Small pk session

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Castien
Posts: 73
Joined: Sun Mar 24, 2019 8:13 pm

Small pk session

Post by Castien » Tue Nov 19, 2019 1:36 am

Lost a bit in my buffer and editted out a bit of spam and such. Log starts pretty much after Arjuna died and I was alone mire.

Northern End of a Blighted Mire
[ obvious exits: S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
The corpse of a warhorse is lying here.
*Myrdan* is standing here.
A Shienaran forestscout is here, fighting Byrg.
*Byrg* is here, fighting a Shienaran forestscout.
A Shienaran forestscout is here, fighting Byrg.
A Borderland soldier is here, fighting Byrg.

* HP:Critical MV:Strong > bash
*Byrg* panics and attempts to flee!
You scythe *Myrdan*'s body.

-f ng - Myrdan: Beaten >
s
+s
s
Cancelled.
PANIC! You couldn't escape!

* HP:CRITICAL MV:STRONG - MYRDAN: BEATEN > *Myrdan* panics and attempts to flee!
*Byrg* panics and attempts to flee!
No way! You're fighting for your life!

* HP:Critical MV:Strong - Myrdan: Beaten > *Myrdan* leaves south.
Entering a Blighted Mire
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
The corpse of Arjuna is lying here.
*Myrdan* is standing here.

* HP:Critical MV:Strong > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
A brittle chunk of yellow crystal has formed here.

* HP:Critical MV:Strong > e
s
Alas, you cannot go that way...

* HP:Critical MV:Strong > e
Edge of the Bog
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^

e
* HP:Critical MV:Strong > Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
You smell something remniscent of death as you enter this place.

* HP:Critical MV:Strong > Through the Thick Underbrush
[ obvious exits: E W ]
There are some tracks of a trolloc leaving ««west««

* HP:Critical MV:Strong > e
s
s
The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ««west««

* HP:Critical MV:Strong > Through the Thick Underbrush
[ obvious exits: N S ]

* HP:Critical MV:Strong > Opening in the Brush
[ obvious exits: N S W ]

* HP:Critical MV:Tiring > l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]

* HP:Critical MV:Tiring > w
sc
Forgotten Trail
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv

s
* HP:Critical MV:Tiring > You have 48(383) hit and 116(159) movement points.
You have scored 104534756 experience points and 147 quest points.
You need 3965244 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

k dark
* HP:Critical MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N W ]
*Myrdan* is standing here.

* HP:Critical MV:Tiring > You barely scythe *Myrdan*'s left foot.

* HP:Critical MV:Tiring - Myrdan: Beaten > f

*Myrdan* tries to blast you, but you parry successfully.
You scythe *Myrdan*'s body.

You panic and attempt to flee!: Beaten >

n

You flee head over heels.
Bend in the Forgotten Trail
[ obvious exits: E S ]
Correcting map position after fleeing.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > s
s
The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A thin wispy fog drifts slowly across your path.

* HP:Beaten MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* HP:Beaten MV:Tiring > e
e
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Beaten MV:Tiring > w
Within the Dark Grove
[ obvious exits: N E S W ]

* HP:Beaten MV:Tiring > w
k dark
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

k dark
* HP:Beaten MV:Tiring > k dark
Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

k dark
* HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

k dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
You scythe *Myrdan*'s body.

* HP:Beaten MV:Tiring - Myrdan: Critical > k dark
You do the best you can!

k dark
* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > f

*Myrdan* tries to blast you, but you parry successfully.
An ogier joins your fight!
An ogier joins an ogier's fight!
A wispy fog tickles Myrdan's body with its hit.
You scythe *Myrdan*'s body.
*Myrdan* panics and attempts to flee!

You panic and attempt to flee!: Critical >


*Myrdan* leaves east.

w
k dark

A wispy fog tries to hit you, but you parry successfully.

k dark
k dark
You flee head over heels.
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

e
* HP:Beaten MV:Tiring > k dark
Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««

* HP:Beaten MV:Tiring > k dark
k dark
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

e
* HP:Beaten MV:Tiring > k dark
The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
A giant scorpion curls its jointed tail in preparation to attack.

