* R HP:Healthy SP:Strong MV:Strong > Malkier Gate
[ obvious exits: N E W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy SP:Strong MV:Strong > TICK IN 4 SECONDS.
The night has begun.
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
* R HP:Healthy SP:Strong MV:Fresh > eq
* R HP:Healthy SP:Strong MV:Fresh > You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a lightly colored veil of finest Taraboner cut
<worn around neck> a long grey scarf with vine patterns
<worn around neck> a long grey scarf with vine patterns
<worn on body> a pristine white tunic of quality linen
<worn about body> a dark grey travelling cloak with silver lining
<slung on back> a backpack
<worn on arms> a beaded shawl of warm grey wool
<worn on hands> a pair of soft white doeskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a swordbreaker etched with silver (used)
<wielded> a gilded shambok
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> an apron, riddled with pockets for herbs
<worn on feet> a pair of padded grey doeskin boots
* R HP:Healthy SP:Strong MV:Fresh > TICK IN 4 SECONDS.
Someone knocks on the Malkiergate from the other side.
* R HP:Healthy SP:Full MV:Fresh >
Someone knocks on the Malkiergate from the other side.
* R HP:Healthy SP:Full MV:Fresh >
Someone knocks on the Malkiergate from the other side.
* R HP:Healthy SP:Full MV:Fresh >
Someone knocks on the Malkiergate from the other side.
* R HP:Healthy SP:Full MV:Fresh >
Someone knocks on the Malkiergate from the other side.
* R HP:Healthy SP:Bursting MV:Fresh > call
n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.
kill dark
* R HP:Healthy SP:Bursting MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
* R HP:Healthy SP:Bursting MV:Fresh > You slice *Kultunk*'s body hard.
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Scratched >
*Kultunk* tries to hit you, but you parry successfully.
You slice *Kultunk*'s head very hard.
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Scratched > hug dark<------- It's Kultunk! Always a fun fight.
You hug him.
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Scratched > change mood wimpy
Mood changed to: Wimpy
where
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Scratched > l
Players in your Zone
--------------------
Adella - Dusty Road by Fal Dara
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Scratched > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is here, fighting YOU!
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Scratched >
*Kultunk* tries to hit you, but you parry successfully.
You slice *Kultunk*'s body hard.<------- Third round of combat and I am hitting him much harder than I should be..
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Hurt > l dark
Kultunk has some small wounds and bruises. (Hurt)
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Hurt > gasp<------- He's naked!!
*Kultunk* tries to hit you, but you deflect the blow.
You slice *Kultunk*'s left leg very hard.
You gasp in astonishment.
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Hurt >
The Malkiergate closes quietly.
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Hurt > wea
[weather ]
The temperature is about 5 degrees.
The sky is lightly snowing, and a mild wind comes from the north.<------ *Licks finger, raises it in the air.*
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Hurt >
*Kultunk* tries to hit you, but you dodge the attack.
You slice *Kultunk*'s right leg into bloody fragments!
* R HP:Healthy SP:Bursting MV:Fresh - Kultunk: Hurt > embrace
channel 'Ice Spikes' h.dark
You feel the flows of saidar coursing through your body.<-------- Let's end your naked life quicker!
You begin to weave the appropriate flows...nk: Hurt >
=
*Kultunk* tries to hit you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Kultunk*.
channel 'Ice Spikes' h.dark
nod darkealthy SP:Full MV:Fresh - Kultunk: Wounded >
You begin to weave the appropriate flows...
Cancelled.
You nod at him.
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > channel 'Ice Spikes' h.dark
*Kultunk* wields a colossal sword with an iron pommel in a two-handed grip.<-------- Ooo big sword!
You begin to weave the appropriate flows...Wounded >
*Kultunk* tries to slash you, but you deflect the blow.
-
*Kultunk* panics, and attempts to flee!<--------- Let the chasing begin!
=
*Kultunk* leaves north.
*n
kill dark
channel 'Ice Spikes' h.dark
Cancelled.
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
* R HP:Healthy SP:Full MV:Fresh > You slice *Kultunk*'s body.
You begin to weave the appropriate flows...Wounded >
+
*Kultunk* tries to slash you, but you deflect the blow.
