Two plucky Saldaean Cavalry soldiers, Aston and I, were patrolling the Chachin countryside when we came across a fist of 3 trollocs.
The battle begins...
In the Barren Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Scratched MV:Fresh > stat
Aston leaves east riding a chestnut stallion.
A warhorse leaves east.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A nimble gazelle hops around here, nibbling at the grass.
A gnarled tree, twisted by the burning sun, writhes in agony.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Scratched MV:Fresh > *Psyche* has arrived from the east.
*Crackity* has arrived from the east.
You are a 606 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 53.2 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:15 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 93, Parrying bonus: 149
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.
You are subjected to the following effects:
* R HP:Scratched MV:Fresh >
*Psyche* leaves west.
*Crackity* leaves west.
* R HP:Scratched MV:Fresh > o
Aston leaves east riding a chestnut stallion.
A warhorse leaves east.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A raven is visible flying high in the sky.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
o
o
* R HP:Scratched MV:Fresh > o
[k dark]
They aren't here.
o
o
* R HP:Scratched MV:Fresh > [k dark]
They aren't here.
* R HP:Scratched MV:Fresh > o
Aston leaves west riding a chestnut stallion.
A warhorse leaves west.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
*Crackity* is standing here.
*Psyche* is standing here.
*Bollix* is standing here.
A nimble gazelle hops around here, nibbling at the grass.
A gnarled tree, twisted by the burning sun, writhes in agony.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[k dark]
You pound *Crackity*'s body.
o
* R HP:Scratched MV:Fresh - Crackity: Scratched > o
[k dark]
You do the best you can!
* R HP:Scratched MV:Fresh - Crackity: Scratched > *Psyche* tries to pound Aston, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Scratched MV:Fresh - Crackity: Scratched > [k dark]
You do the best you can!
* R HP:Scratched MV:Fresh - Crackity: Scratched > b
[k dark]
You do the best you can!
* R HP:Scratched MV:Fresh - Crackity: Scratched > [k dark]
You do the best you can!
* R HP:Scratched MV:Fresh - Crackity: Scratched > [k dark]
You do the best you can!
*Bollix* tries to stab Aston, but he deflects the blow.
[bash ]
-
*Bollix* tries to stab Aston, but he deflects the blow.
A scorched tree tries to hit you, but you deflect the blow.
The writhing grass hits Aston's body.
Aston slices *Psyche*'s left leg.
*Psyche* tries to pound Aston, but he parries successfully.
*Crackity* tries to blast you, but you parry successfully.
=+
*ollix* stabs Aston's head hard.
*+=- -=
Your bash at *Crackity* sends him sprawling!
* R HP:Scratched MV:Fresh - Crackity: Scratched >
The writhing grass tries to hit Aston, but he deflects the blow.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* tries to stab Aston, but he deflects the blow.
You pound *Crackity*'s body.
* R HP:Scratched MV:Fresh - Crackity: Scratched > nar lol
Aston avoids being bashed by *Psyche* who loses her balance and falls!
* R HP:Scratched MV:Fresh - Crackity: Scratched > *Bollix* tries to stab Aston, but he deflects the blow.
You narrate 'lol'
* R HP:Scratched MV:Fresh - Crackity: Scratched > not
Aston sends *Psyche* sprawling with a powerful bash!
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Fresh - Crackity: Scratched > look
Preparing to find this room on the map.
The writhing grass tries to hit Aston, but he deflects the blow.
A scorched tree tries to hit you, but you deflect the blow.
*Bollix* stabs Aston's right leg hard.
Aston slices *Psyche*'s right arm.
You pound *Crackity*'s right leg hard.
* R HP:Scratched MV:Fresh - Crackity: Scratched > In the Scorched Hills
A tall, gaunt tree stands here, withered by the blistering heat and sun. It
seems to bend towards life, almost as if it has a life of its own. Thin, dark
grass grows in small, weak patches, and few animals can be seen. The scorched
plains give way to large hills as they near the northern mountains.
[ obvious exits: E W ]
Matching room found! Correcting map position.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is here, fighting Psyche, riding a chestnut stallion.
*Crackity* is sitting here
*Psyche* is sitting here.
*Bollix* is here, fighting Aston.
A nimble gazelle hops around here, nibbling at the grass.
A scorched tree is here, fighting YOU!
The writhing grass is here, fighting Aston.
* R HP:Scratched MV:Fresh - Crackity: Scratched > o
*Bollix* stabs Aston's body very hard.
* R HP:Scratched MV:Fresh - Crackity: Scratched > [k dark]
You do the best you can!
b
[bash ] resh - Crackity: Scratched >
The writhing grass tries to hit Aston, but he deflects the blow.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* tries to stab Aston, but he deflects the blow.
Aston slices *Psyche*'s right leg.
*Crackity* tries to blast you, but you deflect the blow.
-=+**+=
*Bollix* stabs Aston's right leg.
- -
*Bollix* looks at you.
=
The writhing grass tries to hit Aston, but he parries successfully.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* stabs Aston's body hard.
Aston slices *Psyche*'s left leg hard.
*Psyche* pounds Aston's body.
You pound *Crackity*'s body.
Aston avoids being bashed by *Psyche* who loses her balance and falls!
Your bash at *Crackity* sends him sprawling!
* R HP:Scratched MV:Fresh - Crackity: Hurt > nar on 3 DS chachin
Aston narrates 'be carefl what you wish'
You narrate 'on 3 DS chachin'
* R HP:Scratched MV:Fresh - Crackity: Hurt >
*Bollix* tries to stab Aston, but he deflects the blow.
* R HP:Scratched MV:Fresh - Crackity: Hurt > b
The writhing grass hits Aston's body.
A scorched tree tries to hit you, but you deflect the blow.
*Bollix* tries to stab Aston, but he deflects the blow.
*Psyche* tries to pound Aston, but he deflects the blow.
You pound *Crackity*'s right arm extremely hard.
* R HP:Scratched MV:Fresh - Crackity: Hurt > [bash ]
They already seem to be stunned.
* R HP:Scratched MV:Fresh - Crackity: Hurt >
Aston sends *Psyche* sprawling with a powerful bash!
* R HP:Scratched MV:Fresh - Crackity: Hurt >
The writhing grass tries to hit Aston, but he deflects the blow.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* tries to stab Aston, but he parries successfully.
Aston barely slices *Psyche*'s body.
You pound *Crackity*'s right arm very hard.
*Bollix* stabs Aston's body.
* R HP:Scratched MV:Fresh - Crackity: Hurt > b
[bash ]
*
*Bollix* looks at you.
A gazelle leaves west.
The writhing grass tries to hit Aston, but he parries successfully.
A scorched tree tries to hit you, but you deflect the blow.
*Bollix* stabs Aston's body.
Aston slices *Psyche*'s body.
*Crackity* tries to blast you, but you deflect the blow.
As *Crackity* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Fresh - Crackity: Hurt >
*Bollix* tastes a little bit of a package of iron rations.
b
* R HP:Scratched MV:Fresh - Crackity: Hurt >
*Bollix* tastes a little bit of a package of iron rations.
* R HP:Scratched MV:Fresh - Crackity: Hurt >
The writhing grass tries to hit Aston, but he parries successfully.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* stabs Aston's right leg.
* R HP:Scratched MV:Fresh - Crackity: Hurt >
You dodge a bash from *Crackity* who loses his balance and falls!
* R HP:Scratched MV:Fresh - Crackity: Hurt >
*Bollix* stabs Aston's body hard.
[bash ] resh - Crackity: Hurt >
-
*Psyche* sends Aston sprawling with a powerful bash!
=+*
The writhing grass barely hits Aston's body.
A scorched tree tries to hit you, but you parry successfully.
*ollix* stabs Aston's body hard.
*Psyche* pounds Aston's right arm very hard.
*Crackity* clambers to his feet.
*
*Crackity* tries to blast you, but you parry successfully.
+=-
*Bollix* stabs Aston's left foot hard.
-=
Your bash at *Crackity* sends him sprawling!
* R HP:Scratched MV:Fresh - Crackity: Hurt >
The writhing grass hits Aston's body.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* stabs Aston's body hard.
*Psyche* pounds Aston's right arm hard.
You pound *Crackity*'s body hard.
* R HP:Scratched MV:Fresh - Crackity: Hurt >
Alison narrates 'Did you wish it zy?'
* R HP:Scratched MV:Fresh - Crackity: Hurt >
*Bollix* stabs Aston's right arm very hard.
* R HP:Scratched MV:Fresh - Crackity: Hurt >
The writhing grass tickles Aston's body with its hit.
A scorched tree tries to hit you, but you parry successfully.
*Bollix* stabs Aston's right leg hard.
*Psyche* tries to pound Aston, but he parries successfully.
You pound *Crackity*'s body hard.
Aston narrates 'off to trees se'
* R HP:Scratched MV:Fresh - Crackity: Hurt > nar i did
You narrate 'i did'
* R HP:Scratched MV:Fresh - Crackity: Hurt > f
e
*Crackity* tries to blast you, but you parry successfully.
The writhing grass tries to hit Aston, but he deflects the blow.
A scorched tree tries to hit you, but you deflect the blow.
*Bollix* stabs Aston's body.
Aston barely slices *Psyche*'s body.
You pound *Crackity*'s right hand.
e
e
You panic and attempt to flee!ackity: Wounded >
e
You flee head over heels.
In the Barren Hills
[ obvious exits: N E W ]
Correcting map position after fleeing.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is here, fighting Psyche, riding a chestnut stallion.
*Crackity* is standing here.
*Psyche* is here, fighting Aston.
*Bollix* is here, fighting Aston.
A gnarled tree, twisted by the burning sun, writhes in agony.
The writhing grass is here, fighting Aston.
* R HP:Scratched MV:Full > In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
* R HP:Scratched MV:Full > In the Scorched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Full > In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Full > e
e
e
In the Scorched Hills
[ obvious exits: W ]
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full > w
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
e
* R HP:Scratched MV:Full > In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full > nar all e?
You narrate 'all e?'
wh
* R HP:Scratched MV:Full > [where ]
Players in your Zone
--------------------
Aston - In the Scorched Hills
Zyonel - In the Scorched Hills
* R HP:Scratched MV:Full > o
o
o
o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > look
In the Scorched Hills
Trees grow in a small copse here, flourishing near a small pool of water, while
all around is a dead land devoid of normal life. The dark soil is hardly
covered by a thin, weak grass, and rocks lay scattered about. To the west a
small trail is visible, and a forest to the east.
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full > o
o
o
[k dark]
They aren't here.
o
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > o
o
o
o
[k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > wh
[k dark]
They aren't here.
* R HP:Healthy MV:Full > [k dark]
They aren't here.
* R HP:Healthy MV:Full > [where ]
Players in your Zone
--------------------
Aston - Roaming the Sparse Plains
Zyonel - In the Scorched Hills
* R HP:Healthy MV:Full > o
o
o
*Crackity* has arrived from the west.
[k dark]
You pound *Crackity*'s right arm very hard.
* R HP:Healthy MV:Full - Crackity: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Crackity: Wounded > [k dark]
You do the best you can!
* R HP:Healthy MV:Full - Crackity: Wounded >
*Crackity* tries to blast you, but you deflect the blow.
The ancient tree barely hits Crackity's body.
The ancient tree joins the ancient tree's fight!
You pound *Crackity*'s right leg.
* R HP:Healthy MV:Full - Crackity: Wounded > nar on all e
b
You narrate 'on all e'
*Psyche* has arrived from the west.Wounded >
[bash ]
-=+
The ancient tree tickles Crackity's body with its hit.
The ancient tree tickles Crackity's right hand with its hit.
*rackity* tries to blast you, but you parry successfully.
**
*Psyche* tries to pound you, but you deflect the blow.
+=- -=
Your bash at *Crackity* sends him sprawling!
* R HP:Healthy MV:Full - Crackity: Wounded >
*Psyche* tries to pound you, but you parry successfully.
