You guys, you guys.. :P

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Taleena
Posts: 44
Joined: Sat Feb 11, 2017 8:15 pm

You guys, you guys.. :P

Post by Taleena » Thu May 02, 2019 5:13 pm

Fighting 1 on 3 at ragan

The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
*Dimst* is standing here.
*Razhak* is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

m
* HP:Scratched SP:Strong MV:Strong > *Dimst* leaves north.
[kill dark]
You tickle *Razhak*'s body with your strike.

v* HP:Scratched SP:Strong MV:Strong - Razhak: Scratched >
[embrace ]
You feel the flows of saidar coursing through your body.
*Razhak* panics, and attempts to flee!

* HP:Scratched SP:Strong MV:Strong - Razhak: Scratched > [chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong - Razhak: Scratched > v
[chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong > v
[chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong > v

*Byrg* has arrived from the east.

* HP:Scratched SP:Strong MV:Strong > *Byrg* tries to slash you, but you parry successfully.
[chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > v

*Dimst* tries to pound you, but you parry successfully.

* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > Ragan slashes Dimst's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A green woodpecker has arrived from the north.
[chann 'fireball' dimst]
You begin to weave the appropriate flows...

-f
= rCancelled.
A Shienaran forward scout barely slashes Byrg's left hand.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
A Shienaran forward scout slashes Dimst's left leg.
A Shienaran forward scout barely slashes Byrg's head.
Ragan slashes Dimst's left leg.
You panic and attempt to flee!

elease

You dodge a bash from *Byrg* who loses his balance and falls!

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.
Ok.

* HP:Scratched SP:Strong MV:Strong > em
w
v
[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Scratched SP:Strong MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Dimst* is here, fighting a Shienaran forward scout.
*Byrg* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Dimst.
A lynx creeps low to the ground, hunting for food.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Dimst.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Scratched SP:Strong MV:Strong > [chann 'fireball' dimst]
You begin to weave the appropriate flows...


*Dimst* panics, and attempts to flee!

- = + *
*Byrg* panics, and attempts to flee!

*
*Dimst* leaves east.

+ = -
A Shienaran forward scout barely slashes Byrg's body.
A Shienaran forward scout tickles Byrg's left arm with his slash.


*Byrg* leaves north.

- =
Your target is no longer here!

* HP:Scratched SP:Strong MV:Strong > e
m
v
On the Stone Steps
[ obvious exits: E W ]
*Dimst* is standing here.
A baby lizard scampers about.

* HP:Scratched SP:Strong MV:Strong > [kill dimst]
You tickle *Dimst*'s body with your strike.

* HP:Scratched SP:Strong MV:Strong - Dimst: Battered > [chann 'fireball' dimst]
You begin to weave the appropriate flows...

- =
*Dimst* tries to pound you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

+
*Dimst* panics, and attempts to flee!

* * +
*Dimst* leaves east.

= - -
*Razhak* has arrived from the west, riding a shadow stallion.

e
=
Your target is no longer here!
*Razhak* tries to scythe you, but you parry successfully.

* HP:Scratched SP:Strong MV:Full - Razhak: Scratched > No way! You're fighting for your life!

* HP:Scratched SP:Strong MV:Full - Razhak: Scratched > m

You tickle *Razhak*'s body with your strike.

* HP:Scratched SP:Strong MV:Full - Razhak: Scratched > f
[kill dimst]
They aren't here.

* HP:Scratched SP:Strong MV:Full - Razhak: Scratched > You panic and attempt to flee!

m

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

v* HP:Scratched SP:Strong MV:Strong >
[kill dimst]
They aren't here.

* HP:Scratched SP:Strong MV:Strong > *Dimst* has arrived from the north.
[chann 'fireball' dimst]
You begin to weave the appropriate flows...


*Dimst* leaves east.

- = +e
m
*v
Cancelled.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Scratched SP:Strong MV:Strong > [kill dimst]
They aren't here.

* HP:Scratched SP:Strong MV:Strong > [chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong > e
m
By the Altar
[ obvious exits: W U ]
*Dimst* is standing here.
A spirit of a monk wails in agony.

m
* HP:Scratched SP:Strong MV:Strong > [kill dimst]
You barely tickle *Dimst*'s right hand with your strike.

m
* HP:Scratched SP:Strong MV:Strong - Dimst: Battered > [kill dimst]
You do the best you can!

v
* HP:Scratched SP:Strong MV:Strong - Dimst: Battered > [kill dimst]
You do the best you can!

* HP:Scratched SP:Strong MV:Strong - Dimst: Battered > [chann 'fireball' dimst]
You begin to weave the appropriate flows...

- =
*Dimst* panics, and attempts to flee!

+ * * +
A spirit of a monk tries to hit you, but you dodge the attack.

=
*Dimst* leaves west.

- f
- Cancelled.
You panic and attempt to flee!

w

A spirit of a monk swiftly dodges your attempt to strike it.
A spirit of a monk tries to hit you, but you deflect the blow.
You flee head over heels.
Walking the Stairs
[ obvious exits: U D ]
A spirit of a monk wails in agony.

* HP:Scratched SP:Strong MV:Strong > m
Alas, you cannot go that way...

* HP:Scratched SP:Strong MV:Strong > d
[kill dimst]
They aren't here.

* HP:Scratched SP:Strong MV:Strong > w
By the Altar
[ obvious exits: W U ]
A spirit of a monk wails in agony.

* HP:Scratched SP:Strong MV:Strong > m
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Scratched SP:Strong MV:Strong > v[kill dimst]
They aren't here.


* HP:Scratched SP:Strong MV:Strong > w
m
[chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong > vEntering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
*Byrg* is standing here.


* HP:Scratched SP:Strong MV:Strong > *Byrg* tries to slash you, but you parry successfully.
[kill dimst]
They aren't here.

* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > [chann 'fireball' dimst]
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > w
You tickle *Byrg*'s body with your strike.
*Byrg* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > l s
reThe oakdoor is closed.

l* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > ease
f
Ok.

* HP:Scratched SP:Strong MV:Strong - Byrg: Hurt > You panic and attempt to flee!
*Razhak* has arrived from the west.


*Razhak* tries to scythe you, but you parry successfully.


*Razhak* tries to scythe you, but you parry successfully.
*Byrg* tries to slash you, but you deflect the blow.


You flee head over heels.
In the Sleeping Chamber
[ obvious exits: E S ]
A dark cloak with a hood has been left here.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Scratched SP:Strong MV:Strong > scan s
A hooded monk tries to pound you, but you dodge the attack.
A hooded monk joins a hooded monk's fight!
A hooded monk joins a hooded monk's fight!
A spirit of a monk tries to hit you, but you dodge the attack.
A spirit of a monk joins a spirit of a monk's fight!

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy >
A spirit of a monk tries to hit you, but you dodge the attack.
You swiftly dodge a spirit of a monk's attempt to hit you.
A hooded monk tries to pound you, but you dodge the attack.
A hooded monk tries to pound you, but you deflect the blow.
You try to strike a hooded monk, but he parries successfully.
A hooded monk tries to pound you, but you dodge the attack.

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > l
scIn the Sleeping Chamber
Eight beds stand by the walls in this sleeping chamber. Four lie straight
out from the northern wall, three from the southern and one alongside the
western wall. The chamber is very sparsely decorated and has but two small
windows to the north, looking out over the orchard below. There is a door
leading south and a sturdy oak door to the east.
[ obvious exits: E S ]
A dark cloak with a hood has been left here.
A hooded monk is here, fighting YOU!
A hooded monk is here, fighting YOU!
A hooded monk is here, fighting YOU!
A spirit of a monk is here, fighting YOU!
A spirit of a monk is here, fighting YOU!

an* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > s
* HP:Scratched SP:Strong MV:Strong - a hooded monk:
Healthy > f
PANIC! You couldn't escape!

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > f

You swiftly dodge a spirit of a monk's attempt to hit you.
A spirit of a monk tries to hit you, but you dodge the attack.
A hooded monk tries to pound you, but you parry successfully.
You swiftly dodge a hooded monk's attempt to pound you.
You try to strike a hooded monk, but he deflects the blow.
A hooded monk tries to pound you, but you parry successfully.

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > PANIC! You couldn't escape!

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > f
PANIC! You couldn't escape!

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > f
PANIC! You couldn't escape!

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > f

You swiftly dodge a spirit of a monk's attempt to hit you.
A spirit of a monk tries to hit you, but you dodge the attack.
You swiftly dodge a hooded monk's attempt to pound you.
You swiftly dodge a hooded monk's attempt to pound you.
You try to strike a hooded monk, but he parries successfully.
A hooded monk tries to pound you, but you dodge the attack.

* HP:Scratched SP:Strong MV:Strong - a hooded monk: Healthy > You panic and attempt to flee!

e

*Byrg* has arrived from the south.

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Scratched SP:Strong MV:Strong >
A spirit of a monk tries to hit you, but you dodge the attack.
A spirit of a monk joins a spirit of a monk's fight!
A spirit of a monk tries to hit you, but you parry successfully.
You fail to strike a spirit of a monk.
A spirit of a monk tries to hit you, but you dodge the attack.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > scan ww
Scan in what direction?

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched >
A spirit of a monk tries to hit you, but you parry successfully.
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you dodge the attack.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > wh
[where ]
Players in your Zone
--------------------
Taleena - In the Monastery

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched >
A spirit of a monk tries to hit you, but you dodge the attack.
A spirit of a monk swiftly dodges your attempt to strike it.
A spirit of a monk tries to hit you, but you deflect the blow.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > alias o open oak
You swiftly dodge a spirit of a monk's attempt to hit you.
You fail to strike a spirit of a monk.
A spirit of a monk tries to hit you, but you parry successfully.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > door
alias Ok.

c* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > close
*Byrg* has arrived from the west.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > oakdoo
*Byrg* leaves east.

r* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched >
fA spirit of a monk tries to hit you, but you parry
successfully.
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you dodge the attack.
Ok.


* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Scratched > *Byrg* has arrived from the east.
You panic and attempt to flee!


*Byrg* tries to slash you, but you dodge the attack.

em
w
*Byrg* tries to slash you, but you deflect the blow.
A spirit of a monk tries to hit you, but you parry successfully.
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you dodge the attack.
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
*Dimst* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
[embrace ]
You feel the flows of saidar coursing through your body.
*Razhak* tries to scythe you, but you parry successfully.

* HP:Scratched SP:Strong MV:Strong - Razhak: Scratched > No way! You're fighting for your life!

* HP:Scratched SP:Strong MV:Strong - Razhak: Scratched >
*Dimst* tries to pound you, but you deflect the blow.

* HP:Scratched SP:Strong MV:Strong - Razhak: Scratched > f
*Byrg* has arrived from the east.
You panic and attempt to flee!

release
You flee head over heels.
The Great Library
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
A spirit of a monk wails in agony.
Ok.

* HP:Scratched SP:Strong MV:Strong > n
A spirit of a monk tries to hit you, but you parry successfully.
No way! You're fighting for your life!
*Razhak* has arrived from the north.
A shadow stallion has arrived from the north.
*Dimst* has arrived from the north.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Healthy > f
*Razhak* tries to scythe you, but you parry successfully.


* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Healthy > *Razhak* tries to scythe you, but you deflect the blow.
You strike at a spirit of a monk, but a walking staff passes through it.
You swiftly dodge a spirit of a monk's attempt to hit you.
You panic and attempt to flee!
*Razhak* closes the oakdoor. <-- Snicker great

em
open
o
v
You fail to strike a spirit of a monk.
A spirit of a monk tries to hit you, but you dodge the attack.
PANIC! You couldn't escape!
[embrace ]
You feel the flows of saidar coursing through your body.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Healthy > Open what?

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Healthy > [open oakdoor]
Ok.

* HP:Scratched SP:Strong MV:Strong - a spirit of a monk: Healthy > [chann 'fireball' dimst]
You begin to weave the appropriate flows...


The oakdoor closes quietly.

- = + * * + =
*Razhak* scythes your left arm into bloody fragments!
A spirit of a monk tries to hit you, but you dodge the attack.
Ouch! You couldn't maintain the flows.

* HP:Hurt SP:Strong MV:Strong - a spirit of a monk: Healthy > o
v[open oakdoor]
Ok.


* HP:Hurt SP:Strong MV:Strong - a spirit of a monk: Healthy >
*Dimst* closes the oakdoor.

* HP:Hurt SP:Strong MV:Strong - a spirit of a monk: Healthy > [chann 'fireball' dimst]
You begin to weave the appropriate flows...

- = +
A spirit of a monk tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

*
You dodge a bash from *Razhak* who loses his balance and falls!

* + = - -v =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Dimst*.

* HP:Scratched SP:Strong MV:Full - a spirit of a monk: Healthy >
[chann 'fireball' dimst]
You begin to weave the appropriate flows...

-
You swiftly dodge a spirit of a monk's attempt to hit you.

= + *
Razhak assumes an offensive striking posture.

* + = - - v=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Dimst*.

* HP:Scratched SP:Strong MV:Full - a spirit of a monk: Healthy >
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you parry successfully.

* HP:Scratched SP:Strong MV:Full - a spirit of a monk: Healthy >
[chann 'fireball' dimst]
You begin to weave the appropriate flows...

- = +
*Razhak* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Hurt SP:Strong MV:Full - a spirit of a monk: Healthy > v

*Razhak* scythes your right arm into bloody fragments!
A spirit of a monk hits your right arm hard.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy >
*Razhak* scythes your right leg into bloody fragments!
A spirit of a monk tries to hit you, but you parry successfully.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > [chann 'fireball' dimst]
You begin to weave the appropriate flows...

- = + *
A spirit of a monk tries to hit you, but you deflect the blow.

* + = - - =
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your fireball blasts into *Dimst*, dropping his charred corpse to the ground.
*Dimst* is dead! R.I.P.
Your blood freezes as you hear *Dimst*'s death cry.
You dodge a bash from *Razhak* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > v
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you dodge the attack.
[chann 'fireball' dimst]
Nobody here by that name.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > o
f
[open oakdoor]
Ok.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > The oakdoor closes quietly.
PANIC! You couldn't escape!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is sitting here.
A spirit of a monk is here, fighting YOU!
*Razhak* clambers to his feet.

f* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > b
*Razhak* tries to scythe you, but you parry successfully.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > raz
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you dodge the attack.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > hak
1 [chann 'fireball']
You begin to weave the appropriate flows...


