Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
zankou
Posts: 119
Joined: Mon Oct 10, 2016 11:17 am

Re: Fail!

Post by zankou » Sun Oct 01, 2017 6:11 pm

o HP:Critical MV:Weary >
Zarth arrives suddenly, looking dazed and confused.

o HP:Critical MV:Weary >
Zarth is dead! R.I.P.
Your blood freezes as you hear Zarth's death cry.
Zarth arrives suddenly, looking dazed and confused.
Zarth is dead! R.I.P.
Your blood freezes as you hear Zarth's death cry.
Zarth arrives suddenly, looking dazed and confused.

o HP:Critical MV:Weary > TICK IN 5 SECONDS.

Zarth is dead! R.I.P.
Your blood freezes as you hear Zarth's death cry.
Zarth arrives suddenly, looking dazed and confused.
Zarth is dead! R.I.P.
Your blood freezes as you hear Zarth's death cry.
Zarth arrives suddenly, looking dazed and confused.

o HP:Critical MV:Weary >
Zarth arrives suddenly, looking dazed and confused.

o HP:Critical MV:Weary > sa what the firetruck
Zarth is dead! R.I.P.
Your blood freezes as you hear Zarth's death cry.
Zarth arrives suddenly, looking dazed and confused.
Zarth regains consciousness.
Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.
Timer now at 65 secs.
You say 'what the firetruck'

o HP:Beaten MV:Winded > sc
You have 62(407) hit and 89(224) movement points.
You have scored 59401639 experience points and 238 quest points.
You need 4098361 exp to level and 162 qp to rank.
You have amassed 13 Turn points to date.
You have played 31 days and 11 hours (real time).
This ranks you as Zankou the Wretched Predator [Ghar'ghael 5] (Level 41).
You are resting.

o HP:Beaten MV:Winded > whois zarth
Zarth the Dark Master is a level 51 Ghar'ghael Master trolloc.
Zarth rocks!
The Best there is. The best there was. The best there ever will be.
42, #Zarth

o HP:Beaten MV:Winded >
Zarth narrates 'rip rodurnon'

o HP:Beaten MV:Winded >
Arkan narrates 'lol'

o HP:Beaten MV:Winded >
Zarth narrates 'balling'

o HP:Beaten MV:Winded >
Zarth narrates 'i crit hag 1 hp'

o HP:Beaten MV:Winded >
Zarth narrates 'mercer bottom'

o HP:Beaten MV:Winded >
Erulak narrates 'coming'

o HP:Beaten MV:Winded > l
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
The corpse of Zarth is lying here. [5]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [6]

o HP:Beaten MV:Winded >
Zarth narrates 'nah i naked too'

ponder
o HP:Beaten MV:Winded > You ponder life, the universe, and everything.


o HP:Beaten MV:Winded >
Zarth narrates 'lolol'

Xylan
Posts: 105
Joined: Tue Jun 06, 2017 7:52 pm

Re: Fail!

Post by Xylan » Sun Oct 01, 2017 8:21 pm

High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
Relocating to room 'Circle of Light'...
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

[ obvious exits: N D ]
The corpse of Rico is lying here. [5]
The corpse of Granit is lying here.
The corpse of Altaria is lying here. [3]
The corpse of Teta is lying here.
The corpse of Alaina is lying here. [5]
The corpse of Astolfo is lying here. [8]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.

erulak
Posts: 230
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Sun Oct 01, 2017 9:27 pm

Gotta give it up to Elodin there because those were mobol rips instead of 128283484 mob rips.

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: Fail!

Post by Zizek » Wed Oct 04, 2017 7:28 pm

* R HP:Hurt SP:Bursting MV:Strong > Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Dimmu* is standing here.
Vaen Vorkosigan is standing here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Hurt SP:Bursting MV:Strong > You barely strike *Dimmu*'s body.

