Fail!
Re: Fail!
* S HP:Healthy MV:Tiring > south
south
west
Turn in the Path
[ obvious exits: N W ]
A large, spine-backed snake bares its fangs with a vicious hiss.
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
* S HP:Healthy MV:Tiring > Rise in the Path
[ obvious exits: E S U ]
*Adelaide* is standing here.
* S HP:Healthy MV:Tiring > 3
*Adelaide* is enveloped by a flash of bright white light, and disappears.
backs h.human
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
* S HP:Healthy MV:Tiring > nar firetruck
You narrate 'firetruck'
south
west
Turn in the Path
[ obvious exits: N W ]
A large, spine-backed snake bares its fangs with a vicious hiss.
* S HP:Healthy MV:Tiring > Alas, you cannot go that way...
* S HP:Healthy MV:Tiring > Rise in the Path
[ obvious exits: E S U ]
*Adelaide* is standing here.
* S HP:Healthy MV:Tiring > 3
*Adelaide* is enveloped by a flash of bright white light, and disappears.
backs h.human
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring > Backstab who?
* S HP:Healthy MV:Tiring > nar firetruck
You narrate 'firetruck'
Re: Fail!
o S HP:Scratched MV:Weary > Western Bank of the Arinelle
Large iron stakes ground rope that holds the ship taut to the east. A large
reinforced structure climbs the edge of the cliff to the land above. The
land is cleared out and native plants and trees are tied down with stakes
to block vision from the north. Several collections of stones surround burn
pits and a collection of tents flanks the series of ladders heading to the
clifftop. Few flowers and weeds are left, the vegetation has been removed.
[ obvious exits: E U ]
A glowing portal hovers here forming a gateway to another place.
A chicken wanders around here, pecking at the ground.
*Elyse* is resting here.
* S HP:Scratched MV:Weary > h
1
[hide ]
You attempt to hide yourself.
[backstab human] eary >
You silently approach your victim...
Wimpy reset to: 201 hit points.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Weary - Elyse: Healthy > f
*Elyse* tries to stab you, but you parry successfully.
* S HP:Scratched MV:Weary - Elyse: Healthy >
*Elyse* tries to stab you, but you parry successfully.
*Elyse* tries to stab you, but you parry successfully.
* S HP:Scratched MV:Weary - Elyse: Healthy > PANIC! You couldn't escape!
* S HP:Scratched MV:Weary - Elyse: Healthy > f
You panic and attempt to flee!
Large iron stakes ground rope that holds the ship taut to the east. A large
reinforced structure climbs the edge of the cliff to the land above. The
land is cleared out and native plants and trees are tied down with stakes
to block vision from the north. Several collections of stones surround burn
pits and a collection of tents flanks the series of ladders heading to the
clifftop. Few flowers and weeds are left, the vegetation has been removed.
[ obvious exits: E U ]
A glowing portal hovers here forming a gateway to another place.
A chicken wanders around here, pecking at the ground.
*Elyse* is resting here.
* S HP:Scratched MV:Weary > h
1
[hide ]
You attempt to hide yourself.
[backstab human] eary >
You silently approach your victim...
Wimpy reset to: 201 hit points.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Weary - Elyse: Healthy > f
*Elyse* tries to stab you, but you parry successfully.
* S HP:Scratched MV:Weary - Elyse: Healthy >
*Elyse* tries to stab you, but you parry successfully.
*Elyse* tries to stab you, but you parry successfully.
* S HP:Scratched MV:Weary - Elyse: Healthy > PANIC! You couldn't escape!
* S HP:Scratched MV:Weary - Elyse: Healthy > f
You panic and attempt to flee!
Re: Fail!
Amazing timing on the entrance...
HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor drops a package of iron rations.
Thaelor drops a package of iron rations.
Thaelor drops an oilstone.
Thaelor drops an oilstone.
Thaelor drops a blood-red enameled trident badge.
Thaelor drops a light brown hood of finely-spun cloth.
Thaelor drops a finely-tailored white shirt.
Thaelor drops a set of finely-spun cloth sleeves.
Thaelor drops a fine pair of light, buckskin gloves.
Thaelor drops a silver Kandori wristcuff.
Thaelor drops a water skin.
Thaelor drops a set of loose cloth breeches.
Thaelor drops a pair of light, well-oiled leather boots.
