Long ass log so cutting to ends of solo with Ryzom (kicking my ass, only winning cause i have a mob and using mob) more show up after he dies and some fun ensues...
* HP:Beaten MV:Strong > n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
*Ryzom* is standing here, riding a bloodstock stallion.
A Dha'vol trolloc scout has arrived from the south.
*Ryzom* lances your right foot.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Ryzom: Beaten > y
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ryzom, but he deflects the blow.
Ok.
* HP:Beaten MV:Strong - Ryzom: Beaten >
You pierce *Ryzom*'s body.
* HP:Beaten MV:Strong - Ryzom: Beaten >
A Dha'vol trolloc scout tickles Ryzom's body with his hack.
You try to pierce *Ryzom*, but he parries successfully.
* HP:Beaten MV:Strong - Ryzom: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* HP:Beaten MV:Strong - Ryzom: Beaten >
You try to pierce *Ryzom*, but he parries successfully.
- Ryzom: Beaten >
*Ryzom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Ryzom: Beaten >
A Dha'vol trolloc scout hacks Ryzom's right leg hard.
*Ryzom* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Ryzom: Beaten > change mood wimpy
A Dha'vol trolloc scout tries to hack Ryzom, but he deflects the blow.
* HP:Critical MV:Strong - Ryzom: Beaten > Mood changed to: Wimpy
* HP:Critical MV:Strong - Ryzom: Beaten >
You pierce *Ryzom*'s body.
ng - Ryzom: Beaten >
*Ryzom* sends a Dha'vol trolloc scout sprawling with a powerful bash!
*Ryzom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
ng - Ryzom: Beaten >
*Ryzom* lances your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Ryzom* lances a Dha'vol trolloc scout's right arm hard.
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Strong > nar we both crit if you guys don't mind
You narrate 'we both crit if you guys don't mind'
s
* HP:Critical MV:Strong > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Narbo has arrived from the west.
Near the Foothills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
* HP:Critical MV:Strong > w
Alas, you cannot go that way...
* HP:Critical MV:Strong > n
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Strong > n
Meren narrates 'oh ok'
* HP:Critical MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
A Dha'vol trolloc scout is here, fighting Ryzom.
*Ryzom* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
w
* HP:Critical MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Strong > e
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
A Dha'vol trolloc scout is here, fighting Ryzom.
*Ryzom* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
* HP:Critical MV:Tiring > say retreat
say retreat
say retreat
*Ryzom* lances a Dha'vol trolloc scout's left leg hard.
A Dha'vol trolloc scout tries to hack Ryzom, but he deflects the blow.
You say 'retreat'
* HP:Critical MV:Tiring > s
You say 'retreat'
* HP:Critical MV:Tiring > You say 'retreat'
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the north.
* HP:Critical MV:Tiring >
*Ryzom* has arrived from the north, riding a bloodstock stallion.
* HP:Critical MV:Tiring >
*Ryzom* tries to lance you, but you deflect the blow.
y
* HP:Critical MV:Tiring - Ryzom: Beaten > [order dha kill h.human]
A Dha'vol trolloc scout barely hacks Ryzom's left leg.
Ok.
* HP:Critical MV:Tiring - Ryzom: Beaten >
The blighted tree tries to hit Ryzom, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit Ryzom, but he deflects the blow.
The blighted tree tries to hit Ryzom, but he deflects the blow.
You pierce *Ryzom*'s right leg.
* HP:Critical MV:Tiring - Ryzom: Beaten > k human
f
You do the best you can!
You panic and attempt to flee!m: Beaten >
change mood brave
You flee head over heels.
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
o HP:Critical MV:Tiring > Mood changed to: Brave
o HP:Critical MV:Tiring > e
h
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc scouts his surroundings here.
*Ryzom* is here, fighting the blighted tree, riding a bloodstock stallion.
A raven is here flying around.
The blighted tree is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.
* HP:Critical MV:Tiring > [say retreat]
You say 'retreat'
* HP:Critical MV:Tiring > k human
k human
You pierce *Ryzom*'s head.
*Ryzom* leaves east riding a bloodstock stallion.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc scout has arrived from the east.
n
o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
* HP:Critical MV:Tiring > change mood wimpy
change posture defensive
Mood changed to: Wimpy
* HP:Critical MV:Tiring > n
Posture changed to: Defensive
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
score
* HP:Critical MV:Tiring > You have 51(402) hit and 181(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > alias h order dha bash
l
Ok.
* HP:Critical MV:Tiring > where
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > score
You have 51(402) hit and 181(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
where
* HP:Critical MV:Tiring > s
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A raven is here flying around.
*Ryzom* is standing here, riding a bloodstock stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the north.
*Ryzom* leaves north riding a bloodstock stallion.
A raven leaves north.
* HP:Critical MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
e
* HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
A Dha'vol trolloc scout has arrived from the west.
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the north.
* HP:Critical MV:Tiring > where
w
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
n
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
* HP:Critical MV:Tiring > k human
k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
*Ryzom* has arrived from the north, riding a bloodstock stallion.
* HP:Critical MV:Tiring > You try to pierce *Ryzom*, but he parries successfully.
* HP:Critical MV:Tiring - Ryzom: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ryzom: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ryzom: Beaten > scan n
y
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
f
* HP:Critical MV:Tiring - Ryzom: Beaten > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ryzom's body.
Ok.
You panic and attempt to flee!m: Beaten >
A Dha'vol trolloc scout tickles Ryzom's body with his hack.
The blighted tree tries to hit Ryzom, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
change mood brave
change posture offensive
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
Mood changed to: Brave
* HP:Critical MV:Tiring > Posture changed to: Offensive
* HP:Critical MV:Tiring > w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
*Ryzom* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.
* HP:Critical MV:Tiring > k human
*Ryzom* panics, and attempts to flee!
* HP:Critical MV:Tiring > h
You pierce *Ryzom*'s left arm.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Beaten - Ryzom: Critical > A shrill piercing scream reverberates through the area.
You pierce *Ryzom*'s body.
Ryzom swiftly dodges the blighted tree's attempt to hit him.
The blighted tree tries to hit Ryzom, but he deflects the blow.
A Dha'vol trolloc scout barely hacks Ryzom's head.
Your heartbeat calms down more as you feel less panicked.
[order dha bash]
Ok.
* HP:Beaten MV:Strong - a Dha'vol trolloc scout: Beaten - Ryzom: Critical >
*Ryzom* leaves west riding a bloodstock stallion.
* HP:Beaten MV:Strong > change mood wimpy
change posture defensive
Mood changed to: Wimpy
* HP:Beaten MV:Strong > Posture changed to: Defensive
l
* HP:Beaten MV:Strong > where
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > k human
Players in your Zone
--------------------
Stomper - The Blight
* HP:Beaten MV:Strong > k human
They aren't here.
k human
* HP:Beaten MV:Strong > They aren't here.
k human
* HP:Beaten MV:Strong > They aren't here.
* HP:Beaten MV:Strong > They aren't here.
* HP:Beaten MV:Strong > scan w
scan w
Your eyesight is not so keen.
scan w
* HP:Beaten MV:Strong > Your eyesight is not so keen.
* HP:Beaten MV:Strong > Your eyesight is not so keen.
* HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Stomper - The Blight
* HP:Beaten MV:Strong > w
y
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A large slab of meat has been placed here.
A huge misshapen bear with large tusks, howls hungrily.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Strong > [order dha kill h.human]
Ok.
* HP:Beaten MV:Strong > s
The writhing grass tries to hit you, but you parry successfully.
A spotted horse panics, and attempts to flee!
A spotted horse leaves west.
A blight-bear barely tickles a Dha'vol trolloc scout's body with its hit.
You pierce the writhing grass's crown into bloody fragments!
No way! You're fighting for your life!
* HP:Beaten MV:Strong - the writhing grass: Scratched > f
A blight-bear swiftly dodges a Dha'vol trolloc scout's attempt to hack it.
A blight-bear tries to hit a Dha'vol trolloc scout, but he deflects the blow.
You pierce the writhing grass's trunk very hard.
The writhing grass tries to hit you, but you deflect the blow.
You panic and attempt to flee!ithing grass: Scratched >
n
e
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.
Alas, you cannot go that way...
* HP:Beaten MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A large slab of meat has been placed here.
A Dha'vol trolloc scout is here, fighting a blight-bear.
A blight-bear is here, fighting a Dha'vol trolloc scout.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Strong > say retreat
A Dha'vol trolloc scout hacks a blight-bear's body very hard.
A blight-bear barely tickles a Dha'vol trolloc scout's body with its hit.
* HP:Beaten MV:Strong > You say 'retreat'
* HP:Beaten MV:Strong > say retreat
say retreat
You say 'retreat'
* HP:Beaten MV:Strong > e
You say 'retreat'
* HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Strong > w
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here.
A Dha'vol trolloc scouts his surroundings here.
A huge misshapen bear with large tusks, howls hungrily.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Tiring >
The writhing grass tries to hit you, but you parry successfully.
A blight-bear leaves south.
say retreat
* HP:Beaten MV:Tiring - the writhing grass: Scratched > say retreat
say retreat
You say 'retreat'
* HP:Beaten MV:Tiring - the writhing grass: Scratched > e
You say 'retreat'
* HP:Beaten MV:Tiring - the writhing grass: Scratched > You pierce the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you parry successfully.
You say 'retreat'
* HP:Beaten MV:Tiring - the writhing grass: Hurt > f
No way! You're fighting for your life!
You panic and attempt to flee!ithing grass: Hurt >
n
e
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.
Alas, you cannot go that way...
e
* HP:Beaten MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A large slab of meat has been placed here.
A Dha'vol trolloc scouts his surroundings here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the west.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
* HP:Beaten MV:Tiring > order dha sit
w
A Dha'vol trolloc scout sits down.
Ok.
w
* HP:Beaten MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A large slab of meat has been placed here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Tiring > The writhing grass tries to hit you, but you deflect the blow.
You pierce the writhing grass's trunk into bloody fragments!
The writhing grass tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Beaten MV:Tiring - the writhing grass: Hurt > score
where
HP:Beaten MP:Tiring
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are fighting the writhing grass.
* HP:Beaten MV:Tiring - the writhing grass: Hurt >
You pierce the writhing grass's trunk into bloody fragments!
f
* HP:Beaten MV:Tiring - the writhing grass: Wounded > Players in your Zone
--------------------
Stomper - In a Dying Orchard
You catch a faint scent of a horse nearby.
You panic and attempt to flee!ithing grass: Wounded >
The writhing grass tries to hit you, but you parry successfully.
look
Preparing to find this room on the map.
You flee head over heels.
A Potato Field
[ obvious exits: N W ]
Matching room found! Correcting map position.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A potato is here. [3]
A huge misshapen bear with large tusks, howls hungrily.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
* HP:Beaten MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A potato is here. [3]
A huge misshapen bear with large tusks, howls hungrily.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - A Potato Field
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > w
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
Several blackberries grow on a nearby vine. [3]
A raven is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > s
w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
w
* HP:Beaten MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
* HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A squirrel is here, chittering.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.
* HP:Beaten MV:Tiring > score
You have 74(402) hit and 175(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Beaten MV:Tiring > where
Razhak narrates 'i should come snipe him, its been a while since a discord meltdown :P'
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - Path to the Old Monastery
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > n
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A shaggy brown mare stands here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
k human
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > n
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A crow is here flying around.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > e
e
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.
* HP:Beaten MV:Tiring > e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A large slab of meat has been placed here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
k human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > w
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
s
* HP:Beaten MV:Tiring > s
s
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
Several blackberries grow on a nearby vine. [3]
A huge misshapen bear with large tusks, howls hungrily.
A raven is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > e
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > Passing Some Tombstones
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring > Under the Angel
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - Under the Angel
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > w
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
* HP:Beaten MV:Tiring > n
n
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A huge misshapen bear with large tusks, howls hungrily.
A raven is visible flying high in the sky.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Beaten MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A spotted horse wanders skittishly around here.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > kh
[kill horse]
You pierce a spotted horse's head into bloody fragments!
* HP:Beaten MV:Tiring - a spotted horse: Battered > who
where
Players
-------
Meren of Shon Kifar [Myrddraal]
Narbo the Contagious Stalker [Ghar'ghael]
Stomper the Darkling Master [Dha'vol Master]
Razhak the Myrddraal [Chosen Myrddraal]
Rabbid the Trolloc
Cruoris the Great Havoc [Ko'bal Master]
6 players displayed.
* HP:Beaten MV:Tiring - a spotted horse: Battered > Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
where
* HP:Beaten MV:Tiring - a spotted horse: Battered > Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring - a spotted horse: Battered >
A spotted horse tries to hit you, but you dodge the attack.
You pierce a spotted horse's body very hard.
Your heartbeat calms down more as you feel less panicked.
* HP:Beaten MV:Tiring - a spotted horse: Beaten > where
You pierce a spotted horse's body into bloody fragments!
A spotted horse is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a spotted horse's death cry.
Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring >
*Ryzom* has arrived from the west, riding a bloodstock stallion.
* HP:Beaten MV:Tiring >
*Ryzom* leaves east riding a bloodstock stallion.
* HP:Beaten MV:Tiring > e
e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A large slab of meat has been placed here.
*Ryzom* is standing here, riding a bloodstock stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Ryzom* leaves west riding a bloodstock stallion.
* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > y
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > change mood brave
change posture offensive
Mood changed to: Brave
* HP:Beaten MV:Tiring > Posture changed to: Offensive
y
* HP:Beaten MV:Tiring > y
y
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
k human
* HP:Beaten MV:Tiring > y
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > They aren't here.
k human
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > k human
They aren't here.
k human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > k human
They aren't here.
k human
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > k human
They aren't here.
k human
* HP:Beaten MV:Tiring > They aren't here.
k human
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > score
You have 87(402) hit and 177(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
* HP:Beaten MV:Tiring > k human
*Ryzom* has arrived from the west, riding a bloodstock stallion.
k human
* HP:Beaten MV:Tiring > k human
You barely pierce *Ryzom*'s right leg.
* HP:Beaten MV:Tiring - Ryzom: Beaten > k human
You do the best you can!
* HP:Beaten MV:Tiring - Ryzom: Beaten > k human
You do the best you can!
y
* HP:Beaten MV:Tiring - Ryzom: Beaten > You pierce *Ryzom*'s right leg.
Ryzom swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
You do the best you can!
* HP:Beaten MV:Tiring - Ryzom: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Ryzom: Beaten > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ryzom's right leg.
Ok.
- Ryzom: Beaten >
*Ryzom* sends you sprawling with a powerful bash!
*Ryzom* sends a Dha'vol trolloc scout sprawling with a powerful bash!
*Ryzom* sends the blighted tree sprawling with a powerful bash!
*Ryzom* sends the blighted tree sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Ryzom: Beaten >
*Ryzom* lances your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Ryzom* lances a Dha'vol trolloc scout's body.
*Ryzom* lances the blighted tree's left leg into bloody fragments!
*Ryzom* lances the blighted tree's head into bloody fragments!
* HP:Beaten MV:Tiring - Ryzom: Beaten >
A shrill piercing scream reverberates through the area.
* HP:Beaten MV:Tiring - Ryzom: Beaten >
*Ryzom* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*Ryzom* lances a Dha'vol trolloc scout's left leg.
*Ryzom* lances the blighted tree's left foreleg into bloody fragments!
*Ryzom* lances the blighted tree's left leg into bloody fragments!
* HP:Critical MV:Tiring - Ryzom: Beaten >
*Ryzom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Ryzom: Beaten > where
*Ryzom* leaves north riding a bloodstock stallion.
* HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > scan n
n
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
k human
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > score
You have 52(402) hit and 175(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Critical MV:Tiring > scan e
scan e
Your eyesight is not so keen.
k human
* HP:Critical MV:Tiring > k human
Your eyesight is not so keen.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
k human
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > k human
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > y
s
k human
They aren't here.
y
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > s
e
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scout has arrived from the north.
o HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the west.
k human
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > scan n
Your eyesight is not so keen.
* HP:Beaten MV:Tiring > w
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scout has arrived from the east.
n
o HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
* HP:Beaten MV:Tiring > diagnose dha
A Dha'vol trolloc scout has some big nasty wounds and scratches.
n
* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
*Ryzom* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
where
* HP:Beaten MV:Tiring >
*Ryzom* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Ryzom: Beaten > The blighted tree tries to hit Ryzom, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring - Ryzom: Beaten > change mood wimpy
f
You pierce *Ryzom*'s body.
* HP:Critical MV:Tiring - Ryzom: Beaten > Mood changed to: Wimpy
You panic and attempt to flee!m: Beaten >
The blighted tree tickles Ryzom's right arm with its hit.
The blighted tree tries to hit Ryzom, but he deflects the blow.
change mood brave
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
An enormous blight worm towers above you, making an eerie shrill scream.
Mood changed to: Brave
* HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A raven is here flying around.
*Ryzom* is here, fighting the blighted tree, riding a bloodstock stallion.
A Dha'vol trolloc scouts his surroundings here.
The blighted tree is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.
* HP:Critical MV:Tiring >
*Ryzom* panics, and attempts to flee!
k human
* HP:Critical MV:Tiring > y
The blighted tree tries to hit Ryzom, but he dodges the attack.
The blighted tree tries to hit Ryzom, but he deflects the blow.
You pierce *Ryzom*'s left arm hard.
* HP:Critical MV:Tiring - the blighted tree: Wounded - Ryzom: Beaten > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ryzom, but he parries successfully.
Ok.
*Ryzom* leaves east riding a bloodstock stallion.
* HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the north.
score
* HP:Critical MV:Tiring > You have 54(402) hit and 157(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
y
They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > y
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* HP:Critical MV:Tiring > k human
y
They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
k human
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > l
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving south.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
k human
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
k human
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
l
* HP:Critical MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving south.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
where
* HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > scan n
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
k human
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > k human
y
They aren't here.
* HP:Beaten MV:Tiring > k human
y
change mood brave
k human
y
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > They aren't here.
k human
* HP:Beaten MV:Tiring > y
[order dha kill h.human]
Ok.
*Ryzom* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.
* HP:Beaten MV:Tiring > Mood changed to: Brave
*Ryzom* tries to lance you, but you parry successfully.
* HP:Beaten MV:Tiring - Ryzom: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Ryzom: Beaten > l
[order dha kill h.human]
A Dha'vol trolloc scout tickles Ryzom's right foot with his hack.
Ok.
* HP:Beaten MV:Tiring - Ryzom: Beaten > You do the best you can!
* HP:Beaten MV:Tiring - Ryzom: Beaten > where
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - Ryzom: Beaten > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving south.
A raven is here flying around.
*Ryzom* is here, fighting YOU!, riding a bloodstock stallion.
A Dha'vol trolloc scout is here, fighting Ryzom.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Beaten MV:Tiring - Ryzom: Beaten > Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring - Ryzom: Beaten >
You barely pierce *Ryzom*'s body.
* HP:Beaten MV:Tiring - Ryzom: Beaten >
A Dha'vol trolloc scout tries to hack Ryzom, but he deflects the blow.
The blighted tree tries to hit Ryzom, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
You pierce *Ryzom*'s right leg.
- Ryzom: Beaten >
*Ryzom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Ryzom* sends the blighted tree sprawling with a powerful bash!
*Ryzom* sends the blighted tree sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Ryzom: Beaten >
A Dha'vol trolloc scout barely hacks Ryzom's head.
*Ryzom* lances your body hard.
You wish that your wounds would stop BLEEDING so much!
*Ryzom* lances the blighted tree's body into bloody fragments!
*Ryzom* lances the blighted tree's body into bloody fragments!
* HP:Critical MV:Tiring - Ryzom: Critical >
A shrill piercing scream reverberates through the area.
* HP:Critical MV:Tiring - Ryzom: Critical >
*Ryzom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Ryzom: Critical >
A Dha'vol trolloc scout hacks Ryzom's left arm.
ng - Ryzom: Critical >
*Ryzom* leaves north riding a bloodstock stallion.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
k human
* HP:Critical MV:Tiring > k human
k human
They aren't here.
* HP:Critical MV:Tiring > n
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the south.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > scan e
Your eyesight is not so keen.
* HP:Critical MV:Tiring > scan n
An enormous blight worm towers above you, making an eerie shrill scream.
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
change posture defensive
* HP:Critical MV:Tiring > Posture changed to: Defensive
score
* HP:Critical MV:Tiring > You have 56(402) hit and 191(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > e
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc scout has arrived from the west.
* HP:Critical MV:Tiring > s
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
A Dha'vol trolloc scout has arrived from the north.
* HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > e
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
*Ryzom* is standing here, riding a bloodstock stallion.
A Dha'vol trolloc scout has arrived from the west.
*Ryzom* tries to lance you, but you deflect the blow.
y
* HP:Critical MV:Tiring - Ryzom: Critical > You try to pierce *Ryzom*, but he parries successfully.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ryzom, but he deflects the blow.
Ok.
* HP:Critical MV:Tiring - Ryzom: Critical >
*Ryzom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Ryzom: Critical > f
A Dha'vol trolloc scout tries to hack Ryzom, but he parries successfully.
You barely pierce *Ryzom*'s body.
You panic and attempt to flee!m: Critical >
*Ryzom* leaves west riding a bloodstock stallion.
change mood brave
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
* HP:Critical MV:Tiring > Mood changed to: Brave
change posture offensive
* HP:Critical MV:Tiring > k human
Posture changed to: Offensive
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > s
k human
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc scouts his surroundings here.
