Fail!
Re: Fail!
e
e
kill dark
Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
* R HP:Hurt MV:Weary > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > n
n
n
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Glaurang* is standing here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You swiftly dodge *Glaurang*'s attempt to slash you.
* R HP:Hurt MV:Weary - Glaurang: Beaten > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Glaurang: Beaten > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Glaurang: Beaten >
You pierce *Glaurang*'s body.
bash
= - Glaurang: Beaten >
Your bash at *Glaurang* sends him sprawling!
This session you've landed 8 out of 18 bashes 44%landed
* R HP:Hurt MV:Weary - Glaurang: Beaten >
You pierce *Glaurang*'s right leg.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* R HP:Hurt MV:Weary - Glaurang: Critical > Target set to glaurang
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
You pierce *Glaurang*'s head hard.
You pierce *Glaurang*'s body.
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree hits your left foot hard.
You swiftly dodge the blighted tree's attempt to hit you.
You pierce *Glaurang*'s left hand.
*Glaurang* tries to slash you, but you deflect the blow.
* R HP:Hurt MV:Weary - Glaurang: Critical > wim
You pierce *Glaurang*'s left leg.
*Glaurang* panics, and attempts to flee!
* R HP:Hurt MV:Weary - Glaurang: Critical > f
n
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Hurt MV:Weary - Glaurang: Critical > PANIC! You couldn't escape!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Glaurang: Critical > You do the best you can!
kill glaurang
* R HP:Hurt MV:Weary - Glaurang: Critical >
*Glaurang* leaves north.
kill glaurang
* R HP:Hurt MV:Weary - the blighted tree: Healthy > They aren't here.
*Glaurang* has arrived from the north.
* R HP:Hurt MV:Weary - the blighted tree: Healthy > You do the best you can!
*Glaurang* leaves south.
wim
* R HP:Hurt MV:Weary - the blighted tree: Healthy > f
n
You pierce the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree hits your right hand.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
s
You panic and attempt to flee!blighted tree: Scratched >
s
s
kill glaurang
You flee head over heels.
Remote Corner of the Grove
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Wounded MV:Weary > bra
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A snake is crawling through the water here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Wounded MV:Weary > s
s
kill glaurang
TICK IN 5 SECONDS.
You swiftly dodge a Dha'vol trolloc's attempt to crush you.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal slashes your left arm very hard.
A mole leaves south.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
You pierce a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to crush you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - a Dha'vol trolloc: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - a Dha'vol trolloc: Scratched > They aren't here.
* R HP:Wounded MV:Weary - a Dha'vol trolloc: Scratched > f
s
s
You panic and attempt to flee!
cpd
You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is here flying around.
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
wim
* R HP:Wounded MV:Weary > The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > s
kill glaurang
[change posture defensive]
Posture changed to: Defensive
* R HP:Wounded MV:Weary > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Wounded MV:Weary > Waterlogged Forest
[ obvious exits: N W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
look
Preparing to find this room on the map.
* R HP:Wounded MV:Weary > Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Matching room found! Correcting map position.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > n
e
e
The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > e
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > A Small Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > n
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Wounded MV:Weary > e
e
e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
e
* R HP:Wounded MV:Weary > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
e
* R HP:Wounded MV:Weary > e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Wounded MV:Weary > kill glaurang
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of a rat is lying here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of the blighted tree is lying here. [2]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > w
s
A shrill piercing scream reverberates through the area.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
kill glaurang
* R HP:Wounded MV:Weary > A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > w
kill glaurang
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > s
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
kill glaurang
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > w
w
kill glaurang
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
* R HP:Wounded MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > noti
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > w
noti
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > w
w
kill glaurang
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A large wooden catapult has been erected here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Wounded MV:Weary > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > e
n
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A large wooden catapult has been erected here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Wounded MV:Weary > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > n
n
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Wounded MV:Weary > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A wilted tree leans to one side, on the brink of death.
* R HP:Wounded MV:Weary > w
The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Wounded MV:Weary > n
w
The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
w
* R HP:Wounded MV:Weary > The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > kill glaurang
bash
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Bash who?
* R HP:Wounded MV:Weary > s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is here flying around.
* R HP:Wounded MV:Weary > w
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > w
Around the Mountain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A baby lizard scampers about.
* R HP:Wounded MV:Weary > e
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
e
* R HP:Wounded MV:Weary > s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is here flying around.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
e
kill dark
Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
* R HP:Hurt MV:Weary > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > n
n
n
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Glaurang* is standing here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You swiftly dodge *Glaurang*'s attempt to slash you.
* R HP:Hurt MV:Weary - Glaurang: Beaten > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Glaurang: Beaten > No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Glaurang: Beaten >
You pierce *Glaurang*'s body.
bash
= - Glaurang: Beaten >
Your bash at *Glaurang* sends him sprawling!
This session you've landed 8 out of 18 bashes 44%landed
* R HP:Hurt MV:Weary - Glaurang: Beaten >
You pierce *Glaurang*'s right leg.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* R HP:Hurt MV:Weary - Glaurang: Critical > Target set to glaurang
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
You pierce *Glaurang*'s head hard.
You pierce *Glaurang*'s body.
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
You do the best you can!
* R HP:Hurt MV:Weary - Glaurang: Critical >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree hits your left foot hard.
You swiftly dodge the blighted tree's attempt to hit you.
You pierce *Glaurang*'s left hand.
*Glaurang* tries to slash you, but you deflect the blow.
* R HP:Hurt MV:Weary - Glaurang: Critical > wim
You pierce *Glaurang*'s left leg.
*Glaurang* panics, and attempts to flee!
* R HP:Hurt MV:Weary - Glaurang: Critical > f
n
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Hurt MV:Weary - Glaurang: Critical > PANIC! You couldn't escape!
* R HP:Hurt MV:Weary - Glaurang: Critical > kill glaurang
No way! You're fighting for your life!
* R HP:Hurt MV:Weary - Glaurang: Critical > You do the best you can!
kill glaurang
* R HP:Hurt MV:Weary - Glaurang: Critical >
*Glaurang* leaves north.
kill glaurang
* R HP:Hurt MV:Weary - the blighted tree: Healthy > They aren't here.
*Glaurang* has arrived from the north.
* R HP:Hurt MV:Weary - the blighted tree: Healthy > You do the best you can!
*Glaurang* leaves south.
wim
* R HP:Hurt MV:Weary - the blighted tree: Healthy > f
n
You pierce the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree hits your right hand.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
s
You panic and attempt to flee!blighted tree: Scratched >
s
s
kill glaurang
You flee head over heels.
Remote Corner of the Grove
[ obvious exits: E S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You smell something remniscent of death as you enter this place.
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Wounded MV:Weary > bra
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A snake is crawling through the water here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Wounded MV:Weary > s
s
kill glaurang
TICK IN 5 SECONDS.
You swiftly dodge a Dha'vol trolloc's attempt to crush you.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal slashes your left arm very hard.
A mole leaves south.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
You pierce a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to crush you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - a Dha'vol trolloc: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - a Dha'vol trolloc: Scratched > They aren't here.
* R HP:Wounded MV:Weary - a Dha'vol trolloc: Scratched > f
s
s
You panic and attempt to flee!
cpd
You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is here flying around.
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A squirrel is here, chittering.
wim
* R HP:Wounded MV:Weary > The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > s
kill glaurang
[change posture defensive]
Posture changed to: Defensive
* R HP:Wounded MV:Weary > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Wounded MV:Weary > Waterlogged Forest
[ obvious exits: N W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
look
Preparing to find this room on the map.
* R HP:Wounded MV:Weary > Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Matching room found! Correcting map position.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > n
e
e
The Sunken Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > e
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > A Small Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > n
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Wounded MV:Weary > e
e
e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
e
* R HP:Wounded MV:Weary > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
e
* R HP:Wounded MV:Weary > e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Wounded MV:Weary > kill glaurang
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of a rat is lying here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of the blighted tree is lying here. [2]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > w
s
A shrill piercing scream reverberates through the area.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
kill glaurang
* R HP:Wounded MV:Weary > A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > w
kill glaurang
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > s
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
kill glaurang
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > w
w
kill glaurang
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
* R HP:Wounded MV:Weary > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted horse wanders skittishly around here.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > noti
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > w
noti
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Weary > w
w
kill glaurang
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A large wooden catapult has been erected here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Wounded MV:Weary > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > e
n
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A large wooden catapult has been erected here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A strong trolloc stands here, snout sniffing the wind.