*
*Kultunk* panics, and attempts to flee!
+
*Kultunk* leaves south.
*Kultunk* has arrived from the south.
=
*Kultunk* leaves west.
-kill dark
w
w
-kill dark
Cancelled.
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > The Dusty Road
[ obvious exits: E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > change mood wimpy
The Dusty Road
[ obvious exits: N E S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
* R HP:Healthy SP:Full MV:Fresh > *Kultunk* leaves north.
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > Mood changed to: Wimpy
* R HP:Healthy SP:Full MV:Fresh > n
n
kill dark
The Dusty Road
[ obvious exits: N S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > w
The Dusty Road
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > w
w
They aren't here.
w
* R HP:Healthy SP:Full MV:Fresh > w
Burnt Wagons
[ obvious exits: N E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > w
The Dusty Road
[ obvious exits: E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > w
The Dusty Road
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
* R HP:Healthy SP:Full MV:Fresh > kill dark
*Kultunk* leaves west.
The Dusty Road
[ obvious exits: E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
A raven is here flying around.
* R HP:Healthy SP:Full MV:Fresh > *Kultunk* leaves west.
The Dusty Road
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
* R HP:Healthy SP:Full MV:Fresh > kill dark
The Dusty Road
[ obvious exits: E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > kill dark
kill dark
*Kultunk* has arrived from the east.
The Dusty Road
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
kill dark
* R HP:Healthy SP:Full MV:Fresh > kill dark
*Kultunk* has arrived from the east.
You slice *Kultunk*'s right foot very hard.
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > You do the best you can!
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > You do the best you can!
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > You do the best you can!
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > You do the best you can!
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > *Kultunk* panics, and attempts to flee!<----- No time to weave, just spam.
You do the best you can!
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > You do the best you can!
* R HP:Healthy SP:Full MV:Fresh - Kultunk: Wounded > kill dark
kill dark
kill dark
kill dark
*Kultunk* tries to slash you, but you parry successfully.
You slice *Kultunk*'s body extremely hard.
*Kultunk* panics, and attempts to flee!
*Kultunk* leaves south.<------ Darn proper S flee. Chase!
They aren't here.
kill dark
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > They aren't here.
* R HP:Healthy SP:Full MV:Fresh > s
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
w
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > Thick Forest
[ obvious exits: N S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > They aren't here.
* R HP:Healthy SP:Full MV:Fresh > w
w
The Dusty Road
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > Brown Hills
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
* R HP:Healthy SP:Full MV:Fresh > Green Hills
[ obvious exits: N E S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Full MV:Fresh > n
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > w
kill dark
On a Hillside
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Full MV:Fresh > *Kultunk* leaves west.
On Top of a Hill
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Full MV:Fresh > open door south<---------- Get the doors open ASAP.
*Kultunk* leaves west.<------------- Darn, too fast.
They aren't here.
kill dark
* R HP:Healthy SP:Full MV:Fresh > kill dark
Ok.
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > w
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > w
w
They aren't here.
n
* R HP:Healthy SP:Full MV:Fresh > A Gentle Slope
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
Stalking within the shadows, a man watches you in anger.
* R HP:Healthy SP:Full MV:Fresh > kill dark
A Shady Valley
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Full MV:Fresh > Rolling Hills
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A cute brown deer eyes you nervously.
kill dark
* R HP:Healthy SP:Full MV:Fresh > kill dark
Forested Borderlands
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
s
* R HP:Healthy SP:Full MV:Fresh > kill dark
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > They aren't here.
* R HP:Healthy SP:Full MV:Fresh > open grass down<--------- Doors can be your friend or worst enemy.
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > kill dark
Rolling Hills
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Full MV:Fresh > They aren't here.
* R HP:Healthy SP:Full MV:Fresh > w
Ok.
kill dark
* R HP:Healthy SP:Full MV:Fresh > They aren't here.
* R HP:Healthy SP:Full MV:Fresh > In Front of a Cottage
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Healthy SP:Full MV:Fresh > dism
They aren't here.
* R HP:Healthy SP:Full MV:Fresh > w<------- Hoping he miss spammed into the cottage.