The ancient tree barely tickles Crackity's head with its hit.
The ancient tree barely hits Crackity's right leg.
You pound *Crackity*'s right leg very hard.
* R HP:Healthy MV:Full - Crackity: Wounded >
The ancient tree tickles Crackity's body with its hit.
The ancient tree barely hits Crackity's left arm.
You pound *Crackity*'s right leg hard.
l - Crackity: Wounded >
*Psyche* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Full - Crackity: Wounded > nar 2
Aston narrates 'am 4 trees crit'
* R HP:Scratched MV:Full - Crackity: Wounded >
*Crackity* panics, and attempts to flee!
ull - Crackity: Wounded >
*Crackity* leaves west.
* R HP:Scratched MV:Full - Psyche: Scratched >
*Psyche* tries to pound you, but you deflect the blow.
The ancient tree barely tickles Psyche's body with its hit.
The ancient tree joins the ancient tree's fight!
* R HP:Scratched MV:Full - Psyche: Scratched > f
e
You narrate '2'
o
You panic and attempt to flee!che: Scratched >
b
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
*Psyche* is here, fighting the ancient tree.
The ancient tree is here, fighting Psyche.
The ancient tree is here, fighting Psyche.
* R HP:Scratched MV:Full > [k dark]
You pound *Psyche*'s right foot.
[bash ] ull - the ancient tree: Scratched - Psyche: Hurt >
-=+*
*syche* pounds the ancient tree's crown into bloody fragments!
The ancient tree barely tickles Psyche's left foot with its hit.
The ancient tree barely tickles Psyche's body with its hit.
*Crackity* has arrived from the west.
*Crackity* tries to blast you, but you deflect the blow.
nar coming
=
Your bash at *Psyche* sends her sprawling!
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > You narrate 'coming'
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt >
You pound *Psyche*'s head hard.
The ancient tree tickles Psyche's head with its hit.
The ancient tree tickles Psyche's body with its hit.
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > f
w
s
PANIC! You couldn't escape!
s
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > No way! You're fighting for your life!
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > s
s
No way! You're fighting for your life!
ull - the ancient tree: Hurt - Psyche: Hurt >
*Crackity* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt >
*Crackity* blasts your left hand very hard.
The ancient tree barely tickles Psyche's body with its hit.
The ancient tree hits Psyche's left leg.
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > f
w
s
s
s
*Crackity* blasts your body very hard.
The ancient tree barely tickles Psyche's body with its hit.
The ancient tree tickles Psyche's body with its hit.
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > No way! You're fighting for your life!
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > No way! You're fighting for your life!
* R HP:Scratched MV:Full - the ancient tree: Hurt - Psyche: Hurt > No way! You're fighting for your life!
You panic and attempt to flee! ancient tree: Hurt - Psyche: Hurt >
*Crackity* tries to blast you, but you deflect the blow.
*Psyche* pounds the ancient tree's branch into bloody fragments!
The ancient tree barely tickles Psyche's body with its hit.
The ancient tree tickles Psyche's body with its hit.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
* R HP:Scratched MV:Full > *Bollix* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Full - Bollix: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Full - Bollix: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Full - Bollix: Scratched > f
s
s
You panic and attempt to flee!
*Bollix* tries to scythe you, but you parry successfully.
*Crackity* has arrived from the east.
*Crackity* tries to blast you, but you deflect the blow.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
Alas, you cannot go that way...
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full > nar they all here
You narrate 'they all here'
* R HP:Scratched MV:Full > e
e
e
e
In the Scorched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
*Psyche* is standing here.
*Crackity* is standing here.
*Bollix* is standing here.
* R HP:Scratched MV:Full > *Crackity* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Scratched MV:Full - Crackity: Wounded > *Psyche* tries to pound you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Full - Crackity: Wounded > *Psyche* pounds your body.
You pound *Crackity*'s body hard.
*Crackity* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Scratched MV:Full - Crackity: Wounded > f
s
s
*Bollix* tickles your head with his scythe.
You panic and attempt to flee!
s
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
Alas, you cannot go that way...
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full > e
*Psyche* has arrived from the east.
*Crackity* has arrived from the east.
In the Scorched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Full > e
e
e
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
* R HP:Scratched MV:Full > In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full > Alas, you cannot go that way...
* R HP:Scratched MV:Full > o
o
o
o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > o
o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
o
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > l
o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > [k dark]
They aren't here.
* R HP:Scratched MV:Full > wh
[k dark]
They aren't here.
* R HP:Scratched MV:Full > Aston narrates 'you ok?'
[dia h.dark]
No-one by that name here.
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > l
[where ]
Players in your Zone
--------------------
Zyonel - In the Scorched Hills
Aston - At a Dead End
* R HP:Scratched MV:Full > o
[k dark]
They aren't here.
* R HP:Scratched MV:Full > [dia h.dark]
No-one by that name here.
* R HP:Scratched MV:Full > o
*Psyche* has arrived from the west.
*Crackity* has arrived from the west.
[k dark]
You pound *Crackity*'s left arm.
* R HP:Scratched MV:Full - Crackity: Wounded > o
*Psyche* pounds your right leg.
* R HP:Hurt MV:Full - Crackity: Wounded > [k dark]
You do the best you can!
* R HP:Hurt MV:Full - Crackity: Wounded > [k dark]
You do the best you can!
* R HP:Hurt MV:Full - Crackity: Wounded > nar yep
*Psyche* tries to pound you, but you parry successfully.
The ancient tree tickles Psyche's left leg with its hit.
The ancient tree joins the ancient tree's fight!
*Crackity* tries to blast you, but you deflect the blow.
You pound *Crackity*'s body.
* R HP:Hurt MV:Full - Crackity: Wounded > You narrate 'yep'
* R HP:Hurt MV:Full - Crackity: Wounded > f
e
o
b
You panic and attempt to flee!
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
*Crackity* is here, fighting the ancient tree.
*Psyche* is here, fighting the ancient tree.
The ancient tree is here, fighting Psyche.
The ancient tree is here, fighting Crackity.
* R HP:Hurt MV:Full > [k dark]
You pound *Psyche*'s left arm.
You pound *Psyche*'s left foot.nt tree: Hurt - Psyche: Hurt >
*Psyche* pounds the ancient tree's roots into bloody fragments!
The ancient tree tickles Crackity's body with its hit.
The ancient tree tickles Psyche's left leg with its hit.
[bash ]
*Crackity* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Full - the ancient tree: Hurt - Psyche: Wounded >
*Psyche* panics, and attempts to flee!
* R HP:Hurt MV:Full - the ancient tree: Hurt - Psyche: Wounded >
*Crackity* blasts the ancient tree's trunk into bloody fragments!
*Psyche* pounds the ancient tree's crown into bloody fragments!
The ancient tree barely tickles Crackity's left arm with its hit.
The ancient tree barely tickles Psyche's head with its hit.
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded >
*Psyche* panics, and attempts to flee!
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded >
*Bollix* tickles your head with his scythe.
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded >
*Crackity* panics, and attempts to flee!
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded >
*Psyche* panics, and attempts to flee!
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded >
*Bollix* scythes your right arm.
*Crackity* blasts the ancient tree's roots into bloody fragments!
*Psyche* pounds the ancient tree's branch very hard.
The ancient tree tickles Crackity's body with its hit.
The ancient tree tickles Psyche's left arm with its hit.
def
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded > f
*Crackity* panics, and attempts to flee!
e
o
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded > [change posture defensive]
Posture changed to: Defensive
You panic and attempt to flee!ent tree: Wounded - Psyche: Wounded >
*Crackity* leaves west.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
*Crackity* is standing here.
In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
*Psyche* is here, fighting the ancient tree.
The ancient tree is here, fighting Psyche.
An ancient, gnarled tree looms over you.
* R HP:Hurt MV:Full > The ancient tree joins the ancient tree's fight!
Bollix swiftly dodges the ancient tree's attempt to hit him.
*Psyche* pounds the ancient tree's trunk into bloody fragments!
The ancient tree tickles Psyche's left leg with its hit.
[k dark]
You pound *Psyche*'s right arm hard.
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded >
*Bollix* panics, and attempts to flee!
* R HP:Hurt MV:Full - the ancient tree: Wounded - Psyche: Wounded > b
[bash ]
-=
*Crackity* has arrived from the west.
+
*rackity* blasts your body hard.
*ollix* panics, and attempts to flee!
*
*Bollix* scythes the ancient tree's branch.
The ancient tree tries to hit Bollix, but he parries successfully.
*Psyche* pounds the ancient tree's roots into bloody fragments!
The ancient tree tickles Psyche's body with its hit.
*Bollix* leaves west.
*
*Bollix* tries to scythe you, but you parry successfully.
+=- -=
Your bash at *Psyche* sends her sprawling!
* R HP:Hurt MV:Full - the ancient tree: Battered - Psyche: Wounded >
*Bollix* panics, and attempts to flee!
* R HP:Hurt MV:Full - the ancient tree: Battered - Psyche: Wounded > nar come if possible
*Bollix* tries to scythe you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
*Crackity* tries to blast you, but you parry successfully.
You pound *Psyche*'s body.
The ancient tree tickles Psyche's body with its hit.
*Crackity* sends you sprawling with a powerful bash!
*Bollix* leaves west.
* R HP:Hurt MV:Full - the ancient tree: Battered - Psyche: Wounded >
*Bollix* scythes your body.
* R HP:Hurt MV:Full - the ancient tree: Battered - Psyche: Wounded > f
e
o
b
You narrate 'come if possible'
*Bollix* tries to scythe you, but you parry successfully.: Wounded >
The ancient tree joins the ancient tree's fight!
*Crackity* tries to blast you, but you deflect the blow.
You pound *Psyche*'s right leg.
The ancient tree tickles Psyche's left leg with its hit.
You panic and attempt to flee!
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
*Bollix* is here, fighting the ancient tree.
*Crackity* is standing here.
*Psyche* is sitting here.
The ancient tree is here, fighting Psyche.
The ancient tree is here, fighting Bollix.
* R HP:Hurt MV:Full > [k dark]
You pound *Crackity*'s body.
*Psyche* panics, and attempts to flee!ed >
[bash ]
-=
*Crackity* tries to blast you, but you deflect the blow.
*Bollix* scythes the ancient tree's trunk.
The ancient tree tries to hit Bollix, but he parries successfully.
*Psyche* pounds the ancient tree's roots into bloody fragments!
The ancient tree tickles Psyche's right arm with its hit.
+*
*ollix* panics, and attempts to flee!
+=- -
*Bollix* panics, and attempts to flee!
Aston narrates 'where?'
=
Your bash at *Crackity* sends him sprawling!
* R HP:Hurt MV:Full - Crackity: Battered >
*Psyche* panics, and attempts to flee!
* R HP:Hurt MV:Full - Crackity: Battered >
You pound *Crackity*'s right arm very hard.
*Bollix* scythes the ancient tree's branch extremely hard.
The ancient tree tries to hit Bollix, but he parries successfully.
*Psyche* pounds the ancient tree's branch extremely hard.
The ancient tree tickles Psyche's body with its hit.
* R HP:Hurt MV:Full - Crackity: Battered >
*Bollix* panics, and attempts to flee!
* R HP:Hurt MV:Full - Crackity: Battered > nar all e
*Bollix* leaves west.
* R HP:Hurt MV:Full - Crackity: Battered > *Psyche* panics, and attempts to flee!
*Bollix* tickles your body with his scythe.
You narrate 'all e '
* R HP:Hurt MV:Full - Crackity: Battered >
*Bollix* tries to scythe you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
You pound *Crackity*'s right arm very hard.
The ancient tree barely tickles Psyche's body with its hit.
* R HP:Hurt MV:Full - Crackity: Battered >
*Psyche* leaves west.
* R HP:Hurt MV:Full - Crackity: Battered >
The ancient tree joins the ancient tree's fight!
* R HP:Hurt MV:Full - Crackity: Battered >
The ancient tree barely hits Crackity's right arm.