* HP:Beaten MV:Tiring > The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

l
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > The Blackened Glade
This once fragrant field of clover and wildflowers now has the distinctive
odor of a compost heap. A thick layer of oily black plant life in decay
covers the ground throughout the glade.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

* HP:Beaten MV:Tiring > e
e
k dark
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»

* HP:Beaten MV:Tiring > bash
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > s
Bash who?

* HP:Beaten MV:Tiring > s
k dark
The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.

* HP:Beaten MV:Tiring > Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some bloody traces of a trolloc leaving --down--

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > d
e
In the Dismal Valley
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving »»east»»
An enormous blight worm towers above you, making an eerie shrill scream.
An enormous blight worm towers above you, making an eerie shrill scream.

s
* HP:Beaten MV:Winded > k dark
Deep in the Valley
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a snake leaving ««west««

* HP:Beaten MV:Winded > k dark
k dark
Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++

k dark
* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > inv
They aren't here.

* HP:Beaten MV:Winded > You are carrying:
a crystal lightstick
[2] a beautifully worked great serpent ring
a camouflaged hood
a silver medallion
a silver clasp engraved with a flaring sunburst
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a pair of moonstone hilted dirks
a belt with a buckle of cuendillar
a small purse
a pair of earthen colored breeches
a black pair of silver-tooled boots

k dark
* HP:Beaten MV:Winded > k dark
They aren't here.

* HP:Beaten MV:Winded > k dark
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > get yellow pouch
quaff yellow
wher
You get a thin vial of yellow fluid from a soft leather pouch.

* HP:Beaten MV:Winded > k dark
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Castien - Deep in the Valley

* HP:Beaten MV:Tiring > n
They aren't here.

w
* HP:Beaten MV:Tiring > Deep in the Valley
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a snake leaving ««west««

* HP:Beaten MV:Tiring > u
In the Dismal Valley
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Beaten MV:Tiring > n
Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a human leaving --down--

* HP:Beaten MV:Tiring > w
w
The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.

* HP:Beaten MV:Tiring > w
The Blighted Woods
[ obvious exits: N E S W ]

* HP:Beaten MV:Tiring > n
The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

w
* HP:Beaten MV:Tiring > w
The Blackened Glade
[ obvious exits: N E S W ]

* HP:Beaten MV:Tiring > w
The Blackened Glade
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
A giant scorpion curls its jointed tail in preparation to attack.

TICK IN 5 SECONDS.
* HP:Beaten MV:Tiring > k dark
Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»

* HP:Beaten MV:Tiring > Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««

* HP:Beaten MV:Tiring > Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* HP:Beaten MV:Tiring > sc
They aren't here.

k dark
* HP:Beaten MV:Tiring > k dark
k dark
You have 61(383) hit and 81(159) movement points.
You have scored 104536634 experience points and 147 quest points.
You need 3963366 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > k fog
l
You scythe a wispy fog's right arm into bloody fragments!

* HP:Beaten MV:Tiring - a wispy fog: Scratched > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Tiring - a wispy fog: Scratched >
A wispy fog tries to hit you, but you deflect the blow.
You scythe a wispy fog's left foot very hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* HP:Beaten MV:Tiring - a wispy fog: Scratched > inv
You are carrying:
a crystal lightstick
[2] a beautifully worked great serpent ring
a camouflaged hood
a silver medallion
a silver clasp engraved with a flaring sunburst
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a pair of moonstone hilted dirks
a belt with a buckle of cuendillar
a small purse
a pair of earthen colored breeches
a black pair of silver-tooled boots

* HP:Beaten MV:Tiring - a wispy fog: Scratched > put all purse
You put a crystal lightstick in a small purse.
You put a beautifully worked great serpent ring in a small purse.
You put a beautifully worked great serpent ring in a small purse.
You put a camouflaged hood in a small purse.
You put a silver medallion in a small purse.
You put a silver clasp engraved with a flaring sunburst in a small purse.
You put a bearskin tunic in a small purse.
You put a surcoat with exquisite embroidery in a small purse.
You put a set of cloth sleeves in a small purse.
You put a pair of dark gloves in a small purse.
You put a jeweled wristcuff in a small purse.
You put a jeweled wristcuff in a small purse.
You put a pair of moonstone hilted dirks in a small purse.
You put a belt with a buckle of cuendillar in a small purse.
You put a pair of earthen colored breeches in a small purse.
You put a black pair of silver-tooled boots in a small purse.

