Fail!
Re: Fail!
Stab Farwil crit, overchase, naturally, highjinks ensue.
* S HP:Scratched MV:Weary - Ryzom: Hurt > look
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
Ryzom Barone is here, fighting YOU!, riding |1|.warhorse
A black wolf is here, fighting YOU!
* S HP:Scratched MV:Weary - Ryzom: Hurt > q
cw
[where ]
Players in your Zone
--------------------
Ryzom - Entering the Gap
Meren - Entering the Gap
Farwil - Dead End Near Tarwin's Gap
cd
* S HP:Scratched MV:Weary - Ryzom: Hurt >
Ryzom sends you sprawling with a powerful bash!
* S HP:Scratched MV:Weary - Ryzom: Hurt >
A black wolf hits your left arm hard.
Ryzom hacks your body extremely hard.
* S HP:Hurt MV:Weary - Ryzom: Hurt >
Ryzom hacks your left leg into bloody fragments!
* S HP:Hurt MV:Weary - Ryzom: Hurt >
A black wolf tries to hit you, but you deflect the blow.
Ryzom hacks your head into bloody fragments!
* S HP:Wounded MV:Weary - Ryzom: Hurt >
A raven caws 'Natia is at The Blight'
A raven caws 'Farwil is at Dead End Near Tarwin's Gap'
* S HP:Wounded MV:Weary - Ryzom: Hurt >
Ryzom hacks your body very hard.
* S HP:Wounded MV:Weary - Ryzom: Hurt > [chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* S HP:Wounded MV:Weary - Ryzom: Hurt > You swiftly dodge a black wolf's attempt to hit you.
You stab Ryzom's right leg.
Ryzom tries to hack you, but you deflect the blow.
[change posture defensive]
Posture changed to: Defensive
* S HP:Wounded MV:Weary - Ryzom: Hurt > 'lol fuckoff <----- I know traps, Natia is close.
f
e <--------- In normal land this is me being safe
You say 'lol fuckoff'
* S HP:Wounded MV:Weary - Ryzom: Hurt > You panic and attempt to flee!
You flee head over heels.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
There are some tracks of a HUMAN leaving >>EAST>>
There are some tracks of an animal leaving east.
Farwil the Footman is standing here.
A raven is here flying around.
* S HP:Wounded MV:Weary > Farwil tries to pound you, but you deflect the blow.
No way! You're fighting for your life! Okay cool so little fleelag that I can't doubleline.
* S HP:Scratched MV:Weary - Ryzom: Hurt > look
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some bloody traces of a HUMAN leaving <<WEST<<
There are some tracks of a RIDDEN MOUNT leaving vvSOUTHvv
Ryzom Barone is here, fighting YOU!, riding |1|.warhorse
A black wolf is here, fighting YOU!
* S HP:Scratched MV:Weary - Ryzom: Hurt > q
cw
[where ]
Players in your Zone
--------------------
Ryzom - Entering the Gap
Meren - Entering the Gap
Farwil - Dead End Near Tarwin's Gap
cd
* S HP:Scratched MV:Weary - Ryzom: Hurt >
Ryzom sends you sprawling with a powerful bash!
* S HP:Scratched MV:Weary - Ryzom: Hurt >
A black wolf hits your left arm hard.
Ryzom hacks your body extremely hard.
* S HP:Hurt MV:Weary - Ryzom: Hurt >
Ryzom hacks your left leg into bloody fragments!
* S HP:Hurt MV:Weary - Ryzom: Hurt >
A black wolf tries to hit you, but you deflect the blow.
Ryzom hacks your head into bloody fragments!
* S HP:Wounded MV:Weary - Ryzom: Hurt >
A raven caws 'Natia is at The Blight'
A raven caws 'Farwil is at Dead End Near Tarwin's Gap'
* S HP:Wounded MV:Weary - Ryzom: Hurt >
Ryzom hacks your body very hard.
* S HP:Wounded MV:Weary - Ryzom: Hurt > [chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* S HP:Wounded MV:Weary - Ryzom: Hurt > You swiftly dodge a black wolf's attempt to hit you.
You stab Ryzom's right leg.
Ryzom tries to hack you, but you deflect the blow.
[change posture defensive]
Posture changed to: Defensive
* S HP:Wounded MV:Weary - Ryzom: Hurt > 'lol fuckoff <----- I know traps, Natia is close.
f
e <--------- In normal land this is me being safe
You say 'lol fuckoff'
* S HP:Wounded MV:Weary - Ryzom: Hurt > You panic and attempt to flee!
You flee head over heels.
Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
There are some tracks of a HUMAN leaving >>EAST>>
There are some tracks of an animal leaving east.
Farwil the Footman is standing here.
A raven is here flying around.
* S HP:Wounded MV:Weary > Farwil tries to pound you, but you deflect the blow.
No way! You're fighting for your life! Okay cool so little fleelag that I can't doubleline.
Re: Fail!
couldn't get any commands in other htan flee , weeird
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A figure stands here, ready to collect unwanted things.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Full > Players in your Zone
--------------------
Isabel - Inside the Dog Gate
Draz - Malkier Gate
* R HP:Healthy MV:Full >
The grinding of stone on concrete from above becomes louder.
* R HP:Healthy MV:Full > nar i'll buff it
ca
You narrate 'i'll buff it'
* R HP:Healthy MV:Full > scan w
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
* R HP:Healthy MV:Full > *Byrg* is standing here.
* R HP:Healthy MV:Full > west
kill $target$
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Byrg* is standing here.
*Byrg* cleaves your right foot hard.
* R HP:Scratched MV:Full - Byrg: Healthy > You do the best you can!
* R HP:Scratched MV:Full - Byrg: Healthy >
Porl narrates 'i out w'
* R HP:Scratched MV:Full - Byrg: Healthy >
nar buffing
You crush *Byrg*'s body hard.
*Byrg* cleaves your body.
* R HP:Scratched MV:Full - Byrg: Scratched > You narrate 'buffing'
* R HP:Scratched MV:Full - Byrg: Scratched >
Dejaqkl has arrived from the west, riding a gray palfrey.
* R HP:Scratched MV:Full - Byrg: Scratched >
The DogGate closes quietly.
*Rig* scythes Dejaqkl's body.
