My eyes are slowly adjusting

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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torit
Posts: 9
Joined: Tue Mar 05, 2019 1:15 am

My eyes are slowly adjusting

Post by torit » Tue Mar 12, 2019 11:21 pm

My eyes are gradually adjusting to the darkness, but my mind can't seem to forget everything. Slowly, it's all slipping away. Painfully, I am becoming the beast.

The stench that I've smelled is beyond disgusting. I was clean once. I think. It doesn't matter anymore. I need to destroy the tower.

The blood lust is real. I used to calculate more, think it through better. Now, I smell the blood, and it overwhelms me.

I'm overcome with desire to kill.




where
* S HP:Healthy MV:Tiring >
w
Players in your Zone
--------------------
Torit - Caemlyn Road <---Always start with what's comfortable, and expand from there.

w
* S HP:Healthy MV:Tiring >
w
Caemlyn Road
[ obvious exits: E W ]
East: A short man stands here, nervously eyeing everything in sight.
West: A short man stands here, nervously eyeing everything in sight.
A wild dog with matted fur snarls at you.
A wild dog with matted fur snarls at you.
Gordoth narrates 'but not anymore'

w
o S HP:Healthy MV:Tiring > Caemlyn Road
[ obvious exits: N E W ]
East: A wild dog with matted fur snarls at you.
A short man stands here, nervously eyeing everything in sight.
A wild dog with matted fur snarls at you.

* S HP:Healthy MV:Tiring > Caemlyn Road
[ obvious exits: N E W ]
East: A short man stands here, nervously eyeing everything in sight.

o S HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: N E ]
North: A fox is here, hunting for rabbits.

o S HP:Healthy MV:Tiring >
n
Bend in the Road
[ obvious exits: N E S W ]
Multiple matches found!
West: A raven is here, watching.
A fox is here, hunting for rabbits.

w
o S HP:Healthy MV:Tiring >
s
Bend in the Road
[ obvious exits: N E S W ]
Multiple matches found!
East: A fox is here, hunting for rabbits.
A raven is here, watching. <---Nothing to be concerned about, now. I've learned that.

w
o S HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: N W ]
Door west: wellgate
North: A raven is here, watching.

o S HP:Healthy MV:Tiring > Caemlyn Road
[ obvious exits: E S ]

o S HP:Healthy MV:Tiring >
s
w
n
Caemlyn Road
[ obvious exits: N W ]

h
o S HP:Healthy MV:Tiring > Caemlyn Road
[ obvious exits: N E ]
Multiple matches found!

g
o S HP:Healthy MV:Tiring > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]

o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [ba h.human] <-----Its important to remember to have your stab or charge alias with a "h.***" in front.
Backstab who?

stats
o S HP:Healthy MV:Tiring >
You are a 18 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.4 lbs and wearing 24.9 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:18 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 136, Parrying bonus: 169
Your mood is: Wimpy. You will flee below: 438 Hit Points
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK

o S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Torit - Caemlyn Road by the Braem Wood

o S HP:Healthy MV:Tiring >
w
w
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]

o S HP:Healthy MV:Tiring > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]

o S HP:Healthy MV:Tiring >
w
h
g
Caemlyn Road
[ obvious exits: E W ]
West:
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Tiring > [ba h.human]
Backstab who?

where
o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Jestin - Clearing <----I've learned to accept some wizards and witches. It's difficult though, against the grain of my existence.
Torit - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Healthy MV:Tiring >
scan w
*Marley* is standing here, riding a wild stallion. <---Gah I hate their music

o S HP:Healthy MV:Tiring >
w
h
g
Caemlyn Road
[ obvious exits: E S W ]
*Marley* is standing here, riding a wild stallion.
*Marley* tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Winded - Marley: Scratched > [hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Marley: Scratched > [ba h.human]
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - Marley: Scratched >
f
e
h
You pierce *Marley*'s left leg.
*Marley* tries to slash you, but you deflect the blow.
Wimpy reset to: 258 hit points.
You panic and attempt to flee!

g
You flee head over heels.
Wimpy reset to: 399 hit points.
Small Clearing Off the Road
[ obvious exits: N S W ]
Alas, you cannot go that way...

o S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Winded > [ba h.human]
Backstab who?

o S HP:Healthy MV:Winded >
n
h
g
Caemlyn Road
[ obvious exits: E S W ]
*Marley* is standing here, riding a wild stallion.

* S HP:Healthy MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail. <---ugggh didn't hide. Try, try again!