* HP:Beaten MV:Tiring - a wispy fog: Scratched > wear purse

A wispy fog tries to hit you, but you parry successfully.
A wispy fog swiftly dodges your attempt to scythe it.

* HP:Beaten MV:Tiring - a wispy fog: Scratched > Your belt is already full.

* HP:Beaten MV:Tiring - a wispy fog: Scratched >
A wispy fog tries to hit you, but you parry successfully.
A wispy fog swiftly dodges your attempt to scythe it.

hold purse
* HP:Beaten MV:Tiring - a wispy fog: Scratched > You're already holding something.

* HP:Beaten MV:Tiring - a wispy fog: Scratched > l
wher
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Tiring - a wispy fog: Scratched > k dark
A wispy fog tries to hit you, but you deflect the blow.
A wispy fog swiftly dodges your attempt to scythe it.
Players in your Zone
--------------------
Castien - Bend in the Forgotten Trail

* HP:Beaten MV:Tiring - a wispy fog: Scratched > They aren't here.

* HP:Beaten MV:Tiring - a wispy fog: Scratched > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

inv
* HP:Beaten MV:Tiring - a wispy fog: Scratched > who
You are carrying:
a small purse

* HP:Beaten MV:Tiring - a wispy fog: Scratched > Players
-------
Sylvester of Two Rivers
Noemei of Altara
Erulisse of Andor (Linkless) (Idle)
Teor the Factor [Kandori Merchants' Guild]
7 Arjuna the Rogue
Tiani the Apprentice [Kandori Merchants' Guild]
Castien Ubunto [Saldaean Cavalry]
Garett of the Borderlands (Idle)

8 players displayed.

* HP:Beaten MV:Tiring - a wispy fog: Scratched >
A wispy fog tries to hit you, but you parry successfully.
You scythe a wispy fog's head extremely hard.

sc
* HP:Beaten MV:Tiring - a wispy fog: Hurt > HP:Beaten MP:Tiring
You have scored 104538704 experience points and 147 quest points.
You need 3961296 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are fighting a wispy fog.

* HP:Beaten MV:Tiring - a wispy fog: Hurt > sc
HP:Beaten MP:Tiring
You have scored 104538704 experience points and 147 quest points.
You need 3961296 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are fighting a wispy fog.

* HP:Beaten MV:Tiring - a wispy fog: Hurt >
A wispy fog tries to hit you, but you deflect the blow.
A wispy fog swiftly dodges your attempt to scythe it.

* HP:Beaten MV:Tiring - a wispy fog: Hurt > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Tiring - a wispy fog: Hurt > k dark
They aren't here.

l
* HP:Beaten MV:Tiring - a wispy fog: Hurt > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

sc
* HP:Beaten MV:Tiring - a wispy fog: Hurt > wher
HP:Beaten MP:Tiring
You have scored 104538704 experience points and 147 quest points.
You need 3961296 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are fighting a wispy fog.

* HP:Beaten MV:Tiring - a wispy fog: Hurt > who
Players in your Zone
--------------------
Castien - Bend in the Forgotten Trail

* HP:Beaten MV:Tiring - a wispy fog: Hurt > A wispy fog tries to hit you, but you deflect the blow.
You scythe a wispy fog's body hard.
Players
-------
Sylvester of Two Rivers
Noemei of Altara
Erulisse of Andor (Linkless) (Idle)
Teor the Factor [Kandori Merchants' Guild]
7 Arjuna the Rogue
Tiani the Apprentice [Kandori Merchants' Guild]
Castien Ubunto [Saldaean Cavalry]
Garett of the Borderlands (Idle)

8 players displayed.

* HP:Beaten MV:Tiring - a wispy fog: Hurt > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

wher
* HP:Beaten MV:Tiring - a wispy fog: Hurt > Players in your Zone
--------------------
Castien - Bend in the Forgotten Trail

* HP:Beaten MV:Tiring - a wispy fog: Hurt >
A wispy fog tries to hit you, but you parry successfully.
A wispy fog swiftly dodges your attempt to scythe it.

* HP:Beaten MV:Tiring - a wispy fog: Hurt >
A wispy fog tries to hit you, but you parry successfully.
You scythe a wispy fog's left hand into bloody fragments!

* HP:Beaten MV:Strong - a wispy fog: Wounded > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Wounded > notice
l
You start paying increased attention to your surroundings.

