Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Chomsky
Posts: 69
Joined: Mon Nov 30, 2015 8:09 pm

Re: Ouch! That really did HURT!

Post by Chomsky » Mon Nov 30, 2015 8:10 pm

Toman Head Road
Two small paths lead off the road here, one to the north and the other to
the south. The road continues west towards Falme and east towards the
mainland. The path to the south leads into a thicket of trees and brush.
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring >
You are a 327 year old male trolloc warrior.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs.
You are carrying 0.0 lbs and wearing 71.5 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:14 Con:17.
Offensive bonus: 184, Dodging bonus: 13, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Battered MV:Tiring >

East: A cute brown deer eyes you nervously.

* HP:Battered MV:Tiring >
Toman Head Road
Two small paths lead off the road here, one to the north and the other to
the south. The road continues west towards Falme and east towards the
mainland. The path to the south leads into a thicket of trees and brush.
[ obvious exits: N E S W ]


* HP:Battered MV:Tiring > Toman Head Road
Twisting around a group of trees to the southeast, the road passes them by
without hardly a second thought. The rest of the Toman Head area is
relatively flat, excluding a small rise to the south. Grass and some other
small plants are overly abundant.
[ obvious exits: E S ]
*Corin* is standing here.

* HP:Battered MV:Tiring > You try to blast *Corin*, but he parries successfully.


* HP:Battered MV:Tiring - Corin: Battered > [bash h.corin]


Cancelled.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Corin: Battered >
* HP:Battered MV:Tiring - Corin:
Battered > [bash h.corin]

- = + *
*Corin* barely pierces your body.

* + = - - =
Your bash at *Corin* sends him sprawling!

* HP:Battered MV:Tiring - Corin: Battered >
You blast *Corin*'s body into bloody
fragments!
[change mood berserk]
Mood changed to: Berserk

* HP:Battered MV:Tiring - Corin: Beaten >
You blast *Corin*'s head into bloody fragments!

* HP:Battered MV:Tiring - Corin: Critical >
You do the best you can!

* HP:Battered MV:Tiring - Corin: Critical >
You blast *Corin*'s head into bloody fragments!

* HP:Battered MV:Tiring - Corin: Critical >
Deimos narrates 'am haggy fyi boss'

* HP:Battered MV:Tiring - Corin: Critical >
You blast *Corin*'s body extremely hard.
*Corin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Corin*'s death cry.

Do I smell a change wimpy 0 ?!?!

Dreanger
Posts: 195
Joined: Fri May 22, 2015 12:54 pm

Re: Ouch! That really did HURT!

Post by Dreanger » Mon Nov 30, 2015 9:27 pm

Go DS! Bashin them Sushi!

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Ouch! That really did HURT!

Post by Spyder » Tue Dec 01, 2015 6:30 am

* S HP:Hurt DP:Strong MV:Tiring > s
k human
They aren't here.

* S HP:Hurt DP:Strong MV:Tiring > k human
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* S HP:Hurt DP:Strong MV:Tiring > A shrill piercing scream reverberates through the area.
An angry ogier warrior tries to strike you, but you deflect the blow.
An angry ogier warrior joins an angry ogier warrior's fight!
No way! You're fighting for your life!

* S HP:Hurt DP:Strong MV:Tiring - an angry ogier warrior: Healthy > They aren't here.

* S HP:Hurt DP:Strong MV:Tiring - an angry ogier warrior: Healthy > They aren't here.

* S HP:Hurt DP:Strong MV:Tiring - an angry ogier warrior: Healthy > f

An angry ogier warrior tries to strike you, but you parry successfully.
You slash an angry ogier warrior's left leg into bloody fragments!
An angry ogier warrior tickles your body with his strike.

* S HP:Hurt DP:Strong MV:Tiring - an angry ogier warrior: Scratched > s
k human
You panic and attempt to flee!

You flee head over heels.
Heart of the Blighted Grove
No Connecting Rooms Found
Failed to correct map position after fleeing.
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
Turg the Dark Master is here, fighting Dixon.
*Dixon* is here, fighting Turg, riding a |1|.warhorse.
An angry ogier warrior is here, fighting Turg.
An angry ogier warrior is here, fighting Turg.
An angry ogier warrior is here, fighting Turg.
An angry ogier warrior is here, fighting Turg.
The ogier Treesinger is here, fighting Turg.
An angry ogier warrior is here, fighting Turg.

* S HP:Hurt DP:Strong MV:Tiring > Turg panics, and attempts to flee!

* S HP:Hurt DP:Strong MV:Tiring > You try to slash *Dixon*, but he parries successfully.

