Fail!
Re: Fail!
I still loves you, all of you. No matter our differences and dislikes etc. See I died bravely to Isabel shortly after. She deserved it though, I killed her 3 times prior to this one..
o S HP:Beaten MV:Tiring > k human
They aren't here.
*Isabel* has arrived from the south, riding a battle-trained Shienaran warlander.
* S HP:Beaten MV:Tiring > k human
k human
A flock of ravens now follows Isabel.
You pierce *Isabel*'s right leg.
k human
* S HP:Beaten MV:Tiring - Isabel: Beaten > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Isabel: Beaten > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > *Isabel* tries to pound you, but you deflect the blow.
You pierce *Isabel*'s right arm hard.
You pierce *Isabel*'s body hard.
You do the best you can!
k human
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > e
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
No way! You're fighting for your life!
e
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You pierce *Isabel*'s left leg.
No way! You're fighting for your life!
k human
* S HP:Beaten MV:Tiring - Isabel: Critical > e
You do the best you can!
f
* S HP:Beaten MV:Tiring - Isabel: Critical > No way! You're fighting for your life!
You panic and attempt to flee!el: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Isabel* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
change wimpy 30
k human
k human
You flee head over heels.
Entering the Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
You will now flee if you go below 30 hit points.
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
k human
They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
*Isabel* has arrived from the west, riding a battle-trained Shienaran warlander.
* S HP:Beaten MV:Tiring > k human
You pierce *Isabel*'s body hard.
k human
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
You pierce *Isabel*'s head.
ng - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
k human
*Isabel* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
ring - Isabel: Critical >
*Isabel* pounds your head hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
k human
k human
You flee head over heels.
In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
They aren't here.
o S HP:Critical MV:Tiring > k human
They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
o S HP:Critical MV:Tiring > k human
They aren't here.
o S HP:Critical MV:Tiring > k human
They aren't here.
k human
o S HP:Critical MV:Tiring > k human
k human
They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > s
They aren't here.
o S HP:Critical MV:Tiring > s
They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > k human
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
k human
o S HP:Critical MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
score
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > You have 21() hit and 140(263) movement points.
You have scored 108500001 experience points and 1551 quest points.
You need 1727319362 exp to level and 1449 qp to rank.
You have acquired 22 alt qps to date.
You have amassed 215 Turn points to date.
You have played 33 days and 3 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
*Isabel* has arrived from the north, riding a battle-trained Shienaran warlander.
* S HP:Critical MV:Tiring > k human
You pierce *Isabel*'s left hand.
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
k human
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > f
You tickle *Isabel*'s body with your pierce.
* S HP:Critical MV:Tiring - Isabel: Critical > s
s
You panic and attempt to flee!
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o S HP:Critical MV:Tiring > k human
*Isabel* has arrived from the north, riding a battle-trained Shienaran warlander.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
* S HP:Critical MV:Tiring >
*Isabel* tries to pound you, but you parry successfully.
* S HP:Critical MV:Tiring - Isabel: Critical > stand
k human
*Isabel* tries to pound you, but you parry successfully.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
* S HP:Critical MV:Tiring - Isabel: Critical > k human
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Isabel: Critical > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > Do you not consider fighting as standing?
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
k human
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
k human
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
k human
You pierce *Isabel*'s head.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
ring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
s
k human
*Isabel* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* S HP:Critical MV:Tiring > You pierce *Isabel*'s left leg.
* S HP:Critical MV:Tiring - Isabel: Critical >
*someone* pounds your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Can't believe you lived friend :p good battle as always
o S HP:Beaten MV:Tiring > k human
They aren't here.
*Isabel* has arrived from the south, riding a battle-trained Shienaran warlander.
* S HP:Beaten MV:Tiring > k human
k human
A flock of ravens now follows Isabel.
You pierce *Isabel*'s right leg.
k human
* S HP:Beaten MV:Tiring - Isabel: Beaten > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Isabel: Beaten > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Beaten > *Isabel* tries to pound you, but you deflect the blow.
You pierce *Isabel*'s right arm hard.
You pierce *Isabel*'s body hard.
You do the best you can!
k human
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > e
You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > k human
No way! You're fighting for your life!
e
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You pierce *Isabel*'s left leg.
No way! You're fighting for your life!
k human
* S HP:Beaten MV:Tiring - Isabel: Critical > e
You do the best you can!
f
* S HP:Beaten MV:Tiring - Isabel: Critical > No way! You're fighting for your life!
You panic and attempt to flee!el: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Isabel* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
change wimpy 30
k human
k human
You flee head over heels.
Entering the Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
You will now flee if you go below 30 hit points.
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
k human
They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
k human
o S HP:Beaten MV:Tiring > They aren't here.
*Isabel* has arrived from the west, riding a battle-trained Shienaran warlander.
* S HP:Beaten MV:Tiring > k human
You pierce *Isabel*'s body hard.
k human
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Isabel: Critical >
You pierce *Isabel*'s head.
ng - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Isabel: Critical >
*Isabel* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
k human
*Isabel* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
ring - Isabel: Critical >
*Isabel* pounds your head hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
k human
k human
You flee head over heels.
In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
They aren't here.
o S HP:Critical MV:Tiring > k human
They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
o S HP:Critical MV:Tiring > k human
They aren't here.
o S HP:Critical MV:Tiring > k human
They aren't here.
k human
o S HP:Critical MV:Tiring > k human
k human
They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > s
They aren't here.
o S HP:Critical MV:Tiring > s
They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > k human
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
k human
o S HP:Critical MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
k human
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
score
o S HP:Critical MV:Tiring > They aren't here.
o S HP:Critical MV:Tiring > They aren't here.
k human
o S HP:Critical MV:Tiring > You have 21() hit and 140(263) movement points.
You have scored 108500001 experience points and 1551 quest points.
You need 1727319362 exp to level and 1449 qp to rank.
You have acquired 22 alt qps to date.
You have amassed 215 Turn points to date.
You have played 33 days and 3 hours (real time).
This ranks you as Stomper the Darkling Master [Dha'vol 7] (Level 51).
You are standing.
k human
o S HP:Critical MV:Tiring > k human
They aren't here.
*Isabel* has arrived from the north, riding a battle-trained Shienaran warlander.
* S HP:Critical MV:Tiring > k human
You pierce *Isabel*'s left hand.
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
k human
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > f
You tickle *Isabel*'s body with your pierce.
* S HP:Critical MV:Tiring - Isabel: Critical > s
s
You panic and attempt to flee!
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
o S HP:Critical MV:Tiring > k human
*Isabel* has arrived from the north, riding a battle-trained Shienaran warlander.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
* S HP:Critical MV:Tiring >
*Isabel* tries to pound you, but you parry successfully.
