Had just killed DO for some quest for Taleena. We were about to head out when something found us.
* HP:Hurt MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
* HP:Hurt MV:Tiring > n
sco
Beneath the Tree
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
* HP:Hurt MV:Tiring > You have 332(420) hit and 159(217) movement points.
You have scored 102253252 experience points and 1010 quest points.
You need 1246748 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 32 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
where
* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Taleena - Crumbling Tunnel
Lyren - Bend in the Crumbling Tunnel
Davor - Beneath the Tree
You sense shadowspawn nearby.
Taleena has arrived from the south.
A pale destrier has arrived from the south.
A pale destrier has arrived from the south.
stat
* HP:Hurt MV:Tiring > l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 4.2 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- WARDER BOND to lyren
* HP:Hurt MV:Tiring > Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Taleena the Tower Accepted is standing here.
* HP:Hurt MV:Tiring > nar zone
You narrate 'zone'
* HP:Hurt MV:Tiring > scan u
A pale destrier has been kicked out of Taleena's group!
A pale destrier stops following Taleena.
* HP:Hurt MV:Tiring > *Sac* is standing here.
* HP:Hurt MV:Tiring > dark is now set as your target.
kill dark
kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > stat
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 4.2 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- WARDER BOND to lyren
* HP:Hurt MV:Tiring > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
notice
* HP:Hurt MV:Tiring > l
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
You start paying increased attention to your surroundings.
* HP:Hurt MV:Tiring > kill dark
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Taleena the Tower Accepted is standing here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
Taleena narrates 'they can track us in'
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > roots is now set as your door1.
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
Badd narrates 'ds?'
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > scan u
They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
*Sac* is standing here.
* HP:Hurt MV:Tiring > They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > say sac 1
You say 'sac 1'
* HP:Hurt MV:Tiring > say 1u
kill dark
You say '1u'
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
kill dark
* HP:Hurt MV:Tiring > l
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
Lyren narrates 'might not be able to track'
* HP:Hurt MV:Tiring > scan u
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Taleena the Tower Accepted is standing here.
* HP:Hurt MV:Tiring > 2
of
*Sac* is standing here.
kill dark
* HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
* HP:Hurt MV:Tiring > kill dark
[change posture offensive]
Posture changed to: Offensive
kill dark
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > stat
They aren't here.
Lyren narrates 'is one on locs'
* HP:Hurt MV:Tiring > l
They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 4.2 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NOTICE
- WARDER BOND to lyren
* HP:Hurt MV:Tiring > Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Taleena the Tower Accepted is standing here.
* HP:Hurt MV:Tiring > where
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
Players in your Zone
--------------------
Taleena - Beneath the Tree
Lyren - Bend in the Crumbling Tunnel
Davor - Beneath the Tree
You sense shadowspawn nearby.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
scan u
* HP:Hurt MV:Tiring > kill dark
*Sac* is standing here.
kill dark
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > scan u
They aren't here.
* HP:Hurt MV:Tiring > where
*Sac* is standing here.
* HP:Hurt MV:Tiring > kill dark
kill dark
Players in your Zone
--------------------
Taleena - Beneath the Tree
Lyren - Bend in the Crumbling Tunnel
Davor - Beneath the Tree
You sense shadowspawn nearby.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
stat
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 4.2 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NOTICE
- WARDER BOND to lyren
kill dark
* HP:Hurt MV:Tiring > Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Taleena the Tower Accepted is standing here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
kill dark
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > kill dark
They aren't here.
*Sac* has arrived from above.
kill dark
* HP:Hurt MV:Tiring > kill dark
You slash *Sac*'s right foot.
Taleena tickles *Sac*'s head with her strike.
* HP:Hurt MV:Tiring - Sac: Scratched > Ok.
* HP:Hurt MV:Tiring - Sac: Scratched > close roots
Ok.
* HP:Hurt MV:Tiring - Sac: Scratched > Ok.
* HP:Hurt MV:Tiring - Sac: Scratched > l sac
0
Sac has a few scratches.
*Sac* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn about body> a shadowed cloak adorned with red serpentine scales
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
[bash ] Sac: Scratched >
Taleena looks at *Sac*.
=
Taleena barely tickles *Sac*'s left foot with her strike.
*Sac* tries to blast you, but you deflect the blow.
You feel parched from the hot weather.
*Sac* panics, and attempts to flee!
-
Lyren has arrived from the south.
A pale destrier has arrived from the south.
As *Sac* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Strong - Sac: Scratched >
Taleena barely tickles *Sac*'s body with her strike.
*Sac* tries to blast you, but you parry successfully.
* HP:Hurt MV:Strong - Sac: Scratched >
Lyren hacks *Sac*'s right arm hard.
Taleena narrates 'we on one abser :)'
* HP:Hurt MV:Strong - Sac: Scratched > 0
[bash ]
-
Lyren hacks *Sac*'s right arm hard.
Taleena barely tickles *Sac*'s body with her strike.
*Sac* tries to blast you, but you parry successfully.
As *Sac* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Strong - Sac: Scratched >
Lyren hacks *Sac*'s body hard.
Taleena barely strikes *Sac*'s left arm.
*Sac* tries to blast you, but you parry successfully.
* HP:Hurt MV:Strong - Sac: Hurt > nar he loads a nice torc
0
You narrate 'he loads a nice torc'
Badd narrates 'blight?'
Lyren barely hacks *Sac*'s body.>
Taleena tickles *Sac*'s left arm with her strike.
You slash *Sac*'s left arm hard.
[bash ]
-
Adael narrates 'is it occum again'
*Sac* sends you sprawling with a powerful bash!
* HP:Hurt MV:Strong - Sac: Hurt >
Taleena barely tickles *Sac*'s left arm with her strike.
*Sac* blasts your body very hard.
* HP:Hurt MV:Strong - Sac: Hurt > 0
Lyren throws a fireball at *Sac*, who screams in pain.
* HP:Hurt MV:Strong - Sac: Wounded >
Lyren assumes an offensive striking posture.
* HP:Hurt MV:Strong - Sac: Wounded >
Lyren hacks *Sac*'s body.
*Sac* blasts your head very hard.
* HP:Hurt MV:Strong - Sac: Wounded >
Taleena throws a fireball at *Sac*, who screams in pain.
[bash ] Sac: Battered >
=
*Sac* panics, and attempts to flee!
+
Taleena tickles *Sac*'s right leg with her strike.
*Sac* tries to blast you, but you parry successfully.
-
*Sac* panics, and attempts to flee!
As *Sac* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Strong >
*Sac* panics, and attempts to flee!
* HP:Hurt MV:Strong >
Lyren hacks *Sac*'s body.
Taleena tickles *Sac*'s right hand with her strike.
* HP:Hurt MV:Strong >
*Sac* leaves south.
* HP:Hurt MV:Strong > st
kill dark
Lyren leaves south.
A pale destrier leaves south.
kill dark
* HP:Hurt MV:Strong > You stand up.
* HP:Hurt MV:Strong > They aren't here.
* HP:Hurt MV:Strong > They aren't here.
* HP:Hurt MV:Strong > kill dark
kill dark
kill dark
They aren't here.
* HP:Hurt MV:Strong > They aren't here.
Taleena narrates 'chase i'll block'
* HP:Hurt MV:Strong > kill dark
They aren't here.
kill dark
* HP:Hurt MV:Strong > They aren't here.
* HP:Hurt MV:Strong > They aren't here.
s
* HP:Hurt MV:Strong > kill dark
e
The noxious stench and oppresive heat of the Blight drains your energy!
Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
* HP:Hurt MV:Strong > kill dark
They aren't here.
* HP:Hurt MV:Strong > Alas, you cannot go that way...
* HP:Hurt MV:Strong > s
kill dark
e
kill dark
The animated roots tickles your body with its hit.
The animated roots tries to hit you, but you deflect the blow.
A blighted elk tries to hit you, but you parry successfully.
A blighted elk barely tickles your head with his hit.
The animated roots tickles your right leg with its hit.
You slash the animated roots's roots into bloody fragments!
The animated roots tries to hit you, but you deflect the blow.
They aren't here.
* HP:Hurt MV:Strong - the animated roots: Scratched > No way! You're fighting for your life!
* HP:Hurt MV:Strong - the animated roots: Scratched > They aren't here.
* HP:Hurt MV:Strong - the animated roots: Scratched > change mood wimpy
No way! You're fighting for your life!
f
* HP:Hurt MV:Strong - the animated roots: Scratched > kill dark
They aren't here.
* HP:Hurt MV:Strong - the animated roots: Scratched > Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
You panic and attempt to flee!ated roots: Scratched >
You flee head over heels.
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
They aren't here.
* HP:Hurt MV:Strong > s
e
Alas, you cannot go that way...
kill dark
* HP:Hurt MV:Strong > s
kill dark
The noxious stench and oppresive heat of the Blight drains your energy!
Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Hurt MV:Strong > They aren't here.
* HP:Hurt MV:Strong > Corner of the Dark Chamber
[ obvious exits: N E ]
*Sac* is here, fighting Lyren.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is here, fighting Sac.
e
* HP:Hurt MV:Tiring > You barely slash *Sac*'s body.
*Sac* leaves east.
kill dark
* HP:Hurt MV:Tiring > Corner of the Dark Chamber
[ obvious exits: N E W ]
The corpse of a deranged ogier is lying here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > e
kill dark
Darkened Niche
[ obvious exits: W ]
The corpse of an angry ogier warrior is lying here.
An iron sconce is embedded into the wall.
A sturdy chest rests in a corner.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > w
n
kill dark
Corner of the Dark Chamber
[ obvious exits: N E W ]
The corpse of a deranged ogier is lying here.
w
* HP:Hurt MV:Tiring > kill dark
Corner of the Dark Chamber
[ obvious exits: S W ]
* HP:Hurt MV:Tiring > They aren't here.
stat
* HP:Hurt MV:Tiring > Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > n
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 4.2 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 170, Dodging bonus: 89, Parrying bonus: 151
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to lyren
kill dark
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
w
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > notice
n
You stop paying increased attention to your surroundings.
kill dark
* HP:Hurt MV:Tiring > Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
w
* HP:Hurt MV:Tiring > kill dark
They aren't here.
