Short lived 1v2

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Short lived 1v2

Post by Adael » Fri May 24, 2019 10:27 pm

Quick little abs fight, full of all my misspams and whatnot.

Had been running around the map farming some coin, playing with Scourge and enjoying multihit. Mobbed a few times pushing myself more than I should’ve, so farming some exp scalps also.

* R HP:Critical MV:Full >
n
p
k spider
Course Brush
[ obvious exits: S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
The corpse of the giant tarantula is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.
An enormous tarantula is here.

* R HP:Critical MV:Full >
You try to smite the giant tarantula, but it deflects the blow.

* R HP:Critical MV:Full - the giant tarantula: Critical >

The giant tarantula barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

You smite the giant tarantula's head into bloody fragments!
The giant tarantula is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the giant tarantula's death cry.

* R HP:Critical MV:Full >
cmb
change mood brave
Mood changed to: Brave


Hur dur, little low, time to go rest up in WB


* R HP:Critical MV:Full > You have 31(415) hit and 151(152) movement points.
You have scored 106143913 experience points and 3194 quest points.
You need 2356087 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are resting.

* R HP:Critical MV:Full > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

Couple tics go by when all of a sudden!

* R HP:Beaten MV:Fresh >

*Crackity* has arrived from the east.

* R HP:Beaten MV:Fresh >

*Crackity* leaves up. uu

* R HP:Beaten MV:Fresh >
tgt dark
First target is set as: dark.
cmb
change mood brave
cpo
change posture offensive
Mood changed to: Brave

* R HP:Beaten MV:Fresh >
l
Posture changed to: Offensive

sc
* R HP:Beaten MV:Fresh >
i
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Beaten MV:Fresh >
You have 76(415) hit and 152(152) movement points.
You have scored 106143913 experience points and 3194 quest points.
You need 2356087 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are resting.

* R HP:Beaten MV:Fresh > You are carrying:
a mirrored lantern
a dagger of gleaming steel
a laced pair of brown boots
a set of oiled chainmail leggings
a long-hafted axe with a gold-inlaid head
a thick pair of leather work gloves
a pair of oiled chainmail sleeves
a cloak of the Caemlyn Guard
a tunic of green scales
a reinforced boarskin helmet
a lantern

* R HP:Beaten MV:Fresh >
st
n
You stop resting, and stand up.

Dump the mob eq, time to see what he’s up to!


Turns out he has run to safety! Was he low from something at all?

* R HP:Beaten MV:Full >
Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Beaten MV:Full >
dm
dism
You stop riding him.

* HP:Beaten MV:Full >
odd
open moss d
d
It's already open!

* HP:Beaten MV:Full >
Abandoned Fortress
[ obvious exits: S U ]
Zone: In the Forest
Door up: moss
A bat is here flying around.
A bat is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten MV:Full >
k shadow
You smite a shadow stallion's left arm into bloody fragments!

* HP:Beaten MV:Full - a shadow stallion: Hurt >

A shadow stallion barely tickles your right arm with its hit.
You smite a shadow stallion's body into bloody fragments!

* HP:Beaten MV:Full - a shadow stallion: Wounded >

A shadow stallion barely tickles your right hand with its hit.
You smite a shadow stallion's body into bloody fragments!

* HP:Beaten MV:Full - a shadow stallion: Battered >
sc
l
A shadow stallion tickles your right arm with its hit.
You smite a shadow stallion's body into bloody fragments!
HP:Beaten MP:Full
You have scored 106148752 experience points and 3194 quest points.
You need 2351248 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are fighting a shadow stallion.

* HP:Beaten MV:Full - a shadow stallion: Beaten >
Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
Zone: In the Forest
Door up: moss
A bat is here flying around.
A bat is here flying around.
A shadow stallion is here, fighting YOU!

* HP:Beaten MV:Full - a shadow stallion: Beaten >
tgt crackity
First target is set as: crackity.
where
A shadow stallion tickles your body with its hit.
You smite a shadow stallion's right arm into bloody fragments!
Players in your Zone
--------------------
Adael - Abandoned Fortress

cmb
change mood brave
* HP:Beaten MV:Full - a shadow stallion: Critical >
cpo
change posture offensive
l
Mood changed to: Brave

* HP:Beaten MV:Full - a shadow stallion: Critical >
Posture changed to: Offensive

* HP:Beaten MV:Full - a shadow stallion: Critical > Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
Zone: In the Forest
Door up: moss
A bat is here flying around.
A bat is here flying around.
A shadow stallion is here, fighting YOU!

* HP:Beaten MV:Full - a shadow stallion: Critical >

A shadow stallion barely tickles your right arm with its hit.
You smite a shadow stallion's head into bloody fragments!
A shadow stallion is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a shadow stallion's death cry.

* HP:Beaten MV:Full >
s
Abandoned Fortress
[ obvious exits: N E ]
Zone: In the Forest
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.

* HP:Beaten MV:Full >
e
w
Abandoned Fortress
[ obvious exits: N S W ]
Zone: In the Forest
A revolting well bubbles with the blood of the sacrificed.
*Crackity* is standing here.
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.
A bat is here flying around.
A bat is flitting around here, hunting insects.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A young trolloc is here, growling with a deep bloodlust.
A half-man lurks here, cold and dangerous.
*Crackity* pounds your body.

* HP:Beaten MV:Full - Crackity: Scratched >
No way! You're fighting for your life!

* HP:Beaten MV:Full - Crackity: Scratched >
You smite *Crackity*'s head.
You swiftly dodge a hound of the shadow's attempt to hit you.
A Ko'bal trolloc joins Crackity's fight!
A Dhai'mon trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins a Ko'bal trolloc's fight!
*Crackity* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


cmw
change mood wimpy
* HP:Beaten MV:Full - Crackity: Scratched >
f
Mood changed to: Wimpy

* HP:Beaten MV:Full - Crackity: Scratched >
You panic and attempt to flee!


You flee head over heels.
Abandoned Fortress
[ obvious exits: N E ]
Multiple matches found!
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.

* HP:Beaten MV:Full >
l

*Crackity* has arrived from the east.