You stop riding him.
kill dark
* HP:Healthy SP:Full MV:Fresh > Inside the Cottage
[ obvious exits: E S ]
* HP:Healthy SP:Full MV:Full > They aren't here.
kill dark
* HP:Healthy SP:Full MV:Full > s
They aren't here.
kill dark
* HP:Healthy SP:Full MV:Full > The Cottage's Bedroom
[ obvious exits: N ]
* HP:Healthy SP:Full MV:Full > They aren't here.<--------- He did not.
* HP:Healthy SP:Full MV:Full > n
e
Inside the Cottage
[ obvious exits: E S ]
ride horse
* HP:Healthy SP:Full MV:Full > In Front of a Cottage
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot.
A cute brown deer eyes you nervously.
* HP:Healthy SP:Full MV:Full > You start riding him.<---------- To all E camp we go!
* R HP:Healthy SP:Full MV:Full > e
n
n
Rolling Hills
[ obvious exits: N E S W D ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A cute brown deer eyes you nervously.
The short gray wolf very fine person, gender being but a construct of society is foraging for food here.
* R HP:Healthy SP:Full MV:Full > diag horse
Forested Borderlands
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > w
A dappled gray courser is in excellent condition. (Healthy)
A dappled gray courser is tiring.
w
* R HP:Healthy SP:Full MV:Full > w
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
w
* R HP:Healthy SP:Full MV:Full > Forested Borderlands
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > Forested Borderlands
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > n
Forested Borderlands
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A young and strong buck is here, munching some grass.
* R HP:Healthy SP:Full MV:Full > n
n
Forested Borderlands
[ obvious exits: N E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A jaguar, chewing on its prey, looks at you.
* R HP:Healthy SP:Full MV:Full > Forested Borderlands
[ obvious exits: N S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > track trolloc
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy SP:Full MV:Full > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
It's a little difficult to read old tracks in the snow...<----------- Did he go N to Orchard or W to Camp?
It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
It's a little difficult to read old tracks in the snow...
*
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Trolloc leaving west.<--------- To camp!
Some faint three day-old tracks of a Trolloc leaving north.
* R HP:Healthy SP:Full MV:Full > kultunk is now set as your target.<------- I'm a commin!
w
w
w
w
Thinning Woods
[ obvious exits: N E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A giant bee preys on small animals.
* R HP:Healthy SP:Full MV:Full > Thinning Woods
[ obvious exits: N E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > Thinning Woods
[ obvious exits: N E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Healthy SP:Full MV:Full > dism
Thinning Woods
[ obvious exits: N E W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
* R HP:Healthy SP:Full MV:Full > w
You stop riding him.
* HP:Healthy SP:Full MV:Full > Thinning Woods
[ obvious exits: N E S W ]
* HP:Healthy SP:Full MV:Full > s
s
kill kultunk
Nearing A Trolloc Camp
[ obvious exits: N S W ]
*Kultunk* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Healthy SP:Full MV:Full > Outside A Trolloc Camp
[ obvious exits: N W ]
A young trolloc is here, growling with a deep bloodlust.
A beaked trolloc is here, scouting.
* HP:Healthy SP:Full MV:Full > They aren't here.
* HP:Healthy SP:Full MV:Full > n
kill kultunk
channel 'Ice Spikes' h.kultunk
Nearing A Trolloc Camp
[ obvious exits: N S W ]
*Kultunk* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Healthy SP:Full MV:Full > *Kultunk* leaves south.
They aren't here.
Nobody here by that name.ull >
* HP:Healthy SP:Full MV:Full > s
kill kultunk
* HP:Healthy SP:Full MV:Full > channel 'Ice Spikes' h.kultunk
Outside A Trolloc Camp
[ obvious exits: N W ]
A young trolloc is here, growling with a deep bloodlust.
A beaked trolloc is here, scouting.
* HP:Healthy SP:Full MV:Strong > They aren't here.
Nobody here by that name.trong >
* HP:Healthy SP:Full MV:Strong > w
kill kultunk
channel 'Ice Spikes' h.kultunk
* HP:Healthy SP:Full MV:Strong > A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Kultunk* is standing here.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* HP:Healthy SP:Full MV:Strong > *Kultunk* tries to slash you, but you deflect the blow.
