Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shiva
Posts: 439
Joined: Sat Jan 20, 2018 8:32 pm

Re: Ouch! That really did HURT!

Post by Shiva » Sat Jun 15, 2019 3:25 am

In a Dying Orchard
[ obvious exits: E S W ]
The corpse of the writhing grass is lying here.
|1|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Thaelor {Apprentice to Davor Gaidin} is standing here, riding a |2|.warhorse.
kill dark

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > kill dark

*Khugd* has arrived from the east.
*Khugd* swiftly dodges Thaelor's attempt to slice him.

* R HP:Wounded SP:Strong MV:Strong > You try to strike *Khugd*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Thaelor: Battered - Khugd: Healthy > You do the best you can!

* R HP:Wounded SP:Strong MV:Strong - Thaelor: Battered - Khugd: Healthy >
*Khugd* swiftly dodges your attempt to strike him.
*Khugd* stabs Thaelor's right arm.
Thaelor tries to slice *Khugd*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Thaelor: Battered - Khugd: Healthy >
*Kultunk* has arrived from the east.
*Reek* has arrived from the east.

* R HP:Wounded SP:Strong MV:Strong - Thaelor: Battered - Khugd: Healthy >
*KHUGD* PANICS AND ATTEMPTS TO FLEE!
*Reek* tries to scythe you, but you deflect the blow. < Target Acquired!

* R HP:Wounded SP:Strong MV:Strong - Thaelor: Battered - Khugd: Healthy > chann 'fireball' reek

*Khugd* leaves east.

* R HP:Wounded SP:Strong MV:Strong - Reek: Battered > Reek set as your auto target

You barely strike *Reek*'s right arm.
*Reek* tries to scythe you, but you deflect the blow.
*Kultunk* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Strong - Reek: Battered > YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...

-=
Thaelor barely slices *Kultunk*'s body.

+**+=-
Thaelor barely slices *Kultunk*'s left foot.

-
You dodge a bash from *Reek* who loses his balance and falls! Woo, I'm still in with a chance here.

=
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Reek*.
You dodge a bash from *Kultunk* who loses his balance and falls!

* R HP:Wounded SP:Good MV:Strong - Reek: Beaten > chann 'fireball' reek
YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...

-=+*



*Khugd* stabs Thaelor's left arm.

*
Thaelor sends *Kultunk* sprawling with a powerful bash!

+
*REEK* PANICS AND ATTEMPTS TO FLEE!

=
*Reek* leaves west. < Darn it, maybe he will come back!

- -=
Your target is no longer here!

* R HP:Wounded SP:Good MV:Strong > kill dark

*Khugd* stabs Thaelor's body hard.

* R HP:Wounded SP:Good MV:Strong > You try to strike *Khugd*, but he parries successfully.

* R HP:Wounded SP:Good MV:Strong - Thaelor: Beaten - Khugd: Healthy > Khugd set as your auto target

*Khugd* swiftly dodges your attempt to strike him.
*Khugd* stabs Thaelor's body hard.
Thaelor slices *Kultunk*'s left arm hard.
Thaelor tries to slice *Khugd*, but he dodges the attack.


* R HP:Wounded SP:Good MV:Strong - Thaelor: Beaten - Khugd: Healthy > chann 'fireball' reek < I didn't pay enough attention here, sorry Thaelor.
Nobody here by that name.
*Reek* has arrived from the west. Yes!

* R HP:Wounded SP:Good MV:Strong - Thaelor: Beaten - Khugd: Healthy > chann 'fireball' reek

*Reek* tries to scythe you, but you parry successfully.

* R HP:Wounded SP:Good MV:Strong - Thaelor: Beaten - Khugd: Healthy > YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...

-
*Khugd* stabs Thaelor's right foot.
Thaelor barely slices *Kultunk*'s body.
Thaelor tries to slice *Khugd*, but he parries successfully.
*Khugd* stabs Thaelor's body.

=+**
*Kultunk* sends Thaelor sprawling with a powerful bash!

+=-
*Khugd* looks at Thaelor.


You dodge a bash from *Reek* who loses his balance and falls! < Oh this could be it!
-chann 'flame strike' reek < Pacific link timing!
=
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Reek*. < BOOM!

* R HP:Wounded SP:Good MV:Strong - Thaelor: Beaten - Khugd: Healthy >
*Khugd* swiftly dodges your attempt to strike him.
*Kultunk* blasts Thaelor's body very hard.
*Khugd* stabs Thaelor's body.

* R HP:Wounded SP:Good MV:Strong - Thaelor: Critical - Khugd: Healthy > TICK IN 5 SECONDS.
YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...

-=+**
*REEK* PANICS AND ATTEMPTS TO FLEE! < OH NO NOT AGAIN

+=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Reek*, leaving only a blackened corpse.
*Reek* is dead! R.I.P. < Yay! We did it! it was at this point, I see Thaelor is crit, but was too slow to do much of anything.
Your blood freezes as you hear *Reek*'s death cry.
Kultunk assumes an offensive striking posture.

* R HP:Wounded SP:Fading MV:Strong - Thaelor: Critical - Khugd: Healthy >
You try to strike *Khugd*, but he dodges the attack.
*Kultunk* blasts Thaelor's body extremely hard.
*Khugd* stabs Thaelor's right leg very hard.

* R HP:Wounded SP:Fading MV:Strong - Thaelor: Critical - Khugd: Healthy >
*Khugd* stabs Thaelor's body hard.
Thaelor is stunned, but will probably regain consciousness... Ah F@#K!

* R HP:Wounded SP:Fading MV:Strong - Thaelor: Critical - Khugd: Healthy > kill dark

*Kultunk* gets a dagger from the corpse of Reek.
*Kultunk* gets a thin vial of yellow fluid from the corpse of Reek.
*Kultunk* gets a water skin from the corpse of Reek.
*Kultunk* gets a pair of thick metal boots from the corpse of Reek.
*Kultunk* gets a pair of ebony-steel plate greaves from the corpse of Reek.
*Kultunk* gets a wickedly scythed longsword from the corpse of Reek.
*Kultunk* gets a pair of heavy metal gauntlets from the corpse of Reek.
*Kultunk* gets a pair of ebony-steel plate vambraces from the corpse of Reek.
*Kultunk* gets a backpack from the corpse of Reek.
*Kultunk* gets a burnished metal breastplate from the corpse of Reek.
*Kultunk* gets a full metal helmet and visor from the corpse of Reek.