* R HP:Wounded MV:Weary > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Wounded MV:Weary > n
n
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Wounded MV:Weary > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A wilted tree leans to one side, on the brink of death.
* R HP:Wounded MV:Weary > w
The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
* R HP:Wounded MV:Weary > n
w
The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here, watching.
w
* R HP:Wounded MV:Weary > The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Weary > kill glaurang
bash
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A snake is crawling through the water here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Bash who?
* R HP:Wounded MV:Weary > s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is here flying around.
* R HP:Wounded MV:Weary > w
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Weary > w
Around the Mountain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A baby lizard scampers about.
* R HP:Wounded MV:Weary > e
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A mole is here, looking sickly.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
e
* R HP:Wounded MV:Weary > s
Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A green woodpecker is here flying around.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
dooring gone wrong
* HP:Hurt MV:Full - a shifty ogier: Battered > *Stanislav* has arrived from the south.
You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Battered >
A shifty ogier tries to pound you, but you parry successfully.
You pierce a shifty ogier's head hard.
A shifty ogier tries to pound Anor, but he deflects the blow.
Anor pierces an ogier darkfriend's body very hard.
An ogier darkfriend tries to pierce Anor, but he deflects the blow.
A shifty ogier tries to pound Anor, but he deflects the blow.
* HP:Hurt MV:Full - a shifty ogier: Beaten > k ogier
You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Beaten > k ogier
You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
*Stanislav* tries to pierce you, but you parry successfully.
Anor PANICS, AND ATTEMPTS TO FLEE!
* HP:Hurt MV:Full - a shifty ogier: Beaten > k ogier
Anor leaves south.
* HP:Hurt MV:Full - a shifty ogier: Beaten > You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
You try to pierce a shifty ogier, but he deflects the blow.
st
* HP:Hurt MV:Full - a shifty ogier: Beaten >
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier joins a shifty ogier's fight!
A shifty ogier tries to pound Stanislav, but he dodges the attack.
An ogier darkfriend says 'You Akaon!!! You will die before your time!! '
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
You pierce a shifty ogier's left hand hard.
x
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
Do you not consider fighting as standing?
* HP:Hurt MV:Full - a shifty ogier: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 160 hit points.
* HP:Hurt MV:Full - a shifty ogier: Beaten > PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
A shifty ogier tries to pound you, but you parry successfully.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you deflect the blow.
You pierce a shifty ogier's body hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
You try to pierce a shifty ogier, but he parries successfully.
*Stanislav* closes the thronedoor.
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > open thronedoor
Ok.
* HP:Hurt MV:Full - a shifty ogier: Beaten > f
*Stanislav* closes the thronedoor.
* HP:Hurt MV:Full - a shifty ogier: Beaten > PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
An ogier darkfriend pierces Stanislav's right foot.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
A shifty ogier tries to pound you, but you deflect the blow.
You swiftly dodge *Stanislav*'s attempt to pierce you.
You swiftly dodge a shifty ogier's attempt to pound you.
You try to pierce a shifty ogier, but he parries successfully.
flee
* HP:Hurt MV:Full - a shifty ogier: Beaten > An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
The thronedoor is opened from the other side.
* HP:Hurt MV:Full - a shifty ogier: Beaten > *Stanislav* closes the thronedoor.
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
The thronedoor is opened from the other side.
* HP:Hurt MV:Full - a shifty ogier: Beaten >
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
You swiftly dodge a shifty ogier's attempt to pound you.
*Stanislav* pierces your body.
A shifty ogier tries to pound you, but you deflect the blow.
You pierce a shifty ogier's right arm.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - a shifty ogier: Beaten > z
*Stanislav* leaves south.
* HP:Wounded MV:Full - a shifty ogier: Beaten > [where ]
Players in your Zone
--------------------
Anor - The Home of the Mountain King
Akaon - Heart of the Rocks
* HP:Wounded MV:Full - a shifty ogier: Beaten >
You pierce a shifty ogier's body hard.
* HP:Wounded MV:Full - a shifty ogier: Critical > x
flee
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 160 hit points.
You panic and attempt to flee!y ogier: Critical >
*Stanislav* has arrived from the south.
*Stanislav* tries to pierce you, but you parry successfully.
k ogier
k ogier
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
An ogier darkfriend says 'You Akaon!!! You will die before your time!! '
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
*Stanislav* closes the thronedoor.
PANIC! You couldn't escape!
You do the best you can!
* HP:Wounded MV:Full - a shifty ogier: Critical > You do the best you can!
* HP:Wounded MV:Full - a shifty ogier: Critical >
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
You try to pierce a shifty ogier, but he parries successfully.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical >
*Stanislav* closes the thronedoor.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
A shifty ogier tries to pound you, but you parry successfully.
You barely pierce a shifty ogier's right leg.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > s
open thronedoor
*Stanislav* tries to pierce you, but you deflect the blow.
You barely pierce a shifty ogier's left leg.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > s
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* pierces your left leg extremely hard.
A shifty ogier tries to pound you, but you dodge the attack.
A shifty ogier tries to pound you, but you deflect the blow.
You pierce a shifty ogier's right hand hard.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
*Stanislav* closes the thronedoor.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
*Stanislav* tries to pierce you, but you parry successfully.
You try to pierce a shifty ogier, but he parries successfully.
* HP:Wounded MV:Full - a shifty ogier: Critical > An ogier darkfriend pierces Stanislav's body very hard.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you parry successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
You try to pierce a shifty ogier, but he deflects the blow.
Stanislav assumes an offensive striking posture.
It's already open!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
*Stanislav* closes the thronedoor.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical >
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you deflect the blow.
You swiftly dodge a shifty ogier's attempt to pound you.
A shifty ogier tries to pound you, but you parry successfully.
You pierce a shifty ogier's body.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
You pierce a shifty ogier's body hard.
A shifty ogier is mortally wounded, and will die soon, if not aided.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical >
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you dodge the attack.
A shifty ogier tries to pound you, but you dodge the attack.
You pierce a shifty ogier's body into bloody fragments!
A shifty ogier is dead! R.I.P.
You receive your share of experience...
Practice makes perfect. Keep going.
Your blood freezes as you hear a shifty ogier's death cry.
A shifty ogier stops following an ogier darkfriend.
* HP:Wounded MV:Full >
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
* HP:Wounded MV:Full > s
The thronedoor seems to be closed.
thronedoor is now set as door
* HP:Wounded MV:Full > open thronedoor
Anor narrates 'you winning?'
* HP:Wounded MV:Full > k ogier
Ok.
* HP:Wounded MV:Full >
The thronedoor closes quietly.
* HP:Wounded MV:Full > An ogier darkfriend pierces Stanislav's right leg.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you parry successfully.
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Scratched > open thronedoor
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend barely pierces Stanislav's body.
*Stanislav* tries to pierce you, but you deflect the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > Ok.
The thronedoor closes quietly.
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Hurt > target is now set to dark
You pierce *Stanislav*'s left leg very hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
k dark
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Hurt > k dark
k dark
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > k dark
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend pierces Stanislav's left arm hard.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > vp
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > Arglebargle, glop-glyf!?!
k dark
* HP:Wounded MV:Full - Stanislav: Hurt > You do the best you can!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you deflect the blow.
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > k dark
You do the best you can!
pv
* HP:Wounded MV:Full - Stanislav: Hurt > Arglebargle, glop-glyf!?!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
You try to pierce *Stanislav*, but he dodges the attack.
An ogier darkfriend pierces Stanislav's body.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
close thronedoor
You try to pierce *Stanislav*, but he dodges the attack.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
Stanislav assumes a defensive striking posture.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > z
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > [where ]
Players in your Zone
--------------------
Anor - The Home of the Mountain King
Akaon - Heart of the Rocks
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
* HP:Wounded MV:Full - Stanislav: Hurt >
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he parries successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
* HP:Wounded MV:Full - Stanislav: Hurt >
You gasp in pain as streaks of fire from *Stanislav* burn your body!
* HP:Wounded MV:Full - Stanislav: Hurt >
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's right leg hard.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
A shifty ogier tries to pound you, but you dodge the attack.
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's body.
* HP:Wounded MV:Full - Stanislav: Wounded > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Wounded MV:Full - Stanislav: Wounded > k dark
close thronedoor
You do the best you can!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You shiver from an icy cold force sent by *Stanislav*.