Cancelled.
[equip horse horseeq]
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!
A spirit of a monk is here, fighting YOU!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > ch
You dodge a bash from *Razhak* who loses his balance and falls!

a* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > nn
You strike at a spirit of a monk, but a walking staff passes through it.
You swiftly dodge a spirit of a monk's attempt to hit you.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > ' chill' r
Arglebargle, glop-glyf!?!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > 2

*Razhak* clambers to his feet.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > A spirit of a monk swiftly dodges your attempt to strike
it.
You swiftly dodge a spirit of a monk's attempt to hit you.
[use fireworks]
You do not hold that item in your hand.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy >
*Razhak* tries to scythe you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > 3
[chann 'blind' h.dark]
Impossible! You can't concentrate enough!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!
A spirit of a monk is here, fighting YOU!

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > alias
You fail to strike a spirit of a monk.
A spirit of a monk tries to hit you, but you parry successfully.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy >
The oakdoor is opened from the other side.

,* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > c
You dodge a bash from *Razhak* who loses his balance and falls!

h* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > an
*Byrg* has arrived from the north.

n* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > 'chill
*Byrg* closes the oakdoor.

'* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > razhak
,
Ok.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you parry successfully.
[chann 'chill' razhak]
You begin to weave the appropriate flows...

- = + *
Ok.
You failed.

* HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > ,
[chann 'chill' razhak]
You begin to weave the appropriate flows...

- =
A spirit of a monk tries to hit you, but you parry successfully.

+ *
Ok.
*Razhak* shivers from the icy cold force sent by you.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > l

You dodge a bash from *Razhak* who loses his balance and falls!

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > *Byrg* tries to slash you, but you deflect the blow.
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Byrg* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is sitting here.
A spirit of a monk is here, fighting YOU!

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > release
Ok.

o* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy >

*Byrg* tries to slash you, but you deflect the blow.
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you parry successfully.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > f
[open oakdoor]
Ok.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > PANIC! You couldn't escape!

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > o
f
[open oakdoor]
It's already open!
*Razhak* clambers to his feet.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > PANIC! You couldn't escape!

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy >
*Byrg* closes the oakdoor.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > o
[open oakdoor]
Ok.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy >
*Byrg* tries to slash you, but you parry successfully.
You strike at a spirit of a monk, but a walking staff passes through it.
A spirit of a monk tries to hit you, but you parry successfully.

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Byrg* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
A spirit of a monk is here, fighting YOU!

* HP:Wounded SP:Good MV:Full - a spirit of a monk: Healthy > alias v chan n '
*Byrg* slashes your right arm into bloody fragments!
You panic and attempt to flee!
You swiftly dodge a spirit of a monk's attempt to hit you.

fire
*Byrg* tries to slash you, but you parry successfully.

ball' razhak
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]


* HP:Battered SP:Good MV:Full > Ok.

w* HP:Battered SP:Good MV:Full >
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

* HP:Battered SP:Good MV:Full > w
riThe Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Battered SP:Good MV:Strong > de
What do you want to ride?

* HP:Battered SP:Good MV:Strong > s
sPassing Some Tombstones
[ obvious exits: N E S ]
The corpse of a pale destrier is lying here.

* HP:Battered SP:Good MV:Strong > c
You have 120(280) hit and 131(149) movement points.
You have scored 107503774 experience points and 948 quest points.
You need 996226 exp to level and 52 qp to rank.
You have amassed 23 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* HP:Battered SP:Good MV:Strong > release
You aren't in touch with saidar to release anything.

* HP:Battered SP:Good MV:Strong > i
You are carrying:
eighteen copper pennys

* HP:Battered SP:Good MV:Strong > wh
[where ]
Players in your Zone
--------------------
Taleena - Passing Some Tombstones

* HP:Battered SP:Good MV:Strong > release
n
You aren't in touch with saidar to release anything.

* HP:Battered SP:Good MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

k
* HP:Battered SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Battered SP:Good MV:Strong > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Battered SP:Good MV:Strong > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Battered SP:Good MV:Strong >
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.

* HP:Battered SP:Strong MV:Full >
A green woodpecker leaves north. <- Time to set aliases, was at work and not planning on extended pk :P

* HP:Battered SP:Strong MV:Full > or} {#alias o open %0; #alias c close %0}
#alias {zing} {#alias x chann 'call lightning' h.dark; #alias v chann 'call lightning' %0; #alias b chann 'flame' %0; #alias m kill %0; #alias 1 chann 'chill' %0; #alias 2 chann 'contagion' %0}
#Ok. {zing} aliases {#alias x chann 'call lightning' h.dark; #alias v chann 'call lightning' %0; #alias b chann 'flame' %0; #alias m kill %0; #alias 1 chann 'chill' %0; #alias 2 chann 'contagion' %0}.
#alias {fb} {#alias x chann 'fireball' h.dark; #alias v chann 'fireball' %0; #alias b chann 'flame' %0; #alias m kill %0; #alias 1 chann 'chill' %0; #alias 1 chann 'chill' %0; #alias 2 chann 'contagion' %0}
#Ok. {fb} aliases {#alias x chann 'fireball' h.dark; #alias v chann 'fireball' %0; #alias b chann 'flame' %0; #alias m kill %0; #alias 1 chann 'chill' %0; #alias 1 chann 'chill' %0; #alias 2 chann 'contagion' %0}.
#alias {sp} {#alias x chann 'ice' h.dark; #alias v chann 'ice' %0; #alias b chann 'flame' %0; #alias 1 chann 'chill' %0; #alias m kill %0; #alias 1 chann 'chill' %0; #alias 2 chann 'contagion' %0}
#Ok. {sp} aliases {#alias x chann 'ice' h.dark; #alias v chann 'ice' %0; #alias b chann 'flame' %0; #alias 1 chann 'chill' %0; #alias m kill %0; #alias 1 chann 'chill' %0; #alias 2 chann 'contagion' %0}.
#alias {heal} {#alias , chann 'cure serious' %0}
#Ok. {heal} aliases {#alias , chann 'cure serious' %0}.
#alias {title} {change title Davenya, Aes Sedai}
#Ok. {title} aliases {change title Davenya, Aes Sedai}.
#alias {3} {rem staff; draw; scalp corpse; sheath; wield staff}
#Ok. {3} aliases {rem staff; draw; scalp corpse; sheath; wield staff}.
#action {You get an inky black cloak} {drop inky}
#Ok. {You get an inky black cloak} now triggers {drop inky} @ {5}

#action {The day has begun.} {#var lasttick $time} {5}
#Ok. {The day has begun.} now triggers {#var lasttick $time} @ {5}
#action {The sun rises} {#var lasttick $time} {5}
#Ok. {The sun rises} now triggers {#var lasttick $time} @ {5}
#action {The sun sets.} {#var lasttick $time} {5}
#Ok. {The sun sets.} now triggers {#var lasttick $time} @ {5}
#action {You suddenly feel less protected.} {#var lasttick $time} {5}
#Ok. {You suddenly feel less protected.} now triggers {#var lasttick $time} @ {5}
#action {Your heartbeat calms down more as you feel less panicked.} {#var lasttick $time} {5}
#Ok. {Your heartbeat calms down more as you feel less panicked.} now triggers {#var lasttick $time} @ {5}
Arglebargle, glop-glyf!?!

#action {The night has begun.} {#var lasttick $time} {5}
#Ok. {The night has begun.} now triggers {#var lasttick $time} @ {5}
#action {Your white aura has faded.} {#var lasttick $time} {5}
#Ok. {Your white aura has faded.} now triggers {#var lasttick $time} @ {5}
#action {The Wheel of Time spins} {#var lasttick $time} {5}
#Ok. {The Wheel of Time spins} now triggers {#var lasttick $time} @ {5}
#action {The Wheel of Time turns toward} {#var lasttick $time} {5}
#Ok. {The Wheel of Time turns toward} now triggers {#var lasttick $time} @ {5}
#action {You have been idle} {#var lasttick $time} {5}
#Ok. {You have been idle} now triggers {#var lasttick $time} @ {5}
#action {The sun rises in the east breathing life into a new day} {#var lasttick $time} {5}
#Ok. {The sun rises in the east breathing life into a new day} now triggers {#var lasttick $time} @ {5}
#alias {set} {#var lasttick $time} {5}
#Ok. {set} aliases {#var lasttick $time}.
#action {has decayed into a pile of dust} {#var lasttick $time} {5}
#Ok. {has decayed into a pile of dust} now triggers {#var lasttick $time} @ {5}
#action {The first light of dawn illuminates Tarwin's } {#var lasttick $time} {5}
#Ok. {The first light of dawn illuminates Tarwin's } now triggers {#var lasttick $time} @ {5}
#action {Gap is blanketed in darkness as the sun set} {#var lasttick $time} {5}
#Ok. {Gap is blanketed in darkness as the sun set} now triggers {#var lasttick $time} @ {5}
#action {You feel parched from the hot weather} {#var lasttick $time} {5}
#Ok. {You feel parched from the hot weather} now triggers {#var lasttick $time} @ {5}
#action {The White Tower is bathed in a reddish orange light as the sun} {#var lasttick $time} {5}
#Ok. {The White Tower is bathed in a reddish orange light as the sun} now triggers {#var lasttick $time} @ {5}
#action {The sky starts to get cloudy} {#var lasttick $time} {5}
#Ok. {The sky starts to get cloudy} now triggers {#var lasttick $time} @ {5}
#action {The flows holding the light ball have} {#var lasttick $time} {5}
#Ok. {The flows holding the light ball have} now triggers {#var lasttick $time} @ {5}

#var {tickcount} {0}
#Ok. $tickcount is now set to {0}.
#var {lasttick} {0}
#Ok. $lasttick is now set to {0}.
#var {ticklength} {62}
#Ok. $ticklength is now set to {62}.
#alias {tic} {#var {ticklength} {%0}}
#Ok. {tic} aliases {#var {ticklength} {%0}}.
#alias {findtick} {#math {tickcount} {$time-$lasttick};#if {($tickcount>$ticklength)} {#math {lasttick} {($lasttick+($ticklength*($tickcount/$ticklength)))};#math {tickcount} {$time-$lasttick}} else {#nop}}
#Ok. {findtick} aliases {#math {tickcount} {$time-$lasttick};#if {($tickcount>$ticklength)} {#math {lasttick} {($lasttick+($ticklength*($tickcount/$ticklength)))};#math {tickcount} {$time-$lasttick}} else {#nop}}.
#action {%1} {findtick}
#Ok. {%1} now triggers {findtick} @ {5}
#substitute {HP:%1} {HP:%1 +$tickcount+ > }
#Ok. {HP:%1 +$tickcount+ > } now replaces {HP:%1}.
#highlight {light cyan} {+%1+}
#Ok. {+%1+} is now highlighted light cyan.

HP:Battered SP:Strong MV:Full > +0+ > HP:Battered SP:Strong MV:Full > +31+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

wHP:Battered SP:Strong MV:Full > +35+ > h
rel[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

eaHP:Battered SP:Strong MV:Full > +35+ > se
cYou aren't in touch with saidar to release anything.

h
HP:Battered SP:Strong MV:Full > +36+ > weath[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

eHP:Battered SP:Strong MV:Full > +36+ > r

Meren chats 'ANyways, no one won'

HP:Battered SP:Strong MV:Full > +36+ > The temperature is about 40 degrees.
The sky is rainy, and a mild wind comes from the north.

HP:Battered SP:Strong MV:Full > +37+ > sp h.razhak
#Ok. {x} aliases {chann 'ice' h.dark}.
#Ok. {v} aliases {chann 'ice' h.razhak}.
#Ok. {b} aliases {chann 'flame' h.razhak}.
#Ok. {1} aliases {chann 'chill' h.razhak}.
#Ok. {m} aliases {kill h.razhak}.
#Ok. {1} aliases {chann 'chill' h.razhak}.
#Ok. {2} aliases {chann 'contagion' h.razhak}.
l
notThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Full > +41+ >
e
You start paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Full > +42+ > On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

HP:Battered SP:Strong MV:Full > +42+ > e
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
*Byrg* is standing here.
A rat has arrived from the west.

HP:Battered SP:Strong MV:Full > +43+ >
Meren chats 'I'm watching the BBC pride and prejudice tv series'

emHP:Battered SP:Strong MV:Full > +43+ >
v
[embrace ]
You feel the flows of saidar coursing through your body.
*Razhak* leaves south.
*Byrg* leaves south.
A shadow stallion leaves south.

HP:Battered SP:Strong MV:Full > +43+ > Nobody here by that name.

HP:Battered SP:Strong MV:Full > +44+ > w
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.
A rat has arrived from the east.

HP:Battered SP:Strong MV:Full > +45+ > not
relYou stop paying increased attention to your surroundings.

eaHP:Battered SP:Strong MV:Full > +46+ > se
w
Ok.

HP:Battered SP:Strong MV:Full > +47+ > The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Full > +47+ > sc
nA lynx has arrived from the west.
You have 140(280) hit and 136(149) movement points.
You have scored 107503774 experience points and 948 quest points.
You need 996226 exp to level and 52 qp to rank.
You have amassed 23 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

oHP:Wounded SP:Strong MV:Full > +48+ > t
k
You start paying increased attention to your surroundings.

HP:Wounded SP:Strong MV:Full > +49+ > [kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +49+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

kHP:Wounded SP:Strong MV:Full > +50+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +50+ >
k
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +51+ >
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +52+ > [kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +52+ > k
k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +53+ > [kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +53+ >
k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +54+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +54+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +55+ > [kill dark]
They aren't here.
Raucher chats 'mmmm'

HP:Wounded SP:Strong MV:Full > +55+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +56+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +56+ > k
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +57+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +57+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +58+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +58+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +59+ >
[kill dark]
They aren't here.

sHP:Wounded SP:Strong MV:Full > +59+ > c
You have 140(280) hit and 136(149) movement points.
You have scored 107503774 experience points and 948 quest points.
You need 996226 exp to level and 52 qp to rank.
You have amassed 23 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

HP:Wounded SP:Strong MV:Full > +61+ > k
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +62+ >
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +62+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

kHP:Wounded SP:Strong MV:Full > +1+ >
k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +1+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +2+ >
Erulisse chats 'I won, but was cheated by crooked organizers'

HP:Wounded SP:Strong MV:Full > +2+ > l[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +2+ > k
kThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


HP:Wounded SP:Strong MV:Full > +3+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +3+ > k[kill dark]
They aren't here.
Raucher chats 'at first glance that did not sound good'


HP:Wounded SP:Strong MV:Full > +3+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +3+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +4+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +4+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +4+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +4+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +5+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +5+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +5+ > [kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +5+ >
[kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +6+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +6+ > [kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +6+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +6+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +7+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +7+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +7+ >
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +7+ > k
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +8+ >
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +8+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +8+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +8+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +9+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +9+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +9+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +9+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +10+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +10+ > k
k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +10+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +11+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +11+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +11+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +11+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +12+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +12+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +12+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +12+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +13+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +13+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +13+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +13+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +14+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +14+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +14+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +14+ > [kill dark]
They aren't here.

weHP:Wounded SP:Strong MV:Full > +15+ > a[kill dark]
They aren't here.

veHP:Wounded SP:Strong MV:Full > +15+ > s
k
The weaves you have maintained are:

1. Taleena tied LIGHT BALL
2. Taleena tied ARMOR
3. Razhak tied CHILL

HP:Wounded SP:Strong MV:Full > +15+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +16+ > k
k
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +16+ >
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +16+ > k[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Full > +17+ > [kill dark]
They aren't here.

k
HP:Wounded SP:Strong MV:Full > +17+ > [kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +17+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +17+ >
[kill dark]
They aren't here.

kHP:Wounded SP:Strong MV:Full > +18+ >
k
k
#Ok. $lasttick is now set to {11798}.
The day has begun.
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Fresh > +0+ > [kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Fresh > +1+ > [kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Fresh > +1+ > [kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Fresh > +1+ >
Meren chats 'One might argue you do not watch your screen, but it's contents'

nHP:Wounded SP:Strong MV:Fresh > +1+ > ot
em
You stop paying increased attention to your surroundings.

eHP:Wounded SP:Strong MV:Fresh > +2+ >
[embrace ]
You feel the flows of saidar coursing through your body.

vHP:Wounded SP:Strong MV:Fresh > +2+ >
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

HP:Wounded SP:Strong MV:Full > +3+ > e Nobody here by that name.

