Looks like he was, just forgot to set it first :)Rig wrote:Use macros and set targets!
Fail!
Re: Fail!
Curve In the Path
[ obvious exits: N S W ]
A giant scorpion curls its jointed tail in preparation to attack.
backstab h.human
* S HP:Hurt MV:Winded > You attempt to hide yourself.
* S HP:Hurt MV:Winded > Backstab who?
* S HP:Hurt MV:Winded > s
hide
backstab h.human
The Path
[ obvious exits: N E S W ]
*Walker* is standing here, riding a |1|.Domani razor.
* S HP:Hurt MV:Winded > You attempt to hide yourself.
* S HP:Hurt MV:Winded > You silently approach your victim...
-=+**+=- -=
You have been revealed!
+*
*Walker* makes a strange sound as you place the glazed katars of Mondoran in his back!
This session you've landed 8 out of 16 stabs (50% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Walker* panics, and attempts to flee!
* S HP:Hurt MV:Winded - Walker: Critical >
*Walker* leaves WEST riding a Domani razor..
* S HP:Hurt MV:Winded >
*Walker* has arrived from the west, riding a |2|.Domani razor.
* S HP:Hurt MV:Winded > k human
k human
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
k human
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > change posture offensive
change mood brave
Posture changed to: Offensive
* S HP:Hurt MV:Tiring - Walker: Critical > Mood changed to: Brave
Wimpy reset to: 123 hit points.
* S HP:Hurt MV:Tiring - Walker: Critical >
*Walker* strikes your right leg.
You stab *Walker*'s left leg hard.
You try to stab *Walker*, but he parries successfully.
* S HP:Hurt MV:Tiring - Walker: Critical >
Pynbag narrates 'is scent'
* S HP:Hurt MV:Tiring - Walker: Critical > nar stabbed walker
You narrate 'stabbed walker'
* S HP:Hurt MV:Tiring - Walker: Critical >
You try to stab *Walker*, but he parries successfully.
* S HP:Hurt MV:Tiring - Walker: Critical > change posture offensive
change mood brave
You dodge a bash from *Walker* who loses his balance and falls!
Posture changed to: Offensive
* S HP:Hurt MV:Tiring - Walker: Critical > k human
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You stab *Walker*'s body hard.
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > score
stat
Walker assumes a defensive striking posture.
* S HP:Hurt MV:Tiring - Walker: Critical > HP:Hurt MP:Tiring
You have scored 108511136 experience points and 1601 quest points.
You need 1727308227 exp to level and 1399 qp to rank.
You have acquired 476 alt qps to date.
You have amassed 1408 Turn points to date.
You have played 72 days and 6 hours (real time).
This ranks you as Scizzor the Master Havoc [Ko'bal 7] (Level 51).
You are fighting Walker.
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You are a 247 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.46
You are carrying 0.0 lbs and wearing 51.8 lbs, very light. Total BMI: 32.44
Your base abilities are: Str:18 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 181, Dodging bonus: 98, Parrying bonus: 97, Defense: 195
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- REFRESH
- SNEAK
- NOTICE
- NO QUIT
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical >
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical >
*Walker* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Walker: Critical > nar he's crit
k human
*Walker* strikes your right leg hard.
* S HP:Wounded MV:Tiring - Walker: Critical >
Pynbag narrates 'on lyren vilac'
* S HP:Wounded MV:Tiring - Walker: Critical >
*Walker* strikes your body extremely hard.
* S HP:Wounded MV:Tiring - Walker: Critical > nar he's serk
You narrate 'he's crit'
* S HP:Wounded MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Wounded MV:Tiring - Walker: Critical > You try to stab *Walker*, but he deflects the blow.
You narrate 'he's serk'
* S HP:Wounded MV:Tiring - Walker: Critical >
You stab *Walker*'s body.
* S HP:Wounded MV:Tiring - Walker: Critical > look
Preparing to find this room on the map.
The Path
Wastelands spread all about as the path splits the desolate landscape.
The path can be followed but from time to time it disappears only to start
again after short distance.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
*Walker* is here, fighting YOU!, riding a |1|.Domani razor.
* S HP:Wounded MV:Tiring - Walker: Critical >
Pynbag has arrived from the north.
* S HP:Wounded MV:Tiring - Walker: Critical >
You dodge a bash from *Walker* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Walker: Critical >
You stab *Walker*'s head.
* S HP:Wounded MV:Tiring - Walker: Critical >
Pynbag blasts *Walker*'s body hard.
* S HP:Wounded MV:Tiring - Walker: Critical > nod
You nod in agreement.
* S HP:Wounded MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
get all corpse
get all corpse
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Walker* strikes your body hard.
You try to stab *Walker*, but he parries successfully.
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
*Vilac* has arrived from the north, riding a |2|.warhorse.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Vilac* leaves SOUTH riding a warhorse..
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Lyren* has arrived from the north, riding a |3|.bloodstock stallion.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
Pynbag sends *Walker* sprawling with a powerful bash!