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
An ogier darkfriend pierces Stanislav's body hard.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Strong - Stanislav: Wounded > An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Strong - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > It's already closed!
Anor narrates 'akaon?'
* HP:Wounded MV:Strong - Stanislav: Wounded >
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you dodge the attack.
A shifty ogier tries to pound you, but you dodge the attack.
* HP:Wounded MV:Strong - Stanislav: Wounded >
Stanislav assumes a defensive striking posture.
* HP:Wounded MV:Strong - Stanislav: Wounded >
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
* HP:Wounded MV:Strong - Stanislav: Wounded > narr hit he on dfo
close thronedoor
close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
close thronedoor
You narrate 'hit he on dfo'
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded >
You try to pierce *Stanislav*, but he deflects the blow.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you deflect the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend pierces Stanislav's body hard.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you deflect the blow.
You swiftly dodge a shifty ogier's attempt to pound you.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* opens the thronedoor.
Ok.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
You swiftly dodge *Stanislav*'s attempt to pierce you.
A shifty ogier tries to pound you, but you dodge the attack.
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
*Stanislav* opens the thronedoor.
Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* opens the thronedoor.
Ok.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > An ogier darkfriend pierces Stanislav's body.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you dodge the attack.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
The thronedoor is opened from the other side.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
You swiftly dodge *Stanislav*'s attempt to pierce you.
Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > * HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Wounded >
An ogier darkfriend pierces Stanislav's body.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* pierces your body very hard.
You swiftly dodge a shifty ogier's attempt to pound you.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded >
The thronedoor is opened from the other side.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You pierce *Stanislav*'s body hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You try to pierce *Stanislav*, but he dodges the attack.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
The thronedoor is opened from the other side.
* HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
Anor has arrived from the south.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded >
Anor tries to pierce *Stanislav*, but he parries successfully.
* HP:Wounded MV:Full - Stanislav: Wounded > Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
You pierce *Stanislav*'s right leg very hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
A shifty ogier tries to pound you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
Anor assumes an offensive striking posture.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend pierces Stanislav's left leg.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you dodge the attack.
A shifty ogier tries to pound you, but you dodge the attack.
Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered >
Anor tries to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you deflect the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered >
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > Anor tries to pierce *Stanislav*, but he parries successfully.
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav assumes a defensive striking posture.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > * HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
close thronedoor
close thronedoor
close thronedoor
*Stanislav* releases streaks of Fire at Anor, who screams in pain.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > Anor tries to pierce *Stanislav*, but he deflects the blow.
You try to pierce *Stanislav*, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's body very hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
A shifty ogier tries to pound Stanislav, but he dodges the attack.
A shifty ogier pounds your body.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
close thronedoor
Anor pierces *Stanislav*'s right leg extremely hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's left leg very hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Beaten > It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
Anor tries to pierce *Stanislav*, but he deflects the blow.
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend pierces Stanislav's right leg very hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
*Stanislav* tries to pierce you, but you dodge the attack.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Beaten > It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten >
Anor pierces *Stanislav*'s head extremely hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* pierces your body very hard.
A shifty ogier pounds your body hard.
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Beaten > It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Beaten > It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Beaten > It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
Anor pierces *Stanislav*'s body extremely hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend barely pierces Stanislav's body.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
*Stanislav* pierces your body very hard.
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical >
Anor tries to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Critical > It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Critical > It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Critical > It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
You pierce *Stanislav*'s body.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
An ogier darkfriend pierces Stanislav's left arm hard.
*Stanislav* is mortally wounded, and will die soon, if not aided.
A shifty ogier pounds Stanislav's right arm into bloody fragments!
*Stanislav* is dead! R.I.P.
Your blood freezes as you hear *Stanislav*'s death cry.
A shifty ogier tries to pound you, but you parry successfully.
A shifty ogier joins a shifty ogier's fight!
An ogier darkfriend joins a shifty ogier's fight!
An ogier darkfriend pierces your right leg very hard.
It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched > close thronedoor
It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched > close thronedoor
It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched > It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched >
An ogier darkfriend barely pierces your left leg.
A shifty ogier tries to pound you, but you deflect the blow.
You barely pierce a shifty ogier's right leg.
A shifty ogier tries to pound you, but you dodge the attack.
* HP:Battered MV:Full - a shifty ogier: Scratched >
An ogier darkfriend pierces your left hand.
You pierce a shifty ogier's right leg.
* HP:Battered MV:Full - a shifty ogier: Scratched >
Anor leans over and severs the head from the corpse of Stanislav.
* HP:Battered MV:Full - a shifty ogier: Scratched > narr stanislav rip
You narrate 'stanislav rip'
* HP:Battered MV:Full - a shifty ogier: Scratched > sco
An ogier darkfriend pierces your head.
You swiftly dodge a shifty ogier's attempt to pound you.
You try to pierce a shifty ogier, but he parries successfully.
A shifty ogier tries to pound you, but you dodge the attack.
HP:Battered MP:Fresh
You are fighting a shifty ogier.
* HP:Battered MV:Fresh - a shifty ogier: Scratched >
Anor pierces a shifty ogier's body very hard.
sco
* HP:Battered MV:Fresh - a shifty ogier: Scratched > Anor pierces a shifty ogier's body extremely hard.
An ogier darkfriend tries to pierce you, but you deflect the blow.
You pierce a shifty ogier's body.
HP:Battered MP:Fresh
You are fighting a shifty ogier.
* HP:Battered MV:Fresh - a shifty ogier: Hurt >
An ogier darkfriend pierces your body.
A shifty ogier joins an ogier darkfriend's fight!
A shifty ogier tries to pound you, but you parry successfully.
* HP:Battered MV:Fresh - an ogier darkfriend: Scratched > narr im zerk btw
You try to pierce an ogier darkfriend, but he deflects the blow.
An ogier darkfriend pierces your right leg very hard.
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > You narrate 'im zerk btw'
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > l
Heart of the Rocks
A granite room resides deep within the Misty Mountains, occupied by evil
ogier. The walls of the room are streaked with yellow veins of ore
which pulse with inner, earth fire. A seat throne is chiseled into the
living stone and throbs with the beat of the fiery mountain heart.
[ obvious exits: S ]
The corpse of Stanislav is lying here.
The corpse of a shifty ogier is lying here. [3]
A shifty ogier is here, fighting YOU!
Lord Anor Lin'Dyelyn is standing here.
A trained peregrine falcon flies overhead, scouting.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A shifty ogier is here, fighting YOU!
An ogier darkfriend is here, fighting YOU!
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched >
A shifty ogier pounds your left arm.
You try to pierce an ogier darkfriend, but he parries successfully.
An ogier darkfriend pierces your body.
You wish that your wounds would stop BLEEDING so much!
A shifty ogier pounds your body.
You wish that your wounds would stop BLEEDING so much!
sco
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > HP:Beaten MP:Fresh
You have scored 41045383 experience points and 113 quest points.
You need 3454617 exp to level and 287 qp to rank.
You have amassed 16 Turn points to date.
You have played 42 days and 20 hours (real time).
This ranks you as Akaon the Hundredman [Child of Light 5] (Level 37).
You are fighting an ogier darkfriend.
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > x
[change mood wimpy]
You chose to go berserk, now live or die with it!
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched >
A shifty ogier gallantly rescues an ogier darkfriend!
Anor pierces a shifty ogier's body extremely hard.
* HP:Beaten MV:Fresh - a shifty ogier: Healthy >
Anor pierces a shifty ogier's right leg hard.
You try to pierce a shifty ogier, but he parries successfully.
* HP:Beaten MV:Fresh - a shifty ogier: Healthy >
Anor pierces a shifty ogier's right arm extremely hard.
An ogier darkfriend joins a shifty ogier's fight!
You pierce a shifty ogier's body hard.
A shifty ogier pounds your body.
You wish that your wounds would stop BLEEDING so much!
A shifty ogier pounds your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Fresh - a shifty ogier: Healthy > stat
You are a 399 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.9 lbs and wearing 14.0 lbs, peanuts.
Your base abilities are: Str:xx Int:xx Wil:xx Dex:xx Con:xxw.
Offensive bonus: 152, Dodging bonus: 124, Parrying bonus: 87
Your mood is: Berserk. You will flee below: 0 Hit Points
You are wanted by: Tar Valon
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- CHILL
* HP:Critical MV:Fresh - a shifty ogier: Healthy >
Anor gets a black pair of silver-tooled boots from the corpse of Stanislav.
