Beastmaster

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Adella
Posts: 45
Joined: Sun Jul 31, 2016 11:04 pm

Beastmaster

Post by Adella » Fri Nov 01, 2019 9:44 am

Looking to help a young man fight a Beastmaster near the city of Lockshear, I find a grotesque creature in need of permanent healing instead..

* R HP:Healthy SP:Full MV:Tiring > track trolloc
Eastern Path
[ obvious exits: N E S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
*Kultunk* is standing here.
A raven has arrived from the south.

kill dark MV:Tiring >
kill h.dark
Cancelled.
*Kultunk* tries to slash you, but you parry successfully.
You do the best you can!

* R HP:Healthy SP:Full MV:Tiring - Kultunk: Scratched >
You do the best you can!

* R HP:Healthy SP:Full MV:Tiring - Kultunk: Scratched > l dark
You slice *Kultunk*'s right arm.

Kultunk has a few scratches. (Scratched)

*Kultunk* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

l MV:Tiring - Kultunk: Scratched >
*Kultunk* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Full MV:Tiring - Kultunk: Scratched >
*Kultunk* slashes your left leg into bloody fragments!

* R HP:Hurt SP:Full MV:Tiring - Kultunk: Scratched >
*Decrepit* has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.

rep KT
* R HP:Hurt SP:Full MV:Tiring - Kultunk: Scratched >
*Decrepit* blasts your body into bloody fragments!

* R HP:Wounded SP:Full MV:Tiring - Kultunk: Scratched > embrace
channel 'Chill' h.dark
*Decrepit* blasts your left leg into bloody fragments!
*Kultunk* slashes your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
East Path
[ obvious exits: S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
You reply to Salvador 'KT'

* R HP:Battered SP:Full MV:Tiring > You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Full MV:Tiring >
Nobody here by that name.

* R HP:Battered SP:Full MV:Tiring > s
*Kultunk* has arrived from the south.

* R HP:Battered SP:Full MV:Tiring > e
*Kultunk* leaves west.
Eastern Path
[ obvious exits: N E S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A Ghar'ghael trolloc towers over all here.
*Decrepit* is standing here.
A raven is here flying around.

* R HP:Battered SP:Full MV:Tiring > e
*Decrepit* leaves north.
A towering Ghar'ghael trolloc leaves north.
Path to Lockshear
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A raven has arrived from the west.

* R HP:Battered SP:Full MV:Tiring > Along a Well-Travelled Path
[ obvious exits: E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered SP:Full MV:Tiring > s
Path Leading Through the Wastelands
[ obvious exits: N S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A wolfish trolloc is here, howling for blood.
A raven has arrived from the north.

* R HP:Battered SP:Full MV:Tiring > rep COme ent
w
No-one by that name here..

w
* R HP:Battered SP:Full MV:Tiring > Barren Field
[ obvious exits: N E S W ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the east.

change mood wimpy
* R HP:Battered SP:Full MV:Tiring > Before Ruins in the Wasteland
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A raven has arrived from the east.

* R HP:Battered SP:Full MV:Tiring > Mood changed to: Wimpy

* R HP:Battered SP:Full MV:Tiring > nar Come ent
notice
*Kultunk* has arrived from the south.
You narrate 'Come ent'

l
* R HP:Battered SP:Full MV:Tiring > *Kultunk* leaves north.
You start paying increased attention to your surroundings.

* R HP:Battered SP:Full MV:Tiring > change mood wimpy
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A raven is here flying around.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.

* R HP:Battered SP:Full MV:Tiring > Salvador tells you 'Kultunk?'
Mood changed to: Wimpy

l
* R HP:Battered SP:Full MV:Tiring > *Kultunk* has arrived from the north.
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
*Kultunk* is standing here.
A raven is here flying around.
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.

* R HP:Battered SP:Full MV:Tiring > release

*Kultunk* tries to slash you, but you parry successfully.

* R HP:Battered SP:Full MV:Tiring - Kultunk: Scratched > Ok.

* R HP:Battered SP:Full MV:Tiring - Kultunk: Scratched > f
You panic and attempt to flee!


A gray palfrey has arrived from the south.
You flee head over heels.
Deserted Field
[ obvious exits: E S ]
A dapple gray courser with a finely brushed coat dances from spot to spot, being ridden by you.
A raven is here, watching.

dism
You stop riding him.