* R HP:Hurt SP:Bursting MV:Strong - Dimmu: Scratched >
*Dimmu* tries to hack you, but you parry successfully.
A Shienaran gate guard joins your fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You tickle *Dimmu*'s body with your strike.

* R HP:Hurt SP:Bursting MV:Strong - Dimmu: Scratched >
Vaen smites *Ziefre*'s right arm extremely hard.

* R HP:Hurt SP:Bursting MV:Strong - Dimmu: Scratched > k dark
k dark
You do the best you can!

k dark
* R HP:Hurt SP:Bursting MV:Strong - Dimmu: Scratched > You do the best you can!
*Dimmu* panics, and attempts to flee!

* R HP:Hurt SP:Bursting MV:Strong - Dimmu: Scratched > You do the best you can!

* R HP:Hurt SP:Bursting MV:Strong - Dimmu: Scratched >
*Dimmu* leaves south.

* R HP:Hurt SP:Bursting MV:Strong >
*Ziefre* panics, and attempts to flee!

* R HP:Hurt SP:Bursting MV:Strong >
Vaen sends *Ziefre* sprawling with a powerful bash!

* R HP:Hurt SP:Bursting MV:Strong > corralgte is now set as your door1.

*Dimmu* has arrived from the south.

* R HP:Hurt SP:Bursting MV:Strong >
A Shienaran gate guard joins Vaen's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Someone bellows 'A trolloc is in the city at Corner of Shienar and Arafel!'
A Shienaran gate guard tickles Ziefre's right foot with his slash.
A Shienaran gate guard barely slashes Ziefre's body.
Vaen smites *Ziefre*'s body very hard.
Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
*Rig* has arrived from the east, riding a shadow stallion.
*Dimmu* leaves west.

* R HP:Hurt SP:Bursting MV:Strong > corralgate is now set as your door1.

*Rig* tries to strike you, but you deflect the blow.

* R HP:Hurt SP:Bursting MV:Strong - Rig: Scratched > k dark
k dark
You do the best you can!

* R HP:Hurt SP:Bursting MV:Strong - Rig: Scratched > You do the best you can!

* R HP:Hurt SP:Bursting MV:Strong - Rig: Scratched >
A Shienaran gate guard bellows 'Darkfriend!'
Someone bellows 'Argh! The foul beast Zarth has been spotted!'
Vaen narrates 'weaev or something'

* R HP:Hurt SP:Bursting MV:Strong - Rig: Scratched > foll vaen
You try to strike *Rig*, but he parries successfully.
*Rig* tries to strike you, but you deflect the blow.
A Shienaran gate guard tickles Ziefre's body with his slash.
A Shienaran gate guard barely slashes Ziefre's body.
Vaen smites *Ziefre*'s left arm very hard.
You now follow Vaen.

* R HP:Hurt SP:Bursting MV:Strong - Rig: Scratched > sei
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Bursting MV:Strong - Rig: Scratched > channel 'ice spikes' h.rig

*Ziefre* leaves west.

You begin to weave the appropriate flows...ratched >


*Rig* looks at you.

-
You are now a member of Vaen's group.
*Stinker* has arrived from the west.

=
*Sazi* tries to crush Vaen, but he parries successfully.

*
*Rig* hisses 'ew'


Vaen tries to smite *Sazi*, but he parries successfully.
A Shienaran gate guard joins Vaen's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Rig* tries to strike you, but you parry successfully.

-
A Shienaran gate guard bellows 'Darkfriend!'

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.

* R HP:Hurt SP:Strong MV:Strong - Rig: Hurt > channel 'ice spikes' h.rig
You begin to weave the appropriate flows...


A Shienaran gate guard slashes Stinker's body.
A Shienaran gate guard tries to slash Stinker, but he parries successfully.
*Sazi* tries to crush Vaen, but he deflects the blow.
*Rig* gazes deeply into your soul.. very chilling.
The gaze of *Rig* fails to affect you.
*Rig* tries to strike you, but you parry successfully.
Vaen avoids being bashed by *Sazi* who loses his balance and falls!