* HP:Beaten MV:Full >
Abandoned Fortress
This room in very bad shape, and is falling apart. The few tables, desks
and chairs have long ago rotted away, leaving only a pile of dust. The arrow
slits in the outside walls have been clogged with weeds and moss. Here and
there, there are prints of small animals, probably rats.
[ obvious exits: N E ]
Zone: In the Forest
*Crackity* is standing here.
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.
*Crackity* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Crackity: Scratched >
You smite *Crackity*'s right arm hard.
A hound of the shadow barely tickles your head with her hit.
You wish that your wounds would stop BLEEDING so much!

*Crackity* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Crackity: Scratched >
snicker
cmw
change mood wimpy
You snicker softly.

f
* HP:Beaten MV:Full - Crackity: Scratched >
Mood changed to: Wimpy

* HP:Beaten MV:Full - Crackity: Scratched >
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Crackity: Scratched >
A hound of the shadow tickles your left leg with her hit.
You wish that your wounds would stop BLEEDING so much!

You smite *Crackity*'s head hard.
You smite a hound of the shadow's right leg into bloody fragments!
*Crackity* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Crackity: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Abandoned Fortress
[ obvious exits: S U ]
Zone: In the Forest
Door up: moss
The corpse of a shadow stallion is lying here.
A bat is here flying around.
A bat is here flying around.

u
* HP:Critical MV:Full >
Atop a Rock
[ obvious exits: E S W D ]
Zone: In the Forest
Door down: moss
There are some bloody traces of a human leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of A TROLLOC leaving down. dd
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle.

* HP:Critical MV:Strong >
rh
ride white
w
s
You start riding him.

He is much higher hps than me! Time to retreat back a bit, couple tics go by.

* R HP:Beaten MV:Full >
Tic in 7 seconds!

A worker has arrived from the east.
The Watchman has arrived from the east.

* R HP:Beaten MV:Fresh >

*Crackity* has arrived from the west.

order watchman fol adael
* R HP:Beaten MV:Fresh >

*Crackity* leaves east. >>

* R HP:Beaten MV:Fresh > Your leadership status is not that high!

* R HP:Beaten MV:Fresh >
sc
l

The Watchman stops using a lantern.

* R HP:Beaten MV:Fresh >
You have 91(415) hit and 152(152) movement points.
You have scored 106151629 experience points and 3194 quest points.
You need 2348371 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh > Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

e
* R HP:Beaten MV:Fresh >
p
k dark
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving up. uu
The corpse of a rat is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Beaten MV:Full >
They aren't here.

u
* R HP:Beaten MV:Full >
u
u
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of A TROLLOC leaving up. uu
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

e
e
* R HP:Beaten MV:Full >
d
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of A TROLLOC leaving up. uu
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

d
* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.
A simple man blends into the crowd of the city.

d
* R HP:Beaten MV:Full > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.
A little boy plays here.

* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

u
u
* R HP:Beaten MV:Full >
u
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a laced pair of brown boots is hidden here.
You notice a long, thin sword is hidden here.
A white destrier stands here proudly, alert for battle, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

p
k dark
* R HP:Beaten MV:Full > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Beaten MV:Full >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
not

The Watchman leaves west. <<
The Watchman leaves west. <<

w
p
k dark
* R HP:Beaten MV:Full >
w
You stop paying increased attention to your surroundings.

p
k dark
* R HP:Beaten MV:Full > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A little boy plays here.

d
p
k dark
* R HP:Beaten MV:Full >
d
They aren't here.

p
k dark
* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A simple man blends into the crowd of the city.

d
* R HP:Beaten MV:Full > They aren't here.

p
k dark
* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Beaten MV:Full > They aren't here.

w
* R HP:Beaten MV:Full >
p
k dark
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Crackity* has arrived from below.

* R HP:Beaten MV:Full > You smite *Crackity*'s left hand.

* R HP:Beaten MV:Full - Crackity: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Crackity: Scratched > You do the best you can!

* R HP:Beaten MV:Full - Crackity: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Crackity: Scratched > The Watchman stops using a lantern.
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A worker barely tickles Crackity's body with his hit.
You do the best you can!

l
* R HP:Beaten MV:Full - Crackity: Scratched >

The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely pierces Crackity's body.

* R HP:Beaten MV:Full - Crackity: Scratched >
A worker tickles Crackity's body with his hit.
The Watchman tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
*Crackity* pounds your left leg.
You smite *Crackity*'s left hand.
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
*Crackity* is here, fighting YOU!
A white destrier stands here proudly, alert for battle, being ridden by you.
The Watchman is here, fighting Crackity.
A worker is here, fighting Crackity.
The Watchman is here, fighting Crackity.
The Watchman is here, fighting Crackity.
The Watchman is here, fighting Crackity.

* R HP:Beaten MV:Full - Crackity: Hurt >

A worker tickles Crackity's body with his hit.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman tickles Crackity's right leg with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's left leg with his pierce.
*Crackity* pounds your head.
You wish that your wounds would stop BLEEDING so much!

You smite *Crackity*'s body.
The Watchman tickles Crackity's head with his pierce.
The Watchman barely tickles Crackity's body with his pierce.

* R HP:Beaten MV:Full - Crackity: Hurt >

A worker tickles Crackity's left arm with his hit.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely pierces Crackity's head.
The Watchman barely pierces Crackity's right leg.
The Watchman barely tickles Crackity's left foot with his pierce.
You smite *Crackity*'s head.

* R HP:Beaten MV:Full - Crackity: Wounded >

The Watchman tickles Crackity's left leg with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman tickles Crackity's body with his pierce.

* R HP:Beaten MV:Full - Crackity: Wounded >

You dodge a bash from *Crackity* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Crackity: Wounded >
b
bash
-=
The Watchman has arrived from above.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's left arm with his pierce.
The Watchman stops using a lantern.
A worker tickles Crackity's body with his hit.
The Watchman barely pierces Crackity's body.
The Watchman tickles Crackity's body with his pierce.
The Watchman tickles Crackity's right leg with his pierce.
The Watchman barely tickles Crackity's left foot with his pierce.
+**
The Watchman tickles Crackity's body with his pierce.
The Watchman tickles Crackity's right arm with his pierce.
The Watchman tickles Crackity's body with his pierce.
*Crackity* looks at you.
+
*Crackity* panics, and attempts to flee!
=-
*Crackity* leaves down. dd
-
d=
They're not here anymore!

w
* R HP:Beaten MV:Full >
p
k dark
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of a rat is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.