Anor gets a pair of earthen colored breeches from the corpse of Stanislav.
Anor gets a belt with a buckle of cuendillar from the corpse of Stanislav.
Anor gets a long pine javelin from the corpse of Stanislav.
Anor gets a silver etched shield from the corpse of Stanislav.
Anor gets a silver Kandori wristcuff from the corpse of Stanislav.
Anor gets a silver Kandori wristcuff from the corpse of Stanislav.
Anor gets a pair of dark gloves from the corpse of Stanislav.
Anor gets a set of cloth sleeves from the corpse of Stanislav.
Anor gets a backpack from the corpse of Stanislav.
Anor gets a gown of exquisite design from the corpse of Stanislav.
Anor gets a black suede shirt from the corpse of Stanislav.
Anor gets a shimmering pendant of obsidian from the corpse of Stanislav.
Anor gets a shimmering pendant of obsidian from the corpse of Stanislav.
Anor gets a camouflaged hood from the corpse of Stanislav.
Anor gets a beautifully worked great serpent ring from the corpse of Stanislav.
Anor gets a beautifully worked great serpent ring from the corpse of Stanislav.
* HP:Critical MV:Fresh - a shifty ogier: Healthy >
An ogier darkfriend pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
You pierce a shifty ogier's body.
* HP:Critical MV:Fresh - a shifty ogier: Scratched >
An ogier darkfriend pierces your body.
You wish that your wounds would stop BLEEDING so much!
Anor pierces a shifty ogier's body into bloody fragments!
A shifty ogier tries to pound you, but you parry successfully.
A shifty ogier tries to pound you, but you deflect the blow.
inv
* HP:Critical MV:Fresh - a shifty ogier: Scratched > You are carrying:
three gold crowns
fifteen copper pennys
a plate of pickled quail eggs
Beads of cold sweat emerge from Anor's face!
* HP:Critical MV:Fresh > s
An ogier darkfriend barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
A shifty ogier joins an ogier darkfriend's fight!
Anor tries to pierce a shifty ogier, but he parries successfully.
Someone pounds your body hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
Ouch! You lose a level.
Someone hates your guts!
Circle of Light
[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You have died 1 time.
Maybe you should get on your feet first?
* HP:Critical MV:Haggard > re
You rest your tired bones.
Totally worth the mobrip. Not sure the zerk was worth it as i was chilled right after. Think it was a good deal of good luck to since dfo disengages
You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Battered >
A shifty ogier tries to pound you, but you parry successfully.
You pierce a shifty ogier's head hard.
A shifty ogier tries to pound Anor, but he deflects the blow.
Anor pierces an ogier darkfriend's body very hard.
An ogier darkfriend tries to pierce Anor, but he deflects the blow.
A shifty ogier tries to pound Anor, but he deflects the blow.
* HP:Hurt MV:Full - a shifty ogier: Beaten > k ogier
You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Beaten > k ogier
You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
*Stanislav* tries to pierce you, but you parry successfully.
Anor PANICS, AND ATTEMPTS TO FLEE!
* HP:Hurt MV:Full - a shifty ogier: Beaten > k ogier
Anor leaves south.
* HP:Hurt MV:Full - a shifty ogier: Beaten > You do the best you can!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
You try to pierce a shifty ogier, but he deflects the blow.
st
* HP:Hurt MV:Full - a shifty ogier: Beaten >
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier joins a shifty ogier's fight!
A shifty ogier tries to pound Stanislav, but he dodges the attack.
An ogier darkfriend says 'You Akaon!!! You will die before your time!! '
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
You pierce a shifty ogier's left hand hard.
x
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
Do you not consider fighting as standing?
* HP:Hurt MV:Full - a shifty ogier: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 160 hit points.
* HP:Hurt MV:Full - a shifty ogier: Beaten > PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
A shifty ogier tries to pound you, but you parry successfully.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you deflect the blow.
You pierce a shifty ogier's body hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
You try to pierce a shifty ogier, but he parries successfully.
*Stanislav* closes the thronedoor.
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > open thronedoor
Ok.
* HP:Hurt MV:Full - a shifty ogier: Beaten > f
*Stanislav* closes the thronedoor.
* HP:Hurt MV:Full - a shifty ogier: Beaten > PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
An ogier darkfriend pierces Stanislav's right foot.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
A shifty ogier tries to pound you, but you deflect the blow.
You swiftly dodge *Stanislav*'s attempt to pierce you.
You swiftly dodge a shifty ogier's attempt to pound you.
You try to pierce a shifty ogier, but he parries successfully.
flee
* HP:Hurt MV:Full - a shifty ogier: Beaten > An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten > flee
The thronedoor is opened from the other side.
* HP:Hurt MV:Full - a shifty ogier: Beaten > *Stanislav* closes the thronedoor.
PANIC! You couldn't escape!
* HP:Hurt MV:Full - a shifty ogier: Beaten >
The thronedoor is opened from the other side.
* HP:Hurt MV:Full - a shifty ogier: Beaten >
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
You swiftly dodge a shifty ogier's attempt to pound you.
*Stanislav* pierces your body.
A shifty ogier tries to pound you, but you deflect the blow.
You pierce a shifty ogier's right arm.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - a shifty ogier: Beaten > z
*Stanislav* leaves south.
* HP:Wounded MV:Full - a shifty ogier: Beaten > [where ]
Players in your Zone
--------------------
Anor - The Home of the Mountain King
Akaon - Heart of the Rocks
* HP:Wounded MV:Full - a shifty ogier: Beaten >
You pierce a shifty ogier's body hard.
* HP:Wounded MV:Full - a shifty ogier: Critical > x
flee
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 160 hit points.
You panic and attempt to flee!y ogier: Critical >
*Stanislav* has arrived from the south.
*Stanislav* tries to pierce you, but you parry successfully.
k ogier
k ogier
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
An ogier darkfriend says 'You Akaon!!! You will die before your time!! '
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
*Stanislav* closes the thronedoor.
PANIC! You couldn't escape!
You do the best you can!
* HP:Wounded MV:Full - a shifty ogier: Critical > You do the best you can!
* HP:Wounded MV:Full - a shifty ogier: Critical >
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
You try to pierce a shifty ogier, but he parries successfully.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical >
*Stanislav* closes the thronedoor.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
A shifty ogier tries to pound you, but you parry successfully.
You barely pierce a shifty ogier's right leg.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > s
open thronedoor
*Stanislav* tries to pierce you, but you deflect the blow.
You barely pierce a shifty ogier's left leg.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > s
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* pierces your left leg extremely hard.
A shifty ogier tries to pound you, but you dodge the attack.
A shifty ogier tries to pound you, but you deflect the blow.
You pierce a shifty ogier's right hand hard.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
*Stanislav* closes the thronedoor.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
*Stanislav* tries to pierce you, but you parry successfully.
You try to pierce a shifty ogier, but he parries successfully.
* HP:Wounded MV:Full - a shifty ogier: Critical > An ogier darkfriend pierces Stanislav's body very hard.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you parry successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
You try to pierce a shifty ogier, but he deflects the blow.
Stanislav assumes an offensive striking posture.
It's already open!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
*Stanislav* closes the thronedoor.
* HP:Wounded MV:Full - a shifty ogier: Critical > s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical >
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you deflect the blow.
You swiftly dodge a shifty ogier's attempt to pound you.
A shifty ogier tries to pound you, but you parry successfully.
You pierce a shifty ogier's body.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
You pierce a shifty ogier's body hard.
A shifty ogier is mortally wounded, and will die soon, if not aided.
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical > open thronedoor
s
Ok.
* HP:Wounded MV:Full - a shifty ogier: Critical > *Stanislav* closes the thronedoor.
No way! You're fighting for your life!
* HP:Wounded MV:Full - a shifty ogier: Critical >
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you dodge the attack.
A shifty ogier tries to pound you, but you dodge the attack.
You pierce a shifty ogier's body into bloody fragments!
A shifty ogier is dead! R.I.P.
You receive your share of experience...
Practice makes perfect. Keep going.
Your blood freezes as you hear a shifty ogier's death cry.
A shifty ogier stops following an ogier darkfriend.
* HP:Wounded MV:Full >
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
* HP:Wounded MV:Full > s
The thronedoor seems to be closed.
thronedoor is now set as door
* HP:Wounded MV:Full > open thronedoor
Anor narrates 'you winning?'