*
*Sazi* avoids being bashed by Vaen who loses his balance and falls!


*Stinker* pierces a Shienaran gate guard's body.

=
*Stinker* pierces a Shienaran gate guard's right leg.
A Shienaran gate guard tries to slash Stinker, but he parries successfully.
A Shienaran gate guard tries to slash Stinker, but he deflects the blow.
*Sazi* tries to crush Vaen, but he deflects the blow.
You try to strike *Rig*, but he deflects the blow.
*Rig* gazes deeply into your soul.. very chilling.
The gaze of *Rig* fails to affect you.
*Rig* tries to strike you, but you parry successfully.
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.

* R HP:Hurt SP:Strong MV:Strong - Rig: Wounded >
*Scrat* tries to slash Vaen, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Strong - Rig: Wounded > na dung weather
channel 'ice spikes' h.rig
You narrate 'dung weather'
*Rig* panics, and attempts to flee!

You begin to weave the appropriate flows...ded >


*Stinker* panics, and attempts to flee!

-
*Stinker* leaves east.

=
*Zarth* has arrived from the east.

+
*Zarth* tries to blast you, but you deflect the blow.

*
*Scrat* tries to slash Vaen, but he parries successfully.
A Shienaran gate guard joins Vaen's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!

*
*Ziefre* tries to crush you, but you parry successfully.

=
Vaen avoids being bashed by *Sazi* who loses his balance and falls!


*Rig* has arrived from the south, riding a shadow stallion.

-
*Rig* leaves west riding a shadow stallion.

=
Vaen sends *Sazi* sprawling with a powerful bash!
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
A Shienaran gate guard bellows 'Darkfriend!'

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
A Shienaran gate guard slashes Sazi's body hard.
A Shienaran gate guard slashes Sazi's body hard.
You barely strike *Zarth*'s head.
*Zarth* tries to blast you, but you deflect the blow.
*Scrat* tries to slash Vaen, but he deflects the blow.
Vaen smites *Sazi*'s body into bloody fragments!
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
You dodge a bash from *Ziefre* who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
*Sazi* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered > yel lol, good flees
You bellow 'lol, good flees'

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
Vaen smites *Scrat*'s head hard.
A Shienaran gate guard joins Vaen's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You strike *Zarth*'s body.
You swiftly dodge *Zarth*'s attempt to blast you.
*Zarth* gasps in astonishment.
Vaen swiftly dodges *Stinker*'s attempt to pierce him.

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
*Stinker* tries to pierce Vaen, but he parries successfully.

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
Vaen avoids being bashed by *Scrat* who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered > nod zarth
You nod at him.

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
Vaen closes the corralgate.

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
Vaen panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered >
Vaen leaves west.

* R HP:Hurt SP:Strong MV:Strong - Zarth: Battered > ice zarth

A cow has arrived from the west.
A Shienaran gate guard barely slashes Scrat's right arm.
A cow panics, and attempts to flee!
A cow leaves east.
A Shienaran gate guard barely slashes Scrat's left leg.
You barely strike *Zarth*'s left hand.

[channel 'ice spikes']MV:Strong - Zarth: Battered >
You begin to weave the appropriate flows...


You dodge a bash from *Zarth* who loses his balance and falls!
Someone narrates 'off that'

*
You dodge a bash from *Ziefre* who loses his balance and falls!

*
*Scrat* panics, and attempts to flee!

=
*Scrat* leaves west riding a shadow stallion.

=
*Zarth* looks at you.
Ok.
Spikes of solid ice form in your hands, which you launch at *Zarth*.

* R HP:Hurt SP:Strong MV:Strong - Zarth: Beaten > ice zarth
[channel 'ice spikes']
You begin to weave the appropriate flows...

-
*Zarth* panics, and attempts to flee!

=
*Ziefre* clambers to his feet.