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > w
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > k human
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
You notice the death scalp of the blighted tree slain in the Blight is hidden here.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Blight
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
w
* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some bloody traces of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Tiring > scan w
Your eyesight is not so keen.
* HP:Beaten MV:Tiring > w
w
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A large slab of meat has been placed here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of a spotted horse is lying here.
A juicy looking apple has fallen to the ground. [5]
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* HP:Beaten MV:Tiring > k human
k human
y
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > change mood brave
change posture offensive
Mood changed to: Brave
* HP:Beaten MV:Tiring > Posture changed to: Offensive
k human
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
k human
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > k human
[order dha kill h.human]
Ok.
y
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > k human
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
where
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of a spotted horse is lying here.
A juicy looking apple has fallen to the ground. [5]
A Dha'vol trolloc scouts his surroundings here.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > k human
y
They aren't here.
* HP:Beaten MV:Tiring > s
[order dha kill h.human]
Ok.
s
* HP:Beaten MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > k human
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > w
w
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the east.
k human
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - Path to the Old Monastery
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > k human
y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > e
e
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
A Dha'vol trolloc scout has arrived from the west.
* HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A Dha'vol trolloc scout has arrived from the west.
* HP:Beaten MV:Tiring > n
n
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A black snake is here, lying on a rock.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A Dha'vol trolloc scout has arrived from the south.
* HP:Beaten MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of a spotted horse is lying here.
A juicy looking apple has fallen to the ground. [5]
A Dha'vol trolloc scout has arrived from the south.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
where
* HP:Beaten MV:Tiring > w
w
Players in your Zone
--------------------
Stomper - By the Apple Trees
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Tiring > k human
The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!
* HP:Beaten MV:Tiring - the writhing grass: Healthy > y
They aren't here.
* HP:Beaten MV:Tiring - the writhing grass: Healthy > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - the writhing grass: Healthy >
You pierce the writhing grass's branch very hard.
The writhing grass tries to hit you, but you deflect the blow.
You pierce the writhing grass's roots into bloody fragments!
* HP:Beaten MV:Tiring - the writhing grass: Hurt > change mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee!ithing grass: Hurt >
w
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A juicy looking apple has fallen to the ground. [5]
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc scouts his surroundings here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* HP:Beaten MV:Tiring > w
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the east.
* HP:Beaten MV:Tiring > change mood brave
Mood changed to: Brave
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > order dha sit
A Dha'vol trolloc scout sits down.
Ok.
* HP:Beaten MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* HP:Beaten MV:Tiring > s
k human
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A green woodpecker is high up a tree, tapping away.
A raven is here flying around.
*Ryzom* is standing here, riding a bloodstock stallion.
A crow is here flying around.
A squirrel is here, chittering.
A shaggy brown mare stands here.
A wild stallion bucks madly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Beaten MV:Tiring > You try to pierce *Ryzom*, but he deflects the blow.
* HP:Beaten MV:Tiring - Ryzom: Beaten >
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves south.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare leaves north.
The ancient tree barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Ryzom* lances your body hard.
You wish that your wounds would stop BLEEDING so much!
You barely pierce *Ryzom*'s body.
Your heartbeat calms down more as you feel less panicked.
* HP:Beaten MV:Tiring - Ryzom: Beaten > f
You panic and attempt to flee!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A green woodpecker is high up a tree, tapping away.
A green woodpecker is here flying around.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* HP:Beaten MV:Tiring > change mood brave
Mood changed to: Brave
*Ryzom* has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.
* HP:Beaten MV:Tiring >
*Ryzom* lances your body hard.
You wish that your wounds would stop BLEEDING so much!
w
w ng - Ryzom: Beaten >
You pierce *Ryzom*'s body.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves east.
*Ryzom* lances your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A raven is here flying around.
A crow is here flying around.
*Ryzom* is standing here, riding a bloodstock stallion.
A green woodpecker is high up a tree, tapping away.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A mole is here, looking sickly.
* HP:Critical MV:Tiring > change mood wimpy
w
Mood changed to: Wimpy
* HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
* HP:Critical MV:Tiring > n
n
*Ryzom* has arrived from the east, riding a bloodstock stallion.
A crow has arrived from the east.
A raven has arrived from the east.
* HP:Critical MV:Tiring > e
A Small Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
A rat scurries around trying to get out of sight.
e
* HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
* HP:Critical MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
* HP:Critical MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A shaggy brown mare stands here.
A Dha'vol trolloc scouts his surroundings here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > k human
y
They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
*Ryzom* has arrived from the west, riding a bloodstock stallion.
A crow has arrived from the west.
k human
* HP:Critical MV:Tiring > y
*Ryzom* tries to lance you, but you parry successfully.
* HP:Critical MV:Tiring - Ryzom: Beaten > You do the best you can!
* HP:Critical MV:Tiring - Ryzom: Beaten > k human
[order dha kill h.human]
A Dha'vol trolloc scout barely hacks Ryzom's left hand.
Ok.
y
* HP:Critical MV:Tiring - Ryzom: Critical > You do the best you can!
* HP:Critical MV:Tiring - Ryzom: Critical > f
The blighted tree tickles Ryzom's right leg with its hit.
The blighted tree joins the blighted tree's fight!
[order dha kill h.human]
Ok.
You panic and attempt to flee!m: Critical >
change mood brave
w
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
Mood changed to: Brave
* HP:Critical MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
k human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > e
e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
k human
* HP:Critical MV:Tiring > k human
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
*Ryzom* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A shaggy brown mare stands here.
A Dha'vol trolloc scout is here, fighting Ryzom.
A sickly, skinny deer stands here in a daze.
The blighted tree is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.
*Ryzom* leaves west riding a bloodstock stallion.
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > k human
y
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
stat
* HP:Critical MV:Tiring > You are a 387 year old male trolloc hunter.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 15.0 lbs and wearing 42.6 lbs, very light.
Your base abilities are: Str:18 Int:10 Wil:9 Dex:18 Con:19.
Offensive bonus: 169, Dodging bonus: 77, Parrying bonus: 118, Total defense: 195
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > score
You have 35(402) hit and 157(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
k human
* HP:Critical MV:Tiring > k human
k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > l
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > where
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
A shaggy brown mare stands here.
A Dha'vol trolloc scouts his surroundings here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > l
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > where
score
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
A shaggy brown mare stands here.
A Dha'vol trolloc scouts his surroundings here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
k human
* HP:Critical MV:Tiring > You have 35(402) hit and 157(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > scan w
Your eyesight is not so keen.
* HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* HP:Critical MV:Tiring > change posture defensive
Posture changed to: Defensive
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
k human
* HP:Critical MV:Tiring > k human
k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
look
Preparing to find this room on the map.
* HP:Critical MV:Tiring > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Matching room found! Correcting map position.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
A shaggy brown mare stands here.
A Dha'vol trolloc scouts his surroundings here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > l
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
A shaggy brown mare stands here.
A Dha'vol trolloc scouts his surroundings here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
l
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > where
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
A shaggy brown mare stands here.
A Dha'vol trolloc scouts his surroundings here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > score
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > You have 49(402) hit and 157(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > kh
[kill horse]
You pierce a shaggy brown mare's body extremely hard.
* HP:Critical MV:Tiring - a shaggy brown mare: Wounded >
You swiftly dodge a shaggy brown mare's attempt to hit you.
A shaggy brown mare panics, and attempts to flee!
A blighted deer leaves west.
You pierce a shaggy brown mare's right leg into bloody fragments!
A shaggy brown mare is incapacitated and will slowly die, if not aided.
l
* HP:Critical MV:Tiring - a shaggy brown mare: Incapacitated > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A raven is here flying around.
A crow is here flying around.
A shaggy brown mare is lying here, incapacitated.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring - a shaggy brown mare: Incapacitated > where
You pierce a shaggy brown mare's left leg into bloody fragments!
A shaggy brown mare is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a shaggy brown mare's death cry.
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > score
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > where
You have 49(402) hit and 157(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
* HP:Critical MV:Tiring > k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
l
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
where
* HP:Critical MV:Tiring > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of a shaggy brown mare is lying here.
A raven is here flying around.
A crow is here flying around.
A Dha'vol trolloc scouts his surroundings here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
They aren't here.
k human
* HP:Critical MV:Tiring > They aren't here.
k human
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > They aren't here.
w
* HP:Critical MV:Tiring > k human
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Dha'vol trolloc scout has arrived from the east.
y
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > w
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > k human
y
A rat has arrived from the west.
They aren't here.
* HP:Critical MV:Tiring > s
[order dha kill h.human]
Ok.
s
* HP:Critical MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc scout has arrived from the north.
* HP:Critical MV:Tiring > k human
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A large wooden catapult has been erected here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A Dha'vol trolloc scout has arrived from the north.
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > e
e
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc scout has arrived from the west.
* HP:Critical MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the west.
k human
* HP:Critical MV:Tiring > y
They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - Path to the Old Monastery
You catch a faint scent of a horse nearby.
* HP:Critical MV:Tiring > k human
k human
y
They aren't here.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > w
w
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A Dha'vol trolloc scout has arrived from the east.
n
* HP:Critical MV:Tiring > n
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc scout has arrived from the south.
e
* HP:Critical MV:Tiring > e
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the south.
* HP:Critical MV:Tiring > k human
y
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Dha'vol trolloc scout has arrived from the west.
* HP:Critical MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of a shaggy brown mare is lying here.
A raven is here flying around.
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Dha'vol trolloc scout has arrived from the west.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > w
w
s
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > s
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Winded > where
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
A Small Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > diagnose dha
A Dha'vol trolloc scout has quite a few wounds.
* HP:Beaten MV:Tiring > where
e
e
Players in your Zone
--------------------
Stomper - The Crossroads
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc scout has arrived from the west.
k human
* HP:Beaten MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the west.
* HP:Beaten MV:Tiring > y
y
k human
They aren't here.
y
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
*Ryzom* has arrived from the north, riding a bloodstock stallion.
* HP:Beaten MV:Tiring > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ryzom, but he parries successfully.
Ok.
* HP:Beaten MV:Tiring > You try to pierce *Ryzom*, but he parries successfully.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Beaten > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Beaten > change mood brave
You pierce *Ryzom*'s body.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Beaten > Mood changed to: Brave
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Beaten > change posture offensive
Posture changed to: Offensive
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Beaten >
You barely pierce *Ryzom*'s right leg.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.
A Dha'vol trolloc scout hacks Ryzom's right arm.
- a Dha'vol trolloc scout: Wounded - Ryzom: Critical >
*Ryzom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Critical >
*Ryzom* lances a Dha'vol trolloc scout's body.
*Ryzom* lances your left leg.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc scout tickles Ryzom's body with his hack.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Wounded - Ryzom: Critical >
*Ryzom* panics, and attempts to flee!
ng - a Dha'vol trolloc scout: Wounded - Ryzom: Critical >
*Ryzom* leaves west riding a bloodstock stallion.
* HP:Critical MV:Tiring > w
w
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
*Ryzom* is standing here, riding a bloodstock stallion.
A green woodpecker is high up a tree, tapping away.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > k human
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A large wooden catapult has been erected here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A Dha'vol trolloc scout has arrived from the east.
*Ryzom* has arrived from the east, riding a bloodstock stallion.
* HP:Critical MV:Tiring > You barely pierce *Ryzom*'s body.
* HP:Critical MV:Tiring - Ryzom: Critical > e
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Ryzom: Critical > y
*Ryzom* panics, and attempts to flee!
* HP:Critical MV:Tiring - Ryzom: Critical > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ryzom's right arm hard.
Ok.
k human
* HP:Critical MV:Tiring - Ryzom: Critical > y
k human
y
k human
y
A Dha'vol trolloc scout tries to hack Ryzom, but he parries successfully.
A rat now follows Ryzom.
A strong trolloc tickles Ryzom's right hand with his pound.
You try to pierce *Ryzom*, but he parries successfully.
You barely pierce *Ryzom*'s left arm.
You do the best you can!
* HP:Critical MV:Tiring - Ryzom: Critical > [order dha kill h.human]
Ok.
*Ryzom* leaves north riding a bloodstock stallion.
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring > They aren't here.
* HP:Critical MV:Tiring > s
[order dha kill h.human]
Ok.
*Ryzom* has arrived from the north, riding a bloodstock stallion.
* HP:Critical MV:Tiring > You pierce *Ryzom*'s right leg.
* HP:Critical MV:Tiring - Ryzom: Critical > No way! You're fighting for your life!
n
* HP:Critical MV:Tiring - Ryzom: Critical > e
No way! You're fighting for your life!
* HP:Critical MV:Tiring - Ryzom: Critical > *Ryzom* tries to lance you, but you parry successfully.
A strong trolloc barely pounds Ryzom's left leg.
You pierce *Ryzom*'s right leg hard.
*Ryzom* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
y
* HP:Critical MV:Tiring - Ryzom: Critical > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ryzom's left hand hard.
*Ryzom* is dead! R.I.P.
Your blood freezes as you hear *Ryzom*'s death cry.
Ok.
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > change mood wimpy
change posture defensive
Mood changed to: Wimpy
* HP:Critical MV:Tiring > Posture changed to: Defensive
* HP:Critical MV:Tiring > nar rip ryzom
get all corpse
You narrate 'rip ryzom'
* HP:Critical MV:Tiring > You get a pair of thick metal boots from the corpse of Ryzom.
You get a pair of ebony-steel plate greaves from the corpse of Ryzom.
You get a water skin from the corpse of Ryzom.
You get a small purse from the corpse of Ryzom.
You get a bronze belt of odd design from the corpse of Ryzom.
You get a darkened steel trident from the corpse of Ryzom.
You get a sungwood bracelet from the corpse of Ryzom.
You get a sungwood bracelet from the corpse of Ryzom.
You get a pair of steel-plated gauntlets from the corpse of Ryzom.
You get a pair of ebony-steel plate vambraces from the corpse of Ryzom.
You get an earthen brown mantle from the corpse of Ryzom.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Ryzom.
You get a torc of gleaming steel from the corpse of Ryzom.
You get a polished, slitted great helm from the corpse of Ryzom.
You get a gold ring delicately carved with ivy from the corpse of Ryzom.
You get a gold ring delicately carved with ivy from the corpse of Ryzom.
You get an oilstone from the corpse of Ryzom.
You get a mirrored lantern from the corpse of Ryzom.
* HP:Critical MV:Tiring > l
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
* HP:Critical MV:Tiring > scalp
You lean over and sever the bloody head from the corpse of Ryzom.
* HP:Critical MV:Tiring >
Razhak narrates 'good!'
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Critical MV:Tiring > inv
You are carrying:
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - The Crossroads
k human
* HP:Critical MV:Tiring > They aren't here.
Razhak narrates 'meltdown incoming in 3'
* HP:Critical MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring >
Razhak narrates '2'
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > l
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
Razhak narrates '1'
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > k human
k human
k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > inv
You are carrying:
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > score
You have 66(402) hit and 153(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
* HP:Beaten MV:Tiring >
A rat leaves north.
* HP:Beaten MV:Tiring >
Meren narrates 'oh did you get involved?'
* HP:Beaten MV:Tiring > l
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > hold pack
Grab pack? Who what where?
* HP:Beaten MV:Tiring >
Razhak narrates 'nope'
* HP:Beaten MV:Tiring > k human
Meren narrates 'or stomper 1 v 1ed'
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > k human
Razhak narrates ':P'
* HP:Beaten MV:Tiring > They aren't here.
inv
* HP:Beaten MV:Tiring > You are carrying:
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring >
Razhak narrates 'just teasing1'
* HP:Beaten MV:Tiring > nar just me and mah mob..s
You narrate 'just me and mah mob..s'
* HP:Beaten MV:Tiring >
*Ominas* has arrived from the south.
A rat has arrived from the south.
nar lol
* HP:Beaten MV:Tiring >
*Ominas* tries to pound you, but you deflect the blow.
* HP:Beaten MV:Tiring - Ominas: Healthy > l
You narrate 'lol'
* HP:Beaten MV:Tiring - Ominas: Healthy > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
*Ominas* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
where
* HP:Beaten MV:Tiring - Ominas: Healthy >
You try to pierce *Ominas*, but he deflects the blow.
A strong trolloc tries to pound Ominas, but he deflects the blow.
*Ominas* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Ominas: Healthy > f
Players in your Zone
--------------------
Stomper - The Crossroads
You panic and attempt to flee!as: Healthy >
You flee head over heels.
A Stand of Trees
[ obvious exits: N E ]
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You are thirsty.
* HP:Beaten MV:Tiring > e
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
*Ominas* is here, fighting a strong trolloc.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A mole is here, looking sickly.
A strong trolloc is here, fighting Ominas.
* HP:Beaten MV:Tiring > y
[order dha kill h.human]
A Dha'vol trolloc scout hacks Ominas's body.
Ok.
* HP:Beaten MV:Tiring >
*Ominas* gets a shining steel breastplate from the corpse of Ryzom.
* HP:Beaten MV:Tiring > k human
You barely pierce *Ominas*'s left foot.
* HP:Beaten MV:Tiring - a strong trolloc: Scratched - Ominas: Scratched >
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - a strong trolloc: Scratched - Ominas: Scratched >
You pierce *Ominas*'s body hard.
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
*Ominas* tries to pound a strong trolloc, but he parries successfully.
A strong trolloc barely pounds Ominas's body.
*Ominas* leaves north.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > y
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > k human
y
They aren't here.
*Ominas* has arrived from the north.
* HP:Beaten MV:Tiring > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
Ok.
* HP:Beaten MV:Tiring > inv
You are carrying:
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
* HP:Beaten MV:Tiring > k human
k human
You pierce *Ominas*'s body.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Scratched > You do the best you can!
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Scratched > where
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Scratched > Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Scratched >
You try to pierce *Ominas*, but he parries successfully.
A strong trolloc tries to pound Ominas, but he parries successfully.
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
change mood brave
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Scratched >
*Ominas* leaves north.
* HP:Beaten MV:Tiring > Mood changed to: Brave
* HP:Beaten MV:Tiring > wimp y
y
Arglebargle, glop-glyf!?!
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring >
Meren narrates 'ominas orch'
where
* HP:Beaten MV:Tiring >
*Ominas* has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Crossroads
*Ominas* leaves south.
A rat leaves south.
A rat leaves south.
A rat leaves south.
A raven leaves south.
y
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > y
[order dha kill h.human]
Ok.
k human
* HP:Beaten MV:Tiring > y
They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring >
Meren narrates 'becareful of repisals'
* HP:Beaten MV:Tiring >
*Ominas* has arrived from the south.
A rat has arrived from the south.
A rat has arrived from the south.
A rat has arrived from the south.
A raven has arrived from the south.
* HP:Beaten MV:Tiring >
*Ominas* tries to pound you, but you parry successfully.
* HP:Beaten MV:Tiring - Ominas: Scratched > nar ya am on him :p
You narrate 'ya am on him :p'
* HP:Beaten MV:Tiring - Ominas: Scratched > y
f
[order dha kill h.human]
A Dha'vol trolloc scout barely hacks Ominas's body.
Ok.
A strong trolloc tickles Ominas's body with his pound.
You panic and attempt to flee!
You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
* HP:Beaten MV:Tiring > nar i kill him to
You narrate 'i kill him to'
* HP:Beaten MV:Tiring > n
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Ominas* is here, fighting a Dha'vol trolloc scout.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scout is here, fighting Ominas.
A mole is here, looking sickly.
A strong trolloc is here, fighting Ominas.
k human
* HP:Beaten MV:Tiring > You pierce *Ominas*'s body.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Wounded - Ominas: Hurt >
*Ominas* leaves north.
* HP:Beaten MV:Tiring >
*Ominas* has arrived from the north.
* HP:Beaten MV:Tiring >
*Ominas* tries to pound you, but you parry successfully.
* HP:Beaten MV:Tiring - Ominas: Hurt >
You try to pierce *Ominas*, but he parries successfully.
* HP:Beaten MV:Tiring - Ominas: Hurt > y
Meren narrates 'nods okay'
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
Ok.
* HP:Beaten MV:Tiring - Ominas: Hurt > f
You panic and attempt to flee!
score
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
A strong trolloc pounds Ominas's body.
where
You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
You have 73(402) hit and 176(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
You are hungry.
You are thirsty.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - Path to the Old Monastery
* HP:Beaten MV:Tiring >
Meren narrates 'as I do a rent'
* HP:Beaten MV:Tiring > w
k human
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
*Ominas* is here, fighting a Dha'vol trolloc scout.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scout is here, fighting Ominas.
A mole is here, looking sickly.
A strong trolloc is here, fighting Ominas.
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring > A mole leaves south.
A strong trolloc barely pounds Ominas's head.
A Dha'vol trolloc scout hacks Ominas's body hard.
You try to pierce *Ominas*, but he parries successfully.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt >
*Ominas* leaves east.
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
y
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
*Ominas* has arrived from the east.
* HP:Beaten MV:Tiring >
*Ominas* tries to pound you, but you deflect the blow.
y
* HP:Beaten MV:Tiring - Ominas: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
Ok.
* HP:Beaten MV:Tiring - Ominas: Hurt > f
You panic and attempt to flee!
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
A strong trolloc barely pounds Ominas's right arm.
You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A mole is here, looking sickly.
* HP:Beaten MV:Tiring > get package pack
You get a package of iron rations from a backpack.
* HP:Beaten MV:Tiring > eat package
n
You eat the rations.
You are full.
* HP:Beaten MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
*Ominas* is here, fighting a Dha'vol trolloc scout.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scout is here, fighting Ominas.