* R HP:Beaten MV:Full >
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
*Crackity* has arrived from the east.

* R HP:Beaten MV:Full > You barely smite *Crackity*'s body.

* R HP:Beaten MV:Full - Crackity: Wounded >

*Crackity* panics, and attempts to flee!

* R HP:Beaten MV:Full - Crackity: Wounded >

You smite *Crackity*'s body.
The Watchman stops using a lantern.
The Watchman joins your fight!
A worker barely tickles Crackity's body with his hit.
An elite Lion Warden joins the Watchman's fight!
An elite Lion Warden joins the Watchman's fight!

* R HP:Beaten MV:Full - Crackity: Wounded >

*Crackity* leaves west. <<

* R HP:Beaten MV:Full >

*Crackity* has arrived from the west.

* R HP:Beaten MV:Full >
w

*Crackity* leaves east. >>

p
k dark
* R HP:Beaten MV:Full >
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

e
* R HP:Beaten MV:Full >
e
They aren't here.

p
k dark
* R HP:Beaten MV:Full > Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

cdw
close gate w
* R HP:Beaten MV:Full >
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of a rat is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.

* R HP:Beaten MV:Full > You smite *Crackity*'s body.

* R HP:Beaten MV:Full - Crackity: Wounded > The Watchman has arrived from above.
The Watchman has arrived from above.
The Watchman has arrived from above.
The Watchman barely tickles Crackity's body with his pierce.
Ok.

* R HP:Beaten MV:Full - Crackity: Wounded >
b
bash

The Watchman tickles Crackity's right leg with his pierce.

* R HP:Beaten MV:Full - Crackity: Wounded >

The Watchman barely pierces Crackity's body.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
*Crackity* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

-=+
*Crackity* panics, and attempts to flee!
**+=-
*Crackity* leaves up. uu
-=
They're not here anymore!

* R HP:Beaten MV:Full >
u
u
u
p
k dark
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Beaten MV:Full >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.

* R HP:Beaten MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.
A simple man blends into the crowd of the city.

e
* R HP:Beaten MV:Full > You smite *Crackity*'s right arm hard.

e
d
* R HP:Beaten MV:Full - Crackity: Wounded >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Crackity: Wounded >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Crackity: Wounded > *Crackity* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A plainly dressed man stops using a lantern.
You smite *Crackity*'s left leg.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Crackity: Wounded >

You smite *Crackity*'s body.

* R HP:Beaten MV:Full - Crackity: Wounded >

You dodge a bash from *Crackity* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Crackity: Wounded >
b
bash

You smite *Crackity*'s left arm.

* R HP:Beaten MV:Full - Crackity: Wounded >
-=+*
Tic in 7 seconds!*+=- -
=
As *Crackity* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Crackity: Wounded >

*Crackity* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Crackity* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Crackity: Wounded >
b
bash
-=+**
*Crackity* pounds your body.
You wish that your wounds would stop BLEEDING so much!

+=- -=
Your bash at *Crackity* sends him sprawling!

* R HP:Beaten MV:Fresh - Crackity: Wounded >

You smite *Crackity*'s right hand.

* R HP:Beaten MV:Fresh - Crackity: Battered >
eq
You are using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<worn about body> a fine black coat of silk
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> the Blue Scourge of Justice (blunt)
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a small purse
<worn on belt> a leather water flask
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Beaten MV:Fresh - Crackity: Battered >
tgt crackity
First target is set as: crackity.

You smite *Crackity*'s body hard.

* R HP:Beaten MV:Fresh - Crackity: Battered >

You smite *Crackity*'s body.

* R HP:Beaten MV:Fresh - Crackity: Battered >

*Narbo* has arrived from the east. ACK! Another player has entered the game

tgt ark
First target is set as: ark.
* R HP:Beaten MV:Fresh - Crackity: Battered >

You dodge a bash from *Crackity* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Crackity: Battered >
*Narbo* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Crackity: Battered >
tgt dark
First target is set as: dark.

*Narbo* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You smite *Crackity*'s right leg.
You smite *Narbo*'s left leg hard.

cmw
change mood wimpy
* R HP:Critical MV:Fresh - Crackity: Battered >
f
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Crackity: Battered >
You panic and attempt to flee!


You flee head over heels.
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.

* R HP:Critical MV:Fresh >
e
d
d
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.

* R HP:Critical MV:Fresh >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh >
*Narbo* has arrived from above.

u
* R HP:Critical MV:Fresh >
u

*Narbo* leaves down. dd

u
* R HP:Critical MV:Fresh > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

w
* R HP:Critical MV:Fresh >
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.

p
k dark
b
bash
* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is here, fighting the Watchman.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Crackity.
A little boy plays here.

* R HP:Critical MV:Fresh >
You smite *Crackity*'s body.

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Battered > -
*Crackity* pounds the Watchman's right arm very hard.
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman tickles Crackity's left leg with his pierce.
=+
*Crackity* panics, and attempts to flee!
**+
*Crackity* panics, and attempts to flee!
=- -
The Watchman barely tickles Crackity's right arm with his pierce.
=
Your bash at *Crackity* sends him sprawling!

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Battered >
The Watchman tickles Crackity's body with his pierce.
You smite *Crackity*'s right leg.
The Watchman tickles Crackity's left leg with his pierce.

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Battered >
l
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is sitting here.
The Watchman is here, fighting Crackity.
The Watchman is here, fighting Crackity.
A little boy plays here.

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Battered >
cmb
change mood brave
The Watchman barely pierces Crackity's left leg.
You smite *Crackity*'s body.
The Watchman barely tickles Crackity's body with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
Mood changed to: Brave

cpo
change posture offensive
l
* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Beaten >
Posture changed to: Offensive

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Beaten >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is sitting here.
The Watchman is here, fighting Crackity.
The Watchman is here, fighting Crackity.
A little boy plays here.