* R HP:Scratched MV:Full - Byrg: Scratched >
Dejaqkl pounds *Rig*'s left hand.
You crush *Byrg*'s body.
Porl has arrived from the west, riding a gray palfrey.
#alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;#alias unl unlock DogGate;#alias lo lock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
Aliased 'unl' to: unlock DogGate
Aliased 'lo' to: lock DogGate
* R HP:Scratched MV:Full - Byrg: Scratched >
Porl calls for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Scratched MV:Full - Byrg: Scratched >
Porl leaves east riding a gray palfrey.
* R HP:Scratched MV:Full - Byrg: Scratched > change mood wimpy
f
Mood changed to: Wimpy
* R HP:Scratched MV:Full - Byrg: Scratched > Dejaqkl avoids being bashed by *Rig* who loses his balance and falls!
*Mikhan* has arrived from the west, riding a gray palfrey.
[flee ]
You panic and attempt to flee!
*Byrg* sends you sprawling with a powerful bash!
Dejaqkl pounds *Rig*'s body hard.
*Byrg* cleaves your body.
*Mikhan* slashes Dejaqkl's right leg.
*Byrg* now follows *Rig*.
Dejaqkl panics, and attempts to flee!
*Rig* looks at Dejaqkl.
*Mikhan* barely slashes Dejaqkl's left hand.
*Rig* gazes deeply at Dejaqkl...
Dejaqkl looks very strange, glaring about with a sense of panic.
*Rig* scythes Dejaqkl's body hard.
*Byrg* cleaves your right leg hard.
Porl narrates 'i in dog'
Dejaqkl leaves south
riding a gray palfrey.
*Rig* scythes your head.
*Byrg* closes the DogGate.
*Rig* scythes your left arm hard.
You crush *Byrg*'s body hard.
You crush *Rig*'s body.
*Byrg* cleaves your left leg hard.
PANIC! You couldn't escape!
* R HP:Hurt MV:Full - Byrg: Scratched >
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Wounded MV:Full - Byrg: Scratched >
Dejaqkl narrates 'call
dogw'
* R HP:Wounded MV:Full - Byrg: Scratched >
*Rig* scythes your body.
* R HP:Wounded MV:Full -
Byrg: Scratched >
Porl narrates 'still very
low'
* R HP:Wounded MV:Full - Byrg: Scratched > change mood wimpy
#alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;#alias unl unlock DogGate;#alias lo lock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
Aliased 'unl' to: unlock DogGate
Aliased 'lo' to: lock DogGate
Porl calls for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Wounded MV:Full - Byrg: Scratched >
*Rig* scythes your body hard.
You crush *Byrg*'s body hard.
You try to crush *Mikhan*, but he parries successfully.
You crush *Rig*'s body hard.
*Byrg* cleaves your left arm very hard.
*Byrg* closes the DogGate.
* R HP:Wounded MV:Full - Byrg: Scratched > f
Mood changed to: Wimpy
* R HP:Wounded MV:Full - Byrg: Scratched > [flee ]
You panic and attempt to flee!
You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A bearded coachman stands here, waiting for passengers.
A dun mare is here, snorting angrily.
* R HP:Wounded MV:Full >
*Rig* has arrived from the north, riding a shadow stallion.
*Byrg* has arrived from the north.
* R HP:Wounded MV:Full >
*Byrg* leaves west.
* R HP:Wounded MV:Full > f
*Byrg* has arrived from the west.
*Byrg* cleaves your left arm extremely hard.
* R HP:Battered MV:Full - Byrg: Scratched >
*Rig* scythes your left leg.
* R HP:Battered MV:Full - Byrg: Scratched >
You crush *Byrg*'s body hard.
You crush *Rig*'s body.
*Byrg* cleaves your left hand.
f
* R HP:Battered MV:Full - Byrg: Hurt > [flee ]
You panic and attempt to flee!
You dodge a bash from *Rig* who loses his balance and falls!
You flee head over heels.
On The Outskirts
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
* R HP:Battered MV:Full >
*Narbo* has arrived from the south.
* R HP:Battered MV:Full >
*Narbo* leaves north.
* R HP:Battered MV:Full >
Porl narrates 'mik dog'
* R HP:Battered MV:Full >
*Rig* has arrived from the north, riding a shadow stallion.
*Byrg* has arrived from the north.
*Byrg* cleaves your body.
* R HP:Battered MV:Full - Byrg: Hurt >
*Rig* scythes your right arm hard.
* R HP:Battered MV:Full - Byrg: Hurt >
*Rig* barely scythes your body.
You crush *Byrg*'s head.
You crush *Rig*'s body hard.
*Byrg* cleaves your right arm.
* R HP:Battered MV:Full - Byrg: Hurt >
*Rig* scythes your head.
f
* R HP:Battered MV:Full - Byrg: Hurt > [flee ]
You panic and attempt to flee!
*Rig* scythes your left arm very hard.
*Byrg* cleaves your body hard.
You flee head over heels.
Approaching Fal Dara
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
za
* R HP:Beaten MV:Full > You stop using a two-handed binnol.
* R HP:Beaten MV:Full > *Byrg* has arrived from the east.
You don't seem to have a club.
*Byrg* cleaves your body.
* R HP:Beaten MV:Full - Byrg: Hurt >
*Rig* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Byrg: Hurt >
You try to quietly draw a shiny copper dagger from a black wool cape embroidered with
a swooping hawk.
You tickle *Byrg*'s left leg with your pierce.
*Byrg* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Byrg: Hurt > f
[flee ]
You panic and attempt to flee!
*Byrg* cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!
*Rig* scythes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
*Rig* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Rig* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You tickle *Byrg*'s body with your pierce.
*Byrg* cleaves your head hard.
You wish that your wounds would stop BLEEDING so much!
*someone* scythes your body.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A figure stands here, ready to collect unwanted things.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Full > Players in your Zone
--------------------
Isabel - Inside the Dog Gate
Draz - Malkier Gate
* R HP:Healthy MV:Full >
The grinding of stone on concrete from above becomes louder.
* R HP:Healthy MV:Full > nar i'll buff it
ca
You narrate 'i'll buff it'
* R HP:Healthy MV:Full > scan w
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
* R HP:Healthy MV:Full > *Byrg* is standing here.