A strong trolloc is here, fighting Ominas.
k human
* HP:Beaten MV:Tiring > y
*Ominas* pounds a Dha'vol trolloc scout's body.
A strong trolloc tries to pound Ominas, but he parries successfully.
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
You try to pierce *Ominas*, but he parries successfully.
*Ominas* rolls his eyes...sheesh!..
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt >
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt > y
y
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt > y
*Ominas* leaves south.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring > grin
You grin evilly.
* HP:Beaten MV:Tiring > k human
k human
k human
They aren't here.
k human
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
change mood wimpy
* HP:Beaten MV:Tiring > Mood changed to: Wimpy
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Crossroads
k human
* HP:Beaten MV:Tiring >
Meren narrates 'dead him i dislike him'
k human
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > where
They aren't here.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
k human
* HP:Beaten MV:Tiring > k human
They aren't here.
k human
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > k human
y
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
score
* HP:Beaten MV:Tiring > You have 76(402) hit and 170(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
You are thirsty.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > scan s
Your eyesight is not so keen.
* HP:Beaten MV:Tiring > drink
Drink from what?
* HP:Beaten MV:Tiring > remove flask
You stop using a flask stained with human blood.
* HP:Beaten MV:Tiring > drink flask
drink flask
You drink the blood.
* HP:Beaten MV:Tiring > k human
You drink the blood.
You don't feel thirsty any more.
k human
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > l
They aren't here.
* HP:Beaten MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A strong trolloc stands here, snout sniffing the wind.
where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - The Crossroads
k human
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
* HP:Beaten MV:Tiring > l
They aren't here.
* HP:Beaten MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A strong trolloc stands here, snout sniffing the wind.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Crossroads
* HP:Beaten MV:Tiring > k human
k human
They aren't here.
* HP:Beaten MV:Tiring > They aren't here.
look
Preparing to find this room on the map.
* HP:Beaten MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc scouts his surroundings here.
A strong trolloc stands here, snout sniffing the wind.
k human
* HP:Beaten MV:Tiring > k human
s
Your heartbeat calms down more as you feel less panicked.
They aren't here.
y
* HP:Beaten MV:Strong > They aren't here.
* HP:Beaten MV:Strong > k human
A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A mole is here, looking sickly.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Strong > [order dha kill h.human]
Ok.
* HP:Beaten MV:Strong > They aren't here.
* HP:Beaten MV:Strong > s
Bend in the Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Stomper - Bend in the Trail
* HP:Beaten MV:Strong > s
By the Large Stone
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving west.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Stomper - By the Large Stone
* HP:Beaten MV:Strong > s
The Thin Forest
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - The Thin Forest
* HP:Beaten MV:Tiring > where
s
Players in your Zone
--------------------
Stomper - The Thin Forest
where
* HP:Beaten MV:Tiring > Moldy Earth
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - Moldy Earth
* HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Stomper - Moldy Earth
s
* HP:Beaten MV:Tiring > Rotten Ground
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
A panther stalks through the wilderness.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > s
s
Sinister Forest
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the north.
s
* HP:Beaten MV:Tiring > Withering Woods
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > s
Rotten Ground
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of a human leaving south.
There are some tracks of a tree leaving east.
A flock of ravens is circling in the air, searching for prey.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A flock of ravens is circling in the air, searching for prey.
A Dha'vol trolloc scout has arrived from the north.
o HP:Beaten MV:Tiring > s
s
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
*Ominas* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Ominas.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > Dark Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Dha'vol trolloc scout has arrived from the north.
o HP:Beaten MV:Tiring > e
w
n
k human
y
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the west.
o HP:Beaten MV:Tiring > Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Beaten MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
*Ominas* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Ominas.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the south.
* HP:Beaten MV:Tiring > You try to pierce *Ominas*, but he deflects the blow.
* HP:Beaten MV:Tiring - an oozing ball of mud: Beaten - Ominas: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
Ok.
* HP:Beaten MV:Tiring - an oozing ball of mud: Beaten - Ominas: Hurt >
You pierce *Ominas*'s head hard.
* HP:Beaten MV:Tiring - an oozing ball of mud: Beaten - Ominas: Hurt > change mood brave
Mood changed to: Brave
change posture offensive
* HP:Beaten MV:Tiring - an oozing ball of mud: Beaten - Ominas: Hurt > A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
You try to pierce *Ominas*, but he parries successfully.
*Ominas* pounds an oozing ball of mud's body extremely hard.
An oozing ball of mud tries to hit Ominas, but he dodges the attack.
Posture changed to: Offensive
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical - Ominas: Hurt > where
Players in your Zone
--------------------
Stomper - Dark Forest
where
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical - Ominas: Hurt >
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical - Ominas: Hurt > Players in your Zone
--------------------
Stomper - Dark Forest
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical - Ominas: Hurt > k human
k human
You try to pierce *Ominas*, but he deflects the blow.
*Ominas* leaves north.
o HP:Beaten MV:Tiring > k human
They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
k human
o HP:Beaten MV:Tiring > k human
They aren't here.
o HP:Beaten MV:Tiring > k human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > e
They aren't here.
o HP:Beaten MV:Tiring > s
An oozing ball of mud tickles your body with his hit.
No way! You're fighting for your life!
o HP:Beaten MV:Tiring - an oozing ball of mud: Critical > k human
No way! You're fighting for your life!
o HP:Beaten MV:Tiring - an oozing ball of mud: Critical > k human
They aren't here.
*Ominas* has arrived from the north.
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical > You pierce an oozing ball of mud's body extremely hard.
An oozing ball of mud tries to hit you, but you parry successfully.
You do the best you can!
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical >
*Ominas* pounds a Dha'vol trolloc scout's body.
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical > change mood wimpy
Mood changed to: Wimpy
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical >
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical > k human
k human
k human
You do the best you can!
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical > You do the best you can!
change mood brave
* HP:Beaten MV:Tiring - an oozing ball of mud: Critical > A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
An elk leaves south.
You pierce an oozing ball of mud's body very hard.
An oozing ball of mud is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear an oozing ball of mud's death cry.
You pierce *Ominas*'s body.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Hurt > k human
Mood changed to: Brave
*Ominas* leaves south.
o HP:Beaten MV:Tiring > k human
k human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
s
o HP:Beaten MV:Tiring > k human
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
*Ominas* is standing here.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the north.
* HP:Beaten MV:Tiring > y
You pierce *Ominas*'s left hand.
* HP:Beaten MV:Tiring - Ominas: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
Ok.
* HP:Beaten MV:Tiring - Ominas: Hurt >
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
*Ominas* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You pierce *Ominas*'s right leg.
* HP:Beaten MV:Tiring - Ominas: Wounded >
You pierce *Ominas*'s head hard.
* HP:Beaten MV:Tiring - Ominas: Wounded > n
w
No way! You're fighting for your life!
* HP:Beaten MV:Tiring - Ominas: Wounded > An elk leaves east.
A Dha'vol trolloc scout hacks Ominas's left leg.
You pierce *Ominas*'s right leg.
No way! You're fighting for your life!
change mood wimpyring - Ominas: Wounded >
*Ominas* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Ominas: Wounded > change posture defensive
where
where
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
*Ominas* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Ominas: Wounded >
A Dha'vol trolloc scout hacks Ominas's body.
*Ominas* pounds your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Tiring - Ominas: Wounded > Mood changed to: Wimpy
* HP:Critical MV:Tiring - Ominas: Wounded > Posture changed to: Defensive
* HP:Critical MV:Tiring - Ominas: Wounded > Players in your Zone
--------------------
Stomper - Dark Forest
* HP:Critical MV:Tiring - Ominas: Wounded > Players in your Zone
--------------------
Stomper - Dark Forest
* HP:Critical MV:Tiring - Ominas: Wounded > cahnge wimpy 50
f
Arglebargle, glop-glyf!?!
You panic and attempt to flee!as: Wounded >
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
The corpse of an oozing ball of mud is lying here.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Tiring > change wimpy 50
s
You will now flee if you go below 50 hit points.
o HP:Critical MV:Tiring > k human
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scout is here, fighting Ominas.
*Ominas* is here, fighting a Dha'vol trolloc scout.
*Ominas* panics, and attempts to flee!
k human
* HP:Critical MV:Tiring > You try to pierce *Ominas*, but he parries successfully.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
You try to pierce *Ominas*, but he parries successfully.
A Dha'vol trolloc scout tries to hack Ominas, but he dodges the attack.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > y
[order dha kill h.human]
Ok.
y
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > [order dha kill h.human]
Ok.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > k human
*Ominas* leaves north.
k human
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > y
y
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > k human
k human
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > score
You have 52(402) hit and 165(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
*Ominas* has arrived from the north.
where
* HP:Critical MV:Tiring >
*Ominas* tries to pound you, but you parry successfully.
* HP:Critical MV:Tiring - Ominas: Wounded > Players in your Zone
--------------------
Stomper - Dark Forest
* HP:Critical MV:Tiring - Ominas: Wounded >
You try to pierce *Ominas*, but he parries successfully.
* HP:Critical MV:Tiring - Ominas: Wounded > y
[order dha kill h.human]
A Dha'vol trolloc scout barely hacks Ominas's body.
Ok.
f
You panic and attempt to flee!as: Wounded >
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving south.
The corpse of an oozing ball of mud is lying here.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Tiring > s
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A flock of ravens is circling in the air, searching for prey.
*Ominas* is here, fighting a Dha'vol trolloc scout.
A Dha'vol trolloc scout is here, fighting Ominas.
k human
* HP:Critical MV:Tiring > k human
k human
You try to pierce *Ominas*, but he deflects the blow.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
*Ominas* panics, and attempts to flee!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > k human
You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
You try to pierce *Ominas*, but he deflects the blow.
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > exa human
Ominas has quite a few wounds.
*Ominas* is using:
<used as light> a mirrored lantern
<worn on head> a rimmed round helmet
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
*Ominas* leaves north.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
y
o HP:Critical MV:Tiring > n
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > k human
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving south.
The corpse of an oozing ball of mud is lying here.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Tiring > y
They aren't here.
*Ominas* has arrived from the west.
* HP:Critical MV:Tiring > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
Ok.
* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - Dark Forest
* HP:Critical MV:Tiring > k human
k human
change mood brave
A raven now follows Ominas.
A Dha'vol trolloc scout barely hacks Ominas's head.
The sun sets.
Your heartbeat calms down more as you feel less panicked.
You try to pierce *Ominas*, but he parries successfully.
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > change posture offensive
Mood changed to: Brave
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > Posture changed to: Offensive
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > where
Players in your Zone
--------------------
Stomper - Dark Forest
k human
* HP:Beaten MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > s
*Ominas* leaves east.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > k human
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scout has arrived from the north.
s
o HP:Beaten MV:Tiring > k human
They aren't here.
o HP:Beaten MV:Tiring > Alas, you cannot go that way...
e
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
*Ominas* is standing here.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the west.
*Ominas* leaves south.
k human
o HP:Beaten MV:Tiring > y
They aren't here.
o HP:Beaten MV:Tiring > [order dha kill h.human]
Ok.
o HP:Beaten MV:Tiring > change mood wimpy
change posture defensive
Mood changed to: Wimpy
o HP:Beaten MV:Tiring > k human
Posture changed to: Defensive
o HP:Beaten MV:Tiring > k human
k human
They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
l
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scouts his surroundings here.
An elk with massive antlers eyes you with curiosity.
where
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Stomper - Dark Forest
k human
o HP:Beaten MV:Tiring > They aren't here.
*Ominas* has arrived from the south.
y
* HP:Beaten MV:Tiring >
*Ominas* tries to pound you, but you parry successfully.
* HP:Beaten MV:Tiring - Ominas: Wounded > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
Ok.
k human
* HP:Beaten MV:Tiring - Ominas: Wounded >
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
You pierce *Ominas*'s body very hard.
* HP:Beaten MV:Tiring - Ominas: Wounded > You do the best you can!
* HP:Beaten MV:Tiring - Ominas: Wounded > l
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
*Ominas* is here, fighting YOU!
A Dha'vol trolloc scout is here, fighting Ominas.
An elk with massive antlers eyes you with curiosity.
where
* HP:Beaten MV:Tiring - Ominas: Wounded > Players in your Zone
--------------------
Stomper - Dark Forest
- Ominas: Wounded >
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
You pierce *Ominas*'s head.
*Ominas* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!
*Ominas* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
ng - Ominas: Wounded >
A Dha'vol trolloc scout barely hacks Ominas's right leg.
*Ominas* pounds your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Dark Forest
[ obvious exits: N E ]
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
o HP:Critical MV:Tiring > n
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
*Ominas* is here, fighting a Dha'vol trolloc scout.
A Dha'vol trolloc scout is here, fighting Ominas.
An elk with massive antlers eyes you with curiosity.
* HP:Critical MV:Tiring > k human
k human
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
You try to pierce *Ominas*, but he deflects the blow.
k human
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
k human
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
k human
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
k human
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > k human
k human
You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > where
An elk leaves north.
You do the best you can!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > Players in your Zone
--------------------
Stomper - Dark Forest
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > where
You try to pierce *Ominas*, but he parries successfully.
*Ominas* pounds a Dha'vol trolloc scout's body.
Players in your Zone
--------------------
Stomper - Dark Forest
*Ominas* panics, and attempts to flee!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > y
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
*Ominas* leaves west.
k human
o HP:Critical MV:Tiring > y
They aren't here.
o HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > y
They aren't here.
o HP:Critical MV:Tiring > k human
[order dha kill h.human]
Ok.
y
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > score
You have 36(402) hit and 182(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
y
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
y
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > w
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Matching room found! Correcting map position.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Tiring > w
Creepy Forest
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A raven is here flying around.
*Ominas* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Ominas.
The creepers is here, fighting Ominas.
A panther stalks through the wilderness.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > y
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
Ok.
* HP:Critical MV:Tiring >
*Ominas* leaves north.
o HP:Critical MV:Tiring > k human
They aren't here.
o HP:Critical MV:Tiring > change mood brave
Mood changed to: Brave
o HP:Critical MV:Tiring > e
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - Dark Forest
o HP:Critical MV:Tiring > k human
k human
k human
They aren't here.
o HP:Critical MV:Tiring > e
They aren't here.
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > k human
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > y
They aren't here.
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > change mood wimpy
where
Mood changed to: Wimpy
o HP:Critical MV:Tiring > k human
Players in your Zone
--------------------
Stomper - Dark Forest
y
o HP:Critical MV:Tiring > They aren't here.
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > score
You have 50(402) hit and 174(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
o HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Stomper - Dark Forest
y
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring > inv
where
You are carrying:
a flask stained with human blood
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
o HP:Critical MV:Tiring > y
Players in your Zone
--------------------
Stomper - Dark Forest
o HP:Critical MV:Tiring > [order dha kill h.human]
Ok.
o HP:Critical MV:Tiring >
*Ominas* has arrived from the west.
* HP:Critical MV:Tiring > y
*Ominas* tries to pound you, but you parry successfully.
* HP:Critical MV:Tiring - Ominas: Wounded > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ominas's left leg hard.
Ok.
* HP:Critical MV:Tiring - Ominas: Wounded >
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
A rat now follows Ominas.
You pierce *Ominas*'s head hard.
You try to pierce *Ominas*, but he parries successfully.
* HP:Critical MV:Tiring - Ominas: Wounded > f
You panic and attempt to flee!
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a human leaving north.
An elk with massive antlers eyes you with curiosity.
A rat scurries around trying to get out of sight.
An elk with massive antlers eyes you with curiosity.
A thick, stout plant with spiny foliage seems to quiver as you approach.
o HP:Critical MV:Tiring > s
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A raven is here flying around.
*Ominas* is here, fighting a Dha'vol trolloc scout.
A Dha'vol trolloc scout is here, fighting Ominas.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Tiring > k human
You try to pierce *Ominas*, but he deflects the blow.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
*Ominas* panics, and attempts to flee!
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > y
*Iblis* has arrived from the south.
A rat has arrived from the south.
[order dha kill h.human]
Ok.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
A rat leaves north.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded >
You try to pierce *Ominas*, but he deflects the blow.
A Dha'vol trolloc scout tries to hack Ominas, but he dodges the attack.
* HP:Critical MV:Tiring - a Dha'vol trolloc scout: Hurt - Ominas: Wounded > f
You panic and attempt to flee!
*Ominas* leaves east.
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving west.
*Iblis* is standing here.
An elk with massive antlers eyes you with curiosity.
A rat scurries around trying to get out of sight.
An elk with massive antlers eyes you with curiosity.
A thick, stout plant with spiny foliage seems to quiver as you approach.
o HP:Critical MV:Tiring > n
*Iblis* tries to stab you, but you deflect the blow.
o HP:Critical MV:Tiring - Iblis: Healthy > n
No way! You're fighting for your life!
o HP:Critical MV:Tiring - Iblis: Healthy > You try to pierce *Iblis*, but he parries successfully.
A rat now follows Iblis.
A carnivorous plant tries to hit you, but you parry successfully.
*Iblis* tries to stab you, but you parry successfully.
No way! You're fighting for your life!
o HP:Critical MV:Tiring - Iblis: Healthy > f
w
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
You panic and attempt to flee!
n
n
A throwing spike arcs through the air.
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving south.
The corpse of an oozing ball of mud is lying here.
A flock of ravens is circling in the air, searching for prey.
An elk with massive antlers eyes you with curiosity.
Silent Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Nasty november fight with ryzom then a shrubbery is used!
Nasty november fight with ryzom then a shrubbery is used!
Last edited by Stomper on Fri Nov 22, 2019 7:06 pm, edited 1 time in total.
Re: Nasty november fight with ryzom then more!
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > e
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
n
o HP:Critical MV:Tiring > n
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a human leaving south.
* HP:Critical MV:Tiring > Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
* HP:Critical MV:Tiring > n
n
Sinister Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A wild hog snorts angrily, pawing at the ground.
A rat scurries around trying to get out of sight.
n
* HP:Critical MV:Tiring > n
n
n
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Rotten Ground
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A rat scurries around trying to get out of sight.
*Iblis* is standing here.
A rat scurries around trying to get out of sight.
n
o HP:Critical MV:Tiring > Moldy Earth
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
A sickly, skinny deer stands here in a daze.
n
o HP:Critical MV:Tiring > The Thin Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Tiring > By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
o HP:Critical MV:Tiring > w
Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
o HP:Critical MV:Tiring > w
A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A mole is here, looking sickly.
o HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A strong trolloc stands here, snout sniffing the wind.
o HP:Critical MV:Tiring > w
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > n
w
w
The Blighted Forest
[ obvious exits: E S W ]
o HP:Critical MV:Tiring > w
In Some Swamplike Terrain
[ obvious exits: N E W ]
o HP:Critical MV:Tiring > The Sunken Forest
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Tiring > On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A one person canoe rests on the ground. [2]
A young and strong buck is here, munching some grass.
o HP:Critical MV:Tiring > w
s
Some Trees Near The Blighted Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
o HP:Critical MV:Tiring > s
s
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A lynx creeps low to the ground, hunting for food.
o HP:Critical MV:Tiring > The Dried-out Pond
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A lynx creeps low to the ground, hunting for food.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
get yellow pack
quaff yellow
o HP:Critical MV:Tiring > e
You get a thin vial of yellow fluid from a backpack.
o HP:Critical MV:Tiring > e
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
o HP:Critical MV:Strong > The Dried-out Pond
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A black snake is here, lying on a rock.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > s
s
s
On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
o HP:Critical MV:Strong > The Fresh Forest
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > e
e
n
e
e
The Fresh Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A snake is crawling through the water here.
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > Some Healthier Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A baby lizard scampers about.
A raven is here, watching.
score
o HP:Critical MV:Strong > A Trail Through the Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
s
o HP:Critical MV:Strong > Upon the Trail
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
o HP:Critical MV:Strong > You have 25(402) hit and 206(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
o HP:Critical MV:Strong > A Stand of Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
o HP:Critical MV:Strong > e
s
By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
s
o HP:Critical MV:Strong > The Thin Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
s
o HP:Critical MV:Strong > Moldy Earth
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Strong > Rotten Ground
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
o HP:Critical MV:Strong > nar halp
s
s
You narrate 'halp'
o HP:Critical MV:Strong > Sinister Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A wild hog snorts angrily, pawing at the ground.
A rat scurries around trying to get out of sight.
s
o HP:Critical MV:Strong > s
Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
o HP:Critical MV:Strong > s
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
o HP:Critical MV:Strong > where
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
The corpse of an oozing ball of mud is lying here.
A flock of ravens is circling in the air, searching for prey.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Strong > Players in your Zone
--------------------
Stomper - Dark Forest
o HP:Critical MV:Strong > nar iblis now to
s
You narrate 'iblis now to'
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
Razhak narrates 'omw!'
o HP:Critical MV:Strong > e
w
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
*Ominas* is standing here.
A Dha'vol trolloc scouts his surroundings here.
* HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > w
Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a human leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.
A twitching vine of creepers dangles from above.
A panther stalks through the wilderness.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > n
w
Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the south.
w
o HP:Critical MV:Tiring > Twisted Trees
[ obvious exits: E ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Dha'vol trolloc scout has arrived from the east.
w
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > Alas, you cannot go that way...
Razhak narrates 'i omw blight'
o HP:Critical MV:Strong > nar
Yes, narrate, fine, narrate we must, but WHAT???
e
o HP:Critical MV:Strong > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Strong > n
e
Dark Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > n
e
e
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scout has arrived from the south.
e
o HP:Critical MV:Tiring > e
Decaying Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A flock of ravens is circling in the air, searching for prey.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > Rotting Earth
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > Dead Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.