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Beaten >

The Watchman has arrived from the east.

* R HP:Critical MV:Fresh - the Watchman: Healthy - Crackity: Beaten >

The Watchman stops using a lantern.
The Watchman barely tickles Crackity's left arm with his pierce.
The Watchman barely tickles Crackity's body with his pierce.
You smite *Crackity*'s right leg hard.
*Crackity* pounds the Watchman's body very hard.
The Watchman barely tickles Crackity's right leg with his pierce.
*Crackity* panics, and attempts to flee!

* R HP:Critical MV:Fresh - the Watchman: Scratched - Crackity: Beaten >

*Narbo* has arrived from the east.

* R HP:Critical MV:Fresh - the Watchman: Scratched - Crackity: Beaten >

*Narbo* leaves west. <<

* R HP:Critical MV:Fresh - the Watchman: Scratched - Crackity: Beaten >

*Crackity* leaves east. >>

* R HP:Critical MV:Fresh >

*Narbo* has arrived from the west.

* R HP:Critical MV:Fresh >
*Narbo* leaves east. >>

e
p
k dark
* R HP:Critical MV:Fresh >
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
*Narbo* is standing here.
*Crackity* is standing here.
A worker busily earns a day's pay.
*Narbo* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Narbo: Hurt >
You do the best you can!

* R HP:Critical MV:Fresh - Narbo: Hurt >
You smite *Narbo*'s head.
A worker barely tickles Narbo's right leg with his hit.
*Narbo* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

*Crackity* leaves west. <<

cmw
change mood wimpy
* R HP:Critical MV:Fresh - Narbo: Hurt >
f
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Narbo: Hurt > You panic and attempt to flee!
*Crackity* has arrived from the west.


The Watchman has arrived from below.
*Crackity* pounds the Watchman's left leg hard.

d

You flee head over heels.
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh >
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh >
d
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

n
* R HP:Critical MV:Fresh >
sc
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh >
You have 42(415) hit and 152(152) movement points.
You have scored 106168594 experience points and 3194 quest points.
You need 2331406 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
n
e
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A white destrier stands here proudly, alert for battle, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Critical MV:Fresh >
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh >
tgt crackity
First target is set as: crackity.
w
w
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A white destrier stands here proudly, alert for battle, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Critical MV:Fresh >
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh >
e
scan s
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A white destrier stands here proudly, alert for battle, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Critical MV:Fresh >
* R HP:Critical MV:Fresh >
s
scan s
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh >
The Whitebridge town crier stands here, spreading the news.

* R HP:Critical MV:Fresh >
s
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

scan u
* R HP:Critical MV:Fresh >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh >
u
p
k crackity
p
k crackity
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

p
k crackity
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

scan u
* R HP:Critical MV:Fresh >
* R HP:Critical MV:Fresh >
u
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

scan u
* R HP:Critical MV:Fresh >
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Critical MV:Fresh >
u
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

scan w
* R HP:Critical MV:Fresh >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.

* R HP:Critical MV:Fresh >
w
scan w
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.

Tic in 7 seconds!
* R HP:Critical MV:Fresh >
A simple man blends into the crowd of the city.

* R HP:Critical MV:Fresh >
w
On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
A simple man blends into the crowd of the city.

scan d
* R HP:Critical MV:Fresh >
* R HP:Critical MV:Fresh >
d
d
A plainly dressed man stops using a lantern.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.024 seconds.
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.

d
* R HP:Critical MV:Fresh >
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving up. uu
The corpse of a rat is lying here.
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.

* R HP:Critical MV:Fresh >
u
u
u
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A white destrier stands here proudly, alert for battle, being ridden by you.
A worker busily earns a day's pay.

* R HP:Critical MV:Fresh > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A simple man blends into the crowd of the city.

* R HP:Critical MV:Fresh >
e
e
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little boy plays here.

sc
* R HP:Critical MV:Fresh >
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

cmb
change mood brave
* R HP:Critical MV:Fresh > You have 54(415) hit and 152(152) movement points.
You have scored 106168594 experience points and 3194 quest points.
You need 2331406 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
Mood changed to: Brave

cpo
change posture offensive
* R HP:Critical MV:Fresh >
d
d
Posture changed to: Offensive

* R HP:Critical MV:Fresh >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Fresh >
d
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

scan e
* R HP:Critical MV:Fresh >
A ratter is here, hunting shadoweyes.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

e
* R HP:Critical MV:Fresh >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
A ratter is here, hunting shadoweyes.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

scan e
* R HP:Critical MV:Fresh >
e
A little girl plays here.
A gray palfrey prances skittishly nearby.

scan e
* R HP:Critical MV:Fresh >
A sailor stops using a torch.
The ratter leaves east. >>
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.
A ratter is here, hunting shadoweyes.
A little girl plays here.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Fresh >
* R HP:Critical MV:Fresh >
e
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A white destrier stands here proudly, alert for battle, being ridden by you.

scan e
* R HP:Critical MV:Fresh >
ode
open gate e
scan e
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* R HP:Critical MV:Fresh >
e
It's already open!

* R HP:Critical MV:Fresh > An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* R HP:Critical MV:Fresh > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
Door west: gate
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* R HP:Critical MV:Fresh >

An elite Lion Warden stops using a mirrored lantern.

* R HP:Critical MV:Fresh >
tgt crackity
First target is set as: crackity.
scan e
* R HP:Critical MV:Fresh >
p
k crackity
p
k crackity
p
k crackity
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

cdw
close gate w
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > Ok.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

cmb
change mood brave
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
cpo
change posture offensive
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

sc
* R HP:Beaten MV:Fresh > Mood changed to: Brave

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh >
p
k crackity
Posture changed to: Offensive

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > You have 68(415) hit and 152(152) movement points.
You have scored 106168594 experience points and 3194 quest points.
You need 2331406 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

scan e
* R HP:Beaten MV:Fresh >
p
k crackity
* R HP:Beaten MV:Fresh >
p
k crackity
p
k crackity
They aren't here.

e
* R HP:Beaten MV:Fresh >
w
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A man looks at a nearby horse with greedy eyes, riding a black stallion.