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > A giant scorpion has arrived from the north.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Vilac* has arrived from the south, riding a |4|.warhorse.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
*Vilac* hacks Pynbag's left leg.
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
*Lyren* barely hacks Pynbag's body.
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
get all corpse
*Lyren* hacks Pynbag's body.
A giant scorpion tries to hit Vilac, but he deflects the blow.
*Vilac* barely hacks Pynbag's right hand.
Pynbag blasts *Walker*'s left arm very hard.
*Walker* is dead! R.I.P.
Your blood freezes as you hear *Walker*'s death cry.
[ obvious exits: N S W ]
A giant scorpion curls its jointed tail in preparation to attack.
backstab h.human
* S HP:Hurt MV:Winded > You attempt to hide yourself.
* S HP:Hurt MV:Winded > Backstab who?
* S HP:Hurt MV:Winded > s
hide
backstab h.human
The Path
[ obvious exits: N E S W ]
*Walker* is standing here, riding a |1|.Domani razor.
* S HP:Hurt MV:Winded > You attempt to hide yourself.
* S HP:Hurt MV:Winded > You silently approach your victim...
-=+**+=- -=
You have been revealed!
+*
*Walker* makes a strange sound as you place the glazed katars of Mondoran in his back!
This session you've landed 8 out of 16 stabs (50% landed). You landed: Wimpy
The Fool was added to People Stabbed! ShowStab to get list!
*Walker* panics, and attempts to flee!
* S HP:Hurt MV:Winded - Walker: Critical >
*Walker* leaves WEST riding a Domani razor..
* S HP:Hurt MV:Winded >
*Walker* has arrived from the west, riding a |2|.Domani razor.
* S HP:Hurt MV:Winded > k human
k human
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
k human
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > change posture offensive
change mood brave
Posture changed to: Offensive
* S HP:Hurt MV:Tiring - Walker: Critical > Mood changed to: Brave
Wimpy reset to: 123 hit points.
* S HP:Hurt MV:Tiring - Walker: Critical >
*Walker* strikes your right leg.
You stab *Walker*'s left leg hard.
You try to stab *Walker*, but he parries successfully.
* S HP:Hurt MV:Tiring - Walker: Critical >
Pynbag narrates 'is scent'
* S HP:Hurt MV:Tiring - Walker: Critical > nar stabbed walker
You narrate 'stabbed walker'
* S HP:Hurt MV:Tiring - Walker: Critical >
You try to stab *Walker*, but he parries successfully.
* S HP:Hurt MV:Tiring - Walker: Critical > change posture offensive
change mood brave
You dodge a bash from *Walker* who loses his balance and falls!
Posture changed to: Offensive
* S HP:Hurt MV:Tiring - Walker: Critical > k human
Mood changed to: Brave
Wimpy reset to: 123 hit points.
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You stab *Walker*'s body hard.
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > score
stat
Walker assumes a defensive striking posture.
* S HP:Hurt MV:Tiring - Walker: Critical > HP:Hurt MP:Tiring
You have scored 108511136 experience points and 1601 quest points.
You need 1727308227 exp to level and 1399 qp to rank.
You have acquired 476 alt qps to date.
You have amassed 1408 Turn points to date.
You have played 72 days and 6 hours (real time).
This ranks you as Scizzor the Master Havoc [Ko'bal 7] (Level 51).
You are fighting Walker.
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You are a 247 year old male trolloc rogue.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.46
You are carrying 0.0 lbs and wearing 51.8 lbs, very light. Total BMI: 32.44
Your base abilities are: Str:18 Int:10 Wil:10 Dex:18 Con:19.
Offensive bonus: 181, Dodging bonus: 98, Parrying bonus: 97, Defense: 195
Your mood is: Brave. You will flee below: 123 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.
You are subjected to the following effects:
- REFRESH
- SNEAK
- NOTICE
- NO QUIT
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Hurt MV:Tiring - Walker: Critical >
You try to stab *Walker*, but he deflects the blow.
* S HP:Hurt MV:Tiring - Walker: Critical >
*Walker* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Walker: Critical > nar he's crit
k human
*Walker* strikes your right leg hard.
* S HP:Wounded MV:Tiring - Walker: Critical >
Pynbag narrates 'on lyren vilac'
* S HP:Wounded MV:Tiring - Walker: Critical >
*Walker* strikes your body extremely hard.
* S HP:Wounded MV:Tiring - Walker: Critical > nar he's serk
You narrate 'he's crit'
* S HP:Wounded MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Wounded MV:Tiring - Walker: Critical > You try to stab *Walker*, but he deflects the blow.
You narrate 'he's serk'
* S HP:Wounded MV:Tiring - Walker: Critical >
You stab *Walker*'s body.
* S HP:Wounded MV:Tiring - Walker: Critical > look
Preparing to find this room on the map.
The Path
Wastelands spread all about as the path splits the desolate landscape.
The path can be followed but from time to time it disappears only to start
again after short distance.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
*Walker* is here, fighting YOU!, riding a |1|.Domani razor.