The ancient tree tries to hit Bollix, but he parries successfully.
*Bollix* barely scythes your left hand.
You pound *Crackity*'s body.
* R HP:Hurt MV:Full - Crackity: Battered > f
e
o
b
You panic and attempt to flee!
*Bollix* panics, and attempts to flee!
The ancient tree hits Crackity's right arm.
The ancient tree tries to hit Bollix, but he deflects the blow.
*Bollix* tries to scythe you, but you parry successfully.
*Crackity* blasts your right leg hard.
You pound *Crackity*'s body.
*Crackity* sends you sprawling with a powerful bash!
nar 2 trees
*Crackity* panics, and attempts to flee!
The ancient tree barely tickles Crackity's left hand with its hit.
The ancient tree tries to hit Bollix, but he dodges the attack.
*Bollix* scythes your body.
*Crackity* tries to blast you, but you deflect the blow.
Aston has arrived from the west, riding a chestnut stallion.
*Crackity* panics, and attempts to flee!
*Bollix* swiftly dodges Aston's attempt to slice him.
The ancient tree tickles Crackity's body with its hit.
The ancient tree hits Bollix's left leg hard.
*Bollix* scythes your body.
*Crackity* blasts your head hard.
You barely pound *Crackity*'s right leg.
The sun sinks below the western horizon.
Your heartbeat calms down more as you feel less panicked.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is here, fighting Bollix, riding a chestnut stallion.
*Bollix* is here, fighting Aston.
*Crackity* is here, fighting the ancient tree.
The ancient tree is here, fighting Crackity.
The ancient tree is here, fighting Bollix.
* R HP:Wounded MV:Full > [k dark]
You pound *Crackity*'s right leg hard.
[bash ] l - the ancient tree: Battered - Crackity: Beaten >
Cancelled.
You narrate '2 trees'
* R HP:Wounded MV:Full - the ancient tree: Battered - Crackity: Beaten > b
*Crackity* panics, and attempts to flee!
[bash ]
*Bollix* avoids being bashed by Aston who loses his balance and falls!
-
*Bollix* tries to scythe Aston, but he deflects the blow.
The ancient tree tickles Crackity's left leg with its hit.
The ancient tree hits Bollix's right leg.
=+*
*rackity* leaves west.
*
*Bollix* sheathes a copper headed throwing axe into a silver Kandori wristcuff.
o
b=
Cancelled.
A copper headed throwing axe arcs through the air.
[k dark]
You try to pound *Bollix*, but he deflects the blow.
[bash ] l - Aston: Beaten - Bollix: Scratched >
Aston slices *Bollix*'s body very hard.
The ancient tree tries to hit Bollix, but he deflects the blow.
-
Aston deflects a copper headed throwing axe that was thrown at him.
=+**+=
A copper headed throwing axe arcs through the air.
- -
Aston deflects a copper headed throwing axe that was thrown at him.
You try to pound *Bollix*, but he parries successfully.
The ancient tree tries to hit Bollix, but he parries successfully.
As *Bollix* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
*Bollix* draws a copper headed throwing axe from a small leather sheath with a flash of steel.
*Bollix* avoids being bashed by Aston who loses his balance and falls!
off
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt > bra
b
A copper headed throwing axe arcs through the air.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
Aston deflects a copper headed throwing axe that was thrown at him.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt > You try to pound *Bollix*, but he deflects the blow.
The ancient tree tries to hit Bollix, but he parries successfully.
[change posture offensive]
Posture changed to: Offensive
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt > [change mood brave]
Mood changed to: Brave
[bash ] l - Aston: Beaten - Bollix: Hurt >
*
*Bollix* throws a copper headed throwing axe at Aston.
=
A copper headed throwing axe arcs through the air.
-
The ancient tree tries to hit Bollix, but he dodges the attack.
-
Aston deflects a copper headed throwing axe that was thrown at him.
As *Bollix* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
*Bollix* avoids being bashed by Aston who loses his balance and falls!
b
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
*Psyche* has arrived from the west.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
*Bollix* gets a copper headed throwing axe.
*Bollix* gets a copper headed throwing axe.
*Bollix* gets a copper headed throwing axe.
*Bollix* gets a copper headed throwing axe.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
*Bollix* wields a pair of moonstone hilted dirks in a two-handed grip.
*Bollix* tries to stab Aston, but he parries successfully.
The ancient tree tries to hit Bollix, but he dodges the attack.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
*Psyche* tries to pound you, but you parry successfully.
[bash ] l - Aston: Beaten - Bollix: Hurt >
-=+*
The ancient tree joins the ancient tree's fight!
*+=
The ancient tree barely tickles Psyche's left foot with its hit.
*Bollix* tries to stab Aston, but he deflects the blow.
The ancient tree tries to hit Bollix, but he deflects the blow.
*Bollix* sheathes a pair of moonstone hilted dirks into a red tabard with a vivid red cloak.
-
*Crackity* has arrived from the west.
*Bollix* wields a copper headed throwing axe.
*Bollix* sheathes a copper headed throwing axe into a silver Kandori wristcuff.
-
*Crackity* tries to blast you, but you deflect the blow.
*Bollix* wields a copper headed throwing axe.
=
*Bollix* sheathes a copper headed throwing axe into a silver Kandori wristcuff.
Your bash at *Bollix* sends him sprawling!
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
You dodge a bash from *Psyche* who loses her balance and falls!
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Hurt >
The ancient tree barely tickles Psyche's body with its hit.
You pound *Bollix*'s body very hard.
Aston slices *Bollix*'s left foot into bloody fragments!
The ancient tree hits Bollix's body hard.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded > b
[bash ]
They already seem to be stunned.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
You dodge a bash from *Crackity* who loses his balance and falls!
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded > b
The ancient tree barely tickles Psyche's body with its hit.
You pound *Bollix*'s body into bloody fragments!
Aston slices *Bollix*'s right foot extremely hard.
The ancient tree hits Bollix's body hard.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded > [bash ]
They already seem to be stunned.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
*Bollix* wields a copper headed throwing axe.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
*Bollix* sheathes a copper headed throwing axe into a small leather sheath.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
*Bollix* tastes a little bit of a package of iron rations.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
You dodge a bash from *Psyche* who loses her balance and falls!
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
*Crackity* clambers to his feet.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
*Crackity* tries to blast Aston, but he parries successfully.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Wounded >
*Crackity* tries to blast Aston, but he deflects the blow.
The ancient tree barely tickles Psyche's head with its hit.
You pound *Bollix*'s body extremely hard.
*Bollix* panics, and attempts to flee!
Aston slices *Bollix*'s right leg very hard.
The ancient tree hits Bollix's left leg very hard.
* R HP:Wounded MV:Full - Aston: Beaten - Bollix: Battered >
*Bollix* leaves west.
b
[bash ] l - Psyche: Wounded >
o
-b
Cancelled.
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Psyche: Wounded >
*Bollix* tries to scythe Aston, but he parries successfully.
*Bollix* tries to scythe Aston, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Psyche's body with its hit.
[bash ]
-=
Aston avoids being bashed by *Crackity* who loses his balance and falls!
+**+=-
You dodge a bash from *Psyche* who loses her balance and falls!
-
The ancient tree tries to hit Bollix, but he dodges the attack.
*Bollix* tries to scythe Aston, but he parries successfully.
The ancient tree tickles Psyche's head with its hit.
=
Your bash at *Psyche* sends her sprawling!
* R HP:Wounded MV:Full - Psyche: Wounded >
Aston sends *Crackity* sprawling with a powerful bash!
* R HP:Wounded MV:Full - Psyche: Wounded > nar crackity is beat
You narrate 'crackity is beat'
* R HP:Wounded MV:Full - Psyche: Wounded >
The ancient tree tries to hit Bollix, but he deflects the blow.
*Bollix* tries to scythe Aston, but he deflects the blow.
You pound *Psyche*'s left hand very hard.
Aston slices *Crackity*'s left arm hard.
The ancient tree tickles Psyche's body with its hit.
* R HP:Wounded MV:Full - Psyche: Wounded >
The ancient tree tries to hit Bollix, but he parries successfully.
*Bollix* tries to scythe Aston, but he deflects the blow.
You pound *Psyche*'s body.
Aston slices *Crackity*'s left arm.
The ancient tree tickles Psyche's body with its hit.
l - Psyche: Wounded >
*Psyche* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Full - Psyche: Wounded >
*Psyche* panics, and attempts to flee!
* R HP:Wounded MV:Full - Psyche: Wounded > b
*Crackity* panics, and attempts to flee!
* R HP:Wounded MV:Full - Psyche: Wounded >
The ancient tree tries to hit Bollix, but he dodges the attack.
*Bollix* tries to scythe Aston, but he parries successfully.
The ancient tree barely tickles Psyche's body with its hit.
*Psyche* pounds your right foot.
* R HP:Wounded MV:Full - Psyche: Wounded > o
o
o
*Crackity* leaves west.
o
* R HP:Wounded MV:Full - Psyche: Wounded >
*Bollix* panics, and attempts to flee!
* R HP:Wounded MV:Full - Psyche: Wounded > nar chase
o
o
*Bollix* leaves west.
o
* R HP:Wounded MV:Full - Psyche: Wounded > o
o
The ancient tree tickles Psyche's body with its hit.
The ancient tree joins the ancient tree's fight!
*Psyche* tries to pound you, but you parry successfully.
* R HP:Wounded MV:Full - Psyche: Wounded > o
o
o
o
*Psyche* panics, and attempts to flee!
Aston slices *Psyche*'s head.
[bash ]
o
Cancelled.
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Psyche: Battered > o
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Psyche: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Full - Psyche: Battered > o
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Psyche: Battered > o
You narrate 'chase'
* R HP:Wounded MV:Full - Psyche: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Full - Psyche: Battered > b
*Psyche* leaves west.
[k dark]
They aren't here.
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full > o
[k dark]
They aren't here.
* R HP:Wounded MV:Full > o
o
[k dark]
They aren't here.
* R HP:Wounded MV:Full > o
[k dark]
They aren't here.
* R HP:Wounded MV:Full > o
[k dark]
They aren't here.
o
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full > w
o
[k dark]
They aren't here.
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full > w
[bash ]
Bash who?
* R HP:Wounded MV:Full > o
[k dark]
They aren't here.
* R HP:Wounded MV:Full > w
Aston leaves west riding a chestnut stallion.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
*Bollix* is standing here.
*Crackity* is standing here.
*Psyche* is standing here.
[k dark]
You try to pound *Bollix*, but he parries successfully.
* R HP:Wounded MV:Full - Bollix: Battered > *Crackity* tries to blast Aston, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Bollix: Battered > o
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Bollix: Battered > *Psyche* tries to pound Aston, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Wounded MV:Full - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Full - Bollix: Battered > b
No way! You're fighting for your life!
* R HP:Wounded MV:Full - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Full - Bollix: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Full - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Wounded MV:Full - Bollix: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Full - Bollix: Battered > [k dark]
You do the best you can!
[bash ] l - Bollix: Battered >
*Psyche* tries to pound Aston, but he parries successfully.
*Bollix* tries to scythe you, but you parry successfully.
-=+**+
Aston sends *Crackity* sprawling with a powerful bash!
=- -=
Aston slices *Crackity*'s right leg very hard.
*Bollix* scythes your body.
You try to pound *Bollix*, but he deflects the blow.
The night has begun.
Your bash at *Bollix* sends him sprawling!
*Bollix* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Bollix: Battered >
Aston avoids being bashed by *Psyche* who loses her balance and falls!
* R HP:Wounded MV:Fresh - Bollix: Battered >
Aston slices *Crackity*'s body.
You pound *Bollix*'s right arm into bloody fragments!
* R HP:Wounded MV:Fresh - Bollix: Battered >
*Bollix* leaves east.
* R HP:Wounded MV:Fresh >
*Psyche* clambers to her feet.
* R HP:Wounded MV:Fresh > o
*Psyche* tries to pound you, but you deflect the blow.