* HP:Battered SP:Full MV:Tiring > embrace
channel 'Chill' h.dark
You feel the flows of saidar coursing through your body.

Nobody here by that name.Tiring >
channel 'Chill' h.dark

Nobody here by that name.Tiring >
channel 'Chill' h.dark

A raven starts following you.ng >
Nobody here by that name.
channel 'Chill' h.dark

e HP:Battered SP:Full MV:Strong >
Nobody here by that name.

* HP:Battered SP:Full MV:Strong > kill dark
channel 'Chill' h.dark
Before Ruins in the Wasteland
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
Salvador of Tanchico is here, fighting Kultunk, riding a gray palfrey.
*Kultunk* is here, fighting Salvador.
A raven is here flying around.
A raven has arrived from the west.

* HP:Battered SP:Full MV:Strong > You slice *Kultunk*'s left leg.

You begin to weave the appropriate flows... Hurt - Kultunk: Scratched >

+
Salvador narrates 'IMo n ent'

*
Ok.
*Kultunk* shivers from the icy cold force sent by you.

* HP:Battered SP:Full MV:Strong - Salvador: Hurt - Kultunk: Scratched >
You slice *Kultunk*'s body.
*Kultunk* tries to slash Salvador, but he deflects the blow.
Salvador barely pierces *Kultunk*'s head.
*Kultunk* sends Salvador sprawling with a powerful bash!

* HP:Battered SP:Full MV:Strong - Salvador: Hurt - Kultunk: Hurt >
*Kultunk* slashes Salvador's head hard.

* HP:Battered SP:Full MV:Strong - Salvador: Hurt - Kultunk: Hurt >
You barely slice *Kultunk*'s body.
*Kultunk* slashes Salvador's head very hard.

* HP:Battered SP:Full MV:Strong - Salvador: Hurt - Kultunk: Hurt > say BUff

You slice *Kultunk*'s left leg.
*Kultunk* slashes Salvador's body very hard.
Salvador tickles *Kultunk*'s body with his pierce.
*Kultunk* tries to slash Salvador, but he parries successfully.

* HP:Battered SP:Full MV:Strong - Salvador: Wounded - Kultunk: Hurt > Salvador looks at *Kultunk*.
You say 'BUff'

* HP:Battered SP:Full MV:Strong - Salvador: Wounded - Kultunk: Hurt > wea
You barely slice *Kultunk*'s body.
Salvador pierces *Kultunk*'s right leg.
Salvador nods in agreement.
[weather ]
The temperature is about 45 degrees.
The sky is cloudless, and a mild wind comes from the south.

* HP:Battered SP:Full MV:Strong - Salvador: Wounded - Kultunk: Hurt >
*Kultunk* sends Salvador sprawling with a powerful bash!

* HP:Battered SP:Full MV:Strong - Salvador: Wounded - Kultunk: Hurt > say He zerk
You barely slice *Kultunk*'s body.
*Kultunk* slashes Salvador's right arm hard.
You say 'He zerk'

* HP:Battered SP:Full MV:Strong - Salvador: Wounded - Kultunk: Hurt > channel 'Ice Spikes' h.dark

*Kultunk* slashes Salvador's right arm hard.

You begin to weave the appropriate flows... Wounded - Kultunk: Hurt >

*
*Kultunk* slashes Salvador's body very hard.

=
*Kultunk* slashes Salvador's body very hard.
Ok.
Spikes of solid ice form in your hands, which you launch at *Kultunk*.
channel 'Ice Spikes' h.dark

You begin to weave the appropriate flows...r: Wounded - Kultunk: Wounded >

=
Salvador says 'ok'

wea
+
*Kultunk* tries to slash Salvador, but he deflects the blow.
Salvador barely pierces *Kultunk*'s left leg.
Salvador says 'cool'

Cancelled.
[weather ]
The temperature is about 45 degrees.
The sky is cloudless, and a mild wind comes from the south.

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded >
*Decrepit* has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded >
*Decrepit* tries to blast you, but you parry successfully.

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded > l

Salvador barely pierces *Kultunk*'s right foot.

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded > Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Ghar'ghael trolloc towers over all here.
*Decrepit* is here, fighting YOU!
A raven is here, watching.
Salvador of Tanchico is here, fighting Kultunk, riding a gray palfrey.
*Kultunk* is here, fighting Salvador.
A raven is here flying around.

