Stab Thread
Re: Stab Thread
The rats finally get their revenge!
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
[backstab h.human] ong >
You silently approach your victim...
+
*Weir* strikes a rat's body into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
=
*Weir* strikes a rat's body into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
-
*Weir* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
*Weir* makes a strange sound as you place a sharp, red stone dagger in his back!
*Weir* is dead!
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.
[backstab h.human] ong >
You silently approach your victim...
+
*Weir* strikes a rat's body into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
=
*Weir* strikes a rat's body into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
-
*Weir* starts barreling down on you, a dark blue tasseled spear aimed at your chest.
*Weir* makes a strange sound as you place a sharp, red stone dagger in his back!
*Weir* is dead!
Re: Stab Thread
Were you berserk? Because your sneak was off and I intentionally let you stab me, just didn't expect to get killed from healthy.
Re: Stab Thread
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
A dun mare is here, snorting angrily, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > kill human
kill human
They aren't here.
kill human
* R HP:Battered MV:Winded > kill human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > eq
kill human
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> a jade signet ring
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a belt with a horned skull buckle
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
* R HP:Battered MV:Winded > kill human
They aren't here.
kill human
* R HP:Battered MV:Winded > kill human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Battered MV:Winded > kill human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > dism
stat
You stop riding her.
* HP:Battered MV:Winded > You are a 162 year old female seanchan rogue.
Your height is 5 feet, 5 inches, and you weigh 135.0 lbs.
You are carrying 0.0 lbs and wearing 41.4 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:14 Dex:19 Con:18.
Offensive bonus: 144, Dodging bonus: 86, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Amador Red Eagles Bandar Eban Tremalking
Your armor absorbs about 61% on average.
You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE
* HP:Battered MV:Winded > sneak
Ok, you'll try to move silently for a while.
* S HP:Battered MV:Winded > n
h
back h.human
*Nareyda* has arrived from the west, riding a shaggy brown mare.
* S HP:Battered MV:Winded >
*Nareyda* leaves north riding a shaggy brown mare.
* S HP:Battered MV:Winded > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
*Nareyda* is standing here, riding a shaggy brown mare.
* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.
You silently approach your victim...
*Nareyda* makes a strange sound as you place a curved clear dagger in her back!
You have missed 0 and landed 64 bashes for a 100 % land rate this session.
*Nareyda* is mortally wounded, and will die soon, if not aided.
* S HP:Battered MV:Winded - Nareyda: Critical > kill human
You pierce *Nareyda*'s head into bloody fragments!
*Nareyda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Nareyda*'s death cry.
They aren't here.
* S HP:Battered MV:Winded > sca
You lean over and cut the bloody scalp from the corpse of Nareyda.
* S HP:Battered MV:Winded > take all corpse
You get a dagger from the corpse of Nareyda.
You get a crimson cloak of fine Two Rivers wool from the corpse of Nareyda.
You get a water skin from the corpse of Nareyda.
You get a pair of low-heeled leather boots from the corpse of Nareyda.
You get a pair of ebony-steel plate greaves from the corpse of Nareyda.
You get a brightly-colored sash from the corpse of Nareyda.
You get a bladed feather staff from the corpse of Nareyda.
You get a thick pair of leather work gloves from the corpse of Nareyda.
You get a pair of riveted chainmail sleeves from the corpse of Nareyda.
You get an earthen brown mantle from the corpse of Nareyda.
You get a tunic of finely-crafted chain from the corpse of Nareyda.
You get an ivory necklace from the corpse of Nareyda.
You get an ivory necklace from the corpse of Nareyda.
You get a rimmed round helmet from the corpse of Nareyda.
You get a jade signet ring from the corpse of Nareyda.
You get a jade signet ring from the corpse of Nareyda.
You get a lantern from the corpse of Nareyda.
You get a lantern from the corpse of Nareyda.
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
A campfire burns slowly, sending smoke into the sky.
A dun mare is here, snorting angrily, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Battered MV:Winded > kill human
kill human
They aren't here.
kill human
* R HP:Battered MV:Winded > kill human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > eq
kill human
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> a jade signet ring
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a belt with a horned skull buckle
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
* R HP:Battered MV:Winded > kill human
They aren't here.
kill human
* R HP:Battered MV:Winded > kill human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > kill human
kill human
kill human
They aren't here.