* R HP:Wounded MV:Fresh - Psyche: Wounded > b
[k dark]
You do the best you can!
[bash ] sh - Psyche: Wounded >
-
*Bollix* tries to scythe Aston, but he parries successfully.
=+*
Bol*ix* tries to scythe Aston, but he deflects the blow.
*Psyche* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Psyche: Wounded >
Aston avoids being bashed by *Crackity* who loses his balance and falls!
*Crackity* avoids being bashed by Aston who loses his balance and falls!
* R HP:Wounded MV:Fresh - Psyche: Wounded >
*Bollix* tries to scythe Aston, but he deflects the blow.
*Psyche* pounds your head.
* R HP:Wounded MV:Fresh - Psyche: Wounded > nar go 1e if need be aston
*Crackity* tries to blast Aston, but he deflects the blow.
*Bollix* tries to scythe Aston, but he parries successfully.
*Psyche* pounds your left arm hard.
* R HP:Wounded MV:Fresh - Psyche: Wounded >
*Crackity* panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Psyche: Wounded > You narrate 'go 1e if need be aston'
* R HP:Wounded MV:Fresh - Psyche: Wounded >
*Crackity* leaves west.
* R HP:Wounded MV:Fresh - Psyche: Wounded >
Aston slices *Bollix*'s right arm very hard.
*Bollix* tries to scythe Aston, but he deflects the blow.
You pound *Psyche*'s body hard.
Aston narrates 'crack crit'
* R HP:Wounded MV:Fresh - Psyche: Battered >
*Crackity* has arrived from the west.
* R HP:Wounded MV:Fresh - Psyche: Battered >
*Bollix* sheathes a copper headed throwing axe into a silver Kandori wristcuff.
* R HP:Wounded MV:Fresh - Psyche: Battered >
*Crackity* leaves east.
*Bollix* throws a copper headed throwing axe at Aston.
* R HP:Wounded MV:Fresh - Psyche: Battered > b
A copper headed throwing axe arcs through the air.
* R HP:Wounded MV:Fresh - Psyche: Battered >
*Crackity* has arrived from the east.
*Crackity* tries to blast Aston, but he deflects the blow.
[bash ]
Aston deflects a copper headed throwing axe that was thrown at him.
*Crackity* tries to blast Aston, but he parries successfully.
*Psyche* tries to pound you, but you deflect the blow.
*Psyche* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Psyche: Battered >
Aston panics, and attempts to flee!
* R HP:Wounded MV:Fresh - Psyche: Battered >
Aston leaves west riding a chestnut stallion.
* R HP:Wounded MV:Fresh - Psyche: Battered >
*Bollix* grits his teeth and fumes with rage.
* R HP:Wounded MV:Fresh - Psyche: Battered >
*Bollix* wields a pair of moonstone hilted dirks in a two-handed grip.
*Bollix* stabs your body hard.
* R HP:Wounded MV:Fresh - Psyche: Battered >
Aston has arrived from the west, riding a chestnut stallion.
* R HP:Wounded MV:Fresh - Psyche: Battered >
Aston slices *Crackity*'s right arm hard.
* R HP:Wounded MV:Fresh - Psyche: Battered > wim
Aston slices *Crackity*'s right leg hard.
*Bollix* stabs your left hand.
*Psyche* pounds your body hard.
* R HP:Wounded MV:Fresh - Psyche: Battered >
Aston avoids being bashed by *Crackity* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Psyche: Battered > def
b
*Bollix* panics, and attempts to flee!
sh - Psyche: Battered >
*Bollix* stabs your left leg hard.
You pound *Psyche*'s body.
*Psyche* pounds your body.
*Bollix* leaves east.
* R HP:Wounded MV:Fresh - Psyche: Battered > Aston sends *Crackity* sprawling with a powerful bash!
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Wounded MV:Fresh - Psyche: Battered > [change posture defensive]
Posture changed to: Defensive
[bash ] sh - Psyche: Battered >
*Bollix* has arrived from the east.
-
*Bollix* stabs your right leg hard.
=+*
*ollix* gets a copper headed throwing axe.
+=
*Bollix* stabs your right arm hard.
Aston slices *Crackity*'s left foot.
- -=
You dodge a bash from *Psyche* who loses her balance and falls!
Your bash at *Psyche* sends her sprawling!
* R HP:Battered MV:Fresh - Psyche: Battered >
*Bollix* stabs your body hard.
Aston slices *Crackity*'s body.
You pound *Psyche*'s body.
* R HP:Battered MV:Fresh - Psyche: Battered >
*Bollix* tries to stab you, but you deflect the blow.
*Crackity* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Psyche: Battered >
*Crackity* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Psyche: Battered >
*Crackity* leaves east.
* R HP:Battered MV:Fresh - Psyche: Battered >
*Bollix* stabs your left foot.
You pound *Psyche*'s body.
* R HP:Battered MV:Fresh - Psyche: Battered >
*Bollix* stabs your head.
b
* R HP:Battered MV:Fresh - Psyche: Battered >
*Crackity* has arrived from the east.
esh - Psyche: Battered >
*Psyche* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Psyche: Battered >
Aston sends *Crackity* sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Psyche: Battered >
Aston slices *Crackity*'s left foot.
*Crackity* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You gain a level!
Your blood freezes as you hear *Crackity*'s death cry.
*Psyche* pounds your left foot.
*Bollix* tries to stab you, but you deflect the blow.
b
* R HP:Battered MV:Fresh - Psyche: Battered >
Aston tries to slice *Bollix*, but he deflects the blow.
* R HP:Battered MV:Fresh - Psyche: Battered >
*Bollix* stabs your body hard.
* R HP:Battered MV:Fresh - Psyche: Battered >
*Psyche* barely pounds your head.
*Bollix* stabs your head.
[bash ] esh - Psyche: Battered >
Cancelled.
*Bollix* looks at Aston.
*Bollix* avoids being bashed by Aston who loses his balance and falls!
HP:Battered MP:Fresh
You have scored 103517030 experience points and 1528 quest points.
You need 4982970 exp to level and 1472 qp to rank.
You have amassed 23 Turn points to date.
You have played 41 days and 11 hours (real time).
This ranks you as Zyonel the Commander [Saldaean Cavalry 7] (Level 50).
You are fighting Psyche.
*Bollix* tries to stab you, but you parry successfully.
[bash ]
-=+
*ollix* tries to stab you, but you deflect the blow.
*Psyche* sends you sprawling with a powerful bash!
Aston clambers to his feet.
* R HP:Battered MV:Fresh - Psyche: Battered >
Aston tries to slice *Bollix*, but he parries successfully.
* R HP:Battered MV:Fresh - Psyche: Battered >
*Psyche* pounds your right arm hard.
*Bollix* stabs your body.
* R HP:Beaten MV:Fresh - Psyche: Battered > b
*Bollix* sheathes a pair of moonstone hilted dirks into a red tabard with a vivid red cloak.
* R HP:Beaten MV:Fresh - Psyche: Battered >
A copper headed throwing axe arcs through the air.
* R HP:Beaten MV:Fresh - Psyche: Battered >
Aston sends *Bollix* sprawling with a powerful bash!
Aston slices *Bollix*'s left foot into bloody fragments!
*Psyche* pounds your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You pound *Psyche*'s body.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
[bash ]
Bash who?
* R HP:Beaten MV:Full > e
o
b
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A short handled throwing axe has been left here.
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
*Bollix* is here, fighting Aston.
Aston the Knight Banneret is here, fighting Bollix, riding a chestnut stallion.
*Psyche* is standing here.
* R HP:Beaten MV:Full > [k dark]
You pound *Psyche*'s head hard.
[bash ] - Psyche: Battered >
-=
*Psyche* tries to pound you, but you deflect the blow.
*Bollix* wields a pair of moonstone hilted dirks in a two-handed grip.
*Bollix* tries to stab Aston, but he parries successfully.
Aston tries to slice *Bollix*, but he parries successfully.
+
*ollix* gets a copper headed throwing axe.
*
*Bollix* tries to stab Aston, but he parries successfully.
+=
Your bash at *Psyche* sends her sprawling!
* R HP:Beaten MV:Full - Psyche: Battered >
You pound *Psyche*'s body hard.
*Bollix* tries to stab Aston, but he parries successfully.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* tries to stab Aston, but he parries successfully.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* avoids being bashed by Aston who loses his balance and falls!
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* sheathes a pair of moonstone hilted dirks into a red tabard with a vivid red cloak.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* wields a copper headed throwing axe.
* R HP:Beaten MV:Full - Psyche: Battered >
You pound *Psyche*'s head.
*Bollix* tries to scythe Aston, but he parries successfully.
*Bollix* sheathes a copper headed throwing axe into a silver Kandori wristcuff.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* wields a copper headed throwing axe.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* sheathes a copper headed throwing axe into a silver Kandori wristcuff.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* wields a copper headed throwing axe.
* R HP:Beaten MV:Full - Psyche: Battered >
*Bollix* sheathes a copper headed throwing axe into a small leather sheath.
* R HP:Beaten MV:Full - Psyche: Battered > b
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Full - Psyche: Battered > b
You barely pound *Psyche*'s body.
*Bollix* wields a pair of moonstone hilted dirks in a two-handed grip.
*Bollix* tries to stab Aston, but he parries successfully.
[bash ]
-=+**+
*Bollix* tries to stab Aston, but he deflects the blow.
=-
*Bollix* avoids being bashed by Aston who loses his balance and falls!
*Psyche* tries to pound you, but you parry successfully.
*Bollix* tries to stab Aston, but he parries successfully.
*Psyche* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Fresh - Psyche: Battered > b
*Bollix* panics, and attempts to flee!
Aston narrates 'bollix beat'
*Psyche* pounds your left arm.e: Battered >
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You pound *Psyche*'s left arm hard.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
[bash ]
Bash who?
* R HP:Beaten MV:Full >
*Bollix* has arrived from the east.
* R HP:Beaten MV:Full >
*Psyche* has arrived from the east.
* R HP:Beaten MV:Full >
You intercept *Bollix*'s attack on your mount.
*Bollix* tries to stab you, but you parry successfully.
* R HP:Beaten MV:Full - Bollix: Battered > o
o
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Bollix: Battered > *Psyche* tries to pound you, but you parry successfully.
[k dark]
You do the best you can!
* R HP:Beaten MV:Full - Bollix: Battered > f
*Psyche* tries to pound you, but you parry successfully.
You try to pound *Bollix*, but he dodges the attack.
*Bollix* tries to stab you, but you parry successfully.
*Bollix* tries to stab you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
* R HP:Beaten MV:Full > o
o
A scorched tree tries to hit you, but you parry successfully.
A scorched tree joins a scorched tree's fight!
[k dark]
They aren't here.
* R HP:Beaten MV:Full - a scorched tree: Scratched > [k dark]
They aren't here.
* R HP:Beaten MV:Full - a scorched tree: Scratched > w
No way! You're fighting for your life!
f
* R HP:Beaten MV:Full - a scorched tree: Scratched >
A scorched tree tries to hit you, but you parry successfully.
You pound a scorched tree's trunk into bloody fragments!
A scorched tree tries to hit you, but you parry successfully.
You panic and attempt to flee!ched tree: Hurt >
e
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
A gnarled tree, twisted by the burning sun, writhes in agony.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
* R HP:Beaten MV:Full > e
e
e
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is here, fighting Psyche, riding a chestnut stallion.
*Psyche* is here, fighting Aston.
*Bollix* is here, fighting Aston.
* R HP:Beaten MV:Full > *Bollix* tries to stab Aston, but he parries successfully.
*Bollix* tastes a little bit of a package of iron rations.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > In the Scorched Hills
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Full > o
o
Aston narrates 'on2w'
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > nar go all e
You narrate 'go all e'
* R HP:Beaten MV:Full > w
w
o
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
b
* R HP:Beaten MV:Full > In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is here, fighting Psyche, riding a chestnut stallion.