* R HP:Wounded SP:Fading MV:Strong - Thaelor: Critical - Khugd: Healthy > You do the best you can!

* R HP:Wounded SP:Fading MV:Strong - Thaelor: Critical - Khugd: Healthy >
You try to strike *Khugd*, but he dodges the attack.
*Kultunk* blasts Thaelor's body into bloody fragments!
Thaelor is dead! R.I.P. < This was not how it was meant to be.
Your blood freezes as you hear Thaelor's death cry.
You stop following Thaelor.

In summary, I got bloodthirsty and Thaelor paid the price, maybe I could have weaved Kultunk and got him to flee off, things to learn from :(

Reek
Posts: 1
Joined: Sat Jun 15, 2019 2:31 am

Re: Ouch! That really did HURT!

Post by Reek » Sat Jun 15, 2019 3:52 am

I needs a better basher weap WSL not doin' it! Missed bash lag + flee lag got me. Beat both fireballs with missed bashes!

* HP:Battered MV:Tiring > k human
whe
Khugd narrates '1w ent'
They aren't here.

* HP:Battered MV:Tiring > k human
Players in your Zone
--------------------
Reek - The Blight
Kultunk - The Blight
Kultunk leaves west.
You follow Kultunk.

In a Dying Orchard
[ obvious exits: E S W ]
The corpse of the writhing grass is lying here.
Kultunk the Dark Master is standing here.
Khugd the Craven Weakling is here, fighting Thaelor.
*Shiva* is here, fighting Khugd, riding a Domani razor.
*Thaelor* is here, fighting Khugd, riding a warhorse.

* HP:Battered MV:Tiring > Khugd panics, and attempts to flee!
You try to scythe *Shiva*, but she deflects the blow.

* HP:Battered MV:Tiring - Khugd: Healthy - Shiva: Wounded > k human
bash
Khugd leaves east.
You do the best you can!

*Shiva* barely strikes your right arm.ed >
You try to scythe *Shiva*, but she deflects the blow.
Kultunk tries to blast *Shiva*, but she deflects the blow.

+
*Thaelor* barely slices Kultunk's body.

-
*Thaelor* barely slices Kultunk's left foot.


As *Shiva* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Tiring >
Your body is burned by a weakened fireball sent by *Shiva*!
*Shiva* avoids being bashed by Kultunk who loses his balance and falls!

* HP:Beaten MV:Tiring - Shiva: Wounded > cha mood wimpy
f

Khugd stabs *Thaelor*'s left arm.

* HP:Beaten MV:Tiring - Shiva: Wounded > Mood changed to: Wimpy
*Thaelor* sends Kultunk sprawling with a powerful bash!

You panic and attempt to flee! Wounded >


You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Beaten MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Beaten MV:Tiring > cha mood brave
Mood changed to: Brave

* HP:Beaten MV:Tiring >
Kultunk narrates '1w ent bashed'

* HP:Beaten MV:Tiring > e
k human
bash
In a Dying Orchard
[ obvious exits: E S W ]
The corpse of the writhing grass is lying here.
Khugd the Craven Weakling is here, fighting Thaelor.
Kultunk the Dark Master is here, fighting Thaelor.
*Shiva* is here, fighting Khugd, riding a Domani razor.
*Thaelor* is here, fighting Kultunk, riding a warhorse.

* HP:Beaten MV:Tiring > You try to scythe *Shiva*, but she parries successfully.

+ - Khugd: Healthy - Shiva: Wounded >
Khugd stabs *Thaelor*'s right foot.
*Thaelor* barely slices Kultunk's body.
*Thaelor* tries to slice Khugd, but he parries successfully.
Khugd stabs *Thaelor*'s body.

=
Kultunk sends *Thaelor* sprawling with a powerful bash!

-
Khugd looks at *Thaelor*.
Kultunk narrates 'bashed beat'


As *Shiva* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Khugd: Healthy - Shiva: Wounded >
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a weakened fireball sent by *Shiva*!

* HP:Critical MV:Tiring - Khugd: Healthy - Shiva: Wounded >
Khugd swiftly dodges *Shiva*'s attempt to strike him.
Kultunk blasts *Thaelor*'s body very hard.
Khugd stabs *Thaelor*'s body.

* HP:Critical MV:Tiring - Khugd: Healthy - Shiva: Wounded > f
na am off
You panic and attempt to flee!


You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Shiva devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Kultunk.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.

You've forgotten everything you've learned!

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Mon Jun 17, 2019 5:30 am

o R S HP:Hurt DP:Full MV:Tiring > ;
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Enkidu is lying here.
You notice a pair of gleaming metal boots is hidden here.
You notice a backpack is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

o R S HP:Hurt DP:Full MV:Tiring > ;
[kill human]
They aren't here.

o R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.

scan n
o R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Hurt DP:Full MV:Tiring > Meren has arrived from the south.

;
o R S HP:Hurt DP:Full MV:Tiring > ;
;
[kill human]
They aren't here.

;
;
o R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Hurt DP:Full MV:Tiring > ;
[kill human]
They aren't here.

o R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Hurt DP:Full MV:Tiring > [kill human]
They aren't here.
*Marisue* has arrived from the south, riding a bloodstock stallion.

* R S HP:Hurt DP:Full MV:Tiring > 2 human
[bash ]


Meren leaves north.
A shadow stallion leaves north.

*
A Kno'mon trolloc tries to crush Marisue, but she deflects the blow.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

+
*Marisue* panics, and attempts to flee!

-
A myrddraal tries to slash Marisue, but she parries successfully.
A Kno'mon trolloc crushes Marisue's body hard.
A Kno'mon trolloc tries to crush Marisue, but she parries successfully.

