critical MV:Winded > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Winded > Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
cc
* HP:Critical MV:Winded >
[change wimpy]
You won't flee from any fight now.
n
* HP:Critical MV:Winded >
2
cc 3
2
Your heartbeat calms down more as you feel less panicked.
Starting tic timer.
Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [change wimpy]
You will now flee if you go below 3 hit points.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
sc
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
tt
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > You have 22(418) hit and 82(202) movement points.
You have scored 106398009 experience points and 1295 quest points.
You need 2101991 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
You are hungry.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [taste meat]
You nibble a little bit of the meat.
Eat demo
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
cc 21
2
2
[change wimpy]
You will now flee if you go below 21 hit points.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
whe
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Draz - Alongside a Road
7
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > Kerryk chats 'if the process gets interrupted, you need to
do it again '
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
eq
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You are using:
<used as light> a lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a weathered, storm-gray gorget
<worn on body> a finely-tailored white shirt
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a bone club
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of light, well-oiled leather boots
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > *Taz* has arrived from the north.
[kill dark]
You pound *Taz*'s left leg.
2
* HP:Critical MV:Winded - Taz: Beaten >
2
*Taz* tries to hack you, but you deflect the blow.
A soldier joins your fight!
You pound *Taz*'s right arm hard.
[kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten > [kill dark]
Ok.
f
w
* HP:Critical MV:Winded - Taz: Beaten > [kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
You panic and attempt to flee!
You flee head over heels.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded >
2
2
[kill dark]
They aren't here.
s
* HP:Critical MV:Winded > [kill dark]
They aren't here.
s
e
* HP:Critical MV:Winded >
e
On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded > Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Winded >
2
sc
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You have 41(418) hit and 69(202) movement points.
You have scored 106399857 experience points and 1295 quest points.
You need 2100143 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
2
* HP:Critical MV:Winded >
cc 40
* HP:Critical MV:Winded >
2
whe
[change wimpy]
You will now flee if you go below 40 hit points.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > Players in your Zone
--------------------
Draz - Foot of a Hill
You sense shadowspawn nearby.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
*Taz* has arrived from the north.
2
* HP:Critical MV:Winded > *Taz* leaves west.
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
whe
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Draz - Foot of a Hill
You sense shadowspawn nearby.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > *Taz* has arrived from the west.
[kill dark]
You pound *Taz*'s body hard.
2
* HP:Critical MV:Winded - Taz: Beaten >
[kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
f
[kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
*Taz* panics, and attempts to flee!
You panic and attempt to flee!
n
*Taz* leaves north.
You flee head over heels.
Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
2
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
Tic in 7 seconds!
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Kerryk chats 'let it finish natuarally or immortal might question you'
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.
ticktimer demo
Tic length updated to: 59.154 seconds.
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
whe
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Draz - Alongside a Road
2
* HP:Critical MV:Winded >
sc
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You have 60(418) hit and 84(202) movement points.
You have scored 106400826 experience points and 1295 quest points.
You need 2099174 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
* HP:Critical MV:Winded >
n
n
2
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
whe
* HP:Critical MV:Winded > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* HP:Critical MV:Winded > Thallyn chats 'thank you'
[kill dark]
They aren't here.
* HP:Critical MV:Winded > Players in your Zone
--------------------
Draz - Thick Forest
You sense shadowspawn nearby.
* HP:Critical MV:Winded >
cc 59
n
2
[change wimpy]
You will now flee if you go below 59 hit points.
* HP:Critical MV:Winded >
n
2
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Taz* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Critical MV:Winded > [kill dark]
You pound *Taz*'s body.
* HP:Critical MV:Winded - Taz: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Winded - Taz: Beaten > [kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
f
*Taz* tries to hack you, but you parry successfully.
You pound *Taz*'s body hard.
combat demo
* HP:Critical MV:Winded - Taz: Critical >
You panic and attempt to flee!
2
You flee head over heels.