* HP:Wounded MV:Full > k ogier
Ok.
* HP:Wounded MV:Full >
The thronedoor closes quietly.
* HP:Wounded MV:Full > An ogier darkfriend pierces Stanislav's right leg.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you parry successfully.
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Scratched > open thronedoor
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend barely pierces Stanislav's body.
*Stanislav* tries to pierce you, but you deflect the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > Ok.
The thronedoor closes quietly.
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Hurt > target is now set to dark
You pierce *Stanislav*'s left leg very hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
k dark
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Hurt > k dark
k dark
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > k dark
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend pierces Stanislav's left arm hard.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > vp
You do the best you can!
* HP:Wounded MV:Full - Stanislav: Hurt > Arglebargle, glop-glyf!?!
k dark
* HP:Wounded MV:Full - Stanislav: Hurt > You do the best you can!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you deflect the blow.
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > k dark
You do the best you can!
pv
* HP:Wounded MV:Full - Stanislav: Hurt > Arglebargle, glop-glyf!?!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
You try to pierce *Stanislav*, but he dodges the attack.
An ogier darkfriend pierces Stanislav's body.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
close thronedoor
You try to pierce *Stanislav*, but he dodges the attack.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > close thronedoor
Stanislav assumes a defensive striking posture.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Hurt > It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > z
It's already closed!
* HP:Wounded MV:Full - Stanislav: Hurt > [where ]
Players in your Zone
--------------------
Anor - The Home of the Mountain King
Akaon - Heart of the Rocks
* HP:Wounded MV:Full - Stanislav: Hurt >
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
* HP:Wounded MV:Full - Stanislav: Hurt >
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he parries successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
* HP:Wounded MV:Full - Stanislav: Hurt >
You gasp in pain as streaks of fire from *Stanislav* burn your body!
* HP:Wounded MV:Full - Stanislav: Hurt >
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's right leg hard.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
A shifty ogier tries to pound you, but you dodge the attack.
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's body.
* HP:Wounded MV:Full - Stanislav: Wounded > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Wounded MV:Full - Stanislav: Wounded > k dark
close thronedoor
You do the best you can!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You shiver from an icy cold force sent by *Stanislav*.
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
An ogier darkfriend pierces Stanislav's body hard.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Strong - Stanislav: Wounded > An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Strong - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Strong - Stanislav: Wounded > It's already closed!
Anor narrates 'akaon?'
* HP:Wounded MV:Strong - Stanislav: Wounded >
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you dodge the attack.
A shifty ogier tries to pound you, but you dodge the attack.
* HP:Wounded MV:Strong - Stanislav: Wounded >
Stanislav assumes a defensive striking posture.
* HP:Wounded MV:Strong - Stanislav: Wounded >
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
* HP:Wounded MV:Strong - Stanislav: Wounded > narr hit he on dfo
close thronedoor
close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
close thronedoor
You narrate 'hit he on dfo'
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded >
You try to pierce *Stanislav*, but he deflects the blow.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you deflect the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend pierces Stanislav's body hard.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you deflect the blow.
You swiftly dodge a shifty ogier's attempt to pound you.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* opens the thronedoor.
Ok.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
You swiftly dodge *Stanislav*'s attempt to pierce you.
A shifty ogier tries to pound you, but you dodge the attack.
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
*Stanislav* opens the thronedoor.
Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* opens the thronedoor.
Ok.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > An ogier darkfriend pierces Stanislav's body.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* swiftly dodges your attempt to pierce him.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you parry successfully.
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you dodge the attack.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
The thronedoor is opened from the other side.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
You swiftly dodge *Stanislav*'s attempt to pierce you.
Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > * HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
* HP:Wounded MV:Full - Stanislav: Wounded >
An ogier darkfriend pierces Stanislav's body.
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* pierces your body very hard.
You swiftly dodge a shifty ogier's attempt to pound you.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded >
The thronedoor is opened from the other side.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You pierce *Stanislav*'s body hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > *Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
You try to pierce *Stanislav*, but he dodges the attack.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he dodges the attack.
*Stanislav* tries to pierce you, but you parry successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
The thronedoor is opened from the other side.
* HP:Wounded MV:Full - Stanislav: Wounded >
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
Anor has arrived from the south.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded >
Anor tries to pierce *Stanislav*, but he parries successfully.
* HP:Wounded MV:Full - Stanislav: Wounded > Ok.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
You try to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
close thronedoor
close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
You pierce *Stanislav*'s right leg very hard.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
A shifty ogier tries to pound Stanislav, but he parries successfully.
A shifty ogier tries to pound you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > It's already closed!
Anor assumes an offensive striking posture.
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Wounded > close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend pierces Stanislav's left leg.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you dodge the attack.
A shifty ogier tries to pound you, but you dodge the attack.
Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered >
Anor tries to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you deflect the blow.
A shifty ogier tries to pound you, but you deflect the blow.
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered >
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > Anor tries to pierce *Stanislav*, but he parries successfully.
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
Stanislav assumes a defensive striking posture.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > * HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend tries to pierce Stanislav, but he deflects the blow.
A shifty ogier tries to pound Stanislav, but he deflects the blow.
A shifty ogier tries to pound you, but you parry successfully.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
close thronedoor
close thronedoor
close thronedoor
*Stanislav* releases streaks of Fire at Anor, who screams in pain.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > Anor tries to pierce *Stanislav*, but he deflects the blow.
You try to pierce *Stanislav*, but he deflects the blow.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's body very hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
A shifty ogier tries to pound Stanislav, but he dodges the attack.
A shifty ogier pounds your body.
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
close thronedoor
Anor pierces *Stanislav*'s right leg extremely hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Battered > close thronedoor
Anor tries to pierce *Stanislav*, but he deflects the blow.
An ogier darkfriend pierces Stanislav's left leg very hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
A shifty ogier tries to pound Stanislav, but he parries successfully.
*Stanislav* tries to pierce you, but you parry successfully.
You swiftly dodge a shifty ogier's attempt to pound you.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Beaten > It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
Anor tries to pierce *Stanislav*, but he deflects the blow.
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend pierces Stanislav's right leg very hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
*Stanislav* tries to pierce you, but you dodge the attack.
It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Wounded MV:Full - Stanislav: Beaten > It's already closed!
* HP:Wounded MV:Full - Stanislav: Beaten >
Anor pierces *Stanislav*'s head extremely hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* pierces your body very hard.
A shifty ogier pounds your body hard.
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Beaten > It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Beaten > It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Beaten > It's already closed!
* HP:Battered MV:Full - Stanislav: Beaten > close thronedoor
Anor pierces *Stanislav*'s body extremely hard.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
You try to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend barely pierces Stanislav's body.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
*Stanislav* pierces your body very hard.
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical >
Anor tries to pierce *Stanislav*, but he parries successfully.
An ogier darkfriend tries to pierce Stanislav, but he parries successfully.
Stanislav swiftly dodges a shifty ogier's attempt to pound him.
*Stanislav* tries to pierce you, but you parry successfully.
A shifty ogier tries to pound you, but you dodge the attack.
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Critical > It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Critical > It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
It's already closed!
close thronedoor
* HP:Battered MV:Full - Stanislav: Critical > It's already closed!
* HP:Battered MV:Full - Stanislav: Critical > close thronedoor
Anor tries to pierce *Stanislav*, but he parries successfully.
You pierce *Stanislav*'s body.
*Stanislav* PANICS, AND ATTEMPTS TO FLEE!
An ogier darkfriend pierces Stanislav's left arm hard.
*Stanislav* is mortally wounded, and will die soon, if not aided.
A shifty ogier pounds Stanislav's right arm into bloody fragments!
*Stanislav* is dead! R.I.P.
Your blood freezes as you hear *Stanislav*'s death cry.
A shifty ogier tries to pound you, but you parry successfully.
A shifty ogier joins a shifty ogier's fight!
An ogier darkfriend joins a shifty ogier's fight!
An ogier darkfriend pierces your right leg very hard.
It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched > close thronedoor
It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched > close thronedoor
It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched > It's already closed!
* HP:Battered MV:Full - a shifty ogier: Scratched >
An ogier darkfriend barely pierces your left leg.
A shifty ogier tries to pound you, but you deflect the blow.
You barely pierce a shifty ogier's right leg.
A shifty ogier tries to pound you, but you dodge the attack.