*Psyche* is here, fighting Aston.
*Bollix* is here, fighting Aston.
* R HP:Beaten MV:Full > *Bollix* tries to stab Aston, but he parries successfully.
[k dark]
You try to pound *Bollix*, but he parries successfully.
[bash ] - Aston: Battered - Bollix: Battered >
=
*Bollix* sheathes a pair of moonstone hilted dirks into a red tabard with a vivid red cloak.
*
*Bollix* tries to scythe Aston, but he parries successfully.
Aston slices *Psyche*'s left hand.
Aston panics, and attempts to flee!
Aston leaves south riding a chestnut stallion.
+
A copper headed throwing axe arcs through the air.
f
Ooomf PAIN!! You are wracked with pain as you are struck by a copper headed throwing axe!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
Aston has arrived from the south, riding a chestnut stallion.
Aston leaves east riding a chestnut stallion.
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
*Psyche* is standing here.
*Bollix* is standing here.
* R HP:Beaten MV:Full >
*Psyche* tries to pound you, but you parry successfully.
- Psyche: Beaten >
You pound *Psyche*'s right arm hard.
*Psyche* tries to pound you, but you deflect the blow.
*Bollix* wields a pair of moonstone hilted dirks in a two-handed grip.
*Bollix* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
s
You flee head over heels.
In the Scorched Hills
[ obvious exits: E W ]
Multiple possible map positions after fleeing. Guessing...
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
*Psyche* is standing here.
*Bollix* is standing here.
s
* R HP:Critical MV:Strong > Between the Hills and Plains
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Near the Rolling Plains of Kandor
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > s
s
s
s
In the Rolling Plains of Kandor
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A chestnut stallion trots about, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
* R HP:Critical MV:Strong > In the Sparse Plains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > e
Among the Tall Grass in the Plains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > e
e
Lost in the Waving Grass
[ obvious exits: N E S ]
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
e
* R HP:Critical MV:Strong > e
The Tall Grass of the Kandori Plains
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > nar i crit
n
e
You narrate 'i crit'
e
* R HP:Beaten MV:Strong > e
e
Wandering the Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A chestnut stallion trots about, being ridden by you.
A large plains lion stalks the grasslands looking for prey.
Lying on a rock, an enormous scorpion peers at you.
* R HP:Beaten MV:Strong > e
Roaming the Sparse Plains
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
A hungry looking lioness is here, eyes gleaming with a blood lust.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Strong > e
e
Among the Sparse Plains
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > In the Sparse Plains
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > 100
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > n
Alas, you cannot go that way...
e
* R HP:Beaten MV:Strong > e
e
[change wimpy 100]
You will now flee if you go below 100 hit points.
* R HP:Beaten MV:Strong > Near the Wavy Grass of the Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > Roaming the Sparse Plains
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > s
In the Barren Plains
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
A weathered Kandori scout is here, examining the landscape.
* R HP:Beaten MV:Strong >
Constantine narrates 'Still Chachin area or 4 trees are'
* R HP:Beaten MV:Strong > look
Preparing to find this room on the map.
In the Barren Plains
The barren plains are empty of life, barren and desolate. The dirt here is
course and rough, as well as a red-brown color. A small animal trail leads off
the west, and several animal bones lie stuck in the earth here. The bones
appear to be old, and are bleached white from the sun.
[ obvious exits: N S ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
A weathered Kandori scout is here, examining the landscape.
* R HP:Beaten MV:Strong > s
e
e
At a Dead End
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
e
* R HP:Beaten MV:Strong > A Blackened Boulder
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > n
In the Desolate Plains
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > Among the Empty Hills
[ obvious exits: N W ]
A chestnut stallion trots about, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - the blighted tree: Scratched > f
You panic and attempt to flee!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You flee head over heels.
Under a Large Oak Tree
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > look
Preparing to find this room on the map.
Under a Large Oak Tree
A large oak tree grows here, in defiance of the empty hills. It grows three
times the height of a man into the air, and it's lush branches stretch out,
making this an idyllic place to stay. The green leaves that cover the tree
are a contrask to the stark landscape around.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > nar with 2 trees
You narrate 'with 2 trees'
* R HP:Beaten MV:Strong > nar near df rent
You narrate 'near df rent'
* R HP:Beaten MV:Strong > wh
[where ]
Players in your Zone
--------------------
Zyonel - Under a Large Oak Tree
* R HP:Beaten MV:Strong > o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
l
Constantine narrates 'nods'
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > wh
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Zyonel - Under a Large Oak Tree
* R HP:Beaten MV:Strong > o
l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > nar aston ok?
You narrate 'aston ok?'
* R HP:Beaten MV:Strong > wh
[where ]
Players in your Zone
--------------------
Zyonel - Under a Large Oak Tree
* R HP:Beaten MV:Strong > o
l
Your heartbeat calms down more as you feel less panicked.
Aston narrates 'am patty 2n all schcahin'
[k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Strong > Under a Large Oak Tree
A large oak tree grows here, in defiance of the empty hills. It grows three
times the height of a man into the air, and it's lush branches stretch out,
making this an idyllic place to stay. The green leaves that cover the tree
are a contrask to the stark landscape around.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > o
l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
Aston narrates 'need hit?'
o
o
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > nar shake
You narrate 'shake'
* R HP:Beaten MV:Strong > nar they havent chased
You narrate 'they havent chased'
* R HP:Beaten MV:Strong > o
l
o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > p
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia horse]
A chestnut stallion is in excellent condition.
A chestnut stallion is full.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > w
n
Among the Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
n
* R HP:Beaten MV:Strong > n
The Lifeless Hills
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > The Lifeless Hills
[ obvious exits: N S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > w
The Barren Plains
[ obvious exits: S W ]
A chestnut stallion trots about, being ridden by you.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
* R HP:Beaten MV:Strong > w
w
The Barren Plains
[ obvious exits: E S W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > In the Plains
[ obvious exits: E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > At the Receding Grass
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Beaten MV:Strong > s
Near the Tall Grass
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
* R HP:Beaten MV:Strong > w
Among the Sparse Plains
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A chestnut stallion trots about, being ridden by you.
A nimble gazelle hops around here, nibbling at the grass.
* R HP:Beaten MV:Strong > o
o
o
[k dark]
They aren't here.
wh
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[where ]
Players in your Zone
--------------------
Zyonel - Among the Sparse Plains
* R HP:Beaten MV:Strong > l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > nar let me know if they hit you
You narrate 'let me know if they hit you'
o
* R HP:Beaten MV:Strong > l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > stat
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > You are a 606 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.4 lbs and wearing 53.2 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:15 Dex:19 Con:19.
Offensive bonus: 150, Dodging bonus: 93, Parrying bonus: 164
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Beaten MV:Strong > o
l
o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > l
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Strong > l
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > nar notice on
o
You narrate 'notice on'
l
* R HP:Beaten MV:Strong > o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > wh
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
[where ]
Players in your Zone
--------------------
Aston - In the Scorched Hills
Zyonel - Among the Sparse Plains
* R HP:Beaten MV:Strong > l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > o
l
o
[k dark]
They aren't here.
wh
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Aston - In the Scorched Hills
Zyonel - Among the Sparse Plains
* R HP:Beaten MV:Strong > o
l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > wh
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Aston - In the Scorched Hills
Zyonel - Among the Sparse Plains
o
* R HP:Beaten MV:Strong >
Aston narrates 'always hehe'
* R HP:Beaten MV:Strong > l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > nar aston go 2 trees all e
You narrate 'aston go 2 trees all e'
o
* R HP:Beaten MV:Full > o
o
[k dark]
They aren't here.
o
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > nar let me know if they hit there
You narrate 'let me know if they hit there'
* R HP:Beaten MV:Full > nar i will come
You narrate 'i will come'
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > l
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Full > wh
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > l
o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Aston - In the Scorched Hills
Zyonel - Among the Sparse Plains
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
o
o
[k dark]
They aren't here.
o
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > wh
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > l
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[where ]
Players in your Zone
--------------------
Aston - In the Scorched Hills
Zyonel - Among the Sparse Plains
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > o
Aston narrates 'come'
[dia h.dark]
No-one by that name here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > o
[k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > [k dark]
They aren't here.
* R HP:Beaten MV:Full > s
w
Roaming the Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
w
w
* R HP:Beaten MV:Full > w
Roaming the Sparse Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
n
n
* R HP:Beaten MV:Full > In the Sparse Plains of Kandor
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > n
In the Sparse Plains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
n
n
* R HP:Beaten MV:Full > n
Alas, you cannot go that way...
* R HP:Beaten MV:Full > In the Rolling Plains of Kandor
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
*Psyche* is standing here.
* R HP:Beaten MV:Full > e
e
Near the Rolling Plains of Kandor
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > o
Between the Hills and Plains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > b
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong > In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A water skin has been left on the ground.
A small thin vial has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
A warhorse is here, stamping his feet impatiently.
* R HP:Beaten MV:Strong > In the Scorched Hills
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a horse leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong > [bash ]
Bash who?
* R HP:Beaten MV:Strong >
Constantine narrates 'Is there a remort?'
w
o
* R HP:Beaten MV:Strong > In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A water skin has been left on the ground.
A small thin vial has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
A warhorse is here, stamping his feet impatiently.
e
* R HP:Beaten MV:Strong > [k dark]
You try to pound *Bollix*, but he deflects the blow.
* R HP:Beaten MV:Strong - Bollix: Battered > o
*Psyche* has arrived from the west.
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Bollix: Battered > f
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Bollix: Battered >
*Psyche* leaves east.
* R HP:Beaten MV:Strong - Bollix: Battered > e
e
*Bollix* panics, and attempts to flee!
You panic and attempt to flee!
You flee head over heels.
In the Scorched Hills
[ obvious exits: W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a horse leaving west.
A muddy pond is here, dark waters broken by an occasional bubble.
A chestnut stallion trots about, being ridden by you.
*Psyche* is here, fighting Aston.
Aston the Knight Banneret is here, fighting Psyche, riding a chestnut stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...
* R HP:Beaten MV:Strong > Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
The ancient tree tickles Psyche's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Psyche's right leg with its hit.
The ancient tree tickles Psyche's body with its hit.
*Psyche* tries to pound Aston, but he parries successfully.
Aston barely slices *Psyche*'s body.
* R HP:Battered MV:Strong > o
b
[k dark]
You pound *Psyche*'s right leg hard.
[bash ] rong - Aston: Battered - Psyche: Critical >
*Psyche* panics, and attempts to flee!
-=+*
The ancient tree tickles Psyche's left arm with its hit.
The ancient tree tickles Psyche's right leg with its hit.
Psyc*e* tries to pound Aston, but he deflects the blow.
*
Aston sends *Psyche* sprawling with a powerful bash!
+=- -=
They already seem to be stunned.
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
o
o
o
You pound *Psyche*'s right leg hard.
The ancient tree tickles Psyche's body with its hit.
The ancient tree tickles Psyche's right leg with its hit.
Aston slices *Psyche*'s left foot.
[k dark]
You do the best you can!
o
o
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Psyche: Critical > o
You pound *Psyche*'s right arm.
*Psyche* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Psyche*'s death cry.
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
o
* R HP:Battered MV:Strong > o
Aston tries to slice *Bollix*, but he deflects the blow.
[k dark]
They aren't here.
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong > b
[k dark]
You try to pound *Bollix*, but he parries successfully.
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > [k dark]
They aren't here.
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > [k dark]
They aren't here.
*Bollix* panics, and attempts to flee!tered - Bollix: Battered >
[bash ]
-=
*Bollix* tries to stab Aston, but he parries successfully.
off
*
*ollix* panics, and attempts to flee!
bra
Cancelled.
*Bollix* tries to stab Aston, but he parries successfully.
[change posture offensive]
Posture changed to: Offensive
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > b
[change mood brave]
Mood changed to: Brave
[bash ] rong - Aston: Battered - Bollix: Battered >
+
*Bollix* avoids being bashed by Aston who loses his balance and falls!