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded >
You barely slice *Kultunk*'s body.
You barely slice *Decrepit*'s body.
Salvador barely pierces *Kultunk*'s body.

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded >
Salvador avoids being bashed by *Kultunk* who loses his balance and falls!

* HP:Battered SP:Strong MV:Strong - Salvador: Wounded - Kultunk: Wounded > decrepit is now set as your target.
channel 'Chill' h.decrepit
You begin to weave the appropriate flows...


Salvador tickles *Kultunk*'s body with his pierce.


*Decrepit* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Decrepit* blasts your left leg into bloody fragments!
Salvador tickles *Kultunk*'s body with his pierce.


Salvador sniffs sadly.


*Decrepit* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Salvador tickles *Kultunk*'s head with his pierce.


*Kultunk* sends Salvador sprawling with a powerful bash!


You flee head over heels.
Barren Field
[ obvious exits: N E S W ]
A long-eared rabbit is here, looking quite sick.

* HP:Critical SP:Strong MV:Strong > nar brb
You narrate 'brb'

* HP:Critical SP:Strong MV:Strong > change wimpy 27

* HP:Critical SP:Strong MV:Strong > You will now flee if you go below 27 hit points.

* HP:Critical SP:Strong MV:Strong > change mood wimpy
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Strong > w
Salvador narrates 'Im hurting'
Before Ruins in the Wasteland
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Ghar'ghael trolloc towers over all here.
*Decrepit* is here, fighting Salvador.
A raven is here, watching.
Salvador of Tanchico is here, fighting Kultunk, riding a gray palfrey.
*Kultunk* is here, fighting Salvador.
A raven is here flying around.

* HP:Critical SP:Strong MV:Strong >
Salvador panics, and attempts to flee!
Salvador tries to flee, but is too exhausted!

* HP:Critical SP:Strong MV:Strong > channel 'Chill' h.decrepit
You begin to weave the appropriate flows...

=
Salvador narrates 'I fled'

*
*Decrepit* blasts Salvador's head extremely hard.
Salvador barely pierces *Kultunk*'s body.
Salvador panics, and attempts to flee!
Ok.
You failed.
channel 'Chill' h.decrepit

You begin to weave the appropriate flows...

-
Salvador leaves west riding a gray palfrey.

*
Ok.
*Decrepit* shivers from the icy cold force sent by you.

* HP:Critical SP:Strong MV:Strong >
*Decrepit* tries to blast you, but you parry successfully.
Salvador has arrived from the west, riding a gray palfrey.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
Salvador leaves north riding a gray palfrey.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched > l

You slice *Decrepit*'s body hard.
*Decrepit* tries to blast you, but you parry successfully.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
*Kultunk* tries to slash you, but you deflect the blow.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched > Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A Ghar'ghael trolloc towers over all here.
*Decrepit* is here, fighting YOU!
A raven is here, watching.
*Kultunk* is here, fighting YOU!
A raven is here flying around.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
*Kultunk* tries to slash you, but you deflect the blow.

l decrepit
* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
Bash is life
Club is bash
Club is life.

Decrepit has a few scratches. (Scratched)

*Decrepit* is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

f
releaseitical SP:Strong MV:Strong - Decrepit: Scratched >
*Kultunk* tries to slash you, but you parry successfully.
You slice *Decrepit*'s body.
You barely slice *Kultunk*'s body.
You panic and attempt to flee!


*Decrepit* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Eastern Path
[ obvious exits: N E S ]

* HP:Critical SP:Strong MV:Strong >
*Decrepit* has arrived from the south.
*Kultunk* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.

* HP:Critical SP:Strong MV:Strong > st

*Kultunk* leaves north.
*Decrepit* tries to blast you, but you deflect the blow.
Salvador narrates 'Beat'

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
*Decrepit* tries to blast you, but you deflect the blow.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
*Kultunk* has arrived from the north.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched >
*Kultunk* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched > f
e

*Kultunk* tries to slash you, but you deflect the blow.
*Kultunk* tries to slash you, but you deflect the blow.
*Decrepit* tries to blast you, but you parry successfully.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched > Ok.

* HP:Critical SP:Strong MV:Strong - Decrepit: Scratched > Do you not consider fighting as standing?