* R HP:Beaten MV:Fresh > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
Door west: gate
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.

* R HP:Beaten MV:Fresh >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A man looks at a nearby horse with greedy eyes, riding a black stallion.

* R HP:Beaten MV:Fresh >

*Crackity* has arrived from the east.
*Narbo* has arrived from the east.

* R HP:Beaten MV:Fresh >

*Narbo* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Crackity* leaves west. <<

e
* R HP:Critical MV:Fresh - Narbo: Hurt >
You smite *Narbo*'s right arm hard.
*Narbo* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!
*Crackity* has arrived from the west.

cmw
change mood wimpy
* R HP:Critical MV:Fresh - Narbo: Hurt >
f
s
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Narbo: Hurt >
PANIC! You couldn't escape!

* R HP:Critical MV:Fresh - Narbo: Hurt > No way! You're fighting for your life!
*Crackity* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Narbo: Hurt >
f
s
PANIC! You couldn't escape!

* R HP:Critical MV:Fresh - Narbo: Hurt >
No way! You're fighting for your life!

f
* R HP:Critical MV:Fresh - Narbo: Hurt >
You barely smite *Narbo*'s body.
You smite *Crackity*'s body.
*Narbo* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


s
* R HP:Critical MV:Fresh - Narbo: Hurt >
You panic and attempt to flee!

You flee head over heels.
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
Small Clearing Off the Road
[ obvious exits: N S W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Fresh >
s
s
Thicket in the Woods
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A panther stalks through the wilderness.

e
s
* R HP:Critical MV:Fresh >
By the Large Oak
[ obvious exits: N E U ]
Zone: South of Whitebridge
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh > Nexus in the Woods
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Fresh >
Break in the Trees
[ obvious exits: N S ]
Zone: South of Whitebridge
Door east: bush
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A muddy pond is here, dark waters broken by an occasional bubble.
A white destrier stands here proudly, alert for battle, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A spotted jaguar opens its eyes lazily.
A plump pheasant is here flying around.

s
e
* R HP:Critical MV:Fresh >
s
Forest Crossroads
[ obvious exits: N S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.

e
* R HP:Critical MV:Fresh >
Alas, you cannot go that way...

* R HP:Critical MV:Fresh > Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh > Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk cow nibbles on some greenery.
A cunning coyote lurks here, looking suspicious and hungry.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh >
e
e
e
Alas, you cannot go that way...

* R HP:Critical MV:Fresh >
Alas, you cannot go that way...

w
* R HP:Critical MV:Fresh > Alas, you cannot go that way...

w
* R HP:Critical MV:Fresh >
n
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

Tic in 7 seconds!
* R HP:Critical MV:Fresh >
Path to the River Arinelle
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A plump pheasant is visible flying high in the sky.

* R HP:Critical MV:Fresh > Near the Stump
[ obvious exits: N E S ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

sc
* R HP:Critical MV:Fresh >
You have 38(415) hit and 152(152) movement points.
You have scored 106170739 experience points and 3194 quest points.
You need 2329261 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
cmb
change mood brave
cpo
change posture offensive
Mood changed to: Brave

s
* R HP:Critical MV:Fresh >
p
k crackity
Posture changed to: Offensive

e
* R HP:Critical MV:Fresh >
p
k crackity
Path to the River Arinelle
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.
An elk with massive antlers eyes you with curiosity.
A raven is here flying around.
A plump pheasant is visible flying high in the sky.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

sc
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > You have 38(415) hit and 152(152) movement points.
You have scored 106170739 experience points and 3194 quest points.
You need 2329261 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

p
k crackity
* R HP:Critical MV:Fresh >
l
An elk has arrived from the west.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.075 seconds.
They aren't here.

* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

l
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

sc
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh >
You have 52(415) hit and 152(152) movement points.
You have scored 106170739 experience points and 3194 quest points.
You need 2329261 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
p
k crackity
p
k crackity
l
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

where
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > Players in your Zone
--------------------
Adael - Heart of the Wood

l
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh >
They aren't here.

p
k crackity
p
k crackity
p
k crackity
* R HP:Critical MV:Fresh >
Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

save
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
Saving Adael.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

r
* R HP:Critical MV:Fresh > They aren't here.

l
* R HP:Critical MV:Fresh >
sc
You sit down and rest your tired bones.

p
k crackity
* R HP:Critical MV:Fresh >
Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh >
You have 52(415) hit and 152(152) movement points.
You have scored 106170739 experience points and 3194 quest points.
You need 2329261 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are resting.

* R HP:Critical MV:Fresh > Nah... You feel too relaxed to do that..

* R HP:Critical MV:Fresh >
sc
l
You have 52(415) hit and 152(152) movement points.
You have scored 106170739 experience points and 3194 quest points.
You need 2329261 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are resting.

* R HP:Critical MV:Fresh >
st
save
p
k crackity
p
k crackity
p
k crackity
Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh > You stop resting, and stand up.

* R HP:Critical MV:Fresh > You have already saved during this tic.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

who
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
p
k crackity
Players
-------
Abel of Two Rivers
Shiva Hakar, Aes Sedai [Yellow Ajah Sitter]
Taleena the Elder Sister [Green Ajah]
Erulisse of Murandy (Linkless) (Idle)
Lark of Two Rivers (Idle)
Fermin from Two Rivers
Dominic of the Borderlands
Desiree of the Borderlands
Minako of Murandy
Etain of Tarabon
Mirriam of Illian (Idle)
Mikkail of Shienar
Sudrek of Illian
Lord Adael the Lord Captain [Lion Warden]

14 players displayed.

p
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* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

l
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
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p
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* R HP:Critical MV:Fresh >
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
They aren't here.

p
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* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
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p
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* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
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p
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* R HP:Critical MV:Fresh >
p
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They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
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p
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* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
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* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
p
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They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
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p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > An elk leaves west. <<
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

tgts dark
Second target is set as: dark.
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh >
p
k crackity
sc
p
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p
k crackity
They aren't here.

l
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh > You have 66(415) hit and 152(152) movement points.
You have scored 106170739 experience points and 3194 quest points.
You need 2329261 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
An elk with massive antlers eyes you with curiosity.
A white destrier stands here proudly, alert for battle, being ridden by you.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh >
p
k crackity
p
k crackity
p
k crackity
They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh >
p
k crackity
p
k crackity
p
k crackity
p
k crackity
They aren't here.

