Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Thu May 16, 2019 10:15 pm

... dodge vs unmounted ob sure isn't broken at all. nope.


Your bash at *Lexi* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Wounded MV:Tiring - Lexi: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Wounded MV:Tiring - Lexi: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Lexi: Wounded > bash

You try to blast *Lexi*, but she parries successfully.

* HP:Wounded MV:Tiring - Lexi: Wounded > They already seem to be stunned.

* HP:Wounded MV:Tiring - Lexi: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Lexi: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Wounded MV:Tiring - Lexi: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Tiring - Lexi: Wounded > bash

You try to blast *Lexi*, but she deflects the blow.

= g - Lexi: Wounded >
Your bash at *Lexi* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Battered MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.
You try to blast *Lexi*, but she parries successfully.

* HP:Battered MV:Tiring - Lexi: Wounded > cmz
[change mood berserk]
You chose to go berserk, now live or die with it!

* HP:Battered MV:Tiring - Lexi: Wounded > cpo
bash
You try to blast *Lexi*, but she deflects the blow.
[change posture offensive]
Posture changed to: Offensive

You try to blast *Lexi*, but she parries successfully.

=
Your bash at *Lexi* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Battered MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she deflects the blow.

* HP:Battered MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Battered MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Battered MV:Tiring - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Battered MV:Strong - Lexi: Wounded > bash
=
Your bash at *Lexi* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Beaten MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Beaten MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she deflects the blow.

* HP:Beaten MV:Strong - Lexi: Wounded > look lexi

Lexi has quite a few wounds.

*Lexi* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn about body> an earthen brown mantle
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a ruby-worked rapier
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Beaten MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.
You try to blast *Lexi*, but she deflects the blow.

* HP:Beaten MV:Strong - Lexi: Wounded > bash
=
Your bash at *Lexi* sends her sprawling!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Critical MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Critical MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Critical MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she deflects the blow.

* HP:Critical MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Critical MV:Strong - Lexi: Wounded >
You try to blast *Lexi*, but she deflects the blow.

* HP:Critical MV:Strong - Lexi: Wounded >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Lexi is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
A towering Ghar'ghael trolloc hates your guts!

Sanguine
Posts: 357
Joined: Thu Oct 08, 2015 9:48 pm

Re: Fail!

Post by Sanguine » Thu May 16, 2019 10:30 pm

Sometimes you roll the dice, and sometimes they roll you.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Thu May 16, 2019 11:39 pm

That's a joke right there. Hoping you were chilled or something... Otherwise axes need some OB love badly. That set is garbagio. Hilarious though

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Thu May 16, 2019 11:39 pm

Sarryn wrote:That's a joke right there. Hoping you were chilled or something... Otherwise axes need some OB love badly. That set is garbagio. Hilarious though
No chill, berk and offensive.

Dimmu
Posts: 220
Joined: Sun Mar 22, 2015 7:38 am

Re: Fail!

Post by Dimmu » Fri May 17, 2019 3:22 am

This is why I am sad and once it's clear the FC will parry all the hits I just go in. Bashed hits should mean something; there's nothing like being 100% successful in an attack and still doing 0 damage.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Fri May 17, 2019 6:17 am

Bad rolls, but this is only 4 bashes, and isn't this the difference between dodge and combo? I think it's looking worse because you actually landed all 4 bashes - but there's that log of a master vs a rogue missing 9/10 bashes berserk.

If you want to kill the dodger, then at least you would want to use a mob or so? Otherwise anything except some super rare top end dodge would be largely ineffective for a channeler vs a master abs weapon, because the master can walk in 1v1, change mood berserk and basically win :P Right now I think it's the channeler who can walk in solo vs solo and have the advantage (hence that class is considered more powerful :P).

tl;dr - I wouldn't zerk on a dodge channeler unless there was mob support (or I would because I was being lazy and I'd expect to die :P).

Samara
Posts: 85
Joined: Sun Sep 20, 2015 5:24 pm

Re: Fail!

Post by Samara » Fri May 17, 2019 6:25 am

Were you contagioned? Else yeah that looked pretty weird.

Kryyg
Posts: 407
Joined: Mon Jul 03, 2017 9:52 am

Re: Fail!

Post by Kryyg » Fri May 17, 2019 7:11 am

isabel wrote:Bad rolls, but this is only 4 bashes, and isn't this the difference between dodge and combo? I think it's looking worse because you actually landed all 4 bashes - but there's that log of a master vs a rogue missing 9/10 bashes berserk.

If you want to kill the dodger, then at least you would want to use a mob or so? Otherwise anything except some super rare top end dodge would be largely ineffective for a channeler vs a master abs weapon, because the master can walk in 1v1, change mood berserk and basically win :P Right now I think it's the channeler who can walk in solo vs solo and have the advantage (hence that class is considered more powerful :P).

tl;dr - I wouldn't zerk on a dodge channeler unless there was mob support (or I would because I was being lazy and I'd expect to die :P).

I think your flossing over some pretty important facts. Likely Byrg was using a top non rare abs weapon. I believe he has 21 str? Even if 19, doesn’t matter. He’s also a master. Now he’s fighting someone who’s in some dodge but I wouldn’t consider her set dodge. She’s wearing a mantle, s single necklace, and non dodge shoes. Seems to be some combination of parry and dodge gear.

The alternative to this is Byrg using a nasty spiked club and bashing a full dodge set with dragon belt, medallions, etc. That wouldn’t be acceptable.

The problem seems to be when you get sat down the parrying bonus seems to remain quite high. Still I’m surprised 180 or 190 ob does not break it. Abs has always been the weakest set up and I never understood how combo weapons continue to have higher ob. There is literally no justification for it.

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Fail!

Post by Enok » Fri May 17, 2019 7:30 am

Kryyg wrote:The problem seems to be when you get sat down the parrying bonus seems to remain quite high. Still I’m surprised 180 or 190 ob does not break it. Abs has always been the weakest set up and I never understood how combo weapons continue to have higher ob. There is literally no justification for it.
So much this. It's not very balanced at all. Same for rares. Abs rares are pretty lackluster compared to combo ones and also harder to get for whatever reason.

Tirric
Posts: 64
Joined: Mon Mar 26, 2018 6:43 pm

Re: Fail!

Post by Tirric » Fri May 17, 2019 7:46 am

dunno about that, save for the heron, I feel like abs rares perform much the same as the other rares, in that they have a buff in the important areas for an abser(ob, weight, dmg) with the Diamond tipped lance probably needing a buff to dmg or ob, but yeah I agree that it is weird that they seem so much rarer than the combo ones.

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