You panic and attempt to flee!ong - Decrepit: Scratched >

TICK IN 4 SECONDS.
You flee head over heels.
Path to Lockshear
[ obvious exits: E S W ]
Along a Well-Travelled Path
[ obvious exits: E S W ]
A raven is visible flying high in the sky.

* HP:Critical SP:Strong MV:Tiring > e
s
Along a Well-Travelled Path
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

* HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

look
* HP:Critical SP:Strong MV:Tiring > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

* HP:Critical SP:Strong MV:Tiring > dark is now set as your target.

*Kultunk* has arrived from the west.

* HP:Critical SP:Strong MV:Tiring > kill dark
*Kultunk* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Tiring - Kultunk: Wounded > You do the best you can!

* HP:Critical SP:Strong MV:Tiring - Kultunk: Wounded >
You slice *Kultunk*'s body.
A Lockshear militiaman joins your fight!
A Lockshear militiaman joins a Lockshear militiaman's fight!
*Kultunk* tries to slash you, but you deflect the blow.

* HP:Critical SP:Strong MV:Tiring - Kultunk: Wounded > Timer now at 63 secs.
l
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
*Kultunk* is here, fighting YOU!
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.

* HP:Critical SP:Strong MV:Tiring - Kultunk: Wounded >
*Kultunk* tries to slash you, but you parry successfully.

* HP:Critical SP:Strong MV:Tiring - Kultunk: Wounded > f
You panic and attempt to flee!

e
kill dark

A Lockshear militiaman barely cleaves Kultunk's head.
A Lockshear militiaman barely cleaves Kultunk's left leg.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs... Tic!

You flee head over heels.
Along a Well-Travelled Path
[ obvious exits: E W ]
A raven is here flying around.
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]

* HP:Critical SP:Strong MV:Strong > They aren't here.

* HP:Critical SP:Strong MV:Strong > w
w

Salvador narrates 'need me>'

kill dark
* HP:Critical SP:Strong MV:Strong > Along a Well-Travelled Path
[ obvious exits: E W ]
A raven is here flying around.

* HP:Critical SP:Strong MV:Strong > Along a Well-Travelled Path
[ obvious exits: E W ]
A Ghar'ghael trolloc towers over all here.
*Decrepit* is standing here.
*Kultunk* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.

* HP:Critical SP:Strong MV:Tiring > You slice *Decrepit*'s right arm.

* HP:Critical SP:Strong MV:Tiring - Decrepit: Scratched >
*Decrepit* tries to blast you, but you deflect the blow.
You slice *Decrepit*'s body.
*Kultunk* slashes a Lockshear militiaman's left arm into bloody fragments!
A Lockshear militiaman barely cleaves Kultunk's right arm.
A Lockshear militiaman barely cleaves Kultunk's left leg.

* HP:Critical SP:Strong MV:Tiring - Decrepit: Scratched > nar Course <----- This fight isn't over yet!
You narrate 'Course'

* HP:Critical SP:Strong MV:Tiring - Decrepit: Scratched > change mood wimpy
l
Mood changed to: Wimpy

f
* HP:Critical SP:Strong MV:Tiring - Decrepit: Scratched > *Kultunk* slashes a Lockshear militiaman's head hard.
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
A Ghar'ghael trolloc towers over all here.
*Decrepit* is here, fighting YOU!
*Kultunk* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.

You panic and attempt to flee!ing - Decrepit: Scratched >


Salvador narrates 'where'
You flee head over heels.
Along a Well-Travelled Path
[ obvious exits: E W ]
A raven is here flying around.

* HP:Critical SP:Strong MV:Tiring >
*Decrepit* has arrived from the west.
A towering Ghar'ghael trolloc has arrived from the west.

* HP:Critical SP:Strong MV:Tiring >
*Decrepit* tries to blast you, but you parry successfully.

* HP:Critical SP:Strong MV:Tiring - Decrepit: Scratched > nar KT is zerk
f
w
You narrate 'KT is zerk'

You barely slice *Decrepit*'s body. Decrepit: Scratched >
A raven starts following you.
You panic and attempt to flee!

nar On mobs
You flee head over heels.
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
Along a Well-Travelled Path
[ obvious exits: E W ]
A Ghar'ghael trolloc towers over all here.
*Decrepit* is standing here.
A raven is here flying around.

* HP:Critical SP:Strong MV:Tiring > You narrate 'On mobs'

* HP:Critical SP:Strong MV:Tiring > w
You dodge a bash from *Decrepit* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Tiring - Decrepit: Scratched >
You slice *Decrepit*'s head.