-
Meren has arrived from the north.
A shadow stallion has arrived from the north.

=
Your bash at *Marisue* sends her sprawling!

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Wounded >
*Koschei* has arrived from the south, riding a bloodstock stallion.

na bashed
* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Wounded > ;

*Koschei* tries to smite Meren, but he deflects the blow.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Wounded > ;
You narrate 'bashed'

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Wounded > [kill human]
Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Wounded > [kill human]
Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Wounded >
You scythe *Marisue*'s left hand into bloody fragments!
A myrddraal slashes Marisue's left hand into bloody fragments!
A Kno'mon trolloc crushes Marisue's left arm very hard.
A Kno'mon trolloc crushes Marisue's left arm very hard.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > kill marisue
kill marisue
kill marisue
Ok.

kill marisue
* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > kill marisue
Ok.
Meren panics, and attempts to flee!

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > kill marisue
Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > kill marisue
Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > kill marisue
kill marisue
Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > Ok.
*Koschei* sends Meren sprawling with a powerful bash!
Meren panics, and attempts to flee!

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > gac
Ok.

* R S HP:Hurt DP:Full MV:Tiring - a Kno'mon trolloc: Scratched - Marisue: Beaten > kill marisue
kill marisue
*Koschei* smites Meren's left foot into bloody fragments!
You scythe *Marisue*'s body into bloody fragments!
A myrddraal slashes Marisue's head into bloody fragments!
*Marisue* is stunned, but will probably regain consciousness...
A Kno'mon trolloc crushes Marisue's head into bloody fragments!
*Marisue* is dead! R.I.P.
Your blood freezes as you hear *Marisue*'s death cry.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Mon Jun 17, 2019 9:40 am

o R S HP:Battered DP:Fading MV:Strong > A raven caws 'Langois is at The Blight'
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
A leather handle sprouts nine long lashes here.
A sturdy pair of gleaming metal boots catches your eye.
A small purse is here.
A water skin has been left on the ground.
The corpse of Crackity is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Langois* is here, fighting Koresh.
A raven is here flying around.
Koresh the MEssiah is here, fighting Langois.
A hideous trolloc is here, fighting Langois.
A hideous trolloc is here, fighting Langois.
A ramshorned trolloc is here, fighting Langois.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o R S HP:Battered DP:Fading MV:Strong > ;
;
[kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > [kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > cmb
po
;
[change mood brave]
Mood changed to: Brave

;
o R S HP:Battered DP:Fading MV:Strong > ;
[change posture offensive]
Posture changed to: Offensive

o R S HP:Battered DP:Fading MV:Strong > [kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > ;
A ramshorned trolloc tries to slash Langois, but he dodges the attack.
A hideous trolloc tries to cleave Langois, but he deflects the blow.
A hideous trolloc tries to cleave Langois, but he parries successfully.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > ;
[kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > [kill human]
The fighting is too thick and heavy for you to enter the fray!

o R S HP:Battered DP:Fading MV:Strong > ;
;
Koresh sends *Langois* sprawling with a powerful bash!
[kill human]
You scythe *Langois*'s body into bloody fragments!

;
o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > [kill human]
You do the best you can!

o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > [kill human]
You do the best you can!

o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > [kill human]
You do the best you can!

o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > ;
;
[kill human]
You do the best you can!

;
;
o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > [kill human]
You do the best you can!

o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > ;
[kill human]
You do the best you can!

o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > ;
[kill human]
You do the best you can!

o R S HP:Battered DP:Fading MV:Strong - Koresh: Wounded - Langois: Beaten > ;
You scythe *Langois*'s body into bloody fragments!
*Langois* panics, and attempts to flee!
A raven caws 'Langois is at The Blight'
A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc slashes Langois's left arm very hard.
A hideous trolloc cleaves Langois's left foot very hard.
A hideous trolloc cleaves Langois's head very hard.
Koresh pounds *Langois*'s body very hard.
*Langois* is dead! R.I.P.
Your blood freezes as you hear *Langois*'s death cry.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Mon Jun 24, 2019 5:59 am

Double ouch!

Or in other words: why it sometimes pays off to be an ABS fade


Through the Rubble
The twisting path weaves itself through the sea of rubble and rock that is the
remains of one of the great towers. Hardly a clear spot or stable rock exists
to place a foot without a broken limb. In the distance, past the remains of the
broken walls to the east, broken hills dotted with rotted trees can be seen.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc is here, fighting Ahnvari.
Cowl of Crimson is here, fighting Ahnvari.
Bollix the Blade is here, fighting Ahnvari.
A rat scurries around trying to get out of sight.
*Ahnvari* is here, fighting Cowl.
Alas, you cannot go that way...

2
* R S HP:Wounded DP:Strong MV:Tiring > Alas, you cannot go that way...

* R S HP:Wounded DP:Strong MV:Tiring > [change mood brave]
Mood changed to: Brave

* R S HP:Wounded DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
Bollix panics, and attempts to flee!

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
You try to scythe *Ahnvari*, but she parries successfully.

[bash ] trong MV:Tiring - Cowl: Scratched - Ahnvari: Scratched >

=
A ramshorned trolloc tries to blast Ahnvari, but she parries successfully.
Bollix stabs *Ahnvari*'s head extremely hard.
Cowl tries to stab *Ahnvari*, but she parries successfully.

+
Bollix panics, and attempts to flee!

*
Cowl tries to stab *Ahnvari*, but she deflects the blow.
*Fermin* has arrived from the east, riding a warhorse.


*Fermin* opens the rubble.
Cowl closes the rubble.

*
Bollix leaves east.

=
*Ahnvari* panics, and attempts to flee!

=
Your bash at *Ahnvari* sends her sprawling!

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Hurt > ahnvari is now set as your target.

You scythe *Ahnvari*'s right leg into bloody fragments!
A ramshorned trolloc blasts Ahnvari's body into bloody fragments!
Cowl stabs *Ahnvari*'s body very hard.
Bollix stabs *Ahnvari*'s head into bloody fragments!
*Ahnvari* panics, and attempts to flee!