* R HP:Healthy MV:Full > west
kill $target$
Outside the Dog Gate
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Byrg* is standing here.
*Byrg* cleaves your right foot hard.
* R HP:Scratched MV:Full - Byrg: Healthy > You do the best you can!
* R HP:Scratched MV:Full - Byrg: Healthy >
Porl narrates 'i out w'
* R HP:Scratched MV:Full - Byrg: Healthy >
nar buffing
You crush *Byrg*'s body hard.
*Byrg* cleaves your body.
* R HP:Scratched MV:Full - Byrg: Scratched > You narrate 'buffing'
* R HP:Scratched MV:Full - Byrg: Scratched >
Dejaqkl has arrived from the west, riding a gray palfrey.
* R HP:Scratched MV:Full - Byrg: Scratched >
The DogGate closes quietly.
*Rig* scythes Dejaqkl's body.
* R HP:Scratched MV:Full - Byrg: Scratched >
Dejaqkl pounds *Rig*'s left hand.
You crush *Byrg*'s body.
Porl has arrived from the west, riding a gray palfrey.
#alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;#alias unl unlock DogGate;#alias lo lock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
Aliased 'unl' to: unlock DogGate
Aliased 'lo' to: lock DogGate
* R HP:Scratched MV:Full - Byrg: Scratched >
Porl calls for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Scratched MV:Full - Byrg: Scratched >
Porl leaves east riding a gray palfrey.
* R HP:Scratched MV:Full - Byrg: Scratched > change mood wimpy
f
Mood changed to: Wimpy
* R HP:Scratched MV:Full - Byrg: Scratched > Dejaqkl avoids being bashed by *Rig* who loses his balance and falls!
*Mikhan* has arrived from the west, riding a gray palfrey.
[flee ]
You panic and attempt to flee!
*Byrg* sends you sprawling with a powerful bash!
Dejaqkl pounds *Rig*'s body hard.
*Byrg* cleaves your body.
*Mikhan* slashes Dejaqkl's right leg.
*Byrg* now follows *Rig*.
Dejaqkl panics, and attempts to flee!
*Rig* looks at Dejaqkl.
*Mikhan* barely slashes Dejaqkl's left hand.
*Rig* gazes deeply at Dejaqkl...
Dejaqkl looks very strange, glaring about with a sense of panic.
*Rig* scythes Dejaqkl's body hard.
*Byrg* cleaves your right leg hard.
Porl narrates 'i in dog'
Dejaqkl leaves south
riding a gray palfrey.
*Rig* scythes your head.
*Byrg* closes the DogGate.
*Rig* scythes your left arm hard.
You crush *Byrg*'s body hard.
You crush *Rig*'s body.
*Byrg* cleaves your left leg hard.
PANIC! You couldn't escape!
* R HP:Hurt MV:Full - Byrg: Scratched >
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Mikhan*!
* R HP:Wounded MV:Full - Byrg: Scratched >
Dejaqkl narrates 'call
dogw'
* R HP:Wounded MV:Full - Byrg: Scratched >
*Rig* scythes your body.
* R HP:Wounded MV:Full -
Byrg: Scratched >
Porl narrates 'still very
low'
* R HP:Wounded MV:Full - Byrg: Scratched > change mood wimpy
#alias o open DogGate;#alias p close DogGate;#alias kn knock DogGate;#alias unl unlock DogGate;#alias lo lock DogGate;
Aliased 'o' to: open DogGate
Aliased 'p' to: close DogGate
Aliased 'kn' to: knock DogGate
Aliased 'unl' to: unlock DogGate
Aliased 'lo' to: lock DogGate
Porl calls for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Wounded MV:Full - Byrg: Scratched >
*Rig* scythes your body hard.
You crush *Byrg*'s body hard.
You try to crush *Mikhan*, but he parries successfully.
You crush *Rig*'s body hard.
*Byrg* cleaves your left arm very hard.
*Byrg* closes the DogGate.
* R HP:Wounded MV:Full - Byrg: Scratched > f
Mood changed to: Wimpy
* R HP:Wounded MV:Full - Byrg: Scratched > [flee ]
You panic and attempt to flee!
You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A bearded coachman stands here, waiting for passengers.
A dun mare is here, snorting angrily.
* R HP:Wounded MV:Full >
*Rig* has arrived from the north, riding a shadow stallion.
*Byrg* has arrived from the north.
* R HP:Wounded MV:Full >
*Byrg* leaves west.
* R HP:Wounded MV:Full > f
*Byrg* has arrived from the west.
*Byrg* cleaves your left arm extremely hard.
* R HP:Battered MV:Full - Byrg: Scratched >
*Rig* scythes your left leg.
* R HP:Battered MV:Full - Byrg: Scratched >
You crush *Byrg*'s body hard.
You crush *Rig*'s body.
*Byrg* cleaves your left hand.
f
* R HP:Battered MV:Full - Byrg: Hurt > [flee ]
You panic and attempt to flee!
You dodge a bash from *Rig* who loses his balance and falls!
You flee head over heels.
On The Outskirts
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
* R HP:Battered MV:Full >
*Narbo* has arrived from the south.
* R HP:Battered MV:Full >
*Narbo* leaves north.
* R HP:Battered MV:Full >
Porl narrates 'mik dog'
* R HP:Battered MV:Full >
*Rig* has arrived from the north, riding a shadow stallion.
*Byrg* has arrived from the north.
*Byrg* cleaves your body.
* R HP:Battered MV:Full - Byrg: Hurt >
*Rig* scythes your right arm hard.
* R HP:Battered MV:Full - Byrg: Hurt >
*Rig* barely scythes your body.
You crush *Byrg*'s head.
You crush *Rig*'s body hard.
*Byrg* cleaves your right arm.
* R HP:Battered MV:Full - Byrg: Hurt >
*Rig* scythes your head.
f
* R HP:Battered MV:Full - Byrg: Hurt > [flee ]
You panic and attempt to flee!
*Rig* scythes your left arm very hard.
*Byrg* cleaves your body hard.
You flee head over heels.
Approaching Fal Dara
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
za
* R HP:Beaten MV:Full > You stop using a two-handed binnol.