* S HP:Healthy MV:Winded >
[ba h.human]
You silently approach your victim...

h

g
-Cancelled.
[hide ]
You attempt to hide yourself.
*Ryzom* has arrived from the south, riding a pale destrier. <----Oh a new contestant. Step right up sir

* S HP:Healthy MV:Winded > [ba h.human]
You silently approach your victim...


-=
*Ryzom* leaves south riding a pale destrier.

+
*
*
Jestin has arrived from the south, riding a wild stallion.
Jestin leaves west riding a wild stallion.
*Marley* leaves west riding a wild stallion.

+
=-
Gordoth narrates 'they're all in there'


-
*Ryzom* has arrived from the south, riding a pale destrier.

=
*Natia* has arrived from the south, riding a pale destrier.
A raven has arrived from the south.

+
*Ryzom* moves swiftly to protect *Natia*.
*Natia* tries to strike you, but you parry successfully.

*
*Ryzom* makes a strange sound as you place a curved clear dagger in his back! <---Gotcha

* S HP:Healthy MV:Winded - Ryzom: Battered >
'haha
f
n
You say 'haha' <----Always throw in the taunt when you land, regardless of them understanding or not. Its part of the proper artform of Stab.

e
e
* S HP:Healthy MV:Winded - Ryzom: Battered >
You panic and attempt to flee!


Your body is pierced by razor sharp ice spikes sent by *Natia*!

where
You flee head over heels.
Caemlyn Road
[ obvious exits: E W ]
Multiple matches found!
East: A raven is here, watching.
West: Alas, you cannot go that way...

o S HP:Hurt MV:Winded > Caemlyn Road
[ obvious exits: E S W ]
A raven is here, watching.
*Natia* is standing here, riding a pale destrier.
*Ryzom* is standing here, riding a pale destrier.
*Natia* now follows *Ryzom*.

* S HP:Hurt MV:Winded > Caemlyn Road
[ obvious exits: E W ]
West: A raven is here, watching.

o S HP:Hurt MV:Winded > Players in your Zone
--------------------
Jestin - Paved Stone Street
Torit - Caemlyn Road
You catch a smell of horses nearby.

o S HP:Hurt MV:Winded >
narr ryzone
e
e
You narrate 'ryzone ' <---That means Ryzom Zone, I make new words when I'm One with the Stab.

n
o S HP:Hurt MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]

n
o S HP:Hurt MV:Winded > Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]

where
o S HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: N E S W ]
Door down: pebble
Gordoth the Havoc is standing here.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

o S HP:Hurt MV:Winded > Higher Braem Wood
[ obvious exits: N E S W ]
A young and strong buck is here, munching some grass.

o S HP:Hurt MV:Winded > Players in your Zone
--------------------
Torit - Higher Braem Wood
Gordoth - Higher Braem Wood




--------------------Around for a few more minutes stabbing at people-------


g
* S HP:Healthy MV:Tiring > Braem Wood
[ obvious exits: N E S W ]
Door east: woods
A cute brown deer eyes you nervously.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
n
n
Braem Wood
[ obvious exits: N S W ]
An Ogier stonemason strides by briskly.

w
h
* S HP:Healthy MV:Tiring > Braem Wood
[ obvious exits: S W ]

g
* S HP:Healthy MV:Tiring > Braem Wood
[ obvious exits: E S W D ]
*Natia* is standing here, riding a pale destrier. <-----Stab Witch. She's #1 in room, perfect!
A raven is here flying around.
A raven is visible flying high in the sky.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Ryzom* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[ba h.human]
You silently approach your victim...


-=
+*
*+
A pale destrier stops following Ryzom.
*Ryzom* starts riding a pale destrier. <----Stop playing with your horse. That ain't no sheep, and you're not an Eagle. Don't you know there are monsters around???

=
-
*Ryzom* stops following *Natia*.


-=
+*
*Natia* makes a strange sound as you place a curved clear dagger in her back!
*Natia* panics, and attempts to flee!
*Natia* leaves down riding a pale destrier. <----Haha, gotcha. This is the only proper time to not taunt, when you think there's a chance to close it out!

* S HP:Healthy MV:Tiring >
d

*Ryzom* tries to pound you, but you deflect the blow.

h
g
* S HP:Healthy MV:Tiring - Ryzom: Hurt >
narr <----Although I thought about taunting of course, can't help it.
f
h
g
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Ryzom: Hurt > [hide ]
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Ryzom: Hurt > You barely pierce *Ryzom*'s right leg.
[ba h.human]
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Ryzom: Hurt > Yes, narrate, fine, narrate we must, but WHAT???