* S HP:Wounded MV:Tiring - Walker: Critical >
Pynbag has arrived from the north.
* S HP:Wounded MV:Tiring - Walker: Critical >
You dodge a bash from *Walker* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Walker: Critical >
You stab *Walker*'s head.
* S HP:Wounded MV:Tiring - Walker: Critical >
Pynbag blasts *Walker*'s body hard.
* S HP:Wounded MV:Tiring - Walker: Critical > nod
You nod in agreement.
* S HP:Wounded MV:Tiring - Walker: Critical > k human
You do the best you can!
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
get all corpse
get all corpse
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Walker* strikes your body hard.
You try to stab *Walker*, but he parries successfully.
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
*Vilac* has arrived from the north, riding a |2|.warhorse.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Vilac* leaves SOUTH riding a warhorse..
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Lyren* has arrived from the north, riding a |3|.bloodstock stallion.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
Pynbag sends *Walker* sprawling with a powerful bash!
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > A giant scorpion has arrived from the north.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > *Vilac* has arrived from the south, riding a |4|.warhorse.
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
*Vilac* hacks Pynbag's left leg.
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
*Lyren* barely hacks Pynbag's body.
You don't have a corpse.
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
You don't have a corpse.
get all corpse
* S HP:Wounded MV:Tiring - Walker: Critical > get all corpse
get all corpse
*Lyren* hacks Pynbag's body.
A giant scorpion tries to hit Vilac, but he deflects the blow.
*Vilac* barely hacks Pynbag's right hand.
Pynbag blasts *Walker*'s left arm very hard.
*Walker* is dead! R.I.P.
Your blood freezes as you hear *Walker*'s death cry.
Re: Fail!
Respect. Instead of running went down bashing and zerking.Scizzor wrote:
* S HP:Wounded MV:Tiring - Walker: Critical > nar he's serk
You narrate 'he's crit'
* S HP:Wounded MV:Tiring - Walker: Critical > You do the best you can!
* S HP:Wounded MV:Tiring - Walker: Critical > You try to stab *Walker*, but he deflects the blow.
You narrate 'he's serk'
* S HP:Wounded MV:Tiring - Walker: Critical >
You stab *Walker*'s body.
.
Re: Fail!
Fresh tracks in:
* R S HP:Healthy DP:Strong MV:Fresh > Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
A Saldaean veteran is here, patrolling the area.
The postmaster stands here, ready to deliver the mail.
* R S HP:Healthy DP:Strong MV:Fresh > kill smith
They aren't here.
* R S HP:Healthy DP:Strong MV:Fresh > bash
Bash who?
* R S HP:Healthy DP:Strong MV:Full > k human
A Saldaean veteran tries to slash you, but you deflect the blow.
A worker tries to pierce you, but you parry successfully.
* R S HP:Healthy DP:Strong MV:Full - a Saldaean veteran: Healthy > Ok.
* R S HP:Healthy DP:Strong MV:Full - a Saldaean veteran: Healthy > bash
A worker tries to pierce you, but you parry successfully.
A Saldaean veteran tries to slash you, but you deflect the blow.
+medina is now set as your target.
fl
s
Cancelled.
You panic and attempt to flee!
A worker tries to pierce you, but you parry successfully.
You try to slice a Saldaean veteran, but he parries successfully.
A Saldaean veteran tries to slash you, but you parry successfully.
You flee head over heels.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...
* R S HP:Healthy DP:Strong MV:Full > kill medina
e
They aren't here.
* R S HP:Healthy DP:Strong MV:Full > kill medina
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Healthy DP:Strong MV:Full > They aren't here.
bash
* R S HP:Healthy DP:Strong MV:Full > w
Bash who?
* R S HP:Healthy DP:Strong MV:Full > w
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Saldaean veteran is here, patrolling the area.
kill medina
* R S HP:Healthy DP:Strong MV:Full > Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
The postmaster stands here, ready to deliver the mail.
* R S HP:Healthy DP:Strong MV:Full > bash
You slice *Medina*'s body very hard.
*Medina* tries to slash you, but you parry successfully.
A worker tries to pierce you, but you parry successfully.
You slice *Medina*'s body hard.
A Saldaean veteran has arrived from the east.
-
A Saldaean veteran tries to slash you, but you parry successfully.
You swiftly dodge a worker's attempt to pierce you.
*Medina* tries to slash you, but you parry successfully.
=
Your bash at *Medina* sends her sprawling!
* R S HP:Healthy DP:Strong MV:Full - Medina: Hurt >
A Saldaean veteran barely slashes your left leg.
A worker tries to pierce you, but you dodge the attack.
You slice *Medina*'s body into bloody fragments!
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt > l female
bash
Medina has some small wounds and bruises.