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
n
* HP:Hurt MV:Tiring > They aren't here.
Taleena narrates 'on'
kill dark
* HP:Hurt MV:Tiring > w
The animated roots tries to hit you, but you deflect the blow.
The animated roots tickles your right leg with its hit.
A blighted elk barely hits your left leg.
No way! You're fighting for your life!
* HP:Hurt MV:Tiring - the animated roots: Hurt > kill dark
They aren't here.
*Sac* has arrived from the north.
* HP:Hurt MV:Tiring - the animated roots: Hurt > No way! You're fighting for your life!
* HP:Hurt MV:Tiring - the animated roots: Hurt > change mood wimpy
Ok.
*Sac* panics, and attempts to flee!
*Sac* leaves south.
* HP:Hurt MV:Tiring - the animated roots: Hurt > f
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Hurt MV:Tiring - the animated roots: Hurt > PANIC! You couldn't escape!
* HP:Hurt MV:Tiring - the animated roots: Hurt >
*Sac* has arrived from the south.
* HP:Hurt MV:Tiring - the animated roots: Hurt >
Lyren has arrived from the south.
A pale destrier has arrived from the south.
* HP:Hurt MV:Tiring - the animated roots: Hurt > f
A blighted elk barely hits your head.
The animated roots tries to hit you, but you parry successfully.
You slash the animated roots's trunk into bloody fragments!
The animated roots tries to hit you, but you deflect the blow.
Lyren leaves north.
A pale destrier leaves north.
You panic and attempt to flee!nimated roots: Hurt >
kill dark
kill dark
You flee head over heels.
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
They aren't here.
* HP:Wounded MV:Tiring > They aren't here.
* HP:Wounded MV:Tiring > n
kill dark
n
Crumbling Tunnel
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
* HP:Wounded MV:Tiring > kill dark
They aren't here.
* HP:Wounded MV:Tiring > Beneath the Tree
[ obvious exits: S U ]
The corpse of a blighted elk is lying here.
The corpse of the animated roots is lying here.
*Sac* is here, fighting Taleena.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Taleena the Tower Accepted is here, fighting Sac.
* HP:Wounded MV:Tiring > *Sac* tries to blast Taleena, but she parries successfully.
Taleena tickles *Sac*'s left arm with her strike.
You slash *Sac*'s left leg.
kill dark
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered >
Lyren has arrived from the south.
A pale destrier has arrived from the south.
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered > kill dark
Ok.
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered >
Lyren hacks *Sac*'s right leg hard.
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered > close roots
Ok.
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered >
*Sac* panics, and attempts to flee!
0
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered > It's already closed!
[bash ] g - Taleena: Healthy - Sac: Battered >
+
*Sac* panics, and attempts to flee!
*
Taleena barely tickles *Sac*'s body with her strike.
=
Your bash at *Sac* sends him sprawling!
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Battered >
Lyren hacks *Sac*'s left arm very hard.
You slash *Sac*'s right arm hard.
Taleena barely tickles *Sac*'s body with her strike.
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Beaten > nar finally
You narrate 'finally'
* HP:Wounded MV:Tiring - Taleena: Healthy - Sac: Beaten > where
*Sac* leaves south.
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Lyren - Beneath the Tree
Davor - Beneath the Tree
Taleena - Beneath the Tree
You sense shadowspawn nearby.
* HP:Wounded MV:Tiring > s
kill dark
s
Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
* HP:Wounded MV:Tiring > kill dark
They aren't here.
* HP:Wounded MV:Tiring > Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
* HP:Wounded MV:Tiring > They aren't here.
e
* HP:Wounded MV:Tiring > kill dark
s
Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Wounded MV:Tiring > kill dark
They aren't here.
* HP:Wounded MV:Tiring > Corner of the Dark Chamber
[ obvious exits: N E ]
* HP:Wounded MV:Tiring > e
They aren't here.
kill dark
* HP:Wounded MV:Tiring > Corner of the Dark Chamber
[ obvious exits: N E W ]
The corpse of a deranged ogier is lying here.
e
* HP:Wounded MV:Tiring > kill dark
They aren't here.
* HP:Wounded MV:Tiring > Darkened Niche
[ obvious exits: W ]
The corpse of an angry ogier warrior is lying here.
An iron sconce is embedded into the wall.
A sturdy chest rests in a corner.
*Sac* is standing here.
* HP:Wounded MV:Winded > You slash *Sac*'s body hard.
l w
* HP:Wounded MV:Winded - Sac: Beaten > The dirtdoor is open.
* HP:Wounded MV:Winded - Sac: Beaten > dirtdoor is now set as your door1.
close dirtdoor
Ok.
* HP:Wounded MV:Winded - Sac: Beaten >
*Sac* tries to blast you, but you parry successfully.
You slash *Sac*'s body.
Your heartbeat calms down more as you feel less panicked.
* HP:Hurt MV:Tiring - Sac: Beaten > nar on in dirtdoor
*Sac* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Sac: Beaten > You narrate 'on in dirtdoor'
* HP:Hurt MV:Tiring - Sac: Beaten > berk
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Hurt MV:Tiring - Sac: Beaten >
*Sac* tries to blast you, but you parry successfully.
You slash *Sac*'s body hard.
* HP:Hurt MV:Tiring - Sac: Beaten >
*Sac* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Sac: Beaten >
*Sac* opens the dirtdoor.
* HP:Hurt MV:Tiring - Sac: Beaten >
*Sac* panics, and attempts to flee!
close dirtdoor
* HP:Hurt MV:Tiring - Sac: Beaten >
You slash *Sac*'s right leg hard.
* HP:Hurt MV:Tiring - Sac: Beaten > Ok.
* HP:Hurt MV:Tiring - Sac: Beaten >
Taleena narrates 'more 1u'
* HP:Hurt MV:Tiring - Sac: Beaten >
*Sac* tries to blast you, but you parry successfully.
You slash *Sac*'s body hard.
* HP:Hurt MV:Tiring - Sac: Beaten > nar come finish him
You narrate 'come finish him'
* HP:Hurt MV:Tiring - Sac: Beaten > nar im serk on him
You narrate 'im serk on him'
* HP:Hurt MV:Tiring - Sac: Beaten >
*Sac* tries to blast you, but you deflect the blow.
You slash *Sac*'s body.
You slash *Sac*'s head very hard.
* HP:Hurt MV:Tiring - Sac: Critical >
*Sac* tries to blast you, but you deflect the blow.
You slash *Sac*'s body.
* HP:Hurt MV:Tiring - Sac: Critical >
Taleena narrates 'on more here'
* HP:Hurt MV:Tiring - Sac: Critical >
Taleena narrates 'get out'
* HP:Hurt MV:Tiring - Sac: Critical >
*Sac* tries to blast you, but you deflect the blow.
You slash *Sac*'s body.
*Sac* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Sac: Critical >
Lyren narrates 'lots'
nar cant
* HP:Hurt MV:Tiring - Sac: Critical > You narrate 'cant'
* HP:Hurt MV:Tiring - Sac: Critical >
*Sac* blasts your body hard.
You slash *Sac*'s left leg hard.
*Sac* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Sac: Critical > nar snicker
You narrate 'snicker'
Taleena narrates 'weave fiddler'
* HP:Wounded MV:Tiring - Sac: Critical >
*Sac* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Sac: Critical > nar u guys should get out
*Sac* tries to blast you, but you parry successfully.
You slash *Sac*'s right arm very hard.
*Sac* is incapacitated and will slowly die, if not aided.
You narrate 'u guys should get out'
* HP:Wounded MV:Tiring - Sac: Critical > dark is now set as your target.
nar ocming
You slash *Sac*'s body.
*Sac* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Sac*'s death cry.
You narrate 'ocming'
* HP:Wounded MV:Tiring > 2
2
open dirtdoor
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
Lyren narrates 'i can't open it'
* HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
* HP:Wounded MV:Tiring > Ok.
* HP:Wounded MV:Tiring > w
Taleena has arrived from the west.
Lyren has arrived from the west.
n
* HP:Wounded MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
Corner of the Dark Chamber
[ obvious exits: N E W ]
The corpse of a deranged ogier is lying here.
* HP:Wounded MV:Tiring > w
w
The noxious stench and oppresive heat of the Blight drains your energy!
Corner of the Dark Chamber
[ obvious exits: S W ]
Badd narrates 'where is this?'
* HP:Wounded MV:Tiring > n
Corner of the Dark Chamber
[ obvious exits: E S W ]
*Koresh* has arrived from the west.
* HP:Wounded MV:Tiring > n
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
Lyren narrates 'we can't'
* HP:Wounded MV:Tiring > Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
kill dark
* HP:Wounded MV:Winded > Beneath the Tree
[ obvious exits: S U ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > 6
[kil h.dark]
They aren't here.
close dirtdoor
* HP:Wounded MV:Winded > I see no dirtdoor here.
Skadi narrates 'who what where'
* HP:Hurt MV:Winded >
*Cruoris* tries to pierce you, but you parry successfully.
* HP:Hurt MV:Winded - Cruoris: Healthy > roots is now set as your door1.
scan u
* HP:Hurt MV:Winded - Cruoris: Healthy >
Lyren narrates 'bash them'
nar on 1d
* HP:Hurt MV:Winded - Cruoris: Healthy >
*Fiddler* tries to slash you, but you parry successfully.
close roots
* HP:Hurt MV:Winded - Cruoris: Healthy > 0
*Fiddler* tries to slash you, but you parry successfully.
You try to slash *Cruoris*, but he deflects the blow.
*Cruoris* tries to pierce you, but you deflect the blow.
*Cruoris* tries to pierce you, but you deflect the blow.
You narrate 'on 1d'
* HP:Hurt MV:Winded - Cruoris: Healthy > It's already closed!
[bash ] Cruoris: Healthy >
Taleena narrates 'come here davor'
*
Taleena narrates 'dirtdoor'
-
*Cruoris* pierces your right leg hard.
change mood wimpy
Taleena narrates 'come here to us'
f
s
-
*Cruoris* pierces your left arm hard.
s
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Wounded MV:Winded - Cruoris: Healthy > PANIC! You couldn't escape!