* S HP:Healthy MV:Tiring - Ryzom: Hurt >
You panic and attempt to flee!
*Natia* has arrived from below, riding a pale destrier.

You flee head over heels.
Caralain Grass
[ obvious exits: N E S W U ]
A playful colt is running about here.
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
narr natia stabbed
You narrate 'natia stabbed'

* S HP:Healthy MV:Tiring >
u
h
g
Braem Wood
[ obvious exits: E S W D ]
*Natia* is standing here, riding a pale destrier.
A raven is here flying around.
A raven is visible flying high in the sky.
*Ryzom* is standing here, riding a pale destrier.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
[ba h.human]
You silently approach your victim... <---- Oh Oh Oh, could it be an AS pair die?


*Natia* is now a member of *Ryzom*'s group.
*Ryzom* moves swiftly to protect *Natia*.
*Natia* tries to strike you, but you parry successfully.

-
=
*Natia* tries to strike you, but you parry successfully.
*Ryzom* tries to pound you, but you parry successfully.

+
*
*+
f
=-
Gordoth narrates 'nice'


Cancelled.
You panic and attempt to flee!


You tickle *Ryzom*'s body with your pierce.
*Natia* tries to strike you, but you deflect the blow.
You flee head over heels.
Braem Wood
[ obvious exits: S W ]



----------------Nope. That didn't quite do the trick, but was still fun --------------

---------------PK Moved to blight, and I followed--------------------------------


h
g
* S HP:Wounded MV:Weary > Near the Foothills
[ obvious exits: N E S ]

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > [ba h.human]
Backstab who?

* S HP:Wounded MV:Weary >
s
h
g
*Betir* has arrived from the east, riding a warhorse.
Edge of the Foothills
[ obvious exits: N E ]
Gordoth has arrived from the east.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > [ba h.human]
Backstab who?

* S HP:Wounded MV:Weary >

*Ryzom* has arrived from the east, riding a pale destrier.
*Natia* has arrived from the east, riding a pale destrier.

* S HP:Wounded MV:Weary >
*Ryzom* leaves north riding a pale destrier.
*Natia* leaves north riding a pale destrier.

where
g
* S HP:Wounded MV:Weary >
Players in your Zone
--------------------
Moloch - Path to Tarwin's Gap
Gordoth - Near the Foothills
Torit - Edge of the Foothills
Larsiny - Near the Foothills
Fiddler - Edge of the Foothills
You catch the scent of many horses nearby. <----Many, thats a lot, right?

* S HP:Wounded MV:Weary > [ba h.human]
Backstab who?

* S HP:Wounded MV:Weary >
g
[ba h.human]
Backstab who?

* S HP:Wounded MV:Weary >
e
h
g
Path to Tarwin's Gap
[ obvious exits: N E S W ]

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > [ba h.human]
Backstab who?

e
* S HP:Wounded MV:Weary >
h

*Warrzin* has arrived from the north, riding a bloodstock stallion.

g
* S HP:Wounded MV:Weary > Edge of the Foothills
[ obvious exits: N E W ]
*Cherela* is here, fighting Fiddler, riding a warhorse.
Fiddler the Myrddraal is here, fighting Cherela, riding a shadow stallion.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.
*Warrzin* has arrived from the west, riding a bloodstock stallion. <-----you're #1, target acquired!

* S HP:Wounded MV:Weary >
Fiddler panics, and attempts to flee!
[ba h.human]
You silently approach your victim...


*Cherela* unleashes a flurry of melting icy spikes at Fiddler, who is stabbed repeatedly.

-
Gordoth narrates 'can'

=
+*
Fiddler tries to slash *Cherela*, but she parries successfully.
*Cherela* tries to strike Fiddler, but he parries successfully.

*
Fiddler narrates 'so uh'

+
Gordoth narrates 'we group'

=
You swiftly dodge *Cherela*'s attempt to strike you. <-----Remember youngsters, as long as your TARGET does't engage you, or you don't get hit hard, keep it rolling!

-
Stomper narrates 's e ent'

-
=+
*
*Warrzin* makes a strange sound as you place a curved clear dagger in his back! <-------Gotcha sucka. Still not sure why he didn't engage anyone while on horse heh.
*Warrzin* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Cherela: Wounded >

*Warrzin* tries to pound you, but you deflect the blow.
*Cherela* tries to strike you, but you dodge the attack.
*Warrzin* leaves west riding a bloodstock stallion.