*Medina* is using:
<used as light> a sphere of the Source
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an ivory and gold-hilted longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
a handful of dark blue juniper berries
a lantern
a lantern
a water skin
five copper pennys
a cup of thick syrup
a black pair of silver-tooled boots
a gator skin bracer
a large number of gold crowns (23)
a few stalks of yellow broomweed
some fuzzy green dogwort leaves
a tincture of a thick yellow liquid
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt > They already seem to be stunned.
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt >
bash
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt >
A Saldaean veteran tries to slash you, but you parry successfully.
You swiftly dodge a worker's attempt to pierce you.
You gaze deeply into the soul of a Saldaean veteran.
A Saldaean veteran looks very strange, glaring about with a sense of panic.
You slice *Medina*'s body into bloody fragments!
:Strong MV:Full - Medina: Wounded >
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
A worker tries to pierce you, but you dodge the attack.
*Medina* tries to slash you, but you parry successfully.
=
Your bash at *Medina* sends her sprawling!
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > sa afk?
You hiss 'afk?'
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded >
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
A worker tries to pierce you, but you deflect the blow.
You slice *Medina*'s body extremely hard.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > l n
The smallgate is open.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded >
A Saldaean veteran tries to slash you, but you parry successfully.
A worker tries to pierce you, but you dodge the attack.
You slice *Medina*'s body very hard.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > smallgate is now set as your door1.
close smallgate
Ok.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded >
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
A worker tries to pierce you, but you parry successfully.
*Medina* tries to slash you, but you parry successfully.
You slice *Medina*'s body very hard.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > fl
You panic and attempt to flee!
e
You flee head over heels.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R S HP:Scratched DP:Strong MV:Full > Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Saldaean veteran is here, patrolling the area.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
The postmaster stands here, ready to deliver the mail.
* R S HP:Scratched DP:Strong MV:Full >
A Saldaean veteran tries to slash you, but you parry successfully.
A worker tries to pierce you, but you dodge the attack.
* R S HP:Scratched DP:Strong MV:Full - a Saldaean veteran: Healthy > e
fl
No way! You're fighting for your life!
* R S HP:Scratched DP:Strong MV:Full - a Saldaean veteran: Healthy > e
You swiftly dodge a worker's attempt to pierce you.
You slice a Saldaean veteran's body very hard.
A Saldaean veteran tries to slash you, but you deflect the blow.
You panic and attempt to flee!
n
e
You flee head over heels.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Full > Alas, you cannot go that way...
* R S HP:Scratched DP:Strong MV:Full > Main Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ragged looking man asks for spare coins.
* R S HP:Scratched DP:Strong MV:Full > e
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.
A young woman walks by.
A gray palfrey prances skittishly nearby.
* R S HP:Scratched DP:Strong MV:Full > kh
[k horse]
You slice a gray palfrey's right leg into bloody fragments!
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Wounded > diagnose shadow
A shadow stallion is in excellent condition.
A shadow stallion is weary.
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Wounded >
A gray palfrey tries to hit you, but you deflect the blow.
You swiftly dodge a worker's attempt to pierce you.
You slice a gray palfrey's body into bloody fragments!
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Beaten > change posture defensive
change mood wimpy
Posture changed to: Defensive
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Beaten > Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Beaten > w
w
A worker tries to pierce you, but you dodge the attack.
You swiftly dodge a gray palfrey's attempt to hit you.
You slice a gray palfrey's left arm into bloody fragments!
A gray palfrey is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
Your heartbeat calms down more as you feel less panicked.
Main Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ragged looking man asks for spare coins.
* R S HP:Scratched DP:Strong MV:Fresh > Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Fresh > w
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Fresh > w
Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Saldaean veteran is here, patrolling the area.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
The postmaster stands here, ready to deliver the mail.
* R S HP:Scratched DP:Strong MV:Fresh > k worker
You slice a worker's right leg into bloody fragments!
* R S HP:Scratched DP:Strong MV:Fresh - a worker: Battered >
A worker tries to pierce you, but you dodge the attack.
A Saldaean veteran joins a worker's fight!
You slice a worker's body into bloody fragments!
A worker is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a worker's death cry.
* R S HP:Scratched DP:Strong MV:Fresh > g cloak pack
You get an inky black cloak from a backpack.
* R S HP:Scratched DP:Strong MV:Fresh > open smallgate
Ok.
* R S HP:Scratched DP:Strong MV:Fresh >
A Saldaean veteran tries to slash you, but you parry successfully.
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > wear cloak
You wear an inky black cloak around your body.
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > stat
You try to slice a Saldaean veteran, but he deflects the blow.
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
You are a 113 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 65.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:18 Dex:18 Con:19 Sum:89
Offensive bonus: 171, Dodging bonus: 92, Parrying bonus: 173 Defense:265.
Your mood is: Wimpy. You will flee below: 201 Hit Points
Your posture is: Defensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched >
You try to slice a Saldaean veteran, but he deflects the blow.
A Saldaean veteran tries to slash you, but you parry successfully.
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > bash
You try to slice a Saldaean veteran, but he parries successfully.
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
-
A Saldaean veteran tries to slash you, but you parry successfully.
As a Saldaean veteran avoids your bash, you topple over and fall to the ground!