A shaggy wolfish creature darts through the shadows.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Decrepit Woods
[ obvious exits: N W ]
Matching room found! Correcting map position.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > Decrepit Woods
Sickly, twisted trees with fat, bloated leaves abound in this decrepit forest.
The soil is soft and damp, and strewn with dead and rotting leaves. A pungent
odor of decay dominates the thick air. The forest continues to the north and
west.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A Dha'vol trolloc scouts his surroundings here.
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > e
Alas, you cannot go that way...
o HP:Critical MV:Tiring > s
s
Alas, you cannot go that way...
o HP:Critical MV:Tiring > Alas, you cannot go that way...
where
o HP:Critical MV:Strong > Players in your Zone
--------------------
Stomper - Decrepit Woods
o HP:Critical MV:Strong > nar shrubbery df now
w
You narrate 'shrubbery df now'
o HP:Critical MV:Strong > Dead Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A shaggy wolfish creature darts through the shadows.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Strong > s
w
Alas, you cannot go that way...
o HP:Critical MV:Strong > s
w
Rotting Earth
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scout has arrived from the east.
w
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Dha'vol trolloc scout has arrived from the north.
w
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
A twitching vine of creepers dangles from above.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
*Ominas* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Ominas.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > nar fade in
s
You narrate 'fade in'
* HP:Critical MV:Tiring > w
Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Tiring > Twisted Trees
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > open shrubbery
w
Ok.
o HP:Critical MV:Tiring > Cave Entrance
[ obvious exits: N E S ]
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > close shrubbery
Ok.
o HP:Critical MV:Tiring > alias y close shrubbery
l
Ok.
o HP:Critical MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > where
Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
Razhak narrates 'wtf is code in there :P'
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
l
Your heartbeat calms down more as you feel less panicked.
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > y
y
y
y
[close shrubbery]
It's already closed!
y
y
y
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > alias h order dha kill h.human
Ok.
l
o HP:Critical MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > y
y
Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
Razhak narrates 'wtf'
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
l
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
y
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Fresh > inv
You are carrying:
a throwing spike
a flask stained with human blood
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > where
Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > where
y
Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > nar careful of stab
You narrate 'careful of stab'
o HP:Beaten MV:Fresh > l
where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
o HP:Beaten MV:Fresh > k human
k human
k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
Razhak narrates 'nods'
o HP:Beaten MV:Fresh > k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > l
They aren't here.
o HP:Beaten MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
o HP:Beaten MV:Fresh > k human
k human
They aren't here.
k human
o HP:Beaten MV:Fresh > k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > nar so far just those 2 i got in here crit
You narrate 'so far just those 2 i got in here crit'
l
o HP:Beaten MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Beaten MV:Fresh > nar not opened yet
l
You narrate 'not opened yet'
o HP:Beaten MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Fresh > k human
k human
k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
where
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
where
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
k human
o HP:Beaten MV:Fresh > k human
k human
They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh >
The shrubbery is opened from the other side.
o HP:Beaten MV:Fresh > y
*Iblis* has arrived from the east.
[close shrubbery]
Ok.
o HP:Beaten MV:Fresh > t
[kill h.human]
You try to pierce *Iblis*, but he deflects the blow.
o HP:Beaten MV:Full - Iblis: Scratched > nar on
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he parries successfully.
o HP:Beaten MV:Full - Iblis: Scratched > You narrate 'on'
o HP:Beaten MV:Full - Iblis: Scratched > nar come
*Iblis* tries to stab you, but you deflect the blow.
You narrate 'come'
Razhak narrates 'firetrucking wolf saw me'
where
o HP:Beaten MV:Full - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Beaten MV:Full - Iblis: Scratched > nar
Yes, narrate, fine, narrate we must, but WHAT???
o HP:Beaten MV:Full - Iblis: Scratched > h
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he deflects the blow.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Iblis, but he deflects the blow.
Ok.
o HP:Beaten MV:Fresh - Iblis: Scratched >
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
o HP:Beaten MV:Fresh - Iblis: Scratched >
You pierce *Iblis*'s right leg very hard.
o HP:Beaten MV:Fresh - Iblis: Scratched > nar come in
A throwing spike arcs through the air.
o HP:Beaten MV:Fresh - Iblis: Scratched > You narrate 'come in'
- Iblis: Scratched >
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
h
You flee head over heels.
Rancid Cave
[ obvious exits: N S W ]
A large rat, as black as coal, stares at you from the shadows.
o HP:Critical MV:Full > [order dha kill h.human]
That person isn't here.
o HP:Critical MV:Full > s
Cave Entrance
[ obvious exits: N E S ]
*Iblis* is here, fighting a Dha'vol trolloc scout.
A Dha'vol trolloc scout is here, fighting Iblis.
o HP:Critical MV:Full >
*Iblis* panics, and attempts to flee!
Razhak narrates 'omw'
o HP:Critical MV:Full >
*Iblis* leaves south.
o HP:Critical MV:Full > s
s
Smelly Cave
[ obvious exits: N S ]
*Iblis* is standing here.
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full > Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full >
*Iblis* tries to stab you, but you deflect the blow.
o HP:Critical MV:Full - Iblis: Scratched > f
w
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
You panic and attempt to flee!
w
You flee head over heels.
Smelly Cave
[ obvious exits: E ]
A skeleton lies here, the only remains of some unknown adventurer.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
Alas, you cannot go that way...
o HP:Critical MV:Full > Alas, you cannot go that way...
o HP:Critical MV:Full > e
n
n
Smelly Cave
[ obvious exits: N E W ]
A well balanced throwing spike is here, plume attached.
*Iblis* is here, fighting a hideous trolloc.
A Dha'vol trolloc scouts his surroundings here.
A fly is buzzing around here somewhere.
A hideous trolloc is here, fighting Iblis.
o HP:Critical MV:Full > Smelly Cave
[ obvious exits: N S ]
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > Cave Entrance
[ obvious exits: N E S ]
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > h
y
[order dha kill h.human]
Ok.
o HP:Critical MV:Full > [close shrubbery]
It's already closed!
n
o HP:Critical MV:Full > Rancid Cave
[ obvious exits: N S W ]
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > nar come
You narrate 'come'
o HP:Critical MV:Full > where
n
n
where
where
Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Rancid Cave
You catch a faint scent of a horse nearby.
o HP:Critical MV:Full > Cave Intersection
[ obvious exits: N E S W ]
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > Dark Cave
[ obvious exits: N S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A group of gray flies are here, buzzing maliciously around you.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > Players in your Zone
--------------------
Stomper - Dark Cave
Razhak - Twisted Trees
You catch a faint scent of a horse nearby.
o HP:Critical MV:Full > Players in your Zone
--------------------
Stomper - Dark Cave
Razhak - Twisted Trees
You catch a faint scent of a horse nearby.
o HP:Critical MV:Full > nar fast like
You narrate 'fast like'
s
o HP:Critical MV:Full > s
Cave Intersection
[ obvious exits: N E S W ]
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full > Rancid Cave
[ obvious exits: N S W ]
*Iblis* is standing here.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full > s
*Iblis* has arrived from the north.
o HP:Critical MV:Full > Cave Entrance
[ obvious exits: N E S ]
*Iblis* is standing here.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Strong >
*Iblis* tries to stab you, but you deflect the blow.
o HP:Critical MV:Strong - Iblis: Scratched > s
f
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
No way! You're fighting for your life!
You panic and attempt to flee!s: Scratched >
s
*Iblis* draws a throwing spike from a jeweled wristcuff with a flash of steel.
s
A throwing spike arcs through the air.
You flee head over heels.
Rancid Cave
[ obvious exits: N S W ]
A large rat, as black as coal, stares at you from the shadows.
Cave Entrance
[ obvious exits: N E S ]
A throwing spike is flashing by in flight.
A Dha'vol trolloc scouts his surroundings here.
*Iblis* is standing here.
o HP:Critical MV:Strong > Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Strong > s
Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Strong > s
Alas, you cannot go that way...
o HP:Critical MV:Strong > score
e
You have 46(402) hit and 224(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
o HP:Critical MV:Strong > Rancid Cave
[ obvious exits: W ]
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Strong > h
w
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Strong > h
Razhak narrates 'on inside'
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
o HP:Critical MV:Strong > n
Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Strong > n
Cave Entrance
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Strong > h
h
[order dha kill h.human]
Ok.
h
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
o HP:Critical MV:Strong > h
h
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > h
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > h
h
[order dha kill h.human]
Ok.
Razhak narrates 'spam here'
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
nar
o HP:Critical MV:Strong > Yes, narrate, fine, narrate we must, but WHAT???
o HP:Critical MV:Strong > h
[order dha kill h.human]
Ok.
Razhak leaves south.
y
o HP:Critical MV:Strong > y
y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > l
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > l
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Strong > y
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
Razhak opens the shrubbery.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
Razhak leaves south.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > beep narbo
No-one by that name here...
t
o HP:Critical MV:Strong > [kill h.human]
They aren't here.
y
o HP:Critical MV:Strong >
*Iblis* has arrived from the south.
*Iblis* tries to stab you, but you deflect the blow.
y
o HP:Critical MV:Strong - Iblis: Scratched > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong - Iblis: Scratched > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong - Iblis: Scratched > y
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong - Iblis: Scratched > f
[close shrubbery]
It's already closed!
You panic and attempt to flee!s: Scratched >
Razhak slashes *Iblis*'s body into bloody fragments!
A throwing spike arcs through the air.
nar come
You deflect a throwing spike that was thrown at you.
*Iblis* draws a pair of moonstone hilted dirks from a camouflaged hood with a flash of steel.
*Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
You flee head over heels.
Rancid Cave
[ obvious exits: N S W ]
You narrate 'come'
o HP:Critical MV:Strong > s
Cave Entrance
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached. [2]
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
A Dha'vol trolloc scouts his surroundings here.
h
o HP:Critical MV:Strong > y
*Iblis* stabs Razhak's body hard.
*Iblis* gets a throwing spike.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
Ok.
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
o HP:Critical MV:Strong > y
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
*Iblis* stabs Razhak's right leg hard.
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
y
*Iblis* panics, and attempts to flee!
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > *Iblis* panics, and attempts to flee!
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
Razhak tries to slash *Iblis*, but he parries successfully.
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
*Iblis* leaves north.
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > h
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
l
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > get all
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
Razhak has arrived from the north.
o HP:Critical MV:Strong > y
You get a throwing spike.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
y
y
Your heartbeat calms down more as you feel less panicked.
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > A large black rat has arrived from the north.
[close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
o HP:Beaten MV:Full > y
*Iblis* tries to stab you, but you parry successfully.
[close shrubbery]
Ok.
o HP:Beaten MV:Full - Iblis: Scratched > y
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > y
You try to pierce *Iblis*, but he deflects the blow.
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > h
A throwing spike arcs through the air.
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
f
o HP:Beaten MV:Full - Iblis: Scratched > *Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
[close shrubbery]
Ok.
o HP:Beaten MV:Full - Iblis: Scratched > You deflect a throwing spike that was thrown at you.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
Ok.
A Dha'vol trolloc scout tries to hack Iblis, but he deflects the blow.
A large black rat joins your fight!
You try to pierce *Iblis*, but he deflects the blow.
You panic and attempt to flee!
Razhak has arrived from the north.
Razhak tries to slash *Iblis*, but he deflects the blow.
*Iblis* panics, and attempts to flee!
You flee head over heels.
Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
o HP:Beaten MV:Full > s
k human
Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
o HP:Beaten MV:Full > y
They aren't here.
o HP:Beaten MV:Full > y
[close shrubbery]
I see no shrubbery here.
o HP:Beaten MV:Full > [close shrubbery]
I see no shrubbery here.
n
o HP:Beaten MV:Full > n
Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
y
o HP:Beaten MV:Full > y
Cave Entrance
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
*Iblis* is here, fighting Razhak.
Razhak the Myrddraal is here, fighting Iblis.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Full > y
*Iblis* panics, and attempts to flee!
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Full > Razhak tries to slash *Iblis*, but he parries successfully.
[close shrubbery]
Ok.
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > k human
*Iblis* leaves south.
[close shrubbery]
It's already closed!
k human
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
They aren't here.
o HP:Beaten MV:Full > y
y
They aren't here.
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > l
[close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
o HP:Beaten MV:Full > [close shrubbery]
Ok.
where
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Full > Players in your Zone
--------------------
Stomper - Cave Entrance
Razhak - Cave Entrance
The shrubbery is opened from the other side.
o HP:Beaten MV:Full > [close shrubbery]
Ok.
o HP:Beaten MV:Full > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
The shrubbery is opened from the other side.
t
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
y
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Strong > y
[close shrubbery]
Ok.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
Razhak leaves south.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scouts his surroundings here.
t
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
t
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > stat
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
*Iblis* has arrived from the south.
A large black rat leaves east.
You are a 387 year old male trolloc hunter.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 75.2 lbs and wearing 38.3 lbs, somewhat heavy.
Your base abilities are: Str:18 Int:10 Wil:9 Dex:18 Con:19.
Offensive bonus: 132, Dodging bonus: 64, Parrying bonus: 151, Total defense: 215
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
l
o HP:Beaten MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > nar think dlined out
You narrate 'think dlined out'
l
* HP:Beaten MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
You sense a hidden life form in the area...
A Dha'vol trolloc scouts his surroundings here.
* HP:Beaten MV:Strong > y
y
Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
Razhak narrates 'out?'
* HP:Beaten MV:Strong > [close shrubbery]
Ok.
Razhak tries to slash *Gralin*, but he deflects the blow.
* HP:Beaten MV:Strong > y
Razhak slashes *Gralin*'s body hard.
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
t
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > [kill h.human]
You try to pierce *Gralin*, but he deflects the blow.
* HP:Beaten MV:Strong - Razhak: Scratched - Gralin: Scratched >
Razhak narrates 'no'
* HP:Beaten MV:Strong - Razhak: Scratched - Gralin: Scratched >
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Razhak: Scratched - Gralin: Scratched >
*Gralin* leaves south.
o HP:Beaten MV:Strong > y
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Strong > The shrubbery closes quietly.
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
Razhak narrates 'another'
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
Razhak leaves south.
* HP:Beaten MV:Strong > t
[kill h.human]
You pierce *Gralin*'s right arm.
* HP:Beaten MV:Strong - Gralin: Scratched > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Scratched > t
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Scratched > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Scratched > t
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Scratched > [close shrubbery]
It's already closed!
Razhak slashes *Gralin*'s left leg hard.
* HP:Beaten MV:Strong - Gralin: Scratched > Razhak slashes *Gralin*'s right leg very hard.
*Gralin* tries to pierce you, but you deflect the blow.
You pierce *Gralin*'s left leg.
Razhak slashes *Gralin*'s left leg hard.
*Gralin* tries to pierce you, but you deflect the blow.
You pierce *Gralin*'s body hard.
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Hurt > nar on
h
You narrate 'on'
* HP:Beaten MV:Strong - Gralin: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Gralin, but he parries successfully.
Ok.
* HP:Beaten MV:Strong - Gralin: Hurt >
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Gralin: Hurt >
*Gralin* leaves south.
y
o HP:Beaten MV:Strong > y
y
y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > nar
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Yes, narrate, fine, narrate we must, but WHAT???
t
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > t
y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > nar lead mob?
t
You narrate 'lead mob?'
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
l
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
stat
o HP:Beaten MV:Strong > r
You are a 387 year old male trolloc hunter.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 75.2 lbs and wearing 38.3 lbs, somewhat heavy.
Your base abilities are: Str:18 Int:10 Wil:9 Dex:18 Con:19.
Offensive bonus: 132, Dodging bonus: 64, Parrying bonus: 151, Total defense: 215
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
y
o HP:Beaten MV:Strong > [rah ]
Arglebargle, glop-glyf!?!
t
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Strong > [kill h.human]
You try to pierce *Gralin*, but he deflects the blow.
t
* HP:Beaten MV:Strong - Gralin: Hurt > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Hurt > t
[kill h.human]
You do the best you can!
Razhak slashes *Gralin*'s right foot hard.
* HP:Beaten MV:Strong - Gralin: Wounded > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > t
Razhak slashes *Gralin*'s left leg hard.
*Gralin* tries to pierce you, but you parry successfully.
You try to pierce *Gralin*, but he parries successfully.
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Wounded > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > [kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Wounded > [close shrubbery]
It's already closed!
*Gralin* panics, and attempts to flee!
nar on
* HP:Beaten MV:Strong - Gralin: Wounded > You narrate 'on'
h
* HP:Beaten MV:Strong - Gralin: Wounded > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Gralin, but he deflects the blow.
Ok.
* HP:Beaten MV:Strong - Gralin: Wounded > y
*Gralin* leaves north.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
y
[kill h.human]
They aren't here.
Razhak narrates 'sec'
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
[kill h.human]
You pierce *Gralin*'s body hard.
* HP:Beaten MV:Tiring - Gralin: Wounded > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Tiring - Gralin: Wounded > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Tiring - Gralin: Wounded > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Tiring - Gralin: Wounded > t
y
[close shrubbery]
It's already closed!
A hideous trolloc has arrived from the south.
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Gralin: Wounded > y
h
A hideous trolloc joins your fight!
A hideous trolloc crushes Gralin's body.
You pierce *Gralin*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
[kill h.human]
You do the best you can!
Razhak slashes *Gralin*'s body very hard.
* HP:Beaten MV:Strong - Gralin: Wounded > [close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > nar on
Razhak slashes *Gralin*'s left leg very hard.
You try to pierce *Gralin*, but he deflects the blow.
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > h
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Gralin, but he parries successfully.
Ok.
* HP:Beaten MV:Strong - Gralin: Wounded > You narrate 'on'
* HP:Beaten MV:Strong - Gralin: Wounded > y
[order dha kill h.human]
Ok.
*Gralin* leaves south.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > h
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
h
[order dha kill h.human]
Ok.
Razhak leaves south.
A hideous trolloc leaves south.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [order dha kill h.human]
Ok.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
l
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Strong > t
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
rt
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Arglebargle, glop-glyf!?!
o HP:Beaten MV:Strong > t
y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > h
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[order dha kill h.human]
Ok.
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > start
Arglebargle, glop-glyf!?!
o HP:Beaten MV:Strong > where
where
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Strong > t
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
y
y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong > y
[kill h.human]
You try to pierce *Gralin*, but he parries successfully.
* HP:Beaten MV:Strong - Gralin: Battered > t
[close shrubbery]
It's already closed!
A hideous trolloc has arrived from the south.
* HP:Beaten MV:Strong - Gralin: Battered > [kill h.human]
You do the best you can!
Razhak slashes *Gralin*'s body very hard.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong - Gralin: Battered > *Gralin* tries to pierce you, but you deflect the blow.
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Battered > [kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Battered > h
[close shrubbery]
It's already closed!
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Gralin: Battered > [kill h.human]
You do the best you can!
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [order dha kill h.human]
Gralin swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
Ok.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Strong - Gralin: Battered > A Dha'vol trolloc scout hacks Gralin's body.
A hideous trolloc joins Razhak's fight!
You pierce *Gralin*'s right leg.
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Strong - Gralin: Battered > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > y
[close shrubbery]
Ok.
*Gralin* leaves south.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > h
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [order dha kill h.human]
Ok.
y
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
A hideous trolloc leaves south.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > where
*Gralin* has arrived from the south.
t
* HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
y
* HP:Beaten MV:Strong > [kill h.human]
You pierce *Gralin*'s body hard.
*Gralin* panics, and attempts to flee!
t
* HP:Beaten MV:Strong - Gralin: Beaten > [close shrubbery]
Ok.
y
* HP:Beaten MV:Strong - Gralin: Beaten > [kill h.human]
You do the best you can!
t
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Tiring - Gralin: Beaten > [kill h.human]
You do the best you can!
Razhak has arrived from the south.
A hideous trolloc has arrived from the south.
* HP:Beaten MV:Tiring - Gralin: Beaten > h
[close shrubbery]
It's already closed!
Razhak slashes *Gralin*'s left arm very hard.
* HP:Beaten MV:Tiring - Gralin: Beaten > [order dha kill h.human]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Beaten > h
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > y
You try to pierce *Gralin*, but he parries successfully.
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > y
You try to pierce *Gralin*, but he parries successfully.
* HP:Beaten MV:Tiring - Gralin: Beaten > h
[close shrubbery]
It's already closed!
* HP:Beaten MV:Tiring - Gralin: Beaten > t
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > y
rt
[kill h.human]
You do the best you can!
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > Arglebargle, glop-glyf!?!
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Beaten >
*Gralin* panics, and attempts to flee!
t
* HP:Beaten MV:Tiring - Gralin: Beaten > y
[kill h.human]
You do the best you can!
Razhak sends *Gralin* sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Gralin: Beaten > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Tiring - Gralin: Beaten > y
Razhak slashes *Gralin*'s body very hard.
You pierce *Gralin*'s right foot hard.
Razhak slashes *Gralin*'s right leg very hard.
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Tiring - Gralin: Critical > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > h
A hideous trolloc joins Razhak's fight!
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[order dha kill h.human]
A Dha'vol trolloc scout hacks Gralin's head into bloody fragments!
Ok.
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
h
* HP:Beaten MV:Tiring - Gralin: Critical >
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[order dha kill h.human]
Ok.
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > t
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Gralin: Critical > A Dha'vol trolloc scout hacks Gralin's body very hard.
*Gralin* is dead! R.I.P.
Your blood freezes as you hear *Gralin*'s death cry.
[kill h.human]
They aren't here.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > y
[kill h.human]
They aren't here.