* R HP:Beaten MV:Full > *Byrg* has arrived from the east.
You don't seem to have a club.
*Byrg* cleaves your body.
* R HP:Beaten MV:Full - Byrg: Hurt >
*Rig* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Byrg: Hurt >
You try to quietly draw a shiny copper dagger from a black wool cape embroidered with
a swooping hawk.
You tickle *Byrg*'s left leg with your pierce.
*Byrg* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Byrg: Hurt > f
[flee ]
You panic and attempt to flee!
*Byrg* cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!
*Rig* scythes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
*Byrg* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
*Rig* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Rig* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You tickle *Byrg*'s body with your pierce.
*Byrg* cleaves your head hard.
You wish that your wounds would stop BLEEDING so much!
*someone* scythes your body.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Re: Fail!
Dukug narrates 'He's in Rockpen'
* R HP:Scratched DP:Strong MV:Full > look
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
An elite trolloc stands ready to obey orders.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Dukug the Myrddraal is standing here, riding |2|.shadow stallion
A huge darkhound is here, drooling and snarling.
* R HP:Scratched DP:Strong MV:Full >
Cannibal narrates 'who can bash good?'
* R HP:Scratched DP:Bursting MV:Fresh > l s
The rockpen is closed.
doorName is now set as: rockpen
* R HP:Scratched DP:Bursting MV:Fresh > open rockpen
Ok.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Dukug narrates 'Me'
close rockpen
* R HP:Scratched DP:Bursting MV:Fresh > Mazrim Taim stands here, mocking the world.
* R HP:Scratched DP:Bursting MV:Fresh > Ok.
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal has arrived from the north.
A shadow stallion has arrived from the north.
* R HP:Scratched DP:Bursting MV:Fresh > look
Cannibal narrates 'ok'
* R HP:Scratched DP:Bursting MV:Fresh > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is standing here.
Torag the Master Havoc is standing here.
An elite trolloc stands ready to obey orders.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Dukug the Myrddraal is standing here, riding |3|.shadow stallion
A huge darkhound is here, drooling and snarling.
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal assumes an offensive striking posture.
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug narrates 'I am zerk'
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug narrates 'Ready!'
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal narrates 'im just gonna zerk'
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug narrates 'Go!'
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug opens the rockpen.
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug leaves south riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal leaves south.
A shadow stallion leaves south.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is here, fighting Mazrim Taim.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
Mazrim Taim is here, fighting Dukug.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Mazrim Taim is here, fighting Dukug.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is standing here.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Mazrim Taim is here, fighting Dukug.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is sitting here.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh >
The earth trembles and shivers beneath your feet..!
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Mazrim Taim is here, fighting Cannibal.
A shadow stallion is here, fighting Mazrim Taim.
Cannibal the Lurk is here, fighting Mazrim Taim.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh > s
The Courtyard
[ obvious exits: N ]
The corpse of an ankle-biter is lying here. [5]
The corpse of a sullen trolloc is lying here.
The corpse of a hooved trolloc is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mazrim Taim is here, fighting Cannibal.
A shadow stallion is here, fighting Mazrim Taim.
Cannibal the Lurk is here, fighting Mazrim Taim.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding |2|.shadow stallion
An elite trolloc has arrived from the north.
* R HP:Scratched DP:Bursting MV:Fresh > kill taim
oma
Dukug sends Mazrim Taim sprawling with a powerful bash!
You slash Mazrim Taim's body into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Scratched > [order elite assist pounds]
An elite trolloc joins your fight!
Ok.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Scratched >
An elite trolloc slashes Mazrim Taim's left leg very hard.
You slash Mazrim Taim's left hand into bloody fragments!
Dukug scythes Mazrim Taim's left arm into bloody fragments!
A shadow stallion hits Mazrim Taim's body very hard.
A shadow stallion hits Mazrim Taim's head very hard.
Dukug scythes Mazrim Taim's left foot into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded > l taim
Hawk-eyed and sharp of tongue, Mazrim Taim sneers and looks down at the
world. Few dare to befriend this man, doomed as he is to a life of madness
and the rage of Tar Valon. His manner is shifty, as if he is not to be
entirely trusted, and the corners of his mouth twitch in an almost-smile.
Mazrim Taim has quite a few wounds.
Mazrim Taim is using:
<held> a jade carving of an old man
<worn on head> a braided leather and silver headband
<worn about body> a dark, hooded cloak
<worn on hands> a pair of dark gloves
<worn around wrist> an ivy bracelet
<worn around wrist> an intricate silver coil
<wielded> a blade of blazing flame
<worn on legs> a pair of gray suede leggings
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
You can't see anything.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
Dukug closes the rockpen.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
Cannibal narrates 'nice bash'
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
An elite trolloc slashes Mazrim Taim's body extremely hard.
You slash Mazrim Taim's right leg into bloody fragments!
Dukug scythes Mazrim Taim's head into bloody fragments!
A shadow stallion hits Mazrim Taim's body very hard.
A shadow stallion hits Mazrim Taim's body very hard.
Cannibal pierces Mazrim Taim's body very hard.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
Dukug scythes Mazrim Taim's left leg into bloody fragments!
Cannibal pierces Mazrim Taim's body into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered >
Mazrim Taim waves at Cannibal, who stumbles and begins to break out in a cold sweat.
Mazrim Taim swiftly dodges an elite trolloc's attempt to slash him.
You slash Mazrim Taim's head into bloody fragments!
Mazrim Taim swiftly dodges a shadow stallion's attempt to hit him.
A shadow stallion tries to hit Mazrim Taim, but he dodges the attack.
Cannibal pierces Mazrim Taim's left leg into bloody fragments!
Mazrim Taim slashes Cannibal's body very hard.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered >
Cannibal disarms Mazrim Taim's weapon with one swift strike.
Cannibal pierces Mazrim Taim's head into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered > bash
Cannibal looks at Mazrim Taim.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered > -=
Mazrim Taim hits shadow with Parting the Silk!
You intercept Mazrim Taim's attack on your mount.
Mazrim Taim hits your left leg hard.
Mazrim Taim says 'Die Fades!'
+
Mazrim Taim avoids being bashed by Dukug who loses his balance and falls!
*
Mazrim Taim hits your head.