* R HP:Beaten MV:Fresh >
p
k crackity
They aren't here.

l
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > An elk leaves east. >>
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Fresh >
where
p
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p
k crackity
Players in your Zone
--------------------
Adael - Heart of the Wood

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh >
p
k crackity
p
k crackity
p
k crackity
They aren't here.

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

l
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh >
p
k crackity
Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A plump pheasant pecks at the ground.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh >
They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh >
p
k crackity
p
k crackity
They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Beaten MV:Fresh > They aren't here.
*Crackity* has arrived from the north.
*Narbo* has arrived from the north.

p
k crackity
* R HP:Beaten MV:Fresh >
*Narbo* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


p
k crackity
* R HP:Critical MV:Fresh - Narbo: Hurt >
You do the best you can!

* R HP:Critical MV:Fresh - Narbo: Hurt > The ancient tree barely hits Crackity's right arm.
The ancient tree joins the ancient tree's fight!
A plump pheasant flaps her wings and begins to fly.
You do the best you can!

* R HP:Critical MV:Fresh - Narbo: Hurt > You do the best you can!

* R HP:Critical MV:Fresh - Narbo: Hurt > You do the best you can!

cmw
change mood wimpy
f
* R HP:Critical MV:Fresh - Narbo: Hurt >

The ancient tree tickles Narbo's left arm with its hit.
The ancient tree tickles Crackity's left hand with its hit.
You smite *Narbo*'s body hard.
*Narbo* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Narbo: Hurt >
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Narbo: Hurt > You panic and attempt to flee!


You flee head over heels.
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
A cunning coyote lurks here, looking suspicious and hungry.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh >
p
k crackity
p
k crackity
p
k crackity
Tic in 7 seconds!
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

w
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

b
bash
* R HP:Critical MV:Fresh >
*Crackity* has arrived from the west.

* R HP:Critical MV:Fresh > Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Narbo* is here, fighting the ancient tree.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
The ancient tree is here, fighting Narbo.
The ancient tree is here, fighting Narbo.
*Narbo* leaves west. <<

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Bash who?

* R HP:Critical MV:Full >
e
p
k crackity

*Crackity* has arrived from the east.

b
bash
* R HP:Critical MV:Full >
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
A cunning coyote lurks here, looking suspicious and hungry.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
*Narbo* has arrived from the west.

p
k crackity
* R HP:Critical MV:Full >

*Narbo* leaves south. vv

p
k crackity
* R HP:Critical MV:Full >
*Crackity* has arrived from the west.

* R HP:Critical MV:Full > You smite *Crackity*'s body hard.

w
p
k crackity
* R HP:Critical MV:Full - Crackity: Battered > You do the best you can!

* R HP:Critical MV:Full - Crackity: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Full - Crackity: Battered >
The ancient tree tickles Crackity's body with its hit.
The ancient tree joins the ancient tree's fight!
Crackity swiftly dodges a coyote's attempt to hit him.
A coyote barely tickles Crackity's body with his hit.
The ancient tree tickles Crackity's left leg with its hit.
The ancient tree barely hits Crackity's left leg.
*Crackity* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You barely smite *Crackity*'s head.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.438 seconds.
You do the best you can!

* R HP:Critical MV:Fresh - Crackity: Battered >
cmw
change mood wimpy
f
n
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Crackity: Battered > You panic and attempt to flee!

You flee head over heels.
Treewall
[ obvious exits: N E ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
*Narbo* is standing here.
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is here, fighting a coyote.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
A coyote is here, fighting Crackity.
A wild hog snorts angrily, pawing at the ground.
The ancient tree is here, fighting Crackity.
The ancient tree is here, fighting Crackity.

* R HP:Critical MV:Fresh >
w
A coyote tickles Crackity's body with his hit.
The ancient tree tickles Crackity's body with its hit.
The ancient tree barely hits Crackity's left leg.
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh >
cmb
change mood brave
e
p
k crackity
b
bash
Mood changed to: Brave

* R HP:Critical MV:Fresh >
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is here, fighting a coyote.
An elk with massive antlers eyes you with curiosity.
An elk cow nibbles on some greenery.
A coyote is here, fighting Crackity.
A wild hog snorts angrily, pawing at the ground.
The ancient tree is here, fighting Crackity.
The ancient tree is here, fighting Crackity.

* R HP:Critical MV:Fresh > You smite *Crackity*'s body hard.

* R HP:Critical MV:Fresh - a coyote: Scratched - Crackity: Beaten >
*Crackity* panics, and attempts to flee!
-=
*Crackity* leaves west. <<
+**
*Crackity* has arrived from the west.
+=
*Crackity* tickles your head with his pound.
You wish that your wounds would stop BLEEDING so much!

- -
=
As *Crackity* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - Crackity: Beaten >
cmw
change mood wimpy
f

The ancient tree tickles Crackity's left arm with its hit.
The ancient tree joins the ancient tree's fight!
A coyote tickles Crackity's body with his hit.

* R HP:Critical MV:Fresh - Crackity: Beaten >
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Crackity: Beaten > You panic
and attempt to flee!
*Crackity* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A coyote barely tickles Crackity's body with his hit.
The ancient tree tickles Crackity's body with its hit.
The ancient tree tickles Crackity's body with its hit.
*Crackity* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


n
You flee head over heels.
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Forest Crossroads
[ obvious exits: N S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.

n
* R HP:Critical MV:Fresh >
n
n
w
n
n
Break in the Trees
[ obvious exits: N S ]
Zone: South of Whitebridge
Door east: bush
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A muddy pond is here, dark waters broken by an occasional bubble.
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.
A spotted jaguar opens its eyes lazily.
A plump pheasant pecks at the ground.

* R HP:Critical MV:Fresh > Nexus in the Woods
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh > By the Large Oak
[ obvious exits: N E U ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A panther stalks through the wilderness.