HP:Wounded SP:Strong MV:Full > +3+ >
v
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.

HP:Wounded SP:Strong MV:Full > +4+ > You begin to weave the appropriate flows...

-
*Razhak* tries to scythe you, but you parry successfully.

= +
*Byrg* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Battered SP:Strong MV:Full > +5+ > v
Nobody here by that name.

HP:Battered SP:Strong MV:Full > +7+ > scan w
HP:Battered SP:Strong MV:Full > +7+ > e
By the Altar
[ obvious exits: W U ]
A spirit of a monk wails in agony.
Meren chats 'Such that you do not watch a washing machine, but the progress of your washing'

HP:Battered SP:Strong MV:Full > +10+ >
A spirit of a monk tries to hit you, but you deflect the blow.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +11+ > release
Ok.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +12+ > who

You strike at a spirit of a monk, but a walking staff passes through it.
You swiftly dodge a spirit of a monk's attempt to hit you.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +13+ > Players
-------
Leraes of Murandy
Delion the Under-lieutenant [Defender of the Stone] (Idle)
Taleena the Elder Sister [Green Ajah]
Melis of Altara
Adering of the Borderlands
Lord Kendall the Gaidin Master [Gaidin]
Furek of the Borderlands
Raucher the Lieutenant [Lion Warden]
Zuiya of Kandor
Lord Adael Le'Ada, Knight of the Rose Crown and Lord Captain of the Queen's Guard [Lion Warden]
Betsie of Cairhien
Kali the Tower Accepted [White Tower]
Meren of Kandor (Known Darkfriend) WANTED
Lady Erulisse the Honored Sister [Brown Ajah Sitter]
Alan of Illian
Lord Draz the Gaidin Master [Gaidin Blademaster]
Gretchen The Wicked Witch Of The West

17 players displayed.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +13+ > tell kendall on ra
You fail to strike a spirit of a monk.
A spirit of a monk tries to hit you, but you parry successfully.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +18+ > zhak byrg in monastery orch
l
A spirit of a monk swiftly dodges your attempt to strike
it.
A spirit of a monk tries to hit you, but you deflect the blow.
You tell Kendall 'on razhak byrg in monastery orch'

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +21+ > By the Altar
The massive stone altar has lost almost all its golden polish through the years
and on most places the grey stone shines through. On the altar there is a
wooden crucifix that for some reason seems untouched by time. On the eastern
wall, behind the altar, there is a large painting and above that an even
larger window with almost all the glass in it broken. To the west some
benches stand and a little to the left there is a winding staircase leading
up in the tower.
[ obvious exits: W U ]
A spirit of a monk is here, fighting YOU!

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +21+ > w
Erulisse chats 'A semantic argument used purely to defraud me'

hHP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +24+ >

A spirit of a monk swiftly dodges your attempt to strike it.
You swiftly dodge a spirit of a monk's attempt to hit you.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +24+ > [where ]
Players in your Zone
--------------------
Taleena - By the Altar

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +24+ > f
You panic and attempt to flee!


You flee head over heels.
Walking the Stairs
[ obvious exits: U D ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Battered SP:Strong MV:Full > +26+ > em
d
[embrace ]
You feel the flows of saidar coursing through your body.

HP:Battered SP:Strong MV:Full > +27+ > By the Altar
[ obvious exits: W U ]
A spirit of a monk wails in agony.

HP:Battered SP:Strong MV:Full > +27+ > w
w
wIn the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.


HP:Battered SP:Strong MV:Full > +28+ > Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.

HP:Battered SP:Strong MV:Full > +28+ > *Byrg* tries to slash you, but you parry successfully.
No way! You're fighting for your life!
*Razhak* tries to scythe you, but you dodge the attack.
Raucher chats 'I'm going to miss this when you remort'

HP:Battered SP:Strong MV:Full - Byrg: Hurt > +29+ > c
f
*Razhak* tries to scythe you, but you parry successfully.
You tickle *Byrg*'s body with your strike.
*Byrg* tries to slash you, but you parry successfully.
[close oakdoor]
Ok.

HP:Battered SP:Strong MV:Full - Byrg: Hurt > +30+ > You panic and attempt to flee!

rel
You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

eHP:Battered SP:Strong MV:Full > +31+ > ase
Ok.

HP:Battered SP:Strong MV:Full > +32+ > kil spirit

A spirit of a monk has arrived from the east.
A spirit of a monk tries to hit you, but you dodge the attack.
A spirit of a monk joins a spirit of a monk's fight!
A spirit of a monk joins a spirit of a monk's fight!
You swiftly dodge a spirit of a monk's attempt to hit you.
You swiftly dodge a spirit of a monk's attempt to hit you.
You fail to strike a spirit of a monk.
You swiftly dodge a spirit of a monk's attempt to hit you.

HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +33+ > f
You do the best you can!

w
HP:Battered SP:Strong MV:Full - a spirit of a monk: Healthy > +33+ > You panic and attempt to flee!

You flee head over heels.
By the Altar
[ obvious exits: W U ]
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Battered SP:Strong MV:Full > +35+ > kil spirit

Someone chats 'Just play DS'

HP:Battered SP:Strong MV:Full > +36+ > f

Raucher chats 'why must you leave me Meren, '

HP:Battered SP:Strong MV:Full > +37+ > wYou fail to strike a spirit of a monk.


HP:Battered SP:Strong MV:Full - a spirit of a monk: Scratched > +37+ > You panic and attempt to flee!

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

HP:Battered SP:Strong MV:Full > +38+ > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Strong > +39+ > k
c[kill dark]
They aren't here.

h
HP:Battered SP:Strong MV:Strong > +41+ > k
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

HP:Battered SP:Strong MV:Strong > +41+ > n[kill dark]
They aren't here.

oHP:Battered SP:Strong MV:Strong > +42+ > t
k
You start paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Strong > +42+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +42+ > k
[kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +43+ >
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +43+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +43+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +44+ > k
[kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +44+ >
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +44+ > k[kill dark]
They aren't here.


HP:Battered SP:Strong MV:Strong > +45+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +45+ > k[kill dark]
They aren't here.


HP:Battered SP:Strong MV:Strong > +45+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +46+ > [kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +46+ > wh
k
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Battered SP:Strong MV:Strong > +47+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +47+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +47+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +48+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +48+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +48+ > l
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +49+ > k
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Strong > +49+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +49+ > [kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +50+ >
s[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +50+ > c
k
You have 123(280) hit and 133(149) movement points.
You have scored 107501022 experience points and 948 quest points.
You need 998978 exp to level and 52 qp to rank.
You have amassed 23 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

HP:Battered SP:Strong MV:Strong > +51+ > [kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +51+ > k
[kill dark]
They aren't here.

k
HP:Battered SP:Strong MV:Strong > +52+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +52+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +52+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +53+ > k
[kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +53+ >
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +53+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +54+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +54+ > k
[kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +54+ >
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +55+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +55+ > k[kill dark]
They aren't here.


HP:Battered SP:Strong MV:Strong > +55+ > k
[kill dark]
They aren't here.

wHP:Battered SP:Strong MV:Strong > +56+ > eav[kill dark]
They aren't here.

eHP:Battered SP:Strong MV:Strong > +56+ > s
kThe weaves you have maintained are:

1. Taleena tied LIGHT BALL
2. Taleena tied ARMOR
3. Razhak tied CHILL


HP:Battered SP:Strong MV:Strong > +57+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +57+ > k[kill dark]
They aren't here.


HP:Battered SP:Strong MV:Strong > +57+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +58+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +58+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +58+ > k[kill dark]
They aren't here.


HP:Battered SP:Strong MV:Strong > +59+ > k
[kill dark]
They aren't here.

k
HP:Battered SP:Strong MV:Strong > +59+ > [kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +59+ >
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +60+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +60+ > [kill dark]
They aren't here.

k
HP:Battered SP:Strong MV:Strong > +60+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +61+ > s[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +61+ > c
k
You have 123(280) hit and 133(149) movement points.
You have scored 107501022 experience points and 948 quest points.
You need 998978 exp to level and 52 qp to rank.
You have amassed 23 Turn points to date.
You have played 20 days and 19 hours (real time).
This ranks you as Taleena the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

HP:Battered SP:Strong MV:Strong > +62+ > [kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +62+ > k
k[kill dark]
They aren't here.


HP:Battered SP:Strong MV:Strong > +62+ > k
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Strong > +1+ > [kill dark]
They aren't here.

kHP:Battered SP:Strong MV:Strong > +1+ >
k
#Ok. $lasttick is now set to {11862}.
Your heartbeat calms down more as you feel less panicked.
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Fresh > +0+ > sp[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Fresh > +0+ > byrg
#Ok. {x} aliases {chann 'ice' h.dark}.
#Ok. {v} aliases {chann 'ice' byrg}.
#Ok. {b} aliases {chann 'flame' byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {m} aliases {kill byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {2} aliases {chann 'contagion' byrg}.
l
notThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


HP:Battered SP:Strong MV:Fresh > +2+ > em
You stop paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Fresh > +2+ > e[embrace ]
You feel the flows of saidar coursing through your body.


HP:Battered SP:Strong MV:Fresh > +2+ > On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

HP:Battered SP:Strong MV:Full > +3+ > e
1
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.
*Razhak* tries to scythe you, but you parry successfully.

HP:Battered SP:Strong MV:Full - Razhak: Healthy > +4+ > You begin to weave the appropriate flows...

- = + *
*Byrg* tries to slash you, but you deflect the blow.
Ok.
You failed.

HP:Battered SP:Strong MV:Full - Razhak: Healthy > +5+ > f
n
*Byrg* tries to slash you, but you parry successfully.
You tickle *Razhak*'s head with your strike.
You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Full > +7+ > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Full > +8+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

kHP:Battered SP:Strong MV:Full > +10+ >
[kill dark]
They aren't here.

HP:Battered SP:Strong MV:Full > +10+ > k
[kill dark]
They aren't here.

wHP:Battered SP:Strong MV:Full > +11+ > h
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Battered SP:Strong MV:Full > +12+ > wh
k
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Battered SP:Strong MV:Full > +13+ > [kill dark]
They aren't here.

HP:Battered SP:Strong MV:Full > +14+ > k
[kill dark]
They aren't here.

eHP:Battered SP:Strong MV:Full > +15+ >
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

HP:Battered SP:Strong MV:Full > +15+ > e

Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.
You swiftly dodge *Razhak*'s attempt to scythe you.

HP:Battered SP:Strong MV:Full - Razhak: Scratched > +16+ > *Byrg* tries to slash you, but you deflect the blow.

HP:Battered SP:Strong MV:Full - Razhak: Scratched > +16+ > 1
You begin to weave the appropriate flows...

- = + *
Ok.
You failed.

HP:Battered SP:Strong MV:Full - Razhak: Scratched > +19+ >
You try to strike *Razhak*, but he parries successfully.

HP:Battered SP:Strong MV:Full - Razhak: Scratched > +19+ > c
f
[close oakdoor]
Ok.

HP:Battered SP:Strong MV:Full - Razhak: Scratched > +20+ > You panic and attempt to flee!

r
You dodge a bash from *Razhak* who loses his balance and falls!
You flee head over heels.
In the Sleeping Chamber
[ obvious exits: E S ]
A dark cloak with a hood has been left here.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

elHP:Battered SP:Strong MV:Full > +20+ > ease

A hooded monk tries to pound you, but you parry successfully.
A hooded monk joins a hooded monk's fight!
A hooded monk joins a hooded monk's fight!
A spirit of a monk tries to hit you, but you deflect the blow.
A spirit of a monk joins a spirit of a monk's fight!

HP:Battered SP:Strong MV:Full - a hooded monk: Scratched > +21+ > Ok.

HP:Battered SP:Strong MV:Full - a hooded monk: Scratched > +21+ > f
w
You swiftly dodge a spirit of a monk's attempt to hit you.
A spirit of a monk tries to hit you, but you dodge the attack.
A hooded monk tries to pound you, but you dodge the attack.
A hooded monk tries to pound you, but you deflect the blow.
You barely strike a hooded monk's left arm.
A hooded monk tries to pound you, but you dodge the attack.
PANIC! You couldn't escape!

HP:Battered SP:Strong MV:Full - a hooded monk: Scratched > +22+ > No way! You're fighting for your life!

HP:Battered SP:Strong MV:Full - a hooded monk: Scratched > +22+ > f
e
You panic and attempt to flee!

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Battered SP:Strong MV:Full > +25+ > e
By the Altar
[ obvious exits: W U ]

HP:Battered SP:Strong MV:Full > +26+ > scan w
HP:Battered SP:Strong MV:Full > +26+ > yell wut r u guys doing :P
w
You bellow 'wut r u guys doing :P'

kHP:Wounded SP:Strong MV:Full > +33+ > iIn the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

lHP:Wounded SP:Strong MV:Full > +33+ > monk
fA spirit of a monk swiftly dodges your attempt to strike it.


HP:Wounded SP:Strong MV:Full - a spirit of a monk: Healthy > +34+ > w
You panic and attempt to flee!