Mazrim Taim wields a blade of blazing flame.
Mazrim Taim's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!
*+=- -=
Mazrim Taim slashes Dukug's body very hard.
As Mazrim Taim avoids your bash, you topple over and fall to the ground!
This session you've missed 1306 out of 3382 bashes (61% landed)
Since 2/11/2019 you've missed 1306 out of 3382 bashes (61% landed)
* R HP:Critical DP:Bursting MV:Fresh >
Cannibal pierces Mazrim Taim's right arm extremely hard.
* R HP:Critical DP:Bursting MV:Fresh > rem all
Cannibal tries to pierce Mazrim Taim, but he parries successfully.
Mazrim Taim's hands weave a bright red flame...
Dukug bursts into Flame and begins screaming in mortal agony.
Mazrim Taim slashes Dukug's body very hard.
Dukug is dead! R.I.P.
Your blood freezes as you hear Dukug's death cry.
* R HP:Critical DP:Bursting MV:Fresh > drop all
Mazrim Taim hits you with Falling Leaf!
Ouch!
You are dead! Sorry...
An elite trolloc hates your guts!
Circle of Darkness
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [6]
Dukug the Myrddraal is sitting here.
You're not using anything.
o HP:Critical DP:Bursting MV:Haggard > You don't seem to be carrying anything.
o HP:Critical DP:Bursting MV:Haggard >
Dukug rests.
o HP:Critical DP:Bursting MV:Haggard >
Cannibal arrives suddenly, looking dazed and confused.
o HP:Critical DP:Bursting MV:Haggard >
Dukug hisses 'Hahaha'
t dukug omg
o HP:Critical DP:Bursting MV:Haggard > You tell Dukug 'omg '
o HP:Critical DP:Bursting MV:Haggard >
Cannibal snickers softly.
o HP:Critical DP:Bursting MV:Haggard >
Someone speaks from the Dark 'LOL'
o HP:Critical DP:Bursting MV:Haggard >
Dukug hisses 'Hahahaha'
* R HP:Scratched DP:Strong MV:Full > look
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
An elite trolloc stands ready to obey orders.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Dukug the Myrddraal is standing here, riding |2|.shadow stallion
A huge darkhound is here, drooling and snarling.
* R HP:Scratched DP:Strong MV:Full >
Cannibal narrates 'who can bash good?'
* R HP:Scratched DP:Bursting MV:Fresh > l s
The rockpen is closed.
doorName is now set as: rockpen
* R HP:Scratched DP:Bursting MV:Fresh > open rockpen
Ok.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Dukug narrates 'Me'
close rockpen
* R HP:Scratched DP:Bursting MV:Fresh > Mazrim Taim stands here, mocking the world.
* R HP:Scratched DP:Bursting MV:Fresh > Ok.
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal has arrived from the north.
A shadow stallion has arrived from the north.
* R HP:Scratched DP:Bursting MV:Fresh > look
Cannibal narrates 'ok'
* R HP:Scratched DP:Bursting MV:Fresh > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.
A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is standing here.
Torag the Master Havoc is standing here.
An elite trolloc stands ready to obey orders.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Dukug the Myrddraal is standing here, riding |3|.shadow stallion
A huge darkhound is here, drooling and snarling.
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal assumes an offensive striking posture.
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug narrates 'I am zerk'
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug narrates 'Ready!'
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal narrates 'im just gonna zerk'
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug narrates 'Go!'
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug opens the rockpen.
* R HP:Scratched DP:Bursting MV:Fresh >
Dukug leaves south riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh >
Cannibal leaves south.
A shadow stallion leaves south.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is here, fighting Mazrim Taim.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
Mazrim Taim is here, fighting Dukug.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Mazrim Taim is here, fighting Dukug.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is standing here.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Mazrim Taim is here, fighting Dukug.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Cannibal the Lurk is sitting here.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh >
The earth trembles and shivers beneath your feet..!
* R HP:Scratched DP:Bursting MV:Fresh > scan s
Mazrim Taim is here, fighting Cannibal.
A shadow stallion is here, fighting Mazrim Taim.
Cannibal the Lurk is here, fighting Mazrim Taim.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding a shadow stallion.
* R HP:Scratched DP:Bursting MV:Fresh > s
The Courtyard
[ obvious exits: N ]
The corpse of an ankle-biter is lying here. [5]
The corpse of a sullen trolloc is lying here.
The corpse of a hooved trolloc is lying here.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mazrim Taim is here, fighting Cannibal.
A shadow stallion is here, fighting Mazrim Taim.
Cannibal the Lurk is here, fighting Mazrim Taim.
Dukug the Myrddraal is here, fighting Mazrim Taim, riding |2|.shadow stallion
An elite trolloc has arrived from the north.
* R HP:Scratched DP:Bursting MV:Fresh > kill taim
oma
Dukug sends Mazrim Taim sprawling with a powerful bash!
You slash Mazrim Taim's body into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Scratched > [order elite assist pounds]
An elite trolloc joins your fight!
Ok.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Scratched >
An elite trolloc slashes Mazrim Taim's left leg very hard.
You slash Mazrim Taim's left hand into bloody fragments!
Dukug scythes Mazrim Taim's left arm into bloody fragments!
A shadow stallion hits Mazrim Taim's body very hard.
A shadow stallion hits Mazrim Taim's head very hard.
Dukug scythes Mazrim Taim's left foot into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded > l taim
Hawk-eyed and sharp of tongue, Mazrim Taim sneers and looks down at the
world. Few dare to befriend this man, doomed as he is to a life of madness
and the rage of Tar Valon. His manner is shifty, as if he is not to be
entirely trusted, and the corners of his mouth twitch in an almost-smile.
Mazrim Taim has quite a few wounds.
Mazrim Taim is using:
<held> a jade carving of an old man
<worn on head> a braided leather and silver headband
<worn about body> a dark, hooded cloak
<worn on hands> a pair of dark gloves
<worn around wrist> an ivy bracelet
<worn around wrist> an intricate silver coil
<wielded> a blade of blazing flame
<worn on legs> a pair of gray suede leggings
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
You can't see anything.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
Dukug closes the rockpen.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
Cannibal narrates 'nice bash'
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
An elite trolloc slashes Mazrim Taim's body extremely hard.