* R S HP:Scratched DP:Strong MV:Fresh > bash
A Saldaean veteran tries to slash you, but you parry successfully.
:Strong MV:Fresh - a Saldaean veteran: Scratched >
A Saldaean veteran tries to slash you, but you deflect the blow.
As a Saldaean veteran avoids your bash, you topple over and fall to the ground!
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > bash
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
* :Strong MV:Fresh - a Saldaean veteran: Scratched >
*Medina* is enveloped by a flash of bright white light, and disappears.
-
A Saldaean veteran tries to slash you, but you deflect the blow.
=
Your bash at a Saldaean veteran sends him sprawling!
Hehe.
* R S HP:Healthy DP:Strong MV:Fresh > Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
A Saldaean veteran is here, patrolling the area.
The postmaster stands here, ready to deliver the mail.
* R S HP:Healthy DP:Strong MV:Fresh > kill smith
They aren't here.
* R S HP:Healthy DP:Strong MV:Fresh > bash
Bash who?
* R S HP:Healthy DP:Strong MV:Full > k human
A Saldaean veteran tries to slash you, but you deflect the blow.
A worker tries to pierce you, but you parry successfully.
* R S HP:Healthy DP:Strong MV:Full - a Saldaean veteran: Healthy > Ok.
* R S HP:Healthy DP:Strong MV:Full - a Saldaean veteran: Healthy > bash
A worker tries to pierce you, but you parry successfully.
A Saldaean veteran tries to slash you, but you deflect the blow.
+medina is now set as your target.
fl
s
Cancelled.
You panic and attempt to flee!
A worker tries to pierce you, but you parry successfully.
You try to slice a Saldaean veteran, but he parries successfully.
A Saldaean veteran tries to slash you, but you parry successfully.
You flee head over heels.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...
* R S HP:Healthy DP:Strong MV:Full > kill medina
e
They aren't here.
* R S HP:Healthy DP:Strong MV:Full > kill medina
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Healthy DP:Strong MV:Full > They aren't here.
bash
* R S HP:Healthy DP:Strong MV:Full > w
Bash who?
* R S HP:Healthy DP:Strong MV:Full > w
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Saldaean veteran is here, patrolling the area.
kill medina
* R S HP:Healthy DP:Strong MV:Full > Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
The postmaster stands here, ready to deliver the mail.
* R S HP:Healthy DP:Strong MV:Full > bash
You slice *Medina*'s body very hard.
*Medina* tries to slash you, but you parry successfully.
A worker tries to pierce you, but you parry successfully.
You slice *Medina*'s body hard.
A Saldaean veteran has arrived from the east.
-
A Saldaean veteran tries to slash you, but you parry successfully.
You swiftly dodge a worker's attempt to pierce you.
*Medina* tries to slash you, but you parry successfully.
=
Your bash at *Medina* sends her sprawling!
* R S HP:Healthy DP:Strong MV:Full - Medina: Hurt >
A Saldaean veteran barely slashes your left leg.
A worker tries to pierce you, but you dodge the attack.
You slice *Medina*'s body into bloody fragments!
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt > l female
bash
Medina has some small wounds and bruises.
*Medina* is using:
<used as light> a sphere of the Source
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an ivory and gold-hilted longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
You attempt to peek at the inventory:
a handful of dark blue juniper berries
a lantern
a lantern
a water skin
five copper pennys
a cup of thick syrup
a black pair of silver-tooled boots
a gator skin bracer
a large number of gold crowns (23)
a few stalks of yellow broomweed
some fuzzy green dogwort leaves
a tincture of a thick yellow liquid
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt > They already seem to be stunned.
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt >
bash
* R S HP:Scratched DP:Strong MV:Full - Medina: Hurt >
A Saldaean veteran tries to slash you, but you parry successfully.
You swiftly dodge a worker's attempt to pierce you.
You gaze deeply into the soul of a Saldaean veteran.
A Saldaean veteran looks very strange, glaring about with a sense of panic.
You slice *Medina*'s body into bloody fragments!
:Strong MV:Full - Medina: Wounded >
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
A worker tries to pierce you, but you dodge the attack.
*Medina* tries to slash you, but you parry successfully.
=
Your bash at *Medina* sends her sprawling!
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > sa afk?
You hiss 'afk?'
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded >
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
A worker tries to pierce you, but you deflect the blow.
You slice *Medina*'s body extremely hard.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > l n
The smallgate is open.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded >
A Saldaean veteran tries to slash you, but you parry successfully.
A worker tries to pierce you, but you dodge the attack.
You slice *Medina*'s body very hard.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > smallgate is now set as your door1.
close smallgate
Ok.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded >
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
A worker tries to pierce you, but you parry successfully.
*Medina* tries to slash you, but you parry successfully.
You slice *Medina*'s body very hard.
* R S HP:Scratched DP:Strong MV:Full - Medina: Wounded > fl
You panic and attempt to flee!
e
You flee head over heels.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
* R S HP:Scratched DP:Strong MV:Full > Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Saldaean veteran is here, patrolling the area.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
The postmaster stands here, ready to deliver the mail.