* R HP:Battered MV:Winded > kill human
They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > They aren't here.
* R HP:Battered MV:Winded > dism
stat
You stop riding her.
* HP:Battered MV:Winded > You are a 162 year old female seanchan rogue.
Your height is 5 feet, 5 inches, and you weigh 135.0 lbs.
You are carrying 0.0 lbs and wearing 41.4 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:14 Dex:19 Con:18.
Offensive bonus: 144, Dodging bonus: 86, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Amador Red Eagles Bandar Eban Tremalking
Your armor absorbs about 61% on average.
You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE
* HP:Battered MV:Winded > sneak
Ok, you'll try to move silently for a while.
* S HP:Battered MV:Winded > n
h
back h.human
*Nareyda* has arrived from the west, riding a shaggy brown mare.
* S HP:Battered MV:Winded >
*Nareyda* leaves north riding a shaggy brown mare.
* S HP:Battered MV:Winded > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
*Nareyda* is standing here, riding a shaggy brown mare.
* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.
You silently approach your victim...
*Nareyda* makes a strange sound as you place a curved clear dagger in her back!
You have missed 0 and landed 64 bashes for a 100 % land rate this session.
*Nareyda* is mortally wounded, and will die soon, if not aided.
* S HP:Battered MV:Winded - Nareyda: Critical > kill human
You pierce *Nareyda*'s head into bloody fragments!
*Nareyda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Nareyda*'s death cry.
They aren't here.
* S HP:Battered MV:Winded > sca
You lean over and cut the bloody scalp from the corpse of Nareyda.
* S HP:Battered MV:Winded > take all corpse
You get a dagger from the corpse of Nareyda.
You get a crimson cloak of fine Two Rivers wool from the corpse of Nareyda.
You get a water skin from the corpse of Nareyda.
You get a pair of low-heeled leather boots from the corpse of Nareyda.
You get a pair of ebony-steel plate greaves from the corpse of Nareyda.
You get a brightly-colored sash from the corpse of Nareyda.
You get a bladed feather staff from the corpse of Nareyda.
You get a thick pair of leather work gloves from the corpse of Nareyda.
You get a pair of riveted chainmail sleeves from the corpse of Nareyda.
You get an earthen brown mantle from the corpse of Nareyda.
You get a tunic of finely-crafted chain from the corpse of Nareyda.
You get an ivory necklace from the corpse of Nareyda.
You get an ivory necklace from the corpse of Nareyda.
You get a rimmed round helmet from the corpse of Nareyda.
You get a jade signet ring from the corpse of Nareyda.
You get a jade signet ring from the corpse of Nareyda.
You get a lantern from the corpse of Nareyda.
You get a lantern from the corpse of Nareyda.
Re: Stab Thread
Ryon - check outside cairhien to the east, didn't whois you before the stab
Re: Stab Thread
Was trying to get in Amador when the coachman delivers a victim...
o S HP:Hurt MV:Weary > [where ]
Players in your Zone
--------------------
Zeeb - A Dirt Road Near Amador
time
o S HP:Hurt MV:Weary > It is 8 o'clock pm, on the 19th day of the month of Danu, year 1086.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 29 11:09:20 2015 EST, up for 11 hours, 4 minutes)
o S HP:Hurt MV:Weary > look
A Dirt Road Near Amador
The massive stone wall to the west bars entry to the great city of Amador.
To the south stand the massive gates of the city. The fields of Amadicia
sprawl out eastward, and the dirt road continues north and south.
[ obvious exits: N S ]
North: *Holden* is standing here. <--- this wasn't just here!
South: A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
o S HP:Hurt MV:Winded > n
h
Coach Stop near Amador
Running alongside Amador's city wall, the road continues north and south.
To the east a green field beckons with its earthy scent carried on the
occasional breeze. Next to the road, a small patch of wildflowers grows.
[ obvious exits: N E S ]
North: A squirrel is here, chittering.
South: A cute brown deer eyes you nervously.
*Holden* is standing here.
A squirrel is here, chittering.
A bearded coachman stands here, waiting for passengers.
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded > back holden
You silently approach your victim...
*Holden* makes a strange sound as you place a sharp, red stone dagger in his back!