You flee head over heels.
By the Altar
[ obvious exits: W U ]
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Wounded SP:Strong MV:Strong > +36+ > kil monk
f
You strike at a spirit of a monk, but a walking staff passes through it.

wHP:Wounded SP:Strong MV:Strong - a spirit of a monk: Healthy > +38+ >
You panic and attempt to flee!


You swiftly dodge a spirit of a monk's attempt to hit you.
A spirit of a monk joins a spirit of a monk's fight!
A spirit of a monk joins a spirit of a monk's fight!

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Byrg* is standing here.
*Razhak* is standing here.
On the Stone Steps
[ obvious exits: E W ]
A baby lizard scampers about.

HP:Wounded SP:Strong MV:Strong > +41+ > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Khugd* is here, fighting Ragan.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Khugd.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +42+ >
*Khugd* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong > +43+ > k

*Khugd* leaves north.

HP:Wounded SP:Strong MV:Strong > +43+ > [kill dark]
They aren't here.

noHP:Wounded SP:Strong MV:Strong > +43+ > t
l
You start paying increased attention to your surroundings.

HP:Wounded SP:Strong MV:Strong > +44+ > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +45+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +46+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +47+ > j
[kill h.dark]
They aren't here.

HP:Wounded SP:Strong MV:Strong > +48+ > h
[dep dodgeeq]
Sorry, but you can't do that here!

HP:Wounded SP:Strong MV:Strong > +49+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
You sense a hidden life form in the area...
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +49+ > j
[kill h.dark]
You try to strike *Khugd*, but he parries successfully.

aHP:Wounded SP:Strong MV:Strong - Khugd: Scratched > +50+ > lias h dia h.d
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Khugd* panics, and attempts to flee!

arHP:Wounded SP:Strong MV:Strong - Khugd: Scratched > +52+ > k
Ok.

HP:Wounded SP:Strong MV:Strong - Khugd: Scratched > +53+ >
Ragan slashes Khugd's head into bloody fragments!
A Shienaran forward scout slashes Khugd's body into bloody fragments!
A Shienaran forward scout slashes Khugd's right arm hard.
A Shienaran forward scout slashes Khugd's body very hard.
*Khugd* tries to pierce you, but you parry successfully.
You strike *Khugd*'s body hard.
*Khugd* leaves east.

HP:Wounded SP:Strong MV:Strong > +53+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +54+ > j
[kill h.dark]
They aren't here.

HP:Wounded SP:Strong MV:Strong > +56+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +57+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +58+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +59+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +60+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +61+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +61+ > l
#Ok. $lasttick is now set to {11925}.
A blighted deer has arrived from the north.
Your heartbeat calms down more as you feel less panicked.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +0+ > h
[dia h.dark]
No-one by that name here.

HP:Wounded SP:Strong MV:Full > +1+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +1+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Wounded SP:Strong MV:Full > +2+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +3+ > h
l[dia h.dark]
No-one by that name here.


HP:Wounded SP:Strong MV:Full > +4+ > yelThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +5+ > l should i just go in or what
You bellow 'should i just go in or what'

HP:Wounded SP:Strong MV:Full > +7+ > j
[kill h.dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +8+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +9+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +10+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Wounded SP:Strong MV:Full > +11+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +12+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +13+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +14+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +15+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +16+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +18+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +19+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +20+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +20+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +21+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Wounded SP:Strong MV:Full > +22+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +23+ > l
nThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

aHP:Wounded SP:Strong MV:Full > +24+ > oucld use help orch
j
You narrate 'oucld use help orch'

HP:Wounded SP:Strong MV:Full > +27+ > [kill h.dark]
They aren't here.

lHP:Wounded SP:Strong MV:Full > +27+ >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +28+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +29+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +29+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +30+ > l
A lynx leaves west.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +31+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

lHP:Wounded SP:Strong MV:Full > +32+ >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +32+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +33+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +34+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +35+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +36+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Khugd* is standing here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +37+ > j
[kill h.dark]
You try to strike *Khugd*, but he parries successfully.

HP:Wounded SP:Strong MV:Full - Khugd: Hurt > +38+ >
*Khugd* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Full - Khugd: Hurt > +39+ >
You try to strike *Khugd*, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

HP:Wounded SP:Strong MV:Full - Khugd: Hurt > +40+ >
*Khugd* leaves south.
Meren chats 'Regardless of the version I watch, I despise mr wickham'

HP:Wounded SP:Strong MV:Full > +40+ > em
s
[embrace ]
You feel the flows of saidar coursing through your body.

HP:Wounded SP:Strong MV:Full > +41+ > j
Passing Some Tombstones
[ obvious exits: N E S ]
*Khugd* is standing here.

HP:Wounded SP:Strong MV:Full > +41+ > x
[kill h.dark]
You try to strike *Khugd*, but he parries successfully.

HP:Wounded SP:Strong MV:Full - Khugd: Hurt > +42+ > You begin to weave the appropriate flows...

- = +
*Khugd* tries to pierce you, but you deflect the blow.

* * + = - - =
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Khugd*.

HP:Wounded SP:Strong MV:Full - Khugd: Wounded > +45+ >
*Khugd* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Full - Khugd: Wounded > +45+ > x
*Khugd* swiftly dodges your attempt to strike him.
You begin to weave the appropriate flows...

-
*Khugd* leaves south.

=n
+j
* Cancelled.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Byrg* has arrived from the east.

HP:Wounded SP:Strong MV:Strong > +48+ > [kill h.dark]
You barely tickle *Byrg*'s left leg with your strike.

HP:Wounded SP:Strong MV:Strong - Byrg: Scratched > +48+ >
*Byrg* tries to slash you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You tickle *Byrg*'s left leg with your strike.

HP:Wounded SP:Strong MV:Strong - Byrg: Scratched > +49+ >
*Razhak* tries to scythe you, but you parry successfully.

HP:Wounded SP:Strong MV:Strong - Byrg: Scratched > +49+ > weather
f
The temperature is about 80 degrees.
The sky is rainy, and a calm wind comes from the north.

HP:Wounded SP:Strong MV:Strong - Byrg: Scratched > +50+ > re l You panic and attempt to flee!

ease

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]

HP:Wounded SP:Strong MV:Strong > +51+ > Ok.

HP:Wounded SP:Strong MV:Strong > +51+ > e
k
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +53+ > [kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Strong > +54+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Strong > +54+ > k
[kill dark]
You try to strike *Khugd*, but he dodges the attack.

jHP:Wounded SP:Strong MV:Strong - Khugd: Wounded > +55+ >

*Khugd* tries to pierce you, but you dodge the attack.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You try to strike *Khugd*, but he dodges the attack.

HP:Wounded SP:Strong MV:Strong - Khugd: Wounded > +55+ > [kill h.dark]
You do the best you can!

HP:Wounded SP:Strong MV:Strong - Khugd: Wounded > +55+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Khugd* is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Khugd.
A Shienaran forward scout is here, fighting Khugd.
A Shienaran forward scout is here, fighting Khugd.
Ragan is here, fighting Khugd.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong - Khugd: Wounded > +56+ > fb
*Khugd* panics, and attempts to flee!

hHP:Wounded SP:Strong MV:Strong - Khugd: Wounded > +57+ > .khugd
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' h.khugd}.
#Ok. {b} aliases {chann 'flame' h.khugd}.
#Ok. {m} aliases {kill h.khugd}.
#Ok. {1} aliases {chann 'chill' h.khugd}.
#Ok. {1} aliases {chann 'chill' h.khugd}.
#Ok. {2} aliases {chann 'contagion' h.khugd}.

Ragan slashes Khugd's head into bloody fragments!
A Shienaran forward scout tries to slash Khugd, but he deflects the blow.
A Shienaran forward scout tries to slash Khugd, but he parries successfully.
A Shienaran forward scout slashes Khugd's head extremely hard.
*Khugd* tries to pierce you, but you deflect the blow.
You try to strike *Khugd*, but he deflects the blow.
*Khugd* leaves north.

HP:Wounded SP:Strong MV:Strong > +58+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +59+ > l
eThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

m
HP:Wounded SP:Strong MV:Strong > +60+ > .[embrace ]
You feel the flows of saidar coursing through your body.


HP:Wounded SP:Strong MV:Strong > +61+ > [chann 'change weather' better]
You begin to weave the appropriate flows...

- = + * * + = -
Ok.
The rain stops.

HP:Wounded SP:Strong MV:Full > +3+ > j
l
re[kill h.dark]
They aren't here.

HP:Wounded SP:Strong MV:Full > +4+ > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

lHP:Wounded SP:Strong MV:Full > +4+ > ii
releArglebargle, glop-glyf!?!

aHP:Wounded SP:Strong MV:Full > +5+ > se
l
Ok.

HP:Wounded SP:Strong MV:Full > +6+ > wThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

hHP:Wounded SP:Strong MV:Full > +6+ >
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Wounded SP:Strong MV:Full > +6+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Full > +7+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Byrg* has arrived from the east.

HP:Wounded SP:Strong MV:Full > +8+ >
*Razhak* tries to scythe you, but you parry successfully.

HP:Wounded SP:Strong MV:Full - Razhak: Healthy > +8+ > j
*Byrg* slashes your body into bloody fragments!


HP:Wounded SP:Strong MV:Full - Razhak: Healthy > +8+ > [kill h.dark]
You do the best you can!

HP:Wounded SP:Strong MV:Full - Razhak: Healthy > +9+ > f

*Byrg* tries to slash you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You barely tickle *Razhak*'s body with your strike.

HP:Wounded SP:Strong MV:Full - Razhak: Scratched > +9+ > You panic and attempt to flee!


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]

HP:Wounded SP:Strong MV:Full > +10+ > e
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Byrg* is standing here.
*Razhak* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Razhak.
A Shienaran forward scout is here, fighting Razhak.
A Shienaran forward scout is here, fighting Razhak.
Ragan is here, fighting Razhak.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

kHP:Wounded SP:Strong MV:Full > +12+ >
*Razhak* scythes a Shienaran forward scout's right leg into bloody fragments!
A blighted deer leaves east.
Ragan slashes Razhak's body.
A Shienaran forward scout slashes Razhak's left arm.
A Shienaran forward scout tickles Razhak's body with his slash.
A Shienaran forward scout barely slashes Razhak's body.
[kill dark]
You barely tickle *Byrg*'s body with your strike.

HP:Wounded SP:Strong MV:Full - Byrg: Scratched > +12+ >
You dodge a bash from *Byrg* who loses his balance and falls!

HP:Wounded SP:Strong MV:Full - Byrg: Scratched > +13+ >
*Razhak* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Full - Byrg: Scratched > +14+ >
*Razhak* leaves west riding a shadow stallion.

HP:Wounded SP:Strong MV:Full - Byrg: Scratched > +14+ > f

You barely strike *Byrg*'s right arm.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

HP:Wounded SP:Strong MV:Full - Byrg: Scratched > +16+ > You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a silver-banded war mallet is hidden here.
You notice a backpack is hidden here.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.

HP:Wounded SP:Strong MV:Strong > +16+ > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Byrg* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +18+ > j

*Byrg* leaves west.

HP:Wounded SP:Strong MV:Strong > +18+ > [kill h.dark]
They aren't here.

HP:Wounded SP:Strong MV:Strong > +19+ > k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Strong > +20+ >
*Byrg* has arrived from the west.

lHP:Wounded SP:Strong MV:Strong > +20+ >

*Byrg* leaves east.

HP:Wounded SP:Strong MV:Strong > +20+ > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Byrg* has arrived from the east.

HP:Wounded SP:Strong MV:Strong > +20+ > k
A baby lizard has arrived from the east.
Ragan says 'You Byrg!!! You will die before your time!! '
Ragan tickles Byrg's body with his slash.
[kill dark]
You tickle *Byrg*'s right hand with your strike.
*Razhak* tries to scythe you, but you parry successfully.

HP:Wounded SP:Strong MV:Strong - Ragan: Scratched - Byrg: Scratched > +21+ > f

You barely tickle *Byrg*'s right arm with your strike.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Byrg* slashes Ragan's body.
Ragan tickles Byrg's left leg with his slash.

HP:Wounded SP:Strong MV:Strong - Ragan: Scratched - Byrg: Scratched > +22+ > You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]

HP:Wounded SP:Strong MV:Strong > +23+ > k
k
[kill dark]
They aren't here.

wHP:Wounded SP:Strong MV:Strong > +24+ > eath[kill dark]
They aren't here.

eHP:Wounded SP:Strong MV:Strong > +25+ > r
nThe temperature is about 80 degrees.
The sky is cloudy, and a calm wind comes from the north.


HP:Wounded SP:Strong MV:Strong > +25+ > k
weaThe Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
You sense a hidden life form in the area...
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
*Razhak* is standing here, riding a shadow stallion.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

vHP:Wounded SP:Strong MV:Strong > +26+ > es[kill dark]
You barely strike *Razhak*'s body.


HP:Wounded SP:Strong MV:Strong - Razhak: Scratched > +26+ > The weaves you have maintained are:

1. Taleena tied LIGHT BALL
2. Taleena tied ARMOR
3. Razhak tied CHILL

HP:Wounded SP:Strong MV:Strong - Razhak: Scratched > +26+ > l

*Byrg* has arrived from the north.

HP:Wounded SP:Strong MV:Strong - Razhak: Scratched > +27+ > *Byrg* leaves east.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
You sense a hidden life form in the area...
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong - Razhak: Scratched > +27+ > f
You panic and attempt to flee!


*Byrg* has arrived from the east.

f
*Byrg* tries to slash you, but you parry successfully.

b
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]

HP:Wounded SP:Strong MV:Strong > +29+ > h.byrg
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' h.byrg}.
#Ok. {b} aliases {chann 'flame' h.byrg}.
#Ok. {m} aliases {kill h.byrg}.
#Ok. {1} aliases {chann 'chill' h.byrg}.
#Ok. {1} aliases {chann 'chill' h.byrg}.
#Ok. {2} aliases {chann 'contagion' h.byrg}.
w
Path to the Old Monastery
[ obvious exits: N E W ]
A lynx creeps low to the ground, hunting for food.

HP:Wounded SP:Strong MV:Strong > +31+ > l
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A lynx creeps low to the ground, hunting for food.

HP:Wounded SP:Strong MV:Strong > +32+ > l
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
A lynx creeps low to the ground, hunting for food.

noHP:Wounded SP:Strong MV:Strong > +32+ > t
e
eYou stop paying increased attention to your surroundings.


HP:Wounded SP:Strong MV:Strong > +33+ > Path Before the Gate
[ obvious exits: E W ]
*Razhak* is standing here, riding a shadow stallion.

eHP:Wounded SP:Strong MV:Strong > +33+ > m
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Razhak* is standing here, riding a shadow stallion.
*Byrg* is here, fighting Ragan.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Strong > +34+ > 1[embrace ]
You feel the flows of saidar coursing through your body.