* S HP:Critical MV:Tiring - Isabel: Critical > stand
k human
*Isabel* tries to pound you, but you parry successfully.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
A rat now follows Isabel.
* S HP:Critical MV:Tiring - Isabel: Critical > k human
No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Isabel: Critical > No way! You're fighting for your life!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > Do you not consider fighting as standing?
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
k human
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
k human
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
k human
You pierce *Isabel*'s head.
Your heartbeat calms down more as you feel less panicked.
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > k human
k human
You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
* S HP:Critical MV:Tiring - Isabel: Critical > You do the best you can!
ring - Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
s
k human
*Isabel* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* S HP:Critical MV:Tiring > You pierce *Isabel*'s left leg.
* S HP:Critical MV:Tiring - Isabel: Critical >
*someone* pounds your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Can't believe you lived friend :p good battle as always
Re: Fail!
I think you mostly just got lazy and stopped chasing past DF choke unless someone had a rare or unique.Davor wrote:I haven’t been reaver 1 for 10 years. I probably was boring. It does do something to you having that many tps and chasing scrubs isn’t worthwhile. But alas we all age differently.
Re: Fail!
Certainly sounds like a possibility.Benito wrote:I think you mostly just got lazy and stopped chasing past DF choke unless someone had a rare or unique.Davor wrote:I haven’t been reaver 1 for 10 years. I probably was boring. It does do something to you having that many tps and chasing scrubs isn’t worthwhile. But alas we all age differently.
Re: Fail!
* S HP:Beaten MV:Winded - Kultunk: Hurt - Jasmin: Wounded >
[change mood berserk]
Mood changed to: Berserk
Dukug leaves east riding a shadow stallion.
* S HP:Beaten MV:Winded - Kultunk: Hurt - Jasmin: Wounded >
[bash ]
*Alison* strikes Kultunk's left leg hard.
-
=+
*
*Jasmin* panics, and attempts to flee!
*
*Jasmin* leaves north. ^^
+
=
-
-
Kultunk sends *Alison* sprawling with a powerful bash!
=
Kultunk blasts *Alison*'s body into bloody fragments!
They're not here anymore!
Dukug has arrived from the east, riding a shadow stallion.
* S HP:Beaten MV:Winded >
Dukug pounds *Alison*'s body very hard.
*Jasmin* has arrived from the north.
* S HP:Beaten MV:Winded >
9
9
b
[k human]
You try to blast *Jasmin*, but she deflects the blow.
Kultunk narrates 'bashed'
* S HP:Beaten MV:Winded - Jasmin: Wounded >
[k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded > [bash ]
-
=
+
Dukug panics, and attempts to flee!
*
Kultunk blasts *Alison*'s left leg very hard.
*
Dukug leaves north riding a shadow stallion.
+
=
-
*Jasmin* panics, and attempts to flee!
-=
As *Jasmin* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
*Jasmin* leaves west. <<
9
* S HP:Beaten MV:Winded >
st
Kultunk tries to blast *Alison*, but she parries successfully.
9
b
* S HP:Beaten MV:Winded >
Dukug has arrived from the north, riding a shadow stallion.
* S HP:Beaten MV:Winded >
Dukug pounds *Alison*'s body into bloody fragments!
* S HP:Beaten MV:Winded >
*Jasmin* has arrived from the west.
* S HP:Beaten MV:Winded >
[k human]
You try to blast *Jasmin*, but she parries successfully.
9
* S HP:Beaten MV:Winded - Jasmin: Wounded >
* S HP:Beaten MV:Winded - Jasmin: Wounded > [k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
[bash ]
b
Cancelled.
[k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
*Alison* avoids being bashed by Kultunk who loses his balance and falls!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
You try to blast *Jasmin*, but she deflects the blow.
[bash ]
Dukug panics, and attempts to flee!
-
=+
*
Dukug leaves north riding a shadow stallion.
*+
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Alison*!
=
-
*Jasmin* strikes your body.
You wish that your wounds would stop BLEEDING so much!
*Alison* barely strikes Kultunk's body.
*Jasmin* panics, and attempts to flee!
-
=
Your bash at *Jasmin* sends her sprawling!
* S HP:Critical MV:Winded - Jasmin: Wounded >
You blast *Jasmin*'s left arm into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Battered >
9
[k human]
You do the best you can!
Dukug has arrived from the north, riding a shadow stallion.
* S HP:Critical MV:Winded - Jasmin: Battered >
Dukug pounds *Jasmin*'s left foot into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Beaten >
Dukug tries to pound *Jasmin*, but she parries successfully.
You blast *Jasmin*'s left arm into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Beaten >
9
9
*Jasmin* leaves west. <<
* S HP:Critical MV:Winded >
[k human]
You blast *Alison*'s right foot hard.
9
* S HP:Critical MV:Winded - Kultunk: Hurt - Alison: Beaten > You feel the Weave of the Wheel loosen
from you.
A flurry of icy spikes sent by Alison is the last thing you ever see.
You are dead! Sorry...
You stop following Dukug.
Circle of Darkness
[ obvious exits: N E S W U D ]
Shouldve left after jasmin fled but alas for the bloodlust
[change mood berserk]
Mood changed to: Berserk
Dukug leaves east riding a shadow stallion.
* S HP:Beaten MV:Winded - Kultunk: Hurt - Jasmin: Wounded >
[bash ]
*Alison* strikes Kultunk's left leg hard.
-
=+
*
*Jasmin* panics, and attempts to flee!
*
*Jasmin* leaves north. ^^
+
=
-
-
Kultunk sends *Alison* sprawling with a powerful bash!
=
Kultunk blasts *Alison*'s body into bloody fragments!
They're not here anymore!
Dukug has arrived from the east, riding a shadow stallion.
* S HP:Beaten MV:Winded >
Dukug pounds *Alison*'s body very hard.
*Jasmin* has arrived from the north.
* S HP:Beaten MV:Winded >
9
9
b
[k human]
You try to blast *Jasmin*, but she deflects the blow.
Kultunk narrates 'bashed'
* S HP:Beaten MV:Winded - Jasmin: Wounded >
[k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded > [bash ]
-
=
+
Dukug panics, and attempts to flee!
*
Kultunk blasts *Alison*'s left leg very hard.
*
Dukug leaves north riding a shadow stallion.
+
=
-
*Jasmin* panics, and attempts to flee!
-=
As *Jasmin* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
*Jasmin* leaves west. <<
9
* S HP:Beaten MV:Winded >
st
Kultunk tries to blast *Alison*, but she parries successfully.
9
b
* S HP:Beaten MV:Winded >
Dukug has arrived from the north, riding a shadow stallion.