* HP:Wounded MV:Winded - Cruoris: Healthy > You dodge a bash from *Fiddler* who loses his balance and falls!
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Cruoris: Healthy > No way! You're fighting for your life!
* HP:Wounded MV:Winded - Cruoris: Healthy > f
d
s
You panic and attempt to flee!
Lyren has arrived from the south.
Adael narrates 'wheres that'
s
You flee head over heels.
Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
Alas, you cannot go that way...
* HP:Wounded MV:Winded > nar coming
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
*Koresh* is standing here.
* HP:Wounded MV:Winded > Alas, you cannot go that way...
* HP:Wounded MV:Winded > You narrate 'coming'
* HP:Wounded MV:Winded > n
n
Crumbling Tunnel
[ obvious exits: N S ]
A disease-ridden elk with blackened antlers stands before you.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
* HP:Wounded MV:Winded > 6
Beneath the Tree
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
*Fiddler* is standing here.
*Cruoris* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Wounded MV:Winded > Arkaza narrates 'dirtdoor ?'
[kil h.dark]
You slash *Fiddler*'s head hard.
* HP:Wounded MV:Winded - Fiddler: Scratched >
Lyren opens the roots.
* HP:Wounded MV:Winded - Fiddler: Scratched >
Lyren panics, and attempts to flee!
Lyren leaves south.
* HP:Wounded MV:Winded - Fiddler: Scratched > dark is now set as your target.
*Cruoris* closes the roots.
close roots
* HP:Wounded MV:Winded - Fiddler: Scratched > It's already closed!
nar 1d
* HP:Wounded MV:Winded - Fiddler: Scratched > 0
You slash *Fiddler*'s body very hard.
* HP:Wounded MV:Winded - Fiddler: Scratched > You narrate '1d'
*Cruoris* pierces your right leg hard.tched >
[bash ]
=
Lyren narrates 'DO'
Taleena narrates 'lyren cme'
+
*Cruoris* tries to pierce you, but you parry successfully.
*Fiddler* sends you sprawling with a powerful bash!
* HP:Wounded MV:Winded - Fiddler: Scratched > change mood wimpy
Meiffret narrates 'For the Glee!'
f
* HP:Wounded MV:Winded - Fiddler: Scratched >
*Cruoris* pierces your body hard.
*Fiddler* slashes your body very hard.
* HP:Wounded MV:Winded - Fiddler: Scratched >
Taleena has arrived from the south.
* HP:Wounded MV:Winded - Fiddler: Scratched >
*Cruoris* pierces your left arm very hard.
d - Fiddler: Scratched >
*Cruoris* pierces your left foot hard.
*Fiddler* slashes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
n
You flee head over heels.
Crumbling Tunnel
[ obvious exits: N S ]
Lady Lyren Talenos, Aes Sedai is here, fighting Koresh.
*Koresh* is sitting here.
A blighted elk is here, fighting Lyren.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
* HP:Battered MV:Winded > Beneath the Tree
[ obvious exits: S U ]
Taleena the Tower Accepted is standing here.
*Fiddler* is standing here.
*Cruoris* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Battered MV:Winded > Alas, you cannot go that way...
* HP:Battered MV:Winded > dark is now set as your target.
kill dark
close roots
*Fiddler* tries to slash you, but you deflect the blow.
Ok.
Taleena throws a fireball at *Fiddler*, who screams in pain.
0
* HP:Battered MV:Winded - Fiddler: Hurt > It's already closed!
[bash ] ed - Fiddler: Hurt >
*Cruoris* tries to pierce Taleena, but she parries successfully.
-
*Cruoris* pierces Taleena's right arm into bloody fragments!
Taleena barely tickles *Fiddler*'s body with her strike.
Taleena narrates 'weave fiddler'
*
The roots is opened from the other side.
*Hack* has arrived from above.
+
*Cruoris* closes the roots.
As *Fiddler* avoids your bash, you topple over and fall to the ground!
*Hack* tries to blast Taleena, but she parries successfully.
ed - Fiddler: Wounded >
*Hack* tries to blast Taleena, but she deflects the blow.
*Cruoris* pierces Taleena's body into bloody fragments!
*Fiddler* swirls about with a gleaming black longsword, slicing across Taleena's body.
*Fiddler* tries to slash you, but you parry successfully.
*Cruoris* tries to pierce Taleena, but she deflects the blow.
Arkaza narrates 'are you guys seriously tear'
You dodge a bash from *Fiddler* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The roots is opened from the other side.
*Hack* closes the roots.
Taleena panics, and attempts to flee!
You flee head over heels.
Crumbling Tunnel
[ obvious exits: N S ]
Lady Lyren Talenos, Aes Sedai is here, fighting Koresh.
*Koresh* is here, fighting Lyren.
A blighted elk is here, fighting Lyren.
A writhing mass of tangled roots grows here.
A writhing mass of tangled roots grows here.
* HP:Battered MV:Winded > n
kill dark
Beneath the Tree
[ obvious exits: S U ]
*Hack* is here, fighting Taleena.
Taleena the Tower Accepted is here, fighting Fiddler.
*Fiddler* is here, fighting Taleena.
*Cruoris* is here, fighting Taleena.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
0
* HP:Battered MV:Winded > You slash *Hack*'s head hard.
Taleena panics, and attempts to flee!
[bash ] ed - Taleena: Hurt - Hack: Hurt >
*Fiddler* tries to slash Taleena, but she deflects the blow.
*Hack* blasts Taleena's body into bloody fragments!
*Cruoris* tries to pierce Taleena, but she deflects the blow.
-
Taleena leaves south.
=
The roots is opened from the other side.
+
*Cruoris* closes the roots.
*
The roots is opened from the other side.
*
*Cruoris* closes the roots.
*Fiddler* tries to slash you, but you deflect the blow.
Lyren has arrived from the south.
-
*Hack* tries to blast you, but you deflect the blow.
You slash *Hack*'s body.
Your heartbeat calms down more as you feel less panicked.
*Cruoris* tries to pierce Lyren, but she parries successfully.
As *Hack* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Winded - Hack: Hurt > change wimpy 40
*Cruoris* tries to pierce Lyren, but she parries successfully.
Arkaza narrates 'theres no way!'
* HP:Wounded MV:Winded - Hack: Hurt >
Taleena narrates 'regroup dritdoor please'
* HP:Wounded MV:Winded - Hack: Hurt >
You dodge a bash from *Fiddler* who loses his balance and falls!
* HP:Wounded MV:Winded - Hack: Hurt > 2
Lyren narrates 'i have conatagion'
* HP:Wounded MV:Winded - Hack: Hurt > of
Lyren tries to hack *Cruoris*, but he deflects the blow.
*Cruoris* tries to pierce Lyren, but she deflects the blow.
You slash *Hack*'s body.
You will now flee if you go below 40 hit points.
* HP:Wounded MV:Winded - Hack: Hurt > [change mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded - Hack: Hurt > change mood wimpy
[change posture offensive]
Posture changed to: Offensive
f
* HP:Wounded MV:Winded - Hack: Hurt > s
Mood changed to: Wimpy
You panic and attempt to flee! Hurt >
nar regorup
*Cruoris* tries to pierce Lyren, but she deflects the blow.
*Occum* tries to blast Lyren, but she deflects the blow.
s
You flee head over heels.
Crumbling Tunnel
[ obvious exits: N S ]
*Koresh* is here, fighting the animated roots.
The animated roots is here, fighting Koresh.
The animated roots is here, fighting Koresh.
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
The corpse of the animated roots is lying here.
A disease-ridden elk with blackened antlers stands before you.
* HP:Wounded MV:Winded > You narrate 'regorup'
* HP:Wounded MV:Winded > Alas, you cannot go that way...
e
* HP:Wounded MV:Winded > s
Corner of the Dark Chamber
[ obvious exits: E S W ]
e
* HP:Wounded MV:Winded > Arkaza narrates 'oh'
Corner of the Dark Chamber
[ obvious exits: N E ]
* HP:Wounded MV:Winded > Corner of the Dark Chamber
[ obvious exits: N E W ]
The corpse of a deranged ogier is lying here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > dirtdoor is now set as your door1.
open dirtdoor
It's already open!
where
* HP:Wounded MV:Winded >
Arkaza narrates 'up north '
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
Lyren - Beneath the Tree
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > dark is now set as your target.
l
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
The corpse of a deranged ogier is lying here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded >
Taleena narrates 'lyren please come here'
* HP:Wounded MV:Winded > nar lyren all s e s e
You narrate 'lyren all s e s e'
* HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
Lyren - Beneath the Tree
You sense shadowspawn nearby.
* HP:Wounded MV:Winded >
Taleena says 'water'
* HP:Wounded MV:Winded >
Taleena says 'water'
* HP:Wounded MV:Winded > take flask pack
There doesn't seem to be a flask in a backpack.
* HP:Wounded MV:Winded >
Taleena drops a honed staff of light metal.
* HP:Wounded MV:Winded > give flask taleena
where
You give a leather water flask to Taleena.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Lyren - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded >
Taleena drinks water from a leather water flask.
* HP:Wounded MV:Winded > l
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > nar come to us lyr
Taleena gives you a leather water flask.
* HP:Wounded MV:Winded > You narrate 'come to us lyr'
Skadi narrates 'I'm mire'
* HP:Wounded MV:Winded > l
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > dark is now set as your target.
l
kill dark
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > where
They aren't here.
Lyren narrates 'i'm there'
* HP:Wounded MV:Winded > kill dark
Players in your Zone
--------------------
Lyren - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > kill dark
They aren't here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > l
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > nar ur not with us
stat
You narrate 'ur not with us'
* HP:Wounded MV:Winded > You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 171, Dodging bonus: 89, Parrying bonus: 151
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- WARDER BOND to lyren
- NO QUIT
Taleena narrates '1e'
* HP:Wounded MV:Winded > where
ex
Players in your Zone
--------------------
Lyren - Bend in the Crumbling Tunnel
Davor - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - Too dark to tell
* HP:Wounded MV:Winded >
Taleena coughs and shivers.