* S HP:Hurt DP:Strong MV:Tiring - Turg: Battered - Dixon: Beaten > k human

You slash *Dixon*'s body very hard.
An angry ogier warrior tickles Turg's body with his strike.
An angry ogier warrior tickles Turg's left leg with his strike.
An angry ogier warrior barely tickles Turg's left leg with his strike.
An angry ogier warrior barely tickles Turg's left foot with his strike.
An angry ogier warrior barely tickles Turg's body with his strike.
The ogier Treesinger hacks Turg's right foot.
Turg blasts *Dixon*'s left arm into bloody fragments!
Turg leaves north.

* S HP:Hurt DP:Strong MV:Tiring - Dixon: Critical > Ok.

* S HP:Hurt DP:Strong MV:Tiring - Dixon: Critical > k human

Turg has arrived from the north.

* S HP:Hurt DP:Strong MV:Tiring - Dixon: Critical > An angry ogier warrior has arrived from the north.
An angry ogier warrior has arrived from the north.
Turg blasts *Dixon*'s body very hard.
Ok.

* S HP:Hurt DP:Strong MV:Tiring - Dixon: Critical > k human

Turg avoids being bashed by *Dixon* who loses his balance and falls!

* S HP:Hurt DP:Strong MV:Tiring - Dixon: Critical > k human
Ok.

* S HP:Hurt DP:Strong MV:Tiring - Dixon: Critical > An angry ogier warrior tries to strike you, but you parry successfully.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger hacks Turg's right arm.
An angry ogier warrior tickles Turg's body with his strike.
An angry ogier warrior tries to strike you, but you deflect the blow.
You gaze deeply into the soul of an angry ogier warrior.
An angry ogier warrior looks very strange, glaring about with a sense of panic.
You slash *Dixon*'s right arm into bloody fragments!
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Dixon*'s death cry.
They aren't here.

Dixon
Posts: 326
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Ouch! That really did HURT!

Post by Dixon » Tue Dec 01, 2015 6:53 am

ya I was getting random lag spikes there. I'll get you guys one day :P

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: Ouch! That really did HURT!

Post by toribio » Wed Dec 02, 2015 11:40 am

Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
*Darlana* is standing here, riding a gray palfrey.
*Jasmin* is standing here, riding a gray palfrey.
A Dha'vol trolloc has arrived from the north.
*Darlana* slashes a Dha'vol trolloc's body.

* S HP:Wounded MV:Tiring >
*Jasmin* tries to slash you, but you parry successfully.

* S HP:Wounded MV:Tiring - Jasmin: Wounded > KILL human
b
Droolpit narrates 'i got fgood cookin'
You do the best you can!

[bash ] ing - Jasmin: Wounded >


Droolpit slices *Jasmin*'s body hard.

-
Droolpit slices *Jasmin*'s body very hard.
*Jasmin* tries to slash you, but you deflect the blow.
A Dha'vol trolloc tries to pierce Darlana, but she deflects the blow.
*Darlana* slashes a Dha'vol trolloc's body.


*Jasmin* looks at Droolpit.

-
A Dha'vol trolloc tries to pierce Darlana, but she parries successfully.

=
Your bash at *Jasmin* sends her sprawling!

* S HP:Wounded MV:Tiring - Jasmin: Wounded >
You slash *Jasmin*'s left arm into bloody fragments!
*Jasmin* panics, and attempts to flee!
*Jasmin* tries to slash you, but you parry successfully.
A Dha'vol trolloc tries to pierce Darlana, but she deflects the blow.
*Jasmin* leaves south riding a gray palfrey.

* S HP:Wounded MV:Tiring > KILL human
You slash *Darlana*'s left leg into bloody fragments!

* S HP:Wounded MV:Tiring - a Dha'vol trolloc: Scratched - Darlana: Wounded > b
[bash ]

=
A Dha'vol trolloc tries to pierce Darlana, but she dodges the attack.
*Darlana* slashes a Dha'vol trolloc's left arm.
*Darlana* panics, and attempts to flee!

*
Droolpit tries to slice *Darlana*, but she parries successfully.


*Darlana* panics, and attempts to flee!

=
Your bash at *Darlana* sends her sprawling!

* S HP:Wounded MV:Tiring - a Dha'vol trolloc: Scratched - Darlana: Wounded >
Droolpit slices *Darlana*'s body extremely hard.
You slash *Darlana*'s body into bloody fragments!
A Dha'vol trolloc pierces Darlana's body very hard.

* S HP:Wounded MV:Tiring - a Dha'vol trolloc: Scratched - Darlana: Beaten >
Droolpit slices *Darlana*'s body extremely hard.
You slash *Darlana*'s left leg into bloody fragments!
A Dha'vol trolloc pierces Darlana's right arm into bloody fragments!
*Darlana* is incapacitated and will slowly die, if not aided.
You are thirsty.
look
*Darlana* lies immobile on the ground, suffering...
*Darlana* is incapacitated and will slowly die, if not aided.

