Someone explain this please?

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Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Someone explain this please?

Post by Maegon » Wed Mar 13, 2019 9:46 pm

Razhak wrote:This has nothing to do with perks.

Bash does a tiny bit of damage. Thus the landed bash sets off the autoflee, person flees to an adjacent room, but will sit for 2 rounds due to bash that landed. For some reason that triggers a basical invulnerability for those 2 rounds to melee hits.

The bashed person sits down though for 2 rounds, a quick stab/charge van kill him/her.

This is not a side bonus, it works for all sides as far as I know and in my opinion it is majorly annoying :P
Pretty sure its not full invulnerability, just full standing defense. Typically this happens with fleebie dodgers, so people think they're untouchable. Rest of this is right though. You could probably test this on an abser easily enough.

Davor
Posts: 426
Joined: Wed Mar 18, 2015 9:38 pm

Re: Someone explain this please?

Post by Davor » Thu Mar 14, 2019 6:04 am

Known bonus. That’s why WB are so OP. I sometimes dism when I’m low to invoke this bonus.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Someone explain this please?

Post by ecthus » Thu Mar 14, 2019 2:01 pm

I definitely see it happen with trolloc dodgers also, and think Raz is right about the cause: autowimpy flee triggered by the bash itself.

What Maegon is saying (full defense vs invulnerability) would make sense, I just don't know that I've seen parry broken in the next room even with a full group and high OB.

Also, hi, Maegon! Come back to us!

Zarth
Posts: 371
Joined: Wed Jul 15, 2015 8:04 pm

Re: Someone explain this please?

Post by Zarth » Thu Mar 14, 2019 5:52 pm

I don't think it has anything to do with being dismounted because I think I've seen it on riders. I also think it's full invulnerable, I've seen entire groups miss 10+ hits. I think it's like the old limb bug where you were invulnerable with a limb while bashed.

Weir
Posts: 645
Joined: Sun Mar 22, 2015 12:44 am

Re: Someone explain this please?

Post by Weir » Thu Mar 14, 2019 6:05 pm

I've definitely seen hits happen, but it seems very rare and not just standing defense.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Someone explain this please?

Post by Razhak » Fri Mar 15, 2019 2:45 pm

ecthus wrote:I definitely see it happen with trolloc dodgers also, and think Raz is right about the cause: autowimpy flee triggered by the bash itself.
This is why I wish that the damage on the bash itself were removed alltogether..

No more 1-round bashes on dodgers,..

No more invulnerable dodgers 1 room away..

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Someone explain this please?

Post by Rark » Fri Mar 15, 2019 4:28 pm

Would make dodge unplayable, zerk attack already makes it tricky to stick around beat in dodge, since it kind of negates the autowimpy and potential of just one round of damage. Unless you just want dodgers to go in at wound.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Someone explain this please?

Post by Razhak » Fri Mar 15, 2019 4:35 pm

I want to freaking have 2 rounds of bashed damage when I risk staying in the room also.

So often I am trying to bash dodgy channelers: 1 missed bash means eating atleast 1, most often 2 well timed ice spikes or fireballs. When landed, I just want it to stick also.

So often I have died in missed bash-lag to weaves rolling on me, and no one complains about that either.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Someone explain this please?

Post by Rark » Fri Mar 15, 2019 5:03 pm

Risk reward, start using autowimpy as well and you won't eat two weaves, although its a bit trickier in abs unless you have a good link or are against people who also have slowish link. Don't go for the bash if you are heavily fleelagged and only have hps for 2 weaves, usually you'll be able to get out of the second weave unless you have some fleelag on you.

If autowimpy is removed, it means every bash you eat with two on you could kill you from wounded. For channelers it'd probably be from fullish hps vs warriors :p In any case its probably coding so no point worrying about it I imagine

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Someone explain this please?

Post by Razhak » Fri Mar 15, 2019 5:12 pm

I am not saying remove autowimpy.

The argument is fallible: i need to adhere to risk vs reward as a bashing abser, but a channie can use a get out of jail free card? I think rolling a weave on a basher should also hold a risk for the channie: being getting bashed!

I am saying to remove the damage done by the bash, so that people flee less out of bashes.

A landed bash should always give me some reward, not an instant flee out.

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