Thaelor drops a bubbling draught.
Thaelor drops a dark, hooded cloak.
Thaelor drops a bronze belt of odd design.
Thaelor drops a sungwood bracelet.
Thaelor drops a jade signet ring.
Thaelor drops a jade signet ring.
Thaelor drops an ivory necklace.
Thaelor drops a Kandori snowflake necklace.
Thaelor drops a backpack.
R HP:Scratched MV:Winded >
*Kultunk* has arrived from the west.
R HP:Scratched MV:Winded >
*Kultunk* gets a backpack.
*Kultunk* gets a Kandori snowflake necklace.
*Kultunk* gets an ivory necklace.
*Kultunk* gets a jade signet ring.
*Kultunk* gets a jade signet ring.
*Kultunk* gets a sungwood bracelet.
*Kultunk* gets a bronze belt of odd design.
*Kultunk* gets a dark, hooded cloak.
*Kultunk* gets a bubbling draught.
*Kultunk* gets a pair of light, well-oiled leather boots.
*Kultunk* gets a set of loose cloth breeches.
*Kultunk* gets a water skin.
*Kultunk* gets a silver Kandori wristcuff.
*Kultunk* gets a fine pair of light, buckskin gloves.
*Kultunk* gets a set of finely-spun cloth sleeves.
*Kultunk* gets a finely-tailored white shirt.
*Kultunk* gets a light brown hood of finely-spun cloth.
*Kultunk* gets a blood-red enameled trident badge.
*Kultunk* gets an oilstone.
*Kultunk* gets an oilstone.
*Kultunk* gets a package of iron rations.
*Kultunk* gets a package of iron rations.
R HP:Scratched MV:Winded >
*Kultunk* leaves west.
R HP:Scratched MV:Winded >
Thaelor falls down laughing.
R HP:Scratched MV:Winded >
Thaelor falls down laughing.
R HP:Scratched MV:Winded >
Thaelor falls down laughing.
HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor puts a package of iron rations in a backpack.
R HP:Scratched MV:Winded >
Thaelor drops a package of iron rations.
Thaelor drops a package of iron rations.
Thaelor drops an oilstone.
Thaelor drops an oilstone.
Thaelor drops a blood-red enameled trident badge.
Thaelor drops a light brown hood of finely-spun cloth.
Thaelor drops a finely-tailored white shirt.
Thaelor drops a set of finely-spun cloth sleeves.
Thaelor drops a fine pair of light, buckskin gloves.
Thaelor drops a silver Kandori wristcuff.
Thaelor drops a water skin.
Thaelor drops a set of loose cloth breeches.
Thaelor drops a pair of light, well-oiled leather boots.
Thaelor drops a bubbling draught.
Thaelor drops a dark, hooded cloak.
Thaelor drops a bronze belt of odd design.
Thaelor drops a sungwood bracelet.
Thaelor drops a jade signet ring.
Thaelor drops a jade signet ring.
Thaelor drops an ivory necklace.
Thaelor drops a Kandori snowflake necklace.
Thaelor drops a backpack.
R HP:Scratched MV:Winded >
*Kultunk* has arrived from the west.
R HP:Scratched MV:Winded >
*Kultunk* gets a backpack.
*Kultunk* gets a Kandori snowflake necklace.
*Kultunk* gets an ivory necklace.
*Kultunk* gets a jade signet ring.
*Kultunk* gets a jade signet ring.
*Kultunk* gets a sungwood bracelet.
*Kultunk* gets a bronze belt of odd design.
*Kultunk* gets a dark, hooded cloak.
*Kultunk* gets a bubbling draught.
*Kultunk* gets a pair of light, well-oiled leather boots.
*Kultunk* gets a set of loose cloth breeches.
*Kultunk* gets a water skin.
*Kultunk* gets a silver Kandori wristcuff.
*Kultunk* gets a fine pair of light, buckskin gloves.
*Kultunk* gets a set of finely-spun cloth sleeves.
*Kultunk* gets a finely-tailored white shirt.
*Kultunk* gets a light brown hood of finely-spun cloth.
*Kultunk* gets a blood-red enameled trident badge.
*Kultunk* gets an oilstone.
*Kultunk* gets an oilstone.
*Kultunk* gets a package of iron rations.