You slash Mazrim Taim's right leg into bloody fragments!
Dukug scythes Mazrim Taim's head into bloody fragments!
A shadow stallion hits Mazrim Taim's body very hard.
A shadow stallion hits Mazrim Taim's body very hard.
Cannibal pierces Mazrim Taim's body very hard.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Wounded >
Dukug scythes Mazrim Taim's left leg into bloody fragments!
Cannibal pierces Mazrim Taim's body into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered >
Mazrim Taim waves at Cannibal, who stumbles and begins to break out in a cold sweat.
Mazrim Taim swiftly dodges an elite trolloc's attempt to slash him.
You slash Mazrim Taim's head into bloody fragments!
Mazrim Taim swiftly dodges a shadow stallion's attempt to hit him.
A shadow stallion tries to hit Mazrim Taim, but he dodges the attack.
Cannibal pierces Mazrim Taim's left leg into bloody fragments!
Mazrim Taim slashes Cannibal's body very hard.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered >
Cannibal disarms Mazrim Taim's weapon with one swift strike.
Cannibal pierces Mazrim Taim's head into bloody fragments!
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered > bash
Cannibal looks at Mazrim Taim.
* R HP:Scratched DP:Bursting MV:Fresh - Cannibal: Beaten - Mazrim Taim: Battered > -=
Mazrim Taim hits shadow with Parting the Silk!
You intercept Mazrim Taim's attack on your mount.
Mazrim Taim hits your left leg hard.
Mazrim Taim says 'Die Fades!'
+
Mazrim Taim avoids being bashed by Dukug who loses his balance and falls!
*
Mazrim Taim hits your head.
Mazrim Taim wields a blade of blazing flame.
Mazrim Taim's hands weave a bright red flame...
Arrrgggh!!! Your body is on FIRE! You have precious few moments to save your sorry life!
*+=- -=
Mazrim Taim slashes Dukug's body very hard.
As Mazrim Taim avoids your bash, you topple over and fall to the ground!
This session you've missed 1306 out of 3382 bashes (61% landed)
Since 2/11/2019 you've missed 1306 out of 3382 bashes (61% landed)
* R HP:Critical DP:Bursting MV:Fresh >
Cannibal pierces Mazrim Taim's right arm extremely hard.
* R HP:Critical DP:Bursting MV:Fresh > rem all
Cannibal tries to pierce Mazrim Taim, but he parries successfully.
Mazrim Taim's hands weave a bright red flame...
Dukug bursts into Flame and begins screaming in mortal agony.
Mazrim Taim slashes Dukug's body very hard.
Dukug is dead! R.I.P.
Your blood freezes as you hear Dukug's death cry.
* R HP:Critical DP:Bursting MV:Fresh > drop all
Mazrim Taim hits you with Falling Leaf!
Ouch!
You are dead! Sorry...
An elite trolloc hates your guts!
Circle of Darkness
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [6]
Dukug the Myrddraal is sitting here.
You're not using anything.
o HP:Critical DP:Bursting MV:Haggard > You don't seem to be carrying anything.
o HP:Critical DP:Bursting MV:Haggard >
Dukug rests.
o HP:Critical DP:Bursting MV:Haggard >
Cannibal arrives suddenly, looking dazed and confused.
o HP:Critical DP:Bursting MV:Haggard >
Dukug hisses 'Hahaha'
t dukug omg
o HP:Critical DP:Bursting MV:Haggard > You tell Dukug 'omg '
o HP:Critical DP:Bursting MV:Haggard >
Cannibal snickers softly.
o HP:Critical DP:Bursting MV:Haggard >
Someone speaks from the Dark 'LOL'
o HP:Critical DP:Bursting MV:Haggard >
Dukug hisses 'Hahahaha'
Re: Fail!
w
* S HP:Healthy MV:Winded>
hide
backstab h.human
Thick Forest
[ obvious exits: E W ]
Boboliosie is standing here, riding |1|.dun mare
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Healthy MV:Winded>
You attempt to hide yourself.
You silently approach your victim...
=
Byrg narrates 'berk'
-
Boboliosie nods in agreement.
Boboliosie makes a strange sound as you place a curved clear dagger in his back!
Boboliosie panics, and attempts to flee!
* S HP:Healthy MV:Winded - Boboliosie: Beaten>
Boboliosie leaves west riding a dun mare.
* S HP:Healthy MV:Winded>
* S HP:Healthy MV:Winded>
hide
backstab h.human
Thick Forest
[ obvious exits: E W ]
Boboliosie is standing here, riding |1|.dun mare
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Healthy MV:Winded>
You attempt to hide yourself.
You silently approach your victim...
=
Byrg narrates 'berk'
-
Boboliosie nods in agreement.
Boboliosie makes a strange sound as you place a curved clear dagger in his back!
Boboliosie panics, and attempts to flee!
* S HP:Healthy MV:Winded - Boboliosie: Beaten>
Boboliosie leaves west riding a dun mare.
* S HP:Healthy MV:Winded>
Re: Fail!
o HP:Critical MV:Strong > n
Inside the Dreadlord's Tent
The interior of this tent looks more like a permanent structure than a
temporary campsite. Heavy furniture and exquisite tapestries are scattered
about, and an overstuffed chair has a large book resting on the floor
before it. A large gilt mirror on the wall throws light from several
candlesticks around the room, and the scent of female perfume hangs in the
air. A velvet-covered bed has been turned down in readiness.
[ obvious exits: E S ]
* HP:Critical MV:Strong > e
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A dark figure, lurking in the shadows, eyes you with bloodlust.
A dark, brutal Dreadlord casts his fierce eyes upon you.
* HP:Beaten MV:Strong > sc
You have 68(280) hit and 209(245) movement points.
You have scored 108684909 experience points and 0 quest points.
You need 1727134454 exp to reach the next level.
You have amassed 33 Turn points to date.
You have played 2 days and 7 hours (real time).
This ranks you as Dullahan {Grunt} (Level 51).
You are standing.
* HP:Beaten MV:Strong > rest
You sit down and rest your tired bones.
* HP:Beaten MV:Strong >
*Fermin* has arrived from the south.