*
*Zarth* leaves west.


*Ziefre* tries to crush you, but you parry successfully.

*
A Shienaran gate guard says 'You Ziefre!!! You will die before your time!! '
A Shienaran gate guard barely slashes Ziefre's right leg.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes Ziefre's left leg.
A Shienaran gate guard slashes Ziefre's left leg.
*Ziefre* tries to crush you, but you deflect the blow.
You cough and shiver.

=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Wounded > na naw.
*Ziefre* panics, and attempts to flee!
You narrate 'naw.'

* R HP:Hurt SP:Strong MV:Strong - Ziefre: Wounded >
*Ziefre* leaves west.

* R HP:Hurt SP:Strong MV:Strong >
*Scrat* tries to slash you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Strong - Scrat: Hurt > zarth is now set as your target2.
fl
You strike *Scrat*'s body.
A Shienaran gate guard tickles Scrat's right leg with his slash.
A Shienaran gate guard joins a Shienaran gate guard's fight!
You panic and attempt to flee!

i2

You flee head over heels.
Shienar Avenue
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A scruffy goat is tethered here, grazing.

* R HP:Hurt SP:Strong MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Hurt SP:Strong MV:Strong > w
Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Scrat* is here, fighting a Shienaran gate guard, riding a shadow stallion.
A Shienaran gate guard is here, fighting Scrat.
A Shienaran gate guard is here, fighting Scrat.

MV:Strong >
*Scrat* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Strong MV:Strong - a Shienaran gate guard: Scratched - Scrat: Hurt >
Vaen has arrived from the east.

* R HP:Hurt SP:Strong MV:Strong - a Shienaran gate guard: Scratched - Scrat: Hurt >
*Scrat* slashes a Shienaran gate guard's body hard.
A Shienaran gate guard barely tickles Scrat's left leg with his slash.
A Shienaran gate guard slashes Scrat's left leg.
Vaen smites *Scrat*'s left hand hard.
*Scrat* opens the corralgate.

* R HP:Hurt SP:Strong MV:Strong - a Shienaran gate guard: Scratched - Scrat: Hurt > close corralgate

*Ziefre* has arrived from the west.

* R HP:Hurt SP:Strong MV:Strong - Vaen: Hurt - Scrat: Hurt >
*Ziefre* crushes your body into bloody fragments!
*Scrat* swirls about with a gleaming black longsword, slicing across Vaen's body.
*Stinker* tries to pierce Vaen, but he dodges the attack.

ong MV:Strong - Vaen: Hurt - Scrat: Hurt >
*Stinker* tries to pierce Vaen, but he deflects the blow.
*Ziefre* crushes your body into bloody fragments!
*Scrat* tries to slash Vaen, but he parries successfully.
A Shienaran gate guard slashes Scrat's left leg.
A Shienaran gate guard barely slashes Scrat's body.
*Zarth* has arrived from the west.
*Sazi* crushes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Scrat* panics, and attempts to flee!


*Zarth* blasts your body into bloody fragments!


A Shienaran gate guard bellows 'Darkfriend!'
A Shienaran gate guard bellows 'Darkfriend!'
Vaen sends *Scrat* sprawling with a powerful bash!

You flee head over heels.
Shienar Avenue
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.
I see no corralgate here.

* R HP:Beaten SP:Strong MV:Strong >
*Sazi* tries to pierce you, but you parry successfully.

w
* R HP:Beaten SP:Strong MV:Strong - Sazi: Hurt > Someone bellows 'Darkfriend!'
Someone bellows 'Darkfriend!'
You try to strike *Sazi*, but he deflects the blow.
*Sazi* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Strong - Sazi: Hurt > i2
fl
Arglebargle, glop-glyf!?!
*Sazi* sheathes a blackened steel kris into an inky black cloak.

* R HP:Beaten SP:Strong MV:Strong - Sazi: Hurt > i2
You panic and attempt to flee!
*Sazi* wields a nasty spiked club.