HP:Wounded SP:Strong MV:Strong > +34+ > You begin to weave the appropriate flows...
*Khugd* has arrived from the west.


*Byrg* leaves east.
*Razhak* tries to scythe you, but you deflect the blow.

-
*Razhak* tries to scythe you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

= + *
Your target is no longer here!

HP:Wounded SP:Strong MV:Strong - Razhak: Scratched > +36+ > f
You panic and attempt to flee!

release
Ragan barely slashes Razhak's right arm.
A Shienaran forward scout tickles Razhak's body with his slash.
A Shienaran forward scout barely slashes Razhak's right foot.
You tickle *Razhak*'s left arm with your strike.
You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Ok.

HP:Wounded SP:Strong MV:Tiring > +38+ > k
k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Tiring > +39+ > e[kill dark]
They aren't here.


HP:Wounded SP:Strong MV:Tiring > +40+ > k
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
*Razhak* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Razhak.
A Shienaran forward scout is here, fighting Razhak.
Ragan is here, fighting Razhak.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Tiring > +40+ > em[kill dark]
You barely strike *Razhak*'s left leg.
*Razhak* panics, and attempts to flee!


HP:Wounded SP:Strong MV:Tiring - a Shienaran forward scout: Scratched - Razhak: Scratched > +40+ > [embrace ]
You feel the flows of saidar coursing through your body.
*Razhak* leaves east riding a shadow stallion.

1
HP:Wounded SP:Strong MV:Tiring > +41+ > no Nobody here by that name.

HP:Wounded SP:Strong MV:Tiring > +41+ > t
j
You start paying increased attention to your surroundings.

HP:Wounded SP:Strong MV:Tiring > +42+ > Ragan tries to slash Khugd, but he deflects the blow.
[kill h.dark]
*Khugd* swiftly dodges your attempt to strike him.

HP:Wounded SP:Strong MV:Tiring - Ragan: Scratched - Khugd: Wounded > +42+ > l

*Razhak* tries to scythe you, but you parry successfully.

HP:Wounded SP:Strong MV:Tiring - Ragan: Scratched - Khugd: Wounded > +43+ > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A Shienaran scout keeps a constant watch here.
You sense a hidden life form in the area...
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Khugd.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Tiring - Ragan: Scratched - Khugd: Wounded > +43+ > 1
Nobody here by that name.

HP:Wounded SP:Strong MV:Tiring - Ragan: Scratched - Khugd: Wounded > +44+ >
*Khugd* swiftly dodges your attempt to strike him.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Khugd* pierces Ragan's body.
Ragan slashes Khugd's right foot very hard.

HP:Wounded SP:Strong MV:Tiring - Ragan: Scratched - Khugd: Wounded > +44+ > f
You panic and attempt to flee!

release

*Khugd* panics, and attempts to flee!

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
Ok.

HP:Wounded SP:Strong MV:Tiring > +46+ >
*Khugd* has arrived from the east.

HP:Wounded SP:Strong MV:Tiring > +46+ > e
jThe Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Razhak* is standing here, riding a shadow stallion.
A Shienaran scout keeps a constant watch here.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


HP:Wounded SP:Strong MV:Tiring > +47+ >
*Byrg* has arrived from the east.
*Byrg* leaves west.

HP:Wounded SP:Strong MV:Tiring > +48+ > [kill h.dark]
They aren't here.

HP:Wounded SP:Strong MV:Tiring > +48+ > k
k
[kill dark]
They aren't here.

HP:Wounded SP:Strong MV:Tiring > +49+ >
*Razhak* tries to scythe you, but you parry successfully.

HP:Wounded SP:Strong MV:Tiring - Razhak: Scratched > +49+ > k[kill dark]
You do the best you can!


HP:Wounded SP:Strong MV:Tiring - Razhak: Scratched > +49+ >
Ragan tickles Razhak's body with his slash.

HP:Wounded SP:Strong MV:Tiring - Razhak: Hurt > +50+ > l[kill dark]
You do the best you can!


HP:Wounded SP:Strong MV:Tiring - Razhak: Hurt > +50+ >
Ragan slashes Razhak's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
You tickle *Razhak*'s body with your strike.

HP:Wounded SP:Strong MV:Tiring - Razhak: Hurt > +50+ > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A Shienaran forward scout is here, fighting Razhak.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Razhak.
A Shienaran forward scout is here, fighting Razhak.
Ragan is here, fighting Razhak.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Tiring - Razhak: Hurt > +50+ > f
You panic and attempt to flee!


A blighted deer has arrived from the east.


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
You notice a silver-banded war mallet is hidden here.
You notice a backpack is hidden here.

HP:Wounded SP:Strong MV:Tiring > +53+ > w
j
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Byrg* is standing here.
A sickly, skinny deer stands here in a daze.
*Razhak* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A Shienaran forward scout is here, fighting Razhak.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Razhak.
A Shienaran forward scout is here, fighting Razhak.
Ragan is here, fighting Razhak.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Tiring > +54+ > [kill h.dark]
You barely tickle *Byrg*'s body with your strike.

HP:Wounded SP:Strong MV:Tiring - Byrg: Scratched > +54+ >
*Razhak* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Tiring - Byrg: Scratched > +55+ >
*Razhak* leaves south riding a shadow stallion.

HP:Wounded SP:Strong MV:Tiring - Byrg: Scratched > +56+ >
You tickle *Byrg*'s body with your strike.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

HP:Wounded SP:Strong MV:Tiring - Byrg: Scratched > +56+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
You sense a hidden life form in the area...
*Byrg* is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
A Shienaran forward scout is here, fighting Byrg.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Wounded SP:Strong MV:Tiring - Byrg: Scratched > +58+ >
*Razhak* tries to scythe you, but you parry successfully.

HP:Wounded SP:Strong MV:Tiring - Byrg: Scratched > +58+ >
Ragan tickles Byrg's body with his slash.
A blighted deer leaves east.
A Shienaran forward scout tickles Byrg's body with his slash.
A Shienaran forward scout tickles Byrg's left leg with his slash.
A Shienaran forward scout barely slashes Byrg's right leg.
*Byrg* tries to slash you, but you deflect the blow.
You barely tickle *Byrg*'s body with your strike.
*Byrg* sends you sprawling with a powerful bash!

HP:Wounded SP:Strong MV:Tiring - Byrg: Hurt > +60+ > #Ok. $lasttick is now set to {12050}.

*Razhak* scythes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Ragan barely slashes Byrg's body.
A Shienaran forward scout barely slashes Byrg's body.
A Shienaran forward scout barely slashes Byrg's right leg.
A Shienaran forward scout slashes Byrg's left leg.
*Byrg* slashes your left foot into bloody fragments!
Your heartbeat calms down more as you feel less panicked.


Byrg assumes an offensive striking posture.

not
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
You notice a pair of thick metal boots is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
You notice a silver-banded war mallet is hidden here.
You notice a backpack is hidden here.
A sickly, skinny deer stands here in a daze.
You stop paying increased attention to your surroundings.

HP:Beaten SP:Strong MV:Tiring > +2+ > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
*Razhak* is standing here, riding a shadow stallion.
*Khugd* is standing here.
*Byrg* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Byrg.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Byrg.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Razhak* tries to scythe you, but you parry successfully.

wHP:Beaten SP:Strong MV:Tiring - Razhak: Hurt > +3+ >
You tickle *Razhak*'s right arm with your strike.
*Razhak* tries to scythe you, but you deflect the blow.
Ragan slashes Byrg's body.
A Shienaran forward scout slashes Byrg's left arm.
A Shienaran forward scout barely slashes Byrg's left hand.
A Shienaran forward scout slashes Byrg's body.
No way! You're fighting for your life!

HP:Beaten SP:Strong MV:Tiring - Razhak: Hurt > +3+ > f
You panic and attempt to flee!

[0;
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [2]
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Beaten SP:Strong MV:Tiring > +4+ > n
w
wBy the Apple Trees
[ obvious exits: E S W ]
A squirrel is here, chittering.


HP:Beaten SP:Strong MV:Tiring > +6+ > A Small Path
[ obvious exits: E W ]
A green woodpecker is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

HP:Beaten SP:Strong MV:Tiring > +6+ > A Pile of Lumber
[ obvious exits: E S W ]
A crow is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

HP:Beaten SP:Strong MV:Tiring > +6+ > s
ri
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

HP:Beaten SP:Strong MV:Tiring > +7+ > [ride horse]
You start riding him.

HP:Beaten SP:Strong MV:Tiring > +7+ > s
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here, being ridden by you.
A lynx creeps low to the ground, hunting for food.

HP:Beaten SP:Strong MV:Tiring > +8+ > w
w
Path to the Old Monastery
[ obvious exits: E W ]
A spotted horse wanders skittishly around here, being ridden by you.

sHP:Beaten SP:Strong MV:Tiring > +9+ >
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A spotted horse wanders skittishly around here, being ridden by you.
A squirrel is here, chittering.
A lynx creeps low to the ground, hunting for food.
A strong trolloc stands here, snout sniffing the wind.

sHP:Beaten SP:Strong MV:Tiring > +9+ >
A Narrow Trail
[ obvious exits: N S ]
A spotted horse wanders skittishly around here, being ridden by you.

sHP:Beaten SP:Strong MV:Tiring > +9+ >
Bend in the Trail
[ obvious exits: N S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A sickly, skinny deer stands here in a daze.

sHP:Beaten SP:Strong MV:Tiring > +10+ >
By the Large Stone
[ obvious exits: N S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A sickly, skinny deer stands here in a daze.

sHP:Beaten SP:Strong MV:Tiring > +10+ >
sA blighted deer leaves north.
The Thin Forest
[ obvious exits: N S ]
A spotted horse wanders skittishly around here, being ridden by you.
A black snake is here, lying on a rock.


HP:Beaten SP:Strong MV:Tiring > +10+ > Moldy Earth
[ obvious exits: N S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A sickly, skinny deer stands here in a daze.

wHP:Beaten SP:Strong MV:Tiring > +10+ > h
Rotten Ground
[ obvious exits: N S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wild hog snorts angrily, pawing at the ground.

HP:Beaten SP:Strong MV:Tiring > +11+ > [where ]
Players in your Zone
--------------------
Taleena - Rotten Ground

HP:Beaten SP:Strong MV:Tiring > +11+ > s
eSinister Forest
[ obvious exits: N S W ]
A spotted horse wanders skittishly around here, being ridden by you.


HP:Beaten SP:Strong MV:Tiring > +12+ > sAlas, you cannot go that way...


HP:Beaten SP:Strong MV:Tiring > +12+ > e
eWithering Woods
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.


HP:Beaten SP:Strong MV:Tiring > +13+ > Spoiled Trees
[ obvious exits: E S W ]
A spotted horse wanders skittishly around here, being ridden by you.

HP:Beaten SP:Strong MV:Tiring > +13+ > Moldering Forest
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.

HP:Beaten SP:Strong MV:Tiring > +13+ > e
n
Cankered Woods
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.

HP:Beaten SP:Strong MV:Tiring > +15+ > Before the Temple
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.

HP:Beaten SP:Strong MV:Tiring > +15+ > n
dism
You can't ride in there.

leHP:Beaten SP:Strong MV:Tiring > +16+ > aYou stop riding him.

HP:Beaten SP:Strong MV:Tiring > +16+ > horse
wh
[lead ]
You start leading him.
A spotted horse starts following you.

HP:Beaten SP:Strong MV:Tiring > +17+ > [where ]
Players in your Zone
--------------------
Taleena - Before the Temple

HP:Beaten SP:Strong MV:Tiring > +17+ > n
Temple Entrance
[ obvious exits: N S ]
A spotted horse has arrived from the south.

HP:Beaten SP:Strong MV:Tiring > +18+ > n
Among the Pews
[ obvious exits: N S ]
A spotted horse has arrived from the south.

HP:Beaten SP:Strong MV:Tiring > +19+ > n
Temple Altar
[ obvious exits: N S ]
A spotted horse has arrived from the south.

HP:Beaten SP:Strong MV:Tiring > +20+ > n
Temple Foyer
[ obvious exits: N E S ]
A spotted horse has arrived from the south.

HP:Beaten SP:Strong MV:Tiring > +20+ > e
unBefore a Temple
[ obvious exits: N E S W ]
A spotted horse has arrived from the west.

gHP:Beaten SP:Strong MV:Tiring > +22+ > roup horse
wh
A spotted horse is no longer a member of your group.
A spotted horse stops following you.

HP:Beaten SP:Strong MV:Tiring > +23+ > [where ]
Players in your Zone
--------------------
Taleena - Before a Temple

HP:Beaten SP:Strong MV:Tiring > +23+ > n
A Circle of Stones
[ obvious exits: N E S W ]
A small grasshopper hops from place to place.

HP:Beaten SP:Strong MV:Tiring > +24+ > n
Under the Angel
[ obvious exits: S W ]
A small vial of thick yellow liquid sits here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A set of darkly shining chainmail leggings lies forgotten here.
A long blade with the rank of general raised in its brass hilt lies here.
A pair of hard leather half-gauntlets is on the ground here.
A hard leather breastplate has been placed upon the ground.
A wounded trolloc is here, looking at you through terrified eyes.

nHP:Beaten SP:Strong MV:Tiring > +25+ >
Alas, you cannot go that way...

HP:Beaten SP:Strong MV:Tiring > +25+ > wlii
l Arglebargle, glop-glyf!?!

HP:Beaten SP:Strong MV:Tiring > +28+ > g.vial
You do not see that here.

HP:Beaten SP:Strong MV:Tiring > +29+ > l
get Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A small vial of thick yellow liquid sits here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A set of darkly shining chainmail leggings lies forgotten here.
A long blade with the rank of general raised in its brass hilt lies here.
A pair of hard leather half-gauntlets is on the ground here.
A hard leather breastplate has been placed upon the ground.
A wounded trolloc is here, looking at you through terrified eyes.

viHP:Beaten SP:Strong MV:Tiring > +30+ > al
iYou don't see a vial here.

HP:Beaten SP:Strong MV:Tiring > +31+ >
You are carrying:
eighteen copper pennys

HP:Beaten SP:Strong MV:Tiring > +32+ > w
Passing Some Tombstones
[ obvious exits: N E S ]

HP:Beaten SP:Strong MV:Tiring > +33+ > n
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Beaten SP:Strong MV:Winded > +34+ > e
On the Stone Steps
[ obvious exits: E W ]
*Razhak* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.