* HP:Critical SP:Strong MV:Tiring - Decrepit: Hurt > f
w
w
kill dark
You panic and attempt to flee!

You flee head over heels.
West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
Along a Well-Travelled Path
[ obvious exits: E W ]
A Ghar'ghael trolloc towers over all here.
*Decrepit* is standing here.
A raven is here flying around.

* HP:Critical SP:Strong MV:Tiring > *Decrepit* leaves west.
A towering Ghar'ghael trolloc leaves west.
Along a Well-Travelled Path
[ obvious exits: E W ]
A Ghar'ghael trolloc towers over all here.
*Decrepit* is standing here.
*Kultunk* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.
A raven has arrived from the east.

* HP:Critical SP:Strong MV:Tiring > *Decrepit* leaves west.
A towering Ghar'ghael trolloc leaves west.
You barely slice *Kultunk*'s body.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
Salvador narrates 'Im low but here'

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > nar Lockshear

You slice *Kultunk*'s body.
A Lockshear militiaman cleaves Kultunk's right foot.
A Lockshear militiaman barely cleaves Kultunk's body.
*Decrepit* has arrived from the west.
A towering Ghar'ghael trolloc has arrived from the west.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > change mood wimpy
*Decrepit* tries to blast you, but you parry successfully.
You narrate 'Lockshear'

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > l

*Kultunk* slashes a Lockshear militiaman's body hard.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
A Ghar'ghael trolloc towers over all here.
*Decrepit* is here, fighting YOU!
A raven is here flying around.
*Kultunk* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.

where
* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > Players in your Zone
--------------------
Adella - Along a Well-Travelled Path

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > change mood wimpy
Mood changed to: Wimpy

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
You slice *Kultunk*'s right arm.
You slice *Decrepit*'s body.
A Lockshear militiaman tickles Kultunk's right foot with his cleave.
A Lockshear militiaman barely tickles Kultunk's left leg with his cleave.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
Salvador has arrived from the west, riding a gray palfrey.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
Salvador leaves east riding a gray palfrey.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
You dodge a bash from *Decrepit* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
*Kultunk* slashes a Lockshear militiaman's left foot into bloody fragments!

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > decrepit is now set as your target.

Salvador has arrived from the east, riding a gray palfrey.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered >
Salvador pierces a towering Ghar'ghael trolloc's right leg.

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Battered > embrace
channel 'Ice Spikes' h.decrepit
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's body hard.
You slice *Kultunk*'s right arm.
You slice *Decrepit*'s body.
*Kultunk* slashes a Lockshear militiaman's body hard.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman barely tickles Kultunk's right foot with his cleave.
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...hear militiaman: Wounded - Kultunk: Battered >


Salvador swiftly dodges a towering Ghar'ghael trolloc's attempt to hit him.
Salvador pierces a towering Ghar'ghael trolloc's body.
*Decrepit* tries to blast you, but you parry successfully.
*Kultunk* tries to slash a Lockshear militiaman, but he parries successfully.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman tickles Kultunk's body with his cleave.

-
Salvador panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Beaten >
*Decrepit* gives a towering Ghar'ghael trolloc an order.

You begin to weave the appropriate flows...hear militiaman: Wounded - Kultunk: Beaten >

-
Salvador panics, and attempts to flee!

+
Salvador pierces a towering Ghar'ghael trolloc's body.
*Kultunk* slashes a Lockshear militiaman's right arm into bloody fragments!

*
Salvador panics, and attempts to flee!

+
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
*Decrepit* tries to blast you, but you parry successfully.
*Kultunk* slashes a Lockshear militiaman's body very hard.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman tickles Kultunk's right arm with his cleave.

-
Salvador leaves east riding a gray palfrey.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

You begin to weave the appropriate flows...hear militiaman: Battered - Kultunk: Beaten >

*
*Decrepit* tries to blast you, but you deflect the blow.
A Lockshear militiaman tickles Kultunk's right leg with his cleave.
A Lockshear militiaman barely cleaves Kultunk's left leg.


Salvador has arrived from the east, riding a gray palfrey.