*Kultunk* gets a package of iron rations.
R HP:Scratched MV:Winded >
*Kultunk* leaves west.
R HP:Scratched MV:Winded >
Thaelor falls down laughing.
R HP:Scratched MV:Winded >
Thaelor falls down laughing.
R HP:Scratched MV:Winded >
Thaelor falls down laughing.
Re: Fail!
Not even sure what happened here, but probably the lag/link
* R HP:Healthy SP:Strong MV:Full > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
* R HP:Healthy SP:Strong MV:Full > fol zyonel
Zyonel tries to pound *Quirl*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full > Zyonel tries to pound *Quirl*, but he parries
successfully.
You now follow Zyonel.
* R HP:Healthy SP:Strong MV:Full > z
*Quirl* panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Full >
*Quirl* leaves south.
* R HP:Healthy SP:Strong MV:Full > They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Zyonel assumes an offensive striking posture.
sy am super
* R HP:Healthy SP:Strong
MV:Full >
Terinor narrates 'need
mvs'
* R HP:Healthy SP:Strong MV:Full > z
Arglebargle, glop-glyf!?!
Zyonel tries to pound *Malus*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full > look
You strike *Malus*'s body very hard.
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt >
You strike *Malus*'s body very hard.
*Malus* tries to pierce Zyonel, but he parries successfully.
Zyonel tries to pound *Malus*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt > z
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
*Malus* is here, fighting Zyonel.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Zyonel Thalos, Saldaean Cavalry Scout is here, fighting Malus, riding a chestnut
stallion.
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt >
*Malus* closes the DogGate.
e
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt > You do the best you can!
*Malus* panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt >
*Malus* leaves south.
* R HP:Healthy SP:Strong MV:Full >
Suddenly *Bollix* places a pair of moonstone hilted dirks in your back!
Ouch! That Really did HURT!
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > You are already in touch with saidar,
can't you feel it?
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > r
You try to strike *Bollix*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > Ok.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
Zyonel tries to pound *Bollix*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > #alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
Terinor calls for the DogGate to be opened.
The DogGate is opened from the other side.
*Bollix* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
Terinor has arrived from the east, riding a wild stallion.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
You try to strike *Bollix*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
*Bollix* leaves south.
nar am too lagged fo rthis
* R HP:Wounded SP:Strong MV:Full > #alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
The DogGate closes quietly.
The DogGate is opened from the other side.
Terinor tries to pierce *Quirl*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full > You narrate 'am too lagged fo rthis'
ca
east
* R HP:Wounded SP:Strong MV:Full >
*Quirl* tries to stab Terinor, but he deflects the blow.
Terinor tries to pierce *Quirl*, but he parries successfully.
* R HP:Wounded SP:Strong MV:Full >
*Quirl* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full > *Quirl* tries to stab Terinor, but he deflects the
blow.
Terinor tries to pierce *Quirl*, but he parries successfully.
You don't see a closed gate.
*Quirl* leaves south.
* R HP:Wounded SP:Strong MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded SP:Strong MV:Full >
Terinor narrates 'too
many stabbers'
* R HP:Wounded SP:Full MV:Fresh > nar or was that flee stab?
r
You narrate 'or was that flee stab?'
...
* R HP:Scratched SP:Full MV:Strong > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A raven is here flying around.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A Saldaean cavalryman stands ready to fight.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
Lord Terinor the Dai Shan is standing here, riding a gray palfrey.
A handsome stag stands here, ready to run.
* R HP:Scratched SP:Full MV:Strong > No-one by that name here.
we
* R HP:Scratched SP:Full MV:Strong > The temperature is about 50 degrees.
The sky is cloudy, and a mild wind comes from the south.
* R HP:Scratched SP:Full MV:Strong > x
look
No-one by that name here.
* R HP:Scratched SP:Full MV:Strong > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A raven is here flying around.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A Saldaean cavalryman stands ready to fight.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
Lord Terinor the Dai Shan is standing here, riding a gray palfrey.
A handsome stag stands here, ready to run.
* R HP:Scratched SP:Full MV:Strong > x <-- dia h.dark
Zyonel tries to pound *Bollix*, but he parries successfully.
* R HP:Scratched SP:Full MV:Strong >
*Bollix* leaves the group. <-- Never seen this before..what is this?