* HP:Battered MV:Full - a shifty ogier: Scratched >
An ogier darkfriend pierces your left hand.
You pierce a shifty ogier's right leg.
* HP:Battered MV:Full - a shifty ogier: Scratched >
Anor leans over and severs the head from the corpse of Stanislav.
* HP:Battered MV:Full - a shifty ogier: Scratched > narr stanislav rip
You narrate 'stanislav rip'
* HP:Battered MV:Full - a shifty ogier: Scratched > sco
An ogier darkfriend pierces your head.
You swiftly dodge a shifty ogier's attempt to pound you.
You try to pierce a shifty ogier, but he parries successfully.
A shifty ogier tries to pound you, but you dodge the attack.
HP:Battered MP:Fresh
You are fighting a shifty ogier.
* HP:Battered MV:Fresh - a shifty ogier: Scratched >
Anor pierces a shifty ogier's body very hard.
sco
* HP:Battered MV:Fresh - a shifty ogier: Scratched > Anor pierces a shifty ogier's body extremely hard.
An ogier darkfriend tries to pierce you, but you deflect the blow.
You pierce a shifty ogier's body.
HP:Battered MP:Fresh
You are fighting a shifty ogier.
* HP:Battered MV:Fresh - a shifty ogier: Hurt >
An ogier darkfriend pierces your body.
A shifty ogier joins an ogier darkfriend's fight!
A shifty ogier tries to pound you, but you parry successfully.
* HP:Battered MV:Fresh - an ogier darkfriend: Scratched > narr im zerk btw
You try to pierce an ogier darkfriend, but he deflects the blow.
An ogier darkfriend pierces your right leg very hard.
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > You narrate 'im zerk btw'
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > l
Heart of the Rocks
A granite room resides deep within the Misty Mountains, occupied by evil
ogier. The walls of the room are streaked with yellow veins of ore
which pulse with inner, earth fire. A seat throne is chiseled into the
living stone and throbs with the beat of the fiery mountain heart.
[ obvious exits: S ]
The corpse of Stanislav is lying here.
The corpse of a shifty ogier is lying here. [3]
A shifty ogier is here, fighting YOU!
Lord Anor Lin'Dyelyn is standing here.
A trained peregrine falcon flies overhead, scouting.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A shifty ogier is here, fighting YOU!
An ogier darkfriend is here, fighting YOU!
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched >
A shifty ogier pounds your left arm.
You try to pierce an ogier darkfriend, but he parries successfully.
An ogier darkfriend pierces your body.
You wish that your wounds would stop BLEEDING so much!
A shifty ogier pounds your body.
You wish that your wounds would stop BLEEDING so much!
sco
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > HP:Beaten MP:Fresh
You have scored 41045383 experience points and 113 quest points.
You need 3454617 exp to level and 287 qp to rank.
You have amassed 16 Turn points to date.
You have played 42 days and 20 hours (real time).
This ranks you as Akaon the Hundredman [Child of Light 5] (Level 37).
You are fighting an ogier darkfriend.
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched > x
[change mood wimpy]
You chose to go berserk, now live or die with it!
* HP:Beaten MV:Fresh - an ogier darkfriend: Scratched >
A shifty ogier gallantly rescues an ogier darkfriend!
Anor pierces a shifty ogier's body extremely hard.
* HP:Beaten MV:Fresh - a shifty ogier: Healthy >
Anor pierces a shifty ogier's right leg hard.
You try to pierce a shifty ogier, but he parries successfully.
* HP:Beaten MV:Fresh - a shifty ogier: Healthy >
Anor pierces a shifty ogier's right arm extremely hard.
An ogier darkfriend joins a shifty ogier's fight!
You pierce a shifty ogier's body hard.
A shifty ogier pounds your body.
You wish that your wounds would stop BLEEDING so much!
A shifty ogier pounds your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Fresh - a shifty ogier: Healthy > stat
You are a 399 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.9 lbs and wearing 14.0 lbs, peanuts.
Your base abilities are: Str:xx Int:xx Wil:xx Dex:xx Con:xxw.
Offensive bonus: 152, Dodging bonus: 124, Parrying bonus: 87
Your mood is: Berserk. You will flee below: 0 Hit Points
You are wanted by: Tar Valon
Your armor absorbs about 9% on average.
You are subjected to the following effects:
- NO QUIT
- CHILL
* HP:Critical MV:Fresh - a shifty ogier: Healthy >
Anor gets a black pair of silver-tooled boots from the corpse of Stanislav.
Anor gets a pair of earthen colored breeches from the corpse of Stanislav.
Anor gets a belt with a buckle of cuendillar from the corpse of Stanislav.
Anor gets a long pine javelin from the corpse of Stanislav.
Anor gets a silver etched shield from the corpse of Stanislav.
Anor gets a silver Kandori wristcuff from the corpse of Stanislav.
Anor gets a silver Kandori wristcuff from the corpse of Stanislav.
Anor gets a pair of dark gloves from the corpse of Stanislav.
Anor gets a set of cloth sleeves from the corpse of Stanislav.
Anor gets a backpack from the corpse of Stanislav.
Anor gets a gown of exquisite design from the corpse of Stanislav.
Anor gets a black suede shirt from the corpse of Stanislav.
Anor gets a shimmering pendant of obsidian from the corpse of Stanislav.
Anor gets a shimmering pendant of obsidian from the corpse of Stanislav.
Anor gets a camouflaged hood from the corpse of Stanislav.
Anor gets a beautifully worked great serpent ring from the corpse of Stanislav.
Anor gets a beautifully worked great serpent ring from the corpse of Stanislav.
* HP:Critical MV:Fresh - a shifty ogier: Healthy >
An ogier darkfriend pierces your right hand.
You wish that your wounds would stop BLEEDING so much!
You pierce a shifty ogier's body.
* HP:Critical MV:Fresh - a shifty ogier: Scratched >
An ogier darkfriend pierces your body.
You wish that your wounds would stop BLEEDING so much!
Anor pierces a shifty ogier's body into bloody fragments!
A shifty ogier tries to pound you, but you parry successfully.
A shifty ogier tries to pound you, but you deflect the blow.
inv
* HP:Critical MV:Fresh - a shifty ogier: Scratched > You are carrying:
three gold crowns
fifteen copper pennys
a plate of pickled quail eggs
Beads of cold sweat emerge from Anor's face!
* HP:Critical MV:Fresh > s
An ogier darkfriend barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
A shifty ogier joins an ogier darkfriend's fight!
Anor tries to pierce a shifty ogier, but he parries successfully.
Someone pounds your body hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
Ouch! You lose a level.
Someone hates your guts!
Circle of Light
[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You have died 1 time.
Maybe you should get on your feet first?
* HP:Critical MV:Haggard > re
You rest your tired bones.
Totally worth the mobrip. Not sure the zerk was worth it as i was chilled right after. Think it was a good deal of good luck to since dfo disengages
Re: Fail!
That definately went wrong.
I had no idea about you being there or smob being a fellow taking the scenic route to conclusions with disengages.
Also I had no sps to start with, so chill was basically all I could have done there.
I should have left the door while it was possible, but decided to give it a go for some reason. And it didnt work. S#@t happens.
I had no idea about you being there or smob being a fellow taking the scenic route to conclusions with disengages.
Also I had no sps to start with, so chill was basically all I could have done there.
I should have left the door while it was possible, but decided to give it a go for some reason. And it didnt work. S#@t happens.
Re: Fail!
* R HP:Wounded MV:Full > say you spamming?
kill dark
kill dark
You say 'you spamming?'
* R HP:Wounded MV:Full > Fermin has arrived from the north.
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > where
l
Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full >
Dixon nods in agreement.
* R HP:Wounded MV:Full > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Full > r
You sit down and rest your tired bones.
nod
* R HP:Wounded MV:Fresh > You nod in agreement.
* R HP:Wounded MV:Fresh > 7
[notice ]
You start paying increased attention to your surroundings.
l
* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Fresh >
Fermin says 'seems pretty blah'
* R HP:Wounded MV:Fresh >
Dixon rolls his eyes...sheesh!..
* R HP:Wounded MV:Fresh >
Dixon looks at you.
sc
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
where
* R HP:Wounded MV:Fresh >
Dixon nods in agreement.
* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
* R HP:Wounded MV:Fresh > sc
sc
You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > sc
sc
You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > l
Dixon says 'they need to man up :P'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Fresh > sc
You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh >
Dixon says 'raife and loomis could just buff scouts '
* R HP:Wounded MV:Fresh >
Fermin says '2 full rogues'
* R HP:Wounded MV:Fresh >
Dixon leaves east riding a warhorse.
* R HP:Wounded MV:Fresh > nod
You nod in agreement.
* R HP:Wounded MV:Fresh >
Dixon has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Fresh > stand
You stop resting, and stand up.
sc
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are standing.
where
* R HP:Wounded MV:Fresh > l
Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
Dixon the Cavalryman is standing here, riding a warhorse.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
where
* R HP:Wounded MV:Fresh >
Dixon says 'hit wrong key'
* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
* R HP:Wounded MV:Fresh >
Dixon snickers softly.
scan n
* R HP:Wounded MV:Fresh > Fermin tries to pierce *Loomis*, but he deflects the blow.
Your eyesight is not so keen.
r
* R HP:Wounded MV:Fresh >
Dixon tries to slice *Loomis*, but he parries successfully.
* R HP:Wounded MV:Fresh > You sit down and rest your tired bones.
* R HP:Wounded MV:Fresh >
Fermin tries to pierce *someone*, but he deflects the blow.
* R HP:Wounded MV:Fresh > stand
kill dark
kill h.dark
You stop resting, and stand up.
* R HP:Wounded MV:Fresh > They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Dixon.
kill dark
kill dark
You say 'you spamming?'
* R HP:Wounded MV:Full > Fermin has arrived from the north.
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > where
l
Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Full > kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full >
Dixon nods in agreement.
* R HP:Wounded MV:Full > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Full > r
You sit down and rest your tired bones.
nod
* R HP:Wounded MV:Fresh > You nod in agreement.
* R HP:Wounded MV:Fresh > 7
[notice ]
You start paying increased attention to your surroundings.
l
* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Fresh >
Fermin says 'seems pretty blah'
* R HP:Wounded MV:Fresh >
Dixon rolls his eyes...sheesh!..
* R HP:Wounded MV:Fresh >
Dixon looks at you.
sc
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
where
* R HP:Wounded MV:Fresh >
Dixon nods in agreement.
* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
* R HP:Wounded MV:Fresh > sc
sc
You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > sc
sc
You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh > l
Dixon says 'they need to man up :P'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
A wild stallion bucks madly, being ridden by you.
Dixon the Cavalryman is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Fresh > sc
You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are resting.
* R HP:Wounded MV:Fresh >
Dixon says 'raife and loomis could just buff scouts '
* R HP:Wounded MV:Fresh >
Fermin says '2 full rogues'
* R HP:Wounded MV:Fresh >
Dixon leaves east riding a warhorse.
* R HP:Wounded MV:Fresh > nod
You nod in agreement.
* R HP:Wounded MV:Fresh >
Dixon has arrived from the east, riding a warhorse.
* R HP:Wounded MV:Fresh > stand
You stop resting, and stand up.
sc
* R HP:Wounded MV:Fresh > You have 235(406) hit and 118(118) movement points.
You have scored 80909680 experience points and 1108 quest points.
You need 2590320 exp to level and 1892 qp to rank.
You have amassed 32 Turn points to date.
You have played 130 days and 16 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 45).
You are standing.
where
* R HP:Wounded MV:Fresh > l
Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
* R HP:Wounded MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Fermin of Two Rivers is standing here.
Dixon the Cavalryman is standing here, riding a warhorse.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
where
* R HP:Wounded MV:Fresh >
Dixon says 'hit wrong key'
* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Fermin - The Yard Before the Monastery
Dixon - The Yard Before the Monastery
Achillies - The Yard Before the Monastery
* R HP:Wounded MV:Fresh >
Dixon snickers softly.
scan n
* R HP:Wounded MV:Fresh > Fermin tries to pierce *Loomis*, but he deflects the blow.
Your eyesight is not so keen.
r
* R HP:Wounded MV:Fresh >
Dixon tries to slice *Loomis*, but he parries successfully.
* R HP:Wounded MV:Fresh > You sit down and rest your tired bones.
* R HP:Wounded MV:Fresh >
Fermin tries to pierce *someone*, but he deflects the blow.
* R HP:Wounded MV:Fresh > stand
kill dark
kill h.dark
You stop resting, and stand up.
* R HP:Wounded MV:Fresh > They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Dixon.
Re: Fail!
: o R S HP:Healthy DP:Strong MV:Fresh > r on who
[reply ]
You reply to Zeeb 'on who'
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Good MV:Fresh > r im failing sense ffs
[reply ]
You reply to Zeeb 'im failing sense ffs'
o R S HP:Healthy DP:Good MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Good MV:Fresh >
Zeeb tells you '1e junction'
o R S HP:Healthy DP:Good MV:Fresh > sense
*
You lose control of the shadows.
And thus zeeb dies.
[reply ]
You reply to Zeeb 'on who'
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Strong MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Good MV:Fresh > r im failing sense ffs
[reply ]
You reply to Zeeb 'im failing sense ffs'
o R S HP:Healthy DP:Good MV:Fresh > sense
*
You lose control of the shadows.
o R S HP:Healthy DP:Good MV:Fresh >
Zeeb tells you '1e junction'
o R S HP:Healthy DP:Good MV:Fresh > sense
*
You lose control of the shadows.
And thus zeeb dies.
Re: Fail!
One Hour Later... (fiddler looted me, killed Conall, fighting Cosmo!)
* S HP:Beaten MV:Tiring > Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Cosmo* is standing here, riding a sleek well-trained torm.
A wild stallion bucks madly.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
[backstab h.human] ng >
You silently approach your victim...
-
*Cosmo* leaves north riding a sleek well-trained torm.
*
*Cosmo* has arrived from the north, riding a sleek well-trained torm.
=
*Cosmo* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Cosmo: Battered >
*Cosmo* tries to strike you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Cosmo: Battered >
*Cosmo* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Cosmo: Battered >
*Cosmo* leaves west riding a sleek well-trained torm.
*Cosmo* has arrived from the west, riding a sleek well-trained torm.
* S HP:Beaten MV:Tiring > open pebble
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* S HP:Beaten MV:Tiring > d
Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
* S HP:Beaten MV:Tiring > Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Cosmo* is standing here, riding a sleek well-trained torm.
A wild stallion bucks madly.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
[backstab h.human] ng >
You silently approach your victim...
-
*Cosmo* leaves north riding a sleek well-trained torm.
*
*Cosmo* has arrived from the north, riding a sleek well-trained torm.
=
*Cosmo* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Cosmo: Battered >
*Cosmo* tries to strike you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Cosmo: Battered >
*Cosmo* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Cosmo: Battered >
*Cosmo* leaves west riding a sleek well-trained torm.
*Cosmo* has arrived from the west, riding a sleek well-trained torm.
* S HP:Beaten MV:Tiring > open pebble
*Cosmo* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* S HP:Beaten MV:Tiring > d
Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
Re: Fail!
Kind of bummed out because this was a silly way to die - thought we were going to fight at mobs but then we hit burnt, and then as usual I didn't get the out call memo :p
The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
* R HP:Wounded MV:Strong >
Raal leaves north riding a warhorse.
Gralin leaves north riding a black stallion.
You follow Raal.
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
A raven is visible flying high in the sky.
* R HP:Wounded MV:Strong > kill $target$
They aren't here.
Raal leaves north riding a warhorse.
Gralin leaves north riding a black stallion.
You follow Raal.
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
* R HP:Wounded MV:Strong > They aren't here.
Raal leaves west riding a warhorse.
Gralin leaves west riding a black stallion.
You follow Raal.
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
*Zarth* is standing here.
*Naugrim* is standing here.
*Koresh* is standing here.
*Stanislav* is standing here, riding a shadow stallion.
Gralin pierces *Zarth*'s body hard.
*Stanislav* slashes your right leg.
* R HP:Battered MV:Strong - Stanislav: Hurt > kill $target$
You try to blast *Stanislav*, but he deflects the blow.
*Stanislav* slashes your body.
*Zarth* tries to pierce Gralin, but he deflects the blow.
Gralin pierces *Zarth*'s body.
You do the best you can!
*Naugrim* barely slashes Raal's head.
* R HP:Battered MV:Strong - Stanislav: Hurt > kill $target$
You do the best you can!
*Koresh* tickles Raal's right leg with his pound.
bash
* R HP:Battered MV:Strong - Stanislav: Hurt > You do the best you can!