* S HP:Wounded MV:Weary - Cherela: Wounded >

Fiddler narrates 'why the f***'

* S HP:Wounded MV:Weary - Cherela: Wounded >
f
w
h
You panic and attempt to flee!

g
You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Edge of the Foothills
[ obvious exits: N E W ]
*Cherela* is standing here, riding a warhorse.

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary >
[ba h.human]
You silently approach your victim...


-=
*Cherela* leaves east riding a warhorse.

+
*Ryzom* has arrived from the west, riding a pale destrier.

*
*Ryzom* leaves east riding a pale destrier.

narr warrzin stabbed
w
*Cancelled.
Moloch has arrived from the north.
You narrate 'warrzin stabbed' <----Let your leaders and hoard know who's stabbed, so they can target!

h
* S HP:Wounded MV:Weary >
Path to Tarwin's Gap
[ obvious exits: N E S W ]

g
* S HP:Wounded MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Weary > Fiddler narrates 'are you all running around solo' <----Truth!
[ba h.human]
Backstab who?

* S HP:Wounded MV:Weary >
w
h
g
Edge of the Foothills
[ obvious exits: N E ]

* S HP:Wounded MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Haggard > [ba h.human]
Backstab who?

g
* S HP:Wounded MV:Haggard >
[ba h.human]
Backstab who?

* S HP:Wounded MV:Haggard >
g
[ba h.human]
Backstab who?

* S HP:Wounded MV:Haggard >
g
[ba h.human]
Backstab who?

* S HP:Wounded MV:Haggard >
g
[ba h.human]
Backstab who?

* S HP:Wounded MV:Haggard >
g
[ba h.human]
Backstab who?

* S HP:Wounded MV:Haggard >
g
[ba h.human]
Backstab who?
*Warrzin* has arrived from the north, riding a bloodstock stallion.

where
* S HP:Wounded MV:Haggard >
g
Players in your Zone
--------------------
Moloch - Near the Foothills
Torit - Edge of the Foothills
Larsiny - Near the Foothills
You catch the scent of many horses nearby.

* S HP:Wounded MV:Haggard >
[ba h.human]
You silently approach your victim...


-
Fiddler narrates 'you have about 10 seconds to fol me orch ent' <-----This is when I followed up, sorry Mr Reaver!
*Warrzin* leaves east riding a bloodstock stallion.



---------Couple mins after that, fight continued in Gap/Blight, but I felt like we were missing someone!-----------




o S HP:Healthy MV:Winded >
e
Near the Foothills
[ obvious exits: S W ]
A shattered arm lies in a bloody red and purple mess. [4]

o S HP:Healthy MV:Winded >
take limb
You get a shattered arm.

o S HP:Healthy MV:Winded >
eat limb
You eat the arm.
You are full. <----This still trips me up, so funny I'm eating arms.

stats
o S HP:Healthy MV:Winded >
You are a 18 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 10.1 lbs and wearing 21.1 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:18 Dex:19 Con:19.
Offensive bonus: 168, Dodging bonus: 108, Parrying bonus: 113
Your mood is: Brave. You will flee below: 124 Hit Points
Your armor absorbs about 55% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

where
w
o S HP:Healthy MV:Winded >
w
Players in your Zone
--------------------
Torit - Near the Foothills

o S HP:Healthy MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Multiple matches found!

n
o S HP:Healthy MV:Winded > Near the Foothills
[ obvious exits: N E S ]

n
o S HP:Healthy MV:Winded > The Blight
[ obvious exits: N E S W ]
Multiple matches found!
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Healthy MV:Winded > The Blight
[ obvious exits: N E S W ]
Multiple matches found!
East: A small stick is lying on the ground here.
West:
o S HP:Healthy MV:Winded >
n
h
g
The Blight
[ obvious exits: E S W ]

o S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Winded > [ba h.human]
Backstab who?

s
w
o S HP:Healthy MV:Winded >
h
The Blight
[ obvious exits: N E S W ]
East: A small stick is lying on the ground here.
West:
g
o S HP:Healthy MV:Winded > The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
*Draz* is here, fighting the blighted tree, riding a pale destrier.
The blighted tree is here, fighting Draz.
The blighted tree is here, fighting Draz.

* S HP:Healthy MV:Winded > Draz swiftly dodges the blighted tree's attempt to hit him.
*Draz* blasts the blighted tree's right paw into bloody fragments!
Draz swiftly dodges the blighted tree's attempt to hit him.
[hide ]
You attempt to hide yourself.
*Draz* leaves west riding a pale destrier.

o S HP:Healthy MV:Winded > [ba h.human]
Backstab who?

o S HP:Healthy MV:Winded >
g
w
[ba h.human]
Backstab who?

h
g
o S HP:Healthy MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
*Draz* is standing here, riding a pale destrier.
A raven is visible flying high in the sky.
A snake is crawling through the water here.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
[ba h.human]
You silently approach your victim...
*Draz* leaves east riding a pale destrier.