Adael narrates 'likewise am mire with skadi'
* HP:Wounded MV:Winded >
Lyren has arrived from the west.
* HP:Wounded MV:Winded > l
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > dark is now set as your target.
Taleena nods in agreement.
* HP:Wounded MV:Winded > l
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > sco
kill dark
You have 229(420) hit and 81(217) movement points.
You have scored 102258106 experience points and 1010 quest points.
You need 1241894 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 48 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
kill dark
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > You slash *Fiddler*'s body very hard.
Lyren narrates 'DO'
where
* HP:Wounded MV:Winded - Fiddler: Wounded >
Taleena says 'weave fidd'
* HP:Wounded MV:Winded - Fiddler: Wounded > Players in your Zone
--------------------
Lyren - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
kill dark
* HP:Wounded MV:Winded - Fiddler: Wounded > 2
Ok.
of
* HP:Wounded MV:Winded - Fiddler: Wounded > [change mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded - Fiddler: Wounded > 0
[change posture offensive]
Posture changed to: Offensive
*Fiddler* panics, and attempts to flee!ed >
[bash ]
Taleena barely tickles *Fiddler*'s head with her strike.
=e
+
*Fiddler* panics, and attempts to flee!
kill dark
e
Cancelled.
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Fiddler: Wounded > kill dark
Ok.
* HP:Wounded MV:Winded - Fiddler: Wounded > e
No way! You're fighting for your life!
Lyren narrates 'hit quick'
* HP:Wounded MV:Winded - Fiddler: Wounded > kill dark
Ok.
Lyren hacks *Fiddler*'s right leg into bloody fragments!
e
* HP:Wounded MV:Winded - Fiddler: Wounded > kill dark
*Fiddler* panics, and attempts to flee!
No way! You're fighting for your life!
* HP:Wounded MV:Winded - Fiddler: Wounded > e
Ok.
kill dark
* HP:Wounded MV:Winded - Fiddler: Wounded > No way! You're fighting for your life!
* HP:Wounded MV:Winded - Fiddler: Wounded > e
kill dark
*Fiddler* leaves north.
They aren't here.
* HP:Wounded MV:Winded > e
Darkened Niche
[ obvious exits: W ]
The corpse of Sac is lying here.
The corpse of an angry ogier warrior is lying here.
An iron sconce is embedded into the wall.
A sturdy chest rests in a corner.
kill dark
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > Alas, you cannot go that way...
w
* HP:Wounded MV:Winded > kill dark
They aren't here.
* HP:Wounded MV:Winded > kill dark
Alas, you cannot go that way...
* HP:Wounded MV:Winded > They aren't here.
kill dark
* HP:Wounded MV:Winded > Corner of the Dark Chamber
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
* HP:Wounded MV:Winded > They aren't here.
kill dark
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > kill dark
They aren't here.
* HP:Wounded MV:Winded > stat
You slash *Cruoris*'s body.
* HP:Wounded MV:Winded - Cruoris: Scratched > kill dark
Ok.
* HP:Wounded MV:Winded - Cruoris: Scratched > You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- WARDER BOND to lyren
- NO QUIT
Taleena has arrived from the north.
Lyren has arrived from the north.
* HP:Wounded MV:Winded - Cruoris: Scratched > where
Ok.
* HP:Wounded MV:Winded - Cruoris: Scratched > 0
*Cruoris* tries to pierce you, but you parry successfully.
You try to slash *Cruoris*, but he parries successfully.
Players in your Zone
--------------------
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
You sense shadowspawn nearby.
[bash ] d - Cruoris: Scratched >
Lyren narrates 'we win with you 2'
Taleena tries to strike *Cruoris*, but he deflects the blow.
-
*Cruoris* pierces your body hard.
*Cruoris* panics, and attempts to flee!
=
*Cruoris* leaves west.
Adael narrates 'need tic for horse here'
notice
*l
+kill dark
kill dark
Cancelled.
You start paying increased attention to your surroundings.
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > where
They aren't here.
kill dark
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > kill dark
Players in your Zone
--------------------
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > kill dark
They aren't here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > kill dark
They aren't here.
kill dark
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > kill dark
They aren't here.
sco
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > You have 218(420) hit and 75(217) movement points.
You have scored 102258861 experience points and 1010 quest points.
You need 1241139 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 48 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
say winded
* HP:Wounded MV:Winded > l
kill dark
kill dark
You say 'winded'
Taleena leaves west.
Lyren leaves west.
You follow Taleena.
Corner of the Dark Chamber
[ obvious exits: N E ]
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This dark and musty chamber has a hard-packed floor and reinforced walls of
soil. There are roots poking through the ceiling in some places. An
abnormal pile of dirt is noticeable along the western wall. It seems to
have fallen recently from the wall or ceiling above it.
[ obvious exits: N E ]
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > say got a vial?
You say 'got a vial?'
Taleena leaves east.
Lyren leaves east.
You follow Taleena.
Corner of the Dark Chamber
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded >
Lyren gets a package of iron rations from a small purse.
* HP:Wounded MV:Winded > soilwall is now set as your door2.
l
Lyren eats a package of iron rations.
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > where
sco
Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
kill dark
* HP:Wounded MV:Winded > kill dark
You have 218(420) hit and 67(217) movement points.
You have scored 102258861 experience points and 1010 quest points.
You need 1241139 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 48 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
* HP:Wounded MV:Winded > where
They aren't here.
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > stat
l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NOTICE
- WARDER BOND to lyren
- NO QUIT
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > stat
l
kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- NOTICE
- WARDER BOND to lyren
- NO QUIT
where
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
The corpse of a deranged ogier is lying here.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
Lyren says 'occum contag'
* HP:Wounded MV:Winded > They aren't here.
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Lyren coughs and shivers.
Taleena coughs and shivers.
The corpse of a deranged ogier has decayed into a pile of dust.
sco
* HP:Wounded MV:Winded > You have 236(420) hit and 84(217) movement points.
You have scored 102258861 experience points and 1010 quest points.
You need 1241139 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 48 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
* HP:Wounded MV:Winded >
Taleena forms a beautiful weave of white light about your body.
where
* HP:Wounded MV:Winded > l
Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave
* HP:Wounded MV:Winded > stat
[change posture offensive]
Posture changed to: Offensive
* HP:Wounded MV:Winded > l
kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > They aren't here.
Taleena weaves her hands, creating a hearty meal in the process.
* HP:Wounded MV:Winded > kill dark
They aren't here.
* HP:Wounded MV:Winded >
Taleena eats a strange fruit.
where
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
stat
* HP:Wounded MV:Winded > l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
* HP:Wounded MV:Winded > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
* HP:Wounded MV:Winded > sco
You have 236(420) hit and 84(217) movement points.
You have scored 102258861 experience points and 1010 quest points.
You need 1241139 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 48 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
where
* HP:Wounded MV:Winded > Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Wounded MV:Winded > where
*Fiddler* has arrived from the west.
*Koresh* has arrived from the west.
*Hack* has arrived from the west.
l
* HP:Wounded MV:Winded > *Cruoris* tries to pierce you, but you parry successfully.
*Fiddler* tries to slash Taleena, but she deflects the blow.
Players in your Zone
--------------------
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Taleena - Corner of the Dark Chamber
You sense shadowspawn nearby.
You move swiftly to protect Lyren.
You swiftly dodge *Occum*'s attempt to blast you.
You move swiftly to protect Lyren.
*Hack* blasts your body.
* HP:Wounded MV:Winded - Cruoris: Scratched > kill dark
Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
*Occum* is here, fighting YOU!
*Hack* is here, fighting YOU!
*Cruoris* is here, fighting YOU!
*Koresh* is standing here.
*Fiddler* is here, fighting Taleena.
Lady Lyren Talenos, Aes Sedai is here, fighting Occum.
Taleena the Tower Accepted is here, fighting Fiddler.
* HP:Wounded MV:Winded - Cruoris: Scratched > 0
Ok.
*Cruoris* pierces your body.um: Hurt >
[bash ]
*Koresh* tries to slash Lyren, but she deflects the blow.
=
Taleena panics, and attempts to flee!
+
Lyren hacks *Occum*'s body.
Taleena tickles *Fiddler*'s body with her strike.
*Cruoris* pierces your right leg.
Taleena leaves east.
-
Surtain narrates 'keruk is back.. again!'
Taleena has arrived from the east.
As *Occum* avoids your bash, you topple over and fall to the ground!
d >
*Cruoris* tries to pierce you, but you deflect the blow.
You dodge a bash from *Occum* who loses his balance and falls!
*Hack* sends you sprawling with a powerful bash!
* HP:Wounded MV:Winded - Cruoris: Scratched >
*Fiddler* tries to slash Taleena, but she parries successfully.
Lyren avoids being bashed by *Koresh* who loses his balance and falls!
* HP:Wounded MV:Winded - Cruoris: Scratched >
*Fiddler* tries to slash Taleena, but she parries successfully.
*Hack* blasts your left leg.
*Cruoris* pierces your body.
* HP:Battered MV:Winded - Cruoris: Scratched > kill dark
0
Taleena throws a fireball at *Fiddler*, who screams in pain.
* HP:Battered MV:Winded - Cruoris: Scratched > Ok.
*Occum* clambers to his feet.
Taleena tickles *Fiddler*'s left arm with her strike.
You slash *Cruoris*'s right arm hard.
*Koresh* tries to slash Lyren, but she deflects the blow.
*Hack* blasts your body.
You move swiftly to protect Lyren.
Lyren hacks *Occum*'s left arm.
*Cruoris* pierces your body.
*Cruoris* tries to pierce you, but you parry successfully.
[bash ]
*Fiddler* sends Taleena sprawling with a powerful bash!
-
You swiftly dodge *Occum*'s attempt to blast you.
*Fiddler* gazes deeply at Taleena...
The gaze of *Fiddler* fails to affect Taleena.
*Fiddler* tries to slash Taleena, but she deflects the blow.