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Battered >
*Ahnvari* leaves east.
*Fermin* opens the rubble.
Cowl closes the rubble.
Bollix tries to stab *Fermin*, but he deflects the blow.

cmb
* R S HP:Wounded DP:Strong MV:Tiring > po
;
[change mood brave]
Mood changed to: Brave

;
* R S HP:Wounded DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive

* R S HP:Wounded DP:Strong MV:Tiring > 2
[kill human]
You try to scythe *Fermin*, but he deflects the blow.
*Fermin* opens the rubble.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Hurt - Fermin: Healthy > [kill human]
Ok.

[bash ] trong MV:Tiring - Bollix: Hurt - Fermin: Healthy >
Cowl closes the rubble.
Bollix sheathes a pair of moonstone hilted dirks into a surcoat with exquisite embroidery.


Cowl tries to stab *Fermin*, but he deflects the blow.

=
*Fermin* swiftly dodges Cowl's attempt to stab him.
A rat squeaks 'Fermin is at Through the Rubble'
*Fermin* tries to pierce Bollix, but he parries successfully.
Bollix wields a pair of moonstone hilted dirks in a two-handed grip.
Bollix tries to stab *Fermin*, but he deflects the blow.

*
*Fermin* panics, and attempts to flee!

=
Cowl tries to stab *Fermin*, but he deflects the blow.
Bollix tries to stab *Fermin*, but he parries successfully.
*Fermin* leaves east riding a warhorse.

e
-e
=
They're not here anymore!

* R S HP:Wounded DP:Strong MV:Tiring > ;
;
Past the Broken Tower
To the west the shattered remains of a stone tower creates a maze of nearly
impassible rock and debris. The immediate area is passable only be weaving
through the remnants of granite fortifications and crumbling stone walls. The
blight can be seen erroding life amongst the broken hills to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ahnvari* is standing here.
*Fermin* is standing here, riding a warhorse.
A ramshorned trolloc has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > Beginning of the Broken Hills
Lying between the broken walls far to the west and the barren looking hills
that precede the harsh looking mountains to the southeast this open stretch of
land seems almost untouched in comparison. However the smell of rotting
vegetation quickly reminds one of their position.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Bollix has arrived from the west.
A ramshorned trolloc has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > w
w
Past the Broken Tower
To the west the shattered remains of a stone tower creates a maze of nearly
impassible rock and debris. The immediate area is passable only be weaving
through the remnants of granite fortifications and crumbling stone walls. The
blight can be seen erroding life amongst the broken hills to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ahnvari* is standing here.
*Fermin* is standing here, riding a warhorse.
A ramshorned trolloc has arrived from the east.
Cowl tries to stab *Ahnvari*, but she parries successfully.
Bollix tries to stab *Ahnvari*, but she parries successfully.

;
;
* R S HP:Wounded DP:Strong MV:Tiring > ;
Through the Rubble
The twisting path weaves itself through the sea of rubble and rock that is the
remains of one of the great towers. Hardly a clear spot or stable rock exists
to place a foot without a broken limb. In the distance, past the remains of the
broken walls to the east, broken hills dotted with rotted trees can be seen.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A ramshorned trolloc has arrived from the east.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > ;
;
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > ;
;
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.
*Ahnvari* has arrived from the east.

* R S HP:Wounded DP:Strong MV:Tiring >
Cowl tries to stab *Ahnvari*, but she deflects the blow.

close rubble
* R S HP:Wounded DP:Strong MV:Tiring > ;
;

*Ahnvari* opens the rubble.

* R S HP:Wounded DP:Strong MV:Tiring > 2
Cowl tries to stab *Ahnvari*, but she parries successfully.
Ok.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
You try to scythe *Ahnvari*, but she parries successfully.

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Battered > You try to scythe *Ahnvari*, but she parries successfully.
A ramshorned trolloc joins your fight!
*Ahnvari* tries to strike Cowl, but he parries successfully.
*Ahnvari* swiftly dodges Cowl's attempt to stab her.
[kill human]
Ok.

[bash ] trong MV:Tiring - Cowl: Scratched - Ahnvari: Battered >

*
*Ahnvari* opens the rubble.
Cowl closes the rubble.

*
*Ahnvari* panics, and attempts to flee!

-
Bollix has arrived from the east.


A ramshorned trolloc tries to blast Ahnvari, but she deflects the blow.
*Ahnvari* tries to strike Cowl, but he deflects the blow.
Cowl stabs *Ahnvari*'s right leg extremely hard.
*Ahnvari* panics, and attempts to flee!
Cowl tries to stab *Ahnvari*, but she deflects the blow.

=
Your bash at *Ahnvari* sends her sprawling!

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Battered > close rubble

Bollix wields a pair of moonstone hilted dirks in a two-handed grip.
Bollix stabs *Ahnvari*'s left leg into bloody fragments!

;
* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Beaten > ;
It's already closed!

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Beaten > ;
[kill human]
Ok.

;
* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Beaten > ;
[kill human]
Ok.

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Beaten > ;
[kill human]
Ok.

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Beaten > ;
[kill human]
Ok.

* R S HP:Wounded DP:Strong MV:Tiring - Cowl: Scratched - Ahnvari: Beaten > ;
A rat squeaks 'Ahnvari is at Through the Rubble'
Bollix stabs *Ahnvari*'s left foot very hard.
A rat squeaks 'Ahnvari is at Through the Rubble'
A ramshorned trolloc blasts Ahnvari's head into bloody fragments!
You scythe *Ahnvari*'s body into bloody fragments!
*Ahnvari* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You gain a level!
Your blood freezes as you hear *Ahnvari*'s death cry.
[kill human]
They aren't here.

;
* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.
Bollix sheathes a pair of moonstone hilted dirks into a surcoat with exquisite embroidery.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.
Cowl leans over and severs the head from the corpse of Ahnvari.

* R S HP:Wounded DP:Strong MV:Tiring >
*Fermin* has arrived from the east, riding a warhorse.