*Holden* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Holden*'s death cry.
o S HP:Hurt MV:Weary > [where ]
Players in your Zone
--------------------
Zeeb - A Dirt Road Near Amador
time
o S HP:Hurt MV:Weary > It is 8 o'clock pm, on the 19th day of the month of Danu, year 1086.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!
(Server: Sun Nov 29 11:09:20 2015 EST, up for 11 hours, 4 minutes)
o S HP:Hurt MV:Weary > look
A Dirt Road Near Amador
The massive stone wall to the west bars entry to the great city of Amador.
To the south stand the massive gates of the city. The fields of Amadicia
sprawl out eastward, and the dirt road continues north and south.
[ obvious exits: N S ]
North: *Holden* is standing here. <--- this wasn't just here!
South: A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
o S HP:Hurt MV:Winded > n
h
Coach Stop near Amador
Running alongside Amador's city wall, the road continues north and south.
To the east a green field beckons with its earthy scent carried on the
occasional breeze. Next to the road, a small patch of wildflowers grows.
[ obvious exits: N E S ]
North: A squirrel is here, chittering.
South: A cute brown deer eyes you nervously.
*Holden* is standing here.
A squirrel is here, chittering.
A bearded coachman stands here, waiting for passengers.
* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded > back holden
You silently approach your victim...
*Holden* makes a strange sound as you place a sharp, red stone dagger in his back!
*Holden* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Holden*'s death cry.
Re: Stab Thread
check corpse if you see this Holden
Re: Stab Thread
The Blight
The trees here are very thick, particularly to the south. Flowers and
creepers are tightly woven together, obscuring your vision. The ground here
is soft, and your feet leave impressions in the mud.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
* S HP:Scratched DP:Bursting MV:Winded > You attempt to hide yourself.
* S HP:Scratched DP:Bursting MV:Winded > Backstab who?
* S HP:Scratched DP:Bursting MV:Winded > w
hide
back jasmin
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the
ground is a sickly pale yellow. Wherever a branch lies broken, a thick
black sap is flowing out. Branches in the trees stir violently, yet there
is no wind.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Chante* is standing here, riding a |1|.bloodstock stallion.
A red-eyed raven is visible flying high in the sky.
*Jasmin* is standing here, riding a |2|.warhorse.
* S HP:Scratched DP:Bursting MV:Winded > You attempt to hide yourself.
*Chante* drinks water from a water skin.
* S HP:Scratched DP:Bursting MV:Winded > You silently approach your victim...
*Chante* drinks water from a water skin.
-=+
*Jasmin* nods in agreement.
**+
*Jasmin* drinks water from a leather water flask.
=- -=+*
*Jasmin* makes a strange sound as you place Widowmaker, the tainted crystal sai in her back!
Since 3/11/15 you've landed 136 out of 270 stabs (50% landed).
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jasmin*'s death cry.
* S HP:Scratched DP:Bursting MV:Winded >
*Chante* tries to whip you, but you parry successfully.
* S HP:Scratched DP:Bursting MV:Winded - Chante: Scratched > gac
You try to pierce *Chante*, but she deflects the blow.
A red-eyed raven now follows Chante.
A red-eyed raven caws 'Chante is at The Blight'
*Chante* tries to whip you, but you parry successfully.
[get all corpse]
You get a leather water flask from the corpse of Jasmin.
You get a pair of animal-fur boots from the corpse of Jasmin.
You get a set of riveted chainmail leggings from the corpse of Jasmin.
You get a small purse from the corpse of Jasmin.
You get a belt with a buckle of cuendillar from the corpse of Jasmin.
You get a bladed feather staff from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a sturdy pair of full leather gauntlets from the corpse of Jasmin.
You get a pair of riveted chainmail sleeves from the corpse of Jasmin.
You get a tunic of finely-crafted chain from the corpse of Jasmin.
You get a shimmering chain of gold from the corpse of Jasmin.
You get a shimmering chain of gold from the corpse of Jasmin.
You get a rimmed round helmet from the corpse of Jasmin.
You get a gold ring delicately carved with ivy from the corpse of Jasmin.
You get a gold ring delicately carved with ivy from the corpse of Jasmin.