*
*Bollix* tries to stab Aston, but he parries successfully.
*Bollix* panics, and attempts to flee!
-=
Your bash at *Bollix* sends him sprawling!
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered >
You pound *Bollix*'s right arm extremely hard.
Aston slices *Bollix*'s body extremely hard.
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > o
o
o
o
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered > The ancient tree hits Bollix's right leg hard.
The ancient tree joins the ancient tree's fight!
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Aston: Battered - Bollix: Battered >
*Bollix* leaves west.
* R HP:Battered MV:Strong > bersk
o
o
o
[change mood berserk]
Mood changed to: Berserk
o
o
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong > o
o
Aston leaves west riding a chestnut stallion.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A water skin has been left on the ground.
A small thin vial has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A plain weapons belt has been forgotten here.
A dark axe is here, its grim blade honed for killing.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
The corpse of Crackity is lying here.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently.
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
Aston leaves west riding a chestnut stallion.
A warhorse leaves west.
You follow Aston.
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
o
Aston leaves west riding a chestnut stallion.
A warhorse leaves west.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
[k dark]
They aren't here.
o
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > o
[k dark]
They aren't here.
* R HP:Battered MV:Strong > Aston leaves west riding a chestnut stallion.
A warhorse leaves west.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
*Bollix* is standing here.
A raven is here, watching.
A gnarled tree, twisted by the burning sun, writhes in agony.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[k dark]
You try to pound *Bollix*, but he parries successfully.
* R HP:Battered MV:Strong - Bollix: Battered > Aston tries to slice *Bollix*, but he parries successfully.
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Bollix: Battered > b
[k dark]
You do the best you can!
* R HP:Battered MV:Strong - Bollix: Battered > [k dark]
You do the best you can!
* R HP:Battered MV:Strong - Bollix: Battered > [k dark]
You do the best you can!
[bash ] rong - Bollix: Battered >
-=+
Aston tries to slice *Bollix*, but he parries successfully.
A raven leaves west.
A scorched tree tries to hit Aston, but he deflects the blow.
The writhing grass hits Aston's right leg.
*ollix* tries to stab you, but you parry successfully.
*
*Bollix* panics, and attempts to flee!
+=- -=
Your bash at *Bollix* sends him sprawling!
* R HP:Battered MV:Strong - Bollix: Beaten >
The writhing grass tries to hit Aston, but he deflects the blow.
A scorched tree tries to hit Aston, but he deflects the blow.
Aston slices *Bollix*'s left arm into bloody fragments!
You pound *Bollix*'s body extremely hard.
* R HP:Battered MV:Full - Bollix: Beaten > o
o
o
o
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Bollix: Beaten > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Bollix: Beaten > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Bollix: Beaten > o
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Bollix: Beaten > o
o
*Bollix* leaves west.
[k dark]
They aren't here.
o
o
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > o
Aston slices a scorched tree's trunk into bloody fragments!
The writhing grass hits Aston's body.
A scorched tree tries to hit Aston, but he parries successfully.
[k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > [k dark]
They aren't here.
* R HP:Battered MV:Full > w
[k dark]
They aren't here.
* R HP:Battered MV:Full > o
In the Barren Hills
[ obvious exits: N E W ]
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving north.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
A raven is here, watching.
* R HP:Battered MV:Full > [k dark]
You try to pound *Bollix*, but he parries successfully.
* R HP:Battered MV:Full - Bollix: Beaten > b
[bash ]
*Bollix* tries to stab you, but you deflect the blow.
A raven starts following you.
*Bollix* panics, and attempts to flee!
-
Aston has arrived from the east, riding a chestnut stallion.
=+*
Aston tries to slice *Bollix*, but he parries successfully.
*+=
*Bollix* leaves east.
- -=
They're not here anymore!
* R HP:Battered MV:Full >
Aston leaves east riding a chestnut stallion.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently.
A gnarled tree, twisted by the burning sun, writhes in agony.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Full > e
o
Aston leaves east riding a chestnut stallion.
A warhorse leaves east.
You follow Aston.
In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
A raven has arrived from the west.
b
* R HP:Battered MV:Full > A scorched tree tries to hit you, but you parry successfully.
A scorched tree joins a scorched tree's fight!
No way! You're fighting for your life!
* R HP:Battered MV:Full - a scorched tree: Scratched > Aston leaves east riding a chestnut stallion.
A warhorse leaves east.
[k dark]
They aren't here.
[bash ] ll - a scorched tree: Scratched >
*-
A scorched tree tries to hit you, but you deflect the blow.
A scorched tree joins a scorched tree's fight!
= =
Your bash at a scorched tree sends it sprawling!
* R HP:Battered MV:Full - a scorched tree: Scratched >
A scorched tree tries to hit you, but you deflect the blow.
You pound a scorched tree's trunk into bloody fragments!
* R HP:Battered MV:Full - a scorched tree: Wounded > nar im zerk on tree
You narrate 'im zerk on tree'
* R HP:Battered MV:Full - a scorched tree: Wounded >
A scorched tree tries to hit you, but you parry successfully.
You pound a scorched tree's trunk into bloody fragments!
* R HP:Battered MV:Full - a scorched tree: Wounded >
A scorched tree tickles your right leg with its hit.
You pound a scorched tree's trunk into bloody fragments!
A scorched tree tries to hit you, but you deflect the blow.
nar heh
* R HP:Battered MV:Full - a scorched tree: Battered > You narrate 'heh'
* R HP:Battered MV:Full - a scorched tree: Battered > look
In the Scorched Hills
Tall, jagged rocks thrust up from the ground here, lining the ill-used path.
Their dark crevices are often home to bird nests, although few birds can be
seen. Far in the east, a dark forest can be seen, twisted and gloomy. The worn
path is rutted from wagon wheels, and is treacherous.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A raven is here, watching.
A chestnut stallion trots about, being ridden by you.
A scorched tree is here, fighting YOU!
A scorched tree is here, fighting YOU!
* R HP:Battered MV:Full - a scorched tree: Battered >
A scorched tree tries to hit you, but you parry successfully.
You pound a scorched tree's branch into bloody fragments!
A scorched tree tries to hit you, but you deflect the blow.
* R HP:Battered MV:Full - a scorched tree: Beaten > e
A scorched tree tries to hit you, but you parry successfully.
You pound a scorched tree's trunk into bloody fragments!
A scorched tree tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Battered MV:Full - a scorched tree: Critical > e
Aston has arrived from the east, riding a chestnut stallion.
A warhorse has arrived from the east.
* R HP:Battered MV:Full - a scorched tree: Critical >
Aston leaves west riding a chestnut stallion.
A warhorse leaves west.
* R HP:Battered MV:Full - a scorched tree: Critical > No way! You're fighting for your life!
* R HP:Battered MV:Full - a scorched tree: Critical > e
Aston has arrived from the west, riding a chestnut stallion.
A warhorse has arrived from the west.
* R HP:Battered MV:Full - a scorched tree: Critical > No way! You're fighting for your life!
* R HP:Battered MV:Full - a scorched tree: Critical > e
A scorched tree tries to hit you, but you parry successfully.
You pound a scorched tree's trunk into bloody fragments!
A scorched tree is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a scorched tree's death cry.
Aston slices a scorched tree's trunk into bloody fragments!
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Full > bra
bra
bra
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
bra
bra
* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Battered MV:Full > w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Battered MV:Full > o
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Battered MV:Full > In the Scorched Hills
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of a scorched tree is lying here.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is here, fighting a scorched tree, riding a chestnut stallion.
A scorched tree is here, fighting Aston.
A raven has arrived from the east.
* R HP:Battered MV:Strong > [k dark]
They aren't here.
* R HP:Battered MV:Strong > e
In the Scorched Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Strong > s
Between the Hills and Plains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the north.
* R HP:Battered MV:Strong > s
Near the Rolling Plains of Kandor
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Strong > tt
[track trolloc]
-=
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear recent tracks of Bollix leaving south.
Some clear fairly recent tracks of Psyche leaving north.
Some clear recent tracks of Bollix leaving south.
Some clear fairly recent tracks of Bollix leaving north.
* R HP:Battered MV:Strong > s
In the Rolling Plains of Kandor
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving south.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the north.
* R HP:Battered MV:Strong >
Aston narrates 'he went e'
s
* R HP:Battered MV:Strong > In the Sparse Plains
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Strong > e
In the Sparse Plains of Kandor
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong > e
not
Roaming the Sparse Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong > You stop paying increased attention to your surroundings.
* R HP:Battered MV:Strong > nar chasing
e
e
e
You narrate 'chasing'
* R HP:Battered MV:Strong > Roaming the Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong > Near the Wavy Grass of the Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong > Roaming the Sparse Plains
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.
* R HP:Battered MV:Strong > n
The writhing grass tries to hit you, but you parry successfully.
The writhing grass hits your body.
No way! You're fighting for your life!
* R HP:Battered MV:Strong - the writhing grass: Hurt > wim
The writhing grass hits your body.
You pound the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.
f
* R HP:Battered MV:Strong - the writhing grass: Hurt > n
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
You panic and attempt to flee!e writhing grass: Hurt >
You flee head over heels.
In the Barren Plains
[ obvious exits: N S ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
Roaming the Sparse Plains
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
A raven is here, watching.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Strong > n
Among the Sparse Plains
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
A weathered Kandori scout is here, examining the landscape.
A raven has arrived from the south.
* R HP:Battered MV:Strong > s
s
s
Roaming the Sparse Plains
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the north.
s
* R HP:Battered MV:Strong > In the Barren Plains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the north.
* R HP:Battered MV:Strong > At a Dead End
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.
* R HP:Battered MV:Strong > Alas, you cannot go that way...
* R HP:Battered MV:Strong > e
e
e
A Blackened Boulder
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
A weathered Kandori scout is here, examining the landscape.
A raven has arrived from the west.
e
* R HP:Battered MV:Strong > In the Desolate Plains
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Strong > Among the Empty Hills
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.
* R HP:Battered MV:Strong > Alas, you cannot go that way...
* R HP:Battered MV:Strong > o
*Bollix* drops a flask stained with human blood.
* R HP:Battered MV:Strong > *Bollix* tries to stab you, but you parry successfully.
[k dark]
You do the best you can!
bra rong - Bollix: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your head.
You panic and attempt to flee!
*Bollix* tries to stab you, but you deflect the blow.
b
You flee head over heels.
In the Desolate Plains
[ obvious exits: N E W ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Battered MV:Full > [bash ]
Bash who?
* R HP:Battered MV:Full > nar on
You narrate 'on'
* R HP:Battered MV:Full > nar 2 blighted
not
kh
You narrate '2 blighted '
e
* R HP:Battered MV:Full > You start paying increased attention to your surroundings.
* R HP:Battered MV:Full > o
[k h.dark]
You try to pound *Bollix*, but he deflects the blow.
* R HP:Battered MV:Full - Bollix: Beaten > b
No way! You're fighting for your life!
* R HP:Battered MV:Full - Bollix: Beaten > [k dark]
They aren't here.
[bash ] ll - Bollix: Beaten >
-=
*Bollix* panics, and attempts to flee!
=+
B*llix* leaves west.
-w
o
As *Bollix* avoids your bash, you topple over and fall to the ground!
*ollix* panics, and attempts to flee!
* R HP:Battered MV:Full - Bollix: Beaten > b
*Bollix* leaves west.
b
* R HP:Battered MV:Full > st
A Blackened Boulder
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
A weathered Kandori scout is here, examining the landscape.
o
* R HP:Battered MV:Full > [k dark]
You try to pound *Bollix*, but he deflects the blow.
*Bollix* stabs your right hand.x: Beaten >
A Kandori scout tries to slash Bollix, but he deflects the blow.
You try to pound *Bollix*, but he deflects the blow.
[bash ]
Cancelled.
[bash ]
b
Cancelled.
Do you not consider fighting as standing?