* R HP:Scratched SP:Full MV:Strong > kill $target$
Terinor tries to pierce *Bollix*, but he deflects the blow.
* R HP:Scratched SP:Full MV:Strong > z
Terinor tries to pierce *Bollix*, but he deflects the blow.
*Bollix* tries to stab Zyonel, but he deflects the blow.
Zyonel tries to pound *Bollix*, but he parries successfully.
* R HP:Scratched SP:Full MV:Strong > Bollix has a few scratches. <-- goes through here
* R HP:Scratched SP:Full MV:Strong > You try to strike *Bollix*, but he deflects the
blow.
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched > You do the
best you can!
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched >
Terinor pierces *Bollix*'s body very hard.
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched >
*Bollix* panics, and attempts to flee!
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched >
*Bollix* leaves south.
* R HP:Scratched SP:Full MV:Strong > look
z
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Zyonel.
Shouldn't even have been playing that char on this kind of connection.
* R HP:Healthy SP:Strong MV:Full > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
* R HP:Healthy SP:Strong MV:Full > fol zyonel
Zyonel tries to pound *Quirl*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full > Zyonel tries to pound *Quirl*, but he parries
successfully.
You now follow Zyonel.
* R HP:Healthy SP:Strong MV:Full > z
*Quirl* panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Full >
*Quirl* leaves south.
* R HP:Healthy SP:Strong MV:Full > They aren't here.
* R HP:Healthy SP:Strong MV:Full >
Zyonel assumes an offensive striking posture.
sy am super
* R HP:Healthy SP:Strong
MV:Full >
Terinor narrates 'need
mvs'
* R HP:Healthy SP:Strong MV:Full > z
Arglebargle, glop-glyf!?!
Zyonel tries to pound *Malus*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full > look
You strike *Malus*'s body very hard.
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt >
You strike *Malus*'s body very hard.
*Malus* tries to pierce Zyonel, but he parries successfully.
Zyonel tries to pound *Malus*, but he parries successfully.
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt > z
Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
*Malus* is here, fighting Zyonel.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Zyonel Thalos, Saldaean Cavalry Scout is here, fighting Malus, riding a chestnut
stallion.
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt >
*Malus* closes the DogGate.
e
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt > You do the best you can!
*Malus* panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Full - Zyonel: Hurt - Malus: Hurt >
*Malus* leaves south.
* R HP:Healthy SP:Strong MV:Full >
Suddenly *Bollix* places a pair of moonstone hilted dirks in your back!
Ouch! That Really did HURT!
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > You are already in touch with saidar,
can't you feel it?
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > r
You try to strike *Bollix*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > Ok.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
Zyonel tries to pound *Bollix*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy > #alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
Terinor calls for the DogGate to be opened.
The DogGate is opened from the other side.
*Bollix* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
Terinor has arrived from the east, riding a wild stallion.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
You try to strike *Bollix*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full - Bollix: Healthy >
*Bollix* leaves south.
nar am too lagged fo rthis
* R HP:Wounded SP:Strong MV:Full > #alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
The DogGate closes quietly.
The DogGate is opened from the other side.
Terinor tries to pierce *Quirl*, but he deflects the blow.
* R HP:Wounded SP:Strong MV:Full > You narrate 'am too lagged fo rthis'
ca
east
* R HP:Wounded SP:Strong MV:Full >
*Quirl* tries to stab Terinor, but he deflects the blow.
Terinor tries to pierce *Quirl*, but he parries successfully.
* R HP:Wounded SP:Strong MV:Full >
*Quirl* panics, and attempts to flee!
* R HP:Wounded SP:Strong MV:Full > *Quirl* tries to stab Terinor, but he deflects the
blow.
Terinor tries to pierce *Quirl*, but he parries successfully.
You don't see a closed gate.
*Quirl* leaves south.
* R HP:Wounded SP:Strong MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded SP:Strong MV:Full >
Terinor narrates 'too
many stabbers'
* R HP:Wounded SP:Full MV:Fresh > nar or was that flee stab?
r
You narrate 'or was that flee stab?'
...
* R HP:Scratched SP:Full MV:Strong > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A raven is here flying around.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A Saldaean cavalryman stands ready to fight.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
Lord Terinor the Dai Shan is standing here, riding a gray palfrey.
A handsome stag stands here, ready to run.