* R S HP:Wounded DP:Strong MV:Tiring >
*Fermin* opens the rubble.
Cowl tries to stab *Fermin*, but he deflects the blow.

* R S HP:Wounded DP:Strong MV:Tiring > gac
;
2
[get all 1.corpse]
You get a black pair of silver-tooled boots from the corpse of Ahnvari.
You get a pair of earthen colored breeches from the corpse of Ahnvari.
You get a belt pack from the corpse of Ahnvari.
You get a bronze belt of odd design from the corpse of Ahnvari.
You get a dark blue tasseled spear from the corpse of Ahnvari.
You get a silver Kandori wristcuff from the corpse of Ahnvari.
You get a silver Kandori wristcuff from the corpse of Ahnvari.
You get a pair of dark gloves from the corpse of Ahnvari.
You get a set of cloth sleeves from the corpse of Ahnvari.
You get an earthen brown mantle from the corpse of Ahnvari.
You get a bearskin tunic from the corpse of Ahnvari.
You get a thin, black chain from the corpse of Ahnvari.
You get a Kandori snowflake necklace from the corpse of Ahnvari.
You get a camouflaged hood from the corpse of Ahnvari.
You get an emerald ring from the corpse of Ahnvari.
You get an emerald ring from the corpse of Ahnvari.
You get a necklace of fire sapphire from the corpse of Ahnvari.
You get a mirrored lantern from the corpse of Ahnvari.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
You try to scythe *Fermin*, but he parries successfully.
*Fermin* panics, and attempts to flee!
Cowl closes the rubble.

You try to scythe *Fermin*, but he parries successfully. Fermin: Healthy >
A ramshorned trolloc joins your fight!
A rat now follows Fermin.
A rat squeaks 'Fermin is at Through the Rubble'
Cowl swiftly dodges *Fermin*'s attempt to pierce him.
Cowl tries to stab *Fermin*, but he deflects the blow.
[bash ]

+
*Fermin* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Fermin*, but he parries successfully.

*
*Fermin* panics, and attempts to flee!


*Fermin* leaves east riding a warhorse.

=
They're not here anymore!

* R S HP:Wounded DP:Strong MV:Tiring > fermin is now set as your target.
e
;
e
Past the Broken Tower
To the west the shattered remains of a stone tower creates a maze of nearly
impassible rock and debris. The immediate area is passable only be weaving
through the remnants of granite fortifications and crumbling stone walls. The
blight can be seen erroding life amongst the broken hills to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A short handled throwing axe has been left here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is here, fighting Bollix, riding a warhorse.
Bollix the Trolloc is here, fighting Fermin.
A ramshorned trolloc has arrived from the west.

;
* R S HP:Wounded DP:Strong MV:Winded > 2
*Fermin* pierces Bollix's body extremely hard.
[kill human]
You try to scythe *Fermin*, but he parries successfully.

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy > No way! You're fighting for your life!

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy > [kill human]
Ok.

[bash ] trong MV:Winded - Bollix: Wounded - Fermin: Healthy >
Bollix gets a copper headed throwing axe.

-
Bollix narrates '1e'

=
*Fermin* tries to pierce Bollix, but he parries successfully.
Bollix tries to scythe *Fermin*, but he dodges the attack.


*Fermin* pierces Bollix's body very hard.
Bollix sheathes a copper headed throwing axe into a silver Kandori wristcuff.


As *Fermin* avoids your bash, you topple over and fall to the ground!
stand

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy >
*Fermin* tries to pierce Bollix, but he parries successfully.

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy > 2

A copper headed throwing axe arcs through the air.

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy >
*Fermin* deflects a copper headed throwing axe that was thrown at him.

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy >
Bollix gets a copper headed throwing axe.

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy >
*Fermin* panics, and attempts to flee!

* R S HP:Wounded DP:Strong MV:Winded - Bollix: Wounded - Fermin: Healthy > Do you not consider fighting as standing?

[bash ] trong MV:Winded - Bollix: Wounded - Fermin: Healthy >


Bollix wields a pair of moonstone hilted dirks in a two-handed grip.
Bollix tries to stab *Fermin*, but he parries successfully.

=
Bollix sheathes a pair of moonstone hilted dirks into a surcoat with exquisite embroidery.

*
*Fermin* leaves west riding a warhorse.

*w
;
+2
Cancelled.
Through the Rubble
The twisting path weaves itself through the sea of rubble and rock that is the
remains of one of the great towers. Hardly a clear spot or stable rock exists
to place a foot without a broken limb. In the distance, past the remains of the
broken walls to the east, broken hills dotted with rotted trees can be seen.
[ obvious exits: E S ]
The corpse of Ahnvari is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is here, fighting Cowl, riding a warhorse.
Cowl of Crimson is here, fighting Fermin.
A rat scurries around trying to get out of sight.
A ramshorned trolloc has arrived from the east.

* R S HP:Wounded DP:Strong MV:Winded > [kill human]
You scythe *Fermin*'s body into bloody fragments!

[bash ] trong MV:Winded - Cowl: Scratched - Fermin: Scratched >
*Fermin* panics, and attempts to flee!
Bollix wields a pair of moonstone hilted dirks in a two-handed grip.
Bollix tries to stab *Fermin*, but he parries successfully.


Bollix tries to stab *Fermin*, but he deflects the blow.
*Fermin* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Fermin*, but he deflects the blow.
*Fermin* swiftly dodges Bollix's attempt to stab him.
Cowl tries to stab *Fermin*, but he parries successfully.

*
*Fermin* panics, and attempts to flee!

=
A raven caws 'Zyonel is at Malkieri Court'


*Fermin* swiftly dodges Bollix's attempt to stab him.
You try to scythe *Fermin*, but he parries successfully.
Cowl stabs *Fermin*'s right leg very hard.
As *Fermin* avoids your bash, you topple over and fall to the ground!
stand

* R S HP:Wounded DP:Strong MV:Winded - Cowl: Scratched - Fermin: Hurt >
Bollix tries to stab *Fermin*, but he deflects the blow.
*Fermin* swiftly dodges Cowl's attempt to stab him.