HP:Beaten SP:Strong MV:Winded > +35+ > e

*Razhak* tries to scythe you, but you deflect the blow.

HP:Beaten SP:Strong MV:Winded - Razhak: Hurt > +36+ > oNo way! You're fighting for your life!

pHP:Beaten SP:Strong MV:Winded - Razhak: Hurt > +36+ > en
fYou try to strike *Razhak*, but he deflects the blow.
*Razhak* tries to scythe you, but you deflect the blow.
Open what?

HP:Beaten SP:Strong MV:Winded - Razhak: Hurt > +37+ >say what

*Byrg* has arrived from the west.

HP:Beaten SP:Strong MV:Winded - Razhak: Hurt > +38+ > You say 'what' <-- Why are they just trying to prevent me scalping instead of chasing? :p

HP:Beaten SP:Strong MV:Winded - Razhak: Hurt > +38+ > f
You panic and attempt to flee!


*Byrg* tries to slash you, but you deflect the blow.


*Byrg* tries to slash you, but you parry successfully.
You tickle *Razhak*'s right arm with your strike.
*Razhak* tries to scythe you, but you parry successfully.
You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Beaten SP:Strong MV:Winded > +40+ > e
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Beaten SP:Strong MV:Winded > +41+ > kil monk
fYou fail to strike a spirit of a monk.


HP:Beaten SP:Strong MV:Winded - a spirit of a monk: Scratched > +43+ > w
You panic and attempt to flee!

You flee head over heels.
By the Altar
[ obvious exits: W U ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

HP:Beaten SP:Strong MV:Winded > +45+ > kil monk
f
You strike at a spirit of a monk, but a walking staff passes through it.

HP:Beaten SP:Strong MV:Winded - a spirit of a monk: Scratched > +47+ > w
You panic and attempt to flee!

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
*Byrg* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
On the Stone Steps
[ obvious exits: E W ]
*Khugd* is standing here.
A sickly, skinny deer stands here in a daze.
*Khugd* tries to pierce you, but you deflect the blow.

HP:Beaten SP:Strong MV:Winded - Khugd: Wounded > +48+ > w
You try to strike *Khugd*, but he parries successfully.
*Khugd* tries to pierce you, but you parry successfully.

HP:Beaten SP:Strong MV:Winded - Khugd: Wounded > +49+ >
f
No way! You're fighting for your life!

HP:Beaten SP:Strong MV:Winded - Khugd: Wounded > +49+ > w You panic and attempt to flee!



*Razhak* has arrived from the east.
A shadow stallion has arrived from the east.
*Byrg* has arrived from the east.


*Byrg* tries to slash you, but you deflect the blow.
*Razhak* tries to scythe you, but you deflect the blow.

[You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]
On the Stone Steps
[ obvious exits: E W ]
*Byrg* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
*Khugd* is standing here.
A sickly, skinny deer stands here in a daze.
*Khugd* tries to pierce you, but you parry successfully.

HP:Beaten SP:Strong MV:Winded - Khugd: Wounded > +51+ >
*Byrg* tries to slash you, but you deflect the blow.

HP:Beaten SP:Strong MV:Winded - Khugd: Wounded > +52+ > f
*Byrg* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You try to strike *Khugd*, but he deflects the blow.
*Khugd* tries to pierce you, but you deflect the blow.


HP:Beaten SP:Strong MV:Winded - Khugd: Wounded > +52+ > You panic and attempt to flee!

[0;s

You dodge a bash from *Razhak* who loses his balance and falls! <-- Snicker, time to leave they just want to prevent me from scalping :P
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A baby lizard scampers about.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Passing Some Tombstones
[ obvious exits: N E S ]

HP:Beaten SP:Strong MV:Winded > +55+ > e
Under the Angel
[ obvious exits: S W ]
A small vial of thick yellow liquid sits here.
A lantern has been left here.
A thin-soled pair of light leather boots stand side by side.
A set of darkly shining chainmail leggings lies forgotten here.
A long blade with the rank of general raised in its brass hilt lies here.
A pair of hard leather half-gauntlets is on the ground here.
A hard leather breastplate has been placed upon the ground.
A wounded trolloc is here, looking at you through terrified eyes.

HP:Beaten SP:Strong MV:Winded > +56+ > s
A Circle of Stones
[ obvious exits: N E S W ]
A small grasshopper hops from place to place.

rHP:Beaten SP:Strong MV:Winded > +56+ > i
[ride horse]
They're not here to be ridden.

HP:Beaten SP:Strong MV:Winded > +57+ > s
ri
Before a Temple
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here.

HP:Beaten SP:Strong MV:Winded > +58+ > [ride horse]
You start riding him.

HP:Beaten SP:Strong MV:Winded > +58+ > wh
[where ]
Players in your Zone
--------------------
Taleena - Before a Temple

HP:Beaten SP:Strong MV:Winded > +60+ > dism
lea ho#Ok. $lasttick is now set to {12111}.
Your heartbeat calms down more as you feel less panicked.
You stop riding him.

rHP:Beaten SP:Strong MV:Winded > +0+ > se
[lead ]
You start leading him.
A spotted horse starts following you.

HP:Beaten SP:Strong MV:Winded > +1+ > l
w
Before a Temple
Everything on this side of the temple is dead. Small patches of dead grass
cling to the muddy soil. Gray, petrified trees line the sides of this narrow
path leading away from the temple. To the east is a large flowerbed, filled
with dead and dried out blossoms. To the south the path continues through this
garden of death, and the entrance to the temple is to the west.
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here.

sHP:Beaten SP:Strong MV:Winded > +2+ >
Temple Foyer
[ obvious exits: N E S ]
A spotted horse has arrived from the east.

HP:Beaten SP:Strong MV:Winded > +2+ > Temple Altar
[ obvious exits: N S ]
A spotted horse has arrived from the north.

sHP:Beaten SP:Strong MV:Winded > +2+ >
s
Among the Pews
[ obvious exits: N S ]
A spotted horse has arrived from the north.

HP:Beaten SP:Strong MV:Winded > +3+ > Temple Entrance
[ obvious exits: N S ]
A spotted horse has arrived from the north.

HP:Beaten SP:Strong MV:Winded > +3+ > s
riBefore the Temple
[ obvious exits: N E S W ]
A spotted horse has arrived from the north.


HP:Beaten SP:Strong MV:Winded > +4+ > s[ride horse]
A spotted horse stops following you.
You start riding him.


HP:Beaten SP:Strong MV:Winded > +5+ > sCankered Woods
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.


HP:Beaten SP:Strong MV:Winded > +5+ > whDead Forest
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here, being ridden by you.
A wilted tree leans to one side, on the brink of death.


HP:Beaten SP:Strong MV:Winded > +6+ > w
[where ]
Players in your Zone
--------------------
Taleena - Dead Forest

HP:Beaten SP:Strong MV:Winded > +6+ > w
Rotting Earth
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

HP:Beaten SP:Strong MV:Winded > +6+ > s
Decaying Forest
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A raven is here, watching.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

sHP:Beaten SP:Strong MV:Winded > +7+ >
Dark Forest
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A wild boar runs through the forest.

HP:Beaten SP:Strong MV:Winded > +7+ > s
Dark Forest
[ obvious exits: N S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A thick, stout plant with spiny foliage seems to quiver as you approach.

sHP:Beaten SP:Strong MV:Winded > +7+ >
Dark Forest
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A raven is visible flying high in the sky.

HP:Beaten SP:Strong MV:Winded > +8+ > Dark Forest
[ obvious exits: N E ]
A spotted horse wanders skittishly around here, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

HP:Beaten SP:Strong MV:Winded > +8+ >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

HP:Beaten SP:Strong MV:Winded > +8+ > e
s
Dark Forest
[ obvious exits: N E S W ]
A spotted horse wanders skittishly around here, being ridden by you.
An elk with massive antlers eyes you with curiosity.

HP:Beaten SP:Strong MV:Winded > +9+ > s
Creepy Woods
[ obvious exits: N E S ]
A spotted horse wanders skittishly around here, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

HP:Beaten SP:Strong MV:Winded > +9+ > w
Dense Forest
[ obvious exits: N E W ]
A lantern has been left here.
A spotted horse wanders skittishly around here, being ridden by you.

HP:Beaten SP:Strong MV:Winded > +9+ > w
sThick Forest
[ obvious exits: E W ]
A spotted horse wanders skittishly around here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

Go to FD and wait a tic or so, then head back up:

Taleena
Posts: 44
Joined: Sat Feb 11, 2017 8:15 pm

Re: You guys, you guys.. :P

Post by Taleena » Thu May 02, 2019 5:15 pm

HP:Beaten SP:Strong MV:Winded > +30+ > Bend in the Road
[ obvious exits: N S W ]
A shattered arm lies in a bloody red and purple mess. [2]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

nHP:Beaten SP:Strong MV:Winded > +30+ >
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.

HP:Beaten SP:Strong MV:Winded > +30+ > n
Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Beaten SP:Strong MV:Winded > +31+ > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Beaten SP:Strong MV:Winded > +31+ > n
diBefore the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A black wolf growls loudly, poised to leap.

a HP:Beaten SP:Strong MV:Winded > +31+ > hoEntering the Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

rHP:Beaten SP:Strong MV:Winded > +32+ > se
n
nA warhorse is in excellent condition.
A warhorse is winded.


HP:Battered SP:Strong MV:Winded > +32+ > Inside the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

nHP:Battered SP:Strong MV:Winded > +33+ >
Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

nHP:Battered SP:Strong MV:Winded > +33+ >
Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

nHP:Battered SP:Strong MV:Winded > +33+ >
Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded > +33+ > noIn the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

tHP:Battered SP:Strong MV:Winded > +34+ >
l
You start paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Winded > +34+ > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded > +34+ > not
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!


HP:Battered SP:Strong MV:Winded > +35+ > n
You stop paying increased attention to your surroundings.

nHP:Battered SP:Strong MV:Winded > +35+ >
Entering the Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

nHP:Battered SP:Strong MV:Winded > +36+ > otOutside Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


HP:Battered SP:Strong MV:Winded > +36+ > l
You start paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Winded > +36+ > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded > +37+ > kil rat
l
A rat stops following you.
You strike a rat's body.

HP:Battered SP:Strong MV:Winded - a rat: Wounded > +38+ > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A rat is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded - a rat: Wounded > +38+ >
You swiftly dodge a rat's attempt to hit you.
You strike a rat's right leg.

HP:Battered SP:Strong MV:Winded - a rat: Battered > +38+ > wh
[where ]
Players in your Zone
--------------------
Taleena - Outside Tarwin's Gap

HP:Battered SP:Strong MV:Winded - a rat: Battered > +40+ >
A rat tries to hit you, but you dodge the attack.
You strike a rat's body.
A rat is stunned, but will probably regain consciousness...

HP:Battered SP:Strong MV:Winded - a rat: Critical > +41+ > l
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
A rat is lying here, stunned.
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded - a rat: Critical > +42+ > not
You strike a rat's right leg extremely hard.
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.


HP:Battered SP:Strong MV:Winded > +44+ > n
You stop paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Winded > +45+ > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A lantern has been left here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded > +46+ > w
Edge of the Foothills
[ obvious exits: N E ]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

HP:Battered SP:Strong MV:Winded > +46+ > n
Near the Foothills
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

nHP:Battered SP:Strong MV:Winded > +47+ >
w
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

nHP:Battered SP:Strong MV:Winded > +47+ > The Blight
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


HP:Battered SP:Strong MV:Winded > +47+ > w
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

HP:Battered SP:Strong MV:Winded > +48+ > s
In a Dying Orchard
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A raven is here flying around.
The writhing grass is lying here, mortally wounded.
A raven is visible flying high in the sky.

HP:Battered SP:Strong MV:Winded > +48+ > w
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A sickly, skinny deer stands here in a daze.

HP:Battered SP:Strong MV:Winded > +48+ > s
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +49+ > The Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +49+ > dism
e
*Khugd* has arrived from the east. <-- Snicker are they really still inside there waiting for me to scalp? Who has that kind of patience


HP:Battered SP:Strong MV:Winded > +50+ > You stop riding him.

HP:Battered SP:Strong MV:Winded > +50+ > On the Stone Steps
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.

HP:Battered SP:Strong MV:Weary > +50+ > e
wEntering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Battered SP:Strong MV:Weary > +52+ >
On the Stone Steps
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.

HP:Battered SP:Strong MV:Weary > +53+ > w
notThe Yard Before the Monastery
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


HP:Battered SP:Strong MV:Weary > +54+ > You start paying increased attention to your surroundings.

j
HP:Battered SP:Strong MV:Weary > +54+ > [kill h.dark]
They aren't here.

HP:Battered SP:Strong MV:Weary > +54+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +56+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +57+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +58+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +59+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +60+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +61+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +62+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Weary > +1+ > l
#Ok. $lasttick is now set to {12237}.
#Ok. $lasttick is now set to {12237}.
The flows holding the light ball have dissipated.
You suddenly feel less protected.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +0+ > l
em
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +1+ > a
[embrace ]
You feel the flows of saidar coursing through your body.

HP:Battered SP:Strong MV:Winded > +1+ > [chann 'armor' taleena]
You begin to weave the appropriate flows...

- = + *
Ok.
You weave flows of Spirit around yourself, and you feel protected.

HP:Battered SP:Strong MV:Winded > +4+ > li
[chann 'light ball']
You begin to weave the appropriate flows...

- = + *
You lost control of Saidar!
Raucher tells you 'wanna help murgoz ?'

HP:Battered SP:Strong MV:Winded > +6+ > l
liThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


HP:Battered SP:Strong MV:Winded > +7+ > [chann 'light ball']
You begin to weave the appropriate flows...

re-pl y =am +p k*
Ok.
The room becomes brighter as you create a sphere of light above your hand.

HP:Battered SP:Strong MV:Winded > +9+ > ing
l
You reply to Raucher 'am pking'

rHP:Battered SP:Strong MV:Winded > +9+ > elThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +10+ > ease
Ok.

lHP:Battered SP:Strong MV:Winded > +10+ >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +11+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Battered SP:Strong MV:Winded > +12+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +13+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +14+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +15+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +16+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +17+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +18+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +19+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +20+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Yard Before the Monastery

HP:Battered SP:Strong MV:Winded > +20+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +21+ > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

HP:Battered SP:Strong MV:Winded > +22+ > l
tiThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.


HP:Battered SP:Strong MV:Winded > +23+ > It is 1 o'clock pm, on the 4th day of the month of Danu, year 1280.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Thu May 2 16:57:30 2019 EST, up for 1 day, 3 hours, 19 minutes)

HP:Battered SP:Strong MV:Winded > +23+ > l
nThe Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

oHP:Battered SP:Strong MV:Winded > +24+ > t
eYou stop paying increased attention to your surroundings.