You do the best you can!
You begin to weave the appropriate flows...attered >
+
A myrddraal tries to slash you, but you parry successfully.
A hooved trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
TICK IN 4 SECONDS.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Kultunk*.
channel 'Ice Spikes' h.kultunk
g MV:Strong - Kultunk: Battered >
*Kultunk* sends you sprawling with a powerful bash!<------------ 150 DB is a pretty number when it doesn't feel like 0.
A boarish trolloc joins a myrddraal's fight!: Battered >
A myrddraal hisses 'This is the will of the Great Lord.'
A beaked trolloc has arrived from the east.
A beaked trolloc tries to cleave you, but you parry successfully.
A beaked trolloc tries to cleave you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
A boarish trolloc cleaves your body into bloody fragments!
A boarish trolloc cleaves your body into bloody fragments!
A hooved trolloc cleaves your body.
A myrddraal slashes your head into bloody fragments!
*Kultunk* slashes your right arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Nobody here by that name.
* HP:Battered SP:Strong MV:Full > channel 'Ice Spikes' h.kultunk
* HP:Battered SP:Strong MV:Full >
A hooved trolloc has arrived from the south.
A beaked trolloc has arrived from the south.
*Kultunk* has arrived from the south.
You begin to weave the appropriate flows...
*Kultunk* tries to slash you, but you parry successfully.
*
A beaked trolloc tries to cleave you, but you deflect the blow.
A hooved trolloc joins a beaked trolloc's fight!
A muzzled trolloc joins a beaked trolloc's fight!
=
Ok.
*Kultunk* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Kultunk*.<----- You're going down!
* HP:Battered SP:Strong MV:Full > channel 'Ice Spikes' h.kultunk
You begin to weave the appropriate flows...Beaten >
A muzzled trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a hooved trolloc's attempt to cleave you.
*Kultunk* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You swiftly dodge a beaked trolloc's attempt to cleave you.
*Kultunk* leaves south.
You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
* HP:Battered SP:Strong MV:Full > e
kill kultunk
A muzzled trolloc has arrived from the south.
A hooved trolloc has arrived from the south.
A beaked trolloc has arrived from the south.
Thinning Woods
[ obvious exits: N E S W ]
* HP:Battered SP:Strong MV:Full > They aren't here.
* HP:Battered SP:Strong MV:Full > n
Thinning Woods
[ obvious exits: N E S ]
* HP:Battered SP:Strong MV:Full >
You will now flee if you go below 94 hit points.<----------- Just a flesh wound!
* HP:Battered SP:Strong MV:Full > s
s
* HP:Battered SP:Strong MV:Full > s
Thinning Woods
[ obvious exits: N E S W ]
* HP:Battered SP:Strong MV:Full > kill kultunk
Nearing A Trolloc Camp
[ obvious exits: N S W ]
*Kultunk* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Battered SP:Strong MV:Full > channel 'Ice Spikes' h.kultunk
*Kultunk* leaves west.
Outside A Trolloc Camp
[ obvious exits: N W ]
A young trolloc is here, growling with a deep bloodlust.
* HP:Battered SP:Strong MV:Full > They aren't here.
* HP:Battered SP:Strong MV:Full > n
kill kultunk
Nobody here by that name.
* HP:Battered SP:Strong MV:Full > Nearing A Trolloc Camp
[ obvious exits: N S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* HP:Battered SP:Strong MV:Strong > channel 'Ice Spikes' h.kultunk
They aren't here.
w HP:Battered SP:Strong MV:Strong >
Nobody here by that name.
* HP:Battered SP:Strong MV:Strong > kill kultunk
channel 'Ice Spikes' h.kultunk
A Trolloc Camp
[ obvious exits: N E S ]
* HP:Battered SP:Strong MV:Strong > They aren't here.
Nobody here by that name.V:Strong >
* HP:Battered SP:Strong MV:Strong > s
kill kultunk
channel 'Ice Spikes' h.kultunk
* HP:Battered SP:Strong MV:Strong > A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* HP:Battered SP:Strong MV:Strong > They aren't here.