* R HP:Scratched SP:Full MV:Strong > No-one by that name here.
we
* R HP:Scratched SP:Full MV:Strong > The temperature is about 50 degrees.
The sky is cloudy, and a mild wind comes from the south.
* R HP:Scratched SP:Full MV:Strong > x
look
No-one by that name here.
* R HP:Scratched SP:Full MV:Strong > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A raven is here flying around.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A Saldaean cavalryman stands ready to fight.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
Lord Terinor the Dai Shan is standing here, riding a gray palfrey.
A handsome stag stands here, ready to run.
* R HP:Scratched SP:Full MV:Strong > x <-- dia h.dark
Zyonel tries to pound *Bollix*, but he parries successfully.
* R HP:Scratched SP:Full MV:Strong >
*Bollix* leaves the group. <-- Never seen this before..what is this?
* R HP:Scratched SP:Full MV:Strong > kill $target$
Terinor tries to pierce *Bollix*, but he deflects the blow.
* R HP:Scratched SP:Full MV:Strong > z
Terinor tries to pierce *Bollix*, but he deflects the blow.
*Bollix* tries to stab Zyonel, but he deflects the blow.
Zyonel tries to pound *Bollix*, but he parries successfully.
* R HP:Scratched SP:Full MV:Strong > Bollix has a few scratches. <-- goes through here
* R HP:Scratched SP:Full MV:Strong > You try to strike *Bollix*, but he deflects the
blow.
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched > You do the
best you can!
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched >
Terinor pierces *Bollix*'s body very hard.
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched >
*Bollix* panics, and attempts to flee!
* R HP:Scratched SP:Full MV:Strong - Zyonel: Scratched - Bollix: Scratched >
*Bollix* leaves south.
* R HP:Scratched SP:Full MV:Strong > look
z
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Zyonel.
Shouldn't even have been playing that char on this kind of connection.
Re: Fail!
Partner escaped crit, I decide to hold up ragan solo.
* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Zerious - A Shallow Depression
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong >
*Meren* has arrived from above.
* R HP:Hurt MV:Strong > *Meren* tries to strike you, but you deflect the blow.
You do the best you can!
* R HP:Hurt MV:Strong - Meren: Wounded > You do the best you can!
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*
*Troika* tries to strike you, but you deflect the blow.
+
*Troika* strikes your body very hard.
Ragan tries to slice Troika, but he deflects the blow.
A Shienaran forward scout barely slashes Troika's body.
A Shienaran forward scout slashes Troika's right foot.
A Shienaran forward scout tries to slash Troika, but he parries successfully.
-
Your body is burned by a tremendous fireball sent by *Meren*!
=
Your bash at *Meren* sends him sprawling!
* R HP:Wounded MV:Strong - Meren: Wounded > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Wounded MV:Strong - Meren: Wounded >
Ragan slices Troika's body.
A Shienaran forward scout slashes Troika's right leg.
A Shienaran forward scout slashes Troika's right arm.
A Shienaran forward scout barely slashes Troika's body.
You try to slash *Meren*, but he parries successfully.
ong - Meren: Wounded >
*Troika* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Strong - Meren: Wounded >
*Troika* strikes your left arm very hard.
Ragan slices Troika's right leg very hard.
*Troika* panics, and attempts to flee!
A Shienaran forward scout barely slashes Troika's head.
A Shienaran forward scout slashes Troika's head.
A Shienaran forward scout tries to slash Troika, but he deflects the blow.
ong - Meren: Wounded >
*Troika* leaves up riding a shadow stallion.
* R HP:Wounded MV:Strong - Meren: Wounded >
Tandrael narrates 'getting hpd fd'
ong - Meren: Wounded >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Troika* strikes your body hard.
*
Ragan slices Troika's body hard.
*Troika* panics, and attempts to flee!
A Shienaran forward scout tries to slash Troika, but he deflects the blow.
A Shienaran forward scout barely slashes Troika's left leg.
A Shienaran forward scout tickles Troika's body with his slash.
+
*Troika* leaves up riding a shadow stallion.
-
Your body is burned by a tremendous fireball sent by *Meren*!
As *Meren* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong >
*Meren* panics, and attempts to flee!
* R HP:Battered MV:Strong >
*Meren* leaves up.