You get a soft leather pouch from the corpse of Jasmin.
The trees here are very thick, particularly to the south. Flowers and
creepers are tightly woven together, obscuring your vision. The ground here
is soft, and your feet leave impressions in the mud.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving ^^north^^
* S HP:Scratched DP:Bursting MV:Winded > You attempt to hide yourself.
* S HP:Scratched DP:Bursting MV:Winded > Backstab who?
* S HP:Scratched DP:Bursting MV:Winded > w
hide
back jasmin
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the
ground is a sickly pale yellow. Wherever a branch lies broken, a thick
black sap is flowing out. Branches in the trees stir violently, yet there
is no wind.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Chante* is standing here, riding a |1|.bloodstock stallion.
A red-eyed raven is visible flying high in the sky.
*Jasmin* is standing here, riding a |2|.warhorse.
* S HP:Scratched DP:Bursting MV:Winded > You attempt to hide yourself.
*Chante* drinks water from a water skin.
* S HP:Scratched DP:Bursting MV:Winded > You silently approach your victim...
*Chante* drinks water from a water skin.
-=+
*Jasmin* nods in agreement.
**+
*Jasmin* drinks water from a leather water flask.
=- -=+*
*Jasmin* makes a strange sound as you place Widowmaker, the tainted crystal sai in her back!
Since 3/11/15 you've landed 136 out of 270 stabs (50% landed).
*Jasmin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jasmin*'s death cry.
* S HP:Scratched DP:Bursting MV:Winded >
*Chante* tries to whip you, but you parry successfully.
* S HP:Scratched DP:Bursting MV:Winded - Chante: Scratched > gac
You try to pierce *Chante*, but she deflects the blow.
A red-eyed raven now follows Chante.
A red-eyed raven caws 'Chante is at The Blight'
*Chante* tries to whip you, but you parry successfully.
[get all corpse]
You get a leather water flask from the corpse of Jasmin.
You get a pair of animal-fur boots from the corpse of Jasmin.
You get a set of riveted chainmail leggings from the corpse of Jasmin.
You get a small purse from the corpse of Jasmin.
You get a belt with a buckle of cuendillar from the corpse of Jasmin.
You get a bladed feather staff from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a sturdy pair of full leather gauntlets from the corpse of Jasmin.
You get a pair of riveted chainmail sleeves from the corpse of Jasmin.
You get a tunic of finely-crafted chain from the corpse of Jasmin.
You get a shimmering chain of gold from the corpse of Jasmin.
You get a shimmering chain of gold from the corpse of Jasmin.
You get a rimmed round helmet from the corpse of Jasmin.
You get a gold ring delicately carved with ivy from the corpse of Jasmin.
You get a gold ring delicately carved with ivy from the corpse of Jasmin.
You get a soft leather pouch from the corpse of Jasmin.
Re: Stab Thread
* R HP:Scratched MV:Full > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full >
*Razhak* has arrived from the east, riding a shadow stallion.
An Ahf'frait trolloc has arrived from the east.
* R HP:Scratched MV:Full > k dark
g
You slice an Ahf'frait trolloc's left leg.
[bash ] ull - an Ahf'frait trolloc: Hurt >
*Razhak* leaves north riding a shadow stallion.
*
*Razhak* has arrived from the north, riding a shadow stallion.
*Razhak* slashes your body very hard.
*
*Razhak* slashes your body very hard.
An Ahf'frait trolloc blasts your body hard.
As an Ahf'frait trolloc avoids your bash, you topple over and fall to the ground!
* R HP:Hurt MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Well...that was completely unexpected and quick hahaha.
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full >
*Razhak* has arrived from the east, riding a shadow stallion.
An Ahf'frait trolloc has arrived from the east.
* R HP:Scratched MV:Full > k dark
g
You slice an Ahf'frait trolloc's left leg.
[bash ] ull - an Ahf'frait trolloc: Hurt >
*Razhak* leaves north riding a shadow stallion.
*
*Razhak* has arrived from the north, riding a shadow stallion.
*Razhak* slashes your body very hard.
*
*Razhak* slashes your body very hard.
An Ahf'frait trolloc blasts your body hard.
As an Ahf'frait trolloc avoids your bash, you topple over and fall to the ground!