* R HP:Battered MV:Full - Bollix: Beaten > [k dark]
You do the best you can!
* R HP:Battered MV:Full - Bollix: Beaten >
*Bollix* panics, and attempts to flee!
[bash ] ll - Bollix: Beaten >
*
A Kandori scout tries to slash Bollix, but he parries successfully.
*Bollix* stabs your right arm.
*Bollix* leaves west.
-=
They're not here anymore!
* R HP:Beaten MV:Full > kh
w
k smob
[k h.dark]
They aren't here.
* R HP:Beaten MV:Full > At a Dead End
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > h.dark is now set as your target.
n
k h.dark
In the Barren Plains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > s
k h.dark
At a Dead End
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > e
k h.dark
A Blackened Boulder
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
A weathered Kandori scout is here, examining the landscape.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > e
k h.dark
In the Desolate Plains
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > e
k h.dark
b
Among the Empty Hills
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A leather flask, stained dark red, lies forgotten here.
A chestnut stallion trots about, being ridden by you.
You sense a hidden life form in the area...
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Strong > You try to pound *Bollix*, but he deflects the blow.
[bash ] ng - Bollix: Beaten >
*
*Bollix* panics, and attempts to flee!
*
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits your body.
PANIC! You couldn't escape!
The blighted tree tries to hit you, but you parry successfully.
Aston has arrived from the west, riding a chestnut stallion.
A warhorse has arrived from the west.
+
Aston tries to slice *Bollix*, but he parries successfully.
-=
Your bash at *Bollix* sends him sprawling!
* R HP:Battered MV:Strong - Bollix: Beaten >
The blighted tree barely hits your body.
The blighted tree tries to hit you, but you parry successfully.
You pound *Bollix*'s right leg into bloody fragments!
* R HP:Battered MV:Strong - Bollix: Beaten > nar bashed
You narrate 'bashed'
* R HP:Battered MV:Strong - Bollix: Beaten >
Aston slices *Bollix*'s right foot extremely hard.
The blighted tree barely hits your head.
PANIC! You couldn't escape!
The blighted tree tries to hit you, but you deflect the blow.
You pound *Bollix*'s body into bloody fragments!
* R HP:Beaten MV:Strong - Bollix: Critical >
*Bollix* leaves north.
* R HP:Beaten MV:Strong - the blighted tree: Healthy > wim
You pound the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
Aston leaves north riding a chestnut stallion.
A warhorse leaves north.
f
* R HP:Beaten MV:Strong - the blighted tree: Hurt > k h.dark
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
You panic and attempt to flee!blighted tree: Hurt >
You flee head over heels.
Under a Large Oak Tree
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving north.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.
bra
* R HP:Beaten MV:Strong > k h.dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > n
k h.dark
Roaming the Empty Hills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > n
k h.dark
Among the Lifeless Hills
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
A chestnut stallion trots about, being ridden by you.
Lying on a rock, an enormous scorpion peers at you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > e
k h.dark
In the Twisted Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > s
k h.dark
In the Dark, Twisted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > s
k h.dark
In the Blighted Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Tiring > e
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree joins a twisted tree's fight!
A twisted tree joins a twisted tree's fight!
* R HP:Beaten MV:Tiring - a twisted tree: Scratched > No way! You're fighting for your life!
wim HP:Beaten MV:Tiring - a twisted tree: Scratched >
f
A twisted tree tickles your body with its hit.
You panic and attempt to flee!
A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you parry successfully.
Aston has arrived from the north, riding a chestnut stallion.
A warhorse has arrived from the north.
w
w
You flee head over heels.
In the Blackened Forest
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* R HP:Beaten MV:Tiring > In the Blighted Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Beaten MV:Tiring > Under a Large Oak Tree
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
You sense a hidden life form in the area...
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Tiring > Among the Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Tiring > n
n
The Lifeless Hills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Tiring > The Lifeless Hills
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Tiring > n
The Barren Plains
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.
* R HP:Beaten MV:Tiring > w
The Barren Plains
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Tiring > n
s
Alas, you cannot go that way...
* R HP:Beaten MV:Tiring > In the Rolling Plains
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Tiring > s
Your heartbeat calms down more as you feel less panicked.
The Rolling Plains
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Strong > s
Among the Rolling Plains
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
*Bollix* is standing here.
* R HP:Battered MV:Strong > k h.dark
b
They aren't here.
* R HP:Battered MV:Strong > [bash ]
Bash who?
* R HP:Battered MV:Strong > look
k h.dark
Among the Rolling Plains
The plains of Kandor seem more alive here to the south, and more vegetation
grows in this area, perhaps due to its further distance from the blighted
lands to the north. Grass grows in a thin carpet on the ground, and a few trees
can be seen to the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > e
k h.dark
Among the Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Tiring > n
k h.dark
The Lifeless Hills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring >
Aston narrates 'see?'
n
* R HP:Battered MV:Tiring > s
The Lifeless Hills
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
s
* R HP:Battered MV:Tiring > e
k h.dark
The Lifeless Hills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > Among the Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Tiring > Under a Large Oak Tree
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A chestnut stallion trots about, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > nar was 1w of you
e
You narrate 'was 1w of you'
* R HP:Battered MV:Tiring > In the Blighted Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a horse leaving west.
A chestnut stallion trots about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Battered MV:Tiring > e
In the Blackened Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > n
Deep in the Twisted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > tt
[track trolloc]
Constantine narrates 'may havebeen me'
-=
Some obvious fresh bloody traces of a Trolloc leaving north.
Some clear fairly recent tracks of Crackity leaving west.
Some clear fairly recent tracks of Psyche leaving west.
Some clear fairly recent tracks of Bollix leaving west.
* R HP:Battered MV:Tiring > n
Deep in the Blackened Woods
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving south.
A chestnut stallion trots about, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Battered MV:Tiring > w
Alas, you cannot go that way...
e
* R HP:Battered MV:Tiring > Aston narrates 'is const'
Deep in the Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > nar going e
You narrate 'going e'
e
* R HP:Battered MV:Tiring > On Top of a Hill
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > s
On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Tiring > e
e
e
e
Twisted Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > n
Aston has arrived from the west, riding a chestnut stallion.
* R HP:Battered MV:Tiring > On the Slope of a Hill
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving south.
There are some tracks of a human leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring >
Aston has arrived from the south, riding a chestnut stallion.
e
* R HP:Battered MV:Tiring > Aston leaves east riding a chestnut stallion.
You follow Aston.
Twisted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A sickly, skinny deer stands here in a daze.
A snake is lying on the ground here.
Among the Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring >
Aston has arrived from the west, riding a chestnut stallion.
* R HP:Battered MV:Tiring > n
Twisted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Tiring >
Aston has arrived from the south, riding a chestnut stallion.
* R HP:Battered MV:Tiring > e
Aston leaves north riding a chestnut stallion.
You follow Aston.
Before an Abandoned Cabin
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Tiring > e
Aston leaves east riding a chestnut stallion.
You follow Aston.
Clearing in the Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
e
e
* R HP:Battered MV:Tiring > Aston leaves east riding a chestnut stallion.
You follow Aston.
Twisted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Twisted Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > Aston has arrived from the west, riding a chestnut stallion.
Within the Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Tiring > Aston has arrived from the west, riding a chestnut stallion.
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring >
Aston leaves north riding a chestnut stallion.
You follow Aston.
Twisted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
n
* R HP:Battered MV:Tiring >
Aston leaves north riding a chestnut stallion.
You follow Aston.
Twisted Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Tiring > Aston leaves north riding a chestnut stallion.
You follow Aston.
Twisted Forest
[ obvious exits: E S ]
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
Alas, you cannot go that way...
* R HP:Battered MV:Tiring >
Aston leaves east riding a chestnut stallion.
You follow Aston.
Twisted Forest
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Battered MV:Tiring >
Aston leaves north riding a chestnut stallion.
You follow Aston.
Edge of a Dying Forest
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Tiring >
Aston leaves north riding a chestnut stallion.
You follow Aston.
Path through Valley
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Tiring >
Aston leaves north riding a chestnut stallion.
You follow Aston.
Path through Valley
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Tiring >
Aston leaves north riding a chestnut stallion.
You follow Aston.
Barren Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Tiring > wim
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* R HP:Battered MV:Tiring >
Aston leaves south riding a chestnut stallion.
You follow Aston.
Path through Valley
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Tiring >
Aston leaves south riding a chestnut stallion.
You follow Aston.
Path through Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Winded > tt
[track trolloc]
-
Aston leaves south riding a chestnut stallion.
You follow Aston.
=
Some clear fairly recent tracks of Crackity leaving south.
Some clear fairly recent tracks of Psyche leaving south.
Some clear fairly recent tracks of Bollix leaving south.
* R HP:Battered MV:Winded > s
Edge of a Dying Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
Aston the Knight Banneret is standing here, riding a chestnut stallion.
* R HP:Battered MV:Winded > s
Twisted Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
* R HP:Battered MV:Winded > s
Among the Twisted Trees
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A chestnut stallion trots about, being ridden by you.
A hound of the shadow smells blood in the air.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Winded > e
Twisted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Winded > e
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Winded > e
Before a Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Winded > e
Twisted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A chestnut stallion trots about, being ridden by you.
A hound of the shadow smells blood in the air.
A sickly, skinny deer stands here in a daze.
* R HP:Battered MV:Winded > w
s
Before a Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Winded > You can't ride in there.
* R HP:Battered MV:Winded > look
Preparing to find this room on the map.
Before a Dark Tower
The ground is amazingly clean and clear here, there are neither leaves nor
needles. There are few leaf trees growing here and there. To the south a thirty
feet high tower can be seen, in the west is a gray, weirdly quiet place and in
the east and north the blighted forest can be seen.
[ obvious exits: N E S W ] [ S: chamberdoor ]
Matching room found! Correcting map position.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A chestnut stallion trots about, being ridden by you.
* R HP:Battered MV:Winded >
Aston narrates 'might be tower?'
* R HP:Battered MV:Winded > o
[k dark]
They aren't here.
Constantine narrates 'There's others?'
* R HP:Battered MV:Tiring > nar tower yes
You narrate 'tower yes'
dism
* R HP:Battered MV:Tiring > You stop riding him.
* HP:Battered MV:Tiring > nar come
Aston has arrived from the west, riding a chestnut stallion.
You narrate 'come'
* HP:Battered MV:Tiring > o
l
o
[k dark]
They aren't here.
* HP:Battered MV:Tiring > [dia h.dark]
No-one by that name here.
* HP:Battered MV:Tiring > [k dark]
They aren't here.
* HP:Battered MV:Tiring >
Aston stops riding a chestnut stallion.
* HP:Battered MV:Tiring > s
k h.dark
A Dreadful Chamber
[ obvious exits: N U ] [ N: chamberdoor ]
A half-man lurks here, cold and dangerous.
A black snake with red mottling slyly meanders around you.
* HP:Battered MV:Tiring > They aren't here.
* HP:Battered MV:Tiring > u
k h.dark
In the Dark Tower
[ obvious exits: U D ]
* HP:Battered MV:Tiring > They aren't here.
* HP:Battered MV:Tiring > u
k h.dark
On Top of the Tower
[ obvious exits: D ]
A man smiles invitingly at you, wrapped in dark wings.
* HP:Battered MV:Winded > They aren't here.
* HP:Battered MV:Winded > d
d
In the Dark Tower
[ obvious exits: U D ] [ N: chamberdoor ]
* HP:Battered MV:Winded > A Dreadful Chamber
[ obvious exits: N U ] [ N: chamberdoor ]
*Bollix* is standing here.
A half-man lurks here, cold and dangerous.
A black snake with red mottling slyly meanders around you.
* HP:Battered MV:Winded >
Aston has arrived from the north.
* HP:Battered MV:Winded > k h.dark
b
You try to pound *Bollix*, but he deflects the blow.
[bash ] ed - Bollix: Beaten >
-
Aston swiftly dodges a hound of the shadow's attempt to hit him.
A half-man joins Bollix's fight!