* S HP:Beaten MV:Winded >
Dukug pounds *Alison*'s body into bloody fragments!
* S HP:Beaten MV:Winded >
*Jasmin* has arrived from the west.
* S HP:Beaten MV:Winded >
[k human]
You try to blast *Jasmin*, but she parries successfully.
9
* S HP:Beaten MV:Winded - Jasmin: Wounded >
* S HP:Beaten MV:Winded - Jasmin: Wounded > [k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
[bash ]
b
Cancelled.
[k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
*Alison* avoids being bashed by Kultunk who loses his balance and falls!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
You try to blast *Jasmin*, but she deflects the blow.
[bash ]
Dukug panics, and attempts to flee!
-
=+
*
Dukug leaves north riding a shadow stallion.
*+
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Alison*!
=
-
*Jasmin* strikes your body.
You wish that your wounds would stop BLEEDING so much!
*Alison* barely strikes Kultunk's body.
*Jasmin* panics, and attempts to flee!
-
=
Your bash at *Jasmin* sends her sprawling!
* S HP:Critical MV:Winded - Jasmin: Wounded >
You blast *Jasmin*'s left arm into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Battered >
9
[k human]
You do the best you can!
Dukug has arrived from the north, riding a shadow stallion.
* S HP:Critical MV:Winded - Jasmin: Battered >
Dukug pounds *Jasmin*'s left foot into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Beaten >
Dukug tries to pound *Jasmin*, but she parries successfully.
You blast *Jasmin*'s left arm into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Beaten >
9
9
*Jasmin* leaves west. <<
* S HP:Critical MV:Winded >
[k human]
You blast *Alison*'s right foot hard.
9
* S HP:Critical MV:Winded - Kultunk: Hurt - Alison: Beaten > You feel the Weave of the Wheel loosen
from you.
A flurry of icy spikes sent by Alison is the last thing you ever see.
You are dead! Sorry...
You stop following Dukug.
Circle of Darkness
[ obvious exits: N E S W U D ]
Shouldve left after jasmin fled but alas for the bloodlust
Re: Fail!
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
3
* S HP:Scratched MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
West: *Khugd* is resting here.
A squat border stone juts from the soil.
* S HP:Scratched MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Scratched MV:Full > [backstab khugd]
Backstab who?
* S HP:Scratched MV:Full >
w
h
3
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
*Khugd* is resting here.
*Zarth* is resting here.
You sense a hidden life form in the area...
*Dukug* is resting here, riding a shadow stallion.
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full >
[backstab khugd]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Full - Khugd: Beaten >
:(
*Zarth* stops resting, and clambers on his feet.
*Dukug* stops resting, and clambers on his feet.
* S HP:Scratched MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you parry successfully.
*Zarth* pounds your right arm very hard.
*Dukug* lances your body hard.
wimpy
* S HP:Scratched MV:Full - Khugd: Beaten >
f
*Addikaan* pierces your right leg.
*Khugd* tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you deflect the blow.
*Khugd* barely pierces your head.
You dodge a bash from *Dukug* who loses his balance and falls!
* S HP:Hurt MV:Full - Khugd: Beaten > You dodge a bash from *Zarth* who loses his balance and falls!
*Khugd* snickers softly.
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you parry successfully.
*Khugd* barely pierces your right leg.
*Khugd* swiftly dodges your attempt to pierce him.
You panic and attempt to flee!
You flee head over heels.
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
3
* S HP:Scratched MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
West: *Khugd* is resting here.
A squat border stone juts from the soil.
* S HP:Scratched MV:Full >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.
* S HP:Scratched MV:Full > [backstab khugd]
Backstab who?
* S HP:Scratched MV:Full >
w
h
3
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
*Khugd* is resting here.
*Zarth* is resting here.
You sense a hidden life form in the area...
*Dukug* is resting here, riding a shadow stallion.
* S HP:Scratched MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Full >
[backstab khugd]
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Scratched MV:Full - Khugd: Beaten >
:(
*Zarth* stops resting, and clambers on his feet.
*Dukug* stops resting, and clambers on his feet.
* S HP:Scratched MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you parry successfully.
*Zarth* pounds your right arm very hard.
*Dukug* lances your body hard.
wimpy
* S HP:Scratched MV:Full - Khugd: Beaten >
f
*Addikaan* pierces your right leg.
*Khugd* tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you deflect the blow.
*Khugd* barely pierces your head.
You dodge a bash from *Dukug* who loses his balance and falls!
* S HP:Hurt MV:Full - Khugd: Beaten > You dodge a bash from *Zarth* who loses his balance and falls!
*Khugd* snickers softly.
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Hurt MV:Full - Khugd: Beaten >
*Addikaan* tries to pierce you, but you parry successfully.
*Khugd* barely pierces your right leg.
*Khugd* swiftly dodges your attempt to pierce him.
You panic and attempt to flee!
You flee head over heels.
Re: Fail!
If i remember correctly i imploded after this. But yeah. i was surprised you stayed. Think you thought your numbers vs us shouldve been the deciding factor?Turg wrote: ↑Thu Aug 01, 2019 10:29 am* S HP:Beaten MV:Winded - Kultunk: Hurt - Jasmin: Wounded >
[change mood berserk]
Mood changed to: Berserk
Dukug leaves east riding a shadow stallion.
* S HP:Beaten MV:Winded - Kultunk: Hurt - Jasmin: Wounded >
[bash ]
*Alison* strikes Kultunk's left leg hard.
-
=+
*
*Jasmin* panics, and attempts to flee!
*
*Jasmin* leaves north. ^^
+
=
-
-
Kultunk sends *Alison* sprawling with a powerful bash!
=
Kultunk blasts *Alison*'s body into bloody fragments!
They're not here anymore!
Dukug has arrived from the east, riding a shadow stallion.
* S HP:Beaten MV:Winded >
Dukug pounds *Alison*'s body very hard.
*Jasmin* has arrived from the north.
* S HP:Beaten MV:Winded >
9
9
b
[k human]
You try to blast *Jasmin*, but she deflects the blow.
Kultunk narrates 'bashed'
* S HP:Beaten MV:Winded - Jasmin: Wounded >
[k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded > [bash ]
-
=
+
Dukug panics, and attempts to flee!
*
Kultunk blasts *Alison*'s left leg very hard.
*
Dukug leaves north riding a shadow stallion.
+
=
-
*Jasmin* panics, and attempts to flee!
-=
As *Jasmin* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
*Jasmin* leaves west. <<
9
* S HP:Beaten MV:Winded >
st
Kultunk tries to blast *Alison*, but she parries successfully.
9
b
* S HP:Beaten MV:Winded >
Dukug has arrived from the north, riding a shadow stallion.