-=
+*
*+
=-
-
=+
*
Backstab who?

o S HP:Healthy MV:Winded >
narr draz now
h
You narrate 'draz now' <----Always be a good scout and communicate the situation and enemy count.

g
o S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

where
o S HP:Healthy MV:Winded > [ba h.human]
Backstab who?

o S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Torit - In a Dying Orchard
You catch a faint scent of a horse nearby. <----Hmmmm, still smells. Must investigate more.

o S HP:Healthy MV:Winded >
g
[ba h.human]
Backstab who?

o S HP:Healthy MV:Winded >
w
By the Apple Trees
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.

o S HP:Healthy MV:Winded >
w
w
s
A Small Path
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

h
o S HP:Healthy MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

g
o S HP:Healthy MV:Winded > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A Valon guardsman is on duty here.
*Betir* is resting here, riding a warhorse. <----Resting? How dare you! Get up and Fight!
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded >
[ba h.human]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Betir* makes a strange sound as you place a silver-winged basilard in his back!
*Betir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Betir*'s death cry.




----------------Betir made their own post. I left a bunch of recommendations of what to do next time. This is at least a new perspective.--------



o S HP:Healthy MV:Winded >
t

The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

sca
h
o S HP:Healthy MV:Winded - the ancient tree: Healthy >

The ancient tree hits your body.
The ancient tree tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Winded - the ancient tree: Healthy >
narr betir rip
f
[take all from corpse]
You get a gold crown from the corpse of Betir.
You get fourteen copper pennys from the corpse of Betir.
You get a pair of thick metal boots from the corpse of Betir.
You get a pair of ebony-steel plate greaves from the corpse of Betir.
You get a plain weapons belt from the corpse of Betir.
You get a great claymore from the corpse of Betir.
You get a pair of steel-backed gauntlets from the corpse of Betir.
You get a pair of ebony-steel plate vambraces from the corpse of Betir.
You get a backpack from the corpse of Betir.
You get a burnished metal breastplate from the corpse of Betir.
You get a full metal helmet and visor from the corpse of Betir.
You get a mirrored lantern from the corpse of Betir.


-------So I run into Keep to drop gear and sort stuffs-------------------


where
* S HP:Healthy MV:Tiring >
j
Players in your Zone
--------------------
Larsiny - Inside the Northern Gatekeep
Torit - The Gatekeep

* S HP:Healthy MV:Tiring > [kill human]
They aren't here.

* S HP:Healthy MV:Tiring >
j
[kill human]
They aren't here.

* S HP:Healthy MV:Tiring >
j
[kill human]
They aren't here.

* S HP:Healthy MV:Tiring >
j
[kill human]
They aren't here.

* S HP:Healthy MV:Tiring >
Stomper narrates 'still many blight' <----I'm coming hoard leader

* S HP:Healthy MV:Tiring >
j
[kill human]
They aren't here.

* S HP:Healthy MV:Tiring >
sc
You have 438(438) hit and 149(238) movement points.
You have scored 107665327 experience points and 0 quest points. <----Used to have so many Alt QPs.
You need 834673 exp to reach the next level.
You have amassed 67 Turn points to date.
You have played 2 days and 15 hours (real time).
This ranks you as Torit OPEN (Level 50).
You are standing.

where
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Torag - The Well
Larsiny - Inside the Southern Gatekeep
Torit - The Gatekeep

* S HP:Healthy MV:Tiring >
x
w
[call ]
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

* S HP:Healthy MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
Door east: stonegate
An iron lantern hangs from the wall above the gate.

w
* S HP:Healthy MV:Tiring >
The Bridge
[ obvious exits: E W ]

w
o S HP:Healthy MV:Tiring >
w
Near a Bridge
[ obvious exits: N E W ]

o S HP:Healthy MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]

* S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Larsiny - The Well
Torit - Rotten Vegetation
Torag - The Well

stats
* S HP:Healthy MV:Tiring >
You are a 18 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.0 lbs and wearing 27.6 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:18 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 55% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE

where
* S HP:Healthy MV:Tiring >
w
Players in your Zone
--------------------
Larsiny - The Well
Torit - Rotten Vegetation
Torag - The Well

w
w
* S HP:Healthy MV:Tiring > Path to the Blight
[ obvious exits: E W ]

* S HP:Healthy MV:Tiring > A Path to the Blight
[ obvious exits: E W ]

where
* S HP:Healthy MV:Tiring > Bend in the Path
[ obvious exits: E S ]
South: A rat scurries around trying to get out of sight.