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
n
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
b
* HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Taz* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Critical MV:Winded >
[kill dark]
You pound *Taz*'s body hard.
combat demo
* HP:Critical MV:Winded - Taz: Critical > [bash ]
Spikes Demo
-=
+*
*+
=-
-
=
Your bash at *Taz* sends him sprawling!
* HP:Critical MV:Winded - Taz: Critical >
bb
[ch mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Winded - Taz: Critical >
You pound *Taz*'s head.
* HP:Critical MV:Winded - Taz: Critical >
*Irzerk* has arrived from the north.
* HP:Critical MV:Winded - Taz: Critical >
*Irzerk* tries to hack you, but you parry successfully.
* HP:Critical MV:Winded - Taz: Critical >
w
w
w
You pound *Taz*'s head.
You pound *Taz*'s body.
No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical >
w
No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical >
*Irzerk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
w
w
* HP:Critical MV:Winded - Taz: Critical >
w
*Irzerk* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* hacks your head into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Someone hates your guts!
A Valon guardsman hates your guts!
*mutters darkly about why he shouldn't zerk*
cc 102
s
*Taz* has arrived from the south.
2
b
* HP:Beaten MV:Winded > *Taz* tries to hack you, but you parry successfully.
* HP:Beaten MV:Winded - Taz: Beaten > You pound *Taz*'s left arm hard.
*Taz* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Beaten MV:Winded - Taz: Beaten > [kill dark]
Ok.
* HP:Beaten MV:Winded - Taz: Beaten > [bash ]
-=
+*
*+
=-
*Taz* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Kerryk chats 'example: mend sword'
s
*Taz* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Tic in 7 seconds!
*Taz* hacks your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Critical MV:Winded > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* HP:Critical MV:Winded >
s
2
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
sc
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You have 4(418) hit and 70(202) movement points.
You have scored 106398009 experience points and 1295 quest points.
You need 2101991 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
2
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
s
* HP:Critical MV:Winded >
s
[charge ]
Charge who?
* HP:Critical MV:Winded > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Winded > Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
cc
* HP:Critical MV:Winded >
[change wimpy]
You won't flee from any fight now.
n
* HP:Critical MV:Winded >
2
cc 3
2
Your heartbeat calms down more as you feel less panicked.
Starting tic timer.
Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [change wimpy]
You will now flee if you go below 3 hit points.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
sc
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
tt
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > You have 22(418) hit and 82(202) movement points.
You have scored 106398009 experience points and 1295 quest points.
You need 2101991 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
You are hungry.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [taste meat]
You nibble a little bit of the meat.
Eat demo
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
cc 21
2
2
[change wimpy]
You will now flee if you go below 21 hit points.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
whe
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Draz - Alongside a Road
7
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > Kerryk chats 'if the process gets interrupted, you need to
do it again '
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
eq
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You are using:
<used as light> a lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a weathered, storm-gray gorget
<worn on body> a finely-tailored white shirt
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a bone club
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of light, well-oiled leather boots
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > *Taz* has arrived from the north.
[kill dark]
You pound *Taz*'s left leg.
2
* HP:Critical MV:Winded - Taz: Beaten >
2
*Taz* tries to hack you, but you deflect the blow.
A soldier joins your fight!
You pound *Taz*'s right arm hard.
[kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten > [kill dark]
Ok.
f
w
* HP:Critical MV:Winded - Taz: Beaten > [kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
You panic and attempt to flee!
You flee head over heels.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded >
2
2
[kill dark]
They aren't here.
s
* HP:Critical MV:Winded > [kill dark]
They aren't here.
s
e
* HP:Critical MV:Winded >
e
On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded > Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
* HP:Critical MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
* HP:Critical MV:Winded >
2
sc
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You have 41(418) hit and 69(202) movement points.
You have scored 106399857 experience points and 1295 quest points.
You need 2100143 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
2
* HP:Critical MV:Winded >
cc 40
* HP:Critical MV:Winded >
2
whe
[change wimpy]
You will now flee if you go below 40 hit points.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > Players in your Zone
--------------------
Draz - Foot of a Hill
You sense shadowspawn nearby.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
*Taz* has arrived from the north.