* S HP:Wounded MV:Strong - Darlana: Critical > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A Dha'vol trolloc is here, fighting Darlana.
Droolpit the Loathsome Battler is here, fighting Darlana.
A gray palfrey prances skittishly nearby.
*Darlana* is lying here, incapacitated.

* S HP:Wounded MV:Strong - Darlana: Critical > KILL human
KILL human
KILL human
You do the best you can!

* S HP:Wounded MV:Strong - Darlana: Critical > You do the best you can!

* S HP:Wounded MV:Strong - Darlana: Critical > KILL human
You do the best you can!

* S HP:Wounded MV:Strong - Darlana: Critical > KILL human
You do the best you can!

KILL human
* S HP:Wounded MV:Strong - Darlana: Critical > KILL human
You do the best you can!

* S HP:Wounded MV:Strong - Darlana: Critical > Droolpit slices *Darlana*'s right arm into bloody fragments!
*Darlana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Darlana*'s death cry.

Gryk
Posts: 46
Joined: Tue Jun 23, 2015 6:42 pm

Re: Ouch! That really did HURT!

Post by Gryk » Wed Dec 02, 2015 4:09 pm

* S HP:Wounded MV:Weary > k human
Shadowing a Road
[ obvious exits: S W ]
Toribio the Darkling Master is here, fighting Darlana mending a weapon.
Razhak the Myrddraal is here, fighting Yossarian, riding a shadow stallion.
*Via* is here, fighting a shivering tree, riding a gray palfrey.
*Livae* is standing here, riding a warhorse.
*Dixon* is here, fighting a shivering tree, riding a bloodstock stallion.
*Darlana* is here, fighting Toribio, riding a warhorse.
*Yossarian* is here, fighting Razhak, riding a bloodstock stallion.
A shivering tree is here, fighting Dixon.
A shivering tree is here, fighting Via.

* S HP:Wounded MV:Weary > g
You try to blast *Livae*, but she deflects the blow.

*Dixon* panics, and attempts to flee!tched >
[bash ]

=
*Livae* releases streaks of Fire at Toribio, who screams in pain.

+
*Livae* barely strikes your left leg.
*Darlana* tries to slash Toribio, but he parries successfully.
A shivering tree tries to hit Via, but she parries successfully.
A shivering tree tries to hit Dixon, but he parries successfully.

*
*Dixon* leaves west riding a bloodstock stallion.


*Dixon* has arrived from the west, riding a bloodstock stallion.

*
*Dixon* barely slashes your body.

-
Razhak sends *Yossarian* sprawling with a powerful bash!
Toribio sends *Darlana* sprawling with a powerful bash!


Stink narrates 'they hurt me'

=
Equitant has arrived from the south, riding a shadow stallion.
Your bash at *Livae* sends her sprawling!

* S HP:Wounded MV:Weary - Livae: Scratched >
Equitant tries to slice *Dixon*, but he parries successfully.
Your body is burned by a tremendous fireball sent by *Via*!

* S HP:Wounded MV:Weary - Livae: Scratched > change mood wimpy

You blast *Livae*'s body hard.
A shivering tree joins a shivering tree's fight!
Razhak slashes *Yossarian*'s left leg hard.
Toribio tries to slash *Darlana*, but she deflects the blow.
*Via* slashes a shivering tree's trunk extremely hard.
A shivering tree tries to hit Via, but she deflects the blow.

* S HP:Wounded MV:Weary - Livae: Scratched > f
Mood changed to: Wimpy

* S HP:Wounded MV:Weary - Livae: Scratched > PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - Livae: Scratched > f

*Dixon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Weary - Livae: Scratched >
A shivering tree tries to hit Dixon, but he deflects the blow.
Equitant tries to slice *Dixon*, but he parries successfully.
*Dixon* slashes your body hard.
Razhak slashes *Yossarian*'s right hand extremely hard.
Toribio slashes *Darlana*'s left leg into bloody fragments!
A shivering tree tries to hit Via, but she deflects the blow.
Equitant sends *Dixon* sprawling with a powerful bash!

* S HP:Battered MV:Weary - Livae: Scratched >
Your body is burned by a tremendous fireball sent by *Via*!

* S HP:Battered MV:Weary - Livae: Scratched > s

A shivering tree tickles Dixon's body with its hit.
Equitant slices *Dixon*'s left leg very hard.
Razhak swirls about with a gleaming black longsword, slicing across *Yossarian*'s body.
Razhak tries to slash *Yossarian*, but he deflects the blow.
A shivering tree tries to hit Via, but she deflects the blow.

You panic and attempt to flee!ae: Scratched >


You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Via*!


*Yossarian* sends Razhak sprawling with a powerful bash!

You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Darlana is the last thing you ever see.
You are dead! Sorry...
You stop following Equitant.

Le sigh, guess we shouldn't of tried to give you guys pk. I knew that was the outcome lol.