* R S HP:Scratched DP:Strong MV:Full >
A Saldaean veteran tries to slash you, but you parry successfully.
A worker tries to pierce you, but you dodge the attack.
* R S HP:Scratched DP:Strong MV:Full - a Saldaean veteran: Healthy > e
fl
No way! You're fighting for your life!
* R S HP:Scratched DP:Strong MV:Full - a Saldaean veteran: Healthy > e
You swiftly dodge a worker's attempt to pierce you.
You slice a Saldaean veteran's body very hard.
A Saldaean veteran tries to slash you, but you deflect the blow.
You panic and attempt to flee!
n
e
You flee head over heels.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Full > Alas, you cannot go that way...
* R S HP:Scratched DP:Strong MV:Full > Main Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ragged looking man asks for spare coins.
* R S HP:Scratched DP:Strong MV:Full > e
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A worker busily earns a day's pay.
A young woman walks by.
A gray palfrey prances skittishly nearby.
* R S HP:Scratched DP:Strong MV:Full > kh
[k horse]
You slice a gray palfrey's right leg into bloody fragments!
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Wounded > diagnose shadow
A shadow stallion is in excellent condition.
A shadow stallion is weary.
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Wounded >
A gray palfrey tries to hit you, but you deflect the blow.
You swiftly dodge a worker's attempt to pierce you.
You slice a gray palfrey's body into bloody fragments!
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Beaten > change posture defensive
change mood wimpy
Posture changed to: Defensive
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Beaten > Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
* R S HP:Scratched DP:Strong MV:Full - a gray palfrey: Beaten > w
w
A worker tries to pierce you, but you dodge the attack.
You swiftly dodge a gray palfrey's attempt to hit you.
You slice a gray palfrey's left arm into bloody fragments!
A gray palfrey is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
Your heartbeat calms down more as you feel less panicked.
Main Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ragged looking man asks for spare coins.
* R S HP:Scratched DP:Strong MV:Fresh > Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Fresh > w
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Scratched DP:Strong MV:Fresh > w
Maradon Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Saldaean veteran is here, patrolling the area.
A worker busily earns a day's pay.
*Medina* is standing here.
A ratter is here, hunting shadoweyes.
The postmaster stands here, ready to deliver the mail.
* R S HP:Scratched DP:Strong MV:Fresh > k worker
You slice a worker's right leg into bloody fragments!
* R S HP:Scratched DP:Strong MV:Fresh - a worker: Battered >
A worker tries to pierce you, but you dodge the attack.
A Saldaean veteran joins a worker's fight!
You slice a worker's body into bloody fragments!
A worker is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a worker's death cry.
* R S HP:Scratched DP:Strong MV:Fresh > g cloak pack
You get an inky black cloak from a backpack.
* R S HP:Scratched DP:Strong MV:Fresh > open smallgate
Ok.
* R S HP:Scratched DP:Strong MV:Fresh >
A Saldaean veteran tries to slash you, but you parry successfully.
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > wear cloak
You wear an inky black cloak around your body.
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > stat
You try to slice a Saldaean veteran, but he deflects the blow.
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
You are a 113 year old male myrddraal.
Your height is 6 feet, 10 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 65.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:18 Dex:18 Con:19 Sum:89
Offensive bonus: 171, Dodging bonus: 92, Parrying bonus: 173 Defense:265.
Your mood is: Wimpy. You will flee below: 201 Hit Points
Your posture is: Defensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched >
You try to slice a Saldaean veteran, but he deflects the blow.
A Saldaean veteran tries to slash you, but you parry successfully.
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > bash
You try to slice a Saldaean veteran, but he parries successfully.
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
-
A Saldaean veteran tries to slash you, but you parry successfully.
As a Saldaean veteran avoids your bash, you topple over and fall to the ground!
* R S HP:Scratched DP:Strong MV:Fresh > bash
A Saldaean veteran tries to slash you, but you parry successfully.
:Strong MV:Fresh - a Saldaean veteran: Scratched >
A Saldaean veteran tries to slash you, but you deflect the blow.
As a Saldaean veteran avoids your bash, you topple over and fall to the ground!
* R S HP:Scratched DP:Strong MV:Fresh - a Saldaean veteran: Scratched > bash
A Saldaean veteran mounts an attack against you, but weak nerves get the better of him.
* :Strong MV:Fresh - a Saldaean veteran: Scratched >
*Medina* is enveloped by a flash of bright white light, and disappears.
-
A Saldaean veteran tries to slash you, but you deflect the blow.
=
Your bash at a Saldaean veteran sends him sprawling!
Hehe.
Re: Fail!
Sorry about that, but I really was afk first. Play at work and was having someone coming into my office so quickly ran md and went afk. Then just quickly switched windows while talking, saw *Lykan*, and hit alias to port out.