*Hack* blasts your body.
*Cruoris* pierces your right leg.
=
Your bash at *Occum* sends him sprawling!
Your bash at *Hack* sends him sprawling!
Your bash at *Cruoris* sends him sprawling!
* HP:Battered MV:Winded - Cruoris: Scratched >
Lyren avoids being bashed by *Koresh* who loses his balance and falls!
* HP:Battered MV:Winded - Cruoris: Scratched > where
Players in your Zone
--------------------
Skadi - A Stunted Tree
Taleena - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Battered MV:Winded - Cruoris: Scratched >
Arkaza narrates 'keruk is'
* HP:Battered MV:Winded - Cruoris: Scratched > nar come skadi
*Fiddler* gazes deeply at Taleena...
Taleena looks very strange, glaring about with a sense of panic.
*Fiddler* slashes Taleena's left leg into bloody fragments!
Taleena panics, and attempts to flee!
You slash *Cruoris*'s body.
You slash *Occum*'s body hard.
You slash *Hack*'s right leg hard.
* HP:Battered MV:Winded - Cruoris: Scratched > You narrate 'come skadi'
Taleena leaves east.
* HP:Battered MV:Winded - Cruoris: Scratched >
Arkaza narrates 'something'
Taleena has arrived from the east.
* HP:Battered MV:Winded - Cruoris: Scratched >
*Fiddler* tries to slash Taleena, but she parries successfully.
* HP:Battered MV:Winded - Cruoris: Scratched > kill dark
0
Ok.
* HP:Battered MV:Winded - Occum: Wounded > [bash ]
They already seem to be stunned.
Taleena panics, and attempts to flee!
* HP:Battered MV:Winded - Occum: Wounded >
You slash *Occum*'s left hand hard.
You slash *Hack*'s body.
You slash *Cruoris*'s left foot into bloody fragments!
Lyren hacks *Occum*'s body.
0
[bash ] ed - Occum: Wounded >
Taleena leaves west.
Taleena narrates 'weave fidd'
+
*Cruoris* pierces your body.
*
Lyren avoids being bashed by *Koresh* who loses his balance and falls!
=
Taleena has arrived from the west.
-
Lyren hacks *Occum*'s left arm hard.
*Cruoris* pierces your body.
Lyren coughs and shivers.
Taleena coughs and shivers.
-
You dodge a bash from *Hack* who loses his balance and falls!
As *Occum* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Occum* who loses his balance and falls!
* HP:Battered MV:Winded - Occum: Wounded >
*Fiddler* tries to slash Taleena, but she parries successfully.
* HP:Battered MV:Winded - Occum: Wounded > kill dark
*Cruoris* pierces your right leg.
* HP:Battered MV:Winded - Occum: Wounded > 0
*Koresh* tries to slash Lyren, but she parries successfully.
*Cruoris* tries to pierce you, but you deflect the blow.
* HP:Battered MV:Winded - Occum: Wounded > Ok.
*Occum* clambers to his feet.
[bash ] ed - Occum: Wounded >
*Occum* tries to blast Lyren, but she dodges the attack.
=
Lyren sends *Occum* sprawling with a powerful bash!
*
Taleena avoids being bashed by *Fiddler* who loses his balance and falls!
Taleena panics, and attempts to flee!
*Koresh* tries to slash Lyren, but she parries successfully.
*Cruoris* tries to pierce you, but you deflect the blow.
+
*Koresh* tries to slash Lyren, but she deflects the blow.
Lyren hacks *Occum*'s body hard.
*Cruoris* pierces your body.
=
Taleena leaves east.
=
They already seem to be stunned.
ed - Lyren: Hurt - Occum: Wounded >
*Hack* sends you sprawling with a powerful bash!
Taleena narrates 'weave please'
Skadi has arrived from the west.
* HP:Battered MV:Winded - Lyren: Hurt - Occum: Wounded >
Taleena has arrived from the east.
* HP:Battered MV:Winded - Lyren: Hurt - Occum: Wounded >
*Fiddler* clambers to his feet.
* HP:Battered MV:Winded - Lyren: Hurt - Occum: Wounded >
*Fiddler* tries to slash Taleena, but she deflects the blow.
* HP:Battered MV:Winded - Lyren: Hurt - Occum: Wounded >
*Hack* blasts your body.
*Cruoris* pierces your body.
*Cruoris* pierces your body.
* HP:Beaten MV:Winded - Lyren: Hurt - Occum: Wounded >
*Cruoris* looks at you.
* HP:Beaten MV:Winded - Lyren: Hurt - Occum: Wounded >
Skadi slashes *Hack*'s body.
* HP:Beaten MV:Winded - Lyren: Hurt - Occum: Wounded > change mood wimpy
*Koresh* sends Lyren sprawling with a powerful bash!
f
* HP:Beaten MV:Winded - Lyren: Hurt - Occum: Wounded >
Taleena throws a fireball at *Fiddler*, who screams in pain.
nar brb
* HP:Beaten MV:Winded - Lyren: Hurt - Occum: Wounded >
Skadi slashes *Hack*'s body.
Taleena tries to strike *Fiddler*, but he deflects the blow.
*Fiddler* slashes Taleena's body into bloody fragments!
Taleena panics, and attempts to flee!
*Occum* blasts Lyren's body into bloody fragments!
*Koresh* slashes Lyren's body into bloody fragments!
*Hack* blasts your left arm hard.
*Cruoris* barely pierces your body.
Taleena avoids being bashed by *Fiddler* who loses his balance and falls!
* HP:Beaten MV:Winded - Lyren: Wounded - Occum: Wounded > dark is now set as your target.
*Koresh* slashes Lyren's left leg into bloody fragments!
* HP:Beaten MV:Winded - Lyren: Wounded - Occum: Wounded >
Taleena leaves west.
* HP:Beaten MV:Winded - Lyren: Wounded - Occum: Wounded > Mood changed to: Wimpy
You panic and attempt to flee! Wounded - Occum: Wounded >
You flee head over heels.
Corner of the Dark Chamber
[ obvious exits: N E ]
Taleena the Tower Accepted is standing here.
You narrate 'brb'
Taleena leaves east.
You follow Taleena.
Corner of the Dark Chamber
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
Taleena the Tower Accepted is standing here.
Skadi the Veteran Gaidin is here, fighting Hack.
*Fiddler* is sitting here.
*Occum* is here, fighting Lyren.
*Hack* is here, fighting Skadi.
*Cruoris* is standing here.
*Koresh* is here, fighting Lyren.
Lady Lyren Talenos, Aes Sedai is sitting here.
* HP:Beaten MV:Winded >
*Hack* blasts Skadi's left leg.
*Occum* tries to blast Lyren, but she parries successfully.
*Koresh* slashes Lyren's body into bloody fragments!
Lyren panics, and attempts to flee!
* HP:Beaten MV:Winded >
Lyren leaves west.
* HP:Beaten MV:Winded > kill dark
2
Lyren has arrived from the west.
* HP:Beaten MV:Winded > of
You move swiftly to protect Lyren.
*Cruoris* barely pierces your body.
Ok.
* HP:Beaten MV:Winded - Cruoris: Hurt > 0
*Cruoris* tries to pierce you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave
* HP:Beaten MV:Winded - Cruoris: Hurt > [change posture offensive]
Posture changed to: Offensive
[bash ] - Cruoris: Hurt >
*Occum* tries to blast Taleena, but she parries successfully.
+
*Koresh* tries to slash Lyren, but she parries successfully.
Skadi sends *Hack* sprawling with a powerful bash!
*
*Occum* gets a cup of thready brown tea from a backpack.
*Koresh* tries to slash Lyren, but she parries successfully.
Taleena tickles *Occum*'s body with her strike.
*Occum* tries to blast Taleena, but she dodges the attack.
*Cruoris* tries to pierce you, but you parry successfully.
Skadi slashes *Hack*'s right leg very hard.
*Fiddler* clambers to his feet.
*Occum* quaffs a cup of thready brown tea.
*Fiddler* panics, and attempts to flee!
Taleena throws a fireball at *Fiddler*, who screams in pain.
+
*Fiddler* leaves west.
-
Taleena panics, and attempts to flee!
=
Your bash at *Cruoris* sends him sprawling!
* HP:Beaten MV:Winded - Cruoris: Hurt > nar weave fiddler he low
Taleena leaves north.
Skadi starts following you.
* HP:Beaten MV:Winded - Cruoris: Hurt > Lyren hacks *Koresh*'s left arm hard.
You slash *Cruoris*'s body hard.
Skadi slashes *Hack*'s body.
You narrate 'weave fiddler he low'
*Occum* tries to blast you, but you parry successfully.
* HP:Beaten MV:Winded - Cruoris: Hurt > dark is now set as your target.
Lyren avoids being bashed by *Koresh* who loses his balance and falls!
Lyren panics, and attempts to flee!
* HP:Beaten MV:Winded - Cruoris: Hurt >
Lyren leaves west.
Taleena has arrived from the north.
group all
* HP:Beaten MV:Winded - Cruoris: Hurt > Skadi is now a member of your group.
where
* HP:Beaten MV:Winded - Cruoris: Hurt > Players in your Zone
--------------------
Taleena - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Adael - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
Skadi - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Beaten MV:Winded - Cruoris: Hurt >
*Occum* tries to blast you, but you deflect the blow.
You slash *Cruoris*'s body hard.
*Hack* blasts Skadi's left leg hard.
Skadi slashes *Hack*'s right leg.
Taleena barely tickles *Koresh*'s head with her strike.
l
* HP:Beaten MV:Winded - Cruoris: Hurt > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
Taleena the Tower Accepted is here, fighting Koresh.
Skadi the Veteran Gaidin is here, fighting Hack.
*Occum* is here, fighting YOU!
*Hack* is here, fighting Skadi.
*Cruoris* is sitting here
*Koresh* is here, fighting Taleena.
* HP:Beaten MV:Winded - Cruoris: Hurt > dark is now set as your target.
Adael has arrived from the north.
* HP:Beaten MV:Winded - Cruoris: Hurt >
Adael hacks *Occum*'s right foot.