Auriona
Posts: 367
Joined: Tue Sep 15, 2015 5:18 pm

Re: Ouch! That really did HURT!

Post by Auriona » Wed Dec 02, 2015 11:34 pm

Dunno if that's actually the takeaway here.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Ouch! That really did HURT!

Post by Spyder » Fri Dec 04, 2015 10:18 am

In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
You are at: 1U BLIGHT RAGAN LOAD
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
Asylum Santa's Workshop! is standing here.
Toribio the Darkling Master is standing here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched DP:Bursting MV:Full >
*Tarak* has arrived from the west, riding a |1|.wild stallion.

* R HP:Scratched DP:Bursting MV:Full >
Toribio tries to slash *Tarak*, but he parries successfully.

* R HP:Scratched DP:Bursting MV:Full >
Asylum tries to pierce *Tarak*, but he parries successfully.

* R HP:Scratched DP:Bursting MV:Full > k human

*Tarak* panics, and attempts to flee!

* R HP:Scratched DP:Bursting MV:Full >
*Tarak* leaves east riding a wild stallion.

o R HP:Scratched DP:Bursting MV:Full > They aren't here.

o R HP:Scratched DP:Bursting MV:Full > e
k human
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Asylum Santa's Workshop! is here, fighting Tarak.
*Tarak* is here, fighting Asylum, riding a |1|.wild stallion.
Toribio has arrived from the west.

* R HP:Scratched DP:Bursting MV:Full > You try to pierce *Tarak*, but he parries successfully.

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Battered >
You pierce *Tarak*'s body hard.
Asylum barely pierces *Tarak*'s left leg.
*Tarak* tries to slice Asylum, but he deflects the blow.

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Beaten >
Asylum tries to pierce *Tarak*, but he parries successfully.

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Beaten >
Toribio slashes *Tarak*'s right hand hard.
*Tarak* panics, and attempts to flee!
*Tarak* tries to flee, but is too exhausted!

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Beaten >
You try to pierce *Tarak*, but he parries successfully.
Asylum pierces *Tarak*'s left arm.
*Tarak* tries to slice Asylum, but he deflects the blow.
*Tarak* panics, and attempts to flee!
*Tarak* tries to flee, but is too exhausted!

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Beaten > sheath dagger
draw sword

You sheath Widowmaker, the tainted crystal sai into a silver Kandori wristcuff.

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Beaten > *Tarak* panics, and attempts to flee!
You draw Kindness, the gleaming blacksword from an inky black cloak with a flash of steel.
Toribio slashes *Tarak*'s head into bloody fragments!
You slash *Tarak*'s left leg.
Asylum tries to pierce *Tarak*, but he deflects the blow.
*Tarak* tries to slice Asylum, but he deflects the blow.
Toribio sends *Tarak* sprawling with a powerful bash!
*Tarak* panics, and attempts to flee!

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Critical > k human

Asylum pierces *Tarak*'s body.

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Full - Asylum: Hurt - Tarak: Critical >
Toribio slashes *Tarak*'s body extremely hard.
You slash *Tarak*'s right arm very hard.
*Tarak* is incapacitated and will slowly die, if not aided.
Asylum pierces *Tarak*'s right arm hard.
*Tarak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Tarak*'s death cry.

Turg
Posts: 140
Joined: Sun May 17, 2015 7:14 am

Re: Ouch! That really did HURT!

Post by Turg » Fri Dec 04, 2015 10:22 am

Hooray I killed Chiron

but then

* S HP:Beaten MV:Winded > Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
*Chiron* is standing here, riding a gray palfrey.

* S HP:Beaten MV:Winded > [k chiron]
You blast *Chiron*'s body hard.

* S HP:Beaten MV:Winded - Chiron: Critical >
*Chiron* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You blast *Chiron*'s body hard.
A soldier has arrived from the north.

* S HP:Beaten MV:Winded - Chiron: Critical >
*Chiron* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Chiron: Critical > f
q

*Chiron* leaves north riding a gray palfrey.
*Chiron* has arrived from the north, riding a gray palfrey.

q
q
* S HP:Beaten MV:Winded > *Chiron* leaves south riding a gray palfrey.
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Chiron* is standing here, riding a gray palfrey.

* S HP:Beaten MV:Winded > [k chiron]
You blast *Chiron*'s right leg hard.
*Chiron* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Chiron: Critical > q
[k chiron]
You do the best you can!

* S HP:Beaten MV:Winded - Chiron: Critical > q
You blast *Chiron*'s right leg.
*Chiron* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Chiron*'s death cry.
[k chiron]
They aren't here.

* S HP:Beaten MV:Winded > q
[k chiron]
They aren't here.

* S HP:Beaten MV:Winded > [k chiron]
They aren't here.