(then mis-ported a bit of course got aggroed and had to make my way back while still discussing work. I guess I sounded pretty rude)
Also; Thanks for being nice and not ripping me afk!
(then mis-ported a bit of course got aggroed and had to make my way back while still discussing work. I guess I sounded pretty rude)
Also; Thanks for being nice and not ripping me afk!
Re: Fail!
Zerk they says wins pfft
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Gretchen* is standing here.
* S HP:Beaten MV:Weary > d
Players in your Zone
--------------------
Tempest - In the Foothills
* S HP:Beaten MV:Weary > u
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
kill human
kill human
* S HP:Beaten MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Gretchen* is standing here.
* S HP:Beaten MV:Weary > kill human
kill human
You try to pierce *Gretchen*, but she parries successfully.
kill human
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > change mood berserk
kill human
You try to pierce *Gretchen*, but she parries successfully.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
kill human
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
kill human
You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
You do the best you can!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Gretchen*!
* S HP:Critical MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Weary - Gretchen: Critical > kill human
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
kill human
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
kill human
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
kill human
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Gretchen is the last thing you ever see.
You are dead! Sorry...
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Gretchen* is standing here.
* S HP:Beaten MV:Weary > d
Players in your Zone
--------------------
Tempest - In the Foothills
* S HP:Beaten MV:Weary > u
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
kill human
kill human
* S HP:Beaten MV:Weary > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Gretchen* is standing here.
* S HP:Beaten MV:Weary > kill human
kill human
You try to pierce *Gretchen*, but she parries successfully.
kill human
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > change mood berserk
kill human
You try to pierce *Gretchen*, but she parries successfully.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
kill human
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
kill human
You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
You do the best you can!
* S HP:Beaten MV:Weary - Gretchen: Critical > kill human
You do the best you can!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Gretchen*!
* S HP:Critical MV:Weary - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Weary - Gretchen: Critical > kill human
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
kill human
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
kill human
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You try to pierce *Gretchen*, but she deflects the blow.
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
kill human
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > You do the best you can!
* S HP:Critical MV:Winded - Gretchen: Critical > kill human
You do the best you can!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Gretchen is the last thing you ever see.
You are dead! Sorry...
Re: Fail!
How to die like a noob with a unique when you think you have backup...I had setup the location and everything beforehand :(
* HP:Critical MV:Weary > k human
They aren't here.
*Reen* has arrived from the south, riding a bloodstock stallion.
* HP:Critical MV:Weary > You try to sting *Reen*, but he deflects the blow.
k human
* HP:Critical MV:Weary - Reen: Battered > k human
You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > rep now
You try to sting *Reen*, but he parries successfully.
The blighted tree tries to hit Reen, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
No-one by that name here..
* HP:Critical MV:Weary - Reen: Battered > k human
k human
You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > rep now
No-one by that name here..
You dodge a bash from *Reen* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Reen: Battered >
The blighted tree hits Reen's right leg.
The blighted tree tries to hit Reen, but he deflects the blow.
The blighted tree tries to hit Reen, but he parries successfully.
You sting *Reen*'s right leg hard.
* HP:Critical MV:Weary - Reen: Battered > tell zeeb now
g
You tell Zeeb 'now'
[bash ] y - Reen: Battered >
=
*Reen* panics, and attempts to flee!
*
The blighted tree tries to hit Reen, but he dodges the attack.
The blighted tree tries to hit Reen, but he parries successfully.
The blighted tree tries to hit Reen, but he deflects the blow.
*Reen* leaves south riding a bloodstock stallion.
=
They're not here anymore!
* HP:Critical MV:Weary > h
[bash h.human]
Bash who?
* HP:Critical MV:Weary > k human
k human
k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
k human
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
where
* HP:Critical MV:Weary > k human
Players in your Zone
--------------------
Zeeb - The Blight
Gryk - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Weary > k human
k human
k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
k human
* HP:Critical MV:Weary > k human
They aren't here.
k human
* HP:Critical MV:Weary > k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > s
They aren't here.
* HP:Critical MV:Weary > They aren't here.
k human
* HP:Critical MV:Weary > g
The Blight
[ obvious exits: N E S W ]
*Reen* is standing here, riding a bloodstock stallion.
* HP:Critical MV:Weary > A shrill piercing scream reverberates through the area.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You try to sting *Reen*, but he parries successfully.
[bash ] ed - Reen: Battered >
+
Zeeb tells you 'where?'
As *Reen* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Winded - Reen: Battered > tell zeeb all n s otg
*Reen* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Reen: Battered >
*Reen* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Reen: Battered > You tell Zeeb 'all n s otg'
* HP:Critical MV:Winded - Reen: Battered >
*Reen* slashes your right foot hard.
You wish that your wounds would stop BLEEDING so much!
You try to sting *Reen*, but he deflects the blow.
* HP:Critical MV:Winded - Reen: Battered > g
[bash ]
=
*Reen* slashes your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Reen* sends him sprawling!
* HP:Critical MV:Winded - Reen: Battered >
You sting *Reen*'s left leg extremely hard.