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Torit - Bend in the Path
Larsiny - The Well
Torag - The Well

stats
* S HP:Healthy MV:Tiring >
You are a 18 year old male trolloc rogue.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs.
You are carrying 0.0 lbs and wearing 27.6 lbs, peanuts.
Your base abilities are: Str:19 Int:15 Wil:18 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 109, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 55% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE

s
s
* S HP:Healthy MV:Tiring >
Path to a Castle
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.

* S HP:Healthy MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
North: A rat scurries around trying to get out of sight.
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Healthy MV:Tiring >
s
h
g
The Blight
[ obvious exits: N S W ]
Multiple matches found!
South: A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Healthy MV:Tiring >
where
[hide ]
You attempt to hide yourself. <-------I wasn't sure where the party was yet, I went slow and stealthy like.

* S HP:Healthy MV:Tiring > [ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Torit - The Blight
Stomper - A Blighted Path
You catch the scent of many horses nearby.

* S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Torit - The Blight
You catch the scent of many horses nearby.

* S HP:Healthy MV:Tiring >
look
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
South: A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

where
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Stomper - A Blighted Path
Torit - The Blight
You catch the scent of many horses nearby.

* S HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Stomper - A Blighted Path
Torit - The Blight
You catch the scent of horses nearby.

* S HP:Healthy MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You hear a blood-curdling howl in the distance.

s
* S HP:Healthy MV:Tiring >
The Blight
[ obvious exits: N E S ]
Multiple matches found!
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A spider-legged beast is here, most of it teeth.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Tiring >
s
The Blight
[ obvious exits: N S ]
Multiple matches found!
North: A spider-legged beast is here, most of it teeth.

* S HP:Healthy MV:Tiring >
s
The Blight
[ obvious exits: N S ]
Multiple matches found!
South: <-------Oh, is somewhere there. Make sure you use SCAN as a rogue to stay sneaky like.
h
g
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.human]
Backstab who?

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier. <------A target! so nice.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.
The blighted tree is sitting here. <--------They're sitting, good he's bashing and not afk/ld.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
narr ryzom clearing trees elbow
h
g
You narrate 'ryzom clearing trees elbow'

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [ba h.human]
Backstab who?

scan s
* S HP:Healthy MV:Tiring >
*Ryzom* is standing here, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom. <-----Know your enemy, its not always worth it to rush in and hide while he's killing. Wait till the end if you can. Unless they're not good, then it doesn't matter.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Ryzom.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is sitting here.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is lying here, mortally wounded.

* S HP:Healthy MV:Tiring >
scan s
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is lying here, mortally wounded. <------There's your sign. Next hit kills, he may see rat and kill. Gives you a workable window.

* S HP:Healthy MV:Tiring >
s
h
g
The Blight
[ obvious exits: N W ]
Multiple matches found!
West: A small stick is lying on the ground here.
The corpse of the blighted tree is lying here.
*Ryzom* is here, fighting the blighted tree, riding a pale destrier.
A rat scurries around trying to get out of sight.
The blighted tree is lying here, mortally wounded.

* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > [ba h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
g
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Ryzom* pounds the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
[ba h.human]
You silently approach your victim...


-=
+* <----So this is where it gets dicey for me. My wife had been talking to me...
*+ <----OMG did you see what she said to the Bachelor?
=- <----Are you listening to me?
- <----Wait are you dying?
=+ <----Me: uh Huh, no, yes. I am, Yes, no! Its fine!
*
*Ryzom* makes a strange sound as you place a silver-winged basilard in his back!
*Ryzom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ryzom*'s death cry.


-------She's aggro, but Stab landed! So My human mind takes over ----------

* S HP:Healthy MV:Tiring >
t
sca
[take all from corpse]
You get a pair of thick metal boots from the corpse of Ryzom.
You get a pair of ebony-steel plate greaves from the corpse of Ryzom.
You get a water skin from the corpse of Ryzom.
You get a belt with a buckle of cuendillar from the corpse of Ryzom.
You get a s'redit prod from the corpse of Ryzom.
You get a pair of heavy metal gauntlets from the corpse of Ryzom.
You get a pair of ebony-steel plate vambraces from the corpse of Ryzom.
You get a backpack from the corpse of Ryzom.
a shining steel breastplate: You can't carry that much weight.
You get a Kandori snowflake necklace from the corpse of Ryzom.
You get a Kandori snowflake necklace from the corpse of Ryzom.
You get a full metal helmet and visor from the corpse of Ryzom.
You get a gold ring delicately carved with ivy from the corpse of Ryzom.
You get a gold ring delicately carved with ivy from the corpse of Ryzom.
You get a mirrored lantern from the corpse of Ryzom.