* S HP:Beaten MV:Winded > 0
[k chiron]
They aren't here.

* S HP:Beaten MV:Winded > 9
9
[where ]
Players in your Zone
--------------------
Turg - Hedge Path

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > lo
[k human]
They aren't here.

* S HP:Beaten MV:Winded > i
Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Chiron is lying here.
A gray palfrey prances skittishly nearby.

* S HP:Beaten MV:Winded > You are carrying:
a thin vial of yellow fluid
[2] a large slab of meat
a skin of human flesh

* S HP:Beaten MV:Winded > exma corpse
Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Winded > exam corpse
It is the corpse of Chiron.
When you look inside, you see:
corpse (here) :
a plate of vegetables in tangy sauce
a water skin
[2] a coach ticket
fifteen copper pennys
a bubbling draught
a cup of thready brown tea
a choice steak
three gold crowns
a dark pair of steel boots
a pair of ebony-steel plate greaves
a belt with a buckle of cuendillar
a bronze headed war axe
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a backpack
a black, gold-embroidered tabard
a shining steel breastplate
a full metal helmet and visor
an oilstone

gs
* S HP:Beaten MV:Winded > [get skin pack]
You get a water skin from a backpack.

* S HP:Beaten MV:Winded > fill skin corpse
You drain some blood from the corpse of Chiron into a water skin.

* S HP:Beaten MV:Winded > put skin pack
You put a water skin in a backpack.

* S HP:Beaten MV:Winded > i

You are carrying:
a thin vial of yellow fluid
[2] a large slab of meat
a skin of human flesh

* S HP:Beaten MV:Winded > put all pack
i
You put a thin vial of yellow fluid in a backpack.
You put a large slab of meat in a backpack.
You put a large slab of meat in a backpack.
You put a skin of human flesh in a backpack.

ga
* S HP:Beaten MV:Winded > You are carrying:
Nothing.

* S HP:Beaten MV:Winded > [get all corpse]
You get a plate of vegetables in tangy sauce from the corpse of Chiron.
You get a water skin from the corpse of Chiron.
You get a coach ticket from the corpse of Chiron.
You get a coach ticket from the corpse of Chiron.
You get fifteen copper pennys from the corpse of Chiron.
You get a bubbling draught from the corpse of Chiron.
You get a cup of thready brown tea from the corpse of Chiron.
You get a choice steak from the corpse of Chiron.
You get three gold crowns from the corpse of Chiron.
You get a dark pair of steel boots from the corpse of Chiron.
You get a pair of ebony-steel plate greaves from the corpse of Chiron.
You get a belt with a buckle of cuendillar from the corpse of Chiron.
You get a bronze headed war axe from the corpse of Chiron.
You get a pair of heavy metal gauntlets from the corpse of Chiron.
You get a pair of steel-plated vambraces from the corpse of Chiron.
You get a backpack from the corpse of Chiron.
You get a black, gold-embroidered tabard from the corpse of Chiron.
You get a shining steel breastplate from the corpse of Chiron.
You get a full metal helmet and visor from the corpse of Chiron.
You get an oilstone from the corpse of Chiron.

* S HP:Beaten MV:Winded > rem axe
You stop using a bronze headed war axe.

* S HP:Beaten MV:Winded > draw dagger
Your heartbeat calms down more as you feel less panicked.
You try to quietly draw a dagger from a gator skin bracer.

scalp
* S HP:Beaten MV:Winded > You lean over and sever the bloody head from the corpse of Chiron.

* S HP:Beaten MV:Winded > sheath
You sheath a dagger into a gator skin bracer.

wi axe
* S HP:Beaten MV:Winded > i
You wield a bronze headed war axe with both hands.

* S HP:Beaten MV:Winded > You are carrying:
the severed head of Chiron the Human slain in Shienar
an oilstone
a full metal helmet and visor
a shining steel breastplate
a black, gold-embroidered tabard
a backpack
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
a bronze headed war axe
a belt with a buckle of cuendillar
a pair of ebony-steel plate greaves
a dark pair of steel boots
three gold crowns
a choice steak
a cup of thready brown tea
a bubbling draught
fifteen copper pennys
[2] a coach ticket
a water skin
a plate of vegetables in tangy sauce

* S HP:Beaten MV:Winded > s
s
s
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.


* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > i
* S HP:Beaten MV:Winded > You are carrying:
the severed head of Chiron the Human slain in Shienar
an oilstone
a full metal helmet and visor
a shining steel breastplate
a black, gold-embroidered tabard
a backpack
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
a bronze headed war axe
a belt with a buckle of cuendillar
a pair of ebony-steel plate greaves
a dark pair of steel boots
three gold crowns
a choice steak
a cup of thready brown tea
a bubbling draught
fifteen copper pennys
[2] a coach ticket
a water skin
a plate of vegetables in tangy sauce

* S HP:Beaten MV:Winded > nar rip
You narrate 'rip'

* S HP:Beaten MV:Winded > exam shining
It is a shining steel breastplate.
It is in excellent condition.