* R HP:Battered MV:Strong >
*Meren* has arrived from above.
*Troika* strikes your left arm hard.
* R HP:Beaten MV:Strong - Troika: Beaten > Do you not consider fighting as standing?
*Troika* panics, and attempts to flee!en >
*
*Troika* leaves up riding a shadow stallion.
*
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Meren*!
-
*Troika* tries to strike you, but you parry successfully.
As *Troika* avoids your bash, you topple over and fall to the ground!
*Troika* panics, and attempts to flee!
* R HP:Critical MV:Strong - Meren: Wounded >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan tries to slice Meren, but he parries successfully.
A Shienaran forward scout tries to slash Troika, but he parries successfully.
A Shienaran forward scout slashes Meren's right arm extremely hard.
*Meren* panics, and attempts to flee!
A Shienaran forward scout tries to slash Troika, but he parries successfully.
*Troika* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Meren: Wounded >
Troika assumes an offensive striking posture.
* R HP:Critical MV:Strong - Meren: Wounded > You narrate 'im dead'
rong - Meren: Wounded >
Ragan tries to slice Meren, but he parries successfully.
A Shienaran forward scout tries to slash Troika, but he parries successfully.
A Shienaran forward scout tries to slash Meren, but he parries successfully.
A Shienaran forward scout barely slashes Troika's body.
*Troika* panics, and attempts to flee!
*Meren* tries to strike you, but you parry successfully.
*
You dodge a bash from *Troika* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Ragan slices Meren's head extremely hard.
*Meren* panics, and attempts to flee!
A Shienaran forward scout tries to slash Troika, but he deflects the blow.
Meren swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tickles Troika's right hand with his slash.
*Troika* panics, and attempts to flee!
You try to slash *Meren*, but he deflects the blow.
Your bash at *Meren* sends him sprawling!
* R HP:Critical MV:Strong - Meren: Battered >
Troika assumes a defensive striking posture.
* R HP:Critical MV:Strong - Meren: Battered >
You slash *Meren*'s right arm into bloody fragments!
*Troika* panics, and attempts to flee!
* R HP:Critical MV:Strong - Meren: Battered >
Ragan slices Meren's left leg into bloody fragments!
A Shienaran forward scout tries to slash Troika, but he parries successfully.
A Shienaran forward scout slashes Meren's right arm into bloody fragments!
A Shienaran forward scout tries to slash Troika, but he parries successfully.
You slash *Meren*'s body into bloody fragments!
* R HP:Critical MV:Strong - Meren: Critical >
*Meren* leaves up.
* R HP:Critical MV:Strong - Troika: Beaten >
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
* R HP:Critical MV:Strong > Bash who?
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > You have 45(412) hit and 135(153) movement points.
You have scored 94454560 experience points and 152 quest points.
You need 4045440 exp to level and 248 qp to rank.
You have gained 23800 experience points since your last score command.
You have amassed 32 Turn points to date.
You have played 12 days and 16 hours (real time).
This ranks you as Zerious the Hundredman [Child of Light 5] (Level 48).
You are standing.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > A Shallow Depression
[ obvious exits: U ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A large slab of meat has been placed here.
You notice a bridle made of leather is hidden here.
You notice a high-cantled saddle is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1| An armored white cavalry horse stands here, ready for battle, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > TICK IN 2 SECONDS.
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Strong > You have 45(412) hit and 135(153) movement points.
You have scored 94454560 experience points and 152 quest points.
You need 4045440 exp to level and 248 qp to rank.
You have amassed 32 Turn points to date.
You have played 12 days and 16 hours (real time).
This ranks you as Zerious the Hundredman [Child of Light 5] (Level 48).
You are standing.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > The corpse of a raven has decayed into a pile of dust.
Timer now at 62 secs.
The corpse of a rat has decayed into a pile of dust.
Timer now at 62 secs.
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > You try to slash *Troika*, but he deflects the blow.
* R HP:Critical MV:Full - Troika: Battered > You do the best you can!
You panic and attempt to flee!ka: Battered >
Troika assumes an offensive striking posture.
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
A leather flask, stained dark red, lies forgotten here.
A gory tuft of flesh lies abandoned on the ground. [2]
|1| An armored white cavalry horse stands here, ready for battle, being ridden by you.
*Meren* is standing here.