* HP:Beaten MV:Strong - a wispy fog: Wounded > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Wounded >
A wispy fog tries to hit you, but you parry successfully.
A wispy fog swiftly dodges your attempt to scythe it.

* HP:Beaten MV:Strong - a wispy fog: Wounded > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Wounded > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Wounded >
A wispy fog tries to hit you, but you parry successfully.
You fail to scythe a wispy fog.

* HP:Beaten MV:Strong - a wispy fog: Hurt > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Hurt > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Hurt > l
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

* HP:Beaten MV:Strong - a wispy fog: Hurt >
A wispy fog tries to hit you, but you deflect the blow.
You fail to scythe a wispy fog.

* HP:Beaten MV:Strong - a wispy fog: Hurt >
A wispy fog tries to hit you, but you deflect the blow.
You scythe a wispy fog's left leg into bloody fragments!

* HP:Beaten MV:Strong - a wispy fog: Wounded >
*Myrdan* leaves north.

* HP:Beaten MV:Strong - a wispy fog: Wounded >
A wispy fog tries to hit you, but you deflect the blow.
You scythe a wispy fog's head into bloody fragments!

* HP:Beaten MV:Strong - a wispy fog: Wounded >
An ogier leaves east.

* HP:Beaten MV:Strong - a wispy fog: Wounded >
A wispy fog tries to hit you, but you deflect the blow.
A wispy fog swiftly dodges your attempt to scythe it.

* HP:Beaten MV:Strong - a wispy fog: Wounded >
l
f
* HP:Beaten MV:Strong - a wispy fog: Wounded > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
A wispy fog is here, fighting YOU!

You panic and attempt to flee!y fog: Wounded >

k dark

A wispy fog tries to hit you, but you parry successfully.
A wispy fog swiftly dodges your attempt to scythe it.
You flee head over heels.
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Beaten MV:Full > They aren't here.

* HP:Beaten MV:Full > w
n
Bend in the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

k dark
* HP:Beaten MV:Strong > bash
The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A thin wispy fog drifts slowly across your path.

* HP:Beaten MV:Strong > n
e
They aren't here.

* HP:Beaten MV:Strong > Bash who?

* HP:Beaten MV:Strong > Bend in the Forgotten Trail
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

* HP:Beaten MV:Strong > k dark
Bend in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > n
n
Forgotten Trail
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

w
* HP:Beaten MV:Strong > n
On the Forgotten Trail
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv

k dark
* HP:Beaten MV:Strong > k dark
On the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^

* HP:Beaten MV:Strong > k dark
Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
The lone wolf is slinking about in the shadows.

k dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > You tickle *Myrdan*'s right foot with your scythe.

* HP:Beaten MV:Tiring - Myrdan: Beaten > A shrill piercing scream reverberates through the area.
The lone wolf tickles Myrdan's right foot with his hit.
You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Beaten > k dark

The lone wolf tickles Myrdan's body with his hit.
*Myrdan* tries to blast you, but you parry successfully.
You scythe *Myrdan*'s body hard.

* HP:Beaten MV:Tiring - Myrdan: Critical >
*Myrdan* panics and attempts to flee!

* HP:Beaten MV:Tiring - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > k dark
You do the best you can!

k dark
* HP:Beaten MV:Tiring - Myrdan: Critical > k dark
*Myrdan* leaves south.
They aren't here.

* HP:Beaten MV:Tiring > The lone wolf leaves south.
They aren't here.

k dark
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > notice
They aren't here.

* HP:Beaten MV:Strong > k dark
s
k dark
TICK IN 5 SECONDS.
You stop paying increased attention to your surroundings.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > On the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
The lone wolf is here, fighting Myrdan.
*Myrdan* is here, fighting the lone wolf.

* HP:Beaten MV:Strong > You scythe *Myrdan*'s body hard.

* HP:Beaten MV:Strong - the lone wolf: Scratched - Myrdan: Critical >
*Myrdan* panics and attempts to flee!

* HP:Beaten MV:Strong - the lone wolf: Scratched - Myrdan: Critical > k dark
k dark
You do the best you can!

k dark
* HP:Beaten MV:Strong - the lone wolf: Scratched - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - the lone wolf: Scratched - Myrdan: Critical > *Myrdan* leaves east.
They aren't here.

k dark
* HP:Beaten MV:Strong > k dark
The lone wolf leaves east.
They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > e
They aren't here.

k dark
* HP:Beaten MV:Strong > s
k dark
On the Forgotten Trail
[ obvious exits: S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
The lone wolf is slinking about in the shadows.
*Myrdan* is standing here.