* S HP:Healthy MV:Tiring > [scalp corpse]
You lean over and sever the bloody head from the corpse of Ryzom.

* S HP:Healthy MV:Tiring >
narr ryzom rip
You narrate 'ryzom rip'

* S HP:Healthy MV:Tiring >
r <------------This is a bit overwhelming, and I hit my r button, which is aliased for RIDE HORSE on human, hahahaha.
n
You sit down and rest your tired bones.
You sheath a silver-winged basilard into a sungwood bracelet.

n
* S HP:Healthy MV:Tiring > Nah... You feel too relaxed to do that..

n
* S HP:Healthy MV:Tiring > Nah... You feel too relaxed to do that..

where
* S HP:Healthy MV:Tiring > Nah... You feel too relaxed to do that..

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Stomper - A Blighted Path
Torit - The Blight
You catch the scent of horses nearby.

st
* S HP:Healthy MV:Tiring >
Stomper narrates 'nice'
You stop resting, and stand up.

r <-----I'm literally getting aggroed IRL harder than Dagre chasing you in Haddon Mirk. RL fail RIDE alias again.
n
* S HP:Healthy MV:Tiring >
n
You sit down and rest your tired bones.

* S HP:Healthy MV:Tiring > Nah... You feel too relaxed to do that..

where
* S HP:Healthy MV:Tiring > Nah... You feel too relaxed to do that..


-------------So at this point I'm confused AF irl, I literally think maybe he landed some weird PONF Bash on me and I didn't notice it? WHY AM I STILL SITTING!



* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
Torit - The Blight
You catch the scent of horses nearby.

* S HP:Healthy MV:Tiring >
st
You stop resting, and stand up.

* S HP:Healthy MV:Tiring >
look
where
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
West: A small stick is lying on the ground here.
The corpse of Ryzom is lying here.
The corpse of the blighted tree is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.

* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Stomper - The Blight
Torit - The Blight
You catch the scent of horses nearby.

r <--------Reading this log hurts a bit, could you imagine if someone found me like this? How embarrassing. Management so unhappy atm.

* S HP:Healthy MV:Tiring >
You sit down and rest your tired bones.

sca
* S HP:Healthy MV:Tiring >
r
[scalp corpse]
Nah... You feel too relaxed to do that..

* S HP:Healthy MV:Tiring > You are already resting.

n
* S HP:Healthy MV:Tiring >
Nah... You feel too relaxed to do that..

where
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Stomper - The Blight
Torit - The Blight
You catch the scent of horses nearby.

* S HP:Healthy MV:Tiring >
look
where
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
West: A small stick is lying on the ground here.
The corpse of Ryzom is lying here.
The corpse of the blighted tree is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.

st
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Stomper - The Blight
Torit - The Blight
You catch the scent of horses nearby.

* S HP:Healthy MV:Tiring > You stop resting, and stand up.

* S HP:Healthy MV:Tiring >

Zloy tells you 'lol' <---------Just saw this, lol to you too beast!

* S HP:Healthy MV:Tiring >
where
A shrill piercing scream reverberates through the area.
Larsiny narrates 'right in the pooper?' <-------Only if you think he's a butthead.
Players in your Zone
--------------------
Stomper - A Blighted Path
Torit - The Blight
You catch the scent of horses nearby.

* S HP:Healthy MV:Tiring >
look
r
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
West: A small stick is lying on the ground here.
The corpse of Ryzom is lying here.
The corpse of the blighted tree is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.

where
* S HP:Healthy MV:Tiring > You sit down and rest your tired bones.


-----So at this point she hands me something and says charge it on your charger. I'm over it, I just accept fate and do my IRL stuff. Luckily this gives me time to think about what happens, and the conclusion?!?!?


* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Torit - The Blight
You catch the scent of horses nearby.

n
* S HP:Healthy MV:Tiring >
Nah... You feel too relaxed to do that..

* S HP:Healthy MV:Tiring >
st
You stop resting, and stand up.