* R HP:Critical MV:Fresh > Thicket in the Woods
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh > Small Clearing Off the Road
[ obvious exits: N S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
*Narbo* is standing here.
A raven is visible flying high in the sky.
*Narbo* leaves south. vv

* R HP:Critical MV:Fresh >
*Narbo* has arrived from the south.

* R HP:Critical MV:Fresh >
A raven starts following you.
*Narbo* leaves north. ^^

* R HP:Critical MV:Fresh >
n
w
w
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
Zone: Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
*Narbo* is standing here.
*Narbo* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Narbo: Hurt >
No way! You're fighting for your life!

f
* R HP:Critical MV:Fresh - Narbo: Hurt >
No way! You're fighting for your life!

* R HP:Critical MV:Fresh - Narbo: Hurt >
You panic and attempt to flee!


*Narbo* blasts your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Small Clearing Off the Road
[ obvious exits: N S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Fresh >
s
w
Thicket in the Woods
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.

sc
* R HP:Critical MV:Fresh >
Clearing Near the River Arinelle
[ obvious exits: N E W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Fresh > You have 6(415) hit and 152(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

n
w
* R HP:Critical MV:Fresh >
Clearing
[ obvious exits: E S W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A fierce merlin cries shrilly as it dives low for a kill.
A raven is here, watching.
A raven has arrived from the south.

* R HP:Critical MV:Fresh >
Bank of the River Arinelle
[ obvious exits: E W ]
Zone: Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Fresh >
dm
dism
You stop riding him.

swim w
* HP:Critical MV:Fresh >
You don't see anything to start swimming in.

* HP:Critical MV:Fresh >
rh
ride white
e
s
You start riding him.

* R HP:Critical MV:Fresh >
Clearing
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A fierce merlin cries shrilly as it dives low for a kill.
A raven is here, watching.
A raven has arrived from the west.

* R HP:Critical MV:Fresh > Clearing Near the River Arinelle
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
sc
You have 20(415) hit and 152(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

cmw
change mood wimpy
* R HP:Critical MV:Fresh >
sc
Mood changed to: Wimpy

l
* R HP:Critical MV:Fresh >
You have 20(415) hit and 152(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
e
Clearing Near the River Arinelle
This forest clearing opens to the north and east, both directions
proceeding deeper into the woods. To your west, the River Arinelle appears
easily accessible, and you can make out the length of the river proceeding
out of sight to the south.
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A raven is visible flying high in the sky.
A white destrier stands here proudly, alert for battle, being ridden by you.

s
* R HP:Critical MV:Fresh >
Thicket in the Woods
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven has arrived from the west.

e
* R HP:Critical MV:Fresh >
By the Large Oak
[ obvious exits: N E U ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A panther stalks through the wilderness.
A raven has arrived from the north.

* R HP:Critical MV:Fresh > Nexus in the Woods
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the west.

* R HP:Critical MV:Fresh >
e
n
w
A Forest Clearing
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: wood
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
A hunter looks for tracks here.
A panther stalks through the wilderness.
A black stallion prances about.

* R HP:Critical MV:Fresh >
Gap in the Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
A wild hog snorts angrily, pawing at the ground.
A raven has arrived from the south.

* R HP:Critical MV:Fresh > Thicket near the Road
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Fresh >
sc
l
You have 20(415) hit and 152(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
Thicket near the Road
The woods grow less thickly here, and the Caemlyn Road is clearly visible
to the north. To the east and west the forest terrain continues, and a well
trodden path has been formed from constant use and leads south.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A raven is visible flying high in the sky.
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Fresh >
sc
l
You have 20(415) hit and 152(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
Thicket near the Road
The woods grow less thickly here, and the Caemlyn Road is clearly visible
to the north. To the east and west the forest terrain continues, and a well
trodden path has been formed from constant use and leads south.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A raven is visible flying high in the sky.
A white destrier stands here proudly, alert for battle, being ridden by you.

s
* R HP:Critical MV:Fresh >
s
s
Nexus in the Woods
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Fresh >
Break in the Trees
[ obvious exits: N S ]
Zone: South of Whitebridge
Door east: bush
Door east: bush
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A muddy pond is here, dark waters broken by an occasional bubble.
A white destrier stands here proudly, alert for battle, being ridden by you.
A spotted jaguar opens its eyes lazily.
A plump pheasant pecks at the ground.
A raven has arrived from the north.

* R HP:Critical MV:Fresh > Forest Crossroads
[ obvious exits: N S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
s
e
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.

* R HP:Critical MV:Fresh >
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the west.

* R HP:Critical MV:Fresh >
cmb
change mood brave
Mood changed to: Brave

cpo
change posture offensive
* R HP:Critical MV:Fresh >
sc
p
k crackity
p
k crackity
Posture changed to: Offensive

* R HP:Critical MV:Fresh >
You have 20(415) hit and 152(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

l
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > Thick Woods
The woods grow thick and darker here, the trees all but entirely
swallowing up this small forest path. To path grows thicker to the north,
where it appears to open into a wide green expanse. To the south, the trees
grow even more densely, making travel difficult.
[ obvious exits: S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A raven is visible flying high in the sky.
A white destrier stands here proudly, alert for battle, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

w
p
k crackity
* R HP:Critical MV:Fresh >
b
bash
They aren't here.

Tic in 7 seconds!
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the east.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Bash who?

e
p
k crackity
* R HP:Critical MV:Full >
p
k crackity
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the west.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > They aren't here.

w
* R HP:Critical MV:Full >

Shiva tells you 'Got a sec?'

p
k crackity
b
bash
* R HP:Critical MV:Full >
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild boar runs through the forest.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full > Bash who?

e
* R HP:Critical MV:Full >
p
k crackity
Thick Woods
[ obvious exits: S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

b
bash
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
Bash who?

* R HP:Critical MV:Full >
sc
p
k crackity
p
k crackity
You have 20(415) hit and 146(152) movement points.
You have scored 106171435 experience points and 3194 quest points.
You need 2328565 exp to level and 6806 qp to rank.
You have amassed 60 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are standing.