* R S HP:Wounded DP:Strong MV:Winded - Cowl: Scratched - Fermin: Hurt >
*Fermin* leaves east riding a warhorse.

* R S HP:Wounded DP:Strong MV:Winded > ;

Cowl stops following you.

2
* R S HP:Wounded DP:Strong MV:Winded > e
;
e
;
2
You are already standing.

* R S HP:Wounded DP:Strong MV:Winded > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Winded > [bash ]
Bash who?

* R S HP:Wounded DP:Strong MV:Winded > Past the Broken Tower
To the west the shattered remains of a stone tower creates a maze of nearly
impassible rock and debris. The immediate area is passable only be weaving
through the remnants of granite fortifications and crumbling stone walls. The
blight can be seen erroding life amongst the broken hills to the east.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Fermin* is standing here, riding a warhorse.
A ramshorned trolloc has arrived from the west.

* R S HP:Wounded DP:Strong MV:Winded > [kill human]
You try to scythe *Fermin*, but he deflects the blow.

* R S HP:Wounded DP:Strong MV:Winded - Fermin: Hurt > No way! You're fighting for your life!

* R S HP:Wounded DP:Strong MV:Winded - Fermin: Hurt > [kill human]
Ok.

[bash ] trong MV:Winded - Fermin: Hurt >


Bollix tries to stab *Fermin*, but he deflects the blow.

*
Bollix tries to stab *Fermin*, but he parries successfully.
A ramshorned trolloc joins your fight!
*Fermin* pierces your body.
*Fermin* panics, and attempts to flee!


Bollix stabs *Fermin*'s right arm very hard.


As *Fermin* avoids your bash, you topple over and fall to the ground!
stand

* R S HP:Wounded DP:Strong MV:Winded - Fermin: Hurt >
Bollix sheathes a pair of moonstone hilted dirks into a surcoat with exquisite embroidery.

* R S HP:Wounded DP:Strong MV:Winded - Fermin: Hurt >
*Fermin* leaves east riding a warhorse.
Bollix wields a copper headed throwing axe.

* R S HP:Wounded DP:Strong MV:Winded > cmbe
po
;

A raven caws 'Zyonel is at Before the Gates of Lockshear'
Your heartbeat calms down more as you feel less panicked.
The corpse of a rat has decayed into a pile of dust.
Bollix sheathes a copper headed throwing axe into a silver Kandori wristcuff.

* R S HP:Wounded DP:Strong MV:Tiring >
Bollix wields a copper headed throwing axe.

* R S HP:Wounded DP:Strong MV:Tiring >
Bollix sheathes a copper headed throwing axe into a silver Kandori wristcuff.

* R S HP:Wounded DP:Strong MV:Tiring > ;
;
e
s
You are already standing.

;
* R S HP:Wounded DP:Strong MV:Tiring > ;
;
[change mood berserk]
Mood changed to: Berserk

* R S HP:Wounded DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive
Bollix tastes a little bit of a package of iron rations.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > Beginning of the Broken Hills
Lying between the broken walls far to the west and the barren looking hills
that precede the harsh looking mountains to the southeast this open stretch of
land seems almost untouched in comparison. However the smell of rotting
vegetation quickly reminds one of their position.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Bollix has arrived from the west.
A ramshorned trolloc has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > Alas, you cannot go that way...

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > e
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > s
[kill human]
They aren't here.

* R S HP:Wounded DP:Strong MV:Tiring > ;
;
The Broken Hills
A narrow path cuts its way into the steep hills leading towards the mountains
beyond. The packed soil allows for sure footing along the trail. Small patches
of short grass attempt survive the blight rotting them to the root, while
scattered through the hills large pines give off the smell of decaying wood.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
A ramshorned trolloc has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > Before the Mountain Pass
The broken hills to the northwest give way to high spans of rock and soil that
make up the nameless peaks forming an impassive barrier across this land. A
single crack in the armor of the mountains begins here, a narrow pass working
its way through the shield of stone towards the lands of the south.
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
They aren't here.
*Fermin* has arrived from the east, riding a warhorse.

* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
You try to scythe *Fermin*, but he deflects the blow.

* R S HP:Wounded DP:Strong MV:Tiring - Fermin: Hurt >
*Fermin* pierces your head.
A ramshorned trolloc joins your fight!
You scythe *Fermin*'s body extremely hard.

;
* R S HP:Wounded DP:Strong MV:Tiring - Fermin: Hurt > 2
[kill human]
Ok.

[bash ] trong MV:Tiring - Fermin: Hurt >
*Fermin* panics, and attempts to flee!

=
*Fermin* leaves east riding a warhorse.

*e
;
+s
Cancelled.
Deception Pass
The cold ground is covered in packed dirt and small clumps of grass with a few
weeds mixed about. Dark stones occasionally just from the ground, waiting to
trip the unwary traveller. Pine branches loom overhead shielding the trail from
any direct light above while tall grass and bushes grow dispersed among the
pines themselves along the path. All the foliage sways smoothly as the chilling
wind blows briskly from the north.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Bollix the Trolloc is here, fighting Fermin.
*Fermin* is here, fighting Bollix, riding a warhorse.
A ramshorned trolloc has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
You try to scythe *Fermin*, but he parries successfully.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Hurt > A ramshorned trolloc joins your fight!
No way! You're fighting for your life!
*Fermin* panics, and attempts to flee!

2
* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Hurt > [kill human]
Ok.

[bash ] trong MV:Tiring - Bollix: Wounded - Fermin: Hurt >

-
*Fermin* leaves south riding a warhorse.
*Fermin* has arrived from the south, riding a warhorse.

=
Bollix tries to stab *Fermin*, but he dodges the attack.

*
*Fermin* tries to pierce Bollix, but he parries successfully.
A ramshorned trolloc joins Bollix's fight!
Bollix tries to stab *Fermin*, but he deflects the blow.