2
* HP:Critical MV:Winded > *Taz* leaves west.
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
whe
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Draz - Foot of a Hill
You sense shadowspawn nearby.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > *Taz* has arrived from the west.
[kill dark]
You pound *Taz*'s body hard.
2
* HP:Critical MV:Winded - Taz: Beaten >
[kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
f
[kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
*Taz* panics, and attempts to flee!
You panic and attempt to flee!
n
*Taz* leaves north.
You flee head over heels.
Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here, riding a dun mare.
2
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
Tic in 7 seconds!
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Kerryk chats 'let it finish natuarally or immortal might question you'
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.
ticktimer demo
Tic length updated to: 59.154 seconds.
2
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded >
whe
[kill dark]
They aren't here.
2
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Draz - Alongside a Road
2
* HP:Critical MV:Winded >
sc
[kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
* HP:Critical MV:Winded > You have 60(418) hit and 84(202) movement points.
You have scored 106400826 experience points and 1295 quest points.
You need 2099174 exp to level and 1705 qp to rank.
You have amassed 54 Turn points to date.
You have played 100 days and 14 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 50).
You are standing.
* HP:Critical MV:Winded >
[kill dark]
They aren't here.
* HP:Critical MV:Winded >
n
n
2
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
whe
* HP:Critical MV:Winded > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
* HP:Critical MV:Winded > Thallyn chats 'thank you'
[kill dark]
They aren't here.
* HP:Critical MV:Winded > Players in your Zone
--------------------
Draz - Thick Forest
You sense shadowspawn nearby.
* HP:Critical MV:Winded >
cc 59
n
2
[change wimpy]
You will now flee if you go below 59 hit points.
* HP:Critical MV:Winded >
n
2
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Taz* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Critical MV:Winded > [kill dark]
You pound *Taz*'s body.
* HP:Critical MV:Winded - Taz: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Winded - Taz: Beaten > [kill dark]
Ok.
* HP:Critical MV:Winded - Taz: Beaten >
f
*Taz* tries to hack you, but you parry successfully.
You pound *Taz*'s body hard.
combat demo
* HP:Critical MV:Winded - Taz: Critical >
You panic and attempt to flee!
2
You flee head over heels.
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A raven is visible flying high in the sky.
2
* HP:Critical MV:Winded > [kill dark]
They aren't here.
* HP:Critical MV:Winded > [kill dark]
They aren't here.
n
* HP:Critical MV:Winded > [kill dark]
They aren't here.
2
b
* HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
*Taz* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Critical MV:Winded >
[kill dark]
You pound *Taz*'s body hard.
combat demo
* HP:Critical MV:Winded - Taz: Critical > [bash ]
Spikes Demo
-=
+*
*+
=-
-
=
Your bash at *Taz* sends him sprawling!
* HP:Critical MV:Winded - Taz: Critical >
bb
[ch mood berserk]
Mood changed to: Berserk
* HP:Critical MV:Winded - Taz: Critical >
You pound *Taz*'s head.
* HP:Critical MV:Winded - Taz: Critical >
*Irzerk* has arrived from the north.
* HP:Critical MV:Winded - Taz: Critical >
*Irzerk* tries to hack you, but you parry successfully.
* HP:Critical MV:Winded - Taz: Critical >
w
w
w
You pound *Taz*'s head.
You pound *Taz*'s body.
No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical > No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical >
w
No way! You're fighting for your life!
w
* HP:Critical MV:Winded - Taz: Critical >
*Irzerk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
w
w
* HP:Critical MV:Winded - Taz: Critical >
w
*Irzerk* hacks your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* hacks your head into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Someone hates your guts!
A Valon guardsman hates your guts!
*mutters darkly about why he shouldn't zerk*
Re: Fail!