* S HP:Beaten MV:Winded >
Dukug pounds *Alison*'s body into bloody fragments!
* S HP:Beaten MV:Winded >
*Jasmin* has arrived from the west.
* S HP:Beaten MV:Winded >
[k human]
You try to blast *Jasmin*, but she parries successfully.
9
* S HP:Beaten MV:Winded - Jasmin: Wounded >
* S HP:Beaten MV:Winded - Jasmin: Wounded > [k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
[bash ]
b
Cancelled.
[k human]
You do the best you can!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
*Alison* avoids being bashed by Kultunk who loses his balance and falls!
* S HP:Beaten MV:Winded - Jasmin: Wounded >
You try to blast *Jasmin*, but she deflects the blow.
[bash ]
Dukug panics, and attempts to flee!
-
=+
*
Dukug leaves north riding a shadow stallion.
*+
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Alison*!
=
-
*Jasmin* strikes your body.
You wish that your wounds would stop BLEEDING so much!
*Alison* barely strikes Kultunk's body.
*Jasmin* panics, and attempts to flee!
-
=
Your bash at *Jasmin* sends her sprawling!
* S HP:Critical MV:Winded - Jasmin: Wounded >
You blast *Jasmin*'s left arm into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Battered >
9
[k human]
You do the best you can!
Dukug has arrived from the north, riding a shadow stallion.
* S HP:Critical MV:Winded - Jasmin: Battered >
Dukug pounds *Jasmin*'s left foot into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Beaten >
Dukug tries to pound *Jasmin*, but she parries successfully.
You blast *Jasmin*'s left arm into bloody fragments!
* S HP:Critical MV:Winded - Jasmin: Beaten >
9
9
*Jasmin* leaves west. <<
* S HP:Critical MV:Winded >
[k human]
You blast *Alison*'s right foot hard.
9
* S HP:Critical MV:Winded - Kultunk: Hurt - Alison: Beaten > You feel the Weave of the Wheel loosen
from you.
A flurry of icy spikes sent by Alison is the last thing you ever see.
You are dead! Sorry...
You stop following Dukug.
Circle of Darkness
[ obvious exits: N E S W U D ]
Shouldve left after jasmin fled but alas for the bloodlust
Re: Fail!
Saw Orino gap, isn't really pk, I'll do BM. He turned up zone so figured I'd get his mob killed or something. Instead I went full rookie.
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
o S HP:Wounded MV:Weary > q
[where ]
Players in your Zone
--------------------
Angkar - Before Ruins in the Wasteland
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Weary > q
[where ]
Players in your Zone
--------------------
Angkar - Before Ruins in the Wasteland
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Weary > e
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
o S HP:Wounded MV:Weary > w
w
s
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
o S HP:Wounded MV:Weary > Deserted Field
This part of the plains is for some reason completely dry and barren.
Life is scarce here with barely any patches of plant life. Even small
movements send a cloud of dust, which stifles the breath, floating to
the air. Far to the west the walls of Fal Dara can be seen.
[ obvious exits: E S ]
o S HP:Wounded MV:Weary > Withering Plains
Plants in this part of the plains are dying. Not even these scrubbed
plants can survive in this dryness. To the north the phenomena seems
even worse than here, but to the south the ground gets wetter and
plants healthier. A small cottage lies east from here casting shadows
when the sun is high.
[ obvious exits: N S ]
A hound of the shadow smells blood in the air.
o S HP:Wounded MV:Weary > s
s
hide
backstab h.smob
The Wastelands
The ground is sandy and dry. Every stamp raises a cloud of dust to the
air which dirties clothes and gear. Not far in the northeast lies a small
wooden cottage. To the east can be seen the only tree around here.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A fade is stalking in the darkness.
o S HP:Wounded MV:Weary > Barren Plains
This plain is almost completely devoid of any plant life but a few
scrub plants can be seen clinging to life and refusing to die. A strange
faint smell is hanging in the air creating an unpleasant atmosphere.
[ obvious exits: N E W ]
A Swordbrother awaits orders here.
A raven is here flying around.
A raven is here flying around.
*Orino* is standing here, riding a Domani cut-throat razor.
A fly is buzzing around here somewhere.
* S HP:Wounded MV:Weary > *Orino* starts barreling down on you, a gold-chased war spear aimed at your chest.
You attempt to hide yourself.
* S HP:Wounded MV:Weary > Backstab who?
* S HP:Wounded MV:Weary > e
Off the Path
The plains are mostly dry but there are a few spots where even green
plants can be seen offering little color to this otherwise dull landscape.
The path can be seen to the east and a small cottage lies north from
here, which is the only building in sight.
[ obvious exits: N E S W ]
A mutated beast crouches here, all teeth and claws.
o S HP:Wounded MV:Weary > kill smob
*Orino* has arrived from the west, riding a Domani cut-throat razor.
A raven has arrived from the west.
A raven has arrived from the west.
A Swordbrother has arrived from the west.
* S HP:Wounded MV:Weary > *Orino* starts barreling down on you, a gold-chased war spear aimed at your chest.
They aren't here.
* S HP:Wounded MV:Weary > kill smob
They aren't here.
* S HP:Wounded MV:Weary > w
Suddenly *someone* charges you with a gold-chased war spear!
You are dead! Sorry...
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
o S HP:Wounded MV:Weary > q
[where ]
Players in your Zone
--------------------
Angkar - Before Ruins in the Wasteland
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Weary > q
[where ]
Players in your Zone
--------------------
Angkar - Before Ruins in the Wasteland
You catch a faint scent of a horse nearby.
o S HP:Wounded MV:Weary > e
Barren Field
This field seems to have been plowed in the past but now the land is
barren. The dry ground is fissured and some insects have made their
home in these fissures. There is an old cracked sign lying on the
ground partly covered with dirt.
[ obvious exits: N E S W ]
o S HP:Wounded MV:Weary > w
w
s
Before Ruins in the Wasteland
A path has been cleared here to lead through the wasteland. Only pieces
remain of the pavement which once covered the small path, and not much more
is left of the building to which it leads.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
o S HP:Wounded MV:Weary > Deserted Field
This part of the plains is for some reason completely dry and barren.
Life is scarce here with barely any patches of plant life. Even small
movements send a cloud of dust, which stifles the breath, floating to
the air. Far to the west the walls of Fal Dara can be seen.
[ obvious exits: E S ]
o S HP:Wounded MV:Weary > Withering Plains
Plants in this part of the plains are dying. Not even these scrubbed
plants can survive in this dryness. To the north the phenomena seems
even worse than here, but to the south the ground gets wetter and
plants healthier. A small cottage lies east from here casting shadows
when the sun is high.