* S HP:Beaten MV:Winded > exam 2.shining
It is a shining steel breastplate.
It is in excellent condition.

* S HP:Beaten MV:Winded > exam greaves
It is a pair of ebony-steel plate greaves.
It is in excellent condition.

* S HP:Beaten MV:Winded >
*Kyr* has arrived from the west.

* S HP:Beaten MV:Winded >
*Kyr* slashes your left leg hard.

* S HP:Beaten MV:Winded - Kyr: Healthy > exam 2.greaves
cw
You try to blast *Kyr*, but he deflects the blow.
*Kyr* slashes your head.
You wish that your wounds would stop BLEEDING so much!

It is a pair of ebony-steel plate greaves.
It is in excellent condition.

f
* S HP:Beaten MV:Winded - Kyr: Healthy > w
w
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - Kyr: Healthy >

You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Kyr* is standing here.
*Kyr* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - Kyr: Healthy > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Kyr: Healthy > f
w
w
You panic and attempt to flee!


*Kyr* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
A green woodpecker is visible flying high in the sky.

* S HP:Critical MV:Winded > w
w
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
A tasty piece of chocolate birthday cake has been left here.

s
* S HP:Critical MV:Winded > w
w
Alas, you cannot go that way...

* S HP:Critical MV:Winded > Little Trail
[ obvious exits: N W ]
A raven is here flying around.
A raven is here flying around.

* S HP:Critical MV:Winded > Heavy Forest
[ obvious exits: E W ]

* S HP:Critical MV:Winded > Open Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* S HP:Critical MV:Winded > w
w
i
Open Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Critical MV:Winded > You are carrying:
the severed head of Chiron the Human slain in Shienar
an oilstone
a full metal helmet and visor
a shining steel breastplate
a black, gold-embroidered tabard
a backpack
a pair of steel-plated vambraces
a pair of heavy metal gauntlets
a bronze headed war axe
a belt with a buckle of cuendillar
a pair of ebony-steel plate greaves
a dark pair of steel boots
three gold crowns
a choice steak
a cup of thready brown tea
a bubbling draught
fifteen copper pennys
[2] a coach ticket
a water skin
a plate of vegetables in tangy sauce

* S HP:Critical MV:Winded > drop all
n
n
You drop the severed head of Chiron the Human slain in Shienar.
You drop an oilstone.
You drop a full metal helmet and visor.
You drop a shining steel breastplate.
You drop a black, gold-embroidered tabard.
You drop a backpack.
You drop a pair of steel-plated vambraces.
You drop a pair of heavy metal gauntlets.
You drop a bronze headed war axe.
You drop a belt with a buckle of cuendillar.
You drop a pair of ebony-steel plate greaves.
You drop a dark pair of steel boots.
You drop three gold crowns.
You drop a choice steak.
You drop a cup of thready brown tea.
You drop a bubbling draught.
You drop fifteen copper pennys.
You drop a coach ticket.
You drop a coach ticket.
You drop a water skin.
You drop a plate of vegetables in tangy sauce.

n
* S HP:Critical MV:Winded > Heavy Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A raven is here, watching.

* S HP:Critical MV:Winded > n
Opening in the Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
An owl is here flying around.

* S HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A tasty piece of chocolate birthday cake has been left here.

* S HP:Critical MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
A tasty piece of chocolate birthday cake has been left here.
A raven is here, watching.

s
* S HP:Beaten MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
An owl is here, looking for mice.

* S HP:Beaten MV:Winded > e
e
Alas, you cannot go that way...


* S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
A tasty piece of chocolate birthday cake has been left here.

* S HP:Beaten MV:Winded > e
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > s
* S HP:Beaten MV:Winded > s
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a human leaving north.
A tasty piece of chocolate birthday cake has been left here.

* S HP:Beaten MV:Winded >
The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
A tasty piece of chocolate birthday cake has been left here.

* S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A green woodpecker is visible flying high in the sky.

* S HP:Beaten MV:Winded > e
e
e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

e
* S HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Weary > e
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Beaten MV:Weary > e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.

n
* S HP:Beaten MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.

* S HP:Beaten MV:Weary > e
e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.

* S HP:Beaten MV:Weary > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Beaten MV:Weary > gv
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Weary > qv
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.

* S HP:Beaten MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.

* S HP:Beaten MV:Weary > e
[get vial pack]
You get a thin vial of yellow fluid from a backpack.

* S HP:Beaten MV:Weary > e
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

e
* S HP:Beaten MV:Winded > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Winded > e
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

* S HP:Beaten MV:Winded > n
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.

e
* S HP:Beaten MV:Winded > e
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.