*Hack* panics, and attempts to flee!
Lyren has arrived from the west.
Taleena panics, and attempts to flee!
* HP:Beaten MV:Winded - Cruoris: Hurt >
*Hack* leaves west.
* HP:Beaten MV:Winded - Cruoris: Hurt >
*Cruoris* barely pierces your left arm.
* HP:Beaten MV:Winded - Cruoris: Hurt > dirtdoor is now set as your door1.
open dirtdoor
Adael hacks *Occum*'s body.
*Occum* tries to blast you, but you parry successfully.
You try to slash *Cruoris*, but he parries successfully.
*Cruoris* tries to pierce you, but you parry successfully.
Lyren tries to hack *Cruoris*, but he parries successfully.
* HP:Beaten MV:Winded - Cruoris: Hurt > It's already open!
* HP:Beaten MV:Winded - Cruoris: Hurt >
*Hack* has arrived from the west.
* HP:Beaten MV:Winded - Cruoris: Hurt >
You move swiftly to protect Lyren.
*Hack* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!
You wince from the pain you suddenly feel from Lyren.
Taleena leaves north.
* HP:Beaten MV:Winded - Cruoris: Hurt >
Skadi slashes *Koresh*'s body.
0
*Cruoris* panics, and attempts to flee!
[bash ]
*Cruoris* leaves west.
=
*Hack* panics, and attempts to flee!
Lyren leaves north.
+
Taleena has arrived from the north.
*
Taleena barely tickles *Occum*'s body with her strike.
change mood wimpy
f
w
Cancelled.
Taleena tickles *Occum*'s left leg with her strike.
*Koresh* barely slashes Skadi's left foot.
*Hack* tries to blast you, but you deflect the blow.
Adael barely hacks *Occum*'s head.
*Occum* tries to blast you, but you deflect the blow.
You feel parched from the hot weather.
Mood changed to: Wimpy
*Hack* leaves north.
roots is now set as your door1.Wounded >
You panic and attempt to flee!
n
You flee head over heels.
Corner of the Dark Chamber
[ obvious exits: S W ]
The noxious stench and oppresive heat of the Blight drains your energy!
Corner of the Dark Chamber
[ obvious exits: E S W ]
*Hack* is standing here.
* HP:Beaten MV:Winded >
*Hack* leaves west.
* HP:Beaten MV:Winded > Alas, you cannot go that way...
w
* HP:Beaten MV:Winded > n
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
* HP:Beaten MV:Winded > Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
*Hack* is standing here.
*Cruoris* is standing here.
* HP:Beaten MV:Winded >
*Hack* leaves north.
* HP:Beaten MV:Winded > n
kill dark
Beneath the Tree
[ obvious exits: S U ]
*Cruoris* is standing here.
*Hack* is standing here.
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
n
* HP:Beaten MV:Winded > kill dark
You try to slash *Cruoris*, but he parries successfully.
* HP:Beaten MV:Winded - Cruoris: Hurt > close roots
*Cruoris* tries to pierce you, but you parry successfully.
You try to slash *Cruoris*, but he deflects the blow.
No way! You're fighting for your life!
*Hack* leaves up.
* HP:Beaten MV:Winded - Cruoris: Hurt > Ok.
Lyren hacks *Cruoris*'s right foot extremely hard.
* HP:Beaten MV:Winded - Cruoris: Hurt > close roots
Ok.
* HP:Beaten MV:Winded - Cruoris: Hurt > It's already closed!
* HP:Beaten MV:Winded - Cruoris: Hurt > nar roots
close roots
0
You narrate 'roots'
* HP:Beaten MV:Winded - Cruoris: Hurt > It's already closed!
Skadi narrates 'koersgh basghed'
[bash ] - Cruoris: Hurt >
=
Taleena narrates 'blokd irt'
+
Lyren tries to hack *Cruoris*, but he deflects the blow.
*Cruoris* tries to pierce you, but you parry successfully.
*Cruoris* panics, and attempts to flee!
+
*Cruoris* tries to pierce you, but you deflect the blow.
Taleena narrates 'block roots'
=
*Cruoris* panics, and attempts to flee!
Your bash at *Cruoris* sends him sprawling!
* HP:Beaten MV:Winded - Cruoris: Hurt >
Taleena narrates 'block rotos now'
* HP:Beaten MV:Winded - Cruoris: Hurt > berk
Lyren hacks *Cruoris*'s body very hard.
You slash *Cruoris*'s body very hard.
* HP:Beaten MV:Winded - Cruoris: Wounded > close roots
[change mood berserk]
Mood changed to: Berserk
* HP:Beaten MV:Winded - Cruoris: Wounded > It's already closed!
* HP:Beaten MV:Winded - Cruoris: Wounded > fol self
kill dark
You slash *Cruoris*'s right foot extremely hard.
You stop following Taleena.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Ok.
Lyren narrates 'we are'
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Lyren hacks *Cruoris*'s body very hard.
You slash *Cruoris*'s body hard.
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
kill dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > l dark
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > kill dark
kill dark
Cruoris has quite a few wounds.
*Cruoris* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a sharp, red stone dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots (used)
* HP:Beaten MV:Winded - Cruoris: Wounded > 0
Ok.
* HP:Beaten MV:Winded - Cruoris: Wounded > Ok.
[bash ] - Cruoris: Wounded >
Taleena narrates 'ok fiddler out?'
-
*Cruoris* panics, and attempts to flee!
*
*Cruoris* leaves south.
=kill dark
kill dark
-kill dark
Cancelled.
They aren't here.
* HP:Beaten MV:Winded > stat
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 208, Dodging bonus: 89, Parrying bonus: 106
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > close roots
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
It's already closed!
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
l
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.
Lyren narrates 'don't know'
kill dark
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > 2
They aren't here.
* HP:Beaten MV:Winded > 2
They aren't here.
2
* HP:Beaten MV:Winded > 2
They aren't here.
2
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Winded > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Winded > kill dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
kill dark
* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
Taleena narrates 'think so'
* HP:Beaten MV:Winded > kill dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
stat
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > l
kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
* HP:Beaten MV:Winded > kill dark
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded >
Skadi narrates 'koersh bashed'
* HP:Beaten MV:Winded > nar cruorris still in
kill dark
You narrate 'cruorris still in'
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
Taleena narrates 'might be able to fade out'
* HP:Beaten MV:Winded > kill dark
Lyren coughs and shivers.
They aren't here.
Lyren drinks water from a water skin.
* HP:Beaten MV:Winded > kill dark
They aren't here.
Lyren drinks water from a water skin.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
Lyren gets a thin vial of yellow fluid from a small purse.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
Lyren quaffs a thin vial of yellow fluid.
Lyren looks more invigorated and ready to go.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > stat
They aren't here.
* HP:Beaten MV:Winded > l
kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
kill dark
* HP:Beaten MV:Winded > kill dark
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > say vial me if u have
l
Lyren narrates 'lots in still'
kill dark
* HP:Beaten MV:Winded > kill dark
You say 'vial me if u have'
* HP:Beaten MV:Winded > Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > stat
They aren't here.
* HP:Beaten MV:Winded > l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
kill dark
* HP:Beaten MV:Winded > kill dark
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
Taleena narrates 'on cruoris all s'
* HP:Beaten MV:Winded > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
kill dark
They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
Lyren shakes her head.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
Lyren says 'no more'
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
nod
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > l
kill dark
You nod in agreement.
* HP:Beaten MV:Winded > kill dark
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Lady Lyren Talenos, Aes Sedai is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
kill dark
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > kill dark
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
say spam
* HP:Beaten MV:Winded > s
kill dark
You say 'spam'
* HP:Beaten MV:Winded > s
Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
Taleena the Tower Accepted is standing here.
kill dark
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > 0
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
Taleena narrates 'need help 1s'
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > [bash ]
Bash who?
* HP:Beaten MV:Weary > e
kill dark
Adael narrates 'occum beat atm'
Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > w
n
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
6
* HP:Beaten MV:Weary > 0
Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
Taleena the Tower Accepted is standing here.
Taleena narrates 'exh'
* HP:Beaten MV:Weary > [kil h.dark]
They aren't here.
* HP:Beaten MV:Weary > [bash ]
Bash who?
* HP:Beaten MV:Weary > kill dark
kill dark
They aren't here.
Skadi narrates 'koresh zerk'
stat
* HP:Beaten MV:Weary > l
They aren't here.
* HP:Beaten MV:Weary > You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- WARDER BOND to lyren
- NO QUIT
* HP:Beaten MV:Weary > kill dark
Crumbling Tunnel
Crumbling soil and withered roots are dripping from the ceiling of this
darkened tunnel. The walls seem ready to cave in at a moment's notice. A
powerful aroma pervades the place, the stink of animal waste and rotting
vegetation. The tunnel continues to the north and south.
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
Taleena the Tower Accepted is standing here.
kill dark
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > kill dark
They aren't here.
* HP:Beaten MV:Weary > kill dark
They aren't here.
Skadi narrates 'on cru'
dh
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > where
[dia horse]
No-one by that name here.
* HP:Beaten MV:Weary > kill dark
Players in your Zone
--------------------
Davor - Crumbling Tunnel
Taleena - Crumbling Tunnel
Skadi - Corner of the Dark Chamber
Lyren - Beneath the Tree
Adael - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Beaten MV:Weary > They aren't here.
Taleena narrates 'let me catch a tic'
* HP:Beaten MV:Weary > kill dark
kill dark
They aren't here.
kill dark
* HP:Beaten MV:Weary > kill dark
They aren't here.
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Weary > They aren't here.
* HP:Beaten MV:Weary > kill dark
They aren't here.
kill dark
* HP:Beaten MV:Weary > They aren't here.
kill dark
* HP:Beaten MV:Weary > kill dark
kill dark
They aren't here.
kill dark
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > kill dark
They aren't here.
Taleena narrates 'then you can chase'
* HP:Battered MV:Weary > kill dark
They aren't here.
* HP:Battered MV:Weary > kill dark
They aren't here.
* HP:Battered MV:Weary > kill dark
They aren't here.