Nobody here by that name.V:Strong >
* HP:Battered SP:Strong MV:Strong > n
n
* HP:Battered SP:Strong MV:Strong > kill kultunk
* HP:Battered SP:Strong MV:Strong > A Trolloc Camp
[ obvious exits: N E S ]
* HP:Battered SP:Strong MV:Strong > channel 'Ice Spikes' h.kultunk
In Front Of The Dark Tower
[ obvious exits: N E S W ]
*Kultunk* is standing here.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
* HP:Battered SP:Strong MV:Strong > *Kultunk* opens the fence.
You slice *Kultunk*'s left leg extremely hard.
You begin to weave the appropriate flows...: Critical >
-
*Kultunk* tries to slash you, but you deflect the blow.
A beaked trolloc joins Kultunk's fight!
A hooved trolloc joins a beaked trolloc's fight!
A muzzled trolloc joins a beaked trolloc's fight!
+
*Kultunk* panics, and attempts to flee!
=
*Kultunk* leaves west.
Your target is no longer here!<----------- Gah! So close! Game ON!
channel 'Ice Spikes' h.kultunk
* HP:Battered SP:Strong MV:Strong - a beaked trolloc: Healthy >
You slice a beaked trolloc's body hard.
You slice a hooved trolloc's body hard.
You try to slice a muzzled trolloc, but he deflects the blow.
A hideous trolloc joins a beaked trolloc's fight!
A muzzled trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a hooved trolloc's attempt to cleave you.
A beaked trolloc tries to cleave you, but you dodge the attack.
* HP:Battered SP:Strong MV:Strong - a beaked trolloc: Scratched > f
kill kultunk
Nobody here by that name.
* HP:Battered SP:Strong MV:Strong - a beaked trolloc: Scratched >
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
They aren't here.
* HP:Battered SP:Strong MV:Strong > w
kill kultunk
In Front Of The Dark Tower
[ obvious exits: N E S W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
channel 'Hammer of Air' h.kultunk
* HP:Battered SP:Strong MV:Strong > Tower Entrance
[ obvious exits: E U ]
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
* HP:Battered SP:Strong MV:Strong > They aren't here.
Nobody here by that name.V:Strong >
* HP:Battered SP:Strong MV:Strong > u
u
kill kultunk
* HP:Battered SP:Strong MV:Strong > Second Floor Of The Tower
[ obvious exits: U D ]
A wolfish trolloc is here, howling for blood.
* HP:Battered SP:Strong MV:Strong > Top Floor Of The Tower
[ obvious exits: N D ]
A wild hog snorts angrily, pawing at the ground.
* HP:Battered SP:Strong MV:Strong > They aren't here.
* HP:Battered SP:Strong MV:Strong > n
kill kultunk
channel 'Hammer of Air' h.kultunk
On A Balcony
[ obvious exits: S ]
*Kultunk* is standing here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
* HP:Battered SP:Strong MV:Strong > You slice *Kultunk*'s body extremely hard.<-------- Die!
You begin to weave the appropriate flows...: Critical >
A myrddraal tries to slash you, but you deflect the blow.
A hideous trolloc leaves south.
A myrddraal hisses 'This is the will of the Great Lord.'
*Kultunk* tries to slash you, but you parry successfully.
=
Ok.
You mold flows of Air into a tight stream, and smite *Kultunk*.<-------- YES!! Dead!! wait... not dead...
channel 'Hammer of Air' h.kultunk
You begin to weave the appropriate flows...: Critical > <-------- Finish him!
-
A myrddraal hisses 'This is the will of the Great Lord.'
A myrddraal tries to slash you, but you parry successfully.
A myrddraal hisses 'This is the will of the Great Lord.'
*Kultunk* sends you sprawling with a powerful bash!<-------- Oh no... (Why 150 db, WHY!)
Ouch! You couldn't maintain the flows.
channel 'Hammer of Air' h.kultunk
* HP:Battered SP:Strong MV:Strong - Kultunk: Critical >
*Kultunk* gets a cup of thready brown tea from a backpack.
* HP:Battered SP:Strong MV:Strong - Kultunk: Critical >
*Kultunk* slashes your body into bloody fragments!
PANIC! You couldn't escape!
A myrddraal slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Fun fight as always Kultunk!