*
Salvador pierces a towering Ghar'ghael trolloc's body very hard.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

You begin to weave the appropriate flows... militiaman: Battered - Kultunk: Beaten >


You dodge a bash from *Kultunk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's left foot very hard.
*Decrepit* tries to blast you, but you parry successfully.
A Lockshear militiaman tickles Kultunk's body with his cleave.
A Lockshear militiaman barely cleaves Kultunk's body.
Salvador pierces a towering Ghar'ghael trolloc's body.
*Decrepit* tries to blast you, but you deflect the blow.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

* HP:Beaten SP:Good MV:Tiring - a Lockshear militiaman: Battered - Kultunk: Beaten >
Salvador swiftly dodges a towering Ghar'ghael trolloc's attempt to hit him.
Salvador pierces a towering Ghar'ghael trolloc's head hard.
You slice *Kultunk*'s right arm.
You slice *Decrepit*'s right leg.
A Lockshear militiaman tickles Kultunk's body with his cleave.
A Lockshear militiaman tickles Kultunk's head with his cleave.

You dodge a bash from *Decrepit* who loses his balance and falls!- Kultunk: Beaten >
You wish that your wounds would stop BLEEDING so much!

You begin to weave the appropriate flows...

=
Salvador narrates 'bloody mob'


A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's body.
*Kultunk* slashes a Lockshear militiaman's right arm extremely hard.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman cleaves Kultunk's body.
*Kultunk* sends a Lockshear militiaman sprawling with a powerful bash!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

You begin to weave the appropriate flows... militiaman: Battered - Kultunk: Beaten >

+
A towering Ghar'ghael trolloc tries to hit Salvador, but he dodges the attack.
Salvador pierces a towering Ghar'ghael trolloc's body.
A Lockshear militiaman barely cleaves Kultunk's body.

-
You dodge a bash from *Decrepit* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit
*Decrepit* is mortally wounded, and will die soon, if not aided.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Battered - Kultunk: Beaten >
*Kultunk* slashes a Lockshear militiaman's body hard.

You begin to weave the appropriate flows...ar militiaman: Battered - Kultunk: Beaten >

*
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's right leg.
*Kultunk* slashes a Lockshear militiaman's head very hard.
A Lockshear militiaman barely cleaves Kultunk's right leg.
A Lockshear militiaman barely cleaves Kultunk's left arm.

+l
Cancelled.
Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
Salvador of Tanchico is here, fighting a towering Ghar'ghael trolloc, riding a gray palfrey.
A towering Ghar'ghael trolloc is here, fighting Salvador.
*Decrepit* is lying here, mortally wounded.
A raven is here flying around.
*Kultunk* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical > change mood wimpy

Salvador pierces a towering Ghar'ghael trolloc's body.
*Kultunk* slashes a Lockshear militiaman's body hard.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical > Mood changed to: Wimpy

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical >
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's right arm.
You slice *Kultunk*'s left arm hard.
A Lockshear militiaman tickles Kultunk's right leg with his cleave.
A Lockshear militiaman barely tickles Kultunk's left foot with his cleave.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical >
*Kultunk* slashes a Lockshear militiaman's body.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical >
A towering Ghar'ghael trolloc tries to hit Salvador, but he parries successfully.
Salvador pierces a towering Ghar'ghael trolloc's left leg hard.
You barely slice *Kultunk*'s body.
*Kultunk* slashes a Lockshear militiaman's body very hard.
A Lockshear militiaman barely cleaves Kultunk's right arm.
A Lockshear militiaman barely tickles Kultunk's body with his cleave.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
Salvador chuckles politely.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
Salvador panics, and attempts to flee!

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
A towering Ghar'ghael trolloc tries to hit Salvador, but he parries successfully.
You barely slice *Kultunk*'s head.
*Kultunk* slashes a Lockshear militiaman's right leg into bloody fragments!
A Lockshear militiaman tickles Kultunk's body with his cleave.
A Lockshear militiaman cleaves Kultunk's right arm.
*Kultunk* slashes a Lockshear militiaman's body.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
Salvador leaves east riding a gray palfrey.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical > Timer now at 63 secs.
dark is now set as your target.

Salvador has arrived from the east, riding a gray palfrey.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical > kill dark
kill dark

You slice *Kultunk*'s left leg.
*Kultunk* is stunned, but will probably regain consciousness...
A Lockshear militiaman cleaves Kultunk's left arm hard.
*Kultunk* is dead! R.I.P.
Your blood freezes as you hear *Kultunk*'s death cry.
Salvador pierces *Decrepit*'s body hard.
*Decrepit* is dead! R.I.P.
Your blood freezes as you hear *Decrepit*'s death cry.
A towering Ghar'ghael trolloc realizes that someone is a jerk!