[ obvious exits: N S ]
A hound of the shadow smells blood in the air.
o S HP:Wounded MV:Weary > s
s
hide
backstab h.smob
The Wastelands
The ground is sandy and dry. Every stamp raises a cloud of dust to the
air which dirties clothes and gear. Not far in the northeast lies a small
wooden cottage. To the east can be seen the only tree around here.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
A fade is stalking in the darkness.
o S HP:Wounded MV:Weary > Barren Plains
This plain is almost completely devoid of any plant life but a few
scrub plants can be seen clinging to life and refusing to die. A strange
faint smell is hanging in the air creating an unpleasant atmosphere.
[ obvious exits: N E W ]
A Swordbrother awaits orders here.
A raven is here flying around.
A raven is here flying around.
*Orino* is standing here, riding a Domani cut-throat razor.
A fly is buzzing around here somewhere.
* S HP:Wounded MV:Weary > *Orino* starts barreling down on you, a gold-chased war spear aimed at your chest.
You attempt to hide yourself.
* S HP:Wounded MV:Weary > Backstab who?
* S HP:Wounded MV:Weary > e
Off the Path
The plains are mostly dry but there are a few spots where even green
plants can be seen offering little color to this otherwise dull landscape.
The path can be seen to the east and a small cottage lies north from
here, which is the only building in sight.
[ obvious exits: N E S W ]
A mutated beast crouches here, all teeth and claws.
o S HP:Wounded MV:Weary > kill smob
*Orino* has arrived from the west, riding a Domani cut-throat razor.
A raven has arrived from the west.
A raven has arrived from the west.
A Swordbrother has arrived from the west.
* S HP:Wounded MV:Weary > *Orino* starts barreling down on you, a gold-chased war spear aimed at your chest.
They aren't here.
* S HP:Wounded MV:Weary > kill smob
They aren't here.
* S HP:Wounded MV:Weary > w
Suddenly *someone* charges you with a gold-chased war spear!
You are dead! Sorry...
Re: Fail!
so I missed everything on dark grim even on zerk
I switch to hh mallet since fermin is zerk on asharek
o S HP:Wounded MV:Weary >
[k human]
They aren't here.
e
o S HP:Wounded MV:Weary >
9
Through the Blighted Woods
[ obvious exits: N E S W ]
*Gralin* is here, fighting Asharek.
Asharek the Master Havoc is here, fighting Fermin.
*Fermin* is here, fighting Asharek.
* S HP:Wounded MV:Weary >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
* S HP:Wounded MV:Weary > [k human]
You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Weary - Asharek: Scratched - Gralin: Scratched >
cb
[change mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Weary - Asharek: Scratched - Gralin: Scratched >
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* stabs Asharek's right arm extremely hard.
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Weary - Asharek: Hurt - Gralin: Scratched >
dis
You disengage from the fight.
* S HP:Wounded MV:Weary >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
k fermin
k fermin
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body extremely hard.
* S HP:Wounded MV:Winded >
You try to pound *Fermin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Battered >
You do the best you can!
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Battered >
Asharek assumes a defensive striking posture.
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Battered >
You try to pound *Fermin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek pierces *Fermin*'s body hard.
cb
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Beaten >
b
[change mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Beaten >
*Fermin* tries to stab Asharek, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Beaten > [bash ]
-
=
+*
*
Asharek swiftly dodges *Gralin*'s attempt to stab him.
*Fermin* stabs Asharek's body hard.
Asharek tries to pierce *Fermin*, but he deflects the blow.
+
=
-
-
=
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
As *Fermin* avoids your bash, you topple over and fall to the ground!
*Fermin* is now a member of *Gralin*'s group.
A rat is now a member of *Gralin*'s group.
* S HP:Wounded MV:Winded >
nar gona zerk
st
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
cp
* S HP:Wounded MV:Winded >
You narrate 'gona zerk'
Asharek starts following you.
k fermin
* S HP:Wounded MV:Winded >
You stand up.
b
* S HP:Wounded MV:Winded > Asharek swiftly dodges *Gralin*'s attempt to stab him.
Asharek tries to pierce *Fermin*, but he deflects the blow.
[change mood berserk]
Mood changed to: Berserk
* S HP:Wounded MV:Winded > You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Hurt - Gralin: Scratched >
[bash ]
-
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
=
+
Asharek narrates 'k'
*
*+
=
-
-
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
group all
* S HP:Wounded MV:Winded >
st
k fermin
k fermin
Asharek is now a member of your group.
* S HP:Wounded MV:Winded >
b
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
You stand up.
* S HP:Wounded MV:Winded > You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Hurt - Gralin: Scratched > You do the best you can!
* S HP:Wounded MV:Winded - Asharek: Hurt - Gralin: Scratched >
[bash ]
-=
+
*
*
+=
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
-
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
st
k fermin
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's left arm into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
b
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
You stand up.
* S HP:Wounded MV:Winded >
You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched > [bash ]
-
=
+*
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
*+
=
-
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
st
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's right arm into bloody fragments!
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Winded >
lo
You stand up.
* S HP:Wounded MV:Winded >
Asharek tries to pierce *Fermin*, but he parries successfully.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
*Gralin* is here, fighting Asharek.
Asharek the Master Havoc is here, fighting Fermin.
*Fermin* is here, fighting Asharek.
* S HP:Wounded MV:Winded >
Asharek assumes a defensive striking posture.
* S HP:Wounded MV:Winded >
k fermin
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
* S HP:Wounded MV:Winded >
You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
nar hahah
You narrate 'hahah'
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* tries to stab Asharek, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
You try to pound *Gralin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body very hard.
Asharek tries to pierce *Fermin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
stat
You are a 705 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
Asharek narrates 'this aint working'
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
b
[bash ]
-
=+
*
*+
Asharek swiftly dodges *Gralin*'s attempt to stab him.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
=
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
Asharek narrates 'you still zerk?'
* S HP:Wounded MV:Winded >
cb
cb
*Gralin* stabs Asharek's body very hard.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he dodges the attack.
st
* S HP:Wounded MV:Winded >
*Fermin* stabs Asharek's right leg into bloody fragments!
* S HP:Wounded MV:Winded >
[change mood brave]
You try to calm down, but can't.
change mood brave
nar no
* S HP:Wounded MV:Winded > [change mood brave]
You try to calm down, but can't.
change mood brave
* S HP:Wounded MV:Winded > You stand up.
* S HP:Wounded MV:Winded >
You try to calm down, but can't.
change mood brave
* S HP:Wounded MV:Winded > You narrate 'no'
* S HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.
cb
cb
* S HP:Wounded MV:Winded >
cb
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he dodges the attack.