*Meren* is surrounded by a shimmering white aura!
|1| A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Edge of the Foothills
[ obvious exits: N E W ]
|2| An armored white cavalry horse stands here, ready for battle, being ridden by you.
* R HP:Critical MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1| An armored white cavalry horse stands here, ready for battle, being ridden by you.
* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Zerious - A Shallow Depression
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong >
*Meren* has arrived from above.
* R HP:Hurt MV:Strong > *Meren* tries to strike you, but you deflect the blow.
You do the best you can!
* R HP:Hurt MV:Strong - Meren: Wounded > You do the best you can!
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*
*Troika* tries to strike you, but you deflect the blow.
+
*Troika* strikes your body very hard.
Ragan tries to slice Troika, but he deflects the blow.
A Shienaran forward scout barely slashes Troika's body.
A Shienaran forward scout slashes Troika's right foot.
A Shienaran forward scout tries to slash Troika, but he parries successfully.
-
Your body is burned by a tremendous fireball sent by *Meren*!
=
Your bash at *Meren* sends him sprawling!
* R HP:Wounded MV:Strong - Meren: Wounded > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Wounded MV:Strong - Meren: Wounded >
Ragan slices Troika's body.
A Shienaran forward scout slashes Troika's right leg.
A Shienaran forward scout slashes Troika's right arm.
A Shienaran forward scout barely slashes Troika's body.
You try to slash *Meren*, but he parries successfully.
ong - Meren: Wounded >
*Troika* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Strong - Meren: Wounded >
*Troika* strikes your left arm very hard.
Ragan slices Troika's right leg very hard.
*Troika* panics, and attempts to flee!
A Shienaran forward scout barely slashes Troika's head.
A Shienaran forward scout slashes Troika's head.
A Shienaran forward scout tries to slash Troika, but he deflects the blow.
ong - Meren: Wounded >
*Troika* leaves up riding a shadow stallion.
* R HP:Wounded MV:Strong - Meren: Wounded >
Tandrael narrates 'getting hpd fd'
ong - Meren: Wounded >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Troika* strikes your body hard.
*
Ragan slices Troika's body hard.
*Troika* panics, and attempts to flee!
A Shienaran forward scout tries to slash Troika, but he deflects the blow.
A Shienaran forward scout barely slashes Troika's left leg.
A Shienaran forward scout tickles Troika's body with his slash.
+
*Troika* leaves up riding a shadow stallion.
-
Your body is burned by a tremendous fireball sent by *Meren*!
As *Meren* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong >
*Meren* panics, and attempts to flee!
* R HP:Battered MV:Strong >
*Meren* leaves up.
* R HP:Battered MV:Strong >
*Meren* has arrived from above.
*Troika* strikes your left arm hard.
* R HP:Beaten MV:Strong - Troika: Beaten > Do you not consider fighting as standing?
*Troika* panics, and attempts to flee!en >
*
*Troika* leaves up riding a shadow stallion.
*
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Meren*!
-
*Troika* tries to strike you, but you parry successfully.
As *Troika* avoids your bash, you topple over and fall to the ground!
*Troika* panics, and attempts to flee!
* R HP:Critical MV:Strong - Meren: Wounded >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan tries to slice Meren, but he parries successfully.
A Shienaran forward scout tries to slash Troika, but he parries successfully.
A Shienaran forward scout slashes Meren's right arm extremely hard.
*Meren* panics, and attempts to flee!
A Shienaran forward scout tries to slash Troika, but he parries successfully.
*Troika* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Meren: Wounded >
Troika assumes an offensive striking posture.
* R HP:Critical MV:Strong - Meren: Wounded > You narrate 'im dead'
rong - Meren: Wounded >
Ragan tries to slice Meren, but he parries successfully.
A Shienaran forward scout tries to slash Troika, but he parries successfully.
A Shienaran forward scout tries to slash Meren, but he parries successfully.
A Shienaran forward scout barely slashes Troika's body.
*Troika* panics, and attempts to flee!
*Meren* tries to strike you, but you parry successfully.
*
You dodge a bash from *Troika* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
=
Ragan slices Meren's head extremely hard.
*Meren* panics, and attempts to flee!
A Shienaran forward scout tries to slash Troika, but he deflects the blow.
Meren swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tickles Troika's right hand with his slash.