Pounds narrates 'nod'
* HP:Beaten MV:Strong > sta
o <--- Was startled by Fermin coming in and typo'ed my notice alias
You stop resting, and stand up.
* HP:Beaten MV:Strong > Order who to do what? <--- What? Took a second for this to process...
* HP:Beaten MV:Strong > p
[k h.human]
They aren't here.
* HP:Beaten MV:Strong > w
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Dukug.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [2]
Inside the Dreadlord's Tent
The interior of this tent looks more like a permanent structure than a
temporary campsite. Heavy furniture and exquisite tapestries are scattered
about, and an overstuffed chair has a large book resting on the floor
before it. A large gilt mirror on the wall throws light from several
candlesticks around the room, and the scent of female perfume hangs in the
air. A velvet-covered bed has been turned down in readiness.
[ obvious exits: E S ]
* HP:Critical MV:Strong > e
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A dark figure, lurking in the shadows, eyes you with bloodlust.
A dark, brutal Dreadlord casts his fierce eyes upon you.
* HP:Beaten MV:Strong > sc
You have 68(280) hit and 209(245) movement points.
You have scored 108684909 experience points and 0 quest points.
You need 1727134454 exp to reach the next level.
You have amassed 33 Turn points to date.
You have played 2 days and 7 hours (real time).
This ranks you as Dullahan {Grunt} (Level 51).
You are standing.
* HP:Beaten MV:Strong > rest
You sit down and rest your tired bones.
* HP:Beaten MV:Strong >
*Fermin* has arrived from the south.
Pounds narrates 'nod'
* HP:Beaten MV:Strong > sta
o <--- Was startled by Fermin coming in and typo'ed my notice alias
You stop resting, and stand up.
* HP:Beaten MV:Strong > Order who to do what? <--- What? Took a second for this to process...
* HP:Beaten MV:Strong > p
[k h.human]
They aren't here.
* HP:Beaten MV:Strong > w
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Dukug.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.
If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [2]
Re: Fail!
* R HP:Wounded SP:Strong MV:Strong > not
*Byrg* has arrived from the south.
* R HP:Wounded SP:Strong MV:Strong > You stop paying increased attention to your surroundings.
*Byrg* tries to blast you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded > k dark
You tickle *Byrg*'s body with your strike.
*Byrg* tries to blast you, but you deflect the blow.
You feel parched from the hot weather.
You do the best you can!
* R HP:Wounded SP:Full MV:Full - Byrg: Wounded > sei
channel 'fireball' h.dark
[embrace ]
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...ded >
-
=
You lost control of Saidar!
* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded > channel 'fireball' h.dark
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded >
*Byrg* tries to blast you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded >
*Byrg* blasts your body extremely hard.
You barely strike *Byrg*'s body. - Byrg: Wounded >
*Byrg* blasts your body extremely hard.
You begin to weave the appropriate flows...
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Wounded SP:Strong MV:Full - Byrg: Battered > channel 'fireball' h.dark
*Byrg* sends you sprawling with a powerful bash!
*Byrg* blasts your left leg into bloody fragments!>
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full > change wimpy 100
*Byrg* has arrived from the north.
* R HP:Battered SP:Strong MV:Full > You will now flee if you go below 100 hit points.
*Byrg* tries to blast you, but you parry successfully.
* R HP:Battered SP:Strong MV:Full - Byrg: Battered > channel 'fireball' h.dark
You begin to weave the appropriate flows...attered >
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Battered SP:Strong MV:Full - Byrg: Beaten > channel 'fireball' h.dark
*Byrg* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Byrg* blasts your body into bloody fragments!
*Byrg* blasts your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
n
k dark
channel 'fireball' h.dark
You barely strike *Byrg*'s body.
*Byrg* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Nobody here by that name.
* R HP:Critical SP:Strong MV:Full > Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
* R HP:Critical SP:Strong MV:Full > You strike *Byrg*'s head.
You begin to weave the appropriate flows...eaten >
*Byrg* tries to blast you, but you deflect the blow.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Critical SP:Strong MV:Full - Byrg: Critical > change wimpy
channel 'flame strike' h.dark
You won't flee from any fight now.
You begin to weave the appropriate flows...ritical >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ouch! You couldn't maintain the flows.
* R HP:Critical SP:Strong MV:Full - Byrg: Critical >
*Byrg* tries to blast you, but you deflect the blow.
* R HP:Critical SP:Strong MV:Full - Byrg: Critical >
*someone* blasts your left hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A blunt dagger lies here red with rust.
A hunk of beef has been left here. [3]
A long, heavy sword lies on the ground.
A water skin has been left on the ground.
A pile of gold crowns has been left here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Dovie'andi se tovya sagain.
*Byrg* has arrived from the south.
* R HP:Wounded SP:Strong MV:Strong > You stop paying increased attention to your surroundings.
*Byrg* tries to blast you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Strong - Byrg: Wounded > k dark
You tickle *Byrg*'s body with your strike.
*Byrg* tries to blast you, but you deflect the blow.
You feel parched from the hot weather.
You do the best you can!
* R HP:Wounded SP:Full MV:Full - Byrg: Wounded > sei
channel 'fireball' h.dark
[embrace ]
You feel the flows of saidar coursing through your body.
You begin to weave the appropriate flows...ded >
-
=
You lost control of Saidar!
* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded > channel 'fireball' h.dark
*Byrg* sends you sprawling with a powerful bash!
* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded >
*Byrg* tries to blast you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded >
*Byrg* blasts your body extremely hard.
You barely strike *Byrg*'s body. - Byrg: Wounded >
*Byrg* blasts your body extremely hard.
You begin to weave the appropriate flows...
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Wounded SP:Strong MV:Full - Byrg: Battered > channel 'fireball' h.dark
*Byrg* sends you sprawling with a powerful bash!
*Byrg* blasts your left leg into bloody fragments!>
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.
* R HP:Battered SP:Strong MV:Full > change wimpy 100
*Byrg* has arrived from the north.
* R HP:Battered SP:Strong MV:Full > You will now flee if you go below 100 hit points.
*Byrg* tries to blast you, but you parry successfully.