*Zarth* panics, and attempts to flee!: Hurt >
*
*Zarth* leaves north.
*Zarth* has arrived from the north.
Raal panics, and attempts to flee!
=
Gralin pierces *Zarth*'s left hand.
Raal leaves west riding a warhorse.
change mood wimpy
As *Stanislav* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong > f
*Naugrim* slashes your left leg hard.
* R HP:Battered MV:Strong - Naugrim: Battered >
*Naugrim* slashes your body.
*Zarth* tries to pierce Gralin, but he deflects the blow.
Gralin pierces *Zarth*'s right arm.
*Stanislav* slashes your body.
*Zarth* panics, and attempts to flee!
* R HP:Battered MV:Strong - Naugrim: Battered >
Gralin barely pierces *Zarth*'s body.
*Koresh* pounds Gralin's head.
* R HP:Battered MV:Strong - Naugrim: Battered >
Raal has arrived from the west, riding a warhorse.
* R HP:Battered MV:Strong - Naugrim: Battered >
Raal tries to slash *Stanislav*, but he parries successfully.
* R HP:Battered MV:Strong - Naugrim: Battered > Mood changed to: Wimpy
[flee ] rong - Naugrim: Battered >
You panic and attempt to flee!
*Zarth* leaves north.
Raal panics, and attempts to flee!
nar erm
Gralin barely pierces *Koresh*'s body.
You blast *Naugrim*'s body.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > You narrate 'erm' <-- totally confused :P
* R HP:Battered MV:Full > west
Raal has arrived from the west, riding a warhorse.
kill $target$
* R HP:Battered MV:Full > bash
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is sitting here, riding a black stallion.
*Naugrim* is here, fighting Gralin.
*Koresh* is here, fighting Gralin.
*Stanislav* is here, fighting Gralin, riding a shadow stallion.
* R HP:Battered MV:Full > You try to blast *Stanislav*, but he deflects the blow.
- ll - Gralin: Scratched - Stanislav: Hurt >
*Naugrim* slashes Gralin's left foot extremely hard.
*Koresh* pounds Gralin's body very hard.
+
*Naugrim* slashes Gralin's right leg very hard.
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Stanislav*!
As *Stanislav* avoids your bash, you topple over and fall to the ground!
R HP:Beaten MV:Full - Gralin: Hurt - Stanislav: Hurt >
*Naugrim* slashes Gralin's body very hard.
*Koresh* pounds Gralin's body hard.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt > change mood wimpy
f
Raal has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
Raal leaves north riding a warhorse.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
*Naugrim* slashes Gralin's head hard.
Gralin pierces *Koresh*'s body.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
*Zarth* has arrived from the east.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
*Zarth* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt > nar am out beat
Mood changed to: Wimpy
Gralin panics, and attempts to flee!
*Zarth* pierces your left arm hard.nded - Stanislav: Hurt >
You wish that your wounds would stop BLEEDING so much!
You try to blast *Stanislav*, but he parries successfully.
*Naugrim* slashes Gralin's head very hard.
*Stanislav* tries to slash Gralin, but he parries successfully.
Gralin pierces *Koresh*'s body.
*Koresh* pounds Gralin's body hard.
[flee ]
You panic and attempt to flee!
Gralin leaves north riding a black stallion.
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Stanislav*!
*someone* slashes your right foot.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Raal.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
* HP:Critical MV:Haggard > Dead men tell no tales...
:(
The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
* R HP:Wounded MV:Strong >
Raal leaves north riding a warhorse.
Gralin leaves north riding a black stallion.
You follow Raal.
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
A raven is visible flying high in the sky.
* R HP:Wounded MV:Strong > kill $target$
They aren't here.
Raal leaves north riding a warhorse.
Gralin leaves north riding a black stallion.
You follow Raal.
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
* R HP:Wounded MV:Strong > They aren't here.
Raal leaves west riding a warhorse.
Gralin leaves west riding a black stallion.
You follow Raal.
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is standing here, riding a black stallion.
Lord Raal the Lieutenant is standing here, riding a warhorse.
*Zarth* is standing here.
*Naugrim* is standing here.
*Koresh* is standing here.
*Stanislav* is standing here, riding a shadow stallion.
Gralin pierces *Zarth*'s body hard.
*Stanislav* slashes your right leg.
* R HP:Battered MV:Strong - Stanislav: Hurt > kill $target$
You try to blast *Stanislav*, but he deflects the blow.
*Stanislav* slashes your body.
*Zarth* tries to pierce Gralin, but he deflects the blow.
Gralin pierces *Zarth*'s body.
You do the best you can!
*Naugrim* barely slashes Raal's head.
* R HP:Battered MV:Strong - Stanislav: Hurt > kill $target$
You do the best you can!
*Koresh* tickles Raal's right leg with his pound.
bash
* R HP:Battered MV:Strong - Stanislav: Hurt > You do the best you can!
*Zarth* panics, and attempts to flee!: Hurt >
*
*Zarth* leaves north.
*Zarth* has arrived from the north.
Raal panics, and attempts to flee!
=
Gralin pierces *Zarth*'s left hand.
Raal leaves west riding a warhorse.
change mood wimpy
As *Stanislav* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong > f
*Naugrim* slashes your left leg hard.
* R HP:Battered MV:Strong - Naugrim: Battered >
*Naugrim* slashes your body.
*Zarth* tries to pierce Gralin, but he deflects the blow.
Gralin pierces *Zarth*'s right arm.
*Stanislav* slashes your body.
*Zarth* panics, and attempts to flee!
* R HP:Battered MV:Strong - Naugrim: Battered >
Gralin barely pierces *Zarth*'s body.
*Koresh* pounds Gralin's head.
* R HP:Battered MV:Strong - Naugrim: Battered >
Raal has arrived from the west, riding a warhorse.
* R HP:Battered MV:Strong - Naugrim: Battered >
Raal tries to slash *Stanislav*, but he parries successfully.
* R HP:Battered MV:Strong - Naugrim: Battered > Mood changed to: Wimpy
[flee ] rong - Naugrim: Battered >
You panic and attempt to flee!
*Zarth* leaves north.
Raal panics, and attempts to flee!
nar erm
Gralin barely pierces *Koresh*'s body.
You blast *Naugrim*'s body.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Full > You narrate 'erm' <-- totally confused :P
* R HP:Battered MV:Full > west
Raal has arrived from the west, riding a warhorse.
kill $target$
* R HP:Battered MV:Full > bash
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gralin Navar - Child Of Light is sitting here, riding a black stallion.
*Naugrim* is here, fighting Gralin.
*Koresh* is here, fighting Gralin.
*Stanislav* is here, fighting Gralin, riding a shadow stallion.
* R HP:Battered MV:Full > You try to blast *Stanislav*, but he deflects the blow.
- ll - Gralin: Scratched - Stanislav: Hurt >
*Naugrim* slashes Gralin's left foot extremely hard.
*Koresh* pounds Gralin's body very hard.
+
*Naugrim* slashes Gralin's right leg very hard.
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *Stanislav*!
As *Stanislav* avoids your bash, you topple over and fall to the ground!
R HP:Beaten MV:Full - Gralin: Hurt - Stanislav: Hurt >
*Naugrim* slashes Gralin's body very hard.
*Koresh* pounds Gralin's body hard.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt > change mood wimpy
f
Raal has arrived from the east, riding a warhorse.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
Raal leaves north riding a warhorse.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
*Naugrim* slashes Gralin's head hard.
Gralin pierces *Koresh*'s body.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
*Zarth* has arrived from the east.
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt >
*Zarth* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Gralin: Wounded - Stanislav: Hurt > nar am out beat
Mood changed to: Wimpy
Gralin panics, and attempts to flee!
*Zarth* pierces your left arm hard.nded - Stanislav: Hurt >
You wish that your wounds would stop BLEEDING so much!
You try to blast *Stanislav*, but he parries successfully.
*Naugrim* slashes Gralin's head very hard.
*Stanislav* tries to slash Gralin, but he parries successfully.
Gralin pierces *Koresh*'s body.
*Koresh* pounds Gralin's body hard.
[flee ]
You panic and attempt to flee!
Gralin leaves north riding a black stallion.
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Stanislav*!
*someone* slashes your right foot.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Raal.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You've forgotten everything you've learned!
* HP:Critical MV:Haggard > Dead men tell no tales...
:(