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring >
Razhak closes the shrubbery.
k human
o HP:Beaten MV:Tiring > k human
k human
They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
l
o HP:Beaten MV:Tiring >
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
A hideous trolloc is here, in a world of hurt.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Tiring > t
Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
o HP:Beaten MV:Tiring > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > get
Get what?
o HP:Beaten MV:Tiring > k human
k human
k human
They aren't here.
o HP:Beaten MV:Tiring > k human
They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring >
Razhak stops using a colossal sword with an iron pommel.
o HP:Beaten MV:Tiring >
Razhak gets a shiny copper dagger from a backpack.
o HP:Beaten MV:Tiring >
Razhak wields a shiny copper dagger.
o HP:Beaten MV:Tiring >
Razhak leans over and severs the head from the corpse of Gralin.
say loot
o HP:Beaten MV:Tiring > t
You say 'loot'
y
o HP:Beaten MV:Tiring > [kill h.human]
They aren't here.
Razhak stops using a shiny copper dagger.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
Razhak puts a shiny copper dagger in a backpack.
l
o HP:Beaten MV:Tiring >
Razhak wields a colossal sword with an iron pommel in a two-handed grip.
o HP:Beaten MV:Tiring > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
A hideous trolloc is here, in a world of hurt.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
Razhak puts the severed head of Gralin the Human slain in the Blasted Lands in a backpack.
where
o HP:Beaten MV:Tiring > y
t
y
Razhak gets a pair of lissome leather boots with metal capped toes from the corpse of Gralin.
Razhak gets a set of riveted chainmail leggings from the corpse of Gralin.
Razhak gets a dagger of green jade from the corpse of Gralin.
Razhak gets a silver Kandori wristcuff from the corpse of Gralin.
Razhak gets a silver Kandori wristcuff from the corpse of Gralin.
Razhak gets a sturdy pair of full leather gauntlets from the corpse of Gralin.
Razhak gets a pair of riveted chainmail sleeves from the corpse of Gralin.
Razhak gets a backpack from the corpse of Gralin.
Razhak gets a dark, hooded cloak from the corpse of Gralin.
Razhak gets a tunic of finely-crafted chain from the corpse of Gralin.
Razhak gets an ivory necklace from the corpse of Gralin.
Razhak gets an ivory necklace from the corpse of Gralin.
Razhak gets an emerald ring from the corpse of Gralin.
Razhak gets a jade signet ring from the corpse of Gralin.
Razhak gets a lantern from the corpse of Gralin.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > e
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
n
o HP:Critical MV:Tiring > n
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a human leaving south.
* HP:Critical MV:Tiring > Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
* HP:Critical MV:Tiring > n
n
Sinister Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A wild hog snorts angrily, pawing at the ground.
A rat scurries around trying to get out of sight.
n
* HP:Critical MV:Tiring > n
n
n
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Rotten Ground
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A rat scurries around trying to get out of sight.
*Iblis* is standing here.
A rat scurries around trying to get out of sight.
n
o HP:Critical MV:Tiring > Moldy Earth
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
A sickly, skinny deer stands here in a daze.
n
o HP:Critical MV:Tiring > The Thin Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Tiring > By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
o HP:Critical MV:Tiring > w
Bend in the Trail
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
o HP:Critical MV:Tiring > w
A Narrow Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A mole is here, looking sickly.
o HP:Critical MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Ryzom is lying here.
A large wooden catapult has been erected here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A strong trolloc stands here, snout sniffing the wind.
o HP:Critical MV:Tiring > w
A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > n
w
w
The Blighted Forest
[ obvious exits: E S W ]
o HP:Critical MV:Tiring > w
In Some Swamplike Terrain
[ obvious exits: N E W ]
o HP:Critical MV:Tiring > The Sunken Forest
[ obvious exits: N E S W ]
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Tiring > On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A one person canoe rests on the ground. [2]
A young and strong buck is here, munching some grass.
o HP:Critical MV:Tiring > w
s
Some Trees Near The Blighted Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
o HP:Critical MV:Tiring > s
s
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A lynx creeps low to the ground, hunting for food.
o HP:Critical MV:Tiring > The Dried-out Pond
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A lynx creeps low to the ground, hunting for food.
o HP:Critical MV:Tiring > Alas, you cannot go that way...
get yellow pack
quaff yellow
o HP:Critical MV:Tiring > e
You get a thin vial of yellow fluid from a backpack.
o HP:Critical MV:Tiring > e
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
o HP:Critical MV:Strong > The Dried-out Pond
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A black snake is here, lying on a rock.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > s
s
s
On the Shore of a Dried-out Pond
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
o HP:Critical MV:Strong > The Fresh Forest
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > e
e
n
e
e
The Fresh Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A snake is crawling through the water here.
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > Some Healthier Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A baby lizard scampers about.
A raven is here, watching.
score
o HP:Critical MV:Strong > A Trail Through the Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
s
o HP:Critical MV:Strong > Upon the Trail
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
o HP:Critical MV:Strong > You have 25(402) hit and 206(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
o HP:Critical MV:Strong > A Stand of Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
o HP:Critical MV:Strong > e
s
By the Large Stone
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
s
o HP:Critical MV:Strong > The Thin Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
s
o HP:Critical MV:Strong > Moldy Earth
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A sickly, skinny deer stands here in a daze.
o HP:Critical MV:Strong > Rotten Ground
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
o HP:Critical MV:Strong > nar halp
s
s
You narrate 'halp'
o HP:Critical MV:Strong > Sinister Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A wild hog snorts angrily, pawing at the ground.
A rat scurries around trying to get out of sight.
s
o HP:Critical MV:Strong > s
Withering Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
o HP:Critical MV:Strong > s
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
o HP:Critical MV:Strong > where
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
The corpse of an oozing ball of mud is lying here.
A flock of ravens is circling in the air, searching for prey.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Strong > Players in your Zone
--------------------
Stomper - Dark Forest
o HP:Critical MV:Strong > nar iblis now to
s
You narrate 'iblis now to'
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
Razhak narrates 'omw!'
o HP:Critical MV:Strong > e
w
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
*Ominas* is standing here.
A Dha'vol trolloc scouts his surroundings here.
* HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > w
Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a human leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.
A twitching vine of creepers dangles from above.
A panther stalks through the wilderness.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > n
w
Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the south.
w
o HP:Critical MV:Tiring > Twisted Trees
[ obvious exits: E ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Dha'vol trolloc scout has arrived from the east.
w
o HP:Critical MV:Strong > Alas, you cannot go that way...
o HP:Critical MV:Strong > Alas, you cannot go that way...
Razhak narrates 'i omw blight'
o HP:Critical MV:Strong > nar
Yes, narrate, fine, narrate we must, but WHAT???
e
o HP:Critical MV:Strong > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Strong > n
e
Dark Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving east.
A glob of muddy leaves sits here, oozing a foul liquid.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > n
e
e
Rotten Ground
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scout has arrived from the south.
e
o HP:Critical MV:Tiring > e
Decaying Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A flock of ravens is circling in the air, searching for prey.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > Rotting Earth
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > Dead Forest
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A rat scurries around trying to get out of sight.
A shaggy wolfish creature darts through the shadows.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Decrepit Woods
[ obvious exits: N W ]
Matching room found! Correcting map position.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Tiring > Decrepit Woods
Sickly, twisted trees with fat, bloated leaves abound in this decrepit forest.
The soil is soft and damp, and strewn with dead and rotting leaves. A pungent
odor of decay dominates the thick air. The forest continues to the north and
west.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A Dha'vol trolloc scouts his surroundings here.
A rat scurries around trying to get out of sight.
o HP:Critical MV:Tiring > e
Alas, you cannot go that way...
o HP:Critical MV:Tiring > s
s
Alas, you cannot go that way...
o HP:Critical MV:Tiring > Alas, you cannot go that way...
where
o HP:Critical MV:Strong > Players in your Zone
--------------------
Stomper - Decrepit Woods
o HP:Critical MV:Strong > nar shrubbery df now
w
You narrate 'shrubbery df now'
o HP:Critical MV:Strong > Dead Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A shaggy wolfish creature darts through the shadows.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Strong > s
w
Alas, you cannot go that way...
o HP:Critical MV:Strong > s
w
Rotting Earth
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scout has arrived from the east.
w
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A glob of muddy leaves sits here, oozing a foul liquid.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Dha'vol trolloc scout has arrived from the north.
w
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
An elk with massive antlers eyes you with curiosity.
A raven is here, watching.
A twitching vine of creepers dangles from above.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
*Ominas* is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting Ominas.
A Dha'vol trolloc scout has arrived from the east.
* HP:Critical MV:Tiring > nar fade in
s
You narrate 'fade in'
* HP:Critical MV:Tiring > w
Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Tiring > Twisted Trees
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > open shrubbery
w
Ok.
o HP:Critical MV:Tiring > Cave Entrance
[ obvious exits: N E S ]
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Tiring > close shrubbery
Ok.
o HP:Critical MV:Tiring > alias y close shrubbery
l
Ok.
o HP:Critical MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
You catch a faint scent of a horse nearby.
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > where
Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
Razhak narrates 'wtf is code in there :P'
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
l
Your heartbeat calms down more as you feel less panicked.
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > y
y
y
y
[close shrubbery]
It's already closed!
y
y
y
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > alias h order dha kill h.human
Ok.
l
o HP:Critical MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > y
y
Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
Razhak narrates 'wtf'
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
l
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
y
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Critical MV:Fresh > inv
You are carrying:
a throwing spike
a flask stained with human blood
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > where
Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Fresh > where
y
Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
o HP:Critical MV:Fresh > y
y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > [close shrubbery]
It's already closed!
o HP:Critical MV:Fresh > nar careful of stab
You narrate 'careful of stab'
o HP:Beaten MV:Fresh > l
where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
o HP:Beaten MV:Fresh > k human
k human
k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
Razhak narrates 'nods'
o HP:Beaten MV:Fresh > k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > l
They aren't here.
o HP:Beaten MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Cave Entrance
o HP:Beaten MV:Fresh > k human
k human
They aren't here.
k human
o HP:Beaten MV:Fresh > k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > nar so far just those 2 i got in here crit
You narrate 'so far just those 2 i got in here crit'
l
o HP:Beaten MV:Fresh > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Beaten MV:Fresh > nar not opened yet
l
You narrate 'not opened yet'
o HP:Beaten MV:Fresh > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Fresh > k human
k human
k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
where
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
where
o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Stomper - Cave Entrance
k human
o HP:Beaten MV:Fresh > k human
k human
They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
k human
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > k human
They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh > They aren't here.
o HP:Beaten MV:Fresh >
The shrubbery is opened from the other side.
o HP:Beaten MV:Fresh > y
*Iblis* has arrived from the east.
[close shrubbery]
Ok.
o HP:Beaten MV:Fresh > t
[kill h.human]
You try to pierce *Iblis*, but he deflects the blow.
o HP:Beaten MV:Full - Iblis: Scratched > nar on
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he parries successfully.
o HP:Beaten MV:Full - Iblis: Scratched > You narrate 'on'
o HP:Beaten MV:Full - Iblis: Scratched > nar come
*Iblis* tries to stab you, but you deflect the blow.
You narrate 'come'
Razhak narrates 'firetrucking wolf saw me'
where
o HP:Beaten MV:Full - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Cave Entrance
o HP:Beaten MV:Full - Iblis: Scratched > nar
Yes, narrate, fine, narrate we must, but WHAT???
o HP:Beaten MV:Full - Iblis: Scratched > h
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he deflects the blow.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Iblis, but he deflects the blow.
Ok.
o HP:Beaten MV:Fresh - Iblis: Scratched >
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
o HP:Beaten MV:Fresh - Iblis: Scratched >
You pierce *Iblis*'s right leg very hard.
o HP:Beaten MV:Fresh - Iblis: Scratched > nar come in
A throwing spike arcs through the air.
o HP:Beaten MV:Fresh - Iblis: Scratched > You narrate 'come in'
- Iblis: Scratched >
Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
h
You flee head over heels.
Rancid Cave
[ obvious exits: N S W ]
A large rat, as black as coal, stares at you from the shadows.
o HP:Critical MV:Full > [order dha kill h.human]
That person isn't here.
o HP:Critical MV:Full > s
Cave Entrance
[ obvious exits: N E S ]
*Iblis* is here, fighting a Dha'vol trolloc scout.
A Dha'vol trolloc scout is here, fighting Iblis.
o HP:Critical MV:Full >
*Iblis* panics, and attempts to flee!
Razhak narrates 'omw'
o HP:Critical MV:Full >
*Iblis* leaves south.
o HP:Critical MV:Full > s
s
Smelly Cave
[ obvious exits: N S ]
*Iblis* is standing here.
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full > Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full >
*Iblis* tries to stab you, but you deflect the blow.
o HP:Critical MV:Full - Iblis: Scratched > f
w
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
You panic and attempt to flee!
w
You flee head over heels.
Smelly Cave
[ obvious exits: E ]
A skeleton lies here, the only remains of some unknown adventurer.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
Alas, you cannot go that way...
o HP:Critical MV:Full > Alas, you cannot go that way...
o HP:Critical MV:Full > e
n
n
Smelly Cave
[ obvious exits: N E W ]
A well balanced throwing spike is here, plume attached.
*Iblis* is here, fighting a hideous trolloc.
A Dha'vol trolloc scouts his surroundings here.
A fly is buzzing around here somewhere.
A hideous trolloc is here, fighting Iblis.
o HP:Critical MV:Full > Smelly Cave
[ obvious exits: N S ]
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > Cave Entrance
[ obvious exits: N E S ]
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > h
y
[order dha kill h.human]
Ok.
o HP:Critical MV:Full > [close shrubbery]
It's already closed!
n
o HP:Critical MV:Full > Rancid Cave
[ obvious exits: N S W ]
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > nar come
You narrate 'come'
o HP:Critical MV:Full > where
n
n
where
where
Players in your Zone
--------------------
Razhak - Twisted Trees
Stomper - Rancid Cave
You catch a faint scent of a horse nearby.
o HP:Critical MV:Full > Cave Intersection
[ obvious exits: N E S W ]
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > Dark Cave
[ obvious exits: N S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A group of gray flies are here, buzzing maliciously around you.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Full > Players in your Zone
--------------------
Stomper - Dark Cave
Razhak - Twisted Trees
You catch a faint scent of a horse nearby.
o HP:Critical MV:Full > Players in your Zone
--------------------
Stomper - Dark Cave
Razhak - Twisted Trees
You catch a faint scent of a horse nearby.
o HP:Critical MV:Full > nar fast like
You narrate 'fast like'
s
o HP:Critical MV:Full > s
Cave Intersection
[ obvious exits: N E S W ]
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full > Rancid Cave
[ obvious exits: N S W ]
*Iblis* is standing here.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Full > s
*Iblis* has arrived from the north.
o HP:Critical MV:Full > Cave Entrance
[ obvious exits: N E S ]
*Iblis* is standing here.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Strong >
*Iblis* tries to stab you, but you deflect the blow.
o HP:Critical MV:Strong - Iblis: Scratched > s
f
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
No way! You're fighting for your life!
You panic and attempt to flee!s: Scratched >
s
*Iblis* draws a throwing spike from a jeweled wristcuff with a flash of steel.
s
A throwing spike arcs through the air.
You flee head over heels.
Rancid Cave
[ obvious exits: N S W ]
A large rat, as black as coal, stares at you from the shadows.
Cave Entrance
[ obvious exits: N E S ]
A throwing spike is flashing by in flight.
A Dha'vol trolloc scouts his surroundings here.
*Iblis* is standing here.
o HP:Critical MV:Strong > Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Strong > s
Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
A Dha'vol trolloc scout has arrived from the north.
o HP:Critical MV:Strong > s
Alas, you cannot go that way...
o HP:Critical MV:Strong > score
e
You have 46(402) hit and 224(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
o HP:Critical MV:Strong > Rancid Cave
[ obvious exits: W ]
A Dha'vol trolloc scout has arrived from the west.
o HP:Critical MV:Strong > h
w
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
A Dha'vol trolloc scout has arrived from the east.
o HP:Critical MV:Strong > h
Razhak narrates 'on inside'
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
o HP:Critical MV:Strong > n
Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Strong > n
Cave Entrance
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scout has arrived from the south.
o HP:Critical MV:Strong > h
h
[order dha kill h.human]
Ok.
h
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
o HP:Critical MV:Strong > h
h
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > h
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > h
h
[order dha kill h.human]
Ok.
Razhak narrates 'spam here'
o HP:Critical MV:Strong > [order dha kill h.human]
Ok.
nar
o HP:Critical MV:Strong > Yes, narrate, fine, narrate we must, but WHAT???
o HP:Critical MV:Strong > h
[order dha kill h.human]
Ok.
Razhak leaves south.
y
o HP:Critical MV:Strong > y
y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > l
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > l
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Strong > y
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
Razhak opens the shrubbery.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Critical MV:Strong > y
[close shrubbery]
Ok.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
where
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
Razhak leaves south.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
o HP:Critical MV:Strong > y
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > beep narbo
No-one by that name here...
t
o HP:Critical MV:Strong > [kill h.human]
They aren't here.
y
o HP:Critical MV:Strong >
*Iblis* has arrived from the south.
*Iblis* tries to stab you, but you deflect the blow.
y
o HP:Critical MV:Strong - Iblis: Scratched > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong - Iblis: Scratched > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong - Iblis: Scratched > y
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong - Iblis: Scratched > f
[close shrubbery]
It's already closed!
You panic and attempt to flee!s: Scratched >
Razhak slashes *Iblis*'s body into bloody fragments!
A throwing spike arcs through the air.
nar come
You deflect a throwing spike that was thrown at you.
*Iblis* draws a pair of moonstone hilted dirks from a camouflaged hood with a flash of steel.
*Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
You flee head over heels.
Rancid Cave
[ obvious exits: N S W ]
You narrate 'come'
o HP:Critical MV:Strong > s
Cave Entrance
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached. [2]
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
A Dha'vol trolloc scouts his surroundings here.
h
o HP:Critical MV:Strong > y
*Iblis* stabs Razhak's body hard.
*Iblis* gets a throwing spike.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
Ok.
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
o HP:Critical MV:Strong > y
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
*Iblis* stabs Razhak's right leg hard.
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
y
o HP:Critical MV:Strong > [close shrubbery]
Ok.
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
y
*Iblis* panics, and attempts to flee!
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > *Iblis* panics, and attempts to flee!
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
Razhak tries to slash *Iblis*, but he parries successfully.
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
*Iblis* leaves north.
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > h
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
[order dha kill h.human]
Ok.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
l
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > [close shrubbery]
It's already closed!
o HP:Critical MV:Strong > get all
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
Razhak has arrived from the north.
o HP:Critical MV:Strong > y
You get a throwing spike.
o HP:Critical MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Critical MV:Strong > y
y
y
Your heartbeat calms down more as you feel less panicked.
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > A large black rat has arrived from the north.
[close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
o HP:Beaten MV:Full > y
*Iblis* tries to stab you, but you parry successfully.
[close shrubbery]
Ok.
o HP:Beaten MV:Full - Iblis: Scratched > y
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > y
You try to pierce *Iblis*, but he deflects the blow.
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > h
A throwing spike arcs through the air.
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full - Iblis: Scratched > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
f
o HP:Beaten MV:Full - Iblis: Scratched > *Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
[close shrubbery]
Ok.
o HP:Beaten MV:Full - Iblis: Scratched > You deflect a throwing spike that was thrown at you.
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
Ok.
A Dha'vol trolloc scout tries to hack Iblis, but he deflects the blow.
A large black rat joins your fight!
You try to pierce *Iblis*, but he deflects the blow.
You panic and attempt to flee!
Razhak has arrived from the north.
Razhak tries to slash *Iblis*, but he deflects the blow.
*Iblis* panics, and attempts to flee!
You flee head over heels.
Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
o HP:Beaten MV:Full > s
k human
Smelly Cave
[ obvious exits: N E W ]
A fly is buzzing around here somewhere.
o HP:Beaten MV:Full > y
They aren't here.
o HP:Beaten MV:Full > y
[close shrubbery]
I see no shrubbery here.
o HP:Beaten MV:Full > [close shrubbery]
I see no shrubbery here.
n
o HP:Beaten MV:Full > n
Smelly Cave
[ obvious exits: N S ]
A hideous trolloc is here, in a world of hurt.
A trolloc is here, drooling and mindlessly swatting at flies.
y
o HP:Beaten MV:Full > y
Cave Entrance
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
*Iblis* is here, fighting Razhak.
Razhak the Myrddraal is here, fighting Iblis.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Full > y
*Iblis* panics, and attempts to flee!
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Full > Razhak tries to slash *Iblis*, but he parries successfully.
[close shrubbery]
Ok.
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > k human
*Iblis* leaves south.
[close shrubbery]
It's already closed!
k human
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
They aren't here.
o HP:Beaten MV:Full > y
y
They aren't here.
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > l
[close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
o HP:Beaten MV:Full > [close shrubbery]
Ok.
where
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > [close shrubbery]
It's already closed!
o HP:Beaten MV:Full > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Full > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Full > Players in your Zone
--------------------
Stomper - Cave Entrance
Razhak - Cave Entrance
The shrubbery is opened from the other side.
o HP:Beaten MV:Full > [close shrubbery]
Ok.
o HP:Beaten MV:Full > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
The shrubbery is opened from the other side.
t
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
y
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Strong > y
[close shrubbery]
Ok.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
Razhak leaves south.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A large rat, as black as coal, stares at you from the shadows.
A Dha'vol trolloc scouts his surroundings here.
t
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
t
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > stat
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
*Iblis* has arrived from the south.