Couple ticks after I told someone not to come as I was fighting raz 1v1 for about 30 minutes
* R HP:Critical MV:Winded > 0
You have 39(396) hit and 70(145) movement points.
You have scored 101169490 experience points and 1291 quest points.
You need 2330510 exp to level and 1709 qp to rank.
You have amassed 66 Turn points to date.
You have played 61 days and 18 hours (real time).
This ranks you as Raal the Lieutenant [Child of Light 7] (Level 49).
You are standing.
0
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
0
* R HP:Critical MV:Winded > 0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
*Razhak* has arrived from the north, riding a shadow stallion.
* R HP:Critical MV:Winded > [kill dark]
You try to scythe *Razhak*, but he parries successfully.
l
* R HP:Critical MV:Winded - Razhak: Beaten > 0
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
f
* R HP:Critical MV:Winded - Razhak: Beaten > Lord Kajin bellows 'The criminal Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
Lord Kajin blasts Razhak's left leg.
[kill dark]
You do the best you can!
You panic and attempt to flee!zhak: Beaten >
Lord Kajin blasts Razhak's right leg.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Razhak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
e
0
You flee head over heels.
Campsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
ber
* R HP:Critical MV:Winded > 0
s
0
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > b
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
*Razhak* is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Razhak.
A Shienaran scout blends into the surroundings here.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
Lord Kajin is here, fighting Razhak, riding a chestnut stallion.
*Razhak* leaves north riding a shadow stallion.
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring > 0
0
0
0
Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
[kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
0
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > n
[kill dark]
They aren't here.
0
* R HP:Critical MV:Tiring > Campsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
0
0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > v
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > v
[kill dark]
They aren't here.
v
* R HP:Critical MV:Winded > v
[change mood brave]
You try to calm down, but can't.
v
* R HP:Critical MV:Winded > [change mood brave]
You try to calm down, but can't.
*Razhak* has arrived from the south, riding a shadow stallion.
0
* R HP:Critical MV:Winded > Lord Kajin bellows 'The criminal Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
Lord Kajin tries to blast Razhak, but he deflects the blow.
[change mood brave]
You try to calm down, but can't.
* R HP:Critical MV:Winded > [change mood brave]
You try to calm down, but can't.
* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Critical MV:Winded > [kill dark]
You try to scythe *Razhak*, but he parries successfully.
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > 0
*Razhak* panics, and attempts to flee!
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > 0
[kill dark]
You do the best you can!
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > [kill dark]
You do the best you can!
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > ber
*Razhak* leaves south riding a shadow stallion.
0
* R HP:Critical MV:Winded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Critical MV:Winded > b
b
[kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring >
*Stomper* has arrived from the west.
v
* R HP:Critical MV:Tiring > v
*Stomper* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
v
v
* R HP:Critical MV:Tiring - Stomper: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Critical MV:Tiring - Stomper: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Critical MV:Tiring - Stomper: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Critical MV:Tiring - Stomper: Scratched > b
[change mood brave]
You chose to go berserk, now live or die with it!
[bash ] ring - Stomper: Scratched >
Lord Kajin bellows 'The criminal Stomper shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Stomper has been spotted!'
Lord Kajin blasts Stomper's body.
=
Lord Kajin blasts Stomper's body hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Stomper* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
A soldier has arrived from the south.
A soldier scythes Stomper's body hard.
As *Stomper* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring >
A soldier tries to scythe Stomper, but he deflects the blow.
A member of the Lancer cavalry slashes Stomper's head.
A member of the Lancer cavalry slashes Stomper's head.
A member of the Lancer cavalry slashes Stomper's body.
A member of the Lancer cavalry tries to slash Stomper, but he deflects the blow.
Lord Kajin blasts Stomper's body.
*someone* scythes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
* R HP:Critical MV:Winded > 0
You have 39(396) hit and 70(145) movement points.
You have scored 101169490 experience points and 1291 quest points.
You need 2330510 exp to level and 1709 qp to rank.
You have amassed 66 Turn points to date.