You try to sting *Reen*, but he parries successfully.
* HP:Critical MV:Winded - Reen: Battered > rep now
rep now
You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered > You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered >
Zeeb tells you 'dung i'm zerk on a worm' <--- why lol... ugg
* HP:Critical MV:Winded - Reen: Battered > rep now
You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered > rep now
You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered > g
You sting *Reen*'s body hard.
* HP:Critical MV:Winded - Reen: Beaten > [bash ]
They already seem to be stunned.
* HP:Critical MV:Winded - Reen: Beaten >
You try to sting *Reen*, but he parries successfully.
Zeeb tells you 'run'
* HP:Critical MV:Winded - Reen: Beaten > g
[bash ]
g
Cancelled.
[bash ]
*someone* sends you sprawling with a powerful bash!
You are incapacitated and will slowly die, if not aided.
* HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Da failz be real, I should of just fought you alone karma failz me
* HP:Critical MV:Weary > k human
They aren't here.
*Reen* has arrived from the south, riding a bloodstock stallion.
* HP:Critical MV:Weary > You try to sting *Reen*, but he deflects the blow.
k human
* HP:Critical MV:Weary - Reen: Battered > k human
You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > rep now
You try to sting *Reen*, but he parries successfully.
The blighted tree tries to hit Reen, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
No-one by that name here..
* HP:Critical MV:Weary - Reen: Battered > k human
k human
You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > You do the best you can!
* HP:Critical MV:Weary - Reen: Battered > rep now
No-one by that name here..
You dodge a bash from *Reen* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Reen: Battered >
The blighted tree hits Reen's right leg.
The blighted tree tries to hit Reen, but he deflects the blow.
The blighted tree tries to hit Reen, but he parries successfully.
You sting *Reen*'s right leg hard.
* HP:Critical MV:Weary - Reen: Battered > tell zeeb now
g
You tell Zeeb 'now'
[bash ] y - Reen: Battered >
=
*Reen* panics, and attempts to flee!
*
The blighted tree tries to hit Reen, but he dodges the attack.
The blighted tree tries to hit Reen, but he parries successfully.
The blighted tree tries to hit Reen, but he deflects the blow.
*Reen* leaves south riding a bloodstock stallion.
=
They're not here anymore!
* HP:Critical MV:Weary > h
[bash h.human]
Bash who?
* HP:Critical MV:Weary > k human
k human
k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
k human
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
where
* HP:Critical MV:Weary > k human
Players in your Zone
--------------------
Zeeb - The Blight
Gryk - The Blight
You catch a faint scent of a horse nearby.
* HP:Critical MV:Weary > k human
k human
k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
k human
* HP:Critical MV:Weary > k human
They aren't here.
k human
* HP:Critical MV:Weary > k human
They aren't here.
* HP:Critical MV:Weary > k human
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > s
They aren't here.
* HP:Critical MV:Weary > They aren't here.
k human
* HP:Critical MV:Weary > g
The Blight
[ obvious exits: N E S W ]
*Reen* is standing here, riding a bloodstock stallion.
* HP:Critical MV:Weary > A shrill piercing scream reverberates through the area.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You try to sting *Reen*, but he parries successfully.
[bash ] ed - Reen: Battered >
+
Zeeb tells you 'where?'
As *Reen* avoids your bash, you topple over and fall to the ground!
* HP:Critical MV:Winded - Reen: Battered > tell zeeb all n s otg
*Reen* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Reen: Battered >
*Reen* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - Reen: Battered > You tell Zeeb 'all n s otg'
* HP:Critical MV:Winded - Reen: Battered >
*Reen* slashes your right foot hard.
You wish that your wounds would stop BLEEDING so much!
You try to sting *Reen*, but he deflects the blow.
* HP:Critical MV:Winded - Reen: Battered > g
[bash ]
=
*Reen* slashes your body.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Reen* sends him sprawling!
* HP:Critical MV:Winded - Reen: Battered >
You sting *Reen*'s left leg extremely hard.
You try to sting *Reen*, but he parries successfully.
* HP:Critical MV:Winded - Reen: Battered > rep now
rep now
You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered > You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered >
Zeeb tells you 'dung i'm zerk on a worm' <--- why lol... ugg
* HP:Critical MV:Winded - Reen: Battered > rep now
You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered > rep now
You reply to Zeeb 'now'
* HP:Critical MV:Winded - Reen: Battered > g
You sting *Reen*'s body hard.
* HP:Critical MV:Winded - Reen: Beaten > [bash ]
They already seem to be stunned.
* HP:Critical MV:Winded - Reen: Beaten >
You try to sting *Reen*, but he parries successfully.
Zeeb tells you 'run'
* HP:Critical MV:Winded - Reen: Beaten > g
[bash ]
g
Cancelled.
[bash ]
*someone* sends you sprawling with a powerful bash!
You are incapacitated and will slowly die, if not aided.
* HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Da failz be real, I should of just fought you alone karma failz me