*Scrat* tries to slash you, but you parry successfully.

You flee head over heels.
On a Cross Street
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A Tower guard is here protecting the peace.
Arglebargle, glop-glyf!?!

channel 'ice spikes' zarth
Nobody here by that name.V:Strong >

* R HP:Beaten SP:Strong MV:Strong > n
w
channel 'ice spikes' zarth
Shienar Avenue
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
*Sazi* is standing here, riding a shadow stallion.
A scruffy goat is tethered here, grazing.
A scruffy goat is tethered here, grazing.

* R HP:Beaten SP:Strong MV:Strong > Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is standing here.
*Rig* is here, fighting a Shienaran gate guard, riding a shadow stallion.
*Stinker* is standing here.
A Shienaran gate guard is here, fighting Rig.
A Shienaran gate guard is here, fighting Rig.

You begin to weave the appropriate flows...

-
*Rig* panics, and attempts to flee!
*Stinker* tries to pierce you, but you deflect the blow.

=
*Zarth* tries to blast you, but you deflect the blow.

*
A Shienaran gate guard slashes Zarth's right arm.
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Stinker* tries to pierce you, but you deflect the blow.


*Scrat* has arrived from the east, riding a shadow stallion.


*Scrat* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Scrat* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely slashes Zarth's body.
A Shienaran gate guard slashes Zarth's left arm.
*Stinker* pierces your body.
You wish that your wounds would stop BLEEDING so much!


s
You flee head over heels.
Shienar Avenue
[ obvious exits: E W ]
The corpse of a Lockshear militiaman is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Dimmu* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Dimmu.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > w
Someone bellows 'Darkfriend!'
Shienar Avenue
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* has arrived from the east, riding a shadow stallion.

* R HP:Critical SP:Strong MV:Strong > w

*Rig* tries to strike you, but you parry successfully.

w
* R HP:Critical SP:Strong MV:Strong - Rig: Wounded > w
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Rig: Wounded > w
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Rig: Wounded > fl
No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Rig: Wounded > w
You try to strike *Rig*, but he deflects the blow.
*Rig* tries to strike you, but you parry successfully.
No way! You're fighting for your life!
*Scrat* tries to slash you, but you parry successfully.

* R HP:Critical SP:Strong MV:Strong - Rig: Wounded > w
w
You panic and attempt to flee!

s
s
s
rel

*Zarth* has arrived from the east.

s
s
*Zarth* leaves west.
You flee head over heels.
Corner of Shienar and Arafel
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Zarth* is standing here.
A poor, solemn villager walks by.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > Arafel Way
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.

* R HP:Critical SP:Strong MV:Strong > Arafel Way
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical SP:Strong MV:Strong > Someone bellows 'Darkfriend!'
Arafel Way
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical SP:Strong MV:Strong > Ok.

* R HP:Critical SP:Strong MV:Strong > Arafel Way
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
The local wisdom is here, caring for the village.

* R HP:Critical SP:Strong MV:Strong > Arafel Way
[ obvious exits: N E S ]
A large slab of meat has been placed here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ziefre* is here, fighting Vaen.
Vaen Vorkosigan is here, fighting Ziefre.

s
* R HP:Critical SP:Strong MV:Strong > e
Intersection of Arafel and Kandor
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Strong MV:Strong > s
Kandor Row
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.

e
* R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > Kandor Row
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

e
* R HP:Critical SP:Strong MV:Strong > Someone narrates 'psned again'
At the Village Stables
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Strong MV:Strong > n
Alas, you cannot go that way...

n
* R HP:Critical SP:Strong MV:Strong > Your heartbeat calms down more as you feel less panicked.
You cough and shiver.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full > Kandor Row
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Critical SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full > e
n
Lockshear Village Green
[ obvious exits: N E S W ]
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

e
* R HP:Critical SP:Strong MV:Full > Tarwin Lane
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Critical SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full > Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Strong MV:Full > e
Malkieri Court
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Critical SP:Strong MV:Full > n
Malkieri Court
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.

e
* R HP:Critical SP:Strong MV:Full > On a Cross Street
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.