You have played 61 days and 18 hours (real time).
This ranks you as Raal the Lieutenant [Child of Light 7] (Level 49).
You are standing.
0
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
0
* R HP:Critical MV:Winded > 0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
*Razhak* has arrived from the north, riding a shadow stallion.
* R HP:Critical MV:Winded > [kill dark]
You try to scythe *Razhak*, but he parries successfully.
l
* R HP:Critical MV:Winded - Razhak: Beaten > 0
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
f
* R HP:Critical MV:Winded - Razhak: Beaten > Lord Kajin bellows 'The criminal Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
Lord Kajin blasts Razhak's left leg.
[kill dark]
You do the best you can!
You panic and attempt to flee!zhak: Beaten >
Lord Kajin blasts Razhak's right leg.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Razhak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
e
0
You flee head over heels.
Campsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
ber
* R HP:Critical MV:Winded > 0
s
0
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > b
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
*Razhak* is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Razhak.
A Shienaran scout blends into the surroundings here.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Razhak, riding a chestnut stallion.
Lord Kajin is here, fighting Razhak, riding a chestnut stallion.
*Razhak* leaves north riding a shadow stallion.
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring > 0
0
0
0
Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
[kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
0
* R HP:Critical MV:Tiring > [kill dark]
They aren't here.
* R HP:Critical MV:Tiring > n
[kill dark]
They aren't here.
0
* R HP:Critical MV:Tiring > Campsite
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
* R HP:Critical MV:Winded > [kill dark]
They aren't here.
* R HP:Critical MV:Winded > 0
0
0
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > v
[kill dark]
They aren't here.
* R HP:Critical MV:Winded > v
[kill dark]
They aren't here.
v
* R HP:Critical MV:Winded > v
[change mood brave]
You try to calm down, but can't.
v
* R HP:Critical MV:Winded > [change mood brave]
You try to calm down, but can't.
*Razhak* has arrived from the south, riding a shadow stallion.
0
* R HP:Critical MV:Winded > Lord Kajin bellows 'The criminal Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
Lord Kajin tries to blast Razhak, but he deflects the blow.
[change mood brave]
You try to calm down, but can't.
* R HP:Critical MV:Winded > [change mood brave]
You try to calm down, but can't.
* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Critical MV:Winded > [kill dark]
You try to scythe *Razhak*, but he parries successfully.
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > 0
*Razhak* panics, and attempts to flee!
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > 0
[kill dark]
You do the best you can!
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > [kill dark]
You do the best you can!
* R HP:Critical MV:Winded - Lord Kajin: Healthy - Razhak: Beaten > ber
*Razhak* leaves south riding a shadow stallion.
0
* R HP:Critical MV:Winded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Critical MV:Winded > b
b
[kill dark]
They aren't here.
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring > [bash ]
Bash who?
* R HP:Critical MV:Tiring >
*Stomper* has arrived from the west.
v
* R HP:Critical MV:Tiring > v
*Stomper* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
v
v
* R HP:Critical MV:Tiring - Stomper: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Critical MV:Tiring - Stomper: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Critical MV:Tiring - Stomper: Scratched > [change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Critical MV:Tiring - Stomper: Scratched > b
[change mood brave]
You chose to go berserk, now live or die with it!
[bash ] ring - Stomper: Scratched >
Lord Kajin bellows 'The criminal Stomper shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Stomper has been spotted!'
Lord Kajin blasts Stomper's body.
=
Lord Kajin blasts Stomper's body hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Stomper* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
A soldier has arrived from the south.
A soldier scythes Stomper's body hard.
As *Stomper* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring >
A soldier tries to scythe Stomper, but he deflects the blow.
A member of the Lancer cavalry slashes Stomper's head.
A member of the Lancer cavalry slashes Stomper's head.
A member of the Lancer cavalry slashes Stomper's body.
A member of the Lancer cavalry tries to slash Stomper, but he deflects the blow.
Lord Kajin blasts Stomper's body.
*someone* scythes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.