A large black rat leaves east.
You are a 387 year old male trolloc hunter.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 75.2 lbs and wearing 38.3 lbs, somewhat heavy.
Your base abilities are: Str:18 Int:10 Wil:9 Dex:18 Con:19.
Offensive bonus: 132, Dodging bonus: 64, Parrying bonus: 151, Total defense: 215
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
l
o HP:Beaten MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > nar think dlined out
You narrate 'think dlined out'
l
* HP:Beaten MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
Razhak the Myrddraal is standing here.
You sense a hidden life form in the area...
A Dha'vol trolloc scouts his surroundings here.
* HP:Beaten MV:Strong > y
y
Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
Razhak narrates 'out?'
* HP:Beaten MV:Strong > [close shrubbery]
Ok.
Razhak tries to slash *Gralin*, but he deflects the blow.
* HP:Beaten MV:Strong > y
Razhak slashes *Gralin*'s body hard.
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
t
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > [kill h.human]
You try to pierce *Gralin*, but he deflects the blow.
* HP:Beaten MV:Strong - Razhak: Scratched - Gralin: Scratched >
Razhak narrates 'no'
* HP:Beaten MV:Strong - Razhak: Scratched - Gralin: Scratched >
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Razhak: Scratched - Gralin: Scratched >
*Gralin* leaves south.
o HP:Beaten MV:Strong > y
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Strong > The shrubbery closes quietly.
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
Razhak narrates 'another'
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
Razhak leaves south.
* HP:Beaten MV:Strong > t
[kill h.human]
You pierce *Gralin*'s right arm.
* HP:Beaten MV:Strong - Gralin: Scratched > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Scratched > t
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Scratched > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Scratched > t
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Scratched > [close shrubbery]
It's already closed!
Razhak slashes *Gralin*'s left leg hard.
* HP:Beaten MV:Strong - Gralin: Scratched > Razhak slashes *Gralin*'s right leg very hard.
*Gralin* tries to pierce you, but you deflect the blow.
You pierce *Gralin*'s left leg.
Razhak slashes *Gralin*'s left leg hard.
*Gralin* tries to pierce you, but you deflect the blow.
You pierce *Gralin*'s body hard.
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Hurt > nar on
h
You narrate 'on'
* HP:Beaten MV:Strong - Gralin: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Gralin, but he parries successfully.
Ok.
* HP:Beaten MV:Strong - Gralin: Hurt >
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Gralin: Hurt >
*Gralin* leaves south.
y
o HP:Beaten MV:Strong > y
y
y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > nar
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Yes, narrate, fine, narrate we must, but WHAT???
t
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > t
y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > nar lead mob?
t
You narrate 'lead mob?'
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
l
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
stat
o HP:Beaten MV:Strong > r
You are a 387 year old male trolloc hunter.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 75.2 lbs and wearing 38.3 lbs, somewhat heavy.
Your base abilities are: Str:18 Int:10 Wil:9 Dex:18 Con:19.
Offensive bonus: 132, Dodging bonus: 64, Parrying bonus: 151, Total defense: 215
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
y
o HP:Beaten MV:Strong > [rah ]
Arglebargle, glop-glyf!?!
t
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Strong > [kill h.human]
You try to pierce *Gralin*, but he deflects the blow.
t
* HP:Beaten MV:Strong - Gralin: Hurt > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Hurt > t
[kill h.human]
You do the best you can!
Razhak slashes *Gralin*'s right foot hard.
* HP:Beaten MV:Strong - Gralin: Wounded > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > t
Razhak slashes *Gralin*'s left leg hard.
*Gralin* tries to pierce you, but you parry successfully.
You try to pierce *Gralin*, but he parries successfully.
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Wounded > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > [kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Wounded > [close shrubbery]
It's already closed!
*Gralin* panics, and attempts to flee!
nar on
* HP:Beaten MV:Strong - Gralin: Wounded > You narrate 'on'
h
* HP:Beaten MV:Strong - Gralin: Wounded > [order dha kill h.human]
A Dha'vol trolloc scout tries to hack Gralin, but he deflects the blow.
Ok.
* HP:Beaten MV:Strong - Gralin: Wounded > y
*Gralin* leaves north.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
y
[kill h.human]
They aren't here.
Razhak narrates 'sec'
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > y
[kill h.human]
You pierce *Gralin*'s body hard.
* HP:Beaten MV:Tiring - Gralin: Wounded > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Tiring - Gralin: Wounded > y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Tiring - Gralin: Wounded > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Tiring - Gralin: Wounded > t
y
[close shrubbery]
It's already closed!
A hideous trolloc has arrived from the south.
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Gralin: Wounded > y
h
A hideous trolloc joins your fight!
A hideous trolloc crushes Gralin's body.
You pierce *Gralin*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
[kill h.human]
You do the best you can!
Razhak slashes *Gralin*'s body very hard.
* HP:Beaten MV:Strong - Gralin: Wounded > [close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > nar on
Razhak slashes *Gralin*'s left leg very hard.
You try to pierce *Gralin*, but he deflects the blow.
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Wounded > h
[order dha kill h.human]
A Dha'vol trolloc scout tries to hack Gralin, but he parries successfully.
Ok.
* HP:Beaten MV:Strong - Gralin: Wounded > You narrate 'on'
* HP:Beaten MV:Strong - Gralin: Wounded > y
[order dha kill h.human]
Ok.
*Gralin* leaves south.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > h
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
h
[order dha kill h.human]
Ok.
Razhak leaves south.
A hideous trolloc leaves south.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [order dha kill h.human]
Ok.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
l
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Strong > t
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
rt
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > Arglebargle, glop-glyf!?!
o HP:Beaten MV:Strong > t
y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > h
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[order dha kill h.human]
Ok.
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > start
Arglebargle, glop-glyf!?!
o HP:Beaten MV:Strong > where
where
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
t
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > l
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Strong > t
Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
t
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > t
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > y
[close shrubbery]
It's already closed!
o HP:Beaten MV:Strong > y
y
y
[close shrubbery]
It's already closed!
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong > y
[kill h.human]
You try to pierce *Gralin*, but he parries successfully.
* HP:Beaten MV:Strong - Gralin: Battered > t
[close shrubbery]
It's already closed!
A hideous trolloc has arrived from the south.
* HP:Beaten MV:Strong - Gralin: Battered > [kill h.human]
You do the best you can!
Razhak slashes *Gralin*'s body very hard.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
It's already closed!
t
* HP:Beaten MV:Strong - Gralin: Battered > *Gralin* tries to pierce you, but you deflect the blow.
[kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
It's already closed!
* HP:Beaten MV:Strong - Gralin: Battered > [kill h.human]
You do the best you can!
* HP:Beaten MV:Strong - Gralin: Battered > h
[close shrubbery]
It's already closed!
*Gralin* panics, and attempts to flee!
* HP:Beaten MV:Strong - Gralin: Battered > [kill h.human]
You do the best you can!
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [order dha kill h.human]
Gralin swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
Ok.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Strong - Gralin: Battered > A Dha'vol trolloc scout hacks Gralin's body.
A hideous trolloc joins Razhak's fight!
You pierce *Gralin*'s right leg.
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Strong - Gralin: Battered > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Strong - Gralin: Battered > y
[close shrubbery]
Ok.
*Gralin* leaves south.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > h
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [order dha kill h.human]
Ok.
y
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
A hideous trolloc leaves south.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Strong > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
o HP:Beaten MV:Strong > [kill h.human]
They aren't here.
y
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
y
o HP:Beaten MV:Strong > [close shrubbery]
It's already closed!
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Strong > where
*Gralin* has arrived from the south.
t
* HP:Beaten MV:Strong > Players in your Zone
--------------------
Razhak - Smelly Cave
Stomper - Cave Entrance
y
* HP:Beaten MV:Strong > [kill h.human]
You pierce *Gralin*'s body hard.
*Gralin* panics, and attempts to flee!
t
* HP:Beaten MV:Strong - Gralin: Beaten > [close shrubbery]
Ok.
y
* HP:Beaten MV:Strong - Gralin: Beaten > [kill h.human]
You do the best you can!
t
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
It's already closed!
y
* HP:Beaten MV:Tiring - Gralin: Beaten > [kill h.human]
You do the best you can!
Razhak has arrived from the south.
A hideous trolloc has arrived from the south.
* HP:Beaten MV:Tiring - Gralin: Beaten > h
[close shrubbery]
It's already closed!
Razhak slashes *Gralin*'s left arm very hard.
* HP:Beaten MV:Tiring - Gralin: Beaten > [order dha kill h.human]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Beaten > h
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > y
You try to pierce *Gralin*, but he parries successfully.
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > y
You try to pierce *Gralin*, but he parries successfully.
* HP:Beaten MV:Tiring - Gralin: Beaten > h
[close shrubbery]
It's already closed!
* HP:Beaten MV:Tiring - Gralin: Beaten > t
[order dha kill h.human]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > y
rt
[kill h.human]
You do the best you can!
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Gralin: Beaten > Arglebargle, glop-glyf!?!
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Beaten >
*Gralin* panics, and attempts to flee!
t
* HP:Beaten MV:Tiring - Gralin: Beaten > y
[kill h.human]
You do the best you can!
Razhak sends *Gralin* sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Gralin: Beaten > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Tiring - Gralin: Beaten > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Tiring - Gralin: Beaten > y
Razhak slashes *Gralin*'s body very hard.
You pierce *Gralin*'s right foot hard.
Razhak slashes *Gralin*'s right leg very hard.
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
y
* HP:Beaten MV:Tiring - Gralin: Critical > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > h
A hideous trolloc joins Razhak's fight!
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[order dha kill h.human]
A Dha'vol trolloc scout hacks Gralin's head into bloody fragments!
Ok.
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
h
* HP:Beaten MV:Tiring - Gralin: Critical >
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[order dha kill h.human]
Ok.
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > t
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
* HP:Beaten MV:Tiring - Gralin: Critical > y
[close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Gralin: Critical > A Dha'vol trolloc scout hacks Gralin's body very hard.
*Gralin* is dead! R.I.P.
Your blood freezes as you hear *Gralin*'s death cry.
[kill h.human]
They aren't here.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > y
[kill h.human]
They aren't here.
Razhak closes the shrubbery.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring >
Razhak closes the shrubbery.
k human
o HP:Beaten MV:Tiring > k human
k human
They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
l
o HP:Beaten MV:Tiring >
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > where
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
A hideous trolloc is here, in a world of hurt.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
o HP:Beaten MV:Tiring > t
Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
o HP:Beaten MV:Tiring > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > get
Get what?
o HP:Beaten MV:Tiring > k human
k human
k human
They aren't here.
o HP:Beaten MV:Tiring > k human
They aren't here.
k human
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring > They aren't here.
o HP:Beaten MV:Tiring >
Razhak stops using a colossal sword with an iron pommel.
o HP:Beaten MV:Tiring >
Razhak gets a shiny copper dagger from a backpack.
o HP:Beaten MV:Tiring >
Razhak wields a shiny copper dagger.
o HP:Beaten MV:Tiring >
Razhak leans over and severs the head from the corpse of Gralin.
say loot
o HP:Beaten MV:Tiring > t
You say 'loot'
y
o HP:Beaten MV:Tiring > [kill h.human]
They aren't here.
Razhak stops using a shiny copper dagger.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
Razhak puts a shiny copper dagger in a backpack.
l
o HP:Beaten MV:Tiring >
Razhak wields a colossal sword with an iron pommel in a two-handed grip.
o HP:Beaten MV:Tiring > Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
A hideous trolloc is here, in a world of hurt.
Razhak the Myrddraal is standing here.
A Dha'vol trolloc scouts his surroundings here.
Razhak puts the severed head of Gralin the Human slain in the Blasted Lands in a backpack.
where
o HP:Beaten MV:Tiring > y
t
y
Razhak gets a pair of lissome leather boots with metal capped toes from the corpse of Gralin.
Razhak gets a set of riveted chainmail leggings from the corpse of Gralin.
Razhak gets a dagger of green jade from the corpse of Gralin.
Razhak gets a silver Kandori wristcuff from the corpse of Gralin.
Razhak gets a silver Kandori wristcuff from the corpse of Gralin.
Razhak gets a sturdy pair of full leather gauntlets from the corpse of Gralin.
Razhak gets a pair of riveted chainmail sleeves from the corpse of Gralin.
Razhak gets a backpack from the corpse of Gralin.
Razhak gets a dark, hooded cloak from the corpse of Gralin.
Razhak gets a tunic of finely-crafted chain from the corpse of Gralin.
Razhak gets an ivory necklace from the corpse of Gralin.
Razhak gets an ivory necklace from the corpse of Gralin.
Razhak gets an emerald ring from the corpse of Gralin.
Razhak gets a jade signet ring from the corpse of Gralin.
Razhak gets a lantern from the corpse of Gralin.
Re: Nasty november fight with ryzom then more!
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
Razhak can't seem to regain control of himself.
o HP:Beaten MV:Tiring > [close shrubbery]
It's already closed!
Razhak can't seem to regain control of himself.
o HP:Beaten MV:Tiring > [kill h.human]
They aren't here.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring >
A hideous trolloc leaves east.
o HP:Beaten MV:Tiring > l
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Razhak - Silent Forest
Stomper - Cave Entrance
You catch a faint scent of a horse nearby.
open shrubbery
e
o HP:Beaten MV:Tiring > It's already open!
o HP:Beaten MV:Tiring > t
Twisted Trees
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
The corpse of a ramshorned trolloc is lying here.
The corpse of a twisted tree is lying here. [2]
You notice a shining steel breastplate is hidden here.
A hideous trolloc is here, in a world of hurt.
Razhak the Myrddraal is here, fighting Ominas.
A wild boar runs through the forest.
*Ominas* is here, fighting Razhak, riding a bloodstock stallion.
A Dha'vol trolloc scout has arrived from the west.
* HP:Beaten MV:Tiring > y
[kill h.human]
You try to pierce *Ominas*, but he deflects the blow.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > You try to pierce *Ominas*, but he deflects the blow.
[close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > k human
You try to pierce *Ominas*, but he parries successfully.
A hideous trolloc joins your fight!
*Ominas* barely pounds Razhak's head.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > h
You do the best you can!
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ominas's body.
Ok.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt >
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt >
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt >
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
A hideous trolloc tickles Ominas's left arm with its crush.
You pierce *Ominas*'s body hard.
Razhak slashes *Ominas*'s body extremely hard.
You pierce *Ominas*'s body very hard.
Your heartbeat calms down more as you feel less panicked.
open shrubbery
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > Ok.
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
k human
k human
You do the best you can!
Razhak looks at *Ominas*.
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > You do the best you can!
k human
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > A Dha'vol trolloc scout barely hacks Ominas's right leg.
A hideous trolloc crushes Ominas's body.
You pierce *Ominas*'s left leg very hard.
Razhak slashes *Ominas*'s body very hard.
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > h
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > You pierce *Ominas*'s body hard.
[order dha kill h.human]
Ok.
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
k human
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
You do the best you can!
*Ominas* leaves east riding a bloodstock stallion.
k human
o HP:Battered MV:Strong > They aren't here.
k human
o HP:Battered MV:Strong > They aren't here.
e
o HP:Battered MV:Strong > They aren't here.
o HP:Battered MV:Strong > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A twitching vine of creepers dangles from above.
A Dha'vol trolloc scout has arrived from the west.
k human
o HP:Battered MV:Strong > e
They aren't here.
k human
o HP:Battered MV:Strong > e
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the west.
o HP:Battered MV:Strong > They aren't here.
o HP:Battered MV:Strong > k human
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A thick, stout plant with spiny foliage seems to quiver as you approach.
A Dha'vol trolloc scout has arrived from the west.
o HP:Battered MV:Strong > s
They aren't here.
o HP:Battered MV:Strong > s
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Strong > Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
*Iblis* is standing here.
An ancient, gnarled tree looms over you.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Strong > e
s
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scout has arrived from the west.
s
o HP:Battered MV:Strong > Creepy Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Strong > Dense Forest
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
The lone wolf is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting the lone wolf.
A Dha'vol trolloc scout has arrived from the north.
k human
o HP:Battered MV:Strong > k human
k human
They aren't here.
o HP:Battered MV:Strong > They aren't here.
o HP:Battered MV:Strong > They aren't here.
where
o HP:Battered MV:Strong > e
Players in your Zone
--------------------
Stomper - Dense Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Strong > Towering Trees
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the west.
o HP:Battered MV:Strong > where
Players in your Zone
--------------------
Stomper - Towering Trees
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Strong > where
Players in your Zone
--------------------
Stomper - Towering Trees
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Strong > n
n
w
Deep in the Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
A Dha'vol trolloc scout has arrived from the south.
o HP:Battered MV:Tiring > Silent Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the south.
o HP:Battered MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the east.
w
o HP:Battered MV:Tiring > n
Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is sitting here.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
A Dha'vol trolloc scout has arrived from the east.
o HP:Battered MV:Tiring > A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree hits a hideous trolloc's body.
*Iblis* stabs Razhak's left leg.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc scout has arrived from the south.
o HP:Battered MV:Tiring > s
k human
Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Tiring > k human
You try to pierce *Iblis*, but he parries successfully.
h
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > [order dha kill h.human]
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
Ok.
Razhak narrates 'on solo tree iblis'
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > change mood brave
*Iblis* swiftly dodges your attempt to pierce him.
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Mood changed to: Brave
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > change posture offensive
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's branch.
The ancient tree barely hits a hideous trolloc's body.
*Iblis* stabs Razhak's right leg.
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Posture changed to: Offensive
l
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scout is here, fighting Iblis.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
where
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > k human
k human
You do the best you can!
k human
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > k human
k human
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
You try to pierce *Iblis*, but he deflects the blow.
Razhak tries to slash *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
*Iblis* stabs Razhak's body.
You try to pierce *Iblis*, but he parries successfully.
You do the best you can!
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
k human
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > exa iblis
Iblis's eyes seem to gleam with a strange golden light.
Iblis has a few scratches.
*Iblis* is using:
<worn on head> a camouflaged hood
<worn around neck> a sapphire whirlwind pendant
<worn around neck> a sapphire whirlwind pendant
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a pair of moonstone hilted dirks
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
*Ominas* has arrived from the north, riding a bloodstock stallion.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched >
*Ominas* barely pounds a Dha'vol trolloc scout's body.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched >
A Dha'vol trolloc scout tries to hack Iblis, but he deflects the blow.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
*Iblis* stabs Razhak's body hard.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched >
*Iblis* swiftly dodges your attempt to pierce him.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > where
*Ominas* pounds a Dha'vol trolloc scout's body.
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree tickles a hideous trolloc's body with its hit.
*Iblis* stabs Razhak's head hard.
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Iblis* looks at Razhak.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* now follows *Iblis*.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > nar bash em
You narrate 'bash em'
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree hits a hideous trolloc's head.
*Iblis* stabs Razhak's left leg hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* is now a member of *Iblis*'s group.
A rat is now a member of *Iblis*'s group.
A rat is now a member of *Iblis*'s group.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
*Ominas* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is sitting here.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You pierce *Iblis*'s left arm very hard.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's body.
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's crown hard.
The ancient tree tickles a hideous trolloc's right leg with its hit.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > fol razhak
You now follow Razhak.
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You try to pierce *Iblis*, but he deflects the blow.
*Iblis* stabs Razhak's left arm hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree hits a hideous trolloc's body.
*Iblis* stabs Razhak's left leg hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
Razhak narrates 'i on foot...'
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You are now a member of Razhak's group.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's left leg.
You try to pierce *Iblis*, but he dodges the attack.
A hideous trolloc crushes the ancient tree's crown very hard.
The ancient tree hits a hideous trolloc's right leg hard.
*Iblis* stabs Razhak's left leg hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
*Ominas* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is sitting here.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* barely pounds a Dha'vol trolloc scout's left leg.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's branch hard.
The ancient tree hits a hideous trolloc's right arm hard.
*Iblis* stabs Razhak's left arm hard.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You try to pierce *Iblis*, but he dodges the attack.
*Iblis* stabs Razhak's left leg.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > where
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree hits a hideous trolloc's right leg.
*Iblis* barely stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
You try to pierce *Iblis*, but he parries successfully.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > order dha bash
Ok.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
Razhak tries to slash *Iblis*, but he deflects the blow.
*Ominas* pounds a Dha'vol trolloc scout's body.
*Iblis* swiftly dodges your attempt to pierce him.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
*Iblis* stabs Razhak's right arm.
Razhak narrates 'i need to get on ominas'
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
Razhak panics, and attempts to flee!
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
Razhak leaves east.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched >
Razhak tries to slash *Ominas*, but he parries successfully.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's left foot.
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > order dha bash
Ok.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > change mood wimpy
*Iblis* stabs a Dha'vol trolloc scout's head.
*Ominas* barely pounds a Dha'vol trolloc scout's body.
*Iblis* swiftly dodges your attempt to pierce him.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > Mood changed to: Wimpy
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > change posture defensive
Posture changed to: Defensive
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he deflects the blow.
*Iblis* looks at a Dha'vol trolloc scout.
l
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched > Iblis avoids being bashed by a Dha'vol trolloc scout who loses his balance and falls!
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is here, fighting Iblis.
A hideous trolloc is here, fighting the ancient tree.
*Iblis* is here, fighting a Dha'vol trolloc scout.
The ancient tree is here, fighting a hideous trolloc.
*Ominas* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched > where
*Iblis* stabs a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's roots.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
*Ominas* sends Razhak sprawling with a powerful bash!
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's body.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's body.
*Ominas* pounds a Dha'vol trolloc scout's body hard.