* HP:Beaten MV:Strong > s
You scythe *Myrdan*'s body.

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
No way! You're fighting for your life!

* HP:Beaten MV:Strong - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
No way! You're fighting for your life!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
The lone wolf barely tickles Myrdan's left leg with his hit.
The lone wolf barely tickles Myrdan's body with his hit.
*Myrdan* tries to blast you, but you deflect the blow.
You scythe *Myrdan*'s body.
*Myrdan* panics and attempts to flee!
Your extra burst of stamina fades.
Timer now at 61 secs.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark

*Myrdan* leaves west.

* HP:Beaten MV:Strong > *Myrdan* has arrived from the west.
You scythe *Myrdan*'s body.
*Myrdan* panics and attempts to flee!

* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

w
* HP:Beaten MV:Strong - Myrdan: Critical > k dark
You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Strong - Myrdan: Critical >
You scythe *Myrdan*'s body.
The lone wolf barely tickles Myrdan's left foot with his hit.

k dark
* HP:Beaten MV:Strong - Myrdan: Critical > k dark

*Myrdan* leaves west.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > k dark
They aren't here.

w
* HP:Beaten MV:Strong > k dark
They aren't here.

* HP:Beaten MV:Strong > n
On the Forgotten Trail
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^

k dark
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > bash
Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > Bash who?

* HP:Beaten MV:Strong > w
k dark
Edge of the Bog
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
The smell of death fades as you move further...

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > n
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A brittle chunk of yellow crystal has formed here.

s
* HP:Beaten MV:Strong > e
Edge of the Bog
[ obvious exits: N E ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^

e
* HP:Beaten MV:Strong > e
Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
You smell something remniscent of death as you enter this place.

e
* HP:Beaten MV:Strong > Through the Thick Underbrush
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a human leaving »»east»»

* HP:Beaten MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««

* HP:Beaten MV:Strong > l

Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > k dark
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
w
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - a shivering tree: Healthy > s
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - a shivering tree: Healthy > No way! You're fighting for your life!

f
You panic and attempt to flee!ering tree: Healthy >


You flee head over heels.
A Dark Alcove
[ obvious exits: W ]
Failed to correct map position after fleeing.

* HP:Beaten MV:Tiring > l

A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: W ]

* HP:Beaten MV:Tiring > w
w
Under the Trees
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

k dark
* HP:Beaten MV:Tiring > The Towering Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > s
s
Through the Thick Underbrush
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv

s
* HP:Beaten MV:Tiring > Opening in the Brush
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv

* HP:Beaten MV:Tiring > The Dark Grove of Trees
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv
There are some tracks of a tree leaving vvsouthvv
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Beaten MV:Tiring > s
s
The Dark Grove of Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a tree leaving ^^north^^
There are some tracks of a tree leaving ^^north^^
There are some tracks of a tree leaving ^^north^^
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.

* HP:Beaten MV:Tiring > Within the Dark Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»

* HP:Beaten MV:Tiring > s

* HP:Beaten MV:Tiring > Near the Glade
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^

* HP:Beaten MV:Tiring > e
e
The Blackened Glade
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ^^north^^

e
* HP:Beaten MV:Tiring > The Blackened Glade
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

* HP:Beaten MV:Tiring > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ««west««

* HP:Beaten MV:Tiring > e
e
The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

s
* HP:Beaten MV:Tiring >
The rabid bear tries to hit you, but you parry successfully.
The rabid bear tickles your left foot with its hit.

* HP:Beaten MV:Tiring - the rabid bear: Healthy > d
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the rabid bear: Healthy > e
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the rabid bear: Healthy > f
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the rabid bear: Healthy >
The rabid bear tries to hit you, but you parry successfully.
You try to scythe the rabid bear, but it parries successfully.
The rabid bear tries to hit you, but you deflect the blow.

* HP:Beaten MV:Tiring - the rabid bear: Healthy > e
s
You panic and attempt to flee!

s
s
You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ««west««
The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A crippled bear is here, drooling rabidly.
A crippled bear is here, drooling rabidly.