Taleena leaves north.
* HP:Battered MV:Weary > They aren't here.
kill dark
* HP:Battered MV:Weary > kill dark
They aren't here.
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > kill dark
They aren't here.
kill dark
* HP:Battered MV:Weary > They aren't here.
Taleena narrates 'ok go'
notice
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > s
They aren't here.
Lyren narrates 'somoene else come get'
kill dark
* HP:Battered MV:Weary > You stop paying increased attention to your surroundings.
* HP:Battered MV:Weary > Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > e
Taleena narrates 'i got roots'
* HP:Battered MV:Weary > s
Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Battered MV:Weary > kill dark
Corner of the Dark Chamber
[ obvious exits: N E ]
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > soilwall is now set as your door2.
e
kill dark
0
Corner of the Dark Chamber
[ obvious exits: N E W ]
A metal staff lies here, tips honed to a razor edge.
*Cruoris* is here, fighting Skadi.
Skadi the Veteran Gaidin is here, fighting Koresh.
Lord Adael the Lord Captain is here, fighting Occum.
*Occum* is here, fighting Adael.
*Koresh* is sitting here.
* HP:Battered MV:Weary > You try to slash *Cruoris*, but he parries successfully.
[bash ] y - Skadi: Wounded - Cruoris: Wounded >
*
*Cruoris* pierces Skadi's head.
*Koresh* slashes Skadi's left leg.
*Cruoris* panics, and attempts to flee!
Adael sends *Occum* sprawling with a powerful bash!
*
Lyren has arrived from the west.
A pale destrier has arrived from the west.
=
*Cruoris* leaves west.
-
Lyren hacks *Koresh*'s body.
=
They're not here anymore!
* HP:Battered MV:Weary > kill dark
You slash *Occum*'s right leg hard.
Skadi sends *Koresh* sprawling with a powerful bash!
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > nar block
You slash *Occum*'s body.
Lyren hacks *Koresh*'s body.
Skadi slashes *Koresh*'s body hard.
Adael hacks *Occum*'s left arm hard.
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > You narrate 'block'
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > nar icnoming
You narrate 'icnoming'
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > kill dark
kill dark
Ok.
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > Ok.
kill dark
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > kill dark
You slash *Occum*'s right leg hard.
Lyren hacks *Koresh*'s body hard.
Skadi slashes *Koresh*'s head.
Adael hacks *Occum*'s body hard.
Ok.
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > kill dark
Ok.
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical >
Taleena narrates 'on'
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > Ok.
Taleena narrates 'cru'
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > l koresh
kill dark
You see before you a war weary, battle scarred creature glaring darkly from its one good eye.
Mangled paws gripping a mighty axe, it grunts as it rises to its feet.
It gestures for you to come its one good eye gleaming redly.
Koresh is in awful condition.
*Koresh* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
kill dark
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > kill dark
Ok.
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > Ok.
* HP:Battered MV:Weary - Adael: Hurt - Occum: Critical > kill dark
You slash *Occum*'s left arm hard.
*Occum* is mortally wounded, and will die soon, if not aided.
*Koresh* slashes Skadi's body.
Skadi slashes *Koresh*'s body.
Adael hacks *Occum*'s right hand very hard.
*Occum* is dead! R.I.P.
Your blood freezes as you hear *Occum*'s death cry.
You slash *Koresh*'s left leg hard.
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > Ok.
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > nar we on 2
You narrate 'we on 2'
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > l koresh
You see before you a war weary, battle scarred creature glaring darkly from its one good eye.
Mangled paws gripping a mighty axe, it grunts as it rises to its feet.
It gestures for you to come its one good eye gleaming redly.
Koresh is in awful condition.
*Koresh* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > group all
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > where
You slash *Koresh*'s right arm hard.
Skadi slashes *Koresh*'s body.
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > Adael leaves west.
Players in your Zone
--------------------
Adael - Corner of the Dark Chamber
Lyren - Corner of the Dark Chamber
Davor - Corner of the Dark Chamber
Taleena - Beneath the Tree
Skadi - Corner of the Dark Chamber
You sense shadowspawn nearby.
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical >
*Koresh* sends Skadi sprawling with a powerful bash!
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > stat
l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- WARDING VS DMG
- WARDER BOND to lyren
- NO QUIT
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
The corpse of Occum is lying here.
A metal staff lies here, tips honed to a razor edge.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is here, fighting Koresh.
Skadi the Veteran Gaidin is sitting here.
*Koresh* is here, fighting Skadi.
* HP:Battered MV:Weary - Skadi: Wounded - Koresh: Critical >
Lyren throws streaks of Fire at *Koresh*, whose freshly charred corpse crumples to the ground.
*Koresh* is dead! R.I.P.
Your blood freezes as you hear *Koresh*'s death cry.
* HP:Battered MV:Weary > notice
l
You start paying increased attention to your surroundings.
* HP:Battered MV:Weary > Corner of the Dark Chamber
This unnatural chamber beneath the ground has been hollowed out of the
infertile soil and packed as tightly as possible to prevent cave-ins.
However, there is a small pile of loose dirt along the eastern wall, as
though it just fell to the ground not long ago.
[ obvious exits: N E W ]
The corpse of Koresh is lying here.
The corpse of Occum is lying here.
A metal staff lies here, tips honed to a razor edge.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
Skadi the Veteran Gaidin is standing here.
* HP:Battered MV:Weary > w
n
Corner of the Dark Chamber
[ obvious exits: N E ]
Ack, you lost Skadi!
* HP:Battered MV:Weary > Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Battered MV:Weary > w
kill dark
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > scan n
kill dark
* HP:Battered MV:Weary > n
They aren't here.
kill dark
* HP:Battered MV:Weary > 6
Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
* HP:Battered MV:Weary > They aren't here.
* HP:Battered MV:Weary > 0
[kil h.dark]
They aren't here.
* HP:Battered MV:Weary > n
[bash ]
Bash who?
* HP:Battered MV:Haggard > 6
0
*Cruoris* has arrived from the north.
Beneath the Tree
[ obvious exits: S U ]
Lord Adael the Lord Captain is standing here.
Taleena the Tower Accepted is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Battered MV:Haggard > [kil h.dark]
They aren't here.
* HP:Battered MV:Haggard > [bash ]
Bash who?
* HP:Battered MV:Haggard > kill dark
They aren't here.
* HP:Battered MV:Haggard > sco
kill dark
kill dark
You have 147(420) hit and 25(217) movement points.
You have scored 102263947 experience points and 1010 quest points.
You need 1236053 exp to level and 1990 qp to rank.
You have acquired 8 alt qps to date.
You have amassed 48 Turn points to date.
You have played 53 days and 0 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 49).
You are standing.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard >
Adael leaves south.
* HP:Battered MV:Haggard > nar cruoris 1s roots
l
kill dark
kill dark
You narrate 'cruoris 1s roots'
kill dark
* HP:Battered MV:Haggard > Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
Taleena the Tower Accepted is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > They aren't here.
fol taleena
* HP:Battered MV:Haggard > You now follow Taleena.
say fresh
* HP:Battered MV:Haggard > kill dark
You say 'fresh'
kill dark
* HP:Battered MV:Haggard > kill dark
They aren't here.
* HP:Battered MV:Haggard > kill dark
They aren't here.
* HP:Battered MV:Haggard > They aren't here.
kill dark
* HP:Battered MV:Haggard > kill dark
They aren't here.
* HP:Battered MV:Haggard > They aren't here.
kill dark
* HP:Battered MV:Haggard > kill dark
You try to slash *Cruoris*, but he parries successfully.
You are now a member of Taleena's group.
A pale destrier is now a member of Taleena's group.
* HP:Battered MV:Haggard - Cruoris: Wounded > Ok.
close roots
* HP:Battered MV:Haggard - Cruoris: Wounded > Ok.
* HP:Battered MV:Haggard - Cruoris: Wounded > kill dark
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
Ok.
* HP:Battered MV:Haggard - Cruoris: Wounded > It's already closed!
0
* HP:Battered MV:Haggard - Cruoris: Wounded >
Taleena says 'get roots'
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
close roots
*Cruoris* panics, and attempts to flee!
[bash ]
Taleena tries to strike *Cruoris*, but he deflects the blow.
close roots
close roots
Cancelled.
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > Taleena tries to strike *Cruoris*, but he deflects the blow.
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
Skadi has arrived from the south.
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
Adael has arrived from the south.
It's already closed!
Skadi tries to slash *Cruoris*, but he parries successfully.
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > It's already closed!
close roots
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
Lyren has arrived from the south.
A pale destrier has arrived from the south.
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
Adael leaves south.
It's already closed!
* HP:Battered MV:Haggard - Cruoris: Wounded > close roots
It's already closed!
close roots
* HP:Battered MV:Haggard - Cruoris: Wounded > Taleena tickles *Cruoris*'s body with her strike.
*Cruoris* tries to pierce you, but you deflect the blow.
You slash *Cruoris*'s body hard.
*Cruoris* leaves south.
It's already closed!
* HP:Battered MV:Haggard > close roots
It's already closed!
* HP:Battered MV:Haggard > It's already closed!
close roots
* HP:Battered MV:Haggard > It's already closed!
* HP:Battered MV:Haggard > kill dark
It's already closed!
kill dark
* HP:Battered MV:Haggard > kill dark
They aren't here.
Skadi leaves south.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > kill dark
kill dark
kill dark
They aren't here.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > close roots
kill dark
kill dark
It's already closed!
* HP:Battered MV:Haggard > They aren't here.
* HP:Battered MV:Haggard > They aren't here.
stat
* HP:Battered MV:Haggard > l
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NOTICE
- WARDING VS DMG
- WARDER BOND to lyren
- NO QUIT
kill dark
* HP:Battered MV:Haggard > kill dark
Beneath the Tree
Soil is crumbling from the walls and ceiling of this dark subterranean
chamber. It seems in danger of collapse at any moment. Gnarled and withered
roots from the tree above show through the soil, and seem to be shivering
or moving about. A dark tunnel leads away to the south.
[ obvious exits: S U ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
Taleena the Tower Accepted is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
* HP:Battered MV:Haggard > kill dark
They aren't here.