* R HP:Critical SP:Strong MV:Full > e
Saldaea Street
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Critical SP:Strong MV:Full > Saldaea Street
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Critical SP:Strong MV:Full > dismount
You stop riding him.

* HP:Critical SP:Strong MV:Full > lead horse
lead horse
A bloodstock stallion has an indifferent look.

* HP:Critical SP:Strong MV:Full > A bloodstock stallion has an indifferent look.

* HP:Critical SP:Strong MV:Full > w
n
Inn of the First Light - Common Room
[ obvious exits: N E ]
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Critical SP:Strong MV:Strong > Inn of the First Light - Kitchen and Stairwell
[ obvious exits: S U ]
A small loaf of crusty bread rests nearby. [5]
A choice steak has been dropped to the ground. [3]

* HP:Critical SP:Strong MV:Strong > s
e
Inn of the First Light - Common Room
[ obvious exits: N E ]
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

lead horse
* HP:Critical SP:Strong MV:Strong > lead horse
Saldaea Street
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* HP:Critical SP:Strong MV:Strong > lead horse
A bloodstock stallion has an indifferent look.

* HP:Critical SP:Strong MV:Strong > w
You start leading him.
A bloodstock stallion starts following you.

* HP:Critical SP:Strong MV:Strong > n
You're already leading it!

* HP:Critical SP:Strong MV:Strong > Inn of the First Light - Common Room
[ obvious exits: N E ]
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.
A bloodstock stallion has arrived from the east.

* HP:Critical SP:Strong MV:Strong > sc
Inn of the First Light - Kitchen and Stairwell
[ obvious exits: S U ]
A small loaf of crusty bread rests nearby. [5]
A choice steak has been dropped to the ground. [3]
A bloodstock stallion has arrived from the south.

* HP:Critical SP:Strong MV:Strong > You have 1(280) hit and 131(152) movement points.
You have scored 106,094,160 experience points and 1133 quest points
You have gained 34,330,572 exp since last time.
You need 2405840 exp to level and 1867 qp to rank.
You have amassed 648 Turn points to date.
You have played 23 days and 1 hours (real time).
This ranks you as Zizek the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* HP:Critical SP:Strong MV:Strong > na 1 hp
You narrate '1 hp'

* HP:Critical SP:Strong MV:Strong > na winning
up


Then Zarth died, and any semblance of PK with him :(

Vaen
Posts: 204
Joined: Wed Jun 10, 2015 2:20 pm

Re: Fail!

Post by Vaen » Wed Oct 04, 2017 7:28 pm

.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: Fail!

Post by Cosmo » Thu Oct 05, 2017 10:51 am

* R HP:Healthy MV:Tiring > *Astolfo* has arrived from below.
*Protus* has arrived from below.
A warhorse has arrived from below.
*Briana* has arrived from below.
*Randal* has arrived from below.
You line up your charge...

-=+**
Oops. Your lame efforts cause you to miss.

* R HP:Healthy MV:Tiring - Randal: Beaten >
*Randal* lances your left foot very hard.

* R HP:Scratched MV:Tiring - Randal: Beaten >
*Astolfo* slashes your body very hard.
*Briana* cleaves your right leg.

* R HP:Hurt MV:Tiring - Randal: Beaten >
*Briana* cleaves your left leg.
*Astolfo* tries to slash you, but you parry successfully.

* R HP:Hurt MV:Tiring - Randal: Beaten >

*Randal* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Randal: Beaten >
*Randal* says 'you ass!'

* R HP:Hurt MV:Tiring - Randal: Beaten >
*Briana* cleaves your body.
*Randal* lances your body hard.

* R HP:Hurt MV:Tiring - Randal: Beaten >
*Randal* says 'die!'