* R HP:Critical MV:Full >
p
k crackity
They aren't here.

p
k crackity
* R HP:Critical MV:Full >
p
k crackity
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.155 seconds.
They aren't here.

p
k crackity
* R HP:Critical MV:Fresh >
p
k crackity
They aren't here.

p
k crackity
p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

w
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

p
k crackity
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.
A wild boar runs through the forest.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the east.

* R HP:Critical MV:Fresh > You smite *Crackity*'s left arm.

* R HP:Critical MV:Fresh - Crackity: Beaten > You do the best you can!

* R HP:Critical MV:Fresh - Crackity: Beaten >

*Crackity* barely pounds your left hand.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles Crackity's body with its hit.
The ancient tree joins the ancient tree's fight!
You barely smite *Crackity*'s head.

* R HP:Critical MV:Fresh - Crackity: Beaten >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Crackity: Beaten >
You panic and attempt to flee!


You flee head over heels.
Forest Path
[ obvious exits: N W ]
Zone: South of Whitebridge
A white destrier stands here proudly, alert for battle, being ridden by you.

cmb
change mood brave
* R HP:Critical MV:Fresh >
Mood changed to: Brave

n
p
k crackity
* R HP:Critical MV:Fresh >
b
bash
Heart of the Wood
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven is visible flying high in the sky.
*Crackity* is here, fighting the ancient tree.
A wild boar runs through the forest.
A plump pheasant is here flying around.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
The ancient tree is here, fighting Crackity.
The ancient tree is here, fighting Crackity.

* R HP:Critical MV:Fresh >
You smite *Crackity*'s left arm.

* R HP:Critical MV:Fresh - the ancient tree: Healthy - Crackity: Beaten > -=
*Crackity* panics, and attempts to flee!
+*
*Crackity* leaves east. >>
*+=- -
*Crackity* has arrived from the east.
=

The ancient tree tickles Crackity's right arm with its hit.
The ancient tree joins the ancient tree's fight!
A plump pheasant leaves north. ^^
Your bash at *Crackity* sends him sprawling!

* R HP:Critical MV:Fresh - the ancient tree: Healthy - Crackity: Critical >

You smite *Crackity*'s body.
A rabbit leaves west. <<
The ancient tree hits Crackity's right arm.
The ancient tree tickles Crackity's body with its hit.

* R HP:Critical MV:Fresh - the ancient tree: Healthy - Crackity: Critical >

You smite *Crackity*'s body.
The ancient tree tickles Crackity's head with its hit.
The ancient tree tickles Crackity's right leg with its hit.

* R HP:Critical MV:Fresh - the ancient tree: Healthy - Crackity: Critical >

*Crackity* panics, and attempts to flee!

* R HP:Critical MV:Fresh - the ancient tree: Healthy - Crackity: Critical >

*Crackity* leaves north. ^^

* R HP:Critical MV:Fresh >
n
p
k crackity
b
bash
Forest Crossroads
[ obvious exits: N S W ]
Zone: South of Whitebridge
Zone: South of Whitebridge
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
*Crackity* is standing here.
A plump pheasant is here flying around.
An elk with massive antlers eyes you with curiosity.
*Crackity* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Crackity: Critical >
You do the best you can!

* R HP:Critical MV:Fresh - Crackity: Critical > -=+*
*Crackity* barely pounds your right foot.
You wish that your wounds would stop BLEEDING so much!

*
+=-
-=
As *Crackity* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh >
*Crackity* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Crackity: Critical >
*someone* pounds your right foot.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Fresh >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
No matches found!
A blunt dagger lies here red with rust.
A hunk of beef has been left here. [3]
A honeycake is here, baked to perfection [2]
An embossed leather water flask lies forgotten here.
A long, heavy sword lies on the ground.
A water skin has been left on the ground.
A pile of gold crowns has been left here.
A wooden practice shield has been dropped here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
reply i do now, whats up
You reply to Shiva 'i do now, whats up'

* HP:Critical MV:Haggard >
Tic in 7 seconds!
sc
You have 42(415) hit and 21(148) movement points.
You have scored 104924229 experience points and 3194 quest points.
You need 3575771 exp to level and 6806 qp to rank.
You have amassed 48 Turn points to date.
You have played 262 days and 9 hours (real time).
This ranks you as Adael the Lord Captain [Lion Warden 8] (Level 50).
You are sitting.


In conclusion, I shouldn't have gotten bloodthirsty for Crackity at the very end after bashing him at the trees, Scourge (and all other flails!) really need to not be shop mend only :( (I woulda mended it at scratched if I could've, but didn't want to wait for the 12 tics or however long shop mending takes), and Scourge weight needs upped by 0.5-1.0 lbs to bash better!

Crackity had 14 hps at the end I was told.

Kaan
Posts: 502
Joined: Fri Mar 27, 2015 2:59 pm

Re: Short lived 1v2

Post by Kaan » Sat May 25, 2019 12:52 am

Nice log Adael. I was chuckling at the part where you hit Crackity in WB fade. I also noticed the blunt weapon.

I am assuming you took the fight to outside of WB since you thought WB was too much for them and you could use the trees/patty out there?

Adael
Posts: 1097
Joined: Sun Mar 22, 2015 12:34 am

Re: Short lived 1v2

Post by Adael » Sat May 25, 2019 8:44 am

Yeah, WB was definitely overkill for the two of them, but it got Crackity low enough that I was like “time to play around outside”. Was initially just gonna probe around, see where they went, and mess with the mobs egate. Since I got the flee to S Braem after running into them though, figured the trees would be more useful.

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Short lived 1v2

Post by FONGLEE » Sat May 25, 2019 10:36 am

Was a fun fight. Got the PK jitters! I narrated I was saw you WB square I hadn't noticed you were low until you came into Fade. Was going to rent actually as the wife was giving me the evil eye. Narbo came down but was kind enough to fall back when he saw we were both low. Thanks Adael I left yer stuff on ground there sans the scourge of course! Always a pleasure to rough it up with you!!!

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Short lived 1v2

Post by FONGLEE » Sat May 25, 2019 10:37 am

I had 14 hps btw!!! It was that last bash!!!

Post Reply