* S HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
4
* S HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Wounded MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
9
* S HP:Wounded MV:Winded > [change wimpy 0]
You won't flee from any fight now.
b
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
[k human]
You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
[bash ]
-
=+
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
*
*+
=
-
-
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* tries to stab Asharek, but he parries successfully.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
st
* S HP:Wounded MV:Winded >
You stand up.
k fermin
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
b
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Battered - Gralin: Scratched >
[bash ]
-=
+
*
*
+=
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
-=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
nar can flee whenevcer
Asharek narrates 'im batt'
nar I suck
* S HP:Wounded MV:Tiring >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
st
* S HP:Wounded MV:Tiring >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
You narrate 'can flee whenevcer'
* S HP:Wounded MV:Tiring > You narrate 'I suck'
* S HP:Wounded MV:Tiring >
9
You stand up.
Asharek narrates 'hows your hp?'
* S HP:Wounded MV:Tiring >
[k human]
You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
You try to pound *Gralin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* tries to stab Asharek, but he parries successfully.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
nar Im wound
You narrate 'Im wound'
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
b
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* stabs Asharek's right leg into bloody fragments!
Asharek tries to pierce *Fermin*, but he dodges the attack.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
[bash ]
-=
+
*
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*
+=
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
st
*Fermin* stabs Asharek's head into bloody fragments!
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Tiring >
9
st
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* stabs Asharek's right leg into bloody fragments!
Asharek tries to pierce *Fermin*, but he parries successfully.
9
* S HP:Wounded MV:Tiring >
b
You stand up.
Asharek narrates 'spam ermin'
* S HP:Wounded MV:Tiring >
[k human]
You try to pound *Gralin*, but he parries successfully.
*Fermin* says 'iF_L Ap QmfHQ_'
* S HP:Wounded MV:Tiring - Asharek: Beaten - Gralin: Scratched > [k human]
You do the best you can!
* S HP:Wounded MV:Tiring - Asharek: Beaten - Gralin: Scratched >
[bash ]
-
=+
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
*
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
*
+
Asharek narrates 'i'll flee and come back'
=-
-=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
alias q k fermin
Asharek panics, and attempts to flee!
st
q
* S HP:Wounded MV:Tiring >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
*Gralin* tries to stab Asharek, but he deflects the blow.
q
* S HP:Wounded MV:Tiring >
Asharek leaves west. <<
q
* S HP:Wounded MV:Tiring >
q
b
*Gralin* barely stabs your body.
Loomis narrates 'sorry i cant pk'
* S HP:Wounded MV:Tiring - Gralin: Scratched >
Ok.
* S HP:Wounded MV:Tiring - Gralin: Scratched > [k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched >
[k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched > [k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched > You try to pound *Gralin*, but he deflects the blow.
*Gralin* stabs your right leg hard.
[k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched > [bash ]
*Gralin* stabs your body.
-=
+
*
*
Asharek tries to pierce *Fermin*, but he deflects the blow.
+=
-
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your body.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
nar on gralin sorry
*Fermin* swiftly dodges Asharek's attempt to pierce him.
*Gralin* barely stabs your right arm.
* S HP:Wounded MV:Tiring - Gralin: Scratched >
lo
b
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* barely stabs your body.
* S HP:Wounded MV:Tiring - Gralin: Scratched >
You narrate 'on gralin sorry'
* S HP:Wounded MV:Tiring - Gralin: Scratched >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Asharek the Master Havoc is here, fighting Fermin.
*Gralin* is here, fighting YOU!
You sense a hidden life form in the area...
* S HP:Wounded MV:Tiring - Gralin: Scratched > [bash ]
-
*Fermin* tries to stab Asharek, but he deflects the blow.
*Gralin* stabs your right leg.
=
+*
Asharek assumes a defensive striking posture.
*+
*someone* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your body.
=
-
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Tiring >
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* tickles your body with his stab.
stat
* S HP:Battered MV:Tiring - Gralin: Scratched >
st
Asharek narrates 'need you in sted'
* S HP:Battered MV:Tiring - Gralin: Scratched >
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your left arm.
* S HP:Battered MV:Tiring - Gralin: Scratched >
You are a 705 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
* S HP:Battered MV:Tiring - Gralin: Scratched >
b
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your right leg.
* S HP:Battered MV:Tiring - Gralin: Scratched >
You try to pound *Gralin*, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he dodges the attack.
*Gralin* stabs your body hard.
[bash ]
-
=+
*
*+
=
-
-
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your left arm hard.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* barely stabs your left foot.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Tiring >
b
*Fermin* stabs Asharek's body into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your head.
* S HP:Battered MV:Tiring - Gralin: Scratched >
[bash ]
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* barely stabs your left leg.
-=
+
Loomis narrates 'i gotta afk'
*
*
+=
-
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your body.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Tiring >
*Gralin* stabs your body.
* S HP:Beaten MV:Tiring - Gralin: Scratched >
cb
b
Asharek narrates 'yeah'
* S HP:Beaten MV:Tiring - Gralin: Scratched >
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he dodges the attack.
*Gralin* stabs your body.
* S HP:Beaten MV:Tiring - Gralin: Scratched >
[change mood brave]
Mood changed to: Brave
* S HP:Beaten MV:Tiring - Gralin: Scratched >
[bash ]
-=
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your right leg hard.
Asharek narrates 'im beat'
+*
*+
=
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your left leg hard.
-
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Tiring >
Asharek narrates 'gonna flee'
* S HP:Beaten MV:Tiring >
Asharek tries to pierce *Fermin*, but he dodges the attack.
*Gralin* stabs your right hand.
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Gralin: Scratched >
nar this is greeeat Im beat fleeing
cw
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your body.
You wish that your wounds would stop BLEEDING so much!
f
* S HP:Beaten MV:Tiring - Gralin: Scratched >
You narrate 'this is greeeat Im beat fleeing'
* S HP:Beaten MV:Tiring - Gralin: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Beaten MV:Tiring - Gralin: Scratched > You panic and attempt to flee!
You flee head over heels.
The Blighted Woods
[ obvious exits: N E S ]
No room found!
Fleeing.
o S HP:Beaten MV:Tiring >
s
s
Asharek narrates 'idont get how he's breakeing my def'
o S HP:Beaten MV:Tiring >
Weak light is cast through the grove as the sun rises.
Your heartbeat calms down more as you feel less panicked.
Through the Blighted Woods
[ obvious exits: N E S W ]
Asharek the Master Havoc is here, fighting Fermin.
*Gralin* is standing here.
*Fermin* is here, fighting Asharek.