* S HP:Healthy MV:Tiring >
alias n north <------I obviously overwrote my "n" alias with "ride", cause duh? Well than....Lets fix it!
n
h
Ok.

* S HP:Healthy MV:Tiring > [north ]
The Blight
[ obvious exits: N S ]
South: A pale destrier stands here, adorned with the white flame of Tar Valon.

where
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Stomper - The Blight
Torit - The Blight
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Tiring >
s
h
The Blight
[ obvious exits: N W ]
Multiple matches found!
West: A small stick is lying on the ground here.
The corpse of Ryzom is lying here.
The corpse of the blighted tree is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.

where
* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Torit - The Blight
Stomper - The Blight
You catch the scent of horses nearby.

* S HP:Healthy MV:Tiring >
sca
n
n
[scalp corpse]
It seems to have already been scalped.

n
n
* S HP:Healthy MV:Tiring > [north ]
The Blight
[ obvious exits: N S ]
Multiple matches found!
South: A pale destrier stands here, adorned with the white flame of Tar Valon.

* S HP:Healthy MV:Tiring > [north ]
The Blight
[ obvious exits: N S ]
Multiple matches found!
North: A spider-legged beast is here, most of it teeth.

h
* S HP:Healthy MV:Tiring > [north ]
The Blight
[ obvious exits: N E S ]
Multiple matches found!
North: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A spider-legged beast is here, most of it teeth.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Healthy MV:Tiring > [north ]
The Blight
[ obvious exits: N S W ]
South: A spider-legged beast is here, most of it teeth.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Healthy MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Tiring >
n
n
n
[north ]
Twisted Path in the Blight
[ obvious exits: N S ]
South: A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

n
* S HP:Healthy MV:Tiring > [north ]
Path to a Castle
[ obvious exits: N S ]

where
* S HP:Healthy MV:Tiring > [north ]
Bend in the Path
[ obvious exits: E S ]

* S HP:Healthy MV:Tiring > [north ]
Alas, you cannot go that way...

e
* S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Torit - Bend in the Path
Larsiny - The Well

e
e
* S HP:Healthy MV:Tiring > A Path to the Blight
[ obvious exits: E W ]

e
e
* S HP:Healthy MV:Tiring > Path to the Blight
[ obvious exits: E W ]

e
e
* S HP:Healthy MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]

x
* S HP:Healthy MV:Tiring > Near a Bridge
[ obvious exits: N E W ]

e
h
o S HP:Healthy MV:Tiring >
The Bridge
[ obvious exits: E W ]

o S HP:Healthy MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
Door east: stonegate
An iron lantern hangs from the wall above the gate.

where
* S HP:Healthy MV:Tiring > The stonegate seems to be closed.

* S HP:Healthy MV:Tiring > [call ]
You call for the stonegate to be opened.
The stonegate is opened from the other side.

* S HP:Healthy MV:Tiring > The Gatekeep
[ obvious exits: E W ]
Door west: stonegate
East: Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A small purse is here.
A burly trolloc stands here, eyeing the surroundings.
A red-eyed raven is perched nearby, staring silently at you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A beastly, boar-headed trolloc growls maliciously.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.




And I get in with the loots! Clearly, after reading this log, there was nothing wrong with "n".

So please, everyone, tell me what I should alias my "r" to be on the Dark Side, cause that just can't happen again. All day I was thinking at work, how could I have alias'd "n" to Ride Horse?

TORE IT OPEN

Alterith
Posts: 237
Joined: Sat Jul 11, 2015 7:21 am

Re: My eyes are slowly adjusting

Post by Alterith » Wed Mar 13, 2019 4:24 am

Was a fun read and hilarious commentary. Nice origin story for Torit the trolloc too.

Brocas
Posts: 419
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: My eyes are slowly adjusting

Post by Brocas » Wed Mar 13, 2019 9:48 am

Enjoyable log. I love the mistakes ... Gives me comfort I'm not alone.

Khahliana
Posts: 427
Joined: Thu Mar 26, 2015 5:41 pm

Re: My eyes are slowly adjusting

Post by Khahliana » Wed Mar 13, 2019 10:20 am

loved the log. for this very reason my r-aliases are R for rescue, RH for ride horse and RE for rest.

torit
Posts: 9
Joined: Tue Mar 05, 2019 1:15 am

Re: My eyes are slowly adjusting

Post by torit » Wed Mar 13, 2019 7:47 pm

Thanks all. Yes I'm just a normal person, mistakes and all.

I mean a Beast! I'm just a beast! Ugggh so hard to get used to being a trolloc now.

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