* S HP:Beaten MV:Winded > e
Amongst the Rubble
[ obvious exits: N S W ]

* S HP:Beaten MV:Winded > n
n
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded >
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]

* S HP:Beaten MV:Winded > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* S HP:Beaten MV:Winded > e
* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > n
e
e
A Winding Road
[ obvious exits: N E S W ]

n
* S HP:Beaten MV:Winded > n
A Winding Road
[ obvious exits: N E W ]

* S HP:Beaten MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > n
n
A Winding Road
[ obvious exits: E S W ]

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > n
n
The Dusty Road
[ obvious exits: N E W ]

* S HP:Beaten MV:Winded > Shadowing a Road
[ obvious exits: E S ]

* S HP:Beaten MV:Winded > Alas, you cannot go that way...

* S HP:Beaten MV:Winded > e
n
n
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.

n
* S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.

* S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.

* S HP:Beaten MV:Winded > w
Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.

* S HP:Beaten MV:Winded > n
n
Shadowing a Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.

w
* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
A black wolf growls loudly, poised to leap.

* S HP:Beaten MV:Winded > n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.

n
* S HP:Beaten MV:Winded > w
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.

* S HP:Beaten MV:Winded > n
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > n
Alas, you cannot go that way...

* S HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.

* S HP:Beaten MV:Winded > Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.

* S HP:Beaten MV:Winded > Before a Cliff's Wall
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
A soft leather pouch has been discarded here.
A lantern has been left here. [7]
A stout timber has been handcarved into the sinuous curves of a longbow.

* S HP:Beaten MV:Winded > w
n
n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.

* S HP:Beaten MV:Winded > A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.

* S HP:Beaten MV:Winded > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > e
e
n
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.

e
* S HP:Beaten MV:Winded > n
Alas, you cannot go that way...

* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.

* S HP:Beaten MV:Winded > e
e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
A rat scurries around trying to get out of sight.
A big brown bear growls angrily about him.

* S HP:Beaten MV:Weary > Alas, you cannot go that way...

* S HP:Beaten MV:Weary > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

* S HP:Beaten MV:Weary > e
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > n
n
e
Alas, you cannot go that way...

e
* S HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* S HP:Beaten MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* S HP:Beaten MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.

* S HP:Beaten MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

* S HP:Beaten MV:Winded > n
n
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
A timber wolf is here, snarling hungrily.

* S HP:Beaten MV:Winded > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
A dirty rock lies here. [2]

* S HP:Beaten MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

* S HP:Beaten MV:Weary > n
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

* S HP:Beaten MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.

* S HP:Beaten MV:Weary > e
e
Before the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
A black wolf growls loudly, poised to leap.

* S HP:Beaten MV:Weary > Alas, you cannot go that way...

* S HP:Beaten MV:Weary > n
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > e
e
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

* S HP:Beaten MV:Weary > East Path
[ obvious exits: N W ]
There are some tracks of a human leaving west.

* S HP:Beaten MV:Weary > Alas, you cannot go that way...

* S HP:Beaten MV:Weary > n
e
e
East Path
[ obvious exits: E S ]
There are some tracks of a human leaving south.
A rat scurries around trying to get out of sight.

s
* S HP:Beaten MV:Weary > e
East Path
[ obvious exits: S W ]
There are some tracks of a human leaving west.

* S HP:Beaten MV:Weary > e
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > Eastern Path
[ obvious exits: N E S ]
There are some tracks of a human leaving north.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Weary > e
Path to Lockshear
[ obvious exits: E S W ]
There are some tracks of a human leaving west.
A raven is here flying around.

* S HP:Beaten MV:Weary > e
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving west.
A Lockshear militiaman glares at his surroundings.

* S HP:Beaten MV:Weary > e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A man gambles away his purse.

* S HP:Beaten MV:Weary > s
Your heartbeat calms down more as you feel less panicked.
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A poor, solemn villager walks by.

s
* S HP:Beaten MV:Winded > s
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A raven is here, watching.

* S HP:Beaten MV:Winded > West of the Palisade
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.

* S HP:Beaten MV:Winded > West of the Palisade
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
A poor, solemn villager walks by.

* S HP:Beaten MV:Winded > Southwest of the Palisade
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Winded > e
e
e
South of the Palisade
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.

n
* S HP:Beaten MV:Winded > South of the Palisade
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A poor, solemn villager walks by.

* S HP:Beaten MV:Winded > Before the Gates of Lockshear
[ obvious exits: N E W ]
A Lockshear militiaman glares at his surroundings.

* S HP:Beaten MV:Winded > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* S HP:Beaten MV:Winded > w
w
w
w
Manetheren Street
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
A Lockshear militiaman glares at his surroundings.