+
*Fermin* tries to pierce Bollix, but he dodges the attack.
Bollix tries to stab *Fermin*, but he deflects the blow.
*Fermin* panics, and attempts to flee!

=
Your bash at *Fermin* sends him sprawling!

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Hurt >
You scythe *Fermin*'s body into bloody fragments!
A ramshorned trolloc blasts Fermin's head into bloody fragments!
Bollix stabs *Fermin*'s body extremely hard.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Wounded >
Bollix sheathes a pair of moonstone hilted dirks into a surcoat with exquisite embroidery.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Wounded >
You scythe *Fermin*'s right leg into bloody fragments!

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Wounded >
A copper headed throwing axe arcs through the air.
You scythe *Fermin*'s body into bloody fragments!
A ramshorned trolloc blasts Fermin's right leg into bloody fragments!

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Beaten > 2

*Fermin* grunts in pain as he is struck by a copper headed throwing axe.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Beaten > [bash ]
They already seem to be stunned.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Beaten >
You scythe *Fermin*'s left arm into bloody fragments!
Bollix wields a pair of moonstone hilted dirks in a two-handed grip.

* R S HP:Wounded DP:Strong MV:Tiring - Bollix: Wounded - Fermin: Critical > 2

*Fermin* leaves west riding a warhorse.

* R S HP:Wounded DP:Strong MV:Tiring > [bash ]
Bash who?

* R S HP:Wounded DP:Strong MV:Tiring > ;
[kill human]
They aren't here.
*Fermin* has arrived from the west, riding a warhorse.
Bollix tries to stab *Fermin*, but he deflects the blow.


* R S HP:Wounded DP:Strong MV:Tiring > [kill human]
You scythe *Fermin*'s right leg into bloody fragments!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Fermin*'s death cry.


* R S HP:Wounded DP:Strong MV:Tiring > na rip fermin
[get all 1.corpse]
You get a copper headed throwing axe from the corpse of Fermin.
You get a black pair of silver-tooled boots from the corpse of Fermin.
You get a pair of earthen colored breeches from the corpse of Fermin.
You get a belt bearing a dragon worked in silver from the corpse of Fermin.
You get a triple bladed dagger from the corpse of Fermin.
You get a polished onyx-inlaid shield from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a jeweled wristcuff from the corpse of Fermin.
You get a pair of dark gloves from the corpse of Fermin.
You get a set of cloth sleeves from the corpse of Fermin.
You get an embroidered, cotton shoulder bag from the corpse of Fermin.
You get a surcoat with exquisite embroidery from the corpse of Fermin.
You get a black shirt trimmed in lace from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a silver medallion from the corpse of Fermin.
You get a shoufa with a black veil from the corpse of Fermin.
You get a ring of braided gold and silver from the corpse of Fermin.
You get a ring of braided gold and silver from the corpse of Fermin.
You get a crystal lightstick from the corpse of Fermin.

cmb
* R S HP:Wounded DP:Strong MV:Winded > You narrate 'rip fermin'

Bollix
Posts: 25
Joined: Mon Sep 19, 2016 1:04 am

Re: Ouch! That really did HURT!

Post by Bollix » Mon Jun 24, 2019 9:52 am

Easy come, Easy go

* HP:Wounded MV:Strong - Zyonel: Beaten > Quirl panics, and
attempts to flee!
[throw zyonel]
You throw a copper headed throwing axe at *Zyonel*.

f
* HP:Wounded MV:Strong - Zyonel: Beaten >

A copper headed throwing axe arcs through the air.

* HP:Wounded MV:Strong - Zyonel: Beaten >
The grizzled veteran tries to crush Quirl, but he dodges the attack.
The grizzled veteran crushes your body hard.
The grizzled veteran tries to pound Quirl, but he deflects the blow.
The grizzled veteran pounds your head hard.
You swiftly dodge a sergeant's attempt to slash you.
The Shienaran commander lances Quirl's body very hard.

* HP:Wounded MV:Strong - Zyonel: Beaten >

*Zyonel* deflects a copper headed throwing axe that was thrown at him.
Kharix narrates 'sheesh the failed flees'

* HP:Wounded MV:Strong - Zyonel: Beaten >
Quirl leaves down.

* HP:Wounded MV:Strong - Zyonel: Beaten > The Shienaran commander says ']hU yjfJzBLxw
z^l gsKr V^\ GppTLi pK_J uuHd`S '
PANIC! You couldn't escape!

* HP:Wounded MV:Strong - Zyonel: Beaten >
f

*Zyonel* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Zyonel: Beaten >
*Adael* scythes your body into bloody fragments!

* HP:Battered MV:Strong - Zyonel: Beaten >
7

*Adael* scythes your body extremely hard.
The Shienaran commander says 'IT[ L]PgXMUs? @X[ STHW Q^Q FdmG_N VrLY DhfbzJ '
The grizzled veteran crushes your left leg.
The grizzled veteran pounds your body very hard.
A sergeant slashes your head very hard.
*Zyonel* pounds your head into bloody fragments!

* HP:Beaten MV:Strong - Zyonel: Beaten >
f
*Adael* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran crushes your head very hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

A sergeant slashes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*someone* pounds your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Ouch! That really did HURT!

Post by Spyder » Tue Jun 25, 2019 2:49 am

Lugard Supplies
[ obvious exits: W ]
*Kat* is standing here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
Irzerk has arrived from the west.

* HP:Wounded SP:Good MV:Strong > You strike *Kat*'s body hard.

* HP:Wounded SP:Good MV:Strong - Kat: Hurt > YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...

-=+*
*KAT* PANICS AND ATTEMPTS TO FLEE!




*Kat* tries to pound you, but you parry successfully.
A merchant guard joins Kat's fight!
A merchant guard joins a merchant guard's fight!
A grocer joins a merchant guard's fight!
A grocer bellows 'Darkfriend Irzerk is attacking me!! Guards!'

*+=
*KAT* PANICS AND ATTEMPTS TO FLEE!
Irzerk pounds *Kat*'s body.