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's roots hard.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > order
Order who to do what?
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
Razhak assumes an offensive striking posture.
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > say retreat
say retreat
say retreat
You say 'retreat'
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > You say 'retreat'
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > *Iblis* stabs a Dha'vol trolloc scout's body.
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree barely hits a hideous trolloc's body.
*Iblis* stabs a Dha'vol trolloc scout's body.
*Iblis* swiftly dodges your attempt to pierce him.
You say 'retreat'
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Beaten - Iblis: Scratched >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Beaten - Iblis: Scratched >
Razhak sends *Ominas* sprawling with a powerful bash!
say retreat
* HP:Battered MV:Strong - Iblis: Scratched > Razhak slashes *Ominas*'s body extremely hard.
You try to pierce *Iblis*, but he dodges the attack.
A hideous trolloc crushes the ancient tree's roots.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
You say 'retreat'
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* stabs your body hard.
You try to pierce *Iblis*, but he parries successfully.
Razhak gets a skin of human flesh from a backpack.
* HP:Battered MV:Strong - Iblis: Scratched >
Razhak drinks blood from a skin of human flesh.
* HP:Battered MV:Strong - Iblis: Scratched >
Razhak puts a skin of human flesh in a backpack.
* HP:Battered MV:Strong - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scouts his surroundings here.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is sitting here, riding a bloodstock stallion.
A hideous trolloc is here, fighting the ancient tree.
*Iblis* is here, fighting YOU!
The ancient tree is here, fighting a hideous trolloc.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
Razhak slashes *Ominas*'s right leg very hard.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Strong - Iblis: Scratched > inv
You are carrying:
[3] a throwing spike
a flask stained with human blood
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
* HP:Battered MV:Strong - Iblis: Scratched > where
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's trunk extremely hard.
The ancient tree hits a hideous trolloc's body.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* stabs your left leg.
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Strong - Iblis: Scratched >
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* stabs your right leg hard.
Razhak slashes *Ominas*'s head extremely hard.
*Iblis* swiftly dodges your attempt to pierce him.
A hideous trolloc crushes the ancient tree's branch very hard.
The ancient tree tickles a hideous trolloc's body with its hit.
* HP:Beaten MV:Strong - Iblis: Scratched > change wimpy 55
You will now flee if you go below 55 hit points.
* HP:Beaten MV:Strong - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scouts his surroundings here.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is sitting here, riding a bloodstock stallion.
A hideous trolloc is here, fighting the ancient tree.
*Iblis* is here, fighting YOU!
The ancient tree is here, fighting a hideous trolloc.
* HP:Beaten MV:Strong - Iblis: Scratched > where
*Iblis* tries to stab you, but you parry successfully.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you parry successfully.
Razhak slashes *Ominas*'s body very hard.
You try to pierce *Iblis*, but he dodges the attack.
A hideous trolloc crushes the ancient tree's trunk extremely hard.
The ancient tree hits a hideous trolloc's left leg.
* HP:Beaten MV:Strong - Iblis: Scratched >
Razhak narrates 'ominas battered'
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* stabs your left leg hard.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's branch.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched > odaa
[order dha assist stomper]
A Dha'vol trolloc scout joins your fight!
Ok.
* HP:Beaten MV:Strong - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body.
*Iblis* stabs your left arm hard.
*Ominas* barely pounds Razhak's body.
Razhak tries to slash *Ominas*, but he deflects the blow.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's roots hard.
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
*Iblis* stabs your body.
You try to pierce *Iblis*, but he dodges the attack.
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Beaten MV:Strong - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body.
*Iblis* tries to stab you, but you parry successfully.
Razhak slashes *Ominas*'s right leg hard.
You try to pierce *Iblis*, but he parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched > where
*Iblis* tries to stab you, but you deflect the blow.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Strong - Iblis: Scratched > odaa
[order dha assist stomper]
Ok.
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc joins Razhak's fight!
Iblis swiftly dodges a hideous trolloc's attempt to crush him.
A Dha'vol trolloc scout hacks Ominas's right arm hard.
*Iblis* tries to stab you, but you parry successfully.
*Ominas* pounds Razhak's right leg.
Razhak slashes *Ominas*'s left hand.
You try to pierce *Iblis*, but he dodges the attack.
l
* HP:Beaten MV:Strong - Iblis: Scratched > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
The corpse of the ancient tree is lying here.
A Dha'vol trolloc scout is here, fighting Ominas.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is here, fighting Razhak, riding a bloodstock stallion.
A hideous trolloc is here, fighting Iblis.
*Iblis* is here, fighting YOU!
* HP:Beaten MV:Strong - Iblis: Scratched > where
*Iblis* tries to stab you, but you parry successfully.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc tries to crush Iblis, but he deflects the blow.
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Ominas* sends Razhak sprawling with a powerful bash!
order dha bash
* HP:Beaten MV:Strong - Iblis: Scratched > Ok.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc tries to crush Iblis, but he parries successfully.
*Iblis* stabs your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Ominas* pounds Razhak's body.
You try to pierce *Iblis*, but he parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched >
Ominas avoids being bashed by a Dha'vol trolloc scout who loses his balance and falls!
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc tries to crush Iblis, but he parries successfully.
*Iblis* stabs your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Ominas* pounds Razhak's body.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Critical MV:Strong - Iblis: Scratched >
A Dha'vol trolloc scout clambers to his feet.
* HP:Critical MV:Strong - Iblis: Scratched > order dha stand
f
Ok.
n ng - Iblis: Scratched >
*Iblis* stabs your head.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
n
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
Creepy Woods
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
o HP:Critical MV:Strong > Twisted Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A gray palfrey prances skittishly nearby.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
o HP:Critical MV:Strong > n
n
Alas, you cannot go that way...
o HP:Critical MV:Strong > Alas, you cannot go that way...
e
o HP:Critical MV:Strong > w
Alas, you cannot go that way...
o HP:Critical MV:Strong > n
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A thick, stout plant with spiny foliage seems to quiver as you approach.
w
o HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
o HP:Critical MV:Tiring > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
o HP:Critical MV:Tiring > nar am crit
s
s
You narrate 'am crit'
o HP:Critical MV:Tiring > Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Tiring > s
Alas, you cannot go that way...
o HP:Critical MV:Tiring > Alas, you cannot go that way...
score
o HP:Critical MV:Tiring > You have 42(402) hit and 190(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
where
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - Creepy Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Critical MV:Tiring > e
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Critical MV:Tiring > s
Alas, you cannot go that way...
o HP:Critical MV:Tiring > w
w
Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
n
o HP:Critical MV:Tiring > w
Alas, you cannot go that way...
w
o HP:Critical MV:Tiring > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
o HP:Critical MV:Tiring > Twisted Trees
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a ramshorned trolloc is lying here.
The corpse of a twisted tree is lying here. [2]
A wild boar runs through the forest.
o HP:Critical MV:Tiring > Cave Entrance
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
Matching room found! Correcting map position.
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
o HP:Critical MV:Tiring > s
Smelly Cave
[ obvious exits: N S ]
A fly is buzzing around here somewhere.
o HP:Critical MV:Tiring >
Razhak narrates 'ominas beaten, get on him?'
o HP:Critical MV:Tiring > hide
w
You attempt to hide yourself.
o HP:Critical MV:Tiring > s
Alas, you cannot go that way...
w
o HP:Critical MV:Tiring > Smelly Cave
[ obvious exits: N E W ]
o HP:Critical MV:Tiring > Smelly Cave
[ obvious exits: E ]
A skeleton lies here, the only remains of some unknown adventurer.
A trolloc is here, drooling and mindlessly swatting at flies.
A fly is buzzing around here somewhere.
Razhak narrates 'bashed'
o HP:Critical MV:Tiring > hide metal
hide metal
You hide a pair of thick metal boots.
hide metal
o HP:Critical MV:Tiring > hide metal
You don't seem to have a metal.
o HP:Critical MV:Tiring > hide metal
You don't seem to have a metal.
hide metal
o HP:Critical MV:Tiring > You don't seem to have a metal.
o HP:Critical MV:Tiring > You don't seem to have a metal.
o HP:Critical MV:Tiring > e
You don't seem to have a metal.
o HP:Critical MV:Tiring > Smelly Cave
[ obvious exits: N E W ]
o HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
o HP:Critical MV:Strong > hide ebony
hide ebony
You hide a pair of ebony-steel plate vambraces.
o HP:Critical MV:Strong > You hide a pair of ebony-steel plate greaves.
o HP:Critical MV:Strong > hide metall
hide metall
You don't seem to have a metall.
n
o HP:Critical MV:Strong > You don't seem to have a metall.
n
o HP:Critical MV:Strong > open shrubbery
e
e
Smelly Cave
[ obvious exits: N S ]
A fly is buzzing around here somewhere.
o HP:Critical MV:Strong > Cave Entrance
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
o HP:Critical MV:Strong > s
It's already open!
Razhak narrates 'he fled'
e
o HP:Critical MV:Strong > Twisted Trees
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a ramshorned trolloc is lying here.
A wild boar runs through the forest.
o HP:Critical MV:Strong > s
Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
o HP:Critical MV:Strong > Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
*Ominas* is standing here, riding a bloodstock stallion.
A glob of muddy leaves sits here, oozing a foul liquid.
*Ominas* leaves west riding a bloodstock stallion.
s
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
k human
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
The corpse of the ancient tree is lying here.
A Dha'vol trolloc scouts his surroundings here.
Razhak the Myrddraal is here, fighting Iblis.
A hideous trolloc is here, fighting Iblis.
*Iblis* is here, fighting a hideous trolloc.
y
o HP:Critical MV:Tiring > *Iblis* swiftly dodges your attempt to pierce him.
o HP:Critical MV:Tiring - a hideous trolloc: Critical - Iblis: Scratched > [close shrubbery]
I see no shrubbery here.
o HP:Critical MV:Tiring - a hideous trolloc: Critical - Iblis: Scratched >
You pierce *Iblis*'s body very hard.
A hideous trolloc tries to crush Iblis, but he dodges the attack.
*Iblis* stabs a hideous trolloc's left leg extremely hard.
A hideous trolloc is dead! R.I.P.
Your blood freezes as you hear a hideous trolloc's death cry.
A hideous trolloc stops following Razhak.
You try to pierce *Iblis*, but he parries successfully.
o HP:Critical MV:Tiring - Iblis: Scratched >
*Ominas* has arrived from the north, riding a bloodstock stallion.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Ominas* barely pounds Razhak's left hand.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
* HP:Critical MV:Tiring - Iblis: Scratched > odaa
*Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
* HP:Critical MV:Tiring - Iblis: Scratched > *Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
[order dha assist stomper]
A Dha'vol trolloc scout joins your fight!
Ok.
* HP:Critical MV:Tiring - Iblis: Scratched > l
*Iblis* swiftly dodges your attempt to pierce him.
* HP:Critical MV:Tiring - Iblis: Scratched > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
The corpse of a hideous trolloc is lying here.
The corpse of the ancient tree is lying here.
*Ominas* is here, fighting Razhak, riding a bloodstock stallion.
A Dha'vol trolloc scout is here, fighting Ominas.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting YOU!
* HP:Critical MV:Tiring - Iblis: Scratched >
Razhak avoids being bashed by *Ominas* who loses his balance and falls!
* HP:Critical MV:Tiring - Iblis: Scratched >
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
*Iblis* swiftly dodges your attempt to pierce him.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Critical MV:Tiring - Iblis: Scratched > f
PANIC! You couldn't escape!
n
* HP:Critical MV:Tiring - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body hard.
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he dodges the attack.
Razhak slashes *Ominas*'s head very hard.
* HP:Critical MV:Tiring - Iblis: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - Iblis: Scratched > f
PANIC! You couldn't escape!
* HP:Critical MV:Tiring - Iblis: Scratched >
You try to pierce *Iblis*, but he parries successfully.
* HP:Critical MV:Tiring - Iblis: Scratched >
Razhak narrates 'crit ominas'
* HP:Critical MV:Tiring - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body hard.
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he deflects the blow.
Razhak slashes *Ominas*'s body very hard.
*Ominas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Ominas*'s death cry.
o HP:Critical MV:Tiring - Iblis: Scratched > k human
y
*Iblis* gets a pair of lissome leather boots with metal capped toes from the corpse of Ominas.
*Iblis* gets a set of riveted chainmail leggings from the corpse of Ominas.
*Iblis* gets a belt with a buckle of cuendillar from the corpse of Ominas.
*Iblis* gets a bone club from the corpse of Ominas.
*Iblis* gets a silver etched shield from the corpse of Ominas.
*Iblis* gets a silver Kandori wristcuff from the corpse of Ominas.
*Iblis* gets a silver Kandori wristcuff from the corpse of Ominas.
*Iblis* gets a sturdy pair of full leather gauntlets from the corpse of Ominas.
*Iblis* gets a pair of riveted chainmail sleeves from the corpse of Ominas.
*Iblis* gets a backpack from the corpse of Ominas.
*Iblis* gets a cloak of shifting colors from the corpse of Ominas.
*Iblis* gets a tunic of finely-crafted chain from the corpse of Ominas.
*Iblis* gets a weathered, storm-gray gorget from the corpse of Ominas.
*Iblis* gets a weathered, storm-gray gorget from the corpse of Ominas.
*Iblis* gets a rimmed round helmet from the corpse of Ominas.
*Iblis* gets a gold ring from the corpse of Ominas.
*Iblis* gets a gold ring from the corpse of Ominas.
*Iblis* gets a mirrored lantern from the corpse of Ominas.
Razhak tries to slash *Iblis*, but he deflects the blow.
o HP:Critical MV:Tiring - Iblis: Scratched > *Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he deflects the blow.
You do the best you can!
Good times, thought I was dead a few times but live to see another day. Nice on those spikes, wish we'd of gotten Iblis but meh still got a few. Who uses shrubbery anyways?! Bringing it back!
--------------------
Razhak - Cave Entrance
Stomper - Cave Entrance
Razhak can't seem to regain control of himself.
o HP:Beaten MV:Tiring > [close shrubbery]
It's already closed!
Razhak can't seem to regain control of himself.
o HP:Beaten MV:Tiring > [kill h.human]
They aren't here.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > t
[close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring > y
[kill h.human]
They aren't here.
o HP:Beaten MV:Tiring > [close shrubbery]
Ok.
The shrubbery is opened from the other side.
o HP:Beaten MV:Tiring >
A hideous trolloc leaves east.
o HP:Beaten MV:Tiring > l
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
A Dha'vol trolloc scouts his surroundings here.
where
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Razhak - Silent Forest
Stomper - Cave Entrance
You catch a faint scent of a horse nearby.
open shrubbery
e
o HP:Beaten MV:Tiring > It's already open!
o HP:Beaten MV:Tiring > t
Twisted Trees
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving east.
The corpse of a ramshorned trolloc is lying here.
The corpse of a twisted tree is lying here. [2]
You notice a shining steel breastplate is hidden here.
A hideous trolloc is here, in a world of hurt.
Razhak the Myrddraal is here, fighting Ominas.
A wild boar runs through the forest.
*Ominas* is here, fighting Razhak, riding a bloodstock stallion.
A Dha'vol trolloc scout has arrived from the west.
* HP:Beaten MV:Tiring > y
[kill h.human]
You try to pierce *Ominas*, but he deflects the blow.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > You try to pierce *Ominas*, but he deflects the blow.
[close shrubbery]
Ok.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > k human
You try to pierce *Ominas*, but he parries successfully.
A hideous trolloc joins your fight!
*Ominas* barely pounds Razhak's head.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > h
You do the best you can!
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt > [order dha kill h.human]
A Dha'vol trolloc scout hacks Ominas's body.
Ok.
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt >
*Ominas* panics, and attempts to flee!
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt >
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Beaten MV:Tiring - Razhak: Hurt - Ominas: Hurt >
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
A hideous trolloc tickles Ominas's left arm with its crush.
You pierce *Ominas*'s body hard.
Razhak slashes *Ominas*'s body extremely hard.
You pierce *Ominas*'s body very hard.
Your heartbeat calms down more as you feel less panicked.
open shrubbery
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > Ok.
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
k human
k human
You do the best you can!
Razhak looks at *Ominas*.
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > You do the best you can!
k human
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > A Dha'vol trolloc scout barely hacks Ominas's right leg.
A hideous trolloc crushes Ominas's body.
You pierce *Ominas*'s left leg very hard.
Razhak slashes *Ominas*'s body very hard.
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > h
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > You pierce *Ominas*'s body hard.
[order dha kill h.human]
Ok.
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
k human
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
You do the best you can!
* HP:Battered MV:Strong - Razhak: Scratched - Ominas: Wounded > k human
You do the best you can!
*Ominas* leaves east riding a bloodstock stallion.
k human
o HP:Battered MV:Strong > They aren't here.
k human
o HP:Battered MV:Strong > They aren't here.
e
o HP:Battered MV:Strong > They aren't here.
o HP:Battered MV:Strong > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A twitching vine of creepers dangles from above.
A Dha'vol trolloc scout has arrived from the west.
k human
o HP:Battered MV:Strong > e
They aren't here.
k human
o HP:Battered MV:Strong > e
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
An elk with massive antlers eyes you with curiosity.
A Dha'vol trolloc scout has arrived from the west.
o HP:Battered MV:Strong > They aren't here.
o HP:Battered MV:Strong > k human
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
An elk with massive antlers eyes you with curiosity.
A twitching vine of creepers dangles from above.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A thick, stout plant with spiny foliage seems to quiver as you approach.
A Dha'vol trolloc scout has arrived from the west.
o HP:Battered MV:Strong > s
They aren't here.
o HP:Battered MV:Strong > s
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Strong > Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
*Iblis* is standing here.
An ancient, gnarled tree looms over you.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Strong > e
s
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A Dha'vol trolloc scout has arrived from the west.
s
o HP:Battered MV:Strong > Creepy Woods
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.
A glob of muddy leaves sits here, oozing a foul liquid.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Strong > Dense Forest
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
The lone wolf is here, fighting an oozing ball of mud.
An oozing ball of mud is here, fighting the lone wolf.
A Dha'vol trolloc scout has arrived from the north.
k human
o HP:Battered MV:Strong > k human
k human
They aren't here.
o HP:Battered MV:Strong > They aren't here.
o HP:Battered MV:Strong > They aren't here.
where
o HP:Battered MV:Strong > e
Players in your Zone
--------------------
Stomper - Dense Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Strong > Towering Trees
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the west.
o HP:Battered MV:Strong > where
Players in your Zone
--------------------
Stomper - Towering Trees
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Strong > where
Players in your Zone
--------------------
Stomper - Towering Trees
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Strong > n
n
w
Deep in the Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A panther stalks through the wilderness.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
A Dha'vol trolloc scout has arrived from the south.
o HP:Battered MV:Tiring > Silent Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc scout has arrived from the south.
o HP:Battered MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A Dha'vol trolloc scout has arrived from the east.
w
o HP:Battered MV:Tiring > n
Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is sitting here.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
A Dha'vol trolloc scout has arrived from the east.
o HP:Battered MV:Tiring > A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree hits a hideous trolloc's body.
*Iblis* stabs Razhak's left leg.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc scout has arrived from the south.
o HP:Battered MV:Tiring > s
k human
Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
A Dha'vol trolloc scout has arrived from the north.
o HP:Battered MV:Tiring > k human
You try to pierce *Iblis*, but he parries successfully.
h
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > [order dha kill h.human]
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
Ok.
Razhak narrates 'on solo tree iblis'
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > change mood brave
*Iblis* swiftly dodges your attempt to pierce him.
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Mood changed to: Brave
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > change posture offensive
A Dha'vol trolloc scout tries to hack Iblis, but he dodges the attack.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's branch.
The ancient tree barely hits a hideous trolloc's body.
*Iblis* stabs Razhak's right leg.
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Posture changed to: Offensive
l
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scout is here, fighting Iblis.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
where
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > k human
k human
You do the best you can!
k human
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > k human
k human
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
You try to pierce *Iblis*, but he deflects the blow.
Razhak tries to slash *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
*Iblis* stabs Razhak's body.
You try to pierce *Iblis*, but he parries successfully.
You do the best you can!
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
k human
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > You do the best you can!
o HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > exa iblis
Iblis's eyes seem to gleam with a strange golden light.
Iblis has a few scratches.
*Iblis* is using:
<worn on head> a camouflaged hood
<worn around neck> a sapphire whirlwind pendant
<worn around neck> a sapphire whirlwind pendant
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a pair of moonstone hilted dirks
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
*Ominas* has arrived from the north, riding a bloodstock stallion.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched >
*Ominas* barely pounds a Dha'vol trolloc scout's body.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched >
A Dha'vol trolloc scout tries to hack Iblis, but he deflects the blow.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
*Iblis* stabs Razhak's body hard.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched >
*Iblis* swiftly dodges your attempt to pierce him.
* HP:Battered MV:Tiring - Razhak: Hurt - Iblis: Scratched > where
*Ominas* pounds a Dha'vol trolloc scout's body.
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree tickles a hideous trolloc's body with its hit.
*Iblis* stabs Razhak's head hard.
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Iblis* looks at Razhak.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* now follows *Iblis*.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > nar bash em
You narrate 'bash em'
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree hits a hideous trolloc's head.
*Iblis* stabs Razhak's left leg hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* is now a member of *Iblis*'s group.
A rat is now a member of *Iblis*'s group.
A rat is now a member of *Iblis*'s group.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
*Ominas* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is sitting here.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You pierce *Iblis*'s left arm very hard.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's body.
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's crown hard.