* S HP:Beaten MV:Winded > Manetheren Street
[ obvious exits: E W ]

* S HP:Beaten MV:Winded > n
Corner of Manetheren and Arafel
[ obvious exits: N E ]
A poor, solemn villager walks by.
A rat scurries around trying to get out of sight.
A Lockshear militiaman glares at his surroundings.

* S HP:Beaten MV:Weary > n
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > n
Arafel Way
[ obvious exits: N S ]
A poor, solemn villager walks by.

* S HP:Beaten MV:Weary > Intersection of Arafel and Kandor
[ obvious exits: N E S ]
A Lockshear militiaman glares at his surroundings.

* S HP:Beaten MV:Weary > Arafel Way
[ obvious exits: N E S ]

* S HP:Beaten MV:Weary > open oakdoor
e
Ok.

* S HP:Beaten MV:Weary > A Large Manor House
[ obvious exits: E W U ]

o S HP:Beaten MV:Weary >
*Kyr* has arrived from the west.
A rat has arrived from the west.

o S HP:Beaten MV:Winded > close oakdoor

*Kyr* slashes your body.
You wish that your wounds would stop BLEEDING so much!


o S HP:Beaten MV:Winded - Kyr: Healthy > w
Ok.

o S HP:Beaten MV:Winded - Kyr: Healthy > f
You try to blast *Kyr*, but he deflects the blow.
*Kyr* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

o S HP:Beaten MV:Winded - Kyr: Healthy > u
PANIC! You couldn't escape!

o S HP:Beaten MV:Winded - Kyr: Healthy > 9
9
No way! You're fighting for your life!

o S HP:Beaten MV:Winded - Kyr: Healthy > f
w

[k human]
You do the best you can!

o S HP:Beaten MV:Winded - Kyr: Healthy > [k human]
You do the best you can!

o S HP:Beaten MV:Winded - Kyr: Healthy >

You panic and attempt to flee!

You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.
Alas, you cannot go that way...

o S HP:Beaten MV:Winded > o S HP:Beaten MV:Winded > alias o open oakdoor
9
9
Ok.
*Kyr* has arrived from below.
A rat has arrived from below.

9
o S HP:Beaten MV:Winded > [k human]
You try to blast *Kyr*, but he parries successfully.

o S HP:Beaten MV:Winded - Kyr: Healthy > 9
[k human]
You do the best you can!

o S HP:Beaten MV:Winded - Kyr: Healthy > f
[k human]
You do the best you can!

o S HP:Beaten MV:Winded - Kyr: Healthy > o
[k human]
You do the best you can!

o S HP:Beaten MV:Winded - Kyr: Healthy >

You panic and attempt to flee!

w
w
s
s

*Kyr* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
*Kyr* panics, and attempts to flee!

You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]
[open oakdoor]
Ok.
*Kyr* has arrived from above.
*Kyr* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


o S HP:Critical MV:Winded - Kyr: Healthy > No way! You're fighting for your life!

o S HP:Critical MV:Winded - Kyr: Healthy > No way! You're fighting for your life!

o S HP:Critical MV:Winded - Kyr: Healthy > No way! You're fighting for your life!

o S HP:Critical MV:Winded - Kyr: Healthy > f
No way! You're fighting for your life!

o S HP:Critical MV:Winded - Kyr: Healthy > u
w9


You panic and attempt to flee!


*Kyr* closes the oakdoor.


*Kyr* slashes your right foot.
You wish that your wounds would stop BLEEDING so much!


nar IU irp
PANIC! You couldn't escape!
No way! You're fighting for your life!

o S HP:Critical MV:Winded - Kyr: Healthy > No way! You're fighting for your life!

o S HP:Critical MV:Winded - Kyr: Healthy > o
[k human]
You do the best you can!

o S HP:Critical MV:Winded - Kyr: Healthy > You narrate 'IU irp'

o S HP:Critical MV:Winded - Kyr: Healthy > f
[open oakdoor]
Ok.

o S HP:Critical MV:Winded - Kyr: Healthy > b
You panic and attempt to flee!


*Kyr* closes the oakdoor.


*Kyr* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


PANIC! You couldn't escape!
[bash ]

-
=
+
*
*Kyr* opens the door.
*
*Kyr* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

+
=
-

-
*Kyr* closes the door.

=

As *Kyr* avoids your bash, you topple over and fall to the ground!

o S HP:Critical MV:Winded - Kyr: Healthy > cb
b

*someone* slashes your head hard.
You are mortally wounded, and will die soon, if not aided.

mostly my pride got hurt the most

Kyr
Posts: 114
Joined: Sun Mar 22, 2015 12:09 pm

Re: Ouch! That really did HURT!

Post by Kyr » Fri Dec 04, 2015 10:32 am

I almost came when Loomis showed but he said only you chased. I'd just gotten back fd when he died, came out after the tell; eq at corpse, scalp 2s of where you dropped it.

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