A sly, black snake tries to hit you, but you parry successfully.
=+**+
*Bollix* panics, and attempts to flee!
As *Bollix* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Winded >
A sly, black snake tries to hit you, but you dodge the attack.
A half-man tries to slash Aston, but he deflects the blow.
Aston slices a hound of the shadow's head into bloody fragments!
*Bollix* tries to stab you, but you parry successfully.
A hound of the shadow tries to hit Aston, but he dodges the attack.
*Bollix* panics, and attempts to flee!
* HP:Battered MV:Winded - a sly, black snake: Healthy >
Aston panics, and attempts to flee!
* HP:Battered MV:Winded - a sly, black snake: Healthy >
Aston leaves north.
wim
* HP:Battered MV:Winded - a sly, black snake: Healthy >
*Bollix* leaves up.
* HP:Battered MV:Winded - a sly, black snake: Healthy > f
A half-man leaves north.
A hound of the shadow leaves north.
* HP:Battered MV:Winded - a sly, black snake: Healthy >
*Bollix* tries to stab you, but you deflect the blow.
bra
* HP:Battered MV:Winded - a sly, black snake: Healthy > u
Aston has arrived from the north.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
k h.dark
*Bollix* tries to stab you, but you deflect the blow. >
You pound a sly, black snake's body into bloody fragments!
A sly, black snake tries to hit you, but you dodge the attack.
Aston tries to slice *Bollix*, but he deflects the blow.
You panic and attempt to flee!
You flee head over heels.
Before a Dark Tower
[ obvious exits: N E S W ] [ S: chamberdoor ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A hound of the shadow smells blood in the air.
A half-man lurks here, cold and dangerous.
You sense a hidden life form in the area...
A chestnut stallion trots about.
A chestnut stallion trots about.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Battered MV:Winded > Alas, you cannot go that way...
* HP:Battered MV:Winded > They aren't here.
* HP:Battered MV:Winded > d
k h.dark
Alas, you cannot go that way...
* HP:Battered MV:Winded > They aren't here.
* HP:Battered MV:Winded > s
k h.dark
A half-man leaves south.
A hound of the shadow leaves south.
b
* HP:Battered MV:Winded > A Dreadful Chamber
[ obvious exits: N U ] [ N: chamberdoor ]
*Bollix* is standing here.
A hound of the shadow is here, fighting Aston.
A half-man is here, fighting Aston.
Aston the Knight Banneret is here, fighting a hound of the shadow.
A sly, black snake is here, fighting Aston.
* HP:Battered MV:Winded > They aren't here.
* HP:Battered MV:Winded > [bash ]
Bash who?
* HP:Battered MV:Winded >
Aston closes the chamberdoor.
k h.dark
* HP:Battered MV:Winded > b
They aren't here.
* HP:Battered MV:Winded > [bash ]
Bash who?
The chamberdoor is opened from the other side.
* HP:Battered MV:Winded > u
Aston slices a hound of the shadow's body into bloody fragments!
A hound of the shadow tries to hit Aston, but he deflects the blow.
A half-man tries to slash Aston, but he deflects the blow.
Aston swiftly dodges a sly, black snake's attempt to hit him.
k h.dark
* HP:Battered MV:Winded > In the Dark Tower
[ obvious exits: U D ]
* HP:Battered MV:Winded > They aren't here.
u
* HP:Battered MV:Winded > k h.dark
On Top of the Tower
[ obvious exits: D ]
A man smiles invitingly at you, wrapped in dark wings.
* HP:Battered MV:Winded > They aren't here.
* HP:Battered MV:Winded > d
d
k h.dark
A winged man tries to hit you, but you deflect the blow.
You pound a winged man's left leg into bloody fragments!
A winged man tries to hit you, but you parry successfully.
No way! You're fighting for your life!
* HP:Battered MV:Winded - a winged man: Hurt > No way! You're fighting for your life!
* HP:Battered MV:Winded - a winged man: Hurt > They aren't here.
* HP:Battered MV:Winded - a winged man: Hurt > wim
f
d
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
d
You panic and attempt to flee!nged man: Hurt >
k h.dark
You flee head over heels.
In the Dark Tower
[ obvious exits: U D ] [ N: chamberdoor ]
Correcting map position after fleeing.
Aston the Knight Banneret is standing here.
A Dreadful Chamber
[ obvious exits: N U ] [ N: chamberdoor ]
A hound of the shadow smells blood in the air.
A half-man lurks here, cold and dangerous.
A black snake with red mottling slyly meanders around you.
* HP:Battered MV:Weary > Alas, you cannot go that way...
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > n
k h.dark
Before a Dark Tower
[ obvious exits: N E S W ] [ S: chamberdoor ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
A chestnut stallion trots about.
A chestnut stallion trots about.
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > k h.dark
You try to pound *Bollix*, but he parries successfully.
* HP:Battered MV:Weary - Bollix: Beaten >
*Bollix* tries to stab you, but you parry successfully.
You try to pound *Bollix*, but he deflects the blow.
* HP:Battered MV:Weary - Bollix: Beaten >
Aston has arrived from the south.
* HP:Battered MV:Weary - Bollix: Beaten >
Aston tries to slice *Bollix*, but he parries successfully.
* HP:Battered MV:Weary - Bollix: Beaten >
*Bollix* tries to stab you, but you deflect the blow.
*Bollix* panics, and attempts to flee!
* HP:Battered MV:Weary - Bollix: Beaten > b
[bash ]
-
Aston tries to slice *Bollix*, but he parries successfully.
=
*Bollix* leaves south.
+**+=
Aston leaves south.
You follow Aston.
s
k h.dark
b
Cancelled.
A Dreadful Chamber
[ obvious exits: N U ] [ N: chamberdoor ]
Aston the Knight Banneret is standing here.
You sense a hidden life form in the area...
A hound of the shadow smells blood in the air.
A half-man lurks here, cold and dangerous.
A black snake with red mottling slyly meanders around you.
* HP:Battered MV:Weary > You try to pound *Bollix*, but he parries successfully.
Aston leaves up. y - Bollix: Beaten >
[bash ]
-=+**+=
*Bollix* panics, and attempts to flee!
-
Aston has arrived from above.
-
Aston tries to slice *Bollix*, but he parries successfully.
As *Bollix* avoids your bash, you topple over and fall to the ground!
Constantine closes the chamberdoor.
* HP:Battered MV:Weary - Bollix: Beaten >
*Bollix* leaves up.
bra
* HP:Battered MV:Weary > b
*Bollix* has arrived from above.
Aston tries to slice *Bollix*, but he parries successfully.
k h.dark
* HP:Battered MV:Weary >
Constantine tries to pierce *Bollix*, but he parries successfully.
* HP:Battered MV:Weary > k h.dark
Constantine tries to pierce *Bollix*, but he parries successfully.
A hound of the shadow tries to hit Constantine, but he dodges the attack.
A half-man joins Bollix's fight!
*Bollix* tries to stab Aston, but he deflects the blow.
Aston tries to slice *Bollix*, but he parries successfully.
Constantine tries to pierce *Bollix*, but he deflects the blow.
*Bollix* tries to stab Aston, but he deflects the blow.
* HP:Battered MV:Weary > b
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.
* HP:Battered MV:Weary > [bash ]
Bash who?
* HP:Battered MV:Weary > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Weary > *Bollix* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Weary > k h.dark
[bash ]
Bash who?
* HP:Battered MV:Weary > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Weary > o
o
o
A half-man tries to slash you, but you deflect the blow.
Constantine swiftly dodges a hound of the shadow's attempt to hit him.
Constantine tries to pierce *Bollix*, but he parries successfully.
*Bollix* tries to stab Aston, but he deflects the blow.
Aston tries to slice *Bollix*, but he dodges the attack.
*Bollix* panics, and attempts to flee!
[k dark]
You do the best you can!
* HP:Battered MV:Weary - a half-man: Scratched > [k dark]
You do the best you can!
* HP:Battered MV:Weary - a half-man: Scratched > o
Constantine tries to pierce *Bollix*, but he deflects the blow.
[k dark]
You do the best you can!
* HP:Battered MV:Weary - a half-man: Scratched > o
[k dark]
You do the best you can!
* HP:Battered MV:Weary - a half-man: Scratched > [k dark]
You do the best you can!
* HP:Battered MV:Weary - a half-man: Scratched > close chamberdoor
close chamberdoor
close chamberdoor
*Bollix* leaves up.
close chamberdoor
* HP:Battered MV:Weary - a half-man: Scratched > close chamberdoor
Constantine tries to pierce a hound of the shadow, but she deflects the blow.
Constantine swiftly dodges a sly, black snake's attempt to hit him.
You pound a half-man's right leg into bloody fragments!
A half-man slashes your body.
A hound of the shadow tries to hit Constantine, but he dodges the attack.
It's already closed!
* HP:Battered MV:Weary - a half-man: Scratched > close chamberdoor
It's already closed!
* HP:Battered MV:Weary - a half-man: Scratched > It's already closed!
* HP:Battered MV:Weary - a half-man: Scratched > It's already closed!
* HP:Battered MV:Weary - a half-man: Scratched > Constantine pierces a hound of the shadow's body very hard.
It's already closed!
* HP:Battered MV:Weary - a half-man: Scratched > It's already closed!
* HP:Battered MV:Weary - a half-man: Scratched > wim
Aston leaves up.
* HP:Battered MV:Weary - a half-man: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* HP:Battered MV:Weary - a half-man: Scratched >
Constantine panics, and attempts to flee!
* HP:Battered MV:Weary - a half-man: Scratched >
Constantine swiftly dodges a sly, black snake's attempt to hit him.
Constantine pierces a hound of the shadow's right foreleg hard.
You try to pound a half-man, but he dodges the attack.
A half-man tries to slash you, but you deflect the blow.
A hound of the shadow tries to hit Constantine, but he parries successfully.
Constantine leaves up.
close chamberdoorWeary - a half-man: Scratched >
close chamberdoor
A hound of the shadow tries to hit you, but you parry successfully.
A sly, black snake tries to hit you, but you dodge the attack.
A sly, black snake tries to hit you, but you dodge the attack.
A hound of the shadow barely hits your body.
You panic and attempt to flee!
A half-man tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
close chamberdoor
close chamberdoor
You flee head over heels.
In the Dark Tower
[ obvious exits: U D ] [ N: chamberdoor ]
Correcting map position after fleeing.
I see no chamberdoor here.
* HP:Battered MV:Weary > close chamberdoor
close chamberdoor
I see no chamberdoor here.
* HP:Battered MV:Weary > close chamberdoor
I see no chamberdoor here.
* HP:Battered MV:Weary > I see no chamberdoor here.
* HP:Battered MV:Weary > I see no chamberdoor here.
* HP:Battered MV:Weary > d
I see no chamberdoor here.
* HP:Battered MV:Weary > *Bollix* has arrived from above.
I see no chamberdoor here.
* HP:Battered MV:Weary > A Dreadful Chamber
[ obvious exits: N U ] [ N: chamberdoor ]
A hound of the shadow smells blood in the air.
A half-man lurks here, cold and dangerous.
A black snake with red mottling slyly meanders around you.
o
* HP:Battered MV:Weary > o
[k dark]
They aren't here.
* HP:Battered MV:Weary > [k dark]
They aren't here.
* HP:Battered MV:Weary > o
n
[k dark]
They aren't here.
* HP:Battered MV:Weary > Before a Dark Tower
[ obvious exits: N E S W ] [ S: chamberdoor ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
A chestnut stallion trots about.
A chestnut stallion trots about.
===================================================================================================================
And hence we chased the Shadowspawn away from the Chachin countryside. We slayed the trollocs Crackity and Psyche.
The sneaky trolloc Bollix ran to West Blight, and brought Kultunk. Lancer Kalnanar and Constantine joined us for the fight at west blight and twisted forest. Crackity and Zykthe joined too. But no deaths ensued after this point.
Props to all the DSers and LSers involved in the rare western borderlands pk! :) Was fun!