* HP:Beaten MV:Tiring > Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a human leaving --down--
There are some bloody traces of a human leaving ^^north^^

* HP:Beaten MV:Tiring > d
Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > e
s
In the Dismal Valley
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ++up++
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Beaten MV:Tiring > Deep in the Valley
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ««west««

* HP:Beaten MV:Tiring > Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a human leaving ^^north^^

* HP:Beaten MV:Tiring > u
kill myrdan
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

e
* HP:Beaten MV:Winded > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

* HP:Beaten MV:Winded > e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

n
* HP:Beaten MV:Winded > w
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.

* HP:Beaten MV:Winded > n
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««

* HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv

* HP:Beaten MV:Winded > track trolloc
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^

= >
Some obvious fresh bloody traces of a Trolloc leaving ^^north^^
Some obvious fresh bloody traces of a Trolloc leaving ^^north^^
Some almost day-old bloody traces of a Trolloc leaving ^^north^^

* HP:Beaten MV:Winded > n
w
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Beaten MV:Winded > np
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Beaten MV:Winded > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
A huge darkhound is here, drooling and snarling.
A small stick is lying on the ground here.

* HP:Beaten MV:Winded > e
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»

* HP:Beaten MV:Winded > stat
You are a 43 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 12.8 lbs and wearing 55.9 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:15 Dex:19 Con:18.
Offensive bonus: 139, Dodging bonus: 88, Parrying bonus: 150, Total def: 238
Your mood is: Wimpy. You will flee below: 59 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- NO QUIT

BMI = 0.3654
* HP:Beaten MV:Winded > l in purse
purse (carried) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a belt with a buckle of cuendillar
a pair of moonstone hilted dirks
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a surcoat with exquisite embroidery
a bearskin tunic
a silver clasp engraved with a flaring sunburst
a silver medallion
a camouflaged hood
[2] a beautifully worked great serpent ring
a crystal lightstick
a wealth of gold crowns (57)
a vial filled with a dark red liquid
a leather water flask
[4] a thin vial of yellow fluid
[2] a cup of thick syrup
[2] a glass of apple cider
[2] a bubbling draught

* HP:Beaten MV:Winded > l
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»

* HP:Beaten MV:Winded > sc

A shrill piercing scream reverberates through the area.

* HP:Beaten MV:Winded > You have 106(383) hit and 55(159) movement points.
You have scored 104545642 experience points and 147 quest points.
You need 3954358 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Winded > e
e
e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* HP:Beaten MV:Winded > Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»

* HP:Beaten MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

* HP:Beaten MV:Winded > get yellow pouch
quaff yellow
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
There are some tracks of a humanoid leaving ««west««
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Weary > n
You get a thin vial of yellow fluid from a soft leather pouch.

* HP:Beaten MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Beaten MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv

n
* HP:Beaten MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv

* HP:Beaten MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

n
* HP:Beaten MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A young trolloc is here, growling with a deep bloodlust.

* HP:Beaten MV:Winded > track trolloc
=
Some obvious fresh bloody traces of a Trolloc leaving ^^north^^
Some clear fairly recent tracks of Byrg leaving vvsouthvv
Some clear fairly recent tracks of Byrg leaving ^^north^^
Some clear almost day-old tracks of Byrg leaving vvsouthvv
Some clear almost day-old tracks of Byrg leaving ^^north^^
Some clear almost day-old tracks of Byrg leaving ^^north^^
Some clear almost day-old tracks of Byrg leaving ^^north^^

* HP:Beaten MV:Winded > n
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv

* HP:Beaten MV:Winded > sc
You have 106(383) hit and 71(159) movement points.
You have scored 104545642 experience points and 147 quest points.
You need 3954358 exp to level and 253 qp to rank.
You have amassed 502 Turn points to date.
You have played 3 days and 16 hours (real time).
This ranks you as Castien the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Winded > l in purse
purse (carried) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a belt with a buckle of cuendillar
a pair of moonstone hilted dirks
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
a surcoat with exquisite embroidery
a bearskin tunic
a silver clasp engraved with a flaring sunburst
a silver medallion
a camouflaged hood
[2] a beautifully worked great serpent ring
a crystal lightstick
a wealth of gold crowns (57)
a vial filled with a dark red liquid
a leather water flask
[4] a thin vial of yellow fluid
[2] a cup of thick syrup
[2] a glass of apple cider
[2] a bubbling draught