Taking the time to tend to the Lockshear militiaman's wounds before leaving, the petite wisdom thanked the Civil Watchman for his assistance using her hands... to mix a vial for him!

Modified title.

Treach
Posts: 226
Joined: Mon Feb 27, 2017 10:23 am

Re: Beastmaster

Post by Treach » Sat Nov 02, 2019 8:35 pm

That inhuman timing.

embrace
channel 'Ice Spikes' h.decrepit
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's body hard.
You slice *Kultunk*'s right arm.
You slice *Decrepit*'s body.
*Kultunk* slashes a Lockshear militiaman's body hard.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman barely tickles Kultunk's right foot with his cleave.
You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...hear militiaman: Wounded - Kultunk: Battered >


Salvador swiftly dodges a towering Ghar'ghael trolloc's attempt to hit him.
Salvador pierces a towering Ghar'ghael trolloc's body.
*Decrepit* tries to blast you, but you parry successfully.
*Kultunk* tries to slash a Lockshear militiaman, but he parries successfully.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman tickles Kultunk's body with his cleave.

-
Salvador panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

* HP:Critical SP:Strong MV:Tiring - a Lockshear militiaman: Wounded - Kultunk: Beaten >
*Decrepit* gives a towering Ghar'ghael trolloc an order.

You begin to weave the appropriate flows...hear militiaman: Wounded - Kultunk: Beaten >

-
Salvador panics, and attempts to flee!

+
Salvador pierces a towering Ghar'ghael trolloc's body.
*Kultunk* slashes a Lockshear militiaman's right arm into bloody fragments!

*
Salvador panics, and attempts to flee!

+
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
*Decrepit* tries to blast you, but you parry successfully.
*Kultunk* slashes a Lockshear militiaman's body very hard.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman tickles Kultunk's right arm with his cleave.

-
Salvador leaves east riding a gray palfrey.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

You begin to weave the appropriate flows...hear militiaman: Battered - Kultunk: Beaten >

*
*Decrepit* tries to blast you, but you deflect the blow.
A Lockshear militiaman tickles Kultunk's right leg with his cleave.
A Lockshear militiaman barely cleaves Kultunk's left leg.


Salvador has arrived from the east, riding a gray palfrey.

*
Salvador pierces a towering Ghar'ghael trolloc's body very hard.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

You begin to weave the appropriate flows... militiaman: Battered - Kultunk: Beaten >


You dodge a bash from *Kultunk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


-
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's left foot very hard.
*Decrepit* tries to blast you, but you parry successfully.
A Lockshear militiaman tickles Kultunk's body with his cleave.
A Lockshear militiaman barely cleaves Kultunk's body.
Salvador pierces a towering Ghar'ghael trolloc's body.
*Decrepit* tries to blast you, but you deflect the blow.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

* HP:Beaten SP:Good MV:Tiring - a Lockshear militiaman: Battered - Kultunk: Beaten >
Salvador swiftly dodges a towering Ghar'ghael trolloc's attempt to hit him.
Salvador pierces a towering Ghar'ghael trolloc's head hard.
You slice *Kultunk*'s right arm.
You slice *Decrepit*'s right leg.
A Lockshear militiaman tickles Kultunk's body with his cleave.
A Lockshear militiaman tickles Kultunk's head with his cleave.

You dodge a bash from *Decrepit* who loses his balance and falls!- Kultunk: Beaten >
You wish that your wounds would stop BLEEDING so much!

You begin to weave the appropriate flows...

=
Salvador narrates 'bloody mob'


A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's body.
*Kultunk* slashes a Lockshear militiaman's right arm extremely hard.
A Lockshear militiaman barely cleaves Kultunk's body.
A Lockshear militiaman cleaves Kultunk's body.
*Kultunk* sends a Lockshear militiaman sprawling with a powerful bash!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit

You begin to weave the appropriate flows... militiaman: Battered - Kultunk: Beaten >

+
A towering Ghar'ghael trolloc tries to hit Salvador, but he dodges the attack.
Salvador pierces a towering Ghar'ghael trolloc's body.
A Lockshear militiaman barely cleaves Kultunk's body.