*Gralin* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!
sucks ass :P
Asharek panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Gralin: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Gralin: Scratched >
I switch to hh mallet since fermin is zerk on asharek
o S HP:Wounded MV:Weary >
[k human]
They aren't here.
e
o S HP:Wounded MV:Weary >
9
Through the Blighted Woods
[ obvious exits: N E S W ]
*Gralin* is here, fighting Asharek.
Asharek the Master Havoc is here, fighting Fermin.
*Fermin* is here, fighting Asharek.
* S HP:Wounded MV:Weary >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
* S HP:Wounded MV:Weary > [k human]
You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Weary - Asharek: Scratched - Gralin: Scratched >
cb
[change mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Weary - Asharek: Scratched - Gralin: Scratched >
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* stabs Asharek's right arm extremely hard.
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Weary - Asharek: Hurt - Gralin: Scratched >
dis
You disengage from the fight.
* S HP:Wounded MV:Weary >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
k fermin
k fermin
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body extremely hard.
* S HP:Wounded MV:Winded >
You try to pound *Fermin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Battered >
You do the best you can!
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Battered >
Asharek assumes a defensive striking posture.
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Battered >
You try to pound *Fermin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek pierces *Fermin*'s body hard.
cb
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Beaten >
b
[change mood brave]
Mood changed to: Brave
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Beaten >
*Fermin* tries to stab Asharek, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Hurt - Fermin: Beaten > [bash ]
-
=
+*
*
Asharek swiftly dodges *Gralin*'s attempt to stab him.
*Fermin* stabs Asharek's body hard.
Asharek tries to pierce *Fermin*, but he deflects the blow.
+
=
-
-
=
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
As *Fermin* avoids your bash, you topple over and fall to the ground!
*Fermin* is now a member of *Gralin*'s group.
A rat is now a member of *Gralin*'s group.
* S HP:Wounded MV:Winded >
nar gona zerk
st
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
cp
* S HP:Wounded MV:Winded >
You narrate 'gona zerk'
Asharek starts following you.
k fermin
* S HP:Wounded MV:Winded >
You stand up.
b
* S HP:Wounded MV:Winded > Asharek swiftly dodges *Gralin*'s attempt to stab him.
Asharek tries to pierce *Fermin*, but he deflects the blow.
[change mood berserk]
Mood changed to: Berserk
* S HP:Wounded MV:Winded > You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Hurt - Gralin: Scratched >
[bash ]
-
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
=
+
Asharek narrates 'k'
*
*+
=
-
-
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
group all
* S HP:Wounded MV:Winded >
st
k fermin
k fermin
Asharek is now a member of your group.
* S HP:Wounded MV:Winded >
b
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
You stand up.
* S HP:Wounded MV:Winded > You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Hurt - Gralin: Scratched > You do the best you can!
* S HP:Wounded MV:Winded - Asharek: Hurt - Gralin: Scratched >
[bash ]
-=
+
*
*
+=
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
-
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
st
k fermin
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's left arm into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
b
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
You stand up.
* S HP:Wounded MV:Winded >
You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched > [bash ]
-
=
+*
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
*+
=
-
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
st
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's right arm into bloody fragments!
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Winded >
lo
You stand up.
* S HP:Wounded MV:Winded >
Asharek tries to pierce *Fermin*, but he parries successfully.
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
*Gralin* is here, fighting Asharek.
Asharek the Master Havoc is here, fighting Fermin.
*Fermin* is here, fighting Asharek.
* S HP:Wounded MV:Winded >
Asharek assumes a defensive striking posture.
* S HP:Wounded MV:Winded >
k fermin
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
* S HP:Wounded MV:Winded >
You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
nar hahah
You narrate 'hahah'
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* tries to stab Asharek, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
You try to pound *Gralin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body very hard.
Asharek tries to pierce *Fermin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
stat
You are a 705 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
Asharek narrates 'this aint working'
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
b
[bash ]
-
=+
*
*+
Asharek swiftly dodges *Gralin*'s attempt to stab him.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
=
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
Asharek narrates 'you still zerk?'
* S HP:Wounded MV:Winded >
cb
cb
*Gralin* stabs Asharek's body very hard.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he dodges the attack.
st
* S HP:Wounded MV:Winded >
*Fermin* stabs Asharek's right leg into bloody fragments!
* S HP:Wounded MV:Winded >
[change mood brave]
You try to calm down, but can't.
change mood brave
nar no
* S HP:Wounded MV:Winded > [change mood brave]
You try to calm down, but can't.
change mood brave
* S HP:Wounded MV:Winded > You stand up.
* S HP:Wounded MV:Winded >
You try to calm down, but can't.
change mood brave
* S HP:Wounded MV:Winded > You narrate 'no'
* S HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 120 hit points.
cb
cb
* S HP:Wounded MV:Winded >
cb
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he dodges the attack.
* S HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
4
* S HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* S HP:Wounded MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
9
* S HP:Wounded MV:Winded > [change wimpy 0]
You won't flee from any fight now.
b
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
[k human]
You try to pound *Gralin*, but he parries successfully.
* S HP:Wounded MV:Winded - Asharek: Wounded - Gralin: Scratched >
[bash ]
-
=+
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
*
*+
=
-
-
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* tries to stab Asharek, but he parries successfully.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
*Fermin* swiftly dodges Asharek's attempt to pierce him.
st
* S HP:Wounded MV:Winded >
You stand up.
k fermin
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
b
* S HP:Wounded MV:Winded >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Winded - Asharek: Battered - Gralin: Scratched >
[bash ]
-=
+
*
*
+=
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
-=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
nar can flee whenevcer
Asharek narrates 'im batt'
nar I suck
* S HP:Wounded MV:Tiring >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
st
* S HP:Wounded MV:Tiring >
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
You narrate 'can flee whenevcer'
* S HP:Wounded MV:Tiring > You narrate 'I suck'
* S HP:Wounded MV:Tiring >
9
You stand up.
Asharek narrates 'hows your hp?'
* S HP:Wounded MV:Tiring >
[k human]
You try to pound *Gralin*, but he deflects the blow.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
You try to pound *Gralin*, but he parries successfully.
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* tries to stab Asharek, but he parries successfully.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
nar Im wound
You narrate 'Im wound'
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
b
You try to pound *Gralin*, but he deflects the blow.
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* stabs Asharek's right leg into bloody fragments!
Asharek tries to pierce *Fermin*, but he dodges the attack.
* S HP:Wounded MV:Tiring - Asharek: Battered - Gralin: Scratched >
[bash ]
-=
+
*
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*
+=
-
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
st
*Fermin* stabs Asharek's head into bloody fragments!
Asharek tries to pierce *Fermin*, but he parries successfully.
* S HP:Wounded MV:Tiring >
9
st
*Gralin* tries to stab Asharek, but he dodges the attack.