* HP:Beaten MV:Winded > l in pouch
n
pouch (used) :
a large number of gold crowns (46)
ten copper pennys
[2] a thin vial of yellow fluid
[2] a package of iron rations
[3] a cup of thick syrup
[2] a vial filled with a dark red liquid

* HP:Beaten MV:Winded > e
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv

* HP:Beaten MV:Winded > A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving ««west««

* HP:Beaten MV:Winded > e
e
e
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««

* HP:Beaten MV:Winded > e
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving ««west««

* HP:Beaten MV:Winded > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««

* HP:Beaten MV:Winded > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a humanoid leaving ««west««
There are some tracks of a trolloc leaving ««west««
There are some tracks of a trolloc leaving »»east»»
A war saddle lies here.

* HP:Beaten MV:Winded > TICK IN 5 SECONDS.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* HP:Battered MV:Tiring > e
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»
A pile of copper pennies lies here.
A rancid slab of decaying meat lies here, covered with maggots.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A black iron pike stands by the roadside.
A thin pair of leather gloves has been set here.
A thick leather vest is here.
An iron lantern hangs from the wall above the gate.

* HP:Battered MV:Tiring > l e
The stonegate is closed.

* HP:Battered MV:Tiring > pick stonegate
The lock quickly yields to your skills.

* HP:Battered MV:Tiring > ope stonegate
e
close stonegate
Ok.

* HP:Battered MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A red-eyed raven is here flying around.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Tiring > kill myrdan
Ok.

* HP:Battered MV:Tiring > e
They aren't here.

* HP:Battered MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
Entrance to the Courtyard
[ obvious exits: N E S W ]

e
* HP:Beaten MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

n
* HP:Beaten MV:Tiring > kill myrdan
The Well
[ obvious exits: N E S W ]
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
*Myrdan* is standing here.
A wolfish trolloc is here, howling for blood.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Tiring > kill myrdan
kill myrdan
You scythe *Myrdan*'s body hard.

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > myrdan is now your primary target!

*Myrdan* panics and attempts to flee!

* HP:Beaten MV:Tiring - Myrdan: Critical >
You scythe *Myrdan*'s body.
A wolfish trolloc joins Myrdan's fight!
A hooded myrddraal joins a wolfish trolloc's fight!

* HP:Beaten MV:Tiring - Myrdan: Critical > f
k myrdan
k myrdan
k myrdan
k myrdan
k myrdan
You panic and attempt to flee!


*Myrdan* leaves north.

k myrdan
You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
Multiple possible map positions after fleeing. Guessing...
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

k myrdan
* HP:Beaten MV:Tiring > The Well
[ obvious exits: N E S W ]
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
A wolfish trolloc is here, howling for blood.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
k myrdan
k myrdan
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

k myrdan
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > csan n
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Arglebargle, glop-glyf!?!

k myrdan
* HP:Beaten MV:Tiring > n
k myrdan
They aren't here.

* HP:Beaten MV:Tiring > k myrdan
The Blacksmith's Workshop
[ obvious exits: S U ]
*Myrdan* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

k myrdan
* HP:Beaten MV:Tiring > *Myrdan* tries to blast you, but you parry successfully.
You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > k myrdan
You scythe *Myrdan*'s right leg.
A fade joins Myrdan's fight!
A fade joins a fade's fight!
A goat-faced trolloc joins a fade's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
*Myrdan* tries to blast you, but you deflect the blow.
You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

f
You panic and attempt to flee!: Critical >

k myrdan
k myrdan
You flee head over heels.
On the Castle Wall
[ obvious exits: S D ]
Correcting map position after fleeing.
They aren't here.

* HP:Beaten MV:Tiring > k myrdan
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

d
k myrdan
* HP:Beaten MV:Tiring > k myrdan
The Blacksmith's Workshop
[ obvious exits: S U ]
*Myrdan* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

k myrdan
* HP:Beaten MV:Tiring > k myrdan
You scythe *Myrdan*'s body.
*Myrdan* is stunned, but will probably regain consciousness...

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Myrdan: Critical > nar rip myrdan
You scythe *Myrdan*'s left arm very hard.
*Myrdan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Myrdan*'s death cry.

Post Reply