The ancient tree tickles a hideous trolloc's right leg with its hit.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > fol razhak
You now follow Razhak.
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You try to pierce *Iblis*, but he deflects the blow.
*Iblis* stabs Razhak's left arm hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree hits a hideous trolloc's body.
*Iblis* stabs Razhak's left leg hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
Razhak narrates 'i on foot...'
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You are now a member of Razhak's group.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's left leg.
You try to pierce *Iblis*, but he dodges the attack.
A hideous trolloc crushes the ancient tree's crown very hard.
The ancient tree hits a hideous trolloc's right leg hard.
*Iblis* stabs Razhak's left leg hard.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
*Ominas* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is sitting here.
A hideous trolloc is here, fighting the ancient tree.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting Razhak.
The ancient tree is here, fighting a hideous trolloc.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
*Ominas* barely pounds a Dha'vol trolloc scout's left leg.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's branch hard.
The ancient tree hits a hideous trolloc's right arm hard.
*Iblis* stabs Razhak's left arm hard.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Wounded - Iblis: Scratched >
You try to pierce *Iblis*, but he dodges the attack.
*Iblis* stabs Razhak's left leg.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > where
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
*Ominas* pounds a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree hits a hideous trolloc's right leg.
*Iblis* barely stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > where
Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > Players in your Zone
--------------------
Stomper - Dark Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
You try to pierce *Iblis*, but he parries successfully.
*Iblis* stabs Razhak's body.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched > order dha bash
Ok.
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
Razhak tries to slash *Iblis*, but he deflects the blow.
*Ominas* pounds a Dha'vol trolloc scout's body.
*Iblis* swiftly dodges your attempt to pierce him.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
*Iblis* stabs Razhak's right arm.
Razhak narrates 'i need to get on ominas'
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
Razhak panics, and attempts to flee!
* HP:Battered MV:Tiring - Razhak: Battered - Iblis: Scratched >
Razhak leaves east.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched >
Razhak tries to slash *Ominas*, but he parries successfully.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's left foot.
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > order dha bash
Ok.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > change mood wimpy
*Iblis* stabs a Dha'vol trolloc scout's head.
*Ominas* barely pounds a Dha'vol trolloc scout's body.
*Iblis* swiftly dodges your attempt to pierce him.
A hideous trolloc crushes the ancient tree's trunk very hard.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > Mood changed to: Wimpy
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched > change posture defensive
Posture changed to: Defensive
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Wounded - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he deflects the blow.
*Iblis* looks at a Dha'vol trolloc scout.
l
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched > Iblis avoids being bashed by a Dha'vol trolloc scout who loses his balance and falls!
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is here, fighting a Dha'vol trolloc scout, riding a bloodstock stallion.
A Dha'vol trolloc scout is here, fighting Iblis.
A hideous trolloc is here, fighting the ancient tree.
*Iblis* is here, fighting a Dha'vol trolloc scout.
The ancient tree is here, fighting a hideous trolloc.
*Ominas* avoids being bashed by Razhak who loses his balance and falls!
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched > where
*Iblis* stabs a Dha'vol trolloc scout's body.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's roots.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
*Ominas* sends Razhak sprawling with a powerful bash!
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's body.
* HP:Battered MV:Tiring - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
*Iblis* stabs a Dha'vol trolloc scout's body.
*Ominas* pounds a Dha'vol trolloc scout's body hard.
A Dha'vol trolloc scout tries to hack Iblis, but he parries successfully.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's roots hard.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > order
Order who to do what?
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched >
Razhak assumes an offensive striking posture.
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > say retreat
say retreat
say retreat
You say 'retreat'
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > You say 'retreat'
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Battered - Iblis: Scratched > *Iblis* stabs a Dha'vol trolloc scout's body.
Iblis swiftly dodges a Dha'vol trolloc scout's attempt to hack him.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's trunk.
The ancient tree barely hits a hideous trolloc's body.
*Iblis* stabs a Dha'vol trolloc scout's body.
*Iblis* swiftly dodges your attempt to pierce him.
You say 'retreat'
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Beaten - Iblis: Scratched >
*Ominas* sends a Dha'vol trolloc scout sprawling with a powerful bash!
* HP:Battered MV:Strong - a Dha'vol trolloc scout: Beaten - Iblis: Scratched >
Razhak sends *Ominas* sprawling with a powerful bash!
say retreat
* HP:Battered MV:Strong - Iblis: Scratched > Razhak slashes *Ominas*'s body extremely hard.
You try to pierce *Iblis*, but he dodges the attack.
A hideous trolloc crushes the ancient tree's roots.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
You say 'retreat'
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* stabs your body hard.
You try to pierce *Iblis*, but he parries successfully.
Razhak gets a skin of human flesh from a backpack.
* HP:Battered MV:Strong - Iblis: Scratched >
Razhak drinks blood from a skin of human flesh.
* HP:Battered MV:Strong - Iblis: Scratched >
Razhak puts a skin of human flesh in a backpack.
* HP:Battered MV:Strong - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scouts his surroundings here.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is sitting here, riding a bloodstock stallion.
A hideous trolloc is here, fighting the ancient tree.
*Iblis* is here, fighting YOU!
The ancient tree is here, fighting a hideous trolloc.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
Razhak slashes *Ominas*'s right leg very hard.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's trunk hard.
The ancient tree tries to hit a hideous trolloc, but it deflects the blow.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Strong - Iblis: Scratched > inv
You are carrying:
[3] a throwing spike
a flask stained with human blood
the severed head of Ryzom the Human slain in the Blasted Lands
a mirrored lantern
an oilstone
[2] a gold ring delicately carved with ivy
a polished, slitted great helm
[2] a torc of gleaming steel
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a darkened steel trident
a bronze belt of odd design
a small purse
a water skin
a pair of ebony-steel plate greaves
a pair of thick metal boots
a shining silver plated sword
* HP:Battered MV:Strong - Iblis: Scratched > where
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's trunk extremely hard.
The ancient tree hits a hideous trolloc's body.
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* stabs your left leg.
You try to pierce *Iblis*, but he parries successfully.
* HP:Battered MV:Strong - Iblis: Scratched >
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Battered MV:Strong - Iblis: Scratched >
*Iblis* stabs your right leg hard.
Razhak slashes *Ominas*'s head extremely hard.
*Iblis* swiftly dodges your attempt to pierce him.
A hideous trolloc crushes the ancient tree's branch very hard.
The ancient tree tickles a hideous trolloc's body with its hit.
* HP:Beaten MV:Strong - Iblis: Scratched > change wimpy 55
You will now flee if you go below 55 hit points.
* HP:Beaten MV:Strong - Iblis: Scratched > l
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc scouts his surroundings here.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is sitting here, riding a bloodstock stallion.
A hideous trolloc is here, fighting the ancient tree.
*Iblis* is here, fighting YOU!
The ancient tree is here, fighting a hideous trolloc.
* HP:Beaten MV:Strong - Iblis: Scratched > where
*Iblis* tries to stab you, but you parry successfully.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you parry successfully.
Razhak slashes *Ominas*'s body very hard.
You try to pierce *Iblis*, but he dodges the attack.
A hideous trolloc crushes the ancient tree's trunk extremely hard.
The ancient tree hits a hideous trolloc's left leg.
* HP:Beaten MV:Strong - Iblis: Scratched >
Razhak narrates 'ominas battered'
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* stabs your left leg hard.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
A hideous trolloc crushes the ancient tree's branch.
The ancient tree tries to hit a hideous trolloc, but it parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched > odaa
[order dha assist stomper]
A Dha'vol trolloc scout joins your fight!
Ok.
* HP:Beaten MV:Strong - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body.
*Iblis* stabs your left arm hard.
*Ominas* barely pounds Razhak's body.
Razhak tries to slash *Ominas*, but he deflects the blow.
You try to pierce *Iblis*, but he deflects the blow.
A hideous trolloc crushes the ancient tree's roots hard.
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
*Iblis* stabs your body.
You try to pierce *Iblis*, but he dodges the attack.
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Beaten MV:Strong - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body.
*Iblis* tries to stab you, but you parry successfully.
Razhak slashes *Ominas*'s right leg hard.
You try to pierce *Iblis*, but he parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched > where
*Iblis* tries to stab you, but you deflect the blow.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Strong - Iblis: Scratched > odaa
[order dha assist stomper]
Ok.
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc joins Razhak's fight!
Iblis swiftly dodges a hideous trolloc's attempt to crush him.
A Dha'vol trolloc scout hacks Ominas's right arm hard.
*Iblis* tries to stab you, but you parry successfully.
*Ominas* pounds Razhak's right leg.
Razhak slashes *Ominas*'s left hand.
You try to pierce *Iblis*, but he dodges the attack.
l
* HP:Beaten MV:Strong - Iblis: Scratched > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
The corpse of the ancient tree is lying here.
A Dha'vol trolloc scout is here, fighting Ominas.
Razhak the Myrddraal is here, fighting Ominas.
*Ominas* is here, fighting Razhak, riding a bloodstock stallion.
A hideous trolloc is here, fighting Iblis.
*Iblis* is here, fighting YOU!
* HP:Beaten MV:Strong - Iblis: Scratched > where
*Iblis* tries to stab you, but you parry successfully.
Players in your Zone
--------------------
Razhak - Dark Forest
Stomper - Dark Forest
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc tries to crush Iblis, but he deflects the blow.
A Dha'vol trolloc scout tries to hack Ominas, but he parries successfully.
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Ominas* sends Razhak sprawling with a powerful bash!
order dha bash
* HP:Beaten MV:Strong - Iblis: Scratched > Ok.
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc tries to crush Iblis, but he parries successfully.
*Iblis* stabs your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Ominas* pounds Razhak's body.
You try to pierce *Iblis*, but he parries successfully.
* HP:Beaten MV:Strong - Iblis: Scratched >
Ominas avoids being bashed by a Dha'vol trolloc scout who loses his balance and falls!
* HP:Beaten MV:Strong - Iblis: Scratched >
*Iblis* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Iblis: Scratched >
A hideous trolloc tries to crush Iblis, but he parries successfully.
*Iblis* stabs your left arm very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Ominas* pounds Razhak's body.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Critical MV:Strong - Iblis: Scratched >
A Dha'vol trolloc scout clambers to his feet.
* HP:Critical MV:Strong - Iblis: Scratched > order dha stand
f
Ok.
n ng - Iblis: Scratched >
*Iblis* stabs your head.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
n
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
Creepy Woods
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
o HP:Critical MV:Strong > Twisted Forest
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A gray palfrey prances skittishly nearby.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
o HP:Critical MV:Strong > n
n
Alas, you cannot go that way...
o HP:Critical MV:Strong > Alas, you cannot go that way...
e
o HP:Critical MV:Strong > w
Alas, you cannot go that way...
o HP:Critical MV:Strong > n
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
o HP:Critical MV:Strong > Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A thick, stout plant with spiny foliage seems to quiver as you approach.
w
o HP:Critical MV:Strong > w
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
o HP:Critical MV:Tiring > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
o HP:Critical MV:Tiring > nar am crit
s
s
You narrate 'am crit'
o HP:Critical MV:Tiring > Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Tiring > s
Alas, you cannot go that way...
o HP:Critical MV:Tiring > Alas, you cannot go that way...
score
o HP:Critical MV:Tiring > You have 42(402) hit and 190(260) movement points.
You have scored 108500001 experience points and 1732 quest points.
You need 1727319362 exp to level and 1268 qp to rank.
You have acquired 96 alt qps to date.
You have amassed 18 Turn points to date.
You have played 37 days and 2 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
where
o HP:Critical MV:Tiring > Players in your Zone
--------------------
Stomper - Creepy Forest
Razhak - Dark Forest
You catch a faint scent of a horse nearby.
o HP:Critical MV:Tiring > e
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A glob of muddy leaves sits here, oozing a foul liquid.
o HP:Critical MV:Tiring > s
Alas, you cannot go that way...
o HP:Critical MV:Tiring > w
w
Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
n
o HP:Critical MV:Tiring > w
Alas, you cannot go that way...
w
o HP:Critical MV:Tiring > Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
o HP:Critical MV:Tiring > Twisted Trees
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a ramshorned trolloc is lying here.
The corpse of a twisted tree is lying here. [2]
A wild boar runs through the forest.
o HP:Critical MV:Tiring > Cave Entrance
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
o HP:Critical MV:Tiring > look
Preparing to find this room on the map.
Cave Entrance
Behind the thick shrubbery that conceals the entrance to this cave, lies the
dark interior of a low-ceilinged cavern. There is an awful stench emanating
from somewhere deep inside the cave. The dirt floor is strewn with a smattering
of dead leaves that someone, or something, must have tracked in from outside.
[ obvious exits: N E S ]
Matching room found! Correcting map position.
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
o HP:Critical MV:Tiring > s
Smelly Cave
[ obvious exits: N S ]
A fly is buzzing around here somewhere.
o HP:Critical MV:Tiring >
Razhak narrates 'ominas beaten, get on him?'
o HP:Critical MV:Tiring > hide
w
You attempt to hide yourself.
o HP:Critical MV:Tiring > s
Alas, you cannot go that way...
w
o HP:Critical MV:Tiring > Smelly Cave
[ obvious exits: N E W ]
o HP:Critical MV:Tiring > Smelly Cave
[ obvious exits: E ]
A skeleton lies here, the only remains of some unknown adventurer.
A trolloc is here, drooling and mindlessly swatting at flies.
A fly is buzzing around here somewhere.
Razhak narrates 'bashed'
o HP:Critical MV:Tiring > hide metal
hide metal
You hide a pair of thick metal boots.
hide metal
o HP:Critical MV:Tiring > hide metal
You don't seem to have a metal.
o HP:Critical MV:Tiring > hide metal
You don't seem to have a metal.
hide metal
o HP:Critical MV:Tiring > You don't seem to have a metal.
o HP:Critical MV:Tiring > You don't seem to have a metal.
o HP:Critical MV:Tiring > e
You don't seem to have a metal.
o HP:Critical MV:Tiring > Smelly Cave
[ obvious exits: N E W ]
o HP:Critical MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
o HP:Critical MV:Strong > hide ebony
hide ebony
You hide a pair of ebony-steel plate vambraces.
o HP:Critical MV:Strong > You hide a pair of ebony-steel plate greaves.
o HP:Critical MV:Strong > hide metall
hide metall
You don't seem to have a metall.
n
o HP:Critical MV:Strong > You don't seem to have a metall.
n
o HP:Critical MV:Strong > open shrubbery
e
e
Smelly Cave
[ obvious exits: N S ]
A fly is buzzing around here somewhere.
o HP:Critical MV:Strong > Cave Entrance
[ obvious exits: N E S ]
The corpse of Gralin is lying here.
A well balanced throwing spike is here, plume attached.
o HP:Critical MV:Strong > s
It's already open!
Razhak narrates 'he fled'
e
o HP:Critical MV:Strong > Twisted Trees
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a ramshorned trolloc is lying here.
A wild boar runs through the forest.
o HP:Critical MV:Strong > s
Silent Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
o HP:Critical MV:Strong > Creepy Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A panther stalks through the wilderness.
An elk with massive antlers eyes you with curiosity.
o HP:Critical MV:Strong > e
Dark Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
*Ominas* is standing here, riding a bloodstock stallion.
A glob of muddy leaves sits here, oozing a foul liquid.
*Ominas* leaves west riding a bloodstock stallion.
s
o HP:Critical MV:Tiring > Alas, you cannot go that way...
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
k human
o HP:Critical MV:Tiring > Dark Forest
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
The corpse of the ancient tree is lying here.
A Dha'vol trolloc scouts his surroundings here.
Razhak the Myrddraal is here, fighting Iblis.
A hideous trolloc is here, fighting Iblis.
*Iblis* is here, fighting a hideous trolloc.
y
o HP:Critical MV:Tiring > *Iblis* swiftly dodges your attempt to pierce him.
o HP:Critical MV:Tiring - a hideous trolloc: Critical - Iblis: Scratched > [close shrubbery]
I see no shrubbery here.
o HP:Critical MV:Tiring - a hideous trolloc: Critical - Iblis: Scratched >
You pierce *Iblis*'s body very hard.
A hideous trolloc tries to crush Iblis, but he dodges the attack.
*Iblis* stabs a hideous trolloc's left leg extremely hard.
A hideous trolloc is dead! R.I.P.
Your blood freezes as you hear a hideous trolloc's death cry.
A hideous trolloc stops following Razhak.
You try to pierce *Iblis*, but he parries successfully.
o HP:Critical MV:Tiring - Iblis: Scratched >
*Ominas* has arrived from the north, riding a bloodstock stallion.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Ominas* barely pounds Razhak's left hand.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* avoids being bashed by Razhak who loses his balance and falls!
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
* HP:Critical MV:Tiring - Iblis: Scratched > odaa
*Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
* HP:Critical MV:Tiring - Iblis: Scratched > *Iblis* tries to stab you, but you deflect the blow.
You try to pierce *Iblis*, but he parries successfully.
[order dha assist stomper]
A Dha'vol trolloc scout joins your fight!
Ok.
* HP:Critical MV:Tiring - Iblis: Scratched > l
*Iblis* swiftly dodges your attempt to pierce him.
* HP:Critical MV:Tiring - Iblis: Scratched > Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
The corpse of a hideous trolloc is lying here.
The corpse of the ancient tree is lying here.
*Ominas* is here, fighting Razhak, riding a bloodstock stallion.
A Dha'vol trolloc scout is here, fighting Ominas.
Razhak the Myrddraal is here, fighting Iblis.
*Iblis* is here, fighting YOU!
* HP:Critical MV:Tiring - Iblis: Scratched >
Razhak avoids being bashed by *Ominas* who loses his balance and falls!
* HP:Critical MV:Tiring - Iblis: Scratched >
A Dha'vol trolloc scout tries to hack Ominas, but he deflects the blow.
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he deflects the blow.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* tries to stab you, but you deflect the blow.
*Iblis* swiftly dodges your attempt to pierce him.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* sheathes a pair of moonstone hilted dirks into a camouflaged hood.
* HP:Critical MV:Tiring - Iblis: Scratched >
*Iblis* wields a pair of moonstone hilted dirks in a two-handed grip.
Razhak sends *Ominas* sprawling with a powerful bash!
* HP:Critical MV:Tiring - Iblis: Scratched > f
PANIC! You couldn't escape!
n
* HP:Critical MV:Tiring - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body hard.
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he dodges the attack.
Razhak slashes *Ominas*'s head very hard.
* HP:Critical MV:Tiring - Iblis: Scratched > No way! You're fighting for your life!
* HP:Critical MV:Tiring - Iblis: Scratched > f
PANIC! You couldn't escape!
* HP:Critical MV:Tiring - Iblis: Scratched >
You try to pierce *Iblis*, but he parries successfully.
* HP:Critical MV:Tiring - Iblis: Scratched >
Razhak narrates 'crit ominas'
* HP:Critical MV:Tiring - Iblis: Scratched >
A Dha'vol trolloc scout hacks Ominas's body hard.
*Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he deflects the blow.
Razhak slashes *Ominas*'s body very hard.
*Ominas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Ominas*'s death cry.
o HP:Critical MV:Tiring - Iblis: Scratched > k human
y
*Iblis* gets a pair of lissome leather boots with metal capped toes from the corpse of Ominas.
*Iblis* gets a set of riveted chainmail leggings from the corpse of Ominas.
*Iblis* gets a belt with a buckle of cuendillar from the corpse of Ominas.
*Iblis* gets a bone club from the corpse of Ominas.
*Iblis* gets a silver etched shield from the corpse of Ominas.
*Iblis* gets a silver Kandori wristcuff from the corpse of Ominas.
*Iblis* gets a silver Kandori wristcuff from the corpse of Ominas.
*Iblis* gets a sturdy pair of full leather gauntlets from the corpse of Ominas.
*Iblis* gets a pair of riveted chainmail sleeves from the corpse of Ominas.
*Iblis* gets a backpack from the corpse of Ominas.
*Iblis* gets a cloak of shifting colors from the corpse of Ominas.
*Iblis* gets a tunic of finely-crafted chain from the corpse of Ominas.
*Iblis* gets a weathered, storm-gray gorget from the corpse of Ominas.
*Iblis* gets a weathered, storm-gray gorget from the corpse of Ominas.
*Iblis* gets a rimmed round helmet from the corpse of Ominas.
*Iblis* gets a gold ring from the corpse of Ominas.
*Iblis* gets a gold ring from the corpse of Ominas.
*Iblis* gets a mirrored lantern from the corpse of Ominas.
Razhak tries to slash *Iblis*, but he deflects the blow.
o HP:Critical MV:Tiring - Iblis: Scratched > *Iblis* tries to stab you, but you parry successfully.
You try to pierce *Iblis*, but he deflects the blow.
You do the best you can!
Good times, thought I was dead a few times but live to see another day. Nice on those spikes, wish we'd of gotten Iblis but meh still got a few. Who uses shrubbery anyways?! Bringing it back!
Re: Nasty november fight with ryzom then a shrubbery is used!
Good to see shrubbery get some use. I run in there about once a year and no one ever follows.
Re: Nasty november fight with ryzom then a shrubbery is used!
yeah I ended up chasing your old bloodies to goat, didn't expect you to go there.
Re: Nasty november fight with ryzom then a shrubbery is used!
Had both Ominas and Iblis come into Shrubbery when Gralin was in there at good hps, Stomper and me would have died.
Re: Nasty november fight with ryzom then a shrubbery is used!
Had no idea Gralin was around or even that he went inside. Heard he nar'd that he was low at some point, then never heard from him again.