* R HP:Hurt MV:Tiring - Randal: Beaten > f
s
*Briana* cleaves your body.
*Astolfo* slashes your left foot extremely hard.
*Randal* lances your body hard.
You strike *Randal*'s head.
PANIC! You couldn't escape!

Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Thu Oct 05, 2017 1:57 pm

firetrucking channelers. Unengaged weaving ftw.

* HP:Beaten DP:Full MV:Winded > On a Cliff
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^

* HP:Beaten DP:Full MV:Winded > nar they 2n stout
You narrate 'they 2n stout'

* HP:Beaten DP:Full MV:Winded > nar don't go that way :P
You narrate 'don't go that way :P'

* HP:Beaten DP:Full MV:Winded > n

*Kendall* has arrived from the south, riding a |1|.gray palfrey.
*Alaina* has arrived from the south, riding a |2|.warhorse.
*Viralid* has arrived from the south, riding a |3|.gray palfrey.
*Marlyma* has arrived from the south, riding a |4|.bloodstock stallion.
*Alaina* tries to strike you, but you deflect the blow.
*Viralid* hacks your right hand hard.
You panic and attempt to flee!

e
n
You flee head over heels.
Break in the Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving »»east»»
Alas, you cannot go that way...
*Kendall* has arrived from the south, riding a |1|.gray palfrey.
*Alaina* has arrived from the south, riding a |2|.warhorse.
*Viralid* has arrived from the south, riding a |3|.gray palfrey.
*Alaina* tries to strike you, but you parry successfully.
*Viralid* tries to hack you, but you deflect the blow.

* HP:Beaten DP:Full MV:Winded - Alaina: Scratched > No way! You're fighting for your life!

* HP:Beaten DP:Full MV:Winded - Alaina: Scratched > Venum narrates 'was on for 1 second'
No way! You're fighting for your life!

* HP:Beaten DP:Full MV:Winded - Alaina: Scratched >
*Kendall* tries to lance you, but you parry successfully.

e V:Winded - Alaina: Scratched >

*Kendall* lances your body hard.
You panic and attempt to flee!
*Viralid* hacks your body.

You flee head over heels.
On a Cliff
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Marlyma* is standing here, riding a |1|.bloodstock stallion.
Alas, you cannot go that way...

* HP:Beaten DP:Full MV:Winded > e
e
Alas, you cannot go that way...

* HP:Beaten DP:Full MV:Winded > n
n
n
Alas, you cannot go that way...
*Kendall* has arrived from the north, riding a |2|.gray palfrey.
*Viralid* has arrived from the north, riding a |3|.gray palfrey.
*Viralid* tries to hack you, but you deflect the blow.

No way! You're fighting for your life!: Scratched >
*Kendall* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Marlyma is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Fail!

Post by Equitant » Thu Oct 05, 2017 2:51 pm

Your direction inputs in that situation were absolutely terrible.

Hope
Posts: 431
Joined: Wed Feb 18, 2015 6:12 pm

Re: Fail!

Post by Hope » Thu Oct 05, 2017 2:53 pm

Yeah... wasn't disengaged channeling that was the issue...it was you being unsure where you were and misspamming that caused a delay. You were home free if it wasn't for that, because she didn't engage you.

Melayna
Posts: 144
Joined: Fri May 08, 2015 10:07 am

Re: Fail!

Post by Melayna » Thu Oct 05, 2017 2:59 pm

Was just autowimpy screwing him up, the directions were put in but the group walking in triggered his wimpy, which meant a misspam and group caught up triggering autowimpy again leaving him back in the room the group first went into with Marlyma rolling weave and not engaging, and his spams now being incorrect due to wimpy pingponging him back and forth made him sit in room long enough for the group to walk in and engage with marlyma not having cancelled her spike timer - hence his comment about channelers rolling timer unengaged. Just bad luck autowimpy sending him back to 1n sward.

Post Reply