* HP:Battered MV:Haggard > kill dark
They aren't here.
* HP:Battered MV:Haggard > kill dark
They aren't here.
Taleena holds Lyren, who seems to be moving quicker than before.
Taleena holds you, and you perk up as the fatigue washes away.
Taleena holds Davor, who soon perks up as all his fatigue fades away.
Taleena holds a pale destrier, who now appears slightly refreshed.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
say
* HP:Battered MV:Full > s
kill dark
Yes, but WHAT do you want to say?
* HP:Battered MV:Full > Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > s
6
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
* HP:Battered MV:Full > A blighted elk tries to hit you, but you deflect the blow.
[kil h.dark]
They aren't here.
e
* HP:Battered MV:Full - a blighted elk: Healthy > 6
No way! You're fighting for your life!
* HP:Battered MV:Full - a blighted elk: Healthy > [kil h.dark]
They aren't here.
* HP:Battered MV:Full - a blighted elk: Healthy > change mood wimpy
You slash a blighted elk's head into bloody fragments!
f
* HP:Battered MV:Full - a blighted elk: Hurt > Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
You panic and attempt to flee!hted elk: Hurt >
You flee head over heels.
Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
* HP:Battered MV:Full > 2
of
s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
Lyren leaves south.
A pale destrier leaves south.
* HP:Battered MV:Full > e
[change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Full > kill dark
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
A disease-ridden elk with blackened antlers stands before you.
6
* HP:Battered MV:Strong > Corner of the Dark Chamber
[ obvious exits: E S W ]
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > e
[kil h.dark]
They aren't here.
* HP:Battered MV:Strong > 6
0
Corner of the Dark Chamber
[ obvious exits: S W ]
Lord Adael the Lord Captain is here, fighting Cruoris.
Skadi the Veteran Gaidin is here, fighting Cruoris.
*Cruoris* is here, fighting Skadi.
* HP:Battered MV:Strong > [kil h.dark]
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > [bash ]
Bash who?
* HP:Battered MV:Strong > kill dark
kill dark
kill dark
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray!
kill dark
* HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > kill dark
The fighting is too thick and heavy for you to enter the fray!
kill dark
* HP:Battered MV:Strong > Adael sends *Cruoris* sprawling with a powerful bash!
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > kill dark
Adael hacks *Cruoris*'s body very hard.
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > kill dark
kill dark
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
* HP:Battered MV:Strong > stat
[change posture offensive]
Posture changed to: Offensive
* HP:Battered MV:Strong > l
kill dark
You are a 346 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 3.6 lbs and wearing 51.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 193, Dodging bonus: 89, Parrying bonus: 122
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.
You are subjected to the following effects:
- NOTICE
- WARDING VS DMG
- WARDER BOND to lyren
- NO QUIT
kill dark
* HP:Battered MV:Strong > Adael looks at *Cruoris*.
Corner of the Dark Chamber
Inside this darkened chamber of crumbling soil walls, there is a strong
smell of animal waste and decaying vegetation. Pale roots stick out along
the ceiling, which looks ready to fall in at any moment. The chamber
continues to the south and west.
[ obvious exits: S W ]
Lord Adael the Lord Captain is here, fighting Cruoris.
Skadi the Veteran Gaidin is here, fighting Cruoris.
*Cruoris* is sitting here.
* HP:Battered MV:Strong > The fighting is too thick and heavy for you to enter the fray!
kill dark
* HP:Battered MV:Strong > kill dark
Adael hacks *Cruoris*'s body very hard.
*Cruoris* pierces Skadi's left hand.
Skadi slashes *Cruoris*'s head.
Your white aura has faded.
*Cruoris* leaves west.
They aren't here.
* HP:Battered MV:Full > They aren't here.
kill dark
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > w
They aren't here.
kill dark
* HP:Battered MV:Full > w
Corner of the Dark Chamber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
Skadi has arrived from the east.
kill dark
* HP:Battered MV:Strong > They aren't here.
Skadi leaves west.
* HP:Battered MV:Strong > n
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
Skadi the Veteran Gaidin is standing here.
A disease-ridden elk with blackened antlers stands before you.
n
* HP:Battered MV:Strong > kill dark
They aren't here.
* HP:Battered MV:Strong > Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
Skadi has arrived from the south.
6
* HP:Battered MV:Strong > 0
Beneath the Tree
[ obvious exits: S U ]
Taleena the Tower Accepted is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Skadi has arrived from the south.
* HP:Battered MV:Strong > They aren't here.
* HP:Battered MV:Strong > s
Adael has arrived from the south.
[kil h.dark]
They aren't here.
* HP:Battered MV:Strong > s
[bash ]
Bash who?
* HP:Battered MV:Strong > e
Crumbling Tunnel
[ obvious exits: N S ]
The corpse of the animated roots is lying here. [2]
Skadi has arrived from the north.
s
* HP:Battered MV:Strong > kill dark
Bend in the Crumbling Tunnel
[ obvious exits: N E ]
A disease-ridden elk with blackened antlers stands before you.
Skadi has arrived from the north.
* HP:Battered MV:Strong > Corner of the Dark Chamber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Lyren Talenos, Aes Sedai is standing here.
Skadi has arrived from the west.
* HP:Battered MV:Strong > Corner of the Dark Chamber
[ obvious exits: N E ]
You sense a hidden life form in the area...
Skadi has arrived from the north.
* HP:Battered MV:Tiring > They aren't here.
* HP:Battered MV:Tiring > 6
0
[kil h.dark]
You try to slash *Cruoris*, but he parries successfully.
Skadi tries to slash *Cruoris*, but he deflects the blow.
[bash ] ng - Cruoris: Battered >
open soilwall
kill dark
Cancelled.
Skadi slashes *Cruoris*'s left leg very hard.
Ok.
* HP:Battered MV:Tiring - Cruoris: Battered > kill dark
They aren't here.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > They aren't here.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > They aren't here.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > *Cruoris* panics, and attempts to flee!
Ok.
* HP:Battered MV:Tiring - Cruoris: Battered > kill dark
Ok.
* HP:Battered MV:Tiring - Cruoris: Battered > kill dark
Ok.
* HP:Battered MV:Tiring - Cruoris: Battered > kill dark
Ok.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > Ok.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > Ok.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > You try to slash *Cruoris*, but he deflects the blow.
Ok.
kill dark
* HP:Battered MV:Tiring - Cruoris: Battered > Ok.
* HP:Battered MV:Tiring - Cruoris: Battered > kill dark
*Cruoris* leaves west.
They aren't here.
kill dark
* HP:Battered MV:Tiring > They aren't here.
* HP:Battered MV:Tiring > They aren't here.
kill dark
* HP:Battered MV:Tiring > close soilwall
They aren't here.
* HP:Battered MV:Tiring > close soilwall
Ok.
* HP:Battered MV:Tiring > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
snicl
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > l
Arglebargle, glop-glyf!?!
* HP:Battered MV:Tiring > Corner of the Dark Chamber
This dark and musty chamber has a hard-packed floor and reinforced walls of
soil. There are roots poking through the ceiling in some places. An
abnormal pile of dirt is noticeable along the western wall. It seems to
have fallen recently from the wall or ceiling above it.
[ obvious exits: N E ]
Skadi the Veteran Gaidin is standing here.
* HP:Battered MV:Tiring > close soilwall
close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring > close soilwall
It's already closed!
* HP:Battered MV:Tiring > It's already closed!
close soilwall
* HP:Battered MV:Tiring > close soilwall
It's already closed!
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
* HP:Battered MV:Tiring > close soilwall
close soilwall
It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring > It's already closed!
close soilwall
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > It's already closed!
* HP:Battered MV:Tiring > soilwall is now set as your door1.
open soilwall
w
kill dark
Ok.
* HP:Battered MV:Tiring > Crumbling Alcove
[ obvious exits: E ]
*Cruoris* is here, fighting a hideous abomination.
A hideous abomination is here, fighting Cruoris.
Skadi has arrived from the east.
* HP:Battered MV:Tiring > close soilwall
*Cruoris* tries to pierce a hideous abomination, but he deflects the blow.
You slash *Cruoris*'s head hard.
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten > Ok.
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten >
Skadi slashes *Cruoris*'s head very hard.
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten >
Skadi slashes *Cruoris*'s body hard.
You slash *Cruoris*'s left leg hard.
*Cruoris* pierces a hideous abomination's left leg into bloody fragments!
A hideous abomination tickles Cruoris's body with his hit.
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten >
*Cruoris* panics, and attempts to flee!
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten > snick
close soilwall
close soilwall
You snicker softly.
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten > It's already closed!
close soilwall
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten > *Cruoris* tries to pierce a hideous abomination, but he parries successfully.
It's already closed!
Lyren narrates 'on him?'
close soilwall
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten > It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Scratched - Cruoris: Beaten > You slash *Cruoris*'s body hard.
*Cruoris* pierces a hideous abomination's left paw into bloody fragments!
A hideous abomination hits Cruoris's body.
It's already closed!
berk
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
close soilwall
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
nar yeah
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
close soilwall
You narrate 'yeah'
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
*Cruoris* shrugs helplessly.
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
close soilwall
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
Skadi slashes *Cruoris*'s body.
*Cruoris* panics, and attempts to flee!
You slash *Cruoris*'s body hard.
*Cruoris* panics, and attempts to flee!
*Cruoris* pierces a hideous abomination's right foreleg into bloody fragments!
A hideous abomination barely hits Cruoris's body.
*Cruoris* panics, and attempts to flee!
You slash *Cruoris*'s body hard.
*Cruoris* panics, and attempts to flee!
*Cruoris* pierces a hideous abomination's body into bloody fragments!
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
close soilwall
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
close soilwall
It's already closed!
* HP:Battered MV:Tiring - a hideous abomination: Hurt - Cruoris: Critical > close soilwall
Skadi tries to slash *Cruoris*, but he deflects the blow.
You slash *Cruoris*'s left arm hard.
*Cruoris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Cruoris*'s death cry.
It's already closed!