* R HP:Battered SP:Strong MV:Full - Byrg: Battered > channel 'fireball' h.dark
You begin to weave the appropriate flows...attered >
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Battered SP:Strong MV:Full - Byrg: Beaten > channel 'fireball' h.dark
*Byrg* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Byrg* blasts your body into bloody fragments!
*Byrg* blasts your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
n
k dark
channel 'fireball' h.dark
You barely strike *Byrg*'s body.
*Byrg* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Nobody here by that name.
* R HP:Critical SP:Strong MV:Full > Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
* R HP:Critical SP:Strong MV:Full > You strike *Byrg*'s head.
You begin to weave the appropriate flows...eaten >
*Byrg* tries to blast you, but you deflect the blow.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.
* R HP:Critical SP:Strong MV:Full - Byrg: Critical > change wimpy
channel 'flame strike' h.dark
You won't flee from any fight now.
You begin to weave the appropriate flows...ritical >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ouch! You couldn't maintain the flows.
* R HP:Critical SP:Strong MV:Full - Byrg: Critical >
*Byrg* tries to blast you, but you deflect the blow.
* R HP:Critical SP:Strong MV:Full - Byrg: Critical >
*someone* blasts your left hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A blunt dagger lies here red with rust.
A hunk of beef has been left here. [3]
A long, heavy sword lies on the ground.
A water skin has been left on the ground.
A pile of gold crowns has been left here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Dovie'andi se tovya sagain.
Re: Fail!
YOU HAVE NO POWER HERE
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You try to scythe *Rhahr*, but he parries successfully.
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
*Rhahr* avoids being bashed by Koschei who loses his balance and falls!
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You shiver from an icy cold force sent by *Rhahr*.
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You try to scythe *Rhahr*, but he parries successfully.
*Rhahr* tries to strike Koschei, but he parries successfully.
b
bash
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
-=+**+=- -=
Your bash at *Rhahr* sends him sprawling!
*Rhahr* panics, and attempts to flee!
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You scythe *Rhahr*'s right leg into bloody fragments!
*Rhahr* panics, and attempts to flee!
Koschei slashes *Rhahr*'s body into bloody fragments!
*Rhahr* is dead! R.I.P.
Your blood freezes as you hear *Rhahr*'s death cry.
And a bit before that
* R HP:Scratched MV:Weary >
e
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
p
k dark
* R HP:Scratched MV:Weary >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rhahr* is here, fighting a Shienaran gate guard.
Ranga Ellis'era Traofann, Tactician is standing here, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby.
A Shienaran gate guard is here, fighting Rhahr.
A Shienaran gate guard is here, fighting Rhahr.
A Shienaran gate guard is here, fighting Rhahr.
A Shienaran gate guard is here, fighting Rhahr.
* R HP:Scratched MV:Weary >
You try to scythe *Rhahr*, but he deflects the blow.
* R HP:Scratched MV:Weary - a Shienaran gate guard: Scratched - Rhahr: Critical >
*Rhahr* leaves north. ^^
*Rhahr* has arrived from the north.
cdn
close Malkiergate n
* R HP:Scratched MV:Weary >
Ok.
* R HP:Scratched MV:Weary >
p
k dark
You try to scythe *Rhahr*, but he deflects the blow.
* R HP:Scratched MV:Weary - Rhahr: Critical >
A Shienaran gate guard tries to slash Rhahr, but he parries successfully.
A Shienaran gate guard slashes Rhahr's body very hard.
*Rhahr* panics, and attempts to flee!
The Shienaran gatekeeper opens the Malkiergate.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard says 'You Rhahr!!! You will die before your time!! '
Kat narrates 'n dog'
* R HP:Scratched MV:Weary - Rhahr: Critical >
Koschei has arrived from the west.
Just bad luck :/
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You try to scythe *Rhahr*, but he parries successfully.
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
*Rhahr* avoids being bashed by Koschei who loses his balance and falls!
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You shiver from an icy cold force sent by *Rhahr*.
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You try to scythe *Rhahr*, but he parries successfully.
*Rhahr* tries to strike Koschei, but he parries successfully.
b
bash
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
-=+**+=- -=
Your bash at *Rhahr* sends him sprawling!
*Rhahr* panics, and attempts to flee!
* HP:Scratched MV:Weary - Koschei: Scratched - Rhahr: Critical >
You scythe *Rhahr*'s right leg into bloody fragments!
*Rhahr* panics, and attempts to flee!
Koschei slashes *Rhahr*'s body into bloody fragments!
*Rhahr* is dead! R.I.P.
Your blood freezes as you hear *Rhahr*'s death cry.
And a bit before that
* R HP:Scratched MV:Weary >
e
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
p
k dark
* R HP:Scratched MV:Weary >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rhahr* is here, fighting a Shienaran gate guard.
Ranga Ellis'era Traofann, Tactician is standing here, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby.
A Shienaran gate guard is here, fighting Rhahr.
A Shienaran gate guard is here, fighting Rhahr.
A Shienaran gate guard is here, fighting Rhahr.
A Shienaran gate guard is here, fighting Rhahr.
* R HP:Scratched MV:Weary >
You try to scythe *Rhahr*, but he deflects the blow.
* R HP:Scratched MV:Weary - a Shienaran gate guard: Scratched - Rhahr: Critical >
*Rhahr* leaves north. ^^
*Rhahr* has arrived from the north.
cdn
close Malkiergate n
* R HP:Scratched MV:Weary >
Ok.
* R HP:Scratched MV:Weary >
p
k dark
You try to scythe *Rhahr*, but he deflects the blow.
* R HP:Scratched MV:Weary - Rhahr: Critical >
A Shienaran gate guard tries to slash Rhahr, but he parries successfully.
A Shienaran gate guard slashes Rhahr's body very hard.
*Rhahr* panics, and attempts to flee!
The Shienaran gatekeeper opens the Malkiergate.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard says 'You Rhahr!!! You will die before your time!! '
Kat narrates 'n dog'
* R HP:Scratched MV:Weary - Rhahr: Critical >
Koschei has arrived from the west.
Just bad luck :/
Re: Fail!
real fail is those mobs effing insta aggroing everytime I tried to run past, 3 times where I'm out, but those a few crumpets short of a tea party mobs were adamant in keeping me in. Or the 6 humans sitting in FD instead of investigating the scout!