HP:Battered SP:Strong MV:Winded > +25+ > On the Stone Steps
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.

HP:Battered SP:Strong MV:Winded > +25+ > e
noEntering the Monastery
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

tHP:Battered SP:Strong MV:Winded > +26+ >
l
You start paying increased attention to your surroundings.

HP:Battered SP:Strong MV:Winded > +27+ > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Battered SP:Strong MV:Winded > +27+ > l s
The oakdoor is closed. <-- People must have better things to do then just sit in there waiting for me to scalp right?

HP:Battered SP:Strong MV:Winded > +28+ > wh
[where ]
Players in your Zone
--------------------
Taleena - Entering the Monastery

HP:Battered SP:Strong MV:Winded > +29+ > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Battered SP:Strong MV:Winded > +32+ > l
wEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Battered SP:Strong MV:Winded > +32+ > h
[where ]
Players in your Zone
--------------------
Taleena - Entering the Monastery

HP:Battered SP:Strong MV:Winded > +33+ > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Battered SP:Strong MV:Winded > +33+ > l
noEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A fine-grained oilstone lies upon the ground.
A gleaming pair of black knee-high boots stand here, highly polished.
A small purse is here.
A pair of black pants lies here. [2]
A jewel-encrusted scabbard made of gold glitters from its gems. [2]
A thin, decorative belt with an elaborate buckle is here. [2]
A heavy sword requiring two hands to wield lies in the dirt. [2]
A dark cloak with a hood has been left here.
A jet black shirt of satin is here.
A brown sack has been left here. [2]

HP:Battered SP:Strong MV:Winded > +34+ > t
o
You stop paying increased attention to your surroundings.

sHP:Battered SP:Strong MV:Winded > +35+ >
n[open oakdoor]
Ok.


HP:Battered SP:Strong MV:Winded > +35+ > The Great Library
[ obvious exits: N ]
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
*Byrg* is standing here. <-- guess not haha

HP:Battered SP:Strong MV:Winded > +35+ > *Byrg* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +35+ >
*Razhak* tries to scythe you, but you parry successfully.

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +36+ > f
PANIC! You couldn't escape!

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +36+ >
*Razhak* tries to scythe you, but you parry successfully.
You tickle *Byrg*'s left hand with your strike.
*Byrg* tries to slash you, but you deflect the blow.
*Razhak* closes the oakdoor.

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +37+ > f
oPANIC! You couldn't escape!


HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +37+ > f
[open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +38+ > PANIC! You couldn't escape!

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +38+ > em
[embrace ]
You feel the flows of saidar coursing through your body.

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +39+ > 1
*Razhak* tries to scythe you, but you deflect the blow.
You tickle *Byrg*'s left leg with your strike.
*Byrg* tries to slash you, but you deflect the blow.

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +40+ >fb byrg
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' byrg}.
#Ok. {b} aliases {chann 'flame' byrg}.
#Ok. {m} aliases {kill byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {2} aliases {chann 'contagion' byrg}.
1

*Byrg* tries to slash you, but you deflect the blow.

HP:Battered SP:Strong MV:Winded - Byrg: Scratched > +42+ > You begin to weave the appropriate flows...

- =
*Razhak* tries to scythe you, but you deflect the blow.
*Byrg* slashes your right leg into bloody fragments!
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.
Razhak assumes an offensive striking posture.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +43+ > 1
You begin to weave the appropriate flows...

- = + *
Ok.
*Byrg* shivers from the icy cold force sent by you.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +45+ >
*Razhak* tries to scythe you, but you parry successfully.
*Byrg* tries to slash you, but you deflect the blow.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +45+ >
*Razhak* tries to scythe you, but you parry successfully.
You barely tickle *Byrg*'s left hand with your strike.
*Byrg* tries to slash you, but you parry successfully.

oHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +46+ >
f
[open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +46+ > PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +47+ > fb b
You barely tickle *Byrg*'s body with your strike.
*Byrg* tries to slash you, but you deflect the blow.

yHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +49+ > rg
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' byrg}.
#Ok. {b} aliases {chann 'flame' byrg}.
#Ok. {m} aliases {kill byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {2} aliases {chann 'contagion' byrg}.
o

You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +50+ > f
[open oakdoor]
Ok.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +50+ > *Byrg* closes the oakdoor.
PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +51+ > o
[open oakdoor]
Ok.

fHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +52+ >
You barely tickle *Byrg*'s body with your strike.
*Byrg* tries to slash you, but you parry successfully.
*Byrg* closes the oakdoor.

bHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +52+ > r
*Byrg* tries to slash you, but you parry successfully.

zHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +52+ > h
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' rzh}.
#Ok. {b} aliases {chann 'flame' rzh}.
#Ok. {m} aliases {kill rzh}.
#Ok. {1} aliases {chann 'chill' rzh}.
#Ok. {1} aliases {chann 'chill' rzh}.
#Ok. {2} aliases {chann 'contagion' rzh}.
weaves
rThe weaves you have maintained are:

1. Byrg tied CHILL
2. Taleena tied LIGHT BALL
3. Taleena tied ARMOR

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +54+ >fb razh
You tickle *Byrg*'s right arm with your strike.
*Byrg* slashes your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

aHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +55+ > k
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' razhak}.
#Ok. {b} aliases {chann 'flame' razhak}.
#Ok. {m} aliases {kill razhak}.
#Ok. {1} aliases {chann 'chill' razhak}.
#Ok. {1} aliases {chann 'chill' razhak}.
#Ok. {2} aliases {chann 'contagion' razhak}.
1
*Byrg* tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...

- = + *
Ok.
*Razhak* shivers from the icy cold force sent by you.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +57+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +58+ >
You tickle *Byrg*'s body with your strike.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +58+ > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!
*Byrg* is here, fighting YOU!

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +59+ >
*Byrg* tries to slash you, but you parry successfully.

rHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +60+ > elease
Ok.

fHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +61+ > b byrg
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' byrg}.
#Ok. {b} aliases {chann 'flame' byrg}.
#Ok. {m} aliases {kill byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {1} aliases {chann 'chill' byrg}.
#Ok. {2} aliases {chann 'contagion' byrg}.
#Ok. $lasttick is now set to {12299}.

You tickle *Byrg*'s body with your strike.
*Byrg* tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

eHP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +62+ > m
v
[embrace ]
You feel the flows of saidar coursing through your body.

HP:Beaten SP:Strong MV:Winded - Byrg: Scratched > +1+ > You begin to weave the appropriate flows...

-
*Byrg* tries to slash you, but you parry successfully.

= + *
*Byrg* tries to slash you, but you deflect the blow.

* +
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

= - - v=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

HP:Beaten SP:Strong MV:Winded - Byrg: Hurt > +5+ >
*Byrg* tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...

-
*Byrg* tries to slash you, but you parry successfully.

= +
*Razhak* clambers to his feet.

*
*Razhak* tries to scythe you, but you deflect the blow.

* + = - v - =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

HP:Beaten SP:Strong MV:Winded - Byrg: Wounded > +9+ >
*Razhak* tries to scythe you, but you deflect the blow.
You tickle *Byrg*'s right hand with your strike.
*Byrg* tries to slash you, but you parry successfully.
*Razhak* tries to scythe you, but you parry successfully.
You swiftly dodge *Byrg*'s attempt to slash you.

HP:Beaten SP:Strong MV:Winded - Byrg: Wounded > +9+ >
You begin to weave the appropriate flows...

- = + * * + = -
*Razhak* tries to scythe you, but you deflect the blow.

v -
*Razhak* tries to scythe you, but you deflect the blow.
*Byrg* tries to slash you, but you deflect the blow.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

HP:Beaten SP:Good MV:Winded - Byrg: Battered > +13+ >
You begin to weave the appropriate flows...

- = +
*Byrg* gets a cup of thready brown tea from a backpack.

* *
*Razhak* tries to scythe you, but you deflect the blow.

+ = -
*Razhak* tries to scythe you, but you deflect the blow.

- =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

HP:Beaten SP:Good MV:Winded - Byrg: Beaten > +17+ > v

*Byrg* quaffs a cup of thready brown tea.

HP:Beaten SP:Good MV:Winded - Byrg: Beaten > +18+ > You begin to weave the appropriate flows...

- = + * * + =
You swiftly dodge *Razhak*'s attempt to scythe you.

- - =
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

HP:Beaten SP:Fading MV:Winded - Byrg: Critical > +21+ > v

*Razhak* tries to scythe you, but you parry successfully.
You tickle *Byrg*'s body with your strike.

HP:Beaten SP:Fading MV:Winded - Byrg: Critical > +22+ > You begin to weave the appropriate flows...

- = + * *
*Razhak* tries to scythe you, but you parry successfully.

+ = - - =
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your fireball blasts into *Byrg*, dropping his charred corpse to the ground.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

HP:Beaten SP:Fading MV:Winded > +25+ > o
[open oakdoor]
Ok.

HP:Beaten SP:Fading MV:Winded > +26+ > l
*Razhak* tries to scythe you, but you parry successfully.
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

n
HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +27+ > You barely tickle *Razhak*'s body with your strike.
No way! You're fighting for your life!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +28+ > f
You panic and attempt to flee!
*Razhak* closes the oakdoor.

relea
PANIC! You couldn't escape!

seHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +29+ >
Ok.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +30+ > c
c
You tickle *Razhak*'s body with your strike.
[close oakdoor]
It's already closed!

cHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +31+ >
[close oakdoor]
It's already closed!

c
HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +31+ > c[close oakdoor]
It's already closed!


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +31+ > [close oakdoor]
It's already closed!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +32+ > o
[close oakdoor]
It's already closed!

fHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +32+ >
[open oakdoor]
Ok.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +32+ > PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +32+ > f
You panic and attempt to flee!


*Razhak* closes the oakdoor.


*Razhak* tries to scythe you, but you parry successfully.

o

*Razhak* tries to scythe you, but you deflect the blow.

f
PANIC! You couldn't escape!
[open oakdoor]
Ok.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +35+ > You panic and attempt to flee!


You swiftly dodge *Razhak*'s attempt to scythe you.
*Razhak* closes the oakdoor.


PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +37+ > o

*Razhak* tries to scythe you, but you dodge the attack.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +38+ > [open oakdoor]
Ok.
*Razhak* closes the oakdoor.

lHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +38+ >
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +39+ > c
c
You barely tickle *Razhak*'s right arm with your strike.
*Razhak* tries to scythe you, but you deflect the blow.
[close oakdoor]
It's already closed!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +40+ > c
[close oakdoor]
It's already closed!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +40+ > [close oakdoor]
It's already closed!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +41+ > c
*Razhak* tries to scythe you, but you deflect the blow.
[close oakdoor]
It's already closed!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +41+ > o
[open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +42+ > o
You tickle *Razhak*'s body with your strike.
*Razhak* tries to scythe you, but you deflect the blow.


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +43+ > o
[open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +43+ > o
[open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +44+ > o
[open oakdoor]
Ok.

oHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +44+ >
[open oakdoor]
It's already open!
*Razhak* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +44+ > [open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +44+ > [open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +45+ >
*Razhak* tries to scythe you, but you deflect the blow.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +45+ > o
*Khugd* tries to pierce you, but you deflect the blow.


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +45+ > o[open oakdoor]
Ok.
*Razhak* closes the oakdoor.


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +46+ > You swiftly dodge *Khugd*'s attempt to pierce you.
You tickle *Razhak*'s left leg with your strike.
[open oakdoor]
Ok.
*Razhak* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +46+ > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +47+ > l
na nThe Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

eHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +48+ > ed help
*Razhak* tries to scythe you, but you parry successfully.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +48+ > orch

*Khugd* tries to pierce you, but you parry successfully.
You barely tickle *Razhak*'s left foot with your strike.

oHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +49+ >
You narrate 'need help orch'

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +49+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

fHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +49+ >
PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +50+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +51+ > o
o*Khugd* tries to pierce you, but you deflect the blow.
You try to strike *Razhak*, but he dodges the attack.
*Razhak* tries to scythe you, but you parry successfully.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +52+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +52+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +53+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +53+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +53+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +54+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +54+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +54+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +54+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +55+ > o
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

gHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +55+ > et[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +55+ > tea pouch
quafYou get a cup of thready brown tea from a soft leather pouch.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +56+ > f
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

tHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +56+ > ea
o
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +57+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +57+ >
o
*Khugd* tries to pierce you, but you dodge the attack.
You try to strike *Razhak*, but he parries successfully.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +58+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +58+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +58+ > l[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +59+ > l raThe Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +59+ > zhak

Razhak has a few scratches.

*Razhak* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +60+ > o
o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Winded - Razhak: Scratched > +61+ > o
o
#Ok. $lasttick is now set to {12360}.
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.
Your heartbeat calms down more as you feel less panicked.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +0+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +1+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +1+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +1+ > re[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

lHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +1+ > ease
o
You aren't in touch with saidar to release anything.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +2+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +2+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +3+ > o
o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +3+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +3+ > You swiftly dodge *Khugd*'s attempt to pierce you.
You barely strike *Razhak*'s left arm.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +4+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +4+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +4+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +4+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +5+ > o
o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +5+ > w[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

hHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +5+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +6+ > [where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +6+ > o
o
o
You swiftly dodge *Khugd*'s attempt to pierce you.
You try to strike *Razhak*, but he parries successfully.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +7+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +7+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +7+ > n[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

aHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +7+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +8+ > ha[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

veHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +8+ > 2 in spamm
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

yHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +9+ >
o
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.
You narrate 'have 2 in spammy'

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +10+ > o
o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +10+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +10+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +11+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +11+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +11+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +11+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +12+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +12+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +12+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +12+ >
*Razhak* tries to scythe you, but you deflect the blow.
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +13+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +13+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +13+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +14+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +14+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +14+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +14+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +15+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +15+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +15+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +15+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +16+ > o
You swiftly dodge *Khugd*'s attempt to pierce you.
You barely tickle *Razhak*'s head with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +16+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +16+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +16+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +17+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +17+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +17+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +18+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +18+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +18+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +18+ >
o
*Khugd* tries to pierce you, but you parry successfully.
You barely tickle *Razhak*'s left leg with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +19+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +19+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +19+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +20+ > o
*Razhak* tries to scythe you, but you parry successfully.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +20+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +20+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +20+ > o
o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +21+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +21+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +21+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +22+ > o
*Khugd* tries to pierce you, but you deflect the blow.
You try to strike *Razhak*, but he parries successfully.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +22+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +22+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.
Meren narrates 'Sounds deeply unpleasant'

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +22+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +23+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +23+ > o
o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +24+ > na [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

rHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +24+ > azhak be
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s left arm with your strike.

rHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +25+ > k
o
You narrate 'razhak berk'

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +25+ > o
o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +26+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +26+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +26+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +27+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +27+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +27+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +27+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +28+ > o
You swiftly dodge *Khugd*'s attempt to pierce you.
You tickle *Razhak*'s head with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +28+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +28+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +28+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +29+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +29+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +29+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +29+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +30+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +30+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +30+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +30+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +31+ > o
*Khugd* tries to pierce you, but you dodge the attack.
You tickle *Razhak*'s left arm with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +31+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +31+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +31+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +32+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +32+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +32+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +32+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +33+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

oHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +33+ >
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +34+ > o

*Razhak* tries to scythe you, but you deflect the blow.
*Khugd* tries to pierce you, but you dodge the attack.
You tickle *Razhak*'s left foot with your strike.
*Razhak* tries to scythe you, but you deflect the blow.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +34+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +34+ > o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +35+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

wHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +35+ > h
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

o
HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +36+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +36+ > o
o[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +37+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +37+ > o*Khugd* tries to pierce you, but you dodge the attack.
You barely tickle *Razhak*'s body with your strike.
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.


HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +37+ > o
[open oakdoor]
Ok.
You dodge a bash from *Razhak* who loses his balance and falls!
You panic and attempt to flee!

o
*Khugd* closes the oakdoor.


PANIC! You couldn't escape!
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +40+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +40+ >
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +40+ > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +41+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +42+ >
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +43+ > i
You are carrying:
eighteen copper pennys
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +45+ > ch
wh
*Khugd* tries to pierce you, but you parry successfully.
You barely tickle *Razhak*'s body with your strike.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +46+ > [where ]
Players in your Zone
--------------------
Taleena - The Great Library

nHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +47+ > a nayone?
na haYou narrate 'nayone?'

vHP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +48+ > e
*Razhak* tries to scythe you, but you deflect the blow.
*Khugd* tries to pierce you, but you parry successfully.

2HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +48+ > in spammy

*Khugd* tries to pierce you, but you deflect the blow.
You barely tickle *Razhak*'s head with your strike.

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +49+ > You narrate 'have 2 in spammy'

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +50+ >
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Tiring - Razhak: Scratched > +52+ >
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Fading MV:Tiring - Razhak: Hurt > +52+ >
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Fading MV:Tiring - Razhak: Hurt > +55+ >
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Fading MV:Tiring - Razhak: Hurt > +58+ >
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Fading MV:Tiring - Razhak: Hurt > +58+ > o
[open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Beaten SP:Fading MV:Tiring - Razhak: Hurt > +59+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Fading MV:Tiring - Razhak: Hurt > +61+ > #Ok. $lasttick is now set to {12422}.

*Razhak* tries to scythe you, but you parry successfully.
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +0+ > ch

The oakdoor is opened from the other side.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +1+ > o
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
*Khugd* closes the oakdoor.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +1+ > [open oakdoor]
Ok.
*Khugd* closes the oakdoor.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +1+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +2+ >
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s left arm with your strike.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +3+ > w
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

hHP:Battered SP:Good MV:Tiring - Razhak: Hurt > +4+ >
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +4+ > rem
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.

fHP:Battered SP:Good MV:Tiring - Razhak: Hurt > +6+ > lask
dri flaYou stop using a leather water flask.

sHP:Battered SP:Good MV:Tiring - Razhak: Hurt > +7+ > k
It's empty.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +7+ > i
l inYou are carrying:
a leather water flask
eighteen copper pennys

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +8+ > pouch

*Khugd* tries to pierce you, but you parry successfully.
You try to strike *Razhak*, but he parries successfully.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +9+ > pouch (used) :
a thin vial of yellow fluid
[2] a cup of thready brown tea
five copper pennys

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +9+ >
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +10+ > em
v[embrace ]
You feel the flows of saidar coursing through your body.


HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +11+ > Nobody here by that name.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +12+ >
*Khugd* tries to pierce you, but you parry successfully.
You barely tickle *Razhak*'s left foot with your strike.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +12+ > fb razhak
#Ok. {x} aliases {chann 'fireball' h.dark}.
#Ok. {v} aliases {chann 'fireball' razhak}.
#Ok. {b} aliases {chann 'flame' razhak}.
#Ok. {m} aliases {kill razhak}.
#Ok. {1} aliases {chann 'chill' razhak}.
#Ok. {1} aliases {chann 'chill' razhak}.
#Ok. {2} aliases {chann 'contagion' razhak}.
ti
It is 4 o'clock pm, on the 4th day of the month of Danu, year 1280.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Forums: wotmod.org Wiki: wotmud.wikia.com Web client: writtenrealms.com/wot/

(Server: Thu May 2 17:00:26 2019 EST, up for 1 day, 3 hours, 22 minutes)

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +14+ > v
*Khugd* tries to pierce you, but you parry successfully.
You try to strike *Razhak*, but he deflects the blow.

HP:Battered SP:Good MV:Tiring - Razhak: Hurt > +15+ >
You begin to weave the appropriate flows...

- = + *
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

* + = -
*Khugd* tries to pierce you, but you deflect the blow.

- =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

HP:Battered SP:Fading MV:Tiring - Razhak: Wounded > +19+ > v
You begin to weave the appropriate flows...


The oakdoor is opened from the other side.

-
*Khugd* closes the oakdoor.

= + *
*Khugd* pierces your left leg extremely hard.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

HP:Beaten SP:Fading MV:Tiring - Razhak: Wounded > +21+ > v
You begin to weave the appropriate flows...

- = + * *
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

+
*Khugd* tries to pierce you, but you parry successfully.

= - - =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +26+ > v
You begin to weave the appropriate flows...

l
r el-ea sCancelled.
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +27+ > e

*Razhak* tries to scythe you, but you parry successfully.
*Khugd* tries to pierce you, but you deflect the blow.
You try to strike *Razhak*, but he parries successfully.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +27+ > Ok.
The oakdoor is opened from the other side.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +28+ >
*Khugd* closes the oakdoor.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +28+ > o
f[open oakdoor]
Ok.


HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +29+ >
*Khugd* closes the oakdoor.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +29+ > PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +30+ > l
i
l i*Khugd* tries to pierce you, but you deflect the blow.
You barely tickle *Razhak*'s body with your strike.
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

n HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +31+ > poYou are carrying:
a leather water flask
eighteen copper pennys
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

uHP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +31+ > ch
snipouch (used) :
a thin vial of yellow fluid
[2] a cup of thready brown tea
five copper pennys

cHP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +32+ >
You snicker softly.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +33+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +34+ >
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +34+ >
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +37+ >
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +38+ >
*Khugd* tries to pierce you, but you parry successfully.
You barely tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +40+ >
*Khugd* tries to pierce you, but you deflect the blow.
You try to strike *Razhak*, but he parries successfully.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +43+ >
You dodge a bash from *Razhak* who loses his balance and falls!
PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +45+ >
*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s right arm with your strike.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +46+ >
*Razhak* opens the oakdoor.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +48+ > eq

*Khugd* closes the oakdoor.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +48+ > You are using:
<worn on finger> an obsidian ring with a gold tree engraving
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a sheer, satin slip
<worn about body> a dark, hooded cloak
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a walking staff
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a soft leather pouch
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +49+ >
*Razhak* tries to scythe you, but you deflect the blow.
*Khugd* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You tickle *Razhak*'s left arm with your strike.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +49+ > em
wi[embrace ]
You feel the flows of saidar coursing through your body.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +50+ > i
rem Arglebargle, glop-glyf!?!

flHP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +50+ > ask
water*Razhak* tries to scythe you, but you parry successfully.
*Khugd* tries to pierce you, but you parry successfully.
You don't seem to be using a flask.


HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +51+ > [chann 'create water' flask]
You begin to weave the appropriate flows...

-
*Razhak* tries to scythe you, but you parry successfully.
*Khugd* tries to pierce you, but you parry successfully.

= + *
You lost control of Saidar!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +53+ >
*Razhak* opens the oakdoor.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +53+ > water
*Khugd* closes the oakdoor.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +54+ >
[chann 'create water' flask]
You begin to weave the appropriate flows...

-
*Razhak* tries to scythe you, but you deflect the blow.

= +
*Razhak* tries to scythe you, but you parry successfully.
*Khugd* tries to pierce you, but you deflect the blow.

*
Ok.
You weave flows of Water to fill a leather water flask

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +56+ > release
dri fOk.

lHP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +58+ > ask
dri flaYou drink the water.

skHP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +59+ >

*Khugd* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s left leg with your strike.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +59+ > You drink the water.
You don't feel thirsty any more.

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +59+ > l
The Great Library
Books, books and more books. This is indeed a great library. The high
ceiling makes it possible for fifteen-foot-high bookshelves to cover all
walls, filled with books gathered from all around the world. Small desks
and stools are placed all over the library for the monks to use when they
read. No one has been in here for a long time, judging from the dust
covering the whole room. The only obvious exit is through a door to the
north.
[ obvious exits: N ]
The corpse of Byrg is lying here.
The corpse of a black messenger pigeon is lying here.
The corpse of Dimst is lying here.
A bookshelf made from imported wood stands against the wall here.
*Cruoris* is standing here.
*Khugd* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting YOU!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +60+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Tiring - Razhak: Wounded > +62+ > #Ok. $lasttick is now set to {12484}.
#Ok. $lasttick is now set to {12484}.

*Khugd* tries to pierce you, but you deflect the blow.
You barely tickle *Razhak*'s body with your strike.
Your heartbeat calms down more as you feel less panicked.
The corpse of a black messenger pigeon has decayed into a pile of dust.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +0+ > ch
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +1+ > release
You aren't in touch with saidar to release anything.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +3+ >
*Razhak* tries to scythe you, but you parry successfully.
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s left leg with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +4+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +5+ >
*Khugd* pierces your right arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You barely tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +7+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +7+ >
*Khugd* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +10+ >
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +13+ > say if i h
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +14+ > ad
You dodge a bash from *Khugd* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +14+ > an angreal you would l
You tickle *Razhak*'s left leg with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +16+ >al
The oakdoor is opened from the other side.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +16+ > l b
*Cruoris* closes the oakdoor.

eHP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +17+ > d
*Khugd* clambers to his feet.

eHP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +17+ > ad :P
wh
You say 'if i had an angreal you would all be dead :P'

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +18+ > [where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +19+ >
You barely tickle *Razhak*'s head with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +19+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +20+ >
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +22+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +23+ >
Khugd can't seem to regain control of himself.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +23+ >
Khugd can't seem to regain control of himself.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +23+ >
Khugd can't seem to regain control of himself.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +24+ >
You tickle *Razhak*'s body with your strike.

HP:Beaten SP:Trickling MV:Strong - Razhak: Wounded > +25+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Cruoris* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +27+ >
*Cruoris* tries to pierce you, but you deflect the blow.
You try to strike *Razhak*, but he deflects the blow.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +28+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +29+ > ch
sta[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

tHP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +30+ >
You are a 332 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 1.3 lbs and wearing 18.1 lbs, peanuts.
Your base abilities are: Str:17 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 118, Dodging bonus: 149, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- ARMOR
- LIGHT BALL

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +30+ >
*Cruoris* tries to pierce you, but you parry successfully.
You try to strike *Razhak*, but he parries successfully.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +31+ >
*Cruoris* tries to pierce you, but you deflect the blow.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +33+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +34+ >
*Cruoris* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +34+ > wh
[where ]
Players in your Zone
--------------------
Taleena - The Great Library

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +36+ >
*Cruoris* tries to pierce you, but you parry successfully.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +37+ >
*Cruoris* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s right leg with your strike.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +37+ >
*Cruoris* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s right leg with your strike.
*Cruoris* tries to pierce you, but you deflect the blow.
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +40+ >
*Cruoris* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You barely tickle *Razhak*'s left hand with your strike.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +43+ >
*Cruoris* tries to pierce you, but you deflect the blow.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +44+ >
*Cruoris* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s body with your strike.

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +46+ > say
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

lHP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +47+ > eave t
*Cruoris* tries to pierce you, but you deflect the blow.

hHP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +47+ > e scalps at least
s*Cruoris* tries to pierce you, but you deflect the blow.
You barely tickle *Razhak*'s body with your strike.
You say 'leave the scalps at least'

aHP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +49+ > y such dung pk :p
*Cruoris* tries to pierce you, but you deflect the blow.


HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +51+ > You say 'such dung pk :p'

HP:Critical SP:Trickling MV:Strong - Razhak: Wounded > +51+ > say
*Cruoris* tries to pierce you, but you deflect the blow.
You barely tickle *Razhak*'s body with your strike.

fHP:Critical SP:Trickling MV:Strong - Razhak: Battered > +52+ > ighting you 1v
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Critical SP:Trickling MV:Strong - Razhak: Battered > +54+ > 4 and you sit here to
*Cruoris* tries to pierce you, but you parry successfully.
You tickle *Razhak*'s head with your strike.

pHP:Critical SP:Trickling MV:Strong - Razhak: Battered > +56+ > revent my scap :P
You say 'fighting you 1v4 and you sit here to prevent my scap
:P'

HP:Critical SP:Trickling MV:Strong - Razhak: Battered > +58+ >
*Cruoris* tries to pierce you, but you deflect the blow.

HP:Critical SP:Trickling MV:Strong - Razhak: Battered > +58+ >
*Cruoris* tries to pierce you, but you deflect the blow.
You barely tickle *Razhak*'s body with your strike.

HP:Critical SP:Trickling MV:Strong - Razhak: Battered > +59+ >
You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

HP:Critical SP:Trickling MV:Strong - Razhak: Battered > +61+ > #Ok. $lasttick is now set to {12546}.

*Cruoris* tries to pierce you, but you deflect the blow.
You tickle *Razhak*'s left arm with your strike.
*Cruoris* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

HP:Critical SP:Fading MV:Strong - Razhak: Wounded > +62+ > em
[embrace ]
You feel the flows of saidar coursing through your body.

HP:Critical SP:Fading MV:Strong - Razhak: Wounded > +2+ > v
*Cruoris* tries to pierce you, but you parry successfully.
You barely strike *Razhak*'s head.

HP:Critical SP:Fading MV:Strong - Razhak: Battered > +4+ >

*Razhak* tries to scythe you, but you parry successfully.

HP:Critical SP:Fading MV:Strong - Razhak: Battered > +4+ > You begin to weave the appropriate flows...

- = + * * + =
*Cruoris* tries to pierce you, but you deflect the blow.

- -
*Razhak* tries to scythe you, but you parry successfully.
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

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