- -=
*KAT* PANICS AND ATTEMPTS TO FLEE!
Ok.
Fire coalesces into a ball at your hands, which you launch at *Kat*.

* HP:Wounded SP:Fading MV:Strong - Kat: Wounded > chann 'fireball' kat
A merchant guard screams in mortal terror!
A merchant guard joins a merchant guard's fight!
A grocer bellows 'Darkfriend Irzerk is attacking me!! Guards!'
A merchant guard tries to slash you, but you parry successfully.
A grocer bellows 'Darkfriend Irzerk is attacking me!! Guards!'
Irzerk barely pounds *Kat*'s body.
A grocer barely tickles Irzerk's body with his hit.
A merchant guard barely tickles Irzerk's head with his slash.
*Kat* tries to pound you, but you deflect the blow.
You strike *Kat*'s left foot hard.
*Kat* leaves west.
Nobody here by that name.

* HP:Wounded SP:Fading MV:Strong - a merchant guard: Healthy > f

* HP:Wounded SP:Fading MV:Strong - a merchant guard: Healthy
IRZERK PANICS AND ATTEMPTS TO FLEE!
You panic and attempt to flee!

Irzerk leaves west.
You flee head over heels.
Middle Road
[ obvious exits: N E S W ]
Irzerk the Darkling Master is standing here.
They aren't here.

o HP:Wounded SP:Fading MV:Strong > s
kill human
kill human
Middle Road
[ obvious exits: N S ]
Bollix the Blade is here, fighting Kat.
*Kat* is here, fighting Fiddler.
Fiddler the Shar'mordero is here, fighting Kat.
A small dog is here, barking furiously.
Irzerk has arrived from the north.

* HP:Wounded SP:Fading MV:Strong > You strike *Kat*'s body.

* HP:WOUNDED SP:FADING MV:STRONG - FIDDLER: BATTERED - KAT: BATTERED > *KAT* PANICS AND ATTEMPTS TO FLEE!
You do the best you can!

* HP:Wounded SP:Fading MV:Strong - Fiddler: Battered - Kat: Battered > chann 'fireball' kat
YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...
Fiddler sends *Kat* sprawling with a powerful bash!


Bollix tickles *Kat*'s body with his stab.
Irzerk pounds *Kat*'s body hard.

-=
Irzerk pounds *Kat*'s right arm hard.
A SMALL DOG PANICS AND ATTEMPTS TO FLEE!
A small dog leaves north.
Bollix stabs *Kat*'s body.
Fiddler blasts *Kat*'s left arm very hard.

+**+=
Bollix sheathes a pair of moonstone hilted dirks into a camouflaged hood.

- -chann 'flame strike' kat
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Kat*.

* HP:Wounded SP:Fading MV:Strong - Fiddler: Battered - Kat: Beaten >
Irzerk assumes an offensive striking posture.

* HP:Wounded SP:Fading MV:Strong - Fiddler: Battered - Kat: Beaten > Irzerk pounds *Kat*'s left arm hard.
You strike *Kat*'s head.
Fiddler blasts *Kat*'s head.
*KAT* PANICS AND ATTEMPTS TO FLEE!
YOU BEGIN TO WEAVE THE APPROPRIATE FLOWS...


A copper headed throwing axe arcs through the air.

-=+
*Kat* grunts in pain as she is struck by a copper headed throwing axe.

**+
*Kat* leaves north.

=
*Kat* has arrived from the north.
Ok.
Streaks of fire flow from your hands, burning *Kat*.
*Kat* is stunned, but will probably regain consciousness...
Taz cleaves *Kat*'s body very hard.
*Kat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kat*'s death cry.

Kat
Posts: 28
Joined: Sat Mar 11, 2017 11:39 pm

Re: Ouch! That really did HURT!

Post by Kat » Tue Jun 25, 2019 2:52 am

I had to go back and double check that I was actually wimpy after failing that many flees in multi-exit rooms.

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: Ouch! That really did HURT!

Post by Asandra » Wed Jun 26, 2019 4:17 pm

.

Irzerk
Posts: 39
Joined: Mon May 29, 2017 3:38 pm

Re: Ouch! That really did HURT!

Post by Irzerk » Thu Jun 27, 2019 11:40 pm

Your bash at *Florry* sends her sprawling!

* HP:Beaten MV:Full - Florry: Wounded >
*Jasmin* unleashes a flurry of melting icy spikes at Zangief, who is stabbed repeatedly.

* HP:Beaten MV:Full - Florry: Wounded >
*Jasmin* tries to strike Zangief, but he deflects the blow.
Zangief slashes *Florry*'s body into bloody fragments!
You pound *Florry*'s left leg into bloody fragments!
*Florry* panics, and attempts to flee!

* HP:Beaten MV:Full - Florry: Battered >
*Florry* leaves east riding a gray palfrey.

* HP:Beaten MV:Full > kill human
kill human
You try to pound *Jasmin*, but she parries successfully.

* HP:Beaten MV:Full - Zangief: Battered - Jasmin: Battered > b
You do the best you can!

[bash ] Zangief: Battered - Jasmin: Battered >

*
Zangief slashes *Jasmin*'s left leg into bloody fragments!
*Jasmin* panics, and attempts to flee!

*
*Jasmin* leaves west riding a battle-trained Shienaran warlander.

=
*Jasmin* has arrived from the west, riding a battle-trained Shienaran warlander.

-
Zangief tries to slash *Jasmin*, but she deflects the blow.

=
Your bash at *Jasmin* sends her sprawling!
This session you've landed 9063 out of 13879 bashes (65% landed)
*Jasmin* panics, and attempts to flee!

* HP:Beaten MV:Full - Zangief: Battered - Jasmin: Beaten >
You pound *Jasmin*'s left arm into bloody fragments!
Zangief slashes *Jasmin*'s body into bloody fragments!

* HP:Beaten MV:Full - Zangief: Battered - Jasmin: Critical > kill human

* HP:Beaten MV:Full - Zangief: Battered - Jasmin: Critical > You pound *Jasmin*'s body into bloody fragments!
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.

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