*Fermin* stabs Asharek's right leg into bloody fragments!
Asharek tries to pierce *Fermin*, but he parries successfully.
9
* S HP:Wounded MV:Tiring >
b
You stand up.
Asharek narrates 'spam ermin'
* S HP:Wounded MV:Tiring >
[k human]
You try to pound *Gralin*, but he parries successfully.
*Fermin* says 'iF_L Ap QmfHQ_'
* S HP:Wounded MV:Tiring - Asharek: Beaten - Gralin: Scratched > [k human]
You do the best you can!
* S HP:Wounded MV:Tiring - Asharek: Beaten - Gralin: Scratched >
[bash ]
-
=+
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* tries to stab Asharek, but he deflects the blow.
*
*Gralin* tries to stab Asharek, but he parries successfully.
*Fermin* stabs Asharek's body into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
*
+
Asharek narrates 'i'll flee and come back'
=-
-=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
alias q k fermin
Asharek panics, and attempts to flee!
st
q
* S HP:Wounded MV:Tiring >
*Gralin* tries to stab Asharek, but he deflects the blow.
*Fermin* tries to stab Asharek, but he parries successfully.
*Gralin* tries to stab Asharek, but he deflects the blow.
q
* S HP:Wounded MV:Tiring >
Asharek leaves west. <<
q
* S HP:Wounded MV:Tiring >
q
b
*Gralin* barely stabs your body.
Loomis narrates 'sorry i cant pk'
* S HP:Wounded MV:Tiring - Gralin: Scratched >
Ok.
* S HP:Wounded MV:Tiring - Gralin: Scratched > [k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched >
[k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched > [k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched > You try to pound *Gralin*, but he deflects the blow.
*Gralin* stabs your right leg hard.
[k fermin]
They aren't here.
* S HP:Wounded MV:Tiring - Gralin: Scratched > [bash ]
*Gralin* stabs your body.
-=
+
*
*
Asharek tries to pierce *Fermin*, but he deflects the blow.
+=
-
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your body.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Wounded MV:Tiring >
nar on gralin sorry
*Fermin* swiftly dodges Asharek's attempt to pierce him.
*Gralin* barely stabs your right arm.
* S HP:Wounded MV:Tiring - Gralin: Scratched >
lo
b
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* barely stabs your body.
* S HP:Wounded MV:Tiring - Gralin: Scratched >
You narrate 'on gralin sorry'
* S HP:Wounded MV:Tiring - Gralin: Scratched >
Through the Blighted Woods
Thick, black tree trunks extend from the diseased soil. The parched and
malformed branches are breaking off of the trees, many lie scattered on
the ground. The Dark One's touch in this grove, though not yet consuming,
is evident.
[ obvious exits: N E S W ]
Asharek the Master Havoc is here, fighting Fermin.
*Gralin* is here, fighting YOU!
You sense a hidden life form in the area...
* S HP:Wounded MV:Tiring - Gralin: Scratched > [bash ]
-
*Fermin* tries to stab Asharek, but he deflects the blow.
*Gralin* stabs your right leg.
=
+*
Asharek assumes a defensive striking posture.
*+
*someone* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your body.
=
-
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Tiring >
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* tickles your body with his stab.
stat
* S HP:Battered MV:Tiring - Gralin: Scratched >
st
Asharek narrates 'need you in sted'
* S HP:Battered MV:Tiring - Gralin: Scratched >
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your left arm.
* S HP:Battered MV:Tiring - Gralin: Scratched >
You are a 705 year old male trolloc warrior.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 74.7 lbs, light.
Your base abilities are: Str:19 Int:10 Wil:11 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 79% on average.
You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE
* S HP:Battered MV:Tiring - Gralin: Scratched >
b
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your right leg.
* S HP:Battered MV:Tiring - Gralin: Scratched >
You try to pound *Gralin*, but he parries successfully.
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he dodges the attack.
*Gralin* stabs your body hard.
[bash ]
-
=+
*
*+
=
-
-
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your left arm hard.
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* barely stabs your left foot.
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Tiring >
b
*Fermin* stabs Asharek's body into bloody fragments!
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your head.
* S HP:Battered MV:Tiring - Gralin: Scratched >
[bash ]
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* barely stabs your left leg.
-=
+
Loomis narrates 'i gotta afk'
*
*
+=
-
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your body.
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Battered MV:Tiring >
*Gralin* stabs your body.
* S HP:Beaten MV:Tiring - Gralin: Scratched >
cb
b
Asharek narrates 'yeah'
* S HP:Beaten MV:Tiring - Gralin: Scratched >
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he dodges the attack.
*Gralin* stabs your body.
* S HP:Beaten MV:Tiring - Gralin: Scratched >
[change mood brave]
Mood changed to: Brave
* S HP:Beaten MV:Tiring - Gralin: Scratched >
[bash ]
-=
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he parries successfully.
*Gralin* stabs your right leg hard.
Asharek narrates 'im beat'
+*
*+
=
*Fermin* tries to stab Asharek, but he parries successfully.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your left leg hard.
-
-
=
As *Gralin* avoids your bash, you topple over and fall to the ground!
* S HP:Beaten MV:Tiring >
Asharek narrates 'gonna flee'
* S HP:Beaten MV:Tiring >
Asharek tries to pierce *Fermin*, but he dodges the attack.
*Gralin* stabs your right hand.
You wish that your wounds would stop BLEEDING so much!
* S HP:Beaten MV:Tiring - Gralin: Scratched >
nar this is greeeat Im beat fleeing
cw
*Fermin* tries to stab Asharek, but he deflects the blow.
Asharek tries to pierce *Fermin*, but he deflects the blow.
*Gralin* stabs your body.
You wish that your wounds would stop BLEEDING so much!
f
* S HP:Beaten MV:Tiring - Gralin: Scratched >
You narrate 'this is greeeat Im beat fleeing'
* S HP:Beaten MV:Tiring - Gralin: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* S HP:Beaten MV:Tiring - Gralin: Scratched > You panic and attempt to flee!
You flee head over heels.
The Blighted Woods
[ obvious exits: N E S ]
No room found!
Fleeing.
o S HP:Beaten MV:Tiring >
s
s
Asharek narrates 'idont get how he's breakeing my def'
o S HP:Beaten MV:Tiring >
Weak light is cast through the grove as the sun rises.
Your heartbeat calms down more as you feel less panicked.
Through the Blighted Woods
[ obvious exits: N E S W ]
Asharek the Master Havoc is here, fighting Fermin.
*Gralin* is standing here.
*Fermin* is here, fighting Asharek.
*Gralin* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!
sucks ass :P
Asharek panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Gralin: Scratched > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Gralin: Scratched >