-
You dodge a bash from *Decrepit* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Ok.
Spikes of solid ice form in your hands, which you launch at *Decrepit*.
channel 'Ice Spikes' h.decrepit
*Decrepit* is mortally wounded, and will die soon, if not aided.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Battered - Kultunk: Beaten >
*Kultunk* slashes a Lockshear militiaman's body hard.

You begin to weave the appropriate flows...ar militiaman: Battered - Kultunk: Beaten >

*
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's right leg.
*Kultunk* slashes a Lockshear militiaman's head very hard.
A Lockshear militiaman barely cleaves Kultunk's right leg.
A Lockshear militiaman barely cleaves Kultunk's left arm.

+l
Cancelled.
Along a Well-Travelled Path

Delion
Posts: 245
Joined: Sun Jan 22, 2017 8:04 am

Re: Beastmaster

Post by Delion » Sat Nov 02, 2019 8:59 pm

Remind me to never get on your bad side.

Adella
Posts: 45
Joined: Sun Jul 31, 2016 11:04 pm

Re: Beastmaster

Post by Adella » Sat Nov 02, 2019 9:22 pm

Along a Well-Travelled Path
The thick forest walls rise up on either side to shroud the north and south
running path that cuts through its heart, little of the forest can be seen for
the trees. The path itself is hard packed from hard use by men, wagons and
hooved beasts. To the distant east a tall log palisade can be seen rising up to
block the only easy route through the thick trees.
[ obvious exits: E W ]
Salvador of Tanchico is here, fighting a towering Ghar'ghael trolloc, riding a gray palfrey.
A towering Ghar'ghael trolloc is here, fighting Salvador.
*Decrepit* is lying here, mortally wounded.
A raven is here flying around.
*Kultunk* is here, fighting a Lockshear militiaman.
A Lockshear militiaman is here, fighting Kultunk.
A Lockshear militiaman is here, fighting Kultunk.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical > change mood wimpy

Salvador pierces a towering Ghar'ghael trolloc's body.
*Kultunk* slashes a Lockshear militiaman's body hard.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical > Mood changed to: Wimpy

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical >
A towering Ghar'ghael trolloc tries to hit Salvador, but he deflects the blow.
Salvador pierces a towering Ghar'ghael trolloc's right arm.
You slice *Kultunk*'s left arm hard.
A Lockshear militiaman tickles Kultunk's right leg with his cleave.
A Lockshear militiaman barely tickles Kultunk's left foot with his cleave.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical >
*Kultunk* slashes a Lockshear militiaman's body.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Beaten - Kultunk: Critical >
A towering Ghar'ghael trolloc tries to hit Salvador, but he parries successfully.
Salvador pierces a towering Ghar'ghael trolloc's left leg hard.
You barely slice *Kultunk*'s body.
*Kultunk* slashes a Lockshear militiaman's body very hard.
A Lockshear militiaman barely cleaves Kultunk's right arm.
A Lockshear militiaman barely tickles Kultunk's body with his cleave.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
Salvador chuckles politely.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
Salvador panics, and attempts to flee!

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
A towering Ghar'ghael trolloc tries to hit Salvador, but he parries successfully.
You barely slice *Kultunk*'s head.
*Kultunk* slashes a Lockshear militiaman's right leg into bloody fragments!
A Lockshear militiaman tickles Kultunk's body with his cleave.
A Lockshear militiaman cleaves Kultunk's right arm.
*Kultunk* slashes a Lockshear militiaman's body.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical >
Salvador leaves east riding a gray palfrey.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical > Timer now at 63 secs.
dark is now set as your target.

Salvador has arrived from the east, riding a gray palfrey.

* HP:Beaten SP:Fading MV:Tiring - a Lockshear militiaman: Critical - Kultunk: Critical > kill dark
kill dark

You slice *Kultunk*'s left leg.
*Kultunk* is stunned, but will probably regain consciousness...
A Lockshear militiaman cleaves Kultunk's left arm hard.
*Kultunk* is dead! R.I.P.
Your blood freezes as you hear *Kultunk*'s death cry.
Salvador pierces *Decrepit*'s body hard.
*Decrepit* is dead! R.I.P.
Your blood freezes as you hear *Decrepit*'s death cry.
A towering Ghar'ghael trolloc realizes that someone is a jerk!


(So sorry! I didn't notice it was missing a section!)

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