* R HP:Hurt MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Well...that was completely unexpected and quick hahaha.
Re: Stab Thread
LOL lucky/unlucky!!
* S HP:Healthy MV:Tiring > Path to Lockshear
[ obvious exits: E S W ]
Razhak has arrived from the east, riding a shadow stallion.
An Ahf'frait trolloc has arrived from the east.
h
* S HP:Healthy MV:Tiring >
Razhak leaves west riding a shadow stallion.
An Ahf'frait trolloc leaves west.
b
* S HP:Healthy MV:Tiring > Eastern Path
[ obvious exits: N E S ]
A huge trolloc marked with a whirlwind snorts here.
Razhak the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here, watching.
A rat scurries around trying to get out of sight.
*Leiloni* is standing here, riding a gray palfrey.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...
*Leiloni* slices an Ahf'frait trolloc's left leg.
Razhak leaves north riding a shadow stallion.
-
=+
*
Razhak has arrived from the north, riding a shadow stallion.
*
Razhak slashes *Leiloni*'s body very hard.
+
Razhak slashes *Leiloni*'s body very hard.
An Ahf'frait trolloc blasts Leiloni's body hard.
=
-
-=
+
An Ahf'frait trolloc avoids being bashed by *Leiloni* who loses her balance and falls!
*
a
*Leiloni* makes a strange sound as you place a dagger of green jade in her back!
*Leiloni* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Leiloni*'s death cry.
a
* S HP:Healthy MV:Tiring >
a
a
Razhak narrates 'on allw'
nar rip
* S HP:Healthy MV:Tiring >
[k human]
They aren't here.
* S HP:Healthy MV:Tiring > [k human]
They aren't here.
Razhak narrates 'haha'
* S HP:Healthy MV:Tiring > [k human]
They aren't here.
* S HP:Healthy MV:Tiring > [k human]
They aren't here.
* S HP:Healthy MV:Tiring > You narrate 'rip'
* S HP:Healthy MV:Tiring >
nar lol
A raven leaves south.
A raven leaves east.
* S HP:Healthy MV:Tiring >
You narrate 'lol'
Razhak narrates 'thats so mean'
* S HP:Healthy MV:Tiring > Path to Lockshear
[ obvious exits: E S W ]
Razhak has arrived from the east, riding a shadow stallion.
An Ahf'frait trolloc has arrived from the east.
h
* S HP:Healthy MV:Tiring >
Razhak leaves west riding a shadow stallion.
An Ahf'frait trolloc leaves west.
b
* S HP:Healthy MV:Tiring > Eastern Path
[ obvious exits: N E S ]
A huge trolloc marked with a whirlwind snorts here.
Razhak the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is here, watching.
A rat scurries around trying to get out of sight.
*Leiloni* is standing here, riding a gray palfrey.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
[backstab h.human]
You silently approach your victim...
*Leiloni* slices an Ahf'frait trolloc's left leg.
Razhak leaves north riding a shadow stallion.
-
=+
*
Razhak has arrived from the north, riding a shadow stallion.
*
Razhak slashes *Leiloni*'s body very hard.
+
Razhak slashes *Leiloni*'s body very hard.
An Ahf'frait trolloc blasts Leiloni's body hard.
=
-
-=
+
An Ahf'frait trolloc avoids being bashed by *Leiloni* who loses her balance and falls!
*
a
*Leiloni* makes a strange sound as you place a dagger of green jade in her back!
*Leiloni* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Leiloni*'s death cry.
a
* S HP:Healthy MV:Tiring >
a
a
Razhak narrates 'on allw'
nar rip
* S HP:Healthy MV:Tiring >
[k human]
They aren't here.
* S HP:Healthy MV:Tiring > [k human]
They aren't here.
Razhak narrates 'haha'
* S HP:Healthy MV:Tiring > [k human]
They aren't here.
* S HP:Healthy MV:Tiring > [k human]
They aren't here.
* S HP:Healthy MV:Tiring > You narrate 'rip'
* S HP:Healthy MV:Tiring >
nar lol
A raven leaves south.
A raven leaves east.
* S HP:Healthy MV:Tiring >
You narrate 'lol'
Razhak narrates 'thats so mean'
Re: Stab Thread
one of the worst cases of luck I seen in a long time