*Troika* panics, and attempts to flee!
You try to slash *Meren*, but he deflects the blow.
Your bash at *Meren* sends him sprawling!
* R HP:Critical MV:Strong - Meren: Battered >
Troika assumes a defensive striking posture.
* R HP:Critical MV:Strong - Meren: Battered >
You slash *Meren*'s right arm into bloody fragments!
*Troika* panics, and attempts to flee!
* R HP:Critical MV:Strong - Meren: Battered >
Ragan slices Meren's left leg into bloody fragments!
A Shienaran forward scout tries to slash Troika, but he parries successfully.
A Shienaran forward scout slashes Meren's right arm into bloody fragments!
A Shienaran forward scout tries to slash Troika, but he parries successfully.
You slash *Meren*'s body into bloody fragments!
* R HP:Critical MV:Strong - Meren: Critical >
*Meren* leaves up.
* R HP:Critical MV:Strong - Troika: Beaten >
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
* R HP:Critical MV:Strong > Bash who?
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > You try to calm down, but can't.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > You have 45(412) hit and 135(153) movement points.
You have scored 94454560 experience points and 152 quest points.
You need 4045440 exp to level and 248 qp to rank.
You have gained 23800 experience points since your last score command.
You have amassed 32 Turn points to date.
You have played 12 days and 16 hours (real time).
This ranks you as Zerious the Hundredman [Child of Light 5] (Level 48).
You are standing.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > A Shallow Depression
[ obvious exits: U ]
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A large slab of meat has been placed here.
You notice a bridle made of leather is hidden here.
You notice a high-cantled saddle is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
|1| An armored white cavalry horse stands here, ready for battle, being ridden by you.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > TICK IN 2 SECONDS.
They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
* R HP:Critical MV:Strong > You have 45(412) hit and 135(153) movement points.
You have scored 94454560 experience points and 152 quest points.
You need 4045440 exp to level and 248 qp to rank.
You have amassed 32 Turn points to date.
You have played 12 days and 16 hours (real time).
This ranks you as Zerious the Hundredman [Child of Light 5] (Level 48).
You are standing.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > They aren't here.
* R HP:Critical MV:Strong > The corpse of a raven has decayed into a pile of dust.
Timer now at 62 secs.
The corpse of a rat has decayed into a pile of dust.
Timer now at 62 secs.
They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > You try to slash *Troika*, but he deflects the blow.
* R HP:Critical MV:Full - Troika: Battered > You do the best you can!
You panic and attempt to flee!ka: Battered >
Troika assumes an offensive striking posture.
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
A leather flask, stained dark red, lies forgotten here.
A gory tuft of flesh lies abandoned on the ground. [2]
|1| An armored white cavalry horse stands here, ready for battle, being ridden by you.
*Meren* is standing here.
*Meren* is surrounded by a shimmering white aura!
|1| A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Edge of the Foothills
[ obvious exits: N E W ]
|2| An armored white cavalry horse stands here, ready for battle, being ridden by you.
* R HP:Critical MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
|1| An armored white cavalry horse stands here, ready for battle, being ridden by you.
Re: Fail!
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
A ramshorned trolloc has arrived from the south.
Errtu has arrived from the south.
2
* R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.
* R S HP:Hurt DP:Full MV:Tiring > [kill human]
You try to scythe *Fermin*, but he parries successfully.
[bash ] MV:Tiring - Fermin: Hurt >
-
Errtu tries to blast *Fermin*, but he deflects the blow.
+
A shrill piercing scream reverberates through the area.
+
Errtu tries to blast *Fermin*, but he deflects the blow.
As *Fermin* avoids your bash, you topple over and fall to the ground!
stand
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Such a firetrucking crock of dung
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
A ramshorned trolloc has arrived from the south.
Errtu has arrived from the south.
2
* R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.
* R S HP:Hurt DP:Full MV:Tiring > [kill human]
You try to scythe *Fermin*, but he parries successfully.
[bash ] MV:Tiring - Fermin: Hurt >
-
Errtu tries to blast *Fermin*, but he deflects the blow.
+
A shrill piercing scream reverberates through the area.
+
Errtu tries to blast *Fermin*, but he deflects the blow.
As *Fermin* avoids your bash, you topple over and fall to the ground